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[ENHANCEMENT] Update player strumline with Lime instead of Flixel - #7765

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[ENHANCEMENT] Update player strumline with Lime instead of Flixel#7765
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ADA-Funni:update-player-strums-using-lime

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@ADA-Funni ADA-Funni commented Jul 14, 2026

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This makes the player's strumline update before anything in the game, kind of like the reason why inputs are faster than Flixel's built-in inputs in this engine.

This PR also makes the player's notes ignore the locked FPS, but inputs do that anyway, and the player's notes are more like a second layer of input logic than anything else.
In this PR, the player's notes won't draw with the window (as FlxBasic just handles the drawing for us), but they'll update with it, meaning timing stuff updates with the window so you can hit tighter timings for example.

Also this PR only applies to the PLAYER's notes, the opponent's notes just update with FlxBasic's loop

Also I believe this will be very rejected, but I thought I should try anyway lol

…xel.

This makes the player's strumline update before anything in the game, kind of like the reason why inputs are faster than Flixel's built-in inputs in this engine.
@github-actions github-actions Bot added status: pending triage Awaiting review. size: medium A medium pull request with 100 or fewer changes. pr: haxe PR modifies game code. labels Jul 14, 2026
@NotHyper-474 NotHyper-474 added the type: enhancement Involves an enhancement or new feature. label Jul 14, 2026
@Hundrec Hundrec changed the title [IMPROVEMENT] Make the player's strumline(s) update with Lime, rather than with Flixel. [ENHANCEMENT] Update player strumline with Lime instead of Flixel Jul 17, 2026
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pr: haxe PR modifies game code. size: medium A medium pull request with 100 or fewer changes. status: pending triage Awaiting review. type: enhancement Involves an enhancement or new feature.

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