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54 changes: 54 additions & 0 deletions design/stories/the-lantern-under-the-mill/LOG.md
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# Orchestration log — The Lantern Under the Mill

Mirror of the Linear document "Orchestration log — The Lantern Under the Mill"
(https://linear.app/specfactory/document/orchestration-log-the-lantern-under-the-mill-9549e0d29464).

Story issue: SPE-5 · branch `cytest/spe-5-the-lantern-under-the-mill` · slug `the-lantern-under-the-mill`

## 2026-09-02 16:49 UTC · step 1 · START
- event: orchestrator session started on SPE-5 (Game Story)
- saw: story: a warm lantern at the turning house at dusk, a stair down to the mill-race; earlier age stair open and race loud, later age stair bricked and wheel silent. factory block parsed: max_rooms 2, max_rounds 1, round 0, max_revisions 1, revisions 0, evaluate true.
- decision: run the standard loop — Plan, then Generate, then Evaluate (evaluate is true).
- reason: per ADVENTURE_FACTORY.md §5.2; the factory block is complete, so no defaults needed to be written back to the issue.
- action: read ADVENTURE_FACTORY.md and the three design docs; pushed story branch to origin; created the log document; slug derived as `the-lantern-under-the-mill`.
- next: create the Plan sub-issue and delegate it to CyTest.

## 2026-09-02 16:50 UTC · step 2 · SPAWN PLANNER
- event: Plan sub-issue created and delegated
- saw: story branch pushed; no OUTLINE.md yet for this slug.
- decision: spawn the planner first, with max_rooms 2 stated as a hard limit in the sub-issue.
- reason: per ADVENTURE_FACTORY.md §5.2; the outline is checked before the expensive generation step, so the room cap is enforced early.
- action: SPE-6 "Plan: The Lantern Under the Mill" created (label Plan, project adventure, state Todo, assignee Jake Levirne, delegate CyTest); SPE-6 blocks SPE-5; deadline set 20m.
- next: waiting for SPE-6 to complete, or the 20-minute deadline wakeup.

## 2026-09-02 16:54 UTC · step 3 · PLANNER TURN ENDED WITHOUT AN OUTLINE
- event: resumed with SPE-6's result: "Reconnaissance agent is still running on the engine internals and the design/stories/README.md outline format. I'll draft once it reports."
- saw: SPE-6 In Progress since 16:50 (last updated 16:53); no `cytest/spe-6-*` branch on origin; no OUTLINE.md; no PR.
- decision: wait, with a shortened 10-minute deadline instead of the usual 20.
- reason: per orchestrate-story §8 — the child is three minutes old and visibly working (it named what it is waiting on), so acting now would interrupt real progress. The shortened deadline is because the turn ended handing off to a background subagent, which is exactly how a child can wedge; 10 minutes is enough to distinguish progress from a stall without wasting a fix round.
- action: no sub-issue changes; deadline re-armed 10m.
- next: at ~17:04 UTC, re-check SPE-6 for a branch or commits; if still nothing, nudge the session with linear_agent_give_feedback to draft the outline directly from the design docs.

## 2026-09-02 16:59 UTC · step 4 · OUTLINE ACCEPTED · CLOSE-OUT SPE-6 · SPAWN GENERATOR
- event: SPE-6 completed with PR #22; outline verified on the merged story branch
- saw: OUTLINE.md, 183 lines. Sections Story / Rooms / Through-lines / Blockers in order; exactly 2 room lines (2 of max 2), both `mill-race`, landings `2099 BA` (the High Masonry) and `1099 BA` (the Long Noon), engine vocabulary throughout; Blockers empty. Checks on the merged branch: typecheck exit 0, 36 tests pass 0 fail, eval:reach verdict PASS rooms 1 reachable 1.
- decision: accept the outline and spawn the generator.
- reason: per orchestrate-story §2 — count is at the cap but not over it, every room line carries place, landing, age and purpose, and the Story section quotes the author whole and expands it into beats, per-era purpose and binding tone notes, so a generator needs nothing from Linear. eval:reach reporting 1 room is correct for a plan-only change: no game content ships in this PR. Also checked the era direction the author specified — 2099 BA is the earlier, louder age and 1099 BA the later, bricked one, so FUTURE runs the right way.
- action: merged origin/cytest/spe-6-plan-the-lantern-under-the-mill into the story branch (merge f66ecd4) and pushed; PR #22 now MERGED. CLOSE-OUT SPE-6: 5/5 criteria ticked, state Done, blocked-by removed from SPE-5. SPE-7 "Generate: The Lantern Under the Mill" created (label Generate, project adventure, Todo, assignee Jake Levirne, delegate CyTest); SPE-7 blocks SPE-5; deadline set 20m.
- next: waiting for SPE-7 to complete, or the 20-minute deadline wakeup.

## 2026-09-02 17:07 UTC · step 5 · ROOMS ACCEPTED · CLOSE-OUT SPE-7 · SPAWN EVALUATOR
- event: SPE-7 completed with PR #23; both rooms verified on the merged story branch
- saw: typecheck exit 0; 36 tests pass, 0 fail; eval:reach verdict PASS, rooms 3 reachable 3, routes `(start)`, `DOWN`, `DOWN, FUTURE`. Play routes all exit 0: `--expect mill-race:2099-ba DOWN`, `--expect mill-race:1099-ba DOWN FUTURE`, and the round trip `--expect turning-house DOWN FUTURE PAST UP`. Both outline rooms ticked with as-built notes; Blockers still None.
- decision: accept the rooms and spawn the evaluator.
- reason: per orchestrate-story §4 — every criterion re-run by me on the merged branch, not taken from the child's claim. The one file touched outside the allowed set, `test/engine.test.ts`, was inspected: the fixture moved from `new Game(turningHouse)` to `new Game(world)` because `validateWorld` rejects a room whose exit leaves its world, and the House now has a DOWN exit. Same start room, same assertions, no engine change, so it is forced by the outline rather than scope creep. Read both new rooms as well: second person, present tense, rooms within the sentence budget, no banned adjectives, no exclamation points; the nail line differs by one word across the two ages, which is the payoff the outline asked for.
- action: merged origin/cytest/spe-7-generate-the-lantern-under-the-mill into the story branch and pushed; PR #23 now MERGED. CLOSE-OUT SPE-7: 6/6 criteria ticked, state Done, blocked-by removed from SPE-5. SPE-8 "Evaluate: The Lantern Under the Mill" created (label Evaluate, project adventure, Todo, assignee Jake Levirne, delegate CyTest); SPE-8 blocks SPE-5; deadline set 15m.
- next: waiting for SPE-8's PASS/FAIL report, or the 15-minute deadline wakeup.

## 2026-09-02 17:09 UTC · step 6 · EVALUATION PASS · CLOSE-OUT SPE-8 · PR TO MAIN
- event: SPE-8 reported `verdict: PASS`, rooms 3 reachable 3, no failures
- saw: the report carries the harness output in both plain and --json form (empty `problems` and `unreachable`), all three harness routes played through the real engine with transcripts, plus a return path (`DOWN FUTURE PAST UP`) and the closed-stride refusal at 2099 BA. Re-run by me on the story branch: eval:reach verdict PASS rooms 3 reachable 3; `--expect mill-race:1099-ba DOWN FUTURE` exit 0. No `cytest/spe-8-*` branch on origin, so the evaluator committed nothing, as its tool preset requires.
- decision: accept the PASS, close the loop, open the PR to main. Story issue left In Progress rather than In Review.
- reason: per orchestrate-story §6 (PASS) — the verdict is backed by evidence I re-ran myself, and round stays 0 with no fix round spent. The Specfactory team has no "In Review" state (its states are Backlog, Todo, In Progress, Done, Canceled, Duplicate), so the closest honest signal is: PR open to main, story still In Progress, awaiting human review. Marking it Done would claim a merge that has not happened.
- action: CLOSE-OUT SPE-8: 3/3 criteria ticked, state Done, blocked-by removed from SPE-5. PR opened against main.
- next: human review of the PR. Rounds used 0 of 1; revisions used 0 of 1.
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