Skip to content

Sprite "rewinds" when going to index zero. #28

Description

I have a spirte with 48 frames. On frame 45 I tille it .to(0) to send it back to the first frame. Instead of going through frames 46, 47 and then 0, it goes instead backwards to 0. Is this intended?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions