I am an MSE student in Computer and Information Science at the University of Pennsylvania.
I work on ML systems, compilers, and performance engineering, with current interests in LLM inference infrastructure and GPU kernels.
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TriSPM — a compiler and simulator artifact for compiler-controlled scratchpad promotion in RVV tensor programs; achieved a 2.03× speedup over the cache baseline on a full Transformer graph.
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PagedServe-Sim — a trace-driven LLM serving simulator