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VSM_32F shadow filtering checks raw extTextureFloatLinear, forcing nearest filtering on WebGPU #9257

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@willeastcott

src/scene/renderer/shadow-map.js:91:

filter = device.extTextureFloatLinear ? FILTER_LINEAR : FILTER_NEAREST;

extTextureFloatLinear is a raw WebGL extension object, set only by the WebGL backend (webgl-graphics-device.js:912) — it is undefined on WebGPU and Null devices. The portable flag for this capability is device.textureFloatFilterable, which is exactly what light.js:503 uses to approve SHADOW_VSM_32F in the first place (and which WebGPU sets from the float32-filterable feature).

Result: on WebGPU, VSM32 shadows are approved by the light but silently sampled with nearest filtering. Line 91 should test device.textureFloatFilterable.

🤖 Found during a code audit with Claude Code

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