Draw the first things in the vulkan testing window - #3523
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IntegratedQuantum merged 16 commits intoAug 16, 2026
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…e unused function
offset isn't needed for now, and as far as I can tell there should be no performance impact from always specifying all flags
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This required several more changes to get working:
Apart from the push constant config, everything else takes the exact same lines of code as the previous OpenGL config. However a most of the drawing logic (uniforms, bindings, draw command) is currently duplicated. But I don't think it's worth creating a unified API for these things, as we are going to get rid of OpenGL once the vulkan rewrite is complete.
progress towards #102
