fix: InScenePlaced edge cases#4073
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Jul 16, 2026 in 1s
66.41% (+0.10%) compared to c538a0f
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66.41% (+0.10%) compared to c538a0f
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Codecov Report
Attention: Patch coverage is 41.62437% with 115 lines in your changes missing coverage. Please review.
@@ Coverage Diff @@
## develop-2.0.0 #4073 +/- ##
=================================================
+ Coverage 66.30% 66.41% +0.10%
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Files 163 163
Lines 24927 24999 +72
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+ Hits 16528 16603 +75
+ Misses 8399 8396 -3 | Files with missing lines | Coverage Δ | |
|---|---|---|
| ...ponents/Interpolator/BufferedLinearInterpolator.cs | 86.31% <100.00%> (ø) |
|
| ...meobjects/Runtime/Spawning/NetworkPrefabHandler.cs | 61.26% <100.00%> (ø) |
|
| ...netcode.gameobjects/Editor/NetworkManagerHelper.cs | 48.36% <0.00%> (ø) |
|
| ...gameobjects/Runtime/Components/NetworkTransform.cs | 81.21% <77.77%> (ø) |
|
| ...cts/Runtime/Connection/NetworkConnectionManager.cs | 80.62% <55.55%> (ø) |
|
| ....netcode.gameobjects/Runtime/Logging/NetworkLog.cs | 73.01% <82.60%> (+19.01%) |
⬆️ |
| ...time/SceneManagement/DefaultSceneManagerHandler.cs | 20.86% <0.00%> (ø) |
|
| ...tcode.gameobjects/Editor/InScenePlacedProcessor.cs | 54.16% <20.00%> (-24.41%) |
⬇️ |
| ...ameobjects/Runtime/Spawning/NetworkSpawnManager.cs | 66.44% <45.00%> (+0.29%) |
⬆️ |
| ...gameobjects/Runtime/Configuration/NetworkPrefab.cs | 66.35% <14.28%> (-7.84%) |
⬇️ |
| ... and 3 more |
... and 4 files with indirect coverage changes
| Components | Coverage Δ | |
|---|---|---|
| com.unity.netcode.gameobjects | 66.41% <41.62%> (+0.10%) |
⬆️ |
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