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p1proto

Gameplay preview

A compact 2D platformer prototype built with Godot 4 and a Rust GDExtension. Room-to-room traversal, stateful world objects, lightweight save data, and gameplay logic on the Rust side.

Highlights

  • Player movement with coyote time, jump buffering, jump cut, and ground turn acceleration.
  • Multi-room traversal via boundary transitions and portal teleports.
  • LDtk-authored rooms imported as Godot scenes.
  • Stateful entities: checkpoints, collectible stars, keys/locks, pressure plates, moving/crumbling platforms, pushable crates, portals, switch doors.
  • Menu flow (New Game / Continue), pause menu, star counter, and explored-room world map.

Quick Start

Requires Rust (cargo) and Godot 4 on PATH.

Cross-platform workflow:

cargo xtask run                  # build debug Rust extension and launch
cargo xtask run --build release  # release build
cargo xtask run --editor         # open Godot editor
cargo xtask export               # create export output

Controls

Key Action
Left / Right Move
Up / Down Climb ladders; Up activates portals; Down drops through one-way platforms
Space Jump
R Respawn at checkpoint
M Toggle world map
Shift Show room grid while held
Esc Pause
B Toggle background music

Repository Layout

Directory Contents
godot/ Godot project, scenes, assets, pipelines, and add-ons
rust/ GDExtension crate — gameplay, UI, rooms, save logic
xtask/ Cross-platform workflow tool invoked through cargo xtask
screenshots/ Media for docs and store listings
docs/ Supporting documentation

License

MIT — bundled add-on licenses under godot/addons/ may differ.

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A 2D platformer with room transitions.

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