Skip to content

Multi-threaded lighting calculations? #60

Description

@Technoguyfication

Hi. I'm using substrate to do some work on a large world (>5k blocks square) and I noticed the lighting calculations are taking up over 90% of my CPU time. I tried multithreading the lighting calculations but it started giving me errors, so I have to run it on a single thread the entire time which is painfully slow. Is there some way to perform block and skylight calculations concurrently?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions