Repository navigation
Expand file tree
/
Copy pathShaderInfoCollector.cpp
More file actions
558 lines (538 loc) · 27.7 KB
/
Copy pathShaderInfoCollector.cpp
File metadata and controls
558 lines (538 loc) · 27.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
#include "Optimization/ShaderInfoCollector.hpp"
#include <algorithm>
#include <array>
#include <cstdint>
#include <limits>
#include <stdexcept>
#include <string>
#include <utility>
namespace ShaderRecompiler {
namespace {
[[noreturn]] void Fail(const std::string& message) {
throw std::runtime_error("shader info collection failed: " + message);
}
void AddInput(ShaderInfo& info, StageInputKind kind, std::uint32_t location, std::uint32_t components, std::string name, bool perVertex = false) {
const auto input = std::ranges::find_if(info.inputs, [kind, location](const StageInput& value) {
return value.kind == kind && value.location == location;
});
if (input == info.inputs.end()) {
info.inputs.push_back(StageInput {kind, location, components, std::move(name), perVertex});
} else {
input->componentCount = std::max(input->componentCount, components);
input->perVertex = input->perVertex || perVertex;
}
}
bool HasOutput(const ShaderInfo& info, StageOutputKind kind, std::uint32_t index) {
return std::ranges::any_of(info.outputs, [kind, index](const StageOutput& output) {
return output.kind == kind && output.index == index;
});
}
void AddOutput(ShaderInfo& info, StageOutputKind kind, std::uint32_t index, std::uint32_t location, std::string name) {
if (!HasOutput(info, kind, index)) {
info.outputs.push_back(StageOutput {kind, index, location, std::move(name)});
}
}
void ValidateOptions(const IrProgram& program, ShaderStageInputInfo inputInfo) {
switch (program.Resources().stage) {
case IrShaderStage::Vertex:
case IrShaderStage::Local:
case IrShaderStage::TessellationControl:
case IrShaderStage::TessellationEvaluation:
case IrShaderStage::Mesh:
if (inputInfo.vertex == nullptr) {
return Fail("vertex shader has no input metadata");
}
if (inputInfo.vertex->resourcesNum < 0 || inputInfo.vertex->resourcesNum > ShaderVertexInputInfo::MaxResources) {
return Fail("vertex resource count is out of range");
}
return;
case IrShaderStage::Pixel:
if (inputInfo.pixel == nullptr) {
return Fail("pixel shader has no input metadata");
}
if (inputInfo.pixel->inputNum > std::size(inputInfo.pixel->interpolatorSettings)) {
return Fail("pixel input count is out of range");
}
return;
case IrShaderStage::Compute:
if (inputInfo.compute == nullptr) {
return Fail("compute shader has no input metadata");
}
if (inputInfo.compute->threadIdsNum < 0 || inputInfo.compute->threadIdsNum > 3) {
return Fail("compute thread ID count is out of range");
}
return;
default:
return Fail("unsupported shader stage for info collection");
}
}
void ValidateValueReferences(const IrProgram& program, ShaderStageInputInfo inputInfo) {
for (const auto& block : program.Blocks()) {
for (const IrValue* inst : block->Instructions()) {
switch (inst->Opcode()) {
case IrOpcode::GetAttribute: {
const IrValue* attribute = inst->Argument(0)->Resolve();
const IrValue* channel = inst->Argument(1)->Resolve();
if (!attribute->HasImmediate() || attribute->Type() != IrType::U32 || !channel->HasImmediate() || channel->Type() != IrType::U32) {
return Fail("typed attribute reference is not constant");
}
const auto stage = program.Resources().stage;
if ((stage == IrShaderStage::Vertex || stage == IrShaderStage::Local) &&
(channel->ImmediateU32() >= 4u || attribute->ImmediateU32() >= static_cast<std::uint32_t>(inputInfo.vertex->resourcesNum))) {
return Fail("vertex input reference is out of range");
}
if (stage == IrShaderStage::Pixel && (channel->ImmediateU32() >= 4u || attribute->ImmediateU32() >= inputInfo.pixel->inputNum)) {
return Fail("pixel input reference is out of range");
}
break;
}
case IrOpcode::GetInterpolationParameter: {
const IrValue* input = inst->Argument(0)->Resolve();
const IrValue* component = inst->Argument(1)->Resolve();
const IrValue* mode = inst->Argument(2)->Resolve();
if (program.Resources().stage != IrShaderStage::Pixel || !input->HasImmediate() || input->Type() != IrType::U32 ||
!component->HasImmediate() || component->Type() != IrType::U32 || !mode->HasImmediate() || mode->Type() != IrType::U32) {
return Fail("interpolation parameter reference is invalid");
}
if (input->ImmediateU32() >= inputInfo.pixel->inputNum || component->ImmediateU32() >= 4u || mode->ImmediateU32() >= 3u) {
return Fail("interpolation parameter reference is out of range");
}
break;
}
case IrOpcode::GetInterpolationParameterF16: {
const IrValue* input = inst->Argument(0)->Resolve();
const IrValue* component = inst->Argument(1)->Resolve();
const IrValue* mode = inst->Argument(2)->Resolve();
const IrValue* high = inst->Argument(3)->Resolve();
if (program.Resources().stage != IrShaderStage::Pixel || !input->HasImmediate() || input->Type() != IrType::U32 || !component->HasImmediate() || component->Type() != IrType::U32 ||
!mode->HasImmediate() || mode->Type() != IrType::U32 || !high->HasImmediate() || high->Type() != IrType::U32) {
return Fail("16-bit interpolation parameter reference is invalid");
}
if (input->ImmediateU32() >= inputInfo.pixel->inputNum || component->ImmediateU32() >= 4u || mode->ImmediateU32() >= 3u || high->ImmediateU32() >= 2u) {
return Fail("16-bit interpolation parameter reference is out of range");
}
break;
}
case IrOpcode::GetBuiltin: {
const IrValue* kindValue = inst->Argument(0)->Resolve();
const IrValue* componentValue = inst->Argument(1)->Resolve();
if (!kindValue->HasImmediate() || kindValue->Type() != IrType::U32 || !componentValue->HasImmediate() || componentValue->Type() != IrType::U32) {
return Fail("typed builtin reference is not constant");
}
const auto kind = static_cast<StageInputKind>(kindValue->ImmediateU32());
const auto component = componentValue->ImmediateU32();
switch (kind) {
case StageInputKind::PackedAncillary: {
std::string uses;
for (const IrValue* user : inst->Uses()) {
uses += uses.empty() ? " (used by " : ", ";
uses += IrOpcodeName(user->Opcode());
for (std::size_t i = 1; i < user->ArgumentCount(); ++i) {
const IrValue* argument = user->Argument(i)->Resolve();
uses += argument->HasImmediate() && argument->Type() == IrType::U32 ? " " + std::to_string(argument->ImmediateU32()) : " ?";
}
}
return Fail("packed pixel ancillary input has an unsupported live use" + uses + (uses.empty() ? "" : ")"));
}
case StageInputKind::Layer:
case StageInputKind::SampleId:
if (program.Resources().stage != IrShaderStage::Pixel || component != 0u) {
return Fail("typed pixel scalar input is invalid");
}
break;
case StageInputKind::VertexIndex:
case StageInputKind::InstanceIndex:
case StageInputKind::InvocationId:
case StageInputKind::PrimitiveId:
case StageInputKind::FrontFacing:
case StageInputKind::HelperInvocation:
case StageInputKind::LocalInvocationIndex:
if (component != 0u) {
return Fail("typed scalar builtin component is out of range");
}
break;
case StageInputKind::FragCoord:
if (component >= 4u) {
return Fail("typed fragment-coordinate component is out of range");
}
break;
case StageInputKind::BaryCoordSmooth:
case StageInputKind::BaryCoordNoPerspective:
if (component >= 2u) {
return Fail("typed barycentric component is out of range");
}
break;
case StageInputKind::TessCoord:
case StageInputKind::WorkgroupId:
case StageInputKind::LocalInvocationId:
case StageInputKind::GlobalInvocationId:
case StageInputKind::DispatchThreadLimit:
if (component >= 3u) {
return Fail("typed invocation builtin component is out of range");
}
break;
case StageInputKind::Parameter:
default:
return Fail("typed builtin kind is invalid");
}
break;
}
case IrOpcode::SetAttribute: {
const auto index = inst->Flags<ExportFlags>().index;
if (index >= program.Metadata().exportInfo.size()) {
return Fail("typed export metadata index is out of range");
}
const auto& exportInfo = program.Metadata().exportInfo[index];
const auto stage = program.Resources().stage;
if (exportInfo.kind == ExportTargetKind::Position && exportInfo.index != 0u && exportInfo.en != 0u &&
stage != IrShaderStage::Vertex && stage != IrShaderStage::Mesh && stage != IrShaderStage::TessellationEvaluation) {
return Fail("auxiliary position export requires a vertex, mesh, or tessellation evaluation shader");
}
break;
}
default:
break;
}
}
}
}
void CollectVertexInputs(const IrProgram& program, const ShaderVertexInputInfo* vertex, ShaderInfo& info) {
AddInput(info, StageInputKind::VertexIndex, 0, 1, "gl_VertexIndex");
AddInput(info, StageInputKind::InstanceIndex, 0, 1, "gl_InstanceIndex");
std::array<std::uint32_t, ShaderVertexInputInfo::MaxResources> usedComponents {};
for (const auto& block : program.Blocks()) {
for (const IrValue* inst : block->Instructions()) {
if (inst->Opcode() == IrOpcode::GetAttribute) {
const auto attribute = inst->Argument(0)->Resolve()->ImmediateU32();
const auto channel = inst->Argument(1)->Resolve()->ImmediateU32();
usedComponents[attribute] = std::max(usedComponents[attribute], inst->Flags<std::uint32_t>() == 1u ? 4u : channel + 1u);
}
}
}
for (std::uint32_t attribute = 0; attribute < static_cast<std::uint32_t>(vertex->resourcesNum); attribute++) {
if (usedComponents[attribute] != 0u) {
AddInput(info, StageInputKind::Parameter, attribute, usedComponents[attribute], "in_attr_" + std::to_string(attribute));
}
}
}
bool IsPixelParameterCustom(const ShaderPixelInputInfo& pixel, std::uint32_t input) {
return pixel.InputIsCustom(input);
}
bool IsPixelParameterFlat(const ShaderPixelInputInfo& pixel, std::uint32_t input) {
constexpr std::uint32_t flatShadeBit = 0x00000400u;
return input < pixel.inputNum && (pixel.interpolatorSettings[input] & flatShadeBit) != 0u && !IsPixelParameterCustom(pixel, input);
}
void CollectPixelInputs(const IrProgram& program, const ShaderPixelInputInfo* pixel, ShaderInfo& info) {
if (pixel->HasPositionInput()) {
AddInput(info, StageInputKind::FragCoord, 0, 4, "gl_FragCoord");
}
if (pixel->psFrontFace) {
AddInput(info, StageInputKind::FrontFacing, 0, 1, "gl_FrontFacing");
}
std::array<bool, 32> read {};
std::array<bool, 32> perVertex {};
std::array<bool, 32> interpolated {};
std::array<bool, 32> halfRead {};
for (const auto& block : program.Blocks()) {
for (const IrValue* inst : block->Instructions()) {
if (inst->Opcode() == IrOpcode::GetAttribute) {
const auto input = inst->Argument(0)->Resolve()->ImmediateU32();
if (IsPixelParameterCustom(*pixel, input)) {
throw std::runtime_error("pixel input " + std::to_string(input) + " passes its vertices through unchanged but is read with v_interp_p1/p2");
}
read[input] = true;
interpolated[input] = true;
} else if (inst->Opcode() == IrOpcode::GetInterpolationParameter) {
const auto input = inst->Argument(0)->Resolve()->ImmediateU32();
const auto mode = inst->Argument(2)->Resolve()->ImmediateU32();
read[input] = true;
perVertex[input] = perVertex[input] || mode == 1u || !IsPixelParameterFlat(*pixel, input);
} else if (inst->Opcode() == IrOpcode::GetInterpolationParameterF16) {
const auto input = inst->Argument(0)->Resolve()->ImmediateU32();
const bool high = inst->Argument(3)->Resolve()->ImmediateU32() != 0u;
if (!pixel->InputHalfIsDefault(input, high)) {
read[input] = true;
perVertex[input] = true;
halfRead[input] = true;
}
}
}
}
const auto& metadata = program.Metadata();
const auto linear = [&](std::uint32_t input) {
return pixel->InputIsLinear(input, metadata.pixelLinearInputs, metadata.pixelPerspectiveInputs);
};
const auto interpolation = [&](std::uint32_t input) {
return IsPixelParameterFlat(*pixel, input) ? 2u : linear(input) ? 1u : 0u;
};
constexpr std::uint32_t unassigned = std::numeric_limits<std::uint32_t>::max();
std::array<std::uint32_t, 32> slotInterpolation {};
slotInterpolation.fill(unassigned);
std::array<bool, 32> slotPerVertex {};
for (std::uint32_t input = 0; input < pixel->inputNum; input++) {
if (!read[input] || (pixel->InputIsDefault(input) && !halfRead[input])) {
continue;
}
const auto slot = pixel->InputSlot(input);
if (slotInterpolation[slot] == unassigned) {
slotInterpolation[slot] = interpolation(input);
} else if (slotInterpolation[slot] != interpolation(input)) {
slotPerVertex[slot] = true;
}
slotPerVertex[slot] = slotPerVertex[slot] || perVertex[input];
}
bool smooth = false;
bool noPerspective = false;
for (std::uint32_t input = 0; input < pixel->inputNum; input++) {
if (!read[input] || (pixel->InputIsDefault(input) && !halfRead[input])) {
continue;
}
const bool vertexInput = slotPerVertex[pixel->InputSlot(input)];
AddInput(info, StageInputKind::Parameter, input, 4, "in_param_" + std::to_string(input), vertexInput);
if (vertexInput && interpolated[input] && !IsPixelParameterFlat(*pixel, input)) {
(linear(input) ? noPerspective : smooth) = true;
}
}
if (smooth) {
AddInput(info, StageInputKind::BaryCoordSmooth, 0, 3, "gl_BaryCoordKHR");
}
if (noPerspective) {
AddInput(info, StageInputKind::BaryCoordNoPerspective, 0, 3, "gl_BaryCoordNoPerspKHR");
}
}
void CollectComputeInputs(const ShaderComputeInputInfo* compute, ShaderInfo& info) {
if (compute->groupId[0] || compute->groupId[1] || compute->groupId[2]) {
AddInput(info, StageInputKind::WorkgroupId, 0, 3, "gl_WorkGroupID");
}
if (compute->threadIdsNum > 0) {
AddInput(info, StageInputKind::LocalInvocationId, 0, 3, "gl_LocalInvocationID");
}
if (compute->threadIdsNum > 0 || compute->tgSizeEn) {
AddInput(info, StageInputKind::LocalInvocationIndex, 0, 1, "gl_LocalInvocationIndex");
}
}
void CollectBuiltinInputs(const IrProgram& program, ShaderInfo& info) {
for (const auto& block : program.Blocks()) {
for (const IrValue* inst : block->Instructions()) {
if (program.Resources().stage == IrShaderStage::TessellationControl && inst->Opcode() == IrOpcode::LaneId) {
AddInput(info, StageInputKind::InvocationId, 0, 1, "gl_InvocationID");
}
if (inst->Opcode() != IrOpcode::GetBuiltin) {
continue;
}
const auto kind = static_cast<StageInputKind>(inst->Argument(0)->Resolve()->ImmediateU32());
switch (kind) {
case StageInputKind::VertexIndex:
AddInput(info, kind, 0, 1, "gl_VertexIndex");
break;
case StageInputKind::InstanceIndex:
AddInput(info, kind, 0, 1, "gl_InstanceIndex");
break;
case StageInputKind::InvocationId:
AddInput(info, kind, 0, 1, "gl_InvocationID");
break;
case StageInputKind::PrimitiveId:
AddInput(info, kind, 0, 1, "gl_PrimitiveID");
break;
case StageInputKind::TessCoord:
AddInput(info, kind, 0, 3, "gl_TessCoord");
break;
case StageInputKind::FragCoord:
AddInput(info, kind, 0, 4, "gl_FragCoord");
break;
case StageInputKind::FrontFacing:
AddInput(info, kind, 0, 1, "gl_FrontFacing");
break;
case StageInputKind::HelperInvocation:
AddInput(info, kind, 0, 1, "gl_HelperInvocation");
break;
case StageInputKind::Layer:
AddInput(info, kind, 0, 1, "gl_Layer");
break;
case StageInputKind::SampleId:
AddInput(info, kind, 0, 1, "gl_SampleID");
break;
case StageInputKind::BaryCoordSmooth:
AddInput(info, kind, 0, 3, "gl_BaryCoordKHR");
break;
case StageInputKind::BaryCoordNoPerspective:
AddInput(info, kind, 0, 3, "gl_BaryCoordNoPerspKHR");
break;
case StageInputKind::WorkgroupId:
AddInput(info, kind, 0, 3, "gl_WorkGroupID");
break;
case StageInputKind::LocalInvocationId:
AddInput(info, kind, 0, 3, "gl_LocalInvocationID");
break;
case StageInputKind::LocalInvocationIndex:
AddInput(info, kind, 0, 1, "gl_LocalInvocationIndex");
break;
case StageInputKind::GlobalInvocationId:
AddInput(info, kind, 0, 3, "gl_GlobalInvocationID");
break;
case StageInputKind::DispatchThreadLimit:
info.dispatchThreadLimit = true;
break;
case StageInputKind::PackedAncillary:
case StageInputKind::Parameter:
break;
}
}
}
}
void CollectOutputs(const IrProgram& program, ShaderStageInputInfo inputInfo, ShaderInfo& info) {
for (const auto& block : program.Blocks()) {
for (const IrValue* inst : block->Instructions()) {
if (inst->Opcode() != IrOpcode::SetAttribute) {
continue;
}
const auto& exportInfo = program.Metadata().exportInfo[inst->Flags<ExportFlags>().index];
if (exportInfo.kind == ExportTargetKind::MrtZ) {
if (program.Resources().stage == IrShaderStage::Pixel && (exportInfo.en & 0x1u) != 0u && inputInfo.pixel->psDepthExportEnable) {
AddOutput(info, StageOutputKind::Depth, 0, 0, "gl_FragDepth");
}
if (program.Resources().stage == IrShaderStage::Pixel && (exportInfo.en & 0x4u) != 0u && inputInfo.pixel->psSampleMaskExportEnable) {
AddOutput(info, StageOutputKind::SampleMask, 0, 0, "gl_SampleMask");
}
if (program.Resources().stage == IrShaderStage::Pixel && (exportInfo.en & 0x2u) != 0u && inputInfo.pixel->psStencilRefExportEnable) {
AddOutput(info, StageOutputKind::StencilRef, 0, 0, "gl_FragStencilRefARB");
}
continue;
}
if (exportInfo.en == 0u) {
continue;
}
switch (exportInfo.kind) {
case ExportTargetKind::Position:
if (exportInfo.index == 0u) {
AddOutput(info, StageOutputKind::Position, 0, 0, "out_position");
break;
}
if (exportInfo.compr) {
return Fail("compressed auxiliary position export is unsupported");
}
for (std::uint32_t component = 0; component < 4u; component++) {
if ((exportInfo.en & (1u << component)) == 0u) {
continue;
}
const auto output = DecodePositionExportComponent(inputInfo.vertex->paClVsOutCntl, exportInfo.index, component);
if (output.viewport) {
AddOutput(info, StageOutputKind::ViewportIndex, 0, 0, "gl_ViewportIndex");
}
if (output.pointSize) {
AddOutput(info, StageOutputKind::PointSize, 0, 0, "gl_PointSize");
}
if (output.layer) {
AddOutput(info, StageOutputKind::Layer, 0, 0, "gl_Layer");
}
if (output.clipDistance != std::numeric_limits<std::uint32_t>::max()) {
AddOutput(info, StageOutputKind::ClipDistance, output.clipDistance, 0, "gl_ClipDistance");
}
if (output.cullDistance != std::numeric_limits<std::uint32_t>::max()) {
AddOutput(info, StageOutputKind::CullDistance, output.cullDistance, 0, "gl_CullDistance");
}
}
break;
case ExportTargetKind::Parameter:
AddOutput(info, StageOutputKind::Parameter, exportInfo.index, exportInfo.index, "out_param_" + std::to_string(exportInfo.index));
break;
case ExportTargetKind::Mrt:
AddOutput(info, StageOutputKind::Mrt, exportInfo.index, exportInfo.index, "out_mrt_" + std::to_string(exportInfo.index));
break;
default:
break;
}
}
}
}
std::uint16_t SamplerUseOf(IrOpcode opcode, std::uint32_t flags, IrShaderStage stage) {
if (opcode == IrOpcode::ImageGatherRaw) {
return SamplerUseGather;
}
if (opcode == IrOpcode::ImageQueryLod) {
return SamplerUseQueryLod;
}
std::uint32_t use = (flags & RdnaImageSampleFlagDerivative) != 0u ? SamplerUseGradient : ImageSampleExplicitLod(flags, stage) ? SamplerUseExplicitLod : SamplerUseImplicitLod;
if (use == SamplerUseExplicitLod && (flags & RdnaImageSampleFlagLevelZero) == 0u) {
use |= SamplerUseNonZeroLod;
}
if ((flags & RdnaImageSampleFlagOffset) != 0u) {
use |= SamplerUseOffset;
}
if ((flags & RdnaImageSampleFlagCompare) != 0u) {
use |= SamplerUseCompare;
}
if ((flags & RdnaImageSampleFlagAdjust) != 0u) {
use |= SamplerUseAdjust;
}
return static_cast<std::uint16_t>(use);
}
void CollectSamplerUses(const IrProgram& program, ShaderInfo& info) {
for (auto& sampler : info.samplers) {
sampler.uses = 0;
}
const auto& memoryInfo = program.Resources().memoryInfo;
for (const auto& block : program.Blocks()) {
for (const IrValue* inst : block->Instructions()) {
if (!ImageOpcodeInfoOf(inst->Opcode()).needsSampler) {
continue;
}
const auto index = inst->Flags<MemoryFlags>().index;
if (index >= memoryInfo.size()) {
return Fail("image instruction has no memory metadata");
}
const auto& memory = memoryInfo[index];
if (memory.sampler >= info.samplers.size()) {
return Fail("image instruction references an unknown sampler");
}
auto& sampler = info.samplers[memory.sampler];
sampler.uses = static_cast<std::uint16_t>(sampler.uses | SamplerUseOf(inst->Opcode(), memory.imageSampleFlags, program.Resources().stage));
}
}
}
}
void ShaderInfoCollector::Collect(IrProgram& program, const ShaderStageInputInfo& inputInfo) const {
if (!program.Resources().resourceTrackingComplete || program.Metadata().shaderInfoComplete) {
return Fail(!program.Resources().resourceTrackingComplete ? "shader resources were not tracked" : "shader info already collected");
}
ValidateOptions(program, inputInfo);
ValidateValueReferences(program, inputInfo);
auto next = program.Info();
next.inputs.clear();
next.outputs.clear();
next.hasBitwiseXor = std::ranges::any_of(program.Blocks(), [](const auto& block) {
return std::ranges::any_of(block->Instructions(), [](const IrValue* inst) {
return inst->Opcode() == IrOpcode::BitwiseXor32;
});
});
switch (program.Resources().stage) {
case IrShaderStage::Vertex:
case IrShaderStage::Local:
CollectVertexInputs(program, inputInfo.vertex, next);
break;
case IrShaderStage::TessellationControl:
case IrShaderStage::TessellationEvaluation:
break;
case IrShaderStage::Mesh:
AddInput(next, StageInputKind::LocalInvocationIndex, 0, 1, "gl_LocalInvocationIndex");
break;
case IrShaderStage::Pixel:
CollectPixelInputs(program, inputInfo.pixel, next);
break;
case IrShaderStage::Compute:
CollectComputeInputs(inputInfo.compute, next);
if (!next.buffers.empty()) AddInput(next, StageInputKind::LocalInvocationIndex, 0, 1, "gl_LocalInvocationIndex");
break;
default:
return Fail("unsupported shader stage for info collection");
}
CollectBuiltinInputs(program, next);
CollectOutputs(program, inputInfo, next);
CollectSamplerUses(program, next);
program.Info() = std::move(next);
program.Metadata().shaderInfoComplete = true;
}
void ShaderInfoCollector::Collect(IrProgram& program) const {
Collect(program, ShaderStageInputInfo {});
}
}