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Camera
Vicious Squid edited this page Jun 11, 2026
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Takes control away from the player, returns it when stopped
Path Target: PathNode to start at
Speed: camera movement speed
FOV Override: camera FOV (default 90)
Look at next node - True/False - as the camera moves, should it focus on the next PathNode?
| Input | Description |
|---|---|
Start |
Begin the cinematic camera sequence |
Stop |
Abort and return the camera to the player |
Pause |
Freeze the camera at the current chain position |
Resume |
Continue a paused sequence |
SetSpeed |
Override travel speed [float] |
| Output | Description |
|---|---|
OnStart |
Fired when the sequence begins |
OnReachNode |
Fired each time the camera arrives at a PathNode |
OnFinished |
Fired when the camera reaches the last node |