fix: button release on blur#1101
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imaginarny
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This was on todo so it would be great help again as well. 🙂
Will test some more once its updated and could merge it before #1106 so you have less work merging conflicts. Plus, I have one another in progress that could cause troubles as well, so would make sense to merge this one first.
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Would merge once you update the branch and changelog it. |
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Done and done 🙌 |
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Relates to #1094
I would like you folks to take a look before I convert it to a "real" pull request.
I added "release all" buttons for keyboard and mouse. These events can "drop" when focus leaves the canvas. On the other hand gamepad is polling for events so I made sure to skip those (if there are any).