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Tencent
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puerts
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Comfortable display density
Compact display density
fix(unreal): use portable UBT plugin output path
#2368
·
liu-kaizhi
opened
Sep 26, 2026
·
·
fix(unreal): drop REN_ForceNoResetLoaders on UE 5.8
#2366
·
kbrizov
opened
Sep 10, 2026
Contributor
·
·
1
fix(unreal): escape TypeScript reserved words in generated declarations
#2365
·
kbrizov
opened
Sep 10, 2026
Contributor
·
·
fix(unreal): guard TS blueprint gen against missing GeneratedClass
#2355
·
ZhiruiLi
opened
Aug 5, 2026
Contributor
·
·
fix(unreal): TS 函数库静态方法生成为静态 UFunction,并修正函数库蓝图的 BlueprintType
#2354
·
ZhiruiLi
opened
Aug 5, 2026
Contributor
·
·
fix(unreal): 修复生成蓝图的继承组件配置跨机器丢失
#2353
·
ZhiruiLi
opened
Aug 4, 2026
Contributor
·
·
修复了在UE5.8下执行Puerts.Gen命令会重复生成UE编辑器侧动态类型的bug
#2351
·
easonwzs
opened
Jul 30, 2026
·
·
修复(引入新的import时) ts代码热编译时,继承自UObject的Ts类不生效的问题
#2339
·
Lilien-Gamer
opened
May 28, 2026
·
·
处理Super未标Root导致的GC崩溃
#2304
·
BoilTask
opened
Mar 20, 2026
Contributor
·
·
[UE]调整文件夹变化监听方式
#2302
·
BoilTask
opened
Mar 17, 2026
Contributor
·
·
python Unity Windows 打包
#2297
·
realybin
opened
Mar 10, 2026
Contributor
·
·
给std::function的静态绑定增加引用类型参数的支持,以解决使用引用类型参数时会发生多次意外复制,以及无法传回数据的修改的问题
#2273
·
sagasarate
opened
Dec 29, 2025
Contributor
·
·
2
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