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Thank you for your interest in the project! We are sorry, but we cannot accept more PRs while we work through the existing backlog. This PR has been automatically closed and labeled "intake paused". This is not a judgment of the quality of your changes. |
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What
Implement
sceNpSessionSignalingGetConnectionStatusin AnyPS5's existing PSN-offline model:SCE_NP_SESSION_SIGNALING_ERROR_INVALID_ARGUMENTfor a null status pointer.SCE_NP_SESSION_SIGNALING_ERROR_UNAVAILABLEwhen there is no active PSN signaling network.guest_offline_importssuite and record unverified PS5 error precedence inTechnicalDebt.md.Duplicate review: An initially investigated
sceNpCheckNpAvailabilitychange was reverted because upstream PR boykopovar#1543 already covers it. The final diff does not include that duplicate functionality.Tested
guest_offline_imports_tests; CTest passed.guest_offline_imports_testswith WinLibs; CTest passed.Scope
This implements offline error handling, not online multiplayer or connection establishment. It removes one throwing export from the progress scanner; hardware-level error precedence remains unverified.
AI-assisted: yes. Opened as a draft in the user's fork; upstream PR intake is paused.