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Vicious Squid edited this page Jun 11, 2026 · 10 revisions
Camera LogicCamera

First-person camera that moves along a path (for cutscenes)

Takes control away from the player, returns it when stopped

Demonstrated in example map: maps/Maze.json


Path Target: PathNode to start at

Speed: camera movement speed

FOV Override: camera FOV (default 90)

Look at next node - True/False - as the camera moves, should it focus on the next PathNode?


Inputs

Input Description
Start Begin the cinematic camera sequence
Stop Abort and return the camera to the player
Pause Freeze the camera at the current chain position
Resume Continue a paused sequence
SetSpeed Override travel speed [float]

Outputs

Output Description
OnStart Fired when the sequence begins
OnReachNode Fired each time the camera arrives at a PathNode
OnFinished Fired when the camera reaches the last node

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