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Copy pathgamePlayerAI_test.go
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112 lines (94 loc) · 2.52 KB
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package main
import (
"fmt"
"testing"
"github.com/stretchr/testify/assert"
)
func TestGamePlayerAI_SendTile(t *testing.T) {
ai := newAIPlayer()
// 初始手牌
handTileList := TileList{
NewTile(TileTypeDragon, 1),
NewTile(TileTypeWind, 3),
NewTile(TileTypeWind, 3),
NewTile(TileTypeCharacter, 1),
NewTile(TileTypeCharacter, 2),
NewTile(TileTypeCharacter, 3),
NewTile(TileTypeCharacter, 6),
NewTile(TileTypeCharacter, 6),
NewTile(TileTypeCharacter, 7),
NewTile(TileTypeBamboo, 3),
NewTile(TileTypeBamboo, 6),
NewTile(TileTypeDot, 2),
NewTile(TileTypeDot, 6),
}
ai.AcceptTiles(handTileList)
// 抓牌
ai.AcceptTiles(TileList{
NewTile(TileTypeBamboo, 2),
})
fmt.Println("手牌:", ai.GetHandTiles())
shouldTile := NewTile(TileTypeDragon, 1)
tile := ai.SendTile()
fmt.Println("应该是:", shouldTile, " 实际是:", tile)
assert.Equal(t, shouldTile, tile)
}
func TestGamePlayerAI_Peng(t *testing.T) {
ai := newAIPlayer()
list := TileList{
NewTile(TileTypeWind, 2),
NewTile(TileTypeWind, 2),
}
hand := TileList{
NewTile(TileTypeDragon, 2),
NewTile(TileTypeWind, 1),
NewTile(TileTypeBamboo, 8),
NewTile(TileTypeDot, 3),
NewTile(TileTypeDot, 5),
NewTile(TileTypeDot, 5),
NewTile(TileTypeDot, 6),
NewTile(TileTypeDot, 7),
NewTile(TileTypeDot, 8),
NewTile(TileTypeDot, 8),
NewTile(TileTypeDot, 9),
}
tile := NewTile(TileTypeWind, 2)
ai.AcceptTiles(hand)
ai.AcceptTiles(list)
after := ai.Peng(tile)
should := NewTile(TileTypeDragon, 2)
assert.Equal(t, after, should)
assert.Equal(t, ai.FinishedTiles, []TileList{append(list, tile)})
}
func TestGamePlayerAI_Peng2(t *testing.T) {
ai := newAIPlayer()
list := TileList{
NewTile(TileTypeCharacter, 6),
NewTile(TileTypeCharacter, 6),
}
shouldBe := NewTile(TileTypeWind, 3)
hand := TileList{
NewTile(TileTypeWind, 4),
NewTile(TileTypeCharacter, 2),
NewTile(TileTypeCharacter, 4),
NewTile(TileTypeCharacter, 8),
NewTile(TileTypeCharacter, 9),
NewTile(TileTypeBamboo, 2),
NewTile(TileTypeBamboo, 3),
NewTile(TileTypeBamboo, 9),
NewTile(TileTypeDot, 1),
NewTile(TileTypeDot, 4),
}
tile := NewTile(TileTypeCharacter, 6)
ai.AcceptTiles(TileList{shouldBe})
ai.AcceptTiles(hand)
ai.AcceptTiles(list)
after := ai.Peng(tile)
should := NewTile(TileTypeWind, 3)
fmt.Println("打出:", after)
fmt.Println("固定牌堆:", ai.FinishedTiles)
fmt.Println("手牌:", ai.HandTiles)
assert.Equal(t, after, should)
assert.Equal(t, ai.FinishedTiles, []TileList{append(list, tile)})
assert.Equal(t, ai.HandTiles, hand)
}