static anaylsis results: shapebase - #1801
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Areloch merged 2 commits intoAug 6, 2026
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if( !mDataBlock->debris )
{
mDataBlock->debris = new DebrisData;
-This was spinning up a new default debris per datablock at blowup usage time. so just referenced a static one.
-Forgot to clone the mAIControllData for the copy constructor, leading to unassigned behaviour.
-Sim::findObject( debrisID, debris ); doesn't need called twice bck to back
-Neither does updateMass();
-Make sure there *is* a mControllingObject before we call mControllingObject->mMount.object
-Make sure there is a mShapeInstance in all variants of ShapeBase::getNodeTransform
-Likewise with getTargetName(index);
-Be consistent with the return for getLastClipName()
-Properly clean up the mTypeMask if you try to assign an AIController and it fails. mTypeMask |= ~AIObjectType; actually flips everything *but* that one on.
the proper formulation is mTypeMask &= ~AIObjectType;
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if( !mDataBlock->debris )
{
mDataBlock->debris = new DebrisData;
-This was spinning up a new default debris per datablock at blowup usage time. so just referenced a static one.
-Forgot to clone the mAIControllData for the copy constructor, leading to unassigned behaviour.
-Sim::findObject( debrisID, debris ); doesn't need called twice bck to back -Neither does updateMass();
-Make sure there is a mControllingObject before we call mControllingObject->mMount.object
-Make sure there is a mShapeInstance in all variants of ShapeBase::getNodeTransform -Likewise with getTargetName(index);
-Be consistent with the return for getLastClipName()
-Properly clean up the mTypeMask if you try to assign an AIController and it fails. mTypeMask |= ~AIObjectType; actually flips everything but that one on.
the proper formulation is mTypeMask &= ~AIObjectType;