Skip to content

Add Dyson Sphere - Progressive assembly (Implementation B) - #27

Open
wannerdev wants to merge 1 commit into
mainfrom
feature/dyson-sphere-progressive
Open

Add Dyson Sphere - Progressive assembly (Implementation B)#27
wannerdev wants to merge 1 commit into
mainfrom
feature/dyson-sphere-progressive

Conversation

@wannerdev

Copy link
Copy Markdown
Owner

Description

Alternative Dyson Sphere implementation with tier-based sun station upgrades and progressive sphere construction animation.

Implementation Approach

This is Implementation B - Progressive Assembly with gradual building and visual progression.

Key Differences from Implementation A

  • Tier System: Sun stations upgrade through 3 tiers (not instant activation)
  • Progressive Building: Sphere builds gradually (not instant)
  • Visual Progression: See sphere forming in real-time with pulsing edge
  • More Gradual: Requires more total bricks for completion

Core Mechanics

Brick System

  • Bricks spawn every 25 seconds (faster than Implementation A)
  • Green-yellow colored for distinction
  • Spawn at distance 40 from sun
  • Satellites collect on contact

Sun Station Tiers

  • Tier 1: 2 bricks (light golden)
  • Tier 2: 3 more bricks = 5 total (medium golden)
  • Tier 3: 5 more bricks = 10 total (deep golden)
  • Each tier changes sprite color progressively
  • Visual tier rings around stations

Progressive Sphere Construction

  • Starts building at total tier 4 (e.g., 2 tier-2 stations)
  • Target completion = total_tier / 12
  • Builds at 10% per second toward target
  • Reaches 100% at tier 12 total
  • Smooth animation with pulsing construction edge

Changes

  • Created dyson_sphere_progressive module
  • Added tier-based SunStation component
  • Added DysonSphere with completion percentage
  • Implemented upgrade_sun_stations for tier progression
  • Implemented build_dyson_sphere_progressively for gradual start
  • Implemented animate_sphere_construction for smooth building
  • Added pulsing visual effect on construction edge
  • Added tier ring indicators around stations
  • Faster brick spawn rate (25s vs 30s)

Visual Effects

Sun Station Tiers

  • Tier 1: Light golden (RGB: 1.0, 0.9, 0.3)
  • Tier 2: Medium golden (RGB: 1.0, 0.8, 0.2)
  • Tier 3: Deep golden (RGB: 1.0, 0.7, 0.1)
  • Golden rings around stations (1-3 rings based on tier)

Dyson Sphere Animation

  • Builds 10% per second
  • Pulsing white effect on construction edge
  • Smooth progression from 0% to 100%
  • Golden color (RGB: 0.9, 0.9, 0.3)
  • Radius: 1.8x sun radius

Brick Indicators

  • Small circles above satellites
  • Shows up to 5 collected bricks
  • Green-yellow color matching brick sprites

Gameplay Flow

  1. Bricks spawn every 25 seconds
  2. Collect 2 bricks → Tier 1 station
  3. Collect 3 more → Tier 2 station (5 total)
  4. Collect 5 more → Tier 3 station (10 total)
  5. Reach tier 4 total → Sphere starts building
  6. Reach tier 12 total → Sphere 100% complete

Progression Examples

  • 2 Tier-2 stations: Tier 4 total → 33% sphere
  • 1 Tier-3 + 1 Tier-1: Tier 4 total → 33% sphere
  • 4 Tier-3 stations: Tier 12 total → 100% sphere
  • 2 Tier-3 + 2 Tier-3: Tier 12 total → 100% sphere

Balancing

Brick Requirements

  • Tier 1: 2 bricks
  • Tier 2: 5 bricks total
  • Tier 3: 10 bricks total
  • Full sphere: 40 bricks (4 tier-3 stations)

Time Investment

  • Brick spawn: 25 seconds each
  • Minimum time: ~17 minutes (40 bricks * 25s)
  • Construction animation: ~10 seconds per 100%

Benefits Over Implementation A

  • More Engaging: Gradual progression feels rewarding
  • Visual Feedback: See sphere building in real-time
  • Strategic Depth: Choose between many low-tier or few high-tier stations
  • Better Pacing: Tier system provides intermediate goals
  • More Polished: Animated construction with pulsing effects

Technical Implementation

Tier Upgrade Logic

if bricks >= 2 && tier == 0 -> tier 1
if bricks >= 3 && tier == 1 -> tier 2
if bricks >= 5 && tier == 2 -> tier 3

Sphere Construction

target_completion = total_tier / 12.0
current += 0.1 * delta_time (toward target)

Visual Progression

  • Tier rings: 1-3 concentric circles
  • Sphere segments: 32 total, drawn based on completion %
  • Pulsing: sin wave on construction edge

Testing

  • Wait for bricks to spawn (25s intervals)
  • Collect 2 bricks → Verify tier 1 activation
  • Collect 3 more → Verify tier 2 upgrade
  • Collect 5 more → Verify tier 3 upgrade
  • Check sphere starts building at tier 4 total
  • Verify smooth animation to 100%
  • Check pulsing effect on construction edge
  • Verify tier rings around stations

Comparison with Implementation A

Feature Implementation A Implementation B
Station System Single activation 3-tier upgrades
Sphere Formation Instant Progressive
Brick Requirements 12 total 40 total (4x tier-3)
Visual Progression Static ring Animated building
Gameplay Pace Faster More gradual
Strategic Depth Moderate High
Polish Level Basic Enhanced

Future Enhancements

  • Particle effects for brick collection
  • Station convergence animation
  • Different brick types/rarities
  • Sphere energy production bonus
  • Victory screen on completion
  • Sphere rotation animation

Related Feature

Implements: Dyson Sphere (Progressive Assembly)

- Created dyson_sphere_progressive module with tier-based upgrades
- Bricks spawn every 25 seconds in orbit around sun
- Sun stations have 3 upgrade tiers (2, 5, 10 bricks total)
- Dyson sphere builds progressively based on total tier
- Sphere construction animates at 10% per second
- Visual tier indicators (golden rings around stations)
- Pulsing effect on sphere construction edge
- Sphere starts at tier 4 total, completes at tier 12
- More gradual progression than Implementation A
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant