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<header class="nav is-over-stage night">
<div class="container nav__inner">
<a class="brand" href="/" aria-label="SceneView home"><svg class="brand__mark"><use href="#i-logo"/></svg>SceneView</a>
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<a href="/docs/">Docs</a>
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<a class="nav__gh" href="https://github.com/sceneview/sceneview" aria-label="SceneView on GitHub"><svg><use href="#i-gh"/></svg><span data-stars data-metric="stars">1.3K</span></a>
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<li><a href="/playground.html">Playground <span>in the browser</span></a></li>
<li><a href="https://github.com/sceneview/sceneview">GitHub <span data-stars data-stars-prefix="★ "></span></a></li>
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<main id="main">
<!-- 1 · HERO — a showpiece scene rendered live by SceneView Web: a car on the wet start grid
of a circuit at night. A night picture in both themes (.night). Poster first; a desktop
goes live when idle, a phone on tap. Desktop ≥ 960 (no reduced motion): the hero is pinned
for one extra screen; scrolling turns the camera and walks through what the scene shows.
The scene itself (lights, lens, camera move) is assets/scenes/circuit.js. -->
<section class="hero hero--scene night" aria-labelledby="hero-title">
<div class="hero__pin">
<div class="stage hero__stage" id="hero-stage" data-stage data-scene="circuit" data-autoload="idle" data-mobile="tap">
<div class="stage__controls">
<span class="badge"><span class="dot"></span><span class="when-poster">Still</span><b class="when-live">Live</b> · SceneView Web</span>
<span class="stage__actions">
<button class="stage__load" type="button"><svg><use href="#i-cube"/></svg>View in 3D <small>6 MB</small></button>
<button class="stage__pause" type="button" aria-pressed="false" aria-label="Pause the camera move"><svg class="i-pause"><use href="#i-pause"/></svg><svg class="i-play"><use href="#i-play"/></svg></button>
</span>
</div>
<div class="stage__box">
<div class="stage__frame">
<picture>
<source media="(max-width: 599px)" srcset="assets/home/hero-circuit-sq-640.webp 640w, assets/home/hero-circuit-sq-960.webp 960w" sizes="100vw" width="960" height="960">
<img class="stage__poster" src="assets/home/hero-circuit-1920.webp" srcset="assets/home/hero-circuit-1280.webp 1280w, assets/home/hero-circuit-1920.webp 1920w, assets/home/hero-circuit-2560.webp 2560w"
sizes="100vw" width="1920" height="1200" fetchpriority="high"
alt="A red sports car on the wet start grid of a circuit at night, in the rain under floodlights, rendered by SceneView Web.">
</picture>
<canvas class="stage__canvas" role="img" aria-label="Interactive 3D scene: a sports car on the wet start grid of a circuit at night, in the rain. Drag to move the camera."></canvas>
</div>
</div>
<p class="stage__credit credit"><a href="https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CarConcept">Car Concept</a> · Eric Chadwick, Darmstadt Graphics Group · CC BY 4.0, adapted</p>
</div>
<div class="container hero__inner">
<div class="hero__copy">
<p class="eyebrow">Open source · Apache 2.0 · <a href="https://github.com/sceneview/sceneview/releases/latest" data-release>latest release</a></p>
<h1 class="display" id="hero-title">3D and AR, <em>written like UI.</em></h1>
<p class="lead">Declarative 3D and AR for Jetpack Compose, SwiftUI and the web. A scene is a view; a model is a node.</p>
<div class="hero__ctas">
<a class="btn btn--primary" href="/docs/quickstart/" data-start>Get started <svg><use href="#i-arrow"/></svg></a>
<a class="btn btn--ghost" href="/playground.html">Try it in the browser</a>
</div>
<div class="install">
<div class="seg" role="tablist" aria-label="Install for" data-install>
<button type="button" role="tab" id="it-android" aria-controls="ins-android" aria-selected="true" data-key="android" data-label="Android" data-href="/docs/quickstart/">Android</button>
<button type="button" role="tab" id="it-apple" aria-controls="ins-apple" aria-selected="false" tabindex="-1" data-key="apple" data-label="Apple" data-href="/docs/quickstart-ios/">Apple</button>
<button type="button" role="tab" id="it-web" aria-controls="ins-web" aria-selected="false" tabindex="-1" data-key="web" data-label="Web" data-href="/docs/quickstart-web/">Web</button>
<button type="button" role="tab" id="it-flutter" aria-controls="ins-flutter" aria-selected="false" tabindex="-1" data-key="flutter" data-label="Flutter" data-href="/docs/quickstart-flutter/">Flutter</button>
<button type="button" role="tab" id="it-rn" aria-controls="ins-rn" aria-selected="false" tabindex="-1" data-key="rn" data-label="React Native" data-href="/docs/quickstart-react-native/">React Native</button>
<button type="button" role="tab" id="it-desktop" aria-controls="ins-desktop" aria-selected="false" tabindex="-1" data-key="desktop" data-label="Desktop" data-href="/docs/compose-multiplatform/">Desktop</button>
</div>
<div class="install__panels">
<div class="cmd" role="tabpanel" id="ins-android" aria-labelledby="it-android"><code class="cmd__call">implementation(<wbr><span class="arg"><span class="str">"io.github.sceneview:sceneview:4.63.0"</span>)</span></code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='implementation("io.github.sceneview:sceneview:4.63.0")'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div>
<div class="cmd" role="tabpanel" id="ins-apple" aria-labelledby="it-apple" hidden><code><span class="pfx">// Xcode › Add Package Dependencies</span><br><span class="str">https://github.com/<wbr>sceneview/<wbr>sceneview.git</span><br><span class="pfx">// Version: 4.63.0</span></code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='https://github.com/sceneview/sceneview.git'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div>
<div class="cmd" role="tabpanel" id="ins-web" aria-labelledby="it-web" hidden><code class="cmd__tags"><span class="tagline"><span class="dim"><script src=</span><span class="tagline__head str">"https://<wbr>cdn.jsdelivr.net/<wbr>gh/<wbr>sceneview/sceneview@v4.63.0/<wbr>website-static/<wbr>js/<wbr>filament</span><span class="tagline__tail"><span class="str">/<wbr>filament.js"</span><span class="dim">></script></span></span></span><br><span class="tagline"><span class="dim"><script src=</span><span class="tagline__head str">"https://<wbr>cdn.jsdelivr.net/<wbr>gh/<wbr>sceneview/sceneview@v4.63.0/<wbr>website-static/<wbr>js</span><span class="tagline__tail"><span class="str">/<wbr>sceneview.js"</span><span class="dim">></script></span></span></span></code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='<script src="https://cdn.jsdelivr.net/gh/sceneview/sceneview@v4.63.0/website-static/js/filament/filament.js"></script> <script src="https://cdn.jsdelivr.net/gh/sceneview/sceneview@v4.63.0/website-static/js/sceneview.js"></script>'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div>
<div class="cmd" role="tabpanel" id="ins-flutter" aria-labelledby="it-flutter" hidden><code><span class="pfx">$ </span>flutter pub add <span class="str">flutter_sceneview</span></code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='flutter pub add flutter_sceneview'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div>
<div class="cmd" role="tabpanel" id="ins-rn" aria-labelledby="it-rn" hidden><code><span class="pfx">$ </span>npm install <span class="str">@sceneview-sdk/react-native</span><br><span class="pfx">$ </span>npx pod-install</code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='npm install @sceneview-sdk/react-native npx pod-install'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div>
<div class="cmd" role="tabpanel" id="ins-desktop" aria-labelledby="it-desktop" hidden><code class="cmd__call">implementation(<wbr><span class="arg"><span class="str">"io.github.sceneview:sceneview-compose:4.63.0"</span>)</span></code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='implementation("io.github.sceneview:sceneview-compose:4.63.0")'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div>
</div>
<a class="install__next" href="/docs/quickstart/" data-start><span data-start-label>Quickstart · Android</span> <svg><use href="#i-arrow"/></svg></a>
</div>
</div>
<ol class="hero__specs" aria-label="What the scene shows">
<li><b>Clear-coat paint</b><code>KHR_materials_clearcoat</code></li>
<li><b>Reflections on a wet track</b><code>setScreenSpaceReflections()</code></li>
<li><b>Floodlights, bloom and fog</b><code>addLight() · setBloom() · setFog()</code></li>
</ol>
</div>
</div>
</section>
<!-- 1b · FOR COMPANIES — the funding call. Generic on purpose: no company is named here.
Open Collective first, GitHub Sponsors second, nothing else. Same message as
companies.html#sponsor and the README's Sponsors section: edit the three together. -->
<section class="section" id="fund" aria-labelledby="fund-title">
<div class="container">
<div class="card fund reveal">
<p class="eyebrow">For companies shipping SceneView</p>
<h2 class="h2" id="fund-title">SceneView runs in commercial products. Sponsor it or buy support.</h2>
<p class="lead">Commercial products ship SceneView. Almost nobody contributes back, in code or in funding, while the maintainers carry every fix and every release. If SceneView is part of your product, sponsor it or buy support, now.</p>
<div class="fund__offers">
<div class="fund__offer">
<h3 class="h3">Sponsor</h3>
<p>Funds the fixes, Filament upgrades and releases your product depends on. Open Source Collective issues the invoice and the receipt; your company is listed nowhere unless you ask.</p>
<div class="sponsor__ctas">
<a class="btn btn--primary" href="https://opencollective.com/sceneview"><svg><use href="#i-heart"/></svg>Sponsor on Open Collective</a>
<a class="link" href="https://github.com/sponsors/sceneview">or through GitHub Sponsors</a>
</div>
</div>
<div class="fund__offer">
<h3 class="h3">Commercial support</h3>
<ul class="fund__facts">
<li><b>Incident · $600</b><span>One reproducible problem. Within 3 business days: a minimal reproduction, the cause, and a workaround or a costed fix.</span></li>
<li><b>2.3 LTS · $1,800 for 90 days</b><span>One identified integration. Answers within 2 business days and up to 1 day of work a month; more work is quoted. The $600 of an Incident already bought is deducted.</span></li>
</ul>
<p class="fund__note">Contracted and invoiced through Open Source Collective, the fiscal host; the money goes to the collective’s budget. Payment comes before any work. Every version stays under Apache 2.0.</p>
<div class="sponsor__ctas">
<a class="btn btn--ghost" href="mailto:hello@sceneview.dev">Buy support: hello@sceneview.dev</a>
</div>
</div>
</div>
</div>
</div>
</section>
<!-- 2 · THE CODE IS THE SCENE — the literal, scaleToUnits and autoAnimate are live. -->
<section class="section" id="code" aria-labelledby="code-title">
<div class="container">
<div class="section__head">
<p class="eyebrow reveal">Declarative</p>
<h2 class="h2 reveal" id="code-title">The code is the scene.</h2>
<p class="lead reveal">Pick a model: the string in the code and the scene beside it change together. In the Compose tab, drag the value of <code>scaleToUnits</code> and watch the model follow.</p>
</div>
<div class="cs">
<div class="codecard reveal">
<div class="tabs" role="tablist" aria-label="Code for" data-sync="platform">
<button class="tab" role="tab" id="t-compose" aria-controls="p-compose" aria-selected="true" data-key="compose" data-status="stable" data-status-label="Android · Stable" data-href="/docs/quickstart/">Compose</button>
<button class="tab" role="tab" id="t-swift" aria-controls="p-swift" aria-selected="false" tabindex="-1" data-key="swiftui" data-status="alpha" data-status-label="iOS · macOS · visionOS · Alpha" data-href="/docs/quickstart-ios/">SwiftUI</button>
<button class="tab" role="tab" id="t-web" aria-controls="p-web" aria-selected="false" tabindex="-1" data-key="web" data-status="alpha" data-status-label="Web · Alpha" data-href="/docs/quickstart-web/">Web</button>
<button class="tab" role="tab" id="t-flutter" aria-controls="p-flutter" aria-selected="false" tabindex="-1" data-key="flutter" data-status="alpha" data-status-label="Flutter · Alpha" data-href="/docs/quickstart-flutter/">Flutter</button>
<button class="tab" role="tab" id="t-rn" aria-controls="p-rn" aria-selected="false" tabindex="-1" data-key="rn" data-status="alpha" data-status-label="React Native · Alpha" data-href="/docs/quickstart-react-native/">React Native</button>
</div>
<div role="tabpanel" id="p-compose" aria-labelledby="t-compose"><pre data-tab="4"><code><span class="cl"><span class="c">// Android · Jetpack Compose</span></span>
<span class="cl"><span class="k">@Composable</span></span>
<span class="cl"><span class="k">fun</span> <span class="f">ModelScreen</span>() {</span>
<span class="cl" style="--in:4"><span class="in"> </span><span class="f">SceneView</span>(<wbr><span class="nb">modifier = Modifier.<span class="f">fillMaxSize</span>()) {</span></span>
<span class="cl" style="--in:8"><span class="in"> </span><span class="f">rememberModelInstance</span>(modelLoader, <span class="s" data-literal="glb">"models/sheen_chair.glb"</span>)</span>
<span class="cl" style="--in:12"><span class="in"> </span>?.<span class="f">let</span> { instance <span class="k">-></span></span>
<span class="cl" style="--in:16"><span class="in"> </span><span class="f">ModelNode</span>(</span>
<span class="cl" style="--in:20"><span class="in"> </span>modelInstance = instance,</span>
<span class="cl" style="--in:20"><span class="in"> </span>scaleToUnits = <span class="n tok" role="slider" tabindex="0" aria-label="scaleToUnits" aria-valuemin="0.5" aria-valuemax="1.4" aria-valuenow="1" data-scale-token="code-stage">1.0f</span>,</span>
<span class="cl" style="--in:20" data-anim-line hidden><span class="in"> </span>autoAnimate = <span class="k tok" role="switch" tabindex="0" aria-checked="true" aria-label="autoAnimate" data-anim-token="code-stage">true</span>,</span>
<span class="cl" style="--in:16"><span class="in"> </span>)</span>
<span class="cl" style="--in:12"><span class="in"> </span>}</span>
<span class="cl" style="--in:4"><span class="in"> </span>}</span>
<span class="cl">}</span></code></pre><p class="codecard__hint">Drag <b>1.0f</b> sideways, or focus it and use the arrow keys.</p></div>
<div role="tabpanel" id="p-swift" aria-labelledby="t-swift" hidden><pre data-tab="4"><code><span class="cl"><span class="c">// iOS · macOS · visionOS · SwiftUI</span></span>
<span class="cl"><span class="k">struct</span> <span class="f">ModelScreen</span>: View {</span>
<span class="cl" style="--in:4"><span class="in"> </span><span class="k">@State private var</span> model: ModelNode?</span>
<span class="cl"></span>
<span class="cl" style="--in:4"><span class="in"> </span><span class="k">var</span> body: <span class="k">some</span> View {</span>
<span class="cl" style="--in:8"><span class="in"> </span><span class="f">SceneView</span> { root <span class="k">in</span></span>
<span class="cl" style="--in:12"><span class="in"> </span><span class="k">if let</span> model { root.<span class="f">addChild</span>(model.entity) }</span>
<span class="cl" style="--in:8"><span class="in"> </span>}</span>
<span class="cl" style="--in:8"><span class="in"> </span>.<span class="f">contentID</span>(model != <span class="k">nil</span>)</span>
<span class="cl" style="--in:8"><span class="in"> </span>.<span class="f">environment</span>(.studio)</span>
<span class="cl" style="--in:8"><span class="in"> </span>.<span class="f">cameraControls</span>(.orbit)</span>
<span class="cl" style="--in:8"><span class="in"> </span>.<span class="f">task</span> { model = <span class="k">try?</span> <span class="k">await</span> ModelNode.<span class="f">load</span>(<wbr><span class="nb"><span class="s" data-literal="usdz" data-dir="">"sheen_chair.usdz"</span>) }</span></span>
<span class="cl" style="--in:4"><span class="in"> </span>}</span>
<span class="cl">}</span></code></pre></div>
<div role="tabpanel" id="p-web" aria-labelledby="t-web" hidden><pre><code><span class="cl"><span class="c"><!-- Web · Filament on WebAssembly --></span></span>
<span class="cl"><span class="k"><canvas</span> id=<span class="s">"viewer"</span><span class="k">></canvas></span></span>
<span class="cl"><span class="k"><script</span> src=<span class="s">"…/filament.js"</span><span class="k">></script></span></span>
<span class="cl"><span class="k"><script</span> src=<span class="s">"…/sceneview.js"</span><span class="k">></script></span></span>
<span class="cl"><span class="k"><script></span></span>
<span class="cl" style="--in:2"><span class="in"> </span>SceneView.<span class="f">modelViewer</span>(<span class="s">"viewer"</span>, <span class="s" data-literal="glb">"models/sheen_chair.glb"</span>)</span>
<span class="cl"><span class="k"></script></span></span></code></pre></div>
<div role="tabpanel" id="p-flutter" aria-labelledby="t-flutter" hidden><pre><code><span class="cl"><span class="c">// Flutter · Android and iOS</span></span>
<span class="cl"><span class="k">final</span> controller = <span class="f">SceneViewController</span>();</span>
<span class="cl"></span>
<span class="cl"><span class="f">SceneView</span>(</span>
<span class="cl" style="--in:2"><span class="in"> </span>controller: controller,</span>
<span class="cl" style="--in:2"><span class="in"> </span>onViewCreated: () => controller.<span class="f">loadModel</span>(</span>
<span class="cl" style="--in:4"><span class="in"> </span><span class="k">const</span> <span class="f">ModelNode</span>(modelPath: <span class="s" data-literal="glb" data-q="'">'models/sheen_chair.glb'</span>),</span>
<span class="cl" style="--in:2"><span class="in"> </span>),</span>
<span class="cl">)</span></code></pre></div>
<div role="tabpanel" id="p-rn" aria-labelledby="t-rn" hidden><pre><code><span class="cl"><span class="c">// React Native · Android and iOS</span></span>
<span class="cl"><span class="k"><</span><span class="f">SceneView</span></span>
<span class="cl" style="--in:2"><span class="in"> </span>style={{ flex: <span class="n">1</span> }}</span>
<span class="cl" style="--in:2"><span class="in"> </span>modelNodes={[{ <span class="nb">src: <span class="s" data-literal="glb" data-q="'">'models/sheen_chair.glb'</span>,</span> <span class="nb">position: [<span class="n">0</span>, <span class="n">0</span>, <span class="n">-2</span>] }]}</span></span>
<span class="cl" style="--in:2"><span class="in"> </span>cameraControlMode=<span class="s">"orbit"</span></span>
<span class="cl"><span class="k">/></span></span></code></pre></div>
<div class="codecard__foot">
<span class="status status--stable" data-status>Android · Stable</span>
<a class="codecard__link" href="/docs/quickstart/" data-quickstart>Quickstart · Compose →</a>
</div>
</div>
<div class="viewport reveal" style="--i:1" data-stage-wrap>
<div class="viewport__top">
<span class="badge"><span class="dot"></span><span class="when-poster">Still</span><b class="when-live">Live</b><span class="badge__more"> · same renderer as the code</span></span>
<span class="stage__actions">
<button class="stage__load" type="button"><svg><use href="#i-play"/></svg>Run it live <small>≈ 8 MB</small></button>
<button class="stage__pause" type="button" aria-pressed="false" aria-label="Pause the rotation"><svg class="i-pause"><use href="#i-pause"/></svg><svg class="i-play"><use href="#i-play"/></svg></button>
</span>
</div>
<div class="stage stage--fit" id="code-stage" data-stage data-src="/models/platforms/SheenChair.glb" data-bbox="-0.414,-0.0001,-0.2767,0.4125,0.6862,0.2935"
data-autoload="visible" data-mobile="tap" data-elev="0.26" data-angle="0.6" data-fill="0.7" data-top="0.42">
<div class="stage__box" style="--sx:.5;--sy:.8103;--sw:.3553;--sh:.1911">
<div class="studio" aria-hidden="true"><div class="studio__back"></div><div class="studio__floor"></div><div class="studio__grid"></div><div class="studio__pool"></div></div>
<div class="stage__shadow" aria-hidden="true"></div>
<div class="stage__frame">
<img class="stage__poster" src="assets/home/vp-chair.webp" width="1200" height="960" loading="lazy"
alt="A velvet armchair with sheen fabric, rendered by SceneView.">
<canvas class="stage__canvas" role="img" aria-label="Interactive 3D preview of the selected model. Drag sideways to turn it."></canvas>
</div>
</div>
</div>
<div class="viewport__bottom">
<div class="chips chips--stage" data-models="code-stage" role="group" aria-label="Swap the model">
<button class="chip" type="button" aria-pressed="true" data-file="SheenChair.glb" data-name="sheen_chair" data-bbox="-0.414,-0.0001,-0.2767,0.4125,0.6862,0.2935" data-elev="0.26" data-angle="0.6" data-hull="box" data-poster="assets/home/vp-chair.webp" data-shadow=".5,.8103,.3553,.1911" data-credit="Sheen Chair · © 2020 Wayfair LLC · CC0"><img src="assets/home/thumb-chair.webp" alt="" width="28" height="28" loading="lazy" decoding="async">Sheen chair</button>
<button class="chip" type="button" aria-pressed="false" data-file="Fox.glb" data-name="fox" data-bbox="-12.5927,-0.1217,-88.095,12.5927,78.9072,66.6249" data-anim="1" data-elev="0.2" data-angle="0.9" data-hull="box" data-poster="assets/home/vp-fox.webp" data-shadow=".5,.8008,.3424,.1586" data-credit='Fox · mesh PixelMannen (CC0) · rig & animation tomkranis, glTF AsoboStudio & scurest (<a href="https://creativecommons.org/licenses/by/4.0/">CC BY 4.0</a>)'><img src="assets/home/thumb-fox.webp" alt="" width="28" height="28" loading="lazy" decoding="async">Fox, animated</button>
<button class="chip" type="button" aria-pressed="false" data-file="ToyCar.glb" data-name="toy_car" data-bbox="-0.035,-0.0162,-0.037,0.0384,0.0126,0.037" data-elev="0.38" data-angle="0.75" data-hull="ellipse" data-poster="assets/home/vp-car.webp" data-shadow=".5,.7456,.5852,.3704" data-credit="Toy Car · Guido Odendahl · CC0"><img src="assets/home/thumb-car.webp" alt="" width="28" height="28" loading="lazy" decoding="async">Toy car</button>
</div>
<p class="credit" data-credit>Sheen Chair · © 2020 Wayfair LLC · CC0</p>
</div>
</div>
</div>
</div>
</section>
<!-- 3 · WHAT YOU CAN BUILD — every tile opens a demo or its docs.
The empty span keeps /#features alive: the other pages, the README and the docs link to it. -->
<section class="section" id="build" aria-labelledby="build-title">
<span id="features"></span>
<div class="container">
<div class="section__head">
<p class="eyebrow reveal">What you can build</p>
<h2 class="h2 reveal" id="build-title">From a product viewer to a galaxy.</h2>
</div>
<div class="bento">
<article class="card tile tile--a tile--media reveal">
<div class="tile__media ar-scene" aria-hidden="true">
<div class="ar-scene__plane"></div>
<div class="ar-scene__ring"></div>
<img class="ar-scene__obj" src="assets/home/vp-chair.webp" alt="" loading="lazy">
<div class="ar-scene__measure"><span>plane · horizontal</span><span>scale 1 : 1</span></div>
</div>
<span class="tile__tag">AR</span>
<div class="tile__body">
<h3 class="h3"><a class="tile__link" href="/open?demo=ar-placement">Place it in the room, at real size.</a></h3>
<p>Plane detection, anchors, depth occlusion and real-world scale: ARCore on Android, ARKit on iOS, written as composables and views.</p>
<span class="tile__go">Open the AR demo <svg><use href="#i-arrow"/></svg></span>
</div>
</article>
<article class="card tile tile--b reveal" style="--i:1">
<svg class="wire" viewBox="0 0 200 200" aria-hidden="true"><g fill="none" stroke="currentColor" stroke-width="1"><path d="M100 20 170 60v80l-70 40-70-40V60z"/><path d="m30 60 70 40 70-40M100 100v80"/><path d="m65 40 70 40M135 40 65 80M30 100l70 40 70-40" opacity=".5"/></g></svg>
<span class="tile__tag">Formats</span>
<div class="tile__body">
<h3 class="h3"><a class="tile__link" href="/docs/formats/">Bring the files you already have.</a></h3>
<p>glTF and GLB on Filament, USDZ on RealityKit. STL, OBJ, PLY and 3MF are converted on load.</p>
<div class="formats"><span>glTF</span><span>GLB</span><span>USDZ</span><span>STL</span><span>OBJ</span><span>PLY</span><span>3MF</span></div>
<span class="tile__go">Formats guide <svg><use href="#i-arrow"/></svg></span>
</div>
</article>
<article class="card tile tile--c tile--media reveal">
<div class="tile__media cosmos" role="img" aria-label="A spiral galaxy of 60,000 stars, from the SceneView iOS demo."></div>
<span class="tile__tag">Procedural</span>
<div class="tile__body">
<h3 class="h3"><a class="tile__link" href="/docs/samples-ios/">60,000 stars, built in code.</a></h3>
<p>The Cosmos demo generates a spiral galaxy in real time. No mesh file to ship.</p>
<span class="tile__go">Apple samples <svg><use href="#i-arrow"/></svg></span>
</div>
</article>
<article class="card tile tile--d reveal" style="--i:1">
<div class="tile__media uiscene" aria-hidden="true">
<div class="uiscene__card">
<div class="uiscene__row">
<div class="uiscene__thumb" style="background-image:url(assets/home/thumb-chair.webp)"></div>
<div><div class="uiscene__title">Sheen chair</div><div class="uiscene__sub">Velvet · view in your room</div></div>
</div>
<div class="uiscene__btn">View in AR</div>
</div>
</div>
<span class="tile__tag">Compose in 3D</span>
<div class="tile__body">
<h3 class="h3"><a class="tile__link" href="/open?demo=view-node">Your UI, inside the scene.</a></h3>
<p>ViewNode renders real Compose content on a node: labels, cards and controls placed in 3D space.</p>
<span class="tile__go">Open the ViewNode demo <svg><use href="#i-arrow"/></svg></span>
</div>
</article>
</div>
<p class="try reveal"><span class="try__label">Try every demo on your phone:</span>
<a href="https://play.google.com/store/apps/details?id=io.github.sceneview.demo">Google Play</a> ·
<a href="https://apps.apple.com/us/app/sceneview/id6761329763">App Store</a> ·
<a href="/web-demo/">Web demo</a></p>
</div>
</section>
<!-- 4 · PLATFORMS — what actually ships, and how mature it is. -->
<section class="section" id="platforms" aria-labelledby="platforms-title">
<div class="container">
<div class="section__head">
<p class="eyebrow reveal">Platforms</p>
<h2 class="h2 reveal" id="platforms-title">Stable on Android. Alpha everywhere else, and labelled that way.</h2>
<p class="lead reveal">Native renderers underneath: Filament on Android, desktop and the web, RealityKit on Apple.</p>
</div>
<ul class="plat reveal">
<li><b>Android</b><small>Jetpack Compose · Filament · ARCore</small><span class="status status--stable">Stable</span></li>
<li><b>Apple</b><small>iOS, macOS, visionOS · one SwiftUI package · RealityKit · AR on iOS · USDZ, no glTF</small><span class="status status--alpha">Alpha</span></li>
<li><b>Web</b><small>Filament WASM · WebGL2 · glTF</small><span class="status status--alpha">Alpha</span></li>
<li><b>Desktop</b><small>Compose Desktop · Filament · JDK 21+</small><span class="status status--alpha">Alpha</span></li>
<li><b>Android TV</b><small>Same artifact as Android · D-pad input</small><span class="status status--alpha">Alpha</span></li>
<li><b>Flutter</b><small>Platform view over the native SDKs</small><span class="status status--alpha">Alpha</span></li>
<li><b>React Native</b><small>Fabric view over the native SDKs</small><span class="status status--alpha">Alpha</span></li>
<li><b>Android XR</b><small>Jetpack XR SceneCore</small><span class="status status--planned">Planned</span></li>
</ul>
<p class="plat-note reveal">Compose Multiplatform: one <code>SceneViewer</code> for Android, iOS and desktop — a viewer subset, without AR. <a href="/docs/platforms/">Feature matrix per platform</a></p>
</div>
</section>
<!-- 5 · AI ASSISTANTS — neutral: equal buttons, none selected, order sourced (footnote).
The empty span keeps /#ai-setup alive (linked from the docs). -->
<section class="section" id="ai" aria-labelledby="ai-title">
<span id="ai-setup"></span>
<div class="container ai">
<div>
<p class="eyebrow reveal">AI-ready</p>
<h2 class="h2 reveal" id="ai-title">Works with the assistant you already use.</h2>
<p class="lead reveal">SceneView ships an MCP server and an <code>llms.txt</code>, so any assistant that speaks MCP reads the real API instead of guessing it.</p>
<div class="ai__links reveal">
<a href="/docs/ai-context/">Setup for each client <svg width="16" height="16"><use href="#i-arrow"/></svg></a>
<a href="/llms.txt">Read llms.txt <svg width="16" height="16"><use href="#i-arrow"/></svg></a>
</div>
</div>
<div class="reveal" style="--i:1">
<div class="assistants" role="group" aria-label="Show the setup for" data-assistants="mcp-out">
<button type="button" aria-pressed="false" data-id="claude">Claude Code</button>
<button type="button" aria-pressed="false" data-id="copilot">GitHub Copilot</button>
<button type="button" aria-pressed="false" data-id="codex">OpenAI Codex</button>
<button type="button" aria-pressed="false" data-id="cursor">Cursor</button>
<button type="button" aria-pressed="false" data-id="gemini">Gemini Code Assist</button>
<button type="button" aria-pressed="false" data-id="jetbrains">JetBrains AI</button>
<button type="button" aria-pressed="false" data-id="opencode">OpenCode</button>
<button type="button" aria-pressed="false" data-id="antigravity">Google Antigravity</button>
</div>
<div class="mcp" id="mcp-out" aria-live="polite">
<div class="mcp__setup">
<p class="mcp__label">Any MCP client · pick your assistant above for its exact setup</p>
<div class="cmd"><code><span class="pfx">$ </span>npx -y <span class="str">sceneview-mcp</span></code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text="npx -y sceneview-mcp"><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div>
</div>
</div>
<p class="footnote">Ordered by the share of professional developers who use each tool at work, from the <a href="https://blog.jetbrains.com/research/2026/08/ai-coding-agent-adoption-2026/">JetBrains Developer Ecosystem Survey 2026</a> (published Aug 18, 2026). Gemini is placed using the <a href="https://stackoverflow.blog/2026/05/27/agents-on-a-leash-agentic-ai-remains-mostly-monitored-at-work/">Stack Overflow pulse survey</a> of April 2026, since JetBrains does not report it. Any MCP client works; names belong to their owners.</p>
</div>
</div>
<template id="mcp-any"><p class="mcp__label">Any MCP client · pick your assistant above for its exact setup</p><div class="cmd"><code><span class="pfx">$ </span>npx -y <span class="str">sceneview-mcp</span></code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text="npx -y sceneview-mcp"><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div></template>
<template id="mcp-claude"><p class="mcp__label">Claude Code · terminal</p><div class="cmd"><code><span class="pfx">$ </span>claude mcp add sceneview <span class="nb">-- npx -y <span class="str">sceneview-mcp</span></span></code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text="claude mcp add sceneview -- npx -y sceneview-mcp"><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div></template>
<template id="mcp-copilot"><p class="mcp__label">GitHub Copilot in VS Code · <code>.vscode/mcp.json</code></p><div class="cmd"><code>{"servers":{"sceneview":{<span class="json__in"><span class="kv">"type":"stdio",</span><wbr><span class="kv">"command":"npx",</span><wbr><span class="kv">"args":[<span class="nb">"-y",</span><wbr>"<span class="str">sceneview-mcp</span>"]</span></span>}}}</code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='{"servers":{"sceneview":{"type":"stdio","command":"npx","args":["-y","sceneview-mcp"]}}}'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div></template>
<template id="mcp-codex"><p class="mcp__label">OpenAI Codex · terminal</p><div class="cmd"><code><span class="pfx">$ </span>codex mcp add sceneview <span class="nb">-- npx -y <span class="str">sceneview-mcp</span></span></code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text="codex mcp add sceneview -- npx -y sceneview-mcp"><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div></template>
<template id="mcp-cursor"><p class="mcp__label">Cursor · <code>.cursor/mcp.json</code></p><div class="cmd"><code>{"mcpServers":{"sceneview":{<span class="json__in"><span class="kv">"command":"npx",</span><wbr><span class="kv">"args":[<span class="nb">"-y",</span><wbr>"<span class="str">sceneview-mcp</span>"]</span></span>}}}</code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='{"mcpServers":{"sceneview":{"command":"npx","args":["-y","sceneview-mcp"]}}}'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div></template>
<template id="mcp-gemini"><p class="mcp__label">Gemini CLI and Code Assist · <code>~/.gemini/settings.json</code></p><div class="cmd"><code>{"mcpServers":{"sceneview":{<span class="json__in"><span class="kv">"command":"npx",</span><wbr><span class="kv">"args":[<span class="nb">"-y",</span><wbr>"<span class="str">sceneview-mcp</span>"]</span></span>}}}</code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='{"mcpServers":{"sceneview":{"command":"npx","args":["-y","sceneview-mcp"]}}}'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div></template>
<template id="mcp-jetbrains"><p class="mcp__label">JetBrains AI Assistant · Settings › Tools › AI Assistant › Model Context Protocol</p><div class="cmd"><code>{"mcpServers":{"sceneview":{<span class="json__in"><span class="kv">"command":"npx",</span><wbr><span class="kv">"args":[<span class="nb">"-y",</span><wbr>"<span class="str">sceneview-mcp</span>"]</span></span>}}}</code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='{"mcpServers":{"sceneview":{"command":"npx","args":["-y","sceneview-mcp"]}}}'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div></template>
<template id="mcp-opencode"><p class="mcp__label">OpenCode · <code>opencode.json</code></p><div class="cmd"><code>{"mcp":{"sceneview":{<span class="json__in"><span class="kv">"type":"local",</span><wbr><span class="kv">"command":["npx",<wbr><span class="nb">"-y",</span><wbr>"<span class="str">sceneview-mcp</span>"],</span><wbr><span class="kv">"enabled":true</span></span>}}}</code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='{"mcp":{"sceneview":{"type":"local","command":["npx","-y","sceneview-mcp"],"enabled":true}}}'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div></template>
<template id="mcp-antigravity"><p class="mcp__label">Google Antigravity · <code>mcp_config.json</code></p><div class="cmd"><code>{"mcpServers":{"sceneview":{<span class="json__in"><span class="kv">"command":"npx",</span><wbr><span class="kv">"args":[<span class="nb">"-y",</span><wbr>"<span class="str">sceneview-mcp</span>"]</span></span>}}}</code><button class="copy" type="button" aria-label="Copy to clipboard" data-copy-text='{"mcpServers":{"sceneview":{"command":"npx","args":["-y","sceneview-mcp"]}}}'><svg class="i-copy"><use href="#i-copy"/></svg><svg class="i-check"><use href="#i-check"/></svg></button></div></template>
</section>
<!-- 6 · PROOF — numbers that anyone can re-check, each with its source.
The empty span keeps /#metrics alive (linked from the companies page). -->
<section class="section" id="proof" aria-labelledby="proof-title">
<span id="metrics"></span>
<div class="container">
<div class="section__head">
<p class="eyebrow reveal">In the open</p>
<h2 class="h2 reveal" id="proof-title">Public numbers anyone can re-check.</h2>
</div>
<!-- Static on purpose: these are the only public adoption figures. The GitHub star counter in
the nav (its data-metric anchor) is the one value rewritten weekly by
.claude/scripts/update-site-metrics.sh. No company names here: an Apache 2.0 user has not
endorsed SceneView, and Play SDK Console usage figures are Google confidential (SDK Console Terms of Service, section 5.3). -->
<dl class="numbers reveal">
<div class="numbers__lead"><dt>public repositories declare it as a dependency</dt><dd><a href="/companies.html">Over 500</a></dd></div>
<div class="numbers__lead"><dt>stars on GitHub</dt><dd><a href="https://github.com/sceneview/sceneview">More than 1,300</a></dd></div>
</dl>
<p class="footnote numbers__source reveal">Repository count from GitHub code search, owners sceneview and ThomasGorisse excluded, checked on October 28, 2026. Star count from the GitHub repository page.</p>
</div>
</section>
<!-- 7 · HOW IT COMPARES + FAQ (the FAQ is visible and mirrored exactly in the JSON-LD above). -->
<section class="section" id="faq" aria-labelledby="faq-title">
<div class="container">
<div class="section__head">
<p class="eyebrow reveal">Questions</p>
<h2 class="h2 reveal" id="faq-title">Where SceneView fits.</h2>
</div>
<div class="vs reveal">
<!-- Narrow screens show SceneView next to one alternative at a time (CSS only). -->
<fieldset class="vs__pick">
<legend>Compare SceneView with</legend>
<div class="vs__seg">
<label><input type="radio" name="vs" value="unity" checked><span>Unity</span></label>
<label><input type="radio" name="vs" value="filament"><span>Filament</span></label>
<label><input type="radio" name="vs" value="three"><span>Three.js</span></label>
<label><input type="radio" name="vs" value="realitykit"><span>RealityKit</span></label>
</div>
</fieldset>
<div class="compare">
<table>
<caption class="sr-only">SceneView compared with Unity, Filament used directly, Three.js and RealityKit</caption>
<thead><tr><th scope="col"></th><th scope="col">SceneView</th><th scope="col">Unity</th><th scope="col">Filament, direct</th><th scope="col">Three.js</th><th scope="col">RealityKit</th></tr></thead>
<tbody>
<tr><th scope="row">Declarative UI</th><td>Compose, SwiftUI</td><td>No — editor and C#</td><td>No — imperative</td><td>No — imperative</td><td>SwiftUI</td></tr>
<tr><th scope="row">Setup</th><td>One Gradle or SwiftPM dependency</td><td>Separate engine, embedded as a library</td><td>Engine, materials and loaders wired by hand</td><td>One npm package</td><td>Part of the Apple SDKs</td></tr>
<tr><th scope="row">Platforms</th><td>Android stable; Apple, web, desktop, Flutter, React Native alpha</td><td>Most platforms</td><td>Android, Apple, desktop, web</td><td>Web</td><td>Apple only</td></tr>
<tr><th scope="row">AR</th><td>ARCore, ARKit</td><td>AR Foundation</td><td>Bring your own</td><td>WebXR</td><td>ARKit</td></tr>
<tr><th scope="row">Renderer</th><td>Filament, RealityKit</td><td>Unity</td><td>Filament</td><td>WebGL, WebGPU</td><td>RealityKit</td></tr>
</tbody>
</table>
</div>
</div>
<div class="faq reveal">
<details><summary>Is SceneView the successor of Sceneform?</summary><p>Yes. When Google archived Sceneform, the community kept it going as <code>com.gorisse.thomas.sceneform</code>, and SceneView grew out of that line with a Compose-first API on Filament. The <a href="/docs/migration/">migration guide</a> covers the move from Sceneform.</p></details>
<details><summary>How is SceneView different from Unity or a game engine?</summary><p>SceneView is a UI library, not an engine you embed. A 3D scene is a composable or a SwiftUI view inside your existing app, with the same state, navigation and build. A game engine fits full games and editor-driven content; SceneView fits product viewers, AR placement and 3D inside an app’s own UI.</p></details>
<details><summary>Which 3D formats does SceneView support?</summary><p>glTF and GLB, rendered by Filament on Android, desktop and the web. USDZ, rendered by RealityKit on Apple platforms. STL, OBJ, PLY and 3MF files are converted on load.</p></details>
<details><summary>Can AI coding assistants use SceneView?</summary><p>Yes. SceneView publishes an MCP server (<code>sceneview-mcp</code>) and an <code>llms.txt</code> file, so any assistant that supports the Model Context Protocol can read the current API instead of guessing it. The <a href="/docs/ai-context/">docs</a> give the setup for each client.</p></details>
<details><summary>What is SceneView’s license?</summary><p>Apache 2.0. The sample 3D models keep their own licenses, listed on the <a href="/credits.html">credits page</a>.</p></details>
</div>
</div>
</section>
<!-- 8 · FINAL CTA + SPONSOR (Open Collective first, GitHub Sponsors second, nothing else) -->
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<div class="finale reveal">
<h2 class="h2" id="start-title">Your first scene is ten lines away.</h2>
<p class="lead">Follow the quickstart for your platform, or open the playground and edit a live scene in the browser.</p>
<div class="finale__ctas">
<a class="btn btn--primary" href="/docs/quickstart/" data-start>Get started <svg><use href="#i-arrow"/></svg></a>
<a class="btn btn--ghost" href="/playground.html">Open the playground</a>
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<div>
<h3 class="h3">Keep SceneView free and open.</h3>
<p>SceneView is built in the open by its contributors. If it saves you time, a donation helps keep it moving.</p>
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<a class="btn" href="https://opencollective.com/sceneview"><svg><use href="#i-heart"/></svg>Donate on Open Collective</a>
<a class="link" href="https://github.com/sponsors/sceneview">or sponsor on GitHub</a>
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<p class="footer__credits">3D models from <a href="https://github.com/KhronosGroup/glTF-Sample-Assets">Khronos glTF-Sample-Assets</a>: <a href="https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CarConcept">Car Concept</a> by Eric Chadwick, © 2024 Darmstadt Graphics Group GmbH (<a href="https://creativecommons.org/licenses/by/4.0/">CC BY 4.0</a>), from the CC0 Free Concept Car 004 by Unity Fan; adapted for the night circuit: logos replaced, textures resized, set, lighting and rain added. Toy Car by Guido Odendahl, materials by Eric Chadwick (CC0). Sheen Chair © 2020 Wayfair LLC, by Eric Chadwick (CC0). Fox: mesh by PixelMannen (CC0); rigging and animation by tomkranis, glTF conversion by AsoboStudio and scurest (<a href="https://creativecommons.org/licenses/by/4.0/">CC BY 4.0</a>). Galaxy: rendered by the SceneView iOS demo.</p>
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