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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0167chZvFd68mLTqcyJrhMam
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Closed
9 tasks done
9 tasks done
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Closing: PPSA14632 imports |
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What
Implements
sceNpGetUserIdByAccountId(accountId, userId*)in libSceNpManager (PPSA14632 imports it).userIdreturnsSCE_NP_ERROR_INVALID_ARGUMENT(0x80550003).SCE_NP_ERROR_SIGNED_OUT(0x80550006) and leaves*userIduntouched, as PSN is not emulated and no account is ever signed in (same model assceNpGetAccountIdAandsceNpGetNpId).Signature and argument errors follow the shadPS4 reimplementation of the PS4 library (pinned commit linked in TechnicalDebt; with its network service disabled it returns
SIGNED_OUTthe same way), not confirmed on a PS5 title.Tested
ctest: 441/442 pass. The only failure isguest_sce_net(no IPv6 in my sandbox, also fails on unmodifiedmain); this PR does not touch libSceNet.GuestNpManagerextended: signed-out result with the user id untouched, account id 0 rejected, null user id rejected. A deliberately broken build (account id 0 accepted) makes the test fail.tools/check_conventions.py --base origin/mainpasses.Checklist
main(084aeeb); no other open PR implements the same functions (all PR heads up to fix(libkernel): preserve Windows file timestamp precision #1518 checked)NotImplemented_nid_no_patch); silent stubs are listed in TechnicalDebt.mdfiles or images added to the repository