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VGT_SHADER_STAGES_EN=0x2002008: unsupported vertex routing, scheduling or wave-ID state (Wobbly Life PPSA29413) #4329
In the tutorial open world, a draw aborts on an unhandled vertex stage configuration:
[videoout] presentation failed: AGC graphics: VGT_SHADER_STAGES_EN=0x2002008: unsupported vertex routing, scheduling or wave-ID state
terminate called after throwing an instance of 'std::runtime_error'
what(): AGC graphics: VGT_SHADER_STAGES_EN=0x2002008: unsupported vertex routing, scheduling or wave-ID state
Deterministic: 4 of 4 runs stop here (~835 file opens in), played and unplayed alike, making the tutorial unwinnable on current main.
Repro
Wobbly Life (PPSA29413, Unity 2022.3) on Linux (CachyOS), GCC 16.2.1, Intel i5-12400 + NVIDIA RTX 3060 Ti (615.71.09), current main2ccbd37, includes #419 and #2169, stock build plus relink. Boot the title into the tutorial open world. Bring-up thread: #2211.
Sibling, not duplicate
#3880 is the same throw site with VGT_SHADER_STAGES_EN=0x482030 (GS fast-launch path, Wolverine). Different value, different stage config, different title; dupe if the root cause is shared.
Activity