Use textureFloatFilterable for VSM_32F shadow filtering - #9263
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Use textureFloatFilterable for VSM_32F shadow filtering#9263willeastcott wants to merge 1 commit into
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extTextureFloatLinear is a raw WebGL extension object, undefined on WebGPU, so VSM32 shadows were silently sampled with nearest filtering there even though light.js approves the shadow type based on the portable textureFloatFilterable flag. Identical on WebGL, where textureFloatFilterable is derived from the same extension. Fixes #9257. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Build size reportThis PR changes the size of the minified bundles.
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Description
ShadowMappicked the VSM32 filter fromdevice.extTextureFloatLinear— a raw WebGL extension object that is undefined on WebGPU — so VSM32 shadows were silently sampled with nearest filtering there, even thoughlight.jsapprovesSHADOW_VSM_32Fbased on the portabledevice.textureFloatFilterableflag. This switches to the same flag. On WebGL the behaviour is identical, sincetextureFloatFilterableis derived directly from that extension.Fixes #9257
Verified: lint clean; unit suite at the
mainbaseline (2337 passing).Checklist
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