Document the sample_mask WGSL builtin - #1161
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Important
Do not merge until Engine 2.22 is released. The
sample_maskbuiltin support ships in Engine 2.22 (playcanvas/engine#9222, merged tomain). Merge once 2.22 is out.Documents the WGSL
sample_maskbuiltin on the WGSL Vertex and Fragment Shaders page, alongside the existingsampleIndex/fragDepthbuiltins (WebGPU only).Changes:
FragmentInputbuiltins:sampleMask: @builtin(sample_mask)(the fragment's MSAA coverage mask), also available in global scope aspcSampleMask.sampleMask: @builtin(sample_mask)next tofragDepth, with a short explanation of the semantics (the written mask is AND-ed with the coverage mask by the GPU, allowing per-sample discard - the basis of custom alpha-to-coverage dither patterns) and a minimal example.