Launcher: add Epic Games Store platform#228
Conversation
|
Warning Review limit reached
Next review available in: 41 minutes Enable usage-based reviews in Billing to review now. Otherwise, wait until the next included review is available. How can I continue?After more reviews become available, a review can be triggered using the To avoid repeated limits, reduce automatic review volume by pausing incremental auto-reviews earlier, using label-based review opt-in, excluding WIP or generated PR titles, or requesting reviews manually when the PR is ready. If your team needs uninterrupted high-volume reviews, an organization admin can enable usage-based reviews. How do review limits work?CodeRabbit enforces per-developer PR review limits for each organization. Most developers receive the normal plan review availability. For paid Pro and Pro+ PR reviews, CodeRabbit uses adaptive limits for sustained high-volume activity. When a developer's recent PR review activity reaches the 95th percentile or higher among CodeRabbit users, additional reviews become available more gradually as earlier reviews age out of the rolling window. Please refer docs for additional details. Review details⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Pro Run ID: 📒 Files selected for processing (3)
WalkthroughAdds Epic Games Launcher manifest discovery and launcher wiring for an EPIC platform path, including manifest enumeration, app lookup, and pre-launch install-path resolution. ChangesEpic Launcher Integration
Estimated code review effort: 3 (Moderate) | ~25 minutes Poem
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
Resolve the game through the Epic launcher's plaintext manifests: new External::Epic component, ProjectPlatform::EPIC, and RunInnerEpicChecks mirroring the Steam path.
269f8e7 to
26de343
Compare
|
Woops sorry, didnt mean to close--was cleaning out my branches. |
Resolve the game through the Epic launcher's plaintext manifests: new External::Epic component, ProjectPlatform::EPIC, and RunInnerEpicChecks mirroring the Steam path.
Summary by CodeRabbit
New Features
.itemmanifests and uses the discovered install path during launch.Bug Fixes