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77 lines (68 loc) · 2.25 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SnakeGame
{
class SnakeInfo
{
public int startPosition = 33;
public int snakeDirection { get; set; }
List<SquareInfo> listSquare { get; set; }
List<SquareInfo> listLen { get; set; }
public SnakeInfo(List<SquareInfo> listSquare, List<SquareInfo> listLen)
{
this.listSquare = listSquare;
this.listLen = listLen;
this.listSquare[31].makeSnakeLen();
this.listSquare[32].makeSnakeLen();
this.listSquare[33].makeSnakeLen();
this.listLen.Add(this.listSquare[31]);
this.listLen.Add(this.listSquare[32]);
this.listLen.Add(this.listSquare[33]);
}
public int move(int direction)
{
this.snakeDirection = direction;
switch (direction)
{
// up,right,down,left
case 1:
startPosition = startPosition - 30;
break;
case 2:
startPosition = startPosition + 1;
break;
case 3:
startPosition = startPosition + 30;
break;
case 4:
startPosition = startPosition - 1;
break;
default:
break;
}
if (this.listSquare[startPosition].squareLen || this.listSquare[startPosition].bound)
{
return 0; //Game Over
}
else
{
this.listSquare[startPosition].makeSnakeLen();
this.listLen.Add(this.listSquare[startPosition]);
if (this.listSquare[startPosition].food)
{
this.listSquare[startPosition].food = false;
return 2; // if eat food
}
else
{
this.listSquare[this.listLen[0].indeks].dontMakeLen();
this.listLen.RemoveAt(0);
return 1; // if queue deleted
}
}
}
}
}