Repository navigation
Expand file tree
/
Copy pathExport.cpp
More file actions
318 lines (272 loc) · 12.5 KB
/
Copy pathExport.cpp
File metadata and controls
318 lines (272 loc) · 12.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
#include "AudioPropagation.hpp"
#include <cstdint>
#include <cstring>
#include <mutex>
#include <stdexcept>
#include <string>
#include <unordered_map>
#include <unordered_set>
namespace {
using namespace AudioPropagation;
constexpr std::uint64_t SystemMagic = [] {
constexpr char text[] = "APSYSTEM";
std::uint64_t value = 0;
for (int index = 7; index >= 0; --index) value = (value << 8u) | static_cast<unsigned char>(text[index]);
return value;
}();
struct SystemState {
std::uint64_t magic;
std::uint64_t reserved;
};
enum class Kind { Room, Portal, Source, Material };
struct Object {
Kind kind;
AudioPropagationHandle system;
};
struct Registry {
std::mutex mutex;
std::unordered_set<AudioPropagationHandle> systems;
std::unordered_map<AudioPropagationHandle, Object> objects;
std::unordered_map<AudioPropagationHandle, Object> orphans;
AudioPropagationHandle next = 1;
};
Registry& registry() {
static Registry state;
return state;
}
void require(bool condition, const char* function) {
if (!condition) throw std::invalid_argument(std::string(function) + ": invalid argument");
}
void requireDescriptor(const AudioPropagationStructDescriptor* desc, std::uint32_t id, std::size_t size, const char* function) {
require(desc != nullptr && desc->id == id && desc->size == size, function);
}
void requireAttributes(const Attribute* attributes, std::uint32_t count, const char* function) {
require(count == 0 || attributes != nullptr, function);
for (std::uint32_t index = 0; index < count; ++index) {
require(attributes[index].value != nullptr && attributes[index].valueSize != 0, function);
}
}
bool liveSystem(Registry& state, AudioPropagationHandle system) {
if (!state.systems.contains(system)) return false;
return reinterpret_cast<const SystemState*>(system)->magic == SystemMagic;
}
void requireSystem(Registry& state, AudioPropagationHandle system, const char* function) {
require(liveSystem(state, system), function);
}
const Object& requireObject(Registry& state, AudioPropagationHandle handle, Kind kind, const char* function) {
const auto found = state.objects.find(handle);
require(found != state.objects.end() && found->second.kind == kind && liveSystem(state, found->second.system), function);
return found->second;
}
AudioPropagationHandle createObjectLocked(Registry& state, AudioPropagationHandle system, Kind kind, AudioPropagationHandle* out, const char* function) {
require(out != nullptr, function);
requireSystem(state, system, function);
const auto handle = state.next++;
state.objects.emplace(handle, Object{kind, system});
*out = handle;
return handle;
}
AudioPropagationHandle createObject(AudioPropagationHandle system, Kind kind, AudioPropagationHandle* out, const char* function) {
auto& state = registry();
std::lock_guard lock(state.mutex);
return createObjectLocked(state, system, kind, out, function);
}
void destroyObject(AudioPropagationHandle system, AudioPropagationHandle handle, Kind kind, const char* function) {
auto& state = registry();
std::lock_guard lock(state.mutex);
const auto orphan = state.orphans.find(handle);
if (orphan != state.orphans.end() && orphan->second.kind == kind && orphan->second.system == system) {
state.orphans.erase(orphan);
return;
}
require(requireObject(state, handle, kind, function).system == system, function);
state.objects.erase(handle);
}
void requireRaysOutput(std::uint32_t* count, const char* function) {
require(count != nullptr, function);
*count = 0;
}
void requireNoPropagation(bool none, const char* function) {
if (!none) throw std::runtime_error(std::string(function) + ": rays or audio paths are outside the no-propagation model");
}
}
extern "C" {
std::int32_t APS5_VABI sceAudioPropagationSystemQueryMemory(const void* options, AudioPropagationSystemMemory* outMemory) {
require(options != nullptr, __func__);
requireDescriptor(outMemory != nullptr ? &outMemory->desc : nullptr, SystemMemoryId, SystemMemorySize, __func__);
outMemory->size_cpu_mem = sizeof(SystemState);
outMemory->size_gpu_mem = 0;
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSystemCreate(const void* options, const AudioPropagationSystemMemory* memory, AudioPropagationHandle* outSystem) {
require(options != nullptr && outSystem != nullptr, __func__);
requireDescriptor(memory != nullptr ? &memory->desc : nullptr, SystemMemoryId, SystemMemorySize, __func__);
const auto address = reinterpret_cast<std::uintptr_t>(memory->p_cpu_mem);
require(address != 0 && address % alignof(SystemState) == 0 && memory->size_cpu_mem >= sizeof(SystemState) && memory->size_gpu_mem == 0, __func__);
auto& state = registry();
std::lock_guard lock(state.mutex);
require(!state.systems.contains(address), __func__);
*static_cast<SystemState*>(memory->p_cpu_mem) = SystemState{SystemMagic, 0};
state.systems.insert(address);
*outSystem = address;
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSystemDestroy(AudioPropagationHandle system) {
auto& state = registry();
std::lock_guard lock(state.mutex);
requireSystem(state, system, __func__);
std::erase_if(state.objects, [&](const auto& entry) {
if (entry.second.system != system) return false;
state.orphans.insert(entry);
return true;
});
reinterpret_cast<SystemState*>(system)->magic = 0;
state.systems.erase(system);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSystemSetAttributes(AudioPropagationHandle system, const Attribute* attributes, std::uint32_t count) {
auto& state = registry();
std::lock_guard lock(state.mutex);
requireSystem(state, system, __func__);
requireAttributes(attributes, count, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSystemRegisterMaterial(AudioPropagationHandle system, const AudioPropagationStructDescriptor* material, AudioPropagationHandle* outMaterial) {
requireDescriptor(material, MaterialId, MaterialSize, __func__);
createObject(system, Kind::Material, outMaterial, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSystemUnregisterMaterial(AudioPropagationHandle material) {
auto& state = registry();
std::lock_guard lock(state.mutex);
const auto orphan = state.orphans.find(material);
if (orphan != state.orphans.end() && orphan->second.kind == Kind::Material) {
state.orphans.erase(orphan);
return 0;
}
requireObject(state, material, Kind::Material, __func__);
state.objects.erase(material);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSystemGetRays(AudioPropagationHandle system, void* rays, std::uint32_t* count) {
auto& state = registry();
std::lock_guard lock(state.mutex);
requireSystem(state, system, __func__);
require(rays != nullptr, __func__);
requireRaysOutput(count, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSystemSetRays(AudioPropagationHandle system, const void* rays, std::uint32_t count) {
auto& state = registry();
std::lock_guard lock(state.mutex);
requireSystem(state, system, __func__);
require(count == 0 || rays != nullptr, __func__);
requireNoPropagation(count == 0, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationRoomCreate(AudioPropagationHandle system, AudioPropagationHandle* outRoom) {
createObject(system, Kind::Room, outRoom, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationRoomDestroy(AudioPropagationHandle system, AudioPropagationHandle room) {
destroyObject(system, room, Kind::Room, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationPortalCreate(AudioPropagationHandle system, const PortalParams* params, AudioPropagationHandle* outPortal) {
requireDescriptor(params != nullptr ? ¶ms->desc : nullptr, PortalParamsId, PortalParamsSize, __func__);
auto& state = registry();
std::lock_guard lock(state.mutex);
for (const auto room : params->rooms) require(requireObject(state, room, Kind::Room, __func__).system == system, __func__);
createObjectLocked(state, system, Kind::Portal, outPortal, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationPortalDestroy(AudioPropagationHandle system, AudioPropagationHandle portal) {
destroyObject(system, portal, Kind::Portal, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationPortalSetAttributes(AudioPropagationHandle portal, const Attribute* attributes, std::uint32_t count) {
auto& state = registry();
std::lock_guard lock(state.mutex);
requireObject(state, portal, Kind::Portal, __func__);
requireAttributes(attributes, count, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSourceCreate(AudioPropagationHandle system, AudioPropagationHandle* outSource) {
createObject(system, Kind::Source, outSource, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSourceDestroy(AudioPropagationHandle system, AudioPropagationHandle source) {
destroyObject(system, source, Kind::Source, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSourceSetAttributes(AudioPropagationHandle source, const Attribute* attributes, std::uint32_t count) {
auto& state = registry();
std::lock_guard lock(state.mutex);
requireObject(state, source, Kind::Source, __func__);
requireAttributes(attributes, count, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSourceGetAudioPathCount(AudioPropagationHandle source, std::uint32_t* count) {
auto& state = registry();
std::lock_guard lock(state.mutex);
requireObject(state, source, Kind::Source, __func__);
require(count != nullptr, __func__);
*count = 0;
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSourceGetAudioPath(AudioPropagationHandle source, std::uint32_t index, AudioPropagationHandle* outPath) {
auto& state = registry();
std::lock_guard lock(state.mutex);
requireObject(state, source, Kind::Source, __func__);
static_cast<void>(outPath);
throw std::invalid_argument(std::string(__func__) + ": index " + std::to_string(index) + " out of range (0 audio paths)");
}
std::int32_t APS5_VABI sceAudioPropagationSourceGetRays(AudioPropagationHandle source, void* rays, std::uint32_t* count) {
auto& state = registry();
std::lock_guard lock(state.mutex);
requireObject(state, source, Kind::Source, __func__);
require(rays != nullptr, __func__);
requireRaysOutput(count, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSourceCalculateAudioPaths(AudioPropagationHandle source, const void* rays, std::uint32_t rayCount, std::uint32_t flags, void* paths, std::uint32_t pathCount) {
auto& state = registry();
std::lock_guard lock(state.mutex);
requireObject(state, source, Kind::Source, __func__);
static_cast<void>(rays);
static_cast<void>(flags);
static_cast<void>(paths);
requireNoPropagation(rayCount == 0 && pathCount == 0, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSourceSetAudioPaths(AudioPropagationHandle source, const void* entries, std::uint32_t count) {
auto& state = registry();
std::lock_guard lock(state.mutex);
requireObject(state, source, Kind::Source, __func__);
static_cast<void>(entries);
requireNoPropagation(count == 0, __func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSourceSetAudioPath(AudioPropagationHandle path, const void* data, float gain) {
static_cast<void>(path);
static_cast<void>(data);
static_cast<void>(gain);
NotImplemented_nid_no_patch(__func__);
return 0;
}
std::int32_t APS5_VABI sceAudioPropagationSourceRender(AudioPropagationHandle system, const RenderInfo* infos, std::uint32_t count) {
require(infos != nullptr && count != 0, __func__);
auto& state = registry();
std::lock_guard lock(state.mutex);
requireSystem(state, system, __func__);
for (std::uint32_t index = 0; index < count; ++index) {
const auto& info = infos[index];
requireDescriptor(&info.desc, RenderInfoId, RenderInfoSize, __func__);
require(requireObject(state, info.source, Kind::Source, __func__).system == system, __func__);
require(info.output != nullptr && info.outputSize != 0, __func__);
if (info.format != RenderFormat) throw std::runtime_error(std::string(__func__) + ": render format " + std::to_string(info.format) + " is unknown");
}
for (std::uint32_t index = 0; index < count; ++index) std::memset(infos[index].output, 0, infos[index].outputSize);
return 0;
}
}