Explanations for random thoughts and ideas.
- cross compiling — building the emu for a different target
- how different versions of a steam interface are dispatched — how
GetISteam*()picks an implementation, and why the longest interface name must be tested first - how to add a branch as a submodule
- interesting things about the new auth ticket
- the implementation of SteamGameServerStats
- interfaces.csv — table of every known Steam interface version