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boykopovar
AnyPS5
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perf(agc): GPU descriptor heap (APS5_GPU_HEAP)
- #6947
#6947
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perf(agc): GPU descriptor heap (APS5_GPU_HEAP)
#6947
Raghav314
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boykopovar:main
boykopovar/AnyPS5:main
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Raghav314:perf/agc-gpu-heap
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Commits on Oct 18, 2026
perf(agc): data-only draw hits compare only the user words a stage reads
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test(agc): admit the serial draw key before testing data-only hits
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test(shader): round-trip full user-word dependency masks
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test(agc): a pixel stage that adds a user word read straight from its SGPR follows a change of that word
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perf(agc): draw finisher pipeline (APS5_DRAW_PIPELINE)
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fix(agc): keep the draw pipeline's thread-local scratch in HostThreadLocal
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fix(agc): drain the draw finisher before the committer stops at exit
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fix(recompiler): hold the result-key memo in AtomicSharedPtr so libc++ builds
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perf(recompiler): GPU-mode graphics and compute stages and GPU constants for vertex stages
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perf(agc): GPU descriptor heap (APS5_GPU_HEAP)
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perf(agc): look up in-place reads in the sorted address space regions
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perf(agc): stamp each import of a reused address space once
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perf(recompiler): read vertex constants on the GPU only in stages that are address-based anyway
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test(agc): a sampling vertex stage whose constants are read on the CPU stays off the heap
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fix(agc): keep the GPU heap's thread-local scratch in HostThreadLocal
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fix(test): set the heap slot cap with _putenv_s on Windows
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perf(agc): share heap templates across draws whose descriptors moved
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perf(agc): bind a heap stage's misaligned buffers in place
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perf(recompiler): load heap slot words once at shader entry
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refactor(agc): keep compute stages off the GPU heap
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perf(agc): read a heap stage's per-draw words in place
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fix(agc): prepare and prebuild heap variants at shader registration
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fix(agc): give every reader a heap stage's per-draw shader data and SRT
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test(agc): verify the words a heap stage's readers see, and ring hits
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fix(recompiler): keep the BDA range cache out of compute shaders
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fix(agc): take the per-draw path when the GPU heap is nearly full
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fix(agc): bind a heap stage's image and sampler tables from the draw's words
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fix(agc): let the texture cache evict textures the GPU heap holds
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fix(agc): sweep the GPU heap at present and take it again when slots free up
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perf(agc): bind the GPU heap apart from its data set's dynamic offsets
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fix(test): put libc's directory on PATH for agc_driver_heap_slots_comes_back on Windows
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