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Structurizer: shared merge splitting never terminates for nested selections in a two-latch loop #2642

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Description

@mrk1987

Summary

Structurizer::Structurize fails with CFG shared merge splitting exceeded budget on a control-flow shape with a loop that has two latches and nested selections sharing a join with the loop's back edge. The same error appears in #2523 (stop 9), but #2471 does not fix this shape: it fails the same way with #2471 applied.

Minimal reproduction (graph shape only, no shader code)

Using the makeGraph helper from core/libs/prx/libSceAgcDriver/tests/Structurizer.cpp:

auto graph = makeGraph({{1}, {2, 4}, {3, 4}, {4, 5}, {1, 6}, {1}, {}});
Structurizer{}.Structurize(graph);
// throws: CFG shared merge splitting exceeded budget: originalBlocks=9 currentBlocks=45 splitBudget=36

Block 1 is a loop header with two latches (4 → 1 and 5 → 1). 1 → {2, 4}, 2 → {3, 4} and 3 → {4, 5} all reach block 4, and 4 → 6 is the only exit. I reduced this automatically from a 159-block compute shader of a retail Unreal Engine title. The reducer kept a bypass or an edge removal only while the same error still occurred. The original fails identically (originalBlocks=161 currentBlocks=805 splitBudget=644). Reproduced on main 1138fa96, with and without #2471.

What happens

Tracing splitSharedMergeBlocks (block ids after canonicalization):

header=3 merge=6  merge.preds=2(outside construct) 3(in) 5(in)  -> split
header=3 merge=7  merge.preds=2(outside construct) 6(in)        -> split
header=3 merge=8  merge.preds=2(outside construct) 7(in)        -> split
... until the budget is exhausted

findSelectionMerge keeps returning the same shared merge for header 3. It is renumbered by one each round by moveBlockBefore, and it has a predecessor (2) outside header 3's construct. splitSharedMergeBlock moves the in-construct predecessors to a new synthetic block, but cannot remove the external one. The next round chooses the same merge again with the new synthetic block as its only in-construct predecessor. Every iteration adds one block and changes nothing else.

A local experiment: when the only in-construct predecessor is already an empty unconditional branch into the merge, return false from splitSharedMergeBlock. That stops the loop, but then Structurize fails with duplicate structured merge block 7 for header 3 (already used by header 2). So the loop is a symptom. The underlying problem is the merge choice for the nested selection, which ends up sharing its merge with the enclosing selection (header 2) inside the multi-latch loop. I did not pursue a fix further because it changes how merges are chosen, which is a design decision for the structurizer.

Notes

Investigated and written by Claude (Claude Code) on a contributor's machine.

Activity

  1. ArjenS-LA commented on Oct 10, 2026

    @ArjenS-LA
    Contributor

    Independently reproduced the seven-block graph in a standalone executable, without Vulkan or game data.

    Windows, MinGW-w64 GCC 15.2.0, -std=c++20 -O2 -DNDEBUG:

    Both report:
    CFG shared merge splitting exceeded budget: originalBlocks=9 currentBlocks=45 splitBudget=36

    This confirms the reduced case remains unresolved by #2471’s latest change. It would be useful to retain it as a separate regression, checking preservation of both back edges and the exit through block 4 alongside successful structurization.

    I also have an RTX 3050 Ti Laptop GPU available (NVIDIA 591.55, Vulkan 1.4) for testing a future fix with a bounded synthetic shader and expected outputs. No GPU execution is claimed here—the current reproducer fails before that stage.

    AI-assisted: Codex performed the standalone builds and reproductions on my machine. No retail-title testing was performed.

  2. AlxcBTW commented on Oct 10, 2026

    @AlxcBTW
    Contributor

    Fix: AlxcBTW/AnyPS5#20 (d59a9167, on main b5f5362). Full CI passed. I can't open it as a PR while intake is limited, so it's here if a collaborator wants to cherry-pick it.

    Your trace was right that the split loop is a symptom. The two latches themselves aren't the cause. The cause is the arm of the nested selection that continues the loop, and the same shape with one latch fails on main too:

    • After canonicalizeNaturalLoops both latches go to one continue block. Block 4 becomes the loop's break/continue gateway, and both selections, 1 and 2, pick it as their merge.
    • splitSharedMergeBlock gives selection 2 its own forwarding block S2.
    • findSelectionMerge then recomputes the global post-dominator of {3, S2}, which is still 4. That is because 3 → 5 → continue → header → 1 → 4 bypasses S2 through the back edge.

    When the global merge is inside the loop construct, the change takes the arms' nearest common post-dominator over only the paths of the iteration that reach it. Paths that leave through the continue block or the loop's merge don't count. For your graph, selection 2 merges at its own block and selection 1 at 4. When no arm leaves early, the result is the same block as before. A fuzz over about 10,700 random graphs gives the same result as main for every graph main structurizes. The change and #2471 cover different cases (global merge inside vs. outside the loop) and merge cleanly together.

    Tests:

    • agc_structurizer: your graph, plus three latches and an if-else with a continuing arm.
    • agc_shader_control_flow: an RDNA program of the same shape.
    • All non-GPU tests and the 253 agc_driver GPU tests pass on Windows (RTX 5070 Laptop).

    @mrk1987, could you run the original 161-block compute shader through it? I only have the reduced graph. Budget failures that remain on main also remain with this change: break/continue arms whose global merge is outside the loop, and nested loops that share a latch. Those need their own fixes.

    AI-assisted: yes (Claude Code).

  3. SleglJan commented on Oct 10, 2026

    @SleglJan
    Contributor

    A data point from 007 First Light (PPSA11386 v01.018.000). The shader 007 stops on with this message has originalBlocks=125 where yours has 161: originalBlocks=125 currentBlocks=625 splitBudget=500 (#2523, stop 9). I replayed its captured recompile request offline with agc_shader_replay on main cf8b129. Every row includes SleglJan#21, which the shader also needs before it reaches the structurizer. Linux (CachyOS, GCC 16.2.1), Release with ANYPS5_ENABLE_SPIRV_TOOLS=ON.

    Build Replay
    main + #21 CFG shared merge splitting exceeded budget: originalBlocks=125 currentBlocks=625 splitBudget=500
    main + #21 + AlxcBTW#20 (d59a916) the same
    main + #21 + #2471 (470f51c) gets past the structurizer
    main + #21 + #2471 + AlxcBTW#20 gets past the structurizer; the two apply together without conflicts

    AI-assisted: yes (Claude Code)

  4. AlxcBTW commented on Oct 10, 2026

    @AlxcBTW
    Contributor

    @SleglJan thanks, that settles which change covers 007. Its stop 9 shader has the shape #2471 fixes: the global merge is outside the loop construct. AlxcBTW#20 covers the other case: a nested selection whose global merge is inside the loop and one arm continues it. That is the case in the reduced graph above. So the two complement each other, and 007 doesn't need #20.

    @mrk1987 the shader your graph was reduced from (originalBlocks=161) would show whether your title is the inside-the-loop case. If you can replay it with #20, that would settle it.

    AI-assisted: yes (Claude Code).

  5. husseinkad commented on Oct 10, 2026

    @husseinkad
    Contributor

    Independent differential check of @AlxcBTW's d59a9167 (AlxcBTW#20), Windows 11 Pro 10.0.26200, WinLibs GCC 15.2.0 r7. The fuzz compiles the structurizer sources of main (b5f5362d) and of the fix into separate drivers and runs the same random reducible graphs (5 to 9 blocks, 600,000 seeds) through each, checking every result with the repo's requireStructuredBranches and requireExactPostDominators plus a check that merges are dominated by their header and constructs are closed.

    • Graphs that structurize on main: no regression, 0 of 600,000. The output is identical to main's on 537,352 graphs and differs on 5, all valid both ways (for example {{1},{4,2},{5,3},{1,5},{6,5},{6},{1,7},{}}).
    • Graphs where main throws the budget error: the fix structurizes 640 of them, all with valid output, and produces no invalid structure. No hangs or crashes.
    • The retry path (privatizeSharedReturns, only reached when some block has estimatedSpirvWords above 256, so real shaders reach it and the test graphs with 0 words do not): 600,000 graphs with one random block set to 1000 words, main succeeds on 536,985 of them and the fix never throws or fails the helpers on any of those; it fixes 664 more.
    • The reduced graph from this issue and the four-selection variant {{1},{2,5},{3,5},{4,5},{5,6},{1,7},{1},{}}: main throws, the fix succeeds.
    • agc_structurizer and agc_shader_control_flow build and pass on d59a9167; with only Structurizer.cpp reverted to main both fail with CFG shared merge splitting exceeded budget.
    • Still failing, with main, with this fix and presumably needing their own change (they have a different shape: loop exits rather than the nested selection with a continuing arm): {{1,3},{2,4},{3,1},{4},{}}, {{1,2},{3,2},{4},{4,1},{}}, {{1,2},{4},{3,1},{4,2},{}}.

    For comparison, I had a competing branch for this issue and am withdrawing it: it fixed fewer graphs (257 of the 640) and the same estimated-words fuzz found two graphs that main structurizes through the retry path but my branch throws on ({{1},{2,6},{4,3},{4,5},{6},{},{1,7},{8,1},{}} with blocks[7].estimatedSpirvWords = 1000, and one more). d59a9167 is the one to carry.

    AI-assisted: yes.

  6. AlxcBTW commented on Oct 10, 2026

    @AlxcBTW
    Contributor

    @husseinkad thank you, a 600,000-graph differential check is a much stronger test than mine, and withdrawing your branch for it is generous. The three shapes that still fail look like loop exits rather than this issue's case, and I'll look at them separately.

    AI-assisted: yes (Claude Code).

  7. orishamir commented on Oct 10, 2026

    @orishamir
    Contributor

    Measured AlxcBTW#20 (d59a916) against main a29ef59 with a random structured-program fuzzer (30,000 graphs through Structurize, oracle = requireStructuredBranches from tests/Structurizer.cpp) and through Recompile with SPIRV-Tools validation. Harness and commands: https://github.com/orishamir/anyps5-cfgfuzz.

    // nested loops; the inner header returns or enters a body that continues the inner or the outer loop
    makeGraph({{1}, {2}, {3, 4}, {2, 5}, {}, {1}});   // originalBlocks=6 currentBlocks=30 splitBudget=24
    // while/while; the inner body branches straight to the program exit (out of both loops) or to the inner latch
    makeGraph({{1}, {2, 3}, {4, 5}, {}, {3, 6}, {1}, {2}});   // originalBlocks=7 currentBlocks=35 splitBudget=28

    These are the "arms whose global merge is outside the loop" class named above.

    AI-assisted: yes (Claude Code).

  8. AlxcBTW commented on Oct 10, 2026

    @AlxcBTW
    Contributor

    Follow-up for the five shapes in this thread that still end in the split budget: my two from fuzzing, {{1},{2},{3,4},{2,5},{},{1}} and {{1},{2,3},{4,5},{},{3,6},{1},{2}}, and @husseinkad's three. The fix is AlxcBTW#24 (9fa7d06a, on top of #20's d59a9167). Full fork CI is green.

    Cause. In each shape, an exit path leaves the loop construct before it reaches the loop's merge, the nearest common post-dominator of its exits. It either continues the enclosing loop or enters a block that is also reached from before the loop. splitOneLoopMerge puts a forwarding block in front of the merge each round. The other path bypasses it, so the post-dominator never moves until the budget runs out.

    Fix. Such exits are routed through the existing routeLoopExits junction, the same form already used for loops without a common post-dominator. This runs as a third structurize pass that starts only when both existing passes throw. So every graph main structurizes today comes out byte-identical.

    Differential fuzz, main against the branch. I used a Windows port of @orishamir's structured-program generator plus random graphs. Each graph runs at 0 words and with one block at 1,000 words. The oracle checks exact post-dominators, requireStructuredBranches, header dominance and the original's execution paths, and runs spirv-val (SDK v2026.4) on a module built from the result.

    Corpus Identical to main where it structurizes Budget failures fixed New invalid outputs
    200,000 random, 0 / 1000 words all 13,527 of 14,256 / 13,596 of 14,311 0
    24,000 structured programs, 0 / 1000 words all 619 of 2,448 / 634 of 2,429 0

    One caveat about #20 itself, found with spirv-val. At 1,000 words, d59a9167 turns 1 of 200,000 budget failures into an invalid output: a back edge to a non-header, 1;2,3;4,5;3,1;4,6;3,7;5,3; with block 3 heavy. #24 inherits it. @husseinkad's 600k check had no spirv-val, so it couldn't see this.

    AI-assisted: yes

  9. husseinkad commented on Oct 10, 2026

    @husseinkad
    Contributor

    Thank you @AlxcBTW for taking the three loop-exit shapes (and for being so quick on the earlier one). I'm wrapping up for today and not starting new work, so I haven't re-run my fuzz against #24 (9fa7d06a). If it is useful when you or a maintainer want an independent regression check, my earlier method was: compile Structurizer.cpp from main and from the fix into separate drivers, run the same 600,000 random reducible graphs (5 to 9 blocks) through both, and check every result with requireStructuredBranches, requireExactPostDominators and a merge-dominated-by-header and closed-construct check, once with every block at 0 estimatedSpirvWords and once with one random block at 1000 so the privatizeSharedReturns retry path is exercised; the retry-path run is the one that found a regression in my own attempt.

    AI-assisted: yes.

  10. orishamir commented on Oct 10, 2026

    @orishamir
    Contributor

    Independent check of AlxcBTW#24 (9fa7d06a), the same way as #20 above: Structurizer.cpp and Structurizer.hpp from the branch against main a29ef59 (ControlFlow unchanged since b5f5362), 30,000 random structured programs at 16 and 1,000 words per block and with one random 1,000-word block, plus 903 of them as wave64 compute shaders through Recompile with SPIRV-Tools validation. Harness: https://github.com/orishamir/anyps5-cfgfuzz.

    #24 alone, against main

    words per block budget failures fixed regressed outcome changed on a graph main structurizes new requireStructuredBranches failures
    16 1,616 of 6,885 0 0 0
    1,000 1,819 of 6,734 0 0 0
    one block 1,000 1,660 of 6,833 0 0 0

    Against #20 alone it is the same picture (about 1,600 more fixed, 0 regressions). End to end on the 903-shader sample: 24 shaders newly valid, none lost, no new invalid SPIR-V. All five shapes and this issue's graph structurize.

    One thing to look at: verifyStructured in tests/ControlFlow.cpp. Five of the 24 newly structurized sampled shaders validate in SPIRV-Tools but fail that check with block X of the selection at block Y branches to block Z outside the construct. @husseinkad's three shapes do the same as real programs; the two shapes you added as ControlFlow.cpp programs pass. For {{1, 3}, {2, 4}, {3, 1}, {4}, {}}, GraphBuilder builds {{1, 2}, {6}, {3, 4}, {6}, {1, 5}, {2}, {}} and #24's output is:

    block 0   CondBranch(true=2 false=1)  merge=12
    block 3   LOOP merge=7 continue=13
    block 4   CondBranch(true=6 false=5)  merge=6     <- selection whose construct holds 5, 7..11
    block 5   -> 7   goto var=0 value=1
    block 6   CondBranch(true=7 false=13)             break/continue conditional
    block 8   CondBranch(true=9 false=10)  merge=11   goto var=0 value=-1
    block 11  -> 12                                   <- leaves selection 4's construct straight to the outer merge 12, not via 6
    block 12  Return
    

    spirv-val accepts the exit to the enclosing selection's merge; the project's check does not, so these three could not be added as ControlFlow.cpp programs as they are. Whether the check is stricter than needed or the exit should go through block 6 is your call; requireStructuredBranches and verifySameExecutions pass on all five.

    #24 merged with #2471 (clean merge): 0 regressions against #2471, 1,846 to 2,104 more budget failures structurized, but 38 graphs at 1,000 words and 8 with one large block now pass the structurizer and fail requireStructuredBranches, which #2471 alone rejected with the budget error; in the sample 2 of those produce invalid SPIR-V (exits the selection headed by X, but not via a structured exit). That is #2471's junction class from #2762, reached through #24's third pass, not a #24 defect on its own.

    I could not reproduce the #20 caveat shape with my layout (block 3 heavy: #20 and #24 refuse it with the clone-cost message rather than producing invalid output), so no data on that one.

    AI-assisted: yes (Claude Code).

  11. AlxcBTW commented on Oct 10, 2026

    @AlxcBTW
    Contributor

    @orishamir thanks for the check. I could reproduce the merge result, but the requireStructuredBranches failures come from a different place than the third pass.

    #24 merged with #2471. I ran 30,000 programs from the structured-program generator at 16 and at 1,000 words per block, and with one block at 1,000. The merge structurizes some graphs that #2471 alone rejects, but with invalid output. They fall into two groups:

    words per block from #24's third pass from the first two passes (d59a9167 + #2471)
    16 41 1
    16, one block at 1,000 42 1
    1,000 45 18

    0b56b7ad on #24 now checks the third pass's result against the SPIR-V structured control-flow rules (2.11), with dominance taken over branch, merge and continue edges. If the result fails, the second pass's error is reported. Merged with #2471, the third-pass group ends in the same error as with #2471 alone, and nothing else changes. On #24 alone the output equals 9fa7d06a on every graph: 100,000 random graphs and the 30,000 programs at each setting. The second group stays until #2762 is fixed. Non-GPU tests and the 253 agc_driver tests (RTX 5070 Laptop) pass.

    verifyStructured. It is stricter than SPIR-V. SPIR-V does not let a nested selection exit to the enclosing selection's merge: a selection may only be left to its own merge or to the innermost loop's merge or continue target (2.11.3). The difference is which blocks belong to the construct. SPIR-V counts the blocks the header structurally dominates (2.11.2), and structural dominance treats merge and continue declarations as edges (2.2.5). constructBlocks uses graph.Dominates instead. In your output, loop header 3 declares 7 as its merge, so selection 4 does not structurally dominate blocks 7 to 11. The branch 11 → 12 is therefore selection 0 leaving to its own merge.

    main's own output fails the check the same way. For example, {{1, 5}, {2, 3}, {5}, {5, 4}, {1}, {}} on a29ef59 gives:

    block 0  Cond(1, 7) merge=7
    block 1  -> 2  LOOP merge=6 continue=5
    block 2  Cond(3, 4) merge=4
    block 3  -> 6
    block 4  Cond(6, 5)
    block 5  -> 1
    block 6  -> 7
    block 7  Return
    

    verifyStructured reports block 6 of the selection at block 2 branches to block 7 outside the construct. requireStructuredBranches passes, and spirv-val v2026.4 accepts the same CFG, while it rejects a direct exit from an inner selection to the outer merge. The helper fix needs structural dominators in the test, so I left it out of #24.

    AI-assisted: yes

  12. orishamir commented on Oct 10, 2026

    @orishamir
    Contributor

    Measured 0b56b7ad the same way as 9fa7d06a above (Structurizer.cpp/.hpp against main 57f96fd, ControlFlow unchanged):

    AI-assisted: yes (Claude Code Fable 5.1 xhigh)

  13. AlxcBTW commented on Oct 10, 2026

    @AlxcBTW
    Contributor

    Thanks @orishamir, that settles it. On #24's own head, 0b56b7ad removes every invalid output from the third pass and loses no valid one, alone and merged with #2471. The requireStructuredBranches group belongs to d59a9167 + #2471 (the #2762 class) and needs its own fix. From my side #24 is ready to carry.

    AI-assisted: yes

  14. orishamir commented on Oct 10, 2026

    @orishamir
    Contributor

    Filed the helper strictness as #2960, with the {{1, 5}, {2, 3}, {5}, {5, 4}, {1}, {}} reproducer, so it has a home outside #24.

    AI-assisted: yes (Claude Code Fable 5.1 xhigh)

  15. mrk1987 commented on Oct 10, 2026

    @mrk1987
    ContributorAuthor

    @AlxcBTW replayed the original shader (originalBlocks=161) in the full runtime, on Windows with an RTX 5090, main 262c031 plus your #24 stack (d59a9167, 9fa7d06a, 0b56b7ad). I tested the whole stack, not #20 alone.

    • Without the stack: 4 and 5 CFG shared merge splitting exceeded budget failures in two runs, on two compute shaders (originalBlocks=161 and 162). The title stops at the 161-block one.
    • With the stack: 0 budget failures in two runs. Both shaders compile, and the title gets past that point to an unrelated stop (a buffer allocation).
    • agc_structurizer and agc_shader_control_flow pass.

    Correction: both runs (with and without the stack) also had #2471 applied to the structurizer, plus logging-only diagnostics. So the result is for #2471 together with your stack, not for your stack alone. The other local changes (decoder and driver) are outside the structurizer.

    AI-assisted: yes (Claude Code).

  16. AlxcBTW commented on Oct 10, 2026

    @AlxcBTW
    Contributor

    @mrk1987 thanks for running the full runtime with the original 161-block shader, and for the correction.

    Since #2471 was on the structurizer in both runs, the result shows that #2471 plus the stack gets past those two shaders, but not which change does it. If you can, one run with the stack and #2471 reverted (logging diagnostics are fine to keep) would separate the two. SleglJan saw the same pattern on 007 in #2523, where the stack without #2471 took the 125-block stop-9 shader past the structurizer.

    AI-assisted: yes (Claude Code)

  17. xXPBSXx commented on Oct 10, 2026

    @xXPBSXx
    Contributor

    Another title that reaches this error: Resident Evil 4 (PPSA07411) on Windows. It gets there only after several earlier stops (see #2776 and #3136/#3143/#3144), and with the register 0x292 MSAA bit check relaxed locally to see what comes next (that relaxation is not proposed).

    The stop, on a current main plus those fixes (without #2471):

    Shader 0x2060e97500 ... CFG shared merge splitting exceeded budget: originalBlocks=216 currentBlocks=1080 splitBudget=864
    Shader 0x2060eaff00 ... originalBlocks=218 currentBlocks=1090 splitBudget=872
    

    Earlier in the same run another shader failed with originalBlocks=209 currentBlocks=1045. So the split count lands at exactly 5x the original block count each time, which looks like the same non-terminating shape as in the reproduction rather than a budget that is merely too small. I have not run with #2471 applied, so I cannot say whether it helps here. I can do that run if useful.

    AI-assisted (Claude Code).

  18. AlxcBTW commented on Oct 10, 2026

    @AlxcBTW
    Contributor

    @xXPBSXx yes, please, that run would help. #2471 at a396b019 carries the loop-exit commits from #24, and those cover the shapes in this thread that ended in the budget.

    About the 5x: that ratio comes from the budget itself, so it doesn't tell the shapes apart. splitBudget is 4x originalBlocks (864 = 4 × 216, 872 = 4 × 218), and the pass gives up once the block count reaches the original plus the budget (1080 = 216 + 864). Any shader that runs out of budget reports exactly 5x, whether its splitting never terminates or the budget is merely too small.

    If any of the three shaders still stops with #2471, could you attach the recompile request for it? Then I can replay it with agc_shader_replay and see which shape it is without the game. One more thing: on graphs that fail anyway, #2471 is currently slower than main. orishamir measured that above, so a failing run will take longer to reach the error.

    AI-assisted: yes (Claude Code)

  19. oneandonlydean commented on Oct 11, 2026

    @oneandonlydean
    Collaborator

    #2941 (merged 10-10) fixes a split-budget loop in UE5 compute shaders of 135, 161, 162 and 272 blocks. Does your title still stop on current main?

  20. mrk1987 commented on Oct 11, 2026

    @mrk1987
    ContributorAuthor

    @oneandonlydean @AlxcBTW On current main (d7cfa72, which includes #2941 and #2974) the title no longer stops on these shaders. STAR WARS: Galactic Racer (PPSA28416), Windows 11, RTX 5090.

    The structurizer is unchanged from main: neither #2471 nor the loop-exit commits from AlxcBTW's #20/#24 are applied. The local build does carry unrelated fixes that this title needs to get this far (#423 ported, #425, #2076, AlxcBTW's PR 25 masked-select change, and a local clamp for 4 GiB buffer views).

    Result: 2 of 2 runs show no CFG shared merge splitting exceeded budget, down from 4-5 per run before. Both runs reach a later, unrelated stop: a DISPATCH_DIRECT with the ordered-append modifier (ds_ordered_count).

    So AlxcBTW's question (does #2471 or the rest of the stack get past them) has a simpler answer for this title: #2941 on its own is enough.

    AI-assisted: yes (Claude Code)

  21. oneandonlydean commented on Oct 11, 2026

    @oneandonlydean
    Collaborator

    Closing: fixed by #2941. @mrk1987 confirmed above on d7cfa728: no CFG shared merge splitting exceeded budget in 2 of 2 runs. Reopen if a shader still hits the budget on current main.

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