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    • lore

      Public
      Lore is a next-generation, open source version control system
      Rust
      MIT License
      3437.8k4437Updated Jul 7, 2026Jul 7, 2026
    • A native, user-mode, multi-process, graphical debugger.
      C
      MIT License
      3307.2k21929Updated Jul 6, 2026Jul 6, 2026
    • Blender addons that improve the game development workflow between Blender and Unreal.
      Python
      MIT License
      1333.2k7116Updated Jun 30, 2026Jun 30, 2026
    • C# SDK for Lore, a next-generation, open source version control system
      C#
      MIT License
      55600Updated Jun 27, 2026Jun 27, 2026
    • Python SDK for Lore, a next-generation, open source version control system
      Python
      MIT License
      32802Updated Jun 27, 2026Jun 27, 2026
    • lore-go

      Public
      Go SDK for Lore, a next-generation, open source version control system
      Go
      MIT License
      33400Updated Jun 27, 2026Jun 27, 2026
    • lore-js

      Public
      JavaScript SDK for Lore, a next-generation, open source version control system
      TypeScript
      MIT License
      54310Updated Jun 27, 2026Jun 27, 2026
    • The official Pixel Streaming servers and frontend.
      TypeScript
      MIT License
      204515120Updated Jun 26, 2026Jun 26, 2026
    • Shell
      MIT License
      912001Updated Jun 25, 2026Jun 25, 2026
    • C++
      MIT License
      1416400Updated Jun 24, 2026Jun 24, 2026
    • C++
      MIT License
      94002Updated Jun 24, 2026Jun 24, 2026
    • JavaScript
      Other
      104800Updated Jun 23, 2026Jun 23, 2026
    • C++
      Apache License 2.0
      6877612Updated Jun 19, 2026Jun 19, 2026
    • .github

      Public
      7810Updated Jun 17, 2026Jun 17, 2026
    • Signup

      Public
      Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
      2.8k3.6k20Updated Jun 16, 2026Jun 16, 2026
    • C++
      GNU General Public License v2.0
      0700Updated May 22, 2026May 22, 2026
    • This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
      C++
      Other
      88123400Updated May 15, 2026May 15, 2026
    • C#
      MIT License
      8417920Updated May 7, 2026May 7, 2026
    • Mathematica
      Other
      191596305Updated Jun 20, 2025Jun 20, 2025
    • A tool for use with clang to analyze #includes in C and C++ source files
      C++
      Other
      4252900Updated Jun 17, 2025Jun 17, 2025
    • deadline

      Public
      Python
      MIT License
      72101Updated Aug 21, 2024Aug 21, 2024
    • SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
      GLSL
      Apache License 2.0
      6846700Updated Jun 7, 2024Jun 7, 2024
    • Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
      TypeScript
      MIT License
      27159900Updated Feb 29, 2024Feb 29, 2024
    • SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
      C
      Apache License 2.0
      1772300Updated Mar 18, 2023Mar 18, 2023
    • Modifications to third party software used by UE4
      C
      27434810Updated Sep 19, 2022Sep 19, 2022
    • ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
      C++
      MIT License
      26212211Updated Jun 8, 2022Jun 8, 2022
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