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Make Scene more robust #7

Description

@karnkaul

Currently the construction of a scene is separated from it loading GLTF data and populating its storage. This risks invalid use in between those two points. Either refactor two stage init to a single stage, or ensure the scene is ready to be used after construction / does not attempt to render anything until populated.

AC:

  1. Scene is ready to use after construction
  2. A GLTF source need not be loaded to use a Scene instance

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