Structural damage changes to weapons#44643
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About the PR
Damage changes for specifically structural damage on various weapons.
Don't merge until after structures have been rebalanced.
Why / Balance
Structure damage numbers have been really high. This is partly due to an arms race against damage modifier sets which have very high resistances.
It also ended up on several weapons without a real justification. Per space-wizards/docs#660 , use of structural damage has been largely reduced to entities with a thematic tie to destroying walls and stuff.
Technical details
Two increases to structural damage were given. The first is the Histrov, which was tuned to destroy basic walls again. The second was Mjollnir, because it just felt right.
Test plan
Demonstrated in spreadsheets, specifically: https://docs.google.com/spreadsheets/d/1JDhDnWAUUNR00rULj8mnZlbIfCU_b4UqqP52qNn1PH4/edit?pli=1&gid=479310353#gid=479310353
Media
Previous damage against old structures:

Previous damage against new structures:

New damage against new structures:

Requirements
Changelog
Probably not worth a cl since the changes are hard to notice in the wake of the structure rebalance.