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Leaderboard visibility modes #38417
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Leaderboard visibility modes #38417
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21af9da
feat: Option to display leaderboard in multiplayer
Nqtural 5fbef28
fix: migration for leaderboard visibility setting
Nqtural 11675bf
chore: update UI texts from toggle to cycle
Nqtural bf899a1
chore: make `ShouldDisplay` call more explicit
Nqtural c4ef559
fix: preserve `player` configuration
Nqtural 55c8777
chore: fix linter warnings
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20 changes: 20 additions & 0 deletions
20
osu.Game/Configuration/GameplayLeaderboardVisibilityMode.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,20 @@ | ||
| // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. | ||
| // See the LICENCE file in the repository root for full licence text. | ||
|
|
||
| using osu.Framework.Localisation; | ||
| using osu.Game.Localisation; | ||
|
|
||
| namespace osu.Game.Configuration | ||
| { | ||
| public enum GameplayLeaderboardVisibilityMode | ||
| { | ||
| [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.ShowLeaderboardAlways))] | ||
| Always, | ||
|
|
||
| [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.ShowLeaderboardMultiplayer))] | ||
| Multiplayer, | ||
|
|
||
| [LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.ShowLeaderboardNever))] | ||
| Never, | ||
| } | ||
| } |
19 changes: 19 additions & 0 deletions
19
osu.Game/Configuration/GameplayLeaderboardVisibilityModeExtensions.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,19 @@ | ||
| // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. | ||
| // See the LICENCE file in the repository root for full licence text. | ||
|
|
||
| namespace osu.Game.Configuration | ||
| { | ||
| public static class GameplayLeaderboardVisibilityModeExtensions | ||
| { | ||
| public static bool ShouldDisplay(this GameplayLeaderboardVisibilityMode mode, bool isMultiplayer) | ||
| { | ||
| return mode switch | ||
| { | ||
| GameplayLeaderboardVisibilityMode.Never => false, | ||
| GameplayLeaderboardVisibilityMode.Multiplayer => isMultiplayer, | ||
| GameplayLeaderboardVisibilityMode.Always => true, | ||
| _ => false, | ||
| }; | ||
| } | ||
| } | ||
| } |
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