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Increased Chunk TileEntities Gets a list of interfaces #40

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@Cat7373

For example, the following code:

        NbtWorld world = NbtWorld.Open(path);
        var chunkManager = world.GetChunkManager();
        foreach (var chunk in chunkManager) {
            foreach (var tileEntity in chunk.TileEntities) {
                // do xxx
            }
        }

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