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183 lines (158 loc) · 5.71 KB
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import torch
import rung_rl.plotter as plt
from rung_rl.agents.a2c.a2c_agent import A2CAgent
from rung_rl.agents.dqn.dqn_agent import DQNAgent
from rung_rl.agents.human_agent import HumanAgent
from rung_rl.agents.random_agent import RandomAgent
from rung_rl.game.Game import Game
torch.set_num_threads(12)
CONCURRENT_GAMES = 128
def run_game(players):
game = Game(players)
game.initialize()
game.play_game()
# def train(num_games, num_processes):
# model_version = 0
# print("Starting training...")
# for i in range(num_games // num_processes):
# # pool = Pool(processes=4)
# if i % (num_games // num_processes / 20) == 0:
# save_policy(model_version)
# model_version += 1
# processes = []
# for j in range(num_processes):
# p = Process(target=run_game())
# p.start()
# processes.append(p)
# for p in processes:
# p.join() # wait for each game to finish
# print(i * num_processes)
# save_policy("final")
# evaluate(1000)
#
#
# def train_sequential(num_games):
# agents = []
# # ai_vs_shit = [ai_vs_ai[0], RandomAgent(1), ai_vs_ai[2], RandomAgent(4)]
# model_version = 0
# for i in range(num_games // CONCURRENT_GAMES):
# agents = []
# for j in range(CONCURRENT_GAMES):
# ai_vs_shit = [PPOAgent(0), RandomAgent(1), PPOAgent(2), RandomAgent(3)]
# ai_vs_ai = [PPOAgent(0), PPOAgent(1), PPOAgent(2), PPOAgent(3)]
# if i % (num_games / 20) == 0:
# save_policy(model_version)
# model_version += 1
# print(i * CONCURRENT_GAMES + j)
# if i % 5 == 0:
# run_game(ai_vs_shit)
# agents += ai_vs_shit
# else:
# run_game(ai_vs_ai)
# agents += ai_vs_ai
# update_parameters((i * CONCURRENT_GAMES) + j, num_games)
# for agent in agents:
# agent.train()
#
# evaluate(1000)
# save_policy("final")
def train_a2c(num_games, debug=False):
agent = A2CAgent()
dqn_agent = DQNAgent(True)
dqn_agent.eval = True
players = [agent, agent, agent, agent]
win_rate_radiant = []
win_rate_dire = []
games = []
rewards = []
wins = 0
win_rate = []
avg_rewards = []
for i in range(num_games):
game = Game(players, False, False)
game.initialize()
game.play_game()
if i % 6 == 0:
agent.optimize_model()
print()
# agent.reset(0)
# temp_players_radiant = [agent, RandomAgent(1), agent, RandomAgent(3)]
# test_game = Game(temp_players_radiant, False, False)
# test_game.initialize()
# test_game.play_game()
# win, reward = agent.reset(0)
# wins += win
# # rewards.append(reward)
# # games.append(i)
# rewards.append(reward)
# # avg_reward = sum(avg_reward) / 100
# # avg_rewards.append(avg_reward)
# agent.clear_trajectory()
if i % 100 == 0:
print("Total Games: {}".format(i))
# if i % 250 == 0 and i != 0:
# games.append(i)
# avg_reward = statistics.mean(rewards)
# avg_rewards.append(avg_reward)
# rewards = []
# win_rate.append(wins / 250)
# wins = 0
# plt.plot_reward(games, avg_rewards, win_rate)
# plt.savefig()
if i % 5000 == 0:
players[0].save_model("final")
print("Steps done: {}".format(players[0].steps))
if i % 5000 == 0 and i != 0:
temp_players_radiant = [players[0], RandomAgent(), players[2], RandomAgent()]
temp_players_dire = [dqn_agent, players[1], dqn_agent, players[3]]
# # for player in players:
# # player.eval = True
win_rate_r = evaluate(100, temp_players_radiant, 0)
win_rate_d = evaluate(100, temp_players_dire, 1)
games.append(i)
win_rate_radiant.append(win_rate_r)
win_rate_dire.append(win_rate_d)
plt.plot(games, win_rate_dire, win_rate_radiant)
plt.savefig()
agent.clear_trajectory()
# # for player in players:
# # player.eval = False
plt.savefig()
players[0].save_model("final")
print("Steps done: {}".format(players[0].steps))
def test():
agent = DQNAgent()
agent.load_model()
agent.eval = True
players = [agent, agent, agent, agent]
game = Game(players)
game.initialize()
game.play_game()
def evaluate(num_games, players, idx=0, debug=False):
print("Starting evaluation...")
players[idx].reset(idx)
for i in range(num_games):
game = Game(players, debug, debug)
game.initialize()
game.play_game()
wins, _ = players[idx].reset(idx)
print(wins, wins / num_games)
return wins / num_games * 100
def play_game():
players = [RandomAgent(0), HumanAgent(1), RandomAgent(2), RandomAgent(3)]
game = Game(players, True, True)
game.initialize()
game.play_game()
if __name__ == "__main__":
# train_a2c(10000000)
# test()
agent = A2CAgent()
agent.load_model("final")
agent.eval = True
# agent.deterministic = True
players = [agent, RandomAgent(), agent, RandomAgent()]
evaluate(10000, players, 0, False)
players = [agent, dqn_agent, agent, dqn_agent]
print("Vs DQN")
evaluate(10000, players, 0, False)
# # players = [RandomAgent(0), agent, RandomAgent(2), agent]