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z_player Player_Action_DamageAnimation - #2773

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djevangelia wants to merge 1 commit into
zeldaret:mainfrom
djevangelia:damagereaction
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z_player Player_Action_DamageAnimation#2773
djevangelia wants to merge 1 commit into
zeldaret:mainfrom
djevangelia:damagereaction

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Action when playing take damage animation when not running.

I originally had this as Player_Action_DamageReaction which focuses more on the gameplay part (player took damage) than the technical (a specific animation is being played). I think both are ok but settled on Animation, as the function does not do anything else that could be seen as a reaction to damage.

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