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3 changes: 3 additions & 0 deletions dtcm/cottage/LICENSE.txt
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This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.

https://mcresourcepile.github.io/maps/stratus
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205 changes: 205 additions & 0 deletions dtcm/cottage/map.xml
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<map proto="1.5.1">
<name>Cottage</name>
<variant id="dtm" world="dtm" override="true">Cottage DTM</variant>
<version>1.1</version>
<if variant="default">
<objective>Leak lava from the opponent's obsidian core!</objective>
<created>2019-02-05</created>
<phase>staging</phase>
</if>
<if variant="dtm">
<objective>Break the opponent's obsidian monument!</objective>
<created>2026-05-16</created>
<phase>development</phase>
<constants>
<constant id="eff.team-1">blue-team</constant>
<constant id="eff.team-2">red-team</constant>
<constant id="eff.t1-m1-region">red-monument</constant>
<constant id="eff.t2-m1-region">blue-monument</constant>
<constant id="eff.modes-preset">every-10m</constant>
</constants>
<include id="efficiency-variables"/>
</if>
<include id="gapple-kill-reward"/>
<authors>
<author uuid="74e59389-2b3e-490d-954a-a7af1fb1eded"/> <!-- Dowly_ -->
</authors>
<if variant="dtm">
<contributors>
<contributor uuid="84d0f14a-1aae-447f-838c-8ac742667d67" contribution="DTM-ification"/> <!-- limefox3054 -->
</contributors>
</if>
<teams>
<team id="blue-team" color="blue" max="10">Blue</team>
<team id="red-team" color="dark red" max="10">Red</team>
</teams>
<kits>
<kit id="spawn-kit">
<clear/>
<item slot="0" unbreakable="true" material="iron sword"/>
<item slot="1" unbreakable="true" enchantment="infinity" material="bow"/>
<item slot="2" unbreakable="true" material="diamond pickaxe"/>
<item slot="3" unbreakable="true" enchantment="efficiency" material="iron axe"/>
<item slot="4" amount="48" damage="4" material="wood"/>
<item slot="5" amount="16" material="glass"/>
<item slot="6" amount="8" material="torch"/>
<item slot="8" material="golden apple"/>
<item slot="28" material="arrow"/>
<helmet unbreakable="true" team-color="true" material="leather helmet"/>
<leggings unbreakable="true" material="chainmail leggings"/>
<chestplate unbreakable="true" team-color="true" material="leather chestplate"/>
<boots unbreakable="true" team-color="true" material="leather boots"/>
<effect duration="4s" amplifier="5">damage resistance</effect>
</kit>
</kits>
<spawns>
<default>
<region>
<point>0.5,44.2,0.5</point>
</region>
</default>
<spawn team="blue-team" kit="spawn-kit" yaw="-45">
<region>
<cuboid min="-67,24,-20" max="-66,24,-19"/>
</region>
</spawn>
<spawn team="red-team" kit="spawn-kit" yaw="135">
<region>
<cuboid min="68,24,21" max="67,24,20"/>
</region>
</spawn>
</spawns>
<filters>
<material id="only-iron">iron block</material>
<material id="only-air">air</material>
<any id="stones">
<material>stone:0</material>
<material>stone:5</material>
</any>
</filters>
<regions>
<union id="spawns">
<complement id="blue-spawn">
<cylinder base="-70,21,-23" radius="13" height="oo"/>
<half origin="-58.5,0,-24" normal="4,0,1"/>
<half origin="-61.5,0,-14" normal="1,0,1"/>
<rectangle min="-62,-15" max="-61,-14"/>
<region id="outside-map"/>
</complement>
<complement id="red-spawn">
<cylinder base="71,21,24" radius="13" height="oo"/>
<half origin="59.5,0,25" normal="-4,0,-1"/>
<half origin="62.5,0,15" normal="-1,0,-1"/>
<rectangle min="63,16" max="62,15"/>
<region id="outside-map"/>
</complement>
</union>
<union id="iron-mine">
<cuboid min="-69,10,-18" max="-56,14,-6"/> <!-- blue iron mine -->
<cuboid min="70,10,19" max="57,14,7"/> <!-- red iron mine -->
</union>
<negative id="outside-map">
<cuboid id="map" min="-70,0,-23" max="71,oo,24"/>
</negative>
<if variant="default">
<cuboid id="blue-core" min="-52,17,9" max="-47,22,14"/>
<cuboid id="red-core" min="53,17,-8" max="48,22,-13"/>
</if>
<if variant="dtm">
<cuboid id="blue-monument" min="-50,17,11" max="-49,20,12"/>
<cuboid id="red-monument" min="51,17,-10" max="50,20,-11"/>
</if>
<apply enter="blue-team" region="blue-spawn" message="You may not enter the opponent's spawn!"/>
<apply enter="red-team" region="red-spawn" message="You may not enter the opponent's spawn!"/>
<apply block="never" region="spawns" message="You may not edit the spawns!"/>
<apply block="never" region="outside-map" message="You may not build outside the map!"/>
<!-- temporarily disable iron mine protection
<union id="iron-mines">
<union id="blue-iron-mine">
<cylinder base="-62.5,8,-10.5" radius="5" height="8"/>
<cylinder base="-62.5,15,-10.5" radius="3" height="5"/>
</union>
<union id="red-iron-mine">
<cylinder base="63.5,8,11.5" radius="5" height="8"/>
<cylinder base="63.5,15,11.5" radius="3" height="3"/>
</union>
</union>
<union id="iron-entrances">
<cuboid id="blue-iron-entrance" min="-57,10,2" max="-65,17,-4"/>
<cuboid id="red-iron-entrance" min="58,10,-1" max="66,17,3"/>
</union>
<apply enter="blue-team" region="blue-iron-mine" message="You may not enter the opponent's iron mine!"/>
<apply enter="red-team" region="red-iron-mine" message="You may not enter the opponent's iron mine!"/>
<apply block="only-iron" region="iron-mines" message="You may only break iron in the iron mines!"/ >
<apply block="never" region="iron-entrances" message="You may not block or edit the iron mine entrance!"/>
-->
</regions>
<if variant="default">
<cores material="obsidian" leak="3" mode-changes="true">
<core team="blue-team" region="blue-core"/>
<core team="red-team" region="red-core"/>
</cores>
<modes>
<mode after="15m" material="gold block" name="`6GOLD CORE MODE"/>
</modes>
</if>
<if variant="dtm">
<destroyables name="Monument" material="obsidian" mode-changes="true">
<destroyable owner="red-team" region="red-monument"/>
<destroyable owner="blue-team" region="blue-monument"/>
</destroyables>
</if>
<renewables>
<renewable rate="2" region="iron-mine" renew-filter="only-iron" replace-filter="only-air"/>
</renewables>
<toolrepair>
<tool>iron sword</tool>
<tool>bow</tool>
<tool>diamond pickaxe</tool>
<tool>iron axe</tool>
<tool>arrow</tool>
</toolrepair>
<itemremove>
<item>leather helmet</item>
<item>leather chestplate</item>
<item>chainmail leggings</item>
<item>leather boots</item>
<item>cooked beef</item> <!-- still present in the dispenser tile entities -->
<item>obsidian</item>
<if variant="default">
<item>gold block</item>
</if>
<item>glowstone dust</item>
<item>log 2:0</item>
<item>stained clay:5</item>
<item>stained clay:9</item>
<item>stained clay:13</item>
<item>step:0</item>
<item>sapling</item>
<item>apple</item>
</itemremove>
<itemkeep>
<item>wood:4</item>
<item>glass</item>
<item>torch</item>
<item>golden apple</item>
</itemkeep>
<block-drops>
<rule filter="stones">
<drops>
<item material="cobblestone"/>
</drops>
</rule>
</block-drops>
<kill-rewards>
<kill-reward>
<item material="wood" amount="12"/>
<item material="glass" amount="4"/>
<item material="torch" amount="2"/>
</kill-reward>
</kill-rewards>
<maxbuildheight>31</maxbuildheight>
<hunger>
<depletion>off</depletion>
</hunger>
</map>
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