Repository navigation
Expand file tree
/
Copy pathscript.js
More file actions
53 lines (49 loc) · 1.94 KB
/
Copy pathscript.js
File metadata and controls
53 lines (49 loc) · 1.94 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
let enemyAttackNumber = Math.floor(Math.random() * 2) + 2;
let gameStats = "Nothing yet";
let gameHealthPlayer = 500;
let gameHealthEnemy = 700;
var gameAttacksPlayer = ["Mega-Blast_Power350-press 1", "Overpower_Power100-press 2", "four-Insane_Power40-press 3"];
var gameAttacksEnemy = ["Dungon_Power50", "underpower_Power40"];
let text = "Game under This text";
function initGame() {
console.log("Started Game");
document.getElementById("new").textContent = text;
window.addEventListener("keydown", function(event) {
if (event.key === "1") {
gameHealthEnemy -= 350;
enemyAttackNumber = Math.floor(Math.random() * 2) + 2;
if (enemyAttackNumber === 2) {
gameHealthPlayer -= 50;
} else if (enemyAttackNumber === 3) {
gameHealthPlayer -= 40;
}
} else if (event.key === "2") {
gameHealthEnemy -= 100;
enemyAttackNumber = Math.floor(Math.random() * 2) + 2;
if (enemyAttackNumber === 2) {
gameHealthPlayer -= 50;
} else if (enemyAttackNumber === 3) {
gameHealthPlayer -= 40;
}
} else if (event.key === "3") {
gameHealthEnemy -= 40;
enemyAttackNumber = Math.floor(Math.random() * 2) + 2;
if (enemyAttackNumber === 2) {
gameHealthPlayer -= 50;
} else if (enemyAttackNumber === 3) {
gameHealthPlayer -= 40;
}
}
});
setInterval(() => {
document.getElementById("game-stats").textContent = gameStats;
document.getElementById("game-health-player").textContent = "Player health: " + gameHealthPlayer;
document.getElementById("game-health-enemy").textContent = "Enemy health: " + gameHealthEnemy;
document.getElementById("game-attacks-player").textContent = "Player attacks: " + gameAttacksPlayer;
document.getElementById("game-attacks-enemy").textContent = "Enemy Attacks: " + gameAttacksEnemy;
}, 4);
}
const btn = document.getElementById('gameBtn');
btn.onclick = function() {
initGame();
};