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Monster
Vicious Squid edited this page Jun 11, 2026
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A hostile NPC that can see and hear
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Awake- Monster is active at game start -
Damage- Damage dealt to player per attack -
health- Maximum health Monster Id-
Monster Type-humanorflying -
Variant- Skin variation Sprite HeightSprite Width
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Range- Range of monster senses (sight and hearing) -
Can hear gunfire- Will investigate gunshots within range -
Team- Monsters on different teams are enemies and will fight -
Patrol- Monster follows a path whilst remaining alert
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Trigger- Monster remains asleep until triggered -
Wake when sees player(Default behaviour) DeadNon-hostile
Note: If a monster is killed in Play Mode, the dead flag will be True when returning to editor mode
| Input | Description |
|---|---|
Activate |
Activate the monster |
Deactivate |
Deactivate the monster |
SetTarget |
Set the target for the monster [string] |
SetState |
Set the monster state [string] |
Kill |
Kill the monster |
Hide |
Hide the monster |
Show |
Show the monster |
ToggleVisibility |
Toggle visibility |
| Output | Description |
|---|---|
OnDeath |
Fired when the monster dies |
OnSeePlayer |
Fired when the monster sees the player |
OnLosePlayer |
Fired when the monster loses sight of the player |
see also: Monster-related console commands