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Release fbo - #2212
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Release fbo#2212
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initFBOLink() gives every added filter a framebuffer, a depth renderbuffer and an RGBA texture the size of the stream. Nothing ever deletes them: release() of each filter only deletes its program (object filters also their content texture), and there is no glDeleteFramebuffers or glDeleteRenderbuffers in the library. So every removeFilter and clearFilters leaks one frame-size FBO until the EGL context is destroyed. Apps that change overlays during a stream run the GPU out of memory. MainRender now frees the FBO, the renderbuffer and the texture whenever it drops a filter, after the filter's own release(), on the GL thread that created them. The ids are reset to 0, so a second release does nothing and a filter added again gets new ones. setFilter keeps reusing the old filter's FBO for the new filter. The old filter gets a new RenderHandler before release(), so it no longer shares the ids with the filter that took its place. removeFilter(filter) now releases the filter only if it was in the list, so removing a filter twice can't delete ids that belong to something else. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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