Skip to content
View Idle-Truth's full-sized avatar
🫠
🫠

Block or report Idle-Truth

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Idle-Truth/README.md

Typing SVG


❤⋆。゚☁︎。⋆。 ゚☾⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆ ❤      /l、  ...?
❤⋆。゚☁︎。⋆。 ゚☾⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆ ❤     (゚、 。 7         
❤⋆。゚☁︎。⋆。 ゚☾⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆ ❤      l  ~ヽ       
❤⋆。゚☁︎。。 ゚☾。゚☁︎。。 ゚☾ ゚。。゚☁︎。。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆⋆。゚☁︎。⋆。 ゚☾ ゚。⋆ ❤      じしf_,)ノ

🌟 About Me

👋 Hi, I’m Taylor

I’m an Information Technology graduate from the University of Central Florida, building Witchlight, a native C++ Vulkan renderer with OpenXR integration for Quest 3 and desktop. I focus on low-level graphics, engine architecture, and real-time rendering systems.


🔧 What I’m Building

  • Witchlight Engine: desktop and XR renderer using Vulkan, GLFW, and OpenXR, targeting real-time 3D scenes in-headset.
  • Custom shaders and visual effects (including experimental tesseract-style shaders) for immersive environments.
  • Modular engine components (Vulkan context, swapchain, render loop) designed to support both desktop and XR backends.

🚀 What I’m Learning

  • Modern GPU pipelines, Vulkan/OpenXR, and advanced shader workflows for real-time graphics.
  • Engine design patterns, refactoring large monolithic loops into clean, testable subsystems.
  • XR rendering concepts like frame timing, swapchains, and integrating native engines with standalone headsets.

💼 Professional Focus

  • I’m working toward junior graphics/engine and XR roles, using Witchlight as a proof-of-work project for C++, Vulkan, and XR rendering. I’m especially interested in teams building custom engines, rendering tech, or XR tools for games and creative applications.


spotify-github-profile


💻 Tech Stack

WebGL Vulkan API OpenStack Git Java C# Go Docker Bookstack Affinity Designer TypeScript C Krita

📈 GitHub Stats




📬 Get in Touch


Pinned Loading

  1. Sorting-Algorithms-in-C Sorting-Algorithms-in-C Public

    C

  2. PCV2-Wiki PCV2-Wiki Public

    Forked from HackUCF/PCV2-Wiki

  3. Technical_Writing Technical_Writing Public

  4. martinmccarthy/AIForGameProgramming martinmccarthy/AIForGameProgramming Public

    C#