diff --git a/RPMTW-1.16.zip b/RPMTW-1.16.zip index 84f3627b0f6a..015cad210df0 100644 Binary files a/RPMTW-1.16.zip and b/RPMTW-1.16.zip differ diff --git a/zh-TW/1.16/assets/adchimneys/lang/zh_tw.json b/zh-TW/1.16/assets/adchimneys/lang/zh_tw.json index fe3a2f41d4cf..94f397d2e110 100644 --- a/zh-TW/1.16/assets/adchimneys/lang/zh_tw.json +++ b/zh-TW/1.16/assets/adchimneys/lang/zh_tw.json @@ -229,5 +229,14 @@ "block.adchimneys.cut_red_sandstone_pump": "切製紅砂岩幫浦", "block.adchimneys.chiseled_sandstone_pump": "浮雕沙岩幫浦", "block.adchimneys.cut_sandstone_pump": "切製砂岩幫浦", - "block.adchimneys.smooth_stone_pump": "平滑石頭幫浦" + "block.adchimneys.smooth_stone_pump": "平滑石頭幫浦", + "block.adchimneys.metal_chimney": "金屬煙囪", + "block.adchimneys.metal_pump": "金屬氣體泵", + "block.adchimneys.metal_vent": "金屬通風管", + "block.adchimneys.pipe": "氣體泵管道", + "block.adchimneys.stone_chimney": "石頭煙囪", + "block.adchimneys.stone_pump": "石頭氣體泵", + "block.adchimneys.stone_vent": "石頭通風管", + "item.adchimneys.wooden_paintbrush": "木製畫筆", + "itemGroup.advanced_chimneys": "高級煙囪" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/additional_lights/lang/zh_tw.json b/zh-TW/1.16/assets/additional_lights/lang/zh_tw.json index 7ed21fd9c8a3..8d1d9de392b0 100644 --- a/zh-TW/1.16/assets/additional_lights/lang/zh_tw.json +++ b/zh-TW/1.16/assets/additional_lights/lang/zh_tw.json @@ -5,7 +5,7 @@ "additional_lights.txt.tips": "§6提示:", "additional_lights.txt.item.soul_wand.rightclick": "-§9右擊:§r將火轉化為靈魂火。", "additional_lights.txt.item.soul_wand.lefthand": "-§9副手手持:§r放置的火將自動變為靈魂火。", - "additional_lights.txt.item.soul_wand.piglin": "-豬布林害怕靈魂火。 (但火把不起作用)", + "additional_lights.txt.item.soul_wand.piglin": "-豬布林害怕靈魂火。(但火把不起作用)", "additional_lights.txt.block.pedestal.rightclick": "- §9右擊:§r點火。", "additional_lights.txt.block.pedestal.sneaking": "-§9潛行:§r無火焰放置,忽略紅石訊號。", "additional_lights.txt.block.pedestal.signals": "-支持紅石訊號。", diff --git a/zh-TW/1.16/assets/additionalbars/lang/zh_tw.json b/zh-TW/1.16/assets/additionalbars/lang/zh_tw.json index 732b0745c017..8cd626a29599 100644 --- a/zh-TW/1.16/assets/additionalbars/lang/zh_tw.json +++ b/zh-TW/1.16/assets/additionalbars/lang/zh_tw.json @@ -8,8 +8,8 @@ "block.additionalbars.jungle_bars": "叢林木欄杆", "block.additionalbars.oak_bars": "橡木欄杆", "block.additionalbars.spruce_bars": "杉木欄杆", - "block.additionalbars.crimson_bars": "緋紅蕈欄杆", - "block.additionalbars.warped_bars": "扭曲蕈欄杆", + "block.additionalbars.crimson_bars": "緋紅蕈木欄杆", + "block.additionalbars.warped_bars": "扭曲蕈木欄杆", "block.additionalbars.crossed_iron_bars": "十字鐵柵欄", "block.additionalbars.crossed_gold_bars": "十字金柵欄", "block.additionalbars.crossed_acacia_bars": "十字相思木欄杆", diff --git a/zh-TW/1.16/assets/adfinders/lang/zh_tw.json b/zh-TW/1.16/assets/adfinders/lang/zh_tw.json index 40c64a6d92f1..9c00ae11f820 100644 --- a/zh-TW/1.16/assets/adfinders/lang/zh_tw.json +++ b/zh-TW/1.16/assets/adfinders/lang/zh_tw.json @@ -7,5 +7,5 @@ "tooltip.adfinders.finder.more_info": "%1$s按住%2$s %3$s%1$s 了解更多資訊", "tooltip.adfinders.finder.needles": "%2$s指針%1$s表示在%2$s 掃描半徑%1$s內%2$s 同一平面%1$s 上可達礦物的方向", "tooltip.adfinders.finder.arrows": "%2$s箭頭%1$s 表示在%2$s 縱深內最近的%1$s礦脈的 %2$s 垂直方向", - "tooltip.adfinders.finder.red_lights": "%2$s紅燈%1$s 信號表示偵測到%2$s 大礦脈" + "tooltip.adfinders.finder.red_lights": "%2$s紅燈%1$s 訊號表示偵測到%2$s 大礦脈" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/adhooks/lang/zh_tw.json b/zh-TW/1.16/assets/adhooks/lang/zh_tw.json index e3a71d379e0c..35a46f27d546 100644 --- a/zh-TW/1.16/assets/adhooks/lang/zh_tw.json +++ b/zh-TW/1.16/assets/adhooks/lang/zh_tw.json @@ -7,15 +7,15 @@ "item.adhooks.pudge_launcher": "胖鈎爪發射器", "item.adhooks.web_launcher": "網鈎爪發射器", "entity.adhooks.hookshot": "鈎爪", - "key.categories.adhooks.main_hand": "鉤爪發射器(慣用手)", + "key.categories.adhooks.main_hand": "鈎爪發射器(慣用手)", "key.adhooks.main_hand.launching": "發射", - "key.adhooks.main_hand.unhooking": "收線/收回鉤子", + "key.adhooks.main_hand.unhooking": "收線/收回鈎子", "key.adhooks.main_hand.pulling": "拉", "key.adhooks.main_hand.loosening": "鬆開", "key.adhooks.main_hand.jumping": "跳躍", - "key.categories.adhooks.off_hand": "鉤爪發射器(非慣用手)", + "key.categories.adhooks.off_hand": "鈎爪發射器(非慣用手)", "key.adhooks.off_hand.launching": "發射", - "key.adhooks.off_hand.unhooking": "收線/收回鉤子", + "key.adhooks.off_hand.unhooking": "收線/收回鈎子", "key.adhooks.off_hand.pulling": "拉", "key.adhooks.off_hand.loosening": "鬆開", "key.adhooks.off_hand.jumping": "跳躍", @@ -26,15 +26,15 @@ "tooltip.adhooks.launcher.tarzan_jump_strength": "泰山跳", "tooltip.adhooks.launcher.launch": "%1$s發射: %2$s", "tooltip.adhooks.launcher.reel_unhook": "%1$s回卷/解鈎: 按 %2$s 或 %3$s", - "tooltip.adhooks.launcher.reel_unhook_same": "%1$s收線/收回鉤子:%2$s 在按住 %1$s%4$s 時按 %1$s%3$s%2$s", - "tooltip.adhooks.launcher.pull": "%%1$s拉:%2$s(按下)", - "tooltip.adhooks.launcher.loosen": "%%1$s鬆開:%2$s(按下)", + "tooltip.adhooks.launcher.reel_unhook_same": "%1$s收線/收回鈎子:%2$s 在按住 %1$s%4$s 時按 %1$s%3$s%2$s", + "tooltip.adhooks.launcher.pull": "%1$s拉:%2$s(按下)", + "tooltip.adhooks.launcher.loosen": "%1$s鬆開:%2$s(按下)", "tooltip.adhooks.launcher.loosen_same": "%1$s鬆開:%2$s 在按住 %1$s%4$s 時按下或按住%1$s%3$s%2$s", "tooltip.adhooks.launcher.swing": "%1$s搖擺:%2$s 使用 %1$s%3$s%2$s 來蓄力", "tooltip.adhooks.launcher.tarzan_jump": "%1$s泰山跳躍: 擺動時%2$s , 按兩下 %1$s%3$s%2$s", "tooltip.adhooks.launcher.release": "%1$s釋放:按下 %2$s,當被其他玩家抓住時%1$s%3$s%2$s按下 %1$s%4$s", - "tooltip.adhooks.launcher.more_info": "%1$shold%2$s%3$s%1$s了解更多訊息", - "tooltip.adhooks.launcher.controls": "%1$s按住%2$s Ctrl與%1$s 查看控制說明", + "tooltip.adhooks.launcher.more_info": "%1$s按住%2$s Shift %1$s了解更多訊息", + "tooltip.adhooks.launcher.controls": "%1$s按住%2$s Ctrl %1$s 查看控制說明", "tooltip.adhooks.launcher.main_hand": "%1$s慣用手", "tooltip.adhooks.launcher.off_hand": "%1$s副手", "tooltip.adhooks.launcher.other": "%1$s 其他", diff --git a/zh-TW/1.16/assets/advancedcompass/lang/zh_tw.json b/zh-TW/1.16/assets/advancedcompass/lang/zh_tw.json index 1d6aead00bff..c03f284ef7ae 100644 --- a/zh-TW/1.16/assets/advancedcompass/lang/zh_tw.json +++ b/zh-TW/1.16/assets/advancedcompass/lang/zh_tw.json @@ -1,7 +1,7 @@ { "key.advancedcompass.openconfig": "打開設定", "key.advancedcompass.category": "高級羅盤", - "key.advancedcompass.newwaypoint": "創建定位點", + "key.advancedcompass.newwaypoint": "建立定位點", "key.advancedcompass.openwaypointlist": "打開定位點列表", "advancedcompass.config.gui.confbtn": "高級羅盤設定", "advancedcompass.config.gui.entbtn": "實體列表", @@ -31,7 +31,7 @@ "advancedcompass.config.gui.hideoverlapped": "隱藏混合圖示:", "advancedcompass.config.gui.hideoverlapped.tt": "隱藏混合圖示", "advancedcompass.config.deathwp": "死亡定位點:", - "advancedcompass.config.deathwp.tt": "死亡時創建一個定位點", + "advancedcompass.config.deathwp.tt": "死亡時建立一個定位點", "advancedcompass.config.delete": "刪除定位點", "advancedcompass.config.confirm": "確定?", "advancedcompass.waypoints.exists.1": "定位點命名重複", diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/categories/items.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/categories/items.json index c0aa87824df8..6fed5dcf8a39 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/categories/items.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/categories/items.json @@ -1,5 +1,5 @@ { "name": "Items", - "description": "高級外圍設備添加了一些與外圍設備結合使用的物品,或者作為增強海龜的製作材料。", + "description": "高級外圍設備新增了一些與外圍設備結合使用的物品,或者作為增強海龜的製作材料。", "icon": "advancedperipherals:memory_card" } diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/categories/peripherals.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/categories/peripherals.json index 12f053574f12..23c8df4c8a90 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/categories/peripherals.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/categories/peripherals.json @@ -1,5 +1,5 @@ { "name": "外圍設備", - "description": "\n此模組添加的所有外圍設備。$(p)使用它們與其他模組、玩家、世界和遊戲聊天進行交互。", + "description": "\n此模組新增的所有外圍設備。$(p)使用它們與其他模組、玩家、世界和遊戲聊天進行交互。", "icon": "\n高級外設:聊天欄" } diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/items/chunk_controller.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/items/chunk_controller.json index 082e5dd18ab2..5fd82b947667 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/items/chunk_controller.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/items/chunk_controller.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "\nChunk Controller 是 Chunky Turtle 的製作原料。$(p)與海龜或高級海龜組合以使其加載塊!$(p)有關完整文檔,請參閱 $(9)$(l:https ://docs.srendi.de/items/chunk_controller/)官方維基頁面$(/l)$()!" + "text": "\nChunk Controller 是 Chunky Turtle 的製作原料。$(p)與海龜或高級海龜組合以使其載入塊!$(p)有關完整文檔,請參閱 $(9)$(l:https ://docs.srendi.de/items/chunk_controller/)官方維基頁面$(/l)$()!" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/items/pocket_computers.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/items/pocket_computers.json index 007a38642792..bab2092ef105 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/items/pocket_computers.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/items/pocket_computers.json @@ -9,7 +9,7 @@ }, { "type": "text", - "text": "\n只需將這些與袖珍計算機結合起來,即可為其添加外圍設備。請注意,您不能使用關聯的事件。" + "text": "\n只需將這些與袖珍計算機結合起來,即可為其新增外圍設備。請注意,您不能使用關聯的事件。" } ] } diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/metaphysics/weak_automata_core.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/metaphysics/weak_automata_core.json index e2b22fdbb798..71c3a47ed2d4 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/metaphysics/weak_automata_core.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/metaphysics/weak_automata_core.json @@ -1,13 +1,13 @@ { - "name": "Weak automata core", + "name": "脆弱的智慧核心", "icon": "高級外設:weak_automata_core", "category": "高級外圍:形而上學\n", "pages": [ { "type": "spotlight", - "title": "Weak automata core", + "title": "脆弱的智慧核心", "item": "advancedperipherals:weak_automata_core", - "text": "The Weak Automata core is turtle upgrade, that allow to transform turtle into powerful automata!" + "text": "弱自動機核心是烏龜升級,可以將烏龜變成強大的自動機!" }, { "type": "crafting", @@ -15,13 +15,13 @@ }, { "type": "link", - "text": "It provides several ability for turtles.$(li)Digging block with tool;$(li)Click on block with item or empty hand;$(li)Suck item around, all or specific;$(li)Detect items around;$(li)Detect block or turtle in line of view;$(li)Charge turtle with RF item inside inventory", + "text": "它為海龜提供了多種能力。$(li)用工具挖方塊;$(li)用物品或空手點擊方塊;$(li)吸周圍的物品,全部或特定;$(li)檢測周圍的物品;$(li))檢測視線內的方塊或烏龜;$(li)用物品欄內的射頻物品為烏龜充電", "url": "https://docs.srendi.de/items/weak_automata/", "link_text": "API 文檔" }, { "type": "text", - "text": "But weak core is only a start of metaphysics research! Empty construct ready to accept soul fragments of mobs. Seems, you need to try to feed different mobs to soul to receive advanced variants.$(li)$(l:metaphysics/end_automata_core)End Automata core$(li)$(l:metaphysics/husbandry_automata_core)Husbandry Automata core" + "text": "但弱核只是玄學研究的開始! 準備好接受生物靈魂碎片的空構造體。 看來,你需要嘗試餵養不同的小怪來獲得高級變種。$(li)$(l:metaphysics/end_automata_core)End Automata core$(li)$(l:metaphysics/husbandry_automata_core)Husbandry Automata core" } ] } diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/chat_box.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/chat_box.json index 22f670195d96..4007ba6456cd 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/chat_box.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/chat_box.json @@ -1,5 +1,5 @@ { - "name": "Chat Box", + "name": "聊天盒", "icon": "\n高級外設:聊天欄", "category": "advancedperipherals:peripherals", "pages": [ diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/environment_detector.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/environment_detector.json index b513ac094dba..7cb26d764650 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/environment_detector.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/environment_detector.json @@ -1,5 +1,5 @@ { - "name": "Environment Detector", + "name": "環境探測器", "icon": "advancedperipherals:environment_detector", "category": "advancedperipherals:peripherals", "pages": [ diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/geo_scanner.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/geo_scanner.json index ad08803f842a..197e7260b260 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/geo_scanner.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/geo_scanner.json @@ -1,5 +1,5 @@ { - "name": "Geo Scanner", + "name": "礦物掃描器", "icon": "advancedperipherals:geo_scanner", "category": "advancedperipherals:peripherals", "pages": [ diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/inventory_manager.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/inventory_manager.json index b92a8c491482..3e06cdbae106 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/inventory_manager.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/inventory_manager.json @@ -1,5 +1,5 @@ { - "name": "Inventory Manager", + "name": "庫存管理器", "icon": "advancedperipherals:inventory_manager", "category": "advancedperipherals:peripherals", "pages": [ diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/nbt_storage.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/nbt_storage.json index e6a07b175f43..b9ddd4cf6037 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/nbt_storage.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/nbt_storage.json @@ -1,5 +1,5 @@ { - "name": "NBT Storage", + "name": "NBT儲存", "icon": "advancedperipherals:nbt_storage", "category": "advancedperipherals:peripherals", "pages": [ diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/player_detector.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/player_detector.json index a77c0cdeec01..5658969da8c6 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/player_detector.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/player_detector.json @@ -1,5 +1,5 @@ { - "name": "Player Detector", + "name": "玩家探測覆蓋板", "icon": "advancedperipherals:player_detector", "category": "advancedperipherals:peripherals", "pages": [ diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/redstone_integrator.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/redstone_integrator.json index 1df46eda8662..101e2b2ad8fe 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/redstone_integrator.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/redstone_integrator.json @@ -1,5 +1,5 @@ { - "name": "Redstone Integrator", + "name": "紅石感應器", "icon": "advancedperipherals:redstone_integrator", "category": "advancedperipherals:peripherals", "pages": [ diff --git a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/rs_bridge.json b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/rs_bridge.json index 915791e0fea1..7c8c01a06a2c 100644 --- a/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/rs_bridge.json +++ b/zh-TW/1.16/assets/advancedperipherals/patchouli_books/manual/zh_tw/entries/peripherals/rs_bridge.json @@ -1,5 +1,5 @@ { - "name": "RS Bridge", + "name": "RS橋", "icon": "advancedperipherals:rs_bridge", "category": "advancedperipherals:peripherals", "pages": [ diff --git a/zh-TW/1.16/assets/advancedrocketry/lang/zh_tw.json b/zh-TW/1.16/assets/advancedrocketry/lang/zh_tw.json index dbb023be5ebc..aa269567b108 100644 --- a/zh-TW/1.16/assets/advancedrocketry/lang/zh_tw.json +++ b/zh-TW/1.16/assets/advancedrocketry/lang/zh_tw.json @@ -334,7 +334,7 @@ "msg.abdp.massresearch": "質量研究", "msg.terraformer.atminc": "增加大氣", "msg.terraformer.atmdec": "減少大氣", - "msg.terraformer.running": "運行", + "msg.terraformer.running": "運作", "msg.terraformer.missingbiome": "缺少生態域改變器連接", "msg.terraformer.outofgas": "中止:燃料耗盡", "msg.terraformer.notrunning": "未執行", diff --git a/zh-TW/1.16/assets/advgenerators/lang/zh_tw.json b/zh-TW/1.16/assets/advgenerators/lang/zh_tw.json index 0e750d465676..1b68f6681518 100644 --- a/zh-TW/1.16/assets/advgenerators/lang/zh_tw.json +++ b/zh-TW/1.16/assets/advgenerators/lang/zh_tw.json @@ -128,8 +128,8 @@ "fluid.advgenerators.syngas": "合成氣", "item.advgenerators.syngas_bucket": "合成氣桶", "item.advgenerators.steam_bucket": "蒸汽桶", - "advgenerators.sensor.on": "信號開啟", - "advgenerators.sensor.off": "信號關閉", + "advgenerators.sensor.on": "訊號開啟", + "advgenerators.sensor.off": "訊號關閉", "advgenerators.sensor.disabled": "停用", "advgenerators.sensor.param.disabled": "關閉", "advgenerators.sensor.power": "內部能量", @@ -182,8 +182,8 @@ "advgenerators.tooltip.efficiency.req": "需要一個已連接的燃料/空氣混合器", "advgenerators.tooltip.fe_output": "產生 RF / FE", "advgenerators.tooltip.eu": "等級 %s,輸出 %s EU/t", - "advgenerators.control.mode.high": "接受到信號時", - "advgenerators.control.mode.low": "未接受到信號時", + "advgenerators.control.mode.high": "接受到訊號時", + "advgenerators.control.mode.low": "未接受到訊號時", "advgenerators.control.action.disabled": "不執行", "advgenerators.control.action.useSteam": "消耗蒸汽", "advgenerators.control.action.useFuel": "消耗燃料", diff --git a/zh-TW/1.16/assets/agricraft/lang/zh_tw.json b/zh-TW/1.16/assets/agricraft/lang/zh_tw.json index 5964ca63698a..12c2af623a02 100644 --- a/zh-TW/1.16/assets/agricraft/lang/zh_tw.json +++ b/zh-TW/1.16/assets/agricraft/lang/zh_tw.json @@ -666,34 +666,34 @@ "agricraft.plant.tarma_root.desc": "一種生長在沼澤地區的奇怪的根。它們對大地魔法有著天然的親和力。", "agricraft.plant.wakebloom.desc": "一種開在河面上的奇花異草。據說它與夢境相關聯。", "agricraft.plant.supplementaries.flax.desc": "一種因其天然繩索而備受推崇的植物。", - "screen.agricraft.seed_analyzer": "Seed Analyzer", - "agricraft.plant.byg_alpine_bellflower.seed": "Alpine Bellflower Seeds", - "agricraft.plant.byg_amaranth.seed": "Amaranth Seeds", - "agricraft.plant.byg_angelica.seed": "Angelica Seeds", - "agricraft.plant.byg_begonia.seed": "Begonia Seeds", - "agricraft.plant.byg_bistort.seed": "Bistort Seeds", - "agricraft.plant.byg_black_rose.seed": "Black Rose Seeds", - "agricraft.plant.byg_blue_sage.seed": "Blue Sage Seeds", - "agricraft.plant.byg_blueberries.seed": "Blueberry Seeds", - "agricraft.plant.byg_california_poppy.seed": "California Poppy Seeds", - "agricraft.plant.byg_crocus.seed": "Crocus Seeds", - "agricraft.plant.byg_cyan_amaranth.seed": "Cyan Amaranth Seeds", - "agricraft.plant.byg_cyan_rose.seed": "Cyan Rose Seeds", - "agricraft.plant.byg_cyan_tulip.seed": "Cyan Tulip Seeds", - "agricraft.plant.byg_daffodil.seed": "Daffodil Seeds", - "agricraft.plant.byg_fairy_slipper.seed": "Fairy Slipper Seeds", - "agricraft.plant.byg_firecracker_flower_bush.seed": "Firecracker Flower Seeds", - "agricraft.plant.byg_golden_spined_cactus.seed": "Golden Spined Cactus Seeds", - "agricraft.plant.byg_green_mushroom.seed": "Green Mushroom Spores", - "agricraft.plant.byg_green_tulip.seed": "Green Tulip Seeds", - "agricraft.plant.byg_guzmania.seed": "Guzmania Seeds", - "agricraft.plant.byg_horseweed.seed": "Horseweed Seeds", - "agricraft.plant.byg_imparius_mushroom.seed": "Imparius Mushroom Spores", - "agricraft.plant.byg_incan_lily.seed": "Incan Lily Seeds", - "agricraft.plant.byg_iris.seed": "Iris Seeds", - "agricraft.plant.byg_japanese_orchid.seed": "Japanese Orchid Seeds", - "agricraft.plant.byg_kovan_flower.seed": "Kovan Flower Seeds", - "agricraft.plant.byg_lazarus_bellflower.seed": "Lazarus Bellflower Seeds", + "screen.agricraft.seed_analyzer": "種子分析儀", + "agricraft.plant.byg_alpine_bellflower.seed": "高山風鈴草種子", + "agricraft.plant.byg_amaranth.seed": "莧菜種子", + "agricraft.plant.byg_angelica.seed": "當歸種子", + "agricraft.plant.byg_begonia.seed": "秋海棠種子", + "agricraft.plant.byg_bistort.seed": "拳參種子", + "agricraft.plant.byg_black_rose.seed": "黑色玫瑰種子", + "agricraft.plant.byg_blue_sage.seed": "藍色鼠尾草種子", + "agricraft.plant.byg_blueberries.seed": "藍莓種子", + "agricraft.plant.byg_california_poppy.seed": "加州罌粟種子", + "agricraft.plant.byg_crocus.seed": "番紅花種子", + "agricraft.plant.byg_cyan_amaranth.seed": "青色莧菜種子", + "agricraft.plant.byg_cyan_rose.seed": "青色玫瑰種子", + "agricraft.plant.byg_cyan_tulip.seed": "青色鬱金香種子", + "agricraft.plant.byg_daffodil.seed": "水仙種子", + "agricraft.plant.byg_fairy_slipper.seed": "布袋蘭種子", + "agricraft.plant.byg_firecracker_flower_bush.seed": "鞭炮花種子", + "agricraft.plant.byg_golden_spined_cactus.seed": "金刺仙人掌種子", + "agricraft.plant.byg_green_mushroom.seed": "綠色蘑菇孢子", + "agricraft.plant.byg_green_tulip.seed": "綠色鬱金香種子", + "agricraft.plant.byg_guzmania.seed": "果子蔓種子", + "agricraft.plant.byg_horseweed.seed": "加拿大飛蓬種子", + "agricraft.plant.byg_imparius_mushroom.seed": "伊帕里亞菌蘑菇孢子", + "agricraft.plant.byg_incan_lily.seed": "印加百合花種子", + "agricraft.plant.byg_iris.seed": "鳶尾花種子", + "agricraft.plant.byg_japanese_orchid.seed": "日本蘭花種子", + "agricraft.plant.byg_kovan_flower.seed": "高文花卉種子", + "agricraft.plant.byg_lazarus_bellflower.seed": "拉撒路風鈴草種子", "agricraft.plant.byg_lolipop_flower.seed": "Lolipop Flower Seeds", "agricraft.plant.byg_magenta_amaranth.seed": "Magenta Amaranth Seeds", "agricraft.plant.byg_magenta_tulip.seed": "Magenta Tulip Seeds", diff --git a/zh-TW/1.16/assets/alchemistry/lang/zh_tw.json b/zh-TW/1.16/assets/alchemistry/lang/zh_tw.json index 2e0727518e92..fe9db51b84ec 100644 --- a/zh-TW/1.16/assets/alchemistry/lang/zh_tw.json +++ b/zh-TW/1.16/assets/alchemistry/lang/zh_tw.json @@ -50,5 +50,5 @@ "alchemistry.jei.dissolver.absolute": "絕對", "alchemistry.jei.dissolver.type": "類型", "alchemistry.jei.dissolver.rolls": "啓動次數", - "alchemistry.jei.elements.description": "所有元素 (除了氫氣) 可以使用核融合反應爐多方塊結構製作而成。 \\n多方塊結構從輸入端接收2個元素,並將它們融合,以創造一個原子序等於其原子序總和的新元素。" + "alchemistry.jei.elements.description": "所有元素 (除了氫氣) 可以使用核融合反應爐多方塊結構製作而成。\\n多方塊結構從輸入端接收2個元素,並將它們融合,以創造一個原子序等於其原子序總和的新元素。" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/alligator_snapping_turtle.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/alligator_snapping_turtle.txt index c31845acdc31..a5972a1b8696 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/alligator_snapping_turtle.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/alligator_snapping_turtle.txt @@ -4,10 +4,10 @@ 大鱷龜是一種大型、半水生的爬行動物,在整個主世界的沼澤都能發現牠們的蹤影。 不如同牠被動的海龜表親,大鱷龜是一種好鬥的野獸, -會攻擊任何接近牠的尖銳喙嘴的生物。 Able to bite and move suprisingly fast for a turtle, it is best to +會攻擊任何接近牠的尖銳喙嘴的生物。 會攻擊任何接近牠的尖銳喙嘴的生物。 Able to bite and move suprisingly fast for a turtle, it is best to 遇到這些生物時,請不要打擾它們 大鱷龜很少移動,很常可以見到 在數日的水下生活後,聚積在牠外殼上的苔癬。 如果牠身上有苔癬,你有機會用剪刀從牠身上獲取一個尖刺麟甲。 這可以用來升級海龜殼頭盔。 -尖刺海龜殼頭盔有著抗擊退能力,並讓玩家能在水下多呼吸15秒。 同時,它 +尖刺海龜殼頭盔有著抗擊退能力,並讓玩家能在水下多呼吸15秒。 同時,它 同時,它 偶爾能夠反彈近距離攻擊 餵養鱈魚可使大鱷龜繁殖 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/bald_eagle.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/bald_eagle.txt index 421cd300fcb3..5b7042013ee9 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/bald_eagle.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/bald_eagle.txt @@ -1,8 +1,8 @@ -禿鷹是在樹林中的山地生物羣落中發現的大型中立猛禽 他們是附近的湖泊的常客,他們會嘗試在那裏潛水和在水中狩獵鮭魚。 -他們也喜歡以同樣的方式攻擊兔子。 當攻擊體型更大的生物時,禿鷹會更喜歡盤旋、用利爪砍,然後反覆動作。 +禿鷹是在樹林中的山地生物羣落中發現的大型中立猛禽 他們是附近的湖泊的常客,他們會嘗試在那裡潛水和在水中狩獵鮭魚。 +他們也喜歡以同樣的方式攻擊兔子。 當攻擊體型更大的生物時,禿鷹會更喜歡盤旋、用利爪砍,然後反覆動作。 當攻擊體型更大的生物時,禿鷹會更喜歡盤旋、用利爪砍,然後反覆動作。 由於他們對魚的熱愛,禿鷹可以被魚油引誘和馴服。 像許多其他野獸一樣,可以命令馴服的禿鷹留下、跟隨和漫遊,但它們也可以用於鷹獵。 想要鷹獵開始,玩家需要製作鷹獵手套。 無論是主手欄位還是副手欄位,這款手套都可以用來撿起老鷹並將牠們放在手上。 To launch and eagle from the hand, simply punch. diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/blobfish.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/blobfish.txt index c1ef7bb00f87..7ebfe33c4e25 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/blobfish.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/blobfish.txt @@ -1,5 +1,5 @@ -水滴魚(軟隱棘杜父魚)是種身體呈凝膠狀的魚,能夠在最深的海洋中被發現 雖然生來呈灰色和處於高水壓環境,如果低於 10 格的水壓,水滴魚會變成一堆粉紅色的污泥。 +水滴魚(軟隱棘杜父魚)是種身體呈凝膠狀的魚,能夠在最深的海洋中被發現 雖然生來呈灰色和處於高水壓環境,如果低於 10 格的水壓,水滴魚會變成一堆粉紅色的汙泥。 殺死後,四條水滴魚和一個瓶子可以用來製作魚油,澆上魚油後,可以在水中或雨中進行有限的懸浮。 牠們也可以像任何其他魚一樣被水桶裝起。 與帶有史萊姆球的水滴魚互動可以使牠在陸地上生存,通常是為了展示目的,因為這種生物非常神奇。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cachalot_whale.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cachalot_whale.txt index f8db7c14abe4..032aef1b411e 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cachalot_whale.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cachalot_whale.txt @@ -2,7 +2,7 @@ -The Cachalot Whale is a massive, neutral mammal found in lukewarm, cold and deep oceans, where it can be seen hunting its favorite prey - squid. +抹香鯨是一種巨大的中性哺乳動物,生活在溫帶、寒冷帶和深海中,在那裡可以看到它在獵殺牠最喜歡的獵物——魷魚。 牠們通過發出聲音來迴聲定位牠們的獵物來做到這一點,當音波擊中魷魚時,它會反彈回鯨魚,以便他們確認魷魚的位置。 然後鯨魚繼續加速並張開滿是鋒利牙齒的嘴向獵物猛衝。 有時,鯨魚可能會在此過程中掉下其中一顆長牙。 這些鯨魚在正常移動時能夠破冰,但如果加速,牠們可以撞破船隻和其他種類的木材。 在小機率下能找到比其他鯨魚強壯得許多的全白鯨。 @@ -12,5 +12,5 @@ The Cachalot Whale is a massive, neutral mammal found in lukewarm, cold and deep 這項任務的獎勵以龍涎香的形式出現,這是鯨魚胃咳出的有價值的副產品。 龍涎香可以與漁民村民交易換取大量綠寶石,也可以用來製作迴聲定位器。 它也可以作為一種強大的燃料,可以熔煉一組物品。 -迴聲定位器可用於顯示附近的洞穴。 一旦找到洞穴,它就會向洞穴的方向釋放聲波。 One should be conservative with this tool, since it has limited number of uses. -If crafted with 4 ender pearls, one can make a Endolocator, which can reveal the location of the End Portal when near a stronghold. +迴聲定位器可用於顯示附近的洞穴。 一旦找到洞穴,它就會向洞穴的方向釋放聲波。 人們應該對這個工具保守一點,因為它能使用次數有限。 +如果用 4 顆終界珍珠製作,可以製作一個迴聲定位器,它可以在要塞附近顯示終界傳送門的位置。 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/capuchin_monkey.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/capuchin_monkey.txt index f092811e33ff..b0b3b131d8a1 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/capuchin_monkey.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/capuchin_monkey.txt @@ -6,6 +6,6 @@ 牠們也可以騎在主人的肩膀上,牠們也可以從主人肩膀上攻擊,向目標投擲石塊。 卷尾猴也可以被餵各種其他食物。 餵牠們雞蛋可以用來治癒它們,牠們可以餵予蛆蟲進行繁殖,蛆蟲是牠們最喜歡的食物之一。 -有時候,牠們在吃香蕉時會留下香蕉皮。 這些香蕉皮可用於製作名為“Sopa De Macaco”(猴子湯)的獨特菜餚,廚師將其描述為“Uma Delicia”(一道美味佳餚)。 +有時候,牠們在吃香蕉時會留下香蕉皮。 這些香蕉皮可用於製作名為「Sopa De Macaco」(猴子湯)的獨特菜餚,廚師將其描述為「Uma Delicia」(一道美味佳餚)。 有小機率會在叢林神殿的箱子中找到一種被稱為遠古飛鏢的神器。 將這些飛鏢交給卷尾猴,可以讓牠們獲得升級的遠程攻擊和穿透能力。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cave_centipede.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cave_centipede.txt index cff436f6335b..369e8ea8c321 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cave_centipede.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cave_centipede.txt @@ -6,5 +6,5 @@ 被擊殺時,牠們有機會掉落一條或多條的蟲肢。 這些蟲肢可以用來製作護腿,使穿戴者能夠爬牆,同時增加防禦力。 -They can also be brewed with a Bottle of Komodo Dragon Spit in order to create a Poisonous Essence, which when brewed with a Rattlesnake -Rattle can create a Potion of Poison Resistance, that enables its user not to suffer the effects of being poisoned. +護腿也可以與劇毒精華或一瓶科莫多龍唾液一起釀造,以製造抗毒藥水。 +這使得它的使用者不會受到中毒的影響。 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cockroach.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cockroach.txt index 1efc83a40424..aa54df040a5b 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cockroach.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/cockroach.txt @@ -6,6 +6,6 @@ 儘管蟑螂在人周圍天生膽怯,但可以餵食麵包或糖給蟑螂使牠們更舒服。 蟑螂被認為是一種討厭的東西,因為牠們會吃掉任何掉落的食物,因此將食物留在洞穴中無人看管是很危險的。 用模仿怪的模仿凝膠覆蓋蟑螂可以得到具有非常有趣的配色的蟑螂。 也有人說他們對沙槌情有獨鍾。 -蟑螂是洞穴蜈蚣的天然獵物,蜈蚣會從遠處尋找牠們的蹤跡。 When injured gravely, it is possible for a roach to loose its head, yet it seems they are fully capable of functioning in this beheaded form. -蟑螂死亡時有機會掉落蟑螂翅膀碎片。 九個碎片可用於製造完整的蟑螂翅膀,而蟑螂翅膀又可用於釀造稀有的蟲類信息素藥水。 -這些信息素將使一個人在任何敵對的節肢動物附近不被發現,但並非完全隱形。 蟑螂可被餵予糖。 +蟑螂是洞穴蜈蚣的天然獵物,蜈蚣會從遠處尋找牠們的蹤跡。 受重傷時,蟑螂有可能會失去頭部,但牠們似乎對以這種無首形式毫無影響。 +蟑螂死亡時有機會掉落蟑螂翅膀碎片。 九個碎片可用於製造完整的蟑螂翅膀,而蟑螂翅膀又可用於釀造稀有的蟲類訊息素藥水。 +這些訊息素將使一個人在任何敵對的節肢動物附近不被發現,但並非完全隱形。 蟑螂可被餵予糖。 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/crimson_mosquito.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/crimson_mosquito.txt index b0441a5f3d8b..5f5c4fbbb639 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/crimson_mosquito.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/crimson_mosquito.txt @@ -2,7 +2,7 @@ -緋紅蚊是一種在地獄緋紅森林中發現的可怕的變異飛行昆蟲。 This voraceous beast will +緋紅蚊是一種在地獄緋紅森林中發現的可怕的變異飛行昆蟲。 這種貪婪的野獸會 尋找幾乎所有溫血動物作為零食,其中也包括人類。 牠首先會沖向獵物,然後咬住後吸吮 至獵物被吸收殆盡為止。 一旦牠吃飽了,牠便會開始飛行並用獵物的血來對付獵物本體——把血液吐回 獵物身上。 @@ -11,4 +11,4 @@ 這些材料可用於製作噴血器,這是一種可以使用蚊子吐息造成範圍傷害效果的獨特武器。 造成傷害。 噴血器使用血囊作為彈藥。 -If a overworld, garden variety fly happens to find itself in the nether, it can transform into a Crimson Mosquito. +在主世界可以發現花園品種的蒼蠅。在地獄,牠則會轉變成緋紅蚊。 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/crow.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/crow.txt index 37bfa6d1de66..dda645778884 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/crow.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/crow.txt @@ -5,7 +5,7 @@ 每當靠近烏群時,這些烏鴉會散開並飛向天空。 烏鴉會撿起牠們嘴裡能裝下的任何食物併吞食。 儘管烏鴉看起來很窩囊,實際上玩家可以通過向牠們扔一些南瓜種子來馴服牠們。 馴服的烏鴉是非常有用的生物,具有多種不同的用途。 牠們可以被指定坐下、徘徊、跟隨或收集物品。 -任何馴服的烏鴉坐在乾草塊上都會慢慢恢復血量。 當牠們準備收集物品時,牠們也會繞著乾草塊飛行。 當烏鴉在設置收集物品時撿起物品時,牠會尋找一個容器,如箱子或熔爐,上面有一個與所持物品相匹配的物品展示框。 +任何馴服的烏鴉坐在乾草塊上都會慢慢恢復血量。 當牠們準備收集物品時,牠們也會繞著乾草塊飛行。 當烏鴉在設定收集物品時撿起物品時,牠會尋找一個容器,如箱子或熔爐,上面有一個與所持物品相匹配的物品展示框。 -如果框架中的物品與烏鴉喙中的物品相同,牠會將其放入容器中。 當設置為跟隨玩家時,烏鴉會在牠們的主人周圍飛來飛去,一段時間後,牠們會試圖坐在主人的肩膀上。 +如果框架中的物品與烏鴉喙中的物品相同,牠會將其放入容器中。 當設定為跟隨玩家時,烏鴉會在牠們的主人周圍飛來飛去,一段時間後,牠們會試圖坐在主人的肩膀上。 可以通過蹲下將烏鴉從肩膀上移開。 當烏鴉試圖保護牠們的主人時,牠們會啄食攻擊者,造成足夠低的傷害,不會讓怪物對牠變得具有攻擊性。 然而,烏鴉會對不死生物造成額外傷害。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/endergrade.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/endergrade.txt index 5b546c74116b..8faa5b35c982 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/endergrade.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/endergrade.txt @@ -3,8 +3,8 @@ 終界水熊蟲(終界緩步獸)是微型水熊蟲或苔蘚豬失散已久的表親。 這些生物一定是 -數千年前被傳送到終界維度,因為它們由於缺乏掠食者而變得巨大 -位於不同維度, 在這裡,它們可以在歌萊果森林中找到,優雅地漂浮在空中,吃掉數以萬計的歌萊 +數千年前被傳送到終界次元,因為它們由於缺乏掠食者而變得巨大 +位於不同次元, 在這裡,它們可以在歌萊果森林中找到,優雅地漂浮在空中,吃掉數以萬計的歌萊 果實。 與主世界的豬一樣,終界水熊蟲可以放上鞍並被騎乘。 然而,只有手持歌萊果魚杆才能控制騎乘的水熊蟲。 終界水熊蟲可以用歌萊果繁殖,也可以用來引誘他們從高處下來 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/enderiophage.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/enderiophage.txt index 0620609c1d49..db82f846e0f9 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/enderiophage.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/enderiophage.txt @@ -11,4 +11,4 @@ 在破壞時,終界噬菌體可以掉落一個獨特的方塊,稱為衣殼。 這個衣殼可以容納它裡面的一整組物品,當另一個衣殼或物品欄放在它上面時,物品會漂浮起來。 以這種方式,衣殼可用於向上運輸物品。 衣殼也可以用鐵粒和終界石合成,以製造噬菌體火箭,它可以用來鞘翅飛行時代替煙火。 -如果將終界之眼放在垂直終界燭上方的衣殼上,它將變成一隻終界噬菌體! 如果不以這種方式構建,任何自然存在的噬菌體似乎都是由其當前維度共有的材料製成的。 也許這就是這些生物的起源…… \ No newline at end of file +如果將終界之眼放在垂直終界燭上方的衣殼上,它將變成一隻終界噬菌體! 如果不以這種方式建構,任何自然存在的噬菌體似乎都是由其目前次元共有的材料製成的。 也許這就是這些生物的起源…… \ No newline at end of file diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/hammerhead_shark.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/hammerhead_shark.txt index 2116dc3252e3..0ce36c8c3c2a 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/hammerhead_shark.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/hammerhead_shark.txt @@ -2,7 +2,8 @@ -Hammerhead Sharks are large, cartelegous fish well known for their predatory habits, that live in warmer waters. 鎚頭鯊會瞄準任何生物 +鎚頭鯊是一種大型的軟骨魚,以其捕食習慣而聞名,生活在溫暖的水域。 + 鎚頭鯊會瞄準任何生物 擁有低於一半的血量,是個名副其實的拾荒者。 牠們也喜歡熱帶魚和魷魚。 尋找食物時,鎚頭鯊 事先繞著獵物盤旋,以找出理想的攻擊角度。 偶爾,在攻擊獵物時,鎚頭鯊 可能會鬆動牠的許多牙齒中的其中一顆牙。 這些牙齒可以用來製造可以更好地在水下行進並造成額外傷害的箭 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/komodo_dragon.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/komodo_dragon.txt index 7bdf32a1ae5c..0a1e4f952809 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/komodo_dragon.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/komodo_dragon.txt @@ -12,6 +12,6 @@ 科莫多巨蜥很喜歡腐肉,並且會從玩家身上吃掉整組的腐肉。 如果牠們被餵食了整組腐肉,牠們就可以被玩家馴服。 馴服的科莫多與野生科莫多一樣野蠻,但牠們可以用作速度驚人的強大坐騎。 -科莫多巨蜥偶爾也會滴下牠們有毒的唾液。 This, in turn, can be brewed with a Rattlesnake Rattle in order to create a Potion of Poison Resistance. -This item can be bottled, and then brewed with a Cave Centipede leg in order to make Poisonous Essence. +科莫多巨蜥偶爾也會滴下牠們有毒的唾液。 如果用抗毒藥水釀造,藥水可以延長持續時間。 +此物品可以裝瓶,然後在緊要關頭用洞穴蜈蚣腿沖泡,以創造毒精華的替代品。 三個科莫多巨蜥吐息可以用來製造史萊姆球。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/leafcutter_ant.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/leafcutter_ant.txt index a48eb40976e6..5edbbcdf9993 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/leafcutter_ant.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/leafcutter_ant.txt @@ -4,10 +4,10 @@ 切葉蟻是一種小型昆蟲,經常可以看到它們在叢林生態域中從樹上撕下樹葉。 它們形成了最多達到二十隻螞蟻的龐大群落。 切葉蟻有兩種形式——工蟻,它們收穫樹葉,可以在蟻丘外看到;蟻后,只能通過踩在蟻丘上來召喚。 蟻后比工蟻更大更強壯,通常每個蟻群只會有一隻蟻后。 當蟻后出現在蟻丘中時,每收穫 5 片葉子就有機會產生另一隻工蟻,而蟻丘中只有不到 10 只螞蟻。 -沒有蟻后,蟻丘便無法重新繁殖。 這些蟻丘比它們看起來要大得多——在土丘下有一個切葉蟻室網絡,這些大方塊被螞蟻用來將它們的葉子轉化為蕈菇。 +沒有蟻后,蟻丘便無法重新繁殖。 這些蟻丘比它們看起來要大得多——在土丘下有一個切葉蟻室網路,這些大方塊被螞蟻用來將它們的葉子轉化為蕈菇。 如果在陽光下,這些方塊會轉化為泥土,但是在施肥時它們會擴散到相鄰的泥土塊。 這種蕈菇被稱為蟻菌球體,它是螞蟻唯一能夠耕種和食用的東西。 除了對螞蟻的用途外,它也可以食用,雖然它的營養價值可能不高,但它的飽和度很高。 可以通過與地下被蕈菇覆蓋的方塊互動來獲得蟻菌球體,但要注意:除非附近有蕈光體,否則蟻群的螞蟻會變得敵對。 -蕈菇可以餵給螞蟻來治癒它們,也可以餵給蟻后以增加蟻群中螞蟻的數量。 可以給螞蟻餵食蟻菌球體,安撫附近區域的所有螞蟻。 如果一個房間方塊被破壞,它極有可能會掉落切葉蟻蛹,它可以在泥土或草地上使用以創建一個新的蟻穴。 \ No newline at end of file +蕈菇可以餵給螞蟻來治癒它們,也可以餵給蟻后以增加蟻群中螞蟻的數量。 可以給螞蟻餵食蟻菌球體,安撫附近區域的所有螞蟻。 如果一個房間方塊被破壞,它極有可能會掉落切葉蟻蛹,它可以在泥土或草地上使用以建立一個新的蟻穴。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/mimic_octopus.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/mimic_octopus.txt index e09166eb5333..030e998cc229 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/mimic_octopus.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/mimic_octopus.txt @@ -8,7 +8,7 @@ 玩家可以通過餵食 5 到 8 條龍蝦尾巴來馴服擬態章魚,但前提是牠們沒有處於偽裝狀態。 雖然天生是被動的,但被馴服的擬態章魚會嘗試通過改變形態來嚇唬任何可能攻擊其主人的人,通常會變成怪物。 一旦被馴服,章魚就可以跟隨牠的主人來到陸地上,但必須注意的是,牠們可能會在這種有毒的環境中變乾。 可以每隔幾天使用一次史萊姆球來消除這種情況。 通過與帶有墨囊的馴服的擬態章魚互動,可以切換它是否應該隨機改變形狀。 -通過在章魚身上使用海磷碎片,牠可以記住並採取深海守衛的型態。 河豚和苦力怕掉落物也是如此運作。 這些“提醒”都不會消耗該物品。 +通過在章魚身上使用海磷碎片,牠可以記住並採取深海守衛的型態。 河豚和苦力怕掉落物也是如此運作。 這些「提醒」都不會消耗該物品。 像其他可馴服的生物一樣,這些章魚可以被命令坐下、遊蕩或跟隨。 如果一個人對擬態章魚應用五到八個擬態,牠不僅可以學習模仿生物的形狀,還可以學習模仿牠們在戰鬥中的能力。 這些章魚可以像深海守衛一樣發射光束、像河豚一樣用毒刺刺傷或像苦力怕一樣爆炸。 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/mimicube.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/mimicube.txt index 82d64f2d75eb..d761dde23c5d 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/mimicube.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/mimicube.txt @@ -8,5 +8,5 @@ 受到攻擊時,復刻怪會嘗試模仿攻擊者的武器和盔甲。 這可能意味著任何戴頭盔並揮舞劍的人都會被配備完全相同裝備的復刻怪攻擊。 通過這種方式,復刻怪可以學會使用盾牌、劍、弓、弩、三叉戟、食物等。 與復刻怪交戰時應小心,因為使用強大的盾牌或劍對付復刻怪可能會更難以擊敗復刻怪。 -當被殺死時,復刻怪會掉落一些它們的魔法凝膠,稱為復刻凝膠。 可以通過使用八個復刻凝膠和合成網格中的任何可損壞物品來利用擬態線的自然變形魔法。 這可以有效地創建一個模仿,複製的工具或裝備保有幾乎所有的原本的附魔。 +當被殺死時,復刻怪會掉落一些它們的魔法凝膠,稱為復刻凝膠。 可以通過使用八個復刻凝膠和合成網格中的任何可損壞物品來利用擬態線的自然變形魔法。 這可以有效地建立一個模仿,複製的工具或裝備保有幾乎所有的原本的附魔。 當然,它複製的是零耐久度版本,必須被修復。 復刻凝膠的這種模仿能力使其受到廣泛追捧。 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/raccoon.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/raccoon.txt index 2f77783cf775..fc6966052a1a 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/raccoon.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/raccoon.txt @@ -6,7 +6,7 @@ 由於牠們眼睛發著光,通常可以在晚上時被識別出來。 儘管餵養這些可愛的動物可能很誘人,但通常沒有什麼好處。 浣熊是一個眾所周知的小偷,經常從箱子和木桶裡偷食物,儘管牠的外表很可愛,但也非常具有攻擊性。 -浣熊的奇特點之一是牠的“洗滌”行為。 當在水邊餵食時,浣熊會在水邊清洗食物,然後吃掉。 +浣熊的奇特點之一是牠的「洗滌」行為。 當在水邊餵食時,浣熊會在水邊清洗食物,然後吃掉。 浣熊只有在靠近水的地方吃雞蛋才能被馴服,他們會在水邊洗雞蛋。 馴服的浣熊可以坐著、跟隨和漫步。 可以用麵包繁殖浣熊。 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/rattlesnake.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/rattlesnake.txt index fb32183020d6..47af0459804a 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/rattlesnake.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/rattlesnake.txt @@ -3,8 +3,8 @@ 響尾蛇是一種在沙漠和惡地中棲息的中型爬行動物。 大多數時候,只會聽到響尾蛇的聲音,而不是 可見,因為當潛在的捕食者在附近時,牠會發出響亮的嘎嘎聲警告聲。 如果一個人太接近 -rattlesnake while it is rattling, the creature will become hostile and use its poisionous bite to defend itself. 響尾蛇 +響尾蛇在嘎嘎作響時,會變得充滿敵意並使用牠的毒咬來保護自己。 響尾蛇 是他們最常見的掠食者--走鵑的死敵。 響尾蛇可以用任何類型的肉繁殖。 -如果響尾蛇被殺死,牠有機會掉落其響尾。 These rattles can be brewed with Bottled Komodo Dragon Spit in +如果響尾蛇被殺死,牠有機會掉落其響尾。 響尾可以用來釀造毒藥 為了創造一種骯髒、有毒的精華。 用洞穴蜈蚣腿釀造這種精華可以產生令人垂涎的抗毒藥水。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/seagull.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/seagull.txt index bbbc0de68a6e..87f06694d5e0 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/seagull.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/seagull.txt @@ -6,4 +6,4 @@ 牠們還會撿起並吃掉地上的任何食物。 海鷗只能每隔一到三分鐘偷一次物品,所以雖然很煩人,但牠們絕非威脅。 然而,海鷗不僅僅是一隻令人討厭的鳥。 如果玩家副手上有一張通往埋藏寶藏的地圖,將龍蝦尾扔到地上。 吃掉龍蝦尾的海鷗會坐在埋藏的寶藏的正上方來獎勵飼食者。 -一旦足夠接近地圖上的“X”,這可以極大地幫助定位寶藏。 海鷗也可以用生鱈魚養殖。 +一旦足夠接近地圖上的「X」,這可以極大地幫助定位寶藏。 海鷗也可以用生鱈魚養殖。 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/seal.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/seal.txt index 4c13ad1e35ec..57c0f7ed6a59 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/seal.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/seal.txt @@ -3,5 +3,5 @@ 海豹大多是水生哺乳動物,可以在主世界的沙灘和冰山上找到。 這些看似懶惰的生物經常在牠們能找到的任何沙子或冰上曬太陽和睡覺。 當不在陸地上休息時,海豹是一個非常擅長游泳的人,能夠在大多數其他水生物種周圍游泳,除了牠們的終極捕食者:虎鯨。 如果一隻海豹受到攻擊, -整個豹群將嘗試逃入水中,在那裡牠們更加靈活。 Feeding a basking seal on land three fish will initate a primitive form of "trade" between a person and the seal: in exchance for the three fish, the seal will scrounge the seabed for an item to return. +整個豹群將嘗試逃入水中,在那裡牠們更加靈活。 在陸地上餵食象海豹三條魚將啟動人和海豹之間的一種原始形式的「交易」:為了換取三條魚,海豹會在海床上搜尋物品以返回。 雖然這件物品通常是像海帶或沙子這種沒路用的垃圾,但有時它可能是更稀有的物品,如鯊魚牙齒、鱗甲或鸚鵡螺殼。 海豹可以用龍蝦尾來繁殖。 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/shoebill.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/shoebill.txt index d9940ab972f3..3edb8b78ad2d 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/shoebill.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/shoebill.txt @@ -4,5 +4,5 @@ 鯨頭鸛是一種奇怪的、類似鸛的鳥,可在沼澤中發現。 這些看起來令人生畏的鳥類實際上非常膽小,並且在受到攻擊時會展翅高飛。 經常可以看到牠們搖晃著牠們大而奇怪的鳥喙。 獨自一人時,可以看到鯨頭鸛釣魚,捕捉鯨頭鸛們最喜歡的食物。 很多時候,鯨頭鸛會產生對他們無用的兼捕物,但不是對每個人來說都是如此。 -可以給鯨頭鸛餵食鱷魚蛋以增加其捕獲物的“魚餌”效果,並餵食水滴魚以增加其捕獲物的“運氣”。 鯨頭鸛天生膽小,不能由玩家飼養。 +可以給鯨頭鸛餵食鱷魚蛋以增加其捕獲物的「魚餌」效果,並餵食水滴魚以增加其捕獲物的「運氣」。 鯨頭鸛天生膽小,不能由玩家飼養。 除了魚,鷓鴣還會攻擊小鱷魚和海龜,牠們也是鯨頭鸛飲食的一部分。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/tiger.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/tiger.txt index 9ebe980922c0..a7927d177342 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/tiger.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/tiger.txt @@ -7,6 +7,6 @@ 牠們也是隱匿大師,因為牠們經常能夠在遠處追踪獵物時變得幾乎隱形。 牠們也非常之快。 最重要的是,牠們是如此可怕,以至於當老虎暴露其外觀和意圖時,牠們的獵物會在恐懼中凍結幾秒鐘。 -儘管牠們的力量和可怕的外表,這些生物遠非怪物。 By feeding them primarily chicken or porkchops, their favorite foods, or other fresh meats, one can obtain the Tiger's Blessing, and effect that will allow one to approach a tiger without being mauled. +儘管牠們的力量和可怕的外表,這些生物遠非怪物。 通過主要餵牠們雞肉或豬肉--牠們最喜歡的食物或其他新鮮肉類,你可以獲得老虎的祝福,這種效果可以讓你接近老虎而不會受到傷害。 如果受到他方攻擊,這種效果也會導致老虎來到你的身邊助陣。 然而,這效果只會持續幾分鐘,這意味著玩家必須繼續餵老虎以使其保持被動。 如果老虎受到攻擊,效果也會消失。 老虎是非常具防禦性的父母。 儘管牠們的飲食主要是肉食性的,但牠們可以用相思木花繁殖。 偶爾在餵食老虎的時候,小虎有機會成為稀有的白虎。 diff --git a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/void_worm.txt b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/void_worm.txt index 41276de85788..595425be1d4a 100644 --- a/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/void_worm.txt +++ b/zh-TW/1.16/assets/alexsmobs/book/animal_dictionary/zh_tw/void_worm.txt @@ -2,7 +2,7 @@ 虛空蠕蟲是一種古老的生物,棲息在終界之下的虛空之中。 -人們認為這些蠕蟲是某種跨維度寄生蟲,這與它們天生的穿越現實的能力有關。 +人們認為這些蠕蟲是某種跨次元寄生蟲,這與它們天生的穿越現實的能力有關。 可以通過將神秘蠕蟲扔進終界之地的虛空來引誘這個 Boss。 可以通過將緋紅蚊幼蟲放入噬菌體的衣殼中來獲得其中一種蠕蟲。 虛空蠕蟲擁有多種毀滅性攻擊。 首先,它一次可以從嘴裡發射多達四個追蹤水晶,尋找附近的任何獵物並造成巨大的傷害。 然後,蠕蟲會嘗試直接咬住任何阻礙它的東西。 最後,蠕蟲可以從虛無中撕開一個傳送門,以到達任何隱藏的獵物身邊。 @@ -10,8 +10,8 @@ -當被殺死時,蠕蟲會掉落一隻眼睛和兩個虛空蠕蟲大顎。 大顎可以放在一起形成一個喙,當用紅石激活時,它會咬下顎中的任何生物。 -眼睛可以與虛空蠕蟲大顎和一些獄髓一起使用來創造一個神奇的鎬:維度撕裂者。 +當被殺死時,蠕蟲會掉落一隻眼睛和兩個虛空蠕蟲大顎。 大顎可以放在一起形成一個喙,當用紅石啟用時,它會咬下顎中的任何生物。 +眼睛可以與虛空蠕蟲大顎和一些獄髓一起使用來創造一個神奇的鎬:次元撕裂者。 -與其他鎬不同,維度撕裂者不是用來破壞方塊的,而是用來突破現實本身。 通過在任何地方使用該工具,可以打開一個傳送門回到他們的出生點。 另一邊,也會開啟一個臨時的返回傳送門,時間只有一分鐘。 確保不要過度使用這個工具,因為它只有 20 次使用扣打。 +與其他鎬不同,次元撕裂者不是用來破壞方塊的,而是用來突破現實本身。 通過在任何地方使用該工具,可以打開一個傳送門回到他們的出生點。 另一邊,也會開啟一個臨時的返回傳送門,時間只有一分鐘。 確保不要過度使用這個工具,因為它只有 20 次使用扣打。 diff --git a/zh-TW/1.16/assets/alexsmobs/lang/zh_tw.json b/zh-TW/1.16/assets/alexsmobs/lang/zh_tw.json index c687321a4353..217e3c9c28c0 100644 --- a/zh-TW/1.16/assets/alexsmobs/lang/zh_tw.json +++ b/zh-TW/1.16/assets/alexsmobs/lang/zh_tw.json @@ -612,7 +612,7 @@ "item.alexsmobs.mysterious_worm": "神祕蠕蟲", "item.alexsmobs.void_worm_mandible": "虛空蠕蟲大顎", "item.alexsmobs.void_worm_eye": "虛空蠕蟲之眼", - "item.alexsmobs.dimensional_carver": "維度撕裂者", + "item.alexsmobs.dimensional_carver": "次元撕裂者", "item.alexsmobs.serrated_shark_tooth": "鯊魚鋸齒", "item.alexsmobs.frilled_shark_bucket": "皺鰓鯊桶", "item.alexsmobs.shield_of_the_deep": "深瀾之盾", @@ -644,7 +644,7 @@ "advancements.alexsmobs.void_worm_kill.title": "蠕蟲危機", "advancements.alexsmobs.void_worm_kill.desc": "消滅終界蠕蟲", "advancements.alexsmobs.dimensional_carver.title": "突破……", - "advancements.alexsmobs.dimensional_carver.desc": "用虛空蠕蟲的掉落物製作一把維度撕裂者。它將使你能夠在任何地方挖穿現實的帷幕回家。", + "advancements.alexsmobs.dimensional_carver.desc": "用虛空蠕蟲的掉落物製作一把次元撕裂者。它將使你能夠在任何地方挖穿現實的帷幕回家。", "item.alexsmobs.spawn_egg_seagull": "海鷗 生怪蛋", "item.alexsmobs.ancient_dart": "遠古飛鏢", "block.alexsmobs.hummingbird_feeder": "蜂鳥餵食器", diff --git a/zh-TW/1.16/assets/allomancy/lang/zh_tw.json b/zh-TW/1.16/assets/allomancy/lang/zh_tw.json index b88ddd442e85..4a05f2c1c27d 100644 --- a/zh-TW/1.16/assets/allomancy/lang/zh_tw.json +++ b/zh-TW/1.16/assets/allomancy/lang/zh_tw.json @@ -12,7 +12,7 @@ "block.allomancy.silver_ore": "銀礦", "block.allomancy.tin_ore": "錫礦", "block.allomancy.zinc_ore": "鋅礦", - "commands.allomancy.addpower": "%s添加鎔金能量%s", + "commands.allomancy.addpower": "%s新增鎔金能量%s", "commands.allomancy.getpowers": "%s目前擁有:%s鎔金能量", "commands.allomancy.removepower": "%s移除鎔金能量%s", "commands.allomancy.unrecognized": "未知鎔金能量:'%s'", diff --git a/zh-TW/1.16/assets/allthemodium/lang/zh_tw.json b/zh-TW/1.16/assets/allthemodium/lang/zh_tw.json index 229cbe628db7..02893c6ff3b1 100644 --- a/zh-TW/1.16/assets/allthemodium/lang/zh_tw.json +++ b/zh-TW/1.16/assets/allthemodium/lang/zh_tw.json @@ -15,7 +15,7 @@ "light.step": "無掉落傷害", "hard.head": "鞘翅飛行時無碰撞傷害", "aqua.lungs": "呼吸水", - "teleport.pad": "採礦維度和其他位置", + "teleport.pad": "採礦次元和其他位置", "how.to.teleport": "放置在主世界中,潛行空手右鍵", "allthemodium.loc": "任何海洋生態域,Y 5至45", "vibranium.loc": "扭曲森林與緋紅森林,Y 107至113", diff --git a/zh-TW/1.16/assets/ambience/lang/zh_tw.json b/zh-TW/1.16/assets/ambience/lang/zh_tw.json index 823b72c42f0c..4fd5db863f8b 100644 --- a/zh-TW/1.16/assets/ambience/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ambience/lang/zh_tw.json @@ -25,7 +25,7 @@ "Speaker.Desc": "在被紅石啟動時播放音效", "Alarm.Desc": "在被紅石啟動時播放音效並閃燈", "block.ambience.songswitcher": "歌曲切換器", - "songswitcher.Desc": "用紅石能量給一個區域充能,音樂會根據信號強度而變化", + "songswitcher.Desc": "用紅石能量給一個區域充能,音樂會根據訊號強度而變化", "Bell.Desc": "水羊委員會的聖鐘", "block.ambience.alarm": "警報器", "block.ambience.alarm_white": "白色警報器", diff --git a/zh-TW/1.16/assets/ancientgateways/lang/zh_tw.json b/zh-TW/1.16/assets/ancientgateways/lang/zh_tw.json index 4025e4a9a644..2805ed637836 100644 --- a/zh-TW/1.16/assets/ancientgateways/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ancientgateways/lang/zh_tw.json @@ -3,7 +3,7 @@ "block.ancientgateways.gatewayblock.error_obstructed_0": "傳送門核心下方需要一塊 5x5 的空間 (角落可選)", "block.ancientgateways.gatewayblock.error_obstructed_1": "傳送門需要一個 7x7 的空心框架且核心位於中心上方", "block.ancientgateways.gatewayblock.error_obstructed_2": "傳送門框架需要垂直側面的 3 個字形才能連接到網路", - "item.ancientgateways.gatewayblock.tooltip0": "跨維度傳送器。", + "item.ancientgateways.gatewayblock.tooltip0": "跨次元傳送器。", "item.ancientgateways.gatewayblock.tooltip1": "保留最多 6 個字形,shift以啟動", "block.ancientgateways.gatewayblock": "傳送門核心", "block.ancientgateways.rune_black": "黑色字體", diff --git a/zh-TW/1.16/assets/angelring/lang/zh_tw.json b/zh-TW/1.16/assets/angelring/lang/zh_tw.json index e503d059c963..bba977bb3a56 100644 --- a/zh-TW/1.16/assets/angelring/lang/zh_tw.json +++ b/zh-TW/1.16/assets/angelring/lang/zh_tw.json @@ -6,17 +6,17 @@ "item.angelring.itemring.tooltip": "按§eShift§7查看詳細資訊!", "item.angelring.itemring.desc0": "天使之戒在飛行時會隨著時間的推移消耗玩家的經驗值。", "item.angelring.itemring.desc1": "如果玩家的經驗值低於一級,", - "item.angelring.itemring.desc2": "magic will disappear and flight will not be possible.", - "item.angelring.itemring.classic.desc0": "Angel Ring is switched into Classic Mode. Grants creative flight while in Curios slot.", - "item.angelring.itemring.classic.desc1": "Switch XP draining to more than 0 points in the config to switch to Rebalanced Mode.", - "item.angelring.energetic_angel_ring": "Energetic Angel Ring", - "item.angelring.energetic_angel_ring.not_enough_fe": "You need more FE to fly. Charge your Angel Ring to fly again.", - "item.angelring.energetic_angel_ring.tooltip": "Hold §eShift§7 for more information!", - "item.angelring.energetic_angel_ring.desc0": "Angel Ring drains the stored FE over time while flying.", - "item.angelring.energetic_angel_ring.desc1": "Angel Ring currently contains %s FE / %s FE.", - "item.angelring.leadstone_angel_ring": "Leadstone Angel Ring", - "item.angelring.hardened_angel_ring": "Hardened Angel Ring", - "item.angelring.reinforced_angel_ring": "Reinforced Angel Ring", - "item.angelring.resonant_angel_ring": "Resonant Angel Ring", - "itemGroup.angelring2": "Angel Ring 2" + "item.angelring.itemring.desc2": "魔法會消失,無法飛行", + "item.angelring.itemring.classic.desc0": "天使戒指切換為經典模式,在Curios插槽時授予創造飛行。", + "item.angelring.itemring.classic.desc1": "在配置中切換 XP 消耗到 0 點以上以切換到重新平衡模式。", + "item.angelring.energetic_angel_ring": "能量天使戒指", + "item.angelring.energetic_angel_ring.not_enough_fe": "您需要更多的FE來飛行。爲你的天使戒指充能來再次飛行。", + "item.angelring.energetic_angel_ring.tooltip": "按§eShift§7查看詳細資訊!", + "item.angelring.energetic_angel_ring.desc0": "天使戒指在飛行時會隨著時間消耗儲存的FE。", + "item.angelring.energetic_angel_ring.desc1": "天使戒指目前包含 %s FE / %s FE。", + "item.angelring.leadstone_angel_ring": "鉛石天使戒指", + "item.angelring.hardened_angel_ring": "硬化天使戒指", + "item.angelring.reinforced_angel_ring": "強化天使戒指", + "item.angelring.resonant_angel_ring": "共振天使戒指", + "itemGroup.angelring2": "天使戒指2" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/anthillinside/lang/zh_tw.json b/zh-TW/1.16/assets/anthillinside/lang/zh_tw.json index 04f4fcb3fd50..73b23b57e23b 100644 --- a/zh-TW/1.16/assets/anthillinside/lang/zh_tw.json +++ b/zh-TW/1.16/assets/anthillinside/lang/zh_tw.json @@ -19,12 +19,12 @@ "block.anthillinside.hive.tooltips.outputselect": "§6輸出欄位:§r 漏斗、投擲器、發射器。這裡可以告訴螞蟻如何從輸出插槽中彈出物品。\n§6漏斗:§r 是一種可以用來捕捉物品實體或用來把物品傳入或移出在容器的方塊。\n§6投擲器:§r 是一種可以丟出物品,或將物品轉移到另外一個容器中的方塊。\n§6發射器:§r 是一種可作為一個紅石元件來發射物品的固體方塊。", "block.anthillinside.hive.tooltips.outputside": "§6輸出端:§r 從外觀上看,下方小孔代表輸出。", "block.anthillinside.hive.tooltips.passthroughlock": "§6物品篩檢:§r 按一下以啟用或停用。 啟用時,如果左方蟻巢無法用於合成的無關物品,則移動到右邊蟻巢。\n§o允許防止輸入的無用物品以免爆倉。§r", - "block.anthillinside.hive.tooltips.powered": "§6紅石動力:§r 蟻巢通過紅石信號時,不在輸出物品。或將物品轉移到右/左的螞蟻路徑。", + "block.anthillinside.hive.tooltips.powered": "§6紅石動力:§r 蟻巢通過紅石訊號時,不在輸出物品。或將物品轉移到右/左的螞蟻路徑。", "block.anthillinside.hive.tooltips.sugartrip": "§6極樂天糖:§r通過紅糖促進工作效率和生長", "block.anthillinside.hive.tooltips.workselect": "§6工作欄位:§r漏斗、工作檯、熔爐、高爐、煙燻爐、堆肥桶:\n§6工作台:§r允許玩家合成各種各樣的方塊和物品。\n§6熔爐:§r 是一種用來熔煉方塊和物品並把它們轉換為另一種方塊或物品的方塊。\n§6堆肥桶:§r 可用於將作物和植物轉化成骨粉。\n§6漏斗:§r 是一種可以用來捕捉物品實體或用來把物品傳入或移出在容器的方塊。\n§6其他項目:§ 您可能會很好地嘗試一下此處接受的其他內容,並嘗試這些方法的工作原理;-)", "block.anthillinside.trail": "紅螞蟻路徑", "item.anthillinside.ants": "紅螞蟻", - "item.anthillinside.ants.help": "一堆螞蟻,可以放置在蟻巢工作或作為物流在地面/牆壁上都可以放置。紅螞蟻具有短距離投擲物品的偉大能力,因此物品的傳達速度比實際的用走的速度要快。路徑從兩側或下方將物品投入箱子中。\n您可以套用紅石信號來停止工作或將物品轉移到右/左的螞蟻路徑。", + "item.anthillinside.ants.help": "一堆螞蟻,可以放置在蟻巢工作或作為物流在地面/牆壁上都可以放置。紅螞蟻具有短距離投擲物品的偉大能力,因此物品的傳達速度比實際的用走的速度要快。路徑從兩側或下方將物品投入箱子中。\n您可以套用紅石訊號來停止工作或將物品轉移到右/左的螞蟻路徑。", "item.anthillinside.red_sugar": "紅糖", "item.anthillinside.red_sugar.help": "紅螞蟻喜歡。這種混和物對加快紅螞蟻蜂窩的工作和蟻群生長非常有用。把紅糖放在左邊的一個蟻巢裡,讓它們上一次 \"極樂天糖\"吧。" } diff --git a/zh-TW/1.16/assets/antiqueatlas/lang/zh_tw.json b/zh-TW/1.16/assets/antiqueatlas/lang/zh_tw.json index 09ceeef4c509..dd2cc72cbacf 100644 --- a/zh-TW/1.16/assets/antiqueatlas/lang/zh_tw.json +++ b/zh-TW/1.16/assets/antiqueatlas/lang/zh_tw.json @@ -2,7 +2,7 @@ "item.antiqueatlas.antique_atlas": "古式地圖 #%d", "item.antiqueatlas.empty_antique_atlas": "空的古式地圖", "gui.antiqueatlas.scalebar": "依方塊進行縮放", - "gui.antiqueatlas.addMarker": "添加標記", + "gui.antiqueatlas.addMarker": "新增標記", "gui.antiqueatlas.delMarker": "刪除標記", "gui.antiqueatlas.followPlayer": "跟隨玩家", "gui.antiqueatlas.exportImage": "匯出圖片", diff --git a/zh-TW/1.16/assets/anydimensionmod/lang/zh_tw.json b/zh-TW/1.16/assets/anydimensionmod/lang/zh_tw.json index 4096c0738514..f01944a3d78b 100644 --- a/zh-TW/1.16/assets/anydimensionmod/lang/zh_tw.json +++ b/zh-TW/1.16/assets/anydimensionmod/lang/zh_tw.json @@ -26,7 +26,7 @@ "biome.anydimensionmod.any_sea_lantern_b": "海燈籠生態域", "biome.anydimensionmod.any_quartz_brick_b": "石英磚生態域", "item.anydimensionmod.any_wood_acacia_d": "相思木塊傳送門打火石", - "item.anydimensionmod.any_noise_d": "維度雜訊傳送門打火石", + "item.anydimensionmod.any_noise_d": "次元雜訊傳送門打火石", "biome.anydimensionmod.any_sticky_b": "黏性活塞生態域", "biome.anydimensionmod.any_quartz_b": "石英方塊生態域", "item.anydimensionmod.any_wart_nether_d": "地獄疙瘩塊傳送門打火石", @@ -117,7 +117,7 @@ "item.anydimensionmod.any_clay_d": "黏土傳送門打火石", "item.anydimensionmod.any_honeycomb_d": "蜂巢塊傳送門打火石", "biome.anydimensionmod.any_glass_b": "玻璃生態域", - "itemGroup.tabany_igniters": "維度傳送門打火石", + "itemGroup.tabany_igniters": "次元傳送門打火石", "item.anydimensionmod.any_concrete_white_d": "白色混凝土傳送門打火石", "biome.anydimensionmod.any_clay_red_b": "紅色陶土生態域", "item.anydimensionmod.any_empty_wand": "空傳送門打火石", @@ -139,7 +139,7 @@ "item.anydimensionmod.any_wool_white_d": "白色羊毛傳送門打火石", "item.anydimensionmod.any_plank_birch_d": "樺木材傳送門打火石", "item.anydimensionmod.any_wart_warped_d": "扭曲疙瘩塊傳送門打火石", - "block.anydimensionmod.any_dimensional_noise": "維度雜訊", + "block.anydimensionmod.any_dimensional_noise": "次元雜訊", "biome.anydimensionmod.any_blackstone_polished_brick_chiseled_b": "浮雕拋光黑石磚生態域", "item.anydimensionmod.any_slime_d": "史萊姆方塊傳送門打火石", "biome.anydimensionmod.any_coral_blue_b": "管珊瑚方塊生態域", @@ -179,7 +179,7 @@ "item.anydimensionmod.any_glazed_black_d": "黑色釉陶傳送門打火石", "biome.anydimensionmod.any_coal_b": "煤炭磚生態域", "biome.anydimensionmod.any_log_stripped_crimson_b": "剝皮緋紅蕈柄生態域", - "biome.anydimensionmod.any_stone_b": "粗泥維度", + "biome.anydimensionmod.any_stone_b": "粗泥次元", "biome.anydimensionmod.any_obsidian_b": "黑曜石生態域", "item.anydimensionmod.any_rod": "終界內熔石英桿", "biome.anydimensionmod.any_log_stripped_jungle_b": "剝皮叢林木原木生態域", @@ -212,7 +212,7 @@ "item.anydimensionmod.any_coral_pink_d": "腦珊瑚方塊傳送門打火石", "item.anydimensionmod.any_log_stripped_oak_dark_d": "剝皮黑橡木原木傳送門打火石", "biome.anydimensionmod.any_wool_yellow_b": "黃色羊毛生態域", - "biome.anydimensionmod.any_noise_b": "維度雜訊", + "biome.anydimensionmod.any_noise_b": "次元雜訊", "item.anydimensionmod.any_powder_pink_d": "粉紅色混凝土粉末傳送門打火石", "item.anydimensionmod.any_concrete_brown_d": "棕色混凝土傳送門打火石", "biome.anydimensionmod.any_glass_lime_b": "淺綠色玻璃生態域", @@ -308,7 +308,7 @@ "item.anydimensionmod.any_crying_obsidian_d": "哭泣的黑曜石傳送門打火石", "biome.anydimensionmod.any_sand_b": "沙子生態域", "item.anydimensionmod.any_glazed_gray_d": "灰色釉陶傳送門打火石", - "block.anydimensionmod.any_dimensional_noise_solid": "靈魂維度雜訊", + "block.anydimensionmod.any_dimensional_noise_solid": "靈魂次元雜訊", "biome.anydimensionmod.any_glazed_blue_b": "藍色釉陶生態域", "item.anydimensionmod.any_polished_andesite_d": "拋光安山岩傳送門打火石", "biome.anydimensionmod.any_red_sand": "紅沙生態域", diff --git a/zh-TW/1.16/assets/aoa3/bestiary/zh_tw/aoa3/airhead.txt b/zh-TW/1.16/assets/aoa3/bestiary/zh_tw/aoa3/airhead.txt index c57f7ededd88..2fa16e805463 100644 --- a/zh-TW/1.16/assets/aoa3/bestiary/zh_tw/aoa3/airhead.txt +++ b/zh-TW/1.16/assets/aoa3/bestiary/zh_tw/aoa3/airhead.txt @@ -1,4 +1,4 @@ -Inexplicably lightweight, this flying creature gives off the faint smell of bubblegum when nearby. It appears to carry around a large air sack on its head, possibly allowing it to be carried along by air currents. -When poked, its air sack feels soft and brittle; though it does seem to distract potential predators from harming it, as it hides its real head underneath. +這種飛行的生物莫名地輕巧,靠近時會散發出淡淡的泡泡糖氣味。 它的頭上似乎帶著一個巨大的氣囊,可能會讓它被氣流攜帶。 +當戳他時,它的氣囊摸起來又軟又易碎;它成功分散了獵食者的注意力,不會傷害它,它把真正的頭藏在了下面。 -When threatened, it fires extremely hard pellets that are manufactured by its own body at potential threats. \ No newline at end of file +當受到威脅時,它會發射由自己身體製造的極其堅硬的子彈,以應對潛在的威脅。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/aoa3/lang/zh_tw.json b/zh-TW/1.16/assets/aoa3/lang/zh_tw.json index 93abde3d9d90..be5ba3893bed 100644 --- a/zh-TW/1.16/assets/aoa3/lang/zh_tw.json +++ b/zh-TW/1.16/assets/aoa3/lang/zh_tw.json @@ -5,7 +5,7 @@ "advancements.aoa3.abyss.eluding_the_elusive.title": "避影斂跡", "advancements.aoa3.abyss.reaper_reaper.description": "殺死一個噩夢蛛網收割者", "advancements.aoa3.abyss.reaper_reaper.title": "收割者收割者", - "advancements.aoa3.abyss.root.description": "進入深淵維度", + "advancements.aoa3.abyss.root.description": "進入深淵次元", "advancements.aoa3.abyss.root.title": "深淵", "advancements.aoa3.abyss.spotlight_in_the_dark.description": "合成一座黃金暗影領主獎座", "advancements.aoa3.abyss.spotlight_in_the_dark.title": "暗中矚目", @@ -59,7 +59,7 @@ "advancements.aoa3.barathos.lighter_than_a_duck.title": "身如輕燕", "advancements.aoa3.barathos.living_insecticide.description": "合成一座黃金蜂王獎座", "advancements.aoa3.barathos.living_insecticide.title": "生物殺蟲劑", - "advancements.aoa3.barathos.root.description": "進入爵士維度", + "advancements.aoa3.barathos.root.description": "進入爵士次元", "advancements.aoa3.barathos.root.title": "荒蕪的土地", "advancements.aoa3.barathos.the_dark_gem.description": "獲得一顆術士寶石", "advancements.aoa3.barathos.the_dark_gem.title": "黑暗寶石", @@ -73,7 +73,7 @@ "advancements.aoa3.candyland.dental_nightmare.title": "牙科醫生的噩夢", "advancements.aoa3.candyland.no_treat_only_trick.description": "擊敗甜蜜巨人-糖果巨人", "advancements.aoa3.candyland.no_treat_only_trick.title": "不要糖,只搗亂", - "advancements.aoa3.candyland.root.description": "進入糖果維度", + "advancements.aoa3.candyland.root.description": "進入糖果次元", "advancements.aoa3.candyland.root.title": "一切都是香如蜜", "advancements.aoa3.candyland.trick_or_treat.description": "獲得一袋糖果袋", "advancements.aoa3.candyland.trick_or_treat.title": "不給糖,就搗蛋!", @@ -85,7 +85,7 @@ "advancements.aoa3.celeve.die_clown_die.title": "去死吧,小丑", "advancements.aoa3.celeve.i_hate_clowns.description": "合成一座黃金陀螺儀獎座", "advancements.aoa3.celeve.i_hate_clowns.title": "我 討 厭 小 醜", - "advancements.aoa3.celeve.root.description": "進入玩具維度", + "advancements.aoa3.celeve.root.description": "進入玩具次元", "advancements.aoa3.celeve.root.title": "可愛…或是可怕?", "advancements.aoa3.celeve.soi_soi_soi.description": "獲得一架玩具飛機", "advancements.aoa3.celeve.soi_soi_soi.title": "嗖 嗖 嗖", @@ -197,7 +197,7 @@ "advancements.aoa3.creeponia.fizzled_out.title": "無果而終", "advancements.aoa3.creeponia.handle_with_care.description": "獲得一些爆炸寶石", "advancements.aoa3.creeponia.handle_with_care.title": "小心輕放", - "advancements.aoa3.creeponia.root.description": "進入蠕變維度", + "advancements.aoa3.creeponia.root.description": "進入蠕變次元", "advancements.aoa3.creeponia.root.title": "不穩定的核心", "advancements.aoa3.creeponia.worst_farmer_ever.description": "嘗試給蠕變牛擠奶", "advancements.aoa3.creeponia.worst_farmer_ever.title": "史 上 最 糟 糕 的 農 夫", @@ -205,7 +205,7 @@ "advancements.aoa3.crystevia.bigger_than_your_average_crystal.title": "比一般的水晶都要大", "advancements.aoa3.crystevia.colour_clarity_cut_carat.description": "獲得一座燁熠能量構建者獎座", "advancements.aoa3.crystevia.colour_clarity_cut_carat.title": "顏色,淨度,切工,克拉", - "advancements.aoa3.crystevia.root.description": "進入晶體維度", + "advancements.aoa3.crystevia.root.description": "進入晶體次元", "advancements.aoa3.crystevia.root.title": "閃耀的地底世界", "advancements.aoa3.crystevia.the_angry_crystal.description": "擊敗晶能之核-能量構建者", "advancements.aoa3.crystevia.the_angry_crystal.title": "憤怒的水晶", @@ -219,7 +219,7 @@ "advancements.aoa3.deeplands.personal_quarry.title": "私人採石場", "advancements.aoa3.deeplands.rock_and_a_hard_place.description": "擊敗石巨人-克朗", "advancements.aoa3.deeplands.rock_and_a_hard_place.title": "進退兩難", - "advancements.aoa3.deeplands.root.description": "進入深層維度", + "advancements.aoa3.deeplands.root.description": "進入深層次元", "advancements.aoa3.deeplands.root.title": "幽深之下", "advancements.aoa3.dustopia.harkos_documented.description": "合成一座黃金原始暗殺者獎座", "advancements.aoa3.dustopia.harkos_documented.title": "「原始暗殺者」已被載入史冊", @@ -241,7 +241,7 @@ "advancements.aoa3.dustopia.raxxan_documented.title": "「原始摧心魔」已被載入史冊", "advancements.aoa3.dustopia.raxxan_rewritten.description": "獲得一座燁熠原始摧心魔獎座", "advancements.aoa3.dustopia.raxxan_rewritten.title": "「原始摧心魔」的歷史已被重寫", - "advancements.aoa3.dustopia.root.description": "進入異位維度", + "advancements.aoa3.dustopia.root.description": "進入異位次元", "advancements.aoa3.dustopia.root.title": "黑暗之地", "advancements.aoa3.dustopia.they_dont_seem_that_old.description": "擊敗原始五人眾", "advancements.aoa3.dustopia.they_dont_seem_that_old.title": "反而看起來老當益壯?", @@ -251,7 +251,7 @@ "advancements.aoa3.gardencia.green_thumb_of_death.title": "死亡園丁", "advancements.aoa3.gardencia.no_more_hayfever.description": "獲得一座燁熠植物王獎座", "advancements.aoa3.gardencia.no_more_hayfever.title": "不再花粉熱", - "advancements.aoa3.gardencia.root.description": "進入花園維度", + "advancements.aoa3.gardencia.root.description": "進入花園次元", "advancements.aoa3.gardencia.root.title": "人如其食", "advancements.aoa3.gardencia.weed_killing.description": "合成一座黃金植物王獎座", "advancements.aoa3.gardencia.weed_killing.title": "除草行動", @@ -261,7 +261,7 @@ "advancements.aoa3.greckon.it_laughs_at_me.title": "鬼魅一笑", "advancements.aoa3.greckon.revenge_haunting.description": "合成一座黃金幽魂獎座", "advancements.aoa3.greckon.revenge_haunting.title": "復仇鬼魅成功", - "advancements.aoa3.greckon.root.description": "進入格瑞克維度", + "advancements.aoa3.greckon.root.description": "進入格瑞克次元", "advancements.aoa3.greckon.root.title": "鬧鬼之地", "advancements.aoa3.greckon.voodoo_vengeance.description": "擊敗鬧鬼者-幽魂", "advancements.aoa3.greckon.voodoo_vengeance.title": "巫毒的復仇", @@ -279,7 +279,7 @@ "advancements.aoa3.haven.my_turn_to_ride.title": "輪到我騎了", "advancements.aoa3.haven.rockslide.description": "合成一座黃金巨岩騎士獎座", "advancements.aoa3.haven.rockslide.title": "巨岩滑坡", - "advancements.aoa3.haven.root.description": "進入天堂維度", + "advancements.aoa3.haven.root.description": "進入天堂次元", "advancements.aoa3.haven.root.title": "展翅高飛", "advancements.aoa3.haven.the_fifth_guardian.description": "獲得一座燁熠監管者獎座", "advancements.aoa3.haven.the_fifth_guardian.title": "第五監管者", @@ -327,7 +327,7 @@ "advancements.aoa3.iromine.ooh_shiny.title": "嚯,光彩奪目!", "advancements.aoa3.iromine.platinumfoot.description": "獲得一座燁熠劍聖獎座", "advancements.aoa3.iromine.platinumfoot.title": "...白金劍聖?", - "advancements.aoa3.iromine.root.description": "進入黃金維度", + "advancements.aoa3.iromine.root.description": "進入黃金次元", "advancements.aoa3.iromine.root.title": "黃金山丘", "advancements.aoa3.iromine.should_be_a_mechanic.description": "組裝6種黃金中的不完整武器", "advancements.aoa3.iromine.should_be_a_mechanic.title": "該改行做機械師了", @@ -341,7 +341,7 @@ "advancements.aoa3.lborean.let_the_water_run.title": "大浪奔騰", "advancements.aoa3.lborean.lobster_mousse.description": "擊敗巨型無脊椎動物-水能龍蜥", "advancements.aoa3.lborean.lobster_mousse.title": "龍蝦慕斯", - "advancements.aoa3.lborean.root.description": "進入暴風維度", + "advancements.aoa3.lborean.root.description": "進入暴風次元", "advancements.aoa3.lborean.root.title": "潮湧之下", "advancements.aoa3.lborean.should_be_a_plumber.description": "清理5種暴風中的浸水武器", "advancements.aoa3.lborean.should_be_a_plumber.title": "該改行做水管工了", @@ -377,7 +377,7 @@ "advancements.aoa3.lunalus.it_sees_all.title": "洞察一切", "advancements.aoa3.lunalus.made_you_blink.description": "擊敗千里眼-觀察者", "advancements.aoa3.lunalus.made_you_blink.title": "眨眨眼睛吧!", - "advancements.aoa3.lunalus.root.description": "進入月球維度", + "advancements.aoa3.lunalus.root.description": "進入月球次元", "advancements.aoa3.lunalus.root.title": "扭曲的寧靜", "advancements.aoa3.mysterium.a_nice_cup_of_shroom_tea.description": "合成一座黃金魔菇王獎座", "advancements.aoa3.mysterium.a_nice_cup_of_shroom_tea.title": "一口蘑菇好茶", @@ -385,7 +385,7 @@ "advancements.aoa3.mysterium.fungicide.title": "滅菌計劃", "advancements.aoa3.mysterium.its_not_what_it_looks_like.description": "獲得一塊魔菇石", "advancements.aoa3.mysterium.its_not_what_it_looks_like.title": "不是看起來那樣!", - "advancements.aoa3.mysterium.root.description": "進入祕境維度", + "advancements.aoa3.mysterium.root.description": "進入祕境次元", "advancements.aoa3.mysterium.root.title": "魔菇人", "advancements.aoa3.mysterium.shroomed.description": "擊敗蘑菇怪物-魔菇王", "advancements.aoa3.mysterium.shroomed.title": "魔菇!", @@ -513,7 +513,7 @@ "advancements.aoa3.precasia.jungle_rumble.title": "叢林轟鳴", "advancements.aoa3.precasia.not_quite_a_fossil.description": "合成一座黃金地域領主獎座", "advancements.aoa3.precasia.not_quite_a_fossil.title": "不完全是化石", - "advancements.aoa3.precasia.root.description": "進入傳說維度", + "advancements.aoa3.precasia.root.description": "進入傳說次元", "advancements.aoa3.precasia.root.title": "忘卻的時代", "advancements.aoa3.precasia.spooky_scary_skeletons.description": "穿戴全套骷髏盔甲並使用骷髏劍終結骷髏軍團", "advancements.aoa3.precasia.spooky_scary_skeletons.title": "扭曲可怕的骷髏們", @@ -529,7 +529,7 @@ "advancements.aoa3.runandor.clunked_out.title": "喀擦", "advancements.aoa3.runandor.king_of_runes.description": "獲得一枚超級符文", "advancements.aoa3.runandor.king_of_runes.title": "符文之王", - "advancements.aoa3.runandor.root.description": "進入符境維度", + "advancements.aoa3.runandor.root.description": "進入符境次元", "advancements.aoa3.runandor.root.title": "符文峭壁", "advancements.aoa3.runandor.statuesque.description": "合成一座黃金斬首獎座", "advancements.aoa3.runandor.statuesque.title": "美輪美奐", @@ -541,7 +541,7 @@ "advancements.aoa3.shyrelands.golden_warrior.title": "黃金勇者", "advancements.aoa3.shyrelands.not_bright_enough.description": "擊敗遠古戰神之座-克雷旭爾斯", "advancements.aoa3.shyrelands.not_bright_enough.title": "還不夠明亮", - "advancements.aoa3.shyrelands.root.description": "進入塞爾瑞維度", + "advancements.aoa3.shyrelands.root.description": "進入塞爾瑞次元", "advancements.aoa3.shyrelands.root.title": "眩目光芒", "advancements.aoa3.shyrelands.sit_back_down.description": "擊敗遠古戰神-旭爾斯", "advancements.aoa3.shyrelands.sit_back_down.title": "回去歇著吧", @@ -557,7 +557,7 @@ "advancements.aoa3.vox_ponds.innoculated.title": "防患未然", "advancements.aoa3.vox_ponds.oops.description": "在沒有保護的情況下進入未知", "advancements.aoa3.vox_ponds.oops.title": "糟了個糕……", - "advancements.aoa3.vox_ponds.root.description": "進入未知維度", + "advancements.aoa3.vox_ponds.root.description": "進入未知次元", "advancements.aoa3.vox_ponds.root.title": "很不衛生", "advancements.aoa3.vox_ponds.spray_and_wipe.description": "擊敗未知者-不詳巨物", "advancements.aoa3.vox_ponds.spray_and_wipe.title": "噴灑與清掃", @@ -1901,7 +1901,7 @@ "config.aoa3.gemenyteVeinsPerChunk": "冠盟寶石礦脈每區塊數量", "config.aoa3.gingerbirdAviarySpawnChance": "姜鳥巢穴生成機率", "config.aoa3.gingerbreadHouseSpawnChance": "姜餅屋生成機率", - "config.aoa3.globalXpModifier": "全局經驗獲取倍率", + "config.aoa3.globalXpModifier": "全域經驗獲取倍率", "config.aoa3.gorbVillageSpawnChance": "戈布村莊生成機率", "config.aoa3.grawPillarSpawnChance": "森林守護者之柱生成機率", "config.aoa3.guardianTowerSpawnChance": "監管者之塔生成機率", @@ -3044,12 +3044,12 @@ "item.aoa3.baron_ssr": "爵士SSR", "item.aoa3.baron_staff": "爵士法杖", "item.aoa3.baron_staff.desc.1": "發射魔法彈", - "item.aoa3.baron_staff.desc.2": "20%%的概率使目標虛弱", + "item.aoa3.baron_staff.desc.2": "20%%的機率使目標虛弱", "item.aoa3.baron_sword": "爵士劍", - "item.aoa3.baron_sword.desc.1": "20%%的概率造成額外傷害", + "item.aoa3.baron_sword.desc.1": "20%%的機率造成額外傷害", "item.aoa3.baron_tokens": "爵士代幣", "item.aoa3.baronator": "爵士爆破", - "item.aoa3.baronator.desc.1": "射擊時有20%%的概率發射一枚手榴彈", + "item.aoa3.baronator.desc.1": "射擊時有20%%的機率發射一枚手榴彈", "item.aoa3.baroness_spawn_egg": "女爵 生怪蛋", "item.aoa3.baronyte_ingot": "爵士錠", "item.aoa3.baronyte_nugget": "爵士粒", @@ -3160,7 +3160,7 @@ "item.aoa3.bugeye_spawn_egg": "超廣角 生怪蛋", "item.aoa3.bulb_cannon": "眼球加農炮", "item.aoa3.bush_baby_spawn_egg": "灌木嬰 生怪蛋", - "item.aoa3.butchery_armour.desc.1": "50%%的概率重擊時不消耗戰鬥怒火", + "item.aoa3.butchery_armour.desc.1": "50%%的機率重擊時不消耗戰鬥怒火", "item.aoa3.butchery_boots": "嗜血靴子", "item.aoa3.butchery_chestplate": "嗜血胸甲", "item.aoa3.butchery_helmet": "嗜血頭盔", @@ -3226,7 +3226,7 @@ "item.aoa3.cleansing_tablet": "淨化石板", "item.aoa3.cleansing_tablet.desc.1": "解除負面效果", "item.aoa3.clown_cannon": "小丑加農炮", - "item.aoa3.clown_cannon.desc.1": "20%%的概率短暫眩暈目標", + "item.aoa3.clown_cannon.desc.1": "20%%的機率短暫眩暈目標", "item.aoa3.clown_cracker": "小丑裂解者", "item.aoa3.clown_spawn_egg": "小丑 生怪蛋", "item.aoa3.clown_upgrade_kit": "升級包:小丑", @@ -3329,7 +3329,7 @@ "item.aoa3.creep_spawn_egg": "瘋狂苦力怕 生怪蛋", "item.aoa3.creeperlock_spawn_egg": "追蹤苦力怕 生怪蛋", "item.aoa3.creepified_sword": "蠕變劍", - "item.aoa3.creepified_sword.desc.1": "命中時有10%%的概率召喚一隻友好的苦力怕", + "item.aoa3.creepified_sword.desc.1": "命中時有10%%的機率召喚一隻友好的苦力怕", "item.aoa3.creepird_spawn_egg": "飛翔苦力怕 生怪蛋", "item.aoa3.creepoid_greatblade": "蠕變雙刃斧", "item.aoa3.creeponia_lottoman_spawn_egg": "蠕變樂透兌換人 生怪蛋", @@ -3408,7 +3408,7 @@ "item.aoa3.destruction_rifle": "毀滅步槍", "item.aoa3.destruction_rifle.desc.1": "命中時產生小範圍爆炸", "item.aoa3.destruction_shotgun": "毀滅獵槍", - "item.aoa3.destruction_shotgun.desc.1": "20%%的概率造成50%%額外傷害", + "item.aoa3.destruction_shotgun.desc.1": "20%%的機率造成50%%額外傷害", "item.aoa3.destruction_staff": "毀滅法杖", "item.aoa3.destruction_staff.desc.1": "製造一個大型浮空炸彈", "item.aoa3.destructor_spawn_egg": "滅世者 生怪蛋", @@ -3425,7 +3425,7 @@ "item.aoa3.distorter_spawn_egg": "失真 生怪蛋", "item.aoa3.distorting_artifact": "扭曲製品", "item.aoa3.distorting_artifact.desc.1": "在快捷欄中時,進入虛空將會扭曲現實", - "item.aoa3.distorting_artifact.desc.2": "在其它維度時也有可能會扭曲現實", + "item.aoa3.distorting_artifact.desc.2": "在其它次元時也有可能會扭曲現實", "item.aoa3.distortion_rune": "扭曲符文", "item.aoa3.distortion_rune_banner_pattern": "旗幟圖案 扭曲符文", "item.aoa3.distortion_rune_banner_pattern.desc": "扭曲符文", @@ -3448,7 +3448,7 @@ "item.aoa3.dusteiva_spawn_egg": "達斯維 生怪蛋", "item.aoa3.duster": "淨塵者", "item.aoa3.dustometer": "異位之准", - "item.aoa3.dustometer.desc.1": "射擊時有33%%的概率發射一枚手榴彈", + "item.aoa3.dustometer.desc.1": "射擊時有33%%的機率發射一枚手榴彈", "item.aoa3.duston_spawn_egg": "達斯頓 生怪蛋", "item.aoa3.dustopia_realmstone": "異位純寶石", "item.aoa3.dustopia_tokens": "異位代幣", @@ -3576,7 +3576,7 @@ "item.aoa3.eye_candy.desc.1": "裹著糖的美味眼球。", "item.aoa3.eye_creature_spawn_egg": "千眼 生怪蛋", "item.aoa3.face_mask": "面罩", - "item.aoa3.face_mask.desc.1": "免疫未知維度的毒氣", + "item.aoa3.face_mask.desc.1": "免疫未知次元的毒氣", "item.aoa3.faceless_floater_spawn_egg": "無面漂浮者 生怪蛋", "item.aoa3.faceless_runner_spawn_egg": "無面跑者 生怪蛋", "item.aoa3.fake_zombie_pigman_spawn_egg": "偽裝殭屍豬人 生怪蛋", @@ -3622,7 +3622,7 @@ "item.aoa3.flowercorne": "花角", "item.aoa3.flowerface_spawn_egg": "菊花面 生怪蛋", "item.aoa3.flowers_fury": "花之憤怒", - "item.aoa3.flowers_fury.desc.1": "命中時有5%%的概率召喚薔薇", + "item.aoa3.flowers_fury.desc.1": "命中時有5%%的機率召喚薔薇", "item.aoa3.flye_spawn_egg": "弗萊 生怪蛋", "item.aoa3.footbone_fragment": "足骨碎片", "item.aoa3.foraging_armour.desc.1": "採掘技能觸發時掉落兩次", @@ -3636,8 +3636,8 @@ "item.aoa3.friendly_creeper_spawn_egg": "友好的苦力怕 生怪蛋", "item.aoa3.froster": "凍結", "item.aoa3.frosticator": "霜寒", - "item.aoa3.fungal_armour.desc.1": "被攻擊時有概率使近戰攻擊者中毒", - "item.aoa3.fungal_armour.desc.2": "+20%%概率", + "item.aoa3.fungal_armour.desc.1": "被攻擊時有機率使近戰攻擊者中毒", + "item.aoa3.fungal_armour.desc.2": "+20%%機率", "item.aoa3.fungal_armour.desc.3": "效果會同樣作用於周圍的所有生物", "item.aoa3.fungal_boots": "真菌靴子", "item.aoa3.fungal_cannon": "真菌加農炮", @@ -3827,7 +3827,7 @@ "item.aoa3.haunters_staff.desc.1": "施放不穩定的爆炸魔法", "item.aoa3.haven_realmstone": "天堂純寶石", "item.aoa3.haven_tokens": "天堂代幣", - "item.aoa3.hazmat_armour.desc.1": "免疫未知維度的毒氣", + "item.aoa3.hazmat_armour.desc.1": "免疫未知次元的毒氣", "item.aoa3.hazmat_boots": "危險靴子", "item.aoa3.hazmat_chestplate": "危險胸甲", "item.aoa3.hazmat_helmet": "危險頭盔", @@ -3917,7 +3917,7 @@ "item.aoa3.illusion_revolver": "幻覺左輪", "item.aoa3.illusion_smg": "幻覺SMG", "item.aoa3.illusion_sword": "幻覺劍", - "item.aoa3.illusion_sword.desc.1": "命中時有10%%的概率迷惑目標去攻擊其它敵人", + "item.aoa3.illusion_sword.desc.1": "命中時有10%%的機率迷惑目標去攻擊其它敵人", "item.aoa3.immortallis_realmstone": "不朽純寶石", "item.aoa3.impairment_vulcane": "濁流之杖(削損)", "item.aoa3.impairment_vulcane_augment": "濁流強化器:削損", @@ -3937,7 +3937,7 @@ "item.aoa3.infernal_legs": "煉獄護腿", "item.aoa3.infernal_spawn_egg": "煉獄 生怪蛋", "item.aoa3.infusion_armour.desc.1": "收集光時雙倍掉落", - "item.aoa3.infusion_armour.desc.2": "在聚合台轉化時有三倍的概率得到能量石", + "item.aoa3.infusion_armour.desc.2": "在聚合台轉化時有三倍的機率得到能量石", "item.aoa3.infusion_boots": "注魔靴子", "item.aoa3.infusion_chestplate": "注魔胸甲", "item.aoa3.infusion_helmet": "注魔頭盔", @@ -4103,7 +4103,7 @@ "item.aoa3.luxon_scythe": "盧克森之鐮", "item.aoa3.luxon_stickler": "盧克森之觸", "item.aoa3.luxon_stickler.desc.1": "黏上目標時揭露周圍的敵人", - "item.aoa3.lyndamyte_armour.desc.1": "25%%的概率使近戰攻擊者著火", + "item.aoa3.lyndamyte_armour.desc.1": "25%%的機率使近戰攻擊者著火", "item.aoa3.lyndamyte_armour.desc.2": "近戰攻擊使目標著火", "item.aoa3.lyndamyte_boots": "褐鐵製靴子", "item.aoa3.lyndamyte_chestplate": "褐鐵製胸甲", @@ -4443,7 +4443,7 @@ "item.aoa3.purity_rifle.desc.1": "使用者擁有負面效果時發射充能彈", "item.aoa3.purity_rifle.desc.2": "充能彈造成額外傷害", "item.aoa3.purity_shotgun": "純淨獵槍", - "item.aoa3.purity_shotgun.desc.1": "20%%的概率造成50%%額外傷害", + "item.aoa3.purity_shotgun.desc.1": "20%%的機率造成50%%額外傷害", "item.aoa3.purple_crystal": "紫色水晶", "item.aoa3.purple_druse": "紫色晶簇", "item.aoa3.purple_flower_spawn_egg": "紫菊花 生怪蛋", @@ -4519,7 +4519,7 @@ "item.aoa3.rockbasher_sword.desc.1": "命中有盔甲的目標時產生爆炸", "item.aoa3.rockbiter_spawn_egg": "岩石比特 生怪蛋", "item.aoa3.rockbone_armour.desc.1": "+10%%遠程傷害抗性", - "item.aoa3.rockbone_armour.desc.2": "10%%的概率閃避遠程攻擊", + "item.aoa3.rockbone_armour.desc.2": "10%%的機率閃避遠程攻擊", "item.aoa3.rockbone_boots": "岩骨靴子", "item.aoa3.rockbone_chestplate": "岩骨胸甲", "item.aoa3.rockbone_helmet": "岩骨頭盔", @@ -4533,7 +4533,7 @@ "item.aoa3.rosid_rifle.desc.1": "命中時召喚薔薇", "item.aoa3.rosid_root": "薔薇根", "item.aoa3.rosid_spawn_egg": "薔薇 生怪蛋", - "item.aoa3.rosidian_armour.desc.1": "+4%%受到傷害時召喚薔薇的概率", + "item.aoa3.rosidian_armour.desc.1": "+4%%受到傷害時召喚薔薇的機率", "item.aoa3.rosidian_armour.desc.2": "受到2顆心以上的傷害時必定召喚薔薇", "item.aoa3.rosidian_boots": "伊恩靴子", "item.aoa3.rosidian_bow": "伊恩弓", @@ -4766,7 +4766,7 @@ "item.aoa3.sour_candy": "酸糖果", "item.aoa3.sour_gummy": "酸軟糖", "item.aoa3.sour_pop": "酸糖", - "item.aoa3.spaceking_armour.desc.1": "受到攻擊時有33%%的概率召喚天體", + "item.aoa3.spaceking_armour.desc.1": "受到攻擊時有33%%的機率召喚天體", "item.aoa3.spaceking_armour.desc.2": "透過吸收天體以恢復生命值", "item.aoa3.spaceking_boots": "空間之主靴子", "item.aoa3.spaceking_chestplate": "空間之主胸甲", @@ -4775,7 +4775,7 @@ "item.aoa3.spearmint_candy": "留蘭香糖", "item.aoa3.spearmint_snail_spawn_egg": "留蘭香蝸牛 生怪蛋", "item.aoa3.spectacle": "奇幻", - "item.aoa3.spectacle.desc.1": "10%%的概率造成雙倍傷害", + "item.aoa3.spectacle.desc.1": "10%%的機率造成雙倍傷害", "item.aoa3.spectral_bow": "光靈弓", "item.aoa3.spectral_bow.desc.1": "無需彈藥", "item.aoa3.spectral_crossbow": "光靈弩", @@ -4837,7 +4837,7 @@ "item.aoa3.subterranean_boots": "地下靴子", "item.aoa3.subterranean_chestplate": "地下胸甲", "item.aoa3.subterranean_greatblade": "地下巨劍", - "item.aoa3.subterranean_greatblade.desc.1": "20%%的概率短暫眩暈目標", + "item.aoa3.subterranean_greatblade.desc.1": "20%%的機率短暫眩暈目標", "item.aoa3.subterranean_helmet": "地下頭盔", "item.aoa3.subterranean_legs": "地下護腿", "item.aoa3.sugarface_spawn_egg": "砂糖臉 生怪蛋", @@ -4956,8 +4956,8 @@ "item.aoa3.vitality_tablet": "活力石板", "item.aoa3.vitality_tablet.desc.1": "恢復生命值", "item.aoa3.vivo": "威武", - "item.aoa3.void_armour.desc.1": "+2.5%%的概率短暫眩暈近戰攻擊者", - "item.aoa3.void_armour.desc.2": "+10%%的概率短暫眩暈近戰攻擊者", + "item.aoa3.void_armour.desc.1": "+2.5%%的機率短暫眩暈近戰攻擊者", + "item.aoa3.void_armour.desc.2": "+10%%的機率短暫眩暈近戰攻擊者", "item.aoa3.void_boots": "虛空靴子", "item.aoa3.void_bow": "虛空之弓", "item.aoa3.void_charger_spawn_egg": "虛空突襲者 生怪蛋", @@ -4966,7 +4966,7 @@ "item.aoa3.void_legs": "虛空護腿", "item.aoa3.void_scales": "虛空鱗片", "item.aoa3.void_sword": "虛空劍", - "item.aoa3.void_sword.desc.1": "命中時有10%%的概率使目標眩暈", + "item.aoa3.void_sword.desc.1": "命中時有10%%的機率使目標眩暈", "item.aoa3.void_walker_spawn_egg": "虛空步行者 生怪蛋", "item.aoa3.volar_spawn_egg": "天界浮游者 生怪蛋", "item.aoa3.voliant_heart": "天界轟炸者之心", @@ -5003,7 +5003,7 @@ "item.aoa3.waterlogged_coral_clogger": "珊瑚阻擊炮(浸水)", "item.aoa3.waterlogged_coral_crossbow": "珊瑚弩(浸水)", "item.aoa3.waterlogged_reefer": "冰凍槍(浸水)", - "item.aoa3.weaken_armour.desc.1": "+17.5%%的概率虛弱近戰攻擊者", + "item.aoa3.weaken_armour.desc.1": "+17.5%%的機率虛弱近戰攻擊者", "item.aoa3.weaken_armour.desc.2": "觸發時使敵人重度虛弱", "item.aoa3.weaken_boots": "削弱靴子", "item.aoa3.weaken_bow": "削弱之弓", @@ -5367,9 +5367,9 @@ "advancements.aoa3.lborean.reef_bleach.title": "蒼白的珊瑚", "advancements.aoa3.lborean.reef_extinction.description": "獲得一座燁熠珊瑚深海守衛獎座", "advancements.aoa3.lborean.reef_extinction.title": "珊瑚滅絕", - "advancements.aoa3.nowhere.root.description": "進入虛無維度", + "advancements.aoa3.nowhere.root.description": "進入虛無次元", "advancements.aoa3.nowhere.root.title": "僻遠之地", - "advancements.aoa3.overworld.living_on_the_edge.description": "在任意維度中達到Y=-1或以下", + "advancements.aoa3.overworld.living_on_the_edge.description": "在任意次元中達到Y=-1或以下", "advancements.aoa3.overworld.living_on_the_edge.title": "活在危險邊緣", "advancements.aoa3.overworld.the_key_to_nowhere.description": "獲得一枚虛無純寶石", "advancements.aoa3.overworld.the_key_to_nowhere.title": "虛無大門的鑰匙", diff --git a/zh-TW/1.16/assets/apotheosis/lang/zh_tw.json b/zh-TW/1.16/assets/apotheosis/lang/zh_tw.json index 4b61b25afaba..cbcb3a769cad 100644 --- a/zh-TW/1.16/assets/apotheosis/lang/zh_tw.json +++ b/zh-TW/1.16/assets/apotheosis/lang/zh_tw.json @@ -141,12 +141,12 @@ "advancements.apotheosis.80ench.desc": "附魔一個 80 級的物品", "advancements.apotheosis.100ench": "龍之附魔", "advancements.apotheosis.100ench.desc": "附魔一個 100 級的物品", - "advancements.apotheosis.bookshelf": "本地圖書館員", + "advancements.apotheosis.bookshelf": "本地圖書館管理員", "advancements.apotheosis.bookshelf.desc": "製作一個書櫃", - "advancements.apotheosis.hellshelf": "混沌地獄", + "advancements.apotheosis.hellshelf": "來自地獄的混沌", "advancements.apotheosis.hellshelf.desc": "獲得一個地獄書櫃", "advancements.apotheosis.upgrade_hellshelf": "來自深淵的耳語", - "advancements.apotheosis.upgrade_hellshelf.desc": "升級一個地獄書架。", + "advancements.apotheosis.upgrade_hellshelf.desc": "升級一個灌注地獄書櫃。", "advancements.apotheosis.endshelf": "終界之力", "advancements.apotheosis.endshelf.desc": "獲得一個終界書櫃", "advancements.apotheosis.upgrade_endshelf": "無限潛力", @@ -154,7 +154,7 @@ "advancements.apotheosis.seashelf": "純淨之海", "advancements.apotheosis.seashelf.desc": "獲得一個海洋書櫃", "advancements.apotheosis.upgrade_seashelf": "凍洋深眠", - "advancements.apotheosis.upgrade_seashelf.desc": "升級一個海洋書架。", + "advancements.apotheosis.upgrade_seashelf.desc": "升級一個灌注海洋書櫃。", "advancements.apotheosis.hellench": "九獄注魔師", "advancements.apotheosis.hellench.desc": "附魔一個70級的地獄書櫃", "advancements.apotheosis.anvilench": "鐵砧注魔師", @@ -210,19 +210,19 @@ "advancements.apotheosis.spawner.root": "神化生怪磚", "advancements.apotheosis.spawner.root.desc": "生怪磚可以收集並修改,更多訊息可以從合成表/JEI中查看。", "advancements.apotheosis.spawner": "神化生怪磚", - "advancements.apotheosis.spawner.desc": "使用絲綢之觸獲得一個生物的生怪磚。", + "advancements.apotheosis.spawner.desc": "使用絲綢之觸挖下生怪磚。", "advancements.apotheosis.capturing": "捕獲!", "advancements.apotheosis.capturing.desc": "使用捕捉獲得一個生物的 生怪蛋", - "advancements.apotheosis.modifier": "些微調整......", - "advancements.apotheosis.modifier.desc": "使用一個生怪磚調節器修改一個生怪磚的數值。", + "advancements.apotheosis.modifier": "些微調整……", + "advancements.apotheosis.modifier.desc": "使用生怪磚調整器修改生怪磚的數值。", "advancements.apotheosis.spawncount": "看看那生怪磚的尺寸!", - "advancements.apotheosis.spawncount.desc": "將一個生怪磚的生怪數量調整到 16。", + "advancements.apotheosis.spawncount.desc": "將生怪磚的生怪數量提升到 16。", "advancements.apotheosis.maxdelay": "時間扭曲生怪磚", - "advancements.apotheosis.maxdelay.desc": "將一個生怪磚的最大生怪延遲減少到 20。", + "advancements.apotheosis.maxdelay.desc": "將生怪磚的最大生怪延遲減少到 20。", "advancements.apotheosis.mindelay": "我就是速度", - "advancements.apotheosis.mindelay.desc": "將一個生怪磚的最小生怪延遲減少到 20。", + "advancements.apotheosis.mindelay.desc": "將生怪磚的最小生怪延遲減少到 20。", "advancements.apotheosis.nearbyents": "集中營", - "advancements.apotheosis.nearbyents.desc": "將生怪磚附近實體數量的最大值提升到 32。", + "advancements.apotheosis.nearbyents.desc": "將生怪磚附近實體數量上限提升到 32。", "advancements.apotheosis.playerrange": "遠距離啟動", "advancements.apotheosis.playerrange.desc": "將生怪磚的玩家啟動範圍提升到 48。", "advancements.apotheosis.spawnrange": "大範圍刷怪", @@ -236,7 +236,7 @@ "advancements.apotheosis.redstone": "增加開關", "advancements.apotheosis.redstone.desc": "對生怪磚啟用紅石控制", "advancements.apotheosis.ultimate_spawner": "究極生怪磚", - "advancements.apotheosis.ultimate_spawner.desc": "創建一個有紅石控制、無 AI、無視生成條件、無視玩家、延遲最小的生怪磚。", + "advancements.apotheosis.ultimate_spawner.desc": "完成一個有紅石控制、無 AI、無視生怪條件、無視玩家、延遲最小的生怪磚。", "enchantment.apotheosis.capturing": "捕捉", "enchantment.apotheosis.capturing.desc": "使生物有一定機率在死亡時掉落它們的 生怪蛋。", "info.spw.entity": "實體:%s", @@ -296,14 +296,14 @@ "info.apotheosis.eterna.p": " - 位階:+%s (最高 %s)", "info.apotheosis.quanta.p": " - 量子化:+%s%%", "info.apotheosis.arcana.p": " - 阿卡那:+%s%%", - "gui.apotheosis.enchant.eterna.desc": " - 位階", + "gui.apotheosis.enchant.eterna.desc": " - 魔法", "gui.apotheosis.enchant.eterna.desc2": "它控制著附魔台的等級。", "gui.apotheosis.enchant.eterna.desc3": "目前值:%s/%s", - "gui.apotheosis.enchant.quanta.desc": " - 量子化", + "gui.apotheosis.enchant.quanta.desc": " - 混沌", "gui.apotheosis.enchant.quanta.desc2": "它控制著附魔的變化幅度。", "gui.apotheosis.enchant.quanta.desc3": "校正減少了負面影響", "gui.apotheosis.enchant.quanta.desc4": "目前值:%s%%", - "gui.apotheosis.enchant.arcana.desc": " - 阿卡那", + "gui.apotheosis.enchant.arcana.desc": " - 純淨", "gui.apotheosis.enchant.arcana.desc2": "它可以使非常罕見的附魔變得很常見,", "gui.apotheosis.enchant.arcana.desc3": "而且它還能增加附魔的數量。", "gui.apotheosis.enchant.arcana.desc4": "目前值:%s%%", @@ -585,7 +585,7 @@ "type.apotheosis.axe": "斧", "type.apotheosis.armor": "盔甲", "type.apotheosis.shield": "盾牌", - "advancements.apotheosis.infuse_seashelf": "深海灌注", + "advancements.apotheosis.infuse_seashelf": "海洋灌注", "advancements.apotheosis.infuse_seashelf.desc": "透過灌注附魔獲得灌注海洋書櫃。", "advancements.apotheosis.infuse_hellshelf": "地獄灌注", "advancements.apotheosis.infuse_hellshelf.desc": "透過灌注附魔獲得灌注地獄書櫃。", @@ -593,46 +593,46 @@ "advancements.apotheosis.max_rectified.desc": "在同時擁有三種滿屬性和滿校正的附魔台上附魔一個物品。", "advancements.apotheosis.light": "誰需要黑暗?", "advancements.apotheosis.light.desc": "讓生怪磚在任何亮度下運作。", - "advancements.apotheosis.noai": "人才流失", - "advancements.apotheosis.noai.desc": "取消生怪磚生出來生物的AI。", + "advancements.apotheosis.noai": "衣架飯囊", + "advancements.apotheosis.noai.desc": "為生怪磚關閉生物 AI。", "item.apotheosis.inert_trident": "惰性三叉戟", "enchantment.apotheosis.spearfishing": "魚叉捕魚法", "enchantment.apotheosis.spearfishing.desc": "投擲三叉戟殺死目標時,可能會釣到魚。", "enchantment.apotheosis.chromatic": "色差", "enchantment.apotheosis.chromatic.desc": "剪下的羊毛變為隨機顏色。", - "enchantment.apotheosis.exploitation": "壓榨", + "enchantment.apotheosis.exploitation": "壓榨勞工", "enchantment.apotheosis.exploitation.desc": "剪下的羊毛數量翻倍,但羊會受到傷害。", "enchantment.apotheosis.growth_serum": "生長精華", "enchantment.apotheosis.growth_serum.desc": "羊有 50% 的機率立即重新長出羊毛。", "enchantment.apotheosis.earths_boon": "地之恩賜", "enchantment.apotheosis.earths_boon.desc": "挖掘石頭時有機率發現礦物。", "enchantment.apotheosis.chainsaw": "電鋸", - "enchantment.apotheosis.chainsaw.desc": "樹木將被消滅。", - "info.apotheosis.slider_power": "功率: %s", - "info.apotheosis.enchinfo_level": "等級: %s", - "info.apotheosis.enchinfo_rarity": "稀有度: %s", - "info.apotheosis.enchinfo_chance": "機率: %s", + "enchantment.apotheosis.chainsaw.desc": "樹林將被砍伐殆盡。", + "info.apotheosis.slider_power": "功率:%s", + "info.apotheosis.enchinfo_level": "等級:%s", + "info.apotheosis.enchinfo_rarity": "稀有度:%s", + "info.apotheosis.enchinfo_chance": "機率:%s", "info.apotheosis.enchinfo_slot": "附魔欄位 %s", - "info.apotheosis.enchinfo_minpow": "最小功率: %s", - "info.apotheosis.enchinfo_maxpow": "最大功率: %s", + "info.apotheosis.enchinfo_minpow": "最小功率:%s", + "info.apotheosis.enchinfo_maxpow": "最大功率:%s", "info.apotheosis.enchinfo_title": "可用附魔", "info.apotheosis.weights": "權重", "info.apotheosis.all_available": "查看所有可用的附魔", - "info.apotheosis.rectification": " - 校正: %s%%", - "info.apotheosis.clues": " - 附魔線索: %s", - "info.apotheosis.rectification.p": " - 校正: +%s%%", - "info.apotheosis.clues.p": " - 附魔線索: +%s", - "info.apotheosis.gui_rectification": "校正: %s%%", + "info.apotheosis.rectification": " - 校正:%s%%", + "info.apotheosis.clues": " - 附魔線索:%s", + "info.apotheosis.rectification.p": " - 校正:+%s%%", + "info.apotheosis.clues.p": " - 附魔線索:+%s", + "info.apotheosis.gui_rectification": "校正:%s%%", "info.apotheosis.quanta_buff": "量子扭曲", - "info.apotheosis.quanta_reduc": "還原潛力: %s%%", - "info.apotheosis.quanta_growth": "增長潛力: %s%%", - "info.apotheosis.ench_bonus": "附魔加成: %s%%", + "info.apotheosis.quanta_reduc": "還原潛力:%s%%", + "info.apotheosis.quanta_growth": "增長潛力:%s%%", + "info.apotheosis.ench_bonus": "附魔加成:%s%%", "info.apotheosis.rel_weights": "相對權重", "rarity.enchantment.common": "普通", - "rarity.enchantment.uncommon": "不常見", + "rarity.enchantment.uncommon": "非普通", "rarity.enchantment.rare": "稀有", "rarity.enchantment.very_rare": "非常稀有", - "info.apotheosis.weight": "%s: %s", + "info.apotheosis.weight": "%s:%s", "info.apotheosis.eterna_at_least": "至少需要: %s/%s", "info.apotheosis.percent_at_least": "至少需要: %s%%", "info.apotheosis.eterna_at_most": "但不超過: %s/%s", @@ -640,36 +640,36 @@ "info.apotheosis.eterna_exact": "精確要求: %s/%s", "info.apotheosis.percent_exact": "精確要求: %s%%", "apotheosis.recipes.enchanting": "灌注附魔", - "block.apotheosis.library": "附魔儲備台", - "block.apotheosis.ender_library": "亞歷山大儲備台", - "tooltip.enchlib.capacity": "等級容量: %s", - "tooltip.enchlib.max_lvl": "最大可用等級: %s", - "tooltip.enchlib.points": "儲存點數: %s/%s", + "block.apotheosis.library": "附魔圖書館", + "block.apotheosis.ender_library": "亞歷山大圖書館", + "tooltip.enchlib.capacity": "等級容量:%s", + "tooltip.enchlib.max_lvl": "最大可用等級:%s", + "tooltip.enchlib.points": "儲存點數:%s/%s", "tooltip.enchlib.unavailable": "下一等級不可用", - "tooltip.enchlib.extracting": "提取等級: %s", - "tooltip.enchlib.cost": "點數成本: %s", + "tooltip.enchlib.extracting": "提取等級:%s", + "tooltip.enchlib.cost": "點數成本:%s", "info.apotheosis.runes": "揭示符文", "info.apotheosis.no_clue": "符文什麼都沒有揭示", "info.apotheosis.runes_all": "符文揭示了一切", - "info.apotheosis.arcana_bonus": "Arcane Empowerments", + "info.apotheosis.arcana_bonus": "奧術強化", "info.apotheosis.weights_changed": "稀有度權重改變", "info.apotheosis.min_enchants": "最小 %s 附魔", "info.apotheosis.ench_at": "附魔等級 %s", - "info.apotheosis.xp_cost": "原始經驗消耗: %s (%s 等級)", - "info.apotheosis.power_range": "功率範圍: %s to %s", + "info.apotheosis.xp_cost": "原始經驗消耗:%s(%s 等級)", + "info.apotheosis.power_range": "功率範圍:%s ~ %s", "info.apotheosis.item_ench": "物品附魔力: %s", "info.apotheosis.num_clues": "附魔線索: %s", "enchantment.apotheosis.infusion": "灌注", "enchantment.apotheosis.infusion.desc": "附魔合成的佔位符。", - "block.apotheosis.sightshelf": "Shelf of Sight", - "block.apotheosis.sightshelf_t2": "Shelf of Masterful Sight", - "block.apotheosis.rectifier": "Shelf of Seabound Rectification", - "block.apotheosis.rectifier_t2": "Shelf of Hellbound Rectification", - "block.apotheosis.rectifier_t3": "Shelf of End-Fused Rectification", + "block.apotheosis.sightshelf": "揭示書櫃", + "block.apotheosis.sightshelf_t2": "精通揭示書櫃", + "block.apotheosis.rectifier": "深海校正書櫃", + "block.apotheosis.rectifier_t2": "地獄校正書櫃", + "block.apotheosis.rectifier_t3": "終界校正書櫃", "block.apotheosis.infused_seashelf": "灌注海洋書櫃", "block.apotheosis.infused_hellshelf": "灌注地獄書櫃", "misc.apotheosis.concat": "%s %s", - "misc.apotheosis.value_concat": "%s: %s", + "misc.apotheosis.value_concat": "%s:%s", "misc.apotheosis.min_value": "此調整無法減少到 %s 以下", "misc.apotheosis.max_value": "此調整無法增加到 %s 以上", "misc.apotheosis.mainhand": "拿在主手", @@ -678,38 +678,38 @@ "misc.apotheosis.rclick_spawner": "右鍵點擊生怪磚", "misc.apotheosis.entity": "實體", "misc.apotheosis.shift_stats": "按住Shift查看資訊", - "misc.apotheosis.ctrl_stats": "按住Ctrl查看資訊", + "misc.apotheosis.ctrl_stats": "按住 ctrl 查看資訊", "misc.apotheosis.banned": "不能用於生怪磚", "stat.apotheosis.min_delay": "最小生怪延遲", "stat.apotheosis.max_delay": "最大生怪延遲", "stat.apotheosis.spawn_count": "生怪數量", - "stat.apotheosis.max_nearby_entities": "最大實體", - "stat.apotheosis.req_player_range": "啟動範圍", + "stat.apotheosis.max_nearby_entities": "附近實體數量上限", + "stat.apotheosis.req_player_range": "玩家啟動範圍", "stat.apotheosis.spawn_range": "生怪範圍", - "stat.apotheosis.ignore_players": "忽略玩家", - "stat.apotheosis.ignore_conditions": "忽略條件", + "stat.apotheosis.ignore_players": "無視玩家", + "stat.apotheosis.ignore_conditions": "無視生怪條件", "stat.apotheosis.redstone_control": "紅石控制", - "stat.apotheosis.ignore_light": "忽略亮度", - "stat.apotheosis.no_ai": "No AI", - "stat.apotheosis.min_delay.desc": "生成之間的最小延遲", - "stat.apotheosis.max_delay.desc": "生成之間的最大延遲", + "stat.apotheosis.ignore_light": "無視亮度", + "stat.apotheosis.no_ai": "無生物 AI", + "stat.apotheosis.min_delay.desc": "兩次生成之間的最小延遲", + "stat.apotheosis.max_delay.desc": "兩次生成之間的最大延遲", "stat.apotheosis.spawn_count.desc": "每次生成的實體數量", - "stat.apotheosis.max_nearby_entities.desc": "附近允許的最大實體數量", + "stat.apotheosis.max_nearby_entities.desc": "附近實體數量的上限", "stat.apotheosis.req_player_range.desc": "玩家距離多遠後生怪磚停止運作", - "stat.apotheosis.spawn_range.desc": "生物可以生成的半徑範圍(以方塊為單位)", - "stat.apotheosis.ignore_players.desc": "生怪磚周邊不需要玩家", - "stat.apotheosis.ignore_conditions.desc": "生怪磚忽略生成條件", - "stat.apotheosis.redstone_control.desc": "生怪箱需要用紅石訊號啟動", - "stat.apotheosis.ignore_light.desc": "生怪磚忽略亮度等級", - "stat.apotheosis.no_ai.desc": "生成的實體將沒有AI", + "stat.apotheosis.spawn_range.desc": "生物生成範圍的半徑(方塊)", + "stat.apotheosis.ignore_players.desc": "生怪磚不需要玩家在附近就能啟動", + "stat.apotheosis.ignore_conditions.desc": "生怪磚無視生怪條件", + "stat.apotheosis.redstone_control.desc": "生怪磚需要紅石訊號才能啟動", + "stat.apotheosis.ignore_light.desc": "生怪磚無視亮度", + "stat.apotheosis.no_ai.desc": "生成的實體沒有 AI", "title.apotheosis.spawner": "生怪磚調整", - "info.apotheosis.spawner": "生怪磚可以用 %s 收集,並且可以用各種物品進行調整。", + "info.apotheosis.spawner": "生怪磚可以用 %s 挖下,並且可以用各種物品調整。", "info.apotheosis.spawner.no_silk": "生怪磚可以用各種物品進行修改,但目前停用了絲綢之觸。", "info.apotheosis.spawner.always_drop": "生怪磚可以用各種物品進行修改,並且在挖掘會掉落。", "info.apotheosis.capturing": "捕獲附魔使怪物有機率掉落生怪蛋\\n \\n掉落機率:每等級 0.4%%", "book.apotheosis.name": "暗影編年史", "book.apotheosis.subtitle": "神化指南書", - "book.apotheosis.landing": "歡迎來到神化的世界。$(br2)神化被組織成各種$(#8080FF)模塊$(),而這本書也是如此。$(br2)被禁用的模塊將被隱藏。", + "book.apotheosis.landing": "歡迎來到神化的世界。$(br2)神化的架構分為各個$(#8080FF)模組$(),這本書亦然。$(br2)禁用的模塊將隱藏。", "stat.apotheosis.silent": "靜音", "stat.apotheosis.silent.desc": "生成的實體不會發出聲音", "item.apotheosis.spawner": "%s 生怪磚", diff --git a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/categories/potion/charms.json b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/categories/potion/charms.json index cab50a617e4e..6a78dac23cb3 100644 --- a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/categories/potion/charms.json +++ b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/categories/potion/charms.json @@ -1,7 +1,7 @@ { "name": "藥水護符", "parent": "apotheosis:potion/potion", - "description": "本節詳細介紹了$(9)藥水護符$()及其所有用途和細微差別。$(p)如果禁用了其他模塊,或者未安裝某些模組,則本節可能有點空。", + "description": "本節詳細介紹了$(9)藥水護符$()及其所有用途和細微差別。$(p)如果停用了其他模塊,或者未安裝某些模組,則本節可能有點空。", "icon": "apotheosis:potion_charm", "flag": "apotheosis:potion", "sortnum": 1 diff --git a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/categories/potion/recipes.json b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/categories/potion/recipes.json index d68009d6c544..766eaa514ac2 100644 --- a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/categories/potion/recipes.json +++ b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/categories/potion/recipes.json @@ -2,6 +2,6 @@ "name": "藥水配方", "parent": "apotheosis:potion/potion", "description": "本節詳細介紹了所有新增的原版藥水配方。", - "icon": "minecraft:nether_wart", + "icon": "minecraft:magma_cream", "flag": "apotheosis:potion" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/changes/enchantability.json b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/changes/enchantability.json index 2cf7842ca4fb..dfb48d67409c 100644 --- a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/changes/enchantability.json +++ b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/changes/enchantability.json @@ -7,7 +7,7 @@ "pages": [ { "type": "patchouli:text", - "text": "在原版中,所有沒有明確$(l:apotheosis:enchanting/table/enchantability)物品附魔能力$()的物品的默認值為零。$(p)神化將默認值更改為一。$(p)這具有使某些物品無意中被附魔的副作用。" + "text": "在原版中,所有沒有明確$(l:apotheosis:enchanting/table/enchantability)物品附魔能力$()的物品的預設值為零。$(p)神化將預設值更改為一。$(p)這具有使某些物品無意中被附魔的副作用。" }, { "type": "patchouli:text", diff --git a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/changes/protection.json b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/changes/protection.json index 007c726e2c65..921271fbd0a5 100644 --- a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/changes/protection.json +++ b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/changes/protection.json @@ -7,7 +7,7 @@ "pages": [ { "type": "patchouli:text", - "text": "$(9)保護$()不再排斥保護的子類型附魔。$(p)這意味著現在可以擁有$(9)保護$()和另一種通常會排斥的防禦附魔。" + "text": "$(9)保護$()不再與保護的子類型衝突。$(p)這意味著現在可以同時附上$(9)保護$()和其他原本會衝突的防禦型附魔。" }, { "type": "patchouli:text", diff --git a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/table/stats.json b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/table/stats.json index ed52b3b132b0..43cadd266a8c 100644 --- a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/table/stats.json +++ b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/table/stats.json @@ -45,7 +45,7 @@ { "type": "patchouli:text", "title": "附魔線索", - "text": "線索是另一個第三屬性。$(p)每條線索允許你在預覽視窗中看到一個額外的物品。$(p)當你可以看到所有可用的附魔時,文本會略有變化。" + "text": "線索是另一個第三屬性。$(p)每條線索允許你在預覽視窗中看到一個額外的物品。$(p)當你可以看到所有可用的附魔時,文字會略有變化。" }, { "type": "patchouli:text", diff --git a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/utility/library.json b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/utility/library.json index 65b3f3b3b15d..295291fcee7a 100644 --- a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/utility/library.json +++ b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/enchanting/utility/library.json @@ -7,15 +7,15 @@ "pages": [ { "type": "patchouli:text", - "text": "附魔儲備台是附魔的存儲系統。$(p)只需放入附魔書,書上的每一個附魔都會被存儲為點數。" + "text": "附魔儲備台是附魔的儲存系統。$(p)只需放入附魔書,書上的每一個附魔都會被儲存為點數。" }, { "type": "patchouli:text", - "text": "每個附魔儲備台都有一個$(6)等級容量$(),代表它可以存儲的最高等級的附魔。$(p)多餘的附魔失效。" + "text": "每個附魔儲備台都有一個$(6)等級容量$(),代表它可以儲存的最高等級的附魔。$(p)多餘的附魔失效。" }, { "type": "patchouli:text", - "text": "點擊存儲的附魔將提取該附魔的一個等級。$(p)按住Shift鍵點擊存儲的附魔將提取盡可能多的等級。$(p)並根據需要在輸出槽中生成附魔書。" + "text": "點擊儲存的附魔將提取該附魔的一個等級。$(p)按住Shift鍵點擊儲存的附魔將提取盡可能多的等級。$(p)並根據需要在輸出槽中生成附魔書。" }, { "type": "patchouli:text", diff --git a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/spawner/capturing.json b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/spawner/capturing.json index 83bfe74a64ab..4f890d215364 100644 --- a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/spawner/capturing.json +++ b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/spawner/capturing.json @@ -7,7 +7,7 @@ "pages": [ { "type": "patchouli:text", - "text": "生怪磚可以使用$(9)生怪蛋$()來改變他們的實體。$(p)生怪蛋通常是無法獲得的。 為了解決這個問題,神化為劍添加了$(9)捕捉$()附魔。" + "text": "生怪磚可以使用$(9)生怪蛋$()來改變他們的實體。$(p)生怪蛋通常是無法獲得的。為了解決這個問題,神化為劍添加了$(9)捕捉$()附魔。" }, { "type": "patchouli:spotlight", diff --git a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/village/fletching.json b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/village/fletching.json index 87a9e51cca2b..586468cc34f9 100644 --- a/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/village/fletching.json +++ b/zh-TW/1.16/assets/apotheosis/patchouli_books/apoth_chronicle/zh_tw/entries/village/fletching.json @@ -18,7 +18,7 @@ { "type": "patchouli:spotlight", "item": "apotheosis:broadhead_arrow", - "anchor": "寬頭箭", + "anchor": "broadhead", "link_recipe": true, "text": "$(9)寬頭箭$()適合長時間的戰鬥。$(p)每次擊中都會造成流血。每次額外命中都會刷新流血的持續時間,並增加目標的流血等級。" }, diff --git a/zh-TW/1.16/assets/appliedenergistics2/lang/zh_tw.json b/zh-TW/1.16/assets/appliedenergistics2/lang/zh_tw.json index 5f8866cde882..faf789dd31b5 100644 --- a/zh-TW/1.16/assets/appliedenergistics2/lang/zh_tw.json +++ b/zh-TW/1.16/assets/appliedenergistics2/lang/zh_tw.json @@ -208,7 +208,7 @@ "gui.appliedenergistics2.InWorldCrafting": "AE2 世界合成", "gui.appliedenergistics2.Included": "包含匹配", "gui.appliedenergistics2.Inscriber": "壓印器", - "gui.appliedenergistics2.Installed": "已安裝: %s", + "gui.appliedenergistics2.Installed": "已安裝:%s", "gui.appliedenergistics2.Interface": "ME 介面", "gui.appliedenergistics2.InterfaceTerminal": "介面終端機", "gui.appliedenergistics2.InterfaceTerminalHint": "在介面終端機上是否顯示。", diff --git a/zh-TW/1.16/assets/armorplus/lang/zh_tw.json b/zh-TW/1.16/assets/armorplus/lang/zh_tw.json index 4168b86702e7..7ce1280858f3 100644 --- a/zh-TW/1.16/assets/armorplus/lang/zh_tw.json +++ b/zh-TW/1.16/assets/armorplus/lang/zh_tw.json @@ -20,7 +20,7 @@ "armorplus/integrations.tooltip": "集成設置", "armorplus/registry.tooltip": "註冊表設置", "armorplus/worldgen.tooltip": "世界成生設置", - "armorplus.global.tooltip": "全局套用設定", + "armorplus.global.tooltip": "全域套用設定", "armorplus.tgotg.tooltip": "諸神之禮設定", "armorplus.ender_dragon_zombie.tooltip": "終界龍殭屍實體設定", "armorplus.mob_drops.tooltip": "生物掉落設定", @@ -649,7 +649,7 @@ "tooltip.armorplus.super_star_arrow.ability_desc": "附加凋零II", "tooltip.armorplus.ender_dragon_arrow.ability_desc": "附加凋零IV", "tooltip.armorplus.lava_crystal.desc": "可以通過採集熔岩水晶獲得", - "tooltip.armorplus.infused_lava_crystal.desc": "可以通過在熔岩注入器內注入熔岩晶體來創建", + "tooltip.armorplus.infused_lava_crystal.desc": "可以通過在熔岩注入器內注入熔岩晶體來建立", "tooltip.armorplus.bow.desc": "§9箭矢額外傷害: §r%s", "tooltip.armorplus.dev_tool.desc_one": "§c只有在配置檔中將除錯模式設置為 true 時才有效 [除錯模式:%s] ", "tooltip.armorplus.dev_tool.desc_two": "§9效果: §r提供有關目標的資訊", diff --git a/zh-TW/1.16/assets/armorunder/lang/zh_tw.json b/zh-TW/1.16/assets/armorunder/lang/zh_tw.json index ff5fcf5cab07..f32084b187c4 100644 --- a/zh-TW/1.16/assets/armorunder/lang/zh_tw.json +++ b/zh-TW/1.16/assets/armorunder/lang/zh_tw.json @@ -11,10 +11,10 @@ "tooltip_summ.item.auw.antifreeze_leggings_liner": "可在工作台與護腿合成,增加局部寒霜屏障。可裝備所有防具來達到 100% 覆蓋率。", "item.auw.auto_boots_liner": "奧茲靴子內襯", "item.auw.auto_chestplate_liner": "奧茲胸甲內襯", - "tooltip_summ.item.auw.auto_chestplate_liner": "可在工作台與胸甲合成,添加自動調節溫度的內襯。每一件裝備只需要一小塊奧茲內襯!", + "tooltip_summ.item.auw.auto_chestplate_liner": "可在工作台與胸甲合成,新增自動調節溫度的內襯。每一件裝備只需要一小塊奧茲內襯!", "item.auw.auto_helmet_liner": "奧茲頭盔內襯", "item.auw.auto_leggings_liner": "奧茲腿甲內襯", - "tooltip_summ.item.auw.auto_leggings_liner": "可在工作台與護腿合成,添加自動調節溫度的內襯。每一件裝備只需要一小塊奧茲內襯!", + "tooltip_summ.item.auw.auto_leggings_liner": "可在工作台與護腿合成,新增自動調節溫度的內襯。每一件裝備只需要一小塊奧茲內襯!", "item.auw.barrier_boots_liner": "歐莉靴子內襯", "tooltip_summ.item.auw.barrier_boots_liner": "可在工作台與靴子合成,增加局部熾灼屏障。可裝備所有防具來達到 100% 覆蓋率。", "item.auw.barrier_chestplate_liner": "歐莉胸甲內襯", diff --git a/zh-TW/1.16/assets/ars_nouveau/lang/zh_tw.json b/zh-TW/1.16/assets/ars_nouveau/lang/zh_tw.json index edec559ab9e7..8d4492eff7ef 100644 --- a/zh-TW/1.16/assets/ars_nouveau/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ars_nouveau/lang/zh_tw.json @@ -529,7 +529,7 @@ "ars_nouveau.spell_arrow.desc": "被巫師之弓使用時,可增強其法術。", "ars_nouveau.spell_parchment.no_spell": "請先在法術書中選中一個法術。", "ars_nouveau.spell_parchment.inscribed": "已抄寫法術。", - "ars_nouveau.warp_scroll.wrong_dim": "在其他維度使用這個卷軸不是一個好主意。", + "ars_nouveau.warp_scroll.wrong_dim": "在其他次元使用這個卷軸不是一個好主意。", "ars_nouveau.warp_scroll.inv_full": "你的物品欄中空間不足。", "ars_nouveau.warp_scroll.recorded": "你的位置已記錄到折越卷軸。", "ars_nouveau.warp_scroll.no_location": "潛行時使用可設定位置。", @@ -663,7 +663,7 @@ "ars_nouveau.spell.validation.exists.glyph_occurrences_policy": "%s出現次數過多。", "ars_nouveau.spell.validation.exists.augment_compatibility": "%s不能被%s增強", "ars_nouveau.spell.validation.exists.glyph_tier": "%s對於你目前的法術書來說過於強大了。", - "ars_nouveau.spell.validation.adding._comment": "__嘗試添加使法術無效的符咒時,會跳出這段訊息__", + "ars_nouveau.spell.validation.adding._comment": "__嘗試新增使法術無效的符咒時,會跳出這段訊息__", "ars_nouveau.spell.validation.adding.non_empty_spell": "法術不能為空。", "ars_nouveau.spell.validation.adding.max_one_cast_method": "該法術已經有一個形態魔符了。", "ars_nouveau.spell.validation.adding.starting_cast_method": "法術必須以形態魔符開頭。", @@ -736,7 +736,7 @@ "ars_nouveau.page1.armor": "魔法袍能額外增加魔力上限和魔力再生速度。要施展最大最強的魔法,你會需要一個比初學者更大的魔力池。每一個部位的法袍都能提供增益,而且每級的法袍都能比上一級提供更多增益。要開始合成盔甲,你需要先獲得法師之花。", "ars_nouveau.page1.books": "使用更高等級的法術構件需要更好的法術書。初學者法術書只能使用 1 級法術構件,法師和大法師的法術書則分別解鎖 2 級和 3 級法術構件。升級你的法術書會將所有你學過的法術構件轉移到新書裡。法術書也能被染色,只需將法術書與染料合成。", "ars_nouveau.page1.warding_stone": "一種可以阻攔怪物的方塊。將其放在地上,怪物會主動避免走上去,但是玩家可以自由透過。", - "ars_nouveau.page1.warp_scroll": "折越卷軸使用後能傳送至其記錄的位置,而且使用後卷軸會被消耗。不過,跨維度傳送是不可能的。將設定好位置的卷軸拿在副手,對實體施放閃現,可以使其他實體折越。", + "ars_nouveau.page1.warp_scroll": "折越卷軸使用後能傳送至其記錄的位置,而且使用後卷軸會被消耗。不過,跨次元傳送是不可能的。將設定好位置的卷軸拿在副手,對實體施放閃現,可以使其他實體折越。", "ars_nouveau.page1.glyph_press": "若想取得新法術,這台新機器必不可少,它可以幫助你將物品轉化為魔符。魔符可用於解鎖法術書的新法術構件,也可用於特殊的合成配方。製造魔符需要一種特殊的魔法黏土、一種用於法術的試劑,還有來自附近魔源罐的魔源。要使用魔符壓印器,首先放入黏土,", "ars_nouveau.page2.glyph_press": "然後,對壓印器使用試劑。如果附近有足夠的魔源,壓印器會開始合成。魔源可透過附近的魔源罐提供。魔符壓印器能被漏斗自動化。漏斗可以從任何側面放入黏土,從頂部放入試劑。如果附近有足夠的魔源,合成會自動開始。魔符會自動放入壓印器旁的儲物箱內。若附近魔源充足,合成會自動開始。", "ars_nouveau.page1.potion_jar": "一個最多能儲存 100 份藥水的罐子。要舀出其中的藥水,可以對藥水罐使用空玻璃瓶或者藥水燒瓶。薇克精也會在進行藥水自動合成時使用裝在這種罐子裡的藥水。潛行時對藥水罐使用支配之杖可以鎖定藥水的種類。鎖定種類後的藥水罐只會從薇克精處接收同種藥水。除此之外,藥水罐還能被比較器測量。", @@ -744,7 +744,7 @@ "ars_nouveau.page1.ritual": "一種可用作裝飾或進行儀式的火盆。要在火盆上點燃裝飾性的火焰,只需對火盆施展光明法術。火焰的顏色會與法術的顏色相同。對火盆提供一個紅石訊號能停止目前儀式。關於進行儀式的詳細訊息,請參閱儀式的專門章節。", "ars_nouveau.page1.scribes_table": "將法術複製到新的法術書是可能的,不管是為了備份還是為了分享。首先,在抄寫台上放一本法術書。然後,潛行對抄寫台使用另一本法術書。這樣會把你手上法術書的法術複製到桌上那本法術書裡。", "ars_nouveau.page2.scribes_table": "你也可以把特定法術抄寫到法術羊皮紙上。這些羊皮紙能教導你的魔法僕從如何施法。首先,在抄寫台上放一張法術羊皮紙。然後,拿出你的法術書,將目前法術改成你想要的那個,就像準備用其施法一樣。最後,潛行對抄寫台使用法術書。你的羊皮紙現在會含有該法術。", - "ars_nouveau.page1.warp_portal": "折越傳送門,和折越卷軸一樣,能向同一維度內任何位置進行單向傳送。要建造折越傳送門,先使用奧術磚或其變體建造一個地獄傳送門形狀的門。在旁邊放一個裝滿的魔力罐,然後往傳送門框架裡扔出一個寫好位置的折越卷軸。如果附近有足夠的魔力,傳送門就會啟動。", + "ars_nouveau.page1.warp_portal": "折越傳送門,和折越卷軸一樣,能向同一次元內任何位置進行單向傳送。要建造折越傳送門,先使用奧術磚或其變體建造一個地獄傳送門形狀的門。在旁邊放一個裝滿的魔力罐,然後往傳送門框架裡扔出一個寫好位置的折越卷軸。如果附近有足夠的魔力,傳送門就會啟動。", "ars_nouveau.page2.warp_portal": "傳送門可以水平或垂直方向建造,大小從1x1至21x21不等,傳送門建造完成後,傳送時不消耗魔源。", "ars_nouveau.page1.arcane_ore": "魔源寶石礦比金礦稍微常見一點,被挖掘後掉落魔源寶石。魔源寶石可用於合成飾品、解鎖新法術和建造設備。魔源寶石也可以用結晶器可再生地製造。", "ars_nouveau.page1.archwood": "至高木共有 4 種類型,而且在任何生態域都會小機率生成。此外,在罕見情況下,你還可能會找到一片至高木森林,裡面滿是魔法生物、自然生成的光源和至高木。至高木可以用於裝飾、儀式和製作法杖。", @@ -866,7 +866,8 @@ "ars_nouveau.page4.weald_walker": "能對附近敵人施展強化過的傷害和禁錮。", "ars_nouveau.page5.weald_walker": "能對附近敵人施展脆弱詛咒和強化過的凋零。", "ars_nouveau.page1.weald_waddler": "如果林地行者死亡,它會變成林地蹣跚者。林地蹣跚者又會慢慢長大,變回林地行者,對其使用骨粉可以加速這個過程。林地蹣跚者在長大前無法戰鬥,也不能自保。", - "ars_nouveau.page3.warp_portal": "一個魔法傳送門,能將玩家、生物、法術和物品傳送到同一維度的任何位置。", + "ars_nouveau.page3.warp_portal": "一個魔法傳送門,能將玩家、生物、法術和物品傳送到同一次元的任何位置。", "ars_nouveau.source": "來源:%s", - "ars_nouveau.crush_recipe": "粉碎魔符" + "ars_nouveau.crush_recipe": "粉碎魔符", + "ars_nouveau.gui.discord": "加入 Discord 以獲得法術、更新和支援!" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/artifacts/lang/zh_tw.json b/zh-TW/1.16/assets/artifacts/lang/zh_tw.json index f7e5bd9ac72b..ebebbe5f2caa 100644 --- a/zh-TW/1.16/assets/artifacts/lang/zh_tw.json +++ b/zh-TW/1.16/assets/artifacts/lang/zh_tw.json @@ -96,11 +96,11 @@ "artifacts.config.common.campsite.max_y": "營地最大高度", "artifacts.config.common.campsite.mimic_chance": "營地寶箱怪生成機率", "artifacts.config.common.campsite.ore_chance": "營地礦脈機率", - "artifacts.config.common.campsite.use_modded_chests": "使用模組添加的箱子", + "artifacts.config.common.campsite.use_modded_chests": "使用模組新增的箱子", "artifacts.config.client.items.modify_hurt_sounds": "修改玩家受傷音效", "artifacts.config.client.items.show_first_person_gloves": "顯示第一人稱手套", "artifacts.config.client.items.show_tooltips": "顯示物品的工具提示欄\n", - "artifacts.config.client.mimic.use_modded_textures": "使用模組添加的箱子材質", + "artifacts.config.client.mimic.use_modded_textures": "使用模組新增的箱子材質", "artifacts.config.server.cosmetics": "裝飾性物品清單", "artifacts.config.server.items.cooldown": "冷卻", "artifacts.config.server.antidote_vessel.negative_effects": "負面效果", diff --git a/zh-TW/1.16/assets/artofalchemy/lang/zh_tw.json b/zh-TW/1.16/assets/artofalchemy/lang/zh_tw.json index f3c16458c09e..6468f0ff23a9 100644 --- a/zh-TW/1.16/assets/artofalchemy/lang/zh_tw.json +++ b/zh-TW/1.16/assets/artofalchemy/lang/zh_tw.json @@ -128,7 +128,7 @@ "itemGroup.artofalchemy.alchemy": "鍊金術", "text.autoconfig.artofalchemy.title": "鍊金術", "text.autoconfig.artofalchemy.option.networkProcessingLimit": "基質網絡處理限制", - "text.autoconfig.artofalchemy.option.formulaLoot": "在戰利品表中添加賢者之石公式", + "text.autoconfig.artofalchemy.option.formulaLoot": "在戰利品表中新增賢者之石公式", "text.autoconfig.artofalchemy.option.vesselCapacity": "基質容器容量", "text.autoconfig.artofalchemy.option.tankCapacity": "基質儲罐容量", "text.autoconfig.artofalchemy.option.centrifugeCapacity": "離心機容量", diff --git a/zh-TW/1.16/assets/astralsorcery/lang/zh_tw.json b/zh-TW/1.16/assets/astralsorcery/lang/zh_tw.json index 755868f6f068..3bcc964a570b 100644 --- a/zh-TW/1.16/assets/astralsorcery/lang/zh_tw.json +++ b/zh-TW/1.16/assets/astralsorcery/lang/zh_tw.json @@ -214,13 +214,13 @@ "astralsorcery.journal.ILLUMINATOR.3.text": "為了防止光源過多的問題,洞穴照明器只會在其下方的洞穴區域放置光源。如果有足夠的時間,它將一直照亮到基岩層,並將繼續在新出現的空白區域放置光源。拆除洞穴照明器時光源會被保留。由於清除光源需要花費不少的力氣,因此放置時請注意,以免照亮不需要的區域。", "astralsorcery.journal.node.ROCK_CRYSTALS.name": "水晶石的屬性", "astralsorcery.journal.ROCK_CRYSTALS.1.text": "由於它們的產生環境較為特殊,所以每枚新開採的水晶石都各有不同。每枚水晶石在尺寸、純度與可塑性上的差異,都會導致他們在特定目的的適用性上產生相當大的差異。在把它們從岩石層中挖掘出來前,沒有辦法確定這些水晶石的具體屬性。雖然學院早已認知到對水晶石的處理是利用水晶石的必經之路,但這可不像給一個普通寶石整容那麼簡單。", - "astralsorcery.journal.ROCK_CRYSTALS.2.text": "Smashing a Rock Crystal's facets into something as crude as a grindstone would simply destroy them. Other, more refined, methods are needed for §8modifying§r a crystal.A Rock Crystal may only have a combined maximum of 7 levels of properties.", + "astralsorcery.journal.ROCK_CRYSTALS.2.text": "將水晶石的切面強行粉碎成像砂輪這樣的粗糙形狀只能摧毀其外觀。若要§8修改§r水晶需要其他更精緻的方法才能達成。一顆水晶石最多只能擁有總共7級屬性。", "astralsorcery.journal.node.CRYSTAL_GROWTH.name": "水晶石處理", - "astralsorcery.journal.CRYSTAL_GROWTH.1.text": "Submerging a Rock Crystal into a pool of Liquid Starlight until absorbed can be used to grow the crystal into a more robust version of itself, as the internal matrix is realigned and reinforced by the magical energies of concentrated Starlight. When this occurs, the Size of the crystal will increase. There are still limits to what any crystal can have an attribute improved to or its number of attributes, and removal of an attribute is not possible without the intentional use of a specialized tool.", - "astralsorcery.journal.CRYSTAL_GROWTH.2.text": "Submerging two crystals in Liquid Starlight will cause the crystal with fewer attributes to merge into the crystal with more, with the \"larger\" crystal potentially gaining one or more of the attributes of the absorbed crystal. The more attributes the crystal already has, the less likely this is to occur.The Academy recognizes a maximum of 7 levels of attributes for a Rock Crystal, and a maximum of 10 for a Celestial Crystal", + "astralsorcery.journal.CRYSTAL_GROWTH.1.text": "水晶石會受到濃縮星能中的魔法能量的影響,進而發生內部矩陣的強化重排,所以將水晶石浸沒在星能液並等待其將星能液完全吸收掉,可以將其修復或者變得更堅固耐用。當吸收完畢後,水晶石的尺寸將增長。任何水晶石的屬性與屬性數量的增幅都有其極限,同時,若不使用專用工具,是無法刪除水晶石上的屬性的。", + "astralsorcery.journal.CRYSTAL_GROWTH.2.text": "將兩個晶體浸入星能液中,會導致屬性較少的水晶石被合併到具有更多屬性的水晶石中,「較大」的水晶石可能獲得被吸收的水晶石的一個或多個屬性。水晶石擁有的屬性越多,發生這種情況的可能性就越小。", "astralsorcery.journal.node.CUTTING_TOOL.name": "星輝錠切削工具", - "astralsorcery.journal.CUTTING_TOOL.1.text": "Academy studies have shown that an iron or steel chisel makes a good tool for addressing the physical form, yet Channeling Starlight only addresses the magical form. By combining Starmetal's hardness with its radiant magical field, both forms can be simultaneously affected. Gold prevents the chisel head's magical field from deforming, reinforcing the tool. Enchanting the tool will see superior protection against negative results during use.", - "astralsorcery.journal.CUTTING_TOOL.3.text": "By swiftly striking with the tool at a crystal tossed onto the ground, the crystal and its attributes can be split. The resulting crystals will each inherit a portion of their parent's attributes, though this is neither even nor perfect, and sometimes attributes may be lost. Repeatedly submerging crystals and carving pieces from them can be used over time to shape a crystal to a specific purpose, though it can take some considerable §5fortune§r to be efficient.", + "astralsorcery.journal.CUTTING_TOOL.1.text": "學院的研究顯示,鐵或鋼鑿子是用來處理物理形態的好工具,而星光聚焦器只能影響魔法形態。通過結合星鐵的硬度和它的輻射魔法場,可以同時影響兩種形態。金能夠防止鑿子頭部的魔法場變形,加固工具。對工具進行附魔會使其在使用期間對負面效果有更好的保護。", + "astralsorcery.journal.CUTTING_TOOL.3.text": "透過使用鑽石工具快速擊打扔在地上的水晶,可以將水晶及其屬性分離。產生的水晶會繼承父母的一部分屬性,但這不是完美的分離,有時候屬性可能會遺失。反覆地將水晶浸泡在水中並從中雕刻碎片,可以逐漸地將水晶塑造成特定的形狀,但這可能需要相當大的§5幸運§r才能有效地實現。", "astralsorcery.journal.node.TOOLS.name": "水晶石工具", "astralsorcery.journal.TOOLS.1.text": "水晶石不耐剪下,但若小心操作,如此製成的水晶石工具在導引背景星能時的效能要遠遠優於金屬工具。在使用數個水晶石專門製作的普通工具導引背景星能時,可以充分地利用其組成的水晶石所具有的屬性並完美發揮出來。用這種方式製作的工具將擁有獨特的作用,即使是同一位製作者所製造的工具也有可能因為所使用的水晶石而擁有完全不同的強度與能力。", "astralsorcery.journal.TOOLS.3.text": "若將受損的水晶石工具浸沒到星能液中,那麼當工具將星能液完全吸收之後,它們的耐久便會隨之恢復。那些學識更豐富的學員甚至可以找到在使用過程中為這些工具提供外部星能的方法,來進一步增強它們的功能,或以其他的方式利用它們的屬性。", @@ -253,7 +253,7 @@ "astralsorcery.journal.node.LINKTOOL.name": "連接器", "astralsorcery.journal.LINKTOOL.1.text": "若是沒有輔助工具,魔法能量比物理世界難操控多了。學院的連接器是任何星術師操縱星能的主要工具之一。利用海藍寶石的魔法特性將聚能水晶的能量導引到目標方塊上,可以在兩個位置之間形成法則意義上的聯繫,從而進行星能的傳輸。先右擊起始源頭,將位置儲存在連接器內,之後所有被右擊的選定目標,都將連接至剛剛你所選定的源頭。", "astralsorcery.journal.LINKTOOL.3.text": "若將目標位置替換為其他方塊,無需重新連接源頭與目標。用其他方塊阻擋聚能水晶的星能束傳導並不會使得聚能水晶停止傳輸星能,由於無法將星能聚焦至目標的位置,所以它只是在白白消耗自己收集的星能而已。將一個源頭連接到多個目標將均分星能,因此把多餘的連接刪除也很重要。要刪除單個連接,先選擇星能源,之後按住 Shift 時右擊目標位置即可中斷連接。", - "astralsorcery.journal.LINKTOOL.4.text": "要一次性刪除所有連接,按住 Shift 時右擊星能源即可。當連接器不再作為活動工具時,它將斷開與選定源的連接,從而能進行新源的選定。連接器內的源訊息會在跨越維度時丟失。任何需要消耗星能的裝置都可以連接到聚能水晶來增大星能輸入。長距離連接無需區塊載入也能維持星能傳輸。", + "astralsorcery.journal.LINKTOOL.4.text": "要一次性刪除所有連接,按住 Shift 時右擊星能源即可。當連接器不再作為活動工具時,它將斷開與選定源的連接,從而能進行新源的選定。連接器內的源訊息會在跨越次元時丟失。任何需要消耗星能的裝置都可以連接到聚能水晶來增大星能輸入。長距離連接無需區塊載入也能維持星能傳輸。", "astralsorcery.journal.node.STARLIGHT_NETWORK.name": "聚焦星輝", "astralsorcery.journal.STARLIGHT_NETWORK.1.text": "將大量的星能聚集到一個位置上,可以讓這一處位置被魔能完全浸染,如此之操作不僅用於物質重構過程。而且還用於需要大量星能的星輝祭壇或儀式基座。與星輝祭壇不同的是,儀式基座只能接收與其內水晶石共鳴的星座一致的星能。", "astralsorcery.journal.node.TRANSMUTATION_ORES.name": "星輝轉化", @@ -266,11 +266,11 @@ "astralsorcery.journal.node.RESONATOR_AREA_SIZE.name": "穹域共振器", "astralsorcery.journal.RESONATOR_AREA_SIZE.1.text": "查看匯星之域的星能濃度分布固然有用,但對於學員來說,查看星能的效用範圍更能戳中他們的痛點。向匯星共振器中加入一些輝光粉以及星塵,再加裝具有特殊反應性的透鏡,匯星共振器便可以用於顯示自然星能的斷層之處,這一斷層之處便是儀式基座效果區域的邊緣。使用共振器右擊儀式基座即可進行顯示。按住 Shift 並右擊,可以切換共振器的模式。", "astralsorcery.journal.node.CELESTIAL_GATEWAY.name": "天輝星門", - "astralsorcery.journal.CELESTIAL_GATEWAY.1.text": "只有少數星術師能夠在家旁邊找到所有他需要的資源,絕大多數星術師為了原生的水晶石、匯星之域等必須之物而奔波在外,甚至他們還要進入其他的維度去尋找材料。因此,即便是學院的學員也迫切需要有一個安全可靠的,可以不斷擴展規模的旅行方式。天輝星門網路便是較好的選擇,它甚至讓跨維度旅行也變得十分簡單。星門本身可以使用鐵砧命名。", - "astralsorcery.journal.CELESTIAL_GATEWAY.3.text": "站在星門上是可以看到處於別的維度的星門的,不同的星門將像星星一樣顯化在閃爍的虛空中。星門的位置是相對的,其他維度的星門將顯示在更高的位置。站在星門上並看向其他的星門之星後,按住 Shift 或右擊即可進行傳送。同一區域內的星門過多會導致某些星門無法顯示。你可以使用鐵砧命名星門,這樣可以將目的地的名字寫在上面,或者你也可以使用染料為目的地的星星換一種顏色。", + "astralsorcery.journal.CELESTIAL_GATEWAY.1.text": "只有少數星術師能夠在家旁邊找到所有他需要的資源,絕大多數星術師為了原生的水晶石、匯星之域等必須之物而奔波在外,甚至他們還要進入其他的次元去尋找材料。因此,即便是學院的學員也迫切需要有一個安全可靠的,可以不斷擴展規模的旅行方式。天輝星門網路便是較好的選擇,它甚至讓跨次元旅行也變得十分簡單。星門本身可以使用鐵砧命名。", + "astralsorcery.journal.CELESTIAL_GATEWAY.3.text": "站在星門上是可以看到處於別的次元的星門的,不同的星門將像星星一樣顯化在閃爍的虛空中。星門的位置是相對的,其他次元的星門將顯示在更高的位置。站在星門上並看向其他的星門之星後,按住 Shift 或右擊即可進行傳送。同一區域內的星門過多會導致某些星門無法顯示。你可以使用鐵砧命名星門,這樣可以將目的地的名字寫在上面,或者你也可以使用染料為目的地的星星換一種顏色。", "astralsorcery.journal.CELESTIAL_GATEWAY.5.text": "讓一些外人不受限制地進入敏感地區,這種行為十分危險。你可以使用海藍寶石右擊天輝星門,將星門設定為私有,若想移除私有限制只要空手右擊即可。若想擴展存取權限,只需使用連接器將私有星門與玩家相互連接即可。站在私有星門上時,外圈的白色大理石上會顯示所有存取者的名字與個人星座。右擊相應的個人星座會取消對應玩家的存取權限。", "astralsorcery.journal.node.ALTAR3.name": "天輝祭壇", - "astralsorcery.journal.ALTAR3.1.text": "基於星塵特有的引光特性,你可以對星輝祭壇進行再度改進強化。向現有的祭壇額外加入一些海藍寶石、大理石,以及另一種用星輝錠與星塵改進的天輝水晶,這對祭壇的提升遠非先前能比。完成這一步後,便證明了學員的研究已進入下一個維度,下一步所需的學習資源也將開放使用。", + "astralsorcery.journal.ALTAR3.1.text": "基於星塵特有的引光特性,你可以對星輝祭壇進行再度改進強化。向現有的祭壇額外加入一些海藍寶石、大理石,以及另一種用星輝錠與星塵改進的天輝水晶,這對祭壇的提升遠非先前能比。完成這一步後,便證明了學員的研究已進入下一個次元,下一步所需的學習資源也將開放使用。", "astralsorcery.journal.ALTAR3.4.text": "祭壇升級後擁有更強大的引導力,這導致現有的支持結構無法提供足夠的星能,必須使用更多的炭黑大理石以及更龐大的支持結構。", "astralsorcery.journal.node.ATT_PLAYER.name": "星能共鳴", "astralsorcery.journal.ATT_PLAYER.1.text": "對於一般合成來說,使用全頻譜的星能便已足夠,但在特定的使用中,將星能過濾並限制於特定星座,要比直接使用全頻譜星能的效率高得多。優秀的星術師深知,從特定星座而來的魔法效果使用價值很高,並且他們能夠熟練的將這些魔法效果應用於之後學院的關鍵性研究中。", @@ -296,15 +296,15 @@ "astralsorcery.journal.node.RIT_PEDESTAL.name": "儀式基座", "astralsorcery.journal.RIT_PEDESTAL.1.text": "星能的魔法力量可以直接對其周邊區域施加魔法效果,只要這些星能足夠聚集且經過過濾。向儀式基座上放置一枚共鳴水晶石,從單個星座傳來的魔法之光便會湧入到這一裝置中,產生出特定的魔法效果,這些效果取決於放置在基座中心的共鳴水晶石所共鳴的星座。若星座於當晚沒有出現,那麼對應於此星座的星能便會明顯減弱。所以為基座額外提供與其相同共鳴的星能,可以顯著增強它的效果。", "astralsorcery.journal.node.PED_ACCEL.name": "儀式促能", - "astralsorcery.journal.PED_ACCEL.1.text": "Ritual Pedestals are not as effective as Collector Crystals at gathering Starlight. Linking a Collector Crystal to the Pedestal will see increased power of the ritual, as long as the light is from the same constellation as the Attuned Crystal in the pedestal. Due to how rituals operate, this additional Starlight does not directly feed the magical ritual itself, but does provide additional magical energy to be manipulated by the pedestal.", - "astralsorcery.journal.PED_ACCEL.2.text": "As the energy being provided to a ritual increases, balancing the ritual will need to be performed to increase its power. Beams of Starlight will be sent from the pedestal where there is an imbalance, and a Crystal Lens should be placed at the end of each beam and linked to the pedestal to redirect the flow of energy. This will require a maximum of five reflections, at which time the ritual will be fully balanced, no matter how much more Starlight is channeled into it.", - "astralsorcery.journal.PED_ACCEL.3.text": "The exact effect of balancing a ritual depends on the ritual itself. Some increase in size as they become more balanced, while other rituals increase in the speed of work they perform. Advances in crystal creation have resulted in crystals durable enough they no longer fracture under increased stress. If an Anchor is present, the pedestal will automatically mirror the energy balance to the anchor from any Crystal Lenses present, creating a dazzling show of Starlight energy.", - "astralsorcery.journal.PED_ACCEL.4.text": "Further modifications to a ritual's power and effect can be made by advanced sorcerers through making adjustments to the attunement of the ritual crystal. Sufficiently knowledgable sorcerers will know when this is possible.", + "astralsorcery.journal.PED_ACCEL.1.text": "儀式基座的聚集星能效率並不如聚能水晶。將聚能水晶連接到基座上,儀式的能量會肉眼可見的提升,當然,共鳴水晶石就像是一道過濾,若是給基座供應被共鳴水晶石拒斥的星能,儀式效率是不會增加的。儀式進行的方式,使得外部提供的額外星能並不是直接進入到儀式之中,而僅是給儀式基座提供了額外可操縱的魔能。", + "astralsorcery.journal.PED_ACCEL.2.text": "隨著供給能量的增多,若想充分利用這些能量來提升儀式的效率,你便需要平衡儀式的能量。儀式基座會發出星能射線,照射到儀式中的不平衡之處。你必須在每條射線的終點處放上水晶透鏡,並將透鏡連接到儀式基座上,如此操作後方可平衡儀式中的魔能流動。重新定向能量最多需要 5 次星能反射,5 次反射之後,無論提供多少額外的星能,儀式都會處於完全平衡的狀態。", + "astralsorcery.journal.PED_ACCEL.3.text": "平衡儀式的確切效果取決於儀式本身。一些儀式隨著平衡而增加尺寸,而其他儀式則增加了執行工作的速度。水晶創造技術的進步使得水晶堅固到足以在增加壓力下不再斷裂。如果存在一個錨點,則基座將自動將任何水晶透鏡的能量平衡映射到錨點上,創造出令人眼花繚亂的星光能量表演。", + "astralsorcery.journal.PED_ACCEL.4.text": "進一步調整儀式的力量和效果可以通過進階的巫師通過調整儀式水晶的調和來實現。足夠熟練的巫師將知道何時可以這樣做。", "astralsorcery.journal.node.QUICK_CHARGE.name": "星能充能", "astralsorcery.journal.QUICK_CHARGE.1.text": "研究得更深的學員們都知道,星能不只是充匿於方塊之中,也不只是匯集於匯星之域,實際上,萬物皆含有星能,且這些星能至少來源於一個星座。各位未來的星術師們,你們的體內自然也包含著星能。有些工具的在設計時便已經考慮到了星能充能,它們可以利用這些星能作為自身的能源。充能的消耗量取決於你使用了何種魔法,而引導者也能根據自己對於效果規模的需求,來調配自己需要花費多少的內部星能存量。", "astralsorcery.journal.QUICK_CHARGE.2.text": "內部充能槽雖然小,但它卻能從周邊環境中抽取星能填充自身,如此一來,持續使用某些需求星能的工具便不成問題了,若是在夜空下,恢復速度還能更快。有些效果的星能需求量可能超過了充能槽單次填充的上限了,若想進一步拓展你的內部充能槽,你或許得與一個星座§1共鳴§r才行,共鳴甚至還能影響你的充能槽恢復速度。", "astralsorcery.journal.node.TOOL_CHANNEL.name": "充能導引", - "astralsorcery.journal.TOOL_CHANNEL.1.text": "學院從不認為星術師能夠直接引導充能星能干涉世界,對於幾乎所有學員來說,使用特製的裝置引導魔法能量,才是創造魔法奇蹟的正途。常規的用法包括使用輝光星杖創造輝光閃芒,充能水晶石工具,在空中肆意飛躍,或者乃至畢業星術師方可製作的魔法披風。而許多學員認為,在建造那些進階所需的建築時,星能充能便是它們的最佳幫手。", + "astralsorcery.journal.TOOL_CHANNEL.1.text": "學院從不認為星術師能夠直接引導充能星能干涉世界,對於幾乎所有學員來說,使用特製的裝置引導魔法能量,才是創造魔法奇蹟的正途。一般的用法包括使用輝光星杖創造輝光閃芒,充能水晶石工具,在空中肆意飛躍,或者乃至畢業星術師方可製作的魔法披風。而許多學員認為,在建造那些進階所需的建築時,星能充能便是它們的最佳幫手。", "astralsorcery.journal.TOOL_CHANNEL.2.text": "共有兩種特製的星杖,它們會在建造學業進階用的建築時起到大作用:排列星杖以及更替星杖。", "astralsorcery.journal.node.TRAVERSAL_WAND.name": "越空星杖", "astralsorcery.journal.TRAVERSAL_WAND.1.text": "越空星杖有兩種使用方式。沖馳模式下可以使用星杖進行蓄力,釋放時會向視角朝向方向釋放與蓄力相同力度的衝刺。在閃現模式下,啟動後星杖會直接將你傳送到目標位置。但需要注意的是,你得看清楚你所瞄準的方塊面,避免自己出現傳送到方塊懸崖側而不是方塊頂部的慘案。", @@ -337,7 +337,7 @@ "astralsorcery.journal.ENCHANTMENT_AMULET.1.text": "更替之星乃是與那些混沌且古怪的魔法式樣進行共振,這種式樣可以讓個人共鳴失諧並中斷。但若將這種混沌式樣暴露在已經過濾的的星能之下,這種混沌便會重返秩序。更替之星所散發之星能不再持續波動,集聚的能量帶來了更多的益處。將星能導向至終界之眼中,星能便不再是完全收束的了,而是輕柔地向外輻射蔓延一小段距離,當你穿戴以及手持著它時,它便會與周圍的魔法場發生互動反應。", "astralsorcery.journal.ENCHANTMENT_AMULET.3.text": "當穿戴著璀璨稜鏡時,它會將自身的魔法效果附加到你身著的裝備上,抑或者對裝備上的魔法效果進行增強。稜鏡的增強效果是完全不可控的,因為這種效果完全基於更替之星所共鳴的魔法頻率。將稜鏡短暫暴露於過濾星能之下,可以重新解開它的頻率鎖定,隨即,混沌交替,那不可控制的混沌再次決定了稜鏡的魔法效果。", "astralsorcery.journal.node.RITUAL_LINK.name": "儀式錨", - "astralsorcery.journal.RITUAL_LINK.1.text": "儀式基座的支持結構會占用不小的空間,此乃將星能引導至魔法儀式中的代價,雖合理卻也令人略感遺憾。為此,學院設計出了一種能夠重新導向魔法效果的輻射焦點的方法,那便是利用錨之間的連接進行效應傳遞。在基座的上方的 5 米處放置一個錨,利用連接器,便可將此錨連接至同維度內的另一個錨上。這一被連接的錨就如同儀式基座本身,魔法祭壇之力皆凝合於其上。", + "astralsorcery.journal.RITUAL_LINK.1.text": "儀式基座的支持結構會占用不小的空間,此乃將星能引導至魔法儀式中的代價,雖合理卻也令人略感遺憾。為此,學院設計出了一種能夠重新導向魔法效果的輻射焦點的方法,那便是利用錨之間的連接進行效應傳遞。在基座的上方的 5 米處放置一個錨,利用連接器,便可將此錨連接至同次元內的另一個錨上。這一被連接的錨就如同儀式基座本身,魔法祭壇之力皆凝合於其上。", "astralsorcery.journal.node.ILLUMINATION_WAND.name": "輝光星杖", "astralsorcery.journal.ILLUMINATION_WAND.1.text": "談及照明,之前的方案是從螢光石以及海藍寶石內,或是從匯星之域中牽引出那些被動星能,藉此星能創造光源。但在如今,與其這樣做,不如換用個體共鳴的星能充能槽來充當星能供給源,如此,將星能稍加引導便可創造出輝光閃芒。將輝光星杖與染料進行合成,可以改變閃芒的顏色。用此杖為引導充能至洞穴照明器內,洞穴照明器便無需依賴於夜晚的匯星之域,或者是露天狀況下等待 10 秒,而是直接開始工作。並且,以這樣的方式進行充能,洞穴照明器放置下的閃芒的顏色會與星杖的閃芒顏色一致。", "astralsorcery.journal.ILLUMINATION_WAND.3.text": "按住 Shift 右擊一個方塊,可以引導足夠的星能灌輸於其中,藉此能量,方塊能夠兼具魔法之飄渺空靈以及現世之實存身軀。外觀此方塊,其猶虛幻飄渺之靈,且著星杖之芒色。若以這樣的方式使存在之方塊跨越虛實,方塊便會被留滯於飄渺之域中,萬法不侵,猶如魔法基岩;而再次按住 Shift 並右擊這一方塊,則可以將其重新帶回真實世界。任何輝光星杖都可以移除方塊的這一狀態,並不只是那個「繫鈴人」才可以。", @@ -351,7 +351,7 @@ "astralsorcery.journal.PRISM.1.text": "水晶透鏡可謂是分布式星能網路的脊梁骨,然而,它們一次只能傳輸星能到一個位置上,這對網路的分布度產生了限制。水晶稜鏡就是用於解決這一問題的妙方,雖然材料花費要比透鏡貴上不少。製造方法上於透鏡的原理類似,以一枚水晶石作為稜鏡的核心,水晶石的質量決定了稜鏡的傳輸質量。水晶稜鏡會將接收到的星能均勻分布到所有連接的對象上。", "astralsorcery.journal.node.DRAWING_TABLE.name": "群星映射台", "astralsorcery.journal.DRAWING_TABLE.1.text": "運用一些流俗的知識對物品進行附魔,附魔結果往往有些不太精確。利用星座特性以及星能聚焦,我可以獲得一些比通常情況更為強大的附魔組合。在此我們需要用到一種特製的蝕刻玻璃片。在天空中出現了足夠多星座的情況下,群星映射台最多一次性可以利用三個星座的力量。", - "astralsorcery.journal.DRAWING_TABLE.3.text": "Placement of the constellations for tracing is important, as overlapping individual stars is required, when possible, for maximum effect. Starlight-reactive Parchment is needed to perform the tracing that will guide the etching of the subsequently prepared glass. The Academy warns that repeating the use of a single constellation on the same Parchment or etching will not improve the end result, and due to interference among all tracings, may actually hamper the outcome.", + "astralsorcery.journal.DRAWING_TABLE.3.text": "星座的放置位置很重要,因為盡可能重疊個別星星是必須的,以達到最大的效果。需要使用反應星光的羊皮紙來進行追蹤,以指導之後準備的玻璃雕刻。學院警告說,重複使用同一星座在相同的羊皮紙或雕刻上不會改善最終結果,並且由於所有追蹤之間的干擾,可能實際上會妨礙結果。", "astralsorcery.journal.DRAWING_TABLE.4.text": "蝕刻玻璃製成後,若是玻璃上蝕刻的星座此時正高懸於天空,它便可以直接附魔那些未被附魔的裝備以及書。透過這種方法,那些在通常情況下互斥的附魔如今可以相安並存,並且附魔出來的物品要比通常情況更為強大。若是用書來進行附魔,如此產生的附魔書並不會包含星座賜予物品的所有力量。", "astralsorcery.journal.DRAWING_TABLE.6.text": "附魔的精華同樣也可以灌注到水瓶,平凡,濃稠,或者是粗製的藥水中,並釀造出星之釀——這是一種魔法藥水,它可以為飲用者提供短時間的魔法效果,具體的效果則取決於蝕刻於玻璃之上的星座。", "astralsorcery.journal.node.ALTAR4.name": "五彩祭壇", @@ -359,11 +359,11 @@ "astralsorcery.journal.ALTAR4.4.text": "在炭黑大理石上方放置數枚星輝轉繼器,便可將祭壇的過濾魔能方法的作用發揮到極致。祭壇會在合成中對轉繼器發送請求,此時你需要在轉繼器上放上特定的物品,它們的精華會被注入到祭壇中的合成之物內。這些物品會顯示在合成配方上,環繞在合成網格的周圍,而需求的共鳴水晶石會以合成網格背景圖的形式顯示在配方中。", "astralsorcery.journal.node.COLL_CRYSTAL.name": "聚能水晶", "astralsorcery.journal.COLL_CRYSTAL.1.text": "共鳴水晶石是過濾星能的極佳工具,然而,過濾能力不等於星能接受能力,它的星能接受性與其他物品一樣,並無出彩之處。在天輝祭壇上用數種星能接受性強的物質為水晶石覆層,水晶石的星能接受性便能得到巨幅增強。如此製作出的聚能水晶可以收集以它為中心 8 米內的所有星能,然後將那些與它的共鳴星座不符合的星能捨棄掉。", - "astralsorcery.journal.COLL_CRYSTAL.3.text": "These Crystals operate like the ones in the Academy-provided study temples and can be used in the same fashion, but with the ability to move them for convenience. Due to the reach of each crystal, placing them too close together will see greatly diminishing returns in total gathered Starlight. Sparks can be seen when this occurs.For best performance, care should be taken in selecting the qualities of the crystal used to craft these Collectors, as once crafted, they cannot be changed.", - "astralsorcery.journal.COLL_CRYSTAL.4.text": "進一步地,學院警告那些試圖使用非常規方法移動聚能水晶,即,試圖使用 紙箱,而不是採用先破壞再放置的學員,這樣的操作可能會削弱水晶的魔法場域,導致水晶的能量輻射出現聞所未聞的改變。", + "astralsorcery.journal.COLL_CRYSTAL.3.text": "這些水晶的操作方式與學院提供的研究祭壇中的水晶相同,但可以移動以方便使用。由於每個水晶的作用範圍,將它們放得太近將會導致總收集到的星光大大減少。當發生這種情況時,可以看到火花。 為了獲得最佳的結果,在選擇用於製作這些收集器的水晶品質時應該小心,因為一旦製作完成,就無法更改。", + "astralsorcery.journal.COLL_CRYSTAL.4.text": "進一步地,學院警告那些試圖使用非一般方法移動聚能水晶,即,試圖使用 紙箱,而不是採用先破壞再放置的學員,這樣的操作可能會削弱水晶的魔法場域,導致水晶的能量輻射出現聞所未聞的改變。", "astralsorcery.journal.node.CEL_CRYSTAL_GROW.name": "天輝水晶簇", "astralsorcery.journal.CEL_CRYSTAL_GROW.1.text": "隨著對水晶石內部結構的研究不斷深入,其顯示,隨著水晶石自身的品質的增長,水晶石的生長大小會受此限制。純鐵要弱於摻雜了碳的鐵,也就是鋼,如此之道理或可用於水晶石之上,水晶石同樣需要某種引導性雜質來改變它的內部結構,藉此獲得更為卓絕的效能。星塵充當了如此的雜質,但只有它還不夠,水晶石的蛻變還需經歷些許磨難,所以統共有兩步操作。", - "astralsorcery.journal.CEL_CRYSTAL_GROW.2.text": "Submerging a Rock Crystal into a bucket of Liquid Starlight with a handful of Stardust will see a rapid boil occur in the mixture. Once the Liquid Starlight and excess Stardust have boiled off, what remains will be a small crystal cluster. Exposure to Starlight from the sky above or from a linked Collector Crystal will result in this crystal cluster changing its internal structure, growing over time in several stages. A cluster will have more, and more advanced, attributes than the seed crystal started with.", + "astralsorcery.journal.CEL_CRYSTAL_GROW.2.text": "將一塊岩晶置於一桶液態星光中,並加入少量星塵,會使混合物迅速沸騰。一旦液態星光和多餘的星塵煮沸,剩下的就是一個小晶簇。置於上方天空的星光或連接的收集水晶會導致這個晶簇在幾個階段中隨著時間改變其內部結構。晶簇將擁有比起原始種子晶體更多、更進階的屬性。", "astralsorcery.journal.CEL_CRYSTAL_GROW.3.text": "我們推薦讓水晶簇生於在星輝礦之上,這是因為如下的理由:由星輝礦散發的魔法輻射,會產生與水晶簇共通的魔法渦流,加速水晶簇的生長。但是,水晶簇生長時也會破壞礦的魔法場域,由於破壞強度較高,足以使得星輝礦變回鐵礦。學院建議你在星輝礦旁放置一塊聚能水晶,如此便可在這種情況發生時,將鐵礦重新進行轉化。", "astralsorcery.journal.node.CEL_CRYSTALS.name": "天輝水晶", "astralsorcery.journal.CEL_CRYSTALS.1.text": "天輝級別的水晶較之普通水晶,於各方面的質量都要優秀得多,並且外觀上也易於辨認,內蘊星塵,外顯亮藍,宛若星空,十分抓人眼球。任何可以使用水晶石的地方,都可以使用天輝水晶進行替代,這也包括了水晶簇的製作,當然,結簇前後發生的水晶石屬性轉變不會像普通水晶石那樣如此巨大。一些高級的設備需要以天輝水晶作為核心的高級支持結構。", @@ -384,7 +384,7 @@ "astralsorcery.journal.node.ATT_CAPE.name": "星辰之幔", "astralsorcery.journal.ATT_CAPE.1.text": "在個人防護這一領域,魔法和科技爭相輝映,有著各自令世人感嘆的偉大創造,但遍數其間,無一樣能夠引導星之力。取星塵與共振寶石些許,深層灌注於皮革盔甲之中,這件由皮革與金屬製造的披風便製成了,它既能保護穿戴者,亦能引導星能充能。", "astralsorcery.journal.ATT_CAPE.3.text": "披風的魔法敏感性極高,因此有著極強的附魔能力。披風有著自己的充能槽,這意味著它無法透過共鳴祭壇與星座進行共鳴,而是需要透過一種特殊的合成操作才能完成與星座的共鳴。只有滿耐久的披風方可進行共鳴合成。", - "astralsorcery.journal.ATT_CAPE.4.text": "披風一次只能共鳴於一個星座。在共鳴合成中使用已經共鳴過的披風,只會改變原先披風的共鳴星座。披風可以通過常規的方式進行修復,使用星塵作為修復原料即可。在星座頁面中列舉出了各個星座的共鳴配方。", + "astralsorcery.journal.ATT_CAPE.4.text": "披風一次只能共鳴於一個星座。在共鳴合成中使用已經共鳴過的披風,只會改變原先披風的共鳴星座。披風可以通過一般的方式進行修復,使用星塵作為修復原料即可。在星座頁面中列舉出了各個星座的共鳴配方。", "astralsorcery.journal.node.C_CHALICE.name": "納星聖杯", "astralsorcery.journal.C_CHALICE.1.text": "聚星缸的最大缺點便是它的儲蓄槽太小。用來給催化劑產生液體還算足夠,但若想進一步擴大它的容積,最終整個設計會變得大的離譜。並且,從現有的設計來看,可能有些管道無法從聚星缸下部抽取出儲存於其內的星能液,又或者周圍環境壓根不允許你放置管道。使用魔法傳輸星能液,或許是一個不錯的解決方法。", "astralsorcery.journal.C_CHALICE.3.text": "共振寶石可以給聖杯內的內容物施加高壓,如此便可以在一小片空間記憶體放下 64 桶的星能液了。但這也意味著,若沒有清空其中的液體便移動了納星聖杯,那杯內液體便會因失去壓力而化歸於以太之中,不復存在。聖杯能夠以以太為通道,憑空抽取聚星缸的星能液存入己身,前提是這些聚星缸位於可視範圍的 16 米內。它類似於聚星缸,聖杯的底部同樣可以連接管道。", @@ -651,7 +651,7 @@ "astralsorcery.constellation.horologium.tag": "時間", "astralsorcery.constellation.horologium.description": "這一星座於時光中變換無窮,只有在重要的星體出現時,它才會顯露自身的存在。它的光芒扭曲了時間,被其照拂的事物時光飛逝。", "astralsorcery.constellation.horologium.enchantments": "被這一星座滲染的藥水,可以提升使用者的移動速度,加快他的動作,並且大幅提升其幸運值。附魔武器則更容易的從消滅的敵人中發現隱藏的戰利品,工具則會提升使用者的幸運等級。附魔過後的工具和武器,使用間隔會被縮短,頭盔則可以提升星能力經驗取得的數量,其餘盔甲則可以提升星能力的效果。", - "astralsorcery.constellation.horologium.ritual": "This ritual accelerates all things mechanical and ticking, with nearby tile entities ticking their own clock at an increased rate, though the blocks affected may take some time for the light to find them.", + "astralsorcery.constellation.horologium.ritual": "這個儀式會加速所有機械和時鐘類方塊的運轉速度,附近的其他方塊也會以增加的速率運轉,不過受影響的方塊可能需要一些時間才能接收到這個效果。", "astralsorcery.constellation.horologium.mantle": "披上這件與時間共鳴的披風,穿戴者會在遭受攻擊時短暫凍結周圍敵對生物的時間。效果結束後,需要等待一段時間才可再次進行擾亂。火焰傷害不會觸發披風的效果。", "astralsorcery.constellation.horologium.corruption": "周圍生物的時間變得緩速,甚至停止。", "astralsorcery.constellation.octans": "南極座", @@ -681,27 +681,27 @@ "astralsorcery.constellation.pelotrio.enchantments": "被這一星座滲染的藥水,會讓使用者獲得增強版本的回覆以及吸收效果。附魔的釣竿則對魚兒們有著非一般的吸引,弓則不會耗盡自己的彈藥。附魔後的盔甲可以延長你所喝下的藥水的效果持續時間,同時也會增加你閃避攻擊的機率。", "astralsorcery.constellation.pelotrio.ritual": "星座的光芒浸於此處,生命會無視聖芒座對周邊的影響而不斷被召喚而出。召喚的頻率取決於儀式引導的星能量。", "astralsorcery.constellation.pelotrio.mantle": "與此星座共鳴的星斗披風,會在你使用星能的過程中將星能表現為自動使用的工具或武器,具體而言,披風會在穿戴者用鎬子破壞方塊,用斧子砍樹,以及使用武器攻擊敵人時進行行為模仿。", - "astralsorcery.constellation.pelotrio.corruption": "Inner darkness is called forth, erupting from nearby creatures and twisting them into dire, darker forms. These creatures have an abundance of loot burst forth from them when slain.", + "astralsorcery.constellation.pelotrio.corruption": "其內蠢蠢欲動的黑暗,將會從周圍的生物中爆發出來,它們會轉變為更為可怕的形態。這些生物會在死後掉落更多的戰利品。", "astralsorcery.constellation.gelu": "寒冰座", "astralsorcery.constellation.gelu.tag": "寒冷", "astralsorcery.constellation.gelu.description": "星界深處的寒冷,與這一星座的超自然之力不謀而合。", "astralsorcery.constellation.gelu.enchantments": "被這一星座滲染的藥水,會讓使用者獲得對火焰傷害的抗性,但同時也會讓使用者行動緩速。附魔的靴子則可以凍結你走過的水面,並能降低摔落傷害。附魔的物品則更難因使用而損壞。附魔過後的盔甲會增加附加在其上的附魔的效力,挖掘工具的觸及距離會變得更長,武器則更有可能打出強力的暴擊。", - "astralsorcery.constellation.gelu.trait": "The insidious cold rapidly spreads wide its embrace. The ritual has doubled range, and balancing has a more immediate improvement in power.", + "astralsorcery.constellation.gelu.trait": "不可察覺的寒意快速地擴散,籠罩著廣闊的範圍。這個儀式的範圍加倍了,且平衡能力的提升效果更加明顯和即時。", "astralsorcery.constellation.ulteria": "疏塵座", "astralsorcery.constellation.ulteria.tag": "堅韌", "astralsorcery.constellation.ulteria.description": "即使這星座之光芒早已跨越了如此漫長遙遠的距離,卻仍然持久而恆定,就如同一位不可被阻擋的超然存在。", "astralsorcery.constellation.ulteria.enchantments": "被這一星座滲染的藥水,會讓使用者獲得極強的吸收以及回復效果,而代價則是對自身進攻之力的削弱。附魔的物品則在使用中不那麼容易損壞,附魔的盔甲則可以利用魔法減輕火焰,彈射物,以及爆炸帶來的傷害。附魔過後的盔甲還可以減輕元素傷害,近戰武器可以反彈傷害至攻擊者,遠程武器則會提升你躲避攻擊的能力。", - "astralsorcery.constellation.ulteria.trait": "Increased sustainment of the magical energies of the ritual results higher saturation of the area. Balancing the ritual sees reach halved, and ritual power doubled. Early balancing lenses have a significantly reduced effect compared to later lenses.", + "astralsorcery.constellation.ulteria.trait": "儀式的魔法能量得到更長時間的維持,導致儀式的影響範圍更加飽和。調整儀式平衡會使儀式的範圍減半,但儀式的能量翻倍。早期的平衡透鏡相較於後期的透鏡,其效果顯著降低。", "astralsorcery.constellation.alcara": "振變座", "astralsorcery.constellation.alcara.tag": "共鳴", "astralsorcery.constellation.alcara.description": "浩渺宇宙,萬事萬事都處於其自身精巧而微妙的和諧之中。這一星座的光芒能夠改變事物的振頻,將其扭轉為它的相反形態。", "astralsorcery.constellation.alcara.enchantments": "被這一星座滲染的藥水,會讓使用者變得無比的幸運,同時還會增加使用者的速度,並使其隱形。附魔釣竿與原先的相比,在各方面都有了加強,附魔工具在採掘時會更加輕柔,附魔的劍則可以對敵人的盟友造成毀滅性打擊,附魔弩的裝填時間縮短了很多。 附魔過後的盔甲會增加穿戴者的無人能擋持續時間,近戰武器有可能對目標施加流血效果,彈射物則能飛得更快。", - "astralsorcery.constellation.alcara.trait": "Attuned crystals have their effects become Corrupted, though their reach increases by 1/5th.The effect of Corruption of a ritual is documented under each other Constellation.", + "astralsorcery.constellation.alcara.trait": "調諧水晶的效果會被腐化,但它們的範圍會增加五分之一。每個星座下的儀式腐化效果都有記錄。", "astralsorcery.constellation.vorux": "貪狼座", "astralsorcery.constellation.vorux.tag": "兇猛", "astralsorcery.constellation.vorux.description": "即便位於浩瀚星界的深處,它的光芒仍能激起人們心中的憤怒以及破壞欲。", "astralsorcery.constellation.vorux.enchantments": "被這一星座滲染的藥水,會讓使用者的力量以及對傷害的抗性得到增加,而代價則是無法遏制的肌肉疲軟。被其附魔的武器,乃是為敵人鳴響的喪鐘,附魔的弩則可以貫穿盾牌以及敵人,盾牌不再是安全之所。附魔盔甲則可以提升穿戴者的移動速度。", - "astralsorcery.constellation.vorux.trait": "The brightest shine begets darkness the fastest. Ritual reach increases by 1/5th, and balancing lenses see power gains far more quickly, though at the cost of maximum power.", + "astralsorcery.constellation.vorux.trait": "最明亮的光芒往往是黑暗來臨的最快徵兆。儀式的範圍增加五分之一,平衡透鏡可以更快地提高能量,但最大能量會相應降低。", "perk.info.astralsorcery.locked": "鎖定", "perk.info.astralsorcery.available": "可用", "perk.info.astralsorcery.active": "啟動", @@ -964,7 +964,7 @@ "perk.astralsorcery.key.revive.desc": "給你一次涅槃重生的機會。", "perk.astralsorcery.key.no_armor.name": "鑽石之膚", "perk.astralsorcery.key.no_armor.desc.1": "當所穿的盔甲少於 2 件時,", - "perk.astralsorcery.key.no_armor.desc.2": "fewer than 2 armor pieces.", + "perk.astralsorcery.key.no_armor.desc.2": "少於 2 件盔甲。", "perk.astralsorcery.key.damage_types.name": "詛咒之觸", "perk.astralsorcery.key.damage_types.desc.1": "有機率在攻擊時使敵人中毒、凋零,", "perk.astralsorcery.key.damage_types.desc.2": "或使其被大大削弱。", diff --git a/zh-TW/1.16/assets/atmadditions/lang/zh_tw.json b/zh-TW/1.16/assets/atmadditions/lang/zh_tw.json index ee5c975145f9..62a3af50b9c8 100644 --- a/zh-TW/1.16/assets/atmadditions/lang/zh_tw.json +++ b/zh-TW/1.16/assets/atmadditions/lang/zh_tw.json @@ -8,7 +8,7 @@ "item.atmadditions.pulsating_black_hole": "脈衝黑洞", "item.atmadditions.oblivion_shard": "遺忘碎片", "item.atmadditions.improbable_probability_device": "不可能的裝置", - "item.atmadditions.dimensional_seed": "維度種子", + "item.atmadditions.dimensional_seed": "次元種子", "item.atmadditions.allthecatalystium": "所有催化劑 ", "item.atmadditions.atm_star_shard": "ATM之星碎片" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/atum/lang/zh_tw.json b/zh-TW/1.16/assets/atum/lang/zh_tw.json index bda882c0d9ee..128f92beb8e8 100644 --- a/zh-TW/1.16/assets/atum/lang/zh_tw.json +++ b/zh-TW/1.16/assets/atum/lang/zh_tw.json @@ -1165,7 +1165,7 @@ "atum.god.shu": "舒", "atum.god.tefnut": "泰夫努特", "itemGroup.atum": "阿圖姆", - "chat.atum.disabled": "聖甲蟲傳送門的創建現已被禁止", + "chat.atum.disabled": "聖甲蟲傳送門的建立現已被停用", "chat.atum.enemies": "附近有大量敵人正在尋找這個儲物箱", "chat.atum.pharaoh_worshiper": ", 追崇於", "chat.atum.pharaoh_awakened": ", 甦醒了。驚醒他的是", diff --git a/zh-TW/1.16/assets/autofish/lang/zh_tw.json b/zh-TW/1.16/assets/autofish/lang/zh_tw.json index 260565db8e93..deef9a6ac627 100644 --- a/zh-TW/1.16/assets/autofish/lang/zh_tw.json +++ b/zh-TW/1.16/assets/autofish/lang/zh_tw.json @@ -1,4 +1,4 @@ { "key.autofish.open_gui": "開啟自動釣魚界面", - "title.autofish.config": "自動釣魚設置" + "title.autofish.config": "自動釣魚設定" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/autooredictconv/lang/zh_tw.json b/zh-TW/1.16/assets/autooredictconv/lang/zh_tw.json index 12173a75e825..33a9df107eff 100644 --- a/zh-TW/1.16/assets/autooredictconv/lang/zh_tw.json +++ b/zh-TW/1.16/assets/autooredictconv/lang/zh_tw.json @@ -2,7 +2,7 @@ "autooredictconv.command.odc._each": "- §6{0}", "autooredictconv.command.odc._each_pair": "- §a{0}§r: §6{1}§r", "autooredictconv.command.odc._must_be_holding": "你必須持有物品!", - "autooredictconv.command.odc._no_tag": "這個標籤 {0} 不存在。 ", + "autooredictconv.command.odc._no_tag": "這個標籤 {0} 不存在。", "autooredictconv.command.odc.help.0": "/odc help - 顯示此訊息", "autooredictconv.command.odc.help.1": "/odc detect -顯示目前持有項目的標籤名稱", "autooredictconv.command.odc.help.2": "/odc dump - 列出所有項目標籤", @@ -19,7 +19,7 @@ "autooredictconv.command.odc.list.tag": "§n標籤轉換§r", "autooredictconv.command.odc.list.item": "§n物品轉換§r", "autooredictconv.command.odc.add": "新增了 §6{0}§r 作為 §6{1}§r 標記的預設轉換", - "autooredictconv.command.odc.add.none": "§4該物品沒有標籤(或所有標籤都被列入黑名單以防止大規模轉換)。你可以考慮手動將直接轉換添加到設定檔案並執行指令 §6/odc reload§4.§r", + "autooredictconv.command.odc.add.none": "§4該物品沒有標籤(或所有標籤都被列入黑名單以防止大規模轉換)。你可以考慮手動將直接轉換新增到設定檔案並執行指令 §6/odc reload§4.§r", "autooredictconv.command.odc.reload": "§aConversions模組重新載入!", "autooredictconv.command.odc.remove": "移除帶有標籤 §c{0}§r 的轉換(如果存在)", "autooredictconv.command.odc.pause.invalid": "此指令只能由玩家使用!", diff --git a/zh-TW/1.16/assets/autoreglib/lang/zh_tw.json b/zh-TW/1.16/assets/autoreglib/lang/zh_tw.json index aa141280f574..aa37748f031f 100644 --- a/zh-TW/1.16/assets/autoreglib/lang/zh_tw.json +++ b/zh-TW/1.16/assets/autoreglib/lang/zh_tw.json @@ -1,4 +1,4 @@ { "arl.misc.shift_for_info": "&7按住 &bSHIFT&7 以獲取更多資訊", - "arl.misc.right_click_add": "右鍵點擊添加" + "arl.misc.right_click_add": "右鍵點擊新增" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/backtools/lang/zh_tw.json b/zh-TW/1.16/assets/backtools/lang/zh_tw.json index 414431227556..ac355f87e85a 100644 --- a/zh-TW/1.16/assets/backtools/lang/zh_tw.json +++ b/zh-TW/1.16/assets/backtools/lang/zh_tw.json @@ -7,12 +7,12 @@ "config.backtools.prop.toolOrientation.desc": "工具方向,按類檔案和角度。單獨與\":\" 有關範例,請參閱預設值。", "config.backtools.prop.nbtCleaner.name": "NBT 清除器", "config.backtools.prop.nbtCleaner.desc": "部分NBT標籤將導致回工具顯示不當。 使用此設定來清理工具標籤。", - "config.backtools.prop.enabledToolsID.name": "Enabled Tools (by ID)", - "config.backtools.prop.enabledToolsID.desc": "Enabled tools, by their resource name. Eg: minecraft:diamond_hoe.", - "config.backtools.prop.enabledToolsClass.name": "Enabled Tools (by Class)", - "config.backtools.prop.enabledToolsClass.desc": "Enabled tools, by their Class name. Eg: net.minecraft.item.TieredItem.", - "config.backtools.prop.disabledToolsID.name": "Disabled Tools (by ID)", - "config.backtools.prop.disabledToolsID.desc": "Disabled tools, by their resource name. Eg: minecraft:diamond_hoe", - "config.backtools.prop.disabledToolsClass.name": "Disabled Tools (by Class)", - "config.backtools.prop.disabledToolsClass.desc": "Disabled tools, by their Class name. Eg: net.minecraft.item.TieredItem" + "config.backtools.prop.enabledToolsID.name": "啟用的工具(按 ID)", + "config.backtools.prop.enabledToolsID.desc": "啟用的工具,按其資源名稱。例如:minecraft:diamond_hoe.", + "config.backtools.prop.enabledToolsClass.name": "啟用的工具(按類別)", + "config.backtools.prop.enabledToolsClass.desc": "啟用的工具,按其類別名稱。例如:net.minecraft.item.TieredItem。", + "config.backtools.prop.disabledToolsID.name": "停用工具(按 ID)", + "config.backtools.prop.disabledToolsID.desc": "已停用工具,按其資源名稱。例如:minecraft:diamond_hoe", + "config.backtools.prop.disabledToolsClass.name": "停用工具(按類別)", + "config.backtools.prop.disabledToolsClass.desc": "停用工具,按其類別名稱。例如:net.minecraft.item.TieredItem" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/badwithernocookiereloaded/lang/zh_tw.json b/zh-TW/1.16/assets/badwithernocookiereloaded/lang/zh_tw.json index 85b7f6e3120b..b23a1e73e618 100644 --- a/zh-TW/1.16/assets/badwithernocookiereloaded/lang/zh_tw.json +++ b/zh-TW/1.16/assets/badwithernocookiereloaded/lang/zh_tw.json @@ -1,5 +1,5 @@ { "badwithernocookiereloaded.general.tooltip": "全域基本聲音和事件你可以取消", - "badwithernocookiereloaded.xtra.tooltip": "額外的本地化聲音你可以取消", + "badwithernocookiereloaded.xtra.tooltip": "額外的在地化聲音你可以取消", "badwithernocookiereloaded.localized settings.silenceus": "範例:entity.sheep.step - 使用 /listen 來收聽其他聲音" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bedrockify/lang/zh_tw.json b/zh-TW/1.16/assets/bedrockify/lang/zh_tw.json index 911c3dee0591..d1acab8d17a6 100644 --- a/zh-TW/1.16/assets/bedrockify/lang/zh_tw.json +++ b/zh-TW/1.16/assets/bedrockify/lang/zh_tw.json @@ -12,7 +12,7 @@ "bedrockify.options.subCategory.visualImprovements": "介面/視覺改進...", "bedrockify.options.subCategory.Reach-Around": "到達周圍方塊放置...", "bedrockify.options.subCategory.Reach-Around.description": "在你站立的方塊前面放置方塊。", - "bedrockify.options.subCategory.other": "其它設定...", + "bedrockify.options.subCategory.other": "其他設定...", "bedrockify.options.settings": "基岩化設定 §7(Bedrockify)", "bedrockify.options.screenSafeArea": "畫面安全區域:", "bedrockify.options.coordinatesPosition": "坐標文字位置:", diff --git a/zh-TW/1.16/assets/betteranimalsplus/lang/zh_tw.json b/zh-TW/1.16/assets/betteranimalsplus/lang/zh_tw.json index 7831f6106a1e..854b3b13928e 100644 --- a/zh-TW/1.16/assets/betteranimalsplus/lang/zh_tw.json +++ b/zh-TW/1.16/assets/betteranimalsplus/lang/zh_tw.json @@ -156,7 +156,7 @@ "config.betteranimalsplus.cost_per_spawn": "每次生成成本", "config.betteranimalsplus.maximum_cost_per_biome": "每個生態域的最大成本", "config.betteranimalsplus.spawn_cost_biomes": "生成生態域成本", - "config.betteranimalsplus.betteranimalsplus-client": "客戶端設定", + "config.betteranimalsplus.betteranimalsplus-client": "用戶端設定", "config.betteranimalsplus.betteranimalsplus-server-default": "預設伺服器配置", "config.betteranimalsplus.entities": "實體", "config.betteranimalsplus.biome_based_variants": "基於生態域的變體", @@ -164,14 +164,14 @@ "config.betteranimalsplus.spawning.spawn_costs": "生成成本", "config.betteranimalsplus.nerf_options": "削弱選項", "config.betteranimalsplus.breed_from_kill": "用殺戮繁殖", - "config.betteranimalsplus.breed_from_crops": "Breed From Crops", - "config.betteranimalsplus.eat_crops": "Eat Crops", - "config.betteranimalsplus.target_chance": "Target Chance", - "config.betteranimalsplus.pickup_blacklist": "Pickup Blacklist", - "config.betteranimalsplus.create_snow": "Create Snow", + "config.betteranimalsplus.breed_from_crops": "作物品種", + "config.betteranimalsplus.eat_crops": "吃農作物", + "config.betteranimalsplus.target_chance": "鎖定機會", + "config.betteranimalsplus.pickup_blacklist": "撿起黑名單", + "config.betteranimalsplus.create_snow": "製造雪", "config.betteranimalsplus.taming_items": "馴服物品", - "item.betteranimalsplus.crab_bucket": "Bucket of Crab", - "item.betteranimalsplus.horseshoecrab_bucket": "Bucket of Horseshoe Crab", + "item.betteranimalsplus.crab_bucket": "螃蟹桶", + "item.betteranimalsplus.horseshoecrab_bucket": "鱟桶", "entity.betteranimalsplus.crab.type.red": "紅色", "entity.betteranimalsplus.crab.type.pink": "粉紅色", "entity.betteranimalsplus.crab.type.brown": "棕色", @@ -180,5 +180,5 @@ "entity.betteranimalsplus.horseshoecrab.type.dark_brown": "深褐色", "entity.betteranimalsplus.horseshoecrab.type.green": "綠色", "entity.betteranimalsplus.horseshoecrab.type.orange": "橙色", - "config.betteranimalsplus.hostile_during_daytime": "Hostile During Daytime" + "config.betteranimalsplus.hostile_during_daytime": "在白天具有攻擊性" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bettercaves/lang/zh_tw.json b/zh-TW/1.16/assets/bettercaves/lang/zh_tw.json index a9b18c5cc7a3..73910b6c9d13 100644 --- a/zh-TW/1.16/assets/bettercaves/lang/zh_tw.json +++ b/zh-TW/1.16/assets/bettercaves/lang/zh_tw.json @@ -7,24 +7,24 @@ "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.@Tooltip": "配置與洞穴、洞窟、峽谷等相關的設置。", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.debugSettings": "除錯設定", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.debugSettings.@Tooltip": "對於正常的遊戲玩法,請不要理會這些設置。", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.whitelistedDimensions": "已加至白名單的維度", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.whitelistedDimensions.@Tooltip[0]": "維度清單中將出現容氏更好的洞穴", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.whitelistedDimensions.@Tooltip[1]": "忽略是否啟用全局白名單", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.whitelistedDimensions": "已加至白名單的次元", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.whitelistedDimensions.@Tooltip[0]": "次元清單中將出現容氏更好的洞穴", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.whitelistedDimensions.@Tooltip[1]": "忽略是否啟用全域白名單", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.whitelistedDimensions.@Tooltip[2]": "清單必須是用逗號隔開的數值,並用方(中)括號括起來。", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.whitelistedDimensions.@Tooltip[3]": "條目必須包含模組之名稱空間", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.whitelistedDimensions.@Tooltip[4]": "例如: \"[minecraft:overworld, minecraft:the_nether, undergarden:undergarden]\"", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.whitelistedDimensions.@Tooltip[5]": "需要重新啟動 Minecraft 才能生效!", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.enableGlobalWhitelist": "啟用全域白名單", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.enableGlobalWhitelist.@Tooltip[0]": "在每個允許的為肚中自動生成更好的洞穴", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.enableGlobalWhitelist.@Tooltip[1]": "如果啟用此選項,白名單中的維度ID選項將會被忽略", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.enableGlobalWhitelist.@Tooltip[1]": "如果啟用此選項,白名單中的次元ID選項將會被忽略", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.enableGlobalWhitelist.@Tooltip[2]": "需要重新啟動 Minecraft 才能生效!", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.bedrockSettings.flattenBedrock": "基岩平整化", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.bedrockSettings.flattenBedrock.@Tooltip[0]": "在超平坦模式中重製基岩", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.bedrockSettings.flattenBedrock.@Tooltip[1]": "在適用的情況下啟動所有白名單維度,終界不受影響", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.bedrockSettings.flattenBedrock.@Tooltip[1]": "在適用的情況下啟動所有白名單次元,終界不受影響", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.bedrockSettings.bedrockWidth": "基岩層高度", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.bedrockSettings.bedrockWidth.@Tooltip": "基岩層的寬度,只有當平底基岩啟用的時才有效", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.debugSettings.enableDebugVisualizer": "啟用除錯視覺化程式", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.debugSettings.enableDebugVisualizer.@Tooltip[0]": "創建沒有方塊的世界,只在洞穴的位置生成洞穴的世界", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.debugSettings.enableDebugVisualizer.@Tooltip[0]": "建立沒有方塊的世界,只在洞穴的位置生成洞穴的世界", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.debugSettings.enableDebugVisualizer.@Tooltip[1]": "而洞穴將會在一個正常的世界中被改變", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.debugSettings.enableDebugVisualizer.@Tooltip[2]": "這對於視覺化的類型很有用", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.debugSettings.enableDebugVisualizer.@Tooltip[3]": "洞穴和洞窟會依照config設定來生成", @@ -61,11 +61,11 @@ "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSize.@Tooltip[1]": "控制於洞穴體系內特定類型洞穴的延展長度", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSize.@Tooltip[2]": "(在與另一個洞穴體系相交前)", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSize.@Tooltip[3]": "數值越大 = 給定區域的洞穴更易相連,但洞內變化較小。", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSize.@Tooltip[4]": "可輸入值:小、中、大、特大、自定義", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSize.@Tooltip[4]": "可輸入值:小、中、大、特大、自訂", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSizeCustomValue": "洞穴區域大小自訂值", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSizeCustomValue.@Tooltip[0]": "洞穴區域大小的自訂值。 數值越小 = 區域越大。", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSizeCustomValue.@Tooltip[1]": "此值會大幅影響結果", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSizeCustomValue.@Tooltip[2]": "只有將洞穴區域大小設為「自定義」時才會生效", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSizeCustomValue.@Tooltip[2]": "只有將洞穴區域大小設為「自訂」時才會生效", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSizeCustomValue.@Tooltip[3]": "提供數值:", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSizeCustomValue.@Tooltip[4]": " 小值:0.008", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caves.caveRegionSizeCustomValue.@Tooltip[5]": " 中值: 0.005", @@ -129,11 +129,11 @@ "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSize": "溶洞區域大小", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSize.@Tooltip[0]": "判斷溶洞區域的大小", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSize.@Tooltip[1]": "用於控制溶洞的平均大小", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSize.@Tooltip[2]": "可輸入值:小、中、大、特大、自定義", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSize.@Tooltip[2]": "可輸入值:小、中、大、特大、自訂", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSizeCustomValue": "溶洞區域大小自訂值", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSizeCustomValue.@Tooltip[0]": "溶洞區域大小的自訂值。 數值越小 = 區域越大。", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSizeCustomValue.@Tooltip[1]": "此值會大幅影響結果", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSizeCustomValue.@Tooltip[2]": "只有將溶洞區域大小設為「自定義」時才會生效", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSizeCustomValue.@Tooltip[2]": "只有將溶洞區域大小設為「自訂」時才會生效", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSizeCustomValue.@Tooltip[3]": "提供數值:", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSizeCustomValue.@Tooltip[4]": " 小值:0.01", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.caverns.cavernRegionSizeCustomValue.@Tooltip[5]": " 中值: 0.007", @@ -163,10 +163,10 @@ "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSpawnChance.@Tooltip": "區域不生成熔岩而生成水域的百分比機率", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSize": "水域大小", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSize.@Tooltip[0]": "判斷生成的水域大小", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSize.@Tooltip[1]": "可輸入值:小、中、大、特大、自定義.", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSize.@Tooltip[1]": "可輸入值:小、中、大、特大、自訂。", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSizeCustomValue": "水域大小自訂值", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSizeCustomValue.@Tooltip[0]": "水域大小的自訂值。 數值越小 = 區域越大。", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSizeCustomValue.@Tooltip[1]": "只有當水域大小設為「自定義」時才會生效", + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSizeCustomValue.@Tooltip[1]": "只有當水域大小設為「自訂」時才會生效", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSizeCustomValue.@Tooltip[2]": " 小值:0.008", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSizeCustomValue.@Tooltip[3]": " 中值: 0.004", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.waterRegions.waterRegionSizeCustomValue.@Tooltip[4]": " 大值: 0.0028", @@ -191,5 +191,5 @@ "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.miscellaneous.overrideSurfaceDetection": "覆蓋表面檢測", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.miscellaneous.overrideSurfaceDetection.@Tooltip[0]": "忽略關閉洞穴和洞穴地表檢測,迫使它們生成", "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.miscellaneous.overrideSurfaceDetection.@Tooltip[1]": "直到他們的最大高度。", - "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.miscellaneous.overrideSurfaceDetection.@Tooltip[2]": "適用於沒有真正 「表面」 的類似地獄維度。" + "text.autoconfig.bettercaves-fabric-1_16.option.betterCaves.undergroundSettings.miscellaneous.overrideSurfaceDetection.@Tooltip[2]": "適用於沒有真正 「表面」 的類似地獄次元。" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/betterend/lang/zh_tw.json b/zh-TW/1.16/assets/betterend/lang/zh_tw.json index 01f1c21e2961..ea779264d513 100644 --- a/zh-TW/1.16/assets/betterend/lang/zh_tw.json +++ b/zh-TW/1.16/assets/betterend/lang/zh_tw.json @@ -109,25 +109,25 @@ "block.betterend.bubble_coral": "冒泡珊瑚", "block.betterend.aurora_crystal": "極光水晶", "item.betterend.crystal_shards": "水晶碎片", - "block.betterend.pythadendron_sapling": "畢達樹苗", - "block.betterend.pythadendron_bark": "畢達木", - "block.betterend.pythadendron_barrel": "畢達木桶", - "block.betterend.pythadendron_button": "畢達木按鈕", - "block.betterend.pythadendron_chest": "畢達木箱", - "block.betterend.pythadendron_crafting_table": "畢達木工作台", - "block.betterend.pythadendron_door": "畢達木門", - "block.betterend.pythadendron_fence": "畢達木柵欄", - "block.betterend.pythadendron_gate": "畢達木柵欄門", - "block.betterend.pythadendron_ladder": "畢達木梯", - "block.betterend.pythadendron_log": "畢達木原木", - "block.betterend.pythadendron_planks": "畢達木材", - "block.betterend.pythadendron_plate": "畢達木壓力板", - "block.betterend.pythadendron_sign": "畢達木告示牌", - "block.betterend.pythadendron_slab": "畢達木半磚", - "block.betterend.pythadendron_stairs": "畢達木階梯", - "block.betterend.pythadendron_stripped_bark": "剝皮畢達木", - "block.betterend.pythadendron_stripped_log": "剝皮畢達木原木", - "block.betterend.pythadendron_trapdoor": "畢達木地板門", + "block.betterend.pythadendron_sapling": "紫頌木樹苗", + "block.betterend.pythadendron_bark": "紫頌木木塊", + "block.betterend.pythadendron_barrel": "紫頌木木桶", + "block.betterend.pythadendron_button": "紫頌木按鈕", + "block.betterend.pythadendron_chest": "紫頌木儲物箱", + "block.betterend.pythadendron_crafting_table": "紫頌木工作台", + "block.betterend.pythadendron_door": "紫頌木門", + "block.betterend.pythadendron_fence": "紫頌木柵欄", + "block.betterend.pythadendron_gate": "紫頌木柵欄門", + "block.betterend.pythadendron_ladder": "紫頌木梯子", + "block.betterend.pythadendron_log": "紫頌木原木", + "block.betterend.pythadendron_planks": "紫頌木木材", + "block.betterend.pythadendron_plate": "紫頌木壓力板", + "block.betterend.pythadendron_sign": "紫頌木告示牌", + "block.betterend.pythadendron_slab": "紫頌木半磚", + "block.betterend.pythadendron_stairs": "紫頌木階梯", + "block.betterend.pythadendron_stripped_bark": "剝皮紫頌木木塊", + "block.betterend.pythadendron_stripped_log": "剝皮紫頌木原木", + "block.betterend.pythadendron_trapdoor": "紫頌木地板門", "block.betterend.chorus_nylium": "歌萊菌絲石", "block.betterend.chorus_nylium_path": "歌萊菌絲石徑", "block.betterend.chorus_grass": "歌萊草", @@ -197,7 +197,7 @@ "block.betterend.cave_moss_path": "洞穴苔蘚徑", "block.betterend.crystal_moss": "水晶苔蘚", "block.betterend.crystal_moss_path": "水晶苔蘚徑", - "block.betterend.pythadendron_leaves": "畢達樹葉", + "block.betterend.pythadendron_leaves": "紫頌木樹葉", "item.betterend.spawn_egg_end_fish": "終界魚 生怪蛋", "block.betterend.crystal_grass": "水晶草", "block.betterend.flavolite_runed": "符文蒼黃石", @@ -255,7 +255,7 @@ "block.betterend.end_lotus_bookshelf": "終界蓮木書櫃", "block.betterend.lacugrove_bookshelf": "泊樹林木書櫃", "block.betterend.mossy_glowshroom_bookshelf": "苔光菇木書櫃", - "block.betterend.pythadendron_bookshelf": "畢達木書櫃", + "block.betterend.pythadendron_bookshelf": "紫頌木書櫃", "block.betterend.murkweed": "黝黯草", "block.betterend.needlegrass": "針茅草", "block.betterend.twisted_vine": "蜷曲藤", @@ -353,21 +353,21 @@ "block.betterend.thallasium_bulb_lantern_yellow": "黃色鉈燈泡燈籠", "block.betterend.bushy_grass": "叢蘚", "block.betterend.brimstone": "硫黃", - "block.betterend.sulphuric_rock": "硫黃岩", - "block.betterend.sulphuric_rock_bricks": "硫黃岩磚", + "block.betterend.sulphuric_rock": "硫磺岩", + "block.betterend.sulphuric_rock_bricks": "硫磺岩磚", "block.betterend.sulphuric_rock_bricks_slab": "硫磺岩磚半磚", "block.betterend.sulphuric_rock_bricks_stairs": "硫磺岩磚階梯", "block.betterend.sulphuric_rock_bricks_wall": "硫磺岩磚牆", - "block.betterend.sulphuric_rock_button": "硫黃岩按鈕", - "block.betterend.sulphuric_rock_lantern": "硫黃岩燈籠", - "block.betterend.sulphuric_rock_pedestal": "硫黃岩基座", - "block.betterend.sulphuric_rock_pillar": "硫黃岩柱", - "block.betterend.sulphuric_rock_plate": "硫黃岩壓力板", - "block.betterend.sulphuric_rock_polished": "拋光硫黃岩", - "block.betterend.sulphuric_rock_slab": "硫黃岩半磚", - "block.betterend.sulphuric_rock_stairs": "硫黃岩階梯", - "block.betterend.sulphuric_rock_tiles": "硫黃岩瓦", - "block.betterend.sulphuric_rock_wall": "硫黃岩牆", + "block.betterend.sulphuric_rock_button": "硫磺岩按鈕", + "block.betterend.sulphuric_rock_lantern": "硫磺岩燈籠", + "block.betterend.sulphuric_rock_pedestal": "硫磺岩基座", + "block.betterend.sulphuric_rock_pillar": "硫磺岩柱", + "block.betterend.sulphuric_rock_plate": "硫磺岩壓力板", + "block.betterend.sulphuric_rock_polished": "拋光硫磺岩", + "block.betterend.sulphuric_rock_slab": "硫磺岩半磚", + "block.betterend.sulphuric_rock_stairs": "硫磺岩階梯", + "block.betterend.sulphuric_rock_tiles": "硫磺岩瓷磚", + "block.betterend.sulphuric_rock_wall": "硫磺岩牆", "block.betterend.sulphur_crystal": "硫黃結晶", "item.betterend.crystalline_sulphur": "硫黃", "biome.betterend.sulphur_springs": "硫黃礦泉", @@ -392,8 +392,8 @@ "block.betterend.hydrothermal_vent": "熱泉排氣孔", "item.betterend.hydralux_petal": "水生勒克斯花瓣", "item.betterend.enchanted_petal": "附魔花瓣", - "block.betterend.menger_sponge": "門格海綿", - "block.betterend.menger_sponge_wet": "濕門格海綿", + "block.betterend.menger_sponge": "門格爾海綿", + "block.betterend.menger_sponge_wet": "濕門格爾海綿", "block.betterend.tube_worm": "管棲蠕蟲", "block.betterend.charnia_cyan": "青色查恩海筆", "block.betterend.charnia_light_blue": "淺藍色查恩海筆", @@ -407,7 +407,7 @@ "item.betterend.shadow_berry_jelly": "黯影漿果凍", "block.betterend.amber_moss": "琥珀苔蘚", "block.betterend.amber_moss_path": "琥珀苔蘚徑", - "block.betterend.helix_tree_bark": "螺旋木", + "block.betterend.helix_tree_bark": "螺旋木塊", "block.betterend.helix_tree_barrel": "螺旋木桶", "block.betterend.helix_tree_bookshelf": "螺旋木書櫃", "block.betterend.helix_tree_button": "螺旋木按鈕", @@ -452,7 +452,7 @@ "block.betterend.helix_tree_composter": "螺旋木堆肥桶", "block.betterend.lacugrove_composter": "泊樹林木堆肥桶", "block.betterend.mossy_glowshroom_composter": "苔光菇木堆肥桶", - "block.betterend.pythadendron_composter": "畢達木堆肥桶", + "block.betterend.pythadendron_composter": "紫頌木堆肥箱", "block.betterend.tenanea_composter": "十紋木堆肥桶", "biome.betterend.old_bulbis_gardens": "舊燈泡花園", "block.betterend.ivis_moss": "常青蘚", @@ -522,12 +522,12 @@ "block.betterend.blooming_cooksonia": "盛開的庫克索尼亞", "block.betterend.fracturn": "斷裂草", "block.betterend.lumecorn": "發光玉米", - "block.betterend.salteago": "薩爾特戈", + "block.betterend.salteago": "薩爾泰戈蕨", "block.betterend.vaiolush_fern": "紫蕨", "entity.betterend.silk_moth": "蠶", "item.betterend.silk_fiber": "蠶絲", "item.betterend.spawn_egg_silk_moth": "蠶 生怪蛋", - "block.betterend.thallasium_ore": "鉈礦", + "block.betterend.thallasium_ore": "鉈鉝礦", "item.betterend.thallasium_axe": "鉈斧頭", "item.betterend.thallasium_hoe": "鉈鋤", "item.betterend.thallasium_ingot": "鉈錠", @@ -587,7 +587,7 @@ "block.betterend.charcoal_block": "木碳塊", "block.betterend.end_stone_furnace": "終界石熔爐", "block.betterend.flavolite_furnace": "蒼黃石熔爐", - "block.betterend.sulphuric_rock_furnace": "硫黃岩熔爐", + "block.betterend.sulphuric_rock_furnace": "硫磺岩熔爐", "block.betterend.violecite_furnace": "紫羅蘭石熔爐", "item.betterend.terminite_axe_head": "終結鐵斧頭部", "item.betterend.terminite_hoe_head": "終結鐵鋤頭部", diff --git a/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/categories/rituals.json b/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/categories/rituals.json index aff2c97e9981..1e2f334ab062 100644 --- a/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/categories/rituals.json +++ b/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/categories/rituals.json @@ -1,6 +1,6 @@ { "name": "儀式", - "description": "終界的神祕藝術,開啟新道路與機會的秘密儀式", + "description": "終界的神秘藝術,開啟新道路與機會的秘密儀式", "icon": "betterend:infusion_pedestal", "sortnum": 1 } \ No newline at end of file diff --git a/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/entries/rituals/eternal_ritual.json b/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/entries/rituals/eternal_ritual.json index 664d1f8a54ff..0c93974fd0ff 100644 --- a/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/entries/rituals/eternal_ritual.json +++ b/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/entries/rituals/eternal_ritual.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "“返回主世界的方法並不那麼簡單。”$(br2)在環遊終界時,您可能會遇到古代遺跡。" + "text": "「返回主世界的方法並不那麼簡單。」$(br2)在環遊終界時,您可能會遇到古代遺跡。" }, { "type": "image", diff --git a/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/entries/rituals/infusion_ritual.json b/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/entries/rituals/infusion_ritual.json index 70db76bc5f5d..c2b715cf3d83 100644 --- a/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/entries/rituals/infusion_ritual.json +++ b/zh-TW/1.16/assets/betterend/patchouli_books/guidebook/zh_tw/entries/rituals/infusion_ritual.json @@ -16,7 +16,7 @@ }, { "type": "image", - "text": "然後,您需要將注魔基座放置在中心,其他基座放置在周圍。 ", + "text": "然後,您需要將注魔基座放置在中心,其他基座放置在周圍。", "border": true, "images": [ "betterend:textures/images/infusion_ritual/infusion_ritual_start.png", diff --git a/zh-TW/1.16/assets/betterendforge/patchouli_books/guidebook/zh_tw/entries/rituals/infusion_ritual.json b/zh-TW/1.16/assets/betterendforge/patchouli_books/guidebook/zh_tw/entries/rituals/infusion_ritual.json index 91bfa1f7618f..95c3e5a553b0 100644 --- a/zh-TW/1.16/assets/betterendforge/patchouli_books/guidebook/zh_tw/entries/rituals/infusion_ritual.json +++ b/zh-TW/1.16/assets/betterendforge/patchouli_books/guidebook/zh_tw/entries/rituals/infusion_ritual.json @@ -16,7 +16,7 @@ }, { "type": "image", - "text": "然後,您需要將注魔基座放置在中心,其他基座放置在周圍。 ", + "text": "然後,您需要將注魔基座放置在中心,其他基座放置在周圍。", "border": true, "images": [ "betterendforge:textures/images/infusion_ritual/infusion_ritual_start.png", @@ -53,7 +53,7 @@ ] }, { - "type": "image", + "type": "圖片", "text": "並取結果。", "border": false, "images": [ diff --git a/zh-TW/1.16/assets/betterf3/lang/zh_tw.json b/zh-TW/1.16/assets/betterf3/lang/zh_tw.json index 33b9c42959d6..efd0ba521410 100644 --- a/zh-TW/1.16/assets/betterf3/lang/zh_tw.json +++ b/zh-TW/1.16/assets/betterf3/lang/zh_tw.json @@ -1,60 +1,60 @@ { - "format.betterf3.default_format": "%s: %s", + "format.betterf3.default_format": "%s:%s", "format.betterf3.default_no_colon": "%s %s", - "format.betterf3.total": "%s %s/%s: %s/%s", - "format.betterf3.coords": "%s: %s %s %s", - "format.betterf3.server_tick": "%s:%.0f ms ticks", + "format.betterf3.total": "%s %s/%s:%s/%s", + "format.betterf3.coords": "%s:%s %s %s", + "format.betterf3.server_tick": "%s:%.0f ms/t", "format.betterf3.no_format": "%s", "format.betterf3.fps": "%s fps / %s fps %s", - "format.betterf3.chunklight": "總光照:%s 天空:%s 方塊:%s", + "format.betterf3.chunklight": "總亮度:%s 天空:%s 方塊:%s", "format.betterf3.chunklight_server": "天空:%s 方塊:%s", "format.betterf3.rotation": "偏航角:%s 俯仰角:%s", - "config.betterf3.title": "改良版 F3", + "config.betterf3.title": "更好的 F3", "config.betterf3.title.general": "一般", - "config.betterf3.title.config": "配置", - "config.betterf3.title.modules": "編輯程序塊", + "config.betterf3.title.config": "組態", + "config.betterf3.title.modules": "編輯模組", "config.betterf3.disable": "停用模組", - "config.betterf3.disable.tooltip": "停用模組,將改回使用原版 F3 除錯介面。", - "config.betterf3.space_modules": "分隔程序塊", + "config.betterf3.disable.tooltip": "停用 BetterF3 模組,將改回使用原版 F3 抬頭顯示器。", + "config.betterf3.space_modules": "間隔模組", "config.betterf3.space_modules.tooltip": "在每個程序塊間留出間隔。", "config.betterf3.shadow_text": "文字陰影", "config.betterf3.shadow_text.tooltip": "使所有文字帶有陰影效果。", "config.betterf3.animations": "啟用動畫", - "config.betterf3.animations.tooltip": "開關 F3 除錯介面時,加入飛入效果的動畫。", + "config.betterf3.animations.tooltip": "為開關 F3 抬頭顯示器加入飛入動畫效果。", "config.betterf3.animationSpeed": "動畫速度", - "config.betterf3.animationSpeed.tooltip": "設定動畫的演出時間。", - "config.betterf3.fontScale": "字體縮放", - "config.betterf3.fontScale.tooltip": "設定字體縮放", - "config.betterf3.category.modules": "程序塊", - "config.betterf3.disable_line.tooltip": "啟用行目", + "config.betterf3.animationSpeed.tooltip": "設定開關動畫速度。", + "config.betterf3.fontScale": "字體大小", + "config.betterf3.fontScale.tooltip": "設定字體大小。", + "config.betterf3.category.modules": "除錯資訊模組", + "config.betterf3.disable_line.tooltip": "啟用行列。", "config.betterf3.color.name": "名稱顏色", "config.betterf3.color.value": "數值顏色", - "config.betterf3.color.name.tooltip": "更改這程序塊中每行文字的顏色。", - "config.betterf3.color.value.tooltip": "更改這程序塊中每行數值的顏色。", - "config.betterf3.color.x": "X軸數值顏色", - "config.betterf3.color.y": "Y軸數值顏色", - "config.betterf3.color.z": "Z軸數值顏色", - "config.betterf3.color.x.tooltip": "更改這程序塊中每行X座標顏色。", - "config.betterf3.color.y.tooltip": "更改這程序塊中每行Y座標顏色。", - "config.betterf3.color.z.tooltip": "更改這程序塊中每行Z座標顏色。", - "config.betterf3.color.fps.high": "高 FPS 時的顏色", - "config.betterf3.color.fps.medium": "中 FPS 時的顏色", - "config.betterf3.color.fps.low": "低 FPS 時的顏色", - "config.betterf3.color.fps.high.tooltip": "更改高 FPS 時的顯示文字顏色。", - "config.betterf3.color.fps.medium.tooltip": "更改中 FPS 時的顯示文字顏色。", - "config.betterf3.color.fps.low.tooltip": "更改低 FPS 時的顯示文字顏色。", + "config.betterf3.color.name.tooltip": "變更此模組中每個行列的文字顏色。", + "config.betterf3.color.value.tooltip": "變更此模組中每個行列的數值顏色。", + "config.betterf3.color.x": "X 坐標顏色", + "config.betterf3.color.y": "Y 坐標顏色", + "config.betterf3.color.z": "Z 坐標顏色", + "config.betterf3.color.x.tooltip": "變更此模組中每個行列的 X 坐標顏色。", + "config.betterf3.color.y.tooltip": "變更此模組中每個行列的 Y 坐標顏色。", + "config.betterf3.color.z.tooltip": "變更此模組中每個行列的 Z 坐標顏色。", + "config.betterf3.color.fps.high": "高 幀率 顏色", + "config.betterf3.color.fps.medium": "中 幀率 顏色", + "config.betterf3.color.fps.low": "低 幀率 顏色", + "config.betterf3.color.fps.high.tooltip": "變更高 FPS 時的文字顏色。", + "config.betterf3.color.fps.medium.tooltip": "變更中 FPS 時的文字顏色。", + "config.betterf3.color.fps.low.tooltip": "變更低 FPS 時的文字顏色。", "config.betterf3.color.background": "背景顏色", - "config.betterf3.color.background.tooltip": "更改每一行的背景顏色(ARGB)。", - "config.betterf3.module.enable": "啟用程序塊", - "config.betterf3.module.enable.tooltip": "啟用此程序塊", - "config.betterf3.left_modules": "左側程序塊", - "config.betterf3.right_modules": "右側程序塊", + "config.betterf3.color.background.tooltip": "變更每個行列的背景顏色(ARGB)。", + "config.betterf3.module.enable": "啟用模組", + "config.betterf3.module.enable.tooltip": "啟用此模組。", + "config.betterf3.left_modules": "畫面左側模組", + "config.betterf3.right_modules": "畫面右側模組", "config.betterf3.line_number": "行數 %s", - "config.betterf3.modules.edit_button": "編輯程序塊", - "config.betterf3.modules.add_button": "新增程序塊", - "config.betterf3.modules.delete_button": "刪除程序塊", + "config.betterf3.modules.edit_button": "編輯模組", + "config.betterf3.modules.add_button": "新增模組", + "config.betterf3.modules.delete_button": "移除模組", "config.betterf3.modules.done_button": "完成", - "config.betterf3.add_button.module_name": "程序塊名稱", + "config.betterf3.add_button.module_name": "模組名稱", "config.bettef3.order_left_button": "左側程序塊", "config.bettef3.order_right_button": "右側程序塊", "config.bettef3.general_settings": "一般設定", @@ -62,76 +62,76 @@ "text.betterf3.module.fps": "幀數", "text.betterf3.module.graphics": "畫質", "text.betterf3.module.server": "伺服器", - "text.betterf3.module.coords": "座標", + "text.betterf3.module.coords": "坐標", "text.betterf3.module.chunks": "區塊", "text.betterf3.module.location": "位置", "text.betterf3.module.entity": "實體", - "text.betterf3.module.sound": "聲音", + "text.betterf3.module.sound": "音效", "text.betterf3.module.help": "幫助", - "text.betterf3.module.miscleft": "其它左側", - "text.betterf3.module.miscright": "其它右側", + "text.betterf3.module.miscleft": "左側雜項", + "text.betterf3.module.miscright": "右側雜項", "text.betterf3.module.system": "系統", - "text.betterf3.module.target": "目標", - "text.betterf3.module.empty": "空白程序塊", + "text.betterf3.module.target": "指示器目標", + "text.betterf3.module.empty": "間隔模組", "text.betterf3.line.minecraft": "Minecraft", - "text.betterf3.line.chunk_sections": "部分區塊", + "text.betterf3.line.chunk_sections": "子區塊", "text.betterf3.line.chunk_culling": "剔除區塊", - "text.betterf3.line.pending_chunks": "待載入區塊", - "text.betterf3.line.pending_uploads": "待顯示卡處理", + "text.betterf3.line.pending_chunks": "待處理區塊", + "text.betterf3.line.pending_uploads": "待 GPU 處理", "text.betterf3.line.available_buffers": "可用緩衝區", - "text.betterf3.line.client_chunk_cache": "客戶端區塊快取", + "text.betterf3.line.client_chunk_cache": "用戶端區塊快取", "text.betterf3.line.loaded_chunks": "已載入區塊", - "text.betterf3.line.loaded_chunks_server": "已載入區塊 (伺服器)", - "text.betterf3.line.forceloaded_chunks": "已強制載入區塊", + "text.betterf3.line.loaded_chunks_server": "已載入區塊(伺服器)", + "text.betterf3.line.forceloaded_chunks": "強制載入區塊", "text.betterf3.line.spawn_chunks": "生成區塊", "text.betterf3.line.enabled": "已啟用", "text.betterf3.line.disabled": "已停用", - "text.betterf3.line.rendered": "已繪製", - "text.betterf3.line.total": "總數", - "text.betterf3.line.player_coords": "玩家坐標", + "text.betterf3.line.rendered": "已顯示", + "text.betterf3.line.total": "總數量", + "text.betterf3.line.player_coords": "", "text.betterf3.line.block_coords": "方塊", - "text.betterf3.line.chunk_relative_coords": "區塊相對位置", - "text.betterf3.line.chunk_coords": "區塊座標", - "text.betterf3.line.particles": "粒子效果", + "text.betterf3.line.chunk_relative_coords": "區塊對應坐標", + "text.betterf3.line.chunk_coords": "區塊坐標", + "text.betterf3.line.particles": "粒子", "text.betterf3.line.entities": "實體", "text.betterf3.line.monster": "怪物", "text.betterf3.line.creature": "生物", - "text.betterf3.line.ambient": "環境", + "text.betterf3.line.ambient": "環境生物", "text.betterf3.line.water_creature": "水生生物", - "text.betterf3.line.water_ambient": "水下環境", - "text.betterf3.line.misc": "其它", - "text.betterf3.line.fps": "幀數", + "text.betterf3.line.water_ambient": "水生環境生物", + "text.betterf3.line.misc": "雜項", + "text.betterf3.line.fps": "", "text.betterf3.line.fps.unlimited": "無限制", - "text.betterf3.line.fps.vsync": "垂直同步使用中", - "text.betterf3.line.render_distance": "繪製距離", + "text.betterf3.line.fps.vsync": "垂直同步啟用中", + "text.betterf3.line.render_distance": "顯示距離", "text.betterf3.line.graphics": "畫質", "text.betterf3.line.clouds": "雲", "text.betterf3.line.biome_blend_radius": "生態域混合", - "text.betterf3.line.shader": "光影", + "text.betterf3.line.shader": "著色器", "text.betterf3.line.off": "關閉", "text.betterf3.line.fast": "流暢", "text.betterf3.line.fancy": "精緻", - "text.betterf3.line.pie_graph": "圓餅圖 (Shift+F3)", - "text.betterf3.line.fps_tps": "FPS / TPS (Alt+F3)", - "text.betterf3.line.help": "尋求幫助", + "text.betterf3.line.pie_graph": "圓形圖(Shift+F3)", + "text.betterf3.line.fps_tps": "FPS / TPS(Alt+F3)", + "text.betterf3.line.help": "取得幫助", "text.betterf3.line.visible": "可見", "text.betterf3.line.hidden": "隱藏", - "text.betterf3.line.help_press": "按 F3 + Q", - "text.betterf3.line.dimension": "維度", - "text.betterf3.line.facing": "朝向", + "text.betterf3.line.help_press": "按下 F3 + Q", + "text.betterf3.line.dimension": "次元", + "text.betterf3.line.facing": "面向", "text.betterf3.line.north": "北", "text.betterf3.line.south": "南", "text.betterf3.line.west": "西", "text.betterf3.line.east": "東", - "text.betterf3.line.negative_z": "朝向Z軸負坐標", - "text.betterf3.line.positive_z": "朝向Z軸正坐標", - "text.betterf3.line.negative_x": "朝向X軸負坐標", - "text.betterf3.line.positive_x": "朝向X軸正坐標", + "text.betterf3.line.negative_z": "朝向負 Z", + "text.betterf3.line.positive_z": "朝向正 Z", + "text.betterf3.line.negative_x": "朝向負 X", + "text.betterf3.line.positive_x": "朝向正 X", "text.betterf3.line.rotation": "角度", - "text.betterf3.line.light": "光照強度", - "text.betterf3.line.light_server": "光照強度(伺服器)", + "text.betterf3.line.light": "亮度", + "text.betterf3.line.light_server": "亮度(伺服器)", "text.betterf3.line.highest_block": "最高方塊", - "text.betterf3.line.highest_block_server": "最高方塊(伺服器)", + "text.betterf3.line.highest_block_server": "最高方塊(伺服器)", "text.betterf3.line.biome": "生態域", "text.betterf3.line.local_difficulty": "區域難易度", "text.betterf3.line.clamped": "副區域難易度", @@ -139,30 +139,83 @@ "text.betterf3.line.waiting_chunk": "等待載入區塊...", "text.betterf3.line.server_tick": "", "text.betterf3.line.packets_sent": "寄送封包", - "text.betterf3.line.packets_received": "已接收封包", - "text.betterf3.line.integrated_server": "已關聯的伺服器", - "text.betterf3.line.sounds": "聲音", + "text.betterf3.line.packets_received": "接收封包", + "text.betterf3.line.integrated_server": "整合伺服器", + "text.betterf3.line.sounds": "音效", "text.betterf3.line.ambient_sounds": "環境音效", "text.betterf3.line.playing": "播放中", - "text.betterf3.line.maximum": "最大音量", + "text.betterf3.line.maximum": "最大值", "text.betterf3.line.java_version": "Java 版本", - "text.betterf3.line.memory_usage": "記憶體占用", - "text.betterf3.line.allocated_memory": "已分配記憶體", + "text.betterf3.line.memory_usage": "記憶體使用量", + "text.betterf3.line.allocated_memory": "分配記憶體", "text.betterf3.line.off_heap": "堆外記憶體", "text.betterf3.line.cpu": "CPU", - "text.betterf3.line.display": "顯示", + "text.betterf3.line.display": "顯示器", "text.betterf3.line.gpu": "顯示卡", "text.betterf3.line.opengl_version": "OpenGL 版本", - "text.betterf3.line.gpu_driver": "顯示卡驅動程式", - "text.betterf3.line.misc_left": "其它左側", - "text.betterf3.line.misc_right": "其它右側", + "text.betterf3.line.gpu_driver": "GPU 驅動程式", + "text.betterf3.line.misc_left": "左側雜項", + "text.betterf3.line.misc_right": "右側雜項", "text.betterf3.line.targeted_block": "目標方塊", - "text.betterf3.line.targeted_fluid": "目標液體", + "text.betterf3.line.targeted_fluid": "目標流體", "text.betterf3.line.targeted_entity": "目標實體", "text.betterf3.line.id_block": "方塊 ID", "text.betterf3.line.id_fluid": "流體 ID", "text.betterf3.line.block_states": "方塊狀態", "text.betterf3.line.block_tags": "方塊標籤", - "text.betterf3.line.fluid_states": "液體狀態", - "text.betterf3.line.fluid_tags": "液體標籤" + "text.betterf3.line.fluid_states": "流體狀態", + "text.betterf3.line.fluid_tags": "流體標籤", + "config.betterf3.auto_start": "Auto Start", + "config.betterf3.auto_start.tooltip": "當遊戲開始時自動開啟除錯介面。", + "config.betterf3.debug_crosshair": "Hide the Debug Crosshair", + "config.betterf3.debug_crosshair.tooltip": "Hide the debug crosshair when the F3 HUD is open.", + "config.betterf3.sidebar": "隱藏側邊欄", + "config.betterf3.sidebar.tooltip": "當 F3 功能表開啟時,隱藏資訊看板。", + "config.betterf3.bossbar": "隱藏精英怪物血條", + "config.betterf3.bossbar.tooltip": "當啟用F3時隱藏精英怪物血條", + "config.betterf3.always_enable_profiler": "Always Enable the Profiler", + "config.betterf3.always_enable_profiler.tooltip": "Always enable the profiler when using F3.", + "config.betterf3.always_enable_tps_graph": "始終啓用TPS圖表", + "config.betterf3.always_enable_tps_graph.tooltip": "使用F3時,總是啟用TPS圖表。", + "config.betterf3.color.chunks.enabled": "啟用顏色", + "config.betterf3.color.chunks.disabled": "停用顏色", + "config.betterf3.color.chunks.total": "Total Color", + "config.betterf3.color.chunks.enabled.tooltip": "Change the color of the text when chunk options are enabled.", + "config.betterf3.color.chunks.disabled.tooltip": "Change the color of the text when chunk options are disabled.", + "config.betterf3.color.chunks.total.tooltip": "Change the color of the text for the total number of chunks.", + "config.betterf3.color.entities.total": "Total Color", + "config.betterf3.color.entities.total.tooltip": "Change the color of the text for the total number of entities.", + "config.betterf3.color.help.enabled": "啟用顏色", + "config.betterf3.color.help.disabled": "停用顏色", + "config.betterf3.color.help.enabled.tooltip": "Change the color of the text when help options are enabled.", + "config.betterf3.color.help.disabled.tooltip": "Change the color of the text when help options are disabled.", + "config.betterf3.color.sound.maximum": "Maximum Color", + "config.betterf3.color.sound.maximum.tooltip": "Change the color of the text for the maximum number of sounds.", + "config.betterf3.memory_color_toggle": "Memory Color Toggle", + "config.betterf3.memory_color_toggle.tooltip": "Enables the color change of the memory value based on the percentage of memory used.", + "config.betterf3.time_format": "時間格式", + "config.betterf3.time_format.tooltip": "設定系統時間的格式。", + "config.betterf3.empty_lines": "空白行數", + "config.betterf3.empty_lines.tooltip": "顯示的空白行數數量", + "config.betterf3.order_left_button": "畫面左側模組", + "config.betterf3.order_right_button": "畫面右側模組", + "config.betterf3.general_settings": "一般設定", + "debug.betterf3.cycle_renderdistance.message": "渲染距離:%s", + "debug.betterf3.cycle_simulationdistance.message": "模擬距離: %s", + "debug.betterf3.cycle_renderdistance.help": "F3 + F = 在不同顯示距離中循環(按 Shift 鍵反向循環)", + "debug.betterf3.cycle_simulationdistance.help": "F3 + F鍵 + Crtl = 循環模擬距離 (Shift鍵反向操作)", + "debug.betterf3.modmenu.help": "F3 + M鍵 = BetterF3 選項", + "text.betterf3.line.chunk_file": "區域檔", + "text.betterf3.line.axolotls": "六角恐龍", + "text.betterf3.line.underground_water_creature": "地下水生動物", + "text.betterf3.line.day_ticks": "Current Day Ticks", + "text.betterf3.line.mood": "氛圍", + "text.betterf3.line.time": "目前時間", + "text.betterf3.line.allocation_rate": "分配率", + "text.betterf3.line.nothing": "空行", + "text.betterf3.line.nothing2": "另個空行", + "text.betterf3.line.slime_chunk": "史萊姆區塊", + "text.betterf3.line.slime_chunk.true": "true", + "text.betterf3.line.slime_chunk.false": "否", + "text.betterf3.line.slime_chunk.unknown": "未知" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/betterf3forge/lang/zh_tw.json b/zh-TW/1.16/assets/betterf3forge/lang/zh_tw.json index 976e4f0f1055..89cb54667b0d 100644 --- a/zh-TW/1.16/assets/betterf3forge/lang/zh_tw.json +++ b/zh-TW/1.16/assets/betterf3forge/lang/zh_tw.json @@ -1,59 +1,59 @@ { - "format.betterf3.default_format": "%s: %s", + "format.betterf3.default_format": "%s:%s", "format.betterf3.default_no_colon": "%s %s", - "format.betterf3.total": "%s %s/%s: %s/%s", - "format.betterf3.coords": "%s: %s %s %s", - "format.betterf3.server_tick": "%s:%.0f ms ticks", + "format.betterf3.total": "%s %s/%s:%s/%s", + "format.betterf3.coords": "%s:%s %s %s", + "format.betterf3.server_tick": "%s:%.0f ms/t", "format.betterf3.no_format": "%s", "format.betterf3.fps": "%s fps / %s fps %s", - "format.betterf3.chunklight": "總光照:%s 天空:%s 方塊:%s", + "format.betterf3.chunklight": "總亮度:%s 天空:%s 方塊:%s", "format.betterf3.chunklight_server": "天空:%s 方塊:%s", "format.betterf3.rotation": "偏航角:%s 俯仰角:%s", - "config.betterf3.title": "改良版 F3", + "config.betterf3.title": "更好的 F3", "config.betterf3.need_cloth_config": "你需要ClothConfig才能在遊戲中打開設定。", - "config.betterf3.title.general": "一般", - "config.betterf3.title.config": "配置", - "config.betterf3.title.modules": "編輯程序塊", + "config.betterf3.title.general": "General", + "config.betterf3.title.config": "組態", + "config.betterf3.title.modules": "編輯模組", "config.betterf3.disable": "停用模組", - "config.betterf3.disable.tooltip": "停用模組,將改回使用原版 F3 除錯介面。", - "config.betterf3.space_modules": "分隔程序塊", - "config.betterf3.space_modules.tooltip": "在每個程序塊間留出間隔。", + "config.betterf3.disable.tooltip": "停用 BetterF3 模組,將改回使用原版 F3 抬頭顯示器。", + "config.betterf3.space_modules": "間隔模組", + "config.betterf3.space_modules.tooltip": "在每個模組間留出間隔。", "config.betterf3.shadow_text": "文字陰影", - "config.betterf3.shadow_text.tooltip": "使所有文字帶有陰影效果。", + "config.betterf3.shadow_text.tooltip": "為所有字元加入陰影效果", "config.betterf3.animations": "啟用動畫", - "config.betterf3.animations.tooltip": "開關 F3 除錯介面時,加入飛入效果的動畫。", + "config.betterf3.animations.tooltip": "為開關 F3 抬頭顯示器加入飛入動畫效果。", "config.betterf3.animationSpeed": "動畫速度", - "config.betterf3.animationSpeed.tooltip": "設定動畫的演出時間。", - "config.betterf3.category.modules": "程序塊", - "config.betterf3.disable_line.tooltip": "啟用行目", + "config.betterf3.animationSpeed.tooltip": "設定開關動畫速度。", + "config.betterf3.category.modules": "除錯資訊模組", + "config.betterf3.disable_line.tooltip": "啟用行列。", "config.betterf3.color.name": "名稱顏色", "config.betterf3.color.value": "數值顏色", - "config.betterf3.color.name.tooltip": "更改這程序塊中每行文字的顏色。", - "config.betterf3.color.value.tooltip": "更改這程序塊中每行數值的顏色。", - "config.betterf3.color.x": "X軸數值顏色", - "config.betterf3.color.y": "Y軸數值顏色", - "config.betterf3.color.z": "Z軸數值顏色", - "config.betterf3.color.x.tooltip": "更改這程序塊中每行X座標顏色。", - "config.betterf3.color.y.tooltip": "更改這程序塊中每行Y座標顏色。", - "config.betterf3.color.z.tooltip": "更改這程序塊中每行Z座標顏色。", - "config.betterf3.color.fps.high": "高 FPS 時的顏色", + "config.betterf3.color.name.tooltip": "變更此模組中每個行列的文字顏色。", + "config.betterf3.color.value.tooltip": "變更此模組中每個行列的數值顏色。", + "config.betterf3.color.x": "X 坐標顏色", + "config.betterf3.color.y": "Y 坐標顏色", + "config.betterf3.color.z": "Z 坐標顏色", + "config.betterf3.color.x.tooltip": "變更此模組中每個行列的 X 坐標顏色。", + "config.betterf3.color.y.tooltip": "變更此模組中每個行列的 Y 坐標顏色。", + "config.betterf3.color.z.tooltip": "變更此模組中每個行列的 Z 坐標顏色。", + "config.betterf3.color.fps.high": "高 FPS 顏色", "config.betterf3.color.fps.medium": "中FPS時的顏色", "config.betterf3.color.fps.low": "低FPS時的顏色", - "config.betterf3.color.fps.high.tooltip": "更改高 FPS 時的顯示文字顏色。", - "config.betterf3.color.fps.medium.tooltip": "更改中 FPS 時的顯示文字顏色。", - "config.betterf3.color.fps.low.tooltip": "更改低 FPS 時的顯示文字顏色。", + "config.betterf3.color.fps.high.tooltip": "變更高 FPS 時的文字顏色。", + "config.betterf3.color.fps.medium.tooltip": "變更中 FPS 時的文字顏色。", + "config.betterf3.color.fps.low.tooltip": "變更低 FPS 時的文字顏色。", "config.betterf3.color.background": "背景顏色", - "config.betterf3.color.background.tooltip": "更改每一行的背景顏色(ARGB)。", - "config.betterf3.module.enable": "啟用程序塊", - "config.betterf3.module.enable.tooltip": "啟用此程序塊", - "config.betterf3.left_modules": "左側程序塊", - "config.betterf3.right_modules": "右側程序塊", + "config.betterf3.color.background.tooltip": "變更每個行列的背景顏色(ARGB)。", + "config.betterf3.module.enable": "啟用模組", + "config.betterf3.module.enable.tooltip": "啟用此模組。", + "config.betterf3.left_modules": "畫面左側模組", + "config.betterf3.right_modules": "畫面右側模組", "config.betterf3.line_number": "行數 %s", - "config.betterf3.modules.edit_button": "編輯程序塊", - "config.betterf3.modules.add_button": "新增程序塊", - "config.betterf3.modules.delete_button": "刪除程序塊", + "config.betterf3.modules.edit_button": "編輯模組", + "config.betterf3.modules.add_button": "新增模組", + "config.betterf3.modules.delete_button": "移除模組", "config.betterf3.modules.done_button": "完成", - "config.betterf3.add_button.module_name": "程序塊名稱", + "config.betterf3.add_button.module_name": "模組名稱", "config.betterf3.order_left_button": "左側程序塊", "config.betterf3.order_right_button": "右側程序塊", "config.betterf3.general_settings": "基本設定", @@ -61,77 +61,77 @@ "text.betterf3.module.fps": "幀數", "text.betterf3.module.graphics": "畫質", "text.betterf3.module.server": "伺服器", - "text.betterf3.module.coords": "座標", + "text.betterf3.module.coords": "坐標", "text.betterf3.module.chunks": "區塊", "text.betterf3.module.location": "位置", "text.betterf3.module.entity": "實體", - "text.betterf3.module.sound": "聲音", + "text.betterf3.module.sound": "音效", "text.betterf3.module.help": "幫助", - "text.betterf3.module.miscleft": "其它左側", - "text.betterf3.module.miscright": "其它右側", + "text.betterf3.module.miscleft": "左側雜項", + "text.betterf3.module.miscright": "右側雜項", "text.betterf3.module.system": "系統", - "text.betterf3.module.target": "目標", - "text.betterf3.module.empty": "空白程序塊", + "text.betterf3.module.target": "指示器目標", + "text.betterf3.module.empty": "間隔模組", "text.betterf3.line.minecraft": "Minecraft", - "text.betterf3.line.chunk_sections": "部分區塊", + "text.betterf3.line.chunk_sections": "子區塊", "text.betterf3.line.chunk_culling": "剔除區塊", - "text.betterf3.line.pending_chunks": "待載入區塊", - "text.betterf3.line.pending_uploads": "待顯示卡處理", + "text.betterf3.line.pending_chunks": "待處理區塊", + "text.betterf3.line.pending_uploads": "待 GPU 處理", "text.betterf3.line.available_buffers": "可用緩衝區", - "text.betterf3.line.client_chunk_cache": "客戶端區塊快取", + "text.betterf3.line.client_chunk_cache": "用戶端區塊快取", "text.betterf3.line.loaded_chunks": "已載入區塊", - "text.betterf3.line.loaded_chunks_server": "已載入區塊 (伺服器)", - "text.betterf3.line.forceloaded_chunks": "已強制載入區塊", + "text.betterf3.line.loaded_chunks_server": "已載入區塊(伺服器)", + "text.betterf3.line.forceloaded_chunks": "強制載入區塊", "text.betterf3.line.spawn_chunks": "生成區塊", "text.betterf3.line.enabled": "已啟用", "text.betterf3.line.disabled": "已停用", - "text.betterf3.line.rendered": "已繪製", - "text.betterf3.line.total": "總數", - "text.betterf3.line.player_coords": "玩家坐標", - "text.betterf3.line.block_coords": "方塊", - "text.betterf3.line.chunk_relative_coords": "區塊相對位置", - "text.betterf3.line.chunk_coords": "區塊座標", - "text.betterf3.line.particles": "粒子效果", + "text.betterf3.line.rendered": "已顯示", + "text.betterf3.line.total": "總數量", + "text.betterf3.line.player_coords": "", + "text.betterf3.line.block_coords": "Block", + "text.betterf3.line.chunk_relative_coords": "區塊對應坐標", + "text.betterf3.line.chunk_coords": "區塊坐標", + "text.betterf3.line.particles": "粒子", "text.betterf3.line.entities": "實體", "text.betterf3.line.monster": "怪物", "text.betterf3.line.creature": "生物", - "text.betterf3.line.ambient": "環境", + "text.betterf3.line.ambient": "環境生物", "text.betterf3.line.water_creature": "水生生物", - "text.betterf3.line.water_ambient": "水下環境", - "text.betterf3.line.misc": "其它", - "text.betterf3.line.underground_water_creature": "地下水生動物", - "text.betterf3.line.fps": "幀數", + "text.betterf3.line.water_ambient": "水生環境生物", + "text.betterf3.line.misc": "雜項", + "text.betterf3.line.underground_water_creature": "Underground Water Creatures", + "text.betterf3.line.fps": "", "text.betterf3.line.fps.unlimited": "無限制", - "text.betterf3.line.fps.vsync": "垂直同步使用中", - "text.betterf3.line.render_distance": "繪製距離", + "text.betterf3.line.fps.vsync": "垂直同步啟用中", + "text.betterf3.line.render_distance": "顯示距離", "text.betterf3.line.graphics": "畫質", "text.betterf3.line.clouds": "雲", "text.betterf3.line.biome_blend_radius": "生態域混合", - "text.betterf3.line.shader": "光影", + "text.betterf3.line.shader": "著色器", "text.betterf3.line.off": "關閉", "text.betterf3.line.fast": "流暢", "text.betterf3.line.fancy": "精緻", - "text.betterf3.line.pie_graph": "圓餅圖 (Shift+F3)", - "text.betterf3.line.fps_tps": "FPS / TPS (Alt+F3)", - "text.betterf3.line.help": "尋求幫助", + "text.betterf3.line.pie_graph": "圓形圖(Shift+F3)", + "text.betterf3.line.fps_tps": "FPS / TPS(Alt+F3)", + "text.betterf3.line.help": "取得幫助", "text.betterf3.line.visible": "可見", "text.betterf3.line.hidden": "隱藏", - "text.betterf3.line.help_press": "按 F3 + Q", + "text.betterf3.line.help_press": "按下 F3 + Q", "text.betterf3.line.dimension": "維度", - "text.betterf3.line.facing": "朝向", + "text.betterf3.line.facing": "面向", "text.betterf3.line.north": "北", "text.betterf3.line.south": "南", "text.betterf3.line.west": "西", "text.betterf3.line.east": "東", - "text.betterf3.line.negative_z": "朝向Z軸負坐標", - "text.betterf3.line.positive_z": "朝向Z軸正坐標", - "text.betterf3.line.negative_x": "朝向X軸負坐標", - "text.betterf3.line.positive_x": "朝向X軸正坐標", + "text.betterf3.line.negative_z": "朝向負 Z", + "text.betterf3.line.positive_z": "朝向正 Z", + "text.betterf3.line.negative_x": "朝向負 X", + "text.betterf3.line.positive_x": "朝向正 X", "text.betterf3.line.rotation": "角度", - "text.betterf3.line.light": "光照強度", - "text.betterf3.line.light_server": "光照強度(伺服器)", + "text.betterf3.line.light": "亮度", + "text.betterf3.line.light_server": "亮度(伺服器)", "text.betterf3.line.highest_block": "最高方塊", - "text.betterf3.line.highest_block_server": "最高方塊(伺服器)", + "text.betterf3.line.highest_block_server": "最高方塊(伺服器)", "text.betterf3.line.biome": "生態域", "text.betterf3.line.local_difficulty": "區域難易度", "text.betterf3.line.clamped": "副區域難易度", @@ -139,32 +139,32 @@ "text.betterf3.line.waiting_chunk": "等待載入區塊...", "text.betterf3.line.server_tick": "", "text.betterf3.line.packets_sent": "寄送封包", - "text.betterf3.line.packets_received": "已接收封包", - "text.betterf3.line.integrated_server": "已關聯的伺服器", - "text.betterf3.line.sounds": "聲音", + "text.betterf3.line.packets_received": "接收封包", + "text.betterf3.line.integrated_server": "整合伺服器", + "text.betterf3.line.sounds": "音效", "text.betterf3.line.ambient_sounds": "環境音效", "text.betterf3.line.playing": "播放中", - "text.betterf3.line.maximum": "最大音量", + "text.betterf3.line.maximum": "最大值", "text.betterf3.line.java_version": "Java 版本", - "text.betterf3.line.memory_usage": "記憶體占用", - "text.betterf3.line.allocated_memory": "已分配記憶體", + "text.betterf3.line.memory_usage": "記憶體使用量", + "text.betterf3.line.allocated_memory": "分配記憶體", "text.betterf3.line.off_heap": "堆外記憶體", "text.betterf3.line.cpu": "CPU", - "text.betterf3.line.display": "顯示", + "text.betterf3.line.display": "顯示器", "text.betterf3.line.gpu": "顯示卡", "text.betterf3.line.opengl_version": "OpenGL 版本", - "text.betterf3.line.gpu_driver": "顯示卡驅動程式", - "text.betterf3.line.misc_left": "其它左側", - "text.betterf3.line.misc_right": "其它右側", + "text.betterf3.line.gpu_driver": "GPU 驅動程式", + "text.betterf3.line.misc_left": "左側雜項", + "text.betterf3.line.misc_right": "右側雜項", "text.betterf3.line.targeted_block": "目標方塊", - "text.betterf3.line.targeted_fluid": "目標液體", + "text.betterf3.line.targeted_fluid": "目標流體", "text.betterf3.line.targeted_entity": "目標實體", "text.betterf3.line.id_block": "方塊 ID", "text.betterf3.line.id_fluid": "流體 ID", "text.betterf3.line.block_states": "方塊狀態", "text.betterf3.line.block_tags": "方塊標籤", - "text.betterf3.line.fluid_states": "液體狀態", - "text.betterf3.line.fluid_tags": "液體標籤", + "text.betterf3.line.fluid_states": "流體狀態", + "text.betterf3.line.fluid_tags": "流體標籤", "text.betterf3.line.nothing": "空行", "text.betterf3.line.nothing2": "另一個空行" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bettermobgriefinggamerule/lang/zh_tw.json b/zh-TW/1.16/assets/bettermobgriefinggamerule/lang/zh_tw.json index 66d17c39f45f..2fc88a72e7a4 100644 --- a/zh-TW/1.16/assets/bettermobgriefinggamerule/lang/zh_tw.json +++ b/zh-TW/1.16/assets/bettermobgriefinggamerule/lang/zh_tw.json @@ -1,8 +1,8 @@ { "bettermobgriefinggamerule.config.defaultGlobalRule.title": "預設全域規則", - "bettermobgriefinggamerule.config.defaultGlobalRule.description": "預設的全域mobGriefing值,在創建新的世界時將會使用。", + "bettermobgriefinggamerule.config.defaultGlobalRule.description": "預設的全域 mobGriefing 值,在創造新的世界時將會使用。", "bettermobgriefinggamerule.config.defaultEntityRules.title": "預設實體規則", - "bettermobgriefinggamerule.config.defaultEntityRules.description": "預設實體特定的mobGriefing規則,它將在創建一個新的世界或打開一個沒有實體現有規則的現有世界時使用。", + "bettermobgriefinggamerule.config.defaultEntityRules.description": "預設實體特定的 mobGriefing 規則,它將在建立一個新的世界或打開一個沒有實體現有規則的現有世界時使用。", "bettermobgriefinggamerule.config.gui.default": "預設", "bettermobgriefinggamerule.config.gui.defaultAll": "預設全部", "bettermobgriefinggamerule.config.gui.reset": "重設", diff --git a/zh-TW/1.16/assets/betterportals/lang/zh_tw.json b/zh-TW/1.16/assets/betterportals/lang/zh_tw.json index 0a3f55750548..a4bdd9f935fa 100644 --- a/zh-TW/1.16/assets/betterportals/lang/zh_tw.json +++ b/zh-TW/1.16/assets/betterportals/lang/zh_tw.json @@ -1,10 +1,10 @@ { - "item.betterportals.portal_fluid_bucket": "維度漿液", + "item.betterportals.portal_fluid_bucket": "次元漿液", "block.betterportals.reclaimer_block": "撤離烽火台", - "block.betterportals.portal_fluid": "維度等離子體", + "block.betterportals.portal_fluid": "次元等離子體", "betterportals.portal_fluid_bucket.jei_description": " 一桶在地下深處找到的神祕流體,散放著幽光。側耳傾聽,似能發覺從其中傳出的遙遠外域的聲響......", - "betterportals.reclaimer_block.jei_description": " 具有跨越維度之力的特異方塊。", + "betterportals.reclaimer_block.jei_description": " 具有跨越次元之力的特異方塊。", "itemGroup.betterportals": "YUNG's Better Portals - 更好的傳送門", - "betterportals.portal_fluid_bucket.altitude_error": "維度漿液只能擺放於地底深處!", - "betterportals.portal_fluid_bucket.cannot_place_fluid": "無法在該維度使用!" + "betterportals.portal_fluid_bucket.altitude_error": "次元漿液只能擺放於地底深處!", + "betterportals.portal_fluid_bucket.cannot_place_fluid": "無法在該次元使用!" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/betterweather/lang/zh_tw.json b/zh-TW/1.16/assets/betterweather/lang/zh_tw.json index 7fe49f9bdfce..1d132cf636d7 100644 --- a/zh-TW/1.16/assets/betterweather/lang/zh_tw.json +++ b/zh-TW/1.16/assets/betterweather/lang/zh_tw.json @@ -1,5 +1,5 @@ { - "bw.debug.reloadconfig.message": "更好的天氣:重新載入客戶端設置!", + "bw.debug.reloadconfig.message": "更好的天氣:重新載入用戶端設定!", "bw.debug.serverchanges.message": "更好的天氣:你尚未與伺服器同步!使用 \"F4+R\" 來進行同步!", "bw.debug.warn.colorerror": "更好的天氣:%s不是16進制色碼,你輸入的是: \"%s\" 。將使用預設... ", "commands.bw.reload.success": "更好的天氣:已重新載入設置!", @@ -24,5 +24,5 @@ "commands.bw.vanillaweather.fail": "更好的天氣:請改使用指令 \"/betterweather setweather\"來設定天氣!", "bw.reload.seasonoverride.config.fail": "更好的天氣:無法讀取設置覆寫: \"%s\"!\nError: %s \n到latest.log閱覽完整的錯誤詳情!", "bw.reload.season.config.fail": "更好的天氣:無法讀取季節設置: \"%s\",將不做任何事!\nError: %s \n到latest.log閱覽完整的錯誤詳情!", - "bw.warn.seasondata": "季節資料被提早呼叫, 這不應該發生...\n設定季節資料以防止更進一步的問題, bugs和客戶端可能與伺服器不同步!" + "bw.warn.seasondata": "季節資料被提早呼叫,這不應該發生...\n設定季節資料以防止更進一步的問題,錯誤和用戶端可能與伺服器不同步!" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bewitchment/lang/zh_tw.json b/zh-TW/1.16/assets/bewitchment/lang/zh_tw.json index bba7ab624d93..37015fab342f 100644 --- a/zh-TW/1.16/assets/bewitchment/lang/zh_tw.json +++ b/zh-TW/1.16/assets/bewitchment/lang/zh_tw.json @@ -487,7 +487,7 @@ "bewitchment.tooltip.failed": "失敗", "bewitchment.tooltip.location": "定位:%s %s %s(%s)", "bewitchment.tooltip.level": "等級:%s", - "bewitchment.tooltip.curse": "詛咒: ", + "bewitchment.tooltip.curse": "詛咒:", "bewitchment.tooltip.curse_expanded": "- %d 天的%s", "bewitchment.tooltip.contract": "契約: ", "bewitchment.tooltip.transformation": "轉換: %s", diff --git a/zh-TW/1.16/assets/bewitchment/patchouli_books/book_of_shadows/zh_tw/entries/brewing/elemental_oils.json b/zh-TW/1.16/assets/bewitchment/patchouli_books/book_of_shadows/zh_tw/entries/brewing/elemental_oils.json index d4ea86bd6ac4..eb32ac0131e8 100644 --- a/zh-TW/1.16/assets/bewitchment/patchouli_books/book_of_shadows/zh_tw/entries/brewing/elemental_oils.json +++ b/zh-TW/1.16/assets/bewitchment/patchouli_books/book_of_shadows/zh_tw/entries/brewing/elemental_oils.json @@ -17,7 +17,7 @@ { "type": "bewitchment:oil", "recipe": "bewitchment:oil_crafting/grim_elixir", - "text": "與黑暗原理有關, 格裡姆靈丹妙藥是黑暗的, 像血一樣。" + "text": "與黑暗原理有關,格裡姆靈丹妙藥是黑暗的,像血一樣。" }, { "type": "bewitchment:oil", diff --git a/zh-TW/1.16/assets/bewitchment/patchouli_books/book_of_shadows/zh_tw/entries/brewing/inhibited.json b/zh-TW/1.16/assets/bewitchment/patchouli_books/book_of_shadows/zh_tw/entries/brewing/inhibited.json index 840e7e068829..b53fecb81454 100644 --- a/zh-TW/1.16/assets/bewitchment/patchouli_books/book_of_shadows/zh_tw/entries/brewing/inhibited.json +++ b/zh-TW/1.16/assets/bewitchment/patchouli_books/book_of_shadows/zh_tw/entries/brewing/inhibited.json @@ -1,6 +1,6 @@ { "category": "bewitchment:brewing", - "name": "禁用", + "name": "停用", "icon": "bewitchment:silver_ingot", "advancement": "bewitchment:hidden_unlocks/altars", "pages": [ @@ -10,7 +10,7 @@ }, { "type": "spotlight", - "title": "禁用", + "title": "停用", "item": "bewitchment:silver_ingot", "text": "強度不影響此效果。" } diff --git a/zh-TW/1.16/assets/bigbrain/lang/zh_tw.json b/zh-TW/1.16/assets/bigbrain/lang/zh_tw.json index 8f1b57cb5bb9..bcb01e3fb583 100644 --- a/zh-TW/1.16/assets/bigbrain/lang/zh_tw.json +++ b/zh-TW/1.16/assets/bigbrain/lang/zh_tw.json @@ -19,7 +19,7 @@ "enchantment.bigbrain.turning.desc": "以喪失重擊能力為代價去除圓盾蓄力時對視角移動速度的影響。", "enchantment.bigbrain.bang.desc": "持盾重擊時引發爆炸,對自身及周圍生物造成傷害。", "bigbrain.advancements.nether.obtain_buckler.title": "蓄力圓盾", - "bigbrain.advancements.nether.obtain_buckler.description": "Have a buckler in your inventory.", + "bigbrain.advancements.nether.obtain_buckler.description": "獲得一面圓盾。", "item.bigbrain.snowball.desc.hit": "擊中時:", "item.bigbrain.snowball.desc.freeze": " +5秒凍結" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/biggerreactors/lang/zh_tw.json b/zh-TW/1.16/assets/biggerreactors/lang/zh_tw.json index b90ab4939fc8..11b124b43d31 100644 --- a/zh-TW/1.16/assets/biggerreactors/lang/zh_tw.json +++ b/zh-TW/1.16/assets/biggerreactors/lang/zh_tw.json @@ -91,11 +91,11 @@ "screen.biggerreactors.reactor_redstone_port.choose_setting": "選擇設定:", "screen.biggerreactors.reactor_redstone_port.apply.tooltip": "套用", "screen.biggerreactors.reactor_redstone_port.input_reactor_activity": "變更反應堆狀態(輸入)", - "screen.biggerreactors.reactor_redstone_port.input_reactor_activity.tooltip": "更改反應堆狀態(輸入)\n§8紅石[脈衝上]切換反應堆無論打開還是關閉\n§8[信號上]當應用紅石時,反應器處於活動狀態", + "screen.biggerreactors.reactor_redstone_port.input_reactor_activity.tooltip": "更改反應堆狀態(輸入)\n§8紅石[脈衝上]切換反應堆無論打開還是關閉\n§8[訊號上]當應用紅石時,反應器處於活動狀態", "screen.biggerreactors.reactor_redstone_port.input_control_rod_insertion": "更換插入控制桿(輸入)", - "screen.biggerreactors.reactor_redstone_port.input_control_rod_insertion.while_on": "加入信號時", + "screen.biggerreactors.reactor_redstone_port.input_control_rod_insertion.while_on": "加入訊號時", "screen.biggerreactors.reactor_redstone_port.input_control_rod_insertion.while_off": "除此以外:", - "screen.biggerreactors.reactor_redstone_port.input_control_rod_insertion.tooltip": "改變控制桿輸入\n§8[On Pulse] 根據當前模式移動控制桿。\n§8[On Signal] 根據是否應用紅石來設置插入級別。", + "screen.biggerreactors.reactor_redstone_port.input_control_rod_insertion.tooltip": "改變控制桿輸入\n§8[On Pulse] 根據目前模式移動控制桿。\n§8[On Signal] 根據是否應用紅石來設置插入級別。", "screen.biggerreactors.reactor_redstone_port.input_eject_waste": "排出廢物(輸入)", "screen.biggerreactors.reactor_redstone_port.input_eject_waste.tooltip": "排出廢物(輸入)\n§8[脈衝] 從反應堆排出所有廢物。\n§8[訊號] N/A。", "screen.biggerreactors.reactor_redstone_port.output_fuel_temp": "反應堆溫度(輸出)", @@ -111,11 +111,11 @@ "screen.biggerreactors.reactor_redstone_port.output_output_stored": "輸出儲存(輸出)", "screen.biggerreactors.reactor_redstone_port.output_output_stored.tooltip": "輸出存儲(輸出)\n§8[高於/低於] 當存儲的輸出高於或低於設定量時觸發\n", "screen.biggerreactors.reactor_redstone_port.apply_changes.tooltip": "應用更改\n§7您的更改在應用之前不會生效", - "screen.biggerreactors.reactor_redstone_port.revert_changes.tooltip": "§4[UNIMPLEMENTED]\n還原更改\n§7將當前更改重置為上次應用的更改", - "screen.biggerreactors.reactor_redstone_port.trigger_type_toggle.ps.tooltip": "切換觸發器\n§7切換觸發類型\n§8[脈衝]脈衝紅石時切換狀態\n§8[信號]僅在提供紅石信號時激活", - "screen.biggerreactors.reactor_redstone_port.trigger_type_toggle.ab.tooltip": "切換觸發器\n§7切換觸發類型\n§8[在上方/下方時]高於或低於時輸出信號", + "screen.biggerreactors.reactor_redstone_port.revert_changes.tooltip": "§4[UNIMPLEMENTED]\n還原更改\n§7將目前更改重置為上次應用的更改", + "screen.biggerreactors.reactor_redstone_port.trigger_type_toggle.ps.tooltip": "切換觸發器\n§7切換觸發類型\n§8[脈衝]脈衝紅石時切換狀態\n§8[訊號]僅在提供紅石訊號時啟用", + "screen.biggerreactors.reactor_redstone_port.trigger_type_toggle.ab.tooltip": "切換觸發器\n§7切換觸發類型\n§8[在上方/下方時]高於或低於時輸出訊號", "screen.biggerreactors.reactor_redstone_port.trigger_type_toggle.ps.on_pulse": "觸發: 脈衝", - "screen.biggerreactors.reactor_redstone_port.trigger_type_toggle.ps.on_signal": "觸發: 信號", + "screen.biggerreactors.reactor_redstone_port.trigger_type_toggle.ps.on_signal": "觸發: 訊號", "screen.biggerreactors.reactor_redstone_port.trigger_type_toggle.ab.while_above": "觸發器:在上方時", "screen.biggerreactors.reactor_redstone_port.trigger_type_toggle.ab.while_below": "觸發器:在下方時", "screen.biggerreactors.reactor_redstone_port.trigger_mode_toggle.mode_a": "模式 A:填入", diff --git a/zh-TW/1.16/assets/bigreactors/lang/zh_tw.json b/zh-TW/1.16/assets/bigreactors/lang/zh_tw.json index 40d73d198f4f..49f9086fe9e9 100644 --- a/zh-TW/1.16/assets/bigreactors/lang/zh_tw.json +++ b/zh-TW/1.16/assets/bigreactors/lang/zh_tw.json @@ -465,7 +465,7 @@ "config.bigreactors.turbine": "渦輪機", "config.bigreactors.recipes": "合成表", "config.bigreactors.worldgen": "世界生成", - "config.bigreactors.client": "僅客戶端設定", + "config.bigreactors.client": "僅用戶端設定", "config.bigreactors.general.fuelusagemultiplier": "燃料消耗倍數", "config.bigreactors.general.powerproductionmultiplier": "能量產出倍數", "config.bigreactors.general.ticksperredstoneupdate": "多少 Tick 紅石埠更新一次", @@ -574,8 +574,8 @@ "part.bigreactors.reactor.fluidaccessport": "燃油注入口", "gui.bigreactors.generic.fuel.label": "燃料:", "gui.bigreactors.generic.waste.label": "消耗:", - "gui.bigreactors.fluidizer.active": "The Fluidizer is ACTIVE", - "gui.bigreactors.fluidizer.inactive": "The Fluidizer is inactive", + "gui.bigreactors.fluidizer.active": "流化器處於啟動狀態", + "gui.bigreactors.fluidizer.inactive": "流化器處於非啟動狀態", "gui.bigreactors.reactor.fluidaccessport.directioninput.line1": "入口模式", "gui.bigreactors.reactor.fluidaccessport.directioninput.line2": "將存取埠設定為入口模式", "gui.bigreactors.reactor.fluidaccessport.directionoutput.line1": "出口模式", @@ -607,15 +607,15 @@ "gui.bigreactors.reactor.fluidaccessport.item.reactant": "%1$s [%2$d / %3$d mB]", "gui.bigreactors.reactor.fluidaccessport.item.fuel": "燃料: %1$s [%2$d / %3$d mB]", "gui.bigreactors.reactor.fluidaccessport.item.fuel_empty": "燃料:空", - "gui.bigreactors.reactor.fluidaccessport.item.waste": "Waste: %1$s [%2$d / %3$d mB]", - "gui.bigreactors.reactor.fluidaccessport.item.waste_empty": "Waste: empty", + "gui.bigreactors.reactor.fluidaccessport.item.waste": "廢料:%1$s [%2$d / %3$d mB]", + "gui.bigreactors.reactor.fluidaccessport.item.waste_empty": "廢料:空", "gui.bigreactors.fluidizer.controller.tooltips_popup_max_width": "150", "gui.bigreactors.fluidizer.controller.fluidbar.line1": "輸出罐", "gui.bigreactors.fluidizer.controller.fluidbar.line2": " @0", "gui.bigreactors.fluidizer.controller.fluidbar.line3a": " @1", "gui.bigreactors.fluidizer.controller.fluidbar.line3b": " / %1$s", "gui.bigreactors.fluidizer.controller.fluidbar.line4a": " @2", - "gui.bigreactors.fluidizer.controller.fluidbar.line4b": "% full", + "gui.bigreactors.fluidizer.controller.fluidbar.line4b": "% 已滿", "gui.bigreactors.fluidizer.controller.inputfuel.title": "輸入燃料", "gui.bigreactors.fluidizer.controller.on.line1": "開啟液化器", "gui.bigreactors.fluidizer.controller.off.line1": "關閉液化器", @@ -633,15 +633,15 @@ "compat.bigreactors.jei.fluidizer.recipecategory.solid.title": "流化器 - 固體到流體", "compat.bigreactors.jei.fluidizer.recipecategory.solidmixing.title": "流化器 - 固體混合", "compat.bigreactors.jei.fluidizer.recipecategory.fluidmixing.title": "流化器 - 流體混合", - "item.bigreactors.ludicrite_ingot": "Ludicrite Ingot", + "item.bigreactors.ludicrite_ingot": "鎦錠", "item.bigreactors.ridiculite_ingot": "Ridiculite Ingot", "item.bigreactors.inanite_ingot": "Inanite Ingot", "item.bigreactors.yellorium_nugget": "黃鈾粒", "item.bigreactors.blutonium_nugget": "藍鈈粒", - "item.bigreactors.ludicrite_dust": "Ludicrite Dust", + "item.bigreactors.ludicrite_dust": "鎦粉", "item.bigreactors.ridiculite_dust": "Ridiculite Dust", "item.bigreactors.inanite_dust": "Inanite Dust", - "block.bigreactors.ludicrite_block": "Ludicrite Block", + "block.bigreactors.ludicrite_block": "鎦塊", "block.bigreactors.ridiculite_block": "Ridiculite Block", "block.bigreactors.inanite_block": "Inanite Block", "item.bigreactors.cryomisi_bucket": "Cryomisi Bucket", @@ -651,5 +651,24 @@ "fluid.bigreactors.tangerium": "Tangerium", "fluid.bigreactors.redfrigium": "Redfrigium", "gui.bigreactors.reprocessor.controller.voidfluid.line1": "Void fluids", - "gui.bigreactors.reprocessor.controller.voidfluid.line2": "Void all fluids present in the Reprocessor" + "gui.bigreactors.reprocessor.controller.voidfluid.line2": "Void all fluids present in the Reprocessor", + "coolant.bigreactors.water": "Water (coolant)", + "vapor.bigreactors.steam": "Steam (vapor)", + "fluid.bigreactors.steam_flowing": "Steam", + "fluid.bigreactors.yellorium_flowing": "Yellorium", + "fluid.bigreactors.cyanite_flowing": "Cyanite", + "fluid.bigreactors.blutonium_flowing": "Blutonium", + "fluid.bigreactors.magentite_flowing": "Magentite", + "fluid.bigreactors.verderium_flowing": "Verderium", + "fluid.bigreactors.rossinite_flowing": "Rossinite", + "fluid.bigreactors.cryomisi_flowing": "Cryomisi", + "fluid.bigreactors.tangerium_flowing": "Tangerium", + "fluid.bigreactors.redfrigium_flowing": "Redfrigium", + "compat.bigreactors.jei.reactantsreactions.recipecategory.title": "Reactants reactions", + "compat.bigreactors.jei.reactantsmappings.solid.recipecategory.title": "Items <=> Reactants", + "compat.bigreactors.jei.reactantsmappings.fluid.recipecategory.title": "Fluid <=> Reactants", + "compat.bigreactors.jei.vaporization.recipecategory.title": "Vaporization", + "compat.bigreactors.jei.condensation.recipecategory.title": "Condensation", + "compat.bigreactors.jei.coolantmappings.recipecategory.title": "Fluid <=> Coolant", + "compat.bigreactors.jei.vapormappings.recipecategory.title": "流體 <=> 蒸汽" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/categories/turbine-parts.json b/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/categories/turbine-parts.json index e7077fe3192e..80c61df61142 100644 --- a/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/categories/turbine-parts.json +++ b/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/categories/turbine-parts.json @@ -1,5 +1,5 @@ { - "name": "Turbine parts", + "name": "渦輪部件", "description": "渦輪機透過以下部件建造而成。$(br2)有些部件是不可或缺的,有些則是可選的。有些部件可用於所有型號的反應堆,有些則不行。在部件頁面中說明了各個部件適用於何種渦輪。", "icon": "bigreactors:basic_turbinecontroller", "parent": "bigreactors:turbine", diff --git a/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/templates/text-crafting.json b/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/templates/text-crafting.json index 9e1a721def4b..872bcda284ec 100644 --- a/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/templates/text-crafting.json +++ b/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/templates/text-crafting.json @@ -2,7 +2,7 @@ "components": [ { "type": "text", - "text": "#文本", + "text": "#文字", "x": 0, "y": 0 }, diff --git a/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/templates/zcmultiblock.json b/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/templates/zcmultiblock.json index 108f427a8a96..33b1390e0e0b 100644 --- a/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/templates/zcmultiblock.json +++ b/zh-TW/1.16/assets/bigreactors/patchouli_books/erguide/zh_tw/templates/zcmultiblock.json @@ -3,7 +3,7 @@ { "type": "zcsptMultiblock", "multiblock_id": "#multiblock_id", - "text": "#文本", + "text": "#文字", "x": 0, "y": 10 } diff --git a/zh-TW/1.16/assets/biome_locator/lang/zh_tw.json b/zh-TW/1.16/assets/biome_locator/lang/zh_tw.json index e745fc7903be..6d6286eab13e 100644 --- a/zh-TW/1.16/assets/biome_locator/lang/zh_tw.json +++ b/zh-TW/1.16/assets/biome_locator/lang/zh_tw.json @@ -26,7 +26,7 @@ "gui.biome_locator.sky_color": "天空顏色", "gui.biome_locator.source": "來源:", "gui.biome_locator.temperature": "溫度", - "gui.biome_locator.temperature_colon": "§7溫度: ", + "gui.biome_locator.temperature_colon": "§7溫度:", "gui.biome_locator.top_block": "頂部方塊", "gui.biome_locator.under_block": "地下方塊", "gui.biome_locator.water_color": "水色", diff --git a/zh-TW/1.16/assets/biomemakeover/lang/zh_tw.json b/zh-TW/1.16/assets/biomemakeover/lang/zh_tw.json index 5351ed5dcf2d..1d291e184c8d 100644 --- a/zh-TW/1.16/assets/biomemakeover/lang/zh_tw.json +++ b/zh-TW/1.16/assets/biomemakeover/lang/zh_tw.json @@ -358,7 +358,7 @@ "item.minecraft.potion.effect.darkness": "黑暗藥水", "item.minecraft.potion.effect.dolphin_master": "海豚之主藥水", "item.minecraft.potion.effect.liquid_bread": "營養液藥水", - "item.minecraft.potion.effect.phantom_spirit": "幻影之靈藥水", + "item.minecraft.potion.effect.phantom_spirit": "夜魅之靈藥水", "item.minecraft.potion.effect.light_footed": "輕功藥水", "item.minecraft.potion.effect.miner": "礦工藥水", "item.minecraft.potion.effect.antidote": "解毒", @@ -388,7 +388,7 @@ "item.minecraft.tipped_arrow.effect.darkness": "暗黑之箭", "item.minecraft.tipped_arrow.effect.dolphin_master": "海豚之主之箭", "item.minecraft.tipped_arrow.effect.liquid_bread": "營養液之箭", - "item.minecraft.tipped_arrow.effect.phantom_spirit": "幻影之靈之箭", + "item.minecraft.tipped_arrow.effect.phantom_spirit": "夜魅之靈之箭", "item.minecraft.tipped_arrow.effect.light_footed": "輕功之箭", "item.minecraft.tipped_arrow.effect.miner": "礦工之箭", "item.minecraft.tipped_arrow.effect.antidote": "解毒之箭", diff --git a/zh-TW/1.16/assets/biomesoplenty/lang/zh_tw.json b/zh-TW/1.16/assets/biomesoplenty/lang/zh_tw.json index d1ea904eb94e..993187e319c7 100644 --- a/zh-TW/1.16/assets/biomesoplenty/lang/zh_tw.json +++ b/zh-TW/1.16/assets/biomesoplenty/lang/zh_tw.json @@ -168,7 +168,7 @@ "block.biomesoplenty.fir_wall_sign": "牆上的冷杉木告示牌", "block.biomesoplenty.fir_wood": "冷杉木", "block.biomesoplenty.flesh": "肉塊", - "block.biomesoplenty.flowering_oak_leaves": "花橡木樹葉", + "block.biomesoplenty.flowering_oak_leaves": "開花的橡木樹葉", "block.biomesoplenty.flowering_oak_sapling": "花橡木樹苗", "block.biomesoplenty.glowflower": "夜光花", "block.biomesoplenty.glowshroom": "夜光菇", diff --git a/zh-TW/1.16/assets/bloodmagic/lang/zh_tw.json b/zh-TW/1.16/assets/bloodmagic/lang/zh_tw.json index ba3eaa5a9c79..dfb328c18c4f 100644 --- a/zh-TW/1.16/assets/bloodmagic/lang/zh_tw.json +++ b/zh-TW/1.16/assets/bloodmagic/lang/zh_tw.json @@ -618,56 +618,56 @@ "trainer.bloodmagic.whitelist": "拒絕其他升級", "curios.identifier.living_armour_socket": "束靈裝備插槽", "living_upgrade.bloodmagic.curios_socket": "插槽", - "effect.bloodmagic.flight": "Flight", - "item.bloodmagic.syntheticpoint": "Synthetic Upgrade Point", - "item.bloodmagic.upgradescraps": "Living Armour Upgrade Scraps", - "living_upgrade.bloodmagic.battle_hungry": "Battle Hungry", - "living_upgrade.bloodmagic.crippled_arm": "Crippled Arm", - "living_upgrade.bloodmagic.diamond_protect": "Brilliance", - "living_upgrade.bloodmagic.dig_slowdown": "Weakened Pick", - "living_upgrade.bloodmagic.melee_decrease": "Dulled Blade", - "living_upgrade.bloodmagic.slow_heal": "Diseased", - "living_upgrade.bloodmagic.speed_decrease": "Limp Leg", - "living_upgrade.bloodmagic.storm_trooper": "Storm Trooper", - "living_upgrade.bloodmagic.swim_decrease": "Concrete Shoes", - "ritual.bloodmagic.condorRitual": "Reverence of the Condor", - "ritual.bloodmagic.condorRitual.flightRange.info": "Players within this range will receive a Flight buff.", - "ritual.bloodmagic.downgradeRitual": "Penance of the Leadened Soul", - "ritual.bloodmagic.downgradeRitual.info": "Consumes items from a linked chest to forcefully downgrade worn armour", - "ritual.bloodmagic.simpleDungeonRitual.info": "Summons an Inversion Pillar, a tenuous gateway to the Deamon Realm", - "tooltip.bloodmagic.livingtomescrap.desc": "Fragments of a living tome.", - "tooltip.bloodmagic.livingtomescrap.points": "Contained upgrade points: %s", - "tooltip.bloodmagic.syntheticpoint.desc": "A synthetic living armour point. It's... wriggling.", - "block.bloodmagic.demonpylon": "Demon Pylon", - "block.bloodmagic.teleposer": "Teleposer", - "effect.bloodmagic.bounce": "Bounce", - "effect.bloodmagic.gravity": "Gravity", - "effect.bloodmagic.grounded": "Grounded", - "effect.bloodmagic.hard_cloak": "Hard Cloak", - "effect.bloodmagic.heavy_heart": "Heavy Heart", - "effect.bloodmagic.obsidian_cloak": "Obsidian Cloak", - "effect.bloodmagic.passivity": "Passive", - "effect.bloodmagic.soft_fall": "Soft Fall", - "effect.bloodmagic.spectral_sight": "Spectral Sight", - "effect.bloodmagic.suspended": "Suspended", - "fluid.bloodmagic.doubt_fluid": "Doubt Fluid", - "fluid.bloodmagic.life_essence_fluid": "Life Essence Fluid", - "item.bloodmagic.alchemy_flask": "Alchemy Flask", - "item.bloodmagic.alchemy_flask_lingering": "Lingering Alchemy Flask", - "item.bloodmagic.alchemy_flask_throwable": "Splash Alchemy Flask", - "item.bloodmagic.combinationalcatalyst": "Combinational Catalyst", - "item.bloodmagic.corrosivecatalyst": "Corrosive Will Catalyst", - "item.bloodmagic.cyclingcatalyst": "Simple Cycling Catalyst", - "item.bloodmagic.destructivecatalyst": "Destructive Will Catalyst", - "item.bloodmagic.enhancedteleposerfocus": "Enhanced Teleposition Focus", - "item.bloodmagic.mastercore": "Basic Routing Logic Upgrade", - "item.bloodmagic.mundanelengtheningcatalyst": "Small Lengthening Catalyst", - "item.bloodmagic.mundanepowercatalyst": "Small Power Catalyst", - "item.bloodmagic.rawcatalyst": "Raw Will Catalyst", - "item.bloodmagic.reagentsuppression": "Suppression Reagent", - "item.bloodmagic.reagentteleposition": "Teleposition Reagent", - "item.bloodmagic.reinforcedteleposerfocus": "Reinforced Teleposition Focus", - "item.bloodmagic.sigilofsuppression": "Sigil of Suppression", + "effect.bloodmagic.flight": "飛行", + "item.bloodmagic.syntheticpoint": "合成升級點", + "item.bloodmagic.upgradescraps": "束靈盔甲升級碎片", + "living_upgrade.bloodmagic.battle_hungry": "餓殍遍野", + "living_upgrade.bloodmagic.crippled_arm": "殘廢手臂", + "living_upgrade.bloodmagic.diamond_protect": "輝煌", + "living_upgrade.bloodmagic.dig_slowdown": "弱化挖掘", + "living_upgrade.bloodmagic.melee_decrease": "鈍拙之刃", + "living_upgrade.bloodmagic.slow_heal": "染病", + "living_upgrade.bloodmagic.speed_decrease": "疲瘸之腿", + "living_upgrade.bloodmagic.storm_trooper": "風暴騎兵", + "living_upgrade.bloodmagic.swim_decrease": "混凝土鞋", + "ritual.bloodmagic.condorRitual": "崇敬之鷹", + "ritual.bloodmagic.condorRitual.flightRange.info": "此範圍內的玩家將獲得飛行增益。", + "ritual.bloodmagic.downgradeRitual": "沉重靈魂的懺悔", + "ritual.bloodmagic.downgradeRitual.info": "消耗連接儲物箱的物品以強制降級損壞的盔甲", + "ritual.bloodmagic.simpleDungeonRitual.info": "召喚反轉柱,通往魔界的脆弱通道", + "tooltip.bloodmagic.livingtomescrap.desc": "活生生的大部頭碎片。", + "tooltip.bloodmagic.livingtomescrap.points": "包含的升級點:%s", + "tooltip.bloodmagic.syntheticpoint.desc": "合成的活盔甲點。它……在蠕動。", + "block.bloodmagic.demonpylon": "惡魔導能塔", + "block.bloodmagic.teleposer": "傳送器", + "effect.bloodmagic.bounce": "彈跳", + "effect.bloodmagic.gravity": "重力", + "effect.bloodmagic.grounded": "沉重", + "effect.bloodmagic.hard_cloak": "堅固披風", + "effect.bloodmagic.heavy_heart": "心情沉重", + "effect.bloodmagic.obsidian_cloak": "黑曜石披風", + "effect.bloodmagic.passivity": "被動", + "effect.bloodmagic.soft_fall": "緩降", + "effect.bloodmagic.spectral_sight": "光譜瞄準", + "effect.bloodmagic.suspended": "暫停", + "fluid.bloodmagic.doubt_fluid": "懷疑流體", + "fluid.bloodmagic.life_essence_fluid": "生命精華液", + "item.bloodmagic.alchemy_flask": "煉金藥瓶", + "item.bloodmagic.alchemy_flask_lingering": "滯留煉金瓶", + "item.bloodmagic.alchemy_flask_throwable": "飛濺煉金瓶", + "item.bloodmagic.combinationalcatalyst": "組合催化劑", + "item.bloodmagic.corrosivecatalyst": "腐蝕意志催化劑", + "item.bloodmagic.cyclingcatalyst": "簡單的循環催化劑", + "item.bloodmagic.destructivecatalyst": "破壞意志催化劑", + "item.bloodmagic.enhancedteleposerfocus": "[加強]傳送核心", + "item.bloodmagic.mastercore": "基本路由邏輯升級", + "item.bloodmagic.mundanelengtheningcatalyst": "小型延時催化劑", + "item.bloodmagic.mundanepowercatalyst": "小型力量催化劑", + "item.bloodmagic.rawcatalyst": "原始意志催化劑", + "item.bloodmagic.reagentsuppression": "抑液試劑", + "item.bloodmagic.reagentteleposition": "傳送試劑", + "item.bloodmagic.reinforcedteleposerfocus": "[強化]傳送核心", + "item.bloodmagic.sigilofsuppression": "抑液印記", "item.bloodmagic.simplecatalyst": "Simple Catalyst", "item.bloodmagic.steadfastcatalyst": "Steadfast Will Catalyst", "item.bloodmagic.teleposerfocus": "Teleposition Focus", @@ -682,7 +682,7 @@ "ritual.bloodmagic.meteorRitual": "Mark of the Falling Tower", "ritual.bloodmagic.speedRitual.corrosive.info": "(Corrosive) Further increases horizontal velocity based on total Will.", "ritual.bloodmagic.speedRitual.steadfast.info": "(Steadfast) Applies Soft Fall to mobs and players when transported, preventing fall damage.", - "ritual.bloodmagic.sphereRitual": "Dawn of the New Moon", + "ritual.bloodmagic.sphereRitual": "新月的黎明", "ritual.bloodmagic.sphereRitual.info": "Cracks open the ground, transporting a spheroid from the ground into the air. The shape extracted will be a spheroid of the designated size.", "ritual.bloodmagic.sphereRitual.spheroidRange.info": "(Extraction) The range that the ritual will extract blocks from. The blocks are placed on the vertical opposite side of the MRS.", "ritual.bloodmagic.yawningVoidRitual": "Yawning of the Void", @@ -693,10 +693,13 @@ "ritual.bloodmagic.yawningVoidRitual.placementRange.info": "(Placement) Based on Will config, blocks not destroyed are placed within range.", "ritual.bloodmagic.yawningVoidRitual.quarryRange.info": "(Quarry) Blocks within range are destroyed.", "ritual.bloodmagic.yawningVoidRitual.steadfast.info": "(Steadfast) Non-destroyed blocks are placed in separate region. If no filter applied, all blocks are moved.", - "tile.bloodmagic.masterroutingnode.name": "Master Routing Node", - "tile.bloodmagic.teleposer.name": "Teleposer", + "tile.bloodmagic.masterroutingnode.name": "主控路由節點", + "tile.bloodmagic.teleposer.name": "傳送器", "tooltip.bloodmagic.basicnodeupgrade": "Increases a Master Routing Node's speed", "tooltip.bloodmagic.crystalCatalyst": "Accelerates the growth of will.", - "tooltip.bloodmagic.sigil.teleposition.desc": "Now you see me...!", - "tooltip.bloodmagic.telepositionfocus.world": "World: %d" + "tooltip.bloodmagic.sigil.teleposition.desc": "現在你看見我了……!", + "tooltip.bloodmagic.telepositionfocus.world": "世界:%d", + "guide.patchouli.bloodmagic.meteor.radius": "半徑:%,d", + "guide.patchouli.bloodmagic.meteor.shell": "Shell", + "guide.patchouli.bloodmagic.meteor.syphon": "Syphon: %,d LP" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/categories/alchemy_table/potion_flasks.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/categories/alchemy_table/potion_flasks.json new file mode 100644 index 000000000000..253ee05a9309 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/categories/alchemy_table/potion_flasks.json @@ -0,0 +1,6 @@ +{ + "name": "Potion Flasks", + "description": "Many different Effects exist, so in the interests of organisation, you've tried to sort them by their source.", + "icon": "bloodmagic:alchemy_flask", + "parent": "bloodmagic:alchemy_table" +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/categories/alchemy_table/potion_flasks/blood_magic.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/categories/alchemy_table/potion_flasks/blood_magic.json new file mode 100644 index 000000000000..42f1b76e4ded --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/categories/alchemy_table/potion_flasks/blood_magic.json @@ -0,0 +1,6 @@ +{ + "name": "Blood Magic Effects", + "description": "These effects can only be crafted with the touch of a true sanguimancer.", + "icon": "bloodmagic:simplecatalyst", + "parent": "bloodmagic:alchemy_table/potion_flasks" +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/categories/alchemy_table/potion_flasks/vanilla.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/categories/alchemy_table/potion_flasks/vanilla.json new file mode 100644 index 000000000000..bcd511ad156a --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/categories/alchemy_table/potion_flasks/vanilla.json @@ -0,0 +1,6 @@ +{ + "name": "Vanilla Effects", + "description": "These effects can be replicated by a standard $(item)Brewing Stand$(), though obviously not nearly as efficiently.", + "icon": "minecraft:brewing_stand", + "parent": "bloodmagic:alchemy_table/potion_flasks" +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json index b625f11872ba..619518111c0b 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "效果:提升獻祭效果,最高可達150%。 $(br2)培育方式:用犧牲小刀獻血。$(br2)最高級別: 10" + "text": "效果:提升獻祭效果,最高可達150%。$(br2)培育方式:用犧牲小刀獻血。$(br2)最高級別:10" }, { "type": "bloodmagic:living_armour_upgrade_table", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/living_basics.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/living_basics.json index 24d56f19f038..437fd1305cd2 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/living_basics.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/living_basics.json @@ -27,7 +27,7 @@ "pages": [ { "type": "text", - "text": "若要製造 $(item)束靈裝備$(),首先需準備 $(item)鐵製盔甲$()(或是你喜歡稱它為$(item)鐵製鎧甲$()),一些$(l:bloodmagmagic:alchemy_array/functional_arrays/arcane_ash)奧術粉灰$(),以及部分 $(item)束縛試劑$()。 您還需要至少 $(br)$(l:bloodmagic:demon_will/soul_gem)[普通]地獄魂石$(),以保留需要的 $(item)惡魔意志$()。" + "text": "若要製造 $(item)束靈裝備$(),首先需準備 $(item)鐵製盔甲$()(或是你喜歡稱它為$(item)鐵製鎧甲$()),一些$(l:bloodmagmagic:alchemy_array/functional_arrays/arcane_ash)奧術粉灰$(),以及部分 $(item)束縛試劑$()。您還需要至少 $(br)$(l:bloodmagic:demon_will/soul_gem)[普通]地獄魂石$(),以保留需要的 $(item)惡魔意志$()。" }, { "type": "crafting_alchemy_table", @@ -37,13 +37,13 @@ }, { "type": "text", - "text": "與其他鍊金陣列一樣,用 $(item)奧術粉灰$()按一下地面的頂端,並添加 $(item)束縛試劑$()。 然後放入你的 $(item)鐵製頭盔$()、 $(item)鐵製胸甲$()、 $(item)鐵製護腿$()或 $(item)鐵製靴子$(),退後,並欣賞他的變化。$(br2) 束靈裝備一開始相當於鐵,但它雍有 $(item)升級點數$(),可以用培育的方式,用特定的方法來訓練它。 起始於 100,但可能有辦法超越這個限制..." + "text": "與其他鍊金陣列一樣,用 $(item)奧術粉灰$()按一下地面的頂端,並添加 $(item)束縛試劑$()。然後放入你的 $(item)鐵製頭盔$()、$(item)鐵製胸甲$()、$(item)鐵製護腿$()或 $(item)鐵製靴子$(),退後,並欣賞他的變化。$(br2) 束靈裝備一開始相當於鐵,但它雍有 $(item)升級點數$(),可以用培育的方式,用特定的方法來訓練它。起始於 100,但可能有辦法超越這個限制..." }, { "type": "crafting_array", "heading": "束靈儀式", "recipe": "bloodmagic:array/living_helmet", - "text": "它是活的,好吧 ... 而且它向我學習。\n我最好小心的選擇教它什麼。 $(br2)按住SHIFT的時候,可以看到它到底學到了些什麼。" + "text": "它是活的,好吧 ... 而且它向我學習。\n我最好小心的選擇教它什麼。$(br2)按住SHIFT的時候,可以看到它到底學到了些什麼。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/living_tomes.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/living_tomes.json index 526ce2b0c9e0..c27714f4f8cb 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/living_tomes.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/living_tomes.json @@ -12,15 +12,15 @@ "pages": [ { "type": "text", - "text": "啟動$(l:bloodmagic:rituals/ritual_list/ritual_upgrade_remove)淨靈之音$()儀式後,一系列的魔法手冊會在你的周圍顯現。$(br2)通過手持強化手冊並按下[$(k:use)],你可以“教”你的胸甲對應的一級技能(假設它有足夠的點數來學習它)。 按著[$(k:sneak)]加[$(k:use)]會直接升至與手冊相應的等級。" + "text": "啟動$(l:bloodmagic:rituals/ritual_list/ritual_upgrade_remove)淨靈之音$()儀式後,一系列的魔法手冊會在你的周圍顯現。$(br2)通過手持強化手冊並按下[$(k:use)],你可以「教」你的胸甲對應的一級技能(假設它有足夠的點數來學習它)。按著[$(k:sneak)]加[$(k:use)]會直接升至與手冊相應的等級。" }, { "type": "text", - "text": "這樣做將會消耗$(item)手冊$()並將其中的所有經驗值輸出到你的胸甲上 - 除非沒有足夠的$(thing)升級點數$()。 $(br2)在這種情況下,手冊將輸出盡可能多的經驗值並存儲其餘部分 - 除非剩餘的經驗值少於 1 等,在這種情況下,手冊將被銷毀。" + "text": "這樣做將會消耗$(item)手冊$()並將其中的所有經驗值輸出到你的胸甲上 - 除非沒有足夠的$(thing)升級點數$()。$(br2)在這種情況下,手冊將輸出盡可能多的經驗值並儲存其餘部分 - 除非剩餘的經驗值少於 1 等,在這種情況下,手冊將被銷毀。" }, { "type": "text", - "text": "這是一種更好的方式,可以將升級重點放在您需要的能力上,同時方便地去除那些您認為不太有用的能力。 $(br2)或者,你可以教不同的胸甲不同的技能,你可以有一個胸甲用於採礦,一個用於戰鬥,另一個用於探索。" + "text": "這是一種更好的方式,可以將升級重點放在您需要的能力上,同時方便地去除那些您認為不太有用的能力。$(br2)或者,你可以教不同的胸甲不同的技能,你可以有一個胸甲用於採礦,一個用於戰鬥,另一個用於探索。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/training_bracelet.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/training_bracelet.json index 25957a6785f5..2b6847a410e2 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/training_bracelet.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/living_equipment/training_bracelet.json @@ -24,7 +24,7 @@ }, { "type": "text", - "text": "手鐲可以為任何給定的升級指定限制(假設您身上有$(item)手冊$()的複製品)。例如,您可以告訴它將壯實強腿限制為 3 級 - 一旦達到此級別,壯實強腿將不再獲得經驗。它還可以阻止或允許您未指定的所有其他技能的訓練。如果您想允許除一項之外的所有升級,您可以在“允許其他”模式下將其添加到手鐲並將其級別上限設置為0。" + "text": "手鐲可以為任何給定的升級指定限制(假設您身上有$(item)手冊$()的複製品)。例如,您可以告訴它將壯實強腿限制為 3 級 - 一旦達到此級別,壯實強腿將不再獲得經驗。它還可以阻止或允許您未指定的所有其他技能的訓練。如果您想允許除一項之外的所有升級,您可以在「允許其他」模式下將其添加到手鐲並將其級別上限設定為0。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/divination.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/divination.json index 2541d8a167c9..ddbd840ced30 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/divination.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/divination.json @@ -24,7 +24,7 @@ }, { "type": "text", - "text": "占卜印記有兩個主要用途:$(br)$(li)當玩家用印記在空中右擊時,它將顯示所有者$(l:bloodmagic:altar/soul_network)靈魂網絡中的LP數量。$(/l)$(li)點擊$(l:bloodmagic:altar/blood_altar)血之祭壇$(/l)時,會告訴玩家該祭壇目前等級,在祭壇中儲存的LP數量,以及它目前的最大容量。\n手上有個 $(item)占卜印記$() 在其他套用上也很有幫助,但這將在後面介紹。" + "text": "占卜印記有兩個主要用途:$(br)$(li)當玩家用印記在空中右擊時,它將顯示所有者$(l:bloodmagic:altar/soul_network)靈魂網路中的LP數量。$(/l)$(li)點擊$(l:bloodmagic:altar/blood_altar)血之祭壇$(/l)時,會告訴玩家該祭壇目前等級,在祭壇中儲存的LP數量,以及它目前的最大容量。\n手上有個 $(item)占卜印記$() 在其他套用上也很有幫助,但這將在後面介紹。" }, { "type": "image", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/grove.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/grove.json index 6eb63004db28..bf43f82ecd4c 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/grove.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/grove.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "$(item)綠叢印記$() 是一個有多種用途的物品。 \n用 $(item)促生試劑$(item)和$(item)強化石板$()製作的印記可以利用你\n儲存的生命力來滋養與生長附近的植物。" + "text": "$(item)綠叢印記$() 是一個有多種用途的物品。\n用 $(item)促生試劑$(item)和$(item)強化石板$()製作的印記可以利用你\n儲存的生命力來滋養與生長附近的植物。" }, { "type": "crafting_2-step_sigil", @@ -27,7 +27,7 @@ }, { "type": "text", - "text": "如果你在$(2)草地$()上按右鍵,它會消耗 150LP \n產生骨粉的效果。$(br2)但是,如果您按住Shift在空中右鍵印記,\n印記將亮起以表明它已被啟動,它將會每 10 秒消耗 150LP\n以玩家為中心 7x7x5 區域中的每個方塊都將套用一個增長刻度。\n適合種那些馬鈴薯! " + "text": "如果你在$(2)草地$()上按右鍵,它會消耗 150LP \n產生骨粉的效果。$(br2)但是,如果您按住Shift在空中右鍵印記,\n印記將亮起以表明它已被啟動,它將會每 10 秒消耗 150LP\n以玩家為中心 7x7x5 區域中的每個方塊都將套用一個增長刻度。\n適合種那些馬鈴薯!" }, { "type": "text", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/holding.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/holding.json index 165931836891..cbe9a071a5c5 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/holding.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/holding.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "[Needs content pass from Wrince or WayofTime]$(br2)選擇印記時按“$(k:bloodmagic.keybind.open_holding)”打開它的庫存。$()$(br)按“$(k:bloodmagic. keybind.cycle_holding_pos)\" 向前循環,$() 或 \"$(k:bloodmagic.keybind.cycle_holding_neg)\" 向後循環。$() 潛行同時滾動中鍵也有效。$(br2)如果你沒有看到 那裡有任何鍵綁定,那麼你還沒有進行按鍵設置。" + "text": "[Needs content pass from Wrince or WayofTime]$(br2)選擇印記時按「$(k:bloodmagic.keybind.open_holding)」打開它的庫存。$()$(br)按「$(k:bloodmagic. keybind.cycle_holding_pos)\" 向前循環,$() 或 \"$(k:bloodmagic.keybind.cycle_holding_neg)\" 向後循環。$() 潛行同時滾動中鍵也有效。$(br2)如果你沒有看到 那裡有任何鍵綁定,那麼你還沒有進行按鍵設定。" }, { "type": "crafting_2-step_sigil", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/seer.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/seer.json index c8d99dba94ab..b4bd2bbe2b09 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/seer.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/seer.json @@ -17,7 +17,7 @@ }, { "type": "text", - "text": "從上到下為:$(li) $(l:bloodmagic:altar/blood_altar)血之祭壇$(/l)的當前層級。$(li)目前祭壇內的血量,以及總容量。(基本為10,000mb,但可以通過$(l:bloodmagic:altar/blood_rune/capacity_rune)增容符文$()和 $(l:bloodmagic:altar/blood_rune/aug_capacity_rune)超容符文增加。$() $(li)當前的製作進度,如果有的話。 $(li)LP 消耗量/Tick - 製作時祭壇每刻將使用多少LP。$(li) 任何你當下有LP儲存的$(l:bloodmagic:altar/blood_rune/charging_rune)充能符文$()。" + "text": "從上到下為:$(li) $(l:bloodmagic:altar/blood_altar)血之祭壇$(/l)的目前層級。$(li)目前祭壇內的血量,以及總容量。(基本為10,000mb,但可以通過$(l:bloodmagic:altar/blood_rune/capacity_rune)增容符文$()和 $(l:bloodmagic:altar/blood_rune/aug_capacity_rune)超容符文增加。$() $(li)目前的製作進度,如果有的話。$(li)LP 消耗量/Tick - 製作時祭壇每刻將使用多少LP。$(li) 任何你當下有LP儲存的$(l:bloodmagic:altar/blood_rune/charging_rune)充能符文$()。" }, { "type": "image", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/suppression.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/suppression.json new file mode 100644 index 000000000000..055f68baefc7 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/suppression.json @@ -0,0 +1,19 @@ +{ + "name": "Sigil of Suppression", + "icon": "bloodmagic:sigilofsuppression", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "text", + "text": "The $(item)Sigil of Suppression$(), when activated via pressing [$(k:use)], will temporarily obliviate all fluids in a roughly 6-block radius of its holder. A short while after moving away from the liquid in question, it will return as though it never left. While this will make exploring the lava oceans of the Nether much easier, beware of jumping into any deep pools of water with this active!" + }, + { + "type": "crafting_2-step_sigil", + "alchemy_table.heading": "Suppression Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_suppression", + "array.heading": "Sigil of Suppression", + "array.recipe": "bloodmagic:array/suppressionsigil", + "array.text": "$(italic)Better than a Void Sigil®!" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/teleposition.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/teleposition.json new file mode 100644 index 000000000000..f8143e16e159 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/teleposition.json @@ -0,0 +1,19 @@ +{ + "name": "Teleposition Sigil", + "icon": "bloodmagic:telepositionsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "text", + "text": "Teleports the user to a linked Teleposer at a cost of $(blood)1000 LP$() per use. By shift-clicking on a Teleposer with the sigil in hand, the location and dimension of the Teleposer can be recorded, allowing for a quick escape back home. $(br2)Just don't move the Teleposer by accident..." + }, + { + "type": "crafting_2-step_sigil", + "alchemy_table.heading": "Teleposition Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_teleposition", + "array.heading": "Teleposition Sigil", + "array.recipe": "bloodmagic:array/telepositionsigil", + "array.text": "$(italic)Now you see me...!$()" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/void.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/void.json index 54126c7394d3..929eceb8ea41 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/void.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_array/sigil/void.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "$(item)虛空印記$(),使用印記右鍵點擊任何液體時,會以每格50LP的代價將其摧毀。 適合清除令人討厭的熔岩流,而無需繁瑣的放置和破壞單個方塊。" + "text": "$(item)虛空印記$(),使用印記右鍵點擊任何液體時,會以每格50LP的代價將其摧毀。適合清除令人討厭的熔岩流,而無需繁瑣的放置和破壞單個方塊。" }, { "type": "crafting_2-step_sigil", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/alchemy_table.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/alchemy_table.json index f81b53f711f0..eeab67a9ac39 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/alchemy_table.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/alchemy_table.json @@ -5,12 +5,12 @@ "pages": [ { "type": "text", - "text": "鍊金術桌使用一點 LP 和少許成分來做一些奇妙的事情!$(br2)它的很多內容都是 NYI。 $(br2) 將滑鼠停在 LP 箭頭上來觀看更多信息。" + "text": "鍊金術桌使用一點 LP 和少許成分來做一些奇妙的事情!$(br2)它的很多內容都是 NYI。$(br2) 將滑鼠停在 LP 箭頭上來觀看更多訊息。" }, { "type": "crafting", "recipe": "bloodmagic:alchemy_table", - "text": "查看本書(或$(thing)JEI$())中的$(item)鍊金術桌$()配方時,將鼠標停在帶有“LP”標籤的箭頭上以查看時間、$(blood)LP$()消耗和層級的相關訊息。" + "text": "查看本書(或$(thing)JEI$())中的$(item)鍊金術桌$()配方時,將滑鼠停在帶有「LP」標籤的箭頭上以查看時間、$(blood)LP$()消耗和層級的相關訊息。" }, { "type": "image", @@ -42,7 +42,7 @@ }, { "type": "text", - "text": "配方在煉金術桌中不起作用的兩個最常見原因如下:$(li)$(bold)氣血寶珠錯誤$():相關插槽中沒有氣血寶珠,或者您所使用的氣血寶珠等級不夠高無法在此配方使用。$(li)$(bold)靈魂網路錯誤$():氣血寶珠的等級是有效的,但是你沒有綁定它(拿著它點擊右鍵),或者你的靈魂網絡沒有足夠的LP。$(br2)以下頁面記錄了當前可用於煉金術桌的一些配方," + "text": "配方在煉金術桌中不起作用的兩個最常見原因如下:$(li)$(bold)氣血寶珠錯誤$():相關插槽中沒有氣血寶珠,或者您所使用的氣血寶珠等級不夠高無法在此配方使用。$(li)$(bold)靈魂網路錯誤$():氣血寶珠的等級是有效的,但是你沒有綁定它(拿著它點擊右鍵),或者你的靈魂網路沒有足夠的LP。$(br2)以下頁面記錄了目前可用於煉金術桌的一些配方," }, { "type": "3x_crafting_alchemy_table", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments.json index bdf079854c6b..61835c35f566 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "$(item)藥水膏$()是用於您的工具、武器甚至$(l:bloodmagic:demon_will/demonic_items/explosive_charges)炸藥$()的$(item)藥水$()。 手持$(item)藥水膏$()按[$(k:use)]將其塗抹在另一隻手的物品上,如果可以的話。 並非所有的藥水膏都適用於所有的設備! $(br2)與$(item)藥水$()不同,$(item)藥水膏$()沒有時間限制; 相對的,它們會隨著您的工具或武器的使用而逐漸磨損。" + "text": "$(item)藥水膏$()是用於您的工具、武器甚至$(l:bloodmagic:demon_will/demonic_items/explosive_charges)炸藥$()的$(item)藥水$()。手持$(item)藥水膏$()按[$(k:use)]將其塗抹在另一隻手的物品上,如果可以的話。並非所有的藥水膏都適用於所有的設備!$(br2)與$(item)藥水$()不同,$(item)藥水膏$()沒有時間限制;相對的,它們會隨著您的工具或武器的使用而逐漸磨損。" }, { "type": "crafting_alchemy_table", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/bow_power_anointment.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/bow_power_anointment.json index 8d1b47fc7733..6696ac4af928 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/bow_power_anointment.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/bow_power_anointment.json @@ -7,19 +7,19 @@ "type": "crafting_alchemy_table", "heading": "鐵尖", "recipe": "bloodmagic:alchemytable/bow_power_anointment", - "text": "使射出的箭矢傷害提高 25%。也與原版附魔疊加。 $(br2)有效物品:弓、弩。$(br2)適用:強擊 I(256發)" + "text": "使射出的箭矢傷害提高 25%。也與原版附魔疊加。$(br2)有效物品:弓、弩。$(br2)適用:強擊 I(256發)" }, { "type": "crafting_alchemy_table", "heading": "鐵尖 L", "recipe": "bloodmagic:alchemytable/bow_power_anointment_l", - "text": "這個升級版的藥水膏持續時間延長了四倍。 $(br2)適用:強擊 I (1024發)" + "text": "這個升級版的藥水膏持續時間延長了四倍。$(br2)適用:強擊 I (1024發)" }, { "type": "crafting_alchemy_table", "heading": "鐵尖 II", "recipe": "bloodmagic:alchemytable/bow_power_anointment_2", - "text": "這個升級版的藥水膏會令傷害增加50%。 $(br2)適用:強擊 II (256發)" + "text": "這個升級版的藥水膏會令傷害增加50%。$(br2)適用:強擊 II (256發)" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/fortune_anointment.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/fortune_anointment.json index 9cd51814dcd4..a549eb53cda2 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/fortune_anointment.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/fortune_anointment.json @@ -7,19 +7,19 @@ "type": "crafting_alchemy_table", "heading": "福耳圖那精華", "recipe": "bloodmagic:alchemytable/fortune_anointment", - "text": "增加一些物品的掉落量。 也與幸運附魔疊加。 $(br2)有效物品:工具、劍、炸藥。 $(br2)適用:幸運I(256塊)" + "text": "增加一些物品的掉落量。也與幸運附魔疊加。$(br2)有效物品:工具、劍、炸藥。$(br2)適用:幸運I(256塊)" }, { "type": "crafting_alchemy_table", "heading": "福耳圖那精華L", "recipe": "bloodmagic:alchemytable/fortune_anointment_l", - "text": "這個升級版的藥水膏持續時間延長了四倍。 $(br2)適用:幸運I(1024格方塊)" + "text": "這個升級版的藥水膏持續時間延長了四倍。$(br2)適用:幸運I(1024格方塊)" }, { "type": "crafting_alchemy_table", "heading": "福耳圖那精華II", "recipe": "bloodmagic:alchemytable/fortune_anointment_2", - "text": "這個升級版的藥水膏增加了產量。 $(br2)適用:幸運I(256格方塊)" + "text": "這個升級版的藥水膏增加了產量。$(br2)適用:幸運I(256格方塊)" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/hidden_knowledge_anointment.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/hidden_knowledge_anointment.json index 9d593ccd67d4..35a4ec88a9df 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/hidden_knowledge_anointment.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/hidden_knowledge_anointment.json @@ -13,13 +13,13 @@ "type": "crafting_alchemy_table", "heading": "礦工之秘L", "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_l", - "text": "這個升級版的藥水膏持續時間延長了四倍。 $(br2)適用:礦工之秘I(1024塊)" + "text": "這個升級版的藥水膏持續時間延長了四倍。$(br2)適用:礦工之秘I(1024塊)" }, { "type": "crafting_alchemy_table", "heading": "礦工之秘II", "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_2", - "text": "這個升級版的藥水膏增加了產量。 $(br2)適用:礦工之秘II(256格方塊)" + "text": "這個升級版的藥水膏增加了產量。$(br2)適用:礦工之秘II(256格方塊)" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/holy_water_anointment.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/holy_water_anointment.json index 3979e6ff1095..79fd94c1b7b9 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/holy_water_anointment.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/holy_water_anointment.json @@ -7,19 +7,19 @@ "type": "crafting_alchemy_table", "heading": "聖水", "recipe": "bloodmagic:alchemytable/holy_water_anointment", - "text": "暫時增加對不死生物造成的近戰傷害 +5。$(br2)有效物品:工具、劍。$(br2)適用:聖光 I(256 次命中) " + "text": "暫時增加對不死生物造成的近戰傷害 +5。$(br2)有效物品:工具、劍。$(br2)適用:聖光 I(256 次命中)" }, { "type": "crafting_alchemy_table", "heading": "聖水L", "recipe": "bloodmagic:alchemytable/holy_water_anointment_l", - "text": "這個升級版的藥水膏持續時間延長了四倍。 $(br2)適用:聖光 I(1024次命中)" + "text": "這個升級版的藥水膏持續時間延長了四倍。$(br2)適用:聖光 I(1024次命中)" }, { "type": "crafting_alchemy_table", "heading": "聖水II", "recipe": "bloodmagic:alchemytable/holy_water_anointment_2", - "text": "這個升級版的藥水膏會使對不死生物造成的近戰傷害 +10。 $(br2)適用:聖光 II(256次命中)" + "text": "這個升級版的藥水膏會使對不死生物造成的近戰傷害 +10。$(br2)適用:聖光 II(256次命中)" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/looting_anointment.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/looting_anointment.json index 32f05487ac03..e29855475bec 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/looting_anointment.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/looting_anointment.json @@ -7,19 +7,19 @@ "type": "crafting_alchemy_table", "heading": "掠奪閃芒", "recipe": "bloodmagic:alchemytable/looting_anointment", - "text": "增加殺死生物時的掉落率。 也與掠奪附魔疊加。$(br2)有效物品:工具,劍。$(br2)適用:掠奪 I(256 次命中)" + "text": "增加殺死生物時的掉落率。也與掠奪附魔疊加。$(br2)有效物品:工具,劍。$(br2)適用:掠奪 I(256 次命中)" }, { "type": "crafting_alchemy_table", "heading": "掠奪閃芒L", "recipe": "bloodmagic:alchemytable/looting_anointment_l", - "text": "這個升級版的藥水膏持續時間延長了四倍。 $(br2)適用:掠奪 I(1024次命中)" + "text": "這個升級版的藥水膏持續時間延長了四倍。$(br2)適用:掠奪 I(1024次命中)" }, { "type": "crafting_alchemy_table", "heading": "掠奪閃芒II", "recipe": "bloodmagic:alchemytable/looting_anointment_2", - "text": "這個升級版的藥水膏進一步的增加了殺死生物時的掉落率。 $(br2)適用:掠奪 II(256次命中)" + "text": "這個升級版的藥水膏進一步的增加了殺死生物時的掉落率。$(br2)適用:掠奪 II(256次命中)" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/melee_anointment.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/melee_anointment.json index b15f19d11b72..cae0991f52c9 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/melee_anointment.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/melee_anointment.json @@ -7,19 +7,19 @@ "type": "crafting_alchemy_table", "heading": "磨刀油", "recipe": "bloodmagic:alchemytable/melee_damage_anointment", - "text": "暫時提高造成的近戰傷害 +3。 $(br2)有效物品:工具、劍。$(br2)適用:磨刀石I(256次點擊)" + "text": "暫時提高造成的近戰傷害 +3。$(br2)有效物品:工具、劍。$(br2)適用:磨刀石I(256次點擊)" }, { "type": "crafting_alchemy_table", "heading": "磨刀油L", "recipe": "bloodmagic:alchemytable/melee_damage_anointment_l", - "text": "這個升級版的藥水膏持續時間延長了四倍。 $(br2)適用:磨刀石I(1024次命中)" + "text": "這個升級版的藥水膏持續時間延長了四倍。$(br2)適用:磨刀石I(1024次命中)" }, { "type": "crafting_alchemy_table", "heading": "磨刀油II", "recipe": "bloodmagic:alchemytable/melee_damage_anointment_2", - "text": "這個升級版的藥水膏提高造成的近戰傷害 +6。 $(br2)適用:磨刀石II(256次命中)" + "text": "這個升級版的藥水膏提高造成的近戰傷害 +6。$(br2)適用:磨刀石II(256次命中)" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/quick_draw_anointment.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/quick_draw_anointment.json index 7a713d78a03d..4c6db4f1a46a 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/quick_draw_anointment.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/quick_draw_anointment.json @@ -13,13 +13,13 @@ "type": "crafting_alchemy_table", "heading": "迅捷溶劑L", "recipe": "bloodmagic:alchemytable/quick_draw_anointment_l", - "text": "這個升級版的藥水膏持續時間延長了四倍。 $(br2)適用:靈巧雙手I(1024發)" + "text": "這個升級版的藥水膏持續時間延長了四倍。$(br2)適用:靈巧雙手I(1024發)" }, { "type": "crafting_alchemy_table", "heading": "迅捷溶劑II", "recipe": "bloodmagic:alchemytable/quick_draw_anointment_2", - "text": "這個升級版的藥水膏將弓和弩的拉弓時間減少50%。 $(br2)適用:靈巧雙手II(256發)" + "text": "這個升級版的藥水膏將弓和弩的拉弓時間減少50%。$(br2)適用:靈巧雙手II(256發)" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/silk_touch_anointment.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/silk_touch_anointment.json index a8e5ed49d658..9c7cc2df2139 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/silk_touch_anointment.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/silk_touch_anointment.json @@ -7,13 +7,13 @@ "type": "crafting_alchemy_table", "heading": "柔軟覆層", "recipe": "bloodmagic:alchemytable/silk_touch_anointment", - "text": "對採集的方塊施加絲綢之觸。 不與原版附魔疊加。$(br2)有效物品:工具、劍、炸藥。$(br2)適用:絲綢之觸 I(256 塊)" + "text": "對採集的方塊施加絲綢之觸。不與原版附魔疊加。$(br2)有效物品:工具、劍、炸藥。$(br2)適用:絲綢之觸 I(256 塊)" }, { "type": "crafting_alchemy_table", "heading": "Soft CoatingL", "recipe": "bloodmagic:alchemytable/silk_touch_anointment_l", - "text": "這個升級版的藥水膏持續時間延長了四倍。 $(br2)適用:絲綢之觸 I(1024塊)" + "text": "這個升級版的藥水膏持續時間延長了四倍。$(br2)適用:絲綢之觸 I(1024塊)" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/smelting_anointment.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/smelting_anointment.json index f21395fe3f5d..7e3ed6c608c0 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/smelting_anointment.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/anointments/smelting_anointment.json @@ -7,13 +7,13 @@ "type": "crafting_alchemy_table", "heading": "緩燃之油", "recipe": "bloodmagic:alchemytable/smelting_anointment", - "text": "使用熱量來熔煉收穫的方塊。 $(br2)有效物品:工具、劍、費用。 $(br2)適用:加熱工具I(256塊) " + "text": "使用熱量來熔煉收穫的方塊。$(br2)有效物品:工具、劍、費用。$(br2)適用:加熱工具I(256塊)" }, { "type": "crafting_alchemy_table", "heading": "緩燃之油L", "recipe": "bloodmagic:alchemytable/smelting_anointment_l", - "text": "這個升級版的藥水膏持續時間延長了四倍。 $(br2)適用:加熱工具I(1024塊)" + "text": "這個升級版的藥水膏持續時間延長了四倍。$(br2)適用:加熱工具I(1024塊)" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/bounce.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/bounce.json new file mode 100644 index 000000000000..f4acce248b19 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/bounce.json @@ -0,0 +1,18 @@ +{ + "name": "Bounce", + "icon": "minecraft:slime_ball", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "text", + "text": "If the target would take fall damage, $(thing)Bounce$() will instead cause them to spring harmlessly off the ground. Whee! $(br2)Crouching before impact will prevent you from bouncing." + }, + { + "type": "2x_crafting_flask", + "a.heading": "Bounce (3:00)", + "a.recipe": "bloodmagic:flask/bounce", + "b.heading": "Bounce (8:00)", + "b.recipe": "bloodmagic:flask/length_bounce" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/flight.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/flight.json new file mode 100644 index 000000000000..4067080c6756 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/flight.json @@ -0,0 +1,20 @@ +{ + "name": "Flight", + "icon": "minecraft:feather", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "text", + "text": "$(thing)Flight$() gives the target a temporary dose of creative-style Flight, similar to if they were within the range of the $(l:bloodmagic:rituals/ritual_list/ritual_condor)Reverence of the Condor$() ritual. Higher levels increase flight speed." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Flight (3:00)", + "a.recipe": "bloodmagic:flask/suspended_to_flight", + "b.heading": "Flight (8:00)", + "b.recipe": "bloodmagic:flask/length_flight", + "c.heading": "Flight II (1:30)", + "c.recipe": "bloodmagic:flask/potency_flight" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/gravity.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/gravity.json new file mode 100644 index 000000000000..449ce1653c8c --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/gravity.json @@ -0,0 +1,20 @@ +{ + "name": "Gravity", + "icon": "minecraft:tropical_fish", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "text", + "text": "$(thing)Gravity$() cause the target to fall faster and take more damage on landing. It does not reduce jump height, however." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Gravity (3:00)", + "a.recipe": "bloodmagic:flask/gravity", + "b.heading": "Gravity (8:00)", + "b.recipe": "bloodmagic:flask/length_gravity", + "c.heading": "Gravity II (1:30)", + "c.recipe": "bloodmagic:flask/potency_gravity" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/grounded.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/grounded.json new file mode 100644 index 000000000000..5702e3271de3 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/grounded.json @@ -0,0 +1,18 @@ +{ + "name": "Grounded", + "icon": "minecraft:string", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "text", + "text": "$(thing)Grounded$() prevents the target from jumping. Swimming is unaffected, however." + }, + { + "type": "2x_crafting_flask", + "a.heading": "Grounded (3:00)", + "a.recipe": "bloodmagic:flask/jump_to_grounded", + "b.heading": "Grounded (8:00)", + "b.recipe": "bloodmagic:flask/length_grounded" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json new file mode 100644 index 000000000000..b4db4824d76e --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json @@ -0,0 +1,20 @@ +{ + "name": "Hard Cloak", + "icon": "minecraft:obsidian", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "text", + "text": "$(thing)Hard Cloak$() provides 3 points of Armour Toughness per level when used." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Hard Cloak (3:00)", + "a.recipe": "bloodmagic:flask/hard_cloak", + "b.heading": "Hard Cloak (8:00)", + "b.recipe": "bloodmagic:flask/length_hard_cloak", + "c.heading": "Hard Cloak II (1:30)", + "c.recipe": "bloodmagic:flask/potency_hard_cloak" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json new file mode 100644 index 000000000000..fba90905c490 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json @@ -0,0 +1,20 @@ +{ + "name": "Heavy Heart", + "icon": "minecraft:slime_ball", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "text", + "text": "$(thing)Heavy Heart$() drags the target steadily downwards, making flying and swimming significantly more difficult." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Heavy Heart (3:00)", + "a.recipe": "bloodmagic:flask/gravity_to_heart", + "b.heading": "Heavy Heart (8:00)", + "b.recipe": "bloodmagic:flask/length_heavy_heart", + "c.heading": "Heavy Heart II (1:30)", + "c.recipe": "bloodmagic:flask/potency_heavy_heart" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json new file mode 100644 index 000000000000..1e9f1c34e2a7 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json @@ -0,0 +1,20 @@ +{ + "name": "Obsidian Cloak", + "icon": "minecraft:diamond", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "text", + "text": "$(thing)Obsidian Cloak$() reduces all damage taken from non-magical sources by 20% per level." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Obsidian Cloak (3:00)", + "a.recipe": "bloodmagic:flask/hard_to_obsidian", + "b.heading": "Obsidian Cloak (8:00)", + "b.recipe": "bloodmagic:flask/length_obsidian_cloak", + "c.heading": "Obsidian Cloak II (1:30)", + "c.recipe": "bloodmagic:flask/potency_obsidian_cloak" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/passive.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/passive.json new file mode 100644 index 000000000000..08d73adb96cf --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/passive.json @@ -0,0 +1,18 @@ +{ + "name": "Passive", + "icon": "minecraft:honeycomb", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "text", + "text": "$(thing)Passive$() prevents the affected target from attacking. Players are unaffected, however." + }, + { + "type": "2x_crafting_flask", + "a.heading": "Passive (3:00)", + "a.recipe": "bloodmagic:flask/passivity", + "b.heading": "Passive (8:00)", + "b.recipe": "bloodmagic:flask/length_passivity" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight. b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight. new file mode 100644 index 000000000000..c2fcbb3d6038 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight. @@ -0,0 +1,20 @@ +{ + "name": "Spectral Sight", + "icon": "minecraft:glowstone_dust", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "text", + "text": "$(thing)Spectral Sight$() illuminates nearby creatures as though they had the Glowing buff. The base range is 24 blocks, and higher levels increase the range by an additional 32 blocks per level." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Spectral Sight (3:00)", + "a.recipe": "bloodmagic:flask/night_to_spectral", + "b.heading": "Spectral Sight (8:00)", + "b.recipe": "bloodmagic:flask/length_spectral_sight", + "c.heading": "Spectral Sight II (1:30)", + "c.recipe": "bloodmagic:flask/potency_spectral_sight" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/suspended.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/suspended.json new file mode 100644 index 000000000000..6d2f80765436 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/blood_magic/suspended.json @@ -0,0 +1,18 @@ +{ + "name": "Suspended", + "icon": "minecraft:cobweb", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "text", + "text": "$(thing)Suspended$() prevents the target from jumping, falling, or being affected by gravity in any way whatsoever. They can still move, however, sliding about as though on a flat, never-ending plane of ice." + }, + { + "type": "2x_crafting_flask", + "a.heading": "Suspended (3:00)", + "a.recipe": "bloodmagic:flask/gravity_to_suspended", + "b.heading": "Suspended (8:00)", + "b.recipe": "bloodmagic:flask/length_suspended" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json new file mode 100644 index 000000000000..f30ba5efe2da --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json @@ -0,0 +1,18 @@ +{ + "name": "Fire Resistance", + "icon": "minecraft:magma_cream", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Fire Resistance$() makes the target immune to most fire-based damage." + }, + { + "type": "2x_crafting_flask", + "a.heading": "Fire Resistance (3:00)", + "a.recipe": "bloodmagic:flask/fire_resist", + "b.heading": "Fire Resistance (8:00)", + "b.recipe": "bloodmagic:flask/length_fire_resist" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json new file mode 100644 index 000000000000..69b571ff8d65 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json @@ -0,0 +1,20 @@ +{ + "name": "Instant Damage", + "icon": "minecraft:iron_sword", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Instant Damage$() inflicts 6 points of $(thing)Magic Damage$() to the target per level. If the target is $(thing)Undead$(), they will be healed for 6 points per level instead." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Damage from Health", + "a.recipe": "bloodmagic:flask/health_to_harm", + "b.heading": "Damage from Poison", + "b.recipe": "bloodmagic:flask/poison_to_harm", + "c.heading": "Instant Damage II", + "c.recipe": "bloodmagic:flask/potency_harm" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/instant_health.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/instant_health.json new file mode 100644 index 000000000000..9e551de16411 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/instant_health.json @@ -0,0 +1,18 @@ +{ + "name": "Instant Health", + "icon": "minecraft:glistering_melon_slice", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Instant Health$() heals the target for 4 points per level. If the target is $(thing)Undead$(), they will be harmed for 4 points per level instead." + }, + { + "type": "2x_crafting_flask", + "a.heading": "Instant Health", + "a.recipe": "bloodmagic:flask/health", + "b.heading": "Instant Health II", + "b.recipe": "bloodmagic:flask/potency_health" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/invisibility.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/invisibility.json new file mode 100644 index 000000000000..bf09e6677b86 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/invisibility.json @@ -0,0 +1,18 @@ +{ + "name": "Invisibility", + "icon": "minecraft:glass_pane", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Invisibility$() causes the target to disappear from view, making it harder for them to be spotted. This effect does not extend to any $(item)Armour$() or held items, any of which may be a give-away as to the target's location." + }, + { + "type": "2x_crafting_flask", + "a.heading": "Invisibility (3:00)", + "a.recipe": "bloodmagic:flask/night_to_invis", + "b.heading": "Invisibility (8:00)", + "b.recipe": "bloodmagic:flask/length_invisibility" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json new file mode 100644 index 000000000000..696da91d12a2 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json @@ -0,0 +1,20 @@ +{ + "name": "Jump Boost", + "icon": "minecraft:rabbit_foot", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Jump Boost$() increases the target's jump height by 50% per level. It also reduces fall damage by 1 point per level." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Jump Boost (3:00)", + "a.recipe": "bloodmagic:flask/jump_boost", + "b.heading": "Jump Boost (8:00)", + "b.recipe": "bloodmagic:flask/length_jump_boost", + "c.heading": "Jump Boost II (1:30)", + "c.recipe": "bloodmagic:flask/potency_jump_boost" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/levitation.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/levitation.json new file mode 100644 index 000000000000..e8a2557732ba --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/levitation.json @@ -0,0 +1,20 @@ +{ + "name": "Levitation", + "icon": "minecraft:shulker_shell", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Levitation$() causes the target to float up into the air." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Levitation (3:00)", + "a.recipe": "bloodmagic:flask/fall_to_levitation", + "b.heading": "Levitation (8:00)", + "b.recipe": "bloodmagic:flask/length_levitation", + "c.heading": "Levitation II (1:30)", + "c.recipe": "bloodmagic:flask/potency_levitation" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/night_vision.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/night_vision.json new file mode 100644 index 000000000000..187a22e3d8c6 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/night_vision.json @@ -0,0 +1,18 @@ +{ + "name": "Night Vision", + "icon": "minecraft:golden_carrot", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Night Vision$() increases the target's ability to see in darkness and underwater." + }, + { + "type": "2x_crafting_flask", + "a.heading": "Night Vision (3:00)", + "a.recipe": "bloodmagic:flask/night_vision", + "b.heading": "Night Vision (8:00)", + "b.recipe": "bloodmagic:flask/length_night_vision" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/poison.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/poison.json new file mode 100644 index 000000000000..f47aabe78ace --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/poison.json @@ -0,0 +1,20 @@ +{ + "name": "Poison", + "icon": "minecraft:spider_eye", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Poison$() deals damage over time to the target, but cannot kill them on its own. Higher levels deal faster damage." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Poison (3:00)", + "a.recipe": "bloodmagic:flask/poison", + "b.heading": "Poison (8:00)", + "b.recipe": "bloodmagic:flask/length_poison", + "c.heading": "Poison II (1:30)", + "c.recipe": "bloodmagic:flask/potency_poison" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/regeneration.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/regeneration.json new file mode 100644 index 000000000000..43c29706f8a5 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/regeneration.json @@ -0,0 +1,20 @@ +{ + "name": "Regeneration", + "icon": "minecraft:ghast_tear", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Regeneration$() heals the target over time. Higher levels increase the rate of healing." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Regeneration (3:00)", + "a.recipe": "bloodmagic:flask/regen", + "b.heading": "Regeneration (8:00)", + "b.recipe": "bloodmagic:flask/length_regen", + "c.heading": "Regeneration II (1:30)", + "c.recipe": "bloodmagic:flask/potency_regen" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json new file mode 100644 index 000000000000..848851c67007 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json @@ -0,0 +1,18 @@ +{ + "name": "Slow Falling", + "icon": "minecraft:phantom_membrane", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Slow Falling$() causes the target to fall slowly and take no fall damage, akin to a $(thing)chicken$()." + }, + { + "type": "2x_crafting_flask", + "a.heading": "Slow Falling (3:00)", + "a.recipe": "bloodmagic:flask/slow_fall", + "b.heading": "Slow Falling (8:00)", + "b.recipe": "bloodmagic:flask/length_slow_fall" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/slowness.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/slowness.json new file mode 100644 index 000000000000..f64a0f5c657f --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/slowness.json @@ -0,0 +1,25 @@ +{ + "name": "Slowness", + "icon": "minecraft:soul_sand", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Slowness$() decreases the target's movement speed by 15% per level. $(br2)See overleaf for Catalyst Combinations" + }, + { + "type": "2x_crafting_flask", + "a.heading": "Slowness from Speed", + "a.recipe": "bloodmagic:flask/speed_to_slow", + "b.heading": "Slowness from Jump Boost", + "b.recipe": "bloodmagic:flask/jump_to_slow" + }, + { + "type": "2x_crafting_flask", + "a.heading": "Slowness (8:00)", + "a.recipe": "bloodmagic:flask/length_slowness", + "b.heading": "Slowness II (1:30)", + "b.recipe": "bloodmagic:flask/potency_slowness" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/speed.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/speed.json new file mode 100644 index 000000000000..c2746345a77d --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/speed.json @@ -0,0 +1,20 @@ +{ + "name": "Speed", + "icon": "minecraft:sugar", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Speed$() increases the target's movement speed by 20% per level." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Speed (3:00)", + "a.recipe": "bloodmagic:flask/speed_boost", + "b.heading": "Speed (8:00)", + "b.recipe": "bloodmagic:flask/length_speed_boost", + "c.heading": "Speed II (1:30)", + "c.recipe": "bloodmagic:flask/potency_speed_boost" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/strength.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/strength.json new file mode 100644 index 000000000000..831f0f0b7c04 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/strength.json @@ -0,0 +1,20 @@ +{ + "name": "Strength", + "icon": "minecraft:blaze_powder", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Strength$() increases the target's attack damage by 3 points per level." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Strength (3:00)", + "a.recipe": "bloodmagic:flask/strength", + "b.heading": "Strength (8:00)", + "b.recipe": "bloodmagic:flask/length_strength", + "c.heading": "Strength II (1:30)", + "c.recipe": "bloodmagic:flask/potency_strength" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json new file mode 100644 index 000000000000..f8e0795ece26 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json @@ -0,0 +1,18 @@ +{ + "name": "Water Breathing", + "icon": "minecraft:sugar", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Water Breathing$() allows the target to breathe underwater." + }, + { + "type": "2x_crafting_flask", + "a.heading": "Water Breathing (3:00)", + "a.recipe": "bloodmagic:flask/water_breathing", + "b.heading": "Water Breathing (8:00)", + "b.recipe": "bloodmagic:flask/length_water_breathing" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/weakness.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/weakness.json new file mode 100644 index 000000000000..e60764558db3 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potion_flasks/vanilla/weakness.json @@ -0,0 +1,20 @@ +{ + "name": "Weakness", + "icon": "minecraft:fermented_spider_eye", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "text", + "text": "$(thing)Weakness$() decreases the target's attack damage by 4 points per level." + }, + { + "type": "3x_crafting_flask", + "a.heading": "Weakness (3:00)", + "a.recipe": "bloodmagic:flask/weakness", + "b.heading": "Weakness (8:00)", + "b.recipe": "bloodmagic:flask/length_weakness", + "c.heading": "Weakness II (1:30)", + "c.recipe": "bloodmagic:flask/potency_weakness" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potions.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potions.json new file mode 100644 index 000000000000..53e2f6b2e9e7 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/alchemy_table/potions.json @@ -0,0 +1,81 @@ +{ + "name": "Potion Crafting Basics", + "icon": "bloodmagic:alchemy_flask", + "category": "bloodmagic:alchemy_table", + "pages": [ + { + "type": "text", + "text": "The basics of $(thing)Potion Crafting$() are known to all and sundry throughout the land. Even common Clerics and Witches have a firm grasp of the basics of brewing - take a handful of semi-rare ingredients, mix them together in the correct proportions, and consume the result (while holding your nose, if needed)." + }, + { + "type": "text", + "text": "The addition of $(blood)Life Essence$() and some frankly ingenious Sanguimancy has allowed you to turbocharge the practice, however. $(br2)By imbuing ordinary $(item)Glass Bottles$() with your powers, you are able to hold far more than a single swig of liquid, and with the use of various $(item)Catalysts$() you have figured out how to combine multiple effects in one flask without them muddying together and cancelling out." + }, + { + "type": "crafting_altar", + "heading": "Alchemy Flask", + "recipe": "bloodmagic:altar/alchemy_flask", + "text": "A sturdy Flask that is far more capacious than any measly bottle!" + }, + { + "type": "text", + "text": "Of course, a bottle, no matter how advanced, is all but useless without something to fill it. $(br2)Alongside all the usual well known $(thing)Effects$() such as $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/water_breathing)Water Breathing$(), $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/regeneration)Regeneration$(), or $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)Night Vision$(), we have also perfected a variety of other, more specialised recipes, such as $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/flight)Flight$(), $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/obsidian_cloak)Obsidian Cloak$(), or even $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/passive)Passive$(). These potions and many more are documented further on in the book." + }, + { + "type": "crafting", + "recipe": "bloodmagic:alchemy_flask", + "text": "Once you have used up any kind of $(item)alchemy flask$(), simply wash out and refill it with $(water)water$(), to get a fresh new flask ready for use. $(br2)Flasks also have their equivalent to $(thing)Splash$() and $(thing)Lingering Potions$()." + }, + { + "type": "2x_crafting_flask", + "a.heading": "Splash Alchemy Flask", + "a.recipe": "bloodmagic:flask/flask_splash", + "b.heading": "Lingering Alchemy Flask", + "b.recipe": "bloodmagic:flask/flask_lingering" + }, + { + "type": "text", + "text": "You may recall me mentioning the ability to make multiple $(thing)effects$() in a single $(item)Flask$(). Luckily, this process couldn't be easier. Simply brew up a potion, and use the resulting Flask in place of your empty Flask in the second brewing. For example, if you made a Flask of $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/bounce)Bounce$(), then took that flask and used it as an ingredient in a flask of $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)Night Vision$(), you'd end up with an 8-dose Flask that gives you $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/bounce)Bounce$() and $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)Night Vision$() with every swig!" + }, + { + "type": "text", + "text": "Next up, we have $(item)Catalysts$(). There are a few kinds of catalyst, with a few different effects, so let's start off with the simplest three - $(item)Simple Catalyst$(), $(item)Small Power Catalyst$(), and $(item)Small Lengthening Catalyst$(). Of these, the first is the most straightforward - it provides a base to almost every Alchemical Potion, much as $(item)Nether Wart$() does for standard Potions." + }, + { + "type": "crafting_alchemy_table", + "heading": "Simple Catalyst", + "recipe": "bloodmagic:alchemytable/simple_catalyst", + "text": "A good base for nearly any effect. Stock up, you'll want a lot of these." + }, + { + "type": "crafting_alchemy_table", + "heading": "Small Power Catalyst", + "recipe": "bloodmagic:alchemytable/mundane_power", + "text": "$(item)Power Catalysts$() increase the potency of the topmost $(thing)effect$() inside the $(item)Flask$(), while decreasing the duration of the effect. It is roughly analogous to $(item)Glowstone$() in more standard potions. If the most recently applied effect cannot accept the catalyst, it will attempt to boost the second topmost, and so on." + }, + { + "type": "crafting_alchemy_table", + "heading": "Small Lengthening Catalyst", + "recipe": "bloodmagic:alchemytable/mundane_lengthening", + "text": "$(item)Lengthening Catalysts$() increase the duration of the topmost $(thing)effect$() inside the $(item)Flask$(). It is roughly analogous to $(item)Redstone$() in more standard potions. If the most recently applied effect cannot accept the catalyst, it will attempt to boost the second topmost, and so on." + }, + { + "type": "crafting_alchemy_table", + "heading": "Combinational Catalyst", + "recipe": "bloodmagic:alchemytable/combinational", + "text": "$(item)Combinational Catalysts$() are a little more niche - they take two defined effects and synthesise a third, related effect from them. For example, a Flask with $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)Suspended$() and $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/levitation)Levitation$() would, when brewed with this catalyst, produce a Flask of $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/flight)Flight$()." + }, + { + "type": "crafting_alchemy_table", + "heading": "Weak Filling Agent", + "recipe": "bloodmagic:alchemytable/weak_filling", + "text": "$(item)Filling Agents$() can be used to refresh the contents of a Flask, at the cost of losing some of the effects - the Weak Filling Agent can only preserve the topmost effect on the Flask. If you wish to preserve a different effect, consider using the $(item)Simple Cycling Catalyst.$()" + }, + { + "type": "crafting_alchemy_table", + "heading": "Simple Cycling Catalyst", + "recipe": "bloodmagic:alchemytable/cycling_catalyst", + "text": "The $(item)Cycling Catalyst$() can be used to alter the order of effects inside the Flask, and thus change which effect will be altered by another Catalyst or Agent." + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/blood_altar.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/blood_altar.json index 446549553040..3f67c1db6a39 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/blood_altar.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/blood_altar.json @@ -30,17 +30,17 @@ }, { "type": "text", - "text": "為了加點$(1)生命源質$()進去(簡稱為LP),你首要先合成把$(item)犧牲小刀$()來進行犧牲。拿著它朝空中按下右鍵,你會以一顆心的代價\"獻出\"200LP 並被吸收至周遭的血之祭壇內。祭壇的初始最大容量為10,000LP,而裏頭血液的深度將取決於有多少百分比的生命源質在祭壇內。對祭壇使用$(l:bloodmagic:alchemy_array/sigil/divination)占卜印記$(/l)來了解祭壇的詳細資訊。" + "text": "為了加點$(1)生命源質$()進去(簡稱為LP),你首要先合成把$(item)犧牲小刀$()來進行犧牲。拿著它朝空中按下右鍵,你會以一顆心的代價\"獻出\"200LP 並被吸收至周遭的血之祭壇內。祭壇的初始最大容量為10,000LP,而裡頭血液的深度將取決於有多少百分比的生命源質在祭壇內。對祭壇使用$(l:bloodmagic:alchemy_array/sigil/divination)占卜印記$(/l)來了解祭壇的詳細資訊。" }, { "type": "crafting", "recipe": "bloodmagic:sacrificial_dagger", "anchor": "knife", - "text": "請銘記,有10%的總LP將會被儲存在祭壇內的隱形\"容器\"裏,可以使這些生命源質被輸入或輸出到其他的地方。" + "text": "請銘記,有10%的總LP將會被儲存在祭壇內的隱形\"容器\"裡,可以使這些生命源質被輸入或輸出到其他的地方。" }, { "type": "text", - "text": "血之祭壇會在玩家放入物品後(或等5秒一個週期)開始合成,此時裏頭的LP會慢慢的被吸收、散發出紅色粒子,且開始轉化物品。如果祭壇沒有殘餘的LP了,那合成進度將會停止並逐漸減少,同時迸發出一陣灰煙。只要消耗足夠的LP(消耗的量還需乘上物品的數量),整組物品將被一同轉化為新道具。" + "text": "血之祭壇會在玩家放入物品後(或等5秒一個週期)開始合成,此時裡頭的LP會慢慢的被吸收、散發出紅色粒子,且開始轉化物品。如果祭壇沒有殘餘的LP了,那合成進度將會停止並逐漸減少,同時迸發出一陣灰煙。只要消耗足夠的LP(消耗的量還需乘上物品的數量),整組物品將被一同轉化為新道具。" }, { "type": "text", @@ -68,7 +68,7 @@ { "type": "text", "anchor": "dagger_of_sacrifice", - "text": "現在你已經有了二階的血之祭壇,我們得找個除獻祭自己的血液外更好的方法。$(br)$(item)獻祭匕首$()可以讓你站在離祭壇兩格以內的距離裏殺死怪物(或中立生物)來獲取LP,$(l:bloodmagic:altar/blood_rune/sacrifice_rune)獻祭符文$()更可以提升你獻祭生物所獲得的LP。$(br)每種怪物所能獲得的LP不盡相同,詳細情況可以參考config。" + "text": "現在你已經有了二階的血之祭壇,我們得找個除獻祭自己的血液外更好的方法。$(br)$(item)獻祭匕首$()可以讓你站在離祭壇兩格以內的距離裡殺死怪物(或中立生物)來獲取LP,$(l:bloodmagic:altar/blood_rune/sacrifice_rune)獻祭符文$()更可以提升你獻祭生物所獲得的LP。$(br)每種怪物所能獲得的LP不盡相同,詳細情況可以參考config。" }, { "type": "crafting_altar", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/redstone_automation.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/redstone_automation.json index 3a830cfd194e..2f8a015e976a 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/redstone_automation.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/redstone_automation.json @@ -17,11 +17,11 @@ }, { "type": "text", - "text": "再提醒一次,這些血液並非直接從祭壇本身取出的;而是從祭壇裏頭另一個潛藏的容器取出。這個容器可以儲存祭壇本身容量的10%,所以假如有些數值並沒有完全吻合,很有可能就是因為這而導致的。相同的情況也會出現在輸入血液時。" + "text": "再提醒一次,這些血液並非直接從祭壇本身取出的;而是從祭壇裡頭另一個潛藏的容器取出。這個容器可以儲存祭壇本身容量的10%,所以假如有些數值並沒有完全吻合,很有可能就是因為這而導致的。相同的情況也會出現在輸入血液時。" }, { "type": "text", - "text": "(Also not implemented:) $(strike)你可以在側邊使用比較器查看血之祭壇內的 $(blood)LP$()$(strike) 值,這和原版的箱子類似。$(br2)$(strike)如果你在祭壇下方放置了一塊$(item)血石磚$()$(strike),那麽比較器便會轉而查看放置在祭壇內寶珠的主人的$(l:bloodmagic:altar/soul_network)靈魂網絡$(/l)。$(br2)$(strike)信號強度取決於祭壇內寶珠的寶珠大小。而不是寶珠內網絡的最大 $(blood)LP$()$(strike) 值," + "text": "(Also not implemented:) $(strike)你可以在側邊使用比較器查看血之祭壇內的 $(blood)LP$()$(strike) 值,這和原版的箱子類似。$(br2)$(strike)如果你在祭壇下方放置了一塊$(item)血石磚$()$(strike),那麽比較器便會轉而查看放置在祭壇內寶珠的主人的$(l:bloodmagic:altar/soul_network)靈魂網路$(/l)。$(br2)$(strike)信號強度取決於祭壇內寶珠的寶珠大小。而不是寶珠內網路的最大 $(blood)LP$()$(strike) 值," }, { "type": "text", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/soul_network.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/soul_network.json index ad13a5b5d25a..e8278721657f 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/soul_network.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/altar/soul_network.json @@ -1,5 +1,5 @@ { - "name": "靈魂網絡", + "name": "靈魂網路", "icon": "bloodmagic:weakbloodorb", "category": "bloodmagic:altar", "extra_recipe_mappings": [ @@ -23,19 +23,19 @@ "pages": [ { "type": "text", - "text": "靈魂網絡是種將玩家的靈魂與其持有的方塊或物品相接的一項系統。$(br)單就功能上說,這是一個個人獨立且世界通用的LP倉庫,只要玩家利用可連通靈魂網絡的物品作為媒介,任何人都能從中輸入輸出。$(br)當使用可接通上靈魂網絡的物品後,該物品就會綁定於玩家身上,而物品敘述上也會" + "text": "靈魂網路是種將玩家的靈魂與其持有的方塊或物品相接的一項系統。$(br)單就功能上說,這是一個個人獨立且世界通用的LP倉庫,只要玩家利用可連通靈魂網路的物品作為媒介,任何人都能從中輸入輸出。$(br)當使用可接通上靈魂網路的物品後,該物品就會綁定於玩家身上,而物品敘述上也會" }, { "type": "text", - "text": "標註著此物品是被該玩家所擁有——只要這項物品有需要耗費任何$(blood)LP$()時,它就會從該玩家的$(thing)靈魂網絡$()來抽取$(blood)LP$()來使用。$(br2)在一些情況裏,如果無法從網絡抽出$(blood)LP$()時,它將會轉為直接抽取生命值來轉化為LP。" + "text": "標註著此物品是被該玩家所擁有——只要這項物品有需要耗費任何$(blood)LP$()時,它就會從該玩家的$(thing)靈魂網路$()來抽取$(blood)LP$()來使用。$(br2)在一些情況裡,如果無法從網路抽出$(blood)LP$()時,它將會轉為直接抽取生命值來轉化為LP。" }, { "type": "text", - "text": "為了要靈魂網絡注入LP,你得先製造一個$(item)氣血寶珠$();氣血寶珠會用兩種方法來吸取周遭的LP:$(br)如果周遭有一個$(l:bloodmagic:altar/blood_altar)血之祭壇$(/l)存在,那氣血寶珠將會從祭壇吸取LP;否則將以生命:LP = 1:200的比例從生命值扣除。" + "text": "為了要靈魂網路注入LP,你得先製造一個$(item)氣血寶珠$();氣血寶珠會用兩種方法來吸取周遭的LP:$(br)如果周遭有一個$(l:bloodmagic:altar/blood_altar)血之祭壇$(/l)存在,那氣血寶珠將會從祭壇吸取LP;否則將以生命:LP = 1:200的比例從生命值扣除。" }, { "type": "text", - "text": "這兒還有許多不同種類的$(item)氣血寶珠$(),不過只有與其同等或更高等級的$(item)血之祭壇$()才能製造它們。 他們的合成方式在後方。$(li)$(item)虛弱氣血寶珠$() - 最大容量:$(blood)5k LP$()。$(li)$(item)學徒氣血寶珠$() - 最大容量:$(blood)25k LP$()。$(li)$(item)法師氣血寶珠$() - 最大容量:$(blood)150k LP$()。$(li)$(item)導師氣血寶珠$() - 最大容量:$(blood)1M LP$()。$(br2)如果這對您來說仍然不夠$(blood)LP存儲$(),請考慮使用$(l:bloodmagic:altar/blood_rune/orb_rune)寶珠符文$()。" + "text": "這兒還有許多不同種類的$(item)氣血寶珠$(),不過只有與其同等或更高等級的$(item)血之祭壇$()才能製造它們。他們的合成方式在後方。$(li)$(item)虛弱氣血寶珠$() - 最大容量:$(blood)5k LP$()。$(li)$(item)學徒氣血寶珠$() - 最大容量:$(blood)25k LP$()。$(li)$(item)法師氣血寶珠$() - 最大容量:$(blood)150k LP$()。$(li)$(item)導師氣血寶珠$() - 最大容量:$(blood)1M LP$()。$(br2)如果這對您來說仍然不夠$(blood)LP儲存$(),請考慮使用$(l:bloodmagic:altar/blood_rune/orb_rune)寶珠符文$()。" }, { "type": "2x_crafting_altar", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/aspected_will.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/aspected_will.json index af5b02dbfc9b..ac0504a76671 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/aspected_will.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/aspected_will.json @@ -80,7 +80,7 @@ }, { "type": "text", - "text": "您可能想知道:“我到底如何將這份意志變成可用的形式?”嗯,答案很簡單。 只需將一塊空的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地獄魂石$()放入與$(item)惡魔坩堝$()相同區塊裡的$(l:bloodmagic:demon_will/will_manipulation/soul_forge)獄火熔爐$()中,然後用所需種類的意志水晶餵養惡魔坩堝。 你的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地獄魂石$()會充滿這種意志。 你可以通過按住[$(k:use)]來改變你的$(raw)感知工具$()使用的類型。" + "text": "您可能想知道:「我到底如何將這份意志變成可用的形式?」嗯,答案很簡單。只需將一塊空的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地獄魂石$()放入與$(item)惡魔坩堝$()相同區塊裡的$(l:bloodmagic:demon_will/will_manipulation/soul_forge)獄火熔爐$()中,然後用所需種類的意志水晶餵養惡魔坩堝。你的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地獄魂石$()會充滿這種意志。你可以通過按住[$(k:use)]來改變你的$(raw)感知工具$()使用的類型。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/crystallized_will.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/crystallized_will.json index c5ebc7771cb9..a5fe00f8b16a 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/crystallized_will.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/crystallized_will.json @@ -23,13 +23,13 @@ "pages": [ { "type": "text", - "text": "既然您的$(l:bloodmagic:demon_will/soul_gem)地獄魂石$()中有大量的$(l:bloodmagic:demon_will/demon_will)惡魔意志$(),現在是時候探索當您將其釋放到世界上時會發生什麼。 $(br)首先,你需要創造一個$(item)惡魔坩堝$(),然後用$(l:bloodmagic:demon_will/demon_will)惡魔意志$()填充它。" + "text": "既然您的$(l:bloodmagic:demon_will/soul_gem)地獄魂石$()中有大量的$(l:bloodmagic:demon_will/demon_will)惡魔意志$(),現在是時候探索當您將其釋放到世界上時會發生什麼。$(br)首先,你需要創造一個$(item)惡魔坩堝$(),然後用$(l:bloodmagic:demon_will/demon_will)惡魔意志$()填充它。" }, { "type": "crafting_soulforge", "heading": "惡魔坩堝", "recipe": "bloodmagic:soulforge/demon_crucible", - "text": "這將燃燒$(l:bloodmagic:demon_will/demon_will)惡魔意志$()並將其釋放到空氣中。 將充能的$(l:bloodmagic:demon_will/soul_gem)地獄魂石$()或任何一種$(item)惡魔水晶$()放入其中並讓它運行。" + "text": "這將燃燒$(l:bloodmagic:demon_will/demon_will)惡魔意志$()並將其釋放到空氣中。將充能的$(l:bloodmagic:demon_will/soul_gem)地獄魂石$()或任何一種$(item)惡魔水晶$()放入其中並讓它運行。" }, { "type": "image", @@ -42,7 +42,7 @@ }, { "type": "text", - "text": "現在我們的大氣中有了$(raw)原始意志$()。 太好了,現在呢?$(br2)一些$(l:bloodmagic:rituals/ritual_tinkerer)儀式$()貌似能從$(raw)原始意志l$()中受益,但由此帶來的主要好處是能夠創造$(item)惡魔意志水晶$(),然後從那裡將它們分成不同的$(l:bloodmagic:demon_will/aspected_will)樣貌$()。$(br2) 一旦你獲得了意志水晶,你就可以將它們放入坩堝中燃燒,將它們釋放到大氣中,讓你的儀式從中受益。" + "text": "現在我們的大氣中有了$(raw)原始意志$()。太好了,現在呢?$(br2)一些$(l:bloodmagic:rituals/ritual_tinkerer)儀式$()貌似能從$(raw)原始意志l$()中受益,但由此帶來的主要好處是能夠創造$(item)惡魔意志水晶$(),然後從那裡將它們分成不同的$(l:bloodmagic:demon_will/aspected_will)樣貌$()。$(br2) 一旦你獲得了意志水晶,你就可以將它們放入坩堝中燃燒,將它們釋放到大氣中,讓你的儀式從中受益。" }, { "type": "crafting_soulforge", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demon_will.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demon_will.json index 090ce33eb0ff..29496736e817 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demon_will.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demon_will.json @@ -27,7 +27,7 @@ }, { "type": "text", - "text": " 只要你有了些$(raw)惡魔意志$(),你就能使用$(l:bloodmagic:demon_will/soul_forge)獄火熔爐$()來合成一些有用的道具。 如果你覺得那些東西快要塞滿你的整個背包,或許$(l:bloodmagic:demon_will/soul_gem)地獄魂石$()能幫上你的忙。" + "text": " 只要你有了些$(raw)惡魔意志$(),你就能使用$(l:bloodmagic:demon_will/soul_forge)獄火熔爐$()來合成一些有用的道具。如果你覺得那些東西快要塞滿你的整個背包,或許$(l:bloodmagic:demon_will/soul_gem)地獄魂石$()能幫上你的忙。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demonic_items/explosive_charges.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demonic_items/explosive_charges.json index 53f275312b5c..7a433a2a94ff 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demonic_items/explosive_charges.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demonic_items/explosive_charges.json @@ -16,7 +16,7 @@ "heading": "Shaped Charge", "recipe": "bloodmagic:soulforge/shaped_charge", "anchor": "shaped_charge", - "text": "$(item)聚能炸藥$() 將摧毀一個 5x5x5 的立方體,作用方向為它放置的方塊的那一側,就像用鎬開採一樣掉落所有方塊。 它甚至適用於黑曜石,而且在這樣做的同時提供了最令人滿意的 $(o)KABOOM$()。" + "text": "$(item)聚能炸藥$() 將摧毀一個 5x5x5 的立方體,作用方向為它放置的方塊的那一側,就像用鎬開採一樣掉落所有方塊。它甚至適用於黑曜石,而且在這樣做的同時提供了最令人滿意的 $(o)KABOOM$()。" }, { "type": "3x_crafting_soulforge", @@ -64,7 +64,7 @@ "heading": "Fungal Charge", "recipe": "bloodmagic:soulforge/fungal_charge", "anchor": "fungal_charge", - "text": "$(item)菌菇炸藥$() 用於砍伐主世界和地獄的巨型蘑菇。 \n雖說一次爆炸能否達到目的還有待商榷,但它可以破壞約$(item) 三組的方塊$() 。" + "text": "$(item)菌菇炸藥$() 用於砍伐主世界和地獄的巨型蘑菇。\n雖說一次爆炸能否達到目的還有待商榷,但它可以破壞約$(item) 三組的方塊$() 。" }, { "type": "3x_crafting_soulforge", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demonic_items/throwing_daggers.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demonic_items/throwing_daggers.json index 4602ddcecc8c..67d4603ce81f 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demonic_items/throwing_daggers.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/demonic_items/throwing_daggers.json @@ -11,21 +11,21 @@ "pages": [ { "type": "text", - "text": "$(item)弓$()和$(item)弩$()已經夠好了,但坦白說,在$(item)礫石$()中篩選$(item)燧石$()並殺死雞以獲取$(item)羽毛$()不合適你。 如果你也這麼覺得,這些閃亮(且極其鋒利)的$(item)投擲匕首$()也有一些非常狡猾的效果。" + "text": "$(item)弓$()和$(item)弩$()已經夠好了,但坦白說,在$(item)礫石$()中篩選$(item)燧石$()並殺死雞以獲取$(item)羽毛$()不合適你。如果你也這麼覺得,這些閃亮(且極其鋒利)的$(item)投擲匕首$()也有一些非常狡猾的效果。" }, { "type": "crafting_soulforge", "heading": "鐵製投擲匕首", "recipe": "bloodmagic:soulforge/throwing_dagger", "anchor": "iron_throwing_dagger", - "text": "$(item)鐵製投擲匕首$()是一種攻擊快速,一次造成 10 點傷害並有著不錯冷卻時間的武器。 不僅如此,如果你身上有一些$(l:bloodmagic:demon_will/will_manipulation/demon_will)惡魔意志$()(無論是原始形式,還是存儲在$(l:bloodmagic:demon_will/will_manipulation/ soul_gem)地獄魂石$(),使用它攻擊會像用$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之劍$()時一樣掉落$(raw)意志$()。" + "text": "$(item)鐵製投擲匕首$()是一種攻擊快速,一次造成 10 點傷害並有著不錯冷卻時間的武器。不僅如此,如果你身上有一些$(l:bloodmagic:demon_will/will_manipulation/demon_will)惡魔意志$()(無論是原始形式,還是儲存在$(l:bloodmagic:demon_will/will_manipulation/ soul_gem)地獄魂石$(),使用它攻擊會像用$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之劍$()時一樣掉落$(raw)意志$()。" }, { "type": "crafting_soulforge", "heading": "注射器投擲匕首", "recipe": "bloodmagic:soulforge/throwing_dagger_syringe", "anchor": "syringe_throwing_dagger", - "text": "$(item)注射器投擲匕首$()是為比起$(raw)意志$()對$(blood)血液$()更感興趣的採集者準備的。 雖然它造成的傷害略低,但明顯更便宜,而且被這種武器殺死的生物有機會掉落一個或多個$(item)安瓿石板$(),如果他們夠熱情的話。" + "text": "$(item)注射器投擲匕首$()是為比起$(raw)意志$()對$(blood)血液$()更感興趣的採集者準備的。雖然它造成的傷害略低,但明顯更便宜,而且被這種武器殺死的生物有機會掉落一個或多個$(item)安瓿石板$(),如果他們夠熱情的話。" }, { "type": "spotlight", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/explosive_charges.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/explosive_charges.json index 8cd814ef8a31..86ab50815042 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/explosive_charges.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/explosive_charges.json @@ -34,7 +34,7 @@ "heading": "Shaped Charge", "recipe": "bloodmagic:soulforge/shaped_charge", "anchor": "shaped_charge", - "text": "$(item)聚能炸藥$() 將摧毀一個 5x5x5 的立方體,作用方向為它放置的方塊的那一側,就像用鎬開採一樣掉落所有方塊。 它甚至適用於黑曜石,而且在這樣做的同時提供了最令人滿意的 $(o)KABOOM$()。" + "text": "$(item)聚能炸藥$() 將摧毀一個 5x5x5 的立方體,作用方向為它放置的方塊的那一側,就像用鎬開採一樣掉落所有方塊。它甚至適用於黑曜石,而且在這樣做的同時提供了最令人滿意的 $(o)KABOOM$()。" }, { "type": "3x_crafting_soulforge", @@ -82,7 +82,7 @@ "heading": "Fungal Charge", "recipe": "bloodmagic:soulforge/fungal_charge", "anchor": "fungal_charge", - "text": "$(item)菌菇炸藥$() 用於砍伐主世界和地獄的巨型蘑菇。 \n雖說一次爆炸能否達到目的還有待商榷,但它可以破壞約$(item) 三組的方塊$() 。" + "text": "$(item)菌菇炸藥$() 用於砍伐主世界和地獄的巨型蘑菇。\n雖說一次爆炸能否達到目的還有待商榷,但它可以破壞約$(item) 三組的方塊$() 。" }, { "type": "3x_crafting_soulforge", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/composite_item_filter.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/composite_item_filter.json index 73865e9beec5..cdb5357cae40 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/composite_item_filter.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/composite_item_filter.json @@ -5,11 +5,11 @@ "pages": [ { "type": "text", - "text": "$(item)合成物品過濾器$()單獨時不會起作用,但是當與其他類型的$(item)過濾器$()結合使用時,可以將其他過濾器的規則應用於它。$(br2)例如你可以同時使用附魔物品過濾器的“任意附魔”和標籤物品過濾器的'forge:swords',就會只允許有附魔的劍通過。" + "text": "$(item)合成物品過濾器$()單獨時不會起作用,但是當與其他類型的$(item)過濾器$()結合使用時,可以將其他過濾器的規則應用於它。$(br2)例如你可以同時使用附魔物品過濾器的「任意附魔」和標籤物品過濾器的'forge:swords',就會只允許有附魔的劍通過。" }, { "type": "text", - "text": "與$(l:bloodmagic:demon_will/item_routing/standard_item_filter)標準物品過濾器$()類似,它有一個傳輸數量控制器和一個允許/拒絕功能。將數量留空默認為“全部”。當您將它與其他過濾器結合使用時,其他按鈕將出現在介面上。" + "text": "與$(l:bloodmagic:demon_will/item_routing/standard_item_filter)標準物品過濾器$()類似,它有一個傳輸數量控制器和一個允許/拒絕功能。將數量留空預設為「全部」。當您將它與其他過濾器結合使用時,其他按鈕將出現在介面上。" }, { "type": "2x_crafting_alchemy_table", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/enchantments_item_filter.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/enchantments_item_filter.json index da1d07aeab49..31321a5938e0 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/enchantments_item_filter.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/enchantments_item_filter.json @@ -24,7 +24,7 @@ }, { "type": "text", - "text": "第一個按鈕讓您選擇是否要匹配附魔物品上的$(thing)所有附魔$()、$(thing)任意幾種附魔$()或$(thing)一個特定的附魔$()。第二個按鈕讓您選擇是否限定附魔等級(例如“保護III”與“保護”)。$(br2)如果您將$(thing)未附魔$()的物品放入過濾器中,您可以有效地允許或拒絕$(thing)任何類型的附魔$()輸入或輸出到指定的容器。" + "text": "第一個按鈕讓您選擇是否要匹配附魔物品上的$(thing)所有附魔$()、$(thing)任意幾種附魔$()或$(thing)一個特定的附魔$()。第二個按鈕讓您選擇是否限定附魔等級(例如「保護III」與「保護」)。$(br2)如果您將$(thing)未附魔$()的物品放入過濾器中,您可以有效地允許或拒絕$(thing)任何類型的附魔$()輸入或輸出到指定的容器。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/filter_parts.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/filter_parts.json index 8b66792d3865..c10ed11c2e28 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/filter_parts.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/filter_parts.json @@ -7,7 +7,7 @@ "type": "crafting_alchemy_table", "heading": "過濾器零件", "recipe": "bloodmagic:alchemytable/component_frame_parts", - "text": "$(item)過濾器零件$()是所有$(item)過濾器$()的組成零件。 它自己是不能用的。" + "text": "$(item)過濾器零件$()是所有$(item)過濾器$()的組成零件。它自己是不能用的。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/mod_item_filter.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/mod_item_filter.json index fed80f16ca34..43e9eda5e1e0 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/mod_item_filter.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/mod_item_filter.json @@ -5,13 +5,13 @@ "pages": [ { "type": "text", - "text": "$(item)模組物品過濾器$()允許您從不同的模組中選擇最多 9 個項目。與$(l:bloodmagic:demon_will/item_routing/standard_item_filter)標準物品過濾器$()類似,它有一個傳輸數量控制器和一個允許/拒絕功能。將數量留空默認為“全部”。$(br2)您放入此過濾器中的每個物品,$(thing)將匹配來自同一模組$()的任何物品。" + "text": "$(item)模組物品過濾器$()允許您從不同的模組中選擇最多 9 個項目。與$(l:bloodmagic:demon_will/item_routing/standard_item_filter)標準物品過濾器$()類似,它有一個傳輸數量控制器和一個允許/拒絕功能。將數量留空預設為「全部」。$(br2)您放入此過濾器中的每個物品,$(thing)將匹配來自同一模組$()的任何物品。" }, { "type": "crafting_alchemy_table", "heading": "模組物品過濾器", "recipe": "bloodmagic:alchemytable/mod_router_filter", - "text": "這讓您拒絕/允許一整個模組物品。 方便地將你所有的$(blood)血魔法$()物品分類到他們自己的超級特殊箱子中。" + "text": "這讓您拒絕/允許一整個模組物品。方便地將你所有的$(blood)血魔法$()物品分類到他們自己的超級特殊箱子中。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/node_router.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/node_router.json index e0038c518795..b7ebdf58dded 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/node_router.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/node_router.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "$(item)節點連接工具$()用於將節點連接在一起從而形成網絡。它的功能很簡單——只需在瞄準一個節點時按住[$(k:sneak)]和[$(k:use)],然後對16格內的另一個節點執行相同操作。這兩個節點就會鏈接。如果你想取消正在選取節點的狀態,請[$(k:use)]點擊任何其他方塊。有關詳細信息,請參閱$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由節點$()。" + "text": "$(item)節點連接工具$()用於將節點連接在一起從而形成網路。它的功能很簡單——只需在瞄準一個節點時按住[$(k:sneak)]和[$(k:use)],然後對16格內的另一個節點執行相同操作。這兩個節點就會連結。如果你想取消正在選取節點的狀態,請[$(k:use)]點擊任何其他方塊。有關詳細訊息,請參閱$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由節點$()。" }, { "type": "crafting_soulforge", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/routing_nodes.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/routing_nodes.json index 25f3e63df884..da73e5bf5ac0 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/routing_nodes.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/routing_nodes.json @@ -6,11 +6,11 @@ "pages": [ { "type": "text", - "text": "手工搬運物品對某些人來說可能沒問題,但我們是血魔法師。更重要的是,我們可以使用$(raw)惡魔意志$()! 當然有更好的方法來處理事情。$(br2)因此,您已經設法製造出了$(thing)路由節點$()。這提供了一種強大的方式來運輸、分類和過濾物品,在您下令時神奇地將它們發送到空氣中。" + "text": "手工搬運物品對某些人來說可能沒問題,但我們是血魔法師。更重要的是,我們可以使用$(raw)惡魔意志$()!當然有更好的方法來處理事情。$(br2)因此,您已經設法製造出了$(thing)路由節點$()。這提供了一種強大的方式來運輸、分類和過濾物品,在您下令時神奇地將它們發送到空氣中。" }, { "type": "text", - "text": "$(thing)路由節點網絡$()有3個主要組件:$(item)輸入節點$()、$(item)輸出節點$()和$(item)主控路由節點$()。$(br2)每個網絡都需要正好有1個$(item)主控路由節點$(),並且網絡中的每個其他節點都必須能夠直接或通過其他節點間接連接主控路由節點。$(br2)輸入和輸出節點可以分別從具有儲存功能的方塊中取出或放入物品。" + "text": "$(thing)路由節點網路$()有3個主要組件:$(item)輸入節點$()、$(item)輸出節點$()和$(item)主控路由節點$()。$(br2)每個網路都需要正好有1個$(item)主控路由節點$(),並且網路中的每個其他節點都必須能夠直接或通過其他節點間接連接主控路由節點。$(br2)輸入和輸出節點可以分別從具有儲存功能的方塊中取出或放入物品。" }, { "type": "crafting_soulforge", @@ -20,7 +20,7 @@ }, { "type": "text", - "text": "$(item)主控路由節點$()一切都很好,但沒有其他兩種節點類型,它本身並不是特別有用,所以讓我們繼續下一步。$(br2)$(item)輸入路由節點$()將物品輸入網絡,$(item)輸出路由節點$()再次將它們導出,而普通的$(item)路由節點$()用於擴大您的網絡覆蓋範圍。由於輸入和輸出節點目前在其他方面是相同的,除非另有說明,否則我們將重點關注輸入路由節點。" + "text": "$(item)主控路由節點$()一切都很好,但沒有其他兩種節點類型,它本身並不是特別有用,所以讓我們繼續下一步。$(br2)$(item)輸入路由節點$()將物品輸入網路,$(item)輸出路由節點$()再次將它們導出,而普通的$(item)路由節點$()用於擴大您的網路覆蓋範圍。由於輸入和輸出節點目前在其他方面是相同的,除非另有說明,否則我們將重點關注輸入路由節點。" }, { "type": "crafting_soulforge", @@ -53,11 +53,11 @@ "bloodmagic:images/entries/routing/node_gui_right.png" ], "border": true, - "text": "設置好節點后,讓我們打開節點的設定介面。" + "text": "設定好節點后,讓我們打開節點的設定介面。" }, { "type": "text", - "text": "在右邊,我們有基本的方向-$(bold)下$()、$(bold)上$()、$(bold)北$()、 $(bold)南$()、$(bold)西$()和$(bold)東$()。您會注意到一些按鈕上出現了一個圖片,這代表著節點那一側旁邊的方塊。介面開啟時將優先顯示面向容器的一側,如果周遭沒有容器,則默認優先顯示下側。 按鈕本身顯示的方向與玩家當下面對的方向相同。" + "text": "在右邊,我們有基本的方向-$(bold)下$()、$(bold)上$()、$(bold)北$()、$(bold)南$()、$(bold)西$()和$(bold)東$()。您會注意到一些按鈕上出現了一個圖片,這代表著節點那一側旁邊的方塊。介面開啟時將優先顯示面向容器的一側,如果周遭沒有容器,則預設優先顯示下側。按鈕本身顯示的方向與玩家當下面對的方向相同。" }, { "type": "image", @@ -72,7 +72,7 @@ }, { "type": "text", - "text": "設置好輸入和輸出節點後,在$(l:bloodmagic:demon_will/item_routing/node_router)路由節點$()的幫助下將其鏈接在一起,若該網絡中恰好包含一個$(item)主控路由節點$(),並且都將物品過濾器插入到正確的一側,您應該很高興!物品將根據優先度和過濾器中包含的規則進行傳輸。" + "text": "設定好輸入和輸出節點後,在$(l:bloodmagic:demon_will/item_routing/node_router)路由節點$()的幫助下將其連結在一起,若該網路中恰好包含一個$(item)主控路由節點$(),並且都將物品過濾器插入到正確的一側,您應該很高興!物品將根據優先度和過濾器中包含的規則進行傳輸。" }, { "type": "image", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/standard_item_filter.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/standard_item_filter.json index e15809aba8aa..a4c11aa7aa7a 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/standard_item_filter.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/standard_item_filter.json @@ -5,13 +5,13 @@ "pages": [ { "type": "text", - "text": "當插入到$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由節點$()時,標準物品過濾器允許您選擇最多9個物品以從相鄰的容器中取出或放入。$(br2)每個物品都可以設定傳輸數量——留空將默認為“全部”。$(br2)過濾器也有允許和拒絕功能。在拒絕模式下,傳輸數量會被忽略。" + "text": "當插入到$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由節點$()時,標準物品過濾器允許您選擇最多9個物品以從相鄰的容器中取出或放入。$(br2)每個物品都可以設定傳輸數量——留空將預設為「全部」。$(br2)過濾器也有允許和拒絕功能。在拒絕模式下,傳輸數量會被忽略。" }, { "type": "crafting_alchemy_table", "heading": "標準物品過濾器", "recipe": "bloodmagic:alchemytable/router_filter", - "text": "$(br)當在$(item)輸入路由節點$()中使用時,傳輸數量會讓節點偵測該物品有多少還留在選定的容器中。高於此數量的任何物品都將導入網絡。" + "text": "$(br)當在$(item)輸入路由節點$()中使用時,傳輸數量會讓節點偵測該物品有多少還留在選定的容器中。高於此數量的任何物品都將導入網路。" }, { "type": "text", @@ -25,7 +25,7 @@ ], "title": "標準物品過濾器介面", "border": true, - "text": "已配置過濾器的介面和鼠標懸停文本。" + "text": "已配置過濾器的介面和鼠標懸停文字。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/tag_item_filter.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/tag_item_filter.json index 6d19c3ae09e2..e3dcd3d52bf3 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/tag_item_filter.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/tag_item_filter.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "$(item)標籤物品過濾器$()允許您從不同的模組中選擇最多 9 個物品並按照與與其關聯的(thing)標籤$()進行過濾。與$(l:bloodmagic:demon_will/item_routing/standard_item_filter)標準物品過濾器$()類似,它有一個傳輸數量控制器和一個允許/拒絕功能。將數量留空默認為“全部”。$(br2)您放入此過濾器的每個物品,將基於$(thing)一個特定標籤$()或是$(thing)數個標籤$()來匹配物品。" + "text": "$(item)標籤物品過濾器$()允許您從不同的模組中選擇最多 9 個物品並按照與與其關聯的(thing)標籤$()進行過濾。與$(l:bloodmagic:demon_will/item_routing/standard_item_filter)標準物品過濾器$()類似,它有一個傳輸數量控制器和一個允許/拒絕功能。將數量留空預設為「全部」。$(br2)您放入此過濾器的每個物品,將基於$(thing)一個特定標籤$()或是$(thing)數個標籤$()來匹配物品。" }, { "type": "crafting_alchemy_table", @@ -21,7 +21,7 @@ ], "title": "標籤物品過濾器介面", "border": true, - "text": "已配置過濾器的介面和鼠標懸停文本。" + "text": "已配置過濾器的介面和鼠標懸停文字。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/upgrades.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/upgrades.json new file mode 100644 index 000000000000..0a28b2e51164 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/item_routing/upgrades.json @@ -0,0 +1,17 @@ +{ + "name": "升級組件", + "icon": "bloodmagic:mastercore", + "category": "bloodmagic:demon_will/item_routing", + "pages": [ + { + "type": "text", + "text": "Currently, only one $(thing)Upgrade$() is available for the Routing Network. $(br2)The $(item)Basic Routing Logic Upgrade$() increases the total amount of items transferred per operation. (once per second, currently). By default, the network will transfer 16 items at a time, but each of these will raise that cap by 8." + }, + { + "type": "crafting_soulforge", + "heading": "Basic Routing Logic Upgrade", + "recipe": "bloodmagic:soulforge/master_node_upgrade", + "text": "These upgrades stack to 16, allowing for a sum total of 144 items to be transferred per second. Note that this can be split over multiple stacks, if many different items need to be transferred at once." + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/soul_gem.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/soul_gem.json index 0c78232f4888..8e7e4976d2fe 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/soul_gem.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/soul_gem.json @@ -23,7 +23,7 @@ "pages": [ { "type": "text", - "text": "$(l:bloodmagic:demon_will/demon_will)惡魔意志$()是一個非常有用的資源,\n但是你目前得到的碎片顯然缺乏力量。\n你需要的是一個像$(item)地獄魂石$()這樣的儲存工具。\n更重要的是,它可以吸收所有你可能丟在各處的 $(l:bloodmagic:demon_will/demon_will)惡魔意志$()。\n只需將它們丟在地上,您閃亮的新寶石就會吸收它們。 " + "text": "$(l:bloodmagic:demon_will/demon_will)惡魔意志$()是一個非常有用的資源,\n但是你目前得到的碎片顯然缺乏力量。\n你需要的是一個像$(item)地獄魂石$()這樣的儲存工具。\n更重要的是,它可以吸收所有你可能丟在各處的 $(l:bloodmagic:demon_will/demon_will)惡魔意志$()。\n只需將它們丟在地上,您閃亮的新寶石就會吸收它們。" }, { "type": "crafting_soulforge", @@ -33,7 +33,7 @@ }, { "type": "text", - "text": "你的$(item)[微小]地獄魂石$()是一個有用的工具,但它顯然不夠強壯。小心的使用$(item)鑽石$()、$(item)青金石$()和$(item)紅石$(),你找到了一種將其儲存能力提高四倍的方法。 " + "text": "你的$(item)[微小]地獄魂石$()是一個有用的工具,但它顯然不夠強壯。小心的使用$(item)鑽石$()、$(item)青金石$()和$(item)紅石$(),你找到了一種將其儲存能力提高四倍的方法。" }, { "type": "crafting_soulforge", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/throwing_daggers.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/throwing_daggers.json index 49a18e1d9805..5fb7202c31e3 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/throwing_daggers.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/throwing_daggers.json @@ -19,7 +19,7 @@ "pages": [ { "type": "text", - "text": "$(item)弓$()和$(item)弩$()已經夠好了,但坦白說,在$(item)礫石$()中篩選$(item)燧石$()並殺死雞以獲取$(item)羽毛$()不合適你。 如果你也這麼覺得,這些閃亮(且極其鋒利)的$(item)投擲匕首$()也有一些非常狡猾的效果。" + "text": "$(item)弓$()和$(item)弩$()已經夠好了,但坦白說,在$(item)礫石$()中篩選$(item)燧石$()並殺死雞以獲取$(item)羽毛$()不合適你。如果你也這麼覺得,這些閃亮(且極其鋒利)的$(item)投擲匕首$()也有一些非常狡猾的效果。" }, { "type": "crafting_soulforge", @@ -33,7 +33,7 @@ "heading": "注射器投擲匕首", "recipe": "bloodmagic:soulforge/throwing_dagger_syringe", "anchor": "syringe_throwing_dagger", - "text": "$(item)注射器投擲匕首$()是為比起$(raw)意志$()對$(blood)血液$()更感興趣的採集者準備的。 雖然它造成的傷害略低,但明顯更便宜,而且被這種武器殺死的生物有機會掉落一個或多個$(item)安瓿石板$(),如果他們夠熱情的話。" + "text": "$(item)注射器投擲匕首$()是為比起$(raw)意志$()對$(blood)血液$()更感興趣的採集者準備的。雖然它造成的傷害略低,但明顯更便宜,而且被這種武器殺死的生物有機會掉落一個或多個$(item)安瓿石板$(),如果他們夠熱情的話。" }, { "type": "spotlight", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aspected_will.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aspected_will.json index 904f132400d4..37959069b4ff 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aspected_will.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aspected_will.json @@ -81,7 +81,7 @@ }, { "type": "text", - "text": "您可能想知道:“我到底如何將這份意志變成可用的形式?”嗯,答案很簡單。 只需將一塊空的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地獄魂石$()放入與$(item)惡魔坩堝$()相同chunk裡的$(l:bloodmagic:demon_will/will_manipulation/soul_forge)獄火熔爐$()中,然後用所需種類的意志晶體餵養惡魔坩堝。 你的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地獄魂石$()會充滿這種意志。 你可以通過按住[$(k:use)]來改變你的$(raw)感知工具$()使用的類型。" + "text": "您可能想知道:「我到底如何將這份意志變成可用的形式?」嗯,答案很簡單。只需將一塊空的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地獄魂石$()放入與$(item)惡魔坩堝$()相同chunk裡的$(l:bloodmagic:demon_will/will_manipulation/soul_forge)獄火熔爐$()中,然後用所需種類的意志晶體餵養惡魔坩堝。你的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地獄魂石$()會充滿這種意志。你可以通過按住[$(k:use)]來改變你的$(raw)感知工具$()使用的類型。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aura.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aura.json index f5bc079f5912..5056e698d44b 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aura.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aura.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "正如我們所$(l:bloodmagic:demon_will/will_manipulation/demon_will)確定$()的,$(raw)惡魔意志$()會凝聚在某些生物周圍,並以邪惡的力量推動它們。 然而,這並不是$(raw)意志$()唯一可以存在的地方。 通過在$(item)惡魔坩堝$()中燃燒$(raw)意志$(),可以將意志釋放到$(thing)靈域$()中,從而達到偉大而迷人的效果。" + "text": "正如我們所$(l:bloodmagic:demon_will/will_manipulation/demon_will)確定$()的,$(raw)惡魔意志$()會凝聚在某些生物周圍,並以邪惡的力量推動它們。然而,這並不是$(raw)意志$()唯一可以存在的地方。通過在$(item)惡魔坩堝$()中燃燒$(raw)意志$(),可以將意志釋放到$(thing)靈域$()中,從而達到偉大而迷人的效果。" }, { "type": "crafting_soulforge", @@ -24,7 +24,7 @@ }, { "type": "text", - "text": "現在我們的大氣中有了$(raw)原生意志$()。 太好了,現在呢?$(br2)一些$(thing)儀式$()貌似能從$(raw)原生意志$()中$(l:bloodmagic:rituals/ritual_tinkerer)受益$(),但由此帶來的主要好處是能夠創造$(item)惡魔意志水晶$(),然後從那裡將它們分成不同的$(l:bloodmagic:demon_will/will_manipulation/aspected_will)種類$()。$(br2) 一旦你獲得了$(item)意志晶體$(),你就可以將它們放入$(item)坩堝$()中燃燒,將它們釋放到$(thing)大氣$()中,讓你的儀式從中受益。" + "text": "現在我們的大氣中有了$(raw)原生意志$()。太好了,現在呢?$(br2)一些$(thing)儀式$()貌似能從$(raw)原生意志$()中$(l:bloodmagic:rituals/ritual_tinkerer)受益$(),但由此帶來的主要好處是能夠創造$(item)惡魔意志水晶$(),然後從那裡將它們分成不同的$(l:bloodmagic:demon_will/will_manipulation/aspected_will)種類$()。$(br2) 一旦你獲得了$(item)意志晶體$(),你就可以將它們放入$(item)坩堝$()中燃燒,將它們釋放到$(thing)大氣$()中,讓你的儀式從中受益。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aura_gauge.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aura_gauge.json index 7fc379930cc7..1a2101f848bb 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aura_gauge.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/aura_gauge.json @@ -23,7 +23,7 @@ }, { "type": "text", - "text": "該測量儀將出現在屏幕的左上角。 彩色條將使您很好地估計當前chunk中各個$(l:bloodmagic:demon_will/will_manipulation/aspected_will)意志種類$()的數值。 $(br2)您可以按住[$(k:sneak)]來查看各個種類的數值,每種$(raw)意志$()在1到100之間。100是一個chunk可以包含的任一種$(raw)意志$()的最大數量。" + "text": "該測量儀將出現在屏幕的左上角。彩色條將使您很好地估計目前chunk中各個$(l:bloodmagic:demon_will/will_manipulation/aspected_will)意志種類$()的數值。$(br2)您可以按住[$(k:sneak)]來查看各個種類的數值,每種$(raw)意志$()在1到100之間。100是一個chunk可以包含的任一種$(raw)意志$()的最大數量。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/crystallized_will.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/crystallized_will.json index ee55e1955434..b326ee717bb3 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/crystallized_will.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/crystallized_will.json @@ -23,7 +23,7 @@ "pages": [ { "type": "text", - "text": "既然現在您的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地獄魂石$()中有大量的$(l:bloodmagic:demon_will/will_manipulation/demon_will)惡魔意志$(),現在是時候探索當您將其釋放到世界上時會發生什麼。 $(br2)首先,你需要從$(l:bloodmagic:demon_will/will_manipulation/aura)靈域$()中獲取$(raw)意志$()。接下來,你需要創造一個$(thing)惡魔結晶壇$()。" + "text": "既然現在您的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地獄魂石$()中有大量的$(l:bloodmagic:demon_will/will_manipulation/demon_will)惡魔意志$(),現在是時候探索當您將其釋放到世界上時會發生什麼。$(br2)首先,你需要從$(l:bloodmagic:demon_will/will_manipulation/aura)靈域$()中獲取$(raw)意志$()。接下來,你需要創造一個$(thing)惡魔結晶壇$()。" }, { "type": "crafting_soulforge", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/soul_gem.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/soul_gem.json index e138464eefe2..b858b54b2362 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/soul_gem.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/soul_gem.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "$(l:bloodmagic:demon_will/demon_will)惡魔意志$()是一個非常有用的資源,但是你目前得到的碎片顯然缺乏力量。你需要的是一個像$(item)地獄魂石$()這樣的儲存工具。更重要的是,它可以吸收所有你可能丟在各處的 $(l:bloodmagic:demon_will/demon_will)惡魔意志$()。只需將它們丟在地上,您閃亮的新寶石就會吸收它們。 " + "text": "$(l:bloodmagic:demon_will/demon_will)惡魔意志$()是一個非常有用的資源,但是你目前得到的碎片顯然缺乏力量。你需要的是一個像$(item)地獄魂石$()這樣的儲存工具。更重要的是,它可以吸收所有你可能丟在各處的 $(l:bloodmagic:demon_will/demon_will)惡魔意志$()。只需將它們丟在地上,您閃亮的新寶石就會吸收它們。" }, { "type": "crafting_soulforge", @@ -15,7 +15,7 @@ }, { "type": "text", - "text": "你的$(item)[微小]地獄魂石$()是一個有用的工具,但它顯然不夠強壯。小心的使用$(item)鑽石$()、$(item)青金石$()和$(item)紅石$(),你找到了一種將其儲存能力提高四倍的方法。 " + "text": "你的$(item)[微小]地獄魂石$()是一個有用的工具,但它顯然不夠強壯。小心的使用$(item)鑽石$()、$(item)青金石$()和$(item)紅石$(),你找到了一種將其儲存能力提高四倍的方法。" }, { "type": "crafting_soulforge", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/will_catalysts.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/will_catalysts.json new file mode 100644 index 000000000000..113510224333 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/demon_will/will_manipulation/will_catalysts.json @@ -0,0 +1,67 @@ +{ + "name": "Will Catalysts", + "icon": "bloodmagic:rawcatalyst", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "text", + "text": "if $(raw)Demon Will$() has one drawback, it's that collecting it is a slow, tedious process. Even with an almost full $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$() and a $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$() enchanted with $(thing)Looting III$() and further buffed with $(l:bloodmagic:alchemy_table/anointments/looting_anointment)Plunderer's Glint II$(), it's still a manual process, and you have better things to do with your genius than scramble about splatting spiders and slaying skeletons." + }, + { + "type": "text", + "text": "Fortunately, it's possible to completely automate this procedure, leaving you with more time on your hands to expand your evil empire. (Or go back to farming beetroots, if you prefer.) $(br2)The first step is to get some $(l:bloodmagic/demon_will/will_manipulation/crystallized_will)Will Crystals$(). We can use any kind - $(will)Raw$(), $(steadfast)Steadfast$(), $(destructive)Destructive$(), $(vengeful)Vengeful$() or $(corrosive)Corrosive$() Will, as long as we have 4 of the same kind of crystal." + }, + { + "type": "3x_crafting_soulforge", + "a.heading": "Raw Crystal Cluster", + "a.recipe": "bloodmagic:soulforge/raw_crystal_block", + "b.heading": "Steadfast Cluster", + "b.recipe": "bloodmagic:soulforge/steadfast_crystal_block", + "c.heading": "Destructive Cluster", + "c.recipe": "bloodmagic:soulforge/destructive_crystal_block" + }, + { + "type": "2x_crafting_soulforge", + "a.heading": "Vengeful Cluster", + "a.recipe": "bloodmagic:soulforge/vengeful_crystal_block", + "b.heading": "Corrosive Cluster", + "b.recipe": "bloodmagic:soulforge/corrosive_crystal_block" + }, + { + "type": "text", + "text": "once you have this cluster, simply place it down in any chunk, supply the chunk with will of the matching type, and wait. Eventually, new spires will grow, just like clusters growing atop a $(l:bloodmagic:demon_will/will_manipulation/crystallized_will)Demon Crystallizer$(). $(br2)You can even automate the breaking of these additional spires with the $(l:bloodmagic:rituals/ritual_list/ritual_crystal_harvest)Crack of the fractured Crystal$() ritual, and the collection of the resulting crystals with the $(l:bloodmagic:rituals/ritual_list/ritual_zephyr)Call of the Zephyr$()." + }, + { + "type": "text", + "text": "With a basic $(l:bloodmagic:demon_will/item_routing/routing_nodes)Routing Node system$(), you can even feed these excess crystals back into a $(l:bloodmagic:demon_will/will_manipulation/crystallized_will)Demon Crucible$() for a totally automatic, net-positive loop. $(br2)You may have noticed a bit of a problem, however - this setup is slow. Very, very slow. Each crystal only sprouts a new spire once every few minutes, and takes almost as much will to spawn as you gain from burning it - on average, it comes out to about 1 will / minute / spire." + }, + { + "type": "3x_crafting_soulforge", + "a.heading": "Raw Will Catalyst", + "a.recipe": "bloodmagic:soulforge/raw_catalyst", + "b.heading": "Steadfast Will Catalyst", + "b.recipe": "bloodmagic:soulforge/steadfast_catalyst", + "c.heading": "Destructive Will Catalyst", + "c.recipe": "bloodmagic:soulforge/destructive_catalyst" + }, + { + "type": "2x_crafting_soulforge", + "a.heading": "Vengeful Will Catalyst", + "a.recipe": "bloodmagic:soulforge/vengeful_catalyst", + "b.heading": "Corrosive Will Catalyst", + "b.recipe": "bloodmagic:soulforge/corrosive_catalyst" + }, + { + "type": "text", + "text": "Fortunately, this is where our new friends, $(item)Will Catalysts$() step in. While holding one of these Catalysts, simply press [$(k:use)] on a $(thing)Crystal Cluster$() of the same type to turbocharge its growth! Each catalyst reduces the amount of will required to grow a spire from 45 to just 25, and it speeds the growth up tenfold. Every dose is good for ten spires worth of growth, which makes for a net bonus of 200 will per Catalyst." + }, + { + "type": "text", + "text": "You can even double-dose your clusters - though this only makes the effect last for 20 growths instead of 10 and has no other benefit. $(br2)Of course, the canny Sanguimancer will have realised that this has replaced one manual problem - running around and bopping monsters with a sword - with another one - running around and bopping crystals with a catalyst." + }, + { + "type": "text", + "text": "Fortunately, there's a ritual for that too! the Gathering of the Forsaken Souls will automatically apply catalysts to any crystals in its area of effect. With a few farms and a very, very clever $(thing)Routing Node$() setup, you can automate the whole thing, top to bottom... But as they say, that's left as an exercise for the reader." + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/dungeons/lobby.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/dungeons/lobby.json index af06e64aa3ea..14a9a473da50 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/dungeons/lobby.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/dungeons/lobby.json @@ -135,7 +135,7 @@ }, { "type": "text", - "text": "$(li)第二,一些$(thing)入口$(),每個入口都被$(thing)地牢封印$()鎖上了。對著封印使用$(item)鑰匙$()可以解鎖進入下一房間。$(li)第三,$(item)倒轉之柱$(),這根倒轉之柱和先前召喚的是鏡像關係。對著這根柱子按下[$(k:use)]即可返回到進入前的世界。 $(br2)前廳內還有大量裝飾性方塊,如果你覺得你的基地需要裝點一二,你可以帶一些回家。" + "text": "$(li)第二,一些$(thing)入口$(),每個入口都被$(thing)地牢封印$()鎖上了。對著封印使用$(item)鑰匙$()可以解鎖進入下一房間。$(li)第三,$(item)倒轉之柱$(),這根倒轉之柱和先前召喚的是鏡像關係。對著這根柱子按下[$(k:use)]即可返回到進入前的世界。$(br2)前廳內還有大量裝飾性方塊,如果你覺得你的基地需要裝點一二,你可以帶一些回家。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/activation_crystals.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/activation_crystals.json index 1f34c60f0ada..b4e4df703c32 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/activation_crystals.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/activation_crystals.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "你的儀式需要的不僅僅是正確排列方塊和印記。 需要奉獻意志才能打開從你的靈魂網絡到儀式的通道,而$(item)啟動水晶$()會讓你能夠專注於啟動你的儀式。" + "text": "你的儀式需要的不僅僅是正確排列方塊和印記。需要奉獻意志才能打開從你的靈魂網路到儀式的通道,而$(item)啟動水晶$()會讓你能夠專注於啟動你的儀式。" }, { "type": "crafting_altar", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_crystal_catalyst.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_crystal_catalyst.json new file mode 100644 index 000000000000..39b82fdcdc7f --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_crystal_catalyst.json @@ -0,0 +1,39 @@ +{ + "name": "Gathering of the Forsaken Souls", + "icon": "bloodmagic:rawcatalyst", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Gathering of the Forsaken Souls", + "multiblock_id": "bloodmagic:forsaken_soul", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)儀式推測仗$(/l)來輕鬆建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "forsaken_soul" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "forsaken_soul", + "page_type": "crystal", + "text_overrides": [ + [ + "catalysts", + "l:bloodmagic:demon_will/will_manipulation/will_catalysts" + ] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "forsaken_soul", + "page_type": "chest", + "text_overrides": [ + [ + "catalyst", + "l:bloodmagic:demon_will/will_manipulation/will_catalysts" + ] + ] + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_crystal_split.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_crystal_split.json index 188a88d10ab7..438b7266a2f4 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_crystal_split.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_crystal_split.json @@ -29,12 +29,12 @@ }, { "type": "image", - "title": "儀式設置", + "title": "儀式設定", "images": [ "bloodmagic:images/entries/demon_will/will_splitting.png" ], "border": true, - "text": "推薦的結晶共鳴儀式設置。" + "text": "推薦的結晶共鳴儀式設定。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_ellipse.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_ellipse.json index b0293c19fbf6..4cac44123ed1 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_ellipse.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_ellipse.json @@ -15,7 +15,7 @@ }, { "type": "text", - "text": "這種儀式本質上是純粹的美學,專為我們所有人中初出茅廬但懶惰的建設者而設計。 它特別適合建造複雜的形狀,例如邪惡巢穴上方的巨大金色圓頂。 ......你確實有一個,對吧?" + "text": "這種儀式本質上是純粹的美學,專為我們所有人中初出茅廬但懶惰的建設者而設計。它特別適合建造複雜的形狀,例如邪惡巢穴上方的巨大金色圓頂。......你確實有一個,對吧?" }, { "type": "bloodmagic:ritual_data", diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_felling.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_felling.json new file mode 100644 index 000000000000..1997314b0aba --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_felling.json @@ -0,0 +1,27 @@ +{ + "name": "Crash of the Timberman", + "icon": "minecraft:oak_sapling", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Crash of the Timberman", + "multiblock_id": "bloodmagic:felling", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)儀式推測仗$(/l)來輕鬆建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "felling" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "felling", + "page_type": "fellingRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "felling", + "page_type": "chest" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_full_stomach.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_full_stomach.json new file mode 100644 index 000000000000..2d663bae1559 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_full_stomach.json @@ -0,0 +1,27 @@ +{ + "name": "Ritual of the Satiated Stomach", + "icon": "minecraft:cake", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of the Satiated Stomach", + "multiblock_id": "bloodmagic:full_stomach", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)儀式推測仗$(/l)來輕鬆建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "full_stomach" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "full_stomach", + "page_type": "fillRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "full_stomach", + "page_type": "chest" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_grounding.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_grounding.json new file mode 100644 index 000000000000..95470400a5eb --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_grounding.json @@ -0,0 +1,60 @@ +{ + "name": "The Sinner's Burden", + "icon": "minecraft:dirt", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "The Sinner's Burden", + "multiblock_id": "bloodmagic:grounding", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)儀式推測仗$(/l)來輕鬆建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "grounding" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "raw" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "corrosive", + "text": "Behaves similarly to the $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)Suspended$() effect." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "vengeful", + "text_overrides": [ + [ + "Levitation", + "l:bloodmagic:alchemy_table/potion_flasks/vanilla/levitation" + ] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "destructive", + "text_overrides": [ + [ + "Heavy Heart", + "l:bloodmagic:alchemy_table/potion_flasks/blood_magic/heavy_heart" + ] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "groundingRange" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_jump.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_jump.json new file mode 100644 index 000000000000..e79be54bac4c --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_jump.json @@ -0,0 +1,27 @@ +{ + "name": "Ritual of the High Jump", + "icon": "minecraft:diamond_boots", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of the High Jump", + "multiblock_id": "bloodmagic:jumping", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)儀式推測仗$(/l)來輕鬆建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "jumping" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "jumping", + "page_type": "jumpRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "jumping", + "page_type": "jumpPower" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_meteor.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_meteor.json new file mode 100644 index 000000000000..1ff7a318c3b6 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_meteor.json @@ -0,0 +1,71 @@ +{ + "name": "Mark of the Falling Tower", + "icon": "minecraft:fire_charge", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Mark of the Falling Tower", + "multiblock_id": "bloodmagic:meteor", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)儀式推測仗 [薄暮]$(/l)來輕鬆建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "meteor" + }, + { + "type": "text", + "text": "Using the vast powers at your disposal, the most conclusion is that it is a good idea to summon a meteor from outer space to crash upon the world.$(br2)By dropping an appropriate offering on top of the MRS, the ritual will consume the item (plus a large amount of LP, default of a million LP) and summon a meteor at the build height of the map. Once the meteor hits something, it will detonate and leave behind many resources to mine and process." + }, + { + "type": "bloodmagic:meteor", + "recipe": "bloodmagic:meteor/iron", + "heading": "Iron" + }, + { + "type": "bloodmagic:meteor", + "recipe": "bloodmagic:meteor/diamond", + "heading": "Diamond" + }, + { + "type": "bloodmagic:meteor", + "recipe": "bloodmagic:meteor/nether", + "heading": "Nether" + }, + { + "type": "bloodmagic:meteor", + "recipe": "bloodmagic:meteor/stone", + "heading": "Stone" + }, + { + "flag": "mod:appliedenergistics2", + "type": "bloodmagic:meteor", + "recipe": "bloodmagic:meteor/ae2", + "heading": "Applied Energistics 2" + }, + { + "flag": "mod:create", + "type": "bloodmagic:meteor", + "recipe": "bloodmagic:meteor/create", + "heading": "Create" + }, + { + "flag": "mod:immersiveengineering", + "type": "bloodmagic:meteor", + "recipe": "bloodmagic:meteor/immersive_engineering", + "heading": "Immersive Engineering" + }, + { + "flag": "mod:mysticalagriculture", + "type": "bloodmagic:meteor", + "recipe": "bloodmagic:meteor/myst_ag", + "heading": "Mystical Agriculture" + }, + { + "flag": "mod:thermal", + "type": "bloodmagic:meteor", + "recipe": "bloodmagic:meteor/thermal", + "heading": "Thermal Series" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_placer.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_placer.json new file mode 100644 index 000000000000..01f704264fd8 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_placer.json @@ -0,0 +1,27 @@ +{ + "name": "Domain of the Filler", + "icon": "minecraft:dispenser", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Domain of the Filler", + "multiblock_id": "bloodmagic:placer", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)儀式推測仗$(/l)來輕鬆建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "placer" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "placer", + "page_type": "placerRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "placer", + "page_type": "chest" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_speed.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_speed.json new file mode 100644 index 000000000000..52e9a8d2d073 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_speed.json @@ -0,0 +1,59 @@ +{ + "name": "Ritual of Speed", + "icon": "minecraft:sugar", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of Speed", + "multiblock_id": "bloodmagic:speed", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)儀式推測仗 [薄暮]$(/l)來輕鬆建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "speed" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "raw", + "text_overrides": [ + [ + "Raw Will", + "raw" + ] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "destructive", + "text_overrides": [ + [ + "Destructive Will", + "destructive" + ] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "sanicRange" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_sphere_create.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_sphere_create.json new file mode 100644 index 000000000000..64f80823e8c6 --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_sphere_create.json @@ -0,0 +1,38 @@ +{ + "name": "Dawn of the New Moon", + "icon": "minecraft:ender_pearl", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Dawn of the New Moon", + "multiblock_id": "bloodmagic:sphere", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)儀式推測仗 [薄暮]$(/l)來輕鬆建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "sphere", + "text_overrides": [ + [ + "LP", + "blood" + ] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "sphere", + "page_type": "spheroidRange" + }, + { + "type": "image", + "images": [ + "bloodmagic:images/entries/ritual/sphere_above.png", + "bloodmagic:images/entries/ritual/sphere_below.png" + ], + "title": "Default Size", + "border": true, + "text": "The result of using the ritual with the default settings." + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_yawning_void.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_yawning_void.json new file mode 100644 index 000000000000..e944a567c36c --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_list/ritual_yawning_void.json @@ -0,0 +1,66 @@ +{ + "name": "Yawning of the Void", + "icon": "minecraft:black_stained_glass", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Yawning of the Void", + "multiblock_id": "bloodmagic:yawning_void", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)儀式推測仗 [薄暮]$(/l)來輕鬆建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "yawning_void" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "raw", + "text_overrides": [ + [ + "Raw Will", + "raw" + ] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "corrosive", + "text_overrides": [ + [ + "filter", + "item" + ] + ], + "text": "To set a filter, place any form of $(item)Item Filter$() into the linked $(item)Chest$(). The ritual will only use the first filter it finds, but will accept $(l:bloodmagic:demon_will/item_routing/standard_item_filter)Standard$(), $(l:bloodmagic:demon_will/item_routing/tag_item_filter)Tag$(), $(l:bloodmagic:demon_will/item_routing/mod_item_filter)Mod$(), and $(l:bloodmagic:demon_will/item_routing/composite_item_filter)Composite Item Filters$(). Blacklisting works too!" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "quarryRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "chest", + "text_overrides": [ + [ + "Item Filter", + "item" + ] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "placementRange" + } + ] +} diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_tinkerer.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_tinkerer.json index 754dbf84668e..9886fcbeb9d5 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_tinkerer.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/rituals/ritual_tinkerer.json @@ -18,7 +18,7 @@ }, { "type": "text", - "text": "$(li)定義區域:指定$(thing)儀式$()該工作的區域,並顯示當前區域。如果想要指定多個區域,則要在$(item)主儀式石$()上按[$(k:sneak)]和[$(k:use)]來循環選取。一些$(thing)儀式$()可以擴展到遠遠超出其默認區域,但請記住,這將增加$(blood)LP$()消耗以此配合......" + "text": "$(li)定義區域:指定$(thing)儀式$()該工作的區域,並顯示目前區域。如果想要指定多個區域,則要在$(item)主儀式石$()上按[$(k:sneak)]和[$(k:use)]來循環選取。一些$(thing)儀式$()可以擴展到遠遠超出其預設區域,但請記住,這將增加$(blood)LP$()消耗以此配合......" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/utility/incense_altar.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/utility/incense_altar.json index 506e782e9c20..fcfc89443edf 100644 --- a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/utility/incense_altar.json +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/utility/incense_altar.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "$(item)薰香祭壇$()是一個多方塊結構,可用在$(l:bloodmagic:altar/blood_altar)血之祭壇$()上以加強你的自我犧牲。站在您的設置附近,$(item)薰香祭壇$()將根據該區域的總$(thing)靜謐值$()使您的靈魂平靜下來,讓您的$(blood)LP$()收益顯著增加。" + "text": "$(item)薰香祭壇$()是一個多方塊結構,可用在$(l:bloodmagic:altar/blood_altar)血之祭壇$()上以加強你的自我犧牲。站在您的設定附近,$(item)薰香祭壇$()將根據該區域的總$(thing)靜謐值$()使您的靈魂平靜下來,讓您的$(blood)LP$()收益顯著增加。" }, { "type": "crafting", @@ -13,20 +13,20 @@ }, { "type": "text", - "text": "$(item)薰香祭壇$()的基礎第1階設置是祭壇本身;將它放在任何地方(您可能需要設置一個3x3的方塊平台,這將在以後有所幫助)並保持在祭壇的5格方塊半徑內。$(br2)當祭壇作用時,它會從它的頂部發射火焰粒子並改變你的$(l:bloodmagic:altar/blood_altar#knife)犧牲匕首$()。一旦你的刀開始發光,在 $(l:bloodmagic:altar/blood_altar)血之祭壇$()附近按住右鍵並釋放。 將一次犧牲90%的生命值。" + "text": "$(item)薰香祭壇$()的基礎第1階設定是祭壇本身;將它放在任何地方(您可能需要設定一個3x3的方塊平台,這將在以後有所幫助)並保持在祭壇的5格方塊半徑內。$(br2)當祭壇作用時,它會從它的頂部發射火焰粒子並改變你的$(l:bloodmagic:altar/blood_altar#knife)犧牲匕首$()。一旦你的刀開始發光,在 $(l:bloodmagic:altar/blood_altar)血之祭壇$()附近按住右鍵並釋放。將一次犧牲90%的生命值。" }, { "type": "image", "images": [ "bloodmagic:images/entries/utility/incense_altar1.png" ], - "title": "基礎設置", + "title": "基礎設定", "border": true, - "text": "基礎設置顯示在路面方塊之前的3x3方塊。" + "text": "基礎設定顯示在路面方塊之前的3x3方塊。" }, { "type": "text", - "text": "更重要的是,根據該區域的總$(thing)靜謐值$(),您將獲得添加到$(l:bloodmagic:altar/blood_altar)血之祭壇$()的$(blood)LP$()獎勵。用$(l:bloodmagic:alchemy_array/sigil/divination)占卜印記$(/l)或$(l:bloodmagic:alchemy_array/sigil/seer)先知印記$懸停在$(item)薰香祭壇$()上將顯示設置(頂部數字)的總$(thing)靜謐值$()和犧牲時獲得的百分比獎勵(底部數字)。當你自我犧牲時,它將把你通常得到的$(blood)LP$()乘以(1 + bonus/100)。" + "text": "更重要的是,根據該區域的總$(thing)靜謐值$(),您將獲得添加到$(l:bloodmagic:altar/blood_altar)血之祭壇$()的$(blood)LP$()獎勵。用$(l:bloodmagic:alchemy_array/sigil/divination)占卜印記$(/l)或$(l:bloodmagic:alchemy_array/sigil/seer)先知印記$懸停在$(item)薰香祭壇$()上將顯示設定(頂部數字)的總$(thing)靜謐值$()和犧牲時獲得的百分比獎勵(底部數字)。當你自我犧牲時,它將把你通常得到的$(blood)LP$()乘以(1 + bonus/100)。" }, { "type": "image", @@ -39,7 +39,7 @@ }, { "type": "text", - "text": "“可是,我要怎麼樣才能增加這個獎勵呢?”怎麼做,通過增加周圍區域的$(thing)靜謐值$()!……這可能有點模棱兩可。$(br2)要增加該區域的$(thing)靜謐值$(),您必須從$(item)薰香祭壇$()向外延伸放置路面。這些路面需要從三種廣泛的$(item)路面$()方塊中建構,例如$(item)木質路面$(),它要從3x3方塊的四個基本方向向外延伸。" + "text": "「可是,我要怎麼樣才能增加這個獎勵呢?」怎麼做,通過增加周圍區域的$(thing)靜謐值$()!……這可能有點模棱兩可。$(br2)要增加該區域的$(thing)靜謐值$(),您必須從$(item)薰香祭壇$()向外延伸放置路面。這些路面需要從三種廣泛的$(item)路面$()方塊中建構,例如$(item)木質路面$(),它要從3x3方塊的四個基本方向向外延伸。" }, { "type": "crafting", @@ -58,7 +58,7 @@ }, { "type": "text", - "text": "每個經由路面方塊組成的新的“環”遵循一組規則:$(li)同一環上的所有路面方塊必須在同一層。$(li)下一個路面方塊環不能高於/低於前一個環超過5個方塊。$(li)路面方塊環在相同高度或最多高兩格方塊會計入總$(thing)靜謐值$()-這些由圖片中的玻璃方塊指示。" + "text": "每個經由路面方塊組成的新的「環」遵循一組規則:$(li)同一環上的所有路面方塊必須在同一層。$(li)下一個路面方塊環不能高於/低於前一個環超過5個方塊。$(li)路面方塊環在相同高度或最多高兩格方塊會計入總$(thing)靜謐值$()-這些由圖片中的玻璃方塊指示。" }, { "type": "image", @@ -71,37 +71,37 @@ }, { "type": "text", - "text": "此外:$(li)每種路面方塊的效果只持續一定距離:木質路面只能從中心向外三環,石製路面最多五環,碎石路面為七環,黑曜石路面九環。$(bn2)現在很明顯的,不是每種類型的方塊都會計入您的$(thing)靜謐值$()。不是所有鵝卵石都可以,不行! 我們需要農作物、泥土,甚至……熔岩?" + "text": "此外:$(li)每種路面方塊的效果只持續一定距離:木質路面只能從中心向外三環,石製路面最多五環,碎石路面為七環,黑曜石路面九環。$(bn2)現在很明顯的,不是每種類型的方塊都會計入您的$(thing)靜謐值$()。不是所有鵝卵石都可以,不行!我們需要農作物、泥土,甚至……熔岩?" }, { "type": "text", - "text": "有多個方塊類別計入總$(thing)靜謐值$()。沒有特定的順序,它們是:植物、農作物、樹木、土、水、火和熔岩。$(item)薰香祭壇$()將查看其範圍內的所有方塊(由路面方塊設置)並列出每種類型的總$(thing)靜謐值$()數量。完成後,它將通過對每種類型的$(thing)靜謐值$()進行平方根,然後將它們相加來計算總$(thing)靜謐值$()。" + "text": "有多個方塊類別計入總$(thing)靜謐值$()。沒有特定的順序,它們是:植物、農作物、樹木、土、水、火和熔岩。$(item)薰香祭壇$()將查看其範圍內的所有方塊(由路面方塊設定)並列出每種類型的總$(thing)靜謐值$()數量。完成後,它將通過對每種類型的$(thing)靜謐值$()進行平方根,然後將它們相加來計算總$(thing)靜謐值$()。" }, { "type": "text", - "text": "這意味著對於遊戲後期的設置,最好有許多不同類型的$(thing)靜謐值$()。儘管其他模組可能會添加自己的,以後會添加更多,目前有助於$(thing)靜謐值$()的方塊是:熔岩、水(包括大多數的浸水方塊)、生命精華、地獄石、泥土、耕地、馬鈴薯 、胡蘿蔔、小麥、地獄疙瘩、甜菜根、樹葉、原木、火和草。" + "text": "這意味著對於遊戲後期的設定,最好有許多不同類型的$(thing)靜謐值$()。儘管其他模組可能會添加自己的,以後會添加更多,目前有助於$(thing)靜謐值$()的方塊是:熔岩、水(包括大多數的浸水方塊)、生命精華、地獄石、泥土、耕地、馬鈴薯 、胡蘿蔔、小麥、地獄疙瘩、甜菜根、樹葉、原木、火和草。" }, { "type": "image", "images": [ "bloodmagic:images/entries/utility/incense_altar3.png" ], - "title": "薰香祭壇設置", + "title": "薰香祭壇設定", "border": true, - "text": "遊戲後期的薰香祭壇設置與許多不同的級別。" + "text": "遊戲後期的薰香祭壇設定與許多不同的級別。" }, { "type": "text", - "text": "當然,您可以根據您的需要設置的陡峭或平順(在合理範圍內,如本條目前面所定義)。$(br2)需要注意的是,$(thing)靜謐值加成$()的上限是你的祭壇的大小(因此,你所使用的路面等級)。上限如下:$(li)無路面:20%。$(li)木質路面:60%。$(li)石製路面:120%。$(li)碎石路面:200%。$(li)黑曜石路面:300%。(可悲的是黑曜石路面是尚未加入)" + "text": "當然,您可以根據您的需要設定的陡峭或平順(在合理範圍內,如本條目前面所定義)。$(br2)需要注意的是,$(thing)靜謐值加成$()的上限是你的祭壇的大小(因此,你所使用的路面等級)。上限如下:$(li)無路面:20%。$(li)木質路面:60%。$(li)石製路面:120%。$(li)碎石路面:200%。$(li)黑曜石路面:300%。(可悲的是黑曜石路面是尚未加入)" }, { "type": "image", "images": [ "bloodmagic:images/entries/utility/incense_altar4.png" ], - "title": "薰香祭壇設置", + "title": "薰香祭壇設定", "border": true, - "text": "一個非常簡單的$(item)薰香祭壇$()設置。 注意不同路面方塊的(可選)混搭。" + "text": "一個非常簡單的$(item)薰香祭壇$()設定。注意不同路面方塊的(可選)混搭。" } ] } diff --git a/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/utility/teleposer.json b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/utility/teleposer.json new file mode 100644 index 000000000000..54f880efa03a --- /dev/null +++ b/zh-TW/1.16/assets/bloodmagic/patchouli_books/guide/zh_tw/entries/utility/teleposer.json @@ -0,0 +1,37 @@ +{ + "name": "Teleposers", + "icon": "bloodmagic:teleposerfocus", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "text", + "text": "$(item)Teleposers$() allow for a form of $(fire)Redstone Controlled$() teleportation. Simply craft a $(item)Teleposition Focus$() (overleaf), bind it to your target teleposer, place it in another teleposer, and apply a redstone signal to the teleposer with a focus in it. Anything - blocks, items, entities, players - in a defined area above the two teleposers will be swapped." + }, + { + "type": "crafting", + "recipe": "bloodmagic:teleposer", + "text": "Nothing comes for free, however; transporting blocks or entities via the teleposer will cost $(blood)1 LP$() each for every two blocks traversed, to a maximum of $(blood)1,000 LP$() per block/entity, or $(blood)10,000 LP$() total." + }, + { + "type": "crafting_altar", + "heading": "Teleposition Focus", + "recipe": "bloodmagic:altar/teleposer_focus", + "text": "The basic $(item)Teleposer Focus$() will swap anything in a 1x1x1 block area above the two teleposers." + }, + { + "type": "crafting_altar", + "heading": "Enhanced Focus", + "recipe": "bloodmagic:altar/enhanced_teleposer_focus", + "text": "The $(item)Enhanced Teleposer Focus$() will swap anything in a 3x3x3 block area centred directly above the two teleposers." + }, + { + "type": "crafting", + "recipe": "bloodmagic:enhanced_teleposer_focus", + "text": "The $(item)Reinforced Teleposer Focus$() will swap anything in a 5x5x5 block area centred directly above the two teleposers." + }, + { + "type": "text", + "text": "Teleposers can be linked one-way (such that a redstone signal to the exiting Teleposer does nothing), two-way (such that each Teleposer has a Focus in it linking to the other teleposer, making you teleport back and forth at a redstone signal from either end), or they can even be chained - A to B to C and back to A. From base-traversing elevator systems to complex underground labrynths, go nuts!" + } + ] +} diff --git a/zh-TW/1.16/assets/blue_skies/lang/zh_tw.json b/zh-TW/1.16/assets/blue_skies/lang/zh_tw.json index 197b50e6ad34..d10b72ea5e37 100644 --- a/zh-TW/1.16/assets/blue_skies/lang/zh_tw.json +++ b/zh-TW/1.16/assets/blue_skies/lang/zh_tw.json @@ -1,7 +1,7 @@ { "block.blue_skies.turquoise_grass": "綠松草", "block.blue_skies.tall_turquoise_grass": "高綠松草", - "block.blue_skies.turquoise_grass_block": "綠松草地", + "block.blue_skies.turquoise_grass_block": "綠松草方塊", "block.blue_skies.turquoise_dirt": "綠松壤", "block.blue_skies.coarse_turquoise_dirt": "綠松粗泥", "block.blue_skies.turquoise_farmland": "綠松耕地", @@ -16,7 +16,7 @@ "block.blue_skies.bluebright_planks": "藍輝木材", "block.blue_skies.turquoise_stonebrick": "綠松石磚", "block.blue_skies.mossy_turquoise_stonebrick": "綠松苔磚", - "block.blue_skies.cracked_turquoise_stonebrick": "裂紋綠松石磚", + "block.blue_skies.cracked_turquoise_stonebrick": "裂纹綠松石磚", "block.blue_skies.chiseled_turquoise_stonebrick": "浮雕綠松石磚", "block.blue_skies.moonlit_bloom": "月耀花", "block.blue_skies.blaze_bud": "羲和草", @@ -27,7 +27,7 @@ "block.blue_skies.lucentroot": "琉璃根", "block.blue_skies.starlit_leaves": "星熒樹葉", "block.blue_skies.frostbright_leaves": "霜耀樹葉", - "block.blue_skies.starlit_log": "星熒原木", + "block.blue_skies.starlit_log": "流螢原木", "block.blue_skies.starlit_wood": "星熒木", "block.blue_skies.stripped_starlit_log": "剝皮星熒原木", "block.blue_skies.stripped_starlit_wood": "剝皮星熒木", @@ -55,8 +55,8 @@ "block.blue_skies.midnight_sand": "午夜沙", "block.blue_skies.midnight_sandstone": "午夜砂岩", "block.blue_skies.chiseled_midnight_sandstone": "浮雕午夜砂岩", - "block.blue_skies.cut_midnight_sandstone": "切製午夜砂岩", - "block.blue_skies.cut_midnight_sandstone_slab": "切製午夜砂岩半磚", + "block.blue_skies.cut_midnight_sandstone": "切制午夜砂岩", + "block.blue_skies.cut_midnight_sandstone_slab": "切制午夜砂岩半磚", "block.blue_skies.smooth_midnight_sandstone": "平滑午夜砂岩", "block.blue_skies.smooth_midnight_sandstone_slab": "平滑午夜砂岩半磚", "block.blue_skies.smooth_midnight_sandstone_stairs": "平滑午夜砂岩階梯", @@ -67,13 +67,13 @@ "block.blue_skies.bluebright_vine": "藍輝藤蔓", "block.blue_skies.starlit_vine": "星熒藤蔓", "block.blue_skies.frostbright_vine": "霜耀藤蔓", - "block.blue_skies.chilled_lily_pad": "凍霜荷葉", + "block.blue_skies.chilled_lily_pad": "凍霜睡蓮", "block.blue_skies.snowcap_pinhead": "雪帽針菇", "block.blue_skies.snowcap_mushroom": "雪帽菇", "block.blue_skies.snowcap_mushroom_block": "雪帽菇方塊", "block.blue_skies.snowcap_mushroom_stem": "雪帽菇柄", - "block.blue_skies.blue_fire": "鬼火", - "block.blue_skies.upsidedown_blue_fire": "縹緲鬼火", + "block.blue_skies.blue_fire": "藍火", + "block.blue_skies.upsidedown_blue_fire": "反重力藍火", "block.blue_skies.brewberry_bush": "釀莓叢", "block.blue_skies.bluebright_sapling": "藍輝樹苗", "block.blue_skies.starlit_sapling": "星熒樹苗", @@ -87,7 +87,7 @@ "block.blue_skies.lunar_farmland": "明月耕地", "block.blue_skies.lunar_stone": "明月石", "block.blue_skies.lunar_cobblestone": "明月鵝卵石", - "block.blue_skies.mossy_lunar_cobblestone": "明月青苔鵝卵石", + "block.blue_skies.mossy_lunar_cobblestone": "明月苔石", "block.blue_skies.lunar_leaves": "明月樹葉", "block.blue_skies.crescent_fruit_leaves": "新月果樹葉", "block.blue_skies.lunar_log": "明月原木", @@ -97,7 +97,7 @@ "block.blue_skies.lunar_planks": "明月木材", "block.blue_skies.lunar_stonebrick": "明月石磚", "block.blue_skies.mossy_lunar_stonebrick": "明月苔磚", - "block.blue_skies.cracked_lunar_stonebrick": "裂紋明月石磚", + "block.blue_skies.cracked_lunar_stonebrick": "裂纹明月石磚", "block.blue_skies.chiseled_lunar_stonebrick": "浮雕明月石磚", "block.blue_skies.camellia": "茶花", "block.blue_skies.snowbloom": "霜雪花", @@ -108,7 +108,7 @@ "block.blue_skies.chillweed": "寒霜草", "block.blue_skies.brittlebush": "脆霜叢", "block.blue_skies.briskbloom": "拂曉", - "block.blue_skies.sea_moss": "海蘚", + "block.blue_skies.sea_moss": "海藓", "block.blue_skies.brumble": "龍鬚藻", "block.blue_skies.brumble_vine": "龍鬚藻藤蔓", "block.blue_skies.brumble_vine_top": "龍鬚藻藤蔓", @@ -164,10 +164,10 @@ "block.blue_skies.maple_sapling": "楓樹苗", "block.blue_skies.crescent_fruit_sapling": "新月果樹苗", "block.blue_skies.decaying_spike": "腐朽之刺", - "block.blue_skies.spider_webbing": "蜘蛛網紋", + "block.blue_skies.spider_webbing": "蜘蛛网纹", "block.blue_skies.spider_nest": "蜘蛛穴", - "block.blue_skies.moonlit_water_lily": "月耀荷葉", - "block.blue_skies.glimmer_reed": "微光蘆葦", + "block.blue_skies.moonlit_water_lily": "月耀睡蓮", + "block.blue_skies.glimmer_reed": "微光芦苇", "block.blue_skies.crystallized_grass": "水晶草", "block.blue_skies.baneful_mushroom": "邪惡菇", "block.blue_skies.bluebright_bookshelf": "藍輝木書櫃", @@ -175,7 +175,7 @@ "block.blue_skies.frostbright_bookshelf": "霜耀木書櫃", "block.blue_skies.lunar_bookshelf": "明月木書櫃", "block.blue_skies.dusk_bookshelf": "暮光木書櫃", - "block.blue_skies.maple_bookshelf": "楓木書櫃", + "block.blue_skies.maple_bookshelf": "楓木書架", "block.blue_skies.cherry_bookshelf": "櫻桃木書櫃", "block.blue_skies.bluebright_sign": "藍輝木告示牌", "block.blue_skies.starlit_sign": "星熒木告示牌", @@ -262,16 +262,16 @@ "block.blue_skies.crystallized_button": "水晶按鈕", "block.blue_skies.crystallized_pressure_plate": "水晶壓力板", "block.blue_skies.cherry_pie": "櫻桃派", - "block.blue_skies.diopside_block": "Diopside Block", - "block.blue_skies.pyrope_block": "Pyrope Block", + "block.blue_skies.diopside_block": "透輝石塊", + "block.blue_skies.pyrope_block": "榴石塊", "block.blue_skies.aquite_block": "水藍石方塊", - "block.blue_skies.charoite_block": "Charoite Block", - "block.blue_skies.horizonite_block": "Horizonite Block", - "block.blue_skies.falsite_block": "Falsite Block", - "block.blue_skies.ventium_block": "Ventium Block", - "block.blue_skies.moonstone_block": "Moonstone Block", + "block.blue_skies.charoite_block": "絳紫晶塊", + "block.blue_skies.horizonite_block": "炙鐵方塊", + "block.blue_skies.falsite_block": "繆鐵方塊", + "block.blue_skies.ventium_block": "鐮鼬鐵方塊", + "block.blue_skies.moonstone_block": "月長玉塊", "block.blue_skies.moonstone_crystal": "月長玉石", - "block.blue_skies.sunstone_block": "Sunstone Block", + "block.blue_skies.sunstone_block": "日長玉塊", "block.blue_skies.sunstone_crystal": "日長玉石", "block.blue_skies.moonstone": "月長石", "block.blue_skies.moonstone_lantern": "月長石燈", @@ -632,7 +632,7 @@ "item.blue_skies.bluebright_axe": "藍輝木斧", "item.blue_skies.bluebright_shovel": "藍輝木鏟", "item.blue_skies.bluebright_hoe": "藍輝木鋤", - "item.blue_skies.lunar_sword": "明月木劍", + "item.blue_skies.lunar_sword": "紫月木劍", "item.blue_skies.lunar_pickaxe": "明月木鎬", "item.blue_skies.lunar_axe": "明月木斧", "item.blue_skies.lunar_shovel": "明月木鏟", @@ -978,7 +978,7 @@ "advancements.blue_skies.everbright.infused": "能量小子!", "advancements.blue_skies.everbright.infused.desc": "在地牢裡找到一把注能劍。", "advancements.blue_skies.everdawn.think_different": "真的有那麼特殊嗎?", - "advancements.blue_skies.everdawn.think_different.desc": "Find a Different Sword from a dungeon.", + "advancements.blue_skies.everdawn.think_different.desc": "在地牢裡找到一把奇異之劍。", "advancements.blue_skies.everdawn.poison_shroom": "痛苦的經歷", "advancements.blue_skies.everdawn.poison_shroom.desc": "踩到一株邪惡菇並且微笑地離開。", "advancements.blue_skies.everdawn.kill_bug": "殺蟲帶師!", @@ -1093,8 +1093,8 @@ "gui.blue_skies.item.rarity.1": "稀有", "gui.blue_skies.item.rarity.2": "史詩", "gui.blue_skies.item.rarity.3": "傳說", - "gui.blue_skies.block.summoning_table.fluctuant_sphere": "Fluctuant Sphere", - "gui.blue_skies.block.summoning_table.artificial_golem": "Artificial Golem", + "gui.blue_skies.block.summoning_table.fluctuant_sphere": "波動球體", + "gui.blue_skies.block.summoning_table.artificial_golem": "人造魔像", "gui.blue_skies.tooltip.invalid_tool": "似乎這把工具在這裡不起作用。", "gui.blue_skies.tooltip.invalid_weapon": "似乎這把武器在這裡不起作用。", "gui.blue_skies.tooltip.not_progressed": "似乎我在這裡還得不到進展。", @@ -1177,53 +1177,53 @@ "biome.blue_skies.crescent_orchard": "新月果園", "biome.blue_skies.crescent_orchard_lake": "新月湖", "biome.blue_skies.crystal_roughs": "水晶山地", - "block.blue_skies.vitreous_moonstone": "Vitreous Moonstone", + "block.blue_skies.vitreous_moonstone": "玻璃質月光石", "block.blue_skies.raw_falsite_block": "繆鐵原礦方塊", "block.blue_skies.raw_ventium_block": "鐮鼬鐵原礦方塊", "block.blue_skies.raw_horizonite_block": "炙鐵原礦方塊", "block.blue_skies.raw_aquite_block": "水藍石原礦方塊", - "block.blue_skies.raw_charoite_block": "Block of Raw Charoite", + "block.blue_skies.raw_charoite_block": "絳紫晶原礦方塊", "item.blue_skies.aquite": "水藍石", "item.blue_skies.raw_aquite": "水藍石原礦", "item.blue_skies.raw_charoite": "绛紫晶原礦", - "item.blue_skies.falsite_nugget": "Falsite Nugget", + "item.blue_skies.falsite_nugget": "繆鐵粒", "item.blue_skies.raw_falsite": "繆鐵原礦", - "item.blue_skies.ventium_nugget": "Ventium Nugget", + "item.blue_skies.ventium_nugget": "鐮鼬鐵粒", "item.blue_skies.raw_ventium": "鐮鼬原礦", - "item.blue_skies.horizonite_nugget": "Horizonite Nugget", + "item.blue_skies.horizonite_nugget": "炙鐵粒", "item.blue_skies.raw_horizonite": "炙鐵原礦", - "item.blue_skies.blue_journal.notice": "This item only needs to be used once.", - "subtitles.entity.snow_owl.flap": "Snow Owl flutters", - "subtitles.entity.snow_owl.sing": "Snow Owl sings", - "subtitles.entity.sliv.idle": "Sliv hisses", - "subtitles.entity.sliv.hurt": "Sliv hurts", - "subtitles.entity.sliv.death": "Sliv dies", - "advancements.blue_skies.craft_food_prep_table": "Well Seasoned", - "advancements.blue_skies.craft_food_prep_table.desc": "Craft a Food Prep Table.", - "advancements.blue_skies.everbright.craft_snowcap_oven": "Now We're Cooking With... Shrooms?", - "advancements.blue_skies.everbright.craft_snowcap_oven.desc": "Craft a Snowcap Oven.", - "advancements.blue_skies.everdawn.craft_horizonite_forge": "Preheated", - "advancements.blue_skies.everdawn.craft_horizonite_forge.desc": "Craft a Horizonite Forge.", - "advancements.blue_skies.everbright.kill_starlit_crusher_special": "Getting Wood", - "advancements.blue_skies.everbright.kill_starlit_crusher_special.desc": "Land the final blow on the Starlit Crusher with your fist.", - "advancements.blue_skies.everdawn.kill_arachnarch_special": "Nowhere Safe", - "advancements.blue_skies.everdawn.kill_arachnarch_special.desc": "Deal the finishing blow to the Arachnarch while she's on the ceiling.", - "advancements.blue_skies.get_pyrope": "A Swift Upgrade", - "advancements.blue_skies.get_pyrope.desc": "Mine Pyrope Ore for a gemstone.", - "advancements.blue_skies.get_aquite": "Quite The Boost", + "item.blue_skies.blue_journal.notice": "這個物品只需要使用一次", + "subtitles.entity.snow_owl.flap": "雪鴞:振翼", + "subtitles.entity.snow_owl.sing": "雪鴞:歌唱", + "subtitles.entity.sliv.idle": "紫灰山蛇:嘶嘶", + "subtitles.entity.sliv.hurt": "紫灰山蛇:受傷", + "subtitles.entity.sliv.death": "紫灰山蛇:死亡", + "advancements.blue_skies.craft_food_prep_table": "調味適中", + "advancements.blue_skies.craft_food_prep_table.desc": "製作食物準備桌", + "advancements.blue_skies.everbright.craft_snowcap_oven": "現在我們要用...蘑菇煮飯?", + "advancements.blue_skies.everbright.craft_snowcap_oven.desc": "製作雪帽熔爐", + "advancements.blue_skies.everdawn.craft_horizonite_forge": "預熱的", + "advancements.blue_skies.everdawn.craft_horizonite_forge.desc": "製作炙鐵爐", + "advancements.blue_skies.everbright.kill_starlit_crusher_special": "獲得木頭", + "advancements.blue_skies.everbright.kill_starlit_crusher_special.desc": "用你的拳頭給星熒粉碎者最後一擊", + "advancements.blue_skies.everdawn.kill_arachnarch_special": "無處安全", + "advancements.blue_skies.everdawn.kill_arachnarch_special.desc": "在幽咽蛛王在天花板上時給予她致命一擊", + "advancements.blue_skies.get_pyrope": "快速升級", + "advancements.blue_skies.get_pyrope.desc": "挖掘榴石礦以獲得寶石", + "advancements.blue_skies.get_aquite": "相當的提升", "advancements.blue_skies.get_aquite.desc": "將水藍石原礦熔煉成水藍石", - "advancements.blue_skies.get_diopside": "Tough to Beat", - "advancements.blue_skies.get_diopside.desc": "Mine Diopside Ore for a gemstone.", - "advancements.blue_skies.get_charoite": "Purple Power!", - "advancements.blue_skies.get_charoite.desc": "Smelt Raw Charoite into Charoite.", - "advancements.blue_skies.everbright.get_falsite": "Mysterious Metal", - "advancements.blue_skies.everbright.get_falsite.desc": "Smelt Raw Falsite into an ingot.", - "advancements.blue_skies.everbright.get_ventium": "A Little Hot Rod Red", - "advancements.blue_skies.everbright.get_ventium.desc": "Smelt Raw Ventium into an ingot.", - "advancements.blue_skies.everdawn.get_horizonite": "Warm Inside", - "advancements.blue_skies.everdawn.get_horizonite.desc": "Smelt Raw Horizonite into an ingot.", - "gui.blue_skies.item.boss_egg": "Bosses spawned from this item will not work fully.", - "gui.blue_skies.item.unused": "This item is unused, and incomplete. It will be obtainable in a future release.", - "gui.blue_skies.blue_journal.unlock_status": "The Blue Journal unlocked a tab in your inventory!", - "tile.keystone.peaceful_difficulty": "The boss cannot be summoned on Peaceful difficulty." + "advancements.blue_skies.get_diopside": "難以打敗", + "advancements.blue_skies.get_diopside.desc": "挖掘透輝石礦以獲得寶石", + "advancements.blue_skies.get_charoite": "紫色力量 !", + "advancements.blue_skies.get_charoite.desc": "將水藍石原礦熔煉成水藍石", + "advancements.blue_skies.everbright.get_falsite": "神秘金屬", + "advancements.blue_skies.everbright.get_falsite.desc": "將繆鐵原礦熔煉成錠", + "advancements.blue_skies.everbright.get_ventium": "一點點熱棒紅", + "advancements.blue_skies.everbright.get_ventium.desc": "將鐮鼬鐵原礦熔煉成錠", + "advancements.blue_skies.everdawn.get_horizonite": "內部溫暖", + "advancements.blue_skies.everdawn.get_horizonite.desc": "將炙鐵原礦熔煉成錠", + "gui.blue_skies.item.boss_egg": "從這個物品生成的首領將不完全運作", + "gui.blue_skies.item.unused": "這個物品目前不可使用且不完整,將在未來的版本中可獲得", + "gui.blue_skies.blue_journal.unlock_status": "浩藍旅記在您的背包中解鎖了一個分頁!", + "tile.keystone.peaceful_difficulty": "在和平模式下無法召喚該首領" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/bluepower/lang/zh_tw.json b/zh-TW/1.16/assets/bluepower/lang/zh_tw.json index c23c0cab88d5..a43060a035ea 100644 --- a/zh-TW/1.16/assets/bluepower/lang/zh_tw.json +++ b/zh-TW/1.16/assets/bluepower/lang/zh_tw.json @@ -716,7 +716,7 @@ "regulator.info": "這是一個用途十分廣泛的機器.它可以用來保持物品欄中的物品在一定數量,也能檢測是否有一定數量的物品,等等.", "retriever.info": "在接收到紅石脈衝時,檢索器將嘗試在物品欄或者用氣動管道連接的容器中檢索一組物品.它可以像過濾器一樣進行過濾.", "sorting_machine.info": "排序機的主要用途是透過物品的染色不同排序物品.它可以用於其他用途,例如確保熔爐總是每次加工8個物品.", - "circuit_database.info": "使用此機器,您可以複製和共享集成電路設計。 要進行複製,請將模板放在左側的插槽中,並在右側插槽中插入一個空的IC。 確保具有所有必需條件,然後點擊「複製」按鈕。\n\n要共享,請放入模板並點擊兩個按鈕之一。 私密保存時,將在你的 Minecraft 實例所在的位置創建一個資料夾。 你可以將其轉移到其他世界。 伺服器上保存的模板可以由伺服器上的每個人存取。", + "circuit_database.info": "使用此機器,您可以複製和共享集成電路設計。要進行複製,請將模板放在左側的插槽中,並在右側插槽中插入一個空的 IC。確保具有所有必需條件,然後點擊「複製」按鈕。\n\n要共享,請放入模板並點擊兩個按鈕之一。 私密保存時,將在你的 Minecraft 實例所在的位置建立一個資料夾。 你可以將其轉移到其他世界。伺服器上保存的模板可以由伺服器上的每個人存取。", "manager.info": "高級機器需要管理它的物品欄.它能將機器的物品欄保持特定種類和數量的物品,或者它能夠被設定回溯所有它能識別的所有物品.並且它能夠設定優先度,也就是說優先度低的管理器不能從優先高的管理器拉取物品.", "bluepower.direction.front": "前部", "bluepower.direction.left": "左", diff --git a/zh-TW/1.16/assets/borderlessmining/lang/zh_tw.json b/zh-TW/1.16/assets/borderlessmining/lang/zh_tw.json index 18a3cc5b9e59..ccf27a90fe36 100644 --- a/zh-TW/1.16/assets/borderlessmining/lang/zh_tw.json +++ b/zh-TW/1.16/assets/borderlessmining/lang/zh_tw.json @@ -11,10 +11,10 @@ "config.borderlessmining.general.forcemonitor": "螢幕", "config.borderlessmining.general.forcemonitor.current": "目前", "config.borderlessmining.general.enabledmac": "在 macOS 上啟用", - "config.borderlessmining.general.enabledmac.tooltip_1": "默認情況下在macOS上處於禁用狀態,因為它", + "config.borderlessmining.general.enabledmac.tooltip_1": "預設情況下在macOS上處於停用狀態,因為它", "config.borderlessmining.general.enabledmac.tooltip_2": "具有更佳的原生全螢幕支源", "config.borderlessmining.dimensions": "尺寸", - "config.borderlessmining.dimensions.enabled": "使用自定義維度", + "config.borderlessmining.dimensions.enabled": "使用自訂維度", "config.borderlessmining.dimensions.monitorcoordinates": "使用螢幕相對坐標", "config.borderlessmining.dimensions.monitorcoordinates.tooltip_1": "使用相對於整個螢幕的", "config.borderlessmining.dimensions.monitorcoordinates.tooltip_2": "相對座標,而不是絕對座標", diff --git a/zh-TW/1.16/assets/boss_tools/lang/zh_tw.json b/zh-TW/1.16/assets/boss_tools/lang/zh_tw.json index 935e1880b905..18b9ac5c07e0 100644 --- a/zh-TW/1.16/assets/boss_tools/lang/zh_tw.json +++ b/zh-TW/1.16/assets/boss_tools/lang/zh_tw.json @@ -20,7 +20,7 @@ "key.boss_tools.rocket_key_rotation_a": "火箭鍵旋轉 A", "entity.boss_tools.rover": "太空車", "item.boss_tools.barrel": "木桶", - "item.boss_tools.iron_plate": "鐵製盤子", + "item.boss_tools.iron_plate": "鐵板", "key.boss_tools.rocket_key_rotation_d": "火箭鍵旋轉 D", "block.boss_tools.moon_stone": "月亮石", "item.boss_tools.desh_plate": "戴斯板", diff --git a/zh-TW/1.16/assets/botania/lang/zh_tw.json b/zh-TW/1.16/assets/botania/lang/zh_tw.json index d1c77b270bae..91b0fa8ab0b2 100644 --- a/zh-TW/1.16/assets/botania/lang/zh_tw.json +++ b/zh-TW/1.16/assets/botania/lang/zh_tw.json @@ -57,7 +57,7 @@ "botaniamisc.clipEmpty": "(空)", "botaniamisc.armorset": "§b套裝§r:", "botaniamisc.craftToAddWill": "與泰拉鋼頭盔合成加入以下效果:", - "botaniamisc.requestMsg": "請求 %d x \"%s\" 總數 %d。 取出 %d。", + "botaniamisc.requestMsg": "請求 %d x \"%s\" 總數 %d。取出 %d。", "botaniamisc.nearIndex0": "附近有多媒體索引!", "botaniamisc.nearIndex1": "你所說的一切都會被", "botaniamisc.nearIndex2": "當做請求發送給索引", @@ -1641,7 +1641,7 @@ "botania.tagline.welcome": "歡迎光臨植物魔法酒店", "botania.page.welcome0": "$(o)歡迎使用植物魔法!首先,我祝賀你做出了正確的決定-把一本書和樹苗綁在一起,或者是偶然在什麼儲物箱裡找到了這本巨著。怎樣都可以啦。$(p)$(o)你可以透過頁面下方的箭頭、游標滾輪或鍵盤上的方向鍵來瀏覽這本書。", "botania.page.welcome1": "$(o)剝開其光鮮的外表,植物魔法的本質卻是「科技Mod」,因為對於科技Mod的每一個環節來說,你都需要心靈手巧、深思熟慮還有紅石電路,方能不斷推進科技前進。將這句話銘記在心,會很有用的。$(p)$(o)當然啦,不要擔心,你同時還會得到一些酷炫的新玩具、方塊還有裝備。", - "botania.page.welcome2": "$(o)不論出於什麼意圖或者目的,對於那些以建造好玩、新奇而酷炫的東西為初心的玩家來說,植物魔法都將會是他們的最愛。雖然它是以完全獨立,即可以單獨進行遊戲的標準設計的,但同時它也能和其它Mod打成一片。$(p)$(o)除去極少數個案,植物魔法的一切都是可以僅靠Minecraft的特性以及Mod自身的特性就可以完成的。", + "botania.page.welcome2": "$(o)不論出於什麼意圖或者目的,對於那些以建造好玩、新奇而酷炫的東西為初心的玩家來說,植物魔法都將會是他們的最愛。雖然它是以完全獨立,即可以單獨進行遊戲的標準設計的,但同時它也能和其他Mod打成一片。$(p)$(o)除去極少數個案,植物魔法的一切都是可以僅靠Minecraft的特性以及Mod自身的特性就可以完成的。", "botania.page.welcome3": "$(o)當你迷失前進的方向時,不妨去看下本Mod的進度和挑戰列表,這兩個列表都可以在本書首頁的左側找到。$(p)$(o)本書排版友好,同時也提供了大量方便瀏覽的功能,所以請在正式開始探究前稍微花點時間來了解這些小玩意兒都能做些什麼。", "botania.page.welcome5": "$(o)如果你不知道你該了解些什麼,請在瀏覽時按住SHIFT,將各個章節粗略瀏覽一遍,並對每個東西都有一些簡單的印象。$(p)$(o)「辭典索引」分類對於搜尋很有幫助,因為這個分類集所有條目於大成,本辭典的條目都可以在此找到。", "botania.page.welcome6": "$(o)然後這就是整個植物魔法簡介啦!你現在可以選擇去瀏覽教學了。謹此祝你在植物魔法的旅程中玩得開心,就像我製作植物魔法的旅程一樣!$(p)$(o)~Vazkii,植物魔法作者$(p)$(o)要繼續,請點擊下方的「返回」按鈕。游標右鍵和退格鍵也有一樣的效果哦。", @@ -1984,7 +1984,7 @@ "botania.page.jiyuulia1": "$(o)你去哪都行,就是別在這$()。", "botania.entry.labelia": "標籤小姐", "botania.tagline.labelia": "重新命名事物", - "botania.page.labelia0": "利用一個中等數量的 $(thing)瑪娜$(0), $(item)標籤小姐$(0) 拿起掉在上面的 $(thing)命名牌$(0) ,並使用它們命名5x5半徑內的物件和生物。", + "botania.page.labelia0": "利用一個中等數量的 $(thing)瑪娜$(0),$(item)標籤小姐$(0) 拿起掉在上面的 $(thing)命名牌$(0) ,並使用它們命名5x5半徑內的物件和生物。", "botania.page.labelia1": "$(o)名稱中有什麼?$()。", "botania.entry.rannuncarpus": "手掌花", "botania.tagline.rannuncarpus": "放置方塊", @@ -2041,8 +2041,8 @@ "botania.page.solegnolia1": "開/關", "botania.entry.bergamute": "消音柑", "botania.tagline.bergamute": "吸收音波", - "botania.page.bergamute0": "任何曾經嘗試過放牧的人都知道動物群發出的刺耳聲。幸運的是, $(item)佛手柑$(0) 可以使這樣的叮噹聲耳聾。", - "botania.page.bergamute1": "$(item)佛手柑$(0) 吸收自身周圍近距離發射的聲音能量,將其轉化為微量的魔法值並無害地分散。$(p)此外,$(l:tools/grass_horn)$(item)Horns$(0)$(/l) 或 $(l:devices/forest_drum)$(item)Drums$(0)$(/l) 不會破壞其範圍內的塊。", + "botania.page.bergamute0": "任何曾經嘗試過放牧的人都知道動物群發出的刺耳聲。幸運的是,$(item)佛手柑$(0) 可以使這樣的叮噹聲耳聾。", + "botania.page.bergamute1": "$(item)佛手柑$(0) 吸收自身周圍近距離發射的聲音能量,將其轉化為微量的魔法值並無害地分散。$(p)此外,$(l:tools/grass_horn)$(item)Horns$(0)$(/l)或 $(l:devices/forest_drum)$(item)Drums$(0)$(/l)不會破壞其範圍內的塊。", "botania.entry.gIntro": "產能的介紹", "botania.tagline.gIntro": "消耗資源產生魔力", "botania.page.gIntro0": "$(thing)生產魔力$(0)應是每個植物魔法師最優先的事項。幸運的是有一系列$(thing)產能花$(0)能勝任這項工作。$(p)正如它們的名字所述,這些花會以主動或被動方式產能,其中被動產能意味著這朵花不需要操作就可以消耗某種資源產生魔力。", @@ -2053,7 +2053,7 @@ "botania.tagline.endoflame": "燃燒產能", "botania.page.endoflame0": "$(item)火紅蓮$(0)是一種非常原始的$(thing)產能花$(0),它會吸收掉落在附近的任何可燃物品和方塊(每次一個)並在燃燒期間釋放出魔力。$(p)物品的燃燒時間差不多是它在熔爐中燃燒時間的一半。", "botania.page.endoflame1": "有個小提示,$(item)火紅蓮$(0)不會燃燒有燃燒產物的物品,比如$(item)熔岩$(0)$(item)桶$(0),會留下$(item)空桶$(0)。$(p)另外,這朵花最多只能儲存四倍於$(item)煤塊$(0)的燃料。如果有什麼燃料的燃燒時間比四個煤塊還長,火紅蓮的效率會降低。", - "botania.page.endoflame3": "由於$(item)火紅蓮$(0)通常是植物魔法師們在自動化$(thing)主動產能花$(0)的道路上邁出的第一步,這裡不建議一直手動管理火紅蓮。因為火紅蓮只會燃燒掉落物,使用$(item)花格箱$(0)(相關介紹可在$(thing)自然裝置$(0)部分找到)或者其它裝置(計時器、壓力板等等)進行自動化會是理想的選擇。", + "botania.page.endoflame3": "由於$(item)火紅蓮$(0)通常是植物魔法師們在自動化$(thing)主動產能花$(0)的道路上邁出的第一步,這裡不建議一直手動管理火紅蓮。因為火紅蓮只會燃燒掉落物,使用$(item)花格箱$(0)(相關介紹可在$(thing)自然裝置$(0)部分找到)或者其他裝置(計時器、壓力板等等)進行自動化會是理想的選擇。", "botania.page.endoflame2": "$(o)當縱火也有用時$(0)。", "botania.entry.hydroangeas": "水繡球", "botania.tagline.hydroangeas": "水力產魔機", @@ -2071,7 +2071,7 @@ "botania.page.arcanerose1": "$(o)該卡被召喚時,投擲硬幣$(0)。", "botania.entry.munchdew": "咀葉花", "botania.tagline.munchdew": "樹葉的魔力", - "botania.page.munchdew0": "透過其它生物材料生產自然能量形式的$(thing)魔力$(0)是極好的。利用$(item)咀葉花$(0),靠近花的一切$(item)樹葉$(0)都會被啃食並轉為$(thing)魔力$(0)。$(p)需要注意,被啃食的樹葉不會掉落樹苗和其它物品。", + "botania.page.munchdew0": "透過其他生物材料生產自然能量形式的$(thing)魔力$(0)是極好的。利用$(item)咀葉花$(0),靠近花的一切$(item)樹葉$(0)都會被啃食並轉為$(thing)魔力$(0)。$(p)需要注意,被啃食的樹葉不會掉落樹苗和其他物品。", "botania.page.munchdew1": "這朵花每啃食一棵樹都會輸出大量的魔力。$(p)然而,當所有可啃食的樹葉吃完後,它就會稍作休息並且只能在一分鐘左右後重新開始啃食。", "botania.page.munchdew2": "$(o)開動啦~$()", "botania.entry.entropinnyum": "熱爆花", @@ -2101,7 +2101,7 @@ "botania.page.spectrolus2": "$(o)彩虹的味道$(0)。", "botania.entry.rafflowsia": "噬草花", "botania.tagline.rafflowsia": "源自花朵的魔力", - "botania.page.rafflowsia0": "$(item)噬草花$(0)的工作原理類似$(l:generating_flowers/kekimurus)$(item)貪食花$(0),但它吃被製造於$(l:basics/apothecary)$(item)花藥台$(0)的$(item)人造花$(0)。它會尋找所有種在地上的花並吃掉它們, 並以此產生$(thing)魔力$(0)。$(p)然而, 吃掉太多相同的花會使得產生的魔力變少,為了使其達到最大效率, 也許不應該讓它在短時間內吃掉大量相同類型的花。", + "botania.page.rafflowsia0": "$(item)噬草花$(0)的工作原理類似$(l:generating_flowers/kekimurus)$(item)貪食花$(0),但它吃被製造於$(l:basics/apothecary)$(item)花藥台$(0)的$(item)人造花$(0)。它會尋找所有種在地上的花並吃掉它們,並以此產生$(thing)魔力$(0)。$(p)然而,吃掉太多相同的花會使得產生的魔力變少,為了使其達到最大效率,也許不應該讓它在短時間內吃掉大量相同類型的花。", "botania.page.rafflowsia1": "$(o)你可以說這是,新的黎明$(0)。", "botania.entry.dandelifeon": "啟命英", "botania.tagline.dandelifeon": "魔力源於生命", @@ -2128,7 +2128,7 @@ "botania.entry.manaEnchanting": "魔力附魔", "botania.tagline.manaEnchanting": "利用魔力來附魔工具", "botania.page.manaEnchanting0": "透過利用$(item)魔法水晶$(0)輸出的魔法能量,能建造出一個用附魔書無消耗附魔物品的裝置,叫做$(item)魔力附魔台$(0)。$(p)建造它需要大量的空間和材料。", - "botania.page.manaEnchanting1": "一個$(item)魔力附魔台$(0)占用的面積約為11x7,由17個$(item)黑曜石$(0)方塊,10個任意顏色的$(l:basics/flowers)$(item)神秘花$(0)$(/l)或它們的$(l:misc/shiny_flowers#shiny)$(item)微光$(0)$(/l)或$(l:misc/shiny_flowers#floating)$(item)浮空$(0)$(/l)變種,6個$(l:devices/pylon)$(item)魔法水晶$(0)$(/l),和一個$(item)青金石方塊$(0)。 $(p)下面是這個奇妙裝置的組裝說明。", + "botania.page.manaEnchanting1": "一個$(item)魔力附魔台$(0)占用的面積約為11x7,由17個$(item)黑曜石$(0)方塊,10個任意顏色的$(l:basics/flowers)$(item)神秘花$(0)$(/l)或它們的$(l:misc/shiny_flowers#shiny)$(item)微光$(0)$(/l)或$(l:misc/shiny_flowers#floating)$(item)浮空$(0)$(/l)變種,6個$(l:devices/pylon)$(item)魔法水晶$(0)$(/l),和一個$(item)青金石方塊$(0)。$(p)下面是這個奇妙裝置的組裝說明。", "botania.page.manaEnchanting2": "魔力附魔台。", "botania.page.manaEnchanting5": "擺放完成後,用$(item)森林法杖$(0)右擊 青金石方塊,附魔台就成型了。$(p)使用附魔台時,需要將要附魔 的物品放入附魔台(透過右擊) 並在黑曜石圈內扔下$(item)附魔書$(0)。", "botania.page.manaEnchanting6": "已附魔的物品不能放入附魔台。$(p)開始附魔時,用$(item)森林法杖$(0)右擊附魔台。它會檢測周圍的書,一旦檢測完畢,就會出現一個符文圈,說明這時可以撿起地上的書了。", @@ -2177,7 +2177,7 @@ "botania.page.brewery1": "為了製作$(thing)魔法藥水$(0),需要一個$(item)植物釀造台$(0),$(item)玻璃小瓶$(0)以及配方中明確要求的試劑。$(p)$(thing)魔力$(0)在此之中,既當作溶劑,又當作能量源,透過$(thing)魔力脈衝$(0)提供能量。只需使一個$(item)魔力發射器$(0)指向$(item)植物釀造台$(0)即可使之運作。", "botania.page.brewery2": "製作$(item)魔法藥水$(0)", "botania.page.brewery3": "合成$(item)玻璃小瓶$(0)", - "botania.page.brewery4": "操作$(item)植物釀造台$(0)其實相當簡單。首先,若要加入物品,手持該物品然後右擊釀造台,或者投擲之。$(p)首先要加入的物品就是$(item)玻璃小瓶$(0),它會被放置於釀造台的頂部。繼續加入其它需要的材料。一旦使用這些材料的某種$(thing)魔法藥水$(0)在釀造台中可被製作,$(thing)魔力$(0)就會開始流動,接著只需耐心等待即可。", + "botania.page.brewery4": "操作$(item)植物釀造台$(0)其實相當簡單。首先,若要加入物品,手持該物品然後右擊釀造台,或者投擲之。$(p)首先要加入的物品就是$(item)玻璃小瓶$(0),它會被放置於釀造台的頂部。繼續加入其他需要的材料。一旦使用這些材料的某種$(thing)魔法藥水$(0)在釀造台中可被製作,$(thing)魔力$(0)就會開始流動,接著只需耐心等待即可。", "botania.page.brewery5a": "一種簡單的魔法藥水,它效仿了$(item)迅捷藥水$(0),服用後,玩家會被給予與之相仿的效果,使玩家獲得一個$(thing)速度II$(0)的效果。", "botania.page.brewery5b": "Gotta go fast", "botania.page.brewery6a": "一種簡單的魔法藥水,它效仿了$(item)力量藥水$(0),服用後,玩家會被給予與之相仿的效果,使玩家獲得一個$(thing)力量II$(0)的效果。", @@ -2220,9 +2220,9 @@ "botania.page.complexBrews3b": "我稱它為魔法", "botania.page.complexBrews4a": "這種藥水產生了虛空光環,周圍任何生物都會受到其影響。在128格半徑內,怪物不被允許生成。", "botania.page.complexBrews4b": "關閉閘門", - "botania.page.complexBrews5a": "這種藥水產生了嗜血光環,周圍任何生物都會受到其影響。在64半徑內,怪物會無視亮度或其它條件生成。不能與$(item)空虛$(0)同時作用。", + "botania.page.complexBrews5a": "這種藥水產生了嗜血光環,周圍任何生物都會受到其影響。在64半徑內,怪物會無視亮度或其他條件生成。不能與$(item)空虛$(0)同時作用。", "botania.page.complexBrews5b": "我們應該祈禱奇蹟?", - "botania.page.complexBrews6a": "有這種藥水效果的玩家會在釣魚時有更高的熟練度會以2倍的速度釣到魚和其它戰利品。", + "botania.page.complexBrews6a": "有這種藥水效果的玩家會在釣魚時有更高的熟練度會以2倍的速度釣到魚和其他戰利品。", "botania.page.complexBrews6b": "也許你會釣到大魚", "botania.page.complexBrews7a": "當你喝下這瓶藥水,它會清除你的所有藥水效果。無論是正面的,負面的還是其他什麼buff", "botania.page.complexBrews7b": "絕對的靈——————魂", @@ -2610,7 +2610,7 @@ "botania.page.redString0": "Lore說過上帝將一條紅線繫在了那些命中注定會互相影響各自生命的人們的腳踝處。這啟發了發明家們想出了一種遠程連接方塊的方法,並命名為$(item)紅線$(0)。用這種精緻的材料製成的方塊可面朝6個基礎方向,並且在一定範圍內與它能找到的第一個有效且可相容的方塊綁定。", "botania.page.redString1": "每個$(thing)紅線$(0)方塊都有自己不同的綁定標準,但是每個變體都有相同的綁定距離要求。如果方塊已建立綁定,則玩家手持$(item)森林法杖$(0)就會看到線。$(p)中間的方塊不會阻擋方塊之間的連接。最後,$(item)紅線$(0)方塊不能被綁定", "botania.page.redString2": "你是否正處於緊要關頭?", - "botania.page.redString3": "首先,$(item)紅線容器$(0)可以任何容器($(item)儲物箱$(0),$(item)熔爐$(0),$(item)漏斗$(0)等)綁定,物品可用$(item)漏斗$(0)或者其它方法放入其中。物品會被放入與之綁定的容器中,並且會從與導入$(item)紅線容器$(0)相同的方位進入到對應的容器中。", + "botania.page.redString3": "首先,$(item)紅線容器$(0)可以任何容器($(item)儲物箱$(0),$(item)熔爐$(0),$(item)漏斗$(0)等)綁定,物品可用$(item)漏斗$(0)或者其他方法放入其中。物品會被放入與之綁定的容器中,並且會從與導入$(item)紅線容器$(0)相同的方位進入到對應的容器中。", "botania.page.redString4": "$(item)紅線容器$(0)。", "botania.page.redString5": "$(item)紅線發射器$(0)與$(item)發射器$(0)或$(item)投擲器$(0)綁定,它的功能與$(item)紅線容器$(0)相似,物品會從與導入$(item)紅線發射器$(0)相同的方位進入到對應的容器中。當給它一個紅石訊號時,$(item)發射器$(0)或$(item)投擲器$(0)便會發射。", "botania.page.redString6": "$(item)紅線發射器$(0)。", @@ -2637,8 +2637,8 @@ "botania.page.corporea1": "首先,它們可以放在任何$(thing)容器$(0)上方,例如$(item)儲物箱$(0)或$(item)發射器$(0),不能是$(thing)魔力容器$(0),其次,有兩種$(item)多媒$(0)$(item)體火花$(0),基礎的$(item)多媒體火花$(0)和$(item)主媒體火花$(0)。這些火花在類似網路的系統內工作,每個$(item)主媒$(0)$(item)體火花$(0)代表一個$(thing)多媒體網路$(0),其中的每個火花都可以與網路內的其他火花互動。", "botania.page.corporea2": "當$(item)多媒體火花$(0)被放置或操作時,每個火花都會對周圍任何火花操作,將它們加入到一個$(item)主媒體火花$(0)所代表的網路內並繼續對周圍火花操作,形成鏈式反應。雖然每個火花只能涉及很短距離,但組合之後,整個網路可以擁有近乎無限的距離。", "botania.page.corporea3": "$(item)多媒體火花$(0)可以查看下方的容器,但只能從上方輸入物品。每個$(item)多媒體火花$(0)具有查看網路內其他火花及其內容的功能,以及必要時指令它們的能力,取決於下方的方塊類型。", - "botania.page.corporea4": "需要注意的是$(item)主媒體火花$(0)作為網路的一部分,它提取的容器內不能有物品。$(p)還有,網路不需要的物品會被動操作。多媒體沒有將新物品加入到網路的能力,這些應該用$(item)漏斗$(0)或其它方法實現。", - "botania.page.corporea5": "和普通的$(item)火花$(0)一樣,$(item)多媒體火$(0)$(item)花$(0)也有擴展方法,就是上色的能力。在世界裡,在火花的周圍漂浮著一個圖示,使用$(item)花粉$(0)右擊火花可以改變顏色。這些顏色定義了網路。火花只能與其它有相同顏色的火花在同一個網路內。", + "botania.page.corporea4": "需要注意的是$(item)主媒體火花$(0)作為網路的一部分,它提取的容器內不能有物品。$(p)還有,網路不需要的物品會被動操作。多媒體沒有將新物品加入到網路的能力,這些應該用$(item)漏斗$(0)或其他方法實現。", + "botania.page.corporea5": "和普通的$(item)火花$(0)一樣,$(item)多媒體火$(0)$(item)花$(0)也有擴展方法,就是上色的能力。在世界裡,在火花的周圍漂浮著一個圖示,使用$(item)花粉$(0)右擊火花可以改變顏色。這些顏色定義了網路。火花只能與其他有相同顏色的火花在同一個網路內。", "botania.page.corporea6": "火花染色的能力使得近距離形成多個不同$(thing)多媒體網路$(0)成為可能,不會相互干擾。$(p)查看網路和移除火花的做法和普通火花的一樣。最後,將2個同色的$(item)主媒體火花$(0)放得太近或許是個壞主意,可能會導致衝突或奇怪的現象。", "botania.page.corporea7": "製作$(item)多媒體火花$(0)", "botania.page.corporea8": "製作$(item)主媒體火花$(0)", @@ -2653,7 +2653,7 @@ "botania.page.corporeaIndex3": "物品名稱的複數形式只能在一般名詞涉及到複數(以\"-s\",\"-es\"或\"-ies\"為後綴)時使用,目前版本同樣適用於多個物品請求,例如\"10蘋果\"。$(p)\"10ofthis\"搜尋10個等同於玩家手持物品的物品。", "botania.page.corporeaIndex4": "複數請求的例子包括\"10apples\",\"astackofapples\",\"2stacksofapples\",\"2stacksand20apples\",\"halfastackofapples\",\"adozenapples\",等等。$(p)索引可以識別或多或少的搜尋的繁瑣形式,所以:\"2xstacksand20xofapples\"等同於\"2stack2apple\"或\"2stacks+2apples\"。", "botania.page.corporeaIndex5": "搜尋\"all\"或\"every\"會提供網路內符合條件的全部物品,所以\"all蘋果\"將提供網路內所有蘋果。$(p)另外,搜尋\"count\",\"show\",\"tell\"或\"display\"不會抽取任何物品,但會顯示物品庫存。", - "botania.page.corporeaIndex6": "最後,在$(item)多媒體索引$(0)附近,並在聊天窗口中輸入物品名稱的一部分後,可使用TAB鍵補全物品全名。", + "botania.page.corporeaIndex6": "最後,在$(item)多媒體索引$(0)附近,並在聊天視窗中輸入物品名稱的一部分後,可使用TAB鍵補全物品全名。", "botania.page.corporeaIndex7": "魔法禁書索引,不對,目錄", "botania.page.corporeaIndex8": "若有人在$(item)多媒體索引$(0)附近使用$(thing)JEI$(0),只需對著物品欄中某個物品按C(JEI面板中亦可)即可請求一個對應物品。$(p)按住SHIFT則可請求一組,按住CTRL可請求半組,同時按住SHIFT和CTRL則可請求四分之一組。", "botania.entry.corporeaFunnel": "多媒體漏斗", @@ -2707,7 +2707,7 @@ "botania.page.luminizerTransport9": "給$(item)微光$(0)加一個$(item)紅石火把$(0)就能製作$(item)叉路微光$(0)。$(p)這種微光會對其上方或下方至多兩個方塊遠的$(item)活化紅石火把$(0)有反應:它會將所有送來的實體重新導向到活化紅石火把指示的方向。", "botania.page.luminizerTransport10": "$(item)叉路微光$(0)仍然可以和別的微光綁定,但這個綁定只會在沒有$(item)活化紅石火把$(0)指明方向時充當備用路徑使用。$(p)若是$(item)活化紅石火把$(0)指向的方向沒有$(item)微光$(0),這個微光也會預設以其綁定的微光為下一個目標。", "botania.page.luminizerTransport11": "二選一", - "botania.page.luminizerTransport5": "玩家可以簡單去右擊$(item)微光$(0),然而為了使得動物,掉落物,或是其它東西利用這條小徑,一個$(item)微光發射器$(0)是必要的。它需要放置在$(item)微光$(0)的旁邊,當它接收到一個$(thing)紅石訊號$(0)時,它會隨機傳送一個站在它上面的生物到$(item)微光$(0)的軌跡上,讓他們享受一次愉快的旅行。", + "botania.page.luminizerTransport5": "玩家可以簡單去右擊$(item)微光$(0),然而為了使得動物,掉落物,或是其他東西利用這條小徑,一個$(item)微光發射器$(0)是必要的。它需要放置在$(item)微光$(0)的旁邊,當它接收到一個$(thing)紅石訊號$(0)時,它會隨機傳送一個站在它上面的生物到$(item)微光$(0)的軌跡上,讓他們享受一次愉快的旅行。", "botania.page.luminizerTransport6": "相信它,立旗吧", "botania.entry.starSword": "召星者", "botania.tagline.starSword": "一把召喚流星的劍", @@ -2776,7 +2776,7 @@ "botania.page.auraRing2": "升級戒指", "botania.entry.travelBelt": "旅行者腰帶", "botania.tagline.travelBelt": "更快,更高,更遠", - "botania.page.travelBelt0": "穿越許多地形有時被證明是一件麻煩事。 $(item)旅居者腰帶$(0) 是一種 $(thing)腰帶$(0) ,佩戴時,它會使用 $(thing)法力$(0) 的涓涓細流來增強佩戴者的移動速度,跳躍高度和抗摔傷害能力。它還允許非潛行佩戴者像樓梯一樣爬上一格高的間隙。", + "botania.page.travelBelt0": "穿越許多地形有時被證明是一件麻煩事。$(item)旅居者腰帶$(0) 是一種 $(thing)腰帶$(0) ,佩戴時,它會使用 $(thing)法力$(0) 的涓涓細流來增強佩戴者的移動速度,跳躍高度和抗摔傷害能力。它還允許非潛行佩戴者像階梯一樣爬上一格高的間隙。", "botania.page.travelBelt1": "...路順風", "botania.entry.knockbackBelt": "抗擊腰帶", "botania.tagline.knockbackBelt": "阻止一切擊退", @@ -2817,7 +2817,7 @@ "botania.page.pixieRing1": "我們有方方的頭,還有尖尖的帽子", "botania.entry.superTravelBelt": "環遊者腰帶", "botania.tagline.superTravelBelt": "疾速奔跑", - "botania.page.superTravelBelt0": "$(item)環球旅行者腰帶$(0) 只不過是$(l:baubles/travel_belt)$(item)旅居者腰帶$(0)$(/l)的升級。$(l:alfhomancy/gaia_ritual)$(item)蓋亞精神$(0)$(/l) 和 $(l:alfhomancy/elf_resources)$(item)精靈資源$(0)$(/l) 允許這條腰帶的佩戴者(for some $(thing)Mana$(0), of course)達到令人難以置信的速度 - $(l:baubles/travel_belt)$(item)旅居者腰帶$(0)$(/l) 甚至沒有機會進行比較。", + "botania.page.superTravelBelt0": "$(item)環球旅行者腰帶$(0) 只不過是$(l:baubles/travel_belt)$(item)旅居者腰帶$(0)$(/l)的升級。$(l:alfhomancy/gaia_ritual)$(item)蓋亞精神$(0)$(/l)和 $(l:alfhomancy/elf_resources)$(item)精靈資源$(0)$(/l)允許這條腰帶的佩戴者(for some $(thing)Mana$(0), of course)達到令人難以置信的速度 - $(l:baubles/travel_belt)$(item)旅居者腰帶$(0)$(/l)甚至沒有機會進行比較。", "botania.page.superTravelBelt1": "沒時間推測了,執行我的計劃", "botania.entry.itemFinder": "尋物者", "botania.tagline.itemFinder": "從世間尋找追求之物", @@ -2843,7 +2843,7 @@ "botania.entry.monocle": "窺魔之鏡", "botania.tagline.monocle": "觀察花的工作半徑的必要工具", "botania.page.monocle0": "觀察$(thing)魔力脈衝$(0)去向的一個極其方便的工具就是$(item)窺魔之鏡$(0)。它不僅是一個奇特的護目鏡,還可以讓裝備者看到附近所有的$(thing)魔力脈衝$(0),即便他們視線被擋住了。更重要的是,或許戴著它看向花時能知曉其作用的範圍。", - "botania.page.monocle2": "除此之外,戴著$(item)窺魔之鏡$(0)來看紅石將會顯示它們的詳情,這有助於你建造紅石裝置。$(p)窺魔之鏡可以作為$(thing)裝飾小件$(0)與其它飾品組合。如果這麼做,兩者的功能都能夠保留,這樣就不會多占用一個槽了", + "botania.page.monocle2": "除此之外,戴著$(item)窺魔之鏡$(0)來看紅石將會顯示它們的詳情,這有助於你建造紅石裝置。$(p)窺魔之鏡可以作為$(thing)裝飾小件$(0)與其他飾品組合。如果這麼做,兩者的功能都能夠保留,這樣就不會多占用一個槽了", "botania.page.monocle1": "為啥要向老小子打招呼", "botania.entry.swapRing": "修正指環", "botania.tagline.swapRing": "工作時要用正確的工具", @@ -2851,7 +2851,7 @@ "botania.page.swapRing1": "使用正確的工具", "botania.entry.speedUpBelt": "平原旅帶", "botania.tagline.speedUpBelt": "越走越快", - "botania.page.speedUpBelt0": "$(item)陸行者腰帶$(0) 是 $(l:baubles/travel_belt)$(item)旅居者腰帶$(0)$(/l) 的替代品。$(p)與同類產品不同,默認情況下,它不提供速度提升 - 但是,佩戴者移動得越多,他們的速度就越快,使他們能夠達到真正荒謬的速度。但是,如果其使用者停止運行,則其速度提升將被重置。", + "botania.page.speedUpBelt0": "$(item)陸行者腰帶$(0) 是 $(l:baubles/travel_belt)$(item)旅居者腰帶$(0)$(/l)的替代品。$(p)與同類產品不同,預設情況下,它不提供速度提升 - 但是,佩戴者移動得越多,他們的速度就越快,使他們能夠達到真正荒謬的速度。但是,如果其使用者停止運行,則其速度提升將被重置。", "botania.page.speedUpBelt1": "漫步的你是平原旅者", "botania.entry.baubleBox": "飾品盒子", "botania.tagline.baubleBox": "隨身攜帶的飾品儲存", @@ -2963,7 +2963,7 @@ "botania.page.elvenLore3": "$(o)殺死了生活在那裡的大部分巨人,現況仍無從得知。有趣的是,霧之國似乎並未像火之國那樣受到影響。那裡存在著的生命形式都是未知的,我們只能承認破壞對那裡影響甚微。最後,對我們自身,(……)", "botania.page.elvenLore4": "$(o)艾爾夫海姆的精靈們而言,破壞使我們的世界產生了分裂。由於極度不穩定的生存環境,火精靈與水精靈的數量都被大幅削減。而風精靈得益於自身卓越的飛行能力,他們幾乎毫髮無損。(……)", "botania.page.elvenLore5": "$(o)影精靈們也只受到了很小的影響。那段時間,我們文明的前景十分迷茫,我們也僅能住在夢之木搭成的臨時小屋中,所以重建的過程不太困難。我們在阿斯加德的使者阿萊文目睹了這一切的發生,一切都發生得太快(……)", - "botania.page.elvenLore5a": "那時,我們的文明幾乎沒有真正的結構,生活在夢幻森林的簡單小屋中。 這使得重建只不過是收集材料的苦差事,尤其是在我們事先有警告的情況下。", + "botania.page.elvenLore5a": "那時,我們的文明幾乎沒有真正的結構,生活在夢幻森林的簡單小屋中。這使得重建只不過是收集材料的苦差事,尤其是在我們事先有警告的情況下。", "botania.page.elvenLore6": "$(o)雷神托爾用錘子粉碎了彩虹橋,她指令居住在人類國度米德加德的所有精靈們疏散撤離,萬幸她沒有受什麼傷,至少記錄上是這麼寫的。不管怎樣,幾千年過去了,她早已離去。而如今我們主要擔心的還是米德加德的狀況。(……)", "botania.page.elvenLore7": "$(o)彩虹橋的崩塌使得各個世界之間的聯繫都被切斷了,但我們在那裡所留下的魔力定會再一次給世界注入生命的活力,無論是動物,植物還是真菌,也無論它們是自然的還是魔法的。希望它足以創造出能和我們交流聯繫的智慧生物,我們等待著這一天。", "botania.entry.decorativeBlocks": "裝飾方塊", @@ -3002,7 +3002,7 @@ "botania.entry.headCreating": "頭顱製造", "botania.tagline.headCreating": "製造玩家的頭顱", "botania.page.headCreating0": "一個特別的精靈咒語,配合一些材料和一個$(item)命名牌$(0)就能做出牌子裡所寫者頭的複製品。雖然並不知道這是怎樣的原理,但似乎可以用$(item)符文祭壇$(0)來製作。", - "botania.page.headCreating2": "這個社區的一小撮人決意製作可用作裝飾品的頭顱。和其它書頁不一樣,在這一頁點擊左邊的$(item)線上查看$(0)按鈕會打開一個新網站,這個網站中列出的名字均可用於製作裝飾性頭顱。註:該網站提供的名單和植物魔法沒有任何形式的關聯,亦非尋找此類頭顱的唯一網站。", + "botania.page.headCreating2": "這個社區的一小撮人決意製作可用作裝飾品的頭顱。和其他書頁不一樣,在這一頁點擊左邊的$(item)線上查看$(0)按鈕會打開一個新網站,這個網站中列出的名字均可用於製作裝飾性頭顱。註:該網站提供的名單和植物魔法沒有任何形式的關聯,亦非尋找此類頭顱的唯一網站。", "botania.page.headCreating1": "在遊戲中獲得你的頭", "botania.entry.azulejo": "阿茲勒赫瓷磚", "botania.tagline.azulejo": "藍白胖次(裝飾)方塊", @@ -3028,8 +3028,8 @@ "botania.page.blazeBlock1": "0x1a4", "botania.entry.challenges": "挑戰", "botania.tagline.challenges": "自我挑戰", - "botania.page.challenges0": "$(item)挑戰$(0)在$(item)植物魔法辭典$(0)首頁的左側點擊性狀像杯子的圖示進入。這正如其名,玩家只使用$(item)植物魔法$(0)和$(item)Minecraft$(0)自身的特性來建造一個機制完成挑戰。$(p)當然,你也可以運用其它mod的物品來完成,但是那樣就沒什麼樂趣了。", - "botania.page.challenges1": "當然所有的挑戰都是有可能實現的。它們只需要一些關於紅石的思考與知識和$(item)植物魔法$(0)的裝置。$(p)強烈建議不要使用其它mod來完成挑戰,如果你僅僅放置下一個方塊就立即解決問題了的就算不上是真正的挑戰。", + "botania.page.challenges0": "$(item)挑戰$(0)在$(item)植物魔法辭典$(0)首頁的左側點擊性狀像杯子的圖示進入。這正如其名,玩家只使用$(item)植物魔法$(0)和$(item)Minecraft$(0)自身的特性來建造一個機制完成挑戰。$(p)當然,你也可以運用其他mod的物品來完成,但是那樣就沒什麼樂趣了。", + "botania.page.challenges1": "當然所有的挑戰都是有可能實現的。它們只需要一些關於紅石的思考與知識和$(item)植物魔法$(0)的裝置。$(p)強烈建議不要使用其他mod來完成挑戰,如果你僅僅放置下一個方塊就立即解決問題了的就算不上是真正的挑戰。", "botania.page.challenges2": "挑戰並不是義務,也並不會提供什麼物質上的獎勵。它們只是純粹地建議用$(item)植物魔法$(0)能出做什麼樣的只能的自動化。挑戰項目需要手動標記已完成。$(p)它應該讓人們記住世界的邊界是人們的想像力,所以不要在這兒的想法上停止!", "botania.entry.cacophonium": "不和諧之音", "botania.tagline.cacophonium": "模仿生物的聲音", diff --git a/zh-TW/1.16/assets/brandonscore/lang/zh_tw.json b/zh-TW/1.16/assets/brandonscore/lang/zh_tw.json index 030c80c08e1e..cd1146ae6ad5 100644 --- a/zh-TW/1.16/assets/brandonscore/lang/zh_tw.json +++ b/zh-TW/1.16/assets/brandonscore/lang/zh_tw.json @@ -1,42 +1,42 @@ { - "gui.brandonscore.hud_config.enabled.false": "Disabled", - "gui.brandonscore.hud_config.enabled.true": "Enabled", + "gui.brandonscore.hud_config.enabled.false": "已停用", + "gui.brandonscore.hud_config.enabled.true": "啟用", "gui.brandonscore.hud_config.name": "Draconic HUD Configuration", - "gui.brandonscore.hud_config.settings": "Open Settings", + "gui.brandonscore.hud_config.settings": "開啟設定", "gui_tkt.brandonscore.click_out_close": "Click outside to close", "gui_tkt.brandonscore.info_panel": "Display additional information", "gui_tkt.brandonscore.large_view": "Large View", "gui_tkt.brandonscore.large_view.close": "Click outside or press Esc to close", "gui_tkt.brandonscore.rs_mode.active_high": "Active with redstone signal", "gui_tkt.brandonscore.rs_mode.active_low": "Active without redstone signal", - "gui_tkt.brandonscore.rs_mode.always_active": "Always active", - "gui_tkt.brandonscore.rs_mode.never_active": "Never active", - "gui_tkt.brandonscore.theme.dark": "Dark Theme", - "gui_tkt.brandonscore.theme.light": "Light Theme", - "gui_tkt.brandonscore.your_inventory": "Inventory", + "gui_tkt.brandonscore.rs_mode.always_active": "總是啟動", + "gui_tkt.brandonscore.rs_mode.never_active": "從不工作", + "gui_tkt.brandonscore.theme.dark": "深色主題", + "gui_tkt.brandonscore.theme.light": "淺色主題", + "gui_tkt.brandonscore.your_inventory": "儲存空間", "hud.brandonscore.block_hud.info": "Displays information about certain draconic blocks when you are looking at them.\nDisabled by default", "hud.brandonscore.block_hud.name": "Block info HUD", "hud.brandonscore.block_item_hud.info": "Combines item info hud and block info hud into one for convenience.", "hud.brandonscore.block_item_hud.name": "Combined Block & Item HUD", "hud.brandonscore.item_hud.info": "Displays information about certain draconic items when you are holding them.\nDisabled by default", "hud.brandonscore.item_hud.name": "Item info HUD", - "info.brandonscore.block_has_saved_data": "Contents Saved.", - "item_info.brandonscore.shift_for_details": "Hold %sShift%s for details", - "mod_gui.brandonscore.energy_bar.capacity": "Capacity", - "mod_gui.brandonscore.energy_bar.input": "Input", + "info.brandonscore.block_has_saved_data": "內容已保存。", + "item_info.brandonscore.shift_for_details": "按住%sShift%s查看更多", + "mod_gui.brandonscore.energy_bar.capacity": "容積", + "mod_gui.brandonscore.energy_bar.input": "輸入", "mod_gui.brandonscore.energy_bar.io": "I/O", "mod_gui.brandonscore.energy_bar.op": "OP", "mod_gui.brandonscore.energy_bar.operational_potential": "Operational Potential", - "mod_gui.brandonscore.energy_bar.output": "Output", + "mod_gui.brandonscore.energy_bar.output": "輸出", "mod_gui.brandonscore.energy_bar.rf": "RF", - "mod_gui.brandonscore.energy_bar.stored": "Stored", - "mod_gui.brandonscore.entity_filter": "Entity Filter", - "mod_gui.brandonscore.entity_filter.add_filter": "Add Filter", + "mod_gui.brandonscore.energy_bar.stored": "儲存", + "mod_gui.brandonscore.entity_filter": "實體過濾器", + "mod_gui.brandonscore.entity_filter.add_filter": "添加篩選器", "mod_gui.brandonscore.entity_filter.adults": "Filter Adults", "mod_gui.brandonscore.entity_filter.adults.false": "Babies Only", - "mod_gui.brandonscore.entity_filter.adults.true": "Adults Only", - "mod_gui.brandonscore.entity_filter.and_group.button.false": "Match Any", - "mod_gui.brandonscore.entity_filter.and_group.button.true": "Match All", + "mod_gui.brandonscore.entity_filter.adults.true": "成人限定", + "mod_gui.brandonscore.entity_filter.and_group.button.false": "任何匹配", + "mod_gui.brandonscore.entity_filter.and_group.button.true": "全部匹配", "mod_gui.brandonscore.entity_filter.and_group.false": "An entity will be accepted if it matches ANY of the filters in this group.", "mod_gui.brandonscore.entity_filter.and_group.true": "An entity will be accepted if it matches ALL of the filters in this group.", "mod_gui.brandonscore.entity_filter.delete.all": "Tripple-Click to clear all nodes", @@ -44,9 +44,9 @@ "mod_gui.brandonscore.entity_filter.entity_type": "Filter Entity Type", "mod_gui.brandonscore.entity_filter.entity_type.false": "Exclude Entity", "mod_gui.brandonscore.entity_filter.entity_type.find": "Select from entity list.", - "mod_gui.brandonscore.entity_filter.entity_type.name": "Name:", + "mod_gui.brandonscore.entity_filter.entity_type.name": "名字:", "mod_gui.brandonscore.entity_filter.entity_type.true": "Include Entity", - "mod_gui.brandonscore.entity_filter.filter_group": "Filter Group", + "mod_gui.brandonscore.entity_filter.filter_group": "篩選器群組", "mod_gui.brandonscore.entity_filter.hostile": "Filter Hostility", "mod_gui.brandonscore.entity_filter.hostile.false": "Passive Mobs Only", "mod_gui.brandonscore.entity_filter.hostile.true": "Hostile Mobs Only", @@ -79,13 +79,13 @@ "mod_gui.brandonscore.entity_filter.tamed": "Filter Tamed", "mod_gui.brandonscore.entity_filter.tamed.false": "Untamable Only", "mod_gui.brandonscore.entity_filter.tamed.true": "Tamed Only", - "op.brandonscore.charge": "Charge", + "op.brandonscore.charge": "可以減少", "op.brandonscore.op": "OP", "op.brandonscore.op_capacity": "OP Capacity", "op.brandonscore.op_stored": "OP Stored", "op.brandonscore.op_transfer": "OP Transfer", "op.brandonscore.operational_potential": "Operational Potential", - "mod_gui.brandonscore.button.cancel": "Cancel", + "mod_gui.brandonscore.button.cancel": "取消", "mod_gui.brandonscore.button.no": "No", "mod_gui.brandonscore.button.ok": "Ok", "mod_gui.brandonscore.button.yes": "Yes" diff --git a/zh-TW/1.16/assets/buddycards/lang/zh_tw.json b/zh-TW/1.16/assets/buddycards/lang/zh_tw.json index a1f8fb1d2b32..74d3f7af1faa 100644 --- a/zh-TW/1.16/assets/buddycards/lang/zh_tw.json +++ b/zh-TW/1.16/assets/buddycards/lang/zh_tw.json @@ -346,7 +346,7 @@ "item.buddycards.number_separator": " - ", "item.buddycards.medal.desc": "獲得者 ", "item.buddycards.grade_info": "等級 ", - "item.buddycards.points_info": "得分: ", + "item.buddycards.points_info": "得分:", "item.buddycards.foil_warning": "§c右擊修復卡牌!如果您不這樣做,它將在升級到1.17時被刪除!", "item.buddycards.grade_1": "D", "item.buddycards.grade_2": "C", diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enchantments/buddy_binding.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enchantments/buddy_binding.json index 5a3e94cf342b..7a3b365c0093 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enchantments/buddy_binding.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enchantments/buddy_binding.json @@ -12,7 +12,7 @@ "type": "spotlight", "title": "附魔等級", "item": "minecraft:enchanted_book{Enchantments: [{id:\"buddycards:buddy_binding\", lvl: 3}]}", - "text": "夥伴綁定有 3 個等級。 對於夥伴綁定 I,任何附魔台都可以。 夥伴綁定 II 需要一個 15 級的附魔台,而夥伴綁定 III 將需要一個 30 級或滿級的附魔台。" + "text": "夥伴綁定有 3 個等級。對於夥伴綁定 I,任何附魔台都可以。夥伴綁定 II 需要一個 15 級的附魔台,而夥伴綁定 III 將需要一個 30 級或滿級的附魔台。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enchantments/extra_page.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enchantments/extra_page.json index 43bea2aa229a..46514a9cf7ae 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enchantments/extra_page.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enchantments/extra_page.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "一種有用的附魔,用於增加您的夥伴集卡冊的容量。每個等級都會為集卡冊添加更多卡槽,根據等級I / II / III ,分別提升 18 / 42 / 66個卡槽。 " + "text": "一種有用的附魔,用於增加您的夥伴集卡冊的容量。每個等級都會為集卡冊添加更多卡槽,根據等級I / II / III ,分別提升 18 / 42 / 66個卡槽。" }, { "type": "spotlight", diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enderlings/specialties.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enderlings/specialties.json index 41e00ba31c98..542e30ebdd20 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enderlings/specialties.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/enderlings/specialties.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "終界使者和終界小販使用紫礪做了很多有趣的事情。 雖然您無法自己製作它們,但如果您與終界小販成為好朋友,他們可能會為您提供其中一些稀有物品。他們將在第二次重置後的每第三次重置後提供這些物品。" + "text": "終界使者和終界小販使用紫礪做了很多有趣的事情。雖然您無法自己製作它們,但如果您與終界小販成為好朋友,他們可能會為您提供其中一些稀有物品。他們將在第二次重置後的每第三次重置後提供這些物品。" }, { "type": "spotlight", @@ -17,7 +17,7 @@ { "type": "spotlight", "item": "buddycards:zylex_boots", - "text": "紫礪靴子與終界小販所穿的靴子相同。 它們似乎與完美夥伴鋼盔甲類似,也會隨著卡片收藏而升級,並且也會能使用同種類的附魔。", + "text": "紫礪靴子與終界小販所穿的靴子相同。它們似乎與完美夥伴鋼盔甲類似,也會隨著卡片收藏而升級,並且也會能使用同種類的附魔。", "link_recipe": true }, { @@ -42,7 +42,7 @@ "buddycards:enchantments/buddy_binding", "buddycards:enchantments/buddy_boost" ], - "text": "紫礪勳章也可以附魔夥伴綁定和夥伴增益。 夥伴增益 I 會給你運氣 I 、夥伴增益 II 會給你運氣 II。" + "text": "紫礪勳章也可以附魔夥伴綁定和夥伴增益。夥伴增益 I 會給你運氣 I 、夥伴增益 II 會給你運氣 II。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/collecting_decree.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/collecting_decree.json index a6738e2e4462..5de3ac36babf 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/collecting_decree.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/collecting_decree.json @@ -14,7 +14,7 @@ { "type": "crafting", "recipe": "bountiful:crafting/decree", - "text": "雖然可以在村莊中找到它們,但你也可以合成它們。 當你把它放在選賞板時,你有機會平等地獲得任何類型的選賞令。" + "text": "雖然可以在村莊中找到它們,但你也可以合成它們。當你把它放在選賞板時,你有機會平等地獲得任何類型的選賞令。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/grading_luck.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/grading_luck.json index 3862cdb0eae2..09ce8caf7e15 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/grading_luck.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/grading_luck.json @@ -7,7 +7,7 @@ { "type": "spotlight", "item": "minecraft:potion{Potion: \"buddycards:grading_luck\"}", - "text": "如果您想在對卡片進行評分時提高機率,則在評分時 幸運評分 會給您帶來小幅的運氣提升。 可以通過在 尷尬藥水 上使用 紫礪 來製作幸運評級藥水。 $(br2)人們認為卡片中紫礪的百分比決定了它的等級。", + "text": "如果您想在對卡片進行評分時提高機率,則在評分時 幸運評分 會給您帶來小幅的運氣提升。可以通過在 尷尬藥水 上使用 紫礪 來製作幸運評級藥水。$(br2)人們認為卡片中紫礪的百分比決定了它的等級。", "link_recipe": true } ] diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/grading_sleeve.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/grading_sleeve.json index afe18c2b6aa4..089c75deeb14 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/grading_sleeve.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/items/grading_sleeve.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "評分卡套不適合休閒的夥伴卡收藏家。你被警告了。$(br2)將評分卡套放在副手上,將未評分的卡片放在主手上,從而對卡片進行評分。 它將獲得 5 個等級中的 1 個。" + "text": "評分卡套不適合休閒的夥伴卡收藏家。你被警告了。$(br2)將評分卡套放在副手上,將未評分的卡片放在主手上,從而對卡片進行評分。它將獲得 5 個等級中的 1 個。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/luminis/luminis.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/luminis/luminis.json index d5d4925f9452..e9c19f33f9d1 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/luminis/luminis.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/luminis/luminis.json @@ -7,7 +7,7 @@ { "type": "spotlight", "item": "buddycards:luminis_crystal", - "text": "流光礦石在世界的低層中很少見。常見在基岩上方 20 格左右的地方,並且礦石會掉落流光碎片。 在流光礦石形態下,它會發出微弱的光芒。" + "text": "流光礦石在世界的低層中很少見。常見在基岩上方 20 格左右的地方,並且礦石會掉落流光碎片。在流光礦石形態下,它會發出微弱的光芒。" }, { "type": "smelting", diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/luminis/specialties.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/luminis/specialties.json index a0eb95818731..6b068f27c55f 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/luminis/specialties.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/luminis/specialties.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "在很大的壓力下,深色流光往往會結晶成奇怪的形狀。 沒有人真正知道為什麼會發生這種情況,但這是一個非常有趣的自然現象。 你放在一起的深色流光越多,你獲得幸運的機率就越大。 有時它甚至可能變成正常的發光體。" + "text": "在很大的壓力下,深色流光往往會結晶成奇怪的形狀。沒有人真正知道為什麼會發生這種情況,但這是一個非常有趣的自然現象。你放在一起的深色流光越多,你獲得幸運的機率就越大。有時它甚至可能變成正常的發光體。" }, { "type": "spotlight", @@ -42,7 +42,7 @@ "buddycards:enchantments/buddy_binding", "buddycards:enchantments/buddy_boost" ], - "text": "紫礪勳章也可以附魔夥伴綁定和夥伴增益。 夥伴增益 I 會給你運氣 I 、夥伴增益 II 會給你運氣 II。" + "text": "紫礪勳章也可以附魔夥伴綁定和夥伴增益。夥伴增益 I 會給你運氣 I 、夥伴增益 II 會給你運氣 II。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/aquaculture_set.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/aquaculture_set.json index f2a86aee02a2..bd75ae7d3807 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/aquaculture_set.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/aquaculture_set.json @@ -33,7 +33,7 @@ "type": "spotlight", "title": "水產養殖系列卡", "item": "buddycards:card.6.6", - "text": "與大多數系列不同,水產養殖系列卡包總共會給你 3 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。 您可以通過角的顏色區分它們。" + "text": "與大多數系列不同,水產養殖系列卡包總共會給你 3 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。您可以通過角的顏色區分它們。" }, { "type": "spotlight", diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/base_set.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/base_set.json index 95a8ac516fe5..d785b0125add 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/base_set.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/base_set.json @@ -19,7 +19,7 @@ "type": "spotlight", "title": "基礎系列卡", "item": "buddycards:card.1.1", - "text": "與大多數卡包一樣,基本系列卡包總共會給你 4 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。 您可以通過角的顏色區分它們。" + "text": "與大多數卡包一樣,基本系列卡包總共會給你 4 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。您可以通過角的顏色區分它們。" }, { "type": "spotlight", diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/byg_set.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/byg_set.json index 123032cf9cb4..d44f2172919d 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/byg_set.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/byg_set.json @@ -20,7 +20,7 @@ "type": "spotlight", "title": "BYG系列卡", "item": "buddycards:card.4.3", - "text": "與大多數卡包一樣,BYG系列卡包總共會給你 4 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。 您可以通過角的顏色區分它們。" + "text": "與大多數卡包一樣,BYG系列卡包總共會給你 4 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。您可以通過角的顏色區分它們。" }, { "type": "spotlight", diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/create_set.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/create_set.json index 1796cea48d2f..40996a21bbf8 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/create_set.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/create_set.json @@ -27,7 +27,7 @@ "type": "spotlight", "title": "動力機械系列卡", "item": "buddycards:card.5.5", - "text": "與大多數卡包一樣,動力機械系列卡包總共會給你 4 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。 您可以通過角的顏色區分它們。" + "text": "與大多數卡包一樣,動力機械系列卡包總共會給你 4 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。您可以通過角的顏色區分它們。" }, { "type": "spotlight", diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/end_set.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/end_set.json index 69513a0c69de..8a6478363c44 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/end_set.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/end_set.json @@ -19,7 +19,7 @@ "type": "spotlight", "title": "終界系列卡", "item": "buddycards:card.3.4", - "text": "與大多數卡包一樣,終界系列卡包總共會給你 4 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。 您可以通過角的顏色區分它們。" + "text": "與大多數卡包一樣,終界系列卡包總共會給你 4 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。您可以通過角的顏色區分它們。" }, { "type": "spotlight", diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/fd_set.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/fd_set.json index 8127bfb228d1..aed91ed3a0ba 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/fd_set.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/fd_set.json @@ -27,14 +27,14 @@ "type": "spotlight", "title": "樂在農事系列卡包", "item": "buddycards:pack.7", - "text": "樂在農事卡包必須用培根、糖、2張粉碎夥伴卡和 2 顆夥伴豆煮熟。 煮熟後,您必須將這些含糖物質用麻布裝起來,麻布會變成卡包。", + "text": "樂在農事卡包必須用培根、糖、2張粉碎夥伴卡和 2 顆夥伴豆煮熟。煮熟後,您必須將這些含糖物質用麻布裝起來,麻布會變成卡包。", "link_recipe": true }, { "type": "spotlight", "title": "樂在農事系列卡", "item": "buddycards:card.7.1", - "text": "與大多數系列不同,樂在農事系列卡包總共會給你 3 張卡片,其中只有一張是閃光卡,以及一張夥伴軟糖。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。 您可以通過角的顏色區分它們。" + "text": "與大多數系列不同,樂在農事系列卡包總共會給你 3 張卡片,其中只有一張是閃光卡,以及一張夥伴軟糖。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。您可以通過角的顏色區分它們。" }, { "type": "spotlight", diff --git a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/nether_set.json b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/nether_set.json index 3914de77b79b..c8b31c257ab1 100644 --- a/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/nether_set.json +++ b/zh-TW/1.16/assets/buddycards/patchouli_books/buddycard_guidebook/zh_tw/entries/sets/nether_set.json @@ -12,14 +12,14 @@ "type": "spotlight", "title": "地獄系列卡包", "item": "buddycards:pack.2", - "text": "地獄系列卡包可以在地獄的大多數原版建築中找到:要塞、地獄堡壘和毀壞的傳送門。$(br2)你也可以在殺死幼年豬布靈或殭屍豬布靈時低機率掉落卡包。 以物易物也是一種更貴但更安全的方法。 ", + "text": "地獄系列卡包可以在地獄的大多數原版建築中找到:要塞、地獄堡壘和毀壞的傳送門。$(br2)你也可以在殺死幼年豬布靈或殭屍豬布靈時低機率掉落卡包。以物易物也是一種更貴但更安全的方法。", "link_recipe": true }, { "type": "spotlight", "title": "地獄系列卡包", "item": "buddycards:card.2.12", - "text": "與大多數卡包一樣,地獄系列卡包總共會給你 4 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。 您可以通過角的顏色區分它們。" + "text": "與大多數卡包一樣,地獄系列卡包總共會給你 4 張卡片,其中只有一張是閃光卡。$(br2)這些卡片有四種稀有度:普通、罕見、稀有和史詩。您可以通過角的顏色區分它們。" }, { "type": "spotlight", diff --git a/zh-TW/1.16/assets/buildinggadgets/lang/zh_tw.json b/zh-TW/1.16/assets/buildinggadgets/lang/zh_tw.json index 7f47619bae31..67bb81ca623d 100644 --- a/zh-TW/1.16/assets/buildinggadgets/lang/zh_tw.json +++ b/zh-TW/1.16/assets/buildinggadgets/lang/zh_tw.json @@ -175,7 +175,7 @@ "gui.buildinggadgets.materialList.titleNameOnly": "%s 的材料列表", "gui.buildinggadgets.materialList.titleAuthorOnly": "來自 %s 的材料列表", "gui.buildinggadgets.materialList.title": "%s 的材料列表 來自 %s", - "gui.buildinggadgets.materialList.help.copyList": "複製材料列表的文字版本。\n按Ctrl鍵/使用指令創建具有代碼名稱的詳細版本", + "gui.buildinggadgets.materialList.help.copyList": "複製材料列表的文字版本。\n按 Ctrl 鍵/使用指令建立具有代碼名稱的詳細版本", "gui.buildinggadgets.help.area.arrow.data_flow": "表示從一個物品到另一個物品的數據流;從模板到小幫手/模板,或從小幫手/模板到模板或一張紙", "gui.buildinggadgets.help.area.field.template_name": "保存/黏貼數據時,生成的模板將具有此名稱", "gui.buildinggadgets.help.area.preview": "預覽儲存在小幫手/模板中的數據", @@ -185,6 +185,6 @@ "gui.buildinggadgets.help.button.help.enter": "顯示懸浮幫助文字", "gui.buildinggadgets.help.button.help.exit": "退出幫助模式", "gui.buildinggadgets.help.button.load": "從模板將數據載入到小幫手/模板", - "gui.buildinggadgets.help.button.paste": "將計算機剪貼板上的數據黏貼到預先存在的模板或一張紙上,以此來創建模板", - "gui.buildinggadgets.help.button.save": "將小幫手/模板的數據保存到預先存在的模板或一張紙上,以此來創建模板" + "gui.buildinggadgets.help.button.paste": "將計算機剪貼板上的數據黏貼到預先存在的模板或一張紙上,以此來建立模板", + "gui.buildinggadgets.help.button.save": "將小幫手/模板的數據保存到預先存在的模板或一張紙上,以此來建立模板" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/byg/lang/zh_tw.json b/zh-TW/1.16/assets/byg/lang/zh_tw.json index b6b75b0dde75..c85cd5a96062 100644 --- a/zh-TW/1.16/assets/byg/lang/zh_tw.json +++ b/zh-TW/1.16/assets/byg/lang/zh_tw.json @@ -461,7 +461,7 @@ "block.byg.flowering_nightshade_leaves": "盛開的夜影木樹葉", "block.byg.flowering_orchard_leaves": "開花的果木樹葉", "block.byg.flowering_palo_verde_leaves": "開花的帕洛弗德木樹葉", - "block.byg.foxglove": "狐狸手套", + "block.byg.foxglove": "毛地黃", "block.byg.frost_magma": "霜凍岩漿塊", "block.byg.glowcelium_block": "發光菌絲土", "block.byg.glowstone_lamp": "螢光石燈", @@ -776,7 +776,7 @@ "block.byg.red_maple_leaves": "紅色楓木樹葉", "block.byg.red_maple_sapling": "紅色楓樹苗", "block.byg.red_oak_leaves": "紅色橡木樹葉", - "block.byg.red_oak_sapling": "紅色橡木樹苗", + "block.byg.red_oak_sapling": "紅葉橡木樹苗", "block.byg.red_orchid": "紅色藍色蝴蝶蘭", "block.byg.red_petal_block": "紅色花瓣塊", "block.byg.red_rock": "紅石頭", @@ -1072,7 +1072,7 @@ "commands.gendata.failed": "生態域%s 的數據未能成功保存", "commands.gendata.hovertext": "點擊以打開資料包", "commands.gendata.listisempty": "找不到%s 的生態域", - "commands.gendata.mcmeta.failed": "無法為 %s-custom 創建 pack.mcmeta", + "commands.gendata.mcmeta.failed": "無法為 %s-custom 建立 pack.mcmeta", "commands.gendata.success": "%s 的生態域數據已保存在%s ", "item.byg.allium_flower_bush": "紫紅球花花叢", "item.byg.alpine_bellflower": "高山風鈴草", diff --git a/zh-TW/1.16/assets/canvas/lang/zh_tw.json b/zh-TW/1.16/assets/canvas/lang/zh_tw.json index 823cbbee4637..1a866b619c11 100644 --- a/zh-TW/1.16/assets/canvas/lang/zh_tw.json +++ b/zh-TW/1.16/assets/canvas/lang/zh_tw.json @@ -1,12 +1,12 @@ { "debug.canvas.missing_uniform": "渲染模組無法找到? %s 在光影模組 %s ,%s 。如果在光影中不使用?就會回復正常", "info.canvas.reloading": "Canvas渲染器正在初始化。", - "error.canvas.fail_create_shader": "由於出現意外錯誤:%s, Canvas 無法以屬性索引%d 建立著色器 %s。", + "error.canvas.fail_create_shader": "由於出現意外錯誤:%s,Canvas 無法以屬性索引%d 建立著色器 %s。", "error.canvas.fail_create_shader_output": "由於出現意外錯誤,Canvas 無法建立著色器輸出資料夾 %s。", "error.canvas.fail_clear_shader_output": "由於出現意外錯誤,Canvas 無法清除著色器輸出資料夾 %s。", "error.canvas.fail_create_any_shader": "由於編譯錯誤,Canvas 無法建立一個或多個著色器。詳情見canvas_shader_debug資料夾。", - "error.canvas.program_link_failure": "由於出現意外錯誤, Canvas 無法建立連結著色器。", - "error.canvas.fail_create_lightmap": "Canvas 無法建立高畫質光照圖 - 沒有空間。 \n一些區塊無法以適當的照明進行渲染。 \n縮短視距或停用高畫質光照圖。 F3+A 將暫時清除這個問題。", + "error.canvas.program_link_failure": "由於出現意外錯誤,Canvas 無法建立連結著色器。", + "error.canvas.fail_create_lightmap": "Canvas 無法建立高畫質光照圖 - 沒有空間。\n一些區塊無法以適當的照明進行渲染。\n縮短視距或停用高畫質光照圖。F3+A 將暫時清除這個問題。", "key.canvas.category": "Canvas", "key.canvas.cycle_view": "循環除錯預覽", "key.canvas.decrement_a": "除錯遞減 A", @@ -71,16 +71,16 @@ "config.canvas.help.pad_translucent_formats": "以多重格式的塊填充頂點資料。大幅提高幀速率;代價是一些浪費的記憶。", "config.canvas.value.fix_luminous_block_shade": "防止光芒遮蔽", "config.canvas.help.fix_luminous_block_shade": "防止螢光石和其他方塊;光線從附近方塊上投射陰影。", - "config.canvas.value.terrain_setup_off_thread": "平行地形設置", - "config.canvas.help.terrain_setup_off_thread": "地形設置完成了主渲染線程。;移動時增加FPS。;可以在快速轉彎時看到邊緣的空白塊。", - "config.canvas.value.enable_vao": "使用頂點數組對象(禁用)", - "config.canvas.help.enable_vao": "VAOs在支持時提高性能。;如果引起問題,請停用。", - "config.canvas.value.cull_entity_render": "實體渲染優化", + "config.canvas.value.terrain_setup_off_thread": "平行地形設定", + "config.canvas.help.terrain_setup_off_thread": "地形設定完成了主渲染線程。;移動時增加FPS。;可以在快速轉彎時看到邊緣的空白塊。", + "config.canvas.value.enable_vao": "使用頂點數組對象(停用)", + "config.canvas.help.enable_vao": "VAOs在支持時提高效能。如果引起問題,請停用。", + "config.canvas.value.cull_entity_render": "實體渲染最佳化", "config.canvas.help.cull_entity_render": "使用更準確的邏輯來決定要渲染的實體。;在大多數場景中改善幀。", "config.canvas.value.greedy_render_thread": "貪婪的渲染", "config.canvas.help.greedy_render_thread": "當為true時,渲染線程不會產生每個幀的其他線程。;原板行為是false的(產量)。", - "config.canvas.value.force_jmx_loading": "強制JMX模型加載", - "config.canvas.help.force_jmx_loading": "使用更有效的模型加載。;提高重構速度並降低內存使用率。", + "config.canvas.value.force_jmx_loading": "強制JMX模型載入", + "config.canvas.help.force_jmx_loading": "使用更有效的模型載入。提高重構速度並降低記憶體使用率。", "config.canvas.help.reduce_resolution_on_mac": "在Retina顯示器上使用半分辨率。;大大提高Mac上的幀速率。;需要重新啓動。", "config.canvas.value.reduce_resolution_on_mac": "降低 Mac 上的解析度", "config.canvas.value.vertex_control_mode": "合併地形繪製", @@ -89,17 +89,17 @@ "config.canvas.value.shader_debug": "啓用著色器調試輸出", "config.canvas.help.shader_debug": "輸出運行時每個材料著色器源。;用於著色器開發調試。", "config.canvas.value.shader_debug_lightmap": "渲染調試燈具", - "config.canvas.help.shader_debug_lightmap": "顯示高清光照地圖像素;用於調試目的。看起來也很酷。", + "config.canvas.help.shader_debug_lightmap": "顯示高清光照地圖片素;用於調試目的。看起來也很酷。", "config.canvas.value.concise_errors": "簡明錯誤日志", "config.canvas.help.concise_errors": "總結多個錯誤和;單行警告;日誌中的項目。", "config.canvas.value.log_machine_info": "機器訊息日誌", "config.canvas.help.log_machine_info": "寫入對錯誤有用的資訊;向遊戲日誌報告;啟動時。", "config.canvas.value.log_gl_state_changes": "日志GL狀態變更", "config.canvas.help.log_gl_state_changes": "將OpenGL狀態變更寫入日誌。; * VERY SPAMMY - KILLS FRAME RATE *;僅用於調試。", - "config.canvas.value.debug_native_allocation": "啓用LWJGL內存跟蹤", - "config.canvas.help.debug_native_allocation": "用於內存泄漏的調試。將傷害性能;並會導致其他錯誤。需要重新啟動。", - "config.canvas.value.safe_native_allocation": "安全內存分配", - "config.canvas.help.safe_native_allocation": "使用較慢/更安全的內存分配GL緩衝。;僅在遇到問題時使用。需要重啟。", + "config.canvas.value.debug_native_allocation": "啓用LWJGL記憶體跟蹤", + "config.canvas.help.debug_native_allocation": "用於記憶體泄漏的調試。將傷害效能;並會導致其他錯誤。需要重新啟動。", + "config.canvas.value.safe_native_allocation": "安全記憶體分配", + "config.canvas.help.safe_native_allocation": "使用較慢/更安全的記憶體分配GL緩衝。僅在遇到問題時使用。需要重新啟動。", "config.canvas.value.debug_occlusion_raster": "輸出遮擋光柵", "config.canvas.help.debug_occlusion_raster": "輸出地形閉塞光柵的週期性快照。將對效能產生影響。", "config.canvas.value.debug_occlusion_boxes": "渲染遮擋框", @@ -117,9 +117,9 @@ "config.canvas.value.trace_occlusion_outcomes": "追蹤遮擋結果", "config.canvas.help.trace_occlusion_outcomes": "記錄各種閉塞相關測試和狀態變化。;過於冗長,並將垃圾郵件傳送至日誌。", "config.canvas.value.static_frustum_padding": "靜態Frustum填充", - "config.canvas.help.static_frustum_padding": "在螢幕邊緣填充以減少地形可見性的頻率;計算頻率。以度為單位。零禁用。", + "config.canvas.help.static_frustum_padding": "在螢幕邊緣填充以減少地形可見性的頻率;計算頻率。以度為單位。零停用。", "config.canvas.value.dynamic_frustum_padding": "Dynamic Frustum填充", - "config.canvas.help.dynamic_frustum_padding": "在屏幕邊緣的額外填充,以減少缺失的塊;查看Roate和平行地形設置是開啟的。;以度為單位。零禁用。", + "config.canvas.help.dynamic_frustum_padding": "在屏幕邊緣的額外填充,以減少缺失的塊;查看Roate和平行地形設定是開啟的。;以度為單位。零停用。", "config.canvas.value.cull_particles": "粒子效果剔除", "config.canvas.help.cull_particles": "剔除看不見的顆粒。應該會變得更快。", "config.canvas.value.log_render_lag_spikes": "日誌渲染滯後高峰", diff --git a/zh-TW/1.16/assets/carpet/lang/zh_tw.json b/zh-TW/1.16/assets/carpet/lang/zh_tw.json index f72dffdfd654..b07eec0eb1a2 100644 --- a/zh-TW/1.16/assets/carpet/lang/zh_tw.json +++ b/zh-TW/1.16/assets/carpet/lang/zh_tw.json @@ -10,13 +10,13 @@ "category.survival": "生存", "category.creative": "創造", "category.experimental": "試驗性", - "category.optimization": "優化", + "category.optimization": "最佳化", "category.feature": "特性", "category.command": "指令", "category.tnt": "TNT", "category.dispenser": "發射器", "category.scarpet": "Scarpet腳本語言", - "category.client": "客戶端", + "category.client": "用戶端", "// Settings command UI elements": "", "ui.browse_categories": "瀏覽分類", "ui.list_all_%(cat)s_settings": "列出所有 %s 選項", diff --git a/zh-TW/1.16/assets/carrots/lang/zh_tw.json b/zh-TW/1.16/assets/carrots/lang/zh_tw.json index 28320cff1c25..3f7b36af2279 100644 --- a/zh-TW/1.16/assets/carrots/lang/zh_tw.json +++ b/zh-TW/1.16/assets/carrots/lang/zh_tw.json @@ -82,7 +82,7 @@ "item.carrots.seedoil_bucket": "種子油桶", "item.carrots.squidink_bucket": "魷魚墨汁桶", "item.carrots.bucket_with_1": "%1$s 與 %2$s", - "item.carrots.bucket_with_n": "%1$s 與 %2$s (%3$dB)", + "item.carrots.bucket_with_n": "%1$s 與 %2$s(%3$dB)", "item.carrots.bucket_unused": "%2$d個桶中有%1$d個未使用", "multiuse.left.n": "(剩餘使用次數:%1$d)", "multiuse.left.1": "(剩餘使用次數:1)", @@ -90,14 +90,14 @@ "multiuse.left.approx": "(剩餘使用次數:~%1$d)", "carrots.tooltip.empty": "", "carrots.tooltip.SAMPLE.label": "基礎樣品", - "carrots.tooltip.itemsuffix.sample": "%s (樣品)", - "tooltip.itemsuffix.int": "%s (%d)", - "tooltip.itemsuffix.string": "%s (%s)", + "carrots.tooltip.itemsuffix.sample": "%s(樣品)", + "tooltip.itemsuffix.int": "%s(%d)", + "tooltip.itemsuffix.string": "%s(%s)", "tooltip.itemsuffix.string.narrow": "%1$s(%2$s)", "tooltip.itemsuffix.footnoted": "%s*", - "tooltip.itemsuffix.XofY.int": "%1$s (%2$d/%3$d)", - "tooltip.itemsuffix.sample": "%s (樣品)", - "tooltip.itemsuffix.millibuckets": " (%1$d mB)", + "tooltip.itemsuffix.XofY.int": "%1$s(%2$d/%3$d)", + "tooltip.itemsuffix.sample": "%s(樣品)", + "tooltip.itemsuffix.millibuckets": "(%1$d mB)", "tooltip.itemsuffix.qgrade": "%1$s {%2$s}", "tooltip.itemsuffix.more.contents": "...[%1$d 更多]", "tooltip.itemsuffix.total": " (總計)", @@ -110,9 +110,9 @@ "carrots.tooltip.more.itemdetails.howto": "+左SHIFT 了解更多細節...", "carrots.tooltip.full.description.howto": "+右SHIFT 了解詳細說明", "carrots.tooltip.howto": "+右SHIFT來了解...", - "carrots.tooltip.owner": "所有者: ", - "carrots.tooltip.namevalue": "%1$s:%3$s (功率:%11$d) - §c能量:%7$d §a潛能:%8$d §9穩定:%9$d §f虛空:%10$d§f - §cR%4$d§aG%5$d§9B%6$d", - "carrots.tooltip.storage.label": "插槽容量: ", + "carrots.tooltip.owner": "所有者:", + "carrots.tooltip.namevalue": "%1$s:%3$s(功率:%11$d)- §c能量:%7$d §a潛能:%8$d §9穩定:%9$d §f虛空:%10$d§f - §cR%4$d§aG%5$d§9B%6$d", + "carrots.tooltip.storage.label": "插槽容量:", "carrots.tooltip.storage.type.block": "%1$d 方塊", "carrots.tooltip.storage.type.buckets": "%1$d 桶", "carrots.tooltip.storage.type.general": "%1$d 東西", @@ -214,29 +214,29 @@ "carrots.nnote.BLAND": "平淡", "carrots.nnprofile.blank.value": "-", "carrots.nnprofile.ALLERGENS.line": "過敏原: %1$s", - "carrots.nnprofile.FOOD_GROUPS.line": "提供: %1$s", + "carrots.nnprofile.FOOD_GROUPS.line": "提供:%1$s", "carrots.nnprofile.OTHER.line": "其他: %1$s", "carrots.tooltip.tan.warmfood": "溫性食物", "carrots.tooltip.tan.colddrink": "寒性冷飲", "carrots.tooltip.tan.xlining.temp": "鎧甲內襯", "carrots.tooltip.tan.xlining.auto": "鎧甲內襯*", - "carrots.tooltip.tan.xlining.COOL": "冷冷的內襯 (%1$s)", - "carrots.tooltip.tan.xlining.WARM": "暖暖的內襯 (%1$s)", + "carrots.tooltip.tan.xlining.COOL": "冷冷的內襯(%1$s)", + "carrots.tooltip.tan.xlining.WARM": "暖暖的內襯(%1$s)", "carrots.tooltip.tan.temppak": "暖暖/冷冷壓縮包(s)", - "carrots.enchantedBook.profile.ARMOR": "附魔書 (盔甲)", - "carrots.enchantedBook.profile.BAUBLE": "附魔書 (飾品)", + "carrots.enchantedBook.profile.ARMOR": "附魔書(盔甲)", + "carrots.enchantedBook.profile.BAUBLE": "附魔書(飾品)", "carrots.enchantedBook.profile.BOOK": "附魔書", - "carrots.enchantedBook.profile.BOW": "附魔書 (弓)", - "carrots.enchantedBook.profile.CHEST": "附魔書 (儲物箱)", + "carrots.enchantedBook.profile.BOW": "附魔書(弓)", + "carrots.enchantedBook.profile.CHEST": "附魔書(儲物箱)", "carrots.enchantedBook.profile.FEET": "附魔書(靴子)", - "carrots.enchantedBook.profile.FISHROD": "附魔書 (魚竿)", - "carrots.enchantedBook.profile.HEAD": "附魔書 (頭盔)", - "carrots.enchantedBook.profile.LEGS": "附魔書 (護腿)", - "carrots.enchantedBook.profile.SHIELD": "附魔書 (盾)", - "carrots.enchantedBook.profile.SPECIALARMOR": "附魔書 (特殊盔甲)", - "carrots.enchantedBook.profile.TOOL": "附魔書 (工具)", - "carrots.enchantedBook.profile.WEAPON": "附魔書 (武器)", - "carrots.enchantedBook.profile.WINGS": "附魔書 (鞘翅)", + "carrots.enchantedBook.profile.FISHROD": "附魔書(魚竿)", + "carrots.enchantedBook.profile.HEAD": "附魔書(頭盔)", + "carrots.enchantedBook.profile.LEGS": "附魔書(護腿)", + "carrots.enchantedBook.profile.SHIELD": "附魔書(盾)", + "carrots.enchantedBook.profile.SPECIALARMOR": "附魔書(特殊盔甲)", + "carrots.enchantedBook.profile.TOOL": "附魔書(工具)", + "carrots.enchantedBook.profile.WEAPON": "附魔書(武器)", + "carrots.enchantedBook.profile.WINGS": "附魔書(鞘翅)", "carrots.tooltip.bad_player.tsk_tsk": "嘖嘖嘖……", "carrots.mobtrigger.any": "任何玩家和所有怪物", "carrots.mobtrigger.off": "無(即-沒訊號)", diff --git a/zh-TW/1.16/assets/carryon/lang/zh_tw.json b/zh-TW/1.16/assets/carryon/lang/zh_tw.json index 372ca8bd53db..5b1ec86dc3cd 100644 --- a/zh-TW/1.16/assets/carryon/lang/zh_tw.json +++ b/zh-TW/1.16/assets/carryon/lang/zh_tw.json @@ -2,7 +2,7 @@ "carryon.category.settings": "設定", "carryon.category.blacklist": "黑名單", "carryon.category.modeloverrides": "模型覆蓋(高級)", - "carryon.category.custompickupconditions": "自定義搬運條件(高級)", + "carryon.category.custompickupconditions": "自訂搬運條件(高級)", "carryon.category.whitelist": "白名單", "carryon.general.modeloverrides.modeloverrides": "模型覆蓋", "carryon.general.blacklist.forbiddenentities": "玩家不能搬運的實體", diff --git a/zh-TW/1.16/assets/champions/lang/zh_tw.json b/zh-TW/1.16/assets/champions/lang/zh_tw.json index ed01b59bd3ba..867f9b67a493 100644 --- a/zh-TW/1.16/assets/champions/lang/zh_tw.json +++ b/zh-TW/1.16/assets/champions/lang/zh_tw.json @@ -3,10 +3,10 @@ "item.champions.egg.tooltip": "隨機詞綴", "argument.champions.affix.unknown": "未知詞綴 %s", "commands.champions.summon.success": "召喚實體 %s", - "commands.champions.egg.success": "創建實體 %s", + "commands.champions.egg.success": "建立實體 %s", "effect.champions.paralysis": "麻痺", "effect.champions.wound": "創傷", - "death.attack.reflection": "%1$s遭報應了!", + "death.attack.reflection": "%1$s 遭報應了", "rank.champions.title.0": "普通", "rank.champions.title.1": "稀有", "rank.champions.title.2": "精英", @@ -19,15 +19,15 @@ "affix.champions.magnetic": "磁力", "affix.champions.dampening": "抑制", "affix.champions.adaptable": "適應", - "affix.champions.knocking": "爆震", - "affix.champions.desecrating": "褻瀆", + "affix.champions.knocking": "擊退", + "affix.champions.desecrating": "吐息", "affix.champions.plagued": "瘟疫", - "affix.champions.infested": "感染", - "affix.champions.paralyzing": "癱瘓", + "affix.champions.infested": "寄生", + "affix.champions.paralyzing": "麻痺", "affix.champions.wounding": "創傷", "affix.champions.shielding": "保護", "affix.champions.arctic": "極寒", - "affix.champions.enkindling": "點燃", - "death.attack.cinderBullet": "%1$s was struck by flames", - "death.attack.cinderBullet.indirect": "%1$s was struck by flames whilst fighting %2$s" + "affix.champions.enkindling": "極焰", + "death.attack.cinderBullet": "%1$s 被火焰吞噬了", + "death.attack.cinderBullet.indirect": "%1$s 在和 %2$s 戰鬥時被火焰吞噬了" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/chickenchunks/lang/zh_tw.json b/zh-TW/1.16/assets/chickenchunks/lang/zh_tw.json index 60ae55eb9883..5d66be4d1c7e 100644 --- a/zh-TW/1.16/assets/chickenchunks/lang/zh_tw.json +++ b/zh-TW/1.16/assets/chickenchunks/lang/zh_tw.json @@ -12,15 +12,15 @@ "chickenchunks.shape.linex": "X向線形", "chickenchunks.shape.linez": "Z向線形", "chickenchunks.accessdenied": "這個區塊載入器不屬於你.", - "chickenchunks:commands.restrictions.player.reset": "重置所有限制%s返回全局控制", + "chickenchunks:commands.restrictions.player.reset": "重置所有限制%s返回全域控制", "chickenchunks:commands.restrictions.player.offline.enable": "爲%s啓用AllowOffline", - "chickenchunks:commands.restrictions.player.offline.disable": "爲%s禁用AllowOffline", - "chickenchunks:commands.restrictions.player.offline.reset": "重置allowOffline以%s回到全局控制", - "chickenchunks:commands.restrictions.player.timeout.set": "將 %s 的超時設置為 %s 分鐘", - "chickenchunks:commands.restrictions.player.timeout.reset": "重置超時的%s回到全局控制", - "chickenchunks:commands.restrictions.player.allowed_chunks.set": "設置總允許的塊為%s to%s塊", - "chickenchunks:commands.restrictions.player.allowed_chunks.reset": "重置總允許的塊為%s回到全局控制", - "chickenchunks:commands.restrictions.player.chunks_per_loader.set": "將%s的每個載入器的塊設置為%s個塊", - "chickenchunks:commands.restrictions.player.chunks_per_loader.reset": "將 %s 的每個載入程式的塊數設置回全域控制", + "chickenchunks:commands.restrictions.player.offline.disable": "爲%s停用AllowOffline", + "chickenchunks:commands.restrictions.player.offline.reset": "重置allowOffline以%s回到全域控制", + "chickenchunks:commands.restrictions.player.timeout.set": "將 %s 的超時設定為 %s 分鐘", + "chickenchunks:commands.restrictions.player.timeout.reset": "重置超時的%s回到全域控制", + "chickenchunks:commands.restrictions.player.allowed_chunks.set": "設定總允許的塊為%s to%s塊", + "chickenchunks:commands.restrictions.player.allowed_chunks.reset": "重置總允許的塊為%s回到全域控制", + "chickenchunks:commands.restrictions.player.chunks_per_loader.set": "將%s的每個載入器的塊設定為%s個塊", + "chickenchunks:commands.restrictions.player.chunks_per_loader.reset": "將 %s 的每個載入程式的塊數設定回全域控制", "chickenchunks.gui.morechunks": "Exceeds allowance by %d chunks" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/chipped/lang/zh_tw.json b/zh-TW/1.16/assets/chipped/lang/zh_tw.json index 830a275e564d..cb5cc0578ec8 100644 --- a/zh-TW/1.16/assets/chipped/lang/zh_tw.json +++ b/zh-TW/1.16/assets/chipped/lang/zh_tw.json @@ -974,7 +974,7 @@ "block.chipped.cobblestone_12": "鵝卵石", "block.chipped.cobblestone_13": "鵝卵石", "block.chipped.cobblestone_14": "鵝卵石", - "block.chipped.cobblestone_15": "鵝卵石", + "block.chipped.cobblestone_15": "鵝卵石\n", "block.chipped.cobblestone_16": "鵝卵石", "block.chipped.cobblestone_17": "鵝卵石", "block.chipped.cobblestone_18": "鵝卵石", @@ -2369,26 +2369,26 @@ "block.chipped.crimson_roots_12": "Crimson Roots", "block.chipped.crimson_roots_13": "Crimson Roots", "block.chipped.crimson_roots_14": "Crimson Roots", - "block.chipped.nether_sprouts_1": "Nether Sprouts", - "block.chipped.nether_sprouts_2": "Nether Sprouts", - "block.chipped.nether_sprouts_3": "Nether Sprouts", - "block.chipped.nether_sprouts_4": "Nether Sprouts", - "block.chipped.nether_sprouts_5": "Nether Sprouts", - "block.chipped.nether_sprouts_6": "Nether Sprouts", - "block.chipped.nether_sprouts_7": "Nether Sprouts", - "block.chipped.nether_sprouts_8": "Nether Sprouts", - "block.chipped.nether_sprouts_9": "Nether Sprouts", - "block.chipped.nether_sprouts_10": "Nether Sprouts", - "block.chipped.nether_sprouts_11": "Nether Sprouts", - "block.chipped.nether_sprouts_12": "Nether Sprouts", - "block.chipped.nether_sprouts_13": "Nether Sprouts", - "block.chipped.nether_sprouts_14": "Nether Sprouts", - "block.chipped.nether_sprouts_15": "Nether Sprouts", - "block.chipped.nether_sprouts_16": "Nether Sprouts", - "block.chipped.nether_sprouts_17": "Nether Sprouts", - "block.chipped.nether_sprouts_18": "Nether Sprouts", - "block.chipped.nether_sprouts_19": "Nether Sprouts", - "block.chipped.nether_sprouts_20": "Nether Sprouts", + "block.chipped.nether_sprouts_1": "地獄芽", + "block.chipped.nether_sprouts_2": "地獄芽", + "block.chipped.nether_sprouts_3": "地獄芽", + "block.chipped.nether_sprouts_4": "地獄芽", + "block.chipped.nether_sprouts_5": "地獄芽", + "block.chipped.nether_sprouts_6": "地獄芽", + "block.chipped.nether_sprouts_7": "地獄芽", + "block.chipped.nether_sprouts_8": "地獄芽", + "block.chipped.nether_sprouts_9": "地獄芽", + "block.chipped.nether_sprouts_10": "地獄芽", + "block.chipped.nether_sprouts_11": "地獄芽", + "block.chipped.nether_sprouts_12": "地獄芽", + "block.chipped.nether_sprouts_13": "地獄芽", + "block.chipped.nether_sprouts_14": "地獄芽", + "block.chipped.nether_sprouts_15": "地獄芽", + "block.chipped.nether_sprouts_16": "地獄芽", + "block.chipped.nether_sprouts_17": "地獄芽", + "block.chipped.nether_sprouts_18": "地獄芽", + "block.chipped.nether_sprouts_19": "地獄芽", + "block.chipped.nether_sprouts_20": "地獄芽", "block.chipped.brown_mushroom_block_1": "Brown Mushroom Block", "block.chipped.brown_mushroom_block_2": "Brown Mushroom Block", "block.chipped.brown_mushroom_block_3": "Brown Mushroom Block", @@ -2442,19 +2442,19 @@ "block.chipped.warped_wart_block_12": "Warped Wart Block", "block.chipped.warped_wart_block_13": "Warped Wart Block", "block.chipped.warped_wart_block_14": "Warped Wart Block", - "block.chipped.nether_wart_block_1": "Nether Wart Block", - "block.chipped.nether_wart_block_2": "Nether Wart Block", - "block.chipped.nether_wart_block_3": "Nether Wart Block", - "block.chipped.nether_wart_block_4": "Nether Wart Block", - "block.chipped.nether_wart_block_5": "Nether Wart Block", - "block.chipped.nether_wart_block_6": "Nether Wart Block", - "block.chipped.nether_wart_block_7": "Nether Wart Block", - "block.chipped.nether_wart_block_8": "Nether Wart Block", - "block.chipped.nether_wart_block_9": "Nether Wart Block", - "block.chipped.nether_wart_block_10": "Nether Wart Block", - "block.chipped.nether_wart_block_11": "Nether Wart Block", - "block.chipped.nether_wart_block_12": "Nether Wart Block", - "block.chipped.nether_wart_block_13": "Nether Wart Block", + "block.chipped.nether_wart_block_1": "地獄疙瘩塊", + "block.chipped.nether_wart_block_2": "地獄疙瘩塊", + "block.chipped.nether_wart_block_3": "地獄疙瘩塊", + "block.chipped.nether_wart_block_4": "地獄疙瘩塊", + "block.chipped.nether_wart_block_5": "地獄疙瘩塊", + "block.chipped.nether_wart_block_6": "地獄疙瘩塊", + "block.chipped.nether_wart_block_7": "地獄疙瘩塊", + "block.chipped.nether_wart_block_8": "地獄疙瘩塊", + "block.chipped.nether_wart_block_9": "地獄疙瘩塊", + "block.chipped.nether_wart_block_10": "地獄疙瘩塊", + "block.chipped.nether_wart_block_11": "地獄疙瘩塊", + "block.chipped.nether_wart_block_12": "地獄疙瘩塊", + "block.chipped.nether_wart_block_13": "地獄疙瘩塊", "block.chipped.lily_pad_1": "Lily Pad", "block.chipped.lily_pad_2": "Lily Pad", "block.chipped.lily_pad_3": "Lily Pad", diff --git a/zh-TW/1.16/assets/chiseled/lang/zh_tw.json b/zh-TW/1.16/assets/chiseled/lang/zh_tw.json index 391309411853..cd472d2cfdb3 100644 --- a/zh-TW/1.16/assets/chiseled/lang/zh_tw.json +++ b/zh-TW/1.16/assets/chiseled/lang/zh_tw.json @@ -136,7 +136,7 @@ "block.chiseled.birch_crate": "樺木材條箱", "block.chiseled.layered_stone": "分層石", "block.chiseled.acacia_quarked_planks": "夸克相思木材", - "block.chiseled.factory_rusted_yellow_panel": "生銹黃色板", + "block.chiseled.factory_rusted_yellow_panel": "生鏽黃色板", "block.chiseled.science_storage_cube": "科學儲存立方塊", "block.chiseled.warped_large_planks": "大型扭曲蕈木材", "block.chiseled.medium_chaotic_stone_bricks": "中型亂砌石磚", @@ -150,5 +150,43 @@ "block.chiseled.weaver_stone": "交錯石", "block.chiseled.hazard_purple": "紫色警示塊", "block.chiseled.crimson_plank_bricks": "緋紅蕈木材磚", - "block.chiseled.chisel_station": "雕刻站" + "block.chiseled.chisel_station": "雕刻站", + "block.chiseled.iron_block_1": "Chiseled Block of Iron", + "block.chiseled.iron_block_2": "Encased Block of Iron", + "block.chiseled.iron_block_3": "Polished Block of Iron", + "block.chiseled.iron_block_4": "Stacked Block of Iron", + "block.chiseled.iron_block_5": "Block of Iron Bricks", + "block.chiseled.iron_block_6": "Polished Block of Iron Bricks", + "block.chiseled.cobblestone_9": "Triple Cobblestone Bricks", + "block.chiseled.cobblestone_7": "Polished Cobblestone Bricks", + "block.chiseled.cobblestone_8": "Small Cobblestone Bricks", + "block.chiseled.stone_4": "Stone Large Grid", + "block.chiseled.stone_5": "Stone Small Grid", + "block.chiseled.stone_2": "Encased Stone Pillar", + "block.chiseled.cobblestone_bricks": "Cobblestone Bricks", + "itemGroup.tabchiseled_tab": "Chiseled", + "block.chiseled.stone_3": "Stone Pillar", + "block.chiseled.stone_8": "Small Stone Bricks", + "block.chiseled.stone_9": "Triple Stone Bricks", + "block.chiseled.stone_6": "Stacked Stone Bricks", + "block.chiseled.stone_7": "Polished Stone Bricks", + "block.chiseled.condensed_iron_block": "Condensed Iron Block", + "block.chiseled.factory_block_5": "Factory Block Hexagon", + "block.chiseled.factory_block_6": "Factory Block Hexagon", + "block.chiseled.condensed_iron_block_5": "Condensed Iron Block Bricks", + "block.chiseled.factory_block_3": "Factory Hazard Line", + "block.chiseled.condensed_iron_block_6": "Sheet Condensed Iron Block Bricks", + "block.chiseled.factory_block_4": "Factory Block Triangle", + "block.chiseled.condensed_iron_block_3": "Encased Condensed Iron Block", + "block.chiseled.condensed_iron_block_4": "Sheet Condensed Iron Block", + "block.chiseled.factory_block_2": "Cut Factory Block", + "block.chiseled.condensed_iron_block_2": "Chiseled Condensed Iron Block", + "block.chiseled.stone_1": "Encased Stone", + "block.chiseled.cobblestone_1": "Encased Cobblestone", + "block.chiseled.cobblestone_2": "Encased Cobblestone Pillar", + "block.chiseled.cobblestone_5": "Cobblestone Small Grid", + "block.chiseled.cobblestone_6": "Stacked Cobblestone Bricks", + "block.chiseled.cobblestone_3": "Cobblestone Pillar", + "block.chiseled.cobblestone_4": "Cobblestone Large Grid", + "block.chiseled.factory_block": "Factory Block" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/chiselsandbits/lang/zh_tw.json b/zh-TW/1.16/assets/chiselsandbits/lang/zh_tw.json index d09958f9e9ac..cf89d3291b5a 100644 --- a/zh-TW/1.16/assets/chiselsandbits/lang/zh_tw.json +++ b/zh-TW/1.16/assets/chiselsandbits/lang/zh_tw.json @@ -60,12 +60,12 @@ "mod.chiselsandbits.chisel.support.supported.generic": "鑿:支持", "mod.chiselsandbits.chisel.support.supported.fluid": "鑿:支持-流體", "mod.chiselsandbits.chisel.support.not.supported.compatibility.deactivated": "鑿:不支持-相容性已停用", - "mod.chiselsandbits.chisel.support.not.supported.collision": "鑿:不支持-有自定義碰撞", + "mod.chiselsandbits.chisel.support.not.supported.collision": "鑿:不支持-有自訂碰撞", "mod.chiselsandbits.chisel.support.not.supported.hardness": "鑿:不支持-沒有硬度", "mod.chiselsandbits.chisel.support.not.supported.shape": "鑿:不支持-不是完整塊", "mod.chiselsandbits.chisel.support.not.supported.entity": "鑿:不支持-有行為", "mod.chiselsandbits.chisel.support.not.supported.slab": "鑿:不支持-是平板", - "mod.chiselsandbits.chisel.support.not.supported.drops": "鑿:不支持-具有自定義放置", + "mod.chiselsandbits.chisel.support.not.supported.drops": "鑿:不支持-具有自訂放置", "mod.chiselsandbits.chisel.support.not.supported.failure": "鑿:不支持-分析失敗。檢查日誌!", "mod.chiselsandbits.chisel.support.not.supported.forced": "鑿:不支持-通過IMC強制。", "mod.chiselsandbits.chisel.support.supported.forced": "鑿:支持-通過IMC強制", @@ -104,14 +104,14 @@ "mod.chiselsandbits.help.wrench": "{} 以旋轉方塊。", "mod.chiselsandbits.help.bit": "{} 以進行雕刻;{} 以放置;使用 {} 鍵打開選單。", "mod.chiselsandbits.help.positiveprint": "{} 以寫入圖紙;之後 {} 可以直接雕刻或放置雕塑,也可以同碎屑或碎屑袋一起進行合成;游標滾輪可以循環改變放置朝向;使用 {} 鍵打開選單.", - "mod.chiselsandbits.help.negativeprint": "{} 以寫入圖紙; {} 可以直接雕刻或放置雕塑;游標滾輪可以循環改變放置朝向。", + "mod.chiselsandbits.help.negativeprint": "{} 以寫入圖紙;{} 可以直接雕刻或放置雕塑;游標滾輪可以循環改變放置朝向。", "mod.chiselsandbits.help.mirrorprint": "{} 想要鏡像的雕塑方塊以寫入圖紙;和正型/負型雕塑圖紙一起合成來傳遞圖案。", "mod.chiselsandbits.help.chisel": "{} 以進行雕刻;使用 {} 鍵打開選單。", "mod.chiselsandbits.help.bitsaw": "和方塊或雕塑進行合成;可沿三個軸的任一方向切開。", "mod.chiselsandbits.help.bittank.empty": "裝入流體,提取碎屑;目前為空。", "mod.chiselsandbits.help.bittank.full": "裝入流體,提取碎屑;包含: {}.; {} 剩餘空位。", "mod.chiselsandbits.help.tape_measure": "按住 {} 並拖拽以測量;{} + {} 可清除之前的測繪;使用 {} 鍵打開選單。", - "mod.chiselsandbits.help.magnifying_glass": "鼠標懸停在塊上以檢查是否相容。", + "mod.chiselsandbits.help.magnifying_glass": "滑鼠懸停在塊上以檢查是否相容。", "mod.chiselsandbits.help.chiseled_block.long": "左擊以放置雕塑;潛行時會忽略方塊網格。Shift+游標滾輪可以循環改變放置朝向。", "mod.chiselsandbits.help.bit_bag.long": "自動存放和補充雕刻碎屑:物品欄內碎屑多餘一組的部分將被儲存,少於一組的部分將被自動補充到一組。\\n\\n和任意染料合成進行著色。", "mod.chiselsandbits.help.wrench.long": "右擊方塊時將會以你右擊的麵為軸旋轉該方塊。", @@ -123,7 +123,7 @@ "mod.chiselsandbits.help.mirrorprint.long": "右擊你想要鏡像的雕塑方塊以寫入圖紙,如果右擊的是東面,則會沿著東->西軸鏡像該圖案。和正型/負型雕塑圖紙一起合成以傳遞鏡像後的圖案到你所選擇的圖紙上。", "mod.chiselsandbits.help.chisel.long": "左擊任何相容的方塊來雕刻。右擊可以循環改變雕刻模式,你也可以使用 Shift+滑鼠滾輪 來循環改變模式。.", "mod.chiselsandbits.help.bitsaw.long": "將這把鋸子和其所支持的方塊或對稱的雕塑一起合成,可以將它們切成兩半。合成中鋸子和方塊的位置關係決定了將會沿哪個軸切開,鋸子放在方塊左右兩側將會沿X軸切開方塊,放在上下兩側則會沿Y軸切開,放在對角兩側則會沿Z軸切開。", - "mod.chiselsandbits.help.bittank.long": "用桶右擊它可以加入或從中移除液體。不持有桶的時候右擊將會從裝入液體的儲罐中提取碎屑。 Shift+右鍵將會向其填入玩家手上的碎屑,空手這樣填入時將會填入盡可能多的碎屑。你可以使用漏斗之類的物品從裝有液體的儲罐中自動提取碎屑。", + "mod.chiselsandbits.help.bittank.long": "用桶右擊它可以加入或從中移除液體。不持有桶的時候右擊將會從裝入液體的儲罐中提取碎屑。Shift+右鍵將會向其填入玩家手上的碎屑,空手這樣填入時將會填入盡可能多的碎屑。你可以使用漏斗之類的物品從裝有液體的儲罐中自動提取碎屑。", "mod.chiselsandbits.help.bit.any": "接受任碎屑", "mod.chiselsandbits.help.nobind": "沒有綁定按鍵", "mod.chiselsandbits.help.leftshift": "左Shift", @@ -208,7 +208,7 @@ "mod.chiselsandbits.config.dynamicModelMinimizeLatancy": "最小化動態渲染延遲", "mod.chiselsandbits.config.dynamicModelMinimizeLatancy.tooltip": "停用這個將會犧牲反應能力而提高效能。", "mod.chiselsandbits.config.dynamicMaxConcurrentTessalators": "同時發生更新的最大數量", - "mod.chiselsandbits.config.dynamicMaxConcurrentTessalators.tooltip": "當超過這個數字後,更新將會暫停以防內存飽和。", + "mod.chiselsandbits.config.dynamicMaxConcurrentTessalators.tooltip": "當超過這個數字後,更新將會暫停以防記憶體飽和。", "mod.chiselsandbits.config.damageTools": "工具將有耐久值", "mod.chiselsandbits.config.enablePositivePrintCrafting": "和正型雕塑圖紙一起合成", "mod.chiselsandbits.config.enablePositivePrintCrafting.tooltip": "開啟後如果將正型圖紙和碎屑或碎屑袋一起合成將得到該方塊。", @@ -245,7 +245,7 @@ "mod.chiselsandbits.config.wrenchUses": "扳手耐久度", "mod.chiselsandbits.config.logEligibilityErrors": "當計算 Eligibility 時記錄異常日誌", "mod.chiselsandbits.config.disableCustomVertexFormats": "停用自訂頂點格式", - "mod.chiselsandbits.config.enableModelCompression": "壓縮內存中的頂點數據", + "mod.chiselsandbits.config.enableModelCompression": "壓縮記憶體中的頂點數據", "mod.chiselsandbits.config.useGetLightValue": "使用「取得光照值」取得方塊的光照值。", "mod.chiselsandbits.config.enableFaceLightmapExtraction": "使用模型分析獲取光照數據。", "mod.chiselsandbits.config.enableRightClickModeChange": "右擊時循環切換鑿的模式", @@ -259,10 +259,10 @@ "mod.chiselsandbits.config.useVBO": "啟用頂點緩衝器", "mod.chiselsandbits.config.defaultToDynamicRenderer.tooltip": "預設情況下 C&B 使用靜態渲染,並在區塊更新時使用動態渲染,這個設定相反:在確定了模型的細節後他才會恢復靜態渲染,有助於解決對於過度複雜的場景中使用靜態渲染的過度卡頓。", "mod.chiselsandbits.config.forceDynamicRenderer.tooltip": "測試模式,完全停用靜態渲染。", - "mod.chiselsandbits.config.useVBO.tooltip": "預設情況下,使用與MC相同的設置,但可以覆蓋。", + "mod.chiselsandbits.config.useVBO.tooltip": "預設情況下,使用與MC相同的設定,但可以覆蓋。", "mod.chiselsandbits.config.blacklistTickingBlocks": "黑名單方塊", "mod.chiselsandbits.config.radialMenuVolume": "‘點擊’卷為徑向目錄。", - "mod.chiselsandbits.config.radialMenuVolume.tooltip": "設置為零將停用它。", + "mod.chiselsandbits.config.radialMenuVolume.tooltip": "設定為零將停用它。", "mod.chiselsandbits.config.enableVivecraftCompatibility": "啟用Vivecraft相容性", "mod.chiselsandbits.config.enableChiselCrafting": "在工作台中啟用鑿子雕刻塊", "mod.chiselsandbits.config.dynamicRenderFullChunksOnly": "動態渲染僅限完整方塊", @@ -282,34 +282,34 @@ "mod.chiselsandbits.advancements.collect-bits.description": "這一堆小玩意總得有個去處。那麼這些碎屑袋可就派上用場了!", "mod.chiselsandbits.advancements.make-tank.title": "排排船", "mod.chiselsandbits.advancements.make-tank.description": "使用位槽獲得流體鑿子。", - "mod.chiselsandbits.config.client": "客戶端", - "mod.chiselsandbits.config.client.comment": "客戶端配置。", + "mod.chiselsandbits.config.client": "用戶端", + "mod.chiselsandbits.config.client.comment": "用戶端配置。", "mod.chiselsandbits.config.client.performance": "效能", - "mod.chiselsandbits.config.client.performance.comment": "與效能相關的客戶端配置。", + "mod.chiselsandbits.config.client.performance.comment": "與效能相關的用戶端配置。", "mod.chiselsandbits.config.client.performance.bit-storage": "碎屑儲存", - "mod.chiselsandbits.config.client.performance.bit-storage.comment": "與碎屑儲存相關的客戶端效能配置。", + "mod.chiselsandbits.config.client.performance.bit-storage.comment": "與碎屑儲存相關的用戶端效能配置。", "mod.chiselsandbits.config.client.performance.bit-storage.contents": "內容", - "mod.chiselsandbits.config.client.performance.bit-storage.contents.comment": "與內容相關的位儲存客戶端效能配置。", + "mod.chiselsandbits.config.client.performance.bit-storage.contents.comment": "與內容相關的位儲存用戶端效能配置。", "mod.chiselsandbits.config.client.performance.bit-storage.contents.cache": "緩存", - "mod.chiselsandbits.config.client.performance.bit-storage.contents.cache.comment": "與緩存相關的位儲存內容客戶端效能配置。", - "mod.chiselsandbits.config.client.performance.bit-storage.contents.cache.size": "位存儲 - 內容模型緩存大小", - "mod.chiselsandbits.config.client.performance.bit-storage.contents.cache.size.comment": "確定位儲存內容的模型數量,較高意味著更多的性能,但也意味著更多的內存使用。", + "mod.chiselsandbits.config.client.performance.bit-storage.contents.cache.comment": "與緩存相關的位儲存內容用戶端效能配置。", + "mod.chiselsandbits.config.client.performance.bit-storage.contents.cache.size": "位儲存 - 內容模型緩存大小", + "mod.chiselsandbits.config.client.performance.bit-storage.contents.cache.size.comment": "確定位儲存內容的模型數量,較高意味著更多的效能,但也意味著更多的記憶體使用。", "mod.chiselsandbits.config.client.performance.max-drawn-region": "最大繪圖區域", "mod.chiselsandbits.config.client.performance.max-drawn-region.comment": "最大化圖形區域的配置", "mod.chiselsandbits.config.client.performance.max-drawn-region.size": "渲染:最大命中框距離", - "mod.chiselsandbits.config.client.performance.max-drawn-region.size.comment": "可鑿區域的最大命中框大小。更大需要更高的性能和更多的記憶體。", + "mod.chiselsandbits.config.client.performance.max-drawn-region.size.comment": "可鑿區域的最大命中框大小。更大需要更高的效能和更多的記憶體。", "mod.chiselsandbits.config.client.performance.lighting": "照明", - "mod.chiselsandbits.config.client.performance.lighting.comment": "照明相關性能配置。", - "mod.chiselsandbits.config.client.performance.lighting.face-lightmap-extraction": "性能:光照映射提取", + "mod.chiselsandbits.config.client.performance.lighting.comment": "照明相關效能配置。", + "mod.chiselsandbits.config.client.performance.lighting.face-lightmap-extraction": "效能:光照映射提取", "mod.chiselsandbits.config.client.performance.lighting.face-lightmap-extraction.comment": "啟用後,動態模型生成會從模型面數據中提取光照貼圖數據。", - "mod.chiselsandbits.config.client.performance.lighting.use-value": "性能:光發射提取", + "mod.chiselsandbits.config.client.performance.lighting.use-value": "效能:光發射提取", "mod.chiselsandbits.config.client.performance.lighting.use-value.comment": "啟用後,在動態模型生成期間從塊狀態中提取光發射數據。", "mod.chiselsandbits.config.client.performance.vertexformats": "頂點格式", - "mod.chiselsandbits.config.client.performance.vertexformats.comment": "頂點格式相關的客戶端性能配置。", - "mod.chiselsandbits.config.client.performance.vertexformats.custom": "自定義頂點格式", - "mod.chiselsandbits.config.client.performance.vertexformats.custom.comment": "自定義頂點格式相關客戶端性能配置。", - "mod.chiselsandbits.config.client.performance.vertexformats.custom.disabled": "效能:自定義格式停用", - "mod.chiselsandbits.config.client.performance.vertexformats.custom.disabled.comment": "啓用後,自定義頂點格式無法正常工作。", + "mod.chiselsandbits.config.client.performance.vertexformats.comment": "頂點格式相關的用戶端效能配置。", + "mod.chiselsandbits.config.client.performance.vertexformats.custom": "自訂頂點格式", + "mod.chiselsandbits.config.client.performance.vertexformats.custom.comment": "自訂頂點格式相關用戶端效能配置。", + "mod.chiselsandbits.config.client.performance.vertexformats.custom.disabled": "效能:自訂格式停用", + "mod.chiselsandbits.config.client.performance.vertexformats.custom.disabled.comment": "啓用後,自訂頂點格式無法正常工作。", "mod.chiselsandbits.config.client.settings.chat-mode-notification": "通知模式:聊天", "mod.chiselsandbits.config.client.settings.chat-mode-notification.comment": "啟用時,會在會談中通知您對範例工具模式進行的變更。", "mod.chiselsandbits.config.client.settings.clipboard.add-broken-blocks": "Clipboard: Store broken chiseled blocks", @@ -358,12 +358,12 @@ "mod.chiselsandbits.config.server.balancing.chisel-uses.iron.comment": "鐵鑿的使用量", "mod.chiselsandbits.config.server.balancing.chisel-uses.netherite": "鑿子用途:獄髓", "mod.chiselsandbits.config.server.balancing.chisel-uses.netherite.comment": "獄髓鑿的使用量", - "mod.chiselsandbits.config.server.balancing.chisel-uses.stone": "鑿子用途: 石材", - "mod.chiselsandbits.config.server.balancing.chisel-uses.stone.comment": "The amount of uses a stone chisel has.", + "mod.chiselsandbits.config.server.balancing.chisel-uses.stone": "鑿子用途:石材", + "mod.chiselsandbits.config.server.balancing.chisel-uses.stone.comment": "石鑿擁有的使用次數。", "mod.chiselsandbits.config.server.balancing.clipboard.size.creative": "剪貼板:尺寸", "mod.chiselsandbits.config.server.balancing.clipboard.size.creative.comment": "The size of the creative clipboard.", - "mod.chiselsandbits.config.server.balancing.compatibility-mode.enabled": "兼容模式:啟用", - "mod.chiselsandbits.config.server.balancing.compatibility-mode.enabled.comment": "啟用後,會強制所有在兼容性內產生錯誤的方塊都是可鑿的。", + "mod.chiselsandbits.config.server.balancing.compatibility-mode.enabled": "相容模式:啟用", + "mod.chiselsandbits.config.server.balancing.compatibility-mode.enabled.comment": "啟用後,會強制所有在相容性內產生錯誤的方塊都是可鑿的。", "mod.chiselsandbits.config.server.balancing.full-block-crafting.enabled": "Full-Block-Crafting: Enabled", "mod.chiselsandbits.config.server.balancing.full-block-crafting.enabled.comment": "When enabled allows full blocks scanned with a positive print to be made from bits.", "mod.chiselsandbits.config.server.balancing.random-ticking-blocks.blacklisted": "Compatibility: Blacklist random tick blocks", @@ -381,14 +381,14 @@ "mod.chiselsandbits.config.server.balancing.saw-uses.stone": "鋸子用途:石頭", "mod.chiselsandbits.config.server.balancing.saw-uses.stone.comment": "石鋸的用量。", "mod.chiselsandbits.config.server.balancing.tools.damage": "工具損壞:已啟用", - "mod.chiselsandbits.config.server.balancing.tools.damage.comment": "啟用時工具會損壞。當禁用時工具則不損壞。", + "mod.chiselsandbits.config.server.balancing.tools.damage.comment": "啟用時工具會損壞。當停用時工具則不損壞。", "mod.chiselsandbits.config.server.balancing.tools.harvest-levels.enabled": "Harvest-Check-Tools: Enabled", - "mod.chiselsandbits.config.server.balancing.tools.harvest-levels.enabled.comment": "啟用後,允許所有工具在使用時驗證其收穫級別,或在禁用時返回預設值。", + "mod.chiselsandbits.config.server.balancing.tools.harvest-levels.enabled.comment": "啟用後,允許所有工具在使用時驗證其收穫級別,或在停用時返回預設值。", "mod.chiselsandbits.config.server.balancing.wrench-uses": "扳手用途", "mod.chiselsandbits.config.server.balancing.wrench-uses.comment": "扳手上的使用量。", - "mod.chiselsandbits.config.server.performance.memory.low-mode.enabled": "性能:低內存模式", + "mod.chiselsandbits.config.server.performance.memory.low-mode.enabled": "效能:低記憶體模式", "mod.chiselsandbits.config.server.performance.memory.low-mode.enabled.comment": "啟用時,會執行快速查詢,以減少記憶體開銷。", - "mod.chiselsandbits.config.server.troubleshooting.logging.eligibility-errors": "兼容性:日誌分析錯誤", + "mod.chiselsandbits.config.server.troubleshooting.logging.eligibility-errors": "相容性:日誌分析錯誤", "mod.chiselsandbits.config.server.troubleshooting.logging.eligibility-errors.comment": "啟用後,將記錄相容性分析期間發生的錯誤。", "mod.chiselsandbits.config.server.troubleshooting.logging.tile-errors": "故障排除:日誌瓷磚訪問錯誤", "mod.chiselsandbits.config.server.troubleshooting.logging.tile-errors.comment": "啟用,將記錄訪問切片實體時發生的錯誤。", @@ -406,7 +406,7 @@ "block.chiselsandbits.chiseledsnow": "Chiseled Snow", "block.chiselsandbits.chiseledfluid": "Chiseled Fluid", "block.chiselsandbits.chiseledleaves": "Chiseled Leaves", - "block.chiselsandbits.chiselednether_wood": "Chiseled Nether Wood", + "block.chiselsandbits.chiselednether_wood": "浮雕地獄木塊", "block.chiselsandbits.chiseled_printer": "Chisel Station", "block.chiselsandbits.modification_table": "Modification Table", "item.chiselsandbits.measuring_tape": "Tape Measure", @@ -446,7 +446,7 @@ "mod.chiselsandbits.config.client.performance.models.cache.size": "Performance - Mode - Cache - Size", "mod.chiselsandbits.config.client.performance.models.cache.size.comment": "The size of the model cache.", "mod.chiselsandbits.config.client.performance.models.comment": "Configuration entries related to models and their impact on the performance.", - "mod.chiselsandbits.config.client.settings": "Settings", + "mod.chiselsandbits.config.client.settings": "設定", "mod.chiselsandbits.config.client.settings.clipboard": "Settings - Clipboard", "mod.chiselsandbits.config.client.settings.clipboard.comment": "Configuration entries related to the settings of the clipboard.", "mod.chiselsandbits.config.client.settings.comment": "Configuration entries related to the settings of gameplay aspects.", @@ -464,7 +464,7 @@ "mod.chiselsandbits.config.client.settings.undo.comment": "Configuration entries related to the undo system.", "mod.chiselsandbits.config.common": "Common configuration entries.", "mod.chiselsandbits.config.common.comment": "Contains non-synced configuration entries used both in the client as well as in the server.", - "mod.chiselsandbits.config.common.help": "Help", + "mod.chiselsandbits.config.common.help": "幫助", "mod.chiselsandbits.config.common.help.comment": "Configuration entries related to the help system.", "mod.chiselsandbits.config.common.help.common": "Help - Common", "mod.chiselsandbits.config.common.help.common.comment": "Common configuration entries related to the help system.", diff --git a/zh-TW/1.16/assets/chunkloaders/lang/zh_tw.json b/zh-TW/1.16/assets/chunkloaders/lang/zh_tw.json index 868d7f15358b..9fac89147f01 100644 --- a/zh-TW/1.16/assets/chunkloaders/lang/zh_tw.json +++ b/zh-TW/1.16/assets/chunkloaders/lang/zh_tw.json @@ -6,5 +6,22 @@ "chunkloaders.gui.loaded": "已載入", "chunkloaders.gui.unloaded": "無法載入", "chunkloaders.chunk_loader.info.single": "可以載入單一區塊", - "chunkloaders.chunk_loader.info.multiple": "可以通過 %1$d 加載到%1$d" + "chunkloaders.chunk_loader.info.multiple": "可以通過 %1$d 加載到%1$d", + "chunkloaders.gui.chunk.available": "按一下以載入", + "chunkloaders.gui.chunk.loaded": "已載入", + "chunkloaders.gui.chunk.others": "已載入:", + "chunkloaders.gui.chunk.overwrite": "按住 %s 以覆寫", + "chunkloaders.gui.loaded_chunks": "已載入區塊:", + "chunkloaders.gui.loaded_chunks.count": "%s", + "chunkloaders.gui.loaded_chunks.count_max": "%1$s / %2$s", + "chunkloaders.gui.owner": "所有者:", + "chunkloaders.gui.speech.chunk.not_loaded": "未載入", + "chunkloaders.gui.speech.chunk.others": "由其他玩家載入", + "chunkloaders.gui.title": "區塊載入器畫面", + "chunkloaders.keys.category": "區塊載入器", + "chunkloaders.keys.open_screen": "查看區塊載入器", + "chunkloaders.legacy_message": "請在這個區塊載入器上按下 Shift + 滑鼠右鍵來設定它的所有者!", + "chunkloaders.legacy_success": "你現在是這個區塊載入器的所有者!", + "itemGroup.chunkloaders": "區塊載入器", + "chunkloaders.gui.disabled": "The chunk loader map is disabled on this server" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/clickmachine/lang/zh_tw.json b/zh-TW/1.16/assets/clickmachine/lang/zh_tw.json index dda1c3c7ee23..11f1e484dfeb 100644 --- a/zh-TW/1.16/assets/clickmachine/lang/zh_tw.json +++ b/zh-TW/1.16/assets/clickmachine/lang/zh_tw.json @@ -22,7 +22,7 @@ "gui.clickmachine.sneak.tooltip": "手動潛行", "gui.clickmachine.left_click.tooltip": "左擊", "gui.clickmachine.right_click.tooltip": "右擊", - "gui.clickmachine.power.tooltip": "能量: %s/%s", + "gui.clickmachine.power.tooltip": "能量:%s/%s", "gui.clickmachine.speed": "%s clicks/s", "gui.clickmachine.sneaking": "Sneaking", "gui.clickmachine.right_click": "Right-Clicking", diff --git a/zh-TW/1.16/assets/comfortable_nether/lang/zh_tw.json b/zh-TW/1.16/assets/comfortable_nether/lang/zh_tw.json index b30223a4ac89..6ee74716303f 100644 --- a/zh-TW/1.16/assets/comfortable_nether/lang/zh_tw.json +++ b/zh-TW/1.16/assets/comfortable_nether/lang/zh_tw.json @@ -16,14 +16,14 @@ "subtitles.bunger": "", "item.minecraft.potion.effect.mogul_acknowledgement": "頭領的認可藥水", "entity.comfortable_nether.the_insatiable": "貪噬者", - "item.comfortable_nether.crystalline_saber": "§cSoulfire Saber", + "item.comfortable_nether.crystalline_saber": "§c魂火佩劍", "block.comfortable_nether.polished_somberstone_bricks_slab": "平滑肅穆石磚半磚", "subtitles.disturbedhurt": "", "itemGroup.tabcomfortable_nether_urns": "恣適地獄丨工具", - "item.comfortable_nether.null_rod": "§cNull Rod", + "item.comfortable_nether.null_rod": "§c空桿", "entity.comfortable_nether.fuligan": "煤球菌獸", "item.comfortable_nether.stuffed_filter": "填餡濾食須", - "block.comfortable_nether.iron_rich_basalt": "Gilded Basalt", + "block.comfortable_nether.iron_rich_basalt": "鑲金玄武岩", "subtitles.soundeffect3": "", "item.comfortable_nether.urn_of_passion": "激情之壺", "subtitles.soundeffect1": "", @@ -38,7 +38,7 @@ "item.comfortable_nether.baleen_filter": "鯨濾獸濾食須", "itemGroup.tabcomfortable_nether_blocks": "恣適地獄丨方塊", "subtitles.mogulrejected": "", - "item.comfortable_nether.curioof_passion": "Curio of Passion", + "item.comfortable_nether.curioof_passion": "激情飾品", "block.comfortable_nether.polished_somberstone_bricks": "平滑肅穆石磚", "subtitles.lizardscream1": "", "block.comfortable_nether.chiseled_polished_somberstone_bricks": "浮雕光滑肅穆石", diff --git a/zh-TW/1.16/assets/compactmachines/lang/zh_tw.json b/zh-TW/1.16/assets/compactmachines/lang/zh_tw.json index 738e1e114a66..d8b00eed56ed 100644 --- a/zh-TW/1.16/assets/compactmachines/lang/zh_tw.json +++ b/zh-TW/1.16/assets/compactmachines/lang/zh_tw.json @@ -27,7 +27,7 @@ "item.compactmachines.machine_large": "壓縮空間機械(大型)", "item.compactmachines.machine_giant": "壓縮空間機械(巨型)", "item.compactmachines.machine_maximum": "壓縮空間機械(超大型)", - "item.compactmachines.personal_shrinking_device": "傳送器", + "item.compactmachines.personal_shrinking_device": "压缩空间传送器", "item.compactmachines.tunnels.item": "物品介面", "item.compactmachines.tunnels.redstone_in": "紅石介面(輸入)", "item.compactmachines.tunnels.redstone_out": "紅石介面(輸出)", diff --git a/zh-TW/1.16/assets/computercraft/lang/zh_tw.json b/zh-TW/1.16/assets/computercraft/lang/zh_tw.json index d65fd8c23549..64208e46df83 100644 --- a/zh-TW/1.16/assets/computercraft/lang/zh_tw.json +++ b/zh-TW/1.16/assets/computercraft/lang/zh_tw.json @@ -83,7 +83,7 @@ "commands.computercraft.queue.synopsis": "將 computer_command 事件發送到指令電腦", "commands.computercraft.queue.desc": "發送 computer_command 事件到指令電腦,並傳遞其他參數。這主要是為地圖製作者設計的, 作為 /trigger 更加電腦友好的版本。任何玩家都可以執行指令,這很可能是通過文字組件的點擊事件完成的。", "commands.computercraft.generic.no_position": "<無位置>", - "commands.computercraft.generic.position": "%s, %s, %s", + "commands.computercraft.generic.position": "%s,%s,%s", "commands.computercraft.generic.yes": "Y", "commands.computercraft.generic.no": "北", "commands.computercraft.generic.exception": "未處理的異常(%s)", @@ -119,20 +119,27 @@ "gui.computercraft.tooltip.turn_off.key": "按住 Ctrl + S", "gui.computercraft.tooltip.terminate": "Stop the currently running code", "gui.computercraft.tooltip.terminate.key": "按住 Ctrl + T", - "gui.computercraft.upload.success": "Upload Succeeded", - "gui.computercraft.upload.success.msg": "%d files uploaded.", - "gui.computercraft.upload.failed": "Upload Failed", - "gui.computercraft.upload.failed.out_of_space": "Not enough space on the computer for these files.", - "gui.computercraft.upload.failed.computer_off": "You must turn the computer on before uploading files.", - "gui.computercraft.upload.failed.too_much": "Your files are too large to be uploaded.", - "gui.computercraft.upload.failed.overwrite_dir": "Cannot upload %s, as there is already a directory with the same name.", - "computercraft.gui.upload.failed.generic": "Uploading files failed (%s)", - "gui.computercraft.upload.overwrite": "Files would be overwritten", - "gui.computercraft.upload.overwrite.detail": "The following files will be overwritten when uploading. Continue?%s", - "gui.computercraft.upload.overwrite_button": "Overwrite", - "gui.computercraft.upload.failed.name_too_long": "File names are too long to be uploaded.", - "gui.computercraft.upload.failed.too_many_files": "Cannot upload this many files.", - "gui.computercraft.upload.failed.generic": "Uploading files failed (%s)", - "gui.computercraft.upload.failed.corrupted": "Files corrupted when uploading. Please try again.", - "gui.computercraft.pocket_computer_overlay": "Pocket computer open. Press ESC to close." + "gui.computercraft.upload.success": "上傳成功", + "gui.computercraft.upload.success.msg": "已上傳 %d 個檔案。", + "gui.computercraft.upload.failed": "上傳失敗", + "gui.computercraft.upload.failed.out_of_space": "電腦上沒有足夠的空間存放這些檔案。", + "gui.computercraft.upload.failed.computer_off": "您必須在上傳檔案之前打開電腦。", + "gui.computercraft.upload.failed.too_much": "您的檔案太大,無法上傳。", + "gui.computercraft.upload.failed.overwrite_dir": "無法上傳 %s,因為已有同名目錄。", + "computercraft.gui.upload.failed.generic": "上傳檔案失敗 (%s)", + "gui.computercraft.upload.overwrite": "檔案將被覆蓋", + "gui.computercraft.upload.overwrite.detail": "上傳時將覆蓋以下檔案。繼續嗎?%s", + "gui.computercraft.upload.overwrite_button": "覆蓋", + "gui.computercraft.upload.failed.name_too_long": "檔案名太長,無法上傳。", + "gui.computercraft.upload.failed.too_many_files": "無法上傳這麼多檔案。", + "gui.computercraft.upload.failed.generic": "上傳檔案失敗 (%s)", + "gui.computercraft.upload.failed.corrupted": "上傳時檔案損壞。請再試一次。", + "gui.computercraft.pocket_computer_overlay": "掌上電腦打開。按 ESC 關閉。", + "tracking_field.computercraft.computer_tasks.name": "Tasks", + "tracking_field.computercraft.server_tasks.name": "Server tasks", + "tracking_field.computercraft.max": "%s (max)", + "tracking_field.computercraft.avg": "%s (avg)", + "tracking_field.computercraft.count": "%s (count)", + "gui.computercraft.upload.no_response": "Transferring Files", + "gui.computercraft.upload.no_response.msg": "Your computer has not used your transferred files. You may need to run the %s program and try again." } \ No newline at end of file diff --git a/zh-TW/1.16/assets/conjurer_illager/lang/zh_tw.json b/zh-TW/1.16/assets/conjurer_illager/lang/zh_tw.json index 4c855626b064..6599efdc4c5e 100644 --- a/zh-TW/1.16/assets/conjurer_illager/lang/zh_tw.json +++ b/zh-TW/1.16/assets/conjurer_illager/lang/zh_tw.json @@ -21,8 +21,8 @@ "subtitles.entity.conjurer.prepare_displacement": "魔術師準備換位", "subtitles.entity.bouncy_ball.bounce": "彈力球反彈", "subtitles.entity.bouncy_ball.vanish": "彈力球爆炸", - "item.conjurer_illager.music_disc": "Mysterious Disc", - "death.attack.conjurer_illager:papercut": "%1$s was delt a bad hand", - "death.attack.conjurer_illager:indirect_papercut": "%1$s was delt a bad hand by %2$s", - "gui.conjurer_illager.item.conjurer_hat.desc": "Decreases magic damage by 30%" + "item.conjurer_illager.music_disc": "謎之唱片", + "death.attack.conjurer_illager:papercut": "%1$s 被打了一手壞牌", + "death.attack.conjurer_illager:indirect_papercut": "%2$s 給 %1$s 打了一手壞牌", + "gui.conjurer_illager.item.conjurer_hat.desc": "魔法傷害減少30%" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/constructionwand/lang/zh_tw.json b/zh-TW/1.16/assets/constructionwand/lang/zh_tw.json index 33ae763ed91f..66ac74b62b36 100644 --- a/zh-TW/1.16/assets/constructionwand/lang/zh_tw.json +++ b/zh-TW/1.16/assets/constructionwand/lang/zh_tw.json @@ -27,7 +27,7 @@ "constructionwand.option.lock.eastwest.desc": "在起始方塊的上面,向東 / 西方向延伸一行", "constructionwand.option.lock.nolock": "§c無", "constructionwand.option.lock.nolock.desc": "從起始方塊向任意一面延伸", - "constructionwand.option.direction": "方向: ", + "constructionwand.option.direction": "方向:", "constructionwand.option.direction.target": "§6目標", "constructionwand.option.direction.target.desc": "放置的方塊方向與目標方塊的方向相同", "constructionwand.option.direction.player": "§a玩家", @@ -50,11 +50,11 @@ "constructionwand.option.random.no": "§c否", "constructionwand.option.random.no.desc": "不會隨機放置方塊", "stat.constructionwand.use_wand": "放置方塊需要使用手杖", - "constructionwand.description.wand": "The %1$s can place up to %2$d blocks at the side of a building facing you and lasts %3$s.\n\nHold down %5$s and scroll to change placement restriction (Horizontal, Vertical, North/South, East/West, No lock).\n\nOpen the option screen with %6$s§9+Right click§0.\n\n§5§nUNDO§0§r\nHolding down §9Sneak+§0%4$s while looking at a blocks will show you the last blocks you placed with a green border around them. §9Sneak+§0%4$s§9+Right clicking§0 any of them will undo the operation, giving you all the items back. If you used the Destruction core, it will restore the blocks.\n\n§5§nCONTAINERS§0§r\nShulker boxes, bundles and many containers from other mods can provide building blocks for the wand.\n\n§5§nOFFHAND PRIORITY§0§r\nHaving blocks in your offhand will place them instead of the block you're looking at.", - "constructionwand.description.durability.limited": "for %d blocks", - "constructionwand.description.durability.unlimited": "forever", - "constructionwand.description.key.sneak": "Sneak", - "constructionwand.description.key.sneak_opt": "Sneak+%s", + "constructionwand.description.wand": "%1$s 最多可以在面向您的建築物一側放置 %2$d 個方塊,並持續 %3$s。\n\n按住 %5$s 並滾動以更改放置限制(水平、垂直、北/南、東/西、無鎖定)。\n\n使用 %6$s§9+右鍵單擊§0 打開選項屏幕。\n\n§5§n撤消§0§r\n在查看方塊時按住§9Sneak+§0%4$s 將顯示您放置的最後一個方塊,它們周圍有綠色邊框。§9潛行+§0%4$s§9+右擊§0其中任何一個都將撤消操作,將所有物品歸還給你。如果您使用破壞核心,它將恢復方塊。\n\n§5§n容器§0§r\n界伏盒、收納袋和來自其他模組的許多容器可以為魔杖提供構建塊。\n\n§5§n副手優先§0§r\n在你的副手有方塊將放置它們而不是你正在查看的方塊。", + "constructionwand.description.durability.limited": "用於 %d 個方塊", + "constructionwand.description.durability.unlimited": "不斷地", + "constructionwand.description.key.sneak": "潛行", + "constructionwand.description.key.sneak_opt": "潛行+%s", "constructionwand.description.core": "§5§nINSTALLATION§0§r\nPut your new core together with your wand in a crafting grid to install it. To switch between cores, hold down %s and left click empty space with your wand or use the option screen.", "constructionwand.description.core_angel": "The angel core places a block on the opposite side of the block (or row of blocks) you are facing. Maximum distance depends on wand tier. Right click empty space to place a block in midair. To do that, you'll need to have the block you want to place in your offhand.", "constructionwand.description.core_destruction": "The destruction core destroys blocks (no tile entities) on the side facing you. Maximum number of blocks depends on wand tier. Destroyed blocks disappear into the void, you can use the undo feature if you've made a mistake." diff --git a/zh-TW/1.16/assets/corail_woodcutter/lang/zh_tw.json b/zh-TW/1.16/assets/corail_woodcutter/lang/zh_tw.json index 9ebea8a3ba42..a8588ae7408a 100644 --- a/zh-TW/1.16/assets/corail_woodcutter/lang/zh_tw.json +++ b/zh-TW/1.16/assets/corail_woodcutter/lang/zh_tw.json @@ -58,13 +58,13 @@ "corail_woodcutter.config.general.open_woodcutter_in_inventory": "Allows to open the woodcutter in inventory with right-click while sneaking", "stat.corail_woodcutter.interact_with_sawmill": "Interactions with Sawmill", "corail_woodcutter.command.usage": "Generate the wooden crafting recipes of a mod in the Corail Woodcutter format in your config folder\n /woodcutter info\n /woodcutter datapack [generate|apply|remove] \napply & remove are useable in singleplayer and the datapack must be generated before applying it", - "corail_woodcutter.message.datapack.generate.success": "The datapack was successfully generated in your config folder (%d recipes)", - "corail_woodcutter.message.datapack.generate.fail": "The datapack wasn't generated: %s", - "corail_woodcutter.message.file.delete.fail": "File can't be deleted: %s", - "corail_woodcutter.message.file.write.fail": "File can't be written: %s", - "corail_woodcutter.message.file.copy.fail": "File can't be copied: %s", - "corail_woodcutter.message.folder.create.fail": "Folder can't be created: %s", - "corail_woodcutter.message.zip.create.fail": "Zip creation failed", + "corail_woodcutter.message.datapack.generate.success": "數據包已在您的配置資料夾中成功生成(%d 個配方)", + "corail_woodcutter.message.datapack.generate.fail": "未生成數據包:%s", + "corail_woodcutter.message.file.delete.fail": "無法刪除檔案: %s", + "corail_woodcutter.message.file.write.fail": "無法寫入檔案: %s", + "corail_woodcutter.message.file.copy.fail": "無法複製檔案: %s", + "corail_woodcutter.message.folder.create.fail": "無法創建資料夾: %s", + "corail_woodcutter.message.zip.create.fail": "Zip 創建失敗", "corail_woodcutter.message.mcmeta.create.fail": "The pack.mcmeta file could not be written", "corail_woodcutter.message.no_valid_recipe_for_modid": "No valid recipes were found for the modid: %s", "corail_woodcutter.message.invalid_modid": "Invalid modid", diff --git a/zh-TW/1.16/assets/corn_delight/lang/zh_tw.json b/zh-TW/1.16/assets/corn_delight/lang/zh_tw.json new file mode 100644 index 000000000000..4371a9e6a74b --- /dev/null +++ b/zh-TW/1.16/assets/corn_delight/lang/zh_tw.json @@ -0,0 +1,20 @@ +{ + "block.corn_delight.corn_crate": "箱装玉米", + "block.corn_delight.corn_kernel_bag": "玉米粒袋", + "block.corn_delight.corn_crop": "玉米作物", + "block.corn_delight.wild_corn": "野生玉米", + "item.corn_delight.grilled_corn": "烤玉米", + "item.corn_delight.boiled_corn": "煮玉米", + "item.corn_delight.corn": "玉米", + "item.corn_delight.corn_seeds": "玉米粒", + "item.corn_delight.corn_soup": "玉米濃湯", + "item.corn_delight.cornbread": "玉米麵包", + "item.corn_delight.cornbread_stuffing": "填餡玉米麵包", + "item.corn_delight.cornbread_batter": "玉米麵糊", + "item.corn_delight.creamed_corn": "奶香玉米粒", + "item.corn_delight.creamy_corn_drink": "奶香玉米飲", + "item.corn_delight.popcorn": "爆米花", + "item.corn_delight.taco": "塔可", + "item.corn_delight.tortilla": "墨西哥玉米饼", + "item.corn_delight.tortilla_raw": "生玉米麵餅" +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/craftingpad/lang/zh_tw.json b/zh-TW/1.16/assets/craftingpad/lang/zh_tw.json index 949b4e46bd28..d4476e5720c5 100644 --- a/zh-TW/1.16/assets/craftingpad/lang/zh_tw.json +++ b/zh-TW/1.16/assets/craftingpad/lang/zh_tw.json @@ -1,3 +1,3 @@ { - "item.craftingpad.craftingpad": "隨身工作台" + "item.craftingpad.craftingpad": "製作墊" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/craftpresence/lang/zh_tw.json b/zh-TW/1.16/assets/craftpresence/lang/zh_tw.json index ea607756721d..6f2d528baf89 100644 --- a/zh-TW/1.16/assets/craftpresence/lang/zh_tw.json +++ b/zh-TW/1.16/assets/craftpresence/lang/zh_tw.json @@ -1,24 +1,24 @@ { "gui.config.title": "狀態工藝 - 設定", "gui.config.title.general": "一般設定", - "gui.config.title.biome_messages": "自定義生態域訊息", - "gui.config.title.dimension_messages": "自定義維度訊息", - "gui.config.title.server_messages": "自定義伺服器訊息", - "gui.config.title.status_messages": "自定義狀態訊息", + "gui.config.title.biome_messages": "自訂生態域訊息", + "gui.config.title.dimension_messages": "自訂維度訊息", + "gui.config.title.server_messages": "自訂伺服器訊息", + "gui.config.title.status_messages": "自訂狀態訊息", "gui.config.title.advanced": "進階設定", "gui.config.title.accessibility": "協助工具設定", "gui.config.title.presence_settings": "狀態設定", "gui.config.title.about.config": "有關此設定界面", - "gui.config.title.changes": "版本檢查資訊(狀態: %1$s)", + "gui.config.title.changes": "版本檢查資訊(狀態:%1$s)", "gui.config.title.commands": "狀態工藝 - 輸入指令", "gui.config.title.message": "狀態工藝 - 訊息", - "gui.config.title.biome.edit_specific_biome": "狀態工藝 - 編輯生態域 (%1$s)", - "gui.config.title.dimension.edit_specific_dimension": "狀態工藝 - 編輯維度 (%1$s)", - "gui.config.title.server.edit_specific_server": "狀態工藝 - 編輯伺服器 (%1$s)", - "gui.config.title.gui.edit_specific_gui": "狀態工藝 - 編輯介面 (%1$s)", - "gui.config.title.item.edit_specific_item": "狀態工藝 - 編輯物品 (%1$s)", - "gui.config.title.entity.edit_specific_entity": "狀態工藝 - 編輯實體 (%1$s)", - "gui.config.title.editor.color": "狀態工藝 - 色彩編輯器 (%1$s)", + "gui.config.title.biome.edit_specific_biome": "狀態工藝 - 編輯生態域(%1$s)", + "gui.config.title.dimension.edit_specific_dimension": "狀態工藝 - 編輯維度(%1$s)", + "gui.config.title.server.edit_specific_server": "狀態工藝 - 編輯伺服器(%1$s)", + "gui.config.title.gui.edit_specific_gui": "狀態工藝 - 編輯介面(%1$s)", + "gui.config.title.item.edit_specific_item": "狀態工藝 - 編輯物品(%1$s)", + "gui.config.title.entity.edit_specific_entity": "狀態工藝 - 編輯實體(%1$s)", + "gui.config.title.editor.color": "狀態工藝 - 色彩編輯器(%1$s)", "gui.config.title.editor.character": "狀態工藝 - 角色編輯器", "gui.config.title.editor.add.new": "狀態工藝 - 增加新值", "gui.config.title.selector.dimension": "狀態工藝 - 選擇維度", @@ -37,14 +37,14 @@ "gui.config.title.selector.view.servers": "狀態工藝 - 伺服器位址", "gui.config.title.selector.view.guis": "狀態工藝 - 可用的指南", "gui.config.title.selector.view.items": "狀態工藝 - 可用的物品", - "gui.config.comment.title": "目前版本 -> %1$s (示意 v%2$s)", + "gui.config.comment.title": "目前版本 -> %1$s(示意 v%2$s)", "gui.config.comment.title.general": "顯示資訊的一般設定", "gui.config.comment.title.biome_messages": "自訂與生態域一起顯示的資訊(手冊格式:biome_name;message)\\n 可用的占位符:\\n - &biome& = 生態域名稱/n - &icon& = 預設生態域圖示", - "gui.config.comment.title.dimension_messages": "自定義維度訊息\\n (手動格式: dimension_name;訊息)\\n 可用的占位符:\\n - &dimension& = 維度名稱\\n - &icon& =預設維度圖示", - "gui.config.comment.title.server_messages": "自定義伺服器訊息\\n (手動格式: server_Address;訊息;圖示)\\n 可用的占位符:\\n - &ip& = 伺服器位址\\n - &name& = 伺服器名稱\\n - &motd& = 伺服器Motd\\n - &icon& = 預設伺服器圖示\\n - &players& = 伺服器玩家統計\\n - &playerinfo& = 您在世界中的玩家資訊消息\\n - &worldinfo& = 您在世界中遊戲資訊", + "gui.config.comment.title.dimension_messages": "自訂維度訊息\\n(手動格式:dimension_name;訊息)\\n 可用的占位符:\\n - &dimension& = 維度名稱\\n - &icon& =預設維度圖示", + "gui.config.comment.title.server_messages": "自訂伺服器訊息\\n(手動格式:server_Address;訊息;圖示)\\n 可用的占位符:\\n - &ip& = 伺服器位址\\n - &name& = 伺服器名稱\\n - &motd& = 伺服器Motd\\n - &icon& = 預設伺服器圖示\\n - &players& = 伺服器玩家統計\\n - &playerinfo& = 您在世界中的玩家資訊消息\\n - &worldinfo& = 您在世界中遊戲資訊", "gui.config.comment.title.status_messages": "客製化與不同遊戲狀態有關的資訊", "gui.config.comment.title.advanced": "自訂模組的其他設定", - "gui.config.comment.title.accessibility": "自訂模組的可存取性設定 (包括: - Language Id (語言ID) - Keybinds (快捷鍵) - 額外的介面客製化選項 (額外的介面自訂選項)。", + "gui.config.comment.title.accessibility": "自訂模組的可存取性設定(包括:- Language Id(語言ID)- Keybinds(快捷鍵)- 額外的介面客製化選項(額外的介面自訂選項)。", "gui.config.comment.presence_settings": "自訂中Discord豐富狀態資訊的格式和位置", "gui.config.message.button.about": "關於", "gui.config.message.button.commands": "指令", @@ -79,23 +79,23 @@ "gui.config.message.editor.color.value.green": "綠色數值", "gui.config.message.editor.color.value.blue": "藍色數值", "gui.config.message.editor.color.value.alpha": "透明度數值", - "gui.config.message.presence.generalArgs": "一般的消息格式化參數。 \\n占位符可在狀態資訊和其他區域設定有些占位符是空的,除非它們被指定 \\n&MAINMENU& = 主選單資訊,當在主選單中時 - &MCVERSION& = Minecraft版本標籤 - &BRAND& = Minecraft品牌標籤 - &IGN& = 非世界玩家資訊資訊 - &MODS& = 顯示你模組數量的資訊 - &PACK& = 如果有使用資料包/材質包,會是資料包/材質包的資訊。\\n - &DIMENSION& = 目前的維度訊息\\n - &BIOME& = 目前的生態域訊息\\n - &SERVER& = 目前的伺服器訊息\\n - &SCREEN& = 目前的介面訊息\\n &TILEENTITY& = 目前實體所拿取的訊息(方塊/物品/盔甲)\\n - &TARGETENTITY& = 目前的實體標籤訊息\\n - &ATTACKINGENTITY& = 目前攻擊中的實體訊息\\n - &RIDINGENTITY& = 目前騎乘的實體訊息", - "gui.config.message.presence.iconArgs": "一般的圖示格式化參數:在狀態資訊和其他區域可設定的占位符\\n* 一些占位符是空的,除非它們被指定\\n - &DEFAULT& = 預設圖示。使用這個參數而不是&DEFAULT&,以便在主選單中只顯示預設圖示。", + "gui.config.message.presence.generalArgs": "General message formatting arguments:\\n* Placeholders configurable in status messages and other areas\\n* Some placeholders are empty unless they are assigned\\n\\n%1$s", + "gui.config.message.presence.iconArgs": "General icon formatting arguments:\\n* Placeholders configurable in status messages and other areas\\n* Some placeholders are empty unless they are assigned\\n\\n%1$s", "gui.config.message.character.notice": "同步注意事項\\n\\n 在舊版 Minecraft 上同步可能無法產生準確的結果", "gui.config.message.credits": "這個設定介面由Jonathing從頭開始製作\\n並持續維護此模組到現在\\n,製作此自訂介面做了很多努力\\n\\n。希望能讓他得到一些支持。\\n,讓他持續維護這個模組,此模組的原始碼放在GitLab儲存庫。", "gui.config.message.tentative": "§4§l暫定發布(%1$s),功能可能改變", "gui.config.message.changelog": "變更 %1$s: \\n\\n%2$s", - "gui.config.message.remove": "**刪除訊息文字以刪除此值**。", - "gui.config.message.null": "這個區域還沒有實現!\\n\\n請稍後再來檢查。", - "gui.config.message.empty.list": "此列表為空,無法顯示!\\n\\n 請重試看看...", + "gui.config.message.remove": "**Remove %1$s text to remove this value**", + "gui.config.message.null": "This area is not implemented just yet!\\n\\nPlease check back later...", + "gui.config.message.empty.list": "This list is empty and cannot be displayed!\\n\\nPlease try again...", "gui.config.message.hover.access": "**啟用 「%1$s」 並儲存您的設定以使用此選單**。", "gui.config.message.hover.empty.default": "**預設資訊不能為空,必須是有效的**。", "gui.config.message.hover.value.name": "識別此值的名稱", "gui.config.message.tags": "目前標記占位符 -> %1$s", - "gui.config.comment.button.sync.config": "同步從 craftpresence.properties/nWarning 所做的任何即時變更。\\n如果沒有儲存,這將會覆蓋在這裡所做的任何修改!", + "gui.config.comment.button.sync.config": "Synchronize any live changes made from the local config file\\nWarning: This will overwrite any changes made in here if unsaved!", "gui.config.name.global.schema_version": "Schema 版本", "gui.config.name.global.last_mc_version_id": "最後一個Minecraft版本ID", - "gui.config.name.general.client_id": "客戶端 ID", + "gui.config.name.general.client_id": "用戶端 ID", "gui.config.name.general.default_icon": "預設圖示", "gui.config.name.general.detect_curse_manifest": "預設Curse清單", "gui.config.name.general.detect_multimc_manifest": "偵測 MultiMC 實例", @@ -158,66 +158,66 @@ "gui.config.name.accessibility.strip_translation_colors": "條形轉換顏色", "gui.config.name.accessibility.show_logging_in_chat": "在對話框顯示登錄", "gui.config.name.accessibility.strip_extra_gui_elements": "移除額外的介面元素", - "gui.config.name.display.small_image_message": "小圖像文字格式", - "gui.config.name.display.large_image_message": "大圖像文字格式", + "gui.config.name.display.small_image_message": "小圖片文字格式", + "gui.config.name.display.large_image_message": "大圖片文字格式", "gui.config.name.display.details_message": "詳細訊息格式", "gui.config.name.display.game_state_message": "遊戲狀態訊息格式", - "gui.config.name.display.small_image_key": "小圖像關鍵格式", - "gui.config.name.display.large_image_key": "大圖像關鍵格式", - "gui.config.comment.general.client_id": "用戶ID用於檢索資源、圖示鍵和標題", - "gui.config.comment.general.default_icon": "預設圖示\\n (用於主選單、維度及伺服器)", + "gui.config.name.display.small_image_key": "小圖片關鍵格式", + "gui.config.name.display.large_image_key": "大圖片關鍵格式", + "gui.config.comment.general.client_id": "使用者ID用於檢索資源、圖示鍵和標題", + "gui.config.comment.general.default_icon": "Default icon\\n(Used in main menu, dimensions and servers)", "gui.config.comment.general.detect_curse_manifest": "啟用對 Twitch/Curse 清單數據的檢測?", "gui.config.comment.general.detect_multimc_manifest": "啟用對 MultiMC 實例數據的檢測?", "gui.config.comment.general.detect_mcupdater_instance": "啟用對 MCUpdater 實例數據的檢測?", "gui.config.comment.general.detect_technic_pack": "啟用對技術包數據的檢測?", "gui.config.comment.general.show_time": "在 Rich Presence 中顯示已過去的時間?", - "gui.config.comment.general.detect_biome_data": "啟用對生態域數據的檢測?\\n (允許使用生態域資訊和相關的佔位符)。", - "gui.config.comment.general.detect_dimension_data": "啟用檢測維度數據?\\n (允許使用維度資訊和相關占位符)。", - "gui.config.comment.general.detect_world_data": "啟用對伺服器/單人世界數據的檢測?\\n (允許使用伺服器資訊和相關占位符)。", + "gui.config.comment.general.detect_biome_data": "Enable detection of biome data?\\n(Allows usage of Biome Messages and associated placeholders)", + "gui.config.comment.general.detect_dimension_data": "Enable detection of dimension data?\\n(Allows usage of Dimension Messages and associated placeholders)", + "gui.config.comment.general.detect_world_data": "Enable detection of Server/SinglePlayer world data?\\n(Allows usage of Server Messages and associated placeholders)", "gui.config.comment.general.enable_join_request": "允許在 Discord 中發送/接收加入請求?", - "gui.config.comment.general.party_privacy": "個人隱私等級\\n (適用於啟用加入請求的情況)", - "gui.config.comment.general.reset_time_on_init": "當 RPC 重啟時,是否要重置起始時間戳", - "gui.config.comment.general.auto_register": "是否將此用戶端註冊為discord的套用程式 \\n(警告:可能有相容性和JVM問題)。", + "gui.config.comment.general.party_privacy": "Party Privacy Level\\n(Applies when Join Requests are enabled)", + "gui.config.comment.general.reset_time_on_init": "Whether to reset the Starting Timestamp when the RPC is rebooted", + "gui.config.comment.general.auto_register": "Whether to register this Client as an application with discord\\n(Warning: Can have compatibility and JVM Issues)", "gui.config.comment.biome_messages.biome_icon": "在不支援或未知生態域中,使用預設生態域圖示", - "gui.config.comment.biome_messages.biome_messages": "自定義生態域訊息\\n (手動格式: biome_name;訊息;圖示)\\n 可用的占位符:\\n - &biome& = 生態域名稱\\n - &icon& =預設生態域圖示", + "gui.config.comment.biome_messages.biome_messages": "Customize messages to display with biomes\\n(Manual format: biome_name;message;icon)\\n\\n%1$s", "gui.config.comment.dimension_messages.dimension_icon": "在不支援或未知維度中,使用預設維度圖示", - "gui.config.comment.dimension_messages.dimension_messages": "自定義維度訊息\\n (手動格式: dimension_name;訊息;圖示)\\n可用的占位符:\\n - &dimension& = 維度名稱\\n - &icon& =預設維度圖示", + "gui.config.comment.dimension_messages.dimension_messages": "Customize messages to display with dimensions\\n(Manual format: dimension_name;message;icon)\\n\\n%1$s", "gui.config.comment.server_messages.server_icon": "在不支援伺服器中,使用預設伺服器圖示", - "gui.config.comment.server_messages.server_motd": "在Motd為空的情況下,預設為伺服器Motd\\n(也適用於直接連接)。", - "gui.config.comment.server_messages.server_name": "在名稱為空的情況下,預設為伺服器顯示名稱\\n(也適用於直接連接)。", - "gui.config.comment.server_messages.server_messages": "自定義伺服器訊息\\n (手動格式: server_Address;訊息;圖示)\\n 可用的占位符:\\n - &ip& = 伺服器位址\\n - &name& = 伺服器名稱\\n - &motd& = 伺服器Motd\\n - &icon& = 預設伺服器圖示\\n - &players& = 伺服器玩家統計\\n - &playerinfo& = 您在世界中的玩家資訊消息\\n - &worldinfo& = 您在世界中遊戲資訊", - "gui.config.comment.status_messages.main_menu_message": "在主選單上顯示訊息", - "gui.config.comment.status_messages.loading_message": "在載入狀態時顯示訊息\\n (在 RPC 初始化和第一次刷新之間)", - "gui.config.comment.status_messages.lan_message": "自定義區域遊戲訊息\\n 可用的占位符:\\n - &ip& = 伺服器位址\\n - &name& = 伺服器名稱\\n - &motd& = 伺服器Motd\\n - &icon& = 預設伺服器圖示\\n - &players& = 伺服器玩家統計\\n - &playerinfo& = 您在世界中的玩家資訊消息\\n - &worldinfo& = 您在世界中遊戲資訊", - "gui.config.comment.status_messages.single_player_message": "在單人遊戲中顯示的資訊,可用的占位符:\\n - &playerinfo& = 你在世界範圍內的玩家資訊資訊\\n - &worldinfo& = 你在世界範圍內的遊戲資訊", - "gui.config.comment.status_messages.placeholder.pack_message": "在Presence設定中用於&pack&占位符的資訊\\n(如果檢測到 CurseForge、Twitch、Technic、MCUpdater 或MultiMC 模組包)可用的占位符:\\n&n - &name& =模組包的名稱", - "gui.config.comment.status_messages.placeholder.player_message.out": "資訊用於Presence設定中的&ign&一般占位符和伺服器設定中的&playerinfo&占位符\\n可用占位符:\\n&n - &name& = 你的使用者名稱", - "gui.config.comment.status_messages.placeholder.player_message.in": "在伺服器設定中為&playerinfo&占位符使用的資訊\\n可用的占位符:\\n - &coords& = 玩家的坐標占位符資訊 \\n- &health& = 玩家的健康占位符資訊", - "gui.config.comment.status_messages.placeholder.player_coordinate_message": "在伺服器設定中,&playerinfo&占位符的&coords&參數所使用的資訊。\\n 可用的占位符:\\n - &xPosition& = 您目前在遊戲中的X位置\\n - &yPosition& = 您目前在遊戲中的Y位置\\n - &zPosition& = 您目前在遊戲中的Z位置。", - "gui.config.comment.status_messages.placeholder.player_health_message": "在伺服器設定中,用於&health&參數的資訊(&playerinfo&占位符) \\n可用的占位符:¤t& = 您目前的遊戲血量資訊 \\n&max& = 您目前的遊戲最大血量", - "gui.config.comment.status_messages.placeholder.player_amount_message": "在伺服器設定中為&players&占位符使用的資訊\\n可用的占位符:\\n - ¤t& = 目前玩家數\\n - &max& = 最大玩家數", - "gui.config.comment.status_messages.placeholder.player_item_message": "狀態設定中用於 &tileentity& 通用佔位符的資訊\\n 可用佔位符:\\n - &main& = 目前慣用手物品\\n - &offhand& = 目前非慣用手物品\\n - &helmet& = 目前裝備的頭盔\\n - &chest& = 目前裝備的胸甲\\n - &legs& = 目前裝備的護腿\\n - &boots& = 目前裝備的靴子", - "gui.config.comment.status_messages.placeholder.world_message": "用於伺服器設定中的&worldinfo&占位符的資訊\\n可用占位符:\\n - &difficulty& = 目前世界的難易度\\n- &worldname& = 目前世界的名稱\\n - &worldtime& = 目前世界的遊戲時間", - "gui.config.comment.status_messages.placeholder.mods_message": "在Presence設定\\n中用於&mods&占位符的資訊\\n可用的占位符:\\n - &modcount& = 目前在mods資料夾中的模組數量", + "gui.config.comment.server_messages.server_motd": "Server Motd to default to, in the case of a null Motd\\n(Also applies for direct connects)", + "gui.config.comment.server_messages.server_name": "Server display name to default to, in the case of a null name\\n(Also applies for direct connects)", + "gui.config.comment.server_messages.server_messages": "Customize messages to display with servers\\n(Manual format: server_address;message;icon)\\n\\n%1$s", + "gui.config.comment.status_messages.main_menu_message": "Message to display while on the main menu\\n\\n%1$s", + "gui.config.comment.status_messages.loading_message": "Message to display while in a loading state\\n(Between RPC initializing and the first refresh)\\n\\n%1$s", + "gui.config.comment.status_messages.lan_message": "Message to display while in a LAN game\\n\\n%1$s", + "gui.config.comment.status_messages.single_player_message": "Message to display while in Singleplayer\\n\\n%1$s", + "gui.config.comment.status_messages.placeholder.pack_message": "Message to use for the &pack& placeholder in Presence settings\\n(If a Curse, Twitch, Technic, MCUpdater, or MultiMC Pack is detected)\\n\\n%1$s", + "gui.config.comment.status_messages.placeholder.player_message.out": "Message to use for the &ign& general placeholder in Presence settings and the &playerinfo& placeholder in server settings\\n\\n%1$s", + "gui.config.comment.status_messages.placeholder.player_message.in": "Message to use for the &playerinfo& placeholder in server settings\\n\\n%1$s", + "gui.config.comment.status_messages.placeholder.player_coordinate_message": "Message to use for the &coords& argument for the &playerinfo& placeholder in server settings\\n\\n%1$s", + "gui.config.comment.status_messages.placeholder.player_health_message": "Message to use for the &health& argument for the &playerinfo& placeholder in server settings\\n\\n%1$s", + "gui.config.comment.status_messages.placeholder.player_amount_message": "Message to use for the &players& placeholder in server settings\\n\\n%1$s", + "gui.config.comment.status_messages.placeholder.player_item_message": "Message to use for the &tileentity& general placeholder from Presence settings\\n\\n%1$s", + "gui.config.comment.status_messages.placeholder.world_message": "Message to use for the &worldinfo& placeholder in server settings\\n\\n%1$s", + "gui.config.comment.status_messages.placeholder.mods_message": "Message to use for the &mods& placeholder in Presence settings\\n\\n%1$s", "gui.config.comment.status_messages.special.vivecraft_message": "使用Vivecraft時,在Rich Presence中顯示的資訊", "gui.config.comment.status_messages.fallback.pack_placeholder_message": "如果不是空的且沒有偵測到資料包/資源包,這個文字將被用於 &pack& 占位符。", "gui.config.comment.advanced.split_character": "狀態工藝的訊息設定中的陣列的分割字元", "gui.config.comment.advanced.refresh_rate": "刷新Rich Presence顯示和模塊之間的時間,以秒計算。", "gui.config.comment.advanced.round_size": "在Rich Presence顯示中對某些變數進行四捨五入的量,作為一個整數。", - "gui.config.comment.advanced.include_extra_gui_classes": "是否允許Per-介面系統掃描額外的類別(警告:可能導致與其他模組的相容性問題)", + "gui.config.comment.advanced.include_extra_gui_classes": "Whether to allow the Per-Gui System to scan additional classes\\n (Warning: Can cause compatibility issues with other mods)", "gui.config.comment.advanced.enable_commands": "允許狀態工藝使用指令\\n(在主設定介面中啟用指令介面)", - "gui.config.comment.advanced.enable_per_gui": "允許狀態工藝根據您所在的介面更改其顯示\\n 請注意以下事項:\\n - 需要介面資訊中的選項\\n - 由於混淆,Minecraft 的介面必須在設定前打開一次", + "gui.config.comment.advanced.enable_per_gui": "Allows CraftPresence to change it's display based on the Gui you're in\\n Note the following:\\n - Requires an option in Gui messages\\n - In some Minecraft versions, Guis must be opened once before configuring", "gui.config.comment.advanced.enable_per_item": "允許狀態工藝根據你持有的物品更改其顯示\\n 請注意以下事項:\\n - 需要物品資訊中的選項", "gui.config.comment.advanced.enable_per_entity": "允許狀態工藝根據實體數據更改其顯示\\n 請注意以下事項:\\n - 需要有效實體資訊列表中的選項", "gui.config.comment.advanced.render_tooltips": "允許狀態工藝渲染懸停工具提示(當此功能可用時)", "gui.config.comment.advanced.format_words": "切換單詞的自動大寫和字符串的一般格式", "gui.config.comment.advanced.debug_mode": "切換開發者模式,顯示除錯功能並啟用除錯日誌記錄\\n\\n覆蓋狀態 -> %1$s", "gui.config.comment.advanced.verbose_mode": "切換詳細模式,顯示更詳細的日誌記錄以及堆棧跟蹤和更深入的異常訊息\\n\\n覆蓋狀態 -> %1$s", - "gui.config.comment.advanced.gui_messages": "自定義使用介面顯示的訊息\\n(手動格式:gui;message)\\n 可用佔位符:\\n - &screen& = 介面螢幕名稱\\n - &class& = 介面程式碼類別名稱", - "gui.config.comment.advanced.item_messages": "自定義訊息以與物品一起顯示\\n(手動格式:item;message)\\n 可用佔位符:\\n - &item& = 物品名稱\\n\\n %1$s", - "gui.config.comment.advanced.entity_target_messages": "自定義指向實體時顯示的訊息\\n(手動格式:entity;message)\\n 可用佔位符:\\n - &entity& = 實體名稱(或玩家UUID)\\n\\n %1$s", - "gui.config.comment.advanced.entity_attacking_messages": "自定義攻擊實體時顯示的訊息\\n(手動格式:entity;message)\\n 可用佔位符:\\n - &entity& = 實體名稱(或玩家UUID)\\n\\n %1$s", - "gui.config.comment.advanced.entity_riding_messages": "自定義騎乘實體時顯示的訊息\\n(手動格式:entity;message)\\n 可用佔位符:\\n - &entity& = 實體名稱(或玩家UUID)\\n\\n %1$s", + "gui.config.comment.advanced.gui_messages": "Customize messages to display with Guis\\n(Manual format: gui;message)\\n\\n%1$s", + "gui.config.comment.advanced.item_messages": "Customize messages to display with items\\n(Manual format: item;message)\\n\\n%1$s\\n%2$s", + "gui.config.comment.advanced.entity_target_messages": "Customize messages to display when pointing at an entity\\n(Manual format: entity;message)\\n\\n%1$s\\n%2$s", + "gui.config.comment.advanced.entity_attacking_messages": "自訂攻擊實體時顯示的訊息\\n(手動格式:entity;message)\\n 可用佔位符:\\n - &entity& = 實體名稱(或玩家UUID)\\n\\n %1$s", + "gui.config.comment.advanced.entity_riding_messages": "Customize messages to display when riding an entity\\n(Manual format: entity;message)\\n\\n%1$s\\n%2$s", "gui.config.comment.accessibility.tooltip_background_color": "渲染狀態工藝工具提示背景時要使用的顏色或材質", "gui.config.comment.accessibility.tooltip_border_color": "渲染狀態工藝工具提示邊框時要使用的顏色或材質", "gui.config.comment.accessibility.gui_background_color": "渲染狀態工藝介面背景時要使用的顏色或材質", @@ -243,7 +243,7 @@ "craftpresence.defaults.placeholder.players": "¤t& / &max& 玩家", "craftpresence.defaults.placeholder.player_info.out": "&name&", "craftpresence.defaults.placeholder.player_info.in": "(&health&)", - "craftpresence.defaults.placeholder.player_info.coordinate": "在 &xPosition&、 &zPosition&", + "craftpresence.defaults.placeholder.player_info.coordinate": "在 &xPosition&、&zPosition&", "craftpresence.defaults.placeholder.player_info.health": "生命值:¤t&/&max&", "craftpresence.defaults.placeholder.player_info.items": "物品: &main&", "craftpresence.defaults.placeholder.world_info": "在 &worldname&", @@ -253,20 +253,20 @@ "craftpresence.multiplayer.status.pinging": "正在查詢...", "craftpresence.multiplayer.status.polling": "正在接收...", "craftpresence.multiplayer.status.cannot_resolve": "無法解析主機名稱", - "craftpresence.command.usage.main": "§l狀態工藝 - 子指令:\\n §r指令格式: §6/ \\n\\n §6§lreboot §r- 重啟本模組(RPC)\\n §6§lshutdown §r- 關閉本模組(RPC)\\n §6§lreload §r- 根據設定重新載入狀態工藝的資料\\n §6§lrequest §r- 查看請求加入功能的資訊\\n §6§lexport §r- 查看用於模組數據的export指令\\n §6§lview §r- 查看多種顯示數據\\n §6§lhelp §r- 查看本頁面", + "craftpresence.command.usage.main": "§l狀態工藝 - 子指令:\\n §r指令格式: §6/ \\n\\n §6§lreboot §r- 重新啟動本模組(RPC)\\n §6§lshutdown §r- 關閉本模組(RPC)\\n §6§lreload §r- 根據設定重新載入狀態工藝的資料\\n §6§lrequest §r- 查看請求加入功能的資訊\\n §6§lexport §r- 查看用於模組數據的export指令\\n §6§lview §r- 查看多種顯示數據\\n §6§lhelp §r- 查看本頁面", "craftpresence.command.usage.view": "§l狀態工藝 - 查看子指令:\\n\\n §6§lcurrentData §r- 以文字形式顯示您目前的 RPC 數據\\n §6§lassets §r- 顯示所有可用的資源圖示\\n §6§ldimensions §r- D顯示可用的維度名稱\\n §6§lbiomes §r- 顯示可用的生態域名稱\\n §6§lservers §r- 顯示可用的伺服器位置\\n §6§lscreens §r- 顯示可用的介面名稱\\n §6§litems §r- 顯示可用的物品名稱\\n §6§lentities §r- 顯示可用的實體名稱", - "craftpresence.command.usage.view.assets": "§l狀態工藝 - 查看資源子指令:\\n\\n §6§llarge §r- 查看大小為 大型的 Discord資源\\n §6§lsmall §r- 查看大小為 小型的 Discord資源\\n §6§lall §r- 查看所有 Discord資源", - "craftpresence.command.usage.export": "§l狀態工藝 - 匯出子指令:\\n\\n §6§lassets [clientId::%1$s] [doFullCopy::%2$s] §r- 以文字或資源形式從指定的用戶 ID 導出資源", + "craftpresence.command.usage.view.assets": "§lCraftPresence - View Assets Sub-Commands:\\n\\n §6§lcustom §r- View Discord assets that were dynamically added\\n §6§lall §r- View all Discord assets", + "craftpresence.command.usage.export": "§l狀態工藝 - 匯出子指令:\\n\\n §6§lassets [clientId::%1$s] [doFullCopy::%2$s] §r- 以文字或資源形式從指定的使用者 ID 導出資源", "craftpresence.command.export.pre": "§6§l開始從用戶端 ID %2$s 匯出 %1$s 資源,完整複製狀態為 %3$s", "craftpresence.command.export.post": "§2§l完成用戶端 ID %2$s 匯出 %1$s 資源,完整複製狀態為 %3$s", "craftpresence.command.export.exception": "§c§l指令異常 - 無法從用戶端 ID %1$s 匯出資源", "craftpresence.command.unrecognized": "§c§l未知指令 - 請使用§6§l/craftpresence help", - "craftpresence.command.current_data": "§l目前 RPC 數據( 登入 %1$s ):§r\\n §6§l細節:§r %2$s\\n §6§l遊戲狀態:§r %3$s\\n §6§l開始時間戳記 :§r %4$s\\n §6§l客戶端 ID:§r %5$s\\n §6§l大圖標鍵:§r %6$s\\n §6§l大圖示文本:§r %7$s\\n §6§l小圖示鍵:§r %8$s\\n §6§l小圖示文字:§r %9$s\\n §6§l派對ID:§r %10$s\\n §6§ l派對規模:§r %11$s\\n §6§l最大派對:§r %12$s\\n §6§l派對隱私:§r %13$s\\n §6§l加入秘密:§r %14$s\\n §6§l結束時間戳記:§r %15$s\\n §6§l匹配保密:§r %16$s\\n §6§l觀看保密:§r %17$s\\n §6§l按鈕: §r %18$s\\n §6§l實例:§r %19$s", + "craftpresence.command.current_data": "§l目前 RPC 資料(登入 %1$s):§r\\n §6§l細節:§r %2$s\\n §6§l遊戲狀態:§r %3$s\\n §6§l開始時間戳記:§r %4$s\\n §6§l用戶端 ID:§r %5$s\\n §6§l大圖標鍵:§r %6$s\\n §6§l大圖示文字:§r %7$s\\n §6§l小圖示鍵:§r %8$s\\n §6§l小圖示文字:§r %9$s\\n §6§l派對 ID:§r %10$s\\n §6§ l派對規模:§r %11$s\\n §6§l最大派對:§r %12$s\\n §6§l派對隱私:§r %13$s\\n §6§l加入秘密:§r %14$s\\n §6§l結束時間戳記:§r %15$s\\n §6§l匹配保密:§r %16$s\\n §6§l觀看保密:§r %17$s\\n §6§l按鈕:§r %18$s\\n §6§l實例:§r %19$s", "craftpresence.command.reload": "§6§l重新載入狀態工藝數據,取決於設定!", "craftpresence.command.reload.complete": "§2§l重新載入狀態工藝數據!", - "craftpresence.command.request.info": "§6§l請求訊息:§r\\n §6§l請求者 用戶名: %1$s\\n\\n §6§l使用 /cp request 或者等待 %2$s 秒拒絕", + "craftpresence.command.request.info": "§6§l請求訊息:§r\\n §6§l請求者 使用者名: %1$s\\n\\n §6§l使用 /cp request 或者等待 %2$s 秒拒絕", "craftpresence.command.request.none": "§6§l你沒有任何可用得加入請求!\n", - "craftpresence.command.request.accept": "§6§l加入請求已被接受! %1$s 已被發送邀請!", + "craftpresence.command.request.accept": "§6§l加入請求已被接受!%1$s 已被發送邀請!", "craftpresence.command.request.denied": "§6§l加入請求被 %1$s 拒絕!", "craftpresence.command.request.ignored": "§6§l加入請求被 %1$s 忽略!", "craftpresence.command.shutdown.pre": "§6§l關閉狀態工藝...", @@ -274,11 +274,11 @@ "craftpresence.command.reboot.pre": "§6§l重新啟動狀態工藝...", "craftpresence.command.reboot.post": "§2§l狀態工藝已重新啟動!", "craftpresence.logger.info.os": "偵測到的操作系統:%1$s(架構:%2$s,是64位:%3$s)。", - "craftpresence.logger.info.load": "已載入顯示客戶端ID。%1$s (以 %2$s 身份登入)", + "craftpresence.logger.info.load": "已載入顯示用戶端 ID。%1$s(以 %2$s 身份登入)", "craftpresence.logger.info.shutdown": "關閉狀態工藝...", "craftpresence.logger.info.updater.status": "偵測到 %1$s 版本為 %2$s -> %3$s", - "craftpresence.logger.info.updater.receive.data": "收到的更新資料: %1$s", - "craftpresence.logger.info.updater.receive.changelog": "收到的變更紀錄: %1$s", + "craftpresence.logger.info.updater.receive.data": "收到的更新資料:%1$s", + "craftpresence.logger.info.updater.receive.changelog": "收到的變更紀錄:%1$s", "craftpresence.logger.info.updater.receive.status": "收到 %1$s- > %2$s 的更新狀態(目標版本:第%3$s版)。", "craftpresence.logger.info.config.new": "狀態工藝的新設定數據已成功創建!", "craftpresence.logger.info.config.notice": "上次同步:", @@ -288,36 +288,36 @@ "craftpresence.logger.info.migration.apply": "為匹配 %1$s 和操作標識符 %2$s 的數據套用遷移數據 -> 將 %3$s 從 %4$s 轉換為 %5$s", "craftpresence.logger.info.manifest.init": "正在檢查有效的 Curse 資訊清單資料...", "craftpresence.logger.info.manifest.fallback": "找不到主要 Curse 資訊清單資料,正在嘗試使用撤回資源...", - "craftpresence.logger.info.manifest.loaded": "找到 Curse 主要資料! (名字: \"%1$s\")", + "craftpresence.logger.info.manifest.loaded": "找到 Curse 主要資料!(名字: \"%1$s\")", "craftpresence.logger.info.instance.init": "正在檢查有效的 MultiMC 實例數據...", - "craftpresence.logger.info.instance.loaded": "找到 MultiMC 實例數據! (名稱:「%1$s」- 圖示:「%2$s」)", + "craftpresence.logger.info.instance.loaded": "找到 MultiMC 實例數據!(名稱:「%1$s」- 圖示:「%2$s」)", "craftpresence.logger.info.mcupdater.init": "正在檢查有效的 MCUpdater 實例數據...", - "craftpresence.logger.info.mcupdater.loaded": "找到 MCUpdater 實例資料! (名字: \"%1$s\")", + "craftpresence.logger.info.mcupdater.loaded": "找到 MCUpdater 實例資料!(名字: \"%1$s\")", "craftpresence.logger.info.technic.init": "正在檢查有效的 Technic 模組包數據...", - "craftpresence.logger.info.technic.loaded": "找到 Technic 模組包數據! (名稱:「%1$s」- 圖示:「%2$s」)", + "craftpresence.logger.info.technic.loaded": "找到 Technic 模組包數據!(名稱:「%1$s」- 圖示:「%2$s」)", "craftpresence.logger.info.chardata.init": "正在搜尋字元和字形寬度數據...", "craftpresence.logger.info.chardata.loaded": "成功載入字元和字形寬度資料!", "craftpresence.logger.info.dll.init": "將 「%1$s」 作為一個DLL載入...", "craftpresence.logger.info.dll.loaded": "「%1$s」 已被成功載入為DLL!", "craftpresence.logger.info.download.init": "正在下載 「%1$s」 到 「%2$s」... (來自: 「%3$s」)", "craftpresence.logger.info.download.loaded": "「%1$s」已被成功下載到「%2$s」! (來自: 「%3$s」)", - "craftpresence.logger.info.discord.assets.load": "檢查Discord的可用資源,客戶端ID:%1$s", + "craftpresence.logger.info.discord.assets.load": "檢查 Discord 的可用資源,用戶端 ID:%1$s", "craftpresence.logger.info.discord.assets.detected": "檢測到 %1$s 的總資源!", "craftpresence.logger.info.discord.assets.load.credits": "最初由 paulhobbel 編寫此模組 - https://github.com/paulhobbel", - "craftpresence.logger.info.discord.assets.request": "若要增加對此圖的支援,請請求該圖示被加入預設客戶端ID或者在下列名稱新增圖示:\"%1$s\" ", - "craftpresence.logger.info.discord.assets.fallback": "找到 「%1$s」 的備用圖示! 使用名為 「%2$s」 的備用圖示!", + "craftpresence.logger.info.discord.assets.request": "若要增加對此圖的支援,請請求該圖示被加入預設用戶端 ID 或者在下列名稱新增圖示:「%1$s」", + "craftpresence.logger.info.discord.assets.fallback": "找到 「%1$s」 的備用圖示!使用名為 「%2$s」 的備用圖示!", "craftpresence.logger.error.system": "狀態工藝無法查詢系統資訊,可能無法正常執行...", "craftpresence.logger.error.rpc": "狀態工藝遇到以下 RPC 錯誤,已關閉以防止崩潰:%1$s", "craftpresence.logger.error.download": "下載失敗 \"%1$s\" 從 \"%2$s\"\\n 手動下載 \"%1$s\" 從 \"%2$s\" 到 \"%3$s\"", "craftpresence.logger.error.chardata": "無法查詢字元和字形寬度數據,某些渲染功能已被停用...", - "craftpresence.logger.error.data.close": "無法關閉資料串流,資源耗盡可能發生。 請報告此問題...", - "craftpresence.logger.error.dll": "無法載入 \"%1$s\" 作為DLL, 事情可能不太順利...", + "craftpresence.logger.error.data.close": "無法關閉資料串流,資源耗盡可能發生。請報告此問題...", + "craftpresence.logger.error.dll": "無法載入 \"%1$s\" 作為DLL,事情可能不太順利...", "craftpresence.logger.error.delete.file": "\"%1$s\" 刪除失敗,情況可能不太好", - "craftpresence.logger.error.web": "無法轉到頁面: %1$s", + "craftpresence.logger.error.web": "無法轉到頁面:%1$s", "craftpresence.logger.error.keycode": "發生了一個錯誤的鍵位綁定,重置 \"%1$s\" 到預設以防止崩潰", "craftpresence.logger.error.command": "執行此指令時發生錯誤", "craftpresence.logger.error.config.save": "無法載入或儲存配置", - "craftpresence.logger.error.config.invalid.icon.empty": "無法偵測到任何可用的圖示! 如果這是一個錯誤,請提交模組問題", + "craftpresence.logger.error.config.invalid.icon.empty": "無法偵測到任何可用的圖示!如果這是一個錯誤,請提交模組問題", "craftpresence.logger.error.config.invalid.icon.pre": "無效圖示\"%1$s\"在屬性\"%2$s\",選擇隨機有效的圖示...", "craftpresence.logger.error.config.invalid.icon.post": "成功將圖示屬性 \"%1$s\"設為\"%2$s\"", "craftpresence.logger.error.config.prop.empty": "偵測到空或不可轉換的屬性(「%1$s」),將屬性設定為預設值...", @@ -329,15 +329,15 @@ "craftpresence.logger.error.file.mcupdater": "無法取得 MCUpdater 實例資料(如果未使用 MCUpdater Pack,則不予處理)", "craftpresence.logger.error.file.technic": "無法取得 Technic 模組包資料(如果未使用 Technic 模組包,則請忽略)", "craftpresence.logger.error.technic.limitation": "由於 Technic 的限制,如果在 Technic 啟動器中選擇,你目前正在遊玩的模組包只會正確顯示一個圖示。", - "craftpresence.logger.error.load": "顯示資料加載失敗", + "craftpresence.logger.error.load": "顯示資料載入失敗", "craftpresence.logger.error.updater.changelog": "未能找到 %1$s @ %2$s的更改日誌數據", "craftpresence.logger.error.updater.failed": "檢查更新失敗,啟用故障排除模式來尋找錯誤...", - "craftpresence.logger.error.discord.join": "加入請求被拒絕,加入金鑰無效: %1$s", + "craftpresence.logger.error.discord.join": "加入請求被拒絕,加入金鑰無效:%1$s", "craftpresence.logger.error.discord.assets.load": "無法取得 Discord 資產,事情可能無法運作良好 ...", - "craftpresence.logger.error.discord.assets.fallback": "資產名稱 \"%1$s\" 不存在, 嘗試使用替代圖示 \"%2$s\"...", - "craftpresence.logger.error.discord.assets.default": "無法給選擇的圖示分配資料名稱 \"%1$s\",默認/隨機的圖示 \"%2$s\" 使用中...", + "craftpresence.logger.error.discord.assets.fallback": "資產名稱 \"%1$s\" 不存在,嘗試使用替代圖示 \"%2$s\"...", + "craftpresence.logger.error.discord.assets.default": "無法給選擇的圖示分配資料名稱 \"%1$s\",預設/隨機的圖示 \"%2$s\" 使用中...", "craftpresence.logger.warning.config.disabled.enablejoinrequest": "已在配置中停用加入請求支援。請啟用它來接受和加入Discord請求!", - "craftpresence.logger.warning.config.empty.client_id": "你的客戶端ID是空的,事情可能不會順利進行...", + "craftpresence.logger.warning.config.empty.client_id": "你的用戶端 ID 是空的,事情可能不會順利進行...", "craftpresence.logger.warning.fingerprintviolation": "偵測到無效憑證,此建置將不會收到支援!", "craftpresence.logger.warning.debug_mode": "你正在故障排除環境中運行 CraftPresence,一些功能可能無法正常運作", "craftpresence.logger.warning.updater.homepage": "無法找到此套用程式的首頁...", @@ -346,5 +346,110 @@ "craftpresence.logger.warning.convert.invalid": "物件 「%1$s」的數據轉換返回一個未知的、無效的或可跳過的結果。建議謹慎行事... (嘗試的模式:%2$s)...", "craftpresence.exception.config.prop.null": "「%1$s」的屬性值不能為空", "gui.config.name.advanced.player_skin_endpoint": "Player Skin Endpoint", - "craftpresence.defaults.advanced.player_skin_endpoint": "https://crafatar.com/avatars/%1$s" + "craftpresence.defaults.advanced.player_skin_endpoint": "https://crafatar.com/avatars/%1$s", + "gui.config.title.display.edit_specific_button": "CraftPresence - Edit Button (%1$s)", + "gui.config.title.display.edit_specific_icon": "CraftPresence - Edit Icon (%1$s)", + "gui.config.title.editor.add.new.prefilled": "CraftPresence - Add New Value (%1$s)", + "gui.config.title.selector.button": "CraftPresence - Select a Button", + "gui.config.title.selector.view.assets.custom": "CraftPresence - Discord Custom Assets List", + "gui.config.title.selector.view.entities": "CraftPresence - Available Entities", + "gui.config.comment.title.changes": "Minecraft Version -> %1$s", + "gui.config.message.editor.label": "Label:", + "gui.config.message.editor.url": "Url:", + "gui.config.message.hover.value.message": "Message data to attach with this value", + "gui.config.name.general.preferred_client": "Preferred Client", + "gui.config.name.display.button_messages": "Extra Button Messages", + "gui.config.name.display.dynamic_icons": "Dynamic Icons", + "gui.config.comment.general.preferred_client": "The preferred Discord Client Type to connect to\\n(Will fallback to Any if a client of this type is not running)", + "gui.config.comment.display.button_messages": "Customize messages to display in the extra buttons in the RPC\\n(Manual format: id;label;url)\\n Notes:\\n - Any placeholder from other modules can be used (Globals, Biomes, Dimensions, etc)\\n - Sub-Placeholders can also be used (Ex: &SERVER:IP& = server IP being called from elsewhere)", + "gui.config.comment.display.dynamic_icons": "Customize dynamic images to display in the RPC\\n(Manual format: name;url)\\n Notes:\\n - Any placeholder from other modules can be used (Globals, Biomes, Dimensions, etc)\\n - Sub-Placeholders can also be used (Ex: &SERVER:IP& = server IP being called from elsewhere)", + "craftpresence.defaults.display.button.label": "Example Text", + "craftpresence.defaults.display.button.url": "https://google.com", + "craftpresence.defaults.display.image.url": "https://via.placeholder.com/256.png", + "craftpresence.logger.info.updater.init": "Starting version check for %1$s (MC %2$s) at %3$s", + "craftpresence.defaults.biome_messages.biome_messages": "Playing in &biome&", + "craftpresence.defaults.dimension_messages.dimension_messages": "In the &dimension&", + "craftpresence.defaults.server_messages.server_messages": "Playing on &motd&", + "craftpresence.defaults.advanced.gui_messages": "In &screen&", + "craftpresence.defaults.advanced.item_messages": "Holding &item&", + "craftpresence.defaults.advanced.entity_target_messages": "Targeting &entity&", + "craftpresence.defaults.advanced.entity_riding_messages": "Riding &entity&", + "craftpresence.defaults.world_name": "World", + "craftpresence.placeholders.title": "Available placeholders", + "craftpresence.placeholders.DEFAULT.description": "The default display data, while applicable", + "craftpresence.placeholders.MAINMENU.description": "The main menu's display data, while applicable", + "craftpresence.placeholders.BRAND.description": "The Minecraft branding label", + "craftpresence.placeholders.MCVERSION.description": "The Minecraft version label", + "craftpresence.placeholders.IGN.description": "The non-world player info message", + "craftpresence.placeholders.IGN.NAME.description": "Your username", + "craftpresence.placeholders.IGN.UUID.description": "Your UUID (Trimmed Format)", + "craftpresence.placeholders.IGN.UUID_FULL.description": "Your UUID (Full Format, if valid UUID)", + "craftpresence.placeholders.MODS.description": "The message displaying your mod count", + "craftpresence.placeholders.MODS.MODCOUNT.description": "The amount of mods currently in your mods folder", + "craftpresence.placeholders.PACK.description": "The pack's display data, if using a valid pack format", + "craftpresence.placeholders.PACK.NAME.description": "The pack's name", + "craftpresence.placeholders.DIMENSION.description": "The current dimension's display data, while in-game", + "craftpresence.placeholders.DIMENSION.DIMENSION.description": "The current dimension name", + "craftpresence.placeholders.DIMENSION.ICON.description": "The default dimension icon", + "craftpresence.placeholders.BIOME.description": "The current biome's display data, while in-game", + "craftpresence.placeholders.BIOME.BIOME.description": "The current biome name", + "craftpresence.placeholders.BIOME.ICON.description": "The default biome icon", + "craftpresence.placeholders.SERVER.description": "The current server's display data, while in-game", + "craftpresence.placeholders.SERVER.ICON.description": "(MP) The default server icon", + "craftpresence.placeholders.SERVER.PLAYERINFO.description": "Your in-world player info message", + "craftpresence.placeholders.SERVER.PLAYERINFO.COORDS.description": "The player's coordinate placeholder message", + "craftpresence.placeholders.SERVER.PLAYERINFO.COORDS.xPosition.description": "Your current in-game X position", + "craftpresence.placeholders.SERVER.PLAYERINFO.COORDS.yPosition.description": "Your current in-game Y position", + "craftpresence.placeholders.SERVER.PLAYERINFO.COORDS.zPosition.description": "Your current in-game Z position", + "craftpresence.placeholders.SERVER.PLAYERINFO.HEALTH.description": "The player's health placeholder message", + "craftpresence.placeholders.SERVER.PLAYERINFO.HEALTH.CURRENT.description": "Your current in-game health", + "craftpresence.placeholders.SERVER.PLAYERINFO.HEALTH.MAX.description": "Your current in-game maximum health", + "craftpresence.placeholders.SERVER.PLAYERS.CURRENT.description": "Current player count (Includes yourself)", + "craftpresence.placeholders.SERVER.PLAYERS.MAX.description": "Maximum player count (Includes yourself)", + "craftpresence.placeholders.SERVER.WORLDINFO.description": "Your in-world game info message", + "craftpresence.placeholders.SERVER.WORLDINFO.DIFFICULTY.description": "The current world's difficulty", + "craftpresence.placeholders.SERVER.WORLDINFO.WORLDNAME.description": "The name of the current world", + "craftpresence.placeholders.SERVER.WORLDINFO.WORLDTIME.description": "The current world's in-game time (24-hour format)", + "craftpresence.placeholders.SERVER.WORLDINFO.WORLDDAY.description": "The current world's in-game day count", + "craftpresence.placeholders.SERVER.IP.description": "(MP) The current server address", + "craftpresence.placeholders.SERVER.NAME.description": "(MP) The current server name", + "craftpresence.placeholders.SERVER.MOTD.description": "(MP) The current server motd", + "craftpresence.placeholders.SERVER.PLAYERS.description": "(MP) The current server player counter", + "craftpresence.placeholders.SCREEN.description": "The current Gui Screen's display data, while applicable", + "craftpresence.placeholders.SCREEN.SCREEN.description": "The current Gui Screen name", + "craftpresence.placeholders.SCREEN.CLASS.description": "The current Gui Screen class name", + "craftpresence.placeholders.TILEENTITY.description": "The current TileEntity (block/item/armor) display data, while applicable", + "craftpresence.placeholders.TILEENTITY.ITEM.description": "The specific item name", + "craftpresence.placeholders.TILEENTITY.MAIN.description": "Current main hand item", + "craftpresence.placeholders.TILEENTITY.OFFHAND.description": "Current offhand item", + "craftpresence.placeholders.TILEENTITY.HELMET.description": "Currently equipped helmet", + "craftpresence.placeholders.TILEENTITY.CHEST.description": "Currently equipped chestpiece", + "craftpresence.placeholders.TILEENTITY.LEGS.description": "Currently equipped leggings", + "craftpresence.placeholders.TILEENTITY.BOOTS.description": "Currently equipped boots", + "craftpresence.placeholders.TARGETENTITY.description": "The current targeted entity's display data, while applicable", + "craftpresence.placeholders.TARGETENTITY.ENTITY.description": "The targeted entity's name", + "craftpresence.placeholders.RIDINGENTITY.description": "The current riding entity's display data, while applicable", + "craftpresence.placeholders.RIDINGENTITY.ENTITY.description": "The riding entity's name", + "gui.config.name.advanced.allow_placeholder_previews": "Allow Placeholder Previews", + "gui.config.name.advanced.allow_placeholder_operators": "Allow Placeholder Operators", + "gui.config.comment.advanced.allow_placeholder_previews": "Whether to allow Placeholder Previews to be displayed in applicable tooltips throughout the Config Gui", + "gui.config.comment.advanced.allow_placeholder_operators": "Whether to allow programatic operators (Such as '|' for OR) to be interpreted in applicable placeholders", + "craftpresence.logger.error.discord.assets.cached": "Asset name \"%1$s\" does not exist, using cached icon \"%2$s\"...", + "gui.config.message.button.remove": "Remove", + "gui.config.message.editor.original": "Original:", + "gui.config.name.advanced.allow_endpoint_icons": "Allow Endpoint Icons", + "gui.config.name.advanced.server_icon_endpoint": "Server Icon Endpoint", + "gui.config.name.display.enabled": "Enable Display", + "gui.config.name.display.use_as_main": "Use as Main Display", + "gui.config.comment.advanced.allow_endpoint_icons": "Whether to allow the endpoint icon system (Used primarily alongside Dynamic Icons)", + "gui.config.comment.display.enabled": "Whether this data should be interpreted", + "gui.config.comment.display.use_as_main": "Whether to use this module as the main RPC data\\n(If disabled, this data will only be used for replacing related data only)", + "craftpresence.defaults.advanced.server_icon_endpoint": "https://api.mcsrvstat.us/icon/%1$s", + "craftpresence.placeholders.SERVER.PLAYERS.CURRENTEXCL.description": "Current player count (Excluding yourself)", + "craftpresence.placeholders.SERVER.PLAYERS.MAXEXCL.description": "Maximum player count (Excluding yourself)", + "craftpresence.placeholders.SERVER.WORLDINFO.WORLDTIME12.description": "The current world's in-game time (12-hour format)", + "craftpresence.placeholders.SCREEN.ICON.description": "The default Gui Screen icon", + "craftpresence.placeholders.TARGETENTITY.ICON.description": "The default targeted entity's icon", + "craftpresence.placeholders.RIDINGENTITY.ICON.description": "The default riding entity's icon", + "craftpresence.command.export.progress": "§6§lExporting Asset(s) from Client Id %1$s: %2$s of %3$s" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/create/lang/zh_tw.json b/zh-TW/1.16/assets/create/lang/zh_tw.json index 18b955115df9..6e87d28b7c24 100644 --- a/zh-TW/1.16/assets/create/lang/zh_tw.json +++ b/zh-TW/1.16/assets/create/lang/zh_tw.json @@ -1137,7 +1137,7 @@ "block.create.fluid_pipe.tooltip.condition1": "轉移流體", "block.create.fluid_pipe.tooltip.behaviour1": "可以與_流體容器_如_儲罐_或_工作盆_相連_。裸露的_管道_末端也可以排放或抽取流體。注意別漏水了!", "block.create.fluid_pipe.tooltip.condition2": "使用扳手右鍵", - "block.create.fluid_pipe.tooltip.behaviour2": "如果可能的話,在管道側面開啟/關閉窗口。", + "block.create.fluid_pipe.tooltip.behaviour2": "如果可能的話,在管道側面開啟/關閉視窗。", "block.create.hose_pulley.tooltip": "軟管滑輪", "block.create.hose_pulley.tooltip.summary": "用於在_世界_中放置或排放大量的液體。", "block.create.hose_pulley.tooltip.condition1": "接入動力時", @@ -1195,7 +1195,7 @@ "item.create.handheld_blockzapper.tooltip": "手持式方塊放置器", "item.create.handheld_blockzapper.tooltip.summary": "新穎的小工具,可以遠距離放置或更換方塊。", "item.create.handheld_blockzapper.tooltip.control1": "當左擊方塊時", - "item.create.handheld_blockzapper.tooltip.action1": "將工具放置的方塊設置為該方塊。", + "item.create.handheld_blockzapper.tooltip.action1": "將工具放置的方塊設定為該方塊。", "item.create.handheld_blockzapper.tooltip.control2": "當右擊方塊時", "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替換_目標方塊。", "item.create.handheld_blockzapper.tooltip.control3": "當潛行右鍵時", diff --git a/zh-TW/1.16/assets/create_confectionery/lang/zh_tw.json b/zh-TW/1.16/assets/create_confectionery/lang/zh_tw.json index e5a92ce4443b..a671bbf816f9 100644 --- a/zh-TW/1.16/assets/create_confectionery/lang/zh_tw.json +++ b/zh-TW/1.16/assets/create_confectionery/lang/zh_tw.json @@ -1,12 +1,12 @@ { - "block.create_confectionery.white_chocolate_bricks_slab": "白巧克力磚半磚", + "block.create_confectionery.white_chocolate_bricks_slab": "白巧克力塊", "block.create_confectionery.caramel_bricks_wall": "焦糖磚牆", "item.create_confectionery.black_chocolate_candy": "黑巧克力糖", "item.create_confectionery.full_black_chocolate_bar": "黑巧克力板", "item.create_confectionery.caramel_glazed_berries": "裹焦糖漿果", "item.create_confectionery.caramel_bucket": "焦糖桶", "block.create_confectionery.chocolate_bricks_wall": "巧克力磚牆", - "block.create_confectionery.black_chocolate_bricks_slab": "黑巧克力磚半磚", + "block.create_confectionery.black_chocolate_bricks_slab": "黑巧克力塊", "block.create_confectionery.black_chocolate_bricks_stairs": "黑巧克力磚階梯", "block.create_confectionery.ruby_chocolate": "紅寶石巧克力", "item.create_confectionery.cocoa_powder": "可可粉", @@ -17,7 +17,7 @@ "item.create_confectionery.full_ruby_chocolate_bar": "紅寶石巧克力板", "block.create_confectionery.chocolate_bricks_slab": "巧克力磚半磚", "block.create_confectionery.black_chocolate_bricks_wall": "黑巧克力磚牆", - "item.create_confectionery.chocolate_candy": "巧克力糖", + "item.create_confectionery.chocolate_candy": "巧克力糖果(速度)", "item.create_confectionery.white_chocolate_candy_3": "白巧克力糖", "block.create_confectionery.ruby_chocolate_bricks": "紅寶石巧克力磚", "item.create_confectionery.bar_of_white_chocolate": "白巧克力棒", @@ -65,7 +65,7 @@ "item.create_confectionery.marshmallow": "棉花糖", "item.create_confectionery.bar_of_black_chocolate": "黑巧克力棒", "block.create_confectionery.chocolate_bricks_stairs": "巧克力磚階梯", - "item.create_confectionery.hot_chocolate_bottle": "熱巧克力", + "item.create_confectionery.hot_chocolate_bottle": "熱可可", "item.create_confectionery.ruby_chocolate_candy_2": "紅寶石巧克力糖", "item.create_confectionery.ruby_chocolate_candy_3": "紅寶石巧克力糖", "fluid.create_confectionery.ruby_chocolate": "紅寶石巧克力", diff --git a/zh-TW/1.16/assets/create_stuff_additions/lang/zh_tw.json b/zh-TW/1.16/assets/create_stuff_additions/lang/zh_tw.json index 74a6801431a9..634be51c654b 100644 --- a/zh-TW/1.16/assets/create_stuff_additions/lang/zh_tw.json +++ b/zh-TW/1.16/assets/create_stuff_additions/lang/zh_tw.json @@ -11,7 +11,7 @@ "item.create_stuff_addons.rose_quartz_sword": "鑲金石英劍", "itemGroup.tabcreate_stuff_addition": "機械動力:物品附加", "item.create_stuff_addons.blazing_shovel": "烈焰鏟", - "item.create_stuff_additions.copper_armor_leggings": "銅護腿", + "item.create_stuff_additions.copper_armor_leggings": "銅褲子", "item.create_stuff_additions.encased_jet_boots": "包裹式噴氣靴子", "item.create_stuff_additions.blazing_alloy": "烈焰合金", "item.create_stuff_additions.encased_jet_leggings": "包裹式噴氣護腿", @@ -99,10 +99,10 @@ "item.create_stuff_additions.andesite_exoskeleton_chestplate": "安山岩外骨骼", "item.create_stuff_additions.copper_shovel": "銅鏟", "item.create_stuff_additions.zinc_sword": "鋅劍", - "item.create_stuff_additions.zinc_chestplate": "鋅胸甲", - "item.create_stuff_additions.zinc_leggings": "鋅護腿", + "item.create_stuff_additions.zinc_chestplate": "鋅製胸甲", + "item.create_stuff_additions.zinc_leggings": "鋅製護腿", "item.create_stuff_additions.brass_accelerator_boots": "外骨骼靴子", - "item.create_stuff_additions.zinc_boots": "鋅靴子", + "item.create_stuff_additions.zinc_boots": "鋅製鞋子", "item.create_stuff_additions.copper_accelerator_boots": "外骨骼靴子", "item.create_stuff_additions.andesite_encased_jet_helmet": "包裹式噴氣頭盔", "item.create_stuff_additions.detector_brass_helmet": "黃銅探測器頭盔", @@ -110,6 +110,6 @@ "item.create_stuff_additions.copper_accelerator_helmet": "外骨骼頭盔", "item.create_stuff_additions.brass_pickaxe": "黃銅鎬", "item.create_stuff_additions.zinc_pickaxe": "鋅鎬", - "item.create_stuff_additions.zinc_helmet": "鋅頭盔", + "item.create_stuff_additions.zinc_helmet": "鋅製頭盔", "item.create_stuff_additions.brass_accelerator_chestplate": "黃銅加速器" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/createaddition/lang/zh_tw.json b/zh-TW/1.16/assets/createaddition/lang/zh_tw.json index 7a59c822c9f6..88637a10a441 100644 --- a/zh-TW/1.16/assets/createaddition/lang/zh_tw.json +++ b/zh-TW/1.16/assets/createaddition/lang/zh_tw.json @@ -15,18 +15,18 @@ "item.createaddition.multimeter.no_capability": "此面不支持 FE 功能", "item.createaddition.multimeter.tooltip": "萬用表", "item.createaddition.multimeter.tooltip.summary": "測量在任何一個有 _FE 功能_的面的_容量_與_輸入/輸出_。", - "item.createaddition.zinc_sheet": "鋅板", - "item.createaddition.diamond_grit": "鑽石粉", - "item.createaddition.diamond_grit_sandpaper": "鑽石細粒砂紙", + "item.createaddition.zinc_sheet": "鋅片", + "item.createaddition.diamond_grit": "鑽石砂", + "item.createaddition.diamond_grit_sandpaper": "鑽石砂紙", "item.createaddition.diamond_grit_sandpaper.tooltip": "鑽石細粒砂紙", "item.createaddition.copper_spool": "銅線軸", "item.createaddition.copper_spool.tooltip": "線軸", "item.createaddition.copper_spool.tooltip.summary": "右擊兩個_連接器_來產生連接它們之間的線纜並返還一個_空線軸_。", "item.createaddition.copper_wire": "銅線", - "item.createaddition.copper_rod": "銅杆", + "item.createaddition.copper_rod": "銅棒", "item.createaddition.iron_spool": "鐵線軸", - "item.createaddition.iron_wire": "鐵線", - "item.createaddition.iron_rod": "鐵杆", + "item.createaddition.iron_wire": "鐵絲", + "item.createaddition.iron_rod": "鐵棒", "item.createaddition.steel_spool": "鋼線軸", "item.createaddition.steel_wire": "鋼線", "item.createaddition.steel_rod": "鋼杆", @@ -39,7 +39,7 @@ "item.createaddition.gold_spool": "金線軸", "item.createaddition.gold_spool.tooltip": "線軸", "item.createaddition.gold_spool.tooltip.summary": "右擊兩個_連接器_來產生連接它們之間的線纜並返還一個_空線軸_。", - "item.createaddition.gold_wire": "金線", + "item.createaddition.gold_wire": "金絲", "item.createaddition.gold_rod": "金杆", "item.createaddition.brass_rod": "黃銅杆", "item.createaddition.bronze_rod": "青銅杆", diff --git a/zh-TW/1.16/assets/createcafe/lang/zh_tw.json b/zh-TW/1.16/assets/createcafe/lang/zh_tw.json index 4d82faacb709..f84cb316a884 100644 --- a/zh-TW/1.16/assets/createcafe/lang/zh_tw.json +++ b/zh-TW/1.16/assets/createcafe/lang/zh_tw.json @@ -1,16 +1,16 @@ { - "block.createcafe.melted_sugar": "Melted Sugar", - "block.createcafe.filling": "Filling", - "tooltip.createcafe.res": "Resistance (0:12)", - "tooltip.createcafe.regen": "Regeneration (0:13)", - "tooltip.createcafe.strength": "Strength (0:10)", - "tooltip.createcafe.speed": "Speed (0:13)", - "tooltip.createcafe.super": "Resistance (0:13), Speed (0:13), Strength (0:13), Regeneration (0:13)", - "itemGroup.createCafeTab": "Create Cafe", - "item.createcafe.mana_berries": "Mana Berries", + "block.createcafe.melted_sugar": "融化的糖", + "block.createcafe.filling": "填充", + "tooltip.createcafe.res": "抗性(0:12)", + "tooltip.createcafe.regen": "回復 (0:13)", + "tooltip.createcafe.strength": "力量(0:10)", + "tooltip.createcafe.speed": "速度 (0:13)", + "tooltip.createcafe.super": "抗性(0:13),速度(0:13),力量(0:13),回復(0:13)", + "itemGroup.createCafeTab": "動力機械:咖啡", + "item.createcafe.mana_berries": "魔力漿果", "item.createcafe.oreo": "Oreo", - "item.createcafe.oreo_dough": "Oreo Dough", - "item.createcafe.oreo_half": "Oreo Half", + "item.createcafe.oreo_dough": "Oreo麵團", + "item.createcafe.oreo_half": "半個Oreo", "item.createcafe.oreo_incomplete": "Incomplete Oreo", "item.createcafe.oreo_half_raw": "Oreo Half Raw", "item.createcafe.oreo_crushed": "Crushed Oreo", diff --git a/zh-TW/1.16/assets/creativeapiary/lang/zh_tw.json b/zh-TW/1.16/assets/creativeapiary/lang/zh_tw.json index af9e68e52b6f..a506dcf4084f 100644 --- a/zh-TW/1.16/assets/creativeapiary/lang/zh_tw.json +++ b/zh-TW/1.16/assets/creativeapiary/lang/zh_tw.json @@ -3,10 +3,10 @@ "block.creativeapiary.creative_apiary_storage": "創造蜂場儲存器", "block.creativeapiary.creative_apiary_breeder": "創造蜂場培育器", "block.creativeapiary.creative_apiary.tooltip.speed": "蜂窩最大時間: ", - "block.creativeapiary.creative_apiary.tooltip.output_amount": "輸出量: ", + "block.creativeapiary.creative_apiary.tooltip.output_amount": "輸出量:", "block.creativeapiary.creative_apiary_breeder.tooltip.info2": "Can be upgraded with additional breeders if the Breeder is not instant.", "block.creativeapiary.creative_apiary.tooltip.requisites": "需要Creative Apiary Storage證實", - "block.creativeapiary.creative_apiary_breeder.tooltip.info": "一個可選的培育器, 可作為多方塊結構蜂場的一部分被加入。", + "block.creativeapiary.creative_apiary_breeder.tooltip.info": "一個可選的培育器,可作為多方塊結構蜂場的一部分被加入。", "gui.creativeapiary.creative_apiary": "創造蜂場", "gui.creativeapiary.creative_apiary_breeder": "創造蜂場培育器", "gui.creativeapiary.creative_apiary_storage": "創造蜂場儲存器" diff --git a/zh-TW/1.16/assets/creativecrafter/lang/zh_tw.json b/zh-TW/1.16/assets/creativecrafter/lang/zh_tw.json index 1bca5f2c6b54..84fbca394b26 100644 --- a/zh-TW/1.16/assets/creativecrafter/lang/zh_tw.json +++ b/zh-TW/1.16/assets/creativecrafter/lang/zh_tw.json @@ -1,8 +1,8 @@ { "tooltip.creativecrafter.hold_shift": "按住 Shift顯示資訊", - "tooltip.creativecrafter.speed": "速率: ", + "tooltip.creativecrafter.speed": "速率:", "tooltip.creativecrafter.slots": "容量: 108", - "tooltip.creativecrafter.rfconsume": "消耗: ", + "tooltip.creativecrafter.rfconsume": "消耗:", "gui.creativecrafter.creative_crafter": "創造工匠", "block.creativecrafter.creative_crafter": "創造工匠" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/lang/zh_tw.json b/zh-TW/1.16/assets/croptopia/lang/zh_tw.json index 3e5fd358d2c4..87a538856bcd 100644 --- a/zh-TW/1.16/assets/croptopia/lang/zh_tw.json +++ b/zh-TW/1.16/assets/croptopia/lang/zh_tw.json @@ -128,9 +128,9 @@ "item.croptopia.avocado": "酪梨", "item.croptopia.apricot": "杏子", "item.croptopia.pear": "梨", - "item.croptopia.lime": "酸橙", + "item.croptopia.lime": "青檸", "item.croptopia.date": "棗", - "item.croptopia.mustard": "芥末醬", + "item.croptopia.mustard": "黃芥末", "item.croptopia.vanilla": "香草", "item.croptopia.paprika": "辣椒粉", "item.croptopia.pepper": "胡椒", @@ -158,7 +158,7 @@ "item.croptopia.avocado_sapling": "酪梨樹苗", "item.croptopia.apricot_sapling": "杏子樹苗", "item.croptopia.pear_sapling": "梨樹苗", - "item.croptopia.lime_sapling": "萊姆樹苗", + "item.croptopia.lime_sapling": "青檸樹苗", "item.croptopia.date_sapling": "椰棗樹苗", "item.croptopia.nectarine_sapling": "油桃樹苗", "item.croptopia.almond_sapling": "扁桃樹苗", @@ -192,7 +192,7 @@ "item.croptopia.pineapple_juice": "鳳梨汁", "item.croptopia.coffee": "咖啡", "item.croptopia.lemonade": "檸檬汁", - "item.croptopia.limeade": "萊姆汁", + "item.croptopia.limeade": "青檸汁", "item.croptopia.soy_milk": "豆漿", "item.croptopia.strawberry_smoothie": "草莓冰沙", "item.croptopia.banana_smoothie": "香蕉冰沙", @@ -220,7 +220,7 @@ "item.croptopia.steamed_rice": "蒸飯", "item.croptopia.egg_roll": "蛋捲", "item.croptopia.french_fries": "炸薯條", - "item.croptopia.sweet_potato_fries": "番薯薯條", + "item.croptopia.sweet_potato_fries": "地瓜條", "item.croptopia.onion_rings": "洋蔥圈", "item.croptopia.raisins": "葡萄乾", "item.croptopia.doughnut": "甜甜圈", @@ -351,7 +351,7 @@ "block.croptopia.avocado_crop": "酪梨作物", "block.croptopia.apricot_crop": "杏子作物", "block.croptopia.pear_crop": "梨作物", - "block.croptopia.lime_crop": "萊姆作物", + "block.croptopia.lime_crop": "青檸作物", "block.croptopia.date_crop": "椰棗作物", "block.croptopia.almond_crop": "扁桃作物", "block.croptopia.cashew_crop": "腰果作物", @@ -435,7 +435,7 @@ "block.croptopia.avocado_sapling": "酪梨樹苗", "block.croptopia.apricot_sapling": "杏子樹苗", "block.croptopia.pear_sapling": "梨樹苗", - "block.croptopia.lime_sapling": "萊姆樹苗", + "block.croptopia.lime_sapling": "青檸樹苗", "block.croptopia.date_sapling": "椰棗樹苗", "block.croptopia.almond_sapling": "扁桃樹苗", "block.croptopia.cashew_sapling": "腰果樹苗", @@ -473,7 +473,7 @@ "item.croptopia.ratatouille": "蔬菜雜燴", "item.croptopia.bacon": "培根", "item.croptopia.rhubarb_crisp": "大黃脆片", - "item.croptopia.rhubarb_pie": "Rhubarb Pie", + "item.croptopia.rhubarb_pie": "大黃餡餅", "item.croptopia.roasted_asparagus": "烤籚筍", "item.croptopia.roasted_radishes": "烤小蘿蔔", "item.croptopia.roasted_squash": "烤西葫蘆", @@ -483,40 +483,40 @@ "item.croptopia.stir_fry": "小炒", "item.croptopia.stuffed_artichoke": "填餡洋薊", "item.croptopia.toast_sandwich": "烤三明治", - "item.croptopia.roasted_pumpkin_seeds": "Roasted Pumpkin Seeds", - "item.croptopia.roasted_sunflower_seeds": "Roasted Sunflower Seeds", - "item.croptopia.pumpkin_bars": "Pumpkin Bar", - "item.croptopia.corn_bread": "Corn Bread", - "item.croptopia.pumpkin_soup": "Pumpkin Soup", - "item.croptopia.meringue": "Meringue", - "item.croptopia.cabbage_roll": "Cabbage Roll", - "item.croptopia.borscht": "Borscht", - "item.croptopia.goulash": "Goulash", - "item.croptopia.beetroot_salad": "Beetroot Salad", - "item.croptopia.candied_kumquats": "Candied Kumquats", - "item.croptopia.shrimp": "Shrimp", - "item.croptopia.tuna": "Tuna", - "item.croptopia.calamari": "Calamari", - "item.croptopia.crab": "Crab", - "item.croptopia.roe": "Roe", - "item.croptopia.clam": "Clam", - "item.croptopia.oyster": "Oyster", - "item.croptopia.cooked_shrimp": "Cooked Shrimp", - "item.croptopia.cooked_tuna": "Cooked Tuna", - "item.croptopia.cooked_calamari": "Cooked Calamari", - "item.croptopia.steamed_crab": "Steamed Crab", - "item.croptopia.glowing_calamari": "Glowing Calamari", - "item.croptopia.sea_lettuce": "Sea Lettuce", - "item.croptopia.deep_fried_shrimp": "Deep Fried Shrimp", - "item.croptopia.tuna_roll": "Tuna Roll", - "item.croptopia.fried_calamari": "Fried Calamari", - "item.croptopia.crab_legs": "Crab Legs", - "item.croptopia.steamed_clams": "Steamed Clams", - "item.croptopia.grilled_oysters": "Grilled Oysters", - "item.croptopia.anchovy": "Anchovy", - "item.croptopia.cooked_anchovy": "Cooked Anchovy", - "item.croptopia.anchovy_pizza": "Anchovy Pizza", - "item.croptopia.mashed_potatoes": "Mashed Potatoes", + "item.croptopia.roasted_pumpkin_seeds": "烤南瓜種子", + "item.croptopia.roasted_sunflower_seeds": "烤向日葵種子", + "item.croptopia.pumpkin_bars": "南瓜棒", + "item.croptopia.corn_bread": "玉米麵包", + "item.croptopia.pumpkin_soup": "南瓜濃湯", + "item.croptopia.meringue": "蛋白霜", + "item.croptopia.cabbage_roll": "生菜肉卷", + "item.croptopia.borscht": "羅宋湯", + "item.croptopia.goulash": "雞蛋燉牛肉", + "item.croptopia.beetroot_salad": "甜菜根沙拉", + "item.croptopia.candied_kumquats": "金橘蜜餞", + "item.croptopia.shrimp": "蝦子", + "item.croptopia.tuna": "鮪魚", + "item.croptopia.calamari": "烤魷魚", + "item.croptopia.crab": "螃蟹", + "item.croptopia.roe": "生魚子", + "item.croptopia.clam": "蛤蜊", + "item.croptopia.oyster": "牡蠣", + "item.croptopia.cooked_shrimp": "熟蝦", + "item.croptopia.cooked_tuna": "煮熟的鮪魚", + "item.croptopia.cooked_calamari": "煮熟的魷魚", + "item.croptopia.steamed_crab": "清蒸蟹", + "item.croptopia.glowing_calamari": "烤發光魷魚", + "item.croptopia.sea_lettuce": "海萵苣", + "item.croptopia.deep_fried_shrimp": "炸蝦", + "item.croptopia.tuna_roll": "鮪魚捲", + "item.croptopia.fried_calamari": "炸魷魚片", + "item.croptopia.crab_legs": "蟹腿", + "item.croptopia.steamed_clams": "清蒸蛤蜊", + "item.croptopia.grilled_oysters": "烤牡蠣", + "item.croptopia.anchovy": "鯷魚", + "item.croptopia.cooked_anchovy": "烤鯷魚", + "item.croptopia.anchovy_pizza": "鯷魚Pizza", + "item.croptopia.mashed_potatoes": "馬鈴薯泥", "advancements.croptopia.root.description": " 'You Won't Get Anything Done Hoeing Like That' ", "advancements.croptopia.getseed.description": "破壞野生植物以獲得種子!", "advancements.croptopia.getseed.title": "有夠有種", @@ -556,20 +556,20 @@ "advancements.croptopia.gather_food.description": "Eat everything that is too eat", "advancements.croptopia.knife.title": "鐵火把", "advancements.croptopia.knife.description": "製作刀具", - "advancements.croptopia.tofu.title": "Meaty beans", - "advancements.croptopia.tofu.description": "Make Tofu", - "advancements.croptopia.cinnamon.title": "Oddly tasty sticks", - "advancements.croptopia.cinnamon.description": "Strip a cinnamon tree from your local jungle", - "advancements.croptopia.salt.title": "Sadly, Won't Give More FPS", - "advancements.croptopia.salt.description": "Find Salt in the depths of nearby rivers", - "advancements.croptopia.gather_tree_all.title": "Streeking Treeathlon", - "advancements.croptopia.gather_tree_all.description": "Gather every sapling Croptopia has to offer", - "advancements.croptopia.gather_tree_forest.title": "Your Bargain Bin Saplings", - "advancements.croptopia.gather_tree_forest.description": "Gather every sapling from a forest or variants", - "advancements.croptopia.gather_tree_jungle.title": "Feral Huge Broccoli", - "advancements.croptopia.gather_tree_jungle.description": "Gather every sapling from a jungle or variants", - "advancements.croptopia.gather_tree_plains.title": "Distinct Shrubs", - "advancements.croptopia.gather_tree_plains.description": "Gather every sapling from a plains or variants", - "advancements.croptopia.gather_tree_dark_forest.title": "Trees of the Dark Side", - "advancements.croptopia.gather_tree_dark_forest.description": "Gather every sapling from a dark forest or variants" + "advancements.croptopia.tofu.title": "肉豆", + "advancements.croptopia.tofu.description": "製造豆腐", + "advancements.croptopia.cinnamon.title": "怪好吃的木棒", + "advancements.croptopia.cinnamon.description": "從叢林中剝一棵肉桂樹的皮", + "advancements.croptopia.salt.title": "可悲的是,不會提供更多的FPS", + "advancements.croptopia.salt.description": "在附近河流的深處尋找鹽", + "advancements.croptopia.gather_tree_all.title": "徒步鐵人三項", + "advancements.croptopia.gather_tree_all.description": "收集每棵 Croptopia 提供的樹苗", + "advancements.croptopia.gather_tree_forest.title": "你的廉價樹苗", + "advancements.croptopia.gather_tree_forest.description": "從森林或變種中收集每一棵樹苗", + "advancements.croptopia.gather_tree_jungle.title": "野性巨大的花椰菜", + "advancements.croptopia.gather_tree_jungle.description": "從叢林或變種中收集每一棵樹苗", + "advancements.croptopia.gather_tree_plains.title": "不同的灌木", + "advancements.croptopia.gather_tree_plains.description": "從平原或變種中收集每一棵樹苗", + "advancements.croptopia.gather_tree_dark_forest.title": "黑暗面的樹", + "advancements.croptopia.gather_tree_dark_forest.description": "從黑暗的森林或變種中收集每一棵樹苗" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/categories/desserts.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/categories/desserts.json new file mode 100644 index 000000000000..ea48d894a361 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/categories/desserts.json @@ -0,0 +1,5 @@ +{ + "name": "甜點", + "description": "甜食", + "icon": "croptopia:cheese_cake" +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/almond_brittle.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/almond_brittle.json new file mode 100644 index 000000000000..d222bf86aab1 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/almond_brittle.json @@ -0,0 +1,12 @@ +{ + "name": "杏仁脆片", + "icon": "croptopia:almond_brittle", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:almond_brittle", + "text": "杏仁脆片的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/apple_pie.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/apple_pie.json new file mode 100644 index 000000000000..8a5647f1d9a1 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/apple_pie.json @@ -0,0 +1,12 @@ +{ + "name": "蘋果派", + "icon": "croptopia:apple_pie", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:apple_pie", + "text": "蘋果派的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/banana_cream_pie_wip.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/banana_cream_pie_wip.json new file mode 100644 index 000000000000..784dccc6c619 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/banana_cream_pie_wip.json @@ -0,0 +1,12 @@ +{ + "name": "香蕉奶油餡餅", + "icon": "croptopia:banana_cream_pie", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:banana_cream_pie", + "text": "香蕉奶油派的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/banana_nut_bread.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/banana_nut_bread.json new file mode 100644 index 000000000000..cbb24e86abd6 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/banana_nut_bread.json @@ -0,0 +1,12 @@ +{ + "name": "香蕉堅果麵包", + "icon": "croptopia:banana_nut_bread", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:banana_nut_bread", + "text": "香蕉堅果麵包的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/brownies.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/brownies.json new file mode 100644 index 000000000000..82c3a34e3480 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/brownies.json @@ -0,0 +1,12 @@ +{ + "name": "布朗尼", + "icon": "croptopia:brownies", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:brownies", + "text": "布朗尼的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/candied_nuts.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/candied_nuts.json new file mode 100644 index 000000000000..2279ba48c9de --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/candied_nuts.json @@ -0,0 +1,12 @@ +{ + "name": "蜜餞堅果", + "icon": "croptopia:candied_nuts", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:candied_nuts", + "text": "蜜餞堅果的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/candy_corn.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/candy_corn.json new file mode 100644 index 000000000000..76e5bb462d2b --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/candy_corn.json @@ -0,0 +1,12 @@ +{ + "name": "玉米糖", + "icon": "croptopia:candy_corn", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:candy_corn", + "text": "玉米糖的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/cherry_pie.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/cherry_pie.json new file mode 100644 index 000000000000..7312edd81ec4 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/cherry_pie.json @@ -0,0 +1,12 @@ +{ + "name": "櫻桃派", + "icon": "croptopia:cherry_pie", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:cherry_pie", + "text": "櫻桃派的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/chocolate_ice_cream.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/chocolate_ice_cream.json new file mode 100644 index 000000000000..0c4545ef63b4 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/chocolate_ice_cream.json @@ -0,0 +1,12 @@ +{ + "name": "巧克力冰淇淋", + "icon": "croptopia:chocolate_ice_cream", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_chocolate_ice_cream", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/churros.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/churros.json new file mode 100644 index 000000000000..3adcfa2e44ab --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/churros.json @@ -0,0 +1,12 @@ +{ + "name": "吉拿棒", + "icon": "croptopia:churros", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:churros", + "text": "吉拿棒的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/eton_mess.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/eton_mess.json new file mode 100644 index 000000000000..5099e1305dc5 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/eton_mess.json @@ -0,0 +1,12 @@ +{ + "name": "伊頓雜糕", + "icon": "croptopia:eton_mess", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_eton_mess", + "text": "伊頓雜糕的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/figgy_pudding.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/figgy_pudding.json new file mode 100644 index 000000000000..e15fe6e8b279 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/figgy_pudding.json @@ -0,0 +1,12 @@ +{ + "name": "無花果布丁", + "icon": "croptopia:figgy_pudding", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_figgy_pudding", + "text": "無花果布丁的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/fruit_cake.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/fruit_cake.json new file mode 100644 index 000000000000..ea82c396c6fe --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/fruit_cake.json @@ -0,0 +1,12 @@ +{ + "name": "水果蛋糕", + "icon": "croptopia:fruit_cake", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_fruit_cake", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/kiwi_sorbet.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/kiwi_sorbet.json new file mode 100644 index 000000000000..8c7519120219 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/kiwi_sorbet.json @@ -0,0 +1,12 @@ +{ + "name": "奇異果雪葩", + "icon": "croptopia:kiwi_sorbet", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_kiwi_sorbet", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/lemon_coconut_bar.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/lemon_coconut_bar.json new file mode 100644 index 000000000000..76cb601b3150 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/lemon_coconut_bar.json @@ -0,0 +1,12 @@ +{ + "name": "檸檬椰子棒", + "icon": "croptopia:lemon_coconut_bar", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_lemon_coconut_bar", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/nutty_cookie.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/nutty_cookie.json new file mode 100644 index 000000000000..9c6874471965 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/nutty_cookie.json @@ -0,0 +1,12 @@ +{ + "name": "堅果餅乾", + "icon": "croptopia:nutty_cookie", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:nutty_cookie", + "text": "堅果餅乾的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/pecan_pie.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/pecan_pie.json new file mode 100644 index 000000000000..e8149a3a939c --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/pecan_pie.json @@ -0,0 +1,12 @@ +{ + "name": "核桃派", + "icon": "croptopia:pecan_pie", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:pecan_pie", + "text": "核桃派的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/raisin_oatmeal_cookie.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/raisin_oatmeal_cookie.json new file mode 100644 index 000000000000..630d68244f86 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/raisin_oatmeal_cookie.json @@ -0,0 +1,12 @@ +{ + "name": "葡萄乾燕麥餅乾", + "icon": "croptopia:raisin_oatmeal_cookie", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:raisin_oatmeal_cookie", + "text": "葡萄乾燕麥餅乾的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/rhubarb_crisp.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/rhubarb_crisp.json new file mode 100644 index 000000000000..ab420063e9ca --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/rhubarb_crisp.json @@ -0,0 +1,12 @@ +{ + "name": "大黃脆片", + "icon": "croptopia:rhubarb_crisp", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_rhubarb_crisp", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/snicker_doodle_wip.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/snicker_doodle_wip.json new file mode 100644 index 000000000000..d4c75639d966 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/snicker_doodle_wip.json @@ -0,0 +1,12 @@ +{ + "name": "肉桂餅乾", + "icon": "croptopia:snicker_doodle", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:snicker_doodle", + "text": "肉桂餅乾的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/sticky_toffee_pudding.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/sticky_toffee_pudding.json new file mode 100644 index 000000000000..eb41f6ec61e8 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/sticky_toffee_pudding.json @@ -0,0 +1,12 @@ +{ + "name": "太妃糖椰棗糕", + "icon": "croptopia:sticky_toffee_pudding", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_sticky_toffee_pudding", + "text": "太妃糖椰棗糕的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/treacle_tart.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/treacle_tart.json new file mode 100644 index 000000000000..7b351a2cde48 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/treacle_tart.json @@ -0,0 +1,12 @@ +{ + "name": "糖漿餡餅", + "icon": "croptopia:treacle_tart", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_treacle_tart", + "text": "糖漿餡餅的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/tres_leche_cake.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/tres_leche_cake.json new file mode 100644 index 000000000000..c271d702211c --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/tres_leche_cake.json @@ -0,0 +1,12 @@ +{ + "name": "特蕾斯蛋糕", + "icon": "croptopia:tres_leche_cake", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:tres_leche_cake", + "text": "特蕾斯蛋糕的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/trifle.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/trifle.json new file mode 100644 index 000000000000..0a08aa221289 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/trifle.json @@ -0,0 +1,12 @@ +{ + "name": "乳脂鬆糕", + "icon": "croptopia:trifle", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_trifle", + "text": "乳脂鬆糕的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/yam_jam.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/yam_jam.json new file mode 100644 index 000000000000..7988513c9650 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/desserts/yam_jam.json @@ -0,0 +1,12 @@ +{ + "name": "山藥果醬", + "icon": "croptopia:yam_jam", + "category": "croptopia:desserts", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:yam_jam", + "text": "山藥果醬的食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/drinks/limeade.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/drinks/limeade.json index 8e946c73d544..0f06a9bb3077 100644 --- a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/drinks/limeade.json +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/drinks/limeade.json @@ -1,12 +1,12 @@ { - "name": "萊姆汁", + "name": "青檸汁", "icon": "croptopia:limeade", "category": "croptopia:drinks", "pages": [ { "type": "patchouli:crafting", "recipe": "croptopia:limeade", - "text": "萊姆汁的食譜" + "text": "青檸汁的食譜" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/ingredients/ajvar.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/ingredients/ajvar.json new file mode 100644 index 000000000000..35c75362e9aa --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/ingredients/ajvar.json @@ -0,0 +1,12 @@ +{ + "name": "紅椒醬", + "icon": "croptopia:ajvar", + "category": "croptopia:ingredients", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_ajvar", + "text": "紅椒醬食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/ingredients/bacon.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/ingredients/bacon.json new file mode 100644 index 000000000000..0dcc7f394d04 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/ingredients/bacon.json @@ -0,0 +1,12 @@ +{ + "name": "培根", + "icon": "croptopia:bacon", + "category": "croptopia:ingredients", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_bacon", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/baked_sweet_potato.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/baked_sweet_potato.json new file mode 100644 index 000000000000..4147997ecc77 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/baked_sweet_potato.json @@ -0,0 +1,12 @@ +{ + "name": "烤地瓜", + "icon": "croptopia:baked_sweet_potato", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:smelting", + "recipe": "croptopia:smelting_baked_sweet_potato", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/baked_yam.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/baked_yam.json new file mode 100644 index 000000000000..ac2b9b1f34c2 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/baked_yam.json @@ -0,0 +1,12 @@ +{ + "name": "烤山藥", + "icon": "croptopia:baked_yam", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:smelting", + "recipe": "croptopia:smelting_baked_yam", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/beef_stew.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/beef_stew.json new file mode 100644 index 000000000000..578ae610d99e --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/beef_stew.json @@ -0,0 +1,12 @@ +{ + "name": "燉牛肉", + "icon": "croptopia:beef_stew", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_beef_stew", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/beef_stir_fry.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/beef_stir_fry.json new file mode 100644 index 000000000000..976edd15677d --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/beef_stir_fry.json @@ -0,0 +1,12 @@ +{ + "name": "炒牛肉", + "icon": "croptopia:beef_stir_fry", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_beef_stir_fry", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/buttered_green_beans.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/buttered_green_beans.json new file mode 100644 index 000000000000..b03b969f234e --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/buttered_green_beans.json @@ -0,0 +1,12 @@ +{ + "name": "奶油綠豆", + "icon": "croptopia:buttered_green_beans", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_buttered_green_beans", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/cheesy_asparagus.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/cheesy_asparagus.json new file mode 100644 index 000000000000..8a2c194bfec0 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/cheesy_asparagus.json @@ -0,0 +1,12 @@ +{ + "name": "芝士蘆筍", + "icon": "croptopia:cheesy_asparagus", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_cheesy_asparagus", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/eggplant_parmesan.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/eggplant_parmesan.json new file mode 100644 index 000000000000..7faa56d2429e --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/eggplant_parmesan.json @@ -0,0 +1,12 @@ +{ + "name": "巴馬乾酪茄子", + "icon": "croptopia:eggplant_parmesan", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_eggplant_parmesan", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/grilled_eggplant.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/grilled_eggplant.json new file mode 100644 index 000000000000..f07ad6814aa2 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/grilled_eggplant.json @@ -0,0 +1,12 @@ +{ + "name": "烤茄子", + "icon": "croptopia:grilled_eggplant", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_grilled_eggplant", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/nether_wart_stew.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/nether_wart_stew.json new file mode 100644 index 000000000000..d70cd242c41c --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/nether_wart_stew.json @@ -0,0 +1,12 @@ +{ + "name": "地獄疙瘩湯", + "icon": "croptopia:nether_wart_stew", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_nether_wart_stew", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/potato_soup.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/potato_soup.json new file mode 100644 index 000000000000..d204a61af8c0 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/potato_soup.json @@ -0,0 +1,12 @@ +{ + "name": "馬鈴薯濃湯", + "icon": "croptopia:potato_soup", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_potato_soup", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/ratatouille.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/ratatouille.json new file mode 100644 index 000000000000..41e36f25c961 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/ratatouille.json @@ -0,0 +1,12 @@ +{ + "name": "蔬菜雜燴", + "icon": "croptopia:ratatouille", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_ratatouille", + "text": "\"蔬菜雜燴,我們今天在做什麼?\"" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_asparagus.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_asparagus.json new file mode 100644 index 000000000000..f4e42662ee4f --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_asparagus.json @@ -0,0 +1,12 @@ +{ + "name": "烤籚筍", + "icon": "croptopia:roasted_asparagus", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_roasted_asparagus", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_radishes.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_radishes.json new file mode 100644 index 000000000000..c8888552168b --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_radishes.json @@ -0,0 +1,12 @@ +{ + "name": "烤小蘿蔔", + "icon": "croptopia:roasted_radishes", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_roasted_radishes", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_squash.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_squash.json new file mode 100644 index 000000000000..343e0e119d88 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_squash.json @@ -0,0 +1,12 @@ +{ + "name": "烤西葫蘆", + "icon": "croptopia:roasted_squash", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_roasted_squash", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_turnips.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_turnips.json new file mode 100644 index 000000000000..def98c4a7c0b --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/roasted_turnips.json @@ -0,0 +1,12 @@ +{ + "name": "烤蕪菁", + "icon": "croptopia:roasted_turnips", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_roasted_turnips", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/steamed_broccoli.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/steamed_broccoli.json new file mode 100644 index 000000000000..a26265ca53bc --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/steamed_broccoli.json @@ -0,0 +1,12 @@ +{ + "name": "蒸西蘭花", + "icon": "croptopia:steamed_broccoli", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_steamed_broccoli", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/steamed_green_beans.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/steamed_green_beans.json new file mode 100644 index 000000000000..f5253451760f --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/steamed_green_beans.json @@ -0,0 +1,12 @@ +{ + "name": "蒸青豆", + "icon": "croptopia:steamed_green_beans", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_steamed_green_beans", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/stir_fry.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/stir_fry.json new file mode 100644 index 000000000000..192271a7af5b --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/stir_fry.json @@ -0,0 +1,12 @@ +{ + "name": "小炒", + "icon": "croptopia:stir_fry", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_stir_fry", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/stuffed_artichoke.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/stuffed_artichoke.json new file mode 100644 index 000000000000..56a27d0141cc --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/stuffed_artichoke.json @@ -0,0 +1,12 @@ +{ + "name": "填餡洋薊", + "icon": "croptopia:stuffed_artichoke", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_stuffed_artichoke", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/toast_sandwich.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/toast_sandwich.json new file mode 100644 index 000000000000..a342d32a4bfc --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/meals/toast_sandwich.json @@ -0,0 +1,12 @@ +{ + "name": "烤三明治", + "icon": "croptopia:toast_sandwich", + "category": "croptopia:meals", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_toast_sandwich", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/ajvar_toast.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/ajvar_toast.json new file mode 100644 index 000000000000..34e2b3cafbea --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/ajvar_toast.json @@ -0,0 +1,12 @@ +{ + "name": "紅椒醬吐司", + "icon": "croptopia:ajvar_toast", + "category": "croptopia:snacks", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_ajvar_toast", + "text": "紅椒醬吐司食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/avocado_toast.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/avocado_toast.json new file mode 100644 index 000000000000..30ee2e330e94 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/avocado_toast.json @@ -0,0 +1,12 @@ +{ + "name": "酪梨吐司", + "icon": "croptopia:avocado_toast", + "category": "croptopia:snacks", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_avocado_toast", + "text": "酪梨吐司食譜(各地千禧世代的最愛!)" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/cooked_bacon.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/cooked_bacon.json new file mode 100644 index 000000000000..4d98b2a458ed --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/cooked_bacon.json @@ -0,0 +1,12 @@ +{ + "name": "熟培根", + "icon": "croptopia:cooked_bacon", + "category": "croptopia:snacks", + "pages": [ + { + "type": "patchouli:smelting", + "recipe": "croptopia:smelting_cooked_bacon", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/peanut_butter.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/peanut_butter.json new file mode 100644 index 000000000000..273258a34738 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/peanut_butter.json @@ -0,0 +1,12 @@ +{ + "name": "花生醬", + "icon": "croptopia:peanut_butter", + "category": "croptopia:snacks", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_peanut_butter", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/peanut_butter_with_celery.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/peanut_butter_with_celery.json new file mode 100644 index 000000000000..382fd705e2d6 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/snacks/peanut_butter_with_celery.json @@ -0,0 +1,12 @@ +{ + "name": "芹菜花生醬", + "icon": "croptopia:peanut_butter_with_celery", + "category": "croptopia:snacks", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_peanut_butter_with_celery", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/utensils/knife.json b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/utensils/knife.json new file mode 100644 index 000000000000..a0c2ade3b411 --- /dev/null +++ b/zh-TW/1.16/assets/croptopia/patchouli_books/guide/zh_tw/entries/utensils/knife.json @@ -0,0 +1,12 @@ +{ + "name": "刀子", + "icon": "croptopia:knife", + "category": "croptopia:utensils", + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "croptopia:shaped_knife", + "text": "食譜" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/crumbs/lang/zh_tw.json b/zh-TW/1.16/assets/crumbs/lang/zh_tw.json index f69b55598a96..23fc084d5665 100644 --- a/zh-TW/1.16/assets/crumbs/lang/zh_tw.json +++ b/zh-TW/1.16/assets/crumbs/lang/zh_tw.json @@ -112,7 +112,7 @@ "block.crumbs.blue_nether_bricks": "藍地獄磚頭", "block.crumbs.chiseled_blue_nether_bricks": "浮雕藍地獄磚頭", "block.crumbs.cracked_blue_nether_bricks": "裂紋藍地獄磚頭", - "block.crumbs.blue_nether_brick_wall": "藍地獄磚頭牆", + "block.crumbs.blue_nether_brick_wall": "藍地獄磚牆", "block.crumbs.blue_nether_brick_stairs": "藍地獄磚頭階梯", "block.crumbs.blue_nether_brick_slab": "藍地獄磚頭半磚", "block.crumbs.blue_nether_brick_fence": "藍地獄磚柵欄" diff --git a/zh-TW/1.16/assets/curios/lang/zh_tw.json b/zh-TW/1.16/assets/curios/lang/zh_tw.json index dfaea657f243..c39a350dfbdd 100644 --- a/zh-TW/1.16/assets/curios/lang/zh_tw.json +++ b/zh-TW/1.16/assets/curios/lang/zh_tw.json @@ -14,7 +14,7 @@ "item.curios.amulet": "奇妙護符", "item.curios.ring": "奇妙戒指", "item.curios.crown": "奇妙皇冠", - "item.curios.knuckles": "奇異指關節", + "item.curios.knuckles": "奇妙指虎", "curios.identifier.curio": "飾品", "curios.identifier.necklace": "頸部", "curios.identifier.ring": "戒指", diff --git a/zh-TW/1.16/assets/cursed_realm_remastered/lang/zh_tw.json b/zh-TW/1.16/assets/cursed_realm_remastered/lang/zh_tw.json index 21439f347dec..1e26917364de 100644 --- a/zh-TW/1.16/assets/cursed_realm_remastered/lang/zh_tw.json +++ b/zh-TW/1.16/assets/cursed_realm_remastered/lang/zh_tw.json @@ -148,7 +148,7 @@ "entity.cursed_realm_remastered.seeker": "尋訪者", "item.cursed_realm_remastered.soul_sword": "靈魂劍", "item.cursed_realm_remastered.phantom_hide_chestplate": "Phantom Hide Tunic", - "advancements.ancient_endermen.descr": "尋訪者是一個古老的終異使者種族,在一場大瘟疫中喪生。 尋訪者是破碎社會的最後遺族", + "advancements.ancient_endermen.descr": "尋訪者是一個古老的終異使者種族,在一場大瘟疫中喪生。尋訪者是破碎社會的最後遺族", "item.cursed_realm_remastered.maudit_bone_axe": "莫迪骨斧", "subtitles.entity.maudit.step": "", "block.cursed_realm_remastered.cursed_stone": "被詛咒的石頭", diff --git a/zh-TW/1.16/assets/cyclic/lang/zh_tw.json b/zh-TW/1.16/assets/cyclic/lang/zh_tw.json index aa297cb5a4cb..c383c52156ea 100644 --- a/zh-TW/1.16/assets/cyclic/lang/zh_tw.json +++ b/zh-TW/1.16/assets/cyclic/lang/zh_tw.json @@ -41,7 +41,7 @@ "block.cyclic.cask.guide": "木桶是一個用來儲存液體的小容器。$(br2)液體可以透過管道、桶或其他手持液體容器輸入和取出。", "block.cyclic.flower_cyan": "青色玫瑰", "block.cyclic.flower_cyan.tooltip": "遺失之傳說", - "block.cyclic.flower_cyan.guide": "失落MC版本中的遺物。在一些群系中單獨生成(forest, plains, taiga, extreme hills)。 ", + "block.cyclic.flower_cyan.guide": "失落MC版本中的遺物。在一些群系中單獨生成(forest, plains, taiga, extreme hills)。", "block.cyclic.apple_sprout": "蘋果芽", "block.cyclic.apple_sprout.tooltip": "生長在樹葉上的蘋果", "block.cyclic.apple_sprout.guide": "將其種在一個樹葉方塊下即可獲得一個蘋果。", @@ -214,7 +214,7 @@ "cyclic.screen.size12": "23×23", "cyclic.screen.filter.true": "黑名單", "cyclic.screen.filter.false": "白名單", - "cyclic.screen.filter.item.count": "數量: ", + "cyclic.screen.filter.item.count": "數量:", "cyclic.screen.filter.item.empty": "物品為空", "cyclic.screen.filter.fluid.empty": "流體為空", "button.height.down": "降低高度", @@ -225,7 +225,7 @@ "button.miner.height": "挖掘高度", "button.reset": "重置", "button.reset.tooltip": "將位置重置到第一欄", - "button.rotations.up": "旋轉方塊(樓梯等)的次數", + "button.rotations.up": "旋轉方塊(階梯等)的次數", "button.rotations.down": "減少要轉動(階梯等)方塊的次數", "button.size.down": "減少大小", "button.size.tooltip": "變更大小", @@ -284,7 +284,7 @@ "enchantment.cyclic.launch.guide": "附魔給靴子後,可以增加多段跳(二段跳等)的能力。每一級增加一段跳,但有冷卻時間。潛行跳躍可以臨時取消該能力。", "enchantment.cyclic.life_leech": "生命汲取", "enchantment.cyclic.life_leech.desc": "生命汲取可以使你從傷害中汲取生命值,殺死生物後獲得的更多。", - "enchantment.cyclic.life_leech.guide": "生命汲取可以使你從傷害中汲取生命值,殺死生物後獲得的更多。只能附在武器上(劍)。 ", + "enchantment.cyclic.life_leech.guide": "生命汲取可以使你從傷害中汲取生命值,殺死生物後獲得的更多。只能附在武器上(劍)。", "enchantment.cyclic.magnet": "磁力", "enchantment.cyclic.magnet.desc": "使你吸引在地面上的物品和經驗.", "enchantment.cyclic.magnet.guide": "使你擁有吸引地面掉落物和經驗的能力。磁引只會在手持工具或裝備盔甲時觸發。能夠附在任意物品上。", @@ -343,13 +343,13 @@ "guide.category.accessories": "附件", "guide.category.accessories.desc": "這些附件能為玩家提供高質量能力並且無需拿在手上。它們都能夠在安裝Curios時都能作為飾品使用。", "guide.category.blocks": "方塊", - "guide.category.blocks.desc": "這些是循環中所有的方塊(非機器)。 ", + "guide.category.blocks.desc": "這些是循環中所有的方塊(非機器)。", "guide.category.consume": "消耗品", "guide.category.consume.desc": "這些是普通的消耗品;被玩家或目標生物消耗。", "guide.category.machines": "機器", "guide.category.machines.desc": "機器都是 tile-entity 方塊。它們通常有一個 GUI,工作時消耗能量或液體。", "guide.category.enchantments": "附魔", - "guide.category.enchantments.desc": "附魔都可以透過鐵砧或附魔台正常附魔。 ", + "guide.category.enchantments.desc": "附魔都可以透過鐵砧或附魔台正常附魔。", "guide.category.gear": "裝備", "guide.category.gear.desc": "基礎裝備,如盔甲、劍等。", "guide.category.misc": "雜項", @@ -419,7 +419,7 @@ "item.crafting_food.tooltip": "吃掉後可以在物品欄中使用3×3的工作台合成欄", "item.cyclic_wand.shifting": "潛行使用滑鼠滾輪以旋轉", "item.cyclic_wand.tooltiprange": "最大範圍:", - "item.cyclic_wand_build.guide": "進階的長範圍建築工具.有著自定義的HUD以改變方向(潛行和滑鼠滾輪),在它的庫存中放入要建築的方塊.有不同的建築模式:隨機,逐一,和普通.", + "item.cyclic_wand_build.guide": "進階的長範圍建築工具.有著自訂的HUD以改變方向(潛行和滑鼠滾輪),在它的庫存中放入要建築的方塊.有不同的建築模式:隨機,逐一,和普通.", "item.cyclic_wand_build": "循環建築權杖", "item.dropper_minecart.guide": "裝載了投擲器的礦車。當經過啟動鐵軌時會投擲一次物品。", "item.dropper_minecart": "投擲器礦車", @@ -459,7 +459,7 @@ "item.cyclic.ender_fishing": "終界魚鈎", "item.cyclic.lightning_scepter": "刻雷", "item.cyclic.lightning_scepter.tooltip": "發射閃電的魔法", - "item.cyclic.lightning_scepter.guide": "發射一枚炮彈,落地時產生一道閃電。 ", + "item.cyclic.lightning_scepter.guide": "發射一枚炮彈,落地時產生一道閃電。", "item.cyclic.ender_pearl_mounted": "終界寶珠位移器", "item.cyclic.ender_pearl_mounted.tooltip": "可重複使用,載著你的終界珍珠", "item.cyclic.ender_pearl_mounted.guide": "一個增強的終界珍珠,拋出時會攜帶玩家。", @@ -497,7 +497,7 @@ "item.cyclic.ender_wool": "強化剪刀", "item.cyclic.ender_wool.tooltip": "發射魔術剪刀", "item.cyclic.evoker_fang": "喚魔者之牙", - "item.cyclic.evoker_fang.tooltip": "使出喚魔者擁有的祕密魔法", + "item.cyclic.evoker_fang.tooltip": "使出喚魔者擁有的秘密魔法", "item.cyclic.evoker_fang.guide": "朝你面對的方向召喚喚魔者的喚魔者之牙的光束.必須用在實體或方塊上.", "item.cyclic.fire_dark.guide": "不會燃燒玩家或消滅方塊.", "item.cyclic.fire_killer.guide": "撲滅所有附近的火焰.", @@ -584,7 +584,7 @@ "item.cyclic.lever_remote.powered.true": "目前狀態:已開啟", "item.cyclic.lever_remote.powered.false": "目前狀態:已關閉", "dimension.notfound": "未發現維度", - "chunk.unloaded": "動作失效;該區塊未加載", + "chunk.unloaded": "動作失效;該區塊未載入", "item.cyclic.crystal_boots": "黑曜石水晶靴子", "item.cyclic.crystal_chestplate": "黑曜石水晶胸甲", "item.cyclic.crystal_helmet": "黑曜石水晶頭盔", @@ -602,7 +602,7 @@ "item.cyclic.sandstone_gear.guide": "砂岩工具的質量略低於石製工具,但優於木質工具。", "item.cyclic.sandstone_gear.title": "砂岩裝備", "item.cyclic.shift": "按 Shift 可取得更多訊息", - "item.cyclic.sleeping_mat": "睡墊", + "item.cyclic.sleeping_mat": "睡袋", "item.cyclic.sleeping_mat.tooltip": "可攜式的床", "item.cyclic.sleeping_mat.guide": "它可以讓你在你站立的地方直接睡覺。$(br2)不重置重生點。", "item.cyclic.sleeping_mat.trying": "你正在嘗試睡覺……", @@ -1241,8 +1241,8 @@ "item.laser_cannon.tooltip": "發射隨機的有色光束", "item.laser_cannon.guide": "隨機地發射任意顏色的光束", "block.imbuer": "注入站", - "block.imbuer.tooltip": "將弓注入神祕的力量", - "block.imbuer.guide": "能給你的弓注入神祕的力量。放入弓和對應的材料,然後通入紅石訊號即可。在其內部為空的時候潛行右擊可以查看有效的合成。", + "block.imbuer.tooltip": "將弓注入神秘的力量", + "block.imbuer.guide": "能給你的弓注入神秘的力量。放入弓和對應的材料,然後通入紅石訊號即可。在其內部為空的時候潛行右擊可以查看有效的合成。", "imbue.recipes": "注入配方:", "imbue.prefix": "已注入:", "imbue.type.fire": "火焰", @@ -1303,7 +1303,7 @@ "chest_sack.error.null": "方塊實體未找到", "chest_sack.error.config": "儲存已被設定關閉", "block.auto_packager": "打包機", - "block.auto_packager.tooltip": "帶有自定義配方的打包機", + "block.auto_packager.tooltip": "帶有自訂配方的打包機", "block.auto_packager.guide": "打包物品如鐵至鐵塊.支援自訂的配方,在CraftTweaker中增加.", "block.dehydrator": "脫水器", "block.dehydrator.tooltip": "進行脫水的配方", @@ -1615,18 +1615,27 @@ "block.cyclic.generator_item.guide": "從某些生物的掉落物中產生能量。所有產生能量的配方都設定在JSON資料包中;例如,有一個預設配方是以100RF/t的速率分解終界珍珠。", "block.cyclic.generator_fluid": "蒸發發電機", "block.cyclic.generator_fluid.tooltip": "從某些液體中產生能量", - "block.cyclic.generator_fluid.guide": "蒸發液體以產生能量。 所有的配方都可以在JSON資料包中定義;其中一個預設的配方是以80RF/t的速率蒸發熔岩。", + "block.cyclic.generator_fluid.guide": "蒸發液體以產生能量。所有的配方都可以在JSON資料包中定義;其中一個預設的配方是以80RF/t的速率蒸發熔岩。", "item.cyclic.slingshot": "彈弓", "item.cyclic.slingshot.tooltip": "遠程作戰能力弱", "item.cyclic.slingshot.guide": "它能像弓那樣蓄力,彈藥是內置的,所以它只會消耗耐久度。", "block.cyclic.packager": "打包機", "block.cyclic.packager.tooltip": "使用匹配的物品使配方自動化", - "block.cyclic.packager.guide": "將匹配的物品打包在一起。 相容所有2×2、3×3配方,專門將相同的物品合併在一起,如鐵塊或磚塊。", + "block.cyclic.packager.guide": "將匹配的物品打包在一起。相容所有2×2、3×3配方,專門將相同的物品合併在一起,如鐵塊或磚塊。", "item.cyclic.tile_transporter_empty.guide": "Right click on any machine or container with the Sack of Holding to pick it up. Right click on any block with a filled Sack of Holding to place the machine again.", "block.cyclic.mason_cobble.guide": "Mason blocks are a decorative block and a crafting ingredient for various machines.", "block.cyclic.mason_iron.guide": "Mason blocks are a decorative block and a crafting ingredient for various machines.", "block.cyclic.mason_steel.guide": "Mason blocks are a decorative block and a crafting ingredient for various machines.", "block.cyclic.mason_plate.guide": "Mason blocks are a decorative block and a crafting ingredient for various machines.", "block.cyclic.user.hand": "Use Left Hand", - "buildertype.tunnel": "Tunnel" + "buildertype.tunnel": "Tunnel", + "effect.cyclic.waterwalk.description": "Prevents you from sinking down through the waters surface", + "effect.cyclic.magnetic.description": "Pull items and XP towards you with range of 8 blocks per level", + "item.cyclic.apple_ender.empty": "Nothing found", + "effect.cyclic.butter.description": "Chance to drop items while moving or attacking", + "effect.cyclic.snowwalk.description": "Leave a tralk of snow when you walk", + "effect.cyclic.attack_range.description": "Increases your melee attack range by factor of two", + "effect.cyclic.swimspeed.description": "Double your current swim speed", + "effect.cyclic.reach_distance.description": "Increase block placement and mining reach by factor of two", + "effect.cyclic.stun.description": "Stun the entity so it cannot move for a time" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/dankstorage/lang/zh_tw.json b/zh-TW/1.16/assets/dankstorage/lang/zh_tw.json index 56a948cfbc53..a0c084e477e1 100644 --- a/zh-TW/1.16/assets/dankstorage/lang/zh_tw.json +++ b/zh-TW/1.16/assets/dankstorage/lang/zh_tw.json @@ -41,6 +41,6 @@ "text.dankstorage.stacklimit": "堆疊上限 : %s", "text.dankstorage.exact": "確切數量: %s", "text.dankstorage.formatcontaineditems": "%s %s", - "text.dankstorage.in_use": "This Dock is in use!", - "dankstorage.upgrade_successful": "Upgrade Successful" + "text.dankstorage.in_use": "此儲物箱框架正在使用中!", + "dankstorage.upgrade_successful": "升級成功" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/darkerdepths/lang/zh_tw.json b/zh-TW/1.16/assets/darkerdepths/lang/zh_tw.json index 9460369d15f0..6dfe09813c8c 100644 --- a/zh-TW/1.16/assets/darkerdepths/lang/zh_tw.json +++ b/zh-TW/1.16/assets/darkerdepths/lang/zh_tw.json @@ -159,7 +159,7 @@ "block.darkerdepths.amber_block": "琥珀方塊", "item.darkerdepths.raw_silver": "銀原礦", "item.darkerdepths.resin": "樹脂", - "item.darkerdepths.resinous_grime": "樹脂污垢", + "item.darkerdepths.resinous_grime": "樹脂汙垢", "item.darkerdepths.glowshroom_cap": "螢光菇帽", "biome.darkerdepths.glowshroom_caves": "螢光菇洞穴生態域", "block.darkerdepths.repellent_block": "Repellent Block" diff --git a/zh-TW/1.16/assets/deepernetherbiomes/lang/zh_tw.json b/zh-TW/1.16/assets/deepernetherbiomes/lang/zh_tw.json index f1f3a18f5c8a..8c32689caa68 100644 --- a/zh-TW/1.16/assets/deepernetherbiomes/lang/zh_tw.json +++ b/zh-TW/1.16/assets/deepernetherbiomes/lang/zh_tw.json @@ -1,6 +1,6 @@ { - "block.deepernetherbiomes.nether_gold_ore": "Nether Gold Ore", - "block.deepernetherbiomes.nether_quartz_ore": "Nether Quartz Ore", - "block.deepernetherbiomes.basalt_gold_ore": "Nether Gold Ore", - "block.deepernetherbiomes.basalt_quartz_ore": "Nether Quartz Ore" + "block.deepernetherbiomes.nether_gold_ore": "地獄金礦", + "block.deepernetherbiomes.nether_quartz_ore": "地獄石英礦", + "block.deepernetherbiomes.basalt_gold_ore": "地獄金礦", + "block.deepernetherbiomes.basalt_quartz_ore": "地獄石英礦" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/dimdungeons/lang/zh_tw.json b/zh-TW/1.16/assets/dimdungeons/lang/zh_tw.json index cce2e164babf..3a4170640a0d 100644 --- a/zh-TW/1.16/assets/dimdungeons/lang/zh_tw.json +++ b/zh-TW/1.16/assets/dimdungeons/lang/zh_tw.json @@ -10,7 +10,7 @@ "item.dimdungeons.item_portal_key": "空白的傳送門鑰匙", "item.dimdungeons.item_portal_key_basic": "普通傳送門鑰匙", "item.dimdungeons.item_portal_key_advanced": "進階傳送門鑰匙", - "item.dimdungeons.item_secret_bell": "祕密鈴鐺", + "item.dimdungeons.item_secret_bell": "秘密鈴鐺", "item.dimdungeons.item_guidebook": "維度地牢指南", "item.dimdungeons.item_trophy_1": "1UP 蘑菇", "item.dimdungeons.item_trophy_2": "大師劍", @@ -53,14 +53,14 @@ "npart.dimdungeons.noun_8": "幸福", "npart.dimdungeons.noun_9": "後悔", "npart.dimdungeons.noun_10": "和善", - "npart.dimdungeons.noun_11": "奧祕", + "npart.dimdungeons.noun_11": "奧秘", "npart.dimdungeons.noun_12": "殘忍", "npart.dimdungeons.noun_13": "焦慮", "npart.dimdungeons.noun_14": "互動順序", "npart.dimdungeons.noun_15": "幽默", "npart.dimdungeons.noun_16": "懷疑", "npart.dimdungeons.noun_17": "浩劫", - "npart.dimdungeons.noun_18": "隱祕", + "npart.dimdungeons.noun_18": "隱秘", "npart.dimdungeons.noun_19": "閱歷", "npart.dimdungeons.noun_20": "危險", "npart.dimdungeons.noun_21": "奇蹟", @@ -111,7 +111,7 @@ "book.dimdungeons.title_1": "好消息", "book.dimdungeons.title_2": "緊急通知", "book.dimdungeons.title_3": "噩兆卷軸", - "book.dimdungeons.title_4": "地牢的祕密", + "book.dimdungeons.title_4": "地牢的秘密", "book.dimdungeons.author": "Catastrophe573", "book.dimdungeons.fun_message_1": "地牢裡沒有苦力怕,因為它們可能會破壞地牢的解謎內容。", "book.dimdungeons.fun_message_2": "地牢的儲物箱裡有很多種地牢鑰匙。探索地牢吧!", @@ -144,7 +144,7 @@ "book.dimdungeons.advanced_message_5": "我決定不把掠奪者當成隨機遇到添加到進階地牢。不客氣", "book.dimdungeons.advanced_message_6": "你被烈焰使者伏擊過嗎?", "book.dimdungeons.advanced_message_7": "你可以安全的重命名地牢鑰匙然後它們一樣會傳送你到同樣的地方", - "book.dimdungeons.advanced_message_8": "這還有更多! 這不是最後的地牢", + "book.dimdungeons.advanced_message_8": "這還有更多!這不是最後的地牢", "book.dimdungeons.guidebook_1": "這是一個小指南將會寫出所有你需要知道的事情關於建造一個傳送門,合成一把鑰匙,和突襲地牢!", "book.dimdungeons.guidebook_2": "首先,你的傳送門會需要3個鍍金傳送門方塊。製造一個鍍金傳送門你需要圍繞一個帶有八個金錠的鑿石磚", "book.dimdungeons.guidebook_3": "其次,你的傳送門會需要一個鑰匙孔方塊。製造這個物品請將其中一個鍍金傳送門,陷阱箱和終界之眼合併。", @@ -173,7 +173,7 @@ "advancements.dimdungeons.dungeons.activate_basic_key.description": "尋找一個終界傳送門然後使用它起送空白鑰匙", "advancements.dimdungeons.dungeons.enter_basic_dungeon.title": "進入地牢", "advancements.dimdungeons.dungeons.enter_basic_dungeon.description": "歡迎來到你第一個緯度地牢", - "advancements.dimdungeons.dungeons.find_crown.title": "King Me", + "advancements.dimdungeons.dungeons.find_crown.title": "吾王", "advancements.dimdungeons.dungeons.find_crown.description": "從地牢尋找兩個王冠傳送門方塊", "advancements.dimdungeons.dungeons.find_advanced_key.title": "奇妙的鑰匙", "advancements.dimdungeons.dungeons.find_advanced_key.description": "在地牢中尋找進階傳送門鑰匙", @@ -181,8 +181,8 @@ "advancements.dimdungeons.dungeons.enter_advanced_dungeon.description": "雙倍的危險,雙倍的戰利品!", "advancements.dimdungeons.dungeons.all_trophies.title": "收藏家", "advancements.dimdungeons.dungeons.all_trophies.description": "找完8個獨特的獎杯盃", - "advancements.dimdungeons.dungeons.find_bell_1.title": "Bell of Secrets", - "advancements.dimdungeons.dungeons.find_bell_1.description": "你找到了祕密鈴鐺", + "advancements.dimdungeons.dungeons.find_bell_1.title": "秘密之鈴", + "advancements.dimdungeons.dungeons.find_bell_1.description": "你找到了秘密鈴鐺", "advancements.dimdungeons.dungeons.find_bell_2.title": "[REDACTED]", "advancements.dimdungeons.dungeons.find_bell_2.description": "在版本 1.1 你無法在沒有作弊的情況下獲得這個物品。", "config.dimdungeons.configVersion": "配置版本", diff --git a/zh-TW/1.16/assets/ding/lang/zh_tw.json b/zh-TW/1.16/assets/ding/lang/zh_tw.json index f2dfb44c3c2e..f3198b3076fd 100644 --- a/zh-TW/1.16/assets/ding/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ding/lang/zh_tw.json @@ -5,7 +5,7 @@ "config.ding.prop.name.desc": "當Minecraft完成載入時要播放的基於資源位置的聲音檔案的名稱。\n例如:「ui.button.click「或」entity.experience_orb.pickup」\n\n如果安裝了mod,這也可能是mod聲音。\n如:modname:modsound.boing\n\n如果您想使用外部聲音,請考慮查看mod附加資源", "config.ding.prop.pitch.name": "(載入)音量", "config.ding.prop.pitch.desc": "音量(當Minecraft載入時)", - "config.ding.prop.category.name": "(加載)聲音類別", + "config.ding.prop.category.name": "(載入)聲音類別", "config.ding.prop.category.desc": "Sound category for the sound played when Minecraft finishes loading. EG: \"ambient\" or \"music\". Defaults to \"master\" if Ding cannot find your category.", "config.ding.prop.nameWorld.name": "(世界載入)聲音名稱", "config.ding.prop.nameWorld.desc": "當世界完成載入時要播放的基於資源位置的聲音檔案的名稱。\n例如:「ui.button.click」或「entity.experience_orb.pickup」\n\n如果安裝了mod,這也可能是mod聲音。\n如:modname:modsound.boing\n\n如果您想使用外部聲音,請考慮查看mod附加資源", @@ -13,16 +13,16 @@ "config.ding.prop.pitchWorld.desc": "音量(當世界載入時)", "config.ding.prop.categoryWorld.name": "(世界載入)聲音類別", "config.ding.prop.categoryWorld.desc": "Sound category for the sound played when the world finishes loading (after connecting to a server). EG: \"ambient\" or \"music\". Defaults to \"master\" if Ding cannot find your category.", - "config.ding.prop.nameResourcesReload.name": "(資源包重載)聲音名稱", + "config.ding.prop.nameResourcesReload.name": "(資源包重新載入)聲音名稱", "config.ding.prop.nameResourcesReload.desc": "Resource Location based name of the sound file to play when resources complete reloading.\n\nLook at the \"name\" config for more details.", - "config.ding.prop.pitchResourcesReload.name": "(資源包重載)聲音間距", - "config.ding.prop.pitchResourcesReload.desc": "聲音的間距(當資源包完成重載)", - "config.ding.prop.categoryResourcesReload.name": "(資源包重載)聲音類別", + "config.ding.prop.pitchResourcesReload.name": "(資源包重新載入)聲音間距", + "config.ding.prop.pitchResourcesReload.desc": "聲音的間距(當資源包完成重新載入)", + "config.ding.prop.categoryResourcesReload.name": "(資源包重新載入)聲音類別", "config.ding.prop.categoryResourcesReload.desc": "Sound category for the sound played when resources complete reloading. EG: \"ambient\" or \"music\". Defaults to \"master\" if Ding cannot find your category.", - "config.ding.prop.playOnLoad.name": "播放聲音 - 加載", + "config.ding.prop.playOnLoad.name": "播放聲音 - 載入", "config.ding.prop.playOnLoad.desc": "播放聲音當載入遊戲。", - "config.ding.prop.playOnWorld.name": "播放聲音 - 世界加載", + "config.ding.prop.playOnWorld.name": "播放聲音 - 世界載入", "config.ding.prop.playOnWorld.desc": "當世界在連接到伺服器後載入時播放聲音。", - "config.ding.prop.playOnResourcesReload.name": "播放聲音 - 資源重載", - "config.ding.prop.playOnResourcesReload.desc": "當完成資源包重載播放聲音。需要重啟遊戲" + "config.ding.prop.playOnResourcesReload.name": "播放聲音 - 資源重新載入", + "config.ding.prop.playOnResourcesReload.desc": "當完成資源包重新載入播放聲音。需要重新啟動遊戲" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/doggytalents/lang/zh_tw.json b/zh-TW/1.16/assets/doggytalents/lang/zh_tw.json index e8fa56790d51..2c48a2d2bae2 100644 --- a/zh-TW/1.16/assets/doggytalents/lang/zh_tw.json +++ b/zh-TW/1.16/assets/doggytalents/lang/zh_tw.json @@ -44,7 +44,7 @@ "item.doggytalents.wool_collar.tooltip": "顏色:%s", "item.doggytalents.creative_collar.tooltip": "給予1000點以花費", "item.doggytalents.creative_radar.tooltip": "找到任何擁有的狗", - "item.doggytalents.owner_change.tooltip": "設置任何狗是你的", + "item.doggytalents.owner_change.tooltip": "設定任何狗是你的", "item.doggytalents.treat_bag.contents": "%d %s", "container.doggytalents.pack_puppy": "小狗背包", "container.doggytalents.food_bowl": "狗食盆", @@ -203,14 +203,14 @@ "dogradar.east": "**** %s在東方%d方塊遠的位置 ****", "dogradar.west": "**** %s在西方%d方塊遠的位置 ****", "dogradar.notindim": "**** %s不在這個維度,%s,%d在%d ****", - "dogradar.errornoradio": "**** 找不到%s!請確保安裝了雷達項圈! ****", + "dogradar.errornoradio": "**** 找不到%s!請確保安裝了雷達項圈!****", "dogradar.errornull": "**** 在 %s 沒有找到狗! ****", - "dogradar.errorown": "**** 你不是%s的主人!請確保你具有與%d交互的權限! ****", + "dogradar.errorown": "**** 你不是%s的主人!請確保你具有與%d交互的權限!****", "title.doggytalents.config": "小狗天才的配置設定", - "modgui.config.doggysettings": "狗的設置", + "modgui.config.doggysettings": "狗的設定", "modgui.config.doggysettings.tooltip": "修改狗的某些行為", "modgui.config.general": "一般設定", - "modgui.config.general.tooltip": "本模組的通用設置", + "modgui.config.general.tooltip": "本模組的通用設定", "modgui.config.talents": "能力", "modgui.config.talents.tooltip": "啟用/停用能力", "argument.doggytalents.uuid.format.invalid": "%s 格式錯誤,應該包含4個連接號。", @@ -218,8 +218,8 @@ "commands.dogrespawn.uuid.success": "召喚已死的 %s", "commands.dogrespawn.uuid.failure": "無法讓 %s 從死裡復活", "command.dogrespawn.imprecise": "Too many dogs (%d) for this owner under this name, use `byuuid` for %s", - "dogbed.bedding.null": "未設置床", - "dogbed.casing.null": "未設置外盒材料", + "dogbed.bedding.null": "未設定床", + "dogbed.casing.null": "未設定外盒材料", "dogbed.bedding.missing": "失踪:%s", "dogbed.casing.missing": "失踪:%s", "dogbed.explain.missing": "This item has likely be spawned in directly!", diff --git a/zh-TW/1.16/assets/dothack/lang/zh_tw.json b/zh-TW/1.16/assets/dothack/lang/zh_tw.json index 0ba69fdea2db..7f96f191eceb 100644 --- a/zh-TW/1.16/assets/dothack/lang/zh_tw.json +++ b/zh-TW/1.16/assets/dothack/lang/zh_tw.json @@ -31,12 +31,12 @@ "item.dothack.blademaster30": "Nataku", "item.dothack.blademaster31": "榮譽之息", "item.dothack.blademaster32": "魔術師", - "item.dothack.blademaster33": "Steelblade", + "item.dothack.blademaster33": "鋼刀", "item.dothack.blademaster34": "六面刃", "item.dothack.blademaster35": "Jinsaran", "item.dothack.blademaster36": "刀", "item.dothack.blademaster37": "劍", - "item.dothack.blademaster38": "Phoenix's Fire", + "item.dothack.blademaster38": "不死鳥之火", "item.dothack.blademaster39": "Gimme Life", "item.dothack.blademaster40": "混亂之劍", "item.dothack.blademaster41": "狂人之劍", @@ -128,7 +128,7 @@ "item.dothack.edgepunisher4": "Broad Zhen", "item.dothack.edgepunisher5": "Broad Tu Wan", "item.dothack.edgepunisher6": "King's Tail", - "item.dothack.edgepunisher7": "Flame Sword ", + "item.dothack.edgepunisher7": "火焰之劍 ", "item.dothack.edgepunisher8": "Heavenly Dawn", "item.dothack.edgepunisher9": "Broad Maiden", "item.dothack.edgepunisher10": "Broad Wings", @@ -150,7 +150,7 @@ "item.dothack.flickreaper6": "Scythe Dakini", "item.dothack.flickreaper7": "Goddess Scythe", "item.dothack.flickreaper8": "Shadowy Death", - "item.dothack.flickreaper9": "Ticking Death", + "item.dothack.flickreaper9": "滴答中的死亡", "item.dothack.harvestcleric1": "呪杖・夏林", "item.dothack.harvestcleric2": "呪杖・心珠", "item.dothack.harvestcleric3": "呪杖・白燕", @@ -213,18 +213,18 @@ "item.dothack.heavyaxeman50": "大地斧", "item.dothack.heavyaxeman51": "Splatter Axe", "item.dothack.heavyaxeman52": "Maestro Axe", - "item.dothack.heavyaxeman53": "Shock Axe", - "item.dothack.heavyaxeman54": "Devil's Axe", + "item.dothack.heavyaxeman53": "衝擊斧", + "item.dothack.heavyaxeman54": "惡魔斧", "item.dothack.heavyaxeman55": "水之斧", - "item.dothack.heavyaxeman56": "Liquid Axe", + "item.dothack.heavyaxeman56": "液體斧", "item.dothack.heavyaxeman57": "海王星", - "item.dothack.heavyaxeman58": "Charged Axe", - "item.dothack.heavyaxeman59": "Malice's Axe", + "item.dothack.heavyaxeman58": "充能的斧頭", + "item.dothack.heavyaxeman59": "惡意之斧", "item.dothack.heavyaxeman60": "Dimension", - "item.dothack.heavyaxeman61": "Wind Axe", - "item.dothack.heavyaxeman62": "Sinner's Axe", - "item.dothack.heavyaxeman63": "Darkness Axe", - "item.dothack.heavyaxeman64": "Alien Axe", + "item.dothack.heavyaxeman61": "風斧", + "item.dothack.heavyaxeman62": "罪人之斧", + "item.dothack.heavyaxeman63": "黑暗之斧", + "item.dothack.heavyaxeman64": "外星人斧頭", "item.dothack.heavyaxeman65": "Dark God's Axe", "item.dothack.heavyaxeman66": "黃金平均", "item.dothack.heavyaxeman67": "天使斧頭", @@ -246,18 +246,18 @@ "item.dothack.heavyblade10": "Grim Sword", "item.dothack.heavyblade11": "Guadian Blade", "item.dothack.heavyblade12": "Avenger", - "item.dothack.heavyblade13": "Plasma Blade", - "item.dothack.heavyblade14": "Pain Giver", - "item.dothack.heavyblade15": "Soul Linker", - "item.dothack.heavyblade16": "Absorber", + "item.dothack.heavyblade13": "等離子刃", + "item.dothack.heavyblade14": "痛苦給予者", + "item.dothack.heavyblade15": "靈魂連結器", + "item.dothack.heavyblade16": "吸收器", "item.dothack.heavyblade17": "生命之劍", "item.dothack.heavyblade18": "Flamberge", "item.dothack.heavyblade19": "High Forger", - "item.dothack.heavyblade20": "Heavy Tempest", + "item.dothack.heavyblade20": "强勁的暴風", "item.dothack.heavyblade21": "Executer", - "item.dothack.heavyblade22": "The Sun Fang", + "item.dothack.heavyblade22": "太陽之牙", "item.dothack.heavyblade23": "Dispeller", - "item.dothack.heavyblade24": "Blessed Blade", + "item.dothack.heavyblade24": "祝福之刃", "item.dothack.heavyblade25": "Sun Fang Five", "item.dothack.heavyblade26": "青刃", "item.dothack.heavyblade27": "眩暈劍", @@ -271,9 +271,9 @@ "item.dothack.heavyblade35": "光劍", "item.dothack.heavyblade36": "Sakabatou", "item.dothack.heavyblade37": "Forsaken Light", - "item.dothack.heavyblade38": "Made in Heaven", - "item.dothack.heavyblade39": "Mimiru's Sword", - "item.dothack.heavyblade40": "Peace Blade", + "item.dothack.heavyblade38": "天堂製造", + "item.dothack.heavyblade39": "密密露的劍", + "item.dothack.heavyblade40": "和平之刃", "item.dothack.heavyblade41": "Excalibur", "item.dothack.heavyblade42": "鋼鐵大刀", "item.dothack.heavyblade43": "Earthbreaker", @@ -332,7 +332,7 @@ "item.dothack.hermitsstick": "Hermit's Stick", "item.dothack.longarm1": "青銅槍", "item.dothack.longarm2": "Sacred Spear", - "item.dothack.longarm3": "Awful Spear", + "item.dothack.longarm3": "可怕的矛", "item.dothack.longarm4": "Berserk Spear", "item.dothack.longarm5": "Treebeam Spear", "item.dothack.longarm6": "Thunder Spear", @@ -361,7 +361,7 @@ "item.dothack.longarm29": "TranquiLance", "item.dothack.longarm30": "幸福", "item.dothack.longarm31": "Kaiser Glaive", - "item.dothack.longarm32": "Fire Spear", + "item.dothack.longarm32": "火矛", "item.dothack.longarm33": "Erling's Spear", "item.dothack.longarm34": "Strormer Spear", "item.dothack.longarm35": "Ultimate Spear", @@ -375,11 +375,11 @@ "item.dothack.longarm43": "鋼槍", "item.dothack.longarm44": "Amazon Spear", "item.dothack.longarm45": "木矛", - "item.dothack.longarm46": "Plasma Lance", + "item.dothack.longarm46": "等離子長槍", "item.dothack.longarm47": "法師之矛", "item.dothack.longarm48": "鐵長矛", "item.dothack.longarm49": "Glaive", - "item.dothack.longarm50": "Damascus Spear", + "item.dothack.longarm50": "大馬士革長矛", "item.dothack.longarm51": "Merman Spear", "item.dothack.longarm52": "Fox Spear", "item.dothack.longarm53": "Primal Spear", @@ -503,8 +503,8 @@ "item.dothack.twinblade42": "Ryokugun", "item.dothack.twinblade43": "Fuse Blades", "item.dothack.twinblade44": "魂魄拳劍", - "item.dothack.twinblade45": "Sin of Hades", - "item.dothack.twinblade46": "Prepare to Die", + "item.dothack.twinblade45": "哈迪斯的罪", + "item.dothack.twinblade46": "準備死亡", "item.dothack.twinblade47": "Grizzly", "item.dothack.twinblade48": "Last Betrayal", "item.dothack.twinblade49": "Slayers", @@ -514,7 +514,7 @@ "item.dothack.twinblade53": "Hachiyou", "item.dothack.twinblade54": "Raian", "item.dothack.twinblade55": "Mukuro", - "item.dothack.twinblade56": "Hell's Gate", + "item.dothack.twinblade56": "地獄之門", "item.dothack.twinblade57": "Kikoku", "item.dothack.twinblade58": "Enou", "item.dothack.twinblade59": "Saburo", @@ -538,17 +538,17 @@ "item.dothack.twinblade77": "Kai", "item.dothack.twinblade78": "Kyoura", "item.dothack.twinblade79": "Bom-Ba-Ye", - "item.dothack.twinblade80": "Gemini Soul", + "item.dothack.twinblade80": "雙子座的靈魂", "item.dothack.twinblade81": "Professional", "item.dothack.wavemaster1": "Moonstruck", - "item.dothack.wavemaster2": "Earth Wand", - "item.dothack.wavemaster3": "Rod of the Sea", + "item.dothack.wavemaster2": "大地魔杖", + "item.dothack.wavemaster3": "大海之竿", "item.dothack.wavemaster4": "Basho Wand", "item.dothack.wavemaster5": "雪松木杖", "item.dothack.wavemaster6": "Stormlord Rod", "item.dothack.wavemaster7": "Nerd Staff", "item.dothack.wavemaster8": "Starstorm Wand", - "item.dothack.wavemaster9": "Almighty Wand", + "item.dothack.wavemaster9": "全能的魔杖", "item.dothack.wavemaster10": "Bubble Rod", "item.dothack.wavemaster11": "Inferno Wand", "item.dothack.wavemaster12": "Rod of Gales", diff --git a/zh-TW/1.16/assets/draconicevolution/lang/zh_tw.json b/zh-TW/1.16/assets/draconicevolution/lang/zh_tw.json index df6baa6dd702..43835d2c47da 100644 --- a/zh-TW/1.16/assets/draconicevolution/lang/zh_tw.json +++ b/zh-TW/1.16/assets/draconicevolution/lang/zh_tw.json @@ -270,9 +270,9 @@ "gui.draconicevolution.reactor.chaos_out": "混沌碎片(輸出)", "gui.draconicevolution.reactor.charge": "充能", "gui.draconicevolution.reactor.convert_rate": "燃料消耗率", - "gui.draconicevolution.reactor.convert_rate.info": "這是反應爐目前使用燃料的速度。 隨著反應器能量飽食度的增加,這將下降。", + "gui.draconicevolution.reactor.convert_rate.info": "這是反應爐目前使用燃料的速度。隨著反應器能量飽食度的增加,這將下降。", "gui.draconicevolution.reactor.core_volume": "核心體積", - "gui.draconicevolution.reactor.core_volume.info": "這顯示了反應爐內物質的總體積(以立方米為單位)(龍+混沌)。 此值僅在您加入或移除燃料時才會變更。", + "gui.draconicevolution.reactor.core_volume.info": "這顯示了反應爐內物質的總體積(以立方米為單位)(龍+混沌)。此值僅在您加入或移除燃料時才會變更。", "gui.draconicevolution.reactor.energy_saturation": "能量儲量", "gui.draconicevolution.reactor.field_rate": "控制場輸入功率", "gui.draconicevolution.reactor.field_rate.info": "控制場輸入功率", @@ -281,28 +281,28 @@ "gui.draconicevolution.reactor.fuel_in": "燃料(輸入)", "gui.draconicevolution.reactor.gen_rate": "產率", "gui.draconicevolution.reactor.gen_rate.info": "這是反應爐產生的目前 OP/t。", - "gui.draconicevolution.reactor.go_boom_now": "緊急保護護盾現在處於活動狀態,但不會持續很長時間! 沒有辦法停止過載;穩定裝置是會爆炸的。 我建議你跑!", + "gui.draconicevolution.reactor.go_boom_now": "緊急保護護盾現在處於活動狀態,但不會持續很長時間!沒有辦法停止過載;穩定裝置是會爆炸的。我建議你跑!", "gui.draconicevolution.reactor.reaction_temp": "核心溫度", "gui.draconicevolution.reactor.rs_mode": "紅石模式", "gui.draconicevolution.reactor.rs_mode.info": "設定該反應堆組件的比較器輸出。", "gui.draconicevolution.reactor.rs_mode_field": "控制場模式", "gui.draconicevolution.reactor.rs_mode_field.info": "隨著控制場強度從0遞增到100%而輸出強度為0-15的紅石訊號,訊號強度為1時對應10%場強,訊號強度為15時對應90%場強。", "gui.draconicevolution.reactor.rs_mode_field_inv": "控制場反轉模式", - "gui.draconicevolution.reactor.rs_mode_field_inv.info": "除了紅石訊號反轉外,其它與控制場模式相同。", + "gui.draconicevolution.reactor.rs_mode_field_inv.info": "除了紅石訊號反轉外,其他與控制場模式相同。", "gui.draconicevolution.reactor.rs_mode_fuel": "燃料消耗模式", "gui.draconicevolution.reactor.rs_mode_fuel.info": "隨著燃料從0消耗到100%而輸出強度為0-15的紅石訊號,訊號強度為15時對應90%的燃料消耗。", "gui.draconicevolution.reactor.rs_mode_fuel_inv": "燃料消耗反轉模式", - "gui.draconicevolution.reactor.rs_mode_fuel_inv.info": "除了紅石訊號反轉外,其它與燃料消耗模式相同。", + "gui.draconicevolution.reactor.rs_mode_fuel_inv.info": "除了紅石訊號反轉外,其他與燃料消耗模式相同。", "gui.draconicevolution.reactor.rs_mode_sat": "能量儲量模式", "gui.draconicevolution.reactor.rs_mode_sat.info": "當能量飽食度在0到100%之間波動時,將輸出0到15的訊號。", "gui.draconicevolution.reactor.rs_mode_sat_inv": "能量儲量反轉模式", - "gui.draconicevolution.reactor.rs_mode_sat_inv.info": "除了紅石訊號反轉外,其它與能量儲量模式相同。", + "gui.draconicevolution.reactor.rs_mode_sat_inv.info": "除了紅石訊號反轉外,其他與能量儲量模式相同。", "gui.draconicevolution.reactor.rs_mode_temp": "溫度模式", "gui.draconicevolution.reactor.rs_mode_temp.info": "當溫度上升到10000時,將輸出0到15的訊號。", "gui.draconicevolution.reactor.rs_mode_temp_inv": "溫度反轉模式", - "gui.draconicevolution.reactor.rs_mode_temp_inv.info": "除了紅石訊號反轉外,其它與溫度模式相同。", + "gui.draconicevolution.reactor.rs_mode_temp_inv.info": "除了紅石訊號反轉外,其他與溫度模式相同。", "gui.draconicevolution.reactor.sas": "半自動停機", - "gui.draconicevolution.reactor.sas.info": "半自動關機。 啟用後,反應器將在溫度低於2500C且能量飽食度達到99%%時自動啟動關閉。這可用於在發生故障或需要加入燃料時自動關閉反應爐。", + "gui.draconicevolution.reactor.sas.info": "半自動關機。啟用後,反應器將在溫度低於2500C且能量飽食度達到99%%時自動啟動關閉。這可用於在發生故障或需要加入燃料時自動關閉反應爐。", "gui.draconicevolution.reactor.shutdown": "關機", "gui.draconicevolution.reactor.status": "狀態", "gui.draconicevolution.reactor.title": "神龍反應堆", @@ -327,9 +327,9 @@ "hud_armor.draconicevolution.energy.2": "能量顯示:組合", "hud_armor.draconicevolution.energy.info": "在顯示儲存在裝甲、通量容器或兩者結合中的能量之間循環。", "hud_armor.draconicevolution.no_shield": "未安裝護盾", - "hud_armor.draconicevolution.numeric.false": "數字化能量? 停用", + "hud_armor.draconicevolution.numeric.false": "數字化能量?停用", "hud_armor.draconicevolution.numeric.info": "啟用/停用數字能量值顯示。", - "hud_armor.draconicevolution.numeric.true": "數字化能量? 啟用", + "hud_armor.draconicevolution.numeric.true": "數字化能量?啟用", "hud_armor.draconicevolution.scale": "比例", "hud_armor.draconicevolution.scale.info": "變更hub元件比例。", "hud_armor.draconicevolution.shield_disabled": "護盾已關閉", @@ -474,7 +474,7 @@ "item_prop.draconicevolution.charge_hot_bar": "為快捷欄充能", "item_prop.draconicevolution.charge_main": "為物品欄充能", "item_prop.draconicevolution.feed_mod.consume_food": "進食", - "item_prop.draconicevolution.feed_mod.consume_food.info": "啟用後,此模組將自動從您的庫存中消耗食物以填充其內部儲存儲存空間。", + "item_prop.draconicevolution.feed_mod.consume_food.info": "啟用後,此模組將自動從您的庫存中消耗食物以填充其內部儲儲存存空間。", "item_prop.draconicevolution.flight_mod.creative": "創造模式飛行", "item_prop.draconicevolution.flight_mod.creative.info": "使您能夠啟用/停用創造模式飛行。", "item_prop.draconicevolution.flight_mod.elytra": "鞘翅飛行", @@ -492,9 +492,9 @@ "item_prop.draconicevolution.run_speed": "衝刺速度", "item_prop.draconicevolution.run_speed.info": "允許您調整在衝刺時應用的速度提升。", "item_prop.draconicevolution.shield_mod.always_visible": "護盾始終可見", - "item_prop.draconicevolution.shield_mod.always_visible.info": "純裝飾品。 如果是false,你的護盾只會在吸收傷害時可見。", + "item_prop.draconicevolution.shield_mod.always_visible.info": "純裝飾品。如果是false,你的護盾只會在吸收傷害時可見。", "item_prop.draconicevolution.shield_mod.enabled": "護盾切換", - "item_prop.draconicevolution.shield_mod.enabled.info": "允許你停用你的護盾。 這可以防止你的護盾使用能量,但讓你容易受到傷害。", + "item_prop.draconicevolution.shield_mod.enabled.info": "允許你停用你的護盾。這可以防止你的護盾使用能量,但讓你容易受到傷害。", "item_prop.draconicevolution.walk_speed": "步行速度", "item_prop.draconicevolution.walk_speed.info": "允許您調整行走時應用的速度提升。", "key.draconicevolution.dislocator_blink": "高級傳送符咒閃爍", @@ -602,7 +602,7 @@ "dislocate.draconicevolution.bound.cant_find_target": "找不到綁定的傳送符咒", "dislocate.draconicevolution.bound.click_to_link": "對右鍵點擊綁定", "dislocate.draconicevolution.bound.click_to_link_self": "右鍵綁定自己", - "dislocate.draconicevolution.bound.in_player_inventory": "綁定的傳送符咒在玩家物品欄中。 會傳送給玩家。", + "dislocate.draconicevolution.bound.in_player_inventory": "綁定的傳送符咒在玩家物品欄中。會傳送給玩家。", "dislocate.draconicevolution.bound.key": "唯一鍵", "dislocate.draconicevolution.bound.link_id": "連結ID", "dislocate.draconicevolution.bound.player_link": "綁定到玩家", diff --git a/zh-TW/1.16/assets/dummmmmmy/lang/zh_tw.json b/zh-TW/1.16/assets/dummmmmmy/lang/zh_tw.json index 705fefe48fa6..b4809e86482d 100644 --- a/zh-TW/1.16/assets/dummmmmmy/lang/zh_tw.json +++ b/zh-TW/1.16/assets/dummmmmmy/lang/zh_tw.json @@ -1,5 +1,5 @@ { - "item.dummmmmmy.target_dummy_placer": "訓練人偶", + "item.dummmmmmy.target_dummy_placer": "活靶子", "entity.dummmmmmy.dummy_number": "傷害測試數字", "entity.dummmmmmy.target_dummy": "訓練人偶", "message.dummmmmmy.dps": "訓練人偶:%s DPS" diff --git a/zh-TW/1.16/assets/dungeons_enhanced/lang/zh_tw.json b/zh-TW/1.16/assets/dungeons_enhanced/lang/zh_tw.json index 85c291f3df97..1dd712262c3f 100644 --- a/zh-TW/1.16/assets/dungeons_enhanced/lang/zh_tw.json +++ b/zh-TW/1.16/assets/dungeons_enhanced/lang/zh_tw.json @@ -2,7 +2,7 @@ "block.dungeons_enhanced.generator": "發電機", "advancements.dungeons_enhanced.root": "Dungeons Enhanced", "advancements.dungeons_enhanced.root.desc": "The Story of an Explorer", - "advancements.dungeons_enhanced.hidden_under_the_roots": "Hidden under The Roots", + "advancements.dungeons_enhanced.hidden_under_the_roots": "Hidden under the Roots", "advancements.dungeons_enhanced.hidden_under_the_roots.desc": "Find a Monster Maze", "advancements.dungeons_enhanced.thats_a_dungeon": "That's a Dungeon!", "advancements.dungeons_enhanced.thats_a_dungeon.desc": "Find a Large Dungeon", @@ -15,9 +15,13 @@ "advancements.dungeons_enhanced.rarest_structure": "Rarest Structure in the Game?", "advancements.dungeons_enhanced.rarest_structure.desc": "Find a Mushroom House", "advancements.dungeons_enhanced.chilled_halls": "Chilled Halls", - "advancements.dungeons_enhanced.chilled_halls.desc": "Find a Ice Pit", + "advancements.dungeons_enhanced.chilled_halls.desc": "Find an Ice Pit", "advancements.dungeons_enhanced.seven_world_wonders": "Seven Wonders of the World", "advancements.dungeons_enhanced.seven_world_wonders.desc": "Find the seven greatest Structures", "advancements.dungeons_enhanced.ambitious_explorer": "Ambitious Explorer", - "advancements.dungeons_enhanced.ambitious_explorer.desc": "Find a all Structures" + "advancements.dungeons_enhanced.ambitious_explorer.desc": "Discover all Structures", + "advancements.dungeons_enhanced.ahoy": "Ahoy Captain", + "advancements.dungeons_enhanced.ahoy.desc": "Find a Pirate Ship", + "advancements.dungeons_enhanced.in_the_air": "Flying in the Air", + "advancements.dungeons_enhanced.in_the_air.desc": "Find a Flying Dutchman" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/dungeons_gear/lang/zh_tw.json b/zh-TW/1.16/assets/dungeons_gear/lang/zh_tw.json index 0ee1d76094aa..b612c7310e23 100644 --- a/zh-TW/1.16/assets/dungeons_gear/lang/zh_tw.json +++ b/zh-TW/1.16/assets/dungeons_gear/lang/zh_tw.json @@ -36,7 +36,7 @@ "enchantment.dungeons_gear.dynamo": "精力充沛", "enchantment.dungeons_gear.dynamo.desc": "跳躍或閃避後為下一次攻擊增加傷害(精力充沛 I)", "enchantment.dungeons_gear.busy_bee": "忙碌蜜蜂", - "enchantment.dungeons_gear.busy_bee.desc": "有機率在擊殺生物後召喚一隻蜜蜂,最多 3 隻。", + "enchantment.dungeons_gear.busy_bee.desc": "Chance to summon a bee after defeating a mob.", "enchantment.dungeons_gear.chains": "禁錮", "enchantment.dungeons_gear.chains.desc": "有機率連接並定住範圍內的生物,並讓它們在短時間內無法行動。", "enchantment.dungeons_gear.committed": "進傷", @@ -56,7 +56,7 @@ "enchantment.dungeons_gear.radiance": "治癒光輝", "enchantment.dungeons_gear.radiance.desc": "有 20% 的機率在攻擊後生成一個對隊友起效的圓形治療光環。", "enchantment.dungeons_gear.rampaging": "狂怒", - "enchantment.dungeons_gear.rampaging.desc": "擊殺生物之後有 10% 機率提升 50% 的攻速。", + "enchantment.dungeons_gear.rampaging.desc": "After defeating a mob, there is a small chance to increase your attack speed by 50% for a short time.", "enchantment.dungeons_gear.shockwave": "衝擊波", "enchantment.dungeons_gear.shockwave.desc": "暴擊會產生衝擊波,對周圍的敵人造成傷害。", "enchantment.dungeons_gear.soul_siphon": "靈魂虹吸", @@ -130,7 +130,7 @@ "enchantment.dungeons_gear.surprise_gift": "驚喜禮物", "enchantment.dungeons_gear.surprise_gift.desc": "每當玩家使用治療藥水時,有機率在玩家周圍隨機生成消耗品。", "enchantment.dungeons_gear.tumblebee": "翻滾蜜蜂", - "enchantment.dungeons_gear.tumblebee.desc": "跳躍或閃避時有機率召喚一隻蜜蜂,最多 3 隻。", + "enchantment.dungeons_gear.tumblebee.desc": "Chance to summon a bee when you jump or dodge.", "enchantment.dungeons_gear.recycler": "回收", "enchantment.dungeons_gear.recycler.desc": "被箭矢擊中且被箭矢造成傷害後,會偶爾製造出一小袋箭矢。", "itemGroup.melee_weapons": "地下城|近戰武器", @@ -161,7 +161,7 @@ "item.dungeons_gear.longbow": "長弓", "lore.dungeons_gear.longbow": "長弓是為打獵而設計的,但用在戰鬥中也用很合適。", "item.dungeons_gear.elite_power_bow": "精英力量弓", - "lore.dungeons_gear.elite_power_bow": "關於精英力量弓構造的祕密早已消失的無影無蹤。", + "lore.dungeons_gear.elite_power_bow": "關於精英力量弓構造的秘密早已消失的無影無蹤。", "item.dungeons_gear.sabrewing": "刀翅蜂鳥", "lore.dungeons_gear.sabrewing": "這把弓是為一位失落已久的冠軍打造的,追求正義的人都認為它十分稱手。", "item.dungeons_gear.power_bow": "力量弓", @@ -239,7 +239,7 @@ "item.dungeons_gear.voidcaller": "虛空召喚者", "lore.dungeons_gear.voidcaller": "這把武器可以召喚被困在這個世界和另一個世界之間的靈魂。", "item.dungeons_gear.soul_crossbow": "靈魂之弩", - "lore.dungeons_gear.soul_crossbow": "靈魂弩是由綠林府邸的神祕喚魔者和附魔師製作出來的。", + "lore.dungeons_gear.soul_crossbow": "靈魂弩是由綠林府邸的神秘喚魔者和附魔師製作出來的。", "ability.dungeons_gear.accelerate": "增加玩家的射擊速度(快速射擊 I)", "ability.dungeons_gear.bonus_shot": "可同時攻擊兩個生物(額外箭矢 I)", "ability.dungeons_gear.chain_reaction": "機率產生鏈鎖反應(鏈鎖反應 I)", @@ -300,7 +300,7 @@ "item.dungeons_gear.titans_shroud_helmet": "泰坦鋼頭盔", "lore.dungeons_gear.titans_shroud_helmet": "泰坦盔甲歷經幾代相傳卻已落入邪惡勢力手中。", "item.dungeons_gear.evocation_robe": "喚魔長袍", - "lore.dungeons_gear.evocation_robe": "強大的魔法符文被編織進這件盔甲的織物中,它們的起源和力量被神祕地掩蓋了。", + "lore.dungeons_gear.evocation_robe": "強大的魔法符文被編織進這件盔甲的織物中,它們的起源和力量被神秘地掩蓋了。", "item.dungeons_gear.evocation_hat": "喚魔高帽", "lore.dungeons_gear.evocation_hate": "這種長袍以強大的魔法符文織成,但長袍的來源和真正的力量至今仍然成謎。", "item.dungeons_gear.ember_robe": "灰燼長袍", @@ -442,7 +442,7 @@ "lore.dungeons_gear.lightning_rod": "由窳民中的地卜師製作而成,附魔了天空中暴風雨的力量。", "ability.dungeons_gear.lightning_rod": "你可以消耗靈魂用閃電攻擊附近的敵人。", "item.dungeons_gear.iron_hide_amulet": "鐵皮護身符", - "lore.dungeons_gear.iron_hide_amulet": "古老和永恆的象徵,不斷有沙從裂縫中流過,無窮無盡,神祕異常。", + "lore.dungeons_gear.iron_hide_amulet": "古老和永恆的象徵,不斷有沙從裂縫中流過,無窮無盡,神秘異常。", "ability.dungeons_gear.iron_hide_amulet": "可在短時間內大幅提升防禦力。", "item.dungeons_gear.love_medallion": "迷情掛墜", "lore.dungeons_gear.love_medallion": "這一飾物向外輻射著法術效果,這會迷惑附近的敵對生物,讓它們不惜一切代價保護掛墜的擁有者。", @@ -469,7 +469,7 @@ "lore.dungeons_gear.soul_healer": "觸感冰涼,會因靈魂的力量而顫抖,這在綠林府邸的窳民中非常常見。", "ability.dungeons_gear.soul_healer": "治療附近受傷最嚴重的的隊友,包括自己。", "item.dungeons_gear.light_feather": "浮流之羽", - "lore.dungeons_gear.light_feather": "無人知曉這根神祕的羽毛來自何種生物,它既美麗又充滿能量。", + "lore.dungeons_gear.light_feather": "無人知曉這根神秘的羽毛來自何種生物,它既美麗又充滿能量。", "ability.dungeons_gear.light_feather": "短暫跳躍落地之後眩暈附近的所有生物。", "item.dungeons_gear.flaming_quiver": "燃燒箭袋", "lore.dungeons_gear.flaming_quiver": "這個箭袋中裝滿了最致命的箭。", @@ -515,13 +515,13 @@ "lore.dungeons_gear.nameless_blade": "這把致命刀刃背後的故事,已被流沙般的時光掩埋了。", "item.dungeons_gear.cutlass": "彎刀", "lore.dungeons_gear.cutlass": "魷魚海岸的武士們使用的武器,在戰鬥中可千萬不能手抖。", - "item.dungeons_gear.fang_of_frost": "寒霜獠牙", + "item.dungeons_gear.fang_of_frost": "Fang Of Frost", "lore.dungeons_gear.fang_of_frost": "北方山區的人都知道這把備受曾讚的匕首能將敵人凍為堅冰。", - "item.dungeons_gear.moon_dagger": "月之匕首", + "item.dungeons_gear.moon_dagger": "Moon Dagger", "lore.dungeons_gear.moon_dagger": "這些彎曲的刀刃像月牙一樣在黑夜中閃閃發光。", - "item.dungeons_gear.dagger": "雙持匕首", + "item.dungeons_gear.dagger": "Dagger", "lore.dungeons_gear.dagger": "匕首是懦夫的武器 - 大概人們會這麼說。", - "item.dungeons_gear.shear_dagger": "純正匕首", + "item.dungeons_gear.shear_dagger": "Shear Dagger", "lore.dungeons_gear.shear_dagger": "即使是最樸素的農夫,也可以用這把匕首造成殘暴的後果。", "item.dungeons_gear.cursed_axe": "詛咒之斧", "lore.dungeons_gear.cursed_axe": "只需輕輕一划,這把含有詛咒和劇毒的斧頭就能使受害者臥床多年。", @@ -547,13 +547,13 @@ "lore.dungeons_gear.hawkbrand": "被認可的勇士才能佩戴傳奇鷹身大劍。", "item.dungeons_gear.sinister_sword": "邪惡之劍", "lore.dungeons_gear.sinister_sword": "邪惡之劍會吸引直面夜晚中最恐怖的東西的人,用一聲尖叫劈開夜色。", - "item.dungeons_gear.gauntlet": "護手", + "item.dungeons_gear.gauntlet": "Gauntlet", "lore.dungeons_gear.gauntlet": "護手的歷史悠久,可以追溯到古時候的肉搏戰。", - "item.dungeons_gear.fighters_binding": "戰士之縛", + "item.dungeons_gear.fighters_binding": "Fighter's Binding", "lore.dungeons_gear.fighters_binding": "這些護手是在山外的荒野中製作的,幾個世紀以來戰士們都戴著它們。", - "item.dungeons_gear.mauler": "撕裂者", + "item.dungeons_gear.mauler": "Mauler", "lore.dungeons_gear.mauler": "外觀形似爪子,曾由古代窳民士兵揮舞並顯露野蠻。", - "item.dungeons_gear.soul_fist": "靈魂拳套", + "item.dungeons_gear.soul_fist": "Soul Fist", "lore.dungeons_gear.soul_fist": "靈魂拳套是包裹著巨大寶石的護手,每顆寶石都蘊含著強大的靈魂。", "item.dungeons_gear.grave_bane": "弒墓者", "lore.dungeons_gear.grave_bane": "一個源自黑暗時代流傳下來的遺物,會散發出強大的魔法能量來免受不死生物的威脅。", @@ -576,7 +576,7 @@ "item.dungeons_gear.flail": "鏈錘", "lore.dungeons_gear.flail": "這種古老的武器會對那些無法躲避致命金屬球的人造成嚴重的鈍器傷害。", "item.dungeons_gear.suns_grace": "日之恩惠", - "lore.dungeons_gear.suns_grace": "刻著神祕治療符文的錘子,賦予了其強大的恢復能量。", + "lore.dungeons_gear.suns_grace": "刻著神秘治療符文的錘子,賦予了其強大的恢復能量。", "item.dungeons_gear.mace": "錘子", "lore.dungeons_gear.mace": "一把用於戰爭的兇殘武器,用力量彌補了一切技巧上的不足。", "item.dungeons_gear.rapier": "西洋劍", @@ -589,7 +589,7 @@ "lore.dungeons_gear.nightmares_bite": "刀刃上毒液的致命性可經時間流逝而仍保持效果。", "item.dungeons_gear.the_last_laugh": "笑到最後", "lore.dungeons_gear.the_last_laugh": "把鐮刀似乎時不時傳出奇怪又扭曲的笑聲。", - "item.dungeons_gear.sickle": "鐮刀", + "item.dungeons_gear.sickle": "Sickle", "lore.dungeons_gear.sickle": "一種儀式用的武器,和沙漠神廟來自同一個地區。", "item.dungeons_gear.eternal_knife": "永恆之刃", "lore.dungeons_gear.eternal_knife": "一道令人不安的光環圍繞著這把刀,彷彿它亙古而來,並終將不朽。", @@ -721,7 +721,7 @@ "ability.dungeons_gear.fires_harpoons": "發射漁叉", "ability.dungeons_gear.wind_up_atack": "發條射擊", "penalty.dungeons_gear.can_overheat": "容易過熱", - "lore.dungeons_gear.evocation_hat": "強大的魔法符文被編織進這件盔甲的織物中,它們的起源和力量被神祕地掩蓋了。", + "lore.dungeons_gear.evocation_hat": "強大的魔法符文被編織進這件盔甲的織物中,它們的起源和力量被神秘地掩蓋了。", "item.dungeons_gear.thundering_quiver": "雷霆箭袋", "lore.dungeons_gear.thundering_quiver": "這個銅製箭袋可以吸喚雷電的力量。", "ability.dungeons_gear.thundering_quiver": "接下來的 5 枝箭矢將會變成具有召喚雷電能力的雷霆箭矢", @@ -735,7 +735,7 @@ "lore.dungeons_gear.satchel_of_snacks": "背袋裡的零食可在你最需要的時候提供一種撫慰!", "ability.dungeons_gear.satchel_of_snacks": "使用後在周圍隨機生成一個食物。", "item.dungeons_gear.satchel_of_elements": "元素背袋", - "lore.dungeons_gear.satchel_of_elements": "謎團重重的原始背袋,它會爆發出火焰、寒冰還是其它什麼不好的東西?", + "lore.dungeons_gear.satchel_of_elements": "謎團重重的原始背袋,它會爆發出火焰、寒冰還是其他什麼不好的東西?", "ability.dungeons_gear.satchel_of_elements": "以元素狀態效果擊中最多 7 個附近的生物(閃電、冰凍或者燃燒)。", "item.dungeons_gear.powershaker": "巨力沙錘", "lore.dungeons_gear.powershaker": "搖晃巨力沙錘能給你帶來一段美好時光,不過對於敵人來說可能就沒那麼有趣了。", @@ -789,7 +789,7 @@ "enchantment.dungeons_gear.acrobat": "Acrobat", "enchantment.dungeons_gear.acrobat.desc": "Reduces the cooldown time between your jump abilities.", "enchantment.dungeons_gear.life_boost": "Life Boost", - "enchantment.dungeons_gear.life_boost.desc": "Each time you expend a life, your maximum health increases.", + "enchantment.dungeons_gear.life_boost.desc": "Each time you respawn due to enemy interference, your maximum health permanently increases.", "enchantment.dungeons_gear.multi_roll": "Multi-Roll", "enchantment.dungeons_gear.multi_roll.desc": "Grants extra jumps or dodges before triggering jump ability cooldown.", "enchantment.dungeons_gear.arrow_hoarder": "Arrow Hoarder", @@ -836,5 +836,231 @@ "key.dungeons_gear.curiosintegration.category": "Dungeons Gear Curios", "key.dungeons_gear.curiosintegration.description_slot1": "Artifact Slot 1", "key.dungeons_gear.curiosintegration.description_slot2": "Artifact Slot 2", - "key.dungeons_gear.curiosintegration.description_slot3": "Artifact Slot 3" + "key.dungeons_gear.curiosintegration.description_slot3": "Artifact Slot 3", + "enchantment.dungeons_gear.masters_call": "Masters Call", + "enchantment.dungeons_gear.masters_call.desc": "Pets Attack Targeted Mob.", + "enchantment.dungeons_gear.gale_shot": "Gale Shot", + "enchantment.dungeons_gear.gale_shot.desc": "Charged shots pull in enemies.", + "enchantment.dungeons_gear.freezing_shot": "Freezing Shot", + "enchantment.dungeons_gear.freezing_shot.desc": "Slows mobs after impact for three seconds.", + "enchantment.dungeons_gear.melee_aura": "Melee Aura", + "enchantment.dungeons_gear.melee_aura.desc": "Passively increases melee attack damage of nearby allies.", + "enchantment.dungeons_gear.speed_aura": "Speed Aura", + "enchantment.dungeons_gear.speed_aura.desc": "Passively increases speed of nearby allies.", + "enchantment.dungeons_gear.potion_aura": "Potion Aura", + "enchantment.dungeons_gear.potion_aura.desc": "Using a healing potion, will heal nearby allies as well.", + "enchantment.dungeons_gear.life_steal_aura": "Life Steal Aura", + "enchantment.dungeons_gear.life_steal_aura.desc": "Passively increases life steal of nearby allies.", + "attribute.name.generic.dungeons_gear.roll_cooldown": "Roll Cooldown", + "enchantment.dungeons_gear.velocity": "Velocity", + "enchantment.dungeons_gear.velocity.desc": "Projectiles shot by this weapon move faster.", + "enchantment.dungeons_gear.gravity_shot": "Gravity Shot", + "enchantment.dungeons_gear.gravity_shot.desc": "This effect pulls mobs in range towards the arrow's impact point.", + "enchantment.dungeons_gear.exploding_shot": "Exploding Shot", + "enchantment.dungeons_gear.exploding_shot.desc": "Causes an explosion at the arrow's impact point.", + "enchantment.dungeons_gear.harpoon_shot": "Harpoon Shot", + "enchantment.dungeons_gear.harpoon_shot.desc": "Shoots piercing harpoons, instead of standard arrows.", + "enchantment.dungeons_gear.void_dodge": "Void Dodge", + "enchantment.dungeons_gear.void_dodge.desc": "Small chance to randomly teleport on hit, avoiding all damage.", + "enchantment.dungeons_gear.dodge": "Dodge", + "enchantment.dungeons_gear.dodge.desc": "Small chance to avoid all damage.", + "effect.dungeons_gear.life_steal": "Lifesteal", + "effect.dungeons_gear.bow_charge": "Charged Up", + "enchantment.dungeons_gear.beehive": "Beehive", + "enchantment.dungeons_gear.beehive.desc": "Chance to summon a bee when you get hit by an enemy.", + "item.dungeons_gear.battle_robes_helmet": "Battle Hood", + "item.dungeons_gear.battle_robes_chestplate": "Battle Robe", + "item.dungeons_gear.battle_robes_leggings": "Battle Pants", + "item.dungeons_gear.battle_robes_boots": "Battle Shoes", + "lore.dungeons_gear.battle_robes_armor": "The Battle Robe is worn by the distinguished Illager Evokers of the Arch-Illager's court.", + "item.dungeons_gear.splendid_robes_helmet": "Splendid Hood", + "item.dungeons_gear.splendid_robes_chestplate": "Splendid Robe", + "item.dungeons_gear.splendid_robes_leggings": "Splendid Pants", + "item.dungeons_gear.splendid_robes_boots": "Splendid Shoes", + "lore.dungeons_gear.splendid_robes_armor": "The distinguished Splendid Robe is worn by the hardened Illager warriors who protect the Arch-Illager.", + "item.dungeons_gear.champions_leggings": "Champion's Legguards", + "item.dungeons_gear.champions_boots": "Champion's Sabatons", + "lore.dungeons_gear.champions_armor": "Given to the champions of the Overworld by the free villagers as a token of their thanks for many years of protection and assistance. The mark of a true hero.", + "item.dungeons_gear.heros_leggings": "Hero's Leggings", + "item.dungeons_gear.heros_boots": "Hero's Boots", + "lore.dungeons_gear.heros_armor": "Only given to the highest caliber of heroes, the Hero's Armor is a precious gift from the Villagers.", + "item.dungeons_gear.dark_leggings": "Dark Leggings", + "item.dungeons_gear.dark_boots": "Dark Boots", + "lore.dungeons_gear.dark_armor": "Dark Armor, made in the blackest depths of the Fiery Forge, is worn by the Illager royal guard.", + "item.dungeons_gear.royal_guard_leggings": "Royal Guard Leggings", + "item.dungeons_gear.royal_guard_boots": "Royal Guard Boots", + "lore.dungeons_gear.royal_guard_armor": "Dark Armor, made in the blackest depths of the Fiery Forge, is worn by the Illager royal guard.", + "item.dungeons_gear.titans_shroud_leggings": "Titan's Shroud Leggings", + "item.dungeons_gear.titans_shroud_boots": "Titan's Shroud Boots", + "lore.dungeons_gear.titans_shroud_armor": "The Titan's Shroud has passed through the hands of evil for generations.", + "item.dungeons_gear.evocation_robes_chestplate": "Evocation Robe", + "item.dungeons_gear.evocation_robes_helmet": "Evocation Hat", + "item.dungeons_gear.evocation_robes_leggings": "Evocation Pants", + "item.dungeons_gear.evocation_robes_boots": "Evocation Shoes", + "lore.dungeons_gear.evocation_robes_armor": "Potent magical runes are weaved into the fabric of these robes, their origins and powers are shrouded in mystery.", + "item.dungeons_gear.ember_robes_chestplate": "Ember Robe", + "item.dungeons_gear.ember_robes_helmet": "Ember Hat", + "item.dungeons_gear.ember_robes_leggings": "Ember Pants", + "item.dungeons_gear.ember_robes_boots": "Ember Shoes", + "lore.dungeons_gear.ember_robes_armor": "The Ember Robe was created by Illager Evokers to distinguish themselves from the common guard.", + "item.dungeons_gear.grim_leggings": "Grim Leggings", + "item.dungeons_gear.grim_boots": "Grim Boots", + "lore.dungeons_gear.grim_armor": "Grim Armor invokes a sense of dread for the one who wears it and to those who face it in battle.", + "item.dungeons_gear.wither_leggings": "Wither Leggings", + "item.dungeons_gear.wither_boots": "Wither Boots", + "lore.dungeons_gear.wither_armor": "Wither Armor, crafted with the parts of slain enemies, was made to terrify the wearer's enemies.", + "item.dungeons_gear.guards_leggings": "Guard's Leggings", + "item.dungeons_gear.guards_boots": "Guard's Boots", + "lore.dungeons_gear.guards_armor": "Cheap armor made in bulk, the Guard's Armor is a common sight in the villages of the Overworld.", + "item.dungeons_gear.curious_leggings": "Curious Leggings", + "item.dungeons_gear.curious_boots": "Curious Boots", + "lore.dungeons_gear.curious_armor": "No one knows where this strange armor came from but it seems familiar to you.", + "item.dungeons_gear.hunters_chestplate": "Hunter's Vest", + "item.dungeons_gear.hunters_helmet": "Hunter's Bandana", + "item.dungeons_gear.hunters_leggings": "Hunter's Leggings", + "item.dungeons_gear.hunters_boots": "Hunter's Boots", + "lore.dungeons_gear.hunters_armor": "Hunter's Armor may not be fit for a knight, but it will stop a blade.", + "item.dungeons_gear.archers_chestplate": "Archer's Vest", + "item.dungeons_gear.archers_helmet": "Archer's Hood", + "item.dungeons_gear.archers_leggings": "Archer's Leggings", + "item.dungeons_gear.archers_boots": "Archer's Boots", + "lore.dungeons_gear.archers_armor": "Archer's Armor, favored by humble warriors, is cheap to make and still stops a blade.", + "item.dungeons_gear.mercenary_leggings": "Mercenary Leggings", + "item.dungeons_gear.mercenary_boots": "Mercenary Boots", + "lore.dungeons_gear.mercenary_armor": "Mercenary Armor, favored by those looking to save some coin, lacks flair but gets the job done.", + "item.dungeons_gear.renegade_leggings": "Renegade Leggings", + "item.dungeons_gear.renegade_boots": "Renegade Boots", + "lore.dungeons_gear.renegade_armor": "Renegade Armor made a fine payment for mercenaries hired to protect the villages against Illagers.", + "item.dungeons_gear.hungry_horror_leggings": "Hungry Horror Leggings", + "item.dungeons_gear.hungry_horror_boots": "Hungry Horror Boots", + "lore.dungeons_gear.hungry_horror_armor": "When you wear this cloak, the sounds of screams fill the air. But are the screams yours, or your enemies?", + "item.dungeons_gear.ocelot_chestplate": "Ocelot Vest", + "item.dungeons_gear.ocelot_helmet": "Ocelot Hood", + "item.dungeons_gear.ocelot_leggings": "Ocelot Leggings", + "item.dungeons_gear.ocelot_boots": "Ocelot Boots", + "lore.dungeons_gear.ocelot_armor": "You feel a rush of pure adrenaline surge through your body when you wear this Ocelot's pelt.", + "item.dungeons_gear.shadow_walker_chestplate": "Shadow Walker Vest", + "item.dungeons_gear.shadow_walker_helmet": "Shadow Walker Hood", + "item.dungeons_gear.shadow_walker_leggings": "Shadow Walker Leggings", + "item.dungeons_gear.shadow_walker_boots": "Shadow Walker Boots", + "lore.dungeons_gear.shadow_walker_armor": "The legendary black Ocelot was as graceful as it was deadly. When you wear its pelt, you feel like your enemies are left chasing your shadow.", + "item.dungeons_gear.phantom_leggings": "Phantom Leggings", + "item.dungeons_gear.phantom_boots": "Phantom Boots", + "lore.dungeons_gear.phantom_armor": "This armor, crafted from the bones of Phantoms, is a terrifying sight on the battlefield.", + "item.dungeons_gear.frost_bite_leggings": "Frost Bite Leggings", + "item.dungeons_gear.frost_bite_boots": "Frost Bite Boots", + "lore.dungeons_gear.frost_bite_armor": "Frost Bite remembers the icy winds which once flowed beneath the wings of the night Phantoms.", + "item.dungeons_gear.plate_leggings": "Plate Leggings", + "item.dungeons_gear.plate_boots": "Plate Boots", + "lore.dungeons_gear.plate_armor": "Plate Armor turns the average soldier into a fortress but comes with reduced mobility.", + "item.dungeons_gear.full_metal_leggings": "Full Metal Leggings", + "item.dungeons_gear.full_metal_boots": "Full Metal Boots", + "lore.dungeons_gear.full_metal_armor": "Full Metal Armor is destined for the great defenders of the Overworld.", + "item.dungeons_gear.reinforced_mail_leggings": "Reinforced Mail Leggings", + "item.dungeons_gear.reinforced_mail_boots": "Reinforced Mail Boots", + "lore.dungeons_gear.reinforced_mail_armor": "Mostly worn by casual adventurers, Reinforced Mail is a common sight throughout the land.", + "item.dungeons_gear.stalwart_leggings": "Stalwart Leggings", + "item.dungeons_gear.stalwart_boots": "Stalwart Boots", + "lore.dungeons_gear.stalwart_armor": "This reliable armor is sturdy enough to be passed down for generations.", + "item.dungeons_gear.scale_mail_helmet": "Scale Mail Helmet", + "item.dungeons_gear.scale_mail_leggings": "Scale Mail Leggings", + "item.dungeons_gear.scale_mail_boots": "Scale Mail Boots", + "lore.dungeons_gear.scale_mail_armor": "This armor, crafted near the shores of a great sea, was inspired by the scales of fish.", + "item.dungeons_gear.highland_leggings": "Highland Leggings", + "item.dungeons_gear.highland_boots": "Highland Boots", + "lore.dungeons_gear.highland_armor": "A wise armorer made this armor with care.", + "item.dungeons_gear.snow_leggings": "Snow Leggings", + "item.dungeons_gear.snow_boots": "Snow Boots", + "lore.dungeons_gear.snow_armor": "A suit of armor that was tempered in snowmelt, protecting the wearer from the harsh cold of the tundra.", + "item.dungeons_gear.frost_leggings": "Frost Leggings", + "item.dungeons_gear.frost_boots": "Frost Boots", + "lore.dungeons_gear.frost_armor": "This legendary armor, forged from ice that never melts, makes the wearer feel as if they are one with winter.", + "item.dungeons_gear.soul_chestplate": "Soul Robe", + "item.dungeons_gear.soul_helmet": "Soul Hood", + "item.dungeons_gear.soul_leggings": "Soul Pants", + "item.dungeons_gear.soul_boots": "Soul Boots", + "lore.dungeons_gear.soul_armor": "In a particular light, the souls woven into the cloth of the Soul Robe shimmer with power.", + "item.dungeons_gear.souldancer_chestplate": "Souldancer Robe", + "item.dungeons_gear.souldancer_helmet": "Souldancer Hood", + "item.dungeons_gear.souldancer_leggings": "Soul Pants", + "item.dungeons_gear.souldancer_boots": "Soul Boots", + "lore.dungeons_gear.souldancer_armor": "The Souldancer Robe comes alive in the light, as if the souls within are dancing for all eternity.", + "item.dungeons_gear.spelunker_leggings": "Spelunker Leggings", + "item.dungeons_gear.spelunker_boots": "Spelunker Boots", + "lore.dungeons_gear.spelunker_armor": "The Spelunker Armor is worn by those who brave the darkest depths of the Overworld.", + "item.dungeons_gear.cave_crawler_leggings": "Cave Crawler Leggings", + "item.dungeons_gear.cave_crawler_boots": "Cave Crawler Boots", + "lore.dungeons_gear.cave_crawler_armor": "The Cave Crawler armor has been passed down through generations of brave spelunkers and miners.", + "item.dungeons_gear.thief_chestplate": "Thief Vest", + "item.dungeons_gear.thief_helmet": "Thief Hood", + "item.dungeons_gear.thief_leggings": "Thief Leggings", + "item.dungeons_gear.thief_boots": "Thief Boots", + "lore.dungeons_gear.thief_armor": "This armor is light, nimble, and smells faintly of sulfur.", + "item.dungeons_gear.spider_chestplate": "Spider Vest", + "item.dungeons_gear.spider_helmet": "Spider Hood", + "item.dungeons_gear.spider_leggings": "Spider Leggings", + "item.dungeons_gear.spider_boots": "Spider Boots", + "lore.dungeons_gear.spider_armor": "Spider Armor, created by master thieves, is inspired by the agile talents of the Spider.", + "item.dungeons_gear.wolf_chestplate": "Wolf Vest", + "item.dungeons_gear.wolf_helmet": "Wolf Hood", + "item.dungeons_gear.wolf_leggings": "Wolf Leggings", + "item.dungeons_gear.wolf_boots": "Wolf Boots", + "lore.dungeons_gear.wolf_armor": "Many warriors wear the heads of wolves into battle to strike fear into the hearts of their enemies.", + "item.dungeons_gear.fox_chestplate": "Fox Vest", + "item.dungeons_gear.fox_helmet": "Fox Hood", + "item.dungeons_gear.fox_leggings": "Fox Leggings", + "item.dungeons_gear.fox_boots": "Fox Boots", + "lore.dungeons_gear.fox_armor": "Ancient Villager tribes created this armor to honor the fox, who is a great and agile warrior. This piece strikes terror into the hearts of many enemies as it has a reputation for being quite difficult to pierce.", + "item.dungeons_gear.arctic_fox_chestplate": "Arctic Fox Vest", + "item.dungeons_gear.arctic_fox_helmet": "Arctic Fox Hood", + "item.dungeons_gear.arctic_fox_leggings": "Arctic Fox Leggings", + "item.dungeons_gear.arctic_fox_boots": "Arctic Fox Boots", + "lore.dungeons_gear.arctic_fox_armor": "If you want to survive the icy tundra in style, the Arctic Fox Armor is the best choice this season.", + "item.dungeons_gear.climbing_chestplate": "Climbing Vest", + "item.dungeons_gear.climbing_helmet": "Climbing Hood", + "item.dungeons_gear.climbing_leggings": "Climbing Leggings", + "item.dungeons_gear.climbing_boots": "Climbing Boots", + "lore.dungeons_gear.climbing_armor": "This sturdy Climbing Gear is perfect for braving the blistering cold of the icy mountain face.", + "item.dungeons_gear.rugged_climbing_chestplate": "Rugged Climbing Vest", + "item.dungeons_gear.rugged_climbing_helmet": "Rugged Climbing Gear Hood", + "item.dungeons_gear.rugged_climbing_leggings": "Rugged Climbing Gear Leggings", + "item.dungeons_gear.rugged_climbing_boots": "Rugged Climbing Gear Boots", + "lore.dungeons_gear.rugged_climbing_armor": "Take on the worst that nature can throw at you in this rugged armor.", + "item.dungeons_gear.goat_chestplate": "Goat Vest", + "item.dungeons_gear.goat_helmet": "Goat Hood", + "item.dungeons_gear.goat_leggings": "Goat Leggings", + "item.dungeons_gear.goat_boots": "Goat Boots", + "lore.dungeons_gear.goat_armor": "Made from the pelts of Mountain Goats, you'll feel like skipping from peak to peak in this Goat Gear.", + "item.dungeons_gear.emerald_leggings": "Emerald Leggings", + "item.dungeons_gear.emerald_boots": "Emerald Boots", + "lore.dungeons_gear.emerald_armor": "As you wear the Emerald Armor during your adventures, it calls other emeralds to you as if by chance.", + "item.dungeons_gear.gilded_glory_leggings": "Gilded Glory Leggings", + "item.dungeons_gear.gilded_glory_boots": "Gilded Glory Boots", + "lore.dungeons_gear.gilded_glory_armor": "Even death itself has to pause and admire the charms of the legendary Gilded Glory armor.", + "item.dungeons_gear.opulent_leggings": "Opulent Leggings", + "item.dungeons_gear.opulent_boots": "Opulent Boots", + "lore.dungeons_gear.opulent_armor": "Opulent Armor, originally designed more for show than for combat, thrives in the presence of Emeralds.", + "item.dungeons_gear.beenest_helmet": "Beenest Helmet", + "item.dungeons_gear.beenest_chestplate": "Beenest Chestplate", + "item.dungeons_gear.beenest_leggings": "Beenest Leggings", + "item.dungeons_gear.beenest_boots": "Beenest Boots", + "lore.dungeons_gear.beenest_armor": "There always seems to be a slight buzz around the Beenest Armor. Or maybe the buzz is coming from within?", + "item.dungeons_gear.beehive_helmet": "Beehive Helmet", + "item.dungeons_gear.beehive_chestplate": "Beehive Chestplate", + "item.dungeons_gear.beehive_leggings": "Beehive Leggings", + "item.dungeons_gear.beehive_boots": "Beehive Boots", + "lore.dungeons_gear.beehive_armor": "The Beehive Armor hums with the focused power of countless bees.", + "item.dungeons_gear.fireworks_display": "Fireworks Display", + "lore.dungeons_gear.fireworks_display": "The Fireworks Display is often used by Villagers to celebrate a successful defense against an Illager raid, it is also quite handy as a flare for lost travellers.", + "ability.dungeons_gear.fireworks_display": "Shoots a display of fireworks into the sky.", + "item.dungeons_gear.soul_lantern": "Soul Lantern", + "lore.dungeons_gear.soul_lantern": "This lantern, still covered in the sands of a far-flung place, allows those who hold it to summon a creature formed from bound souls.", + "ability.dungeons_gear.soul_lantern": "Summons a Soul Wizard to aid you in battle.", + "entity.dungeons_gear.soul_wizard": "Soul Wizard", + "death.ice_chunk": "%1$s was crushed by an Ice Chunk", + "death.attack.ice_chunk": "%1$s was crushed by an Ice Chunk from %2$s", + "subtitles.entity.soul_wizard.appear": "Soul Wizard forms", + "subtitles.entity.soul_wizard.hurt": "Soul Wizard hurts", + "subtitles.entity.soul_wizard.shoot": "Soul Wizard shoots", + "subtitles.entity.soul_wizard.projectile_impact": "Soul Wizard Orb impacts" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/dungeons_mobs/lang/zh_tw.json b/zh-TW/1.16/assets/dungeons_mobs/lang/zh_tw.json index e1709c4696f8..dc2276b9fe83 100644 --- a/zh-TW/1.16/assets/dungeons_mobs/lang/zh_tw.json +++ b/zh-TW/1.16/assets/dungeons_mobs/lang/zh_tw.json @@ -65,17 +65,17 @@ "item.dungeons_mobs.squall_golem_spawn_egg": "呼嘯魔像 生怪蛋", "block.dungeons_mobs.wraith_fire": "幽靈火", "item.dungeons_mobs.wraith_fire_charge": "幽靈火焰彈", - "item.dungeons_mobs.spatula": "鍋鏟", - "item.dungeons_mobs.mountaineer_axe": "登山鎬", - "item.dungeons_mobs.gold_mountaineer_axe": "金登山鎬", - "item.dungeons_mobs.diamond_mountaineer_axe": "鑽石登山鎬", + "item.dungeons_mobs.spatula": "Wooden Ladle", + "item.dungeons_mobs.mountaineer_axe": "Ice Pick", + "item.dungeons_mobs.gold_mountaineer_axe": "Sturdy Ice Pick", + "item.dungeons_mobs.diamond_mountaineer_axe": "Reinforced Ice Pick", "item.dungeons_mobs.windcaller_staff": "喚風者法杖", "item.dungeons_mobs.geomancer_staff": "地卜師法杖", "item.dungeons_mobs.necromancer_staff": "死靈法杖", "item.dungeons_mobs.gold_pillager_helmet": "金掠奪者頭盔", "item.dungeons_mobs.diamond_pillager_helmet": "鑽石掠奪者頭盔", - "item.dungeons_mobs.gold_vindicator_helmet": "金衛道士頭盔", - "item.dungeons_mobs.diamond_vindicator_helmet": "鑽石衛道士頭盔", + "item.dungeons_mobs.gold_vindicator_helmet": "Vindicator Helmet", + "item.dungeons_mobs.diamond_vindicator_helmet": "Horned Vindicator Helmet", "item.dungeons_mobs.skeleton_vanguard_helmet": "骷髏先鋒頭盔", "item.dungeons_mobs.chef_hat": "廚師帽", "item.dungeons_mobs.skeleton_vanguard_shield": "骷髏先鋒盾牌", @@ -100,7 +100,7 @@ "death.attack.iceCloud": "%1$s 被懸冰碾碎了", "death.attack.iceCloud.player": "%1$s 在與 %2$s 戰鬥時被懸冰碾碎了", "entity.dungeons_mobs.illusioner": "幻術師", - "entity.dungeons_mobs.blue_nethershrooom": "Blue Nethershroom", + "entity.dungeons_mobs.blue_nethershrooom": "藍地獄菇", "entity.dungeons_mobs.laser_orb": "Laser Orb", "entity.dungeons_mobs.trident_fume": "Trident Fume", "entity.dungeons_mobs.armored_piglin": "Armored Piglin", @@ -125,14 +125,14 @@ "item.dungeons_mobs.poison_anemone_spawn_egg": "Poison Anemone Spawn Egg", "entity.dungeons_mobs.quick_growing_anemone": "Quick-Growing Anemone", "item.dungeons_mobs.quick_growing_anemone_spawn_egg": "Quick-Growing Anemone Spawn Egg", - "item.dungeons_mobs.blue_nethershroom": "Blue Nethershroom", + "item.dungeons_mobs.blue_nethershroom": "藍地獄菇", "item.dungeons_mobs.necromancer_trident": "死靈法師三叉戟", "item.dungeons_mobs.yellow_trident": "黃色三叉戟", "item.dungeons_mobs.purple_trident": "紫色三叉戟", "item.dungeons_mobs.netherite_piglin_helmet": "獄髓豬布林頭盔", "item.dungeons_mobs.cracked_netherite_piglin_helmet": "破損的獄髓豬布林頭盔", - "item.dungeons_mobs.gold_piglin_helmet": "金豬布林頭盔", - "item.dungeons_mobs.cracked_gold_piglin_helmet": "裂紋金豬布林頭盔", + "item.dungeons_mobs.gold_piglin_helmet": "Golden Piglin Helmet", + "item.dungeons_mobs.cracked_gold_piglin_helmet": "Cracked Golden Piglin Helmet", "entity.dungeons_mobs.enchanter": "Enchanter", "item.dungeons_mobs.enchanter_spawn_egg": "Enchanter Spawn Egg", "entity.dungeons_mobs.endersent": "Endersent", @@ -162,5 +162,307 @@ "entity.dungeons_mobs.mage": "Mage", "entity.dungeons_mobs.mage_clone": "Mage", "item.dungeons_mobs.mage_spawn_egg": "Mage Spawn Egg", - "entity.dungeons_mobs.illusioner_clone": "Illusioner" + "entity.dungeons_mobs.illusioner_clone": "Illusioner", + "entity.dungeons_mobs.wildfire": "Wildfire", + "item.dungeons_mobs.wildfire_spawn_egg": "Wildfire Spawn Egg", + "entity.dungeons_mobs.snareling_glob": "Snareling Glob", + "entity.dungeons_mobs.blastling_bullet": "Blastling Bullet", + "effect.dungeons_mobs.ensnared": "Ensnared", + "death.blastling": "%1$s 被炸死了", + "death.attack.blastling": "%1$s 被 %2$s 炸死了", + "death.ice_chunk": "%1$s was crushed by an Ice Chunk", + "death.attack.ice_chunk": "%1$s was crushed by an Ice Chunk from %2$s", + "death.summoned_trident_storm": "%1$s was struck by an electrically charged trident", + "death.attack.summoned_trident_storm": "%1$s was struck by an electrically charged trident summoned by %2$s", + "death.trident_storm": "%1$s was struck by an electrically charged trident", + "death.attack.trident_storm": "%1$s was struck by an electrically charged trident", + "death.poison_quill": "%1$s was hit by a Poison Quill", + "death.attack.poison_quill": "%1$s was hit by a Poison Quill from %2$s", + "entity.dungeons_mobs.quick_growing_kelp": "Quick-Growing Kelp", + "item.dungeons_mobs.quick_growing_kelp_spawn_egg": "Quick-Growing Kelp Spawn Egg", + "lore.dungeons_mobs.blue_nethershroom": "Venomous fungi of the warped forests, it detonates when detecting a nearby threat, not unlike a certain creature from the overworld.", + "lore.dungeons_mobs.spatula": "Even a wooden ustensil can become a deadly weapon in the hands of someone that will hit again and again and again and again ...", + "lore.dungeons_mobs.mountaineer_axe": "The main tool of the emerald fevered mountaineers, though it's mainly a tool used for climbing, it as practical as the pickaxe to escavate tunnels and as mighty as the axe to puncture your enemies.", + "lore.dungeons_mobs.gold_mountaineer_axe": "Made from the sturdiest iron the mountains can offer, no rock will stop your ascension to the summit.", + "lore.dungeons_mobs.diamond_mountaineer_axe": "The dream of all mountaineers, only the illagers skilled or lucky enough to mine and sell the rare emeralds of the mountain can afford this tool.", + "lore.dungeons_mobs.windcaller_staff": "The sound produced by the contact of the gale with the peculiar shape of the jade staff allows its wielder to determine the direction of the wind.", + "ability.dungeons_mobs.windcaller_staff": "Shoots a gust of wind that pushes back enemies.", + "lore.dungeons_mobs.geomancer_staff": "In appearance a simple walking stick, the geomancers use this staff to send tremors down the ground, releasing its explosive power.", + "ability.dungeons_mobs.geomancer_staff": "Summons pillars that block the path of enemies, with a small chance to summon an explosion pillar.", + "lore.dungeons_mobs.necromancer_staff": "Magic Catalyst of the necromancers, fashioned eons ago from the shard of a star fallen from the void, it is rumored to contain the whispers of countless souls.", + "abilities.dungeons_mobs.necromancer_staff": "Summons a Zombie minion that will attack enemies.", + "lore.dungeons_mobs.necromancer_trident": "Ceremonial Trident of the the mage-priests of the Abyssal Monument, gleams with the azure glint of a sunken star, this staff grants power over the storm and the dead.", + "ability.dungeons_mobs.necromancer_trident": "Calls down 8 tridents around the target that causes a thunderbolt where they land.", + "lore.dungeons_mobs.gold_pillager_helmet": "Ornate helmet adorned with the riches of despoiled villages.", + "lore.dungeons_mobs.diamond_pillager_helmet": "Only the fiercest and richest can afford protection of this craftsmanship.", + "lore.dungeons_mobs.gold_vindicator_helmet": "Crude metal helmet forged in bulk in the industries of the Fiery Forge.", + "lore.dungeons_mobs.diamond_vindicator_helmet": "Horned helm sported by the most vicious vindicators to mimic the fury of the ravager.", + "item.dungeons_mobs.vanguard_helmet": "Vanguard Helmet", + "item.dungeons_mobs.vanguard_chestplate": "Vanguard Chestplate", + "item.dungeons_mobs.vanguard_legs": "Vanguard Leggings", + "lore.dungeons_mobs.vanguard_armor": "Ancient suit of armour worn by the undying Guard of a sorcerous sovereign whose name was lost in the sands of time.", + "item.dungeons_mobs.chef_helmet": "Chef Hat", + "item.dungeons_mobs.chef_chestplate": "Chef Apron", + "lore.dungeons_mobs.chef_armor": "More than ruthless barbarians, the vindicator chefs are the summit of Highblock Castle's curial culture, apllying their slicing skills to cooking rather than slaying innocent villagers.", + "lore.dungeons_mobs.netherite_piglin_helmet": "Pitch-black helmet forged with pure netherite, worn by the piglin warriors inhabiting the ruins of once mighty bastions.", + "item.dungeons_mobs.geomancer_helmet": "Geomancer Beads", + "item.dungeons_mobs.geomancer_chestplate": "Geomancer Rags", + "lore.dungeons_mobs.geomancer_armor": "Primitive rags of the eremite geomancers, their amethyst necklace is said to be the catalyst of their incantations.", + "item.dungeons_mobs.iceologer_helmet": "Iceologer Hood", + "item.dungeons_mobs.iceologer_chestplate": "Iceologer Cloak", + "item.dungeons_mobs.iceologer_leggings": "Iceologer Pants", + "item.dungeons_mobs.iceologer_boots": "Iceologer Boots", + "lore.dungeons_mobs.iceologer_armor": "Azure robes worn by the iceologers of the Lone Fortress. Intricate runes allow its wearer to call upon the baleful power of winter.", + "item.dungeons_mobs.illusioner_helmet": "Illusioner Hood", + "item.dungeons_mobs.illusioner_chestplate": "Illusioner Robes", + "item.dungeons_mobs.illusioner_leggings": "Illusioner Pants", + "item.dungeons_mobs.illusioner_boots": "Illusioner Shoes", + "lore.dungeons_mobs.illusioner_armor": "Illusive garb of the illusioners, the sorcerous marksmen of the illager empire. These secretive agents are rarely ever seen. After all, purple is sneaky.", + "item.dungeons_mobs.mage_helmet": "Mage Hood", + "item.dungeons_mobs.mage_chestplate": "Mage Cloak", + "item.dungeons_mobs.mage_leggings": "Mage Pants", + "item.dungeons_mobs.mage_boots": "Mage Boots", + "lore.dungeons_mobs.mage_armor": "Jack of all spells, master of none, those purple robes are worn by the versatile mages, well versed in all of the woodland mansions schools of sorcery, from evocation to illusion.", + "item.dungeons_mobs.royal_guard_helmet": "Royal Guard Helmet", + "item.dungeons_mobs.royal_guard_chestplate": "Royal Guard Chestplate", + "item.dungeons_mobs.royal_guard_leggings": "Royal Guard Kneepads", + "item.dungeons_mobs.royal_guard_boots": "Royal Guard Sabatons", + "lore.dungeons_mobs.royal_guard_armor": "Ornate armour offered to the distinguished Guard of the Archillager, forged in the darkest depths of the Fiery Forge.", + "item.dungeons_mobs.mountaineer_helmet": "Mountaineering Hood", + "item.dungeons_mobs.mountaineer_chestplate": "Mountaineering Jacket", + "item.dungeons_mobs.mountaineer_leggings": "Mountaineering Pants", + "item.dungeons_mobs.mountaineer_boots": "Mountaineering Boots", + "lore.dungeons_mobs.mountaineer_armor": "Warm and rugged attire weaved by the illagers of the mountains and tundras.", + "item.dungeons_mobs.expedition_helmet": "Expedition Hood", + "item.dungeons_mobs.expedition_chestplate": "Expedition Jacket", + "item.dungeons_mobs.expedition_leggings": "Expedition Pants", + "lore.dungeons_mobs.expedition_armor": "Robust climbing gear worn by the hardened mountaineers of the Windswept Peaks.", + "item.dungeons_mobs.alpine_helmet": "Alpine Hood", + "item.dungeons_mobs.alpine_chestplate": "Alpine Jacket", + "item.dungeons_mobs.alpine_leggings": "Alpine Pants", + "item.dungeons_mobs.alpine_boots": "Alpine Boots", + "lore.dungeons_mobs.alpine_armor": "Scarlet gear belonging to the survivors of countless expeditions, reinforced with leather pads and adorned with diamond buttons.", + "item.dungeons_mobs.necromancer_helmet": "Necromancer Crown", + "item.dungeons_mobs.necromancer_chestplate": "Necromancer Cloak", + "item.dungeons_mobs.necromancer_leggings": "Necromancer Belt", + "lore.dungeons_mobs.necromancer_armor": "Regal robes of the undying enchanters of an ancient, nameless kingdom, henceforth the ever arrogant rulers of legions of dusty bones and rotten flesh, bowing to none but a single nameless king.", + "item.dungeons_mobs.drowned_necromancer_helmet": "Drowned Necromancer Crown", + "item.dungeons_mobs.drowned_necromancer_chestplate": "Drowned Necromancer Cloak", + "item.dungeons_mobs.drowned_necromancer_leggings": "Drowned Necromancer Belt", + "lore.dungeons_mobs.drowned_necromancer_armor": "Ceremonial attire of the masters of the storm and the drowned, relics of a sunken realm, it is rumored they still worship a primeval one-eyed god of the abyss.", + "item.dungeons_mobs.enchanter_hat": "Enchanter Hat", + "item.dungeons_mobs.enchanter_robes": "Enchanter Robes", + "lore.dungeons_mobs.enchanter_clothes": "Scarlet robes adorned with diamonds sported by the erudite enchanters of the Illager empire.", + "item.dungeons_mobs.windcaller_helmet": "Wind Wig", + "item.dungeons_mobs.windcaller_chestplate": "Windcaller Robes", + "lore.dungeons_mobs.windcaller_armor": "Jade Kasaya worn by the the windcallers of the Gale Sanctum, the tall wig of the monks is integral to their communion with the wind.", + "item.dungeons_mobs.fungus_thrower_helmet": "Fungus Thrower Headband", + "item.dungeons_mobs.fungus_thrower_chestplate": "Fungus Thrower Pack", + "lore.dungeons_mobs.fungus_thrower_armor": "In piglin clan's culture, purple is considered the color of the cunning, only delicately crafted sacks can contain the deadly fungi of the warped forests.", + "item.dungeons_mobs.netherplate_helmet": "Netherplate Helmet", + "lore.dungeons_mobs.netherplate_armor": "Dark Crown of the Wildfire, guardian of the Nether fortresses, its crimson gem is said to encapsulate the blazing powers of the underworld.", + "item.dungeons_mobs.vanguard_shield": "Vanguard Shield", + "lore.dungeons_mobs.vanguard_shield": "The passage of ages has not made this shield any brittle, it is said the shield walls formed by the undying vanguard of the nameless kingdom were unbreakable.", + "lore.dungeons_mobs.royal_guard_shield": " Proudly displaying the yellow cross of the archillager, this shield represents the defensive duty of the Royal Guard, the mighty bulwark of the Archillager.", + "itemGroup.dungeonsMobsItems": "Dungeons - Mob Equipment", + "mobenchant.enchantwithmob.name.dungeons_mobs.regeneration": "Regeneration", + "mobenchant.enchantwithmob.name.dungeons_mobs.rush": "Rush", + "mobenchant.enchantwithmob.name.dungeons_mobs.radiance": "Radiance", + "mobenchant.enchantwithmob.name.dungeons_mobs.gravity_pulse": "Gravity Pulse", + "mobenchant.enchantwithmob.name.dungeons_mobs.burning": "Burning", + "mobenchant.enchantwithmob.name.dungeons_mobs.chilling": "Chilling", + "mobenchant.enchantwithmob.name.dungeons_mobs.heals_allies": "Heals Allies", + "mobenchant.enchantwithmob.name.dungeons_mobs.deflect": "Deflect", + "mobenchant.enchantwithmob.name.dungeons_mobs.echo": "Echo", + "subtitles.entity.wraith.idle": "Wraith wails", + "subtitles.entity.wraith.hurt": "Wraith hurts", + "subtitles.entity.wraith.death": "Wraith dies", + "subtitles.entity.wraith.attack": "Wraith attacks", + "subtitles.entity.wraith.fire": "Wraith summons fire", + "subtitles.entity.wraith.fly": "Wraith glides", + "subtitles.entity.wraith.teleport": "Wraith teleports", + "subtitles.entity.enchanter.idle": "Enchanter grumbles", + "subtitles.entity.enchanter.hurt": "Enchanter hurts", + "subtitles.entity.enchanter.death": "Enchanter dies", + "subtitles.entity.enchanter.pre_attack": "Enchanter raises book", + "subtitles.entity.enchanter.attack": "Enchanter attacks", + "subtitles.entity.enchanter.spell": "Enchanter prepares enchant", + "subtitles.entity.enchanter.beam": "Enchanter enchants", + "subtitles.entity.geomancer.idle": "Geomancer cackles", + "subtitles.entity.geomancer.hurt": "Geomancer hurts", + "subtitles.entity.geomancer.death": "Geomancer dies", + "subtitles.entity.geomancer.pre_attack": "Geomancer prepares geomancy", + "subtitles.entity.geomancer.attack": "Geomancer summons pillars", + "subtitles.entity.geomancer.wall_spawn": "Geomancer Wall emerges", + "subtitles.entity.geomancer.wall_despawn": "Geomancer Wall vanishes", + "subtitles.entity.geomancer.bomb_spawn": "Geomancer Bomb emerges", + "subtitles.entity.squall_golem.idle": "Squall Golem creaks", + "subtitles.entity.squall_golem.hurt": "Squall Golem hurts", + "subtitles.entity.squall_golem.death": "Squall Golem dies", + "subtitles.entity.squall_golem.attack": "Squall Golem attacks", + "subtitles.entity.squall_golem.activate": "Squall Golem activates", + "subtitles.entity.squall_golem.deactivate": "Squall Golem deactivates", + "subtitles.entity.squall_golem.step": "Squall Golem steps", + "subtitles.entity.royal_guard.attack": "Royal Guard attacks", + "subtitles.entity.royal_guard.step": "Royal Guard steps", + "subtitles.entity.snareling.idle": "Snareling gurgles", + "subtitles.entity.snareling.hurt": "Snareling hurts", + "subtitles.entity.snareling.death": "Snareling dies", + "subtitles.entity.snareling.step": "Footsteps", + "subtitles.entity.snareling.attack": "Snareling attacks", + "subtitles.entity.snareling.pre_shoot": "Snareling readies shot", + "subtitles.entity.snareling.shoot": "Snareling shoots", + "subtitles.entity.snareling.glob_land": "Snareling glob lands", + "subtitles.entity.blastling.idle": "Blastling mutters", + "subtitles.entity.blastling.hurt": "Blastling hurts", + "subtitles.entity.blastling.death": "Blastling dies", + "subtitles.entity.blastling.step": "Footsteps", + "subtitles.entity.blastling.shoot": "Blastling shoots", + "subtitles.entity.blastling.bullet_land": "Blastling Bullet bursts", + "subtitles.entity.watchling.idle": "Watchling growls", + "subtitles.entity.watchling.hurt": "Watchling hurts", + "subtitles.entity.watchling.death": "Watchling dies", + "subtitles.entity.watchling.step": "Footsteps", + "subtitles.entity.watchling.attack": "Watchling attacks", + "subtitles.entity.endersent.idle": "Endersent moans", + "subtitles.entity.endersent.hurt": "Endersent hurts", + "subtitles.entity.endersent.death": "Endersent dies", + "subtitles.entity.endersent.step": "Endersent steps", + "subtitles.entity.endersent.idle_smash": "Endersent smashes", + "subtitles.entity.endersent.attack": "Endersent smashes", + "subtitles.entity.iceologer.idle": "Iceologer grumbles", + "subtitles.entity.iceologer.hurt": "Iceologer hurts", + "subtitles.entity.iceologer.death": "Iceologer dies", + "subtitles.entity.iceologer.attack": "Iceologer attacks", + "subtitles.entity.ice_chunk.idle_loop": "Ice Chunk crackles", + "subtitles.entity.ice_chunk.summoned": "Ice Chunk appears", + "subtitles.entity.ice_chunk.fall": "Ice Chunk falls", + "subtitles.entity.ice_chunk.land": "Ice Chunk smashes", + "subtitles.entity.skeleton_vanguard.idle": "Skeleton Vanguard rattles", + "subtitles.entity.skeleton_vanguard.hurt": "Skeleton Vanguard hurts", + "subtitles.entity.skeleton_vanguard.death": "Skeleton Vanguard dies", + "subtitles.entity.skeleton_vanguard.attack": "Skeleton Vanguard stabs", + "subtitles.entity.skeleton_vanguard.step": "Footsteps", + "subtitles.entity.icy_creeper.explode": "Icy Creeper explodes", + "subtitles.entity.jungle_zombie.idle": "Jungle Zombie gurgles", + "subtitles.entity.jungle_zombie.hurt": "Jungle Zombie hurts", + "subtitles.entity.jungle_zombie.death": "Jungle Zombie dies", + "subtitles.entity.jungle_zombie.step": "Footsteps", + "subtitles.entity.frozen_zombie.idle": "Frozen Zombie groans", + "subtitles.entity.frozen_zombie.hurt": "Frozen Zombie hurts", + "subtitles.entity.frozen_zombie.death": "Frozen Zombie dies", + "subtitles.entity.frozen_zombie.snowball_land": "Snowball impacts", + "subtitles.entity.mossy_skeleton.idle": "Mossy Skeleton creaks", + "subtitles.entity.mossy_skeleton.hurt": "Mossy Skeleton hurts", + "subtitles.entity.mossy_skeleton.death": "Mossy Skeleton dies", + "subtitles.entity.mossy_skeleton.shoot": "Mossy Skeleton shoots", + "subtitles.entity.mossy_skeleton.step": "Footsteps", + "subtitles.entity.necromancer.idle": "Necromancer rattles", + "subtitles.entity.necromancer.laugh": "Necromancer cackles", + "subtitles.entity.necromancer.hurt": "Necromancer hurts", + "subtitles.entity.necromancer.death": "Necromancer dies", + "subtitles.entity.necromancer.shoot": "Necromancer shoots", + "subtitles.entity.necromancer.orb_impact": "Necromancer orb impacts", + "subtitles.entity.necromancer.step": "Footsteps", + "subtitles.entity.necromancer.prepare_summon": "Necromancer prepares summon", + "subtitles.entity.necromancer.summon": "Necromancer summons mob", + "subtitles.entity.windcaller.idle": "Windcaller mumbles", + "subtitles.entity.windcaller.hurt": "Windcaller hurts", + "subtitles.entity.windcaller.death": "Windcaller dies", + "subtitles.entity.windcaller.blast_vocal": "Windcaller shouts", + "subtitles.entity.windcaller.blast_wind": "Wind blasts", + "subtitles.entity.windcaller.lift_vocal": "Windcaller calls", + "subtitles.entity.windcaller.lift_wind": "Wind swirls", + "subtitles.entity.windcaller.fly_loop": "Windcaller hovers", + "subtitles.entity.illusioner.clone_arrow_hit": "Odd Arrow hits", + "subtitles.entity.mountaineer.idle": "Mountaineer mutters", + "subtitles.entity.mountaineer.hurt": "Mountaineer hurts", + "subtitles.entity.mountaineer.death": "Mountaineer dies", + "subtitles.entity.redstone_golem.idle": "Redstone Golem breathes", + "subtitles.entity.redstone_golem.hurt": "Redstone Golem hurts", + "subtitles.entity.redstone_golem.death": "Redstone Golem dies", + "subtitles.entity.redstone_golem.step": "Redstone Golem steps", + "subtitles.entity.redstone_golem.attack": "Redstone Golem attacks", + "subtitles.entity.redstone_golem.summon_mines": "Redstone Golem summons mines", + "subtitles.entity.redstone_golem.spark": "Redstone sparks", + "subtitles.entity.whisperer.idle": "Whisperer mumbles", + "subtitles.entity.whisperer.hurt": "Whisperer hurts", + "subtitles.entity.whisperer.death": "Whisperer dies", + "subtitles.entity.whisperer.step": "Whisperer walks", + "subtitles.entity.whisperer.attack": "Whisperer attacks", + "subtitles.entity.whisperer.grapple": "Whisperer summons Entangle Vine", + "subtitles.entity.whisperer.summon_qgv": "Whisperer summons Quick-Growing Vines", + "subtitles.entity.whisperer.summon_pqv": "Whisperer summons Poison-Quill Vines", + "subtitles.entity.leapleaf.idle": "Leapleaf growls", + "subtitles.entity.leapleaf.hurt": "Leapleaf hurts", + "subtitles.entity.leapleaf.death": "Leapleaf dies", + "subtitles.entity.leapleaf.step": "Leapleaf steps", + "subtitles.entity.leapleaf.attack": "Leapleaf attacks", + "subtitles.entity.leapleaf.prepare_leap": "Leapleaf prepares to leap", + "subtitles.entity.leapleaf.leap": "Leapleaf leaps", + "subtitles.entity.leapleaf.land": "Leapleaf smashes", + "subtitles.entity.leapleaf.rest": "Leapleaf rests", + "subtitles.entity.quick_growing_vine.burst": "Quick-Growing Vine emerges", + "subtitles.entity.quick_growing_vine.burst_down": "Quick-Growing Vine retracts", + "subtitles.entity.quick_growing_vine.hurt": "Quick-Growing Vine hurts", + "subtitles.entity.quick_growing_vine.death": "Quick-Growing Vine dies", + "subtitles.entity.poison_quill_vine.burst": "Poison-Quill Vine emerges", + "subtitles.entity.poison_quill_vine.idle": "Poison-Quill Vine rustles", + "subtitles.entity.poison_quill_vine.hurt": "Poison-Quill Vine hurts", + "subtitles.entity.poison_quill_vine.death": "Poison-Quill Vine dies", + "subtitles.entity.poison_quill_vine.open": "Poison-Quill Vine opens", + "subtitles.entity.poison_quill_vine.close": "Poison-Quill Vine closes", + "subtitles.entity.poison_quill_vine.shoot": "Poison-Quill Vine shoots", + "subtitles.entity.fungus_thrower.throw": "Fungus thrown", + "subtitles.entity.fungus_thrower.fungus_land": "Fungus explodes", + "subtitles.entity.wavewhisperer.idle": "Wavewhisperer mumbles", + "subtitles.entity.wavewhisperer.hurt": "Wavewhisperer hurts", + "subtitles.entity.wavewhisperer.death": "Wavewhisperer dies", + "subtitles.entity.wavewhisperer.step": "Wavewhisperer walks", + "subtitles.entity.wavewhisperer.attack": "Wavewhisperer attacks", + "subtitles.entity.wavewhisperer.grapple": "Wavewhisperer summons Entangle Kelp", + "subtitles.entity.wavewhisperer.summon_qgk": "Wavewhisperer summons Quick-Growing Kelp", + "subtitles.entity.wavewhisperer.summon_pa": "Wavewhisperer summons Poison Anemone", + "subtitles.entity.quick_growing_kelp.burst": "Quick-Growing Kelp emerges", + "subtitles.entity.quick_growing_kelp.burst_down": "Quick-Growing Kelp retracts", + "subtitles.entity.quick_growing_kelp.hurt": "Quick-Growing Kelp hurts", + "subtitles.entity.quick_growing_kelp.death": "Quick-Growing Kelp dies", + "subtitles.entity.poison_anemone.burst": "Poison Anemone emerges", + "subtitles.entity.poison_anemone.idle": "Poison Anemone rustles", + "subtitles.entity.poison_anemone.hurt": "Poison Anemone hurts", + "subtitles.entity.poison_anemone.death": "Poison Anemone dies", + "subtitles.entity.poison_anemone.close": "Poison Anemone closes", + "subtitles.entity.poison_anemone.shoot": "Poison Anemone shoots", + "subtitles.entity.drowned_necromancer.idle": "Drowned Necromancer groans", + "subtitles.entity.drowned_necromancer.hurt": "Drowned Necromancer hurts", + "subtitles.entity.drowned_necromancer.death": "Drowned Necromancer dies", + "subtitles.entity.drowned_necromancer.swim": "Drowned Necromancer swims", + "subtitles.entity.drowned_necromancer.attack": "Drowned Necromancer shoots", + "subtitles.entity.drowned_necromancer.strong_attack": "Drowned Necromancer prepares summon", + "subtitles.entity.drowned_necromancer.shoot": "Drowned Necromancer shoots", + "subtitles.entity.drowned_necromancer.summon": "Drowned Necromancer summons", + "subtitles.entity.drowned_necromancer.steam_missile": "Steam Missile launches", + "subtitles.entity.drowned_necromancer.steam_missile_impact": "Steam Missile hits", + "subtitles.entity.drowned_necromancer.prepare_trident_storm": "Trident Storm rumbles", + "subtitles.entity.drowned_necromancer.trident_storm_hit": "Trident Storm strikes", + "subtitles.entity.sunken_skeleton.idle": "Sunken Skeleton bubbles", + "subtitles.entity.sunken_skeleton.hurt": "Sunken Skeleton hurts", + "subtitles.entity.sunken_skeleton.death": "Sunken Skeleton dies", + "subtitles.entity.sunken_skeleton.step": "Sunken Skeleton swims", + "subtitles.entity.sunken_skeleton.shoot": "Sunken Skeleton shoots", + "subtitles.entity.wildfire.idle": "Wildfire groans", + "subtitles.entity.wildfire.hurt": "Wildfire hurts", + "subtitles.entity.wildfire.death": "Wildfire dies", + "subtitles.entity.wildfire.move": "Wildfire hovers", + "subtitles.entity.wildfire.shoot": "Wildfire shoots", + "subtitles.entity.wildfire.projectile_hit": "Wildfire projectile hits", + "subtitles.entity.wildfire.shockwave": "Wildfire slams", + "subtitles.entity.wildfire.shield_break": "Wildfire shield crumbles", + "subtitles.entity.spider.prepare_shoot": "Spider calls", + "subtitles.entity.spider.shoot": "Spider shoots", + "subtitles.entity.spider.web_impact": "Spider Web hits", + "item.dungeons_mobs.wooden_ladle": "Wooden Ladle", + "lore.dungeons_mobs.wooden_ladle": "Even a wooden ustensil can become a deadly weapon in the hands of someone that will hit again and again and again and again ...", + "item.dungeons_mobs.vanguard_leggings": "Vanguard Leggings", + "item.dungeons_mobs.expedition_boots": "Expedition Pants" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/dungeonsmod/lang/zh_tw.json b/zh-TW/1.16/assets/dungeonsmod/lang/zh_tw.json index b31f1382c52b..007fda34db92 100644 --- a/zh-TW/1.16/assets/dungeonsmod/lang/zh_tw.json +++ b/zh-TW/1.16/assets/dungeonsmod/lang/zh_tw.json @@ -68,7 +68,7 @@ "item.dungeonsmod.home_gem": "召回寶石", "item.dungeonsmod.home_gem.tooltip_1": "連結", "item.dungeonsmod.sun_overdrive": "太陽驅動器", - "item.dungeonsmod.cooldown": "冷卻: %d 分 %d 秒", + "item.dungeonsmod.cooldown": "冷卻:%d 分 %d 秒", "item.dungeonsmod.soul_bottle": "靈魂瓶", "item.dungeonsmod.golden_bone": "金色骨頭", "item.dungeonsmod.unstable_map": "不穩定的地圖", @@ -85,7 +85,7 @@ "item.dungeonsmod.ironslime1.name": "古老的被遺忘的法曼斯鎬", "item.dungeonsmod.ironslime1.lore": "是第一個被吃掉的東西。", "item.dungeonsmod.kraken1.name": "古老的克拉肯牙齒", - "item.dungeonsmod.kraken1.lore": "背面寫著無敵的祕密!", + "item.dungeonsmod.kraken1.lore": "背面寫著無敵的秘密!", "item.dungeonsmod.king1.name": "古典的國王鋤", "item.dungeonsmod.king1.lore": "以偉大的國王的運氣來當國王", "item.dungeonsmod.crawler1.name": "現代實驗性頭盔", @@ -117,7 +117,7 @@ "item.dungeonsmod.writtenbook0.page0": "煤塊是我來的目的,我總是會從這裡出現,點燃的煤塊會喚起我。", "item.dungeonsmod.writtenbook0.author": "旅行者", "item.dungeonsmod.writtenbook0.title": "搜尋", - "item.dungeonsmod.writtenbook1.page0": "在村子裡,有一個巫師。他很不友好,而且厭惡水,以至於有一天他離開了。有些傳言說,他搬到了一個沙漠,獨自一人,沒有人惹他。他是一個火巫師,可以輕易地操縱火。不要在他身邊玩火。 ", + "item.dungeonsmod.writtenbook1.page0": "在村子裡,有一個巫師。他很不友好,而且厭惡水,以至於有一天他離開了。有些傳言說,他搬到了一個沙漠,獨自一人,沒有人惹他。他是一個火巫師,可以輕易地操縱火。不要在他身邊玩火。", "item.dungeonsmod.writtenbook1.author": "匿名村民", "item.dungeonsmod.writtenbook1.title": "孤獨的村民", "item.dungeonsmod.writtenbook2.page0": "礦工們在奔跑,從新礦上從未見過的東西,一個怪物在我們附近誕生。所有的鐵都被它吃掉了,把它變成了一種堅硬的鐵質黏液。沒有人能夠阻止它,我們是負責密封礦坑的人。如果我死了,我寫這本書作為對所有來者的忠告。", @@ -133,7 +133,7 @@ "item.dungeonsmod.writtenbook4.author": "間諜", "item.dungeonsmod.writtenbook4.title": "豐富", "item.dungeonsmod.writtenbook5.page0": "在最奇怪的地方,隱藏著一個龐大的組織。一些村民在很久以前開發了一個令人敬畏的大腦。", - "item.dungeonsmod.writtenbook5.page1": "我們決定資助一個祕密實驗室,裡面有可能是最先進的技術。但是有一天,我們發現了一個巨大的奇怪的生物,它可以操縱令人難以置信的紅石力量,甚至在它捲起時讓你的物品損害你。", + "item.dungeonsmod.writtenbook5.page1": "我們決定資助一個秘密實驗室,裡面有可能是最先進的技術。但是有一天,我們發現了一個巨大的奇怪的生物,它可以操縱令人難以置信的紅石力量,甚至在它捲起時讓你的物品損害你。", "item.dungeonsmod.writtenbook5.page2": "領導者決定進行大量的實驗,在這一點上,實驗室幾乎與它結合在一起,10個紅石方塊,在石英祭壇上餵養那隻野獸,使他成為一個幾乎不朽的生命體。", "item.dungeonsmod.writtenbook5.page3": "我們需要在它周圍建造一個黑曜石掩體,因為沒有人可以從發現它的地方移動,否則很有可能被他的跳躍所殺死。我離開的原因是他變得更大。我不敢去面對它。我的學院會不惜一切代價保護他們的試驗品。", "item.dungeonsmod.writtenbook5.author": "退休科學家", @@ -144,7 +144,7 @@ "item.dungeonsmod.writtenbook6.page3": "我希望我在科學家發現如何破譯他們建立的包含對太陽有害的祭壇的書之前得到時間。", "item.dungeonsmod.writtenbook6.author": "滅火器", "item.dungeonsmod.writtenbook6.title": "全知", - "item.dungeonsmod.writtenbook7.page0": "§k祭壇建造細節,溢出。 §r\n O O O O O\n O O O O O\n O O A O O\n O O O O O\n O O O O O\nO : 25 冰磚\nA : 盔甲座: 全套鐵質盔甲\n地獄\n激活: 追跡之箭", + "item.dungeonsmod.writtenbook7.page0": "§k祭壇建造細節,溢出。§r\n O O O O O\n O O O O O\n O O A O O\n O O O O O\n O O O O O\nO : 25 冰磚\nA : 盔甲座: 全套鐵質盔甲\n地獄\n激活: 追跡之箭", "item.dungeonsmod.writtenbook7.author": "§k摧毀太陽", "item.dungeonsmod.writtenbook7.title": "§k月", "item.dungeonsmod.writtenbook8.page0": "虛空領主感覺到你的存在。", @@ -191,9 +191,9 @@ "item.dungeonsmod.potion_straw": "藥水吸管", "item.dungeonsmod.writtenbookside21.page2": "盡力避免落入她的陷阱,沒有了盔甲,沒有人能活到最後", "item.dungeonsmod.writtenbook1.page1": "他總是說這裡感覺很潮濕,儘管我們就在沙漠旁邊。突然,有一天,他就離開了。沒有人知道他去了哪裡。有人說他死了,也有人說他去了沙漠,獨自生活,那裡很好很乾燥,沒有人可以惹他生氣", - "item.dungeonsmod.writtenbook1.page2": "如果他真的還在那裡並且沒有屈服於沙漠,不要試圖用火來對抗他。 這只會讓他變得更強大", + "item.dungeonsmod.writtenbook1.page2": "如果他真的還在那裡並且沒有屈服於沙漠,不要試圖用火來對抗他。這只會讓他變得更強大", "item.dungeonsmod.writtenbook2.page1": "起初我不相信,但在看到那些人的熔化和腐蝕的鎬頭後,我知道事情不對。我們試圖阻止它,但我們所有的鐵製工具都被它的皮膚吸收了。最後,上級決定,我們必須關閉礦場,但我不知道是否為時已晚。", - "item.dungeonsmod.writtenbook2.page2": "完成。 如果我死了,我寫這本書是對作為對所有可能再次開啟並面對這個礦坑的人的警告和建議", + "item.dungeonsmod.writtenbook2.page2": "完成。如果我死了,我寫這本書是對作為對所有可能再次開啟並面對這個礦坑的人的警告和建議", "item.dungeonsmod.writtenbook3.page1": "顫抖吧,我只需要拍動觸手的關節......", "item.dungeonsmod.writtenbook5.page4": "不惜一切代價進行實驗" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/dustrial_decor/lang/zh_tw.json b/zh-TW/1.16/assets/dustrial_decor/lang/zh_tw.json index 4f3b17b8004a..ffacd8202204 100644 --- a/zh-TW/1.16/assets/dustrial_decor/lang/zh_tw.json +++ b/zh-TW/1.16/assets/dustrial_decor/lang/zh_tw.json @@ -9,8 +9,8 @@ "block.dustrial_decor.chain_link_fence": "鏈條柵欄", "block.dustrial_decor.barbed_chain_link_fence": "帶刺鏈條柵欄", "block.dustrial_decor.barbed_iron_bars": "帶刺的鐵柵欄", - "block.dustrial_decor.chain_trapdoor": "鏈鏈接地板門", - "block.dustrial_decor.chain_door": "鏈鏈接門", + "block.dustrial_decor.chain_trapdoor": "鏈連結地板門", + "block.dustrial_decor.chain_door": "鏈連結門", "block.dustrial_decor.padded_block": "Padded Block", "block.dustrial_decor.mini_padded_block": "Mini Padded Block", "block.dustrial_decor.mini_padded_slab": "Mini Padded Slab", @@ -34,9 +34,9 @@ "block.dustrial_decor.rusty_sheet_metal_plating_slab": "生鏽的電鍍鈑金半磚", "block.dustrial_decor.rusty_sheet_metal_plating_stairs": "生鏽的電鍍鈑金階梯", "block.dustrial_decor.rusty_sheet_metal_plating": "生鏽的電鍍鈑金", - "block.dustrial_decor.rusty_sheet_metal_siding": "生銹的鈑金壁板", + "block.dustrial_decor.rusty_sheet_metal_siding": "生鏽的鈑金壁板", "block.dustrial_decor.rusty_sheet_metal_walling": "生鏽的鈑金牆", - "block.dustrial_decor.rusty_sheet_metal_treading": "生銹的加工鈑金", + "block.dustrial_decor.rusty_sheet_metal_treading": "生鏽的加工鈑金", "block.dustrial_decor.rusty_sheet_metal_treading_slab": "生鏽的加工鈑金半磚", "block.dustrial_decor.rusty_sheet_metal_treading_stairs": "生鏽的加工鈑金階梯", "block.dustrial_decor.rusty_sheet_metal_trapdoor": "生鏽的鈑金地板門", @@ -56,11 +56,11 @@ "block.dustrial_decor.cardboard_trapdoor": "紙板地板門", "block.dustrial_decor.cardboard_door": "紙板門", "block.dustrial_decor.rusty_iron_block": "生鏽鐵方塊", - "item.dustrial_decor.rusty_iron_ingot": "生銹鐵錠", - "item.dustrial_decor.rusty_iron_nugget": "生銹鐵粒", + "item.dustrial_decor.rusty_iron_ingot": "生鏽鐵錠", + "item.dustrial_decor.rusty_iron_nugget": "生鏽鐵粒", "block.dustrial_decor.wrapped_chains": "被包裹的鏈", "block.dustrial_decor.rusty_iron_door": "生鏽鐵門", - "block.dustrial_decor.rusty_iron_trapdoor": "生銹鐵地板門", + "block.dustrial_decor.rusty_iron_trapdoor": "生鏽鐵地板門", "block.dustrial_decor.iron_bar_door": "鐵柵欄門", "block.dustrial_decor.iron_bar_trapdoor": "鐵柵欄地板門", "item.dustrial_decor.cardboard_helmet": "厚紙板頭盔", diff --git a/zh-TW/1.16/assets/dynamictrees/lang/zh_tw.json b/zh-TW/1.16/assets/dynamictrees/lang/zh_tw.json index a5dd9e01d9a1..5ff607f41478 100644 --- a/zh-TW/1.16/assets/dynamictrees/lang/zh_tw.json +++ b/zh-TW/1.16/assets/dynamictrees/lang/zh_tw.json @@ -42,8 +42,8 @@ "item.dynamictrees.dirt_bucket": "泥桶", "item.dynamictrees.staff": "森林之杖", "block.dynamictrees.potted_sapling": "樹苗盆栽", - "chat.registry_name": "註冊名: %s", - "tooltip.dynamictrees.species": "物種: %s", + "chat.registry_name": "註冊名:%s", + "tooltip.dynamictrees.species": "物種:%s", "tooltip.dynamictrees.fertility": "Fertility: %s", "tooltip.dynamictrees.jo_code": "JoCode: %s", "tooltip.dynamictrees.force_planting": "Force Planting: %s", @@ -64,7 +64,7 @@ "commands.dynamictrees.error.not_transformable": "物種 %s 是無法轉化的。", "commands.dynamictrees.success.create_staff": "Successfully created staff with species %s, code %s, color %s, read only %s, and max uses %s at position %s.", "commands.dynamictrees.success.create_transform_potion": "成功創立物種 %s 的轉化藥水在 %s。", - "commands.dynamictrees.success.clear_orphaned": "成功清楚 %s 孤立分支網絡", + "commands.dynamictrees.success.clear_orphaned": "成功清楚 %s 孤立分支網路", "commands.dynamictrees.success.purge_trees": "Successfully purged %s trees.", "potion.biochar.description": "Base tree potion for brewing", "potion.depletion.description": "Destroys tree soil fertility", diff --git a/zh-TW/1.16/assets/dynamictrees/patchouli_books/guide/zh_tw/entries/trees/features.json b/zh-TW/1.16/assets/dynamictrees/patchouli_books/guide/zh_tw/entries/trees/features.json index 4101e0cd05cd..2a18922891b9 100644 --- a/zh-TW/1.16/assets/dynamictrees/patchouli_books/guide/zh_tw/entries/trees/features.json +++ b/zh-TW/1.16/assets/dynamictrees/patchouli_books/guide/zh_tw/entries/trees/features.json @@ -1,5 +1,5 @@ { - "name": "Features", + "name": "功能", "icon": "minecraft:bone_meal", "category": "trees", "sortnum": "1", diff --git a/zh-TW/1.16/assets/economyinc/lang/zh_tw.json b/zh-TW/1.16/assets/economyinc/lang/zh_tw.json index f7b99942076e..9994a4e32bd7 100644 --- a/zh-TW/1.16/assets/economyinc/lang/zh_tw.json +++ b/zh-TW/1.16/assets/economyinc/lang/zh_tw.json @@ -47,7 +47,7 @@ "commands.plot.samename": "已經存在的地皮名稱", "commands.plot.success": "成功創建地皮", "commands.plot.sizeexceed": "地皮超出大小,長度必須小於26", - "commands.plot.noplayer": "未找到玩家,請重啟遊戲", + "commands.plot.noplayer": "未找到玩家,請重新啟動遊戲", "commands.plot.removed": "成功刪除地皮", "commands.plot.nomatch": "未找到地皮", "commands.plot.saved": "成功更新地圖檔案", @@ -77,7 +77,7 @@ "title.noSameCardBuy": "你不能用別人的卡買東西!", "title.seller": "出售人: ", "title.cost": "價格 : ", - "title.mode": "模式: ", + "title.mode": "模式:", "title.amount": "數量 : ", "title.fundsToRecover": "收回資金 : ", "title.item": "物品 : ", diff --git a/zh-TW/1.16/assets/eidolon/lang/zh_tw.json b/zh-TW/1.16/assets/eidolon/lang/zh_tw.json index 029da7064bfa..97abae7086d8 100644 --- a/zh-TW/1.16/assets/eidolon/lang/zh_tw.json +++ b/zh-TW/1.16/assets/eidolon/lang/zh_tw.json @@ -23,8 +23,8 @@ "item.eidolon.pewter_ingot": "錫鑞錠", "item.eidolon.pewter_nugget": "錫鑞粒", "item.eidolon.pewter_inlay": "錫鑞嵌材", - "item.eidolon.arcane_gold_ingot": "祕金錠", - "item.eidolon.arcane_gold_nugget": "祕金粒", + "item.eidolon.arcane_gold_ingot": "秘金錠", + "item.eidolon.arcane_gold_nugget": "秘金粒", "item.eidolon.gold_inlay": "金嵌材", "item.eidolon.top_hat": "高頂禮帽", "item.eidolon.basic_ring": "基礎戒指", @@ -63,7 +63,7 @@ "item.eidolon.spawn_wraith": "幽魂 生怪蛋", "item.eidolon.spawn_zombie_brute": "殭屍暴君 生怪蛋", "item.eidolon.spawn_necromancer": "亡靈巫師 生怪蛋", - "item.eidolon.codex": "祕儀教典", + "item.eidolon.codex": "秘儀教典", "item.eidolon.music_disc_parousia": "音樂唱片", "item.eidolon.reversal_pick": "顛倒之鎬", "item.eidolon.glass_hand": "玻璃之手", @@ -87,7 +87,7 @@ "block.eidolon.lead_block": "鉛塊", "block.eidolon.lead_ore": "鉛礦", "block.eidolon.pewter_block": "錫鑞塊", - "block.eidolon.arcane_gold_block": "祕金方塊", + "block.eidolon.arcane_gold_block": "秘金方塊", "block.eidolon.smooth_stone_bricks": "平滑石磚", "block.eidolon.smooth_stone_bricks_slab": "平滑石磚半磚", "block.eidolon.smooth_stone_bricks_stairs": "平滑石磚階梯", @@ -136,7 +136,7 @@ "eidolon.subtitle.splash_soulfire": "魂火法術之地", "eidolon.subtitle.splash_bonechill": "骨冷法術之地", "eidolon.subtitle.chant_word": "頌歌", - "gui.eidolon.codex.title": "祕儀教典", + "gui.eidolon.codex.title": "秘儀教典", "jei.eidolon.crucible": "坩堝", "jei.eidolon.worktable": "魔力工作檯", "jei.eidolon.ritual": "火盆", @@ -156,7 +156,7 @@ "container.eidolon.wooden_brewing_stand": "藥劑師釀造台", "eidolon.codex.chapter.monsters": "怪物", "eidolon.codex.page.monsters.zombie_brute.title": "殭屍暴君", - "eidolon.codex.page.monsters.zombie_brute": "殭屍暴君是殭屍的罕見變種,它 們比殭屍更強、更快,也更堅韌, 但其他行為模式和殭屍沒有區 別。殭屍暴君掉落腐肉、 骨頭,偶爾掉落殭屍之心。", + "eidolon.codex.page.monsters.zombie_brute": "殭屍暴君是殭屍的罕見變種,它 們比殭屍更強、更快,也更堅韌,但其他行為模式和殭屍沒有區 別。殭屍暴君掉落腐肉、骨頭,偶爾掉落殭屍之心。", "eidolon.codex.page.monsters.wraith.title": "幽魂", "eidolon.codex.page.monsters.wraith": "幽魂是短暫出現在世間突襲人類 的亡靈,它們具有懸停在任意流 體上的能力。並且,幽魂的利爪 能製造激冷的減益效果。幽魂掉 落襤褸之布,偶爾掉落幽魂之心 ", "eidolon.codex.page.monsters.chilled.title": "激冷", @@ -166,7 +166,7 @@ "eidolon.codex.page.ores.lead_ore": "鉛是一種普通礦物金屬,可以在 地下被發現。鉛礦蘊藏的深度 與稀有度和金差不多。", "eidolon.codex.chapter.pewter": "錫鑞", "eidolon.codex.page.pewter.title": "錫鑞", - "eidolon.codex.page.pewter": "錫鑞是一種可以用於許多神奇魔 法構造的鉛基合金。它對魔法過 程呈現出完全的惰性,使其成為 各種魔法設備的首選構築材料。 ", + "eidolon.codex.page.pewter": "錫鑞是一種可以用於許多神奇魔 法構造的鉛基合金。它對魔法過 程呈現出完全的惰性,使其成為 各種魔法設備的首選構築材料。", "eidolon.codex.chapter.enchanted_ash": "賦魔粉", "eidolon.codex.page.enchanted_ash.title": "賦魔粉", "eidolon.codex.page.enchanted_ash": "賦魔粉是從骨頭中精製的淨化粉 末,它會排斥死靈和壞死的能量 。你可以在地上用這種粉末畫出 線條,不死生物是沒辦法在這個線 條上行走的。", @@ -208,7 +208,7 @@ "eidolon.codex.page.deceit_ritual": "那些從事某種顏色的藝術的人可 能會發現自己受到附近村民的厭 惡和審查。欺騙儀式是為了捍衛 自己的聲譽,使村民們更快地忘 記針對他們的違規行為。", "eidolon.codex.chapter.time_rituals": "時間儀式", "eidolon.codex.page.time_rituals.0.title": "日光儀式", - "eidolon.codex.page.time_rituals.0": "日光儀式相當簡單,當此儀式在 夜間釋放時,時間將會被加速, 直到太陽再次升起為止。太陽升 起後,儀式將會自動停止。", + "eidolon.codex.page.time_rituals.0": "日光儀式相當簡單,當此儀式在 夜間釋放時,時間將會被加速,直到太陽再次升起為止。太陽升 起後,儀式將會自動停止。", "eidolon.codex.page.time_rituals.1.title": "月光儀式", "eidolon.codex.page.time_rituals.1": "與日光儀式相對應,月光儀式會 加快白天的時間,一旦太陽下山 ,儀式就會停止。", "eidolon.codex.chapter.purify_ritual": "淨化儀式", @@ -216,7 +216,7 @@ "eidolon.codex.page.purify_ritual": "淨化儀式可以將被詛咒的生物恢 復原狀。啟動後,該儀式會將火 盆附近的殭屍村民完全治癒。此 外,在儀式範圍內的殭屍豬布林和 殭屍豬布獸將會被短暫淨化回它 們原來的樣子。", "eidolon.codex.chapter.sanguine_ritual": "深紅之物", "eidolon.codex.page.sanguine_ritual.0.title": "侵蝕之劍", - "eidolon.codex.page.sanguine_ritual.0": "侵蝕之劍除了能正常攻擊以外, 還能對被攻擊的敵人造成削弱和 侵蝕的效果傷害,這種侵蝕還能 將被侵蝕的血量返還給攻擊者, 讓攻擊者恢復生命。除了儀式要 求的物品以外,你還需要提供共 計十顆心血量的活物作為牲祭才 能合成此劍。", + "eidolon.codex.page.sanguine_ritual.0": "侵蝕之劍除了能正常攻擊以外,還能對被攻擊的敵人造成削弱和 侵蝕的效果傷害,這種侵蝕還能 將被侵蝕的血量返還給攻擊者,讓攻擊者恢復生命。除了儀式要 求的物品以外,你還需要提供共 計十顆心血量的活物作為牲祭才 能合成此劍。", "eidolon.codex.page.sanguine_ritual.1.title": "紅潤護符", "eidolon.codex.page.sanguine_ritual.1": "紅潤護符可以將你處於完全健康 時的血量恢復能力積累起來儲存 在護符中。當你受傷時就可以將 這些生命返回給你。除了儀式要 求的物品以外,你還需要提供共 計二十顆心血量的活物作為牲祭 才能合成此劍。", "eidolon.codex.category.rituals": "儀式", @@ -231,13 +231,13 @@ "eidolon.codex.page.tallow.0.title": "油脂", "eidolon.codex.page.tallow.0": "通過高爐,可以將腐肉中的生物 肥油精煉成美妙的蠟質油脂。所 得的產品非常光滑柔韌,可以在 多種配方中作為上佳的材料。", "eidolon.codex.page.tallow.1.title": "蠟燭", - "eidolon.codex.page.tallow.1": "在油脂上加上一根燈芯可以做成 一支漂亮的蠟燭。蠟燭主要作為 裝飾性光源。它們也可以安裝在 燭台中,以便將其固定在牆上。 ", + "eidolon.codex.page.tallow.1": "在油脂上加上一根燈芯可以做成 一支漂亮的蠟燭。蠟燭主要作為 裝飾性光源。它們也可以安裝在 燭台中,以便將其固定在牆上。", "eidolon.codex.chapter.crucible": "坩堝", "eidolon.codex.page.crucible.0.title": "坩堝", "eidolon.codex.page.crucible.0": "坩堝是一個堅固的大鍋,可以在 其中進行煉金工藝。坩堝必須加 熱,你必須將其放置在火或其他 熱源上方,然後裝滿水使其沸騰 。", - "eidolon.codex.page.crucible.1": "沸騰後,即可使用坩堝進行煉金 作業。煉金的配方通常有多個步 驟,必須嚴格按照順序進行。首 先第一步加入物品,一旦水的顏 色改變,則加入下一個的物品, 並根據需要在投擲物品還未消失 時攪拌坩堝。", - "eidolon.codex.chapter.arcane_gold": "祕金", - "eidolon.codex.page.arcane_gold.title": "祕金", + "eidolon.codex.page.crucible.1": "沸騰後,即可使用坩堝進行煉金 作業。煉金的配方通常有多個步 驟,必須嚴格按照順序進行。首 先第一步加入物品,一旦水的顏 色改變,則加入下一個的物品,並根據需要在投擲物品還未消失 時攪拌坩堝。", + "eidolon.codex.chapter.arcane_gold": "秘金", + "eidolon.codex.page.arcane_gold.title": "秘金", "eidolon.codex.page.arcane_gold": "你可以用少量的魔法能量來煉金 。所得的金屬比平凡的黃金更堅 固,且這個產物可以很好的適應 魔法能量通過。它能在很多魔法 物品的配方上使用。", "eidolon.codex.chapter.reagents": "試劑", "eidolon.codex.page.reagents.0.title": "硫磺", @@ -276,19 +276,19 @@ "eidolon.codex.page.basic_baubles": "雖然華而不實,但這些小飾品是 很多魔法物品的基礎材料。儘管 如此,這些物品仍然有些微的奧 妙效果,新手魔法師在配套上它 們後會略微提高韌性。", "eidolon.codex.chapter.magic_workbench": "魔力工作檯", "eidolon.codex.page.magic_workbench.title": "魔力工作檯", - "eidolon.codex.page.magic_workbench": "在平凡的工作檯上很難做出複雜 神奇的魔法物品。所以在作者魔 法物品時,魔力工作檯至關重要 。該工作檯可以像普通工作檯一 樣使用,但另外多了四個槽,用 於放置神奇的魔法材料和組件。 ", + "eidolon.codex.page.magic_workbench": "在平凡的工作檯上很難做出複雜 神奇的魔法物品。所以在作者魔 法物品時,魔力工作檯至關重要 。該工作檯可以像普通工作檯一 樣使用,但另外多了四個槽,用 於放置神奇的魔法材料和組件。", "eidolon.codex.chapter.void_amulet": "虛空護符", "eidolon.codex.page.void_amulet.title": "虛空護符", - "eidolon.codex.page.void_amulet": "這個奇妙的護符蘊含著超自然的 防禦能力。當某種彈射物射向佩 戴這個護符的玩家時,彈射物會 被直接吸收,並消耗護符耐久。 但吸收一次後,護符需要重新充 能,並在大約十秒後才能再次使 用。", + "eidolon.codex.page.void_amulet": "這個奇妙的護符蘊含著超自然的 防禦能力。當某種彈射物射向佩 戴這個護符的玩家時,彈射物會 被直接吸收,並消耗護符耐久。但吸收一次後,護符需要重新充 能,並在大約十秒後才能再次使 用。", "eidolon.codex.chapter.warded_mail": "守衛鏈甲", "eidolon.codex.page.warded_mail.title": "守衛鏈甲", "eidolon.codex.page.warded_mail": "這個鏈甲被鐫刻了魔法符文,並 混入了賦魔粉的成分,可以很好 的防禦魔法攻擊。穿上後,整個 身體都會被防禦到,它能抵禦大 部分會貫穿的魔法攻擊。", "eidolon.codex.chapter.soulfire_wand": "魂火魔杖", "eidolon.codex.page.soulfire_wand.title": "魂火魔杖", - "eidolon.codex.page.soulfire_wand": "暗影寶石的魔法潛能的絕佳展示 !當你擺動這個魔杖時,魂火魔 杖會發射出一個明亮的能量團, 對幾乎所有生物都能造成巨大的 生物。", + "eidolon.codex.page.soulfire_wand": "暗影寶石的魔法潛能的絕佳展示 !當你擺動這個魔杖時,魂火魔 杖會發射出一個明亮的能量團,對幾乎所有生物都能造成巨大的 生物。", "eidolon.codex.chapter.bonechill_wand": "骨冷魔杖", "eidolon.codex.page.bonechill_wand.title": "骨冷魔杖", - "eidolon.codex.page.bonechill_wand": "骨冷魔杖的杖身圍繞著令人寒心 的詛咒寒氣。魔杖發射的能量團 擊中目標時,冰冷的詛咒就會扼 住它們的咽喉,與幽魂的爪子作 用一樣,它們會獲得激冷效果, 阻止血量恢復。", + "eidolon.codex.page.bonechill_wand": "骨冷魔杖的杖身圍繞著令人寒心 的詛咒寒氣。魔杖發射的能量團 擊中目標時,冰冷的詛咒就會扼 住它們的咽喉,與幽魂的爪子作 用一樣,它們會獲得激冷效果,阻止血量恢復。", "eidolon.codex.chapter.reaper_scythe": "死神鐮刀", "eidolon.codex.page.reaper_scythe.title": "死神鐮刀", "eidolon.codex.page.reaper_scythe": "對於有進取心(或者說殘酷)的 亡靈法師來說,這是一個方便的 工具。當不死生物被死神鐮刀擊 殺時,其屍體會被摧毀,而靈魂 將會被結晶。從而可以更主動的 獲得魂之碎片。", @@ -308,30 +308,30 @@ "eidolon.codex.page.warlock_armor.1.title": "術士帽", "eidolon.codex.page.warlock_armor.1": "術士帽增強了穿戴者的魔法效果 。佩戴後,佩戴者造成的任何魔 法或凋零傷害會額外增加百分之 五十。造成的凋零傷害也能稍微 治癒佩戴者。", "eidolon.codex.page.warlock_armor.2.title": "術士披風", - "eidolon.codex.page.warlock_armor.2": "術士披風可以增強穿戴者的魔法 防禦力。穿戴後,對穿戴者造成 的魔法或凋零傷害會降低一半。 ", + "eidolon.codex.page.warlock_armor.2": "術士披風可以增強穿戴者的魔法 防禦力。穿戴後,對穿戴者造成 的魔法或凋零傷害會降低一半。", "eidolon.codex.page.warlock_armor.3.title": "術士長靴", "eidolon.codex.page.warlock_armor.3": "術士的長靴可以提高穿戴者的活 動能力。穿戴後,由於障礙物或 地形引起的運動速度降低的效果 會減少一半(如蜘蛛網和漿果叢 )。另外,穿戴者不會受緩慢效 果的影響。", "eidolon.codex.chapter.gravity_belt": "引力腰帶", "eidolon.codex.page.gravity_belt.title": "引力腰帶", - "eidolon.codex.page.gravity_belt": "一條奇特的皮帶,皮帶扣中鑲嵌 的寶石幾乎比空氣還輕。裝備後 ,穿戴者受重力的影響會大大降 低,從而大大減少下落的速度, 並降低四分之一的摔落傷害。", + "eidolon.codex.page.gravity_belt": "一條奇特的皮帶,皮帶扣中鑲嵌 的寶石幾乎比空氣還輕。裝備後 ,穿戴者受重力的影響會大大降 低,從而大大減少下落的速度,並降低四分之一的摔落傷害。", "eidolon.codex.chapter.prestigious_palm": "尊貴之手", "eidolon.codex.page.prestigious_palm.title": "尊貴之手", "eidolon.codex.page.prestigious_palm": "這種手掌一樣的飾品可以讓你觸 摸以前沒辦法觸摸到的東西,它 可以使正常的互動範圍大約翻倍 。", "eidolon.codex.chapter.mind_shielding_plate": "心靈防禦護板", "eidolon.codex.page.mind_shielding_plate.title": "心靈防禦護板", - "eidolon.codex.page.mind_shielding_plate": "佩戴時,這個護板可以防禦任何 侵入你頭部的干擾。它能減輕死 亡時造成的經驗損失,大概能保 留死前四分之三的經驗。最後, 護板可以抵禦噁心效果。", + "eidolon.codex.page.mind_shielding_plate": "佩戴時,這個護板可以防禦任何 侵入你頭部的干擾。它能減輕死 亡時造成的經驗損失,大概能保 留死前四分之三的經驗。最後,護板可以抵禦噁心效果。", "eidolon.codex.chapter.resolute_belt": "堅毅腰帶", "eidolon.codex.page.resolute_belt.title": "堅毅腰帶", "eidolon.codex.page.resolute_belt": "非常沉重的皮帶。它是如此沉重 ,以至於佩戴的玩家幾乎沒辦法 被撼動。佩戴這條腰帶的玩家不 會被擊退,而且擊退效果會反射 到攻擊者身上,擊退攻擊者。", "eidolon.codex.chapter.glass_hand": "玻璃之手", "eidolon.codex.page.glass_hand.title": "玻璃之手", - "eidolon.codex.page.glass_hand": "這是一種神祕而危險的飾品,使 用這個飾品需要非常謹慎。玻璃 之手擁有非常強大的超自然力量 ,它會使佩戴者的攻擊傷害加倍 。然後,這是有代價的:佩戴者 所遭受的傷害會相應的增加五倍 。", + "eidolon.codex.page.glass_hand": "這是一種神秘而危險的飾品,使 用這個飾品需要非常謹慎。玻璃 之手擁有非常強大的超自然力量 ,它會使佩戴者的攻擊傷害加倍 。然後,這是有代價的:佩戴者 所遭受的傷害會相應的增加五倍 。", "eidolon.codex.category.artifice": "煉化", "eidolon.codex.chapter.theurgy": "神力", "eidolon.codex.page.theurgy.title": "神力", "eidolon.codex.chapter.intro_signs": "符文和頌歌", "eidolon.codex.page.intro_signs.0.title": "符文和頌歌", - "eidolon.codex.page.intro_signs.0": "對於任何冒險進入神祕世界的人 來說,符文——代表神秘概念的 古老符文——的知識是必不可少 的。這本書的符文章節展示了所 有已知的符文,你可以選擇和有 順序的詠唱這些符文。", + "eidolon.codex.page.intro_signs.0": "對於任何冒險進入神秘世界的人 來說,符文——代表神秘概念的 古老符文——的知識是必不可少 的。這本書的符文章節展示了所 有已知的符文,你可以選擇和有 順序的詠唱這些符文。", "eidolon.codex.page.intro_signs.1": "將這些符文詠唱出來能表現出各 種各樣的威能,新的能力會隨著 新符文的學習而出現。大部分的 符文只能被比我們更高的存在所 透露,但是一些基本的符文可能 被主世界上的其他魔法實踐者們 了解。試著把書給他們,他們可 能會教給你他們知道的東西。", "eidolon.codex.chapter.effigy": "稻草塑像", "eidolon.codex.page.effigy.title": "稻草塑像", @@ -344,15 +344,15 @@ "eidolon.codex.page.altar_lights.0.title": "祭壇光源", "eidolon.codex.page.altar_lights.0": "某些光源可以用來增強祭壇,部 分光源通常可以增強祭壇的威能 ,而某些只能增強容量。如果提 供多個光源,那只有等級最高的 那個光源會起效。", "eidolon.codex.page.altar_lights.1.torch": "1 威能。", - "eidolon.codex.page.altar_lights.1.lantern": "1 威能, 1 容量。", + "eidolon.codex.page.altar_lights.1.lantern": "1 威能,1 容量。", "eidolon.codex.page.altar_lights.1.candle": "2 威能。", "eidolon.codex.page.altar_lights.1.candlestick": "2 威能。", "eidolon.codex.chapter.altar_skulls": "供奉頭顱", "eidolon.codex.page.altar_skulls.0.title": "供奉頭顱", - "eidolon.codex.page.altar_skulls.0": "不死生物的頭顱是一種強大的神 祕物品,它能顯著的增加祭壇的 力量。如果提供多個頭顱,只有 等級最高的那個頭顱才會起效。 ", + "eidolon.codex.page.altar_skulls.0": "不死生物的頭顱是一種強大的神 秘物品,它能顯著的增加祭壇的 力量。如果提供多個頭顱,只有 等級最高的那個頭顱才會起效。", "eidolon.codex.page.altar_skulls.1.skull": "2 容量。", - "eidolon.codex.page.altar_skulls.1.zombie": "1 容量, 1 威能。", - "eidolon.codex.page.altar_skulls.1.wither_skull": "3 容量, 1 威能。", + "eidolon.codex.page.altar_skulls.1.zombie": "1 容量,1 威能。", + "eidolon.codex.page.altar_skulls.1.wither_skull": "3 容量,1 威能。", "eidolon.codex.chapter.altar_herbs": "供奉草藥", "eidolon.codex.page.altar_herbs.0.title": "供奉草藥", "eidolon.codex.page.altar_herbs.0": "某些不是很常見的植物和真菌能 夠用來增強祭壇,可以放在花盆 裡面供奉在祭壇上。和另外幾個 一樣,如果提供多個草藥,只有 最高等級的草藥才會起效。", @@ -365,10 +365,10 @@ "eidolon.codex.chapter.dark_prayer": "暗黑祈禱", "eidolon.codex.page.dark_prayer.0.title": "暗黑祈禱", "eidolon.codex.page.dark_prayer.0": "在祭壇前詠唱這個符文,向黑暗 的主祈禱,並嘗試吸引它的注意 和支持。", - "eidolon.codex.page.dark_prayer.1": "暗黑祈禱,如同所有的祈禱一樣 ,一天之能進行一次。此外,重 復祈禱會得到越來越多的青睞, 不過通常還需要其他的儀式輔助 。無論何時,當你嘗試學習一個 新的符文時,確保你至少嘗試過 一次暗黑祈禱,進一步的知識可 能會向你揭示。", + "eidolon.codex.page.dark_prayer.1": "暗黑祈禱,如同所有的祈禱一樣 ,一天之能進行一次。此外,重 復祈禱會得到越來越多的青睞,不過通常還需要其他的儀式輔助 。無論何時,當你嘗試學習一個 新的符文時,確保你至少嘗試過 一次暗黑祈禱,進一步的知識可 能會向你揭示。", "eidolon.codex.chapter.animal_sacrifice": "動物牲祭", "eidolon.codex.page.animal_sacrifice.title": "動物牲祭", - "eidolon.codex.page.animal_sacrifice": "在祭壇上放下盛滿血的高腳杯, 對著祭壇詠唱符文聖歌。牲祭可 以讓偉大的存在更青睞你。可惜 這樣的祈禱每天只能做一次。", + "eidolon.codex.page.animal_sacrifice": "在祭壇上放下盛滿血的高腳杯,對著祭壇詠唱符文聖歌。牲祭可 以讓偉大的存在更青睞你。可惜 這樣的祈禱每天只能做一次。", "eidolon.codex.chapter.dark_touch": "黑暗的觸摸", "eidolon.codex.page.dark_touch.0.title": "黑暗的觸摸", "eidolon.codex.page.dark_touch.0": "黑魔王賦予你通過觸摸某些物品 來製作具有黑暗力量的象徵符文 的能力。對著某個仍在地上掉落 物,吟唱對應的符文聖歌。", @@ -398,5 +398,5 @@ "eidolon.codex.chapter.mind_sign": "心靈符文", "eidolon.codex.page.mind_sign.title": "心靈符文", "eidolon.codex.page.mind_sign": "心靈可以用來區分智慧生物和其 他普通食物。只有在心靈和心靈 的符文共同作用下,凡人魔法師 才能執行複雜的魔法。", - "eidolon.codex.category.signs": "神祕符文" + "eidolon.codex.category.signs": "神秘符文" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/elementalcraft/lang/zh_tw.json b/zh-TW/1.16/assets/elementalcraft/lang/zh_tw.json index 04f96e912b88..5a43848bf093 100644 --- a/zh-TW/1.16/assets/elementalcraft/lang/zh_tw.json +++ b/zh-TW/1.16/assets/elementalcraft/lang/zh_tw.json @@ -349,8 +349,8 @@ "tooltip.elementalcraft.element_type_percent_full": "%s: %s%% 已滿", "tooltip.elementalcraft.staff.range": "略微增加法術範圍", "tooltip.elementalcraft.protection": "只影響敵方", - "block.elementalcraft.springshrine": "Spring Shrine", - "block.elementalcraft.shrine_upgrade_filling": "Filling Shrine Upgrade", - "tooltip.elementalcraft.filling": "Fill tank with water", - "elementalcraft_rune.elementalcraft.creative": "Creative rune" + "block.elementalcraft.springshrine": "春之祭壇", + "block.elementalcraft.shrine_upgrade_filling": "填充祭壇升級", + "tooltip.elementalcraft.filling": "將儲存罐注滿水", + "elementalcraft_rune.elementalcraft.creative": "創意符文" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/enchantedtooltips/lang/zh_tw.json b/zh-TW/1.16/assets/enchantedtooltips/lang/zh_tw.json index 6145a10e1b01..651ac9d6a398 100644 --- a/zh-TW/1.16/assets/enchantedtooltips/lang/zh_tw.json +++ b/zh-TW/1.16/assets/enchantedtooltips/lang/zh_tw.json @@ -19,7 +19,7 @@ "enchantedtooltip.KEY": "§aSHIFT§r", "enchantedtooltip.enchant.removed": " 附魔數據缺失", "enchantedtooltip.enchant.removed2": " 可能有模組被移除或更新", - "enchantedtooltip.enchant.maxLevel": " 最大等級: ", + "enchantedtooltip.enchant.maxLevel": " 最大等級:", "enchantedtooltip.enchant.applicableTo": " 可作用於: ", "enchantedtooltip.enchant.from": " 來自於: ", "enchantedtooltip.enchant.type.ALL": " 所有類別", diff --git a/zh-TW/1.16/assets/enchdesc/lang/zh_tw.json b/zh-TW/1.16/assets/enchdesc/lang/zh_tw.json index 97c3024a3520..7ebb1a2fb8ed 100644 --- a/zh-TW/1.16/assets/enchdesc/lang/zh_tw.json +++ b/zh-TW/1.16/assets/enchdesc/lang/zh_tw.json @@ -15,7 +15,7 @@ "enchantment.minecraft.thorns.desc": "給予攻擊者傷害。", "enchantment.minecraft.sharpness.desc": "增加物品的傷害值。", "enchantment.minecraft.smite.desc": "對不死生物造成額外傷害(如殭屍、殭屍豬布林、骷髏、凋零骷髏和凋零)。", - "enchantment.minecraft.bane_of_arthropods.desc": "對節肢生物造成額外傷害(如蜘蛛、洞穴蜘蛛、蠹魚和終界蟎) 。", + "enchantment.minecraft.bane_of_arthropods.desc": "對節肢生物造成額外傷害(如蜘蛛、洞穴蜘蛛、蠹魚和終界蟎)。", "enchantment.minecraft.knockback.desc": "增加擊退的距離。", "enchantment.minecraft.fire_aspect.desc": "攻擊生物時造成額外的火焰傷害。", "enchantment.minecraft.looting.desc": "當生物被殺死時會掉落更多戰利品。", @@ -47,7 +47,7 @@ "enchdesc.jei.compatible_items.title": "相容物品", "enchantment.gofish.deepfry.desc": "立即烹飪捕獲的魚。", "enchantment.biomemakeover.decay_curse.desc": "使您的物品降解得更快。", - "enchantment.biomemakeover.insomnia_curse.desc": "使夜魅出現得更快。 ", + "enchantment.biomemakeover.insomnia_curse.desc": "使夜魅出現得更快。", "enchantment.biomemakeover.conductivity_curse.desc": "在暴風雨中吸引閃電。", "enchantment.biomemakeover.enfeeblement_curse.desc": "減少你的最大生命值。", "enchantment.biomemakeover.sliding_curse.desc": "讓你有時打滑跌倒。", @@ -60,7 +60,7 @@ "enchantment.magna.gigantism_curse.desc": "允許錘子摧毀 5x5 區域而不是 3x3。", "enchantment.harvest_scythes.crop_reaper.desc": "增加鐮刀的範圍。", "enchantment.betterend.end_veil.desc": "當應用於頭盔時,允許玩家直接凝視終界使者的眼睛。", - "enchantment.zoob.from_the_abyss.desc": "如果您用斧頭或劍攻擊陸地生物,則使你回復。 如果您攻擊水生物,則會嚴重損壞武器。", + "enchantment.zoob.from_the_abyss.desc": "如果您用斧頭或劍攻擊陸地生物,則使你回復。如果您攻擊水生物,則會嚴重損壞武器。", "enchantment.curses.poverty.desc": "有機會阻止實體被殺時的戰利品掉落。", "enchantment.curses.fragility.desc": "使用後有一定機率會破壞", "enchantment.curses.instability.desc": "如果佩戴者著火或物品傷害了燃燒的敵人,則會引起爆炸。", diff --git a/zh-TW/1.16/assets/endergetic/lang/zh_tw.json b/zh-TW/1.16/assets/endergetic/lang/zh_tw.json index 180d0c80215e..4daa463fec6d 100644 --- a/zh-TW/1.16/assets/endergetic/lang/zh_tw.json +++ b/zh-TW/1.16/assets/endergetic/lang/zh_tw.json @@ -67,15 +67,15 @@ "block.endergetic.chiseled_eumus_bricks": "浮雕幽幕磚塊", "block.endergetic.eumus_brick_slab": "幽幕磚半磚", "block.endergetic.eumus_brick_vertical_slab": "幽幕磚豎直半磚", - "block.endergetic.eumus_brick_stairs": "幽幕磚樓梯", + "block.endergetic.eumus_brick_stairs": "幽幕磚階梯", "block.endergetic.eumus_brick_wall": "幽幕磚牆", "block.endergetic.potted_poise_bush": "幽儀菌叢盆栽", "block.endergetic.potted_tall_poise_bush": "高幽儀菌叢盆栽", - "block.endergetic.mystical_obsidian": "玄祕黑曜石", - "block.endergetic.mystical_obsidian_wall": "玄祕黑曜石牆", - "block.endergetic.mystical_obsidian_rune": "玄祕符文黑曜石", - "block.endergetic.mystical_obsidian_activation_rune": "玄祕符文黑曜石樞紐", - "block.endergetic.activated_mystical_obsidian_activation_rune": "已啟動的玄祕符文黑曜石樞紐", + "block.endergetic.mystical_obsidian": "玄秘黑曜石", + "block.endergetic.mystical_obsidian_wall": "玄秘黑曜石牆", + "block.endergetic.mystical_obsidian_rune": "玄秘符文黑曜石", + "block.endergetic.mystical_obsidian_activation_rune": "玄秘符文黑曜石樞紐", + "block.endergetic.activated_mystical_obsidian_activation_rune": "已啟動的玄秘符文黑曜石樞紐", "block.endergetic.acidian_lantern": "龍之吐息燈籠", "block.endergetic.crystal_holder": "終界水晶基座", "block.endergetic.ender_campfire": "終界營火", diff --git a/zh-TW/1.16/assets/endrem/lang/zh_tw.json b/zh-TW/1.16/assets/endrem/lang/zh_tw.json index 50a6a3049992..271a92a69f39 100644 --- a/zh-TW/1.16/assets/endrem/lang/zh_tw.json +++ b/zh-TW/1.16/assets/endrem/lang/zh_tw.json @@ -163,7 +163,7 @@ "endrem.config.structure_difficulty.normal": "普通", "endrem.config.structure_difficulty.hard": "困難", "endrem.config.structure_difficulty.nightmare": "噩夢", - "block.endrem.ender_eye.warning": "This eye doesn't want to be used", - "block.endrem.custom_eye.place": "This eye is already placed", - "block.endrem.custom_eye.frame_has_eye": "This frame already has an eye" + "block.endrem.ender_eye.warning": "這隻眼睛不能使用", + "block.endrem.custom_eye.place": "這隻眼睛已經放置了", + "block.endrem.custom_eye.frame_has_eye": "這個框架已經有眼睛了" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/engineersdecor/patchouli_books/engineersdecor_manual/zh_tw/entries/crafting/crafting_table.json b/zh-TW/1.16/assets/engineersdecor/patchouli_books/engineersdecor_manual/zh_tw/entries/crafting/crafting_table.json index 0ac578ef7677..03c9f0017bfc 100644 --- a/zh-TW/1.16/assets/engineersdecor/patchouli_books/engineersdecor_manual/zh_tw/entries/crafting/crafting_table.json +++ b/zh-TW/1.16/assets/engineersdecor/patchouli_books/engineersdecor_manual/zh_tw/entries/crafting/crafting_table.json @@ -7,7 +7,7 @@ { "type": "spotlight", "title": "Crafting Table", - "item": "金屬工作台", + "item": "engineersdecor:metal_crafting_table", "text": "This engineering themed workbench allows manual 3x3 crafting. It comes with some convenience tweaks, which are not visible at the first look. These features will be explained on the next pages." }, { diff --git a/zh-TW/1.16/assets/enhancedcelestials/lang/zh_tw.json b/zh-TW/1.16/assets/enhancedcelestials/lang/zh_tw.json index 7863bb27c5b5..e1c55db5b2ae 100644 --- a/zh-TW/1.16/assets/enhancedcelestials/lang/zh_tw.json +++ b/zh-TW/1.16/assets/enhancedcelestials/lang/zh_tw.json @@ -1,9 +1,9 @@ { "enhancedcelestials.commands.failed": "無法設定月象事件:%s", - "enhancedcelestials.commands.failed.requiresnight": "將時間設置為黃昏或夜晚(白天的時間值在 12000 到 24000 之間)以便使用此命令。 目前時間是 %s", - "enhancedcelestials.commands.success.blood_moon": "設置月象事件為 \"血月\"", - "enhancedcelestials.commands.success.default": "設置月象事件為 \"普通\"", - "enhancedcelestials.commands.success.harvest_moon": "設置月象事件為 \"豐收之月\"", + "enhancedcelestials.commands.failed.requiresnight": "將時間設定為黃昏或夜晚(白天的時間值在 12000 到 24000 之間)以便使用此命令。目前時間是 %s", + "enhancedcelestials.commands.success.blood_moon": "設定月象事件為 \"血月\"", + "enhancedcelestials.commands.success.default": "設定月象事件為 \"普通\"", + "enhancedcelestials.commands.success.harvest_moon": "設定月象事件為 \"豐收之月\"", "enhancedcelestials.notification.blood_moon.rise": "注意: \"血月\" 正在升起...", "enhancedcelestials.notification.blood_moon.set": "注意: \"血月\" 正在落下...", "enhancedcelestials.notification.harvest_moon.rise": "注意: \"豐收之月\" 正在升起...", diff --git a/zh-TW/1.16/assets/enigmaticgraves/lang/zh_tw.json b/zh-TW/1.16/assets/enigmaticgraves/lang/zh_tw.json index 5599439dde79..145c048ea3e7 100644 --- a/zh-TW/1.16/assets/enigmaticgraves/lang/zh_tw.json +++ b/zh-TW/1.16/assets/enigmaticgraves/lang/zh_tw.json @@ -1,7 +1,7 @@ { "enigmaticgraves.grave.not_found": "無界墳墓", "entity.enigmaticgraves.grave": "墳墓", - "info.grave.remove_grave": "沒有墳墓位置。 在墳墓上右鍵單擊我(在創造中)將其移除!", + "info.grave.remove_grave": "沒有墳墓位置。在墳墓上右鍵單擊我(在創造中)將其移除!", "item.enigmaticgraves.grave_finder": "尋墓者", "grave.locate": "The grave is at %s", "info.grave.not_found": "Grave position not found!" diff --git a/zh-TW/1.16/assets/enigmaticlegacy/lang/zh_tw.json b/zh-TW/1.16/assets/enigmaticlegacy/lang/zh_tw.json index 74cf65655f2e..64dbef59d9f8 100644 --- a/zh-TW/1.16/assets/enigmaticlegacy/lang/zh_tw.json +++ b/zh-TW/1.16/assets/enigmaticlegacy/lang/zh_tw.json @@ -1,5 +1,5 @@ { - "item.enigmaticlegacy.enigmatic_amulet": "神祕護身符", + "item.enigmaticlegacy.enigmatic_amulet": "神秘護身符", "item.enigmaticlegacy.enigmatic_item": "創造之心", "item.enigmaticlegacy.magnet_ring": "磁力之戒", "item.enigmaticlegacy.extradimensional_eye": "超維之眼", @@ -163,19 +163,19 @@ "enchantment.enigmaticlegacy.torrent.desc": "增加對火焰免疫和怕水的生物的傷害", "enchantment.enigmaticlegacy.wrath.desc": "增加對一切事物的傷害", "enchantment.enigmaticlegacy.slayer.desc": "增加對怪物的傷害", - "curios.identifier.scroll": "奧祕卷軸", + "curios.identifier.scroll": "奧秘卷軸", "curios.identifier.spellstone": "術石", "curios.identifier.ring": "戒指", "curios.identifier.charm": "首飾", "curios.modifiers.spellstone": "當裝備在術石欄:", - "curios.modifiers.scroll": "當裝備在奧祕卷軸欄:", + "curios.modifiers.scroll": "當裝備在奧秘卷軸欄:", "tooltip.enigmaticlegacy.enabled": "§6啟用", "tooltip.enigmaticlegacy.disabled": "§6停用", "generic.reachDistance": "攻擊距離", "forge.swimSpeed": "游泳速度", - "itemGroup.enigmaticCreativeTab": "§5神祕遺物", - "itemGroup.enigmaticPotionCreativeTab": "神祕遺物|藥水", - "key.categories.enigmaticLegacy": "§6§l神祕遺物", + "itemGroup.enigmaticCreativeTab": "§5神秘遺物", + "itemGroup.enigmaticPotionCreativeTab": "神秘遺物|藥水", + "key.categories.enigmaticLegacy": "§6§l神秘遺物", "key.enderRing": "終界之戒", "key.xpScroll": "永恆智慧卷軸", "key.spellstoneAbility": "術石能力啟動", @@ -183,8 +183,8 @@ "tooltip.enigmaticlegacy.seconds": "秒", "death.attack.darkness": "%1$s被黑暗吞噬了", "message.enigmaticlegacy.gen_sim_complete": "正在模擬 §632768§5 個實例;檢查 §6latest.log§5 檔案查看結果。", - "status.enigmaticlegacy.outdated": "§6神祕遺物§5有新版本了:%1$s。少年不來試一下嗎?", - "status.enigmaticlegacy.noconnection": "神祕遺物檢查更新失敗。", + "status.enigmaticlegacy.outdated": "§6神秘遺物§5有新版本了:%1$s。少年不來試一下嗎?", + "status.enigmaticlegacy.noconnection": "神秘遺物檢查更新失敗。", "world.enigmaticlegacy.name": "世界 #", "enigmaticlegacy.toasts.slotUnlocked.title": "%1$s 解鎖了", "enigmaticlegacy.toasts.slotUnlocked.text1": "你現在可以將他們裝備", @@ -194,18 +194,18 @@ "enigmaticlegacy.curiotype.ring": "戒指", "enigmaticlegacy.curiotype.charm": "飾品", "enigmaticlegacy.curiotype.spellstone": "術石", - "enigmaticlegacy.curiotype.scroll": "奧祕卷軸", + "enigmaticlegacy.curiotype.scroll": "奧秘卷軸", "tooltip.enigmaticlegacy.undefined": "§4檢測到未定義的工具提示", "tooltip.enigmaticlegacy.void": "", "tooltip.enigmaticlegacy.paragraph": "§", "tooltip.enigmaticlegacy.subformat": "&", "tooltip.enigmaticlegacy.tilt": "&", - "advancementTab.enigmaticlegacy": "神祕遺物", + "advancementTab.enigmaticlegacy": "神秘遺物", "advancementTab.enigmaticlegacy.desc": "昔日殘遺", "advancement.enigmaticlegacy:discoverSpellstone": "元素之力", "advancement.enigmaticlegacy:discoverSpellstone.desc": "找到你的第一塊術石", "advancement.enigmaticlegacy:discoverScroll": "專業的巫師", - "advancement.enigmaticlegacy:discoverScroll.desc": "獲得你的第一個奧祕卷軸", + "advancement.enigmaticlegacy:discoverScroll.desc": "獲得你的第一個奧秘卷軸", "advancement.enigmaticlegacy:discoverRing": "瘋狂的 0.5 克拉鑽石", "advancement.enigmaticlegacy:discoverRing.desc": "找到或製作你的第一個戒指", "advancement.enigmaticlegacy:recallPotion": "跑路", @@ -742,7 +742,7 @@ "book.enigmaticlegacy.entry.spellstones.page.3": "殘垣斷壁,遺物長眠於其中,它們已被遺失了太久太久。現在,它們正等待著勇敢的探索者找到它們,讓它們的力量重現於世間。", "book.enigmaticlegacy.entry.void_pearl.name": "虛空珍珠", "book.enigmaticlegacy.entry.void_pearl.heading.1": "術石", - "book.enigmaticlegacy.entry.void_pearl.page.1": "終界並不只是終界,還有更多的東西蘊藏在其中。在這裡,更為黑暗和神祕的事物與你照面:宏偉虛空之上,座座浮空島嶼盤旋漂浮,數量無窮無盡。這裡似乎被……空無一物,給填滿了,真的是這樣。並且,不管是出於何種原因,哪怕是空氣在那兒都不復存在了;而那些可能愚蠢到徘徊在這些島嶼邊緣並掉下去的生命,他們都湮滅了,在黑暗之虛無中,等待消亡的臨近。", + "book.enigmaticlegacy.entry.void_pearl.page.1": "終界並不只是終界,還有更多的東西蘊藏在其中。在這裡,更為黑暗和神秘的事物與你照面:宏偉虛空之上,座座浮空島嶼盤旋漂浮,數量無窮無盡。這裡似乎被……空無一物,給填滿了,真的是這樣。並且,不管是出於何種原因,哪怕是空氣在那兒都不復存在了;而那些可能愚蠢到徘徊在這些島嶼邊緣並掉下去的生命,他們都湮滅了,在黑暗之虛無中,等待消亡的臨近。", "book.enigmaticlegacy.entry.void_pearl.page.2": "儘管如此,也許虛空並不是全無。這顆寶珠具有與之緊密相關的屬性,", "book.enigmaticlegacy.entry.void_pearl.page.3": "這些屬性與其他任何元素都不對應,就好像虛空本身就是一種元素。可以肯定,這個術石起源於此,儘管你並不知道如何有東西能夠進入到虛空的深處,並且活著回來。", "book.enigmaticlegacy.entry.ocean_stone.name": "海洋之願", @@ -752,7 +752,7 @@ "book.enigmaticlegacy.entry.ocean_stone.page.3": "好吧,若是能直接擁有一個供自己使用的湖泊,那這個功能就沒啥用了。但是這一能力所代表的力量,就連神都會為之側目。", "book.enigmaticlegacy.entry.magma_heart.name": "烈焰核心", "book.enigmaticlegacy.entry.magma_heart.heading.1": "術石", - "book.enigmaticlegacy.entry.magma_heart.page.1": "地獄。熊熊燃燒的廢土,延伸出暴烈熔流的熾熱之海,失落碎裂之靈魂的幽泣迴盪其間,任何想要佔有和統御這片廢土的嘗試都化作四處的灰燼。 毫無意外,這一術石乃是火元素本體的具身化之物。", + "book.enigmaticlegacy.entry.magma_heart.page.1": "地獄。熊熊燃燒的廢土,延伸出暴烈熔流的熾熱之海,失落碎裂之靈魂的幽泣迴盪其間,任何想要佔有和統御這片廢土的嘗試都化作四處的灰燼。毫無意外,這一術石乃是火元素本體的具身化之物。", "book.enigmaticlegacy.entry.magma_heart.page.2": "地獄環境酷熱難當,而烈焰核心可以為你提供生存於地獄所需的一切:火焰和熔岩將對你完全無害,並在一定程度上,火焰將保護你免受敵人的侵害……好吧,也許並不算是保護,但至少它可以幫助你即刻對敵人施展報復。", "book.enigmaticlegacy.entry.golem_heart.name": "魔像之心", "book.enigmaticlegacy.entry.golem_heart.heading.1": "術石", @@ -761,17 +761,17 @@ "book.enigmaticlegacy.entry.golem_heart.page.3": "當佩戴者沒有裝備其他盔甲時,魔像之心的作用便會充分發揮出來,佩戴者的外觀會變得 如同盔甲那般。", "book.enigmaticlegacy.entry.eye_of_nebula.name": "星雲之眼", "book.enigmaticlegacy.entry.eye_of_nebula.heading.1": "術石", - "book.enigmaticlegacy.entry.eye_of_nebula.page.1": "在那瑰詭神祕的終界浮陸中,你可以找到這種術石。這一術石充盈著終界之能量,這種能量與維度本身的特徵有關。佩戴時,你將擁有與「終界使者」類似的能力,能夠在瞬間傳送到你的所看著的生物背後。有時候,它也會在你受到攻擊時把你傳送走,如此便可避開攻擊。", + "book.enigmaticlegacy.entry.eye_of_nebula.page.1": "在那瑰詭神秘的終界浮陸中,你可以找到這種術石。這一術石充盈著終界之能量,這種能量與維度本身的特徵有關。佩戴時,你將擁有與「終界使者」類似的能力,能夠在瞬間傳送到你的所看著的生物背後。有時候,它也會在你受到攻擊時把你傳送走,如此便可避開攻擊。", "book.enigmaticlegacy.entry.eye_of_nebula.page.2": "但是,後一個能力你是無法控制的,它並不是時刻都會對你有利,有時它還會害你。", "book.enigmaticlegacy.entry.enigmatic_item.name": "創造之心", "book.enigmaticlegacy.entry.enigmatic_item.heading.1": "術石", "book.enigmaticlegacy.entry.enigmatic_item.page.1": "這塊石頭蘊含的力量如此磅礴浩大,也因此,從未有過哪個半神掌握過這塊石頭。它提供的終極防禦,能讓絕大多數的環境威脅徹底無效。大多數敵對生物仍然會以你為目標,並能夠正常傷害你,但是,只要你仍掌握著這塊石頭,它們就永遠無法奪走你的生命——你將不會被殺死。不論你有多麼瀕臨死亡,都沒有任何力量能夠將你推向死亡的深淵。", "book.enigmaticlegacy.entry.enigmatic_item.page.2": "儘管名稱叫「創造之心」,它也能賦予你散布毀滅的終極法門:讓你能夠召喚毀滅性的凋零骷髏頭雨,就像凋零召喚的頭顱一樣。", "book.enigmaticlegacy.entry.enigmatic_item.page.3": "它也會將你所凝視的對象作為目標,並迅速消滅它。", - "book.enigmaticlegacy.entry.enigmatic_amulet.name": "神祕護身符", + "book.enigmaticlegacy.entry.enigmatic_amulet.name": "神秘護身符", "book.enigmaticlegacy.entry.enigmatic_amulet.heading.1": "護身符", "book.enigmaticlegacy.entry.enigmatic_amulet.page.1": "當你第一次踏入這個世界,你便發現,你的口袋裡躺著這樣的一個小玩意,一摸就能摸到。它起源何處?它為何歸屬於你?你對此毫無頭緒。護符的核心處鑲嵌著一塊艷麗的石頭,石頭的顏色變換無常,並從其內部散發出隱隱光輝。流光四溢,就好似它為活物——如此瑰麗之景象,實是令人大飽眼福。", - "book.enigmaticlegacy.entry.enigmatic_amulet.page.2": "短暫地檢測之後,你發現護符的一側鐫刻著些許銘文,銘文顯示著一個名字:「<&4><&l>$(clear)」。你又鼓搗了一陣,嘗試著檢測它的整體結構,並看看有沒有可能複製一個出來,但直到目前為止,你還沒有成功過。好像這個東西完全不屬於這個世界,它是被某個遠超出你的理解範圍的神祕力量所鍛造,並帶到此地的。", + "book.enigmaticlegacy.entry.enigmatic_amulet.page.2": "短暫地檢測之後,你發現護符的一側鐫刻著些許銘文,銘文顯示著一個名字:「<&4><&l>$(clear)」。你又鼓搗了一陣,嘗試著檢測它的整體結構,並看看有沒有可能複製一個出來,但直到目前為止,你還沒有成功過。好像這個東西完全不屬於這個世界,它是被某個遠超出你的理解範圍的神秘力量所鍛造,並帶到此地的。", "book.enigmaticlegacy.entry.enigmatic_amulet.page.3": "帶著它時,你會感到自己比平常稍微強壯了一些。但這似乎並不是它唯一有用的性質。如果你的肉體被怪物不幸撕碎,不再能承裝你的靈魂,這一護身符便會打開一道通往未知空間的裂隙,並將你原先應該掉在地上的所有物品裝入其中,護身符也不例外。", "book.enigmaticlegacy.entry.enigmatic_amulet.page.4": "在你的死亡之處,你會找到一個狀若鑰匙之物,它可以與裂隙相連接。你稱之為「超維容器」。不像那些普通的物品,超維容器似乎完全無法被破壞,且任何外力都無法影響到它,但那些擁有者神性的人是例外,而碰巧,你就擁有一小部分的神性。它就只是漂浮著,一動不動,直到你靠近它,並與它互動。", "book.enigmaticlegacy.entry.enigmatic_amulet.page.5": "然後,它就會墜入你的手中並破碎,而那些裝在無形空間之中的物品都會被釋放出來。", @@ -782,7 +782,7 @@ "book.enigmaticlegacy.entry.angel_blessing.page.3": "你發現,當它與你緊密相觸的時候,一陣輕鬆和平靜之意便會沁入心間,但你並不知道這是由什麼原因導致的。", "book.enigmaticlegacy.entry.cursed_ring.name": "七咒之戒", "book.enigmaticlegacy.entry.cursed_ring.heading.1": "戒指", - "book.enigmaticlegacy.entry.cursed_ring.page.1": "出乎意料地出現在你的口袋裡的,可不只是神祕護身符,還有這枚戒指。然而,這枚戒指蘊含的乃是兇惡之黑暗,與華麗神祕的神祕護身符毫不相似。一旦你決定帶上它,它將與你的靈魂水乳交融,與你的命運交織難分,想要將它與你再次分離開來……實在是希望渺茫。
哪怕是死亡都無能為力。", + "book.enigmaticlegacy.entry.cursed_ring.page.1": "出乎意料地出現在你的口袋裡的,可不只是神秘護身符,還有這枚戒指。然而,這枚戒指蘊含的乃是兇惡之黑暗,與華麗神秘的神秘護身符毫不相似。一旦你決定帶上它,它將與你的靈魂水乳交融,與你的命運交織難分,想要將它與你再次分離開來……實在是希望渺茫。
哪怕是死亡都無能為力。", "book.enigmaticlegacy.entry.cursed_ring.page.2": "那些有足夠勇氣去擁抱黑暗的人,將會被降下七重無情之詛咒。佩戴上這枚戒指的靈魂是多麼的不幸,考慮到這一點,所以我們在此列出這七重咒的確切內容:<&l>第一重咒$(clear)會使你加倍承受苦難,任何東西對你造成的傷害,都會再次施加於你的身上,使你承受雙倍的傷害,雙倍的痛苦。若受到的傷害", "book.enigmaticlegacy.entry.cursed_ring.page.3": "不足以致命,那麼以往的傷疤會重新開裂流血,現有的傷口會更為嚴重。
<&l>第二重咒$(clear)
平時對你中立的生物,會覺得你是一個巨大的威脅。或許他們認為這個假設並不是不正確的?如果你與他們的距離足夠短,那麼即使他們無法直接看到你,他們也能感覺到你的存在。", "book.enigmaticlegacy.entry.cursed_ring.page.4": "
<&l>第三重咒$(clear)
會使你護甲對抵抗傷害的能力明顯降低,韌性和抗性降低約30%。<&l>第四重咒$(clear)
削弱你對怪物的攻擊力量,意味著怪物都更願意攻擊你。", @@ -848,7 +848,7 @@ "book.enigmaticlegacy.entry.extradimensional_eye.page.3": "可惜眼睛使用後會消失,不會跟著生物傳送到目的地。你無法確定它到底會去哪裡,因為一旦它消失了,就根本沒有任何痕跡存在於物理現實中。", "book.enigmaticlegacy.entry.extradimensional_eye.page.4": "到最後的目的地。你仍然不確定它到底去了哪裡,因為一旦它消失,就根本沒有它在物理現實中存在過的痕跡。", "book.enigmaticlegacy.entry.enchantment_transposer.name": "求知之書", - "book.enigmaticlegacy.entry.enchantment_transposer.page.1": "這本書本身並沒有什麼神祕的知識和力量,但其最大的願望就是獲得一些知識。如果你將它與任何附魔物品緊密接觸,它將立即吸收這些附魔,就像任何普通附魔書一樣儲存它們。", + "book.enigmaticlegacy.entry.enchantment_transposer.page.1": "這本書本身並沒有什麼神秘的知識和力量,但其最大的願望就是獲得一些知識。如果你將它與任何附魔物品緊密接觸,它將立即吸收這些附魔,就像任何普通附魔書一樣儲存它們。", "book.enigmaticlegacy.entry.enchantment_transposer.page.2": "原附魔的物品會保持完好無損,在整個過程中不會被損壞,除了附魔被轉移之外,所有物品都保持不變。", "book.enigmaticlegacy.entry.enchantment_transposer.page.3": "你可以正常使用獲得的附魔書,它以滿足了飢餓感,與其他附魔書不同的特性都以消失。", "book.enigmaticlegacy.entry.netherite.name": "獄髓", @@ -857,7 +857,7 @@ "book.enigmaticlegacy.entry.netherite.page.3": "你敢肯定,這可能不是創造它所能使用的最佳的組合,因此您將繼續嘗試使用這種金屬來嘗試創造出更出色的材料。", "book.enigmaticlegacy.entry.etherium_ore.name": "以太礦", "book.enigmaticlegacy.entry.etherium_ore.heading.1": "礦", - "book.enigmaticlegacy.entry.etherium_ore.page.1": "在來自終界的所有奧祕中,有一個東西比其他任何都更能吸引你的注意力。傳言說它是一個以太為名的超凡的材料。需要注意的是,以太並不是由終界島嶼地殼運動生成的,而似乎是由遠古文明殖民者留下的。但那個文明統治的時期已經是很久之前的事了,所以你不可能問他們這是怎麼做到的。", + "book.enigmaticlegacy.entry.etherium_ore.page.1": "在來自終界的所有奧秘中,有一個東西比其他任何都更能吸引你的注意力。傳言說它是一個以太為名的超凡的材料。需要注意的是,以太並不是由終界島嶼地殼運動生成的,而似乎是由遠古文明殖民者留下的。但那個文明統治的時期已經是很久之前的事了,所以你不可能問他們這是怎麼做到的。", "book.enigmaticlegacy.entry.etherium_ore.page.2": "理論上,他們可能成功利用了某種壓倒性的非常強大的能量,將這種礦物顯現出物理實現來製作他們。可惜,你不能確定他們的真正的製作方法是什麼樣子,如果你看到他們的實驗論文,那可能會知道更多。", "book.enigmaticlegacy.entry.etherium_ore.page.3": "除了科學研究,法師和鐵匠也對這材料很感興趣。如果這種材料沒有那麼多奇妙的描述,你可能會懷疑這些描述是否正確。", "book.enigmaticlegacy.entry.etherium_ore.page.4": "鐵匠,因為這種材料的特性經常被描述得非常奇妙,你會懷疑這些描述是否真實,如果不是周圍有這麼多這樣的材料的話。", @@ -875,14 +875,14 @@ "book.enigmaticlegacy.entry.evil_essence.name": "邪惡精髓", "book.enigmaticlegacy.entry.evil_essence.heading.1": "精髓", "book.enigmaticlegacy.entry.evil_essence.page.1": "類似地獄之星是凋零的物理容器核心,這種物質表現出堅不可摧的靈魂。只需小部分能量,你就能發揮它不可估量的潛力。似乎與你的詛咒存在奇怪的聯繫,這就是為什麼你能夠獲得這種精髓的原因。", - "book.enigmaticlegacy.entry.evil_essence.page.2": "當你接近時,他會因為想要附在你身上而表現的扭曲起來。也許你可以允許它這樣做? 不,那將是一個愚蠢的決定。", + "book.enigmaticlegacy.entry.evil_essence.page.2": "當你接近時,他會因為想要附在你身上而表現的扭曲起來。也許你可以允許它這樣做?不,那將是一個愚蠢的決定。", "book.enigmaticlegacy.entry.evil_essence.page.3": "但無可置疑的是,這件東西包含著大量黑暗、扭曲的力量,而你恰好可以利用。你肯定能找到相關的方法。", "book.enigmaticlegacy.entry.forbidden_fruit.name": "禁忌之果", "book.enigmaticlegacy.entry.forbidden_fruit.heading.1": "果實", "book.enigmaticlegacy.entry.forbidden_fruit.page.1": "一種稀有的遺物,可以位於地獄堡壘之中,乍一看,這種果實看上去完全沒有食慾。它的外觀的確不假,不但嘗起來有可怕的灰燼和腐爛味,而且氣味又油又苦。如果你能忍受這可怕的味道並且吃完整個果,立即產生的效果很可能會殺死你,所以最好先治療好自己到完全健康狀態。", "book.enigmaticlegacy.entry.forbidden_fruit.page.2": "在立即產生毒影響結束後,長期影響開始發揮作用。你將永遠不再感覺到的飢餓,因此將無法食用大多數常規類型的食物。儘管這種效果看似有益,但其代價是永久不飽食,並顯著減慢了任何形式的回覆。", "book.enigmaticlegacy.entry.forbidden_fruit.page.3": "請注意,一旦食用了,就無法逆轉這些影響,即便在死亡後,它們也將持續存在於你身上,就像無法挽回的罪惡一樣。請明智的做出選擇。", - "book.enigmaticlegacy.entry.forbidden_fruit.page.4": "即使是死亡,也是無法贖回的罪。 明智地做出選擇。", + "book.enigmaticlegacy.entry.forbidden_fruit.page.4": "即使是死亡,也是無法贖回的罪。明智地做出選擇。", "book.enigmaticlegacy.entry.guardian_heart.name": "深海守衛之心", "book.enigmaticlegacy.entry.guardian_heart.heading.1": "心臟", "book.enigmaticlegacy.entry.guardian_heart.page.1": "深海神殿,以及無數在它們內外巡邏的深海守衛,是這個世界上未解之謎之一。比起它們守護的那片充滿水和黑暗的領域,眼前的深海守衛們能帶來更多的利益。這個遺物似乎是一顆活生生的心臟,從一位遠古深海守衛身上收割而來,它似乎是古老而強大的守護者變種。", @@ -905,7 +905,7 @@ "book.enigmaticlegacy.entry.the_twist.page.1": "知識就是力量。從字面上看,這本書確實如此。凋零之魂的邪惡精髓允許你扭曲並腐化了你現在所看的頁面的知識容器的物理表現。效果不會對其內容產生太大的影響,「倒轉之啟」 與 「啟示之證」 的用途幾乎一樣,目的是讓你了解有關這個世界上偉大的知識和謎團,只不過被包裹在不同的封面而已。", "book.enigmaticlegacy.entry.the_twist.page.2": "真正的逆轉來自於少數的學術目標,特別是將其作為武器而非書自身。用來攻擊時可以造成較高的傷害和擊退,再加上較高的攻擊速度,可以帶來真正的破壞性打擊。", "book.enigmaticlegacy.entry.the_twist.page.3": "注入了來自凋零的邪惡精髓的力量,這本書可以取得七咒之戒的力量,允許你將其作為武器時克服第二詛咒的影響,用其攻擊時將始終造成全額傷害。而且,此精髓會非常渴望攝取強大的靈魂,燃燒並撕裂對方,這些強大的靈魂不僅包括半神們,甚至包括凋零自己。", - "book.enigmaticlegacy.entry.the_twist.page.4": "如果你選擇它作為你的武器,總是對怪物造成全額傷害,就像其他生物一樣。 此外,這種精華急切地吞噬著高級生命的容器和靈魂,燃燒和撕裂它們,而高級生命恰好包括半神,就像凋零本身一樣方便。", + "book.enigmaticlegacy.entry.the_twist.page.4": "如果你選擇它作為你的武器,總是對怪物造成全額傷害,就像其他生物一樣。此外,這種精華急切地吞噬著高級生命的容器和靈魂,燃燒和撕裂它們,而高級生命恰好包括半神,就像凋零本身一樣方便。", "book.enigmaticlegacy.entry.ancient_tomes.name": "遠古巨著", "book.enigmaticlegacy.entry.ancient_tomes.heading.1": "著作", "book.enigmaticlegacy.entry.ancient_tomes.page.1": "在這個世界的許多地方,你都能發現這些著作。它們是古代的文學典範,經歷了多個世紀,滄海桑田,只有少數能保存下來。將這些零散的知識拼合在一起是一項出眾的壯舉。好在對於半神們這是一件簡單的事情。不幸的是,這種知識幾乎派不上用場。", @@ -967,9 +967,9 @@ "book.enigmaticlegacy.entry.xp_scroll.page.1": "這種被稱為經驗的空靈物質處理起來麻煩又困難。儘管您自身具有無限量吸收的能力,但是您不具備有效地分配它的能力。當你吸收和保留得越多,執行附魔之類的操作消耗就越多,有時造成嚴重的浪費。更令人煩惱的是,一旦您的身體被撕裂,大部分經驗都會消失,只留下了一小部分。", "book.enigmaticlegacy.entry.xp_scroll.page.2": "但如果您將手放在這幅宏偉的卷軸上,這種挫敗感將消散。它可以快速吸收並其保存您的經驗,直到您想要將其索回。", "book.enigmaticlegacy.entry.xp_scroll.page.3": "永恆智慧卷軸可以精確控制來迴轉移的數量,因此,您可以根據需求有效的管理自己的寶貴經驗,因為儲存在卷軸中的經驗不會計入您自己的總數。只需查看一眼,您就可以方便地估算出一段時間內產生了多少經驗。當攜帶它並啟動時,此卷軸還可以吸收掉落在您周圍較大區域內的任何經驗球。", - "book.enigmaticlegacy.entry.xp_scroll.page.4": "這時,你就會發現,在你的身邊,有很多人在為你服務,而你卻在為他們服務。 當它處於活動狀態並與其他配件一起攜帶時,這個捲軸還可以吸收任何可能掉落在你周圍大範圍內的經驗塊。", + "book.enigmaticlegacy.entry.xp_scroll.page.4": "這時,你就會發現,在你的身邊,有很多人在為你服務,而你卻在為他們服務。當它處於活動狀態並與其他配件一起攜帶時,這個捲軸還可以吸收任何可能掉落在你周圍大範圍內的經驗塊。", "book.enigmaticlegacy.entry.super_magnet_ring.name": "轉位之戒", - "book.enigmaticlegacy.entry.super_magnet_ring.page.1": "期待已久的磁力之戒升級版,轉位之戒在各個方面都比它好。注入了一些來自終界的神祕力量,它的作用範圍是其前身的兩倍,並且它不是將物品吸引到你身上,而是……將你吸引到物品上。受影響的物品的行為就像您正站在它們旁邊一樣。", + "book.enigmaticlegacy.entry.super_magnet_ring.page.1": "期待已久的磁力之戒升級版,轉位之戒在各個方面都比它好。注入了一些來自終界的神秘力量,它的作用範圍是其前身的兩倍,並且它不是將物品吸引到你身上,而是……將你吸引到物品上。受影響的物品的行為就像您正站在它們旁邊一樣。", "book.enigmaticlegacy.entry.super_magnet_ring.page.2": "這枚戒指還繼承了它前身的特性,除非抑制它的力量,否則它不會讓你扔掉物品。", "book.enigmaticlegacy.entry.monster_charm.name": "怪物獵人勳章", "book.enigmaticlegacy.entry.monster_charm.page.1": "有時,那些在黑暗中無腦地徘徊的怪物會變得非常煩人。現在你有能量鍛造獄髓了,這種合金做成的刀片即使是經常切硬物也只是輕微損耗。但有時候仍然需要多次打擊才能分離它們的肉體和靈魂,效果並不理想。怪物獵人勳章是完美的飾品,幫助你在這些頻繁的遭遇中為您省下一兩次出刀。", @@ -1016,14 +1016,14 @@ "book.enigmaticlegacy.entry.ender_ring.page.1": "終界箱是非常實用的東西,它使您可以在任意距離和維度內存取自己的私人物品。與你隨身攜帶的物品不同,當終界箱的物理外殼被破壞時,位於箱內的物品不會受到威脅。缺點是,你需要隨身攜帶那個巨大的儲物箱,當您想從其超維空間中拿東西時,需要將其放置,之後再用精緻工具將其拆除,除非您願意將其粉碎成", "book.enigmaticlegacy.entry.ender_ring.page.2": "黑曜石碎片,然後再仔細地將其融合在一起。終界之戒正是為解決這個問題而設計的,它使您能夠撕裂空間結構,僅用意志力就可以接觸到您的終界箱中的物品。", "book.enigmaticlegacy.entry.ender_ring.page.3": "只是當您鬆開裂痕時,別忘了拉出您的手。", - "book.enigmaticlegacy.entry.arcane_scrolls.name": "奧祕卷軸", - "book.enigmaticlegacy.entry.arcane_scrolls.page.1": "除了書寫材料和普通的空白卷軸之外,製作奧祕卷軸通常還會使用幾種魔法原料,以確保您製作的卷軸所做的不只是存在而已。它們可以像其他任何附件一樣隨身攜帶。它難於為你塑造古老書籍裡提到的威武強大的法師形象。即使是精心設計,也可能無法帶來實際有用的東西。", + "book.enigmaticlegacy.entry.arcane_scrolls.name": "奧秘卷軸", + "book.enigmaticlegacy.entry.arcane_scrolls.page.1": "除了書寫材料和普通的空白卷軸之外,製作奧秘卷軸通常還會使用幾種魔法原料,以確保您製作的卷軸所做的不只是存在而已。它們可以像其他任何附件一樣隨身攜帶。它難於為你塑造古老書籍裡提到的威武強大的法師形象。即使是精心設計,也可能無法帶來實際有用的東西。", "book.enigmaticlegacy.entry.arcane_scrolls.page.2": "奇怪的是,即使是在最古老的文學中,也很難通過僅用於寫作的卷軸來實現。也許這不是一個顯而易見的設計?", - "book.enigmaticlegacy.entry.arcane_scrolls.page.3": "這裡概述了製作空卷軸的方法。本身作用不大,但是它可作為製作奧祕卷軸的基礎。", + "book.enigmaticlegacy.entry.arcane_scrolls.page.3": "這裡概述了製作空卷軸的方法。本身作用不大,但是它可作為製作奧秘卷軸的基礎。", "book.enigmaticlegacy.entry.darkest_scroll.name": "至暗卷軸", "book.enigmaticlegacy.entry.darkest_scroll.heading.1": "卷軸", "book.enigmaticlegacy.entry.darkest_scroll.page.1": "在危險的堡壘寶藏中發現的那些黑色卷軸看上去有點奇怪。實際上它們注入了某種未知的黑暗魔法,對於七咒之戒的魔力來說,這種感覺很熟悉。這種原始而微弱的魔力潛伏在它的容器中,等待著被喚醒和利用。", - "book.enigmaticlegacy.entry.darkest_scroll.page.2": "也許至暗卷軸可以作為製作新的,更強大的奧祕卷軸的基礎?", + "book.enigmaticlegacy.entry.darkest_scroll.page.2": "也許至暗卷軸可以作為製作新的,更強大的奧秘卷軸的基礎?", "book.enigmaticlegacy.entry.avarice_scroll.name": "無盡貪婪契約", "book.enigmaticlegacy.entry.avarice_scroll.page.1": "這款優雅的卷軸是另一個遺物,利用七咒的無窮力量,滿足隱藏在自己的靈魂深處的無盡貪婪。它主要作用是使您交易或以物易物時擾亂對方的思維混亂,迷惑交易的真實價格和收益,這對您非常有利。", "book.enigmaticlegacy.entry.avarice_scroll.page.2": "豬布林似乎最容易受到種能力的影響,因為他們無法抗拒金子的誘惑。", diff --git a/zh-TW/1.16/assets/entangled/lang/zh_tw.json b/zh-TW/1.16/assets/entangled/lang/zh_tw.json index e6236673bdea..a8c367713d29 100644 --- a/zh-TW/1.16/assets/entangled/lang/zh_tw.json +++ b/zh-TW/1.16/assets/entangled/lang/zh_tw.json @@ -1,6 +1,6 @@ { - "block.entangled.block": "量子糾纏方塊", - "item.entangled.item": "量子糾纏綁定器", + "block.entangled.block": "纏結方塊", + "item.entangled.item": "纏結綁定器", "entangled.entangled_block.info.ranged_same_dimension": "在同個維度可綁定方塊,距離最多%d格", "entangled.entangled_block.info.infinite_same_dimension": "在同個維度可綁定方塊", "entangled.entangled_block.info.ranged_other_dimension": "可綁定最多%d格方塊,或其他維度的方塊", @@ -19,6 +19,9 @@ "entangled.waila.bound_same_dimension": "連結至 %1$s 於(%2$d, %3$d, %4$d)", "entangled.waila.bound_other_dimension": "與 %1$s 綁定在 %5$s 的位置(%2$d, %3$d, %4$d)", "entangled.waila.unbound": "未綁定鑰匙", - "entangled.entangled_binder.info.target.unknown": "Linked to a block in the %4$s at (%1$d, %2$d, %3$d)", - "entangled.entangled_binder.info.target.known": "Linked to %1$s in the %5$s at (%2$d, %3$d, %4$d)" + "entangled.entangled_binder.info.target.unknown": "連接到 %4$s 中的方塊,位於 (%1$d, %2$d, %3$d)", + "entangled.entangled_binder.info.target.known": "連接到位於 %5$s 中的 %1$s,位於 (%2$d, %3$d, %4$d)", + "config.jade.plugin_entangled.entangled_block_component": "量子糾纏方塊", + "entangled.block.block": "量子糾纏方塊", + "entangled.item.item": "量子糾纏綁定器" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/entity_culling/lang/zh_tw.json b/zh-TW/1.16/assets/entity_culling/lang/zh_tw.json index beca7db0ddd7..2e3dc24d7cdc 100644 --- a/zh-TW/1.16/assets/entity_culling/lang/zh_tw.json +++ b/zh-TW/1.16/assets/entity_culling/lang/zh_tw.json @@ -1,20 +1,20 @@ { "options.entity_culling.shadows.button": "陰影選項", - "options.entity_culling.shadows.title": "優化著色器的陰影選項(實體剔除添加的選項)", - "entityShadowsEnabled": "實體陰影: %s", - "entityShadowsDistanceLimited": "實體陰影渲染距離限制: %s", - "entityShadowsMaxDistance": "實體陰影渲染距離: %s 區塊", - "entityShadowsCulling": "實體陰影剔除: %s", - "entityShadowsCullingLessAggressiveMode": "實體陰影剔除替代模式: %s", - "entityShadowsCullingLessAggressiveModeDiff": "實體陰影剔除替代模式最大差異: %s 塊", + "options.entity_culling.shadows.title": "最佳化著色器的陰影選項(實體剔除添加的選項)", + "entityShadowsEnabled": "實體陰影:%s", + "entityShadowsDistanceLimited": "實體陰影渲染距離限制:%s", + "entityShadowsMaxDistance": "實體陰影渲染距離:%s 區塊", + "entityShadowsCulling": "實體陰影剔除:%s", + "entityShadowsCullingLessAggressiveMode": "實體陰影剔除替代模式:%s", + "entityShadowsCullingLessAggressiveModeDiff": "實體陰影剔除替代模式最大差異:%s 塊", "tileEntityShadowsEnabled": "Tile Entity Shadows: %s", "tileEntityShadowsDistanceLimited": "Tile Entity Shadow Render Distance Limited: %s", "tileEntityShadowsMaxDistance": "Tile Entity Shadow Render Distance: %s chunks", "tileEntityShadowsCulling": "Tile Entity Shadow Culling: %s", "tileEntityShadowsCullingLessAggressiveMode": "Tile Entity Shadow Culling Alternative Mode: %s", "tileEntityShadowsCullingLessAggressiveModeDiff": "Tile Entity Shadow Culling Alternative Mode Max Diff: %s blocks", - "terrainShadowsEnabled": "地形陰影: %s", - "terrainShadowsDistanceLimited": "地形陰影渲染距離限制: %s", - "terrainShadowsMaxHorizontalDistance": "地形陰影渲染水平距離: %s 區塊", - "terrainShadowsMaxVerticalDistance": "地形陰影渲染垂直距離: %s 區塊" + "terrainShadowsEnabled": "地形陰影:%s", + "terrainShadowsDistanceLimited": "地形陰影渲染距離限制:%s", + "terrainShadowsMaxHorizontalDistance": "地形陰影渲染水平距離:%s 區塊", + "terrainShadowsMaxVerticalDistance": "地形陰影渲染垂直距離:%s 區塊" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/envirocore/lang/zh_tw.json b/zh-TW/1.16/assets/envirocore/lang/zh_tw.json index f4ebf986181a..ef0a701b1b23 100644 --- a/zh-TW/1.16/assets/envirocore/lang/zh_tw.json +++ b/zh-TW/1.16/assets/envirocore/lang/zh_tw.json @@ -109,12 +109,12 @@ "block.envirocore.litherite_tile_slab": "萊澤爾瓷磚半磚", "block.envirocore.litherite_tile_small_slab": "小塊萊澤爾瓷磚半磚", "block.envirocore.litherite_stairs": "萊澤爾階梯", - "block.envirocore.litherite_brick_stairs": "萊澤爾石磚樓梯", - "block.envirocore.litherite_brick_small_stairs": "小塊萊澤爾石磚樓梯", + "block.envirocore.litherite_brick_stairs": "萊澤爾石磚階梯", + "block.envirocore.litherite_brick_small_stairs": "小塊萊澤爾石磚階梯", "block.envirocore.litherite_cobble_stairs": "萊澤爾鵝卵石階梯", "block.envirocore.litherite_polished_stairs": "拋光萊澤爾階梯", - "block.envirocore.litherite_tile_stairs": "萊澤爾瓷磚樓梯", - "block.envirocore.litherite_tile_small_stairs": "小塊萊澤爾瓷磚樓梯", + "block.envirocore.litherite_tile_stairs": "萊澤爾瓷磚階梯", + "block.envirocore.litherite_tile_small_stairs": "小塊萊澤爾瓷磚階梯", "block.envirocore.litherite_wall": "萊澤爾牆", "block.envirocore.litherite_brick_wall": "萊澤爾石磚牆", "block.envirocore.litherite_brick_small_wall": "小塊萊澤爾石磚牆", @@ -140,12 +140,12 @@ "block.envirocore.erodium_tile_slab": "艾洛蒂瓷磚半磚", "block.envirocore.erodium_tile_small_slab": "小塊艾洛蒂瓷磚半磚", "block.envirocore.erodium_stairs": "艾洛蒂階梯", - "block.envirocore.erodium_brick_stairs": "艾洛蒂石磚樓梯", - "block.envirocore.erodium_brick_small_stairs": "小塊艾洛蒂石磚樓梯", + "block.envirocore.erodium_brick_stairs": "艾洛蒂石磚階梯", + "block.envirocore.erodium_brick_small_stairs": "小塊艾洛蒂石磚階梯", "block.envirocore.erodium_cobble_stairs": "艾洛蒂鵝卵石階梯", "block.envirocore.erodium_polished_stairs": "拋光艾洛蒂階梯", - "block.envirocore.erodium_tile_stairs": "艾洛蒂瓷磚樓梯", - "block.envirocore.erodium_tile_small_stairs": "小塊艾洛蒂瓷磚樓梯", + "block.envirocore.erodium_tile_stairs": "艾洛蒂瓷磚階梯", + "block.envirocore.erodium_tile_small_stairs": "小塊艾洛蒂瓷磚階梯", "block.envirocore.erodium_wall": "艾洛蒂牆", "block.envirocore.erodium_brick_wall": "艾洛蒂石磚牆", "block.envirocore.erodium_brick_small_wall": "小塊艾洛蒂石磚牆", @@ -171,12 +171,12 @@ "block.envirocore.kyronite_tile_slab": "凱羅尼瓷磚半磚", "block.envirocore.kyronite_tile_small_slab": "小塊凱羅尼瓷磚半磚", "block.envirocore.kyronite_stairs": "凱羅尼階梯", - "block.envirocore.kyronite_brick_stairs": "凱羅尼石磚樓梯", - "block.envirocore.kyronite_brick_small_stairs": "小塊凱羅尼石磚樓梯", + "block.envirocore.kyronite_brick_stairs": "凱羅尼石磚階梯", + "block.envirocore.kyronite_brick_small_stairs": "小塊凱羅尼石磚階梯", "block.envirocore.kyronite_cobble_stairs": "凱羅尼鵝卵石階梯", "block.envirocore.kyronite_polished_stairs": "拋光凱羅尼階梯", - "block.envirocore.kyronite_tile_stairs": "凱羅尼瓷磚樓梯", - "block.envirocore.kyronite_tile_small_stairs": "小塊凱羅尼瓷磚樓梯", + "block.envirocore.kyronite_tile_stairs": "凱羅尼瓷磚階梯", + "block.envirocore.kyronite_tile_small_stairs": "小塊凱羅尼瓷磚階梯", "block.envirocore.kyronite_wall": "凱羅尼牆", "block.envirocore.kyronite_brick_wall": "凱羅尼石磚牆", "block.envirocore.kyronite_brick_small_wall": "小塊凱羅尼石磚牆", @@ -202,12 +202,12 @@ "block.envirocore.pladium_tile_slab": "普雷蒂瓷磚半磚", "block.envirocore.pladium_tile_small_slab": "小塊普雷蒂瓷磚半磚", "block.envirocore.pladium_stairs": "普雷蒂階梯", - "block.envirocore.pladium_brick_stairs": "普雷蒂石磚樓梯", - "block.envirocore.pladium_brick_small_stairs": "小塊普雷蒂石磚樓梯", + "block.envirocore.pladium_brick_stairs": "普雷蒂石磚階梯", + "block.envirocore.pladium_brick_small_stairs": "小塊普雷蒂石磚階梯", "block.envirocore.pladium_cobble_stairs": "普雷蒂鵝卵石階梯", "block.envirocore.pladium_polished_stairs": "拋光普雷蒂階梯", - "block.envirocore.pladium_tile_stairs": "普雷蒂瓷磚樓梯", - "block.envirocore.pladium_tile_small_stairs": "小塊普雷蒂瓷磚樓梯", + "block.envirocore.pladium_tile_stairs": "普雷蒂瓷磚階梯", + "block.envirocore.pladium_tile_small_stairs": "小塊普雷蒂瓷磚階梯", "block.envirocore.pladium_wall": "普雷蒂牆", "block.envirocore.pladium_brick_wall": "普雷蒂石磚牆", "block.envirocore.pladium_brick_small_wall": "小塊普雷蒂石磚牆", @@ -233,12 +233,12 @@ "block.envirocore.ionite_tile_slab": "艾恩尼瓷磚半磚", "block.envirocore.ionite_tile_small_slab": "小塊艾恩尼瓷磚半磚", "block.envirocore.ionite_stairs": "艾恩尼階梯", - "block.envirocore.ionite_brick_stairs": "艾恩尼石磚樓梯", - "block.envirocore.ionite_brick_small_stairs": "小塊艾恩尼石磚樓梯", + "block.envirocore.ionite_brick_stairs": "艾恩尼石磚階梯", + "block.envirocore.ionite_brick_small_stairs": "小塊艾恩尼石磚階梯", "block.envirocore.ionite_cobble_stairs": "艾恩尼鵝卵石階梯", "block.envirocore.ionite_polished_stairs": "拋光艾恩尼階梯", - "block.envirocore.ionite_tile_stairs": "艾恩尼瓷磚樓梯", - "block.envirocore.ionite_tile_small_stairs": "小塊艾恩尼瓷磚樓梯", + "block.envirocore.ionite_tile_stairs": "艾恩尼瓷磚階梯", + "block.envirocore.ionite_tile_small_stairs": "小塊艾恩尼瓷磚階梯", "block.envirocore.ionite_wall": "艾恩尼牆", "block.envirocore.ionite_brick_wall": "艾恩尼石磚牆", "block.envirocore.ionite_brick_small_wall": "小塊艾恩尼石磚牆", @@ -295,12 +295,12 @@ "block.envirocore.nanorite_tile_slab": "納諾萊瓷磚半磚", "block.envirocore.nanorite_tile_small_slab": "小塊納諾萊瓷磚半磚", "block.envirocore.nanorite_stairs": "納諾萊階梯", - "block.envirocore.nanorite_brick_stairs": "納諾萊石磚樓梯", - "block.envirocore.nanorite_brick_small_stairs": "小塊納諾萊石磚樓梯", + "block.envirocore.nanorite_brick_stairs": "納諾萊石磚階梯", + "block.envirocore.nanorite_brick_small_stairs": "小塊納諾萊石磚階梯", "block.envirocore.nanorite_cobble_stairs": "納諾萊鵝卵石階梯", "block.envirocore.nanorite_polished_stairs": "拋光納諾萊階梯", - "block.envirocore.nanorite_tile_stairs": "納諾萊瓷磚樓梯", - "block.envirocore.nanorite_tile_small_stairs": "小塊納諾萊瓷磚樓梯", + "block.envirocore.nanorite_tile_stairs": "納諾萊瓷磚階梯", + "block.envirocore.nanorite_tile_small_stairs": "小塊納諾萊瓷磚階梯", "block.envirocore.nanorite_wall": "納諾萊牆", "block.envirocore.nanorite_brick_wall": "納諾萊石磚牆", "block.envirocore.nanorite_brick_small_wall": "小塊納諾萊石磚牆", @@ -326,12 +326,12 @@ "block.envirocore.xerothium_tile_slab": "澤洛斯瓷磚半磚", "block.envirocore.xerothium_tile_small_slab": "小塊澤洛斯瓷磚半磚", "block.envirocore.xerothium_stairs": "澤洛斯階梯", - "block.envirocore.xerothium_brick_stairs": "澤洛斯石磚樓梯", - "block.envirocore.xerothium_brick_small_stairs": "小塊澤洛斯石磚樓梯", + "block.envirocore.xerothium_brick_stairs": "澤洛斯石磚階梯", + "block.envirocore.xerothium_brick_small_stairs": "小塊澤洛斯石磚階梯", "block.envirocore.xerothium_cobble_stairs": "澤洛斯鵝卵石階梯", "block.envirocore.xerothium_polished_stairs": "拋光澤洛斯階梯", - "block.envirocore.xerothium_tile_stairs": "澤洛斯瓷磚樓梯", - "block.envirocore.xerothium_tile_small_stairs": "小塊澤洛斯瓷磚樓梯", + "block.envirocore.xerothium_tile_stairs": "澤洛斯瓷磚階梯", + "block.envirocore.xerothium_tile_small_stairs": "小塊澤洛斯瓷磚階梯", "block.envirocore.xerothium_wall": "澤洛斯牆", "block.envirocore.xerothium_brick_wall": "澤洛斯石磚牆", "block.envirocore.xerothium_brick_small_wall": "小塊澤洛斯石磚牆", diff --git a/zh-TW/1.16/assets/environmental/lang/zh_tw.json b/zh-TW/1.16/assets/environmental/lang/zh_tw.json index 2e1c9dbbfd60..5cd459dce524 100644 --- a/zh-TW/1.16/assets/environmental/lang/zh_tw.json +++ b/zh-TW/1.16/assets/environmental/lang/zh_tw.json @@ -4,7 +4,7 @@ "block.environmental.mud": "泥巴", "block.environmental.mud_bricks": "泥磚", "block.environmental.mud_brick_slab": "泥磚半磚", - "block.environmental.mud_brick_stairs": "泥磚樓梯", + "block.environmental.mud_brick_stairs": "泥磚階梯", "block.environmental.mud_brick_wall": "泥磚牆", "block.environmental.mud_brick_vertical_slab": "泥磚直立半磚", "block.environmental.chiseled_mud_bricks": "浮雕泥磚", @@ -12,7 +12,7 @@ "block.environmental.chiseled_bricks": "浮雕磚塊", "block.environmental.ice_bricks": "冰磚", "block.environmental.ice_brick_slab": "冰磚半磚", - "block.environmental.ice_brick_stairs": "冰磚樓梯", + "block.environmental.ice_brick_stairs": "冰磚階梯", "block.environmental.ice_brick_wall": "冰磚圍牆", "block.environmental.ice_brick_vertical_slab": "冰磚豎直半磚", "block.environmental.chiseled_ice_bricks": "浮雕冰紅磚", @@ -135,23 +135,23 @@ "block.environmental.green_terracotta_bricks": "綠色陶土磚", "block.environmental.red_terracotta_bricks": "紅色陶土磚", "block.environmental.black_terracotta_bricks": "黑色陶土磚", - "block.environmental.terracotta_brick_stairs": "陶土磚樓梯", - "block.environmental.white_terracotta_brick_stairs": "白色陶土磚樓梯", - "block.environmental.orange_terracotta_brick_stairs": "橙色陶土磚樓梯", - "block.environmental.magenta_terracotta_brick_stairs": "洋紅色陶土磚樓梯", - "block.environmental.light_blue_terracotta_brick_stairs": "淺藍色陶土磚樓梯", - "block.environmental.yellow_terracotta_brick_stairs": "黃色陶土磚樓梯", - "block.environmental.lime_terracotta_brick_stairs": "淺綠色陶土磚樓梯", - "block.environmental.pink_terracotta_brick_stairs": "粉紅色陶土磚樓梯", - "block.environmental.gray_terracotta_brick_stairs": "灰色陶土磚樓梯", - "block.environmental.light_gray_terracotta_brick_stairs": "淺灰色陶土磚樓梯", - "block.environmental.cyan_terracotta_brick_stairs": "青色陶土磚樓梯", - "block.environmental.purple_terracotta_brick_stairs": "紫色陶土磚樓梯", - "block.environmental.blue_terracotta_brick_stairs": "藍色陶土磚樓梯", - "block.environmental.brown_terracotta_brick_stairs": "棕色陶土磚樓梯", - "block.environmental.green_terracotta_brick_stairs": "綠色陶土磚樓梯", - "block.environmental.red_terracotta_brick_stairs": "紅色陶土磚樓梯", - "block.environmental.black_terracotta_brick_stairs": "黑色陶土磚樓梯", + "block.environmental.terracotta_brick_stairs": "陶土磚階梯", + "block.environmental.white_terracotta_brick_stairs": "白色陶土磚階梯", + "block.environmental.orange_terracotta_brick_stairs": "橙色陶土磚階梯", + "block.environmental.magenta_terracotta_brick_stairs": "洋紅色陶土磚階梯", + "block.environmental.light_blue_terracotta_brick_stairs": "淺藍色陶土磚階梯", + "block.environmental.yellow_terracotta_brick_stairs": "黃色陶土磚階梯", + "block.environmental.lime_terracotta_brick_stairs": "淺綠色陶土磚階梯", + "block.environmental.pink_terracotta_brick_stairs": "粉紅色陶土磚階梯", + "block.environmental.gray_terracotta_brick_stairs": "灰色陶土磚階梯", + "block.environmental.light_gray_terracotta_brick_stairs": "淺灰色陶土磚階梯", + "block.environmental.cyan_terracotta_brick_stairs": "青色陶土磚階梯", + "block.environmental.purple_terracotta_brick_stairs": "紫色陶土磚階梯", + "block.environmental.blue_terracotta_brick_stairs": "藍色陶土磚階梯", + "block.environmental.brown_terracotta_brick_stairs": "棕色陶土磚階梯", + "block.environmental.green_terracotta_brick_stairs": "綠色陶土磚階梯", + "block.environmental.red_terracotta_brick_stairs": "紅色陶土磚階梯", + "block.environmental.black_terracotta_brick_stairs": "黑色陶土磚階梯", "block.environmental.terracotta_brick_slab": "陶土磚半磚", "block.environmental.white_terracotta_brick_slab": "白色陶土磚半磚", "block.environmental.orange_terracotta_brick_slab": "橙色陶土磚半磚", diff --git a/zh-TW/1.16/assets/equipmentcompare/lang/zh_tw.json b/zh-TW/1.16/assets/equipmentcompare/lang/zh_tw.json new file mode 100644 index 000000000000..a8e9e3c3fd7d --- /dev/null +++ b/zh-TW/1.16/assets/equipmentcompare/lang/zh_tw.json @@ -0,0 +1,4 @@ +{ + "equipmentcompare.general.badgeText": "Equipped", + "equipmentcompare.key.showTooltips": "Show Comparison Tooltip" +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/etched/lang/zh_tw.json b/zh-TW/1.16/assets/etched/lang/zh_tw.json index 298ae489a1af..563bd53bc974 100644 --- a/zh-TW/1.16/assets/etched/lang/zh_tw.json +++ b/zh-TW/1.16/assets/etched/lang/zh_tw.json @@ -11,11 +11,36 @@ "item.etched.jukebox_minecart": "專輯唱片機礦車", "item.etched.music_label": "音樂標籤", "record.etched.downloadFail": "下載 %s 失敗", - "record.etched.downloadProgress": "下載(%s MB / %s MB) : %s", + "record.etched.downloadProgress": "下載(%s MB / %s MB):%s", "record.etched.loading": "載入 %s", - "screen.etched.etching_table.error.invalid_url": "無法蝕刻 無效網址", + "screen.etched.etching_table.error.invalid_url": "Invalid URL", "screen.etched.etching_table.error.missing_disc": "蝕刻時需要空白唱片", "screen.etched.etching_table.error.missing_label": "需要音樂標籤進行蝕刻", "sound_cloud.requesting": "正在從 SoundCloud 請求...", - "subtitles.etched.ui.etching_table.take_result": "使用唱片蝕刻臺" + "subtitles.etched.ui.etching_table.take_result": "使用唱片蝕刻臺", + "block.etched.radio": "Radio", + "container.etched.etching_table.url": "Music URL", + "container.etched.radio": "Radio", + "container.etched.radio.url": "Radio URL", + "entity.etched.jukebox_minecart": "Minecart with Jukebox", + "item.etched.album_cover": "Album Cover", + "item.etched.boombox": "Boombox", + "item.etched.boombox.paused": "Paused", + "item.etched.boombox.pause": "%s + %s to Pause", + "item.etched.boombox.records": "Records:", + "item.etched.complex_music_label": "Complex Music Label", + "item.etched.etched_music_disc.album": "(Album)", + "item.etched.portal_radio": "Portal Radio", + "record.etched.resolvingTracks": "Resolving Tracks...", + "screen.etched.album_jukebox.now_playing": "Now Playing", + "screen.etched.edit_music_label.author": "Author", + "screen.etched.edit_music_label.title": "Title", + "screen.etched.etching_table.error.cannot_create": "Cannot Create Disc", + "screen.etched.etching_table.error.cannot_create.missing_disc": "Blank Disc is missing", + "screen.etched.etching_table.error.cannot_create.missing_label": "Music Label is missing", + "sound_source.etched.bandcamp": "Provided by Bandcamp", + "sound_source.etched.info": "%s - %s", + "sound_source.etched.radio": "Radio Station", + "sound_source.etched.requesting": "Requesting from %s...", + "sound_source.etched.sound_cloud": "Provided by SoundCloud" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/evilcraft/lang/zh_tw.json b/zh-TW/1.16/assets/evilcraft/lang/zh_tw.json index bdab8a728d80..13da094ac830 100644 --- a/zh-TW/1.16/assets/evilcraft/lang/zh_tw.json +++ b/zh-TW/1.16/assets/evilcraft/lang/zh_tw.json @@ -72,7 +72,7 @@ "block.evilcraft.spirit_reanimator.help.invalid": "無法賦予生命", "block.evilcraft.spirit_reanimator.help.invalid.no_entity": "無效,空的或者沒有靈魂箱", "block.evilcraft.spirit_reanimator.help.invalid.invalid_entity": "這個生物沒有生怪蛋", - "block.evilcraft.spirit_reanimator.help.invalid.different_egg": "請移除其它生物蛋", + "block.evilcraft.spirit_reanimator.help.invalid.different_egg": "請移除其他生物蛋", "block.evilcraft.entangled_chalice": "糾纏聖杯", "block.evilcraft.entangled_chalice.info": "穿越世界的糾纏,兩個杯子將共享液體。\\n_shift+右鍵切換自動補給。", "block.evilcraft.entangled_chalice.info.auto_supply": "自動補給: %s", @@ -94,8 +94,8 @@ "block.evilcraft.display_stand": "展示架", "block.evilcraft.undead_planks_stairs": "亡靈木材階梯", "block.evilcraft.reinforced_undead_planks_stairs": "強化亡靈木材階梯", - "block.evilcraft.dark_brick_stairs": "暗色瓷紅磚階梯", - "block.evilcraft.dark_blood_brick_stairs": "暗黑血磚樓梯", + "block.evilcraft.dark_brick_stairs": "暗色瓷磚階梯", + "block.evilcraft.dark_blood_brick_stairs": "暗黑血磚階梯", "block.evilcraft.infested_nether_netherrack": "蛀蝕的地獄石", "block.evilcraft.infested_nether_nether_bricks": "蛀蝕的地獄磚", "block.evilcraft.infested_nether_soul_sand": "蛀蝕的靈魂砂", @@ -112,7 +112,7 @@ "item.evilcraft.bucket_blood": "血桶", "item.evilcraft.bucket_poison": "毒液桶", "item.evilcraft.blood_extractor": "血液提取器", - "item.evilcraft.blood_extractor.info": "在殺死怪物時可進行補充。\\nShift + 右鍵並對空中單擊可設定提取或自動供應。 ", + "item.evilcraft.blood_extractor.info": "在殺死怪物時可進行補充。\\nShift + 右鍵並對空中單擊可設定提取或自動供應。", "item.evilcraft.blood_extractor.info.auto_supply": "自動補給: %s", "item.evilcraft.dark_gem": "暗黑寶石", "item.evilcraft.dark_stick": "暗黑棒 ", @@ -125,7 +125,7 @@ "item.evilcraft.hardened_blood_shard.info": "源自於在血塊上使用打火石", "item.evilcraft.blood_infusion_core": "血能注入核心", "item.evilcraft.dark_power_gem": "暗黑充能寶石", - "item.evilcraft.dark_power_gem.info": "在相連五格以上且尚未硬化的血液中扔一顆黑暗寶石, 或者也可利用血能注入器將血液注入黑暗寶石。 ", + "item.evilcraft.dark_power_gem.info": "在相連五格以上且尚未硬化的血液中扔一顆黑暗寶石,或者也可利用血能注入器將血液注入黑暗寶石。", "item.evilcraft.blood_container.bloodCell": "血瓶", "item.evilcraft.blood_container.bloodCan": "血罐", "item.evilcraft.blood_container.bloodBasin": "血盆", @@ -135,11 +135,11 @@ "item.evilcraft.poison_sac": "毒囊", "item.evilcraft.werewolf_fur": "狼人毛皮", "item.evilcraft.blook": "血書", - "item.evilcraft.blook.info": "放置在淨化器中時可以吸收物品附魔。 ", + "item.evilcraft.blook.info": "放置在淨化器中時可以吸收物品附魔。", "item.evilcraft.potentia_sphere": "神秘球體", - "item.evilcraft.potentia_sphere.info": "可注入血液製成終界珍珠。 ", + "item.evilcraft.potentia_sphere.info": "可注入血液製成終界珍珠。", "item.evilcraft.inverted_potentia": "暗黑能量球", - "item.evilcraft.inverted_potentia.info": "可利用被閃電命中以進行充能。 ", + "item.evilcraft.inverted_potentia.info": "可利用被閃電命中以進行充能。", "item.evilcraft.inverted_potentia_empowered": "充能的暗黑能量球", "item.evilcraft.inverted_potentia_empowered.info": "被閃電擊中。", "item.evilcraft.mace_of_distortion": "扭曲力場錘", @@ -221,7 +221,7 @@ "item.evilcraft.blood_orb": "血寶珠", "item.evilcraft.blood_orb_empty": "空寶珠", "item.evilcraft.blood_orb_filled": "充血寶珠", - "item.evilcraft.origins_of_darkness": "暗黑的起源", + "item.evilcraft.origins_of_darkness": "黑暗起源", "item.evilcraft.origins_of_darkness.info": "將暗黑蘋果餵給生物,並且快速的將一本書丟入產生的異常空間來獲得。", "item.evilcraft.darkened_apple": "暗黑蘋果", "item.evilcraft.darkened_apple.info": "我不會想吃這個,也許我該餵給一些動物。", @@ -234,11 +234,11 @@ "item.evilcraft.condensed_blood.info": "放入任何機器轉化成血液。", "item.evilcraft.primed_pendant": "裝載吊墜", "item.evilcraft.primed_pendant.info": "產生選擇的藥水效果。", - "item.evilcraft.primed_pendant.potion": "§7效果: %s (%s)", + "item.evilcraft.primed_pendant.potion": "§7效果:%s (%s)", "item.evilcraft.golden_string": "金製線", "item.evilcraft.biome_extract": "生態域提取", "item.evilcraft.biome_extract.empty": "生態域提取瓶", - "item.evilcraft.biome_extract.info": "將目標群系轉換為所含的生態域,在相應生態域中的環境存儲器上製作.", + "item.evilcraft.biome_extract.info": "將目標群系轉換為所含的生態域,在相應生態域中的環境儲存器上製作.", "item.evilcraft.biome_extract.info.content": "容量: %s", "item.evilcraft.environmental_accumulation_core": "環境儲存器核心", "item.evilcraft.environmental_accumulation_core.info": "破壞常規的環境儲存器時可獲得。", @@ -260,7 +260,7 @@ "item.evilcraft.poisonous_libelle_spawn_egg": "毒蜻蜓 生怪蛋", "item.evilcraft.vengeance_spirit_spawn_egg": "復仇之魂 生怪蛋", "item.evilcraft.controlled_zombie_spawn_egg": "受控殭屍生怪蛋", - "item.evilcraft.powerable.set_power": "設置功率為 %s", + "item.evilcraft.powerable.set_power": "設定功率為 %s", "item.evilcraft.powerable.info.power": "功率等級: %s", "item.evilcraft.powerable.info": "按住Shift+右鍵改變功率等級。", "fluid.evilcraft.blood": "血液", @@ -416,7 +416,7 @@ "info_book.evilcraft.section.main": "暗黑的起源", "info_book.evilcraft.tag_index": "&o目錄&r", "info_book.evilcraft.preface": "前言", - "info_book.evilcraft.preface.text1": "或許世界沒有表面上看到得那麼簡單,在這本書中,我將整理出一些我在此所學到默默無聞的知識。我發現了一種可以與這世界的生物一起共存的黑暗方式。我問自己“&o為何這些事會帶來邪惡?&r”,我聽到我內心深處一個陰暗的聲音回答:“&o邪惡潛藏在各個角落&r”。我發現了這廣闊世界的一些秘密,當然那些愚蠢的村民和僵屍是永遠不可能理解的。", + "info_book.evilcraft.preface.text1": "或許世界沒有表面上看到得那麼簡單,在這本書中,我將整理出一些我在此所學到默默無聞的知識。我發現了一種可以與這世界的生物一起共存的黑暗方式。我問自己「&o為何這些事會帶來邪惡?&r」,我聽到我內心深處一個陰暗的聲音回答:「&o邪惡潛藏在各個角落&r」。我發現了這廣闊世界的一些秘密,當然那些愚蠢的村民和僵屍是永遠不可能理解的。", "info_book.evilcraft.preface.text2": "這個世界已經存在著很多種魔法,但你可以使用&4血液&0來做到的似乎有所不同。我注意到有人為了得到&4血液&0而割傷自己,而我更願意騰出我的力量去做其他事情", "info_book.evilcraft.structure": "&o構成&r", "info_book.evilcraft.structure.text1": "這本書分為兩部分,我喜歡把一切分為邪惡的兩個紀元。我把這世界原來所有的一切分為&1第一紀元&0,而我的一生的事業便是&1第二紀元&0。", @@ -441,7 +441,7 @@ "info_book.evilcraft.first_age.new_world.biome_extract": "生態域提取", "info_book.evilcraft.first_age.new_world.biome_extract.text1": "我們的世界由許多不同的&1生態域&0組成,不幸的是我們不能選擇它們所在的位置,至少以前不能。", "info_book.evilcraft.first_age.new_world.biome_extract.text2": "&1環境儲存器&0的其中一個能力就是將它所在的&1生態域&0裝入特殊的&1生態域要素空瓶&0中,這些&1生態域要素瓶&0會將目標區域轉換為所含的&1生態域&0。", - "info_book.evilcraft.first_age.new_world.biome_extract.text3": "環境儲存器的最大缺點就是會隨時間推移“退化”周圍的&1生態域&0,再生成的生態域要素瓶就沒有作用了。除非找到一種製造&1生態域要素瓶&0而沒有這種不良效果的工藝。", + "info_book.evilcraft.first_age.new_world.biome_extract.text3": "環境儲存器的最大缺點就是會隨時間推移「退化」周圍的&1生態域&0,再生成的生態域要素瓶就沒有作用了。除非找到一種製造&1生態域要素瓶&0而沒有這種不良效果的工藝。", "info_book.evilcraft.first_age.new_world.libelle": "毒蜻蜓", "info_book.evilcraft.first_age.new_world.libelle.text": "似乎這個世界還有一些新生物。這種生物好像是大號的蜻蜓。在白天的時候是一種相當和平的生物,但是不要被它欺騙,如果你靠得太近,這種昆蟲就會叮咬你,似乎是它們的一種自衛方式。而在晚上,這種野獸就會被遺傳的邪惡所征服,殺戮它所經過的一切生物。我認為至少我是幸運的,它們沒有其他的武器除了積極的尋找我,毒殺我。我設法殺死了一些這種煩人的生物,從他們的屍體上得到了一下有趣的毒囊。我把它們扔進&1一桶水&0,很快溶解了4份毒囊。這將在緊要關頭捍衛我的邪惡老巢...嗯,我的意思是家...我用荷蘭文為這種生物命名,因為我並不想把他們和普通的巨型蒼蠅搞混,這顯而易見...", "info_book.evilcraft.first_age.new_world.werewolf": "狼人", @@ -481,7 +481,7 @@ "info_book.evilcraft.first_age.items.exalted_crafter.text1": "有時在偏遠的地方,合成台並不再身邊。而暗能寶石粉可以賦予你在物品欄合成的方法。當然它可以綁定快速鍵,高級玩家會為此而高興的。在合成包的界面,使用相同的快速鍵就可以把合成欄的物品拿到背包,按住Shift在使用快速鍵就能把合成欄的物品平均起來。", "info_book.evilcraft.first_age.items.exalted_crafter.text2": "被直接雷擊會使它充能,這樣當成為掉落物時它不會被破壞或者刪除。", "info_book.evilcraft.first_age.items.display_stand": "展示架", - "info_book.evilcraft.first_age.items.display_stand.text1": "這個小方塊可以展示你最喜歡的物品和方塊。 它似乎支持任何木材類型,並且可以隨心所欲地旋轉放置。 您可以從底部或頂部通過管道進出項目。", + "info_book.evilcraft.first_age.items.display_stand.text1": "這個小方塊可以展示你最喜歡的物品和方塊。它似乎支持任何木材類型,並且可以隨心所欲地旋轉放置。您可以從底部或頂部通過管道進出項目。", "info_book.evilcraft.first_age.items.display_stand.text2": "展示架上的物品可以藉由展示架和外界交互,因此您可以與其庫存、流體、能量等進行交互。", "info_book.evilcraft.first_age.vengeance_spirits": "復仇之魂", "info_book.evilcraft.first_age.vengeance_spirits.introduction": "怪物死後", @@ -496,10 +496,10 @@ "info_book.evilcraft.first_age.vengeance_spirits.spirit_protection.text2": "一種完全不同的方法保護自己不被精神體傷害,就是讓精神體看不見自己。看起來 &1魂靈眼鏡&0 能讓你看見任何靈魂,而祂們看不見你,除非祂們已經在追捕你的靈魂。然而這需要一些特殊的材料來製造,也許我之後會遇到。", "info_book.evilcraft.second_age": "第二紀元", "info_book.evilcraft.second_age.blood_extraction": "血液提取器", - "info_book.evilcraft.second_age.blood_extraction.text1": "使用&1針管&0,我能製作個簡單的工具從各個地方獲取&4血液&0。當殺死一些野獸且血液提取器在背包中時,此物品將被裝入&4血液&0。有時你可能會遇到一些地上的&4血液&0污跡,簡單地Shift+右擊將提取一些&4血液&0到你的提取器。這些&4血液&0污跡看起來是什麼東西從高處摔死形成的,可能有一天這會派上用場。", + "info_book.evilcraft.second_age.blood_extraction.text1": "使用&1針管&0,我能製作個簡單的工具從各個地方獲取&4血液&0。當殺死一些野獸且血液提取器在背包中時,此物品將被裝入&4血液&0。有時你可能會遇到一些地上的&4血液&0汙跡,簡單地Shift+右擊將提取一些&4血液&0到你的提取器。這些&4血液&0汙跡看起來是什麼東西從高處摔死形成的,可能有一天這會派上用場。", "info_book.evilcraft.second_age.blood_extraction.text2": "簡單的右鍵地板,會在地上放置一桶&4血&0", "info_book.evilcraft.second_age.blood_extraction.text3": "這會很有用,直到我找到一些非手動的方式來取得&4血液&0。", - "info_book.evilcraft.second_age.blood_extraction.text4": "默認情況下這種提取器的容量太有限了,但看來我可以通過在合成台疊加合成&1血液提取器&0來增加它的容量,甚至可以將結合&1暗黑液體罐&0來增加容量。", + "info_book.evilcraft.second_age.blood_extraction.text4": "預設情況下這種提取器的容量太有限了,但看來我可以通過在合成台疊加合成&1血液提取器&0來增加它的容量,甚至可以將結合&1暗黑液體罐&0來增加容量。", "info_book.evilcraft.second_age.powers_of_blood": "血的力量", "info_book.evilcraft.second_age.powers_of_blood.text1": "&4血液&0是生物生存的關鍵要素,將賦予生命的&4血液&0和魔法般的&1暗能寶石&0結合,我做出了一些讓人震驚的新工具和機器。有人說我太熱衷於這項發現了,但是我覺得他們太過於守舊。", "info_book.evilcraft.second_age.powers_of_blood.text2": "&1暗能寶石&0似乎能吸收很多&4血液&0,吸收一池子&4血液&0才製造了一個&1血能寶石&0。發現了這些,你至少需要5格流動的&4血液&0,來製作一個&1血能寶石&0。在下一章我會告訴你怎麼更廉價的製作&1血能寶石&0。", @@ -535,8 +535,8 @@ "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice.text2": "正常的情況下,你會得到兩個原始的聖杯,當你用其中一個作為核心,再製造兩個聖杯時,它們三個聖杯就會形成網路,共享其中的液體。", "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice.text3": "這些聖杯可以放置在地上,或者放在背包。將聖杯拿在手上按住Shift,按右鍵就能開啟自動供給模式,為你的背包內的容器補充&4血液&0。", "info_book.second_age.evolved_blood_machinery.colossal_blood_chest": "大型血能箱", - "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text1": "&1血能箱&0太棒了,“壞刀子進好刀子出”。唯一缺點就是會得到壞的效果,不斷地用&1淨化器&0清除也是蠻煩的。", - "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text2": "實際上缺點不僅僅只有一點,血能箱能放入的物品數量少,修復速度慢,液體容量小。最糟糕的是不能用“諾言”升級!", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text1": "&1血能箱&0太棒了,「壞刀子進好刀子出」。唯一缺點就是會得到壞的效果,不斷地用&1淨化器&0清除也是蠻煩的。", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text2": "實際上缺點不僅僅只有一點,血能箱能放入的物品數量少,修復速度慢,液體容量小。最糟糕的是不能用「諾言」升級!", "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text3": "這就是為什麼我要製造&1大型血能箱&0!它可以解決前面所有提到的問題,不過尺寸會變大一點。因為這樣的巨大我必須使用&1亡靈木板&0的奇怪能量才能使結構搭建起來。", "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text4": "這種&1大型血能箱&0隻會在你有很多需要修復的物品時使用,因為它的血液用量要比&1血能箱&0大,但是同時修復的物品數量越多,它的效率就越大。", "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text5": "要用&1強化亡靈木板&0搭建一個3*3*3的&1空心結構&0,要保證搭建完成結構必須保持空心,並包含一個&1大型血能箱&0方塊。", @@ -618,9 +618,9 @@ "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator.text3": "然而有些靈魂拒絕成為&1生怪蛋&0,所以他們的靈魂會直接消失...", "info_book.evilcraft.second_age.after_death": "死亡之後", "info_book.evilcraft.second_age.after_death.spirit_killing101": "靈魂殺手101", - "info_book.evilcraft.second_age.after_death.spirit_killing101.text1": "處理掉一個又一個的靈魂後,我開始感到得心應手。因此,我注意到它們的某些特質,甚至是恐懼!它們似乎不喜歡任何與“終界”有關的東西。", - "info_book.evilcraft.second_age.after_death.spirit_killing101.text2": "我一直很討厭那些討厭的靈魂會攻擊我,而我對它們無能為力。這就是為什麼我研究了一種傷害它們的方法。看起來它們從本質上懼怕著終界,因為那些東西會傷害它們。使用一些“終界”文物,我能夠將我的&1復仇焦點&0升級為一個可以傷害它們的版本。 ", - "info_book.evilcraft.second_age.after_death.spirit_killing101.text3": "這個新焦點似乎足夠強到完全“殺死”任何靈魂。令我驚訝的是,它們掉落了一些東西。這包括它們舊肉身攜帶的東西以及一些可怕的粉塵,其似乎承載著靈魂最黑暗的部分,我可能在未來使用它們...", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text1": "處理掉一個又一個的靈魂後,我開始感到得心應手。因此,我注意到它們的某些特質,甚至是恐懼!它們似乎不喜歡任何與「終界」有關的東西。", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text2": "我一直很討厭那些討厭的靈魂會攻擊我,而我對它們無能為力。這就是為什麼我研究了一種傷害它們的方法。看起來它們從本質上懼怕著終界,因為那些東西會傷害它們。使用一些「終界」文物,我能夠將我的&1復仇焦點&0升級為一個可以傷害它們的版本。", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text3": "這個新焦點似乎足夠強到完全「殺死」任何靈魂。令我驚訝的是,它們掉落了一些東西。這包括它們舊肉身攜帶的東西以及一些可怕的粉塵,其似乎承載著靈魂最黑暗的部分,我可能在未來使用它們...", "info_book.evilcraft.second_age.after_death.garmonbozia": "痛苦之源", "info_book.evilcraft.second_age.after_death.garmonbozia.text1": "假如有可能將最黑暗的想法和情緒灌注進這個世界會如何?這會是無法想像的力量的巨大來源。隨著復仇,暗黑和血的發現,我想我可能擁有了基本的要素。", "info_book.evilcraft.second_age.after_death.garmonbozia.text2": "結合這些要素產生了一種奇怪的精神能量。它是這樣的超脫凡塵,其本身不具有物質,這就是為什麼它看起來跟奶油玉米一樣。", diff --git a/zh-TW/1.16/assets/exnihilosequentia/lang/zh_tw.json b/zh-TW/1.16/assets/exnihilosequentia/lang/zh_tw.json index 79c3e352e815..59da73337369 100644 --- a/zh-TW/1.16/assets/exnihilosequentia/lang/zh_tw.json +++ b/zh-TW/1.16/assets/exnihilosequentia/lang/zh_tw.json @@ -11,7 +11,7 @@ "block.exnihilosequentia.sieve": "篩網架", "block.exnihilosequentia.barrel_wood": "木桶", "block.exnihilosequentia.barrel_stone": "石桶", - "block.exnihilosequentia.crucible_unfired": "坩堝素胚", + "block.exnihilosequentia.crucible_unfired": "未燒製坩堝", "block.exnihilosequentia.crucible_fired": "陶製坩堝", "block.exnihilosequentia.crucible_wood": "木製坩堝", "block.exnihilosequentia.end_cake": "終界蛋糕", diff --git a/zh-TW/1.16/assets/explorerscompass/lang/zh_tw.json b/zh-TW/1.16/assets/explorerscompass/lang/zh_tw.json index cfe6dfb3efcc..61e5d411b962 100644 --- a/zh-TW/1.16/assets/explorerscompass/lang/zh_tw.json +++ b/zh-TW/1.16/assets/explorerscompass/lang/zh_tw.json @@ -8,7 +8,7 @@ "string.explorerscompass.structure": "結構", "string.explorerscompass.category": "類別", "string.explorerscompass.coordinates": "坐標", - "string.explorerscompass.dimension": "維度", + "string.explorerscompass.dimension": "次元", "string.explorerscompass.distance": "距離", "string.explorerscompass.found": "已找到", "string.explorerscompass.name": "名稱", diff --git a/zh-TW/1.16/assets/extcaves/lang/zh_tw.json b/zh-TW/1.16/assets/extcaves/lang/zh_tw.json index ce85c73c42a9..ea8b8b27051b 100644 --- a/zh-TW/1.16/assets/extcaves/lang/zh_tw.json +++ b/zh-TW/1.16/assets/extcaves/lang/zh_tw.json @@ -55,12 +55,12 @@ "block.extcaves.bricks_ice_slab": "冰磚半磚", "block.extcaves.bricks_snow_slab": "雪磚半磚", "block.extcaves.polished_lavastone_slab": "拋光的熔岩半磚", - "block.extcaves.lavastone_stairs": "熔岩樓梯", - "block.extcaves.dirtstone_stairs": "土石樓梯", - "block.extcaves.dirtstone_cobble_stairs": "鵝卵土石樓梯", - "block.extcaves.bricks_ice_stairs": "冰磚樓梯", - "block.extcaves.bricks_snow_stairs": "雪磚樓梯", - "block.extcaves.polished_lavastone_stairs": "拋光的熔岩樓梯", + "block.extcaves.lavastone_stairs": "熔岩階梯", + "block.extcaves.dirtstone_stairs": "土石階梯", + "block.extcaves.dirtstone_cobble_stairs": "鵝卵土石階梯", + "block.extcaves.bricks_ice_stairs": "冰磚階梯", + "block.extcaves.bricks_snow_stairs": "雪磚階梯", + "block.extcaves.polished_lavastone_stairs": "拋光的熔岩階梯", "block.extcaves.rock_flint": "燧石", "block.extcaves.rock_pebble_stone": "石卵石", "block.extcaves.rock_pebble_sedimentstone": "沉積石卵石", diff --git a/zh-TW/1.16/assets/extendedcrafting/lang/zh_tw.json b/zh-TW/1.16/assets/extendedcrafting/lang/zh_tw.json index 542844dcd9a8..ea9b66f3f71d 100644 --- a/zh-TW/1.16/assets/extendedcrafting/lang/zh_tw.json +++ b/zh-TW/1.16/assets/extendedcrafting/lang/zh_tw.json @@ -135,9 +135,9 @@ "book.extendedcrafting.entry.tables": "工作檯合成", "book.extendedcrafting.entry.tables.page.1": "本mod加入了$(bold)3x3$(),$(bold)5x5$(),$(bold)7x7$(),和$(bold)9x9$()大小的不同等級的工作檯。關閉工作檯時將會保存在其內部空間的物品。", "book.extendedcrafting.entry.compression": "壓縮合成", - "book.extendedcrafting.entry.compression.page.1": "量子壓縮是將物品壓縮得有點多的過程。使用量子壓縮機即可進行壓縮。$(br2)量子壓縮機是一個需要能量的機器,它能容納及對極大數量的材料進行壓縮。放在量子壓縮機的物品將進入到其內部緩存槽以用於壓縮。緩存槽會以藍色的條狀物顯示。", - "book.extendedcrafting.entry.compression.page.2": "每個配方$(bold)一般$()都需要一個催化劑。催化劑需被放置在最左邊的欄位中,它不會被消耗。$(br2)一旦緩存槽有足夠的材料,機器將會開始製作物品。量子壓縮機只會在合成的過程中使用能量。$(br2)假如你將物品錯誤放入壓縮機,你只需點擊在輸入槽上方的彈出按鈕即可拿回物品。", - "book.extendedcrafting.entry.compression.page.3": "緩存槽中的物品會被儲存在無盡的虛空中,你只能通過彈出重新拿回物品。小心,破壞方塊會使得在緩存槽中的物品永遠消失!$(br2)量子壓縮機的物品輸入緩存足以容納$(bold)數十億$()物品,但其預設僅可容納配方所要求的一定數量的物品。你可以通過點擊輸入緩存條旁的鎖定按鈕來停用這一限制。", + "book.extendedcrafting.entry.compression.page.1": "量子壓縮是將物品壓縮得有點多的過程。使用量子壓縮機即可進行壓縮。$(br2)量子壓縮機是一個需要能量的機器,它能容納及對極大數量的材料進行壓縮。放在量子壓縮機的物品將進入到其內部快取槽以用於壓縮。快取槽會以藍色的條狀物顯示。", + "book.extendedcrafting.entry.compression.page.2": "每個配方$(bold)一般$()都需要一個催化劑。催化劑需被放置在最左邊的欄位中,它不會被消耗。$(br2)一旦快取槽有足夠的材料,機器將會開始製作物品。量子壓縮機只會在合成的過程中使用能量。$(br2)假如你將物品錯誤放入壓縮機,你只需點擊在輸入槽上方的彈出按鈕即可拿回物品。", + "book.extendedcrafting.entry.compression.page.3": "快取槽中的物品會被儲存在無盡的虛空中,你只能通過彈出重新拿回物品。小心,破壞方塊會使得在快取槽中的物品永遠消失!$(br2)量子壓縮機的物品輸入快取足以容納$(bold)數十億$()物品,但其預設僅可容納配方所要求的一定數量的物品。你可以通過點擊輸入快取條旁的鎖定按鈕來停用這一限制。", "book.extendedcrafting.entry.ender_crafting": "終界合成", "book.extendedcrafting.entry.ender_crafting.page.1": "終界合成使用等待的力量進行合成。終界合成設定包括終界工作檯和終界發電機。工作檯將通過發電機從虛空中取得能量。你擁有的發電機越多,它製造的速度越快。", "book.extendedcrafting.entry.ender_crafting.page.2": "終界發電機可放置在以終界工作檯為中心,$(bold)3格半徑$()的範圍內的任意位置。可以與終界工作檯不在同一高度!", diff --git a/zh-TW/1.16/assets/extraalchemy/lang/zh_tw.json b/zh-TW/1.16/assets/extraalchemy/lang/zh_tw.json index d1bb608df04e..7243337a5d6f 100644 --- a/zh-TW/1.16/assets/extraalchemy/lang/zh_tw.json +++ b/zh-TW/1.16/assets/extraalchemy/lang/zh_tw.json @@ -12,12 +12,12 @@ "item.extraalchemy.potion_ring.disabled": "未啟動。潛行+右鍵點擊啟動", "item.extraalchemy.potion_ring.enabled": "啟動中。潛行+右鍵點擊關閉", "item.extraalchemy.potion_bag": "藥水袋", - "item.extraalchemy.potion_bag.selected.potion": "當前選擇: %s (%s)", + "item.extraalchemy.potion_bag.selected.potion": "目前選擇: %s (%s)", "item.extraalchemy.potion_bag.selected.none": "未選擇藥水", "item.extraalchemy.potion_bag.autoselect": "當藥水無法使用: %s", "item.extraalchemy.potion_bag.autoselect.option.next": "選則下一個藥水", "item.extraalchemy.potion_bag.autoselect.option.deselect": "取消選擇藥水", - "item.extraalchemy.potion_bag.autoselect.option.hold": "保留當前選擇", + "item.extraalchemy.potion_bag.autoselect.option.hold": "保留目前選擇", "item.extraalchemy.potion_bag.autoselect.change": "切換自動選擇模式 [%s]", "item.extraalchemy.empty_vial": "空藥水瓶", "item.extraalchemy.empty_vial.tootlip1": "與飛濺藥水一起製作以填充", diff --git a/zh-TW/1.16/assets/extrabotany/lang/zh_tw.json b/zh-TW/1.16/assets/extrabotany/lang/zh_tw.json index a6eea843ee0c..a2cbabea1417 100644 --- a/zh-TW/1.16/assets/extrabotany/lang/zh_tw.json +++ b/zh-TW/1.16/assets/extrabotany/lang/zh_tw.json @@ -200,7 +200,7 @@ "extrabotany.wings1": "翅膀:芙蘭朵露", "extrabotany.wings2": "翅膀:吉米", "extrabotany.wings3": "翅膀:蒸汽朋克", - "extrabotany.natureorb": "自然之息: %s / %s", + "extrabotany.natureorb": "自然之息:%s / %s", "extrabotany.natureorbeffect1": "魔力的加護", "extrabotany.natureorbeffect2": "再生的加護", "extrabotany.natureorbeffect3": "森羅的加護", @@ -248,7 +248,7 @@ "extrabotany.page.moonbless0": "擁有著和紫顛茄一樣的能力,能在夜晚產生$(thing)魔力$(0)。但產能效率並不可觀。", "extrabotany.page.moonbless1": "愚者的播種。", "extrabotany.entry.omniviolet": "全知瑾", - "extrabotany.page.omniviolet0": "知識就是力量,$(item)全知瑾$(0)能夠將書本或完成的書轉化為$(thing)魔力$(0)。 如果你在其周圍按附魔台方式擺放上書櫃的話能夠起到催化劑的效果,增加其產魔效率。", + "extrabotany.page.omniviolet0": "知識就是力量,$(item)全知瑾$(0)能夠將書本或完成的書轉化為$(thing)魔力$(0)。如果你在其周圍按附魔台方式擺放上書櫃的話能夠起到催化劑的效果,增加其產魔效率。", "extrabotany.page.omniviolet1": "阿克夏記錄。", "extrabotany.entry.tinkleflower": "叮噹舞花", "extrabotany.page.tinkleflower0": "$(item)叮噹舞花$(0)可以將玩家的動能變為魔力。玩家在其附近移動時會產出$(thing)魔力$(0),但也會加速玩家的飽食度消耗。", @@ -284,7 +284,7 @@ "extrabotany.page.failnaught0": "$(item)百中弓$(0)可以消耗魔力發射出一支能夠貫穿敵人的箭矢,這枝箭能對周圍較大範圍敵人造成傷害。蓄力時間越久,箭矢的傷害就越高,飛行距離也越長。", "extrabotany.page.failnaught1": "百發百中。", "extrabotany.entry.camera": "文文的相機", - "extrabotany.page.camera0": "$(item)文文的相機$(0)可以通過魔力使視野內的敵對生物失去行動能力,並使視野內所有投擲物消失。受這個效果影響的生物會在一段時間後重新恢復行動能力。
該效果對Boss的控制時間會大大縮短,並且所有生物被控制一定次數後會具有抗性。", + "extrabotany.page.camera0": "$(item)文文的相機$(0)可以通過魔力使視野內的敵對生物失去行動能力,並使視野內所有投擲物消失。受這個效果影響的生物會在一段時間後重新恢復行動能力。
該效果對Boss的控制時間會大大縮短,並且所有生物被控制一定次數後會具有抗性。", "extrabotany.page.camera1": "風符「風神一扇」", "extrabotany.entry.sagesmanaring": "Sages Mana Ring", "extrabotany.page.sagesmanaring0": "The $(item)Sages Mana Ring$(0) can store nearly a infinite amount of $(thing)Mana$(0).", @@ -341,8 +341,8 @@ "extrabotany.entry.brew": "全新釀造類型", "extrabotany.page.brew0": "拿著魔法玻璃空瓶對著魔力池右鍵可以獲得魔力雞尾酒,飲用魔力雞尾酒可以獲得多種正面buff。", "extrabotany.page.brew1": "", - "extrabotany.page.brew2": "比起普通的釀造能夠多飲用兩次,並且藥水的持續時間也要來得更長。只需要將裝有所需釀造的燒瓶和魔力雞尾酒合成即可得到對應的秘製雞尾酒。 ", - "extrabotany.page.brew3": "將裝有所需釀造的秘製雞尾酒和爆裂歌萊果合成即可得到對應的聖水手雷。聖水手雷爆炸後會給予大範圍生物較高的傷害,給予玩家其所含的正面效果而給予其他生物負面效果。
可以說是幾乎完美的釀造,但為什麼是一顆手雷呢?", + "extrabotany.page.brew2": "比起普通的釀造能夠多飲用兩次,並且藥水的持續時間也要來得更長。只需要將裝有所需釀造的燒瓶和魔力雞尾酒合成即可得到對應的秘製雞尾酒。", + "extrabotany.page.brew3": "將裝有所需釀造的秘製雞尾酒和爆裂歌萊果合成即可得到對應的聖水手雷。聖水手雷爆炸後會給予大範圍生物較高的傷害,給予玩家其所含的正面效果而給予其他生物負面效果。
可以說是幾乎完美的釀造,但為什麼是一顆手雷呢?", "extrabotany.page.brew4": "能夠大幅提升挖掘效率,但是需要透支運氣。", "extrabotany.page.brew5": "擁有超強的防禦力,但行動卻也變得像烏龜一樣慢。", "extrabotany.page.brew6": "獲得超強的力量,但是代價是什麼?", @@ -365,7 +365,7 @@ "extrabotany.page.firstfractal0": "The sword that combines the power of all types of swords. Its name is First Fractal. All its attack will summon large numbers of sword projection. Where you are looking at, where it will reach.", "extrabotany.page.firstfractal1": "", "extrabotany.entry.infinitewine": "無限之酒", - "extrabotany.page.infinitewine0": "幾乎能飲用無限次數的無限之酒,可以消耗魔力來恢復飲用次數。只需要將裝有所需釀造的秘製雞尾酒和英雄勳章合成就可以獲得。如果你想改變無限之酒所含的釀造的話,也可以再將它和裝有其他種類釀造的秘製雞尾酒再合成。
平均每天能恢復3次飲用次數。", + "extrabotany.page.infinitewine0": "幾乎能飲用無限次數的無限之酒,可以消耗魔力來恢復飲用次數。只需要將裝有所需釀造的秘製雞尾酒和英雄勳章合成就可以獲得。如果你想改變無限之酒所含的釀造的話,也可以再將它和裝有其他種類釀造的秘製雞尾酒再合成。
平均每天能恢復3次飲用次數。", "extrabotany.entry.influxwaver": "波湧之刃", "extrabotany.page.influxwaver0": "$(item)召雷者$(0)的升級版。每次揮動所發射的劍氣會在命中敵人後在其附近重新出現並追擊敵人。", "extrabotany.page.influxwaver1": "", @@ -455,7 +455,7 @@ "extrabotany.page.manadrivering0": "裝備上$(item)馭魔之戒$(0)後它會將你所擁有的魔力擴散到空氣中,來為周圍的功能花提供魔力。", "extrabotany.page.manadrivering1": "", "extrabotany.entry.silverbullet": "銀翼射手", - "extrabotany.page.silverbullet0": "$(item)魔力脈衝槍$(0)的升級版。 $(item)銀翼射手$(0)會發射更為強力的魔力脈衝。如果你裝備有一套銀翼護衛,銀翼射手不再會消耗魔力值。", + "extrabotany.page.silverbullet0": "$(item)魔力脈衝槍$(0)的升級版。$(item)銀翼射手$(0)會發射更為強力的魔力脈衝。如果你裝備有一套銀翼護衛,銀翼射手不再會消耗魔力值。", "extrabotany.page.silverbullet1": "", "extrabotany.ego.stage0_0": "<%s> Not Even Ashes Will Remain", "extrabotany.ego.stage0_1": "<%s> Your Existence Is a Mistake", diff --git a/zh-TW/1.16/assets/ezpas/lang/zh_tw.json b/zh-TW/1.16/assets/ezpas/lang/zh_tw.json index 3cb19e1eecf1..c9c829e55d07 100644 --- a/zh-TW/1.16/assets/ezpas/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ezpas/lang/zh_tw.json @@ -31,12 +31,12 @@ "container.filtered_pipe.persist": "Persist: ", "container.filtered_pipe.persist.help": "Whether connected pipes inherit this pipe's filter", "container.filtered_pipe.advanced": "進階過濾", - "container.filtered_pipe.advanced.flag.current_state": "當前狀態: ", + "container.filtered_pipe.advanced.flag.current_state": "目前狀態:", "container.filtered_pipe.advanced.flag0.help": "Persist to other pipes", "container.filtered_pipe.advanced.flag1.help": "OR Evaluation instead of AND", "container.filtered_pipe.advanced.flag2.help": "符合項目標記", "container.filtered_pipe.advanced.flag3.help": "符合NBT", - "container.filtered_pipe.advanced.flag4.help": "符合自定義名稱", + "container.filtered_pipe.advanced.flag4.help": "符合自訂名稱", "container.filtered_pipe.advanced.flag5.help": "Match Damage", "container.filtered_pipe.advanced.flag6.help": "At least 1 must be in inventory", "container.filtered_pipe.advanced.flag7.help": "Match mod origin", diff --git a/zh-TW/1.16/assets/facility/lang/zh_tw.json b/zh-TW/1.16/assets/facility/lang/zh_tw.json index 88c03eff98c1..cbbfe58078fc 100644 --- a/zh-TW/1.16/assets/facility/lang/zh_tw.json +++ b/zh-TW/1.16/assets/facility/lang/zh_tw.json @@ -35,7 +35,7 @@ "block.facility.hyper_crate": "Hyper Crate", "block.facility.hyper_crate.desc": "內部空間更大;與漏斗不相容", "block.facility.slotted_crate": "Slotted Crate - Standard", - "block.facility.slotted_crate.desc": "可堆疊32個物品;與漏斗兼容", + "block.facility.slotted_crate.desc": "可堆疊32個物品;與漏斗相容", "block.facility.creative_crate": "板條箱 - 創造", "block.facility.creative_crate.desc": "For testing.;Will output random items given redstone signal.", "block.facility.bin_1x": "桶 1X - 標準", diff --git a/zh-TW/1.16/assets/fairylights/lang/zh_tw.json b/zh-TW/1.16/assets/fairylights/lang/zh_tw.json index 901a6673e6a7..466574490b2c 100644 --- a/zh-TW/1.16/assets/fairylights/lang/zh_tw.json +++ b/zh-TW/1.16/assets/fairylights/lang/zh_tw.json @@ -42,7 +42,7 @@ "recipe.fairylights.twinkling_lights.glowstone": "使彩燈閃礫", "recipe.fairylights.hangingLights.light": "加入多個燈光以自訂圖案", "recipe.fairylights.pennantBunting.pennant": "加入多個三角旗以自訂樣式", - "recipe.fairylights.hangingLights.string": "加入白色染料以創建白色文字", + "recipe.fairylights.hangingLights.string": "加入白色染料以建立白色文字", "format.fairylights.colored": "%1$s %2$s", "format.fairylights.dyed_colored": "已染色 %1$s", "format.fairylights.color_changing": "變色 %1$s", diff --git a/zh-TW/1.16/assets/farlanders/lang/zh_tw.json b/zh-TW/1.16/assets/farlanders/lang/zh_tw.json index a72275d86c4c..a01401b4c501 100644 --- a/zh-TW/1.16/assets/farlanders/lang/zh_tw.json +++ b/zh-TW/1.16/assets/farlanders/lang/zh_tw.json @@ -59,7 +59,7 @@ "gui.item.wand.regeneration": "恢復寶石", "gui.item.wand.invisibility": "隱形寶石", "gui.item.wand.ore.failure": "只能在石頭和地獄岩上生效。", - "gui.item.wand.teleportation.failure": "該物品看起來無法在該維度生效。", + "gui.item.wand.teleportation.failure": "該物品看起來無法在該次元生效。", "gui.item.wand.regeneration.failure": "你啟動的恢復被中止了。", "gui.item.wand.invisibility.failure": "你啟動的隱形被中止了。", "gui.item.nightfall_staff.failure": "現有終界龍必須先被擊殺。", diff --git a/zh-TW/1.16/assets/farmersdelight/lang/zh_tw.json b/zh-TW/1.16/assets/farmersdelight/lang/zh_tw.json index c5786af4c79e..2ae234636545 100644 --- a/zh-TW/1.16/assets/farmersdelight/lang/zh_tw.json +++ b/zh-TW/1.16/assets/farmersdelight/lang/zh_tw.json @@ -235,15 +235,15 @@ "farmersdelight.jei.chance": "%1$s%% 的機率", "farmersdelight.jei.info.knife": "小刀是輕量的近戰武器。你可以用它們從草類植物中獲得草稈,也可以擊殺動物以獲得副掉落物。", "farmersdelight.jei.info.ham": "從豬或豬布獸腿上切下的一大塊肉。劍太大了,想切下它你得找一把更輕的工具……", - "item.farmersdelight.rotten_tomato": "Rotten Tomato", - "farmersdelight.advancement.place_organic_compost": "Advanced Composting", - "farmersdelight.advancement.place_organic_compost.desc": "Place down some Organic Compost. It composts better with sun, water and mushrooms!", - "farmersdelight.advancement.get_fd_seed": "Crops of the Wild", - "farmersdelight.advancement.get_fd_seed.desc": "Four new crops may be found in the wild, across many climates... or maybe in a chest somewhere.", - "farmersdelight.advancement.hit_raider_with_rotten_tomato": "Boo! Hiss!", - "farmersdelight.advancement.hit_raider_with_rotten_tomato.desc": "Throw a Rotten Tomato at one of these pesky raiders!", - "farmersdelight.subtitles.rotten_tomato.throw": "Rotten Tomato flies", - "farmersdelight.subtitles.rotten_tomato.hit": "Rotten Tomato splatters", - "death.attack.farmersdelight.stove": "%1$s was grilled to perfection", - "death.attack.farmersdelight.stove.player": "%1$s was thrown on the grill by Chef %2$s" + "item.farmersdelight.rotten_tomato": "爛掉的番茄", + "farmersdelight.advancement.place_organic_compost": "高級堆肥", + "farmersdelight.advancement.place_organic_compost.desc": "放一些有機堆肥。將它與陽光、水和蘑菇一起堆肥更好!", + "farmersdelight.advancement.get_fd_seed": "野生作物", + "farmersdelight.advancement.get_fd_seed.desc": "可以在野外發現4種新的作物,可能在不同的氣候下...或是在某處的箱子裡", + "farmersdelight.advancement.hit_raider_with_rotten_tomato": "噓!", + "farmersdelight.advancement.hit_raider_with_rotten_tomato.desc": "對那些討厭的掠奪者們砸一個爛番茄", + "farmersdelight.subtitles.rotten_tomato.throw": "爛番茄投擲", + "farmersdelight.subtitles.rotten_tomato.hit": "爛番茄擊中", + "death.attack.farmersdelight.stove": "%1$s 被烤得完美", + "death.attack.farmersdelight.stove.player": "%1$s 被廚師 %2$s 扔在了烤架上" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/fd_cookbook/patchouli_books/cook_book/zh_tw/entries/basics/storage_blocks.json b/zh-TW/1.16/assets/fd_cookbook/patchouli_books/cook_book/zh_tw/entries/basics/storage_blocks.json index c30d1cf9c451..1a65ce7ce176 100644 --- a/zh-TW/1.16/assets/fd_cookbook/patchouli_books/cook_book/zh_tw/entries/basics/storage_blocks.json +++ b/zh-TW/1.16/assets/fd_cookbook/patchouli_books/cook_book/zh_tw/entries/basics/storage_blocks.json @@ -8,7 +8,7 @@ "type": "crafting_table_nofood", "foodname": "Pantries", "item1": "minecraft:oak_slab,minecraft:birch_slab,minecraft:spruce_slab,minecraft:jungle_slab,minecraft:acacia_slab,minecraft:dark_oak_slab,minecraft:crimson_slab,minecraft:warped_slab", - "item2": "minecraft:oak_slab,minecraft:birch_slab,minecraft:spruce_slab,minecraft:jungle_slab,minecraft:acacia_slab,minecraft:dark_oak_slab,minecraft:crimson_slab,minecraft:warped_slab\n", + "item2": "minecraft:oak_slab,minecraft:birch_slab,minecraft:spruce_slab,minecraft:jungle_slab,minecraft:acacia_slab,minecraft:dark_oak_slab,minecraft:crimson_slab,minecraft:warped_slab", "item3": "minecraft:oak_slab,minecraft:birch_slab,minecraft:spruce_slab,minecraft:jungle_slab,minecraft:acacia_slab,minecraft:dark_oak_slab,minecraft:crimson_slab,minecraft:warped_slab", "item4": "minecraft:oak_trapdoor,minecraft:birch_trapdoor,minecraft:spruce_trapdoor,minecraft:jungle_trapdoor,minecraft:acacia_trapdoor,minecraft:dark_oak_trapdoor,minecraft:crimson_trapdoor,minecraft:warped_trapdoor", "item5": "", diff --git a/zh-TW/1.16/assets/feywild/lang/zh_tw.json b/zh-TW/1.16/assets/feywild/lang/zh_tw.json index 2c3d08529196..5cf22fb30c0c 100644 --- a/zh-TW/1.16/assets/feywild/lang/zh_tw.json +++ b/zh-TW/1.16/assets/feywild/lang/zh_tw.json @@ -111,11 +111,11 @@ "quest.feywild.spring.root.start.title": "歡迎來到春之精靈", "quest.feywild.spring.root.start.description": "我在哪裡?你是誰?你好吃嗎?$(n)讓我們去冒險吧!$(n)你想玩嗎?我餓了。。你叫什麼名字?$(n)$(n)$(b;spring)接受這個任務會把你綁定在春之精靈上!$()", "quest.feywild.spring.levitate_sheep.start.title": "棉花糖?", - "quest.feywild.spring.levitate_sheep.start.description": "那是什麼?烏雲!不,等等,棉花糖!$(n)味道不太甜。。。$(n)Hmm! 一隻 $(autumn)綿羊?$() 你說呢?毛茸茸的!$(n)沒有他的朋友,你一定很孤獨$(n)誰是天空中所有的路!$(n)它不能飛!?飛行是最好的東西!$(n)我們來吧 $(spring)飛起來$()! 我們必須 $(spring)找到一條路$()!$(n)噢!我知道!讓我們在他身上撒點精靈粉!$(n)我真聰明,QWQ! ", + "quest.feywild.spring.levitate_sheep.start.description": "那是什麼?烏雲!不,等等,棉花糖!$(n)味道不太甜。。。$(n)Hmm! 一隻 $(autumn)綿羊?$() 你說呢?毛茸茸的!$(n)沒有他的朋友,你一定很孤獨$(n)誰是天空中所有的路!$(n)它不能飛!?飛行是最好的東西!$(n)我們來吧 $(spring)飛起來$()! 我們必須 $(spring)找到一條路$()!$(n)噢!我知道!讓我們在他身上撒點精靈粉!$(n)我真聰明,QWQ!", "quest.feywild.spring.levitate_sheep.complete.title": "著陸", "quest.feywild.spring.levitate_sheep.complete.description": "你讓他飛了!他一定很高興!$(n)但願我們教過它如何著陸。。。。它現在出大問題了。。。", "quest.feywild.spring.cake.start.title": "蛋糕", - "quest.feywild.spring.cake.start.description": "嘿,是你!你得嚐嚐這些紅色的甜泡泡!$(n)太好了! $(i)-小精靈想用漿果塞滿你的臉.-$()$(n)啊,現在他們都走了...$(n)也許我不該把最後的給你..$(n)你欠我的!現在輪到你了 $(spring)給我做點好吃的$()!$(n)蛋糕!不, $(spring)兩個蛋糕$()!", + "quest.feywild.spring.cake.start.description": "嘿,是你!你得嚐嚐這些紅色的甜泡泡!$(n)太好了!$(i)-小精靈想用漿果塞滿你的臉.-$()$(n)啊,現在他們都走了...$(n)也許我不該把最後的給你..$(n)你欠我的!現在輪到你了 $(spring)給我做點好吃的$()!$(n)蛋糕!不, $(spring)兩個蛋糕$()!", "quest.feywild.spring.cake.complete.title": "蛋糕", "quest.feywild.spring.cake.complete.description": "那是什麼味道?你在做什麼?$(n)給最美麗的小精靈一塊蛋糕?$(n)不,不,不,這寶貝是我的。。。嗯,我們的?$(n)讓我們在別人發現之前趕快吃了它!$(n)$(i)*小精靈把臉伸進蛋糕裡*$()$(n)唷,我吃飽了。我想我可能會死。氣喘吁吁。。。。。還有嗎?", "quest.feywild.spring.honey.start.title": "蜂窩", @@ -135,9 +135,9 @@ "quest.feywild.summer.bee_nest.complete.title": "永遠值得", "quest.feywild.summer.bee_nest.complete.description": "太棒了!希望那些毒刺沒傷到你?$(n)或者那是你正常的臉?$(n)如果是這樣的話,也許你最好在哪裡被蟄。。。呵呵", "quest.feywild.summer.kill_pillager.start.title": "壞人", - "quest.feywild.summer.kill_pillager.start.description": "也許你終究不是那麼沒用!$(n)夏之精靈經常受到一群掠奪者的突襲,$(n)他們獵殺我們的同類,把他們碾成灰燼!$(n)我們,我指的是你,應該 $(spring)把那些搶劫犯幹掉$()!$(n)然後你作為我的冠軍,我們可以和女王分享我們的勝利,$(n)我將永遠支持她!! $(i)-惡笑-$()$(n)完美!所以你為什麼還站在這裡?去現在!", + "quest.feywild.summer.kill_pillager.start.description": "也許你終究不是那麼沒用!$(n)夏之精靈經常受到一群掠奪者的突襲,$(n)他們獵殺我們的同類,把他們碾成灰燼!$(n)我們,我指的是你,應該 $(spring)把那些搶劫犯幹掉$()!$(n)然後你作為我的冠軍,我們可以和女王分享我們的勝利,$(n)我將永遠支持她!!$(i)-惡笑-$()$(n)完美!所以你為什麼還站在這裡?去現在!", "quest.feywild.summer.kill_pillager.complete.title": "壞人", - "quest.feywild.summer.kill_pillager.complete.description": "你真的做到了!!$(n)你做了一件令人欽佩的工作,我希望你能繼續擊殺$(n)我的敵人!我是冠軍!! – 惡笑 – ", + "quest.feywild.summer.kill_pillager.complete.description": "你真的做到了!!$(n)你做了一件令人欽佩的工作,我希望你能繼續擊殺$(n)我的敵人!我是冠軍!!– 惡笑 – ", "quest.feywild.summer.sapling.start.title": "謝意", "quest.feywild.summer.sapling.start.description": "現在把這些放好,讓我感覺更自在!嗯…。$(i)-開心的傻笑-$()$(n)$(n)$(b;summer)-章末 1-", "quest.feywild.autumn.root.start.title": "歡迎來到秋之精靈", @@ -251,8 +251,8 @@ "message.feywild.bee_knight": "蜜蜂騎士的召喚卷軸", "message.feywild.bee_knight_pass": "嗯,我們的女王說你可以透過,但我會關注你的。", "message.feywild.bee_knight_fail": "你不值得我們尊敬,小心點,焯!", - "message.feywild.market_wrong_source": "你好,親愛的客戶, \n對於給您帶來的不便,我們深表歉意,但我們無法從您所在的維度將您帶到這裡。\n-市場管理人員", - "message.feywild.market_closed": "你好,親愛的客戶, \n很抱歉給您帶來不便,市場暫時關閉,請稍後再來! \n-市場管理人員", + "message.feywild.market_wrong_source": "你好,親愛的客戶,\n對於給您帶來的不便,我們深表歉意,但我們無法從您所在的維度將您帶到這裡。\n-市場管理人員", + "message.feywild.market_closed": "你好,親愛的客戶,\n很抱歉給您帶來不便,市場暫時關閉,請稍後再來!\n-市場管理人員", "message.feywild.magical_honey_cookie": "曼德拉喜歡這些餅乾!", "message.feywild.inactive_market_rune_stone": "這似乎是由矮人製作的。矮人會知道怎麼處理它。", "message.feywild.market_scroll": "此物品用於前往矮人市場的旅行方式。", diff --git a/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/categories/summer_court.json b/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/categories/summer_court.json index 09eca19b0723..65923ccea8d2 100644 --- a/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/categories/summer_court.json +++ b/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/categories/summer_court.json @@ -1,6 +1,6 @@ { "name": "夏之精靈", "description": "夏之精靈是最有權力的統治精靈,她知道這一點。其他精靈和居民也在那裡為她服務,儘管她很有禮貌,但她要求承認自己聲稱的王室地位。", - "icon": "feywild:summoning_scroll_summer_pixie", + "icon": "feywild:summoning_scroll_spring_pixie", "sortnum": 3 } \ No newline at end of file diff --git a/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/entries/spring_court/spring_court.json b/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/entries/spring_court/spring_court.json index 9e89f34cf5c5..cd20ad461b3d 100644 --- a/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/entries/spring_court/spring_court.json +++ b/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/entries/spring_court/spring_court.json @@ -38,7 +38,7 @@ "type": "spotlight", "item": "feywild:dandelion_seed", "title": "巨大蒲公英", - "text": "在盛開的花叢中,你可以找到巨大的蒲公英。巨大的蒲公英有三個變種;一朵花蕾,一朵花和這朵花眾所周知的絨毛。這種花也會掉落蒲公英種子,可以用來種植你自己的巨大蒲公英。 " + "text": "在盛開的花叢中,你可以找到巨大的蒲公英。巨大的蒲公英有三個變種;一朵花蕾,一朵花和這朵花眾所周知的絨毛。這種花也會掉落蒲公英種子,可以用來種植你自己的巨大蒲公英。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/entries/summer_court/summer_court.json b/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/entries/summer_court/summer_court.json index 0f37651e3a10..fa66a1de8810 100644 --- a/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/entries/summer_court/summer_court.json +++ b/zh-TW/1.16/assets/feywild/patchouli_books/feywild_lexicon/zh_tw/entries/summer_court/summer_court.json @@ -38,7 +38,7 @@ "type": "spotlight", "item": "feywild:sunflower_seed", "title": "巨型向日葵", - "text": "在金色的西利田野,你可以找到巨大的向日葵。巨大的向日葵將面對太陽的位置。這朵花也會撒下葵花籽,可以用來種植你自己的巨型向日葵。 " + "text": "在金色的西利田野,你可以找到巨大的向日葵。巨大的向日葵將面對太陽的位置。這朵花也會撒下葵花籽,可以用來種植你自己的巨型向日葵。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/ffxiimod/lang/zh_tw.json b/zh-TW/1.16/assets/ffxiimod/lang/zh_tw.json index c773f2bb1df8..348199a319bb 100644 --- a/zh-TW/1.16/assets/ffxiimod/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ffxiimod/lang/zh_tw.json @@ -120,5 +120,25 @@ "item.ffxiimod.etem_spawn_egg": "Etem Spawn Egg ", "item.ffxiimod.reaper_spawn_egg": "Reaper Spawn Egg ", "item.ffxiimod.oversoul_spawn_egg": "Oversoul Spawn Egg ", - "item.ffxiimod.gespenst_spawn_egg": "Gespenst Spawn Egg " + "item.ffxiimod.gespenst_spawn_egg": "Gespenst Spawn Egg ", + "entity.ffxiimod.mimic": "Mimic", + "entity.ffxiimod.battery_mimic": "Battery Mimic", + "entity.ffxiimod.mimeo": "Mimeo", + "entity.ffxiimod.thunder_bug": "Thunder Bug", + "entity.ffxiimod.pandora": "Pandora", + "entity.ffxiimod.mimic_vase": "Mimic Vase", + "item.ffxiimod.mimic_spawn_egg": "Mimic Spawn Egg ", + "item.ffxiimod.battery_mimic_spawn_egg": "Battery Mimic Spawn Egg ", + "item.ffxiimod.mimeo_spawn_egg": "Mimeo Spawn Egg ", + "item.ffxiimod.thunder_bug_spawn_egg": "Thunder Bug Spawn Egg ", + "item.ffxiimod.pandora_spawn_egg": "Pandora Spawn Egg ", + "item.ffxiimod.mimic_vase_spawn_egg": "Mimic Vase Spawn Egg ", + "entity.ffxiimod.bomb": "Bomb", + "entity.ffxiimod.balloon": "Balloon", + "entity.ffxiimod.grenade": "Grenade", + "entity.ffxiimod.matriarch_bomb": "Matriarch Bomb", + "item.ffxiimod.bomb_spawn_egg": "Bomb Spawn Egg ", + "item.ffxiimod.balloon_spawn_egg": "Balloon Spawn Egg ", + "item.ffxiimod.grenade_spawn_egg": "Grenade Spawn Egg ", + "item.ffxiimod.matriarch_bomb_spawn_egg": "Matriarch Bomb Spawn Egg " } \ No newline at end of file diff --git a/zh-TW/1.16/assets/firstperson/lang/zh_tw.json b/zh-TW/1.16/assets/firstperson/lang/zh_tw.json index d00c7be998cb..c2b08a4211c2 100644 --- a/zh-TW/1.16/assets/firstperson/lang/zh_tw.json +++ b/zh-TW/1.16/assets/firstperson/lang/zh_tw.json @@ -81,7 +81,7 @@ "text.firstperson.option.skinlayer.headLayerMode.VANILLA2D": "原版", "text.firstperson.option.skinlayer.headLayerMode.RENDER3D": "3D(所有人)", "text.firstperson.option.skinlayer.headLayerMode.ONLYSELF": "3D(你自己)", - "text.firstperson.option.skinlayer.optimizedLayerDistance": "優化看見外觀外層3D立體模式的距離", + "text.firstperson.option.skinlayer.optimizedLayerDistance": "最佳化看見外觀外層 3D 立體模式的距離", "text.firstperson.option.skinlayer.optimizedLayerDistance.@Tooltip": "看不見3D立體模式的距離", "text.firstperson.option.skinlayer.skinLayerMode": "其餘部位外觀外層模式", "text.firstperson.option.skinlayer.skinLayerMode.VANILLA2D": "原版", diff --git a/zh-TW/1.16/assets/fluidtank/lang/zh_tw.json b/zh-TW/1.16/assets/fluidtank/lang/zh_tw.json index 38f160878aa4..9680d944a974 100644 --- a/zh-TW/1.16/assets/fluidtank/lang/zh_tw.json +++ b/zh-TW/1.16/assets/fluidtank/lang/zh_tw.json @@ -34,7 +34,7 @@ "item.fluidtank.reservoir_wood": "木水庫", "item.fluidtank.reservoir_stone": "石水庫", "item.fluidtank.reservoir_iron": "鐵水庫", - "chat.fluidtank.connection": "%1$s 連線: %2$s / %3$s mB, 比較器輸出 %4$s。", + "chat.fluidtank.connection": "%1$s 連線:%2$s / %3$s mB,比較器輸出 %4$s。", "chat.fluidtank.connection_creative": "%1$s 在創造模式、比較器輸出中的聯繫 %2$s。", "chat.fluidtank.empty": "空", "chat.fluidtank.change_color": "顏色已變更為%s。", diff --git a/zh-TW/1.16/assets/forbidden_arcanus/lang/zh_tw.json b/zh-TW/1.16/assets/forbidden_arcanus/lang/zh_tw.json index 32262c87760c..cb8d56d39bd3 100644 --- a/zh-TW/1.16/assets/forbidden_arcanus/lang/zh_tw.json +++ b/zh-TW/1.16/assets/forbidden_arcanus/lang/zh_tw.json @@ -1,10 +1,10 @@ { - "_comment": "Item Groups", + "_comment": "物品組", "itemGroup.forbidden_arcanus": "禁忌與奧秘", - "__comment": "Effects", + "__comment": "效果", "effect.forbidden_arcanus.fly": "飛行", "effect.forbidden_arcanus.spectral_vision": "幽靈視覺", - "effect.forbidden_arcanus.darkened": "漆黑", + "effect.forbidden_arcanus.darkened": "暗化", "category_blocks": "方塊", "block.forbidden_arcanus.darkstone": "暗黑石", "block.forbidden_arcanus.darkstone_slab": "暗黑石半磚", @@ -128,7 +128,7 @@ "block.forbidden_arcanus.obsidian_skull": "黑曜石頭骨", "block.forbidden_arcanus.eternal_obsidian_skull": "永恆黑曜石頭骨", "block.forbidden_arcanus.utrem_jar": "烏特勒姆罐", - "____comment": "Items", + "____comment": "物品", "item.forbidden_arcanus.forbiddenmicon": "禁忌之書", "item.forbidden_arcanus.stellarite_piece": "流星碎片", "item.forbidden_arcanus.arcane_gold_ingot": "神秘金錠", @@ -262,8 +262,8 @@ "item.forbidden_arcanus.aureal_bottle": "奧雷亞爾瓶", "tooltips": "文字提示", "tooltip.forbidden_arcanus.forbiddenmicon": "這本《禁忌之書》尚不能閱讀", - "tooltip.forbidden_arcanus.obsidian_skull": "給予你抗火 I的效果", - "tooltip.forbidden_arcanus.obsidian_skull_shield": "給予你抗火 I和抗性 I的效果", + "tooltip.forbidden_arcanus.obsidian_skull": "給予抗火I", + "tooltip.forbidden_arcanus.obsidian_skull_shield": "給予抗火I和抗性I", "tooltip.forbidden_arcanus.eternal_obsidian_skull": "賦予你完全免疫火焰傷害的能力。", "tooltip.forbidden_arcanus.infernum_pickaxe": "地獄之火可以直接熔煉你所挖掘的礦物!", "tooltip.forbidden_arcanus.mystical_dagger": "蘊涵著黑暗的魔法……", @@ -277,7 +277,7 @@ "tooltip.forbidden_arcanus.entity": "實體", "tooltip.forbidden_arcanus.pixie": "小精靈", "tooltip.forbidden_arcanus.corrupted_pixie": "墮落的小精靈 ", - "______comment": "Containers", + "______comment": "容器", "container.dark_beacon": "暗黑烽火台", "enchantments": "附魔", "enchantment.forbidden_arcanus.permafrost": "永凍", @@ -309,41 +309,41 @@ "block.forbidden_arcanus.fungyss_door": "真菌門", "block.forbidden_arcanus.fungyss_fence": "真菌柵欄", "block.forbidden_arcanus.fungyss_fence_gate": "真菌柵欄門", - "item.forbidden_arcanus.arcane_crystal_dust_speck": "Arcane Crystal Dust Speck", - "item.forbidden_arcanus.zombie_arm": "Zombie Arm", - "item.forbidden_arcanus.shiny_zombie_arm": "Shiny Zombie Arm", + "item.forbidden_arcanus.arcane_crystal_dust_speck": "奧術水晶之塵斑點", + "item.forbidden_arcanus.zombie_arm": "殭屍手臂", + "item.forbidden_arcanus.shiny_zombie_arm": "閃亮的殭屍手臂", "block.forbidden_arcanus.darkstone_pedestal": "暗黑石基座", "block.forbidden_arcanus.arcane_darkstone_pedestal": "神秘暗黑石基座", - "item.forbidden_arcanus.arcane_bone_meal": "Arcane Bone Meal", - "item.forbidden_arcanus.test_tube": "Test Tube", - "item.forbidden_arcanus.blacksmith_gavel_head": "Blacksmith Gavel Head", - "item.forbidden_arcanus.wooden_blacksmith_gavel": "Wooden Blacksmith Gavel", - "item.forbidden_arcanus.stone_blacksmith_gavel": "Stone Blacksmith Gavel", - "item.forbidden_arcanus.golden_blacksmith_gavel": "Golden Blacksmith Gavel", - "item.forbidden_arcanus.iron_blacksmith_gavel": "Iron Blacksmith Gavel", - "item.forbidden_arcanus.diamond_blacksmith_gavel": "Diamond Blacksmith Gavel", - "item.forbidden_arcanus.netherite_blacksmith_gavel": "Netherite Blacksmith Gavel", - "item.forbidden_arcanus.arcane_golden_blacksmith_gavel": "Arcane Golden Blacksmith Gavel", - "item.forbidden_arcanus.reinforced_arcane_golden_blacksmith_gavel": "Reinforced Arcane Golden Blacksmith Gavel", - "item.forbidden_arcanus.obsidian_blacksmith_gavel": "Obsidian Blacksmith Gavel", - "comment.tooltips": "---Tooltips---", + "item.forbidden_arcanus.arcane_bone_meal": "奧術骨粉", + "item.forbidden_arcanus.test_tube": "試管", + "item.forbidden_arcanus.blacksmith_gavel_head": "鐵匠木槌頭", + "item.forbidden_arcanus.wooden_blacksmith_gavel": "鐵匠木槌", + "item.forbidden_arcanus.stone_blacksmith_gavel": "鐵匠木槌頭", + "item.forbidden_arcanus.golden_blacksmith_gavel": "金鐵匠木槌", + "item.forbidden_arcanus.iron_blacksmith_gavel": "鐵匠鐵槌", + "item.forbidden_arcanus.diamond_blacksmith_gavel": "鑽石鐵匠木槌", + "item.forbidden_arcanus.netherite_blacksmith_gavel": "鐵匠獄髓槌", + "item.forbidden_arcanus.arcane_golden_blacksmith_gavel": "鐵匠奧術金槌", + "item.forbidden_arcanus.reinforced_arcane_golden_blacksmith_gavel": "強化奧術鐵匠金槌", + "item.forbidden_arcanus.obsidian_blacksmith_gavel": "黑曜石鐵匠木槌", + "comment.tooltips": "---文字提示---", "tooltip.forbidden_arcanus.remaining_uses": "剩餘右擊使用次數", "tooltip.forbidden_arcanus.remaining_ritual_uses": "剩餘儀式使用次數", "containers": "容器", - "container.forbidden_arcanus.hephaestus_forge": "Hephaestus Forge", - "comment.enchantment.descriptions": "---Enchantment Descriptions---", + "container.forbidden_arcanus.hephaestus_forge": "火神熔爐", + "comment.enchantment.descriptions": "---附魔描述---", "enchantment.forbidden_arcanus.permafrost.desc": "能夠讓華貴木桶安全地承裝熔岩。", "enchantment.forbidden_arcanus.indestructible.desc": "阻止物品的耐久度下降。", - "forbidden_arcanus.corruption": "Corruption", + "forbidden_arcanus.corruption": "腐爛", "forbidden_arcanus.souls": "靈魂", "forbidden_arcanus.blood": "血", "forbidden_arcanus.experience": "經驗", - "guis_comment": "Guis", - "gui.forbidden_arcanus.hephaestus_forge.unlocked_at_level": "Unlocked at level", + "guis_comment": "介面", + "gui.forbidden_arcanus.hephaestus_forge.unlocked_at_level": "解鎖等級", "jei.forbidden_arcanus.category.hephaestusSmithing": "Hephaestus Smithing", "jei.forbidden_arcanus.hephaestusSmithing.requiredPedestal": "需要基座", - "jei.forbidden_arcanus.hephaestusSmithing.requiredLevel": "Required forge level", - "jei.forbidden_arcanus.hephaestusSmithing.requiredAureal": "Required aureal", + "jei.forbidden_arcanus.hephaestusSmithing.requiredLevel": "加入forge等級", + "jei.forbidden_arcanus.hephaestusSmithing.requiredAureal": "要求的黃金", "jei.forbidden_arcanus.hephaestusSmithing.requiredSouls": "需要靈魂", "jei.forbidden_arcanus.hephaestusSmithing.requiredBlood": "需要血", "jei.forbidden_arcanus.hephaestusSmithing.requiredExperience": "需要經驗" diff --git a/zh-TW/1.16/assets/forestcraft/lang/zh_tw.json b/zh-TW/1.16/assets/forestcraft/lang/zh_tw.json index 2fe774a72e7e..dc6ec0539e39 100644 --- a/zh-TW/1.16/assets/forestcraft/lang/zh_tw.json +++ b/zh-TW/1.16/assets/forestcraft/lang/zh_tw.json @@ -16,7 +16,7 @@ "block.forestcraft.bone_structure_2": "骨架", "block.forestcraft.crocus_flower": "番紅花", "block.forestcraft.dandelion_fluff": "蒲公英絨毛", - "block.forestcraft.dandelion_grown": "白蒲公英精靈", + "block.forestcraft.dandelion_grown": "白蒲公英", "block.forestcraft.deep_rock": "深岩", "block.forestcraft.deep_rock_slab": "深岩半磚", "block.forestcraft.deep_rock_stairs": "深岩階梯", @@ -54,7 +54,7 @@ "block.forestcraft.pomidor_sapling": "番茄樹苗", "block.forestcraft.pool_tile_block": "泳池瓷磚塊", "block.forestcraft.pool_tile_slab": "泳池瓷磚半磚", - "block.forestcraft.pool_tile_stairs": "泳池瓷磚樓梯", + "block.forestcraft.pool_tile_stairs": "泳池瓷磚階梯", "block.forestcraft.red_sand_with_cross": "叉印紅沙", "block.forestcraft.rotten_flesh_block": "腐肉塊", "block.forestcraft.sand_with_cross": "叉印沙子", @@ -95,9 +95,9 @@ "entity.forestcraft.insane_dog": "狂犬", "entity.forestcraft.killer_bee": "殺人蜂", "entity.forestcraft.krock": "克洛克", - "entity.forestcraft.night_watcher": "守夜者", + "entity.forestcraft.night_watcher": "You cant sleep while it looking at you.", "entity.forestcraft.night_watcher.warn": "你無法入睡,因為守夜者正盯著你。", - "entity.forestcraft.petrified_runestone_zombie": "Petrified Zombie", + "entity.forestcraft.petrified_runestone_zombie": "石化符石殭屍", "entity.forestcraft.soul_blaze": "靈魂烈焰使者", "entity.forestcraft.terror_bringer": "恐懼鳥", "entity.forestcraft.thunder_screamer": "鳴雷鳥", @@ -136,7 +136,7 @@ "generation.sky_fragment_rarity": "天之碎片出現頻率:", "generation.fossil_rarity": "化石生成率:", "generation.desert_bones_rarity": "沙漠遺骨生成率:", - "generation.cicadas_rarity": "蟬生成率:", + "generation.cicadas_rarity": "蟬生成率", "generation.crystal_biome_rarity": "水晶群系生成率:", "generation.dogs_lair_max": "犬穴最大距離:", "generation.dogs_lair_min": "犬穴最小距離:", @@ -181,7 +181,7 @@ "item.forestcraft.bone_structure_2": "骨架", "item.forestcraft.boom_fish": "轟隆魚", "item.forestcraft.bread_chunk": "麵包塊", - "item.forestcraft.broken_diamond": "Broken Diamond", + "item.forestcraft.broken_diamond": "破碎的鑽石", "item.forestcraft.broken_diamond_glued": "破碎的鑽石", "item.forestcraft.bunch_of_grass": "草捆", "item.forestcraft.cactush": "仙人魚", @@ -308,8 +308,8 @@ "item.forestcraft.lava_drifter": "熔岩浪客", "item.forestcraft.leather_block": "打包皮革", "item.forestcraft.light_bulb": "燈泡花", - "item.forestcraft.mesargenstaxe": "Mesargenstaxe", - "item.forestcraft.mesargenstern": "Mesargenstern", + "item.forestcraft.mesargenstaxe": "梅薩根斯特鎬", + "item.forestcraft.mesargenstern": "梅薩根斯特鎚", "item.forestcraft.molten_alloy": "熔火合金", "item.forestcraft.molten_fishing_rod": "熔火釣竿", "item.forestcraft.monster_stew": "怪物燉菜", @@ -322,8 +322,8 @@ "item.forestcraft.music_disc_i_say_yes.desc": "Ichiko - I Say Yes", "item.forestcraft.music_disc_latina": "音樂唱片", "item.forestcraft.music_disc_latina.desc": "Takao Kanon - Latina", - "item.forestcraft.mystery_pile_grass": "神秘的土堆", - "item.forestcraft.mystery_pile_mesa": "神秘的土堆", + "item.forestcraft.mystery_pile_grass": "神秘的泥土堆", + "item.forestcraft.mystery_pile_mesa": "神秘的荒土堆", "item.forestcraft.net": "捕蟲網", "item.forestcraft.netherite_lighter": "獄髓打火石", "item.forestcraft.netherite_scrap_piece": "獄髓碎屑", @@ -510,18 +510,18 @@ "advancements.forestcraft.get_sharped_leaf.description": "獲得銳葉。", "advancements.forestcraft.get_sharped_leaf.title": "我想我割傷了自己!", "advancements.forestcraft.get_sky_fragment.description": "獲得天之碎片。", - "advancements.forestcraft.get_sky_fragment.title": "The sky is falling!", + "advancements.forestcraft.get_sky_fragment.title": "一塊天空?天要塌了!", "advancements.forestcraft.kill_air_sucker.description": "擊殺吸氣魷魚。", - "advancements.forestcraft.kill_air_sucker.title": "Out Of My Sight!!!", + "advancements.forestcraft.kill_air_sucker.title": "滾出我的視線之外!", "advancements.forestcraft.kill_beequeen.description": "擊敗蜂后。", "advancements.forestcraft.kill_beequeen.title": "錯誤的蜜蜂", - "advancements.forestcraft.kill_iguana_king.description": "Kill Iguana King.", + "advancements.forestcraft.kill_iguana_king.description": "破壞鬣蜥王蛋並擊敗他。", "advancements.forestcraft.kill_iguana_king.title": "意外的驚喜", "advancements.forestcraft.kill_thunder_screamer.description": "擊殺鳴雷鳥。", "advancements.forestcraft.kill_thunder_screamer.title": "恐怖的雷暴", "advancements.forestcraft.root.description": "森林工藝 進度", "advancements.forestcraft.root.title": "森林工藝", - "block.forestcraft.ancient_chest": "古代符石儲物箱", + "block.forestcraft.ancient_chest": "Archaic Chest", "block.forestcraft.aquamarine_block": "海藍寶石方塊", "block.forestcraft.mystery_pile_grass": "神秘的泥土堆", "block.forestcraft.mystery_pile_mesa": "神秘的荒土堆", @@ -548,17 +548,17 @@ "spawn.krock_spawn_min_count": "克洛克的生成最小數量", "spawn.krock_spawn_max_count": "克洛克的生成最大數量", "spawn.bakudan_spawn_weight": "爆彈魔的生成權重", - "spawn.bakudan_spawn_min_count": "爆彈的生成最小數量", - "spawn.bakudan_spawn_max_count": "爆彈的生成最大數量", + "spawn.bakudan_spawn_min_count": "爆彈魔的生成最小數量", + "spawn.bakudan_spawn_max_count": "爆彈魔的生成最大數量", "spawn.air_sucker_spawn_weight": "吸氣魷魚生成權重", "spawn.air_sucker_spawn_min_count": "吸氣魷魚生成最小數量", "spawn.air_sucker_spawn_max_count": "吸氣魷魚生成最大數量", "spawn.eater_of_the_depths_spawn_weight": "深淵吞噬者的生成權重", "spawn.eater_of_the_depths_spawn_min_count": "深淵吞噬者的生成最小數量", "spawn.eater_of_the_depths_spawn_max_count": "深淵吞噬者的生成最大數量", - "spawn.infected_zombie_spawn_weight": "被被感染的殭屍的生成權重", - "spawn.infected_zombie_spawn_min_count": "被被感染的殭屍的生成最小數量", - "spawn.infected_zombie_spawn_max_count": "被被感染的殭屍的生成最大數量", + "spawn.infected_zombie_spawn_weight": "被感染的殭屍的生成權重", + "spawn.infected_zombie_spawn_min_count": "被感染的殭屍的生成最小數量", + "spawn.infected_zombie_spawn_max_count": "被感染的殭屍的生成最大數量", "spawn.thunder_screamer_spawn_weight": "鳴雷鳥的生成權重", "spawn.thunder_screamer_spawn_min_count": "鳴雷鳥的生成最小數量", "spawn.thunder_screamer_spawn_max_count": "鳴雷鳥的生成最大數量", @@ -583,11 +583,11 @@ "spawn.night_bat_spawn_weight": "夜蝙蝠的生成權重", "spawn.night_bat_spawn_min_count": "夜蝙蝠的生成最小數量", "spawn.night_bat_spawn_max_count": "夜蝙蝠的生成最大數量", - "spawn.kelpy_spawn_weight": "阿爾法型狂犬的生成權重", - "spawn.kelpy_spawn_min_count": "阿爾法型狂犬的生成最小數量", - "spawn.kelpy_spawn_max_count": "阿爾法型狂犬的生成最大數量", + "spawn.kelpy_spawn_weight": "凱爾比的生成權重", + "spawn.kelpy_spawn_min_count": "凱爾比的生成最小數量", + "spawn.kelpy_spawn_max_count": "凱爾比的生成最大數量", "item.forestcraft.ancestor": "上古之劍", - "item.forestcraft.ancient_chest": "古代符石儲物箱", + "item.forestcraft.ancient_chest": "Archaic Chest", "item.forestcraft.ancient_runestone_hammer": "古代符石鎚", "item.forestcraft.ancient_runestone_key": "古代符石鑰匙", "item.forestcraft.ancient_runestone_hero_spawn_egg": "遠古符石英雄生怪蛋", @@ -619,7 +619,7 @@ "item.forestcraft.terror_bringer_feather": "恐懼鳥羽毛", "item.forestcraft.wood_abomination_spawn_egg": "憎惡之木生怪蛋", "item.tooltip.equinox_clock": "允許切換白天和黑夜", - "item.tooltip.equinox_totem": "召喚古代符石英雄", + "item.tooltip.equinox_totem": "召喚遠古符石英雄", "item.tooltip.battler": "吃掉你的敵人!", "item.tooltip.crosser": "允許您用叉印標記沙子", "item.tooltip.no_fall_damage": "無摔落傷害", @@ -637,8 +637,8 @@ "itemGroup.forestcraft.misc": "森林工藝|雜項", "itemGroup.forestcraft.weapons": "森林工藝|武器和盔甲", "mechanics.squid_bucket": "用水桶捕捉魷魚", - "message.forestcraft.aquamarine": "The depths of the ocean shine with a strange blue ore.", - "message.forestcraft.nether_portal_warn": "You need to use a Netherite Lighter to activate the portal. You can disable this function in the config.", + "message.forestcraft.aquamarine": "海洋深處閃耀著奇異光茫的藍色礦石。", + "message.forestcraft.nether_portal_warn": "必須使用獄髓打火石來點亮傳送門。可以在配置中停用此功能。", "entity.forestcraft.air_sucker": "吸氣魷魚", "entity.forestcraft.nether_bat": "地獄蝙蝠", "spawn.nether_bat_spawn_weight": "地獄蝙蝠的生成權重", @@ -670,13 +670,13 @@ "item.tooltip.obsidian_boots": "給予5秒的抗火性", "item.tooltip.molten": "點燃目標", "item.tooltip.jump_boost": "跳躍提升", - "message.forestcraft.runestone_lord_killed": "The chest of the ancient temple can now be opened.", - "message.forestcraft.warn_runestone_lord": "To open this chest you need to defeat the Runestone Lord.", + "message.forestcraft.runestone_lord_killed": "神廟的寶箱現在已被解鎖。", + "message.forestcraft.warn_runestone_lord": "To open this chest you need to defeat the Archaic Sentinel.", "lore.forestcraft.beequeen": "危險的生物,即使是充分準備\n的玩家也需要小心應對。她巨\n大的蜂刺能造成大量傷害,她\n還能指揮附近的任何蜜蜂攻擊\n玩家。你可以通過破壞一個在\n平原和花林中生成的巨大蜂巢\n來召喚她。", "lore.forestcraft.dandelioneer": "可愛的森林居民,對其他生物\n沒有威脅。它可以用蒲公英餵\n養並繁殖。他們產出的絨毛非\n常柔軟,由這種絨毛製成的方\n塊完全可以防止摔傷。它會在\n森林中生成的小花丘中生成\n。", "lore.forestcraft.bakudan": "一個喜歡玩躲避球的小惡魔。在\n地獄的扭曲森林中生成。選擇了\n目標後,爆彈魔會開始逃跑,同\n時試圖拋出它的爆彈。通常在他\n們的巢穴中能找到些有價值的物\n品。爆彈的巢穴可以被他們自己\n的武器破壞。", "lore.forestcraft.deer": "一種害羞的動物,可以用藍莓\n繁殖。在受到足夠的傷害後,\n鹿會停止逃跑,轉為開始用鹿\n角攻擊你。在黑森林和冰雪凍\n原中生成。", - "lore.forestcraft.eater_of_the_depths": "喜歡獵殺玩家和魷魚的海怪。\n如果他將你鎖定為目標,他會\n開始在附近盤旋、週期性地施\n加失明和虛弱、或是向你猛衝\n。 在你的世界中被殺死後,\n海藍寶石將會開始在海洋深處\n生成。", + "lore.forestcraft.eater_of_the_depths": "喜歡獵殺玩家和魷魚的海怪。\n如果他將你鎖定為目標,他會\n開始在附近盤旋、週期性地施\n加失明和虛弱、或是向你猛衝\n。在你的世界中被殺死後,\n海藍寶石將會開始在海洋深處\n生成。", "lore.forestcraft.gem_golem": "一種中立的生物,會在地底深\n處的珍珠石方塊上生成。他能\n給那些決定攻擊他的人造成很\n多麻煩。", "lore.forestcraft.crocus_flower": "如果你不靠近這株植物,那不\n會有什麼壞事發生,但是一旦\n它察覺到附近有玩家,它就會\n開始向空中噴出花瓣,這可以\n造成睡眠效果來阻止受害者逃\n跑。他們在叢林中生長", "lore.forestcraft.petrified_runestone_zombie": "這些遠古生物,曾經被封印在\n遠古的符石神廟之中。他們行\n動緩慢,但極其頑強。他們有\n很罕見的機率掉落鑰匙,讓\n您可以開啟神廟的寶藏。", @@ -684,7 +684,7 @@ "lore.forestcraft.ancient_runestone_hero": "遠古符石神廟的領主是個強大\n的敵人。他擁有的無法解釋的\n力量,讓他可以操縱時間,他\n會根據時間改變自己的風格。\n可以用晝夜圖騰召喚。", "lore.forestcraft.insane_dog": "目前尚不清楚為什麼這些狗與\n狼如此不同。如果狂犬離你夠\n近,它會釋放出能吞噬活體組\n織的紅石氣息。他們無法被馴\n服,但您可以使用癲狂頭盔強\n迫他們承認您是領導者。它們\n在沙漠中的骨頭巢穴中生成。", "lore.forestcraft.alpha_insane_dog": "他們是狂犬中的領導者。附近\n的所有狂犬都會追隨著一起狩\n獵。這種生物極其危險,能夠\n處理魯莽的獵物。他們背後恐\n怕還有更可怕的東西,這就是\n這些狗出現的原因。它們在沙\n漠中的骨頭巢穴中生成。", - "lore.forestcraft.insane_dog_overlord": "A terrible creature that can destroy even an experienced warrior. It exudes terror, and from its appearance you unwittingly want to escape as far as possible. Most likely it is the reason for the appearance of insane dogs. Can be summoned with the Seal of Insanity.", + "lore.forestcraft.insane_dog_overlord": "一種可怕的生物,甚至可以輕易地摧毀一位經驗豐富的戰士。它散發著恐怖的氣息,光是看見它的外貌,便會令你不自覺地想盡可能地逃跑牠。牠可能就是引發狂犬大量出現的原因。可以使用癲狂印記召喚牠。", "lore.forestcraft.iguana_king": "如果您在叢林中遇到一個有蛋\n的大巢,建議不要觸摸它,否\n則你可能會被殺死。鬣蜥王是\n一種極具攻擊性的生物,他的\n攻擊可以破壞方塊。這個模組\n裡有普通的鬣蜥嗎?不,但也\n許之後一切都會改變。", "lore.forestcraft.thunder_screamer": "當天空烏雲密布、雷鳴不絕於\n耳時,就有機會遇到這種奇怪\n的生物。它不會主動攻擊玩家\n,但如果被激怒,你就能和你\n的性命說再見了。這些生物的\n電擊非常致命,但你仍然可以\n製作電抗藥水來抵禦他們。", "lore.forestcraft.terror_bringer": "這些出現在平原上的巨大鳥類\n,極其喜歡吃肉。這就是為什\n麼它們對你的寵物來說是一個\n巨大的危險。但這並不意味著\n他們不能殺了你。如果你想自\n己馴服一隻這樣的鳥,捕獲它\n的心的方法是……?正確答案\n是肉!", @@ -697,289 +697,493 @@ "lore.forestcraft.kelpy": "他們是最可愛的生物,可能是\n海帶和魚的混合體。在海洋中\n生成。", "lore.forestcraft.night_bat": "你以為蝙蝠都是友好的嗎?不\n再是了!夜蝙蝠會嘗試吸乾你\n所有的血。即使有好的武器,\n遇上一群夜蝙蝠也會是一場惡\n鬥。它們在夜晚和洞穴中生成\n。", "lore.forestcraft.nether_bat": "非常危險的生物。他們會不斷\n追殺你,直到死亡為止。", - "advancements.forestcraft.dirtscalibur.description": "Get Dirtscalibur.", - "advancements.forestcraft.dirtscalibur.title": "For the worthy.", - "advancements.forestcraft.feed_dandelioneer.description": "Feed Dandelioneer.", - "advancements.forestcraft.feed_dandelioneer.title": "Too fluffy.", - "advancements.forestcraft.kill_alpha_insane_dog.description": "Defeat Alpha Insane Dog.", - "advancements.forestcraft.kill_alpha_insane_dog.title": "Good boy.", - "advancements.forestcraft.kill_cosmic_fiend.description": "Defeat Cosmic Fiend.", - "advancements.forestcraft.kill_cosmic_fiend.title": "Eater Of The Galaxies.", - "advancements.forestcraft.kill_crocus_flower.description": "Kill Crocus Flower.", - "advancements.forestcraft.kill_crocus_flower.title": "Wanna sleep...", - "advancements.forestcraft.kill_eater_of_the_depths.description": "Kill Eater Of The Depths.", - "advancements.forestcraft.kill_eater_of_the_depths.title": "Something from the deeps.", - "advancements.forestcraft.kill_nether_scourge.description": "Kill Nether Scourge.", - "advancements.forestcraft.kill_nether_scourge.title": "Hell abomination.", - "advancements.forestcraft.kill_runestone_hero.description": "Kill Runestone Overlord.", - "advancements.forestcraft.kill_runestone_hero.title": "Too old", - "block.forestcraft.cosmic_beacon": "Cosmic Beacon", - "block.forestcraft.cosmic_beacon.height_error": "The Cosmic Beacon can only operate at an altitude above 150.", - "block.forestcraft.cosmic_beacon.time_error": "The Cosmic Beacon only works at night.", - "block.forestcraft.mystery_grass": "Mystery Long Grass", - "block.forestcraft.mystery_grass_block": "Mystery Grass", - "block.forestcraft.mystery_leaves": "Mystery Leaves", - "block.forestcraft.mystery_planks": "Mystery Planks", - "block.forestcraft.mystery_wood": "Mystery Wood Log", - "block.forestcraft.mystery_wood_button": "Mystery Wood Button", - "block.forestcraft.mystery_wood_door": "Mystery Wood Door", - "block.forestcraft.mystery_wood_fence": "Mystery Wood Fence", - "block.forestcraft.mystery_wood_fence_gate": "Mystery Wood Gate", - "block.forestcraft.mystery_wood_pressure_plate": "Mystery Wood Pressure Plate", - "block.forestcraft.mystery_wood_sapling": "Mystery Wood Sapling", - "block.forestcraft.mystery_wood_slab": "Mystery Wood Slab", - "block.forestcraft.mystery_wood_stairs": "Mystery Wood Stairs", - "block.forestcraft.mystery_wood_trapdoor": "Mystery Wood Trapdoor", - "entity.forestcraft.cloud_ray": "Cloud Ray", - "entity.forestcraft.cosmic_fiend": "Cosmic Fiend", - "entity.forestcraft.cosmic_fire": "Cosmic Fire", - "entity.forestcraft.iguana": "Iguana", - "entity.forestcraft.jungle_wasp": "Jungle Wasp", - "entity.forestcraft.nether_scourge": "Nether Scourge", - "guidebook.forestcraft.items.ancient_runestone_key": "Ancient Key", - "guidebook.forestcraft.items.blueberry": "Blueberries", - "guidebook.forestcraft.items.gems": "Gems", - "guidebook.forestcraft.items.music_tools": "Music Instruments", - "guidebook.forestcraft.items.scythes": "Scythes", - "guidebook.forestcraft.structures.dandelion_hill": "Dandelion Hill", - "guidebook.forestcraft.structures.dogs_lair": "Dogs Lair", - "guidebook.forestcraft.structures.iguana_king_nest": "Iguana King Nest", - "guidebook.forestcraft.structures.runestone_temple": "Runestone Temple", - "guidebook.forestcraft.title": "GuideBook", - "item.forestcraft.dark_matter": "Dark Matter", - "item.forestcraft.blackhole_bullet": "Blackhole Bullet", - "item.forestcraft.daybreak": "Daybreak", - "item.forestcraft.keeper_of_clouds": "Keeper Of The Clouds", - "item.forestcraft.chicken_wings": "Chicken Wings", - "item.forestcraft.possesed_skull": "Possesed Skull", - "item.forestcraft.angel_wings": "Angel Wings", - "item.forestcraft.scale_wings": "Scale Wings", - "item.forestcraft.flesh_wings": "Flesh Wings", - "item.forestcraft.bee_wings": "Bee Wings", - "item.forestcraft.cosmic_tentacles": "Cosmic Tentacles", - "item.forestcraft.cloud_ray_spawn_egg": "Cloud Ray Spawn Egg", - "item.forestcraft.basedrum": "Drum", - "item.forestcraft.cooked_terror_bringer_meat": "Cooked Terror Bringer Meat", - "item.forestcraft.cosmic_beacon": "Cosmic Beacon", - "item.forestcraft.cosmic_beacon.desc": "Summons Cosmic Fiend after activation", - "item.forestcraft.cosmic_fiend_spawn_egg": "Cosmic Fiend Spawn Egg", - "item.forestcraft.dandelion_wine": "Dandelion Wine", - "item.forestcraft.demon_food": "Demon Food", - "entity.forestcraft.desecrated_soul": "Desecrated Soul", - "item.forestcraft.desecrated_soul_spawn_egg": "Desecrated Soul Spawn Egg", - "item.forestcraft.destroyer_of_moons": "Destroyer Of Moons", - "item.forestcraft.diamond_piece": "Diamond Piece", - "item.forestcraft.dirt_with_bones": "Dirt With Bones", - "item.forestcraft.dirt_with_dirtscalibur": "Sword In The Dirt", - "item.forestcraft.dirt_with_iron": "Dirt With Iron", - "item.forestcraft.dirt_with_seeds": "Dirt With Seeds", - "item.forestcraft.dirt_with_worms": "Dirt With Worms", - "item.forestcraft.earth": "The Earth", - "item.forestcraft.electro_guitar": "Electro-guitar", - "item.forestcraft.eternal_hunger_chestplate": "Eternal Hunger Chestplate", - "item.forestcraft.highly_concentrated_poison": "Highly Concentrated Poison", - "item.forestcraft.iguana_spawn_egg": "Iguana Spawn Egg", - "item.forestcraft.jungle_wasp_spawn_egg": "Jungle Wasp Spawn Egg", - "item.forestcraft.kick": "Bass Drum", - "item.forestcraft.music_disc_we_took_eachothers_hand": "Music Disc", + "advancements.forestcraft.dirtscalibur.description": "獲取逐塵劍。", + "advancements.forestcraft.dirtscalibur.title": "為了成就。", + "advancements.forestcraft.feed_dandelioneer.description": "餵食蒲公英精靈。", + "advancements.forestcraft.feed_dandelioneer.title": "太蓬鬆了。", + "advancements.forestcraft.kill_alpha_insane_dog.description": "擊敗阿爾法型狂犬。", + "advancements.forestcraft.kill_alpha_insane_dog.title": "乖狗狗。", + "advancements.forestcraft.kill_cosmic_fiend.description": "擊敗宇宙惡魔。", + "advancements.forestcraft.kill_cosmic_fiend.title": "來自星系的吞噬者。", + "advancements.forestcraft.kill_crocus_flower.description": "擊敗番紅花。", + "advancements.forestcraft.kill_crocus_flower.title": "有點兒想睡...", + "advancements.forestcraft.kill_eater_of_the_depths.description": "擊敗深淵食客。", + "advancements.forestcraft.kill_eater_of_the_depths.title": "來自深淵的生物。", + "advancements.forestcraft.kill_nether_scourge.description": "擊敗地獄天災。", + "advancements.forestcraft.kill_nether_scourge.title": "地獄憎惡。", + "advancements.forestcraft.kill_runestone_hero.description": "擊敗遠古符石英雄。", + "advancements.forestcraft.kill_runestone_hero.title": "非常久遠", + "block.forestcraft.cosmic_beacon": "宇宙信標", + "block.forestcraft.cosmic_beacon.height_error": "宇宙信標只能在高度150以上的地方運行。", + "block.forestcraft.cosmic_beacon.time_error": "宇宙信標只在晚上工作。", + "block.forestcraft.mystery_grass": "神秘長草", + "block.forestcraft.mystery_grass_block": "神秘草", + "block.forestcraft.mystery_leaves": "神秘樹葉", + "block.forestcraft.mystery_planks": "神秘木板", + "block.forestcraft.mystery_wood": "神秘原木", + "block.forestcraft.mystery_wood_button": "神秘木製按鈕", + "block.forestcraft.mystery_wood_door": "神秘木門", + "block.forestcraft.mystery_wood_fence": "神秘木柵欄", + "block.forestcraft.mystery_wood_fence_gate": "神秘木柵欄門", + "block.forestcraft.mystery_wood_pressure_plate": "神秘木製壓力板", + "block.forestcraft.mystery_wood_sapling": "神秘的樹苗", + "block.forestcraft.mystery_wood_slab": "神秘木半磚", + "block.forestcraft.mystery_wood_stairs": "神秘木階梯", + "block.forestcraft.mystery_wood_trapdoor": "神秘木活板門", + "entity.forestcraft.cloud_ray": "雲雷", + "entity.forestcraft.cosmic_fiend": "宇宙惡魔", + "entity.forestcraft.cosmic_fire": "宇宙之火", + "entity.forestcraft.iguana": "鬣蜥", + "entity.forestcraft.jungle_wasp": "叢林黃蜂", + "entity.forestcraft.nether_scourge": "地獄天災", + "guidebook.forestcraft.items.ancient_runestone_key": "古代鑰匙", + "guidebook.forestcraft.items.blueberry": "藍莓", + "guidebook.forestcraft.items.gems": "寶石", + "guidebook.forestcraft.items.music_tools": "樂器", + "guidebook.forestcraft.items.scythes": "鐮刀", + "guidebook.forestcraft.structures.dandelion_hill": "蒲公英小丘", + "guidebook.forestcraft.structures.dogs_lair": "骨頭巢穴", + "guidebook.forestcraft.structures.iguana_king_nest": "鬣蜥王巢", + "guidebook.forestcraft.structures.runestone_temple": "遠古符石神廟", + "guidebook.forestcraft.title": "指南書", + "item.forestcraft.dark_matter": "暗物質", + "item.forestcraft.blackhole_bullet": "黑洞子彈", + "item.forestcraft.daybreak": "破曉", + "item.forestcraft.keeper_of_clouds": "天空守護者", + "item.forestcraft.chicken_wings": "雞羽之翼", + "item.forestcraft.possesed_skull": "附身的頭骨", + "item.forestcraft.angel_wings": "天使之翼", + "item.forestcraft.scale_wings": "鱗之翼", + "item.forestcraft.flesh_wings": "腐肉之翼", + "item.forestcraft.bee_wings": "蜂之翼", + "item.forestcraft.cosmic_tentacles": "宇宙之觸", + "item.forestcraft.cloud_ray_spawn_egg": "雲雷生怪蛋", + "item.forestcraft.basedrum": "鼓", + "item.forestcraft.cooked_terror_bringer_meat": "煮熟的恐懼鳥肉", + "item.forestcraft.cosmic_beacon": "宇宙信標", + "item.forestcraft.cosmic_beacon.desc": "激活後召喚宇宙惡魔", + "item.forestcraft.cosmic_fiend_spawn_egg": "宇宙惡魔刷怪蛋", + "item.forestcraft.dandelion_wine": "蒲公英酒", + "item.forestcraft.demon_food": "惡魔食物", + "entity.forestcraft.desecrated_soul": "被褻瀆的靈魂", + "item.forestcraft.desecrated_soul_spawn_egg": "被褻瀆的靈魂生怪蛋", + "item.forestcraft.destroyer_of_moons": "月之毀滅者", + "item.forestcraft.diamond_piece": "鑽石碎片", + "item.forestcraft.dirt_with_bones": "泥土骨頭", + "item.forestcraft.dirt_with_dirtscalibur": "泥土中的劍", + "item.forestcraft.dirt_with_iron": "泥土鐵礦", + "item.forestcraft.dirt_with_seeds": "泥土種子", + "item.forestcraft.dirt_with_worms": "泥土蠕蟲", + "item.forestcraft.earth": "自然之刃", + "item.forestcraft.electro_guitar": "電吉他", + "item.forestcraft.eternal_hunger_chestplate": "永恆飢餓胸甲", + "item.forestcraft.highly_concentrated_poison": "高濃度毒藥", + "item.forestcraft.iguana_spawn_egg": "鬣蜥生怪蛋", + "item.forestcraft.jungle_wasp_spawn_egg": "叢林黃蜂生怪蛋", + "item.forestcraft.kick": "低音鼓", + "item.forestcraft.music_disc_we_took_eachothers_hand": "音樂唱片", "item.forestcraft.music_disc_we_took_eachothers_hand.desc": "Kaori Sawada - We Took Each Other's Hand", - "item.forestcraft.mystery_grass": "Mystery Long Grass", - "item.forestcraft.mystery_grass_block": "Mystery Grass", - "item.forestcraft.mystery_leaves": "Mystery Leaves", - "item.forestcraft.mystery_planks": "Mystery Planks", - "item.forestcraft.mystery_scythe": "Mystery Scythe", - "item.forestcraft.mystery_wood": "Mystery Wood Log", - "item.forestcraft.mystery_wood_button": "Mystery Wood Button", - "item.forestcraft.mystery_wood_door": "Mystery Wood Door", - "item.forestcraft.mystery_wood_fence": "Mystery Wood Fence", - "item.forestcraft.mystery_wood_gate": "Mystery Wood Gate", - "item.forestcraft.mystery_wood_pressure_plate": "Mystery Wood Pressure Plate", - "item.forestcraft.mystery_wood_sapling": "Mystery Wood Sapling", - "item.forestcraft.mystery_wood_slab": "Mystery Wood Slab", - "item.forestcraft.mystery_wood_stairs": "Mystery Wood Stairs", - "item.forestcraft.mystery_wood_trapdoor": "Mystery Wood Trapdoor", - "item.forestcraft.nether_scourge_spawn_egg": "Nether Scourge Spawn Egg", - "item.forestcraft.royal_jelly": "Royal Jelly", - "item.forestcraft.demon_buster": "Demon Buster", - "item.forestcraft.demon_bullet": "Demon Bullet", - "item.forestcraft.snare": "Snare Drum", - "item.forestcraft.soul_essence": "Soul Essence", - "item.forestcraft.space_devastation": "Space Devastation", - "item.forestcraft.terror_bringer_meat": "Terror Bringer Meat", - "item.forestcraft.tubular_bells": "Tubular Bells", - "item.forestcraft.waterphone": "Waterphone", - "tooltip.forestcraft.base_damage": "Base Damage", - "tooltip.forestcraft.daybreak": "Slightly changes the characteristics depending on the time of day.", - "tooltip.forestcraft.chance_to_not_consume": "Chance to not consume ammo: ", - "tooltip.forestcraft.bait_power": "Bait power:", - "tooltip.forestcraft.ender": "Ender Pearl damage immunity.", - "tooltip.forestcraft.set_bonus": "When full set equipped:", - "tooltip.forestcraft.air": "Restores the air after being eaten.", - "tooltip.forestcraft.battler": "Eat your enemies!", - "tooltip.forestcraft.can_be_opened": "[RMB] to open.", - "tooltip.forestcraft.cooked_tentacle": "Fills your lungs with oxygen.", - "tooltip.forestcraft.crosser": "Allows you to put a mark on the sand.", - "tooltip.forestcraft.demon_food": "Summons the Nether Scourge. It will be enraged if it is not spawned in the Nether.", - "tooltip.forestcraft.dirtscalibur": "Consumes blocks of dirt.", - "tooltip.forestcraft.dolphinium": "Gives you dolphin jump ability.", - "tooltip.forestcraft.equinox_clock": "Allows you to change the time of day.", - "tooltip.forestcraft.equinox_totem": "Summons Ancient Runestone Hero.", - "tooltip.forestcraft.eternal_hunger_chestplate": "The undead are afraid of you and try to avoid you.", - "tooltip.forestcraft.fossil_brush": "Can be used on dirt,gravel,fossil.", - "tooltip.forestcraft.glue_0": "[RMB] on broken item in", - "tooltip.forestcraft.glue_1": "inventory, to repair it.", - "tooltip.forestcraft.insane_bow": "Consumes redstone dust.", - "tooltip.forestcraft.insane_helmet": "Join the pack!", - "tooltip.forestcraft.instrument": "The sound depends on the rotation of the head.", - "tooltip.forestcraft.jump_boost": "Jump boost.", - "tooltip.forestcraft.light_boots": "Slow down your falling.", - "tooltip.forestcraft.mesargenstaxe": "Gold armor deals more efficiency.", - "tooltip.forestcraft.mesargenstern": "Gold armor deals more damage.", - "tooltip.forestcraft.molten": "Sets your target on fire.", - "tooltip.forestcraft.no_fall_damage": "Fall damage immunity.", - "tooltip.forestcraft.obsidian_boots": "Gives you immunity to fire for 5 seconds.", - "tooltip.forestcraft.ocean_monument_breaker": "Faster in water", - "tooltip.forestcraft.rain_flute": "Allows you to switch the weather mode", - "tooltip.forestcraft.rbm_ability": "Hold [RMB] to use item ability", - "tooltip.forestcraft.scythe": "It is used to quickly clean the grass.", - "tooltip.forestcraft.sickle": "The grass falls out in bunches.", - "tooltip.forestcraft.sieve": "Can be used on water.", - "tooltip.forestcraft.sky_shooter": "Consumes Sky Bullet's", - "tooltip.forestcraft.demon_buster": "Consumes Demon Bullet's", - "tooltip.forestcraft.dark_matter": "Consumes Blackhole Bullet's", - "tooltip.forestcraft.snowberry_cream": "Extinguishes you after use.", - "tooltip.forestcraft.traveller": "The best travelling companion.", - "tooltip.forestcraft.washable": "Can be washed in the water.", - "tooltip.forestcraft.water_speed": "Slightly increases your swimming speed.", - "tooltip.forestcraft.wings_power": "Wings power: ", - "tooltip.forestcraft.wings_speed": "Speed: ", - "tooltip.forestcraft.wings_acceleration": "Acceleration: ", - "tooltip.forestcraft.wings_forward": "Forward: ", - "tooltip.forestcraft.wings_horizontal": "Horizontal: ", - "tooltip.forestcraft.wings_vertical": "Vertical: ", - "itemGroup.forestcraft.music_instruments": "Musical Instruments", - "message.forestcraft.not_enough_space_boss": "Not enough space to spawn boss.", - "config.forestcraft.bossbars": "Visible bossbars", - "config.forestcraft.next_page": "Next Page", - "config.forestcraft.previous_page": "Previous Page", - "config.forestcraft.title": "Mod Configuration", - "config.forestcraft.screen_shake": "Screen Shaking", - "config.forestcraft.cosmic_fiend_fog": "Cosmic Fiend Fog", - "config.forestcraft.default_fishing": "Vanilla fishing", - "config.forestcraft.flint_and_steel": "Vanilla portal activating", - "config.forestcraft.mob_griefing": "Mob griefing", - "config.forestcraft.need_bait": "Bait requirement", - "config.forestcraft.squid_bucket": "Catch squids in bucket", - "config.forestcraft.villager_new_trades": "Villager new trades", - "config.forestcraft.air_sucker_spawn_max_count": "Air Sucker Max", - "config.forestcraft.air_sucker_spawn_min_count": "Air Sucker Min", - "config.forestcraft.air_sucker_spawn_weight": "Air Sucker Rarity", - "config.forestcraft.alpha_insane_dog_spawn_max_count": "Alpha Insane Dog Max", - "config.forestcraft.alpha_insane_dog_spawn_min_count": "Alpha Insane Dog Min", - "config.forestcraft.alpha_insane_dog_spawn_weight": "Alpha Insane Dog Rarity", - "config.forestcraft.bakudan_spawn_max_count": "Bakudan Max", - "config.forestcraft.bakudan_spawn_min_count": "Bakudan Min", - "config.forestcraft.bakudan_spawn_weight": "Bakudan Rarity", - "config.forestcraft.crocus_flower_spawn_max_count": "Crocus Flower Max", - "config.forestcraft.crocus_flower_spawn_min_count": "Crocus Flower Min", - "config.forestcraft.crocus_flower_spawn_weight": "Crocus Flower Rarity", - "config.forestcraft.dandelioneer_spawn_max_count": "Dandelioneer Max", - "config.forestcraft.dandelioneer_spawn_min_count": "Dandelioneer Min", - "config.forestcraft.dandelioneer_spawn_weight": "Dandelioneer Rarity", - "config.forestcraft.deer_spawn_max_count": "Deer Max", - "config.forestcraft.deer_spawn_min_count": "Deer Min", - "config.forestcraft.deer_spawn_weight": "Deer Rarity", - "config.forestcraft.desecrated_soul_spawn_max_count": "Desecrated Soul Max", - "config.forestcraft.desecrated_soul_spawn_min_count": "Desecrated Soul Min", - "config.forestcraft.desecrated_soul_spawn_weight": "Desecrated Soul Rarity", - "config.forestcraft.eater_of_the_depths_spawn_max_count": "Eater Of The Depths Max", - "config.forestcraft.eater_of_the_depths_spawn_min_count": "Eater Of The Depths Min", - "config.forestcraft.eater_of_the_depths_spawn_weight": "Eater Of The Depths Rarity", - "config.forestcraft.gem_golem_spawn_max_count": "Gem Golem Max", - "config.forestcraft.gem_golem_spawn_min_count": "Gem Golem Min", - "config.forestcraft.gem_golem_spawn_weight": "Gem Golem Rarity", - "config.forestcraft.iguana_spawn_max_count": "Iguana Max", - "config.forestcraft.iguana_spawn_min_count": "Iguana Min", - "config.forestcraft.iguana_spawn_weight": "Iguana Rarity", - "config.forestcraft.infected_zombie_spawn_max_count": "Infected Zombie Max", - "config.forestcraft.infected_zombie_spawn_min_count": "Infected Zombie Min", - "config.forestcraft.infected_zombie_spawn_weight": "Infected Zombie Rarity", - "config.forestcraft.insane_dog_spawn_max_count": "Insane Dog Max", - "config.forestcraft.insane_dog_spawn_min_count": "Insane Dog Min", - "config.forestcraft.insane_dog_spawn_weight": "Insane Dog Rarity", - "config.forestcraft.jungle_wasp_spawn_max_count": "Jungle Wasp Max", - "config.forestcraft.jungle_wasp_spawn_min_count": "Jungle Wasp Min", - "config.forestcraft.jungle_wasp_spawn_weight": "Jungle Wasp Rarity", - "config.forestcraft.kelpy_spawn_max_count": "Kelpy Max", - "config.forestcraft.kelpy_spawn_min_count": "Kelpy Min", - "config.forestcraft.kelpy_spawn_weight": "Kelpy Rarity", - "config.forestcraft.krock_spawn_max_count": "Krock Max", - "config.forestcraft.krock_spawn_min_count": "Krock Min", - "config.forestcraft.krock_spawn_weight": "Krock Rarity", - "config.forestcraft.nether_bat_spawn_max_count": "Nether Bat Max", - "config.forestcraft.nether_bat_spawn_min_count": "Nether Bat Min", - "config.forestcraft.nether_bat_spawn_weight": "Nether Bat Rarity", - "config.forestcraft.night_bat_spawn_max_count": "Night Bat Max", - "config.forestcraft.night_bat_spawn_min_count": "Night Bat Min", - "config.forestcraft.night_bat_spawn_weight": "Night Bat Rarity", - "config.forestcraft.petrified_runestone_zombie_spawn_max_count": "Runestone Zombie Max", - "config.forestcraft.petrified_runestone_zombie_spawn_min_count": "Runestone Zombie Min", - "config.forestcraft.petrified_runestone_zombie_spawn_weight": "Runestone Zombie Rarity", - "config.forestcraft.terror_bringer_spawn_max_count": "Terror Bringer Max", - "config.forestcraft.terror_bringer_spawn_min_count": "Terror Bringer Min", - "config.forestcraft.terror_bringer_spawn_weight": "Terror Bringer Rarity", - "config.forestcraft.thunder_screamer_spawn_max_count": "Thunder Screamer Max", - "config.forestcraft.thunder_screamer_spawn_min_count": "Thunder Screamer Min", - "config.forestcraft.thunder_screamer_spawn_weight": "Thunder Screamer Rarity", - "config.forestcraft.wood_abomination_spawn_max_count": "Wood Abomination Max", - "config.forestcraft.wood_abomination_spawn_min_count": "Wood Abomination Min", - "config.forestcraft.wood_abomination_spawn_weight": "Wood Abomination Rarity", - "config.forestcraft.air_suckers": "Air Suckers", - "config.forestcraft.ancient_temple_rarity": "Ancient Temple Rarity", - "config.forestcraft.ancient_temples": "Ancient Temples", - "config.forestcraft.bakudans": "Bakudans", - "config.forestcraft.beehive": "Giant Bee Hives", - "config.forestcraft.blueberry": "Blueberry Bushes", - "config.forestcraft.bones": "Desert Bones", - "config.forestcraft.cicadas": "Cicadas", - "config.forestcraft.cicadas_rarity": "Cicadas Frequency", - "config.forestcraft.crocus_flowers": "Crocus Flowers", - "config.forestcraft.crystal_biome": "Crystal Biomes", - "config.forestcraft.crystal_biome_height": "Crystal Biome Height", - "config.forestcraft.crystal_biome_rarity": "Crystal Biomes Frequency", - "config.forestcraft.dandelion_fields": "Dandelion Fields", - "config.forestcraft.dandelion_hills": "Dandelion Hills", - "config.forestcraft.dandelions": "Dandelions", - "config.forestcraft.deep_rock": "Deep Rock", - "config.forestcraft.deers": "Deers", - "config.forestcraft.desert_bones_rarity": "Desert Bones Frequency", - "config.forestcraft.dirt_piles": "Dirt Piles", - "config.forestcraft.dogs": "Dogs Lairs", - "config.forestcraft.dogs_lair_max": "Dogs Lairs Max Distance", - "config.forestcraft.dogs_lair_min": "Dogs Lairs Min Distance", - "config.forestcraft.eater_of_the_depths_rarity": "Eater Of The Depths Rarity", - "config.forestcraft.eaters_of_the_depths": "Eaters Of The Depths", - "config.forestcraft.fossil": "Fossils", - "config.forestcraft.fossil_rarity": "Fossil Frequency", - "config.forestcraft.gem_golems": "Gem Golems", - "config.forestcraft.iguana_king_nests": "Iguana King Nests", - "config.forestcraft.krocks": "Krocks", - "config.forestcraft.light_bulbs": "Light Bulbs", - "config.forestcraft.mesa_piles": "Mesa Piles", - "config.forestcraft.night_watchers": "Night Watchers", - "config.forestcraft.night_watchers_rarity": "Night Watchers Frequency", - "config.forestcraft.niter_ores": "Niter Ores", - "config.forestcraft.sea_sponges": "Sea Sponges", - "config.forestcraft.sharp_leaves": "Sharped Leaves", - "config.forestcraft.sky_fragment_rarity": "Sky Fragments Frequency", - "config.forestcraft.sky_fragments": "Sky Fragments", - "config.forestcraft.snowberry": "Snowberries", - "config.forestcraft.soul_blazes": "Soul Blazes", - "config.forestcraft.spore_mush": "Spore Mushrooms", - "config.forestcraft.spore_mush_rarity": "Spore Mushrooms Frequency", - "config.forestcraft.spore_zombie": "Spore Zombies", - "config.forestcraft.sulfur_ores": "Sulfur Ores", - "config.forestcraft.terror_birds": "Terror Birds", - "config.forestcraft.thunder_birds": "Thunder Birds", - "config.forestcraft.wood_abominations": "Wood Abominations" + "item.forestcraft.mystery_grass": "神秘長草", + "item.forestcraft.mystery_grass_block": "神秘草", + "item.forestcraft.mystery_leaves": "神秘樹葉", + "item.forestcraft.mystery_planks": "神秘木板", + "item.forestcraft.mystery_scythe": "神秘鐮刀", + "item.forestcraft.mystery_wood": "神秘原木", + "item.forestcraft.mystery_wood_button": "神秘木製按鈕", + "item.forestcraft.mystery_wood_door": "神秘木門", + "item.forestcraft.mystery_wood_fence": "神秘木柵欄", + "item.forestcraft.mystery_wood_gate": "神秘木柵欄門", + "item.forestcraft.mystery_wood_pressure_plate": "神秘木製壓力板", + "item.forestcraft.mystery_wood_sapling": "神秘的樹苗", + "item.forestcraft.mystery_wood_slab": "神秘木半磚", + "item.forestcraft.mystery_wood_stairs": "神秘木階梯", + "item.forestcraft.mystery_wood_trapdoor": "神秘木活板門", + "item.forestcraft.nether_scourge_spawn_egg": "地獄天災生怪蛋", + "item.forestcraft.royal_jelly": "蜂王漿", + "item.forestcraft.demon_buster": "惡魔剋星", + "item.forestcraft.demon_bullet": "鑽石彈", + "item.forestcraft.snare": "小鼓", + "item.forestcraft.soul_essence": "靈魂精華", + "item.forestcraft.space_devastation": "空間撕裂者", + "item.forestcraft.terror_bringer_meat": "恐懼鳥肉", + "item.forestcraft.tubular_bells": "管鐘", + "item.forestcraft.waterphone": "水琴", + "tooltip.forestcraft.base_damage": "基礎傷害", + "tooltip.forestcraft.daybreak": "根據一天中的時間稍微改變特性。", + "tooltip.forestcraft.chance_to_not_consume": "不會消耗彈藥的機率:", + "tooltip.forestcraft.bait_power": "誘餌效能:", + "tooltip.forestcraft.ender": "終界珍珠傷害免疫。", + "tooltip.forestcraft.set_bonus": "當裝備全套時:", + "tooltip.forestcraft.air": "食用後恢復氧氣。", + "tooltip.forestcraft.battler": "吃掉你的敵人!", + "tooltip.forestcraft.can_be_opened": "右鍵開啟", + "tooltip.forestcraft.cooked_tentacle": "用氧氣填充你的肺部。", + "tooltip.forestcraft.crosser": "允許您用叉印標記沙子", + "tooltip.forestcraft.demon_food": "召喚地獄天災。如果並非在地獄召喚它,則它將會被激怒。", + "tooltip.forestcraft.dirtscalibur": "消耗泥土", + "tooltip.forestcraft.dolphinium": "給予你水上跳躍的能力", + "tooltip.forestcraft.equinox_clock": "允許切換白天和黑夜", + "tooltip.forestcraft.equinox_totem": "Summons Archaic Sentinel.", + "tooltip.forestcraft.eternal_hunger_chestplate": "不死族害怕你並試圖避開你。", + "tooltip.forestcraft.fossil_brush": "可用於泥土、礫石、化石。", + "tooltip.forestcraft.glue_0": "在物品欄內對受損的物品", + "tooltip.forestcraft.glue_1": "右鍵來修復它", + "tooltip.forestcraft.insane_bow": "消耗紅石粉", + "tooltip.forestcraft.insane_helmet": "成為狂犬群的一部分!", + "tooltip.forestcraft.instrument": "聲調高低取決於你視角的高低", + "tooltip.forestcraft.jump_boost": "跳躍提升", + "tooltip.forestcraft.light_boots": "減緩墜落速度", + "tooltip.forestcraft.mesargenstaxe": "裝備金質盔甲時獲得更高效率", + "tooltip.forestcraft.mesargenstern": "裝備金質盔甲時造成更高傷害.", + "tooltip.forestcraft.molten": "命中時使目標著火", + "tooltip.forestcraft.no_fall_damage": "無摔落傷害.", + "tooltip.forestcraft.obsidian_boots": "給予5秒的抗火性", + "tooltip.forestcraft.ocean_monument_breaker": "在水中更快", + "tooltip.forestcraft.rain_flute": "允許您切換天氣模式", + "tooltip.forestcraft.rbm_ability": "按住右鍵使用物品能力", + "tooltip.forestcraft.scythe": "可以用來移除討人厭的草", + "tooltip.forestcraft.sickle": "破壞草時掉落草捆.", + "tooltip.forestcraft.sieve": "可對水面使用.", + "tooltip.forestcraft.sky_shooter": "消耗天空彈", + "tooltip.forestcraft.demon_buster": "消耗惡魔彈", + "tooltip.forestcraft.dark_matter": "消耗黑洞彈", + "tooltip.forestcraft.snowberry_cream": "使用時撲滅身上的火焰", + "tooltip.forestcraft.traveller": "最佳旅伴", + "tooltip.forestcraft.washable": "可以在水中進行洗滌", + "tooltip.forestcraft.water_speed": "略微提升你在水中的速度.", + "tooltip.forestcraft.wings_power": "翅膀耐力:", + "tooltip.forestcraft.wings_speed": "速度:", + "tooltip.forestcraft.wings_acceleration": "加速度: ", + "tooltip.forestcraft.wings_forward": "向前移動: ", + "tooltip.forestcraft.wings_horizontal": "水平: ", + "tooltip.forestcraft.wings_vertical": "垂直: ", + "itemGroup.forestcraft.music_instruments": "森林工藝|樂器", + "message.forestcraft.not_enough_space_boss": "沒有足夠的空間生成boss。", + "config.forestcraft.bossbars": "可見的 Boss 狀態條", + "config.forestcraft.next_page": "下一頁", + "config.forestcraft.previous_page": "上一頁", + "config.forestcraft.title": "生物設定", + "config.forestcraft.screen_shake": "畫面抖動", + "config.forestcraft.cosmic_fiend_fog": "宇宙惡魔霧氣", + "config.forestcraft.default_fishing": "原版釣魚機制", + "config.forestcraft.flint_and_steel": "原版打火石", + "config.forestcraft.mob_griefing": "允許生物的破壞行為", + "config.forestcraft.need_bait": "需要用餌", + "config.forestcraft.squid_bucket": "用水桶捕捉魷魚", + "config.forestcraft.villager_new_trades": "村民新交易", + "config.forestcraft.air_sucker_spawn_max_count": "吸氣魷魚生成最大數量", + "config.forestcraft.air_sucker_spawn_min_count": "吸氣魷魚生成最小數量", + "config.forestcraft.air_sucker_spawn_weight": "吸氣魷魚生成權重", + "config.forestcraft.alpha_insane_dog_spawn_max_count": "阿爾法狂犬的生成最大數量", + "config.forestcraft.alpha_insane_dog_spawn_min_count": "阿爾法狂犬的生成最小數量", + "config.forestcraft.alpha_insane_dog_spawn_weight": "阿爾法狂犬的生成權重", + "config.forestcraft.bakudan_spawn_max_count": "爆彈魔的生成最大數量", + "config.forestcraft.bakudan_spawn_min_count": "爆彈魔的生成最小數量", + "config.forestcraft.bakudan_spawn_weight": "爆彈魔的生成權重", + "config.forestcraft.crocus_flower_spawn_max_count": "番紅花的生成最大數量", + "config.forestcraft.crocus_flower_spawn_min_count": "番紅花的生成最小數量", + "config.forestcraft.crocus_flower_spawn_weight": "番紅花的生成權重", + "config.forestcraft.dandelioneer_spawn_max_count": "蒲公英精靈的生成最大數量", + "config.forestcraft.dandelioneer_spawn_min_count": "蒲公英精靈的生成最小數量", + "config.forestcraft.dandelioneer_spawn_weight": "蒲公英精靈的生成權重", + "config.forestcraft.deer_spawn_max_count": "鹿的生成最大數量", + "config.forestcraft.deer_spawn_min_count": "鹿的生成最小數量", + "config.forestcraft.deer_spawn_weight": "鹿的生成權重", + "config.forestcraft.desecrated_soul_spawn_max_count": "被褻瀆的靈魂的生成最大數量", + "config.forestcraft.desecrated_soul_spawn_min_count": "被褻瀆的靈魂的生成最小數量", + "config.forestcraft.desecrated_soul_spawn_weight": "被褻瀆的靈魂的生成權重", + "config.forestcraft.eater_of_the_depths_spawn_max_count": "深淵吞噬者的生成最大數量", + "config.forestcraft.eater_of_the_depths_spawn_min_count": "深淵吞噬者的生成最小數量", + "config.forestcraft.eater_of_the_depths_spawn_weight": "深淵吞噬者的生成權重", + "config.forestcraft.gem_golem_spawn_max_count": "寶石魔像的生成最大數量", + "config.forestcraft.gem_golem_spawn_min_count": "寶石魔像的生成最小數量", + "config.forestcraft.gem_golem_spawn_weight": "寶石魔像的生成權重", + "config.forestcraft.iguana_spawn_max_count": "鬣蜥的生成最大數量", + "config.forestcraft.iguana_spawn_min_count": "鬣蜥的生成最小數量", + "config.forestcraft.iguana_spawn_weight": "鬣蜥的生成權重", + "config.forestcraft.infected_zombie_spawn_max_count": "被感染的殭屍的生成最大數量", + "config.forestcraft.infected_zombie_spawn_min_count": "被感染的殭屍的生成最小數量", + "config.forestcraft.infected_zombie_spawn_weight": "被感染的殭屍的生成權重", + "config.forestcraft.insane_dog_spawn_max_count": "狂犬的生成最大數量", + "config.forestcraft.insane_dog_spawn_min_count": "狂犬的生成最小數量", + "config.forestcraft.insane_dog_spawn_weight": "狂犬的生成權重", + "config.forestcraft.jungle_wasp_spawn_max_count": "叢林黃蜂的生成最大數量", + "config.forestcraft.jungle_wasp_spawn_min_count": "叢林黃蜂的生成最小數量", + "config.forestcraft.jungle_wasp_spawn_weight": "叢林黃蜂的生成權重", + "config.forestcraft.kelpy_spawn_max_count": "凱爾比的生成最大數量", + "config.forestcraft.kelpy_spawn_min_count": "凱爾比的生成最小數量", + "config.forestcraft.kelpy_spawn_weight": "凱爾比的生成權重", + "config.forestcraft.krock_spawn_max_count": "克洛克的生成最大數量", + "config.forestcraft.krock_spawn_min_count": "克洛克的生成最小數量", + "config.forestcraft.krock_spawn_weight": "克洛克的生成權重", + "config.forestcraft.nether_bat_spawn_max_count": "地獄蝙蝠的生成最大數量", + "config.forestcraft.nether_bat_spawn_min_count": "地獄蝙蝠的生成最小數量", + "config.forestcraft.nether_bat_spawn_weight": "地獄蝙蝠的生成權重", + "config.forestcraft.night_bat_spawn_max_count": "夜蝙蝠的生成最大數量", + "config.forestcraft.night_bat_spawn_min_count": "夜蝙蝠的生成最小數量", + "config.forestcraft.night_bat_spawn_weight": "夜蝙蝠的生成權重", + "config.forestcraft.petrified_runestone_zombie_spawn_max_count": "石化符石殭屍的生成最大數量", + "config.forestcraft.petrified_runestone_zombie_spawn_min_count": "石化符石殭屍的生成最小數量", + "config.forestcraft.petrified_runestone_zombie_spawn_weight": "石化符石殭屍的生成權重", + "config.forestcraft.terror_bringer_spawn_max_count": "恐懼鳥的生成最大數量", + "config.forestcraft.terror_bringer_spawn_min_count": "恐懼鳥的生成最小數量", + "config.forestcraft.terror_bringer_spawn_weight": "恐懼鳥的生成權重", + "config.forestcraft.thunder_screamer_spawn_max_count": "鳴雷鳥的生成最大數量", + "config.forestcraft.thunder_screamer_spawn_min_count": "鳴雷鳥的生成最小數量", + "config.forestcraft.thunder_screamer_spawn_weight": "鳴雷鳥的生成權重", + "config.forestcraft.wood_abomination_spawn_max_count": "憎惡之木的生成最大數量", + "config.forestcraft.wood_abomination_spawn_min_count": "憎惡之木的生成最小數量", + "config.forestcraft.wood_abomination_spawn_weight": "憎惡之木的生成權重", + "config.forestcraft.air_suckers": "吸氣魷魚", + "config.forestcraft.ancient_temple_rarity": "遠古神廟 生成稀有度", + "config.forestcraft.ancient_temples": "遠古神廟", + "config.forestcraft.bakudans": "爆彈", + "config.forestcraft.beehive": "巨型蜂窩", + "config.forestcraft.blueberry": "藍莓叢", + "config.forestcraft.bones": "沙漠遺骨", + "config.forestcraft.cicadas": "蟬", + "config.forestcraft.cicadas_rarity": "蟬生成率", + "config.forestcraft.crocus_flowers": "番紅花海", + "config.forestcraft.crystal_biome": "水晶生態域", + "config.forestcraft.crystal_biome_height": "水晶生態域高度", + "config.forestcraft.crystal_biome_rarity": "水晶生態域生成率:", + "config.forestcraft.dandelion_fields": "蒲公英田野", + "config.forestcraft.dandelion_hills": "蒲公英山", + "config.forestcraft.dandelions": "蒲公英", + "config.forestcraft.deep_rock": "深岩", + "config.forestcraft.deers": "鹿", + "config.forestcraft.desert_bones_rarity": "沙漠遺骨生成率:", + "config.forestcraft.dirt_piles": "土堆", + "config.forestcraft.dogs": "犬穴", + "config.forestcraft.dogs_lair_max": "犬穴最大距離:", + "config.forestcraft.dogs_lair_min": "犬穴最小距離:", + "config.forestcraft.eater_of_the_depths_rarity": "深淵吞噬者 生成稀有度", + "config.forestcraft.eaters_of_the_depths": "深淵吞噬者", + "config.forestcraft.fossil": "化石", + "config.forestcraft.fossil_rarity": "化石生成率:", + "config.forestcraft.gem_golems": "寶石魔像", + "config.forestcraft.iguana_king_nests": "鬣蜥王巢穴", + "config.forestcraft.krocks": "克洛克", + "config.forestcraft.light_bulbs": "燈泡草", + "config.forestcraft.mesa_piles": "惡地土堆", + "config.forestcraft.night_watchers": "守夜者", + "config.forestcraft.night_watchers_rarity": "守夜者生成率:", + "config.forestcraft.niter_ores": "硝石礦", + "config.forestcraft.sea_sponges": "海綿海", + "config.forestcraft.sharp_leaves": "鋒利樹葉", + "config.forestcraft.sky_fragment_rarity": "天之碎片出現頻率:", + "config.forestcraft.sky_fragments": "天之碎片", + "config.forestcraft.snowberry": "雪果", + "config.forestcraft.soul_blazes": "靈魂烈焰使者", + "config.forestcraft.spore_mush": "毒孢菌", + "config.forestcraft.spore_mush_rarity": "毒孢菌生成率:", + "config.forestcraft.spore_zombie": "孢子殭屍", + "config.forestcraft.sulfur_ores": "硫礦", + "config.forestcraft.terror_birds": "恐怖鳥", + "config.forestcraft.thunder_birds": "鳴雷鳥", + "config.forestcraft.wood_abominations": "憎惡之木", + "entity.forestcraft.worm": "Worm", + "entity.forestcraft.changeling": "Changeling", + "item.forestcraft.prehistoric_shield": "Prehistoric Shield", + "item.forestcraft.tough_netherite_boots": "Tough Netherite Boots", + "item.forestcraft.worm_spawn_egg": "Worm Spawn Egg", + "item.forestcraft.changeling_spawn_egg": "Changeling Spawn Egg", + "item.forestcraft.elegant_balloon": "Elegant Balloon", + "item.forestcraft.sky_walkers": "Sky Walkers", + "item.forestcraft.fire_resistant_boots": "Fire Resistant Boots", + "config.forestcraft.changeling_spawn_max_count": "Changeling Max", + "config.forestcraft.changeling_spawn_min_count": "Changeling Min", + "config.forestcraft.changeling_spawn_weight": "Changeling Rarity", + "config.forestcraft.worm_spawn_max_count": "Worm Max", + "config.forestcraft.worm_spawn_min_count": "Worm Min", + "config.forestcraft.worm_spawn_weight": "Worm Rarity", + "advancements.forestcraft.root": "Forestcraft", + "advancements.forestcraft.kill_thunder_screamer": "Grounded", + "advancements.forestcraft.kill_archaic_sentinel": "Part Of History", + "advancements.forestcraft.kill_iguana_king": "Unexpected Surprise", + "advancements.forestcraft.kill_eater_of_the_depths": "From The Depths", + "advancements.forestcraft.kill_crocus_flower": "Dont Sleep You'll Freeze", + "advancements.forestcraft.kill_cosmic_fiend": "Eater Of The Worlds", + "advancements.forestcraft.kill_nether_scourge": "Nether Beast", + "advancements.forestcraft.kill_alpha_insane_dog": "Good Boy", + "advancements.forestcraft.kill_air_sucker": "Get It Off My Face!!!", + "advancements.forestcraft.get_sky_fragment": "Sky Is Falling!", + "advancements.forestcraft.get_sharped_leaf": "I Think I Cut Myself", + "advancements.forestcraft.feed_dandelioneer": "So Fluffy", + "advancements.forestcraft.equip_insane_helmet": "Are We Of The Same Blood?", + "advancements.forestcraft.dirtscalibur": "For The Worthy", + "advancements.forestcraft.kill_beequeen": "Some Kind Of Wrong Bees", + "advancements.forestcraft.root_title": "Forestcraft", + "advancements.forestcraft.root_description": "Advancements from Astemir's Forestcraft", + "advancements.forestcraft.kill_thunder_screamer_title": "Grounded", + "advancements.forestcraft.kill_thunder_screamer_description": "Kill Thunder Screamer", + "advancements.forestcraft.kill_archaic_sentinel_title": "Part Of History", + "advancements.forestcraft.kill_archaic_sentinel_description": "Defeat Archaic Sentinel", + "advancements.forestcraft.kill_iguana_king_title": "Unexpected Surprise", + "advancements.forestcraft.kill_iguana_king_description": "Kill Iguana King", + "advancements.forestcraft.kill_eater_of_the_depths_title": "From The Depths", + "advancements.forestcraft.kill_eater_of_the_depths_description": "Kill Eater Of The Depths", + "advancements.forestcraft.kill_crocus_flower_title": "Dont Sleep You'll Freez", + "advancements.forestcraft.kill_crocus_flower_description": "Kill Crocus Flower", + "advancements.forestcraft.kill_cosmic_fiend_title": "Eater Of The Worlds", + "advancements.forestcraft.kill_cosmic_fiend_description": "Defeat Cosmic Fiend", + "advancements.forestcraft.kill_nether_scourge_title": "Nether Beast", + "advancements.forestcraft.kill_nether_scourge_description": "Kill Nether Beast", + "advancements.forestcraft.kill_alpha_insane_dog_title": "Good Boy", + "advancements.forestcraft.kill_alpha_insane_dog_description": "Kill Alpha Insane Dog", + "advancements.forestcraft.kill_air_sucker_title": "Get It Off My Face!!!", + "advancements.forestcraft.kill_air_sucker_description": "Kill Air Sucker", + "advancements.forestcraft.get_sky_fragment_title": "Sky Is Falling!", + "advancements.forestcraft.get_sky_fragment_description": "Find the Sky Fragment", + "advancements.forestcraft.get_sharped_leaf_title": "I Think I Cut Myself", + "advancements.forestcraft.get_sharped_leaf_description": "Get A Sharped Leaf", + "advancements.forestcraft.feed_dandelioneer_title": "So Fluffy", + "advancements.forestcraft.feed_dandelioneer_description": "Feed The Dandelioneer", + "advancements.forestcraft.equip_insane_helmet_title": "Are We Of The Same Blood?", + "advancements.forestcraft.equip_insane_helmet_description": "Equip Insane Helmet", + "advancements.forestcraft.dirtscalibur_title": "For The Worthy", + "advancements.forestcraft.dirtscalibur_description": "Get the Dirtscalibur", + "advancements.forestcraft.kill_beequeen_title": "Some Kind Of Wrong Bees", + "advancements.forestcraft.kill_beequeen_description": "Kill Bee Queen", + "block.forestcraft.archaic_stone": "Archaic", + "block.forestcraft.archaic_door": "Archaic Door", + "block.forestcraft.archaic_pattern_0": "Archaic Pattern", + "block.forestcraft.archaic_pattern_1": "Archaic Pattern", + "block.forestcraft.archaic_symbols": "Archaic Symbols", + "block.forestcraft.mossy_archaic_stone": "Mossy Archaic Stone", + "block.forestcraft.polished_archaic_stone": "Polished Archaic Stone", + "block.forestcraft.slight_mossy_archaic_stone": "Slightly Mossy Archaic Stone", + "block.forestcraft.sky_wall": "Sky Wall", + "block.forestcraft.sky_stone": "Sky Stone", + "block.forestcraft.sky_bricks": "Sky Bricks", + "block.forestcraft.sky_torch": "Sky Torch", + "block.forestcraft.cloud_block": "Cloud Block", + "item.forestcraft.sky_wall": "Sky Wall", + "item.forestcraft.iguana_scale": "Iguana Scale", + "item.forestcraft.sky_stone": "Sky Stone", + "item.forestcraft.sky_bricks": "Sky Bricks", + "item.forestcraft.sky_torch": "Sky Torch", + "item.forestcraft.cloud_block": "Cloud Block", + "effect.forestcraft.sneezing": "Sneezing", + "entity.forestcraft.archaic_sentinel": "Archaic Sentinel", + "entity.forestcraft.petrified_zombie": "Petrified Zombie", + "guidebook.forestcraft.items": "Scythes", + "guidebook.forestcraft.structures": "Archaic Temple", + "guidebook.forestcraft.dandelion_hill_structure": "Dandelion Hill", + "guidebook.forestcraft.dogs_lair_structure": "Insane Dogs Lair", + "guidebook.forestcraft.iguana_king_nest_structure": "Iguana King Nest", + "guidebook.forestcraft.runestone_temple_structure": "Ancient Temple", + "guidebook.forestcraft.items_gems": "Gems", + "guidebook.forestcraft.items_ancient_runestone_key": "Ancient Key", + "guidebook.forestcraft.items_music_tools": "Music Tools", + "guidebook.forestcraft.items_blueberry": "Blueberry", + "guidebook.forestcraft.items_scythes": "Scythes", + "item.forestcraft.sea_devil_spawn_egg": "Sea Devil Spawn Egg", + "item.forestcraft.archaic_stone": "Archaic Stone", + "item.forestcraft.archaic_door": "Archaic Door", + "item.forestcraft.archaic_fragment": "Archaic Fragment", + "item.forestcraft.archaic_hammer": "Archaic Hammer", + "item.forestcraft.archaic_sentinel_spawn_egg": "Archaic Sentinel Spawn Egg", + "item.forestcraft.archaic_key": "Archaic Key", + "item.forestcraft.archaic_pattern_0": "Archaic Pattern", + "item.forestcraft.archaic_pattern_1": "Archaic Pattern", + "item.forestcraft.archaic_shield": "Archaic Shield", + "item.forestcraft.archaic_symbols": "Archaic Symbols", + "item.forestcraft.cosmic_beacon_description": "Summons Cosmic Fiend after activation.", + "block.forestcraft.cosmic_beacon_height_error": "Only works at height 150 and above.", + "block.forestcraft.cosmic_beacon_time_error": "Only works at night.", + "entity.forestcraft.sea_devil": "Sea Devil", + "entity.forestcraft.water_bug": "Water Bug", + "item.forestcraft.water_bug_spawn_egg": "Water Bug Spawn Egg", + "item.forestcraft.vile_tentacle": "Vile Tentacle", + "item.forestcraft.mossy_archaic_stone": "Mossy Archaic Stone", + "item.forestcraft.petrified_zombie_spawn_egg": "Petrified Zombie Spawn Egg", + "item.forestcraft.polished_archaic_stone": "Polished Archaic Stone", + "item.forestcraft.phantom_fabric": "Phantom Fabric", + "item.forestcraft.slight_mossy_archaic_stone": "Slightly Mossy Archaic Stone", + "item.forestcraft.spectralum": "Spectralum", + "item.forestcraft.vita": "Vita", + "item.forestcraft.vita_shard": "Vita Shard", + "item.forestcraft.vita_sword": "Vita Sword", + "item.forestcraft.vita_pickaxe": "Vita Pickaxe", + "item.forestcraft.vita_axe": "Vita Axe", + "item.forestcraft.vita_shovel": "Vita Shovel", + "item.forestcraft.vita_hoe": "Vita Hoe", + "item.forestcraft.blooming_ingot": "Blooming Ingot", + "item.forestcraft.blooming_sword": "Blooming Sword", + "item.forestcraft.blooming_pickaxe": "Blooming Pickaxe", + "item.forestcraft.blooming_axe": "Blooming Axe", + "item.forestcraft.blooming_shovel": "Blooming Shovel", + "item.forestcraft.blooming_hoe": "Blooming Hoe", + "item.forestcraft.slime_jelly": "Slime Jelly", + "item.forestcraft.snowberry_pie": "Snowberry Pie", + "item.forestcraft.pomidor_juice": "Pomidor Juice", + "item.forestcraft.pickles": "Pickles", + "item.forestcraft.molten_bullet": "Molten Bullet", + "item.forestcraft.fire_fury": "Fire Fury", + "item.forestcraft.gepodium_ingot": "Gepodium Ingot", + "item.forestcraft.soul_eater": "Eater Of The Souls", + "item.forestcraft.prismatic_ore": "Prismatic Ore", + "item.forestcraft.jewel_wart_ore": "Jewel Wart Ore", + "item.forestcraft.sporum_block": "Sporum Block", + "item.forestcraft.turf": "Turf", + "item.forestcraft.ghostone": "Ghostone", + "item.forestcraft.bloody_ghostone": "Bloody Ghostone", + "item.forestcraft.vita_ore": "Vita Ore", + "item.forestcraft.gepodium_cluster": "Gepodium Cluster", + "item.forestcraft.gepodium_block": "Gepodium Block", + "item.forestcraft.sequoia_log": "Sequoia Log", + "item.forestcraft.blooming_log": "Blooming Log", + "item.forestcraft.blooming_block": "Blooming Block", + "item.forestcraft.cryo_ice": "Cryo Ice", + "item.forestcraft.vita_block": "Vita Block", + "item.forestcraft.spectralum_ore": "Spectralum Ore", + "block.forestcraft.prismatic_ore": "Prismatic Ore", + "block.forestcraft.jewel_wart_ore": "Jewel Wart Ore", + "block.forestcraft.sporum_block": "Sporum Block", + "block.forestcraft.turf": "Turf", + "block.forestcraft.ghostone": "Ghostone", + "block.forestcraft.bloody_ghostone": "Bloody Ghostone", + "block.forestcraft.vita_ore": "Vita Ore", + "block.forestcraft.gepodium_cluster": "Gepodium Cluster", + "block.forestcraft.gepodium_block": "Gepodium Block", + "block.forestcraft.sequoia_log": "Sequoia Log", + "block.forestcraft.blooming_log": "Blooming Log", + "block.forestcraft.blooming_block": "Blooming Block", + "block.forestcraft.cryo_ice": "Cryo Ice", + "block.forestcraft.vita_block": "Vita Block", + "block.forestcraft.spectralum_ore": "Spectralum Ore", + "tooltip.forestcraft.arrows": "Arrows", + "tooltip.forestcraft.bloom": "During the day:", + "tooltip.forestcraft.soul_eater": "Damage increased in Nether.", + "tooltip.forestcraft.shot_speed": "Speed:", + "tooltip.forestcraft.speed_0": "Very Slow", + "tooltip.forestcraft.speed_1": "Slow", + "tooltip.forestcraft.speed_2": "Normal", + "tooltip.forestcraft.speed_3": "Fast", + "tooltip.forestcraft.speed_4": "Very Fast", + "tooltip.forestcraft.speed_5": "Insanely Fast", + "tooltip.forestcraft.ranged_damage": "Ranged Damage", + "tooltip.forestcraft.consumes": "Consumes:", + "tooltip.forestcraft.rmb_ability": "Hold [RMB] to use item ability", + "death.attack.allergia": "%1$s sneezed to death", + "death.attack.allergia.player": "%1$s sneezing was heard by %2$s", + "message.forestcraft.warn_night_watcher": "You cant sleep while it looking at you.", + "config.forestcraft.changeling_random": "Changeling random spawn", + "config.forestcraft.difficulty_scale": "Difficulty scaling", + "config.forestcraft.water_bug_spawn_max_count": "Water Bug Max", + "config.forestcraft.water_bug_spawn_min_count": "Water Bug Min", + "config.forestcraft.water_bug_spawn_weight": "Water Bug Rarity", + "config.forestcraft.sea_devil_spawn_max_count": "Sea Devil Max", + "config.forestcraft.sea_devil_spawn_min_count": "Sea Devil Min", + "config.forestcraft.sea_devil_spawn_weight": "Sea Devil Rarity", + "config.forestcraft.petrified_zombie_spawn_max_count": "Petrified Zombie Max", + "config.forestcraft.petrified_zombie_spawn_min_count": "Petrified Zombie Min", + "config.forestcraft.petrified_zombie_spawn_weight": "Petrified Zombie Rarity", + "block.forestcraft.prismatic_block": "Prismatic Block", + "item.forestcraft.prismatic_block": "Prismatic Block", + "block.forestcraft.cherry_plum_planks": "Cherry Plum Planks", + "item.forestcraft.cherry_plum_planks": "Cherry Plum Planks", + "block.forestcraft.cherry_plum_log": "Cherry Plum Log", + "item.forestcraft.cherry_plum_log": "Cherry Plum Log" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/fpsreducer/lang/zh_tw.json b/zh-TW/1.16/assets/fpsreducer/lang/zh_tw.json index c4b283779fdc..dd5361c5d1f2 100644 --- a/zh-TW/1.16/assets/fpsreducer/lang/zh_tw.json +++ b/zh-TW/1.16/assets/fpsreducer/lang/zh_tw.json @@ -5,9 +5,9 @@ "fpsreducer.config.screen.title": "幀率節能器定", "fpsreducer.config.advanced.screen.title": "幀率節能器進階選項", "fpsreducer.config.menu.enableFpsReducer": "幀率節能器", - "fpsreducer.config.menu.detectMoving": "檢測移動", + "fpsreducer.config.menu.detectMoving": "偵測移動", "fpsreducer.config.menu.detectMoving.0": "關閉", - "fpsreducer.config.menu.detectMoving.1": "騎行/飛行", + "fpsreducer.config.menu.detectMoving.1": "騎乘 /飛行", "fpsreducer.config.menu.detectMoving.2": "始終", "fpsreducer.config.menu.ignoreHoldButton": "忽略游標按鍵", "fpsreducer.config.menu.reducingInBackground": "非活動時減少幀率", diff --git a/zh-TW/1.16/assets/framedblocks/lang/zh_tw.json b/zh-TW/1.16/assets/framedblocks/lang/zh_tw.json index 2c073f6020e7..4bb8cbaaf60e 100644 --- a/zh-TW/1.16/assets/framedblocks/lang/zh_tw.json +++ b/zh-TW/1.16/assets/framedblocks/lang/zh_tw.json @@ -69,10 +69,10 @@ "block.framedblocks.framed_prism": "框架菱鏡", "block.framedblocks.framed_slope_slab": "框架斜坡半磚", "block.framedblocks.framed_sloped_prism": "框架傾斜菱鏡", - "block.framedblocks.framed_vertical_half_stairs": "Framed Vertical Half Stairs", - "block.framedblocks.framed_double_slope_panel": "Framed Double Slope Panel", - "block.framedblocks.framed_extended_slope_panel": "Framed Elevated Slope Panel", - "block.framedblocks.framed_inv_double_slope_panel": "Framed Inverted Double Slope Panel", - "block.framedblocks.framed_redstone_block": "Framed Redstone Block", - "block.framedblocks.framed_slope_panel": "Framed Slope Panel" + "block.framedblocks.framed_vertical_half_stairs": "框架垂直階梯", + "block.framedblocks.framed_double_slope_panel": "框架雙斜面板", + "block.framedblocks.framed_extended_slope_panel": "框架增高斜板", + "block.framedblocks.framed_inv_double_slope_panel": "框架倒雙斜面板", + "block.framedblocks.framed_redstone_block": "框架紅石磚", + "block.framedblocks.framed_slope_panel": "框架斜板" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/ftbchunks/lang/zh_tw.json b/zh-TW/1.16/assets/ftbchunks/lang/zh_tw.json index c4e40b9e6c52..0afc82087a00 100644 --- a/zh-TW/1.16/assets/ftbchunks/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ftbchunks/lang/zh_tw.json @@ -80,11 +80,12 @@ "ftbchunks.minimap.zoom": "縮放等級", "key.ftbchunks.minimap.zoomIn": "FTB 區塊放大", "key.ftbchunks.minimap.zoomOut": "FTB 區塊縮小", - "ftbchunks.experimental_performance_improvement": "實驗中性能改進措施", - "ftbchunks.waypoint_fade_distance": "Waypoint dade distance", - "ftbchunks.only_surface_entities": "Only surface entities", - "ftbchunks.minimap.blur_mode": "Blur mode", - "ftbchunks.minimap.blur_mode.auto": "Auto", - "ftbchunks.minimap.blur_mode.on": "On", - "ftbchunks.minimap.blur_mode.off": "Off" + "ftbchunks.experimental_performance_improvement": "實驗中效能改進措施", + "ftbchunks.waypoint_fade_distance": "路標點淡去淡出距離", + "ftbchunks.only_surface_entities": "只顯示表面實體物", + "ftbchunks.minimap.blur_mode": "模糊模式", + "ftbchunks.minimap.blur_mode.auto": "自動", + "ftbchunks.minimap.blur_mode.on": "開", + "ftbchunks.minimap.blur_mode.off": "關", + "ftbteamsconfig.ftbchunks.allow_explosions": "允許爆炸" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/ftblibrary/lang/zh_tw.json b/zh-TW/1.16/assets/ftblibrary/lang/zh_tw.json index 06277b4e943b..5efacf4d7da7 100644 --- a/zh-TW/1.16/assets/ftblibrary/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ftblibrary/lang/zh_tw.json @@ -56,6 +56,6 @@ "ftblibrary.select_item.list_mode.rei": "REI", "item.ftblibrary.fluid_container": "流體容器", "item.ftblibrary.fluid_container.use": "右擊儲罐以清空容器", - "ftblibrary.mb": "%d mB of %s", + "ftblibrary.mb": "%d mB 的 %s", "ftblibrary.empty": "空" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/ftbquests/lang/zh_tw.json b/zh-TW/1.16/assets/ftbquests/lang/zh_tw.json index 0651e71aca19..2cd24a41afa3 100644 --- a/zh-TW/1.16/assets/ftbquests/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ftbquests/lang/zh_tw.json @@ -235,8 +235,8 @@ "ftbquests.task.ftbquests.xp.value": "經驗", "ftbquests.task.ftbquests.xp.points": "經驗點", "ftbquests.task.ftbquests.xp.points.tooltip": "用經驗點代替經驗等級來完成。用計算器計算數值", - "ftbquests.task.ftbquests.dimension": "存取維度", - "ftbquests.task.ftbquests.dimension.dim": "維度", + "ftbquests.task.ftbquests.dimension": "存取次元", + "ftbquests.task.ftbquests.dimension.dim": "次元", "ftbquests.task.ftbquests.biome": "存取生態域", "ftbquests.task.ftbquests.biome.biome": "生態域", "ftbquests.task.ftbquests.stat": "統計", @@ -247,8 +247,8 @@ "ftbquests.task.ftbquests.kill.value": "數量", "ftbquests.task.ftbquests.kill.title": "擊殺:%sx%s", "ftbquests.task.ftbquests.location": "坐標", - "ftbquests.task.ftbquests.location.dim": "維度", - "ftbquests.task.ftbquests.location.ignore_dim": "忽略維度", + "ftbquests.task.ftbquests.location.dim": "次元", + "ftbquests.task.ftbquests.location.ignore_dim": "忽略次元", "ftbquests.task.ftbquests.location.x": "X 座標", "ftbquests.task.ftbquests.location.y": "Y 座標", "ftbquests.task.ftbquests.location.z": "Z 坐標", @@ -367,7 +367,7 @@ "commands.ftbquests.change_progress.no_object": "沒有尋找到任務目標 ID %s!", "commands.ftbquests.change_progress.no_file": "沒有找到任務檔案,怎麼了?!", "commands.ftbquests.change_progress.invalid_id": "無效的對象 ID:%s!", - "commands.ftbquests.change_progress.invalid_type": "Invalid changeProgress type: %s!", + "commands.ftbquests.change_progress.invalid_type": "無效 changeProgress 類型:%s!", "commands.ftbquests.change_progress.text": "進度已被變更!", "commands.ftbquests.change_team_rewards.invalid_id": "章節 ID 無效!", "commands.ftbquests.change_team_rewards.text": "已將 %d 個團隊獎勵設定為 %s", @@ -388,8 +388,12 @@ "commands.ftbquests.command.feedback.table_exported": "成功導出獎勵表「%s」的 %s 個物品到目標方塊!", "commands.ftbquests.command.feedback.table_imported": "成功導出獎勵表「%s」的 %s 個物品!", "commands.ftbquests.command.feedback.table_too_many_items": "警告:表 %s 的物品超過了目標方塊所能處理的數量,停止導出!", - "ftbquests.task.ftbquests.structure": "Find Structure", - "ftbquests.task.ftbquests.structure.structure": "Structure", - "ftbquests.task.ftbquests.observation.observe_type": "Type", - "ftbquests.task.ftbquests.observation.to_observe": "Observe" + "ftbquests.task.ftbquests.structure": "找到結構", + "ftbquests.task.ftbquests.structure.structure": "結構", + "ftbquests.task.ftbquests.observation.observe_type": "類型", + "ftbquests.task.ftbquests.observation.to_observe": "觀察", + "ftbquests.task.ftbquests.item.match_nbt": "匹配NBT", + "ftbquests.task.ftbquests.item.match_nbt.tooltip": "預設:項目必須在 'itemfilters:match_nbt' 項目標籤中\nFalse:從不檢查 NBT\nTure:始終檢查 NBT", + "ftbquests.task.ftbquests.item.weak_nbt_match": "弱NBT匹配", + "ftbquests.task.ftbquests.item.weak_nbt_match.tooltip": "False:需要精確的 NBT 匹配\nTrue:僅匹配頂級 NBT 字段\n 哪些在過濾器項中" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/ftbteams/lang/zh_tw.json b/zh-TW/1.16/assets/ftbteams/lang/zh_tw.json index 97123f971489..982bb05fc5d8 100644 --- a/zh-TW/1.16/assets/ftbteams/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ftbteams/lang/zh_tw.json @@ -1,6 +1,6 @@ { "ftbteams.already_in_party": "你已經在一個隊伍裡了!", - "ftbteams.not_in_party": "你還沒有創建或加入一個隊伍!", + "ftbteams.not_in_party": "你還沒有建立或加入一個隊伍!", "ftbteams.team_not_found": "未找到團隊’%s’!", "ftbteams.cant_edit": "你無法編輯%s!", "ftbteams.not_member": "%s不是%s的成員!", @@ -24,6 +24,6 @@ "ftbteams.privacy_mode.allies": "盟友", "ftbteams.privacy_mode.private": "私有", "ftbteams.privacy_mode.public": "公開", - "ftbteams.create_party": "創建一個隊伍", - "ftbteams.create_party.info": "創建一個隊伍並邀請成員共同發展" + "ftbteams.create_party": "建立一個隊伍", + "ftbteams.create_party.info": "建立一個隊伍並邀請成員共同發展" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/ftbultimine/lang/zh_tw.json b/zh-TW/1.16/assets/ftbultimine/lang/zh_tw.json index 07b21337854c..c1c9379f09da 100644 --- a/zh-TW/1.16/assets/ftbultimine/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ftbultimine/lang/zh_tw.json @@ -21,6 +21,6 @@ "ftbultimine.info.not_active": "未啟動", "ftbultimine.info.blocks": "開採 %d 個方塊", "ftbultimine.info.partial_render": "%d 已渲染", - "item.ftbultimine.ultiminer": "Ultiminer", + "item.ftbultimine.ultiminer": "連鎖挖礦", "item.ftbultimine.ultiminer.tooltip": "啟動時允許使用 %s" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw.json index 6a06be18874c..0180ef2873b8 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw.json @@ -116,38 +116,38 @@ "block.futurepack.color_iron_fence_gate_green": "綠色欄桿門", "block.futurepack.color_iron_fence_gate_red": "紅石欄桿門", "block.futurepack.color_iron_fence_gate_black": "黑色欄桿門", - "block.futurepack.color_iron_stair_white": "白色金屬樓梯", - "block.futurepack.color_iron_stair_orange": "橙色金屬樓梯", - "block.futurepack.color_iron_stair_magenta": "洋紅色金屬樓梯", - "block.futurepack.color_iron_stair_light_blue": "淺藍色金屬樓梯", - "block.futurepack.color_iron_stair_yellow": "黃色金屬樓梯", - "block.futurepack.color_iron_stair_lime": "黃綠色金屬樓梯", - "block.futurepack.color_iron_stair_pink": "粉色金屬樓梯", - "block.futurepack.color_iron_stair_gray": "灰色金屬樓梯", - "block.futurepack.color_iron_stair_light_gray": "淺灰色金屬樓梯", - "block.futurepack.color_iron_stair_cyan": "青色金屬樓梯", - "block.futurepack.color_iron_stair_purple": "紫色金屬樓梯", - "block.futurepack.color_iron_stair_blue": "藍色金屬樓梯", - "block.futurepack.color_iron_stair_brown": "棕色金屬樓梯", - "block.futurepack.color_iron_stair_green": "綠色金屬樓梯", - "block.futurepack.color_iron_stair_red": "紅色金屬樓梯", - "block.futurepack.color_iron_stair_black": "黑色金屬樓梯", - "block.futurepack.color_gitter_stair_white": "白色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_orange": "橙色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_magenta": "洋紅色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_light_blue": "淺藍色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_yellow": "黃色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_lime": "黃綠色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_pink": "粉色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_gray": "灰色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_light_gray": "淺灰色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_cyan": "青色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_purple": "紫色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_blue": "藍色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_brown": "棕色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_green": "綠色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_red": "紅色金屬柵格樓梯", - "block.futurepack.color_gitter_stair_black": "黑色金屬柵格樓梯", + "block.futurepack.color_iron_stair_white": "白色金屬階梯", + "block.futurepack.color_iron_stair_orange": "橙色金屬階梯", + "block.futurepack.color_iron_stair_magenta": "洋紅色金屬階梯", + "block.futurepack.color_iron_stair_light_blue": "淺藍色金屬階梯", + "block.futurepack.color_iron_stair_yellow": "黃色金屬階梯", + "block.futurepack.color_iron_stair_lime": "黃綠色金屬階梯", + "block.futurepack.color_iron_stair_pink": "粉色金屬階梯", + "block.futurepack.color_iron_stair_gray": "灰色金屬階梯", + "block.futurepack.color_iron_stair_light_gray": "淺灰色金屬階梯", + "block.futurepack.color_iron_stair_cyan": "青色金屬階梯", + "block.futurepack.color_iron_stair_purple": "紫色金屬階梯", + "block.futurepack.color_iron_stair_blue": "藍色金屬階梯", + "block.futurepack.color_iron_stair_brown": "棕色金屬階梯", + "block.futurepack.color_iron_stair_green": "綠色金屬階梯", + "block.futurepack.color_iron_stair_red": "紅色金屬階梯", + "block.futurepack.color_iron_stair_black": "黑色金屬階梯", + "block.futurepack.color_gitter_stair_white": "白色金屬柵格階梯", + "block.futurepack.color_gitter_stair_orange": "橙色金屬柵格階梯", + "block.futurepack.color_gitter_stair_magenta": "洋紅色金屬柵格階梯", + "block.futurepack.color_gitter_stair_light_blue": "淺藍色金屬柵格階梯", + "block.futurepack.color_gitter_stair_yellow": "黃色金屬柵格階梯", + "block.futurepack.color_gitter_stair_lime": "黃綠色金屬柵格階梯", + "block.futurepack.color_gitter_stair_pink": "粉色金屬柵格階梯", + "block.futurepack.color_gitter_stair_gray": "灰色金屬柵格階梯", + "block.futurepack.color_gitter_stair_light_gray": "淺灰色金屬柵格階梯", + "block.futurepack.color_gitter_stair_cyan": "青色金屬柵格階梯", + "block.futurepack.color_gitter_stair_purple": "紫色金屬柵格階梯", + "block.futurepack.color_gitter_stair_blue": "藍色金屬柵格階梯", + "block.futurepack.color_gitter_stair_brown": "棕色金屬柵格階梯", + "block.futurepack.color_gitter_stair_green": "綠色金屬柵格階梯", + "block.futurepack.color_gitter_stair_red": "紅色金屬柵格階梯", + "block.futurepack.color_gitter_stair_black": "黑色金屬柵格階梯", "block.futurepack.color_iron_slab_white": "白色金屬台階", "block.futurepack.color_iron_slab_orange": "橙色金屬台階", "block.futurepack.color_iron_slab_magenta": "洋紅色金屬台階", @@ -456,9 +456,9 @@ "block.futurepack.antenna_gray": "天線", "block.futurepack.antenna_black": "天線", "block.futurepack.teleporter": "傳送方塊", - "block.futurepack.teleporter_up": "傳送 (上)", - "block.futurepack.teleporter_down": "傳送 (下)", - "block.futurepack.teleporter_both": "傳送 (上/下)", + "block.futurepack.teleporter_up": "傳送(上)", + "block.futurepack.teleporter_down": "傳送(下)", + "block.futurepack.teleporter_both": "傳送(上/下)", "block.futurepack.beam": "地牢傳送器方塊", "block.futurepack.beam_up": "地牢傳送器(上)", "block.futurepack.beam_down": "地牢傳送器(下)", @@ -860,8 +860,8 @@ "key.futurepack.compositearmor": "打開復合盔甲", "key.futurepack.modul_magnet": "磁力模組開啟/關閉", "research.record.tooltip": "使用此物品(右鍵)以獲取更多訊息!", - "research.record.unresearched": "這張唱片看起來很奇怪,它似乎不僅僅只包含一首音樂。 我應該在掃描器中檢查它是否有異常。", - "research.planet.discover": "借助此唱片,生成了一組恆星“%s”的坐標。", + "research.record.unresearched": "這張唱片看起來很奇怪,它似乎不僅僅只包含一首音樂。我應該在掃描器中檢查它是否有異常。", + "research.planet.discover": "借助此唱片,生成了一組恆星「%s」的坐標。", "research.record.sorry": "或者嗎 :( 不幸的是,這個恆星還沒有完成。繼續期待可能包含它的新版本的mod。感謝您的參與!", "research.need.advancements.futurepack": "Need %s", "research.page.base.name": "Basics", @@ -899,7 +899,7 @@ "research.thermodynamic": "熱力學", "research.ai": "Artificial Intelligence", "research.recycling": "Recycling", - "research.upgradet2": "研究模組 (AI)", + "research.upgradet2": "研究模組(AI)", "research.erneuerbare": "Renewable Energy", "research.aispeicher": "Upgraded AI-Memory", "research.energietools": "Energy Tools", @@ -1246,7 +1246,7 @@ "liquid.biogas": "沼氣", "block.futurepack.dungeon_checkpoint": "地牢檢查點", "block.futurepack.tectern": "科技站", - "block.futurepack.structure_fix_helper": "地牢修復幫手 (WIP)", + "block.futurepack.structure_fix_helper": "地牢修復幫手(WIP)", "block.futurepack.shared_researcher_white": "共享網路研究台", "block.futurepack.shared_researcher_gray": "共享網路研究台", "block.futurepack.shared_researcher_black": "共享網路研究台", @@ -1282,7 +1282,7 @@ "item.futurepack.composite_horse_armor": "復合馬鎧", "research.tools.composite_horse_armor": "復合馬鎧", "item.futurepack.hologram_controler.tooltip.sneak_click": "潛行右鍵選擇方塊", - "item.futurepack.hologram_controler.tooltip.normal_click": "普通右鍵設置全像圖", + "item.futurepack.hologram_controler.tooltip.normal_click": "普通右鍵設定全像圖", "gui.futurepack.assembly.recipe.title": "組裝配方", "item.futurepack.research_blueprint.needed": "所需資源:", "item.futurepack.research_blueprint.time": "時間:", diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/ai.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/ai.json index 68911ccb625d..4e90d064b9a4 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/ai.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/ai.json @@ -1,9 +1,9 @@ [ - "While analyzing the latest generation of my machines, I noticed that they oftentimes don't use the most efficient crafting methods. This can result in materials being wasted or lost.", - "Through minor adaptations of their programming, I made it so they can analyze and document their own efficiency. The data created in this way are named \"Support\" points and are stored inside the machine.", + "在分析我的最新一代機器時,我注意到這不是最有效的製作方法。這可能會導致材料浪費或遺失。", + "透過對他們的程式進行微小改變,我製作了它,以便他們可以分析和記錄自己的效率。以此方式建立的資料被命名為「支援」點,並儲存在機器內。", "我可以在我自己的後續研究中評估從這些「智慧」工作機器收集的數據,或者使用數據創建更智慧的機器。", "Also, when supplied with Support, I can use the Assembly Table to build considerably better components.", - "訊息:SP測量儀是一個黃色的儀表,通常位於機器GUI的右側。 有關SP運輸和儲存所述點數的訊息,請參見「物流」頁面。", + "訊息:SP測量儀是一個黃色的儀表,通常位於機器GUI的右側。有關SP運輸和儲存所述點數的訊息,請參見「物流」頁面。", "注意:「物流」中有新的解鎖內容!", "§0研究物品: 簡單的紅石快閃記憶體驅動器(空)§r" ] diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/deco.plasmalamp.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/deco.plasmalamp.json index 38bcd3404235..19d8f62ce0c7 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/deco.plasmalamp.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/deco.plasmalamp.json @@ -1,6 +1,6 @@ [ - "隨著門勒蘭發現的螢光燈,我可以進一步開發氖燈。 能源密集型內部與新的混合物交換。 我使用螢光石作為能源,它與螢光石相結合,創造出一種使用永久發光的隱藏磁場的電漿燈。", - "這種反應雖然不是很強大,但對於光源來說就足夠了。 此外,該燈不需要氖能量和紅石訊號提供能量。", + "隨著門勒蘭發現的螢光燈,我可以進一步開發氖燈。能源密集型內部與新的混合物交換。我使用螢光石作為能源,它與螢光石相結合,創造出一種使用永久發光的隱藏磁場的電漿燈。", + "這種反應雖然不是很強大,但對於光源來說就足夠了。此外,該燈不需要氖能量和紅石訊號提供能量。", "合成:", { "link": "futurepack:lang/part/cr_deco.plasmalamp.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/forscher.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/forscher.json index 665fcc2dae8f..6a4c7000385a 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/forscher.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/forscher.json @@ -5,10 +5,10 @@ }, "提示:首先閱讀「研究系統」的訊息。", "詳細用法:", - "在接下來概念中,會提到能源,SP點,經驗和網路。 這些概念在以後的遊戲進度中會頻繁的用到。", - "使用綠色箭頭,我可以從最近的掃描儀取出藍圖。 另外,我可以手動將其插入下面的插槽。 點擊「研究按鈕」(右下角),研究將開始。", - "之後,左側插槽中出現物品的全像圖(包括圖片左上角顯示所需要的數量)。 所有這些插槽必須放上相應的物品。 若邊框顯示紅色,則代表放入物品的類型或數量不正確。 這些物品將隨著研究的完成而消耗。", - "插槽下方的進度條顯示了研究網路資源消耗的進度,這些進度條(從左到右)分別代表著:時間,能源,SP點,經驗。 如果進度條的邊框變為灰色,則表示對應的資源不足。", + "在接下來概念中,會提到能源,SP點,經驗和網路。這些概念在以後的遊戲進度中會頻繁的用到。", + "使用綠色箭頭,我可以從最近的掃描儀取出藍圖。另外,我可以手動將其插入下面的插槽。點擊「研究按鈕」(右下角),研究將開始。", + "之後,左側插槽中出現物品的全像圖(包括圖片左上角顯示所需要的數量)。所有這些插槽必須放上相應的物品。若邊框顯示紅色,則代表放入物品的類型或數量不正確。這些物品將隨著研究的完成而消耗。", + "插槽下方的進度條顯示了研究網路資源消耗的進度,這些進度條(從左到右)分別代表著:時間,能源,SP點,經驗。如果進度條的邊框變為灰色,則表示對應的資源不足。", "如果一切正常,進度條會開始填充,直到研究完成。", "同時操作多個研究台是個不錯的選擇,因為一些(後來的)研究將會消耗不少的時間。" ] diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/hs.tyros.tree.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/hs.tyros.tree.json index 42a126756ba1..07f90929118c 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/hs.tyros.tree.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/hs.tyros.tree.json @@ -1,4 +1,4 @@ [ - "泰瑞上有許多樹木,有一個物種特別突出。這些特殊的泰瑞樹可以形成紫色的色素,以防止太陽輻射。其中,應變的一種顏色,葉子在人造光下迅速驚喜。 鐵樹,她真的更穩定。在樹的主幹上儲存著鐵,這使它更加穩定。因此,很少會發生他達到令人驚嘆的大小。", + "泰瑞上有許多樹木,有一個物種特別突出。這些特殊的泰瑞樹可以形成紫色的色素,以防止太陽輻射。其中,應變的一種顏色,葉子在人造光下迅速驚喜。鐵樹,她真的更穩定。在樹的主幹上儲存著鐵,這使它更加穩定。因此,很少會發生他達到令人驚嘆的大小。", "即使是這種植物的果實,我也將其稱為發光的果實,因為它們的燈光很亮,是非常不尋常的。由於其重量,這些果實一達到最大尺寸就會掉下來。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/ionentechnik.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/ionentechnik.json index 189ea3483673..c65e37c2638e 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/ionentechnik.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/ionentechnik.json @@ -1,4 +1,4 @@ [ - "空氣中其實也存在著電,在暴風雨天氣中尤其明顯。 空氣中經常瀰漫著帶電粒子。 它們是不完整的原子,我稱之為離子。", - "我熟知的電漿體是含有大量這種離子的氣體。 所以我應該繼續研究這些粒子以更好地理解導電材料。 也許我可以從空氣中收集離子並將它們轉換成可用能量。" + "空氣中其實也存在著電,在暴風雨天氣中尤其明顯。空氣中經常瀰漫著帶電粒子。它們是不完整的原子,我稱之為離子。", + "我熟知的電漿體是含有大量這種離子的氣體。所以我應該繼續研究這些粒子以更好地理解導電材料。也許我可以從空氣中收集離子並將它們轉換成可用能量。" ] diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.battery.normal.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.battery.normal.json index 9b3ee45bb333..7823096530e6 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.battery.normal.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.battery.normal.json @@ -1,16 +1,16 @@ [ - "如果將錫和鋅一起放入合適的流體中,物質將緩慢地被清理並轉移到另一側。 這說明能量在相反方向上恆定的流動。", + "如果將錫和鋅一起放入合適的流體中,物質將緩慢地被清理並轉移到另一側。這說明能量在相反方向上恆定的流動。", "相反,我可以透過給他充量到來重新生成它。", "合成:", { "link": "futurepack:lang/part/cr_log.battery.normal.json" }, - "小型可充電電池可以手動運輸能量,但不適合自動儲存或緩衝。 為了達到這個目的,我把這些電池放到了電池盒裡。", - "根據設定,該儲存單元可以用作能量收集器,或能量快取器。 此外,我在機器內加入了手動充電和放電的插槽,以及用於擴充容量的12個插槽。", + "小型可充電電池可以手動運輸能量,但不適合自動儲存或緩衝。為了達到這個目的,我把這些電池放到了電池盒裡。", + "根據設定,該儲存單元可以用作能量收集器,或能量快取器。此外,我在機器內加入了手動充電和放電的插槽,以及用於擴充容量的12個插槽。", "合成:", { "link": "futurepack:lang/part/cr_log.batbox.json" }, "容量: 6000 NE", - "設定:我可以使用「物流編輯器」將任一側設定為能量輸入或能量輸出。 預設情況下,所有面都為輸入,必須變更為使用某個面作為能量輸出。" + "設定:我可以使用「物流編輯器」將任一側設定為能量輸入或能量輸出。預設情況下,所有面都為輸入,必須變更為使用某個面作為能量輸出。" ] diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.flash.3.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.flash.3.json index e0ffac269e67..fa925ba93da5 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.flash.3.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.flash.3.json @@ -1,5 +1,5 @@ [ - "儘管我曾多次研究,我迄今為止還沒有能夠開發出一種基於紅石單元更好的儲存單元。 但是我確實發現了一種新的方法。 它是基於以下事實:螢光石的電性質如果暴露於氖能的強烈衝擊,則會發生變化。 由於新設計,這些儲存單元比紅石儲存單元小得多,這使我大大增加了它們的容量。", + "儘管我曾多次研究,我迄今為止還沒有能夠開發出一種基於紅石單元更好的儲存單元。但是我確實發現了一種新的方法。它是基於以下事實:螢光石的電性質如果暴露於氖能的強烈衝擊,則會發生變化。由於新設計,這些儲存單元比紅石儲存單元小得多,這使我大大增加了它們的容量。", "裝配", { "link": "futurepack:lang/part/as_log.flash.3.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.flash.4.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.flash.4.json index 11516e1e5068..4a786d840eff 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.flash.4.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.flash.4.json @@ -1,5 +1,5 @@ [ - "目前,我的快閃記憶體驅動器最大的問題是每個儲存單元都需要單獨的控制訊號進行讀寫。 隨著我最新的發展,我能夠消除這個問題。 我現在使用螢光石晶體作為儲存單元,可以在目標曝光下改變其結構,從而改變其折射特性。 對於在儲存位置進行讀寫,我使用非常特殊的雷射,其中紅石晶體顯示了該應用的最佳頻譜。", + "目前,我的快閃記憶體驅動器最大的問題是每個儲存單元都需要單獨的控制訊號進行讀寫。隨著我最新的發展,我能夠消除這個問題。我現在使用螢光石晶體作為儲存單元,可以在目標曝光下改變其結構,從而改變其折射特性。對於在儲存位置進行讀寫,我使用非常特殊的雷射,其中紅石晶體顯示了該應用的最佳頻譜。", "裝配", { "link": "futurepack:lang/part/as_log.flash.4.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.intake.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.intake.json index e2b9e8bfa701..aed21915839d 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.intake.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.intake.json @@ -1,6 +1,6 @@ [ - "為了收集大自然中的液體,我開發了一種吸收器。 可以將它放置在液體中收集相鄰的液體方塊,半徑可達32格。 只能吸收同一高度及其水平高度以下的液體。", - "為了取得收集到的液體。 需要將管道與泵連接,將液體抽出。", + "為了收集大自然中的液體,我開發了一種吸收器。可以將它放置在液體中收集相鄰的液體方塊,半徑可達32格。只能吸收同一高度及其水平高度以下的液體。", + "為了取得收集到的液體。需要將管道與泵連接,將液體抽出。", "合成:", { "link": "futurepack:lang/part/crafting_log.intake.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.laser.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.laser.json index 6139e3ce86b1..1b8b837e8413 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.laser.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.laser.json @@ -1,13 +1,13 @@ [ - "天線是網路部分簡單而非常有用的擴展。 我可以無線地延伸我的網路。", + "天線是網路部分簡單而非常有用的擴展。我可以無線地延伸我的網路。", "合成:", { "link": "futurepack:lang/part/crafting_log.laser.json" }, "天線的範圍取決於連接的金屬塊的數量和接收天線的金屬塊的數量。", "", - "我注意到我必須發送遠距離的訊號。 如果使用網路電纜,我需要大量的資源。", - "這就是為什麼我開發出能夠在1024米長的距離上傳輸訊號的雷射發射器。 由於我也能夠在網路中做出響應,發射機和接收機都集成在一個方塊中。", + "我注意到我必須發送遠距離的訊號。如果使用網路電纜,我需要大量的資源。", + "這就是為什麼我開發出能夠在1024米長的距離上傳輸訊號的雷射發射器。由於我也能夠在網路中做出響應,發射機和接收機都集成在一個方塊中。", "最初我想用紫外光進行數據傳輸,但是大氣偏轉太大了,我不得不使用紅外線。", "合成:", { diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.networkcable.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.networkcable.json index 2c139168fdc8..a2200f717026 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.networkcable.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.networkcable.json @@ -1,9 +1,9 @@ [ - "充能氖晶錠具有非常有趣的屬性。 能夠在長距離上平穩運輸大量數據,幾乎沒有任何損失。", - "我試圖從這種材料開發我的電纜的塗層,它的工作完美。 當我將這些電纜與網路連接時,訊號傳輸得很好。", + "充能氖晶錠具有非常有趣的屬性。能夠在長距離上平穩運輸大量數據,幾乎沒有任何損失。", + "我試圖從這種材料開發我的電纜的塗層,它的工作完美。當我將這些電纜與網路連接時,訊號傳輸得很好。", "合成:", { "link": "futurepack:lang/part/crafting_log.networkcable.json" }, - "為了防止出現網路交換機故障或過載的問題,我使用了特殊的電纜設計。 他們有自己的內置分離器和放大器,這樣可以輕鬆擴展網路,而不會降低速度。" + "為了防止出現網路交換機故障或過載的問題,我使用了特殊的電纜設計。他們有自己的內置分離器和放大器,這樣可以輕鬆擴展網路,而不會降低速度。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.pump.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.pump.json index 1993db483f78..bbcb483fe849 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.pump.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.pump.json @@ -1,7 +1,7 @@ [ - "我設計出了一個用於輸送液體的泵。 該泵包含一個電腦系統,透過升級提高抽取量。 決定因素除了執行速度(基於RAM)之外,它還取決於傳輸晶片的效能。", - "泵可以從側面供應氖能量。 側面我安裝了管道介面,一個綠色的輸入和一個紅色的輸出。 泵將從管道連接的所有來源方塊吸取液體並將其儲存在內部儲罐中。 在輸出端,泵試圖將液體轉移到有效的目標。", - "透過GUI可以清空並填充水桶。 在上部中央槽中可以設定過濾,限制特定的流體。", + "我設計出了一個用於輸送液體的泵。該泵包含一個電腦系統,透過升級提高抽取量。決定因素除了執行速度(基於RAM)之外,它還取決於傳輸晶片的效能。", + "泵可以從側面供應氖能量。側面我安裝了管道介面,一個綠色的輸入和一個紅色的輸出。泵將從管道連接的所有來源方塊吸取液體並將其儲存在內部儲罐中。在輸出端,泵試圖將液體轉移到有效的目標。", + "透過GUI可以清空並填充水桶。在上部中央槽中可以設定過濾,限制特定的流體。", "合成:", { "link": "futurepack:lang/part/crafting_log.pump.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.supercable.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.supercable.json index 2eaa8f45e3df..82678276d037 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.supercable.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.supercable.json @@ -1,5 +1,5 @@ [ - "普通電纜限制為500個NE/tick。 這可能無法滿足某些情況的需求。 所以我用更好的導體材料和額外的氖元素層改進了它。 這種先進的電纜每tick能夠傳輸高達1000NE的能量。", + "普通電纜限制為500個NE/tick。這可能無法滿足某些情況的需求。所以我用更好的導體材料和額外的氖元素層改進了它。這種先進的電纜每tick能夠傳輸高達1000NE的能量。", "合成:", { "link": "futurepack:lang/part/crafting_log.supercable.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.tank.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.tank.json index 82149a1d7210..ccff0d805cd3 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.tank.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.tank.json @@ -1,6 +1,6 @@ [ - "我打造了一個堅固的玻璃金屬罐,最多可以容納8桶液體。 可以透過並排或者垂直放置儲罐構建一個更大的儲罐。", - "可以將管道連接到任何一側進行填充。 將管道連接到底部,可以在沒有泵的情況下清空水箱。", + "我打造了一個堅固的玻璃金屬罐,最多可以容納8桶液體。可以透過並排或者垂直放置儲罐構建一個更大的儲罐。", + "可以將管道連接到任何一側進行填充。將管道連接到底部,可以在沒有泵的情況下清空水箱。", "合成:", { "link": "futurepack:lang/part/crafting_log.tank.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.tube.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.tube.json index 756504674dd5..e3512007dfb7 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.tube.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/log.tube.json @@ -1,5 +1,5 @@ [ - "我設計出了一種液體運輸管道。 管道可以自由放置,不需要連接的部分可以使用扳手或物流編輯器斷開。", + "我設計出了一種液體運輸管道。管道可以自由放置,不需要連接的部分可以使用扳手或物流編輯器斷開。", "當液體被釋放到管道中時,它會嘗試輸送到有效的目標容器。", "合成:", { diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/netzwerke.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/netzwerke.json index 5f0fa55c6f3b..517e979acc27 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/netzwerke.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/netzwerke.json @@ -1,7 +1,7 @@ [ - "我發現了一種非常有趣的屬性的合金,叫做充能氖晶錠。 這種材料可以非常快速地傳遞能量脈衝。", + "我發現了一種非常有趣的屬性的合金,叫做充能氖晶錠。這種材料可以非常快速地傳遞能量脈衝。", "這使我能夠快速傳輸任何形式的訊息,而且不用擔心數據丟失。這種技術存在許多潛在的應用。", - "研究台,掃描儀和研究模組都可以透過網路連接,因此不必再位於同一個位置。 因此我能為研究模組建立專門儲藏室,同時仍然能保持與研究台連接。", + "研究台,掃描儀和研究模組都可以透過網路連接,因此不必再位於同一個位置。因此我能為研究模組建立專門儲藏室,同時仍然能保持與研究台連接。", "我現在能夠透過使用網路,將更多的計算模組附加到研究者身上。此外,我應該用更好的組件來改進它們。目前,2-4個模組應該是合適的。", "Also I developed the concept for a Shared Researcher, which transmits all my new findings to all other Shared Researchers of the same network. So I am able to share my knowledge automaticcaly and free with ohter players.", "合成:", diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.deep_core.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.deep_core.json index c385d8da85b5..763f31123ea2 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.deep_core.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.deep_core.json @@ -10,5 +10,5 @@ }, "深度挖礦機是一個8方塊結構,它必須放置在裂開基岩上方且基岩必須處於機械下方的中間位置。用扳手右擊礦機核心組裝啟動該結構。", "On the side of the chestsyou can access the storage. The actual operation can be accessed via the front panel. The Scrench can be used to change the computer system inside the base block (lower front) to improve the machine.", - "深度挖礦機會消耗大量的氖能量,並且在某些操作模式中需要SP點數。 採集物品會自動推送到附屬的複合儲物箱中。 底部的3個方塊支持比較器識別各種狀態訊息(透鏡數量,裂縫態,儲存狀態)。" + "深度挖礦機會消耗大量的氖能量,並且在某些操作模式中需要SP點數。採集物品會自動推送到附屬的複合儲物箱中。底部的3個方塊支持比較器識別各種狀態訊息(透鏡數量,裂縫態,儲存狀態)。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.deep_core.processing.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.deep_core.processing.json index 0d36e55ee833..9ebb1aa1ea2a 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.deep_core.processing.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.deep_core.processing.json @@ -1,8 +1,8 @@ [ - "為了讓挖礦機啟動並執行,首先將白色透鏡放入頂部插槽來掃描裂縫。 鏡頭的剩餘耐久值顯示在插槽的左側。 中心顯示目前週期的進度。", - "當第一個週期(白色鏡頭)完成時,透鏡可以透過透鏡槽正下方的按鈕取下。 在裂開的基岩(GUI底部)的工具提示中,可以讀取含礦率以及礦分布。 裂縫周圍產生的礦的分布結果不會受到影響。", - "§l採掘:§r 要開採礦,必須插入紅色鏡片。 當一個週期完成時,含礦率決定週期是否成功。 如果成功,則從分布的礦中隨機挑選礦並將其傳輸到儲存空間中。 每個成功的週期都會使裂縫不穩定,從而降低含礦率。", - "§l再生:§r 在綠色鏡頭的幫助下,含礦率可以穩定下來。 每個週期結束後,含礦率增加5%,需要sp。", + "為了讓挖礦機啟動並執行,首先將白色透鏡放入頂部插槽來掃描裂縫。鏡頭的剩餘耐久值顯示在插槽的左側。中心顯示目前週期的進度。", + "當第一個週期(白色鏡頭)完成時,透鏡可以透過透鏡槽正下方的按鈕取下。在裂開的基岩(GUI底部)的工具提示中,可以讀取含礦率以及礦分布。裂縫周圍產生的礦的分布結果不會受到影響。", + "§l採掘:§r 要開採礦,必須插入紅色鏡片。當一個週期完成時,含礦率決定週期是否成功。如果成功,則從分布的礦中隨機挑選礦並將其傳輸到儲存空間中。每個成功的週期都會使裂縫不穩定,從而降低含礦率。", + "§l再生:§r 在綠色鏡頭的幫助下,含礦率可以穩定下來。每個週期結束後,含礦率增加5%,需要sp。", "§l晶片組:§r\n§0工業晶片:§r 增加每個週期的出礦量,顯著增加對裂縫的消耗 \n§0戰術控制晶片:§r 絲綢之觸\n§0SP晶片:§r 採集礦時獲得SP, 週期時間延長\n§0導航晶片:§r 啟用過濾器*,週期時間延長\n§0AI晶片:§r 減少鏡片磨損\n§0終極晶片和網路晶片:§r 生產經驗值", - "§l過濾:§r 只採集過濾槽中對應的礦物(中間3槽)。 如果採集週期內採集的不是指定的礦物則判斷為採集失敗,並且裂縫不會被損耗。 這麼做不會增加相應礦的產出率。" + "§l過濾:§r 只採集過濾槽中對應的礦物(中間3槽)。如果採集週期內採集的不是指定的礦物則判斷為採集失敗,並且裂縫不會被損耗。這麼做不會增加相應礦的產出率。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.ind.reduktion.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.ind.reduktion.json index 523d0f3e4d20..cb555facab78 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.ind.reduktion.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.ind.reduktion.json @@ -1,10 +1,10 @@ [ "我發現在冶煉週期中可以使用煤來清除資源中的氧氣和其他汙染物。", - "我用沙做過一次測試,產生了一種棕色,有光澤和固體的材料,我將它命名為矽。 也許我發現這種有趣的材料的用途後...", + "我用沙做過一次測試,產生了一種棕色,有光澤和固體的材料,我將它命名為矽。也許我發現這種有趣的材料的用途後...", { "link": "futurepack:lang/part/industrialfurnace_production.ind.reduktion.json" }, - "它也適用於當地的晶體。 所以我現在可以生產一些晶體錠了。", + "它也適用於當地的晶體。所以我現在可以生產一些晶體錠了。", { "link": "futurepack:lang/part/industrialfurnace_production.ind.reduktion2.json" } diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.linse.r.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.linse.r.json index 986a3622d385..f0c8118b958a 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.linse.r.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.linse.r.json @@ -1,6 +1,6 @@ [ "透過用精密聚焦透鏡修改雷射二極管,我可以確切操縱光束的發射,以實現它潛在的強大效果。", - "紅色對焦鏡頭修改雷射,使其在撞擊時產生大量的熱量。 該鏡頭是殺死生物和切割物體的理想選擇。", + "紅色對焦鏡頭修改雷射,使其在撞擊時產生大量的熱量。該鏡頭是殺死生物和切割物體的理想選擇。", "聚焦鏡片需要非常精確的製造過程,這只能由氖工業爐做到。", { "link": "futurepack:lang/part/industrialneonfurnace_production.nind.linse.r.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.magnet.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.magnet.json index 3cb4a5ff6853..7cdd20939f90 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.magnet.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.magnet.json @@ -1,6 +1,6 @@ [ "前段時間,我發現了一種對鐵和其他有色金屬材料有吸引力的礦; 但這種效果在冶煉過程中喪失,燒成了正常的鐵錠。", - "透過在氖工業爐中將其熔化後透過緩慢指向性冷卻方法,我現在可以保留它的效果甚至加強。 我現在可以將磁鐵礦加工成磁鐵錠。", + "透過在氖工業爐中將其熔化後透過緩慢指向性冷卻方法,我現在可以保留它的效果甚至加強。我現在可以將磁鐵礦加工成磁鐵錠。", { "link": "futurepack:lang/part/industrialneonfurnace_production.nind.magnet.json" } diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.polymer.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.polymer.json index 5e501896d036..7f15e2d806bc 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.polymer.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.polymer.json @@ -1,6 +1,6 @@ [ - "塑膠是穩定的,多功能的,最重要的是非常輕巧。 這可能是由煤或油製成的,但我更喜歡可再生原料的產物。", - "我可以使用化學品的有機混合物將漿狀植物纖維加工成均勻的有機聚合物。 這個過程最好在氖工業爐中進行,因為它可以為每個轉化步驟提供理想的條件。", + "塑膠是穩定的,多功能的,最重要的是非常輕巧。這可能是由煤或油製成的,但我更喜歡可再生原料的產物。", + "我可以使用化學品的有機混合物將漿狀植物纖維加工成均勻的有機聚合物。這個過程最好在氖工業爐中進行,因為它可以為每個轉化步驟提供理想的條件。", "合成:", { "link": "futurepack:lang/part/crafting_production.nind.polymer.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.reloaded.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.reloaded.json index 3119d0ddf391..c4880a86ea3d 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.reloaded.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.reloaded.json @@ -1,5 +1,5 @@ [ - "我能夠在工業爐中優化我的舊配方。", + "我能夠在工業爐中最佳化我的舊配方。", { "link": "futurepack:lang/part/industrialneonfurnace_production.nind.reloaded.json" }, diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.wakurum.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.wakurum.json index 942cd33fe10c..89cc9b2fb39d 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.wakurum.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.nind.wakurum.json @@ -1,6 +1,6 @@ [ "透過不同材料的實驗,我發現了一種透過紅石和氖複合物傳遞訊號的新方式。", - "透過一個特殊的融合過程,我創造了一種高度傳導的材料,以極快的速度傳輸脈衝,沒有任何的損失。 我應該尋找這個意外發現的用途。", + "透過一個特殊的融合過程,我創造了一種高度傳導的材料,以極快的速度傳輸脈衝,沒有任何的損失。我應該尋找這個意外發現的用途。", { "link": "futurepack:lang/part/industrialneonfurnace_production.nind.wakurum.json" } diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.optibench.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.optibench.json index 0cc2490b89ed..9c0b47f7c536 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.optibench.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.optibench.json @@ -5,7 +5,7 @@ "link": "futurepack:lang/part/crafting_production.optibench.json" }, "在其簡單的操作模式下,機器將每個配方裡的物品調用出來,放置在3x3網格中合成。電腦系統工作需要在氖能量充足的條件下。我不認為這個功能是完美的,我加入了一個配方模式。", - "為此,我必須先切換到配方製作模式。(透過點擊進度條上方的按鈕)在這裡,我可以在3x3合成網格中標記任何想要的配方。在上部插槽中,我需要插入一個晶體(任何類型都可以),這將是配方的儲存區。在合成網格的輸出槽中,現在應該顯示合成結果。如果一切看起來都可以,我可以透過從下方的槽中取出配方表,將配方寫入水晶。現在我已有了我需要的,所以我可以清理合成欄,或者簡單地執行其它合成。", + "為此,我必須先切換到配方製作模式。(透過點擊進度條上方的按鈕)在這裡,我可以在3x3合成網格中標記任何想要的配方。在上部插槽中,我需要插入一個晶體(任何類型都可以),這將是配方的儲存區。在合成網格的輸出槽中,現在應該顯示合成結果。如果一切看起來都可以,我可以透過從下方的槽中取出配方表,將配方寫入水晶。現在我已有了我需要的,所以我可以清理合成欄,或者簡單地執行其他合成。", "回到正常的自動合成台GUI,我可以將配方表插入相關的插槽(按鈕旁)。現在自動合成台只會執行此配方,只接受與配方相匹配的物品,並自動擺放合成網格中的項目。", "成品可以手動或用機器(漏斗,管道)提取。較低的支持插槽用於填充快閃記憶體。該機器能處理與包含nbt數據和礦物辭典的配方匹配的每個物品。", "支持的晶片組:", diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.recycler.analyzer.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.recycler.analyzer.json index 99d9d1858486..edc22425fd7c 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.recycler.analyzer.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.recycler.analyzer.json @@ -1,9 +1,9 @@ [ "我開發了一個回收工具,透過將它放進回收機中間的插槽進行使用。", - "該工具中內置了一個掃描儀,透過分析部件的結構來層層拆解它們。 在此過程中產生SP點。", + "該工具中內置了一個掃描儀,透過分析部件的結構來層層拆解它們。在此過程中產生SP點。", "合成:", { "link": "futurepack:lang/part/crafting_production.recycler.analyzer.json" }, - "該工具可以分析所有裝配台製作的產品。 對於處理器,晶片組和記憶體條,SP點的生成量取決於組件的功能。" + "該工具可以分析所有裝配台製作的產品。對於處理器,晶片組和記憶體條,SP點的生成量取決於組件的功能。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.recycler.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.recycler.json index 65aab0e38d8b..b1a5b78bbde4 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.recycler.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.recycler.json @@ -1,6 +1,6 @@ [ "在我工作的過程中通常產生著大量的浪費。為了方便回收,我打算研磨這些物品。所以我創建了一個帶傳送帶的儲物箱。", - "它可以為任何回收工具提供能量並啟動它。 在這個過程中,機器可以將合適的組件分解成最多9個零件,其速度取決於電腦系統的能力。", + "它可以為任何回收工具提供能量並啟動它。在這個過程中,機器可以將合適的組件分解成最多9個零件,其速度取決於電腦系統的能力。", "合成:", { "link": "futurepack:lang/part/crafting_production.recycler.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.supercrusher.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.supercrusher.json index 1137ba0da831..10615c35b909 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.supercrusher.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.supercrusher.json @@ -1,11 +1,11 @@ [ - "鑽石是我所知道的最堅硬的材料,透過這種材料的硬度,我應該能夠粉碎各種錠,礦和水晶。 為了做到這一點,我設計了一個自動化磨床。", + "鑽石是我所知道的最堅硬的材料,透過這種材料的硬度,我應該能夠粉碎各種錠,礦和水晶。為了做到這一點,我設計了一個自動化磨床。", "合成:", { "link": "futurepack:lang/part/crafting_production.supercrusher.json" }, "我建立一個鑽石研磨機,並結合電腦系統加速,並防止昂貴的研磨機損壞。", - "此外,我可以粉碎礦來增加產量。 這也可以用來精煉沒有煤的晶體,從邏輯上講,粉末接下來通常被拿去熔煉成錠。", + "此外,我可以粉碎礦來增加產量。這也可以用來精煉沒有煤的晶體,從邏輯上講,粉末接下來通常被拿去熔煉成錠。", "支持晶片組:", "邏輯晶片組\n傳輸晶片組\n紅石控制晶片組\n新型晶片組\n損壞監控晶片組" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.zent.extraction2.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.zent.extraction2.json index fb3b174c607b..39d5a96d6775 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.zent.extraction2.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.zent.extraction2.json @@ -1,6 +1,6 @@ [ "借助離心機,我可以從礦中提取更有價值的材料。", - "使用SP,我可以從礦中以1:2.5的比例提取礦粉。 還有一小部分額外的材料。", + "使用SP,我可以從礦中以1:2.5的比例提取礦粉。還有一小部分額外的材料。", "例:", { "link": "futurepack:lang/part/zentrifuge_production.zent.extraction2.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.zentrifuge.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.zentrifuge.json index 834c1a6e7355..9d287b15478e 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.zentrifuge.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/production.zentrifuge.json @@ -6,5 +6,5 @@ { "link": "futurepack:lang/part/crafting_production.zentrifuge.json" }, - "訊息:Support點(SP)還不能使用快閃記憶體傳輸。 相應的技術可能要在以後開發。" + "訊息:Support點(SP)還不能使用快閃記憶體傳輸。相應的技術可能要在以後開發。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/ram.penton.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/ram.penton.json index 15d1a20373f4..574d01623cae 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/ram.penton.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/ram.penton.json @@ -1,6 +1,6 @@ [ - "關於這個記憶體系列,我已經嘗試了我目前所有的可能性,我無法在記憶體模組上加入更多的單元。 在本系列中,我嘗試在記憶體控制器中構建功能來組織模組並減少處理器的使用。", - "我透過為Support數據的儲存加入了一個單獨的單元來達到了另一個改進。 這極大地減輕了系統未指定的部分。", + "關於這個記憶體系列,我已經嘗試了我目前所有的可能性,我無法在記憶體模組上加入更多的單元。在本系列中,我嘗試在記憶體控制器中構建功能來組織模組並減少處理器的使用。", + "我透過為Support數據的儲存加入了一個單獨的單元來達到了另一個改進。這極大地減輕了系統未指定的部分。", "裝配", { "link": "futurepack:lang/part/as_ram.penton.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/ram.standart.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/ram.standart.json index bd916105cd4f..0b2011a723b5 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/ram.standart.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/ram.standart.json @@ -1,6 +1,6 @@ [ - "透過組合儲存少量能量的氖零件以及控制裝置,我設計了一個儲存器。 我用一塊塗有鐵的矽晶片製作了控制器。", - "這種記憶體設計非常快,但是必須定期重寫數據。 這是由於小型儲存器的能量緩慢洩漏所致。", + "透過組合儲存少量能量的氖零件以及控制裝置,我設計了一個儲存器。我用一塊塗有鐵的矽晶片製作了控制器。", + "這種記憶體設計非常快,但是必須定期重寫數據。這是由於小型儲存器的能量緩慢洩漏所致。", "裝配", { "link": "futurepack:lang/part/as_ram.standart.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/recycling.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/recycling.json index 7803f6f485ec..19bba66b5726 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/recycling.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/recycling.json @@ -1,3 +1,3 @@ [ - "我工作時往往會產生大量廢物,回收它會很方便。 我應該發明一種可以修理或拆解方塊和物品的機器。" + "我工作時往往會產生大量廢物,回收它會很方便。我應該發明一種可以修理或拆解方塊和物品的機器。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/scanner.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/scanner.json index c19edad37439..4fef1395a6b4 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/scanner.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/scanner.json @@ -8,16 +8,16 @@ }, "提示:首先閱讀「研究系統」的訊息。", "詳細用法:", - "我必須先把我想要掃描的物品放在左上角的位置檢查。 下方的黃色進度條表明我從該物品中發現了多少研究藍圖(進度條相對於總數顯示)。", - "在右邊的區域,有12個顯示研究為按鈕。 要開發新藍圖,我必須選擇1到6個研究。", - "然後,在中間畫面上,出現一個「掃描」按鈕,我可以用它來驗證所選擇的組合。 動畫後,將顯示以下結果之一:", + "我必須先把我想要掃描的物品放在左上角的位置檢查。下方的黃色進度條表明我從該物品中發現了多少研究藍圖(進度條相對於總數顯示)。", + "在右邊的區域,有12個顯示研究為按鈕。要開發新藍圖,我必須選擇1到6個研究。", + "然後,在中間畫面上,出現一個「掃描」按鈕,我可以用它來驗證所選擇的組合。動畫後,將顯示以下結果之一:", "拼圖: 目前的選擇是正確的,但必須選擇更多的研究。", - "金色星星:研究成功。 可以採取藍圖。", + "金色星星:研究成功。可以採取藍圖。", "黃色X:所選研究中的一個(或多個)是錯誤的。", "紅X:此項目無法研究。", "綠色複選標記:本物品的所有研究都已找到。", - "黃色問號:此物品有更多的研究結果,但有些遊戲條件尚未得到滿足。 一旦發現更多,請重試。", + "黃色問號:此物品有更多的研究結果,但有些遊戲條件尚未得到滿足。一旦發現更多,請重試。", "", - "提示:一旦這項研究在研究台完成,那麼藍圖就會創建。 但請注意,研究有可能不會產生藍圖,而是進一步推動技術樹的一個概念。", + "提示:一旦這項研究在研究台完成,那麼藍圖就會創建。但請注意,研究有可能不會產生藍圖,而是進一步推動技術樹的一個概念。", "提示:藍圖插槽的左側是打開「科技樹」的按鈕。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drive.ftl.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drive.ftl.json index 2a68e05ffa8f..12de0601f7a4 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drive.ftl.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drive.ftl.json @@ -1,6 +1,6 @@ [ - "根據我的計算,我會飛很長時間才能到達另一個星球,因為我無法以無限的速度飛行。 所以我搜尋了其他飛向的可能性。 考慮到這種情況,我創建了一個新的驅動器,它可以操縱空間本身來實現到達目的地的快捷方式。", - "這個過程需要巨大的能量,只有我可以用一台名為FTL-驅動的專用機器才能實現。 它需要12個FTL-方塊,一個2格高的2x3結構組成。 放置12個組件後,我可以組裝最終的驅動器。 (連接自動)", + "根據我的計算,我會飛很長時間才能到達另一個星球,因為我無法以無限的速度飛行。所以我搜尋了其他飛向的可能性。考慮到這種情況,我創建了一個新的驅動器,它可以操縱空間本身來實現到達目的地的快捷方式。", + "這個過程需要巨大的能量,只有我可以用一台名為FTL-驅動的專用機器才能實現。它需要12個FTL-方塊,一個2格高的2x3結構組成。放置12個組件後,我可以組裝最終的驅動器。(連接自動)", "如果我希望進行比門勒蘭星更遠的旅行,我必須在每個宇宙飛船上安裝這個驅動器。", "合成:", { diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drone.mono.oneway.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drone.mono.oneway.json index 019dcd4890e4..a021d1f53ed6 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drone.mono.oneway.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drone.mono.oneway.json @@ -1,5 +1,5 @@ [ - "這種特殊重置版的單軌只能允許單軌礦車在一個方向上行駛。 單軌礦車的路徑尋找將遵循這一點。", + "這種特殊重置版的單軌只能允許單軌礦車在一個方向上行駛。單軌礦車的路徑尋找將遵循這一點。", "合成:", { "link": "futurepack:lang/part/crafting_space.drone.mono.oneway.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drone.mono.station.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drone.mono.station.json index 4e77e151b6b7..75765c105a1e 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drone.mono.station.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.drone.mono.station.json @@ -1,8 +1,8 @@ [ "這種特殊的,重製後的軌道可以為停靠的單軌礦車裝貨,同時它也具有路徑單軌的功能。", "在單軌站的GUI中,你可以用字母和符號來命名定位點。透過輸入和輸出的標記槽可以讓你過濾最多5種不同的物品。綠色的箭頭代表著從外部輸入到單軌礦車,紅色的箭頭代表著從礦車輸出到外部。", - "此外,您可以調整每個標記槽的物品數量(左鍵:+1,右鍵:-1,shift+左箭:+10,shift+右鍵:-10)。 超過64代表無限/所有物品。", - "此外,您可以調整每個標記槽的物品數量(左鍵:+1,右鍵:-1,shift+左箭:+10,shift+右鍵:-10)。 超過64代表無限/所有物品。", + "此外,您可以調整每個標記槽的物品數量(左鍵:+1,右鍵:-1,shift+左箭:+10,shift+右鍵:-10)。超過64代表無限/所有物品。", + "此外,您可以調整每個標記槽的物品數量(左鍵:+1,右鍵:-1,shift+左箭:+10,shift+右鍵:-10)。超過64代表無限/所有物品。", "The configured load up count represents the total amount of items of this type put inside the monocart, while the unload count represents the amount of items taken from the monocart.", "合成:", { diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.tank.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.tank.json index 75a2d872bd10..ef1318f3314e 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.tank.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.tank.json @@ -5,5 +5,5 @@ { "link": "futurepack:lang/part/crafting_space.tank.json" }, - "注意:郵箱不需要直接連接到發動機。 與太空船簡單連接就足夠了。" + "注意:郵箱不需要直接連接到發動機。與太空船簡單連接就足夠了。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.teleport.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.teleport.json index e3e58684f9cb..c234f4429990 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.teleport.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.teleport.json @@ -15,11 +15,11 @@ { "link": "futurepack:lang/part/crafting_space.teleport2.json" }, - "紅色傳送器只能將你傳送走。 接收傳送器的類型無關緊要。", + "紅色傳送器只能將你傳送走。接收傳送器的類型無關緊要。", "不過,我也注意到,多層建築既可上也可下。", "合成:", { "link": "futurepack:lang/part/crafting_space.teleport3.json" }, - "如果您使用扳手右擊一對送器,則會斷開,向下傳送時,直接傳送至地面。 像這樣,您可以輕鬆地再次連接兩台傳送機。" + "如果您使用扳手右擊一對送器,則會斷開,向下傳送時,直接傳送至地面。像這樣,您可以輕鬆地再次連接兩台傳送機。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.absorb.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.absorb.json index c06da1138c2d..4b22840fe6d5 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.absorb.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.absorb.json @@ -9,7 +9,7 @@ "支持的晶片組", "工業晶片組:增加每個健康點創造的能量。", "戰術控制晶片組:增加目標搜尋半徑。", - "AI晶片組: 使用GUI進行高級設定!", + "AI晶片組:使用GUI進行高級設定!", "終極晶片組:被殺的實體會掉落經驗值。", "物流晶片組:掉落的物品將被運送到雷射器。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.killer.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.killer.json index 5db33a3a9035..0f5bb983342f 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.killer.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.killer.json @@ -9,7 +9,7 @@ "支持的晶片組", "工業晶片組:減少殺死生物所需的能量。", "戰術控制晶片組:增加目標搜尋半徑。", - "AI晶片組: 使用GUI進行高級設定!", + "AI晶片組:使用GUI進行高級設定!", "終極晶片組:被殺的實體會掉落經驗值。", "物流晶片組:掉落的物品將被運送到雷射器。" ] diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.rocket.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.rocket.json index 806d7a373f05..fafec105583c 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.rocket.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/space.turret.rocket.json @@ -10,7 +10,7 @@ }, "支持晶片組:", "戰術控制晶片組:增加目標搜尋半徑。", - "AI晶片組: 使用GUI進行高級設定!", + "AI晶片組:使用GUI進行高級設定!", "終極晶片組:被殺的實體會掉落經驗值。", "物流晶片組:掉落的物品將被運送到雷射器。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/story.mainboard.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/story.mainboard.json index b145b9044dea..c958302c6251 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/story.mainboard.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/story.mainboard.json @@ -1,3 +1,3 @@ [ - "太令人驚訝了!透過這種電路結構,我能夠以高效快捷的方式進行大量的計算。未知科技技術真令人印象深刻。 也許將來的某一天我能用這些技術來探索星辰..." + "太令人驚訝了!透過這種電路結構,我能夠以高效快捷的方式進行大量的計算。未知科技技術真令人印象深刻。也許將來的某一天我能用這些技術來探索星辰..." ] diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/thermodynamic.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/thermodynamic.json index d8fd979984e8..45296ea8bb1d 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/thermodynamic.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/thermodynamic.json @@ -1,5 +1,5 @@ [ "透過實驗,我發現一些材料相對於其他材料具有良好的導熱性。", - "我目前所有系統的極限都是受溫度影響的,這意味著處理負載很高的處理器會產生比殼體分散更多的熱量。 因此,我開發出了可以應用於機器外殼的冷卻系統。", + "我目前所有系統的極限都是受溫度影響的,這意味著處理負載很高的處理器會產生比殼體分散更多的熱量。因此,我開發出了可以應用於機器外殼的冷卻系統。", "注意:「電路」中有新的內容解鎖!" ] diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.airbrush.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.airbrush.json index b2f072ecbab3..cd0ee2fbcf71 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.airbrush.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.airbrush.json @@ -1,6 +1,6 @@ [ "我製作了一個可以對複合金屬塊染色的工具。", - "它是一個噴槍。 該設備能夠對色塊進行著色,還可以對其進行噴砂處理以便於去除色。 為了做到這一點,我必須使用沙或砂礫。", + "它是一個噴槍。該設備能夠對色塊進行著色,還可以對其進行噴砂處理以便於去除色。為了做到這一點,我必須使用沙或砂礫。", "合成:", { "link": "futurepack:lang/part/crafting_tools.airbrush.json" @@ -11,7 +11,7 @@ }, "用法:", "§lsShift +右擊§r打開噴槍的物品槽,在那裡我可以插入一個染料罐或沙/礫石。", - "§lright +右擊§r 為金屬塊/金屬網格染色。 透過噴沙,使它們恢復到未著色的狀態。放上對應的染料罐可以噴出對應的顏色。", + "§lright +右擊§r 為金屬塊/金屬網格染色。透過噴沙,使它們恢復到未著色的狀態。放上對應的染料罐可以噴出對應的顏色。", "您可以閱讀相應方塊的研究訊息,查看它是否可著色。", "注意:已染色的方塊不能直接重新噴漆,您必須先噴砂。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.egger.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.egger.json index 85f3a4830710..a87ac1cc50cb 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.egger.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.egger.json @@ -4,5 +4,5 @@ { "link": "futurepack:lang/part/assembly_tools.egger.json" }, - "「實體捕捉蛋」可以被投擲。 如果碰到一個有效實體,會將其捕捉。 用相同的方式可釋放生物。" + "「實體捕捉蛋」可以被投擲。如果碰到一個有效實體,會將其捕捉。用相同的方式可釋放生物。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.food.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.food.json index 04e241dc78a5..4e33345514c1 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.food.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.food.json @@ -1,7 +1,7 @@ [ - "餵養農場動物總是如此繁瑣。 但是,當我將食物壓縮成餵食手榴彈時,我可以更容易地投食。", + "餵養農場動物總是如此繁瑣。但是,當我將食物壓縮成餵食手榴彈時,我可以更容易地投食。", "當我用食物裝滿手榴彈時,會對受影響地區的所有動物造成影響,使其更易於繁殖。", - "我可以使用1-3等級的飼料來選擇受影響地區的大小。 飼料適用於任何物種。", + "我可以使用1-3等級的飼料來選擇受影響地區的大小。飼料適用於任何物種。", "無序合成:", "強度1:", { diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.he.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.he.json index 24512f4432d1..6f81a18f9ded 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.he.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.he.json @@ -1,5 +1,5 @@ [ - "對於手雷,我開發了一個通用的基礎部件:一種金屬膠囊,非常適用於射擊。 它還包括一個拉環,點燃影響並釋放其內容。", + "對於手雷,我開發了一個通用的基礎部件:一種金屬膠囊,非常適用於射擊。它還包括一個拉環,點燃影響並釋放其內容。", "合成:", { "link": "futurepack:lang/part/crafting_tools.grenade.he.json" diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.plasma.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.plasma.json index 8289d90e605c..f8217c9ae96a 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.plasma.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.plasma.json @@ -1,6 +1,6 @@ [ "簡單的黑色粉末手榴彈對於殺死生物非常有效,但也會對景觀或附近建築物造成損壞。", - "我可以用烈焰粉點燃少量的氖塵,觸發極度強烈的電漿體波。 但是,這只會傷害生物!", + "我可以用烈焰粉點燃少量的氖塵,觸發極度強烈的電漿體波。但是,這只會傷害生物!", "我可以使用1-3等級的氖粉末來選擇手榴彈的強度。", "無序合成:", "強度1:", diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.slime.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.slime.json index 4d9bf7ccc265..cd4d20e57b0e 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.slime.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenade.slime.json @@ -1,5 +1,5 @@ [ - "我不一定要殺死我的目標。 有時更需要把它們困住。", + "我不一定要殺死我的目標。有時更需要把它們困住。", "用史萊姆填滿手榴彈,我可以製作一個武器來減慢目標。", "我可以使用1-3等級的史萊姆,讓我選擇受影響地區的大小。", "無序合成:", diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenadelauncher.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenadelauncher.json index 9d2bb70066e5..efb62ed13b8f 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenadelauncher.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.grenadelauncher.json @@ -1,9 +1,9 @@ [ - "借助線圈,我可以透過它引導能量,我可以彈射金屬物體。 透過槍管瞄準和瞄準線圈對準,我可以在很遠的距離射擊榴彈。", - "透過更多的實驗,我開發了一個有用的武器。 有了它,我可以調整加速時間和速度來準確達到目標。", + "借助線圈,我可以透過它引導能量,我可以彈射金屬物體。透過槍管瞄準和瞄準線圈對準,我可以在很遠的距離射擊榴彈。", + "透過更多的實驗,我開發了一個有用的武器。有了它,我可以調整加速時間和速度來準確達到目標。", "合成:", { "link": "futurepack:lang/part/cr_tools.grenadelauncher.json" }, - "充電需要氖能。 當儲存的電荷完全耗盡而不補充時,武器不再能夠加速所發射的榴彈。" + "充電需要氖能。當儲存的電荷完全耗盡而不補充時,武器不再能夠加速所發射的榴彈。" ] diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.laserrifle.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.laserrifle.json index ed3a4f02db69..771679e7bc13 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.laserrifle.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.laserrifle.json @@ -1,9 +1,9 @@ [ - "如果在短時間內向雷射二極管提供大量能量,則會釋放極強的雷射脈衝。 然而,在兩次啟動之間,需要一定的充電時間。", - "我設法將整個系統整合到攜帶式武器中。 它直接向前發射脈衝,這可能會造成很大的傷害。", + "如果在短時間內向雷射二極管提供大量能量,則會釋放極強的雷射脈衝。然而,在兩次啟動之間,需要一定的充電時間。", + "我設法將整個系統整合到攜帶式武器中。它直接向前發射脈衝,這可能會造成很大的傷害。", "合成:", { "link": "futurepack:lang/part/cr_tools.laserrifle.json" }, - "需要充入氖能量。 如果儲能量低於18 NE,則不能再次發射。" + "需要充入氖能量。如果儲能量低於18 NE,則不能再次發射。" ] diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.modul.oxygenmask.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.modul.oxygenmask.json index d2c39183693f..7e128bfc28fd 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.modul.oxygenmask.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.modul.oxygenmask.json @@ -1,5 +1,5 @@ [ - "我已經開發了一種新的生存裝備,可以讓我在致命的環境中呼吸。這個概念類似於簡單的氧氣瓶,但這次對它進行了優化,以便安裝在合金盔甲中。", + "我已經開發了一種新的生存裝備,可以讓我在致命的環境中呼吸。這個概念類似於簡單的氧氣瓶,但這次對它進行了最佳化,以便安裝在合金盔甲中。", "這套裝置包括兩個部分:一個面罩和若干瓶子。我必須把面罩放在頭盔裡,以便在必要時為我提供空氣。我可以把瓶子掛在盔甲的任何地方,增加盔甲可以供應我的時間。", "所有部件都被設計為在可呼吸空氣的環境中自動充氣。", "合成:", diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.plasma.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.plasma.json index 1a01b630d29a..733b4e6569a5 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.plasma.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.plasma.json @@ -1,12 +1,12 @@ [ - "我開發了一種類似於火焰發生器的工具,它產生大量的熱量。 這樣,我可以融化大部分金屬; 然而鋼鐵需要更多的能源。 因此,使用透過將儲存在電離空氣中的能量排出到特殊隔室內的電漿體的超熱噴射。 這個過程會使用大量的能量。", - "為了確保工具不被破壞。 我應該非常小心,並保證充有足夠的能量。", + "我開發了一種類似於火焰發生器的工具,它產生大量的熱量。這樣,我可以融化大部分金屬; 然而鋼鐵需要更多的能源。因此,使用透過將儲存在電離空氣中的能量排出到特殊隔室內的電漿體的超熱噴射。這個過程會使用大量的能量。", + "為了確保工具不被破壞。我應該非常小心,並保證充有足夠的能量。", "這個新工具使我能夠快速分解各種金屬塊*(包括幾乎所有的Future Pack的裝飾塊和機器)。", "合成:", { "link": "futurepack:lang/part/crafting_tools.plasma.json" }, - "需要充入氖能量。 如果能量耗盡, 切割器將會自毀。", + "需要充入氖能量。如果能量耗盡, 切割器將會自毀。", "為了對電漿切割機充電,我可以使用能量發生器,電池盒或能量研究模組的相應插槽,就像給電池充電一樣。", "*「內部」訊息: 所有的方塊都在「Material.IRON」中。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.sauerstofftank.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.sauerstofftank.json index 3c5400d87a9f..d2c2c6b48d64 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.sauerstofftank.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.sauerstofftank.json @@ -1,5 +1,5 @@ [ - "為了在更長的時間內在水下工作,我帶上足夠的氧氣。 我設計的簡單儲罐對此有很大的幫助; 並結合輕鋁外殼,我可以把它當作背包。", + "為了在更長的時間內在水下工作,我帶上足夠的氧氣。我設計的簡單儲罐對此有很大的幫助; 並結合輕鋁外殼,我可以把它當作背包。", "我還加入了一個控制器和一個壓縮機,用於在水面上自動重新填充儲罐。", "合成:", { @@ -7,6 +7,6 @@ }, "容量: 2 min", "重裝: 2 min", - "顯示:使用正常氧氣條顯示儲罐的液位。 一旦空了(2分鐘後),你的氧氣罐就耗盡了。", + "顯示:使用正常氧氣條顯示儲罐的液位。一旦空了(2分鐘後),你的氧氣罐就耗盡了。", "在水面之上,氧氣罐只要配備好,就會慢慢補充。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.scrench.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.scrench.json index ecacc9aeb49d..0a943a370be8 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.scrench.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.scrench.json @@ -1,5 +1,5 @@ [ - "我設計了一個有用的多功能工具。 可以用來旋轉方塊,並且對於修改機器應該是非常有用的。", + "我設計了一個有用的多功能工具。可以用來旋轉方塊,並且對於修改機器應該是非常有用的。", { "link": "futurepack:lang/part/crafting_tools.scrench.json" }, diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.spawnerchest.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.spawnerchest.json index 9349631bc178..df51cdf8390f 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.spawnerchest.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tools.spawnerchest.json @@ -1,8 +1,8 @@ [ - "我開發了「實體捕捉蛋」。 為什麼不可以在方塊上同樣使用這個原則? 然而,我只能運送怪物,因為我害怕儲物箱可能由於極端壓縮而造成黑洞。", + "我開發了「實體捕捉蛋」。為什麼不可以在方塊上同樣使用這個原則?然而,我只能運送怪物,因為我害怕儲物箱可能由於極端壓縮而造成黑洞。", "裝配", { "link": "futurepack:lang/part/assembly_tools.spawnerchest.json" }, - "你可以拿著「生物儲物箱」點擊怪物將其保存到該物品中。 之後,可以把它放在任何地\t方。" + "你可以拿著「生物儲物箱」點擊怪物將其保存到該物品中。之後,可以把它放在任何地\t方。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tuning.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tuning.json index fe7acea93cee..9f376dcde9bf 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tuning.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tuning.json @@ -1,5 +1,5 @@ [ - "我可以隨時修改我所有的電腦系統。 這可以透過§lshift+右擊§r機器上使用Scrench§r(修改模式)來完成。", + "我可以隨時修改我所有的電腦系統。這可以透過§lshift+右擊§r機器上使用Scrench§r(修改模式)來完成。", "調節-GUI:", { "link": "futurepack:lang/part/image_tuning.json" @@ -9,18 +9,18 @@ "處理器:中央插槽\n 記憶體:右邊3個插槽\n晶片組:左邊9個插槽", "", "記憶體 / 速度:", - "我最多可以插入3個記憶體條,但至少需要一個記憶體條。 當使用多個記憶體條,它們的ram將被加在一起。", - "「Ram」的總和直接影響機器的所有功能(「工作週期」)每秒的速度。 總值顯示在左下角。 (1 Ram = 5%)", + "我最多可以插入3個記憶體條,但至少需要一個記憶體條。當使用多個記憶體條,它們的ram將被加在一起。", + "「Ram」的總和直接影響機器的所有功能(「工作週期」)每秒的速度。總值顯示在左下角。(1 Ram = 5%)", "", "晶片組 / 效果:", "我最多可以插入9個晶片組, 但是最少要有1個晶片組或者一個*2級*晶片組 (「處理器力量」= 2)。所有其他晶片組為機器加入特殊效果。", - "這些影響可以在晶片組的研究領域找到。 應該注意的是,並不是每個晶片組的每個機器都具有相同的效果。 因此,某些晶片組在特定機器中可能無用。 這些特效也可以在科技樹中查到。", + "這些影響可以在晶片組的研究領域找到。應該注意的是,並不是每個晶片組的每個機器都具有相同的效果。因此,某些晶片組在特定機器中可能無用。這些特效也可以在科技樹中查到。", "", "處理器力量 / 超載:", - "處理器是每個系統的心臟; 其目前承載量顯示在主板的上方,溫度顯示在左側。 紅色箭頭表示處理器的最大承載量。 如果超出限制,主板開始升溫。 可以在外部透過相關的散熱設備來減緩升溫。", + "處理器是每個系統的心臟; 其目前承載量顯示在主板的上方,溫度顯示在左側。紅色箭頭表示處理器的最大承載量。如果超出限制,主板開始升溫。可以在外部透過相關的散熱設備來減緩升溫。", "如果系統變得比處理器能承受的最大熱量更熱,則處理器將會壞掉,並且在處理器更換之前系統將停止運作。", "", "消耗 / 可操作性:", - "如果左上方顯示紅色警告標誌,則機器不可運作。 需要補齊缺少組件。", - "中左螢幕(閃電圖示)顯示每個工作週期的能耗(僅在消耗設備上); 該值取決於所使用的組件。 對於能量發生器,它顯示每個週期或物品的生產。" + "如果左上方顯示紅色警告標誌,則機器不可運作。需要補齊缺少組件。", + "中左螢幕(閃電圖示)顯示每個工作週期的能耗(僅在消耗設備上); 該值取決於所使用的組件。對於能量發生器,它顯示每個週期或物品的生產。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tyros.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tyros.json index d4f8dbd995b6..f3ec06befa4a 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/tyros.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/tyros.json @@ -2,5 +2,5 @@ "我成功到達了一個更陌生的,位於另一顆恆星軌道上的世界。", "它是一個氣態行星的衛星。這顆衛星上有著稀薄但可以呼吸的大氣。氣候意外的很濕熱,和地球上的熱帶很相似。", "在這裡生存下去沒有任何問題。我把這裡稱為泰瑞。", - "§l我應該用電子掃描儀去探索泰瑞! 查看「發現」。§r" + "§l我應該用電子掃描儀去探索泰瑞!查看「發現」。§r" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/unreachable_tec.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/unreachable_tec.json index 495cb22d2264..e410ae845f04 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/unreachable_tec.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/unreachable_tec.json @@ -1,5 +1,5 @@ [ - "未知科技的研究人員絕對有一些非常奇怪的技術。 在他們的廢棄建築裡,我發現了很多證據。", - "不幸的是,他們似乎沒有留下任何真正有價值的技術。 我只找到一些簡單的零件和少量有用的原料。", - "我應該注意那些較大的建築結構。 我想我會找到某些記錄檔案或資料庫; 並且透過一些手段,我甚至可以重建它們的基地..." + "未知科技的研究人員絕對有一些非常奇怪的技術。在他們的廢棄建築裡,我發現了很多證據。", + "不幸的是,他們似乎沒有留下任何真正有價值的技術。我只找到一些簡單的零件和少量有用的原料。", + "我應該注意那些較大的建築結構。我想我會找到某些記錄檔案或資料庫; 並且透過一些手段,我甚至可以重建它們的基地..." ] diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet1.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet1.json index 2ffc7d53929d..ecce5780d586 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet1.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet1.json @@ -1,9 +1,9 @@ [ - "看來,氖能量(NE)是許多新技術的關鍵,所以我製作了一個用於輔助研究台的研究模組。 我能透過它將氖能量運用到研究台上進行更多的研究。", - "研究模組必須緊貼著研究台。 所有的操作都像往常一樣在研究台上完成。", + "看來,氖能量(NE)是許多新技術的關鍵,所以我製作了一個用於輔助研究台的研究模組。我能透過它將氖能量運用到研究台上進行更多的研究。", + "研究模組必須緊貼著研究台。所有的操作都像往常一樣在研究台上完成。", "合成:", { "link": "futurepack:lang/part/crafting_upgradet1.json" }, - "該研究模組最多可儲存10000個NE,如果這不足以用於研究項目,則可以使用更多模組或時間,直到它再次填滿。 能量可由電纜或電池提供。" + "該研究模組最多可儲存10000個NE,如果這不足以用於研究項目,則可以使用更多模組或時間,直到它再次填滿。能量可由電纜或電池提供。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet2.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet2.json index 655a2d051e7a..b2bcfc3858ea 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet2.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet2.json @@ -5,5 +5,5 @@ { "link": "futurepack:lang/part/cr_upgradet2.json" }, - "該模組最多可節省512個SP。 如果這還不夠(檢查藍圖中的規格),我必須與研究台連接這種類型的幾個模組。 Suport點可以由模組中的電池傳輸。" + "該模組最多可節省512個SP。如果這還不夠(檢查藍圖中的規格),我必須與研究台連接這種類型的幾個模組。Suport點可以由模組中的電池傳輸。" ] diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet3.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet3.json index 952d23492d21..deeca14266ec 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet3.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/upgradet3.json @@ -1,12 +1,12 @@ [ - "根據這個世界物理學的規律,我可以借助於魔術棒(我找不到更好的詞來形容..)來提取我的一些知識。 我可以把這個知識綁定到對象上。", - "也許我可以使用這個奇怪的過程來創建比只是閃光的工具更有用的東西。 我目前的技術有很大的改進潛力。", + "根據這個世界物理學的規律,我可以借助於魔術棒(我找不到更好的詞來形容..)來提取我的一些知識。我可以把這個知識綁定到對象上。", + "也許我可以使用這個奇怪的過程來創建比只是閃光的工具更有用的東西。我目前的技術有很大的改進潛力。", "我開發了一個基於附魔台的研究模組,它允許我以經驗值(XP)的形式提取我對世界的知識,並在必要時再次注入。", "該模組必須直接連接到研究台,或透過網路來運作。實際工作是在研究台中正常進行的。", "合成:", { "link": "futurepack:lang/part/crafting_upgradet3.json" }, - "該模組最多可儲存1500個XP(約31個級別)。 如果這還不能滿足需求,我可以簡單地將幾個模組連接到一個研究台上。", + "該模組最多可儲存1500個XP(約31個級別)。如果這還不能滿足需求,我可以簡單地將幾個模組連接到一個研究台上。", "然而,我還應該把更多的計算模組連接到研究台。目前,預計8-16個模組已經足夠。" ] \ No newline at end of file diff --git a/zh-TW/1.16/assets/futurepack/lang/zh_tw/waffentechnik2.json b/zh-TW/1.16/assets/futurepack/lang/zh_tw/waffentechnik2.json index 0cb9417a0dd6..6a04e23c592d 100644 --- a/zh-TW/1.16/assets/futurepack/lang/zh_tw/waffentechnik2.json +++ b/zh-TW/1.16/assets/futurepack/lang/zh_tw/waffentechnik2.json @@ -1,5 +1,5 @@ [ - "為了讓自己有能力對抗這個星球的生物,我需要開發更先進的武器並重新利用我的雷射。 這將使我能夠與敵人保持安全距離。", + "為了讓自己有能力對抗這個星球的生物,我需要開發更先進的武器並重新利用我的雷射。這將使我能夠與敵人保持安全距離。", "高能雷射脈衝可以使用無彈藥 - 只需消耗氖能量便能擊殺敵人。", "然而,我的雷射器需要相當的先進才能完成這個功能(需要生產3)。", "注意:在「生產」,「工具」「」和「太空旅行」中有新的內容解鎖。" diff --git a/zh-TW/1.16/assets/gameinfo/lang/zh_tw.json b/zh-TW/1.16/assets/gameinfo/lang/zh_tw.json index 83b8b6137355..4f6a0e98fcf3 100644 --- a/zh-TW/1.16/assets/gameinfo/lang/zh_tw.json +++ b/zh-TW/1.16/assets/gameinfo/lang/zh_tw.json @@ -27,7 +27,7 @@ "key.gameinfo.debugdown": "Debug change following", "key.gameinfo.debugup": "Debug change behind", "config.gameinfo.title": "遊戲訊息設定", - "config.gameinfo.hudinfoshow": "HUD Mode", + "config.gameinfo.hudinfoshow": "HUD 模式", "config.gameinfo.lightalert": "警戒亮度等級", "config.gameinfo.UI": "面板", "config.gameinfo.righthud": "右HUD", @@ -43,19 +43,19 @@ "config.gameinfo.showblocklight": "顯示方塊亮度", "config.gameinfo.showsunlight": "顯示太陽亮度", "config.gameinfo.hiddensunlightifzero": "如果是零隱藏太陽亮度", - "config.gameinfo.usescale": "Enable scale", - "config.gameinfo.sortbywidth": "Order by width", + "config.gameinfo.usescale": "啓動縮放", + "config.gameinfo.sortbywidth": "按寬度排序", "config.gameinfo.sortinvest": "撤銷命令", - "config.gameinfo.scalex": "Scale X", - "config.gameinfo.scaley": "Scale Y", + "config.gameinfo.scalex": "縮放 X", + "config.gameinfo.scaley": "縮放 Y", "config.gameinfo.edithud": "修改HUD(實驗性)", "config.gameinfo.alertlowlightlevel": "警戒低亮度等級", "config.gameinfo.playsoundalertlowlevel": "播放聲音警戒低等級", - "config.gameinfo.lowlevelsunandblock": "Low Level Sun And Block", + "config.gameinfo.lowlevelsunandblock": "低層太陽和方塊", "config.gameinfo.alertminlightlevel": "警戒最少亮度等級", "config.gameinfo.soundalertminlightlevel": "聲音警戒最少亮度等級", "config.gameinfo.alerttickdelay": "警戒Tick延遲", - "config.gameinfo.toastalertlowlight": "Toast Alert", - "config.gameinfo.Modules": "Modules", - "config.gameinfo.debugpackages": "Debug Packages" + "config.gameinfo.toastalertlowlight": "通知警告", + "config.gameinfo.Modules": "模組", + "config.gameinfo.debugpackages": "除錯包" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/gamemodeoverhaul/lang/zh_tw.json b/zh-TW/1.16/assets/gamemodeoverhaul/lang/zh_tw.json index 4fdf15504c7e..03809a854b81 100644 --- a/zh-TW/1.16/assets/gamemodeoverhaul/lang/zh_tw.json +++ b/zh-TW/1.16/assets/gamemodeoverhaul/lang/zh_tw.json @@ -8,7 +8,7 @@ "config.gamemodeoverhaul.enable_excessively_short_commands": "啟用縮短的命令", "config.gamemodeoverhaul.enable_difficulty_numbers": "啟用難度數字", "config.gamemodeoverhaul.enable_toggledownfall": "啟用切換天氣", - "config.gamemodeoverhaul.enable_xp": "Enable alt-xp command", + "config.gamemodeoverhaul.enable_xp": "啟用 alt-xp 指令", "config.gamemodeoverhaul.enable_gamemode_numbers.desc": "/gamemode 1", "config.gamemodeoverhaul.enable_gamemode_letters.desc": "/gamemode c", "config.gamemodeoverhaul.enable_defaultgamemode_numbers.desc": "/defaultgamemode 1", diff --git a/zh-TW/1.16/assets/gamesense/lang/zh_tw.json b/zh-TW/1.16/assets/gamesense/lang/zh_tw.json index d92f71c7ef88..511f34b1ee3a 100644 --- a/zh-TW/1.16/assets/gamesense/lang/zh_tw.json +++ b/zh-TW/1.16/assets/gamesense/lang/zh_tw.json @@ -1,3 +1,3 @@ { - "sse3.error.connection": "連接 SteelSeries Engine 3 時發生錯誤,請確定軟件是否正在運行。" + "sse3.error.connection": "連接 SteelSeries Engine 3 時發生錯誤,請確定軟件是否正在運作。" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/geckolib3/lang/zh_tw.json b/zh-TW/1.16/assets/geckolib3/lang/zh_tw.json index 4c8f688d5ed8..a723a38bbf36 100644 --- a/zh-TW/1.16/assets/geckolib3/lang/zh_tw.json +++ b/zh-TW/1.16/assets/geckolib3/lang/zh_tw.json @@ -8,5 +8,10 @@ "item.geckolib3.pistol": "手槍", "block.geckolib3.botariumblock": "植物園", "block.geckolib3.fertilizerblock": "肥料", - "itemGroup.geckolib_examples": "Geckolib Examples" + "itemGroup.geckolib_examples": "Geckolib Examples", + "block.geckolib3.habitatblock": "Gecko Habitat", + "item.geckolib3.geckoarmor_head": "壁虎盔甲頭盔", + "item.geckolib3.geckoarmor_chest": "壁虎盔甲胸甲", + "item.geckolib3.geckoarmor_leggings": "壁虎盔甲護腿", + "item.geckolib3.geckoarmor_boots": "壁虎盔甲靴子" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/gobber2/lang/zh_tw.json b/zh-TW/1.16/assets/gobber2/lang/zh_tw.json index f751ddb8b680..7ff3da32edb4 100644 --- a/zh-TW/1.16/assets/gobber2/lang/zh_tw.json +++ b/zh-TW/1.16/assets/gobber2/lang/zh_tw.json @@ -103,7 +103,7 @@ "item.gobber2.gobber2_tree_axe_end": "終界樹斧", "item.gobber2.gobber2_hoe_end": "終界鋤", "item.gobber2.gobber2_shovel_end": "終界鏟", - "item.gobber2.gobber2_bow_end": "終界弓", + "item.gobber2.gobber2_bow_end": "終界戈伯弓", "item.gobber2.gobber2_armor.tip1": "全套套裝裝備時:", "item.gobber2.gobber2_armor.tip2": "水下呼吸、治療效果", "item.gobber2.gobber2_armor.tip3": "和飽食度恢復效果", @@ -186,7 +186,7 @@ "item.gobber2.gobber2_ring_return.tip5": "請先設置一個床的重生點!", "item.gobber2.gobber2_ring_return.tip6": "僅能在主世界使用", "item.gobber2.gobber2_ring_return.tip7": "歡迎回到世界重生點!", - "item.gobber2.gobber2_ring_return.tip8": "在這個維度下無法使用", + "item.gobber2.gobber2_ring_return.tip8": "在這個次元下無法使用", "item.gobber2.gobber2_ring_void": "虛空戒指", "item.gobber2.gobber2_ring_void.tip1": "允許玩家往返於終界", "item.gobber2.gobber2_ring_explorer": "探險者之戒", @@ -213,7 +213,7 @@ "item.gobber2.gobber2_ring_teleport.tip6": "位置已設置為: %s", "item.gobber2.gobber2_ring_teleport.tip7": "位置已經被設置為: %s", "item.gobber2.gobber2_ring_teleport.tip8": "位置已清除。", - "item.gobber2.gobber2_ring_teleport.tip9": "維度不支援", + "item.gobber2.gobber2_ring_teleport.tip9": "次元不支援", "item.gobber2.gobber2_ring_repair": "修復戒指", "item.gobber2.gobber2_ring_repair.tip1": "慢慢地修復一個損壞的", "item.gobber2.gobber2_ring_repair.tip2": "背包內的物品", @@ -258,7 +258,7 @@ "item.gobber2.gobber2_staff_ensnarement.tip1": "捕獲和儲存被動的生物和村民", "item.gobber2.gobber2_staff_ensnarement.tip2": "目前是空的", "item.gobber2.gobber2_staff_ensnarement.tip3": "容量: %s", - "item.gobber2.requires_redstone": "需要紅石信號才能啟動", + "item.gobber2.requires_redstone": "需要紅石訊號才能啟動", "block.gobber2.block_healer": "治療者", "item.gobber2.block_healer": "治療者", "item.gobber2.block_healer.tip1": "提供回復及飽食", @@ -292,13 +292,13 @@ "advancements.gobber2.root.title": "戈伯冒險記", "advancements.gobber2.root.desc": "熔煉一個戈伯礦", "advancements.gobber2.gobber2_mining_dim.title": "參觀挖掘寶地", - "advancements.gobber2.gobber2_mining_dim.desc": "前往採礦維度", + "advancements.gobber2.gobber2_mining_dim.desc": "前往採礦次元", "advancements.gobber2.gobber2_hunting_dim.title": "老實說,你已經死了!", - "advancements.gobber2.gobber2_hunting_dim.desc": "前往狩獵維度", + "advancements.gobber2.gobber2_hunting_dim.desc": "前往狩獵次元", "advancements.gobber2.gobber2_caving_dim.title": "小心腳下!", - "advancements.gobber2.gobber2_caving_dim.desc": "前往洞穴維度", + "advancements.gobber2.gobber2_caving_dim.desc": "前往洞穴次元", "advancements.gobber2.gobber2_nethering_dim.title": "應該是煉獄吧?!", - "advancements.gobber2.gobber2_nethering_dim.desc": "前往煉獄維度", + "advancements.gobber2.gobber2_nethering_dim.desc": "前往煉獄次元", "advancements.gobber2.gobber2_glob.title": "團若易名,馨香如故", "advancements.gobber2.gobber2_glob.desc": "取得一個戈伯團", "advancements.gobber2.gobber2_ingot.title": "戈伯工藝", diff --git a/zh-TW/1.16/assets/goblinsanddungeons/lang/zh_tw.json b/zh-TW/1.16/assets/goblinsanddungeons/lang/zh_tw.json index ae191f444891..d897d4268d81 100644 --- a/zh-TW/1.16/assets/goblinsanddungeons/lang/zh_tw.json +++ b/zh-TW/1.16/assets/goblinsanddungeons/lang/zh_tw.json @@ -1,7 +1,7 @@ { "itemGroup.goblinsanddungeons_item_group": "哥布林與地下城", "item.goblinsanddungeons.goblin_crown": "哥布林王冠", - "item.goblinsanddungeons.gob_spawn_egg": "Gob Spawn Egg", + "item.goblinsanddungeons.gob_spawn_egg": "哥布林生怪蛋", "item.goblinsanddungeons.hobgob_spawn_egg": "大哥布林 生怪蛋", "item.goblinsanddungeons.goblo_spawn_egg": "Goblo Spawn Egg", "item.goblinsanddungeons.garch_spawn_egg": "Garch Spawn Egg", diff --git a/zh-TW/1.16/assets/gravestone/lang/zh_tw.json b/zh-TW/1.16/assets/gravestone/lang/zh_tw.json index 4c8d06bd38d9..8631f0177af2 100644 --- a/zh-TW/1.16/assets/gravestone/lang/zh_tw.json +++ b/zh-TW/1.16/assets/gravestone/lang/zh_tw.json @@ -22,7 +22,7 @@ "gui.obituary.name": "名稱", "gui.obituary.title": "訃聞", "gui.obituary.location": "座標", - "gui.obituary.dimension": "維度", + "gui.obituary.dimension": "次元", "gui.obituary.title.items": "死亡時身上的物品", "gui.obituary.page": "第%s頁 共%s頁", "gui.obituary.time": "日期", diff --git a/zh-TW/1.16/assets/gravestones/lang/zh_tw.json b/zh-TW/1.16/assets/gravestones/lang/zh_tw.json index 947b013c29f6..e0ecfaef7656 100644 --- a/zh-TW/1.16/assets/gravestones/lang/zh_tw.json +++ b/zh-TW/1.16/assets/gravestones/lang/zh_tw.json @@ -1,6 +1,6 @@ { "block.gravestones.gravestone": "墓碑", - "text.autoconfig.gravestones.title": "墓碑 設置", + "text.autoconfig.gravestones.title": "墓碑 設定", "text.autoconfig.gravestones.option.mainSettings": "主要設定", "text.autoconfig.gravestones.option.mainSettings.enableGraves": "啟用墓碑", "text.autoconfig.gravestones.option.mainSettings.enableGraves.@Tooltip": "啟用墓碑模組功能", @@ -8,7 +8,7 @@ "text.autoconfig.gravestones.option.mainSettings.enableGraveLooting.@Tooltip": "其他玩家是否能夠取回玩家的墓碑。", "text.autoconfig.gravestones.option.mainSettings.sendGraveCoordinates": "發送墓碑坐標", "text.autoconfig.gravestones.option.mainSettings.sendGraveCoordinates.@Tooltip": "玩家是否在死亡時將墓碑的座標傳發給他們。", - "text.gravestones.grave_coordinates": "您的墓碑已在 [x: %d, y: %d, z: %d ]", + "text.gravestones.grave_coordinates": "您的墓碑已在 [x:%d,y:%d,z:%d ]", "text.autoconfig.gravestones.option.mainSettings.minimumOpLevelToLoot": "Minimum bypass OP Level", "text.autoconfig.gravestones.option.mainSettings.minimumOpLevelToLoot.@Tooltip": "The minumum OP level a player has to be to bypass gravestone world protection", "text.autoconfig.gravestones.option.mainSettings.retrievalType": "墓碑取回類型", diff --git a/zh-TW/1.16/assets/grid/lang/zh_tw.json b/zh-TW/1.16/assets/grid/lang/zh_tw.json index 41a36dc5bce2..83f01b1f409b 100644 --- a/zh-TW/1.16/assets/grid/lang/zh_tw.json +++ b/zh-TW/1.16/assets/grid/lang/zh_tw.json @@ -12,7 +12,7 @@ "msg.gridcircles": "網格正以圓形顯示。", "msg.gridnomorecircles": "圓形網格已隱藏。", "msg.gridaligned": "網格已就玩家為中心對齊。", - "msg.gridheightfixed": "網格已固定在目前高度: %.1f。", + "msg.gridheightfixed": "網格已固定在目前高度:%.1f。", "msg.gridheightfloat": "網格高度現已跟隨玩家浮動。", "msg.gridchunks": "網格正在顯示區塊邊界。", "msg.gridpattern": "網格單位邊長已設定為 X 軸 %d 格, Z 軸 %d 格。", diff --git a/zh-TW/1.16/assets/haema/lang/zh_tw.json b/zh-TW/1.16/assets/haema/lang/zh_tw.json index 1e64cc7ba36e..01c59bfb7249 100644 --- a/zh-TW/1.16/assets/haema/lang/zh_tw.json +++ b/zh-TW/1.16/assets/haema/lang/zh_tw.json @@ -75,7 +75,7 @@ "gui.haema.title": "血族", "gui.haema.hud.vampiredash": "吸血鬼衝刺", "gui.haema.hud.feed": "飼育", - "gui.haema.hud.bloodquality": "血液品質: ", + "gui.haema.hud.bloodquality": "血液品質:", "gui.haema.hud.bloodquality.good": "良好", "gui.haema.hud.bloodquality.medium": "中", "gui.haema.hud.bloodquality.poor": "較差的", @@ -84,8 +84,8 @@ "gui.haema.config.gameplay.main": "血族是使用資料包和遊戲規則來設定的。", "gui.haema.config.gameplay.gameruleslink": "要瞭解如何使用遊戲規則,請按一下此處。", "gui.haema.config.gameplay.datapackslink": "要瞭解如何使用資料包,請按一下此處。", - "gui.haema.config.gameplay.bloodsources": "對於血源,血族使用實體標籤: ", - "gui.haema.config.gameplay.vampireweapons": "對於吸血鬼效果武器,血族使用物品標籤: ", + "gui.haema.config.gameplay.bloodsources": "對於血源,血族使用實體標籤:", + "gui.haema.config.gameplay.vampireweapons": "對於吸血鬼效果武器,血族使用物品標籤:", "gui.haema.config.gameplay.gamerules": "血族新增的遊戲規則可以在建立新世界螢幕中檢視。", "gui.haema.message.conversion_blocked_by_gamerule": "遊戲規則 「playerVampireConversion」 沒有設定為 True。", "gui.haema.message.conversion_not_possible": "玩家是永久吸血鬼,無法轉化。", diff --git a/zh-TW/1.16/assets/hardcorequesting/lang/zh_tw.json b/zh-TW/1.16/assets/hardcorequesting/lang/zh_tw.json index 146d72d9c1d2..8e06599ec03c 100644 --- a/zh-TW/1.16/assets/hardcorequesting/lang/zh_tw.json +++ b/zh-TW/1.16/assets/hardcorequesting/lang/zh_tw.json @@ -166,7 +166,7 @@ "hqm.deathStat.payers": "玩家", "hqm.deathStat.diedThisWay": "以這種方式死亡。", "hqm.tracker.team.title": "團隊追蹤器", - "hqm.tracker.team.desc": "根據目前完成被選中的任務的團隊總數,發射對應強度的紅石訊號。無團隊的玩家將按照單人團隊計算(也就是一人一團隊)。; ", + "hqm.tracker.team.desc": "根據目前完成被選中的任務的團隊總數,發射對應強度的紅石訊號。無團隊的玩家將按照單人團隊計算(也就是一人一團隊)。;", "hqm.tracker.player.title": "玩家追蹤器", "hqm.tracker.player.desc": "根據目前完成此任務的玩家總數,發射對應強度的紅石訊號。", "hqm.tracker.progressMax.title": "進度追蹤器(進度優先)", @@ -217,7 +217,7 @@ "hqm.editMode.size.desc": "點選一個任務以改變其圖示大小,僅改變視覺效果,不影響具體任務設定。", "hqm.editMode.rename.title": "編輯文字", "hqm.editMode.rename.desc": "點擊你想編輯的文字進入編輯模式。該功能可用於任務章節名稱及描述、單個任務及其描述、獎勵組名和權重組名等。", - "hqm.editMode.rename.invalid_set": "名稱設定無效,設定的名稱必須唯一且不能為「sets」,「reputations」,「bags」,以及任何 Windows 的檔案保留名字,並且也不能包含以下字元:< > : \" \\ / | ? 或者 *。", + "hqm.editMode.rename.invalid_set": "名稱設定無效,設定的名稱必須唯一且不能為「sets」,「reputations」,「bags」,以及任何 Windows 的檔案保留名字,並且也不能包含以下字元:< > : \" \\ / | ?或者 *。", "hqm.editMode.item.title": "改變物品", "hqm.editMode.item.desc": "點擊物品或格子打開物品選擇工具。可用於獎勵設定以及任務圖示設定。", "hqm.editMode.task.title": "新建任務", @@ -358,7 +358,7 @@ "hqm.rep.atLeastTwo": "至少要有兩個稱號級別", "hqm.rep.notZero": "數值不能為0", "hqm.rep.unique": "稱號必須有唯一數值", - "hqm.rep.neutral": "中立: %s", + "hqm.rep.neutral": "中立:%s", "hqm.rep.select": "選擇並顯示", "hqm.repKil.kills": "擊殺 %s/%s", "hqm.repKil.killCount": "你已擊殺 %s 名玩家。", diff --git a/zh-TW/1.16/assets/hats/lang/zh_tw.json b/zh-TW/1.16/assets/hats/lang/zh_tw.json index 1a88022349ad..5b8f570a7cbf 100644 --- a/zh-TW/1.16/assets/hats/lang/zh_tw.json +++ b/zh-TW/1.16/assets/hats/lang/zh_tw.json @@ -6,15 +6,15 @@ "config.hats.prop.maxHatRenders.name": "最大帽子繪製", "config.hats.prop.maxHatRenders.desc": "一幀中最多可繪製的帽子數量", "config.hats.prop.hatChance.name": "帽子生成機率", - "config.hats.prop.hatChance.desc": "客戶端設置:當伺服器上沒有安裝帽子模組時的生成機率\n伺服器設置:支援帽子模組實體的生成機率", + "config.hats.prop.hatChance.desc": "用戶端設定:當伺服器上沒有安裝帽子模組時的生成機率\n伺服器設定:支援帽子模組實體的生成機率", "config.hats.prop.hatUnlockString.name": "帽子的解鎖訊息", - "config.hats.prop.hatUnlockString.desc": "解鎖帽子/配件時的滾動通知標題。 0 = 隨機,1 = 已解鎖帽子,2 = 全新的帽子,3 = 已獲得帽子,4 = 已收集帽子,5 = 已獲得帽子", + "config.hats.prop.hatUnlockString.desc": "解鎖帽子/配件時的滾動通知標題。0 = 隨機,1 = 已解鎖帽子,2 = 全新的帽子,3 = 已獲得帽子,4 = 已收集帽子,5 = 已獲得帽子", "config.hats.prop.guiMinecraftStyle.name": "以Minecraft風格繪製GUI", - "config.hats.prop.guiMinecraftStyle.desc": "決定是否以Minecraft風格繪製GUI(而不是Boxes & Stuff風格)? 1 = 原版風格,2 = 材質包風格", + "config.hats.prop.guiMinecraftStyle.desc": "決定是否以Minecraft風格繪製GUI(而不是Boxes & Stuff風格)?1 = 原版風格,2 = 材質包風格", "config.hats.prop.guiAnimationTime.name": "GUI動畫時間", "config.hats.prop.guiAnimationTime.desc": "GUI動畫演出時間,如果你想要直接略過動畫可以將該值設定為1。", "config.hats.prop.shownTutorial.name": "GUI引導式教學", - "config.hats.prop.shownTutorial.desc": "我們顯示過GUI引導式教學了嗎? (設為「是」來跳過它)", + "config.hats.prop.shownTutorial.desc": "我們顯示過GUI引導式教學了嗎?(設為「是」來跳過它)", "config.hats.prop.newHatToast.name": "獲得新帽子的滾動通知", "config.hats.prop.newHatToast.desc": "要啟用獲得新帽子的滾動通知嗎?", "config.hats.prop.forceRenderToasts.name": "強制繪製滾動通知", @@ -27,12 +27,12 @@ "config.hats.prop.invisibleEntityInHatSelector.desc": "卡頓?這個選項也許可以返還你一些幀數。", "config.hats.prop.hatLauncherRandomHatSpeed.name": "帽子發射器 - 隨機帽子循環速度", "config.hats.prop.hatLauncherRandomHatSpeed.desc": "在帽子發射器的\"隨機帽子\"設定中,每隔一段時間會顯示新的帽子。增加數值來使循環週期變長。", - "config.hats.prop.filterSorterConfig.name": "帽子排序設置", - "config.hats.prop.filterSorterConfig.desc": "帽子排序的設置。請通過帽子UI介面進行設置,不要在此處手動編輯", + "config.hats.prop.filterSorterConfig.name": "帽子排序設定", + "config.hats.prop.filterSorterConfig.desc": "帽子排序的設定。請通過帽子UI介面進行設定,不要在此處手動編輯", "config.hats.prop.randSeed.name": "帽子隨機種子", "config.hats.prop.randSeed.desc": "隨機種子被帽子隨機性、稀有度、生成機率所使用。選項留白以生成隨機種子。", "config.hats.prop.entityOverrideChance.name": "實體機率覆寫", - "config.hats.prop.entityOverrideChance.desc": "每個條目都應該要有一個資源位置以及機率,中間用一個逗號隔開。例如: \"minecraft:pig,100\" ,將會使所有原版的豬在生成時必定帶有帽子。", + "config.hats.prop.entityOverrideChance.desc": "每個條目都應該要有一個資源位置以及機率,中間用一個逗號隔開。例如:\"minecraft:pig,100\" ,將會使所有原版的豬在生成時必定帶有帽子。", "config.hats.prop.disabledMobs.name": "停用生物", "config.hats.prop.disabledMobs.desc": "打上資源位置以停用某些生物,使他們生成時不再帶有帽子。例如:minecraft:pig", "config.hats.prop.rarityWeight.name": "稀有度權重", @@ -44,15 +44,15 @@ "config.hats.prop.bossRarityBonus.name": "Boss獎勵帽子的稀有度", "config.hats.prop.bossRarityBonus.desc": "Boss生成獎勵帽子的稀有度。例如:將值設為1(最大)將會強制讓boss只生成傳說稀有度的帽子,應合理分配其權重。", "config.hats.prop.allowFileTransfer.name": "允許檔案傳輸", - "config.hats.prop.allowFileTransfer.desc": "是否允許帽子檔案在客戶端與伺服端間寄送?", + "config.hats.prop.allowFileTransfer.desc": "是否允許帽子檔案在用戶端與伺服器端間寄送?", "config.hats.prop.accessoryCostMultiplier.name": "配件價值乘數", "config.hats.prop.accessoryCostMultiplier.desc": "配件擁有其獨自的稀有度。這數字會乘上他們的稀有度以設定其價值。", "config.hats.prop.salesCostMultiplier.name": "銷售價格乘數", "config.hats.prop.salesCostMultiplier.desc": "(目前未使用,請期待帽子商人更新)由帽子商人(計畫中)販賣的帽子,其販售價格為這數字乘上正常價值。", "config.hats.prop.enabledGuiStyle.name": "帽子選擇器風格", - "config.hats.prop.enabledGuiStyle.desc": "0 = 停用帽子選擇器, 1 = 只允許繪製帽子選擇器中的後饋(視窗上的實體), 2 = 允許使用完整的帽子選擇器GUI。", + "config.hats.prop.enabledGuiStyle.desc": "0 = 停用帽子選擇器,1 = 只允許繪製帽子選擇器中的後饋(視窗上的實體),2 = 允許使用完整的帽子選擇器GUI。", "config.hats.prop.sendNewHatToastPrompt.name": "寄送新帽子的滾動通知", - "config.hats.prop.sendNewHatToastPrompt.desc": "獲得新帽子時,是否要寄送客戶端一則滾動通知?", + "config.hats.prop.sendNewHatToastPrompt.desc": "獲得新帽子時,是否要寄送用戶端一則滾動通知?", "config.hats.prop.enableCreativeModeHatHunting.name": "啟用創造模式帽子打獵", "config.hats.prop.enableCreativeModeHatHunting.desc": "預設創造模式玩家有權使用所有帽子。啟用此選項將迫使他們像在生存模式一樣為了帽子去打獵。", "config.hats.prop.mobHatTakeover.name": "生物帽子掠奪", @@ -81,7 +81,7 @@ "hats.toast.unlock.hat": "帽子", "hats.toast.unlock.accessory": "附件", "hats.toast.clientOnly.title": "伺服器缺乏!", - "hats.toast.clientOnly.subtitle": "我們認為你目前所在伺服器還未安裝帽子模組(或只是網路連線較慢)\n\n已啟用客戶端專屬模式。", + "hats.toast.clientOnly.subtitle": "我們認為你目前所在伺服器還未安裝帽子模組(或只是網路連線較慢)\n\n已啟用用戶端專屬模式。", "hats.toast.sync.title": "帽子渲染錯誤", "hats.toast.sync.subtitle": "在帽子資源管理中與伺服器同步", "hats.toast.sync.receivedHat": "從伺服器獲得的帽子", @@ -121,7 +121,7 @@ "hats.gui.tutorial.cameraFallback": "你可以使用你的滑鼠控制GUI左側的玩家預覽。\n\n通常你可以透過按住滑鼠左/右鍵以及滾輪來拖動視角,但我們現在正處於後饋模式,或許可以等一下再來嘗試看看?", "hats.gui.tutorial.hatsHere": "你已解鎖的帽子都會出現在這裡。\n\n(現在先別急著點擊,本教學可以操作的部分已經結束了。)", "hats.gui.tutorial.clickForHatMissing": "你現在應該要擁有一頂帽子,但看起來我們找不到它。\n\n或許你啟用了過濾以至於隱藏了它們?\n\n任何方法...", - "hats.gui.tutorial.clickForHat": "你可以對著你中意的帽子按下左鍵戴上,或是按下右鍵先來自定義帽子的屬性。", + "hats.gui.tutorial.clickForHat": "你可以對著你中意的帽子按下左鍵戴上,或是按下右鍵先來自訂帽子的屬性。", "hats.gui.tutorial.search": "你可以在這裡搜尋你想要的帽子。\n\n至於對著這裡按下右鍵則是可以清空搜尋欄。", "hats.gui.tutorial.additionalButtons": "這裡還有更多按鈕。\n\n將游標停留在按鈕上方來觀看其提示。", "hats.gui.tutorial.dragBar": "需要更多空間來展示你的帽子嗎?\n\n將此處向左拖移。", @@ -174,7 +174,7 @@ "hats.advancement.accUnlocked50.description": "解鎖50種不一樣的配件", "hats.advancement.variants50.title": "等等,這才50%嗎??", "hats.advancement.variants50.description": "解鎖50%種類的帽子", - "hats.advancement.variants75.title": "你還在嘗試嗎? ", + "hats.advancement.variants75.title": "你還在嘗試嗎?", "hats.advancement.variants75.description": "解鎖75%種類的帽子", "hats.advancement.variants100.title": "認真奉獻", "hats.advancement.variants100.description": "解鎖100%種類的帽子\n\n恭喜!\n\n現在的你就如同創造模式。", diff --git a/zh-TW/1.16/assets/hole_filler_mod/lang/zh_tw.json b/zh-TW/1.16/assets/hole_filler_mod/lang/zh_tw.json index 4582de958b9a..2e50d03c1045 100644 --- a/zh-TW/1.16/assets/hole_filler_mod/lang/zh_tw.json +++ b/zh-TW/1.16/assets/hole_filler_mod/lang/zh_tw.json @@ -4,9 +4,9 @@ "block.hole_filler_mod.hole_filler_block": "洞穴填充", "block.hole_filler_mod.curing_block": "固化塊", "item.hole_filler_mod.throwable_hole_filler_balanced": "洞穴填充 - 選擇", - "item.hole_filler_mod.throwable_hole_filler_smart": "洞穴填充 - 智能", + "item.hole_filler_mod.throwable_hole_filler_smart": "洞穴填充 - 智慧", "block.hole_filler_mod.hole_filler_block_balanced": "填充方塊(平均)", - "block.hole_filler_mod.hole_filler_block_smart": "填充方塊(智能)", + "block.hole_filler_mod.hole_filler_block_smart": "填充方塊(智慧)", "item.hole_filler_mod.throwable_hole_filler_water": "洞穴填充 - 水", "item.hole_filler_mod.throwable_hole_filler_lava": "洞穴填充 - 熔岩", "item.hole_filler_mod.throwable_hole_filler_light": "洞穴填充 - 光", diff --git a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/alchemy_1.txt b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/alchemy_1.txt index 08d0ba9ecbc6..31338844f843 100644 --- a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/alchemy_1.txt +++ b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/alchemy_1.txt @@ -1,6 +1,6 @@ -When combined with a diamond, ender -pearl, and a emerald or sapphire, -one can create a summoning crystal. +當與鑽石,終界 +珍珠,綠寶石或藍寶石組合時, +可以製作出一個召喚水晶。 @@ -8,19 +8,19 @@ one can create a summoning crystal. -When right clicked on a dragon, -the crystal is bound to it. -When clicked anywhere again -while in the same dimension, -the crystal will teleport -and unbound the dragon. +在右擊一條龍時, +水晶會和牠綁定。 +當再次點擊任意位置時 +如果在同一維度, +水晶會傳送 +並和龍取消綁定。 -If the dragon is slain or somehow -not located, the crystal will not -unbind. +如果龍被殺死或出於某種原因 +無法定位,水晶將不會 +取消綁定。 -To unbind the crystal manually, -place it in the crafting grid -by itself. \ No newline at end of file +若想手動解除水晶的綁定, +將它獨自放置在 +合成格中。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_0.txt b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_0.txt index 2d3e4958fe30..d7b2974ed754 100644 --- a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_0.txt +++ b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_0.txt @@ -1,22 +1,22 @@ -The half-lizard, half-fowl -appearance of the cockatrice might -not be as terrifying as that of a -troll or deathworm, but that does -not make it less deadly. +半蜥蜴、半家禽的 +外觀,雞蛇看上去 +或許不如死亡蠕蟲那般 +可怕,但這並不 +代表牠要更安全些。 -This beast can prove to be a -formidible enemy to those who -encounter it whilst wandering -the savannas of the world. -Although the cockatrice can -strike prey with its sharpened -beak, or slice with its talons, -the beast possesses a far -stronger weapon: its vision. +對在莽原遊蕩的 +探險者來說, +這種野獸可以是種 +十分強大的敵人。 +雖然雞蛇可以 +用鋒利的喙 +或爪子攻擊他的獵物, +這種野獸擁有更加強大的 +武器:牠的視線。 -If one's eyes lock those of the -cockatrice, their soul will -start to wither away. The +如果某人的視線和 +雞蛇對上,他們的靈魂 +將會開始凋零。 這讓 @@ -30,11 +30,11 @@ start to wither away. The -cockatrice can kill prey very -quickly simply by gazing at it. +雞蛇能夠非常簡單的 +靠著凝視殺死牠的獵物。 -In order to protect from this -attack, potential slayers of -cockatrices may want to craft -protection in the form of a -Blindfold. +為了預防這種攻擊, +想挑戰雞蛇的冒險者們 +或許會想製作 +某種防護用具, +例如眼罩。 diff --git a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_1.txt b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_1.txt index 7633d7822791..1bf9c9e8ccb7 100644 --- a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_1.txt +++ b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_1.txt @@ -4,34 +4,34 @@ -If either the cockatrice or its prey -is blinded, it will be forced to use -its weaker melee attacks. +如果雞蛇或他的獵物 +被致盲,牠將得被迫使用 +較弱的近戰攻擊。 -Cockatrices can be a good supply of -wither bones, of which they drop on -death. +雞蛇死亡時會掉落 +凋零之骨,這讓牠們成為 +很好的供應來源。 -Although they inhabit savannas by +儘管牠們的自然棲息地 -nature, there are other ways for -cockatrices to appear in the -world. +在莽原上,還有其他 +方式能讓雞蛇出現在 +這世界上。 -Very rarely, a chicken can lay a -rotten egg. These eggs are of -little value to a farmer, as they -cannot be prepared into food. -However, when thrown there is a -very rare chance to spawn a baby -cockatrice. These cockatrice chicks -imprint on the thrower of the egg -and will serve them for life. +非常罕見的,雞隻能夠產下 +一顆爛雞蛋。 對農夫們來說, +這些無法被製成食品的蛋 +並沒有甚麼價值。 +然而,這些爛雞蛋有很小的機率 +在丟出時生成一隻雞蛇 +寶寶。 這些小小雞蛇 +將會記住扔出雞蛋的人 +並終生為他們服務。 diff --git a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_2.txt b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_2.txt index 643e96f16bd3..c901cb2b7dc7 100644 --- a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_2.txt +++ b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cockatrice_2.txt @@ -1,32 +1,33 @@ -A tame cockatrice can be made to sit, -follow or patrol by interacting with -it with an open palm. Feeding the -creature seeds will heal it. They can -also eat rotten flesh off of the -ground. Tamed cockatrices will also -fight to the death to protect their -owner. +透過空手與之互動, +能讓馴服的雞蛇坐下、跟隨 +或巡邏。 餵食 +牠們種子能夠治癒牠們。 雞蛇也能夠 +吃掉地面上的 +腐肉。 被馴服的雞蛇也會 +為了保護主人而 +奮戰至死。 -Wild, hostile cockatrices can also be -tamed, albeit in a more dangerous -manner. By continuously staring at -the beast, it can be broken and made -to serve its better. The best method -to do this would be to trap the -creature, then look at it for short -periods so the capturer's soul does -not wither away. +野生的、敵對的雞蛇也能夠 +被馴服,儘管這要危險 +的多。 透過持續地凝視著 +這頭野獸,將能夠打敗牠並讓牠 +聽從強者。 最好的方法 +是困住這種生物, +然後短周期的凝視著牠, +這樣才能保持捕捉者的靈魂 +不會凋零。 -Cockatrices will naturally protect -any chickens in their general area. -If any being targets a nearby -chicken, with the exception of the -cockatrice's possible owner, they -will immediately attack. +雞蛇會保護其 +所在區域內的任何雞。 +如果任何存在盯上了附近的 +雞,雞蛇將會立刻展開攻擊, -A Cockatrice's greatest enemy is -any weasel-like creature. These -small animals could easily kill -a cockatrice with just a few bites. +除非攻擊者是 +牠們的主人。 + +雞蛇的天敵是 +任何類似黃鼠狼的生物。 這些 +小動物能夠輕易地 +透過幾次撕咬擊殺雞蛇。 diff --git a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_0.txt b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_0.txt index df6ab60f13c2..edc6ea29031c 100644 --- a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_0.txt +++ b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_0.txt @@ -1,22 +1,21 @@ -Woe to those who explore the -expanses of the world's beaches, -for a beast taller than a dragon -lurks in the sea-side caves. +潛伏在近海的洞穴中, +這種比龍要更高大的野獸 +對那些探索廣闊海灘的人們來說 +無疑是種禍患。 -The Cyclops is a monsterous beast -with a single eye. Although it is -fearsome to nearly all living -things, Cyclopses make skilled -shepherds. Cyclopses can often be -found guarding decent sized flocks -of sheep. +獨眼巨人是只有一隻眼睛 +的恐怖怪物。 雖然他 +對幾乎所有生物來說 +都是種可怕的存在,獨眼巨人卻是 +熟練的牧羊人。 獨眼巨人經常 +被發現守護著規模可觀的 +羊群。 -Most Cyclopses make their homes -from dug-out sea caves on the -shore. Inside these caves lay -both remnants of the cyclopes' -last meals and significant -treasures, aside from sheep. +大多數獨眼巨人在海岸邊 +挖掘出的海蝕洞中 +安家。 這些洞穴裡除了羊之外, +還藏有他們上一餐的殘餘物, +以及貴重的寶藏。 @@ -28,12 +27,12 @@ treasures, aside from sheep. -Cyclops are very vigilant -creatures, able to see -potential prey and threats -from afar. However, due to -them having only one eye, -this ability can be severely -dampened. +獨眼巨人是非常警戒的 +生物,能夠從很遠的地方 +看見他們的獵物與 +威脅。 不過,因為 +他們只有一隻眼睛, +這種能力能夠被 +嚴重削弱。 -By taking an arrow and aiming \ No newline at end of file +透過用箭矢瞄準 \ No newline at end of file diff --git a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_1.txt b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_1.txt index e4bc2e80adc3..77b1f9fce5f6 100644 --- a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_1.txt +++ b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_1.txt @@ -1,6 +1,6 @@ -It right at the beast's eye, -they can potentially blind -the monster. +他們的眼睛, +有機會讓獨眼巨人 +暫時失明。 @@ -11,17 +11,17 @@ the monster. -A blinded cyclops has -greatly reduced perception -of its environment. One -can then be much closer -to the cyclops without -being detected. +被致盲的獨眼巨人 +感知環境的能力被 +極大的削弱。 人們 +甚至能在不被發現 +的狀況下極度接近 +獨眼巨人。 -Another way to avoid -the cyclops' gaze would -be to disguise one-self -as a sheep. This can be -done by crafting the -sheep disguise armor. +另一種避開 +獨眼巨人警戒的方式 +是將自己偽裝成 +羊隻。 這可以透過 +合成擬羊護甲 +來達成。 diff --git a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_2.txt b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_2.txt index 090ca70a633a..15ba7fa6cdd0 100644 --- a/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_2.txt +++ b/zh-TW/1.16/assets/iceandfire/lang/bestiary/zh_tw_0/cyclops_2.txt @@ -18,10 +18,10 @@ -Wearing the full set of -armor and sneaking makes -one practically invisible -to the Cyclops. +穿著整套 +盔甲並潛行, +能讓獨眼巨人 +難以察覺入侵者。 @@ -32,9 +32,9 @@ to the Cyclops. -All of these precautions -should be taken when -dealing with such a -strong creature, as one -bite from a Cyclops is -enough to decapitate! \ No newline at end of file +在對付如此強大的 +生物時,應該採取 +這全部的預防措施。 +畢竟獨眼巨人只 +需要一次撕咬 +便能將一個人斬首! \ No newline at end of file diff --git a/zh-TW/1.16/assets/iceandfire/lang/zh_tw.json b/zh-TW/1.16/assets/iceandfire/lang/zh_tw.json index 7c28e5653765..a0c8751387bc 100644 --- a/zh-TW/1.16/assets/iceandfire/lang/zh_tw.json +++ b/zh-TW/1.16/assets/iceandfire/lang/zh_tw.json @@ -624,7 +624,7 @@ "dragon.command.sit": "這條龍坐下休息。", "dragon.command.stand": "這條龍起身活動。", "dragon.command.escort": "這條龍守護著你。", - "dragon.command.new_home": "這條龍已將坐標%d, %d, %d處認定為自己的家。", + "dragon.command.new_home": "This dragon's home position has been set to %d, %d, %d, %s.", "dragon.command.remove_home": "這條龍不再將之前的坐標認定為家了。", "hippogryph.command.sit": "這匹駿鷹坐下休息。", "hippogryph.command.stand": "這匹駿鷹起身活動。", @@ -635,7 +635,7 @@ "cockatrice.command.2": "這條雞蛇跟隨著你。", "cockatrice.command.3": "這條雞蛇正在巡邏。", "cockatrice.command.remove_home": "這條雞蛇不再將之前的坐標認定為家了。", - "cockatrice.command.new_home": "這條雞蛇已經將坐標%d, %d, %d處認定為自己的家。", + "cockatrice.command.new_home": "This cockatrice's home position has been set to %d, %d, %d, %s.", "myrmex.message.raised_reputation": "你在這座蟻穴的聲望已從%d提升至%d。", "myrmex.message.lowered_reputation": "§c你在這座蟻穴的聲望已從%d降低至%d。", "myrmex.message.peaceful": "這座蟻穴現在對你保持中立了。", @@ -827,7 +827,7 @@ "advancements.iceandfire.kill_siren.title": "把我綁到桅杆上!", "advancements.iceandfire.kill_siren.description": "抵禦塞壬歌聲的誘惑並將其擊殺", "advancements.iceandfire.tame_hippocampus.title": "威鯨闖天關", - "advancements.iceandfire.tame_hippocampus.description": "用海帶餵食並馴服海馬", + "advancements.iceandfire.tame_hippocampus.description": "Tame a hippocampus by feeding it kelp", "advancements.iceandfire.kill_deathworm.title": "沙海泳者", "advancements.iceandfire.kill_deathworm.description": "除掉死亡蠕蟲。專業提示:它們喜歡吃TNT!", "advancements.iceandfire.deathworm_egg.title": "保羅·阿崔迪", @@ -1310,5 +1310,14 @@ "iceandfire.sound.subtitle.icedragon_hurt": "冰龍:受傷", "iceandfire.sound.subtitle.icedragon_death": "冰龍:死亡", "iceandfire.sound.subtitle.dragonegg_hatch": "龍蛋:孵化", - "iceandfire.sound.subtitle.dragonflute": "龍歌長笛奏響" + "iceandfire.sound.subtitle.dragonflute": "龍歌長笛奏響", + "block.iceandfire.sea_serpent_scale_block_red": "Block of Sea Serpent Scales", + "block.iceandfire.sea_serpent_scale_block_green": "Block of Sea Serpent Scales", + "block.iceandfire.sea_serpent_scale_block_deepblue": "Block of Sea Serpent Scales", + "block.iceandfire.sea_serpent_scale_block_blue": "Block of Sea Serpent Scales", + "block.iceandfire.sea_serpent_scale_block_bronze": "Block of Sea Serpent Scales", + "block.iceandfire.sea_serpent_scale_block_purple": "Block of Sea Serpent Scales", + "block.iceandfire.sea_serpent_scale_block_teal": "Block of Sea Serpent Scales", + "item.iceandfire.hippogryph_sword.desc_1": "Every use of it is a sweeping attack", + "item.iceandfire.tide_trident_inventory": "Tide Trident" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/iceandfire/tinkers/book/zh_tw/modifiers/flame.json b/zh-TW/1.16/assets/iceandfire/tinkers/book/zh_tw/modifiers/flame.json index 35d7a853be4d..9e6974c91bb3 100644 --- a/zh-TW/1.16/assets/iceandfire/tinkers/book/zh_tw/modifiers/flame.json +++ b/zh-TW/1.16/assets/iceandfire/tinkers/book/zh_tw/modifiers/flame.json @@ -1,5 +1,5 @@ { - "modifier": "flame", + "modifier": "火焰", "text": [ { "text": "在工具上塗滿火龍血,能賦予工具灼燒敵人的能力。" diff --git a/zh-TW/1.16/assets/iceandfire/tinkers/book/zh_tw/modifiers/frost.json b/zh-TW/1.16/assets/iceandfire/tinkers/book/zh_tw/modifiers/frost.json index 7d7136d0e25a..79286ff8899b 100644 --- a/zh-TW/1.16/assets/iceandfire/tinkers/book/zh_tw/modifiers/frost.json +++ b/zh-TW/1.16/assets/iceandfire/tinkers/book/zh_tw/modifiers/frost.json @@ -1,5 +1,5 @@ { - "modifier": "frost", + "modifier": "霜", "text": [ { "text": "在工具上塗滿冰龍血,能賦予工具凍結敵人的能力。" diff --git a/zh-TW/1.16/assets/ichunutil/lang/zh_tw.json b/zh-TW/1.16/assets/ichunutil/lang/zh_tw.json index 615aba3003f5..8ad7a4b99435 100644 --- a/zh-TW/1.16/assets/ichunutil/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ichunutil/lang/zh_tw.json @@ -1,12 +1,12 @@ { "config.ichunutil.cat.general.name": "一般選項", "config.ichunutil.cat.gameplay.name": "遊戲玩法", - "config.ichunutil.cat.global.name": "全局選項", + "config.ichunutil.cat.global.name": "全域選項", "config.ichunutil.cat.serverOnly.name": "伺服器端選項", "config.ichunutil.cat.clientOnly.name": "僅用戶端", "config.ichunutil.cat.block.name": "方塊", "config.ichunutil.cat.bns.name": "容器與材料", - "config.ichunutil.cat.general.desc": "這些選項是不符合其它任何種類的一般設定。", + "config.ichunutil.cat.general.desc": "這些選項是不符合其他任何種類的一般設定。", "config.ichunutil.cat.gameplay.desc": "這些選項影響使用模組時的遊戲性。", "config.ichunutil.cat.global.desc": "這些選項影響載入這個模組的伺服器端和用戶端。", "config.ichunutil.cat.serverOnly.desc": "這些選項只影響載入這個模組的伺服器端。", @@ -16,19 +16,19 @@ "config.ichunutil.prop.easterEgg.name": "用戶端復活節彩蛋", "config.ichunutil.prop.easterEgg.desc": "為iChun的Mods啟用(大多數)用戶端復活節彩蛋", "config.ichunutil.prop.guiMinecraftStyle.name": "Minecraft風格GUI", - "config.ichunutil.prop.guiMinecraftStyle.desc": "以Minecraft風格繪製iChun函式庫GUI(Boxes & Stuff)。 1 = 原版風格, 2 = 材質包風格", + "config.ichunutil.prop.guiMinecraftStyle.desc": "以Minecraft風格繪製iChun函式庫GUI(Boxes & Stuff)。1 = 原版風格,2 = 材質包風格", "config.ichunutil.prop.guiDockPadding.name": "GUI邊距", - "config.ichunutil.prop.guiDockPadding.desc": "加入在窗口上的邊距", - "config.ichunutil.prop.guiTooltipCooldown.name": "提示文本冷卻時間", - "config.ichunutil.prop.guiTooltipCooldown.desc": "顯示提示文本前的時間", + "config.ichunutil.prop.guiDockPadding.desc": "加入在視窗上的邊距", + "config.ichunutil.prop.guiTooltipCooldown.name": "提示文字冷卻時間", + "config.ichunutil.prop.guiTooltipCooldown.desc": "顯示提示文字前的時間", "config.ichunutil.prop.guiDockBorder.name": "停止時邊框大小", - "config.ichunutil.prop.guiDockBorder.desc": "iChunUtil認為您正在調整停靠窗口之前的像質數", + "config.ichunutil.prop.guiDockBorder.desc": "iChunUtil認為您正在調整停靠視窗之前的像質數", "config.ichunutil.prop.guiDoubleClickSpeed.name": "雙擊速度", "config.ichunutil.prop.guiDoubleClickSpeed.desc": "註冊雙擊的速度(以刻度為單位)", "config.ichunutil.prop.guiDefaultTheme.name": "預設主題", "config.ichunutil.prop.guiDefaultTheme.desc": "容器與材料的預設主題", "config.ichunutil.prop.buttonOptionsShiftOpensMods.name": "覆寫選項按鈕", - "config.ichunutil.prop.buttonOptionsShiftOpensMods.desc": "覆蓋“選項”按鈕,以便在單擊時按Shift鍵顯示Mods列表。", + "config.ichunutil.prop.buttonOptionsShiftOpensMods.desc": "覆蓋「選項」按鈕,以便在單擊時按Shift鍵顯示Mods列表。", "config.ichunutil.prop.overrideToastGui.name": "覆寫滾動通知繪製", "config.ichunutil.prop.overrideToastGui.desc": "Minecraft的滾動通知有一個Bug是在不同高度的滾動通知可能會重疊在一起。如果你正在使用預設渲染器,這個覆寫將會修復它。", "config.ichunutil.cat.headTracking.name": "頭部模型跟蹤", @@ -36,7 +36,7 @@ "config.ichunutil.prop.aggressiveHeadTracking.name": "快速頭部跟蹤", "config.ichunutil.prop.aggressiveHeadTracking.desc": "積極跟蹤頭部模型,嘗試修復可能由mod衝突導致的頭部跟蹤不正確?\n1=所有實體\n2=僅限玩家", "config.ichunutil.prop.horseEasterEgg.name": "啟用馬/駱馬復活節彩蛋?", - "config.ichunutil.prop.horseEasterEgg.desc": "啟用復活節彩蛋,馬/駱馬的“頭”在它的後面。這是一個復活節彩蛋,是關於Hats過去是如何把帽子放在馬身上的。", + "config.ichunutil.prop.horseEasterEgg.desc": "啟用復活節彩蛋,馬/駱馬的「頭」在它的後面。這是一個復活節彩蛋,是關於Hats過去是如何把帽子放在馬身上的。", "config.ichunutil.headTracking.reload.desc": "重新載入所有頭部資訊追蹤?", "config.ichunutil.headTracking.reload.btn": "裝填聲", "config.ichunutil.headTracking.notLoaded": "現在沒有模組在使用頭部資訊追蹤。沒有載入任何頭部資訊。", @@ -47,7 +47,7 @@ "gui.ichunutil.configs.title": "配置編輯", "gui.ichunutil.configs.options": "選項", "gui.ichunutil.configs.noEditingServerConfig": "You can only edit a SERVER config in a single player world environment!", - "gui.ichunutil.element.textField": "文本欄位", + "gui.ichunutil.element.textField": "文字欄位", "window.popup.title": "警告!", "window.saveAs.title": "另存為", "window.saveAs.fileName": "檔案名", diff --git a/zh-TW/1.16/assets/illagers_plus/lang/zh_tw.json b/zh-TW/1.16/assets/illagers_plus/lang/zh_tw.json index 1f4da382bccb..46374013ef25 100644 --- a/zh-TW/1.16/assets/illagers_plus/lang/zh_tw.json +++ b/zh-TW/1.16/assets/illagers_plus/lang/zh_tw.json @@ -47,7 +47,7 @@ "illagers_plus.config.if_whitelist": "窳民堡壘:生態域白名單", "illagers_plus.config.im_whitelist": "窳民礦井:生態域白名單", "illagers_plus.config.it_whitelist": "窳民塔:生態域白名單", - "illagers_plus.config.toggle_dim_spawn": "切換修改後的維度結構生成", + "illagers_plus.config.toggle_dim_spawn": "切換修改後的次元結構生成", "illagers_plus.config.archer_wc": "弓箭手波數", "illagers_plus.config.berserker_wc": "狂戰士波數", "illagers_plus.config.black_iron_golem_wc": "黑色鐵魔像波數", diff --git a/zh-TW/1.16/assets/immersive_portals/lang/zh_tw.json b/zh-TW/1.16/assets/immersive_portals/lang/zh_tw.json index 10d83e2366a9..87b8fdc4fc91 100644 --- a/zh-TW/1.16/assets/immersive_portals/lang/zh_tw.json +++ b/zh-TW/1.16/assets/immersive_portals/lang/zh_tw.json @@ -56,7 +56,7 @@ "imm_ptl.chunk_unload_delay_ticks": "區塊卸載延遲 (Ticks)", "imm_ptl.force_portal_rendering_merge": "強制傳送門合併渲染", "imm_ptl.dim_stack_initialized": "[Immersive Portals] Dimension Stack World Initialized", - "imm_ptl.inform_wiki": "[Immersive Portals] 檢查維基關於如何自定義傳送門 ", + "imm_ptl.inform_wiki": "[Immersive Portals] 檢查維基關於如何自訂傳送門 ", "imm_ptl.inform_portal_helper": "[Immersive Portals] 檢查維基關於如何使用傳送門幫手 ", "imm_ptl.portal_helper_tooltip": "建造兩個框架,使用打火石點亮它", "imm_ptl.portal_helper_tooltip2": "移除該傳送門使用命令/portal eradicate_portal_clutter", @@ -79,7 +79,7 @@ "imm_ptl.loop": "循環", "imm_ptl.enabled": "已啟用", "imm_ptl.disabled": "停用", - "imm_ptl.loading_datapack_dimensions": "維度數據包加載中", + "imm_ptl.loading_datapack_dimensions": "維度數據包載入中", "imm_ptl.memory_not_enough": "[Immersive Portals] Memory seems not enough. If you experience GC lag, try to shrink render distance or allocate more memory.", "imm_ptl.command_stick": "Immersive Portals Command Stick", "imm_ptl.command.delete_portal": "移除傳送門實體", diff --git a/zh-TW/1.16/assets/immersivecooking/lang/zh_tw.json b/zh-TW/1.16/assets/immersivecooking/lang/zh_tw.json index d7c84b461c11..b4105037645a 100644 --- a/zh-TW/1.16/assets/immersivecooking/lang/zh_tw.json +++ b/zh-TW/1.16/assets/immersivecooking/lang/zh_tw.json @@ -117,5 +117,18 @@ "block.immersivecooking.warped_quartz_counter": "Warped Quartz Counter", "item.immersivecooking.bamboo_slices": "Bamboo Slices", "item.immersivecooking.curry_base": "Curry Base", - "itemGroup.immersivecooking": "Immersive Cooking" + "itemGroup.immersivecooking": "Immersive Cooking", + "block.immersivecooking.brick_stone_counter": "Brick Stone Counter", + "block.immersivecooking.nether_brick_stone_counter": "Nether Brick Stone Counter", + "block.immersivecooking.brick_blackstone_counter": "Brick Blackstone Counter", + "block.immersivecooking.nether_brick_blackstone_counter": "Nether Brick Blackstone Counter", + "block.immersivecooking.brick_andesite_counter": "Brick Andesite Counter", + "block.immersivecooking.nether_brick_andesite_counter": "Nether Brick Andesite Counter", + "block.immersivecooking.brick_diorite_counter": "Brick Diorite Counter", + "block.immersivecooking.nether_brick_diorite_counter": "Nether Brick Diorite Counter", + "block.immersivecooking.brick_granite_counter": "Brick Granite Counter", + "block.immersivecooking.nether_brick_granite_counter": "Nether Brick Granite Counter", + "item.immersivecooking.clean_spider_shank": "Clean Spider Shank", + "item.immersivecooking.monster_tuft": "Monster Tuft", + "item.immersivecooking.bamboo_slice": "Bamboo Slice" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/lang/zh_tw.json b/zh-TW/1.16/assets/immersiveengineering/lang/zh_tw.json index 909471bad982..ea0369c9ff3a 100644 --- a/zh-TW/1.16/assets/immersiveengineering/lang/zh_tw.json +++ b/zh-TW/1.16/assets/immersiveengineering/lang/zh_tw.json @@ -758,7 +758,7 @@ "block.immersiveengineering.treated_scaffold": "防腐木鷹架", "block.immersiveengineering.wooden_barrel": "木桶", "block.immersiveengineering.craftingtable": "工程師工作檯", - "block.immersiveengineering.crate": "木質儲物箱", + "block.immersiveengineering.crate": "木製板條箱", "block.immersiveengineering.workbench": "工程師裝配台", "block.immersiveengineering.circuit_table": "工程師電路台", "block.immersiveengineering.sorter": "物品分配器", diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/alloykiln.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/alloykiln.txt index 33363e367232..45bc26795636 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/alloykiln.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/alloykiln.txt @@ -1,4 +1,4 @@ 合金窯 金屬混成 -<&recipe>這個簡單的合金窯用一些耐熱的砂岩和磚塊就可以搭建。在窯內,金屬因高溫而熔化,繼而混合成為。 在窯內,金屬因高溫而融化,繼而混合成為。 在窯內,金屬因高溫而融化,繼而混合成為。 +<&recipe>這個簡單的合金窯用一些耐熱的砂岩和磚塊就可以搭建。在窯內,金屬因高溫而熔化,繼而混合成為。在窯內,金屬因高溫而融化,繼而混合成為。 在窯內,金屬因高溫而融化,繼而混合成為。 有了它,諸如琥珀金、康銅這樣的重要合金就不需要每次都手動混合金屬粉末來合成了。 <&multiblock>像上圖那樣把八塊窯磚搭成2x2x2的正方體,再用工程師錘右擊任意面就可以造窯了。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/arc_furnace.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/arc_furnace.txt index 01ed355d3d9a..af66ce24eabf 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/arc_furnace.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/arc_furnace.txt @@ -1,7 +1,7 @@ 電弧爐 這東西可不是反應爐 -電弧爐是用來快速熔化金屬的大型結構。它由一個鋼製大缸和上方的加熱電極構成。 它由一個鋼製大缸和上方的加熱電極構成。 它由一個鋼製大缸和上方的加熱電極構成。 -電弧爐因其高速和並行處理能力,非常適合用來熔化金屬或者煉鋼,然而其工作原理相當複雜,也需要持續進行維護以維持運行。 +電弧爐是用來快速熔化金屬的大型結構。它由一個鋼製大缸和上方的加熱電極構成。它由一個鋼製大缸和上方的加熱電極構成。 它由一個鋼製大缸和上方的加熱電極構成。 +電弧爐因其高速和並行處理能力,非常適合用來熔化金屬或者煉鋼,然而其工作原理相當複雜,也需要持續進行維護以維持執行。 產生的爐渣需及時移出電弧爐,否則會停止運作,降解的電極也需要按時進行交換。 按照第一頁所示進行搭建,之後用工程師錘點擊鍋釜就可以了。 能量從背面的三個接線器輸入,而用給正面的控制面板一個紅石訊號則會關閉電弧爐。 右鍵控制板、「桶」或者缸來打開介面。 @@ -10,6 +10,6 @@ 頂上三個槽用來放。 左側的十二個槽則是用來輸入原料的。 每個槽旁邊都有溫度指示,代表熔化進度。 -右側的四個槽是加入劑用槽。加入劑會在途中被加入熔融金屬,產生新的產物。例如鋼可以向液態鐵中加入焦煤粉來製作。 例如鋼可以透過向液態鐵中加入焦煤粉來製作。 例如鋼可以透過向液態鐵中加入焦煤粉來製作。 -輸入和添加劑通過頂部的兩個艙口輸入,其中原料輸入在電極的左側,而添加劑在電極的右側。 +右側的四個槽是加入劑用槽。加入劑會在途中被加入熔融金屬,產生新的產物。例如鋼可以向液態鐵中加入焦煤粉來製作。例如鋼可以透過向液態鐵中加入焦煤粉來製作。 例如鋼可以透過向液態鐵中加入焦煤粉來製作。 +輸入和新增劑通過頂部的兩個艙口輸入,其中原料輸入在電極的左側,而新增劑在電極的右側。 底部的七個槽由六個產物槽和一個爐渣槽組成。 輸出的材料可以從結構前方的「桶」處獲得,而爐渣會從機器背部的口輸出。 電弧爐會自動識別相連接的容器或者傳送帶並將產物和爐渣輸出。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/automated_workbench.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/automated_workbench.txt index 76940c37cdcc..761db361c462 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/automated_workbench.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/automated_workbench.txt @@ -4,4 +4,4 @@ 這台機器可以按照給定的執行一系列的工作,最終產出它所列出的物品。 在搭建多方塊結構後,你可以在繪圖臺上擺一張藍圖。 選定要合成的物品之後,它就會開始合成。 這台機器需要原料和充足的電力來工作。 兩個藍點標註的接口是用來輸入物品的,而電力接口在物品接口的上側。 成品會掉到傳送帶的末端。 -繪圖台下側可使用紅石信號控制自動化工程師裝配台。 \ No newline at end of file +繪圖台下側可使用紅石訊號控制自動化工程師裝配台。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/balloon.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/balloon.txt index f9af6d1d3b56..8d95b86f26d7 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/balloon.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/balloon.txt @@ -1,6 +1,6 @@ 氣球 ...就做99個這個 -<&recipe>氣球其實就是個有熱源,可以飄在空中的纖維袋子。 它們也會發光,不過雖然裡邊有個火把,它們並不會著火。 +<&recipe>氣球其實就是個有熱源,可以飄在空中的纖維袋子。 它們也會發光,不過雖然裡邊有個火把,它們並不會著火。 氣球可以像普通方塊一樣放置,或者在不直接指向任何一個方塊的時候,右鍵可以將它放在你面前的空氣方塊裡。 就像一樣,你可以往氣球上系麻繩或者鋼線。 潛行右擊時可以設定放置氣球時的高度偏移量,最大五格。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/blueprints.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/blueprints.txt index ac70870285e0..436267713b53 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/blueprints.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/blueprints.txt @@ -1,3 +1,3 @@ 工程師藍圖 回到繪圖板 -這一頁包含了所有可以通過正常方法製作的藍圖。 其它的藍圖需要在村民處購買或在世界中找到。 它們都可以在中用來製作藍圖所設計的物品。 +這一頁包含了所有可以通過正常方法製作的藍圖。 其他的藍圖需要在村民處購買或在世界中找到。 它們都可以在中用來製作藍圖所設計的物品。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/bottling_machine.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/bottling_machine.txt index c9c525de0519..7c57d5c053a2 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/bottling_machine.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/bottling_machine.txt @@ -1,7 +1,7 @@ 裝罐機 把它填滿! <&multiblock>裝罐機可以將流體裝入容器。 -多方塊結構如上所示,可以鏡像。 使用工程師錘右擊中心傳送帶即可創建。 傳送帶的方向很重要。 +多方塊結構如上所示,可以鏡像。 使用工程師錘右擊中心傳送帶即可建立。 傳送帶的方向很重要。 流體從金屬儲罐下方的端口輸入。 能量從另一側的頂部輸入。 基本上,裝罐機能裝填所有有裝滿的狀態的容器(比如水桶和玻璃瓶)。 它也接受其他物品,比如。 此外還可能提供特殊配方。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/breaker.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/breaker.txt index f6b7345e0921..4f425e412c9f 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/breaker.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/breaker.txt @@ -1,6 +1,6 @@ 斷路刀閘 扳開-扣合 <&manual_breaker>斷路刀閘是能夠讓線纜中的能量流動停止的一種簡單開關,它們能夠連接兩種相同的線纜並僅有在啟動時讓能量通過。 它們可以連接兩根相同類型的電線,並且只有在啟動時才允許通電。 它能夠被用於將高能耗機器從電網中分離,或者在需要時連接額外的發電機! 由於高風險,這些開關不接受高壓電纜。 -它們在開啟時也會發出紅石信號; 這種行為可以通過用工程師螺絲刀單擊開關來反轉。 +它們在開啟時也會發出紅石訊號;這種行為可以通過用工程師螺絲刀按一下開關來反轉。 同時它們還是用來控制的好方法! -<&rs_breaker>紅石控制斷路刀閘功能類似於普通的斷路刀閘開關,但不能手動操作。 取而代之的是,它需要一個紅石信號來斷開連接。 而作為回報,它良好的絕緣性使其能夠連接高壓線纜! +<&rs_breaker>紅石控制斷路刀閘功能類似於普通的斷路刀閘開關,但不能手動操作。 取而代之的是,它需要一個紅石訊號來斷開連接。 而作為回報,它良好的絕緣性使其能夠連接高壓線纜! diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/bullets.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/bullets.txt index 1a0d638fbb7d..b62da6f9bd05 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/bullets.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/bullets.txt @@ -2,13 +2,13 @@ 左輪手槍彈藥需要工程師裝配台以及特定的才能製作。 你自己就可以繪製一般軍火的製造藍圖,但一些高級軍火的藍圖需要你從他人手中購買才能得到。 <&empty>§l小型空彈殼§r和§l大型空彈殼§r是所有子彈的基礎。 空彈殼也可以使用的合適模具製造,可以大大減少成本。 -<&casull>§l卡蘇爾彈§r可以使用“普通子彈”藍圖製作。 它們是一種簡單的鉛彈,能夠造成中等的傷害。 -<&ap>§l穿甲彈§r是使用“普通子彈”藍圖製作 它們能夠造成同等傷害,但卻能用動能穿透盔甲。 -<&buckshot>§l鹿彈§r是使用“普通子彈”藍圖製作,裝有多個以錐形發射的小型子彈。 這種彈藥筒在短距離內非常有效。 -<&he>§l高爆彈§r是使用“普通子彈”藍圖製作。 它們發射的子彈在撞擊時會爆炸,對生物和地形造成傷害。 -<&silver>§l銀彈§r是使用“普通子彈”藍圖製作,是由鉛芯被銀包裹組成的,對不死生物非常有效。 -<&dragon>§l龍息彈§r是使用“特殊子彈”藍圖製作。 類似鹿彈,在短距離十分有效,不過內部充滿的是易燃金屬粉末,產生一束短距離火舌。 -<&potion>§l藥水彈§r是使用“特殊化”藍圖製作。 它們能夠和對應藥水一起合成來裝填任何藥水,並且在子彈擊中目標時生效。 普通藥水彈需要精準命中,噴濺型藥水彈會有範圍效果,而滯留型藥水彈會生成一片暫時的滯留藥水雲。 -<&flare>§l閃光彈§r 是使用“特殊子彈”藍圖創建的。 當發射時,信號彈在一定距離後爆炸,然後慢慢下沉到地面。 您可以在工作台中將子彈與染料結合以改變其顏色。 -<&homing>§l追蹤彈§r 是使用“特殊子彈”藍圖創建的。 利用終界之眼的追蹤特性,這些子彈獲得了尋找並追蹤最近目標的能力。 -<&wolfpack>§l狼群彈§r是使用“特殊子彈”藍圖製作,並由單個外殼組成多個子彈。 最初的子彈是無制導的,但在撞擊時,它會分裂成六個目標尋找射擊,粉碎周圍的敵人。 +<&casull>§l卡蘇爾彈§r可以使用「普通子彈」藍圖製作。 它們是一種簡單的鉛彈,能夠造成中等的傷害。 +<&ap>§l穿甲彈§r是使用「普通子彈」藍圖製作 它們能夠造成同等傷害,但卻能用動能穿透盔甲。 +<&buckshot>§l鹿彈§r是使用「普通子彈」藍圖製作,裝有多個以錐形發射的小型子彈。 這種彈藥筒在短距離內非常有效。 +<&he>§l高爆彈§r是使用「普通子彈」藍圖製作。 它們發射的子彈在撞擊時會爆炸,對生物和地形造成傷害。 +<&silver>§l銀彈§r是使用「普通子彈」藍圖製作,是由鉛芯被銀包裹組成的,對不死生物非常有效。 +<&dragon>§l龍息彈§r是使用「特殊子彈」藍圖製作。 類似鹿彈,在短距離十分有效,不過內部充滿的是易燃金屬粉末,產生一束短距離火舌。 +<&potion>§l藥水彈§r是使用「特殊化」藍圖製作。 它們能夠和對應藥水一起合成來裝填任何藥水,並且在子彈擊中目標時生效。 普通藥水彈需要精準命中,噴濺型藥水彈會有範圍效果,而滯留型藥水彈會生成一片暫時的滯留藥水雲。 +<&flare>§l閃光彈§r 是使用「特殊子彈」藍圖建立的。 當發射時,訊號彈在一定距離後爆炸,然後慢慢下沉到地面。 您可以在工作台中將子彈與染料結合以改變其顏色。 +<&homing>§l追蹤彈§r 是使用「特殊子彈」藍圖建立的。 利用終界之眼的追蹤特性,這些子彈獲得了尋找並追蹤最近目標的能力。 +<&wolfpack>§l狼群彈§r是使用「特殊子彈」藍圖製作,並由單個外殼組成多個子彈。 最初的子彈是無制導的,但在撞擊時,它會分裂成六個目標尋找射擊,粉碎周圍的敵人。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/buzzsaw.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/buzzsaw.txt index 0bac497ee5b0..6e5d606eb002 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/buzzsaw.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/buzzsaw.txt @@ -5,7 +5,7 @@ 像其他一些工具一樣,可以在 進行改裝。 這些升級影響內部儲罐容量和鋸條耐久。 -<&rockcutter_recipe>通過用§2Rockcutter Blade§r替換普通鋸片,電鋸可用於從地面乾淨利落地切割石塊,很像§2Silktouch§r附魔。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 但是這種鑽石刀片的鋸條不能再用來砍伐樹木。 +<&rockcutter_recipe>通過用§2Rockcutter Blade§r替換普通鋸片,電鋸可用於從地面乾淨利落地切割石塊,很像§2Silktouch§r附魔。然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 然而,鑽石尖刀片不再用於雕刻木材或砍伐樹木。 但是這種鑽石刀片的鋸條不能再用來砍伐樹木。 <&tank_recipe>§2大型燃料缸§r 使電鋸的儲罐容量增加 2000 mb。 <&lube_recipe>§2高級潤滑系統§r 向鋸片施加額外的潤滑劑,減少耐久的消耗。 -<&quiver_recipe>通過將 §2刀片盒子§r 連接到電鋸的側面,您可以攜帶兩個額外的鋸條。 你可以使用按鍵§l§r來進行鋸條切換,如果按鍵綁定已設置。 +<&quiver_recipe>通過將 §2刀片盒子§r 連接到電鋸的側面,您可以攜帶兩個額外的鋸條。 <&quiver_recipe>通過將 §2刀片盒子§r 連接到電鋸的側面,您可以攜帶兩個額外的鋸條。 你可以使用按鍵§l§r來進行鋸條切換,如果按鍵綁定已設置。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/charging_station.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/charging_station.txt index f57d7b46bc01..ebb3cf4ec51d 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/charging_station.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/charging_station.txt @@ -2,4 +2,4 @@ 給眼鏡充電! <&recipe>充電站是一種可以為工具和其他物品充電的設備。 能量可以通過底部或背面輸入,而物品可以手動放入或自動輸入。 -在前面的電子管會提供有關物品目前電荷的反饋,但該塊也會出於相同目的輸出比較器信號。 \ No newline at end of file +在前面的電子管會提供有關物品目前電荷的反饋,但該塊也會出於相同目的輸出比較器訊號。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/chemthrower.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/chemthrower.txt index 4f2f8f98899a..bbf75b6d8bca 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/chemthrower.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/chemthrower.txt @@ -6,5 +6,5 @@ <&large>§2大型燃料缸§r能夠增加化學噴射器的儲量2000mB。 <&focus>§2聚焦噴嘴§r會降低噴射速度但會略微增加噴射範圍,讓你能夠更精準的擊中遠處目標。 -<&multi>§2化學液體罐§r使得化學噴射器最多可以裝3種不同的流體。 <&multi>§2Multitank§r 允許 Chemthrower 儲存多達三種不同的流體。 您可以通過以下方式選擇活動鍵綁定 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 +<&multi>§2化學液體罐§r使得化學噴射器最多可以裝3種不同的流體。 <&multi>§2化學液體罐§r使得化學噴射器最多可以裝3種不同的流體。 <&multi>§2Multitank§r 允許 Chemthrower 儲存多達三種不同的流體。 您可以通過以下方式選擇活動鍵綁定 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 §§r 如果它已在選項中設置。 此升級與§2大型燃料缸§r衝突。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/components.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/components.txt index 1b81264cc81a..b057f6e6936f 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/components.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/components.txt @@ -3,7 +3,7 @@ <&mech_components>許多機器和工具是由不同的零件組成的。 其中一些你必須經常使用,這就是為什麼它們在本手冊中有自己的條目。 §2鐵§r和§2鋼機械零件§r是大部分多方塊結構和機器不可或缺的部分。 <&create_bp>由於你會發現自己製作這些組件的頻率越來越高,建議你為它們做一個。 在中使用藍圖可以使你以更少的消耗製造零件。 -<&tubes>另外不太常用的零件是§2真空管§r。 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。 這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。 這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。 這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。 這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。 這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。 這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。 這些玻璃管被用作電子機械的元件和用於 這些玻璃管被用作電子機械的元件和用於 -<&pcb>有一個零件很少使用,但它在需要精確計算的高級機械中至關重要,它就是§2電路板§r。 這種絕緣銅板上焊接著各種零件,以製作,或作為「智能」裝置的零件。 +<&tubes>另外不太常用的零件是§2真空管§r。 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。這些玻璃管被用作電子機械的元件和用於 <&tubes>另一個,儘管不太常用的部件是§2真空管§r。這些玻璃管被用作電子機械的元件和用於 這些玻璃管被用作電子機械的元件和用於 +<&pcb>有一個零件很少使用,但它在需要精確計算的高級機械中至關重要,它就是§2電路板§r。 這種絕緣銅板上焊接著各種零件,以製作,或作為「智慧」裝置的零件。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/conveyors.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/conveyors.txt index 89090122ef8d..84850d1c9db5 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/conveyors.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/conveyors.txt @@ -4,19 +4,19 @@ 把物品丟到傳送帶上即可搬運。 如果末端是能夠接收物品的容器,物品就會被放入到容器裡。 像漏斗這樣的方塊可以把物品輸出到傳送帶上,使用工程師錘可以轉動傳送帶的方向(右擊),或是調整為上行或下行(潛行時右擊)。 用任何染料右擊一個傳送帶可以將側壁染色,這樣更容易識別其通向何處。 -<&conveyor_redstone_recipe>紅石控制傳送帶可以在紅石信號高時停止傳輸。 -在其側面的面板可以貼上一個控制桿,但紅石信號可以從任何方向輸入。 用工程師錘右擊以移動面板到另一邊。 +<&conveyor_redstone_recipe>紅石控制傳送帶可以在紅石訊號高時停止傳輸。 +在其側面的面板可以貼上一個控制桿,但紅石訊號可以從任何方向輸入。 用工程師錘右擊以移動面板到另一邊。 <&conveyor_dropper_recipe>卸貨傳送帶就是一個中間開洞的簡單傳送帶,可以使得它將物品向下傳輸。 物品會裝入下方的容器,但如果下方沒有方塊,它們就會簡單地以掉落物形式出現在下方。 -如果需要,可以用紅石信號關閉其洞口。 -<&conveyor_extract_recipe>抽取傳送帶擁有像漏斗一樣從容器中抽取物品的能力。 但不像後者,它沒有儲存空間,會將物品直接放到傳送帶上。 -使用工程師錘潛行右擊可以轉動其輸入方向。 使用工程師螺絲刀來調整抽取速度。 +如果需要,可以用紅石訊號關閉其洞口。 +<&conveyor_extract_recipe>抽取傳送帶擁有像漏斗一樣從容器中抽取物品的能力。 但不像後者,它沒有儲存空間,會將物品直接放到傳送帶上。 但不像後者,它沒有儲存空間,會將物品直接放到傳送帶上。 +使用工程師錘潛行右擊可以轉動其輸入方向。 如果需要,可以用紅石訊號關閉其洞口。 使用工程師錘潛行右擊可以轉動其輸入方向。 使用工程師螺絲刀來調整抽取速度。 <&conveyor_vertical_recipe>垂直傳送帶適用於爬牆運輸。 它可以用其表面的一個個鏟斗將實體向上運。 雖然鏟斗也有桶,但它並不能把流體向上運輸。 -這個傳送帶可以把物品輸入到其上方的儲存空間或僅僅將物品運輸到其它的傳送帶。 +這個傳送帶可以把物品輸入到其上方的儲存空間或僅僅將物品運輸到其他的傳送帶。 <&conveyor_splitter_recipe>分流傳送帶可以簡單地將物品和實體分流。 它可以使你工廠中的物品分配得更加均勻。 <&conveyor_covered_recipe>絕緣傳送帶就像普通傳送帶一樣,但是有一層鷹架保護,防止玩家撿起物品。 -你可以用其它種類的鷹架或玻璃右擊其來改變其遮罩的外觀。 +你可以用其他種類的鷹架或玻璃右擊其來改變其遮罩的外觀。 <&conveyor_other_covered_recipes>同樣,卸貨、抽取、垂直和分流傳送帶都有絕緣版本,在達到防止玩家撿起物品的效果同時不影響正常工作。 <&chute_recipes>滑道是由金屬板製成的簡單結構,使實體直線下落。 -它們可以把物品輸出到其下方的儲存空間中,也可以被傳送帶或類似的東西輸入物品。 裡面的物品不會被玩家撿起來,並且應該對大多數形式的吸引力免疫,無論是磁力還是魔法。 +它們可以把物品輸出到其下方的儲存空間中,也可以被傳送帶或類似的東西輸入物品。 它們可以把物品輸出到其下方的儲存空間中,也可以被傳送帶或類似的東西輸入物品。 裡面的物品不會被玩家撿起來,並且應該對大多數形式的吸引力免疫,無論是磁力還是魔法。 用工程師錘Shift右擊可以使它變成轉角形式,讓物品或實體轉向一邊。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crate.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crate.txt index 124f147fee28..9caaba01ddc8 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crate.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crate.txt @@ -1,7 +1,7 @@ 木質儲物箱 把齒輪移上去! <&normal>木製儲物箱非常像箱子。 用處理過的木材精製而成,它有27個物品槽,打破的時候物品不會掉出來,可以跟箱子一起移動。 -像儲物箱一樣,它們可以根據儲存物品的數量輸出比較器信號。 +像儲物箱一樣,它們可以根據儲存物品的數量輸出比較器訊號。 <&reinforced>加強儲物箱與木製儲物箱容量相同,但不像木製的,它們免疫爆炸。 討厭的苦力怕和放錯位置的炸藥再也不會毀掉你的貴重物品了! 把木製儲物箱升級成強化的會保留其內部所儲物品。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crude_blast_furnace.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crude_blast_furnace.txt index 09771d4bdbbd..ac5327a27f8c 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crude_blast_furnace.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crude_blast_furnace.txt @@ -1,6 +1,6 @@ 高爐 簡易鋼鐵 -<&block>粗製高爐用於提高鐵的含碳量,使之成為鋼。 為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。 為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。 為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。 為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。 為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。 為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。 為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。 為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。 +<&block>粗製高爐用於提高鐵的含碳量,使之成為鋼。為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。 為了達成目的,只有含碳量高的純燃料才可用於高爐,比如焦煤和木炭。 與鋼一起被產出的還有爐渣,你必須定期清理,否則高爐便會停止工作。 理論上來說爐渣屬於垃圾,但你還是可以用它來合成混凝土。 <&multiblock>要搭建一個高爐,你需要用 27 個高爐磚搭建出 3x3x3 的立方體,然後用工程師錘右擊其中一個側面中央的方塊。 具體搭建參考上圖。 高爐無法自動化生產。 所有輸入輸出必須通過手動打開介面完成。 如果你想要自動化冶煉鋼鐵,你可能需要查看的相關搭建資訊。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crusher.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crusher.txt index c0557638d377..b96a0639506b 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crusher.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/crusher.txt @@ -1,7 +1,7 @@ 粉碎機 把你的手管好! 粉碎礦物是提高產量的有效途徑,因為每塊礦物都可以加工得到兩份可以燒製的礦粉。 這台工業級粉碎機讓這個過程變得更加方便。 機器的加工速度取決於能源供應量。 -向前方的控制板輸入一個紅石信號會暫停機器工作,可以用工程師錘切換為其反轉。 +向前方的控制板輸入一個紅石訊號會暫停機器工作,可以用工程師錘切換為其反轉。 右擊正前面中心方塊以完成建造過程。 它的前面是底部有一個輕型工程塊的寬面。 然而粉碎機不僅僅是用於粉碎礦物。 生物落入粉碎機將會受到持續的傷害而最終的掉落物會從粉碎機的輸出端輸出。 同樣的,所有無法被處理的物品將會被銷毀。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/diesel_generator.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/diesel_generator.txt index ad0742526acc..80a57d74b73d 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/diesel_generator.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/diesel_generator.txt @@ -4,4 +4,4 @@ 柴油發電機是其中一種產生這類能量的方式。 它由複雜的多結構方式組成,並且將要用到或者是其他燃料。 由於其產出高,它將會快速消耗燃料來運作,所以請確保你有足夠的燃料來支撐它的運轉。 <&structure>該裝置由工程塊、發電機模組、散熱器模組以及輸液管和鷹架組建而成。 將這些零件如上方所示形狀放置好,接著用工程師錘右擊一下位於中央的任意發電機模組或散熱器模組即可。 燃料需要從發電機的底部位置輸入,而能量的輸出口允許增加至三個。 它所擁有的 Flux/刻 的輸出量將會平攤在各個連接點上。 發電機只有至少一個輸出口能輸出能量的時候才會工作。 -用給側面的小面板提供紅石信號可以關閉發電機,其作用可以用工程師錘反轉。 +用給側面的小面板提供紅石訊號可以關閉發電機,其作用可以用工程師錘反轉。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/ear_defenders.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/ear_defenders.txt index dda2dfee2e11..20d3df50eb20 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/ear_defenders.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/ear_defenders.txt @@ -1,6 +1,6 @@ 隔音耳罩 吵死人了! -<&recipe>隔音耳罩是用來保護聽力的設備。 它們對於在或其它吵鬧機器附近工作的工程師特別有用。 +<&recipe>隔音耳罩是用來保護聽力的設備。 它們對於在或其他吵鬧機器附近工作的工程師特別有用。 當戴上時,你聽到的所有噪音將會減弱 90%。 :D <&color_and_armor>將它們放入可以調整屏蔽噪音的種類和程度。 你可以像皮革盔甲那樣把它們染色。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/excavator.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/excavator.txt index a545571079c9..ee04fffda3e5 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/excavator.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/excavator.txt @@ -1,4 +1,4 @@ 挖掘機 比矮人更好 <&excavator>挖掘機可謂是現代機械的巔峰之作。 它能夠將正常挖礦採集不到的從礦脈中挖掘出來。 代價是,挖掘機的結構及其複雜,並且需要消耗Flux/刻 來運作。 -<&wheel><&full>結構由兩部分組成:第一頁中的機器和第二頁展示的斗輪,它正好能夠嵌入引擎的“吊帶”位置。 能量輸入端在機器的側面,後面添加了紅石控制面板以及物品輸出口。
當挖掘機開採礦物時,礦脈的範圍會緩慢減小,不過一個礦脈能夠支撐個方塊的開採。 +<&wheel><&full>結構由兩部分組成:第一頁中的機器和第二頁展示的斗輪,它正好能夠嵌入引擎的「吊帶」位置。 能量輸入端在機器的側面,後面新增了紅石控制面板以及物品輸出口。
當挖掘機開採礦物時,礦脈的範圍會緩慢減小,不過一個礦脈能夠支撐個方塊的開採。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/external_heater.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/external_heater.txt index 8ed63ba4123f..72e2bed251c7 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/external_heater.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/external_heater.txt @@ -3,4 +3,4 @@ <&recipe>外置加熱器物如其名,能用 Flux 產生熱量。 當它被放置在熔爐旁邊時可以使用熱能驅動熔爐,這樣熔爐便無需添加任何燃料。 Click a side of the heater with a hammer to make it an energy acceptor, sneak to target the opposing side. 加熱器的能量消耗會隨著每單位的熱量增加而增加§o8Flux/t§r。 最初為熔爐升溫時,加熱器會產生高達§o4§r熱量單位,但熔爐一旦達到最高溫時,它就會以§o1§r的熱量單位來讓溫度保持下去。 -還有更好的是,當熔爐達到最高溫時,加熱器將會消耗額外的 §o24 Flux/t§r 來提高熔爐的加工速度。 加熱器只會影響一個有效工作空間的熔爐以節能。 但你可以對其提供紅石信號來禁用這一功能並讓熔爐保持最大溫度。 +還有更好的是,當熔爐達到最高溫時,加熱器將會消耗額外的 §o24 Flux/t§r 來提高熔爐的加工速度。 加熱器只會影響一個有效工作空間的熔爐以節能。 但你可以對其提供紅石信號來停用這一功能並讓熔爐保持最大溫度。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fermenter.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fermenter.txt index 72c8810e137b..1761a82e6510 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fermenter.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fermenter.txt @@ -1,6 +1,6 @@ 發酵機 乾杯! -發酵機是一個多方塊結構,通過發酵過程從某些水果、穀物和蔬菜中提取乙醇。 結構建立如上所示,並透過使用工程師錘在有工程塊的一側右鍵中央鍋釜形成。 +發酵機是一個多方塊結構,通過發酵過程從某些水果、穀物和蔬菜中提取乙醇。 結建構立如上所示,並透過使用工程師錘在有工程塊的一側右鍵中央鍋釜形成。 物品可以通過後面的兩個標有藍點的艙口輸入。 帶有橘色圓點的艙口作為物品輸出,它下面的方塊作為輸出流體。 -向前方的控制板輸入一個紅石信號會暫停機器工作,可以用工程師錘來反轉。 +向前方的控制板輸入一個紅石訊號會暫停機器工作,可以用工程師錘來反轉。 下面的列表顯示了各種可以發酵成乙醇的物質,以及它們的產量。<&list> diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fluid_router.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fluid_router.txt index 4beaf5fbeae8..e7921c7a3f13 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fluid_router.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fluid_router.txt @@ -1,6 +1,6 @@ 流體路由器 牛奶向左,酸液向右 -<&recipe>流體路由器的工作方式與類似。 任何一側輸入的流體將根據六側過濾器的設定方式進行重新分配。 +<&recipe>流體路由器的工作方式與類似。 任何一側輸入的流體將根據六側過濾器的設定方式進行重新分配。 任何一側輸入的流體將根據六側過濾器的設定方式進行重新分配。 用水桶或任何其它種類的流體容器點擊GUI中的格子可以將過濾器設定為這種流體。 -當任何流體通過管道進入分配器時,它們將被路由到一個與流體過濾器匹配的輸出端,或者,如果沒有找到匹配的過濾器,流體將路由到一個未經過濾的輸出端。 如果沒有可用的或有效的路線,流體將不被接受。 如果沒有可用的或有效的路線,流體將不被接受。 如果沒有可用的或有效的路線,流體將不被接受。 如果沒有可用的或有效的路線,流體將不被接受。 如果沒有可用的或有效的路線,流體將不被接受。 如果沒有可用的或有效的路線,流體將不被接受。 如果沒有可用的或有效的路線,流體將不被接受。 如果沒有可用的或有效的路線,路由器就不會輸出流體。 +當任何流體通過管道進入分配器時,它們將被路由到一個與流體過濾器匹配的輸出端,或者,如果沒有找到匹配的過濾器,流體將路由到一個未經過濾的輸出端。如果沒有可用的或有效的路線,流體將不被接受。如果沒有可用的或有效的路線,流體將不被接受。如果沒有可用的或有效的路線,流體將不被接受。如果沒有可用的或有效的路線,流體將不被接受。如果沒有可用的或有效的路線,流體將不被接受。如果沒有可用的或有效的路線,流體將不被接受。如果沒有可用的或有效的路線,流體將不被接受。 如果沒有可用的或有效的路線,路由器就不會輸出流體。 過濾器上方的按鈕可以設定過濾器是否忽略流體的NBT數值。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fluid_transport.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fluid_transport.txt index f013fb8a8013..f2d03ec7e201 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fluid_transport.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/fluid_transport.txt @@ -5,8 +5,8 @@ 流體管道可以用木製或鋼製鷹架覆蓋。 用鷹架右鍵點擊管道以覆蓋它。 打破管道來收回鷹架。 <&pump_recipe>流體泵有三個基本功能。 它們可以在向管道輸入高壓流體,更快地輸送流體,或者從世界各地採集流體。 用你的錘子在泵的基座上右鍵將會在輸入和輸出之間切換。 -為了讓泵收集流體,它需要頂部的電量輸入和紅石信號。 泵也可用於從沒有自動輸出的儲罐和其他液體容器中提取液體。 這也將需要紅石信號,但不會消耗電力。 +為了讓泵收集流體,它需要頂部的電量輸入和紅石訊號。 泵也可用於從沒有自動輸出的儲罐和其他液體容器中提取液體。 這也將需要紅石訊號,但不會消耗電力。 只要連接3塊以上的水塊,就可以形成泵的無限水源。 收集的流體塊將用鵝卵石代替,以減少流體流動的延遲。 該功能可以透過在泵上使用錘子來開關。 -<&outlet_recipe>流體出口作為管道系統的一個端點,允許在世界上放置流體。 側面可以配置輸入,輸出(打開出口)或關閉,紅石信號可以用來關閉出口。 它只能輸出流體到自己的高度水平。 \ No newline at end of file +<&outlet_recipe>流體出口作為管道系統的一個端點,允許在世界上放置流體。 側面可以配置輸入,輸出(打開出口)或關閉,紅石訊號可以用來關閉出口。 它只能輸出流體到自己的高度水平。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/generator.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/generator.txt index c40a98017bef..fbef647f9778 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/generator.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/generator.txt @@ -1,7 +1,7 @@ 能量輸出 -<&dynamo_recipe>只有當你產出能源時,能源的傳輸才是有意義的。 <&dynamo_recipe>只有當你產出能源時,能源的傳輸才是有意義的。 為了能夠真正產出Flux,你可以使用風車或者是水輪機所產生的動能。 將其與發電機相連接便可產生能源,產出速度則取決於風車或水輪機的轉速。 將其與發電機相連接便可產生能源,產出速度則取決於風車或水輪機的轉速。 +<&dynamo_recipe>只有當你產出能源時,能源的傳輸才是有意義的。 <&dynamo_recipe>只有當你產出能源時,能源的傳輸才是有意義的。為了能夠真正產出Flux,你可以使用風車或者是水輪機所產生的動能。將其與發電機相連接便可產生能源,產出速度則取決於風車或水輪機的轉速。 將其與發電機相連接便可產生能源,產出速度則取決於風車或水輪機的轉速。 <&waterwheel_recipes>水車是相當簡單的發電方式。 它的轉動速度是基於驅動它的流水,所以為了能達到最佳的效果,你將需要引導流水從半輪的上方流到下方直到流經底部。 你最多可以將三個水車疊加在同一側。 -<&windmill_recipes>風車是一種免費而簡單的發電方式,雖然功率並不高。 Its speed depends on the space in front of it, with its kinetic output reducing greatly if the airflow is obscured. 當下雨或者風暴降臨時,它能運作得更快。 +<&windmill_recipes>風車是一種免費而簡單的發電方式,雖然功率並不高。 <&windmill_recipes>風車是一種免費而簡單的發電方式,雖然功率並不高。 Its speed depends on the space in front of it, with its kinetic output reducing greatly if the airflow is obscured. 當下雨或者風暴降臨時,它能運作得更快。 <&sail_recipe>你的風車可以通過在葉片上覆蓋布匹以升級。 這樣做增加了表面面積、旋轉速度和能量輸出。 需要右鍵風車以覆蓋。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/hemp.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/hemp.txt index 765ccd3303ac..b6b40ef758b5 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/hemp.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/hemp.txt @@ -5,5 +5,5 @@ <&fabric_recipe>堅韌布料是一種使用大麻纖維製作的極富彈性的材料。 它被廣泛用於以及的製造。 <&cushion_recipe>氣墊是由堅韌布料充氣製成的簡單方塊。 它們能夠吸收撞擊,並在著陸時防止墜落造成的傷害,但是與黏液塊不同,它們不會把你彈回來。 <&curtain_recipe>條形窗簾是安裝在門框或其他開口上用來阻擋視線的織物。 -當實體通過它們時,它們將發出弱紅石信號。 用工程師螺絲起子右鍵點擊它們,就能變更為發出強紅石信號。 +當實體通過它們時,它們將發出弱紅石訊號。 用工程師螺絲起子右鍵點擊它們,就能變更為發出強紅石訊號。 它們可以像皮革護甲一樣被染色。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/herbicide.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/herbicide.txt index 9757026cecbf..567476b967c5 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/herbicide.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/herbicide.txt @@ -2,5 +2,5 @@ 對植物群的破壞 <&items> 除草劑是一種化學藥劑,會對所有植物造成相當大的毒性。
當裝入 時,他會以細霧的狀態散開,它會讓所有接觸到的植物枯萎並毀滅。 -這種液體會清除樹葉的葉子,破壞花朵、莊稼,並將草從泥土裡剝離。 他還會使農田脫水和毀壞。
同時還會使農田脫水和毀壞。
+這種液體會清除樹葉的葉子,破壞花朵、莊稼,並將草從泥土裡剝離。 他還會使農田脫水和毀壞。
同時還會使農田脫水和毀壞。
同時還會使農田脫水和毀壞。
要製作除草劑,你需要將半桶、§2銅粉§r和§2硝酸鹽粉§r放入中混合。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/introduction.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/introduction.txt index a03c3ff96a6b..59df6852fa4e 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/introduction.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/introduction.txt @@ -4,5 +4,5 @@ 首先,沉浸工程是以復古未來風的電力生產和傳輸為藍本而製作的模組。 目前的能量單位是FE(ForgeEnergy),可以和其他支援FE的模組同步。 §l接線器§r間的電力傳輸通過§l導線§r完成,但導線有最大長度限制。 所以你可能需要額外的接線器作為電力傳輸的§l中繼§r。 導線有三種模式,每種的傳輸速率不同,分別為Flux/刻。 為了連接不同電壓級別的導線,你需要用§l變壓器§r來切換傳輸速率§r。 -<&hammer>工程師錘是你手邊最重要的東西了。 除了建造像是焦爐或者高爐這樣的多方塊結構,把金屬錠敲成粉末以外,它還能用來調整像是木桿一類的方塊。 +<&hammer>工程師錘是你手邊最重要的東西了。 除了建造像是焦爐或者高爐這樣的多方塊結構,把金屬錠敲成粉末以外,它還能用來調整像是木桿一類的方塊。 除了建造像是焦爐或者高爐這樣的多方塊結構,把金屬錠敲成粉末以外,它還能用來調整像是木桿一類的方塊。 <&screwdriver>工程師螺絲起子是你工具箱裡的另一個常客。它可以拿來給某些機器做精細的調整。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/item_batcher.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/item_batcher.txt index 17bb303a3d65..684d1ffa59b0 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/item_batcher.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/item_batcher.txt @@ -3,5 +3,5 @@ <&recipe>物品裝配機可以在輸出之前將傳送帶的物品聚集起來,以便將最佳化的批次物品轉移到機器中。 放置塊並打開它的介面以設定各種過濾器。 任何傳入的物品都將被直接接收到過濾器下面的槽中,並且只在滿足所有過濾器時輸出收集的物品。 此行為可以透過「輸出模式」按鈕進行調整。 上面提到的預設行為稱為§2收集模式§r。 在§2單個模式§r中,任何滿足其過濾數量的產品將被輸出。 -使用緩衝器下方的9個按鈕,你可以在的顏色間切換。 附加一個,當滿足過濾器時,物品裝配機將沿著紅石線發送信號。 -這使你可以在需要的數量滿足時,停用部分的傳送帶和機器。 注意如果多個過濾器使用同樣的顏色,想要輸出信號都要滿足。 \ No newline at end of file +使用緩衝器下方的9個按鈕,你可以在的顏色間切換。 附加一個,當滿足過濾器時,物品裝配機將沿著紅石線發送訊號。 +這使你可以在需要的數量滿足時,停用部分的傳送帶和機器。 注意如果多個過濾器使用同樣的顏色,想要輸出訊號都要滿足。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/item_router.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/item_router.txt index c1297f8e6c85..fca87a3fd874 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/item_router.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/item_router.txt @@ -1,6 +1,6 @@ 物品分配器 左腳黃色,右手綠色 -<&recipe>物品分配器是一個會接受和重新分配物品向下分配的方塊。 <&recipe>物品路由器是一個會接受和重新分配物品向下過濾的方塊方塊。 Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. <&recipe>物品路由器是一個會接受和重新分配物品向下過濾的方塊方塊。 Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. +<&recipe>物品分配器是一個會接受和重新分配物品向下分配的方塊。 <&recipe>物品路由器是一個會接受和重新分配物品向下過濾的方塊方塊。Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. <&recipe>物品路由器是一個會接受和重新分配物品向下過濾的方塊方塊。Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. 當一個物品進入分配器時,它將被分配到一個匹配該物品的分配器的輸出口,如果沒有找到匹配的分配器,它將被分配到一個沒有分配器的輸出口。 如果分配器不能處理該物品,它將不允許該物品進入。 物品無法輸出至其輸入口。 每個分配器上面的按鈕可以用來更深入地調整分配器的工作方式: diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/jerrycan.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/jerrycan.txt index ed80b3c170d8..639388daab8d 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/jerrycan.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/jerrycan.txt @@ -1,3 +1,3 @@ 油罐 比桶更好 -<&recipe>油罐是一種簡易的用於盛放流體的金屬容器。 它們最多能夠存儲10桶流體,並能夠將流體灌注到機器或傾倒至世界當中。 它們無法回收流體。 值得一提的是,它們還能夠為一些消耗流體的物品比如進行裝填,只需將兩者一起合成即可。 \ No newline at end of file +<&recipe>油罐是一種簡易的用於盛放流體的金屬容器。 它們最多能夠儲存10桶流體,並能夠將流體灌注到機器或傾倒至世界當中。 它們無法回收流體。 值得一提的是,它們還能夠為一些消耗流體的物品比如進行裝填,只需將兩者一起合成即可。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/lighting.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/lighting.txt index 62521885226d..b3f59bddf2b0 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/lighting.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/lighting.txt @@ -1,7 +1,7 @@ 工程照明 照亮荒蕪之地 <&lantern>工廠長廊的深處可能會十分昏暗。 為了能夠找到通往機器的路,你可能需要用一些燈來照亮這些區域。 這些燈能夠提供最多等同於螢光石的亮度。 -<&electric_lantern>電燈是最早使用電能的發明之一 你需要用線纜將它們直接連至你的電網當中來使其工作。 電能可以通過它們,因此你可以將它們連成一排。 +<&electric_lantern>電燈是最早使用電能的發明之一 你需要用線纜將它們直接連至你的電網當中來使其工作。 電能可以通過它們,因此你可以將它們連成一排。 你需要用線纜將它們直接連至你的電網當中來使其工作。 電能可以通過它們,因此你可以將它們連成一排。 使用工程師錘右擊可以使它們上下顛倒。 只需為它們提供一點點能量,它們就可以像正常燈一樣照亮周圍區域,不僅如此,它們還能防止敵對生物在半徑32格範圍內生成! <&floodlight>泛光燈是一種強光源。 儘管它們對電能的需求比普通電燈高一些,它們能夠產生一個32格遠的光源。 對其頂部或底部使用工程師錘來旋轉燈光或對其側面使用來改變傾角。 -通常泛光燈需要紅石信號來工作,但是可以使用工程師錘反轉。 +通常泛光燈需要紅石訊號來工作,但是可以使用工程師錘反轉。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/lightning_rod.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/lightning_rod.txt index 89df661f09cc..edfb7202230b 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/lightning_rod.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/lightning_rod.txt @@ -1,7 +1,7 @@ 避雷針 轟天雷! -閃電是一種自然現象。 它包含了大量的自然力量,而避雷針能夠駕馭這種力量。 -通過在多方塊結構上堆疊大量鋼柵欄,可以增加在雨天或雷暴天氣閃電擊中它的概率。 +閃電是一種自然現象。 它包含了大量的自然力量,而避雷針能夠駕馭這種力量。 它包含了大量的自然力量,而避雷針能夠駕馭這種力量。 +通過在多方塊結構上堆疊大量鋼柵欄,可以增加在雨天或雷暴天氣閃電擊中它的機率。 當鋼柱被擊中時,產生的大量能量會被儲存在避雷針中然後緩慢的傳輸到側面的能量連接點。 -你可以在最頂端的鋼柵欄搭建一個相互連接的鋼柵欄“網”來增加避雷針被擊中的概率。 +你可以在最頂端的鋼柵欄搭建一個相互連接的鋼柵欄“網”來增加避雷針被擊中的機率。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/logic_circuits.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/logic_circuits.txt index 812a8231c8b9..829ee2f6adfd 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/logic_circuits.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/logic_circuits.txt @@ -1,14 +1,14 @@ 邏輯電路板 圖靈完成了! 有了的巨大速度和多功能性以及的獨特屬性,現在可以大大減少複雜紅石電路的占地面積。 -使用電路台,你可以創建更小的邏輯電路。 要做到這一點,你需要一個、一些真空管和一些鉛或銅線等焊料。該電路台還需要通過其背面的輸入端來提供能量。 該電路台還需要通過其背面的輸入端來提供能量。 +使用電路台,你可以建立更小的邏輯電路。 要做到這一點,你需要一個、一些真空管和一些鉛或銅線等焊料。該電路台還需要通過其背面的輸入端來提供能量。 該電路台還需要通過其背面的輸入端來提供能量。 使用各種組件,然後選擇你想做的電路模式,並決定輸入值以及指定的輸出。 -可用的輸入和輸出是紅石線的16個彩色頻道,以及8個“寄存器”。 這些頻道與寄存器能夠在處理邏輯的方塊中臨時存儲一個值 --- 稍後會有更多關於這個的內容。 +可用的輸入和輸出是紅石線的16個彩色頻道,以及8個「寄存器」。 這些頻道與寄存器能夠在處理邏輯的方塊中臨時儲存一個值 --- 稍後會有更多關於這個的內容。 -設置完運算器、輸入和輸出後,你會看到左邊輸入槽旁邊的所需元件清單。 所需元件的數量取決於電路的複雜程度,其中§l與非§r是最容易製作的。 只要有足夠的元件,你就可以從右邊的輸出端取出做好的電路板。 +設定完運算器、輸入和輸出後,你會看到左邊輸入槽旁邊的所需元件清單。 所需元件的數量取決於電路的複雜程度,其中§l與非§r是最容易製作的。 只要有足夠的元件,你就可以從右邊的輸出端取出做好的電路板。 有幫助的小技巧: -- 當把鼠標懸停在一個輸入或輸出按鈕上時,按一個數字鍵可以把它改成數字寄存器。 按一個字母可以在該字母開頭的顏色中循環。 +- 當把滑鼠懸停在一個輸入或輸出按鈕上時,按一個數字鍵可以把它改成數字寄存器。 按一個字母可以在該字母開頭的顏色中循環。 - 拿起一個已完成的邏輯電路板,在電路台的界面中央點擊它,可以將指令複製到表中。 <&unit>邏輯單元是在其中插入已完成的邏輯電路板以供使用的方塊。 它有足夠的空間容納總共§210個電路板§r,並具有完整的§28個內置寄存器§r,它能用於任何電路。 為了讓邏輯單元與彩色紅石系統對接,它需要在其側面連接一個。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/maintenance_kit.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/maintenance_kit.txt index 87eeb63dcb78..a9bd5bcd3fc4 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/maintenance_kit.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/maintenance_kit.txt @@ -2,4 +2,4 @@ 忙著維修 <&recipe>在那些周遊世界或花大量時間在礦下的工程師中,逐漸會產生一個問題。 他們的工具需要經常維護,而且攜帶整個工作檯是不可行的。 幸運的是,大部分的小維修和重新配置都可以通過維護工具包來完成。 -包裹在堅韌布料中的一組工具可以使你如在中那樣自定義工具。 你將不再需要重新浮出水面來改變你的採礦鑽頭或回到你的工作室來配置你的耳罩。 所有這些現在都可以通過維護工具包執行了! +包裹在堅韌布料中的一組工具可以使你如在中那樣自訂工具。 你將不再需要重新浮出水面來改變你的採礦鑽頭或回到你的工作室來配置你的耳罩。 所有這些現在都可以通過維護工具包執行了! diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metal_barrel.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metal_barrel.txt index 3ccb12b95784..37d23f177f90 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metal_barrel.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metal_barrel.txt @@ -1,3 +1,3 @@ 金屬桶 滾動?我拒絕! -金屬桶功能同完全一樣。 它們的儲量相同,輸入輸出的配置方式也相同,但和木桶不同的是,金屬桶能夠存儲氣體和高溫流體,且可用紅石信號關閉自動輸出。 +金屬桶功能同完全一樣。 它們的儲量相同,輸入輸出的配置方式也相同,但和木桶不同的是,金屬桶能夠存儲氣體和高溫流體,且可用紅石訊號關閉自動輸出。 它們的儲量相同,輸入輸出的配置方式也相同,但和木桶不同的是,金屬桶能夠儲存氣體和高溫流體,且可用紅石訊號關閉自動輸出。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metal_press.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metal_press.txt index 99a0183cc1f0..975d6453dca9 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metal_press.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metal_press.txt @@ -1,7 +1,7 @@ 金屬沖壓機 壓力山大! -<&multiblock>金屬衝壓機是個可以用來自動化塑性加工金屬的方式。 它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。 它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。 它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。 它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。 它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。 它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。 它用一個高壓活塞將模具壓到金屬錠上,將其成型為金屬板,金屬桿或其他金屬元件。 +<&multiblock>金屬衝壓機是個可以用來自動化塑性加工金屬的方式。它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。它使用高壓活塞將模具壓在金屬上,將其成形為板子、桿子或是其他金屬元件。 它用一個高壓活塞將模具壓到金屬錠上,將其成型為金屬板,金屬桿或其他金屬元件。 結構如上圖所示,用工程師錘敲擊活塞來完成搭建。 能量從上方輸入,物品通過傳送帶,沿著其顯示方向輸入輸出。 下方中部的方塊用於紅石控制,使用工程師錘右擊來反轉配置。 -<&mold_blueprint>若想正常工作,需要在活塞上加裝一個模具。 <&mold_blueprint>為了使其實際運作起來,金屬衝壓機必須要在活塞上裝上模具。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 <&mold_blueprint>為了使其實際運作起來,金屬衝壓機必須要在活塞上裝上模具。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 +<&mold_blueprint>若想正常工作,需要在活塞上加裝一個模具。 <&mold_blueprint>為了使其實際運作起來,金屬衝壓機必須要在活塞上裝上模具。這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 <&mold_blueprint>為了使其實際運作起來,金屬衝壓機必須要在活塞上裝上模具。這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 這些模具是在被製作,使用上面展示的藍圖。 <&mold_recipes>模具的製作方式如上圖所示,每次合成剪線鉗會消耗一點耐久。 手持模具右擊多方塊結構以放入。 -<&packing>“金屬沖壓模具:壓縮包”和“金屬沖壓模具:解壓包”可用於將4個或9個相同物品壓縮成相應的儲存形式,也可以再解壓它們。 它們可以用來將錠製作成磚,或自動化製作簡單的方塊,比如砂岩。 +<&packing>「金屬沖壓模具:壓縮包」和「金屬沖壓模具:解壓包」可用於將4個或9個相同物品壓縮成相應的儲存形式,也可以再解壓它們。 它們可以用來將錠製作成磚,或自動化製作簡單的方塊,比如砂岩。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metalconstruction.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metalconstruction.txt index 8b80bd857280..b572146d712a 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metalconstruction.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/metalconstruction.txt @@ -5,5 +5,5 @@ <&connector_recipes>鋼製接線器的作用與普通接線器類似,但它們是純裝飾性物品,不能用於傳輸能量。 它們無法與普通線纜相連接,但能夠與麻線圈或鋼線圈連接(見下頁)。 你可以手持工程師錘右擊來旋轉它們。 -<&ladder_recipes>金屬梯子...是用金屬做的梯子。 你可以爬上去,它們看起來很酷。 +<&ladder_recipes>金屬梯子...是用金屬做的梯子。 你可以爬上去,它們看起來很酷。 你可以爬上去,它們看起來很酷。 你也可以把它們和鷹架結合起來,做成遮蔽的梯子。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/minerals.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/minerals.txt index 67544875c52d..29e7fd99bf31 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/minerals.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/minerals.txt @@ -6,7 +6,7 @@ 你從同一礦脈中抽取的每一個樣本都能使你更準確地了解它所含的成分和來源。 注意,礦脈可以重疊,所以你可能發現不同礦脈的痕跡非常接近彼此。 <&sample_drill>在確定了礦脈的類型和位置之後,使用一個§2岩芯鑽井§r來獲得在某精確位置上礦脈的數據。 -向機器通電並使用紅石信號啟動。 它消耗Flux/t,然後能在給定的位置提取岩芯樣本,提供礦脈詳細資訊。 +向機器通電並使用紅石訊號啟動。 向機器通電並使用紅石訊號啟動。 它消耗Flux/t,然後能在給定的位置提取岩芯樣本,提供礦脈詳細資訊。 <&core_sample>樣本不僅能告訴你在那裡發現了哪些礦物,包括它們的相對存在率,還能告訴你它們各自的飽和度。 較高的飽和度意味著挖掘機裝滿桶的機會更高。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/mining_drill.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/mining_drill.txt index e98684802c14..84edd702cdc6 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/mining_drill.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/mining_drill.txt @@ -1,8 +1,8 @@ 採礦鑽機 我的鑽頭可是突破基岩的鑽頭啊! -<&drill_base_recipes>手持式柴油動力鑽機是採礦業的一大進步。 可以透過更換鑽頭或升級,其性能幾乎完全可以修改。 將鑽頭放入進行自定義。 將鑽頭放入進行自定義。 The drill runs off of and can be filled directly in the refinery. 將鑽頭放入進行自定義。 The drill runs off of and can be filled directly in the refinery. 將鑽頭放入進行自定義。 The drill runs off of and can be filled directly in the refinery. 通過可更換的鑽頭和升級,它的性能幾乎可以自由調整。 想要改造它,只需將其放入。 如果鑽機的耗盡,可以直接在煉油廠中填滿。 +<&drill_base_recipes>這把手持的柴油動力鑽機是採礦領域的一次卓越進步。 通過可更換的鑽頭和升級,它的效能幾乎可以自由調整。 想要改造它,只需將其放入。 如果鑽機的耗盡,可以直接在煉油廠中填滿。 <&drill_head_recipes>§2鑽頭§r將決定基礎採礦等級,速度、範圍以及攻擊傷害。 當它在挖掘方塊時,鑽頭會受到磨損,但它能夠在鐵砧中被修復。 -<&drill_waterproof_recipe>因為鑽機由內燃機驅動,它無法在水下工作,除非你為它安裝了 §2壓縮空氣罐§r。 然而,當裝配這項升級後,它不僅能夠在水下工作,水下挖掘所造成的遲緩也會消失不見。 -<&drill_lube_recipe>§2高級潤滑系統§r在正常基礎上為鑽機提供了額外的潤滑效果,使其運行與挖掘更加快速。 -<&drill_damage_recipe>通過為鑽機添加§2螺旋鑽§r,它對於生物和方塊的破壞性能得到提升。 該項升級最高可疊加3次,每次升級會提供一點額外傷害。 +<&drill_waterproof_recipe>因為鑽機由內燃機驅動,它無法在水下工作,除非你為它安裝了 §2壓縮空氣罐§r。 然而,當裝配這項升級後,它不僅能夠在水下工作,水下挖掘所造成的遲緩也會消失不見。 然而,當裝配這項升級後,它不僅能夠在水下工作,水下挖掘所造成的遲緩也會消失不見。 +<&drill_lube_recipe>§2高級潤滑系統§r在正常基礎上為鑽機提供了額外的潤滑效果,使其執行與挖掘更加快速。 +<&drill_damage_recipe>通過為鑽機新增§2螺旋鑽§r,它對於生物和方塊的破壞效能得到提升。 該項升級最高可疊加3次,每次升級會提供一點額外傷害。 <&drill_capacity_recipe>§2大型燃料缸§r允許鑽機在內部存儲更多燃料,延長再次填充之前你的使用時間。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/mixer.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/mixer.txt index 52cd750449b4..57060393a407 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/mixer.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/mixer.txt @@ -1,6 +1,6 @@ 混合器 大桶的餅乾麵團! -混合器是個可以將固體溶解進液體,並將他們混合在一起的多方塊結構建築。 結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。 結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。 結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。 結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。 結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。 結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。 結構建構如上圖示,用工程師錘右擊中央金屬板塊形成。 +混合器是個可以將固體溶解進液體,並將他們混合在一起的多方塊結建構築。結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。結構如上所示建立,且以工程師錘右擊中央的鐵板金屬方塊成形。 結建構構如上圖示,用工程師錘右擊中央金屬板塊形成。 這台機器最常見的用途是將水、2個沙子、1個黏土和1個礫石混合成液態 混凝土,或用水和各種成分製造藥水。 -流體通過電源底部的端口輸入到混合器中。 物品可以在後面的兩個艙口輸入。 前端的流體孔作為流體輸出。 -向前方的控制板輸入一個紅石信號會暫停機器工作,可以用工程師錘來反轉。 +流體通過電源底部的端口輸入到混合器中。 物品可以在後面的兩個艙口輸入。 前端的流體孔作為流體輸出。 物品可以在後面的兩個艙口輸入。 前端的流體孔作為流體輸出。 +向前方的控制板輸入一個紅石訊號會暫停機器工作,可以用工程師錘來反轉。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/powerpack.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/powerpack.txt index 5b13fefd706c..b51197128a95 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/powerpack.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/powerpack.txt @@ -1,6 +1,6 @@ 電容背包 能量太多啦! -能量存儲需要空間和一些很重的部件。 因此在每個工具中單獨儲存大量能量是沒有效率的,而且使它們難於使用。 +能量儲存需要空間和一些很重的部件。 能量存儲需要空間和一些很重的部件。 因此在每個工具中單獨儲存大量能量是沒有效率的,而且使它們難於使用。 電容背包是一種折衷方案,為任何電動工具提供了集中式的能量存儲。 這個背包可以給你隨身攜帶的任何工具以及你身上的盔甲充電。 電容背包像胸甲一樣可以穿在你的盔甲槽,或者你可以把它連接到常見的盔甲,以同時獲得電源和保護。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/railgun.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/railgun.txt index 51ee260b7eb6..3e2e38852891 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/railgun.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/railgun.txt @@ -9,6 +9,6 @@ 如果要切換子彈,使用shift滑鼠滾輪或綁定按鍵(如果已在選項中設置)。 由於內部儲量能量低,建議與一起使用磁軌炮。 -與其它沉浸工具一樣,磁軌炮也可以用升級,也可應用 +與其他沉浸工具一樣,磁軌炮也可以用升級,也可應用 <&speed>§2附加電容§r可大幅減少磁軌炮的充能時間。 -<&scope>§2瞄準鏡§r使得你可以在使用磁軌炮時縮放。 按下使用磁軌炮並用鼠標滾輪來調整縮放距離。 +<&scope>§2瞄準鏡§r使得你可以在使用磁軌炮時縮放。 按下使用磁軌炮並用鼠標滾輪來調整縮放距離。 按下使用磁軌炮並用滑鼠滾輪來調整縮放距離。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/redstone_wire.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/redstone_wire.txt index 5674083f10c9..bd89c211bfb0 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/redstone_wire.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/redstone_wire.txt @@ -1,22 +1,22 @@ 紅石線纜 集成電路 -<&coil>§2紅石線纜§r就是包著紅石粉的導線。 這種纜線可以長距離無損耗傳輸紅石信號。<&connector>§2紅石接線器§r和其它接線器那樣可以連接纜線;但是它們不需要繼電器,接線器就是繼電器。 -使用工程師螺絲刀,紅石接線器可以在輸入輸出中切換,也可以設置為16色頻道中的一種。 -<&probe>§2紅石探測接線器§r具有部分紅石比較器的功能。 雖然它們不能主動地比較信號,但它們能夠讀取物品欄有多滿。 此外這些探測器可以在兩個頻道上工作,在一個頻道上發送讀取信號,同時在另一個頻道上接收信號。 這些通道也可以使用工程師螺絲刀配置。 +<&coil>§2紅石線纜§r就是包著紅石粉的導線。 <&coil>§2紅石線纜§r就是包著紅石粉的導線。 這種纜線可以長距離無損耗傳輸紅石訊號。<&connector>§2紅石接線器§r和其它接線器那樣可以連接纜線;但是它們不需要繼電器,接線器就是繼電器。 +使用工程師螺絲刀,紅石接線器可以在輸入輸出中切換,也可以設定為16色頻道中的一種。 +<&probe>§2紅石探測接線器§r具有部分紅石比較器的功能。 雖然它們不能主動地比較訊號,但它們能夠讀取物品欄有多滿。 此外這些探測器可以在兩個頻道上工作,在一個頻道上發送讀取訊號,同時在另一個頻道上接收訊號。 這些通道也可以使用工程師螺絲刀配置。 -請注意,許多沉浸工程的多方塊結構具有比較器功能,如下面的頁面所述。 在可用的情況下,多方塊結構的紅石控制面是連接比較器的指定點。 +請注意,許多沉浸工程的多方塊結構具有比較器功能,如下面的頁面所述。 請注意,許多沉浸工程的多方塊結構具有比較器功能,如下面的頁面所述。 在可用的情況下,多方塊結構的紅石控制面是連接比較器的指定點。 §l儲罐:§r如所述。 §l筒倉:§r如所述。 -§l裝配器:§r輸出一個相對於庫存容量的信號。 -§l自動工作檯:§r輸出一個相對於庫存容量的信號。 -§l粉碎機:§r輸出一個相對於庫存容量的信號。 -§l擠壓機:§r輸出一個相對於庫存容量的信號。 -§l發酵機:§r輸出一個相對於庫存容量的信號。 -§l採掘機:§r輸出一個相對於礦脈剩餘儲量的信號。 -§l電弧爐:§r輸出一個相對於庫存容量的信號。 -此外將比較器連接到頂部的電極將發送基於它們的完整性的信號。 -§l混合器:§r輸出一個相對於庫存容量的信號。 -<&bundled>§2紅石接口連接器§r被設計為可以附加到其他可以利用彩色紅石頻道信號的方塊上。 +§l裝配器:§r輸出一個相對於庫存容量的訊號。 +§l自動工作檯:§r輸出一個相對於庫存容量的訊號。 +§l粉碎機:§r輸出一個相對於庫存容量的訊號。 +§l擠壓機:§r輸出一個相對於庫存容量的訊號。 +§l發酵機:§r輸出一個相對於庫存容量的訊號。 +§l採掘機:§r輸出一個相對於礦脈剩餘儲量的訊號。 +§l電弧爐:§r輸出一個相對於庫存容量的訊號。 +此外將比較器連接到頂部的電極將發送基於它們的完整性的訊號。 +§l混合器:§r輸出一個相對於庫存容量的訊號。 +<&bundled>§2紅石接口連接器§r被設計為可以附加到其他可以利用彩色紅石頻道訊號的方塊上。 接口連接器是內置的,不具有顏色、輸入或輸出狀態,但它允許諸如直接與線纜網絡相連。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/sawmill.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/sawmill.txt index 50d4a3ceed65..4b0e6d56b2c9 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/sawmill.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/sawmill.txt @@ -1,9 +1,9 @@ 鋸木廠 ??? -鋸木廠是一種把木頭切成整齊堆放的木板的機器。 該機器分兩個階段運行,首先剝離原木的樹皮,然後使用來將去皮原木切開。 +鋸木廠是一種把木頭切成整齊堆放的木板的機器。 該機器分兩個階段執行,首先剝離原木的樹皮,然後使用來將去皮原木切開。 <&sawdust>這兩個步驟都會生成§2鋸末§r,通過機器前端的端口收集和輸出。 這些鋸末隨後可以被加工成紙。 該機器的建立方法如第一頁所示,用§2工程師錘§r在中央金屬板塊右擊以形成。 -在前面的控制面板上通入紅石信號將停止機器的工作,可以用§2工程師螺絲刀§r來反轉。 -想要準備工作,你需要製作並右擊後面的槽以放入。 SHIFT+右鍵將鋸片再次取出。 +在前面的控制面板上通入紅石訊號將停止機器的工作,可以用§2工程師螺絲刀§r來反轉。 +想要準備工作,你需要製作並右擊後面的槽以放入。 SHIFT+右鍵將鋸片再次取出。 SHIFT+右鍵將鋸片再次取出。 沒有鋸條的機器只會生產§2去皮原木§r而不會將它們切開。 這可比手動去皮快多了。 鋸條使用時會被磨損,一段時間後可能需要更換。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/shader.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/shader.txt index be8ad092676c..98f6e78324d5 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/shader.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/shader.txt @@ -1,8 +1,8 @@ 皮膚 -藍色! 不,黃色! +皮膚 藍色! 不,黃色! 皮膚是一些你能夠在世界當中找到或與村民交易獲得的物品。 但它們可以裝配到(也許還有其他需要你去發現的東西)來改變物品的設計。 只需要將物品放入然後把皮膚放入對應的槽就可以裝入了。 你也可以右擊將皮膚應用於礦車、旗幟和! 對於所有可用皮膚的完整列表,它們的外觀、參考和更多的細節, -<&grab_bag>皮膚獎勵袋包含有一種隨機皮膚。 可以在地牢箱子中找到,或者和村民交易以及怪物掉落。 所開出的皮膚稀有度和袋子本身相同或者更稀有。 當使用一個袋子時,你得到未擁有的皮膚的概率要比已獲取的更高一些。 +<&grab_bag>皮膚獎勵袋包含有一種隨機皮膚。 可以在地牢箱子中找到,或者和村民交易以及怪物掉落。 所開出的皮膚稀有度和袋子本身相同或者更稀有。 當使用一個袋子時,你得到未擁有的皮膚的機率要比已獲取的更高一些。 皮膚獎勵袋能夠被逆合成為兩個低等獎勵袋。 減少了獲取稀有皮膚的機率,但能夠讓你有機會重新嘗試。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/shield.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/shield.txt index 74673aa0d99d..397fbef621b0 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/shield.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/shield.txt @@ -2,5 +2,5 @@ 一夫當關 <&recipe>重型盾牌是一個普通木盾的升級版。 同樣的,這個盾牌可以阻擋來自前方的大部分傷害,但是它的耐用性大大提高了,而且還可以升級。 <&flashbulb>§2閃光燈§r升級為盾牌增加了明亮的燈泡和反射罩。 在受到攻擊時,該設備會發出明亮的、令人目眩的閃光,讓前面的人失去方向感。 -<&electric>加入§2震擊發生器§r可以對攻擊的敵人進行還擊。 當盾牌被攻擊時,它會發出震動,對攻擊者造成輕微傷害。 此外它將讓投射物無效,而不是僅僅擋住他們。 -<&magnetic>而§2磁力手套§r當受到威脅時,可以很容易地拿出盾牌。 有了此升級裝備,只需雙擊§l§r即可從你的物品欄中取回盾牌並將其放在副手的位置。 +<&electric>加入§2震擊發生器§r可以對攻擊的敵人進行還擊。 當盾牌被攻擊時,它會發出震動,對攻擊者造成輕微傷害。 此外它將讓投射物無效,而不是僅僅擋住他們。 當盾牌被攻擊時,它會發出震動,對攻擊者造成輕微傷害。 此外它將讓投射物無效,而不是僅僅擋住他們。 +<&flashbulb>§2閃光燈§r升級為盾牌增加了明亮的燈泡和反射罩。 在受到攻擊時,該設備會發出明亮的、令人目眩的閃光,讓前面的人失去方向感。 <&magnetic>而§2磁力手套§r當受到威脅時,可以很容易地拿出盾牌。 有了此升級裝備,只需雙擊§l§r即可從你的物品欄中取回盾牌並將其放在副手的位置。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/silo.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/silo.txt index 20cce0943d13..a8b00e1da12e 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/silo.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/silo.txt @@ -1,5 +1,5 @@ 筒倉 正好堆滿! 筒倉為大量同種類型的物品提供了空間,這使得它們非常適合大量儲存種子、礦渣或鵝卵石。 它們有41472個物品的空間,相當於24個箱子的容量。 -物品必須通過頂部輸入並從底部提取。 對底部方塊應用紅石信號將使其自動輸出。 -連接到底部中心塊的比較器將發出與筒倉的滿度成比例的紅石信號。 將比較器連接到前六層之一會產生與比較器的高度成比例的信號。 例如一個連結在筒倉第三層的比較器不會發出任何信號,直到筒倉是2/6滿,如果筒倉是半滿或更多,信號強度則為15。 +物品必須通過頂部輸入並從底部提取。 對底部方塊應用紅石訊號將使其自動輸出。 +連接到底部中心塊的比較器將發出與筒倉的滿度成比例的紅石訊號。 將比較器連接到前六層之一會產生與比較器的高度成比例的訊號。 例如一個連結在筒倉第三層的比較器不會發出任何訊號,直到筒倉是2/6滿,如果筒倉是半滿或更多,訊號強度則為15。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/squeezer.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/squeezer.txt index 16b654c476e6..33ec4cac2c7a 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/squeezer.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/squeezer.txt @@ -2,5 +2,5 @@ 擠壓很重要 工業擠壓機是一種多方塊結構,利用一個大活塞將有機材料中的汁或油壓榨出來。 結構如上圖所示,並使用工程師錘在有工程塊的一側右擊中央木桶形成。 物品可以通過藍色點標記的後面的兩個艙口輸入到擠壓機。 帶有橘色圓點的艙口作為物品輸出,它下面的方塊作為輸出流體。 -在前面的控制面板上通入紅石信號將停止機器的進程,可以用工程師錘來逆轉。 +在前面的控制面板上通入紅石訊號將停止機器的進程,可以用工程師錘來逆轉。 下面列表顯示了可以被榨成植物油的各種物品以及其產量。<&list> diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/tank.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/tank.txt index 6521e64b3002..adb38fd94a41 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/tank.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/tank.txt @@ -1,3 +1,3 @@ 儲罐 正好堆滿! -儲罐是一個多方塊結構,為大量的流體提供了空間。 它可以儲存多達 512 桶的任何流體,這些流體可以用管道通過頂部或底部的方塊輸入。 流體只能從底部中心方塊中提取。 將紅石信號用於底部中心方塊將使儲罐自動輸出,放置在那裡的比較器將發出與其滿度相關的紅石信號。 將比較器連接到前四層之一,可以產生與比較器的高度成比例的信號。 例如一個連結在第二層的比較器,在儲罐 1/4 滿之前不會發出任何信號,如果儲罐是半滿或更多,則信號強度為 15。 +儲罐是一個多方塊結構,為大量的流體提供了空間。 它可以儲存多達 512 桶的任何流體,這些流體可以用管道通過頂部或底部的方塊輸入。 流體只能從底部中心方塊中提取。 將紅石訊號用於底部中心方塊將使儲罐自動輸出,放置在那裡的比較器將發出與其滿度相關的紅石訊號。 將比較器連接到前四層之一,可以產生與比較器的高度成比例的訊號。 例如一個連結在第二層的比較器,在儲罐 1/4 滿之前不會發出任何訊號,如果儲罐是半滿或更多,則訊號強度為 15。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/tesla_coil.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/tesla_coil.txt index 34dcc994cccf..5e53505ced27 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/tesla_coil.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/tesla_coil.txt @@ -2,7 +2,7 @@ 這個達到11! <&tesla_coil_recipe>特斯拉線圈最初是一種無線能量傳輸的概念。 然而它潛在的高損失率和它在6米半徑內烤焦每一個生物的相當有趣的特性,它很快就變成了一個工程師夢中的家園防禦。 這台機器的維護成本很高,被動消耗256Flux,加上每次施加傷害時額外消耗512Flux。 -線圈是禁用的,除非提供紅石信號。 用工程師螺絲刀右擊它將反轉此行為。 +線圈是停用的,除非提供紅石訊號。 用工程師螺絲刀右擊它將反轉此行為。 除了傷害之外,震擊還會產生一個持續的負面效果:“暈眩”,阻止實體傳送。 Shift+右擊點擊線圈將切換線圈的高和低功率模式。 為了能夠安全地這樣做線圈必須關閉。 它預設處於高功率模式。 預設為高壓電模式 預設為高壓電模式 預設為高壓電模式 預設為高壓電模式 預設為高壓電模式 When the coil is in low-power mode it will use half the usual energy and have half the range. <&faraday_recipes>如果你穿著全套法拉第套裝,低功率模式下的線圈不會傷害你,但仍然會向你射出閃電。 這套衣服還可以保護你免受未絕緣電線的傷害。 線圈在高功率模式下使用特殊技術能使它們的放電更致命,並將導致衣服熔化,從而增加對你的傷害和衣服的附加傷害。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/toolbox.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/toolbox.txt index 88035f5d345b..1073a7158d6f 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/toolbox.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/toolbox.txt @@ -1,4 +1,4 @@ 工程師工具箱 工程師手提箱 -工具箱是一個簡單的攜帶容器,用於存儲工程師的所有必需品! 將鼠標懸停在相關物品欄上可以告訴你他們會接受甚麼。 將鼠標懸停在相關物品欄上可以告訴你它們會接受什麼。 -「食物」和「任何東西」都是不言自明的,「接線」插槽適用於線圈、連接器和類似物品,「工具」將儲存任何IE工具以及拾取器、鏟子和斧頭! 潛行右鍵即可將工具箱放置出來。 放置時,只需按一下右鍵,即可存取其庫存。 再潛行右鍵,就可以拾起工具箱。 潛行右鍵即可將工具箱放置出來。 當放置的時候,它的庫存仍然可以通過右擊訪問。 再潛行右鍵,就可以拾起工具箱。 +工具箱是一個簡單的攜帶容器,用於儲存工程師的所有必需品!將滑鼠懸停在相關物品欄上可以告訴你他們會接受甚麼。 將滑鼠懸停在相關物品欄上可以告訴你它們會接受什麼。 +「食物」和「任何東西」都是不言自明的,「接線」插槽適用於線圈、連接器和類似物品,「工具」將儲存任何IE工具以及拾取器、鏟子和斧頭!潛行右鍵即可將工具箱放置出來。放置時,只需按一下右鍵,即可存取其庫存。再潛行右鍵,就可以拾起工具箱。 潛行右鍵即可將工具箱放置出來。 當放置的時候,它的庫存仍然可以通過右擊存取。 再潛行右鍵,就可以拾起工具箱。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/treated_wood.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/treated_wood.txt index ed3a912e7781..8cde6d566560 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/treated_wood.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/treated_wood.txt @@ -1,6 +1,6 @@ 防腐木 非常耐用 -<&treated_wood>防腐木就是將木板浸泡在雜酚油中。 然而,它是您將在沉浸工程中使用的最重要的材料之一,因此您最好準備製作大量的材料。 然而它是您將在沉浸工程中使用的最重要的材料之一,因此您最好準備製作大量的材料。 +<&treated_wood>防腐木就是將木板浸泡在雜酚油中。然而,它是您將在沉浸工程中使用的最重要的材料之一,因此您最好準備製作大量的材料。 然而它是您將在沉浸工程中使用的最重要的材料之一,因此您最好準備製作大量的材料。 <&recipes> <&posts>你的線纜接線器需要有一個連結點,這時用防腐木做成的木棒將會是最好選擇。 它有四格高,所以你不能把它放在空間不夠的地方。 在最上面的木塊的兩側用錘子右擊可以使得它伸出一個支架。 diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/turntable.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/turntable.txt index 9defe6d55c64..1b6afb6c299b 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/turntable.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/turntable.txt @@ -2,6 +2,6 @@ 我跟不上了啦! <&recipe>旋轉台可以旋轉貼著的方塊。 拿著工程師錘,同時看向機器的一邊,就可以顯示它的旋轉方向和與目標方向相關的方向。 -圍繞旋轉軸的4邊分別設置旋轉方向,根據哪邊接收紅石信號,可進行±90度或180度旋轉。 +圍繞旋轉軸的4邊分別設定旋轉方向,根據哪邊接收紅石訊號,可進行±90度或180度旋轉。 用錘子右擊將重新定位,潛行時這樣做將循環它的轉向方向。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/turrets.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/turrets.txt index 28e91ef158a8..af9ae0e5281d 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/turrets.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/turrets.txt @@ -1,14 +1,14 @@ 砲塔 你還站在那幹嘛? -炮塔是你的工廠自動化防禦的下一步。 它們的特點是用一個複雜的光學系統結合了一個機械的“大腦”來有效地識別和獲取目標,並使用內置的武器來攻擊它們。 -所有的炮塔都有其基座上的能源端口,並且需要紅石信號才能啟動,儘管這種行為可以使用工程師螺絲刀潛行右擊來反轉。 +炮塔是你的工廠自動化防禦的下一步。 它們的特點是用一個複雜的光學系統結合了一個機械的「大腦」來有效地識別和獲取目標,並使用內置的武器來攻擊它們。 +所有的炮塔都有其基座上的能源端口,並且需要紅石訊號才能啟動,儘管這種行為可以使用工程師螺絲刀潛行右擊來反轉。 一旦被放置,炮塔將記住它們的主人,不會允許其他玩家破壞或修改它們。 右擊炮塔會彈出GUI,其中包含一個帶有輸入字段的名稱列表,以及多個目標選項。 -預設情況下,該列表是一個不可被攻擊目標的黑名單。 該列表使用生物名稱,因此把動物列入白名單是有可能的。 +預設情況下,該列表是一個不可被攻擊目標的黑名單。 預設情況下,該列表是一個不可被攻擊目標的黑名單。 該列表使用生物名稱,因此把動物列入白名單是有可能的。 <&turret_chemthrower_recipe>化學噴射炮塔利用了的流體噴射能力以覆蓋任何目標,從噴水滅火再到噴灑柴油。 -這個炮塔的特點是底部和背部有一個流體端口,允許管道連接到它。 此外GUI的左邊有一個按鈕,它可以禁用或啟用引燃火焰,點燃所噴射的流體,只要它是易燃的。 +這個炮塔的特點是底部和背部有一個流體端口,允許管道連接到它。 此外GUI的左邊有一個按鈕,它可以停用或啟用引燃火焰,點燃所噴射的流體,只要它是易燃的。 §o此藍圖的提供者不承擔任何可能對玩家、鄰居或各種農場動物造成的損害。§r -<&turret_gun_recipe>機槍炮塔是一個超級修改版本的,有一個更大和更壯觀的外殼。 建造還包括一個擴展彈匣,以允許增加彈藥的內部存儲。 -用於自動輸入彈藥和排出彈殼的端口分別位於底座的背面和底部。 這個炮塔可以存儲最多一組的子彈,GUI提供了一個按鈕來切換自動排出用過的彈殼。 +<&turret_gun_recipe>機槍炮塔是一個超級修改版本的,有一個更大和更壯觀的外殼。 建造還包括一個擴展彈匣,以允許增加彈藥的內部存儲。 建造還包括一個擴展彈匣,以允許增加彈藥的內部儲存。 +用於自動輸入彈藥和排出彈殼的端口分別位於底座的背面和底部。 這個炮塔可以儲存最多一組的子彈,GUI提供了一個按鈕來切換自動排出用過的彈殼。 §o請注意,某些彈藥可能會對使用者或其財產造成附帶損害。§r \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/wiring.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/wiring.txt index f4819ebfdecb..228835323c38 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/wiring.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/wiring.txt @@ -2,16 +2,16 @@ 電流急急棒! 沉浸的能源網絡主要有四個重要設備:§l電容器§r用於儲存能量,§l接線器§r用於網絡內能源的輸入輸出,§l繼電器§r將線纜連接在一起,§l變壓器§r用於不同線纜間的切換。 <&wire_recipes>要連接兩個方塊,只需手持線圈右擊一個方塊,然後使用相同的線圈右擊另一個。 兩點之間總傳輸速率由最差的線纜決定。 -<&images>注意到這些方塊還有一定的限制:接線器跟繼電器只能與已經與其連接的同種導線相連接,而變壓器只能連接兩根不同種類的導線,並且線纜只能與其電壓匹配的方塊相連。 配線中有兩個重要的數值需要注意: +<&images>注意到這些方塊還有一定的限制:接線器跟繼電器只能與已經與其連接的同種導線相連接,而變壓器只能連接兩根不同種類的導線,並且線纜只能與其電壓匹配的方塊相連。 配線中有兩個重要的數值需要注意: 配線中有兩個重要的數值需要注意: 每個接線器會有輸入值(§o§r)而每種線纜會有最大傳輸速率(§o§r)。 -接線器會限制輸入輸出能量的大小,但多個接線器可以§o合併§r至同一根線纜,讓你能夠在遠距離傳輸後合併能量。 然而要注意的是一定不要超過線纜的§o最大傳輸速率§r,否則線纜會§o燒毀§r。 線纜甚至可以通過§o未加載的區塊§r傳輸能量,只要輸入輸出端已被加載。 +接線器會限制輸入輸出能量的大小,但多個接線器可以§o合併§r至同一根線纜,讓你能夠在遠距離傳輸後合併能量。 然而要注意的是一定不要超過線纜的§o最大傳輸速率§r,否則線纜會§o燒毀§r。 線纜甚至可以通過§o未載入的區塊§r傳輸能量,只要輸入輸出端已被載入。 連接到能量源的未絕緣線纜將會對靠得太近的玩家和生物造成傷害。 絕緣線纜只可用於中低電壓。 -潛行時對接線器使用“挑選方塊”功能鍵將從背包中選中連接的電線。 +潛行時對接線器使用「挑選方塊」功能鍵將從背包中選中連接的電線。 如果放置了阻塞線纜的方塊,線纜連接就會斷開。 -<&connector_recipes>§l接線器§r是沉浸能源網絡的輸入輸出端。 你可以把它加裝在電容器或者是其他支持Flux的設備上,它們將通過連接的線纜傳輸能量。 §l繼電器§r會接受線纜但不會輸入輸出,可以作為線纜連接的中繼點。 +<&connector_recipes>§l接線器§r是沉浸能源網路的輸入輸出端。 你可以把它加裝在電容器或者是其他支持Flux的設備上,它們將通過連接的線纜傳輸能量。 §l繼電器§r會接受線纜但不會輸入輸出,可以作為線纜連接的中繼點。 <&capacitor_recipes>§l電容器§r作為能量儲存單元而存在。 你可以用錘子調整每一面的配置,藍色為輸入,橘色為輸出,若為無色則任何線纜都不會與其相連接。 潛行時使用錘子將會調整相對於你所面向的一面的配置。 <&transformer_recipes>§l變壓器§r允許你在兩種不同類型的線纜間運輸能源。 最弱的線纜會限制傳輸的速率。 另外高壓變壓器可以變壓為低壓或中壓,所以你並不需要接2個變壓器。 你可以將像第四頁的第二張圖那樣搭建,然而只有非高壓變壓器才能這樣搭建。 <&wirecutter_recipe>§l剪線鉗§r用於移除已經被安裝好的線纜,只需右擊便可移除線纜。 -<&voltmeter_recipe>§l電壓表§r用於測量連接情況。 右擊一個電容器能讀取當前的能量儲存。 按住Shift右擊兩個接線器還能計算它們之間的平均損耗。 -<&feedthrough>§l通透絕緣體§r允許在沒有孔的情況下將電線從牆的一邊連接到另一邊。 它們的中間可以用任何“普通”固體方塊製作。 所有常見類型的連接器(電和紅石)都可以用來為相應類型的導線製作通透絕緣體。 \ No newline at end of file +<&voltmeter_recipe>§l電壓表§r用於測量連接情況。 右擊一個電容器能讀取目前的能量儲存。 按住Shift右擊兩個接線器還能計算它們之間的平均損耗。 +<&feedthrough>§l通透絕緣體§r允許在沒有孔的情況下將電線從牆的一邊連接到另一邊。 它們的中間可以用任何「普通」固體方塊製作。 所有常見類型的連接器(電和紅石)都可以用來為相應類型的導線製作通透絕緣體。 \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/workbench.txt b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/workbench.txt index 6db17fa06d6b..e522532901c3 100644 --- a/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/workbench.txt +++ b/zh-TW/1.16/assets/immersiveengineering/manual/zh_tw/workbench.txt @@ -2,5 +2,5 @@ 總是凌亂不堪 工程師裝配台是為受過教育的工程師準備的專業工作檯。 它被廣泛地用於構造中所描述的物品。 各種各樣的藍圖都可以製作出來,詳見各自的手冊記錄,而少數的藍圖只能在世界中發現或者從村民那裡購買。 -要在裝配台中使用藍圖,請將它放在GUI左側的槽中,並將必要的材料放在中間的6個槽中。 然後可以從右側取得結果。 將鼠標懸停在這些輸出槽上將會準確地告訴你每個物品需要哪些材料。 +要在裝配台中使用藍圖,請將它放在GUI左側的槽中,並將必要的材料放在中間的6個槽中。 然後可以從右側取得結果。 將滑鼠懸停在這些輸出槽上將會準確地告訴你每個物品需要哪些材料。 裝配台的第二個功能是修改和配置更複雜的工具和小工具。 例如:。 當工具被放置在裝配台的主槽中時,它的用途就變成了將適用的升級放入出現的新槽來修改這些工具。 diff --git a/zh-TW/1.16/assets/immersivepetroleum/lang/zh_tw.json b/zh-TW/1.16/assets/immersivepetroleum/lang/zh_tw.json index 37532fba259a..2658de0abff4 100644 --- a/zh-TW/1.16/assets/immersivepetroleum/lang/zh_tw.json +++ b/zh-TW/1.16/assets/immersivepetroleum/lang/zh_tw.json @@ -56,7 +56,7 @@ "desc.immersivepetroleum.flavour.asphalt": "增加%1$s步行速度", "desc.immersivepetroleum.flavour.speedboat0": "升級部件", "desc.immersivepetroleum.info.projector.noMultiblock": "右擊打開選單", - "desc.immersivepetroleum.info.projector.size": "尺寸: %d x %d x %d", + "desc.immersivepetroleum.info.projector.size": "尺寸:%d x %d x %d", "desc.immersivepetroleum.info.projector.build0": "顯示用於指導搭建", "desc.immersivepetroleum.info.projector.build1": "%s的虛像指南", "desc.immersivepetroleum.info.projector.center": "以 [%d, %d, %d] 為中心", @@ -106,7 +106,7 @@ "chat.immersivepetroleum.command.reservoir.setAmount.help": "§6用法:/ip reservoir setAmount §r
設定該區塊的流體儲層內剩餘的流體量,單位是mB。", "chat.immersivepetroleum.command.reservoir.setCapacity.help": "§6用法:/ip reservoir setCapacity §r
設定該區塊的流體儲層的最大容量,單位是mB。", "chat.immersivepetroleum.command.reservoir.get": "該區塊包含:%1$s
被重設為:%2$s
含量:%3$s", - "chat.immersivepetroleum.command.reservoir.set.invalidReservoir": "§c無效的流體儲層,'%1$s'不是有效的流體儲層類型。使用 「/ip reservoir list」 這個指令來查看列出所有流體儲層類型的列表。§r", + "chat.immersivepetroleum.command.reservoir.set.invalidReservoir": "§cInvalid reservoir, '%1$s' is not a valid identifier.§r", "chat.immersivepetroleum.command.reservoir.set.sucess": "該區塊流體儲層被重設為:%1$s", "chat.immersivepetroleum.command.reservoir.set.clear": "已清除該區塊流體儲層的重設(曾被重設為%1$s)", "chat.immersivepetroleum.command.reservoir.setAmount.sucess": "該區塊流體儲層剩餘流體量已設為:%1$s", @@ -121,5 +121,7 @@ "death.attack.ipFlarestack": "%1$s在火光裡灰飛煙滅了", "death.attack.ipFlarestack.player": "%2$s導致%1$s在火光裡灰飛煙滅", "subtitle.immersivepetroleum.projector": "投影機:嗡嗡聲", - "subtitle.immersivepetroleum.flarestack_fire": "焚油煙囪:火焰嗖嗖聲" + "subtitle.immersivepetroleum.flarestack_fire": "焚油煙囪:火焰嗖嗖聲", + "desc.immersivepetroleum.flavour.speedboat.prefix": "Upgraded ", + "desc.immersivepetroleum.flavour.speedboat.upgrade": "Upgrade %d: " } \ No newline at end of file diff --git a/zh-TW/1.16/assets/immersiverailroading/lang/zh_tw.json b/zh-TW/1.16/assets/immersiverailroading/lang/zh_tw.json index 7d60f3e609a9..9924c2bd070e 100644 --- a/zh-TW/1.16/assets/immersiverailroading/lang/zh_tw.json +++ b/zh-TW/1.16/assets/immersiverailroading/lang/zh_tw.json @@ -189,10 +189,10 @@ "gui.immersiverailroading.selector.cast_single": "單次鑄造", "gui.immersiverailroading:selector.cast_repeat": "循環鑄造", "gui.immersiverailroading.selector.cast_repeat": "循環鑄造", - "gui.immersiverailroading:item.switch_hammer": "右鍵單擊一個開關可在以下之間循環:[ 鎖定直線、鎖定轉彎、解鎖 ]。 鎖定時忽略紅石!!", - "gui.immersiverailroading.item.switch_hammer": "右鍵單擊一個開關可在以下之間循環:[ 鎖定直線、鎖定轉彎、解鎖 ]。 鎖定時忽略紅石!!", - "gui.immersiverailroading:item.track_exchanger": "在空中右擊打開選擇界面。 右鍵單擊軌道將其軌道類型更改為 gui 中定義的軌道類型", - "gui.immersiverailroading.item.track_exchanger": "在空中右擊打開選擇界面。 右鍵單擊軌道將其軌道類型更改為 gui 中定義的軌道類型", + "gui.immersiverailroading:item.switch_hammer": "右鍵單擊一個開關可在以下之間循環:[ 鎖定直線、鎖定轉彎、解鎖 ]。鎖定時忽略紅石!!", + "gui.immersiverailroading.item.switch_hammer": "右鍵單擊一個開關可在以下之間循環:[ 鎖定直線、鎖定轉彎、解鎖 ]。鎖定時忽略紅石!!", + "gui.immersiverailroading:item.track_exchanger": "在空中右擊打開選擇界面。右鍵單擊軌道將其軌道類型更改為 gui 中定義的軌道類型", + "gui.immersiverailroading.item.track_exchanger": "在空中右擊打開選擇界面。右鍵單擊軌道將其軌道類型更改為 gui 中定義的軌道類型", "gui.immersiverailroading:none": "無", "gui.immersiverailroading.none": "無", "gui.immersiverailroading:track.type": "類型:%s", diff --git a/zh-TW/1.16/assets/improvedbackpacks/lang/zh_tw.json b/zh-TW/1.16/assets/improvedbackpacks/lang/zh_tw.json index 88a6a96c3103..859a0877131c 100644 --- a/zh-TW/1.16/assets/improvedbackpacks/lang/zh_tw.json +++ b/zh-TW/1.16/assets/improvedbackpacks/lang/zh_tw.json @@ -63,7 +63,7 @@ "advancements.improvedbackpacks.bound_leather.description": "Craft Bound Leather at Sewing Table", "advancements.improvedbackpacks.tanned_leather.title": "Tastes like an old shoe", "advancements.improvedbackpacks.tanned_leather.description": "Heat Bound Leather to obtain Tanned Leather", - "advancements.improvedbackpacks.backpack.title": "就像個箱子, 只是更方便攜帶", + "advancements.improvedbackpacks.backpack.title": "就像個箱子,只是更方便攜帶", "advancements.improvedbackpacks.backpack.description": "Craft backpack of any color at Sewing Table", "advancements.improvedbackpacks.ender_backpack.title": "Ender Chest behind your back", "advancements.improvedbackpacks.ender_backpack.description": "Craft Ender Backpack at Sewing Table", diff --git a/zh-TW/1.16/assets/indrev/lang/zh_tw.json b/zh-TW/1.16/assets/indrev/lang/zh_tw.json index a0acdb223031..f07ab5c59624 100644 --- a/zh-TW/1.16/assets/indrev/lang/zh_tw.json +++ b/zh-TW/1.16/assets/indrev/lang/zh_tw.json @@ -262,7 +262,7 @@ "item.indrev.chunk_scanner.tooltip1": "右擊開始掃描區塊", "item.indrev.chunk_scanner.tooltip2": "礦脈類型:%s", "item.indrev.chunk_scanner.tooltip3": "從%s到%s", - "item.indrev.chunk_scanner.tooltip4": "維度:%s", + "item.indrev.chunk_scanner.tooltip4": "次元:%s", "item.indrev.chunk_scanner.tooltip5": "右擊閱讀更多", "item.indrev.fan": "風扇", "item.indrev.cooler_cell": "冷卻單元", @@ -377,13 +377,13 @@ "gui.indrev.heatgen.extra": "小心,燙!", "gui.indrev.guide_book_shortcut.contains": "打開工業革命指南", "gui.indrev.guide_book_shortcut.missing": "需要工業革命指南!", - "gui.indrev.tooltip.maxTransferRate": "傳輸容量: ", - "gui.indrev.tooltip.maxInput": "最大輸入: ", - "gui.indrev.tooltip.maxOutput": "最大輸出: ", - "gui.indrev.tooltip.maxEnergyStored": "最大儲能: ", + "gui.indrev.tooltip.maxTransferRate": "傳輸容量:", + "gui.indrev.tooltip.maxInput": "最大輸入:", + "gui.indrev.tooltip.maxOutput": "最大輸出:", + "gui.indrev.tooltip.maxEnergyStored": "最大儲能:", "gui.indrev.tooltip.seconds": "%s 秒", - "gui.indrev.tooltip.energyCost": "能耗: ", - "gui.indrev.tooltip.processSpeed": "速率: ", + "gui.indrev.tooltip.energyCost": "能耗:", + "gui.indrev.tooltip.processSpeed": "速率:", "gui.indrev.tooltip.ratio": "產能:", "gui.indrev.tooltip.press_shift": "按 Shift 查看詳細訊息", "gui.indrev.tooltip.lftick": "%s LF/刻", @@ -485,11 +485,11 @@ "item.indrev.module_parts_legs": "護腿", "item.indrev.module_parts_feet": "靴子", "item.indrev.module_parts_drill": "採礦鑽機", - "item.indrev.module_parts_gamer_axe": "頭號玩家斧", + "item.indrev.module_parts_gamer_axe": "遊戲玩家斧", "item.indrev.module_max_level": "等級上限:%s", "item.indrev.module_protection": "保護模組", - "item.indrev.module_protection.tooltip": "增強護甲所能提供的保護。", - "item.indrev.module_feather_falling": "羽落模組", + "item.indrev.module_protection.tooltip": "增強護甲所能提供的保護", + "item.indrev.module_feather_falling": "輕盈模組", "item.indrev.module_feather_falling.tooltip": "消耗能量以免疫摔落傷害。", "item.indrev.module_speed": "速度模組", "item.indrev.module_speed.tooltip": "消耗能量以增加你的速度。", @@ -497,15 +497,15 @@ "item.indrev.module_jump_boost.tooltip": "消耗能量以增加跳躍高度。", "item.indrev.module_night_vision": "夜視模組", "item.indrev.module_night_vision.tooltip": "消耗能量以獲得夜視效果。", - "item.indrev.module_breathing": "呼吸模組", + "item.indrev.module_breathing": "水下呼吸模組", "item.indrev.module_breathing.tooltip": "消耗能量以獲得水下呼吸。", "item.indrev.module_auto_feeder": "自動進食模組", - "item.indrev.module_auto_feeder.tooltip": "消耗能量以自動進食背包裡的食物。", - "item.indrev.module_charger": "充電器模組", + "item.indrev.module_auto_feeder.tooltip": "消耗能量以自動食用背包裡的食物。", + "item.indrev.module_charger": "充電模組", "item.indrev.module_charger.tooltip": "給你背包裡的任何物品充電(不含盔甲)。", "item.indrev.module_solar_panel": "太陽能板模組", "item.indrev.module_solar_panel.tooltip": "在陽光下給你的盔甲和手持物品充電。", - "item.indrev.module_piglin_tricker": "欺騙豬布林模組", + "item.indrev.module_piglin_tricker": "豬布林偽裝模組", "item.indrev.module_piglin_tricker.tooltip": "讓豬布林以為你穿著金盔甲。", "item.indrev.module_fire_resistance": "抗火模組", "item.indrev.module_fire_resistance.tooltip": "消耗能量以給予你抗火效果。", @@ -517,7 +517,7 @@ "item.indrev.module_fortune.tooltip": "同幸運附魔", "item.indrev.module_silk_touch": "絲綢之觸模組", "item.indrev.module_silk_touch.tooltip": "同絲綢之觸附魔", - "item.indrev.module_reach": "延伸模組", + "item.indrev.module_reach": "觸及距離模組", "item.indrev.module_reach.tooltip": "可以一次性傷害多個生物", "item.indrev.module_looting": "掠奪模組", "item.indrev.module_looting.tooltip": "同掠奪附魔", @@ -660,12 +660,12 @@ "gui.indrev.tip_7": "如果你遇到問題或有建議,請加入我們的Discord!", "gui.indrev.tip_8": "更新模組前切記備份世界", "gui.indrev.tip_9": "晚上睡覺把腳蓋蓋好", - "gui.indrev.modules_installed": "已安裝模組: ", - "gui.indrev.shield": "護盾: ", + "gui.indrev.modules_installed": "已安裝模組:", + "gui.indrev.shield": "護盾:", "gui.indrev.installing": "安裝中", "gui.indrev.incompatible": "無法安裝", "gui.indrev.max_level": "已達最大升級", - "gui.indrev.progress": "進度: ", + "gui.indrev.progress": "進度:", "gui.indrev.whitelist.true": "白名單", "gui.indrev.whitelist.false": "黑名單", "gui.indrev.matchDurability.true": "匹配物品損傷值", diff --git a/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/machines/basic_machines.json b/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/machines/basic_machines.json index c5a9e4af62ed..324d669582cc 100644 --- a/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/machines/basic_machines.json +++ b/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/machines/basic_machines.json @@ -36,7 +36,7 @@ "type": "crafting", "anchor": "fluid_infuser", "recipe": "indrev:shaped/fluid_infuser_mk1", - "text": "$(l)$(o)液體注入機$()用於進階液體灌注。 目前的主要用途是四倍礦石產出" + "text": "$(l)$(o)液體注入機$()用於進階液體灌注。目前的主要用途是四倍礦石產出" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/machines/rancher.json b/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/machines/rancher.json index 54d233dc6786..94256967961c 100644 --- a/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/machines/rancher.json +++ b/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/machines/rancher.json @@ -7,7 +7,7 @@ { "type": "crafting", "recipe": "indrev:shaped/rancher_mk1", - "text": "$(l)放牧機$()用於自動牧場,且可使用升級組件強化。$(br)但需要指定的物品才能運作:(設置時將其放於2X2的空間中)" + "text": "$(l)放牧機$()用於自動牧場,且可使用升級組件強化。$(br)但需要指定的物品才能運作:(設定時將其放於2X2的空間中)" }, { "type": "text", diff --git a/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/temperature/coolers_and_fans.json b/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/temperature/coolers_and_fans.json index 2bea5d5d6913..05a39e6d64f7 100644 --- a/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/temperature/coolers_and_fans.json +++ b/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/temperature/coolers_and_fans.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "冷卻器和風扇將使機器的溫度冷卻更快,使其最有效率的運行。" + "text": "冷卻器和風扇將使機器的溫度冷卻更快,使其最有效率的運作。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/temperature/info.json b/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/temperature/info.json index fe02bf14ee59..9815be2c188c 100644 --- a/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/temperature/info.json +++ b/zh-TW/1.16/assets/indrev/patchouli_books/indrev/zh_tw/entries/temperature/info.json @@ -10,7 +10,7 @@ }, { "type": "text", - "text": "為了讓機器保持在最佳溫度下,它需要經常冷卻。 當它在冷卻時,它$(l)不會$()有暖機所帶來的效率提升。.$(br)查閱$(l:temperature/coolers_and_fans)$(t:Go to Keeping it Cool!)別過熱!$()以使機器以100%的效率運行!" + "text": "為了讓機器保持在最佳溫度下,它需要經常冷卻。 當它在冷卻時,它$(l)不會$()有暖機所帶來的效率提升。.$(br)查閱$(l:temperature/coolers_and_fans)$(t:Go to Keeping it Cool!)別過熱!$()以使機器以100%的效率運作!" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/industrialforegoing/lang/zh_tw.json b/zh-TW/1.16/assets/industrialforegoing/lang/zh_tw.json index d1384cfe4eff..f4d08f190151 100644 --- a/zh-TW/1.16/assets/industrialforegoing/lang/zh_tw.json +++ b/zh-TW/1.16/assets/industrialforegoing/lang/zh_tw.json @@ -26,7 +26,7 @@ "text.industrialforegoing.display.max_area": "最大範圍:", "text.industrialforegoing.display.current_area": "目前範圍:", "text.industrialforegoing.display.next_tier": "升至下一等級", - "text.industrialforegoing.display.charging": "充能: ", + "text.industrialforegoing.display.charging": "充能:", "text.industrialforegoing.display.disabled": "停用", "text.industrialforegoing.display.enabled": "啟用", "text.industrialforegoing.display.special": "閃亮", @@ -173,7 +173,7 @@ "text.industrialforegoing.book.oredictionary_converter": "將具有相同【礦物辭典】的物品轉換成你設定的物品。", "text.industrialforegoing.book.ore_processor": "將需要【絲綢之觸】才能採集到的礦分解成礦物。@L@@L@用【精華液】提高這個機器的產出。", "text.industrialforegoing.book.petrified_fuel_generator": "燃燒【固體燃料】產生能量,產出【RF】/tick 由燃燒時間決定。擁有更多的【燃燒時間】的燃料將會產生更多的【RF】/tick。@L@@L@注意:所有可以燃燒的東西都可以當燃料。", - "text.industrialforegoing.book.potion_enervator": "提供能量後,它就像一個高級的【釀造台】。@L@@L@首先它會給玻璃瓶【裝滿】水,然後【從左到右】順序地將所有的釀造材料按【順序】開始釀造。 @L@@L@按照【箭頭】指示檢查目前操作是否正確。", + "text.industrialforegoing.book.potion_enervator": "提供能量後,它就像一個高級的【釀造台】。@L@@L@首先它會給玻璃瓶【裝滿】水,然後【從左到右】順序地將所有的釀造材料按【順序】開始釀造。@L@@L@按照【箭頭】指示檢查目前操作是否正確。", "text.industrialforegoing.book.protein_generator": "使用蛋白質產生能量。一【桶】蛋白質產生 320RF/t,總共產生【1,280,000】RF。", "text.industrialforegoing.book.protein_reactor": "提供【能量】和【動物掉落物】便可以生產【蛋白質】。@L@@L@每種不同的物品將提高【10】mB 的提取效率,當達到最大效率時,爐內每次反應將會產生【1440】mB 的蛋白質並消耗【9】種不同的動物掉落物材料。", "text.industrialforegoing.book.resourceful_furnace": "它就像一個普通的【熔爐】,但是它能每次熔煉【3】個物品,並且每當一個物品被熔煉時便會產生一點【精華液】。", @@ -371,7 +371,7 @@ "item.industrialforegoing.adult_filter": "成年生物過濾外掛", "item.industrialforegoing.redstone_inverted": "反相紅石控制外掛", "item.industrialforegoing.machinehull": "機械外殼", - "item.industrialforegoing.straw": "稻草", + "item.industrialforegoing.straw": "吸管", "item.industrialforegoing.artificial_dye": "人造染料", "item.industrialforegoing.pink_slime": "粉紅史萊姆球", "item.industrialforegoing.energy_field_addon": "遠程充能附加外掛", @@ -471,12 +471,12 @@ "tooltip.titanium.facing_handler.blazeinput": "輸入烈焰桿", "tooltip.titanium.facing_handler.brewinginput": "輸入釀造", "tooltip.titanium.facing_handler.charging": "充能中", - "tooltip.industrialforegoing.generating": "產能: ", + "tooltip.industrialforegoing.generating": "產能:", "tooltip.industrialforegoing.usage": "使用:", - "tooltip.industrialforegoing.needs": "需要: ", - "tooltip.industrialforegoing.consumes": "消耗: ", + "tooltip.industrialforegoing.needs": "需要:", + "tooltip.industrialforegoing.consumes": "消耗:", "tooltip.industrialforegoing.mb_of": "mB %s", - "tooltip.industrialforegoing.action": "功能: ", + "tooltip.industrialforegoing.action": "功能:", "tooltip.industrialforegoing.stonework.smelt": "燒製", "tooltip.industrialforegoing.stonework.crush": "粉碎", "tooltip.industrialforegoing.stonework.small_craft": "2×2工作檯", @@ -545,7 +545,7 @@ "resource.titanium.material.iron": "鐵", "resource.titanium.material.gold": "金", "resource.titanium.material.diamond": "鑽石", - "item.industrialforegoing.addon": "外掛: ", + "item.industrialforegoing.addon": "外掛:", "item.industrialforegoing.efficiency": "效率:", "item.industrialforegoing.speed": "速度:", "text.industrialforegoing.launcher.release": "釋放", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/hydroponic_bed.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/hydroponic_bed.json index 7f61e0bc2428..4a04d5e2de1b 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/hydroponic_bed.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/hydroponic_bed.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "將電力和$(6)水$()(或是$(6)岩漿$())結合時,它會稍微加快作物的生長速度。 $(br2)通過提供非常少量的$(l:resource_production/ether_gas)乙醚氣$()作物將生長得更快,並且它們將被自動重新種植。" + "text": "將電力和$(6)水$()(或是$(6)岩漿$())結合時,它會稍微加快作物的生長速度。$(br2)通過提供非常少量的$(l:resource_production/ether_gas)乙醚氣$()作物將生長得更快,並且它們將被自動重新種植。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/mob_duplicator.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/mob_duplicator.json index e38d1dde6914..56d146892d1d 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/mob_duplicator.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/mob_duplicator.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "一台刷怪機器,當有能量供應、精華液和一個裏頭有生物的大師球時,這台機器就會從身旁生出怪物,$(br2)跟一般的生怪箱一樣,當附近的生物太多時,機器將會停止運作。" + "text": "一台刷怪機器,當有能量供應、精華液和一個裡頭有生物的大師球時,這台機器就會從身旁生出怪物,$(br2)跟一般的生怪箱一樣,當附近的生物太多時,機器將會停止運作。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/plant_fertilizer.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/plant_fertilizer.json index cf4591b9e3f2..6adc685eaa24 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/plant_fertilizer.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/plant_fertilizer.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "用來替作物$(6)催熟$()的機器。$(br2)這台機器會持續的在同一株植栽上施肥,直到它不能施肥為止,再來為下一株施肥。這可能會導致機器會因為那些能夠反覆施肥的作物$(6)(例如向日葵)$()或永遠無法達到成熟的植物而滯留在那裏。" + "text": "用來替作物$(6)催熟$()的機器。$(br2)這台機器會持續的在同一株植栽上施肥,直到它不能施肥為止,再來為下一株施肥。這可能會導致機器會因為那些能夠反覆施肥的作物$(6)(例如向日葵)$()或永遠無法達到成熟的植物而滯留在那裡。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/plant_sower.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/plant_sower.json index 802b8724eb20..aa66b16c7cae 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/plant_sower.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/agr_hus/plant_sower.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "用來$(6)種植$()樹苗或種子的機器。$(br2)機器裏頭的9格劃上$(6)顏色$()的物品欄分別對應了它工作範圍所劃分出的9個區塊,而每個物品欄上的種子將只會種植在對應顏色的區塊上。" + "text": "用來$(6)種植$()樹苗或種子的機器。$(br2)機器裡頭的9格劃上$(6)顏色$()的物品欄分別對應了它工作範圍所劃分出的9個區塊,而每個物品欄上的種子將只會種植在對應顏色的區塊上。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/basics/dissolution_chamber.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/basics/dissolution_chamber.json index 370a48857878..2d5610cadd96 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/basics/dissolution_chamber.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/basics/dissolution_chamber.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "一台強大的機器,使用最多$(6)8$()樣物品和$(6)1$()種流體來合成物品或其他流體。$(br2)機器內的所有合成表都是無序的,意即原料的位置無須按照順序擺放。$(br2)一旦機器偵測到裏頭的物品吻合了合成某項物品的條件,裏頭的物品欄將會被鎖定而不再接受物品輸入。" + "text": "一台強大的機器,使用最多$(6)8$()樣物品和$(6)1$()種流體來合成物品或其他流體。$(br2)機器內的所有合成表都是無序的,意即原料的位置無須按照順序擺放。$(br2)一旦機器偵測到裡頭的物品吻合了合成某項物品的條件,裡頭的物品欄將會被鎖定而不再接受物品輸入。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/basics/fluid_extractor.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/basics/fluid_extractor.json index 68c0d99d1001..895973406e7b 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/basics/fluid_extractor.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/basics/fluid_extractor.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "流體抽取器將會從機器前方一格的原木上抽取$(l:basics/latex)latex$(),且一個原木可同時讓多個流體抽取器抽取。 $(br2)機器在運作後將慢慢抽取原木,一旦抽取完畢,原木將會變成同種類的剝皮原木;若剝皮原木再抽取一次,最後會直接消耗不見。" + "text": "流體抽取器將會從機器前方一格的原木上抽取$(l:basics/latex)latex$(),且一個原木可同時讓多個流體抽取器抽取。$(br2)機器在運作後將慢慢抽取原木,一旦抽取完畢,原木將會變成同種類的剝皮原木;若剝皮原木再抽取一次,最後會直接消耗不見。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/biofuel.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/biofuel.json index a8c45cb05f16..76171c9c3894 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/biofuel.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/biofuel.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "一種紫色液體,將植物、染料和一些可疑的東西像是骨頭放入$(l:generators/bioreactor)生物反應器$()裡所製成。 $(br2)用於$(l:generators/biofuel_generator)生物燃料生成器$()或 $(l:tools/infinity_tools)無限工具$()。" + "text": "一種紫色液體,將植物、染料和一些可疑的東西像是骨頭放入$(l:generators/bioreactor)生物反應器$()裡所製成。$(br2)用於$(l:generators/biofuel_generator)生物燃料生成器$()或 $(l:tools/infinity_tools)無限工具$()。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/biofuel_generator.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/biofuel_generator.json index 2963f5c2dc34..8e2aeb8e45c5 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/biofuel_generator.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/biofuel_generator.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "使用$(l:generators/biofuel)生物燃料$()生成$(6)160$()RF/t的發電機。 $(br2)此發電機效率高,因此當內部電量滿時,它將停止消耗燃油。" + "text": "使用$(l:generators/biofuel)生物燃料$()生成$(6)160$()RF/t的發電機。$(br2)此發電機效率高,因此當內部電量滿時,它將停止消耗燃油。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/mycelial_reactor.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/mycelial_reactor.json index 4e91eaee036c..8584fcb19900 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/mycelial_reactor.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/generators/mycelial_reactor.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "使用$(6)菌絲網路$()(一個充滿菌絲體的子空間域),這個反應器可以偵測出其他$(6)菌絲網路發電機$(),併產生大量的FE。 $(br2)要做到這一點,所有的菌絲網路發電機需要同時工作。" + "text": "使用$(6)菌絲網路$()(一個充滿菌絲體的子空間域),這個反應器可以偵測出其他$(6)菌絲網路發電機$(),併產生大量的FE。$(br2)要做到這一點,所有的菌絲網路發電機需要同時工作。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/fluid_laser_base.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/fluid_laser_base.json index f988920cc8ae..f552f92ad60d 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/fluid_laser_base.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/fluid_laser_base.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "當完全充能$(l:resource_production/laser_drill)雷射鑽$()時,它會產生流體。 要做到這一點,就需要一種不會消耗的特定催化劑,而機器需要放置在特定的生態系中,並在特定的高度進行鑽孔。$(br2)生產一些流體可能需要在機器下方放置特定生物。$(br2)善用JEI查詢。" + "text": "當完全充能$(l:resource_production/laser_drill)雷射鑽$()時,它會產生流體。要做到這一點,就需要一種不會消耗的特定催化劑,而機器需要放置在特定的生態系中,並在特定的高度進行鑽孔。$(br2)生產一些流體可能需要在機器下方放置特定生物。$(br2)善用JEI查詢。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/mechanical_dirt.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/mechanical_dirt.json index 06665890b74a..e4907e63b780 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/mechanical_dirt.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/mechanical_dirt.json @@ -11,7 +11,7 @@ }, { "type": "text", - "text": "當提供$(6)電力$()或$(6)肉湯$()給其中一個機械塵埃時,它將自動被所有連接的機械塵埃均分。 " + "text": "當提供$(6)電力$()或$(6)肉湯$()給其中一個機械塵埃時,它將自動被所有連接的機械塵埃均分。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/ore_laser_base.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/ore_laser_base.json index 20ee61c3f41c..4860ebeb4792 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/ore_laser_base.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/ore_laser_base.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "當完全充能$(l: resource_production/laser_drill)雷射鑽$()時,它將生產礦石。 每個可生產礦物的生產機率是基於機器所放置生態系以及設定的挖掘深度。$(br2)雷射鏡片可增加對應礦物的生產機率。$(br2)善用JEI查詢。" + "text": "當完全充能$(l: resource_production/laser_drill)雷射鑽$()時,它將生產礦石。每個可生產礦物的生產機率是基於機器所放置生態系以及設定的挖掘深度。$(br2)雷射鏡片可增加對應礦物的生產機率。$(br2)善用JEI查詢。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/sludge_refiner.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/sludge_refiner.json index 0e6e3829deed..e52d9aca7811 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/sludge_refiner.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/resource_production/sludge_refiner.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "一台將$(6)污泥$()變成有用的東西的機器。$(br2)放入從$(l:agricultural_n_husbandry/plant_gatherer)收割機$()取得的$(6)污泥$(),它會產生$(6)某個東西$()。$(br)這個過程需要$(6)1000$()RF/t ,請務必多儲存一些能量。" + "text": "一台將$(6)汙泥$()變成有用的東西的機器。$(br2)放入從$(l:agricultural_n_husbandry/plant_gatherer)收割機$()取得的$(6)汙泥$(),它會產生$(6)某個東西$()。$(br)這個過程需要$(6)1000$()RF/t ,請務必多儲存一些能量。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/tools/infinity_hammer.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/tools/infinity_hammer.json index c8b62079a52f..6b41fc3c621e 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/tools/infinity_hammer.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/tools/infinity_hammer.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "無限電錘是可以讓你攻擊範圍內所有敵人的工具。 增加等級將讓你可以獲得不同等級的$(6)斬首$()功能,讓你可以輕鬆獲得怪物頭顱。" + "text": "無限電錘是可以讓你攻擊範圍內所有敵人的工具。增加等級將讓你可以獲得不同等級的$(6)斬首$()功能,讓你可以輕鬆獲得怪物頭顱。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/tools/infinity_tools.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/tools/infinity_tools.json index df550b6fa22f..9ee68bd4e434 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/tools/infinity_tools.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/tools/infinity_tools.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "無限工具遵循著一個簡單的原則,他們的等級越高就越好。 增加等級可能會給予工具特別功能。比起電力,使用$(l:bio-fuel)生物燃料$()可以提高其效率。$(br2)您可以$(6)右鍵點擊$()開啟工具GUI。" + "text": "無限工具遵循著一個簡單的原則,他們的等級越高就越好。增加等級可能會給予工具特別功能。比起電力,使用$(l:bio-fuel)生物燃料$()可以提高其效率。$(br2)您可以$(6)右鍵點擊$()開啟工具GUI。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/transport/conveyor_upgrades.json b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/transport/conveyor_upgrades.json index 0b704380c68e..f6c2a3e75f21 100644 --- a/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/transport/conveyor_upgrades.json +++ b/zh-TW/1.16/assets/industrialforegoing/patchouli_books/industrial_foregoing/zh_tw/entries/transport/conveyor_upgrades.json @@ -33,7 +33,7 @@ "type": "spotlight", "item": "industrialforegoing:conveyor_dropping_upgrade", "title": "投下", - "text": "將輸送機上的物品和實體投射到下方。 $(br2)需要投下的物品和實體可以在GUI中過濾。可以使用內部實體的MIB過濾實體。" + "text": "將輸送機上的物品和實體投射到下方。$(br2)需要投下的物品和實體可以在GUI中過濾。可以使用內部實體的MIB過濾實體。" }, { "type": "spotlight", @@ -45,7 +45,7 @@ "type": "spotlight", "item": "industrialforegoing:conveyor_splitting_upgrade", "title": "拆分", - "text": "使用 GUI 中定義的比率拆分傳送帶上的物品和實體。 它需要在需要分佈的所有方面進行升級。" + "text": "使用 GUI 中定義的比率拆分傳送帶上的物品和實體。它需要在需要分佈的所有方面進行升級。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/infernalexp/lang/zh_tw.json b/zh-TW/1.16/assets/infernalexp/lang/zh_tw.json index e1074657f6d4..170aec994e3f 100644 --- a/zh-TW/1.16/assets/infernalexp/lang/zh_tw.json +++ b/zh-TW/1.16/assets/infernalexp/lang/zh_tw.json @@ -233,13 +233,13 @@ "infernalexp.config.button.mobSpawning": "怪物生成……", "infernalexp.config.button.miscellaneous": "雜項……", "infernalexp.config.button.worldGeneration": "世界生成……", - "infernalexp.config.button.clientConfig": "客戶端設定……", + "infernalexp.config.button.clientConfig": "用戶端設定……", "infernalexp.config.title": "地獄擴展設定", "infernalexp.config.title.mobInteractions": "怪物互動", "infernalexp.config.title.mob_spawning": "怪物生成", "infernalexp.config.title.miscellaneous": "雜項", "infernalexp.config.title.worldGeneration": "世界生成", - "infernalexp.config.title.clientConfig": "客戶端設定", + "infernalexp.config.title.clientConfig": "用戶端設定", "infernalexp.config.subtitle.spawnable_biomes": "怪物該生成在哪些生態域?", "infernalexp.config.option.piglinFearWarpbeetle": "豬布林害怕扭曲甲蟲", "infernalexp.config.option.piglinFearEmbody": "豬布林害怕害怕嗜骨沙鬼", @@ -331,8 +331,8 @@ "infernalexp.config.tooltip.glowsilkCrimson.enable": "螢光蛾將生成在緋紅森林", "infernalexp.config.option.biomesListIsWhitelist": "白名單或黑名單", "infernalexp.config.option.biomesList": "生態域列表", - "infernalexp.config.tooltip.biomesListIsWhitelist": "生態域列表是黑名單(關閉)還是白名單(開啟)。該項設定需重啟遊戲才能生效。", - "infernalexp.config.tooltip.biomesList": "地獄生成的生態域列表。用逗號分隔生態域。留空則包含所有地獄生態域(包括模組)。該項設定需重啟遊戲才能生效。", + "infernalexp.config.tooltip.biomesListIsWhitelist": "生態域列表是黑名單(關閉)還是白名單(開啟)。該項設定需重新啟動遊戲才能生效。", + "infernalexp.config.tooltip.biomesList": "地獄生成的生態域列表。用逗號分隔生態域。留空則包含所有地獄生態域(包括模組)。該項設定需重新啟動遊戲才能生效。", "infernalexp.config.option.spawnrate": "生成率", "infernalexp.config.tooltip.volineWastes.spawnrate": "設定熔岩吞噬獸生成在地獄荒地的機率", "infernalexp.config.tooltip.shroomloinCrimson.spawnrate": "設定緋紅蕈菇靈生成在緋紅森林的機率", diff --git a/zh-TW/1.16/assets/inspirations/lang/zh_tw.json b/zh-TW/1.16/assets/inspirations/lang/zh_tw.json index 68978b0d0f20..8fb6248cfa09 100644 --- a/zh-TW/1.16/assets/inspirations/lang/zh_tw.json +++ b/zh-TW/1.16/assets/inspirations/lang/zh_tw.json @@ -171,9 +171,9 @@ "dimension.minecraft.overworld": "主世界", "dimension.minecraft.the_nether": "地獄", "dimension.minecraft.the_end": "終界", - "dimension.minecraft.null_dimension": "<未知維度>", + "dimension.minecraft.null_dimension": "<未知次元>", "dimension.lostcities.lostcities": "失落的城市", - "dimension.huntingdim.hunting_dim": "獵狩維度", + "dimension.huntingdim.hunting_dim": "獵狩次元", "dimension.aether_legacy.aetheri": "天境", "block.inspirations.cactus": "仙人掌", "block.inspirations.sugar_cane": "甘蔗", diff --git a/zh-TW/1.16/assets/integratedcrafting/lang/zh_tw.json b/zh-TW/1.16/assets/integratedcrafting/lang/zh_tw.json index a867a01a93c4..dc635ad3be06 100644 --- a/zh-TW/1.16/assets/integratedcrafting/lang/zh_tw.json +++ b/zh-TW/1.16/assets/integratedcrafting/lang/zh_tw.json @@ -1,5 +1,5 @@ { - "_comment": "------ On the Dynamics of Integration contents ------", + "_comment": "------ 在集成動力中的內容 ------", "itemGroup.integratedcrafting": "集成合成學", "general.integratedcrafting.description": "對集成動力學網路中的東西進行合成。", "gui.integratedcrafting.partsettings.channel.interface": "合成頻道", @@ -67,16 +67,16 @@ "info_book.integratedcrafting.crafting_interface.distribution.text1": "如果你使用的是速度慢的機器,或者你想提高某些合成的效率,你可以在&o多個機器&r上分配同一個合成任務。例如,你可以在10個熔爐中平均分配40個鐵錠。", "info_book.integratedcrafting.crafting_interface.distribution.text2": "=唯一需要做的是,所有的你想讓他們一起工作的機器都必須要有一個&l合成介面&r和一個標記有相同合成的變數卡。 在我們之前的例子中,你必須確保所有熔爐都有一個&l合成介面&r,其中至少有一個完全相同的冶煉鐵錠的合成。", "info_book.integratedcrafting.crafting_interface.dynamic_recipes": "可變的合成表", - "info_book.integratedcrafting.crafting_interface.dynamic_recipes.text1": "根據&l變數卡&r的特性,玩家添加的合成表也可以是可以自動更改的。例如,你可以寫入一個合成表,該合成表根據晝夜或網路中某個項目的可用性而變化。", - "info_book.integratedcrafting.crafting_interface.dynamic_recipes.text2": "當一個合成表被更新時,&l合成介面&r將自動檢測,所有新的合成任務將立即使用新的合成表。然而,所有正在運行的合成任務仍然會使用舊的合成表。", + "info_book.integratedcrafting.crafting_interface.dynamic_recipes.text1": "根據&l變數卡&r的特性,玩家新增的合成表也可以是可以自動更改的。例如,你可以寫入一個合成表,該合成表根據晝夜或網路中某個項目的可用性而變化。", + "info_book.integratedcrafting.crafting_interface.dynamic_recipes.text2": "當一個合成表被更新時,&l合成介面&r將自動檢測,所有新的合成任務將立即使用新的合成表。然而,所有正在運作的合成任務仍然會使用舊的合成表。", "info_book.integratedcrafting.crafting_interface.dynamic_recipes.text3": "請注意,你的合成表更改得越多,可能會產生更多的延遲。因此,請謹慎使用此功能。", "info_book.integratedcrafting.crafting_interface.debugging_jobs": "測試合成表", "info_book.integratedcrafting.crafting_interface.debugging_jobs.text1": "在設置自動合成時,你可能會遇到由於錯誤設定而導致不能正常合成的情況。", - "info_book.integratedcrafting.crafting_interface.debugging_jobs.text2": "你可以使用&l網路讀取器&r來除錯這些情況,例如獲得網路中所有可用合成的列表,獲得所有正在運行的合成,以及獲得所有缺少的合成原料。這些列表可以幫助你解決問題。", - "info_book.integratedcrafting.crafting_interface.debugging_jobs.text3": "請注意,如果你已經安裝了&l集成終端&r,你可以使用&l合成工作終端&r來查看所有正在運行的合成,任何缺少的原料,或者取消這些合成。", + "info_book.integratedcrafting.crafting_interface.debugging_jobs.text2": "你可以使用&l網路讀取器&r來除錯這些情況,例如獲得網路中所有可用合成的列表,獲得所有正在運作的合成,以及獲得所有缺少的合成原料。這些列表可以幫助你解決問題。", + "info_book.integratedcrafting.crafting_interface.debugging_jobs.text3": "請注意,如果你已經安裝了&l集成終端&r,你可以使用&l合成工作終端&r來查看所有正在運作的合成,任何缺少的原料,或者取消這些合成。", "info_book.integratedcrafting.crafting_writer": "合成請求器", "info_book.integratedcrafting.crafting_writer.text1": "&l合成請求器&r可以使你使用可使用的&l合成介面&r進行合成。", - "info_book.integratedcrafting.crafting_writer.text2": "使用以下方法,你可以開始為給定的合成、輸出項、輸出流體或輸出能量加工設定。你可以設定加工通道,已經運行的合成任務是否應該阻止任何新的合成任務,是否還應該啟動針對任何沒有原料的合成任務,以及儲存網路中的物品是否應該阻止任何新的合成任務。", + "info_book.integratedcrafting.crafting_writer.text2": "使用以下方法,你可以開始為給定的合成、輸出項、輸出流體或輸出能量加工設定。你可以設定加工通道,已經運作的合成任務是否應該阻止任何新的合成任務,是否還應該啟動針對任何沒有原料的合成任務,以及儲存網路中的物品是否應該阻止任何新的合成任務。", "info_book.integratedcrafting.crafting_writer.text3": "如果你想插入一個&l變數卡&r告訴網路&o沒有東西&r需要合成,請使用空的變數。例如一個&l變數卡&r標記了空的&8物品&0。", "info_book.integratedcrafting.crafting_writer.text4": "如果你安裝了&l集成終端s&r,你可以從&l儲存終端&r開始合成。", "info_book.integratedcrafting.section.tutorials": "合成教學", @@ -86,15 +86,15 @@ "info_book.integratedcrafting.tutorials.autocrafting_setup.text1": "在第一個&l集成合成學&r的教學中,我們將介紹自動合成的基本設置。", "info_book.integratedcrafting.tutorials.autocrafting_setup.text2": "自動合成的第一個要求是&l合成介面&r,它是一個網路元件,必須貼著機器,如工作台或熔爐。首先,製作一個&l合成介面&r,並使其面對一個&l工作台&r。", "info_book.integratedcrafting.tutorials.autocrafting_setup.text3": "接下來,我們將告訴&l合成介面&r如何製作橡木材。打開你的&l編程器&r,寫一個&l變數卡&r,其中包含一個&l合成&r,使用一個橡木原木合成四個橡木材&o(不要更改預設的項目匹配設置)&r。", - "info_book.integratedcrafting.tutorials.autocrafting_setup.text4": "最後,讓我們將新創建的合成插入到你的&l合成介面&r中來完成第一個教學。如果顯示了&2對勾&0,這意味著你的合成表是有效的,並且該合成表現在可用於網路的自動合成。", + "info_book.integratedcrafting.tutorials.autocrafting_setup.text4": "最後,讓我們將新建立的合成插入到你的&l合成介面&r中來完成第一個教學。如果顯示了&2對勾&0,這意味著你的合成表是有效的,並且該合成表現在可用於網路的自動合成。", "info_book.integratedcrafting.tutorials.autocrafting_trigger": "觸發自動合成", "info_book.integratedcrafting.tutorials.autocrafting_trigger.text1": "在本教學中,我們將教學如何使用&l合成請求器&r來自動合成橡木材。", "info_book.integratedcrafting.tutorials.autocrafting_trigger.text2": "首先讓我們從製作一個&l合成請求器&r開始。這將允許你自動開始為給定的合成、物品、流體或能量。一旦你有了這個,把&l合成請求器&r放在一個有&l合成介面&r的網路的任何地方。", "info_book.integratedcrafting.tutorials.autocrafting_trigger.text3": "在我們告訴&l合成請求器&r製作橡木材之前,我們首先需要在網路中插入一些橡木原木。為了做到這一點,請使用一個&l物品介面&r將一些容器(比如一個箱子)連接到網路上,並確保箱子中至少有一個橡木原木。", - "info_book.integratedcrafting.tutorials.autocrafting_trigger.text4": "現在,我們告訴&l合成請求器&r開始製作橡木材。使用你的&l編程器&r創建一個包含橡木材的&l變數卡&r,並將其插入到&l合成請求器&r中。", + "info_book.integratedcrafting.tutorials.autocrafting_trigger.text4": "現在,我們告訴&l合成請求器&r開始製作橡木材。使用你的&l編程器&r建立一個包含橡木材的&l變數卡&r,並將其插入到&l合成請求器&r中。", "info_book.integratedcrafting.tutorials.autocrafting_trigger.text5": "如果你正確地設定了所有內容,你將能夠看到一個橡木原木已經轉換為4個橡木材。一旦你拿走這些木材,如果有其他的原木可用,將會製作4塊新的木材。你可以使用&l合成請求器&r的設置來忽略儲存內容,並盡可能多地製作木材。", "info_book.integratedcrafting.tutorials.autocrafting_trigger.text6": "本節末尾的圖顯示完成本指導教學之設定所需部分的範例。", - "gui.integratedcrafting.partsettings.craftingcheckdisabled": "Disable Craft Check", - "aspect.aspecttypes.integratedcrafting.integer.craftdelay": "Storage contents craft delay", - "aspect.aspecttypes.integratedcrafting.integer.craftdelay.info": "Only craft if ingredient is missing from storage for this duration" + "gui.integratedcrafting.partsettings.craftingcheckdisabled": "停用製作檢查", + "aspect.aspecttypes.integratedcrafting.integer.craftdelay": "存儲內容製作延遲", + "aspect.aspecttypes.integratedcrafting.integer.craftdelay.info": "只有當存儲器中缺少配料達到此持續時間時才能進行製作" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/integrateddynamics/lang/zh_tw.json b/zh-TW/1.16/assets/integrateddynamics/lang/zh_tw.json index b5bcebad5898..ec8ac9ea5c72 100644 --- a/zh-TW/1.16/assets/integrateddynamics/lang/zh_tw.json +++ b/zh-TW/1.16/assets/integrateddynamics/lang/zh_tw.json @@ -303,7 +303,7 @@ "parttype.integrateddynamics.connector_mono_directional.info": "在一定距離內可以直線連接到其他單向連接器", "parttype.integrateddynamics.connector_omni_directional": "全向連接器", "parttype.integrateddynamics.connector_omni_directional.info": "可以連接到任何地方的其他全向連接器,包括不同的維度。", - "variable.integrateddynamics.error.invalid_item": "目前變量不能在此設置面使用。", + "variable.integrateddynamics.error.invalid_item": "目前變量不能在此設定面使用。", "variable.integrateddynamics.error.part_not_in_network": "在目前網路中找不到id為%s的組件。", "variable.integrateddynamics.error.recursion": "ID 為 %s 的變數調用了自己", "proxy.integrateddynamics.tooltip.proxy_id": "§e§o代理器 ID:§r§o%s", @@ -388,7 +388,7 @@ "aspect.integrateddynamics.write.integer.audio.instrument.pling.info": "發出「扣弦」的聲音,音高 [0, 24]", "aspect.integrateddynamics.write.string.audio.sound": "音樂", "aspect.integrateddynamics.write.string.audio.sound.info": "播放指定的音樂", - "aspect.integrateddynamics.write.string.audio.text": "文本", + "aspect.integrateddynamics.write.string.audio.text": "文字", "aspect.integrateddynamics.write.string.audio.text.info": "將指定的文字轉化為聲音", "aspect.integrateddynamics.write.double.effect.particle.minecraft_ambient_entity_effect": "粒子效果:烽火台效果", "aspect.integrateddynamics.write.double.effect.particle.minecraft_ambient_entity_effect.info": "以特定的速度發出烽火台效果粒子效果", @@ -771,7 +771,7 @@ "operator.integrateddynamics.error.operator_nbt_path_expression": "發現了無效的 NBT 路徑表達「%s」:%s", "operator.integrateddynamics.error.cast.no_mapping": "不存在從 %s 到 %s 的類型轉換映射", "operator.integrateddynamics.error.cast.illegal": "Attempted to cast %s to %s, for value \"%s\".", - "operator.integrateddynamics.error.cast.unexpected": " %s 的種類與類型轉換: %s 轉換至 %s 的期望輸入類型不匹配。", + "operator.integrateddynamics.error.cast.unexpected": " %s 的種類與類型轉換:%s 轉換至 %s 的期望輸入類型不匹配。", "operator.integrateddynamics.error.divide_by_zero": "除數不能為零。", "operator.integrateddynamics.error.parse": "值「%s」無法被解析為 %s。", "operator.integrateddynamics.error.no_derserializer": "No serializer was found to deserialize the operator value \"%s\".", @@ -1377,7 +1377,7 @@ "info_book.integrateddynamics.tutorials.logicOperations": "邏輯運算符", "info_book.integrateddynamics.tutorials.logicOperations.text1": "讀取器上直接顯示的變數相當有用,但是你也可以將不同的變數通過&2運算符&0結合起來,這一定會非常有趣。所有的&2運算符&0都可以在&l邏輯編程器&r中找到。", "info_book.integrateddynamics.tutorials.logicOperations.text2": "首先你需要做一個&l邏輯編程器&r,它擁有物品和方塊兩種存在形式(可通合成來切換)。右鍵打開介面可在列表中查看所有的&l運算符&r。", - "info_book.integrateddynamics.tutorials.logicOperations.text3": "接下來,搜尋找到&6整型&0運算符並點擊它。右邊介面會切換到一個需要你輸入數字的窗口。輸入你想要的數字後,插入一個空白的&l變數卡&r來導入你設定的&6整型&0變數。設定完後,重複此步驟再設定一個不同的&6整型&0變數卡。", + "info_book.integrateddynamics.tutorials.logicOperations.text3": "接下來,搜尋找到&6整型&0運算符並點擊它。右邊介面會切換到一個需要你輸入數字的視窗。輸入你想要的數字後,插入一個空白的&l變數卡&r來導入你設定的&6整型&0變數。設定完後,重複此步驟再設定一個不同的&6整型&0變數卡。", "info_book.integrateddynamics.tutorials.logicOperations.text4": "最後,搜尋&l加&r(+)運算符並打開它。顯示讓你相加兩個&e數字&0。插入 2 張之前寫好的&6整型&0 &l變數卡&r,並在左下角的插槽內放入新的&l變數卡&r來儲存它們相加後的變數。", "info_book.integrateddynamics.tutorials.logicOperations.text5": "&1動態聯合&0是以一種較為&o懶&r的方式來檢測變數的,&l加&r&l變數卡&r不會直接包含這些&6整型&0的相加值,相加的變數只會在被網路調用後才能表現出來。因此,檢測是否想要表現運算後的變數,你需要為此網路提供運算後的&l變數卡&r所調用的所有變數。所以,你需要做一個&l變數卡箱&r。將這兩張參與過運算的&6整型&0&l變數卡&r插入變數卡箱中來使運算後的變數卡在網路中生效。", "info_book.integrateddynamics.tutorials.logicOperations.text6": "現在我們來實際操作一遍,在&l變數卡箱&r上連接邏輯線纜,並線上纜上貼上一個&l顯示面板&r,插入進行過&l加&r運算的&l變數卡&r,此時面板上顯示「X」圖案,並提示網路中找不到調用的變數。然後,你需要將之前參與&l加&r運算的兩張&6整型&0&l變數卡&r放入變數卡箱內,再看看顯示面板是否顯示出了你期望的數值。", @@ -1388,7 +1388,7 @@ "info_book.integrateddynamics.tutorials.recipe_handling.text3": "檢測是否你想對合成有更精細的控制,或者你正著手於一台不透過&l機器讀取器&r暴露它的合成的機器,你可以在&l邏輯編程器&r中可視化地自行創建一個合成。讓我們試著創建一個合成,例如合成一個&l儲物箱&r。", "info_book.integrateddynamics.tutorials.recipe_handling.text4": "在教學的最後一部分,我們將在合成讀取上更進一步。使用&l依據輸出的合成&r,我們可以檢測得到一個運算符,它在一個&8原料&0上執行時會返回第一個將該&8原料&0作為輸出返回的&8合成&0。我們會用它來尋找一個&l儲物箱&r的合成。", "info_book.integrateddynamics.tutorials.recipe_handling.text5": "在你的&l邏輯編程器&r中使用儲物箱,創建一個&8原料&0的實例吧。接下來,從一個對著&l工作檯&r的&l機器讀取器&r中讀取&l依據輸出的合成&r。然後,使用&o執行&r運算符,將你的&l儲物箱&r&8原料&0在從&l機器讀取器&r中獲得的運算符上執行。最後,將獲得的變數插入顯示器來查看&l儲物箱&r的合成。(別忘了將所有你用過的變數插入一個&l變數卡箱&r)", - "info_book.integrateddynamics.tutorials.recipe_handling.text6": "很明顯,你對&8合成&0與&8原料&0能做的還有很多。看看&l機器讀取器&r和&l邏輯編程器&r來找出其它可用的進階功能。", + "info_book.integrateddynamics.tutorials.recipe_handling.text6": "很明顯,你對&8合成&0與&8原料&0能做的還有很多。看看&l機器讀取器&r和&l邏輯編程器&r來找出其他可用的進階功能。", "info_book.integrateddynamics.tutorials.nbt": "NBT 標籤", "info_book.integrateddynamics.tutorials.nbt.text1": "&4NBT&0 標籤常用於表徵一些複雜的數據結構。在 Minecraft 中,常見的用法便是用於儲存機器訊息以及實體訊息。在本章教學裡,我們將複習一些關於簡單 NBT 標籤的閱讀以及操控的知識。", "info_book.integrateddynamics.tutorials.nbt.text2": "第一步,對著講台使用&l方塊讀取器&r,讀取它的 &4NBT&0 數據,並將其內容顯示在&l螢幕&r上。", @@ -1410,7 +1410,7 @@ "info_book.integrateddynamics.tutorials.theValueOfOperators": "運算符的變數", "info_book.integrateddynamics.tutorials.theValueOfOperators.text1": "在&1動態聯合&0中,&2運算符&0是一等公民。目前為止,我們只是在手動的使用&l邏輯編程器&r,但在這次教學中,我們將研究如何以動態的的方式使用它們,將&2運算符&0存入&l變數卡&r中,並動態地調用他們。", "info_book.integrateddynamics.tutorials.theValueOfOperators.text2": "首先,打開&l邏輯編程器&r,創建一個靜態的&2運算符&0:找到&2Operator(運算符)&0,在右邊的搜尋欄找到&o加運算符&r並寫入到&l變數卡&r裡,然後,做兩張&6整型&0的變數卡。接下來在邏輯編程器裡找到 &o執行(Apply)&r,用存有&o加運算符&r的變數卡標記第一個槽,&6整型&0變數卡標記第二個槽,然後取得存有加法運算和一個數字的變數卡,若要完成一個加法運算,需要進一步給它加入一個整型變數,重複之前的 apply 步驟,將剛取得的變數卡放入第一個槽,另一個&6整型&0變數卡放入第二個槽,最後用變數卡儲存其結果。將最終的變數卡插入&l顯示面板&r驗證相加的值(別忘了為網路提供所需要調用的變數卡)。", - "info_book.integrateddynamics.tutorials.theValueOfOperators.text3": "接下來要開始執行&2運算符&0了,這裡還有許多其他高級的&2運算符&0操作。我們現在將繼續研究使用主&7列表&0上的&2運算符&0中的過濾運算符,&o過濾&r&2運算符&0需要用到一個&7列表&0和一個&o述詞&r(只有一個輸入位和一個&9布林&0值得輸出位)。 &2第一步&0,創建一個含有&6整型&0&61&0,&610&0,&6100&0的&7列表&0。 &2第二步&0,將&o關聯相等&r&2運算符&0儲存到變數卡中。 &2第三步&0,打開執行介面,用該運算符執行&6整型&0 &610&0。 &2第四步&0,打開主列表中的過濾介面左槽放上帶有整型 10 的&o關聯相等&r&2運算符&0的變數卡,右槽放上列表變數卡。這將透過在指定的運算符上執行它們來過濾掉&7列表&0中返回值為 &9False&0 的所有元素,在這種情況下,這意味著所有不等於 &610&0 的元素將從列表中移除。所以將它在放在&l顯示面板&r上時,只會顯示列表中的整型「10」。", + "info_book.integrateddynamics.tutorials.theValueOfOperators.text3": "接下來要開始執行&2運算符&0了,這裡還有許多其他高級的&2運算符&0操作。我們現在將繼續研究使用主&7列表&0上的&2運算符&0中的過濾運算符,&o過濾&r&2運算符&0需要用到一個&7列表&0和一個&o述詞&r(只有一個輸入位和一個&9布林&0值得輸出位)。&2第一步&0,創建一個含有&6整型&0&61&0,&610&0,&6100&0的&7列表&0。&2第二步&0,將&o關聯相等&r&2運算符&0儲存到變數卡中。&2第三步&0,打開執行介面,用該運算符執行&6整型&0 &610&0。&2第四步&0,打開主列表中的過濾介面左槽放上帶有整型 10 的&o關聯相等&r&2運算符&0的變數卡,右槽放上列表變數卡。這將透過在指定的運算符上執行它們來過濾掉&7列表&0中返回值為 &9False&0 的所有元素,在這種情況下,這意味著所有不等於 &610&0 的元素將從列表中移除。所以將它在放在&l顯示面板&r上時,只會顯示列表中的整型「10」。", "info_book.integrateddynamics.tutorials.theValueOfOperators.text4": "&2運算符&0有很多其他的操作,例如&述詞&r合取,翻轉&2運算符&0參數,以及關於&7列表&0的更多操作……", "info_book.integrateddynamics.tutorials.challenges": "挑戰", "info_book.integrateddynamics.tutorials.challenges.text1": "本最終教學部分包含幾個解法不那麼顯然的挑戰,來驗證你是否掌握了&1動態聯合&0的基礎知識。關於每個挑戰,我不會再教你你一步步該怎麼做了,自己領悟。期待你的奮戰!", @@ -1423,7 +1423,7 @@ "info_book.integrateddynamics.manual.prerequisites.meneglin_biome": "門勒格林", "info_book.integrateddynamics.manual.prerequisites.meneglin_biome.text1": "可能有些時候&l門瑞歐樹&r很難找到。但幸運的是,本模組為此增加了一個生態域:&l門勒格林&r。它是門瑞歐樹茁壯生長的群系。大量的門瑞歐樹使得該群系看起來很藍,這是因為樹木中的&l門瑞歐樹脂&r被釋放到了環境中。", "info_book.integrateddynamics.manual.prerequisites.squeezer": "擠壓機", - "info_book.integrateddynamics.manual.prerequisites.squeezer.text1": "&l擠壓機&r是一個早期的遊戲機器,可以讓你跳躍在方塊和物品上,以打破或擠壓它們。 不僅玩家,任何一種實體都可以跳躍或落在它上面進行擠壓過程。 所得項目將存入任何相鄰的容器或實地。 產生的液體將保留在機器中,並且當存在目標流體儲罐時將流入兩側之一。 該機器的壓板可以啟用紅石脈衝來重置它。 最數據得注意的是,這台機器可以用來擠出樹脂,並將它們從&l門瑞歐原木&r」中擠出。", + "info_book.integrateddynamics.manual.prerequisites.squeezer.text1": "&l擠壓機&r是一個早期的遊戲機器,可以讓你跳躍在方塊和物品上,以打破或擠壓它們。不僅玩家,任何一種實體都可以跳躍或落在它上面進行擠壓過程。所得項目將存入任何相鄰的容器或實地。產生的液體將保留在機器中,並且當存在目標流體儲罐時將流入兩側之一。該機器的壓板可以啟用紅石脈衝來重置它。最數據得注意的是,這台機器可以用來擠出樹脂,並將它們從&l門瑞歐原木&r」中擠出。", "info_book.integrateddynamics.manual.prerequisites.drying_basin": "烘乾池", "info_book.integrateddynamics.manual.prerequisites.drying_basin.text1": "乾燥方塊和物品可以用&l烘乾池&r完成。例如,當你希望讓你的&l門瑞歐樹脂&r乾燥成&l門瑞歐水晶&r時,這可能是有用的。", "info_book.integrateddynamics.manual.prerequisites.drying_basin.text2": "無論如何,不要注入熱流體!", @@ -1474,7 +1474,7 @@ "info_book.integrateddynamics.manual.logic.variables": "變數", "info_book.integrateddynamics.manual.logic.variables.variable_card": "變數卡", "info_book.integrateddynamics.manual.logic.variables.variable_card.text1": "&l變數卡&r是這個模組中邏輯傳輸的主要方式。變數卡可以儲存對具有某個&l變數類型&r的某個&l變數值&r的調用。", - "info_book.integrateddynamics.manual.logic.variables.variable_card.text2": "變數可以是靜態的也可以是動態的。靜態變數定義一次,之後永遠不會改變。動態變數是由&l運算符&r或&l讀取器&r對某種世界元素的&l檢測&r的結果。 動態變數的典型的例子是 Minecraft 世界中不斷變化的時間,或是方塊讀取器前方不斷變換的方塊,或是紅石讀取器前方不斷變化的紅石訊號等級……", + "info_book.integrateddynamics.manual.logic.variables.variable_card.text2": "變數可以是靜態的也可以是動態的。靜態變數定義一次,之後永遠不會改變。動態變數是由&l運算符&r或&l讀取器&r對某種世界元素的&l檢測&r的結果。動態變數的典型的例子是 Minecraft 世界中不斷變化的時間,或是方塊讀取器前方不斷變換的方塊,或是紅石讀取器前方不斷變化的紅石訊號等級……", "info_book.integrateddynamics.manual.logic.variables.variable_card.text3": "動態變數僅在以某種方式請求變數時進行檢測,例如在&l顯示面板&r中顯示變數,或者將其用作另一個動態變數檢測的一部分。", "info_book.integrateddynamics.manual.logic.variables.variable_card.text4": "每個&l變量卡&r都有一個獨有的ID,用於在內部網路中邏輯檢測。當網路出現錯誤時,這些ID將顯示給玩家以幫助調試。為了增強其可用性,可以使用&l註釋器&r來給&l變量卡&r附上標簽,這樣可以讓玩家看到標簽而不是ID。", "info_book.integrateddynamics.manual.logic.variables.variable_store": "變數卡箱", @@ -1516,7 +1516,7 @@ "info_book.integrateddynamics.manual.parts.reader.machine": "機器", "info_book.integrateddynamics.manual.parts.reader.machine.text1": "讀取這個部件面對的機器的訊息,例如他們正在做的處理工作。", "info_book.integrateddynamics.manual.parts.reader.network": "網路", - "info_book.integrateddynamics.manual.parts.reader.network.text1": "讀取這個部件所面對的動態聯合網路的訊息。 這不一定是本部件所在的網路。", + "info_book.integrateddynamics.manual.parts.reader.network.text1": "讀取這個部件所面對的動態聯合網路的訊息。這不一定是本部件所在的網路。", "info_book.integrateddynamics.manual.parts.reader.redstone": "紅石訊號等級", "info_book.integrateddynamics.manual.parts.reader.redstone.text1": "讀取這個部件面對方塊的紅石訊息。", "info_book.integrateddynamics.manual.parts.reader.world": "世界", @@ -1534,7 +1534,7 @@ "info_book.integrateddynamics.manual.parts.writer.inventory.text1": "執行與庫存和管道相關的操作。這不會轉移物品本身。", "info_book.integrateddynamics.manual.parts.writer.redstone": "紅石訊號等級", "info_book.integrateddynamics.manual.parts.writer.redstone.text1": "輸出一個等級可控的紅石訊號。", - "info_book.integrateddynamics.manual.parts.other": "其它", + "info_book.integrateddynamics.manual.parts.other": "其他", "info_book.integrateddynamics.manual.parts.other.light": "燈", "info_book.integrateddynamics.manual.parts.other.light.text1": "一個簡單的燈,可以是常開,也可以使用&1布林&0或&6整型&0&l變數卡&r控制。", "info_book.integrateddynamics.manual.parts.other.display": "顯示", @@ -1546,7 +1546,7 @@ "info_book.integrateddynamics.manual.parts.other.connector_omni_directional": "全向連接器", "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text1": "雖然「單向」連接器對於單向遠距離連接非常有用,但在某些情況下,這可能有點太受限制。", "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text2": "例如,你可能希望使用單個連接器與多個網路連接在一起,或者與其他維度的網路連接。對於這些情況,你可以使用&l全向&r連接器。", - "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text3": "這些連接器在首次製作時將具有唯一的組 ID ,用於標識可以連接網路的組。 每個連接器組在放置在世界中時都有獨特的粒子顏色,可以在物品的提示文字中看到組 ID,或者在放置時右擊連接器查看。透過合成組內的現有連接器可得到多個同組的連接器。", + "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text3": "這些連接器在首次製作時將具有唯一的組 ID ,用於標識可以連接網路的組。每個連接器組在放置在世界中時都有獨特的粒子顏色,可以在物品的提示文字中看到組 ID,或者在放置時右擊連接器查看。透過合成組內的現有連接器可得到多個同組的連接器。", "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text4": "也可以通過兩種方式變更現有連接器組. 在製作工作檯中單獨製作會將其分配給沒有其他成員的新組,將二個放在一起合成時第一個的分組將複製給第二個.", "info_book.integrateddynamics.manual.machines": "機器", "info_book.integrateddynamics.manual.machines.materializer": "固值器", @@ -1575,9 +1575,9 @@ "info_book.integrateddynamics.manual.logic_programming": "邏輯編程", "info_book.integrateddynamics.manual.logic_programming.text1": "創建動態變數卡的另一種方法是透過在一個或多個變數卡上執行&l運算符&r來生成新的&l變數卡&r。一個&l運算符&r的一個例子是加入了兩個&l數字&r,形成一個新的&l數字&r。", "info_book.integrateddynamics.manual.logic_programming.text2": "&l運算符&r可以有一個或多個輸入值,並具有一個輸出值。在大多數情況下,輸入和輸出具有一定的&l變數類型&r,否則它們將具有&l任意&r變數類型。具有單個輸入和一個輸出的&l運算符&r&l布林&r被稱為&l述詞&r。", - "info_book.integrateddynamics.manual.logic_programming.text3": "&l邏輯編程器&r包含大量的&l運算符&r。它還允許你為所有&l變數類型&r創建靜態和變數卡&r。選擇&l運算符&r後,應在預期的輸入插槽中插入有效&l變數卡&r。最後,應在輸出插槽中插入另一個&l變數卡&r。檢測是否&l運算符&r有效,則會將新的動態變數寫入卡中。 請記住,調用的&l變數卡&r必須存在於&l運算符&r將被檢測的同一網路中的&l變數卡箱&r中。", + "info_book.integrateddynamics.manual.logic_programming.text3": "&l邏輯編程器&r包含大量的&l運算符&r。它還允許你為所有&l變數類型&r創建靜態和變數卡&r。選擇&l運算符&r後,應在預期的輸入插槽中插入有效&l變數卡&r。最後,應在輸出插槽中插入另一個&l變數卡&r。檢測是否&l運算符&r有效,則會將新的動態變數寫入卡中。請記住,調用的&l變數卡&r必須存在於&l運算符&r將被檢測的同一網路中的&l變數卡箱&r中。", "info_book.integrateddynamics.manual.logic_programming.text4": "&l邏輯編程器&r 可以使用頂部的搜尋框,通過名稱搜尋&l運算符&r的列表。它還允許你通過在左下角插入這些類型的&l變數卡&r輸入或輸出變數類型進行過濾。", - "info_book.integrateddynamics.manual.logic_programming.text5": "檢測是否玩家的物品欄中存在&l注釋器&r。 透過點擊輸出插槽旁邊的「E」按鈕,可以立即標記產生的&l變數卡&r。", + "info_book.integrateddynamics.manual.logic_programming.text5": "檢測是否玩家的物品欄中存在&l注釋器&r。透過點擊輸出插槽旁邊的「E」按鈕,可以立即標記產生的&l變數卡&r。", "info_book.integrateddynamics.manual.logic_programming.text6": "&l邏輯編程器&r以方塊形式和物品形式存在。兩者都可以通過將它們置於工作檯中進行切換。", "operator.integrateddynamics.block.blockproperties": "Block Properties", "operator.integrateddynamics.block.blockproperties.info": "Get the block properties as NBT compound tag.", diff --git a/zh-TW/1.16/assets/integrateddynamicscompat/lang/zh_tw.json b/zh-TW/1.16/assets/integrateddynamicscompat/lang/zh_tw.json index be322b4189cd..c557e9f42ed0 100644 --- a/zh-TW/1.16/assets/integrateddynamicscompat/lang/zh_tw.json +++ b/zh-TW/1.16/assets/integrateddynamicscompat/lang/zh_tw.json @@ -29,7 +29,7 @@ "gui.integrateddynamics.rewards": "獎勵", "gui.integrateddynamics.rewards.collect": "領取獎勵", "gui.integrateddynamics.rewards.collected": "已領取", - "gui.integrateddynamics.rewards.collectFailure": "無法領取獎勵, 你的物品欄滿了嗎?", + "gui.integrateddynamics.rewards.collectFailure": "無法領取獎勵,你的物品欄滿了嗎?", "gui.integrateddynamics.input": "輸入:%s", "gui.integrateddynamics.output": "輸出:%s", "gui.integrateddynamics.mechanical_squeezer.fluidautoeject": "自動輸出流體", @@ -50,8 +50,8 @@ "gui.integrateddynamics.diagnostics.table.position": "位置", "gui.integrateddynamics.diagnostics.table.side": "朝向", "key.categories.integrateddynamics": "集成動力", - "key.integrateddynamics.logic_programmer_focus_search": "在邏輯編程器中精準搜尋", - "key.integrateddynamics.logic_programmer_open_rename": "在邏輯編程器中重命名變量", + "key.integrateddynamics.logic_programmer_focus_search": "在邏輯程式器中精準搜尋", + "key.integrateddynamics.logic_programmer_open_rename": "在邏輯程式器中重命名變數", "subtitles.integrateddynamics.effect.page.flipsingle": "翻頁", "subtitles.integrateddynamics.effect.page.flipmultiple": "翻多頁", "block.integrateddynamics.cable": "邏輯線纜", @@ -61,7 +61,7 @@ "block.integrateddynamics.energy_battery.info.auto_supply": "自動補給: %s", "block.integrateddynamics.energy_battery_creative": "創造能量電池", "block.integrateddynamics.energy_battery_creative.info.auto_supply": "自動補給: %s", - "block.integrateddynamics.logic_programmer": "邏輯編程器", + "block.integrateddynamics.logic_programmer": "邏輯程式器", "block.integrateddynamics.coal_generator": "火力發電機", "block.integrateddynamics.coal_generator.info": "從可燃物品中取得能源", "block.integrateddynamics.proxy": "代理器", @@ -115,7 +115,7 @@ "item.integrateddynamics.variable.warning": "§4§l警告:不要在創造模式下使用複製物品鍵複製它!可能會導致意料之外的問題。", "item.integrateddynamics.variable.id": "§e§o變數ID:§r§o%s", "item.integrateddynamics.labeller": "注釋器", - "item.integrateddynamics.labeller.info": "命名你的變數卡,也可在邏輯編程器內工作(點擊操作窗右下角的“E”按鈕)", + "item.integrateddynamics.labeller.info": "命名你的變數卡,也可在邏輯程式器內工作(點擊操作窗右下角的「E」按鈕)", "item.integrateddynamics.labeller.button.write": "寫入", "item.integrateddynamics.facade": "偽裝方塊", "item.integrateddynamics.facade.info": "與一個方塊合成以製作具有該方塊材質的偽裝方塊", @@ -127,7 +127,7 @@ "item.integrateddynamics.variable_transformer_input": "變數輸入零件", "item.integrateddynamics.menril_berries": "門瑞歐漿果", "item.integrateddynamics.menril_berries.info": "美味又明亮", - "item.integrateddynamics.portable_logic_programmer": "攜帶式邏輯編程器", + "item.integrateddynamics.portable_logic_programmer": "攜帶式邏輯程式器", "item.integrateddynamics.on_the_dynamics_of_integration": "論動態聯合", "item.integrateddynamics.on_the_dynamics_of_integration.info": "一個完整的模組參考指南與教學", "item.integrateddynamics.crystalized_chorus_chunk": "歌萊果結晶碎片", @@ -137,7 +137,7 @@ "fluid.fluids.integrateddynamics.liquidchorus": "歌萊果汁", "biome.integrateddynamics.meneglin": "門勒格林", "advancement.integrateddynamics.meneglin_discovery": "發現門勒格林", - "advancement.integrateddynamics.meneglin_discovery.desc": "砍倒一棵門瑞歐樹,門勒格林裏到處都是。", + "advancement.integrateddynamics.meneglin_discovery.desc": "砍倒一棵門瑞歐樹,門勒格林裡到處都是。", "advancement.integrateddynamics.squeezing": "專業級別的擠壓!", "advancement.integrateddynamics.squeezing.desc": "製作一台擠壓機", "advancement.integrateddynamics.drying": "專業級別的烘乾!", @@ -147,15 +147,15 @@ "advancement.integrateddynamics.cables_logic": "某邏輯的超級線纜", "advancement.integrateddynamics.cables_logic.desc": "製作一個邏輯線纜", "advancement.integrateddynamics.networks_logic": "邏輯網路攻城獅", - "advancement.integrateddynamics.networks_logic.desc": "構建具有至少10個相互連接的邏輯電纜的邏輯網路。", + "advancement.integrateddynamics.networks_logic.desc": "建構具有至少10個相互連接的邏輯電纜的邏輯網路。", "advancement.integrateddynamics.menril_wrenching": "扭一扭,舔一舔...呸", "advancement.integrateddynamics.menril_wrenching.desc": "製作一個門瑞歐結晶扳手", - "advancement.integrateddynamics.variables": "一切都是為了變量", - "advancement.integrateddynamics.variables.desc": "製作一個變量卡", - "advancement.integrateddynamics.variable_input": "變量輸入轉換", - "advancement.integrateddynamics.variable_input.desc": "製作一個變量輸入零件", - "advancement.integrateddynamics.variable_output": "變量輸出轉換", - "advancement.integrateddynamics.variable_output.desc": "製作一個變量輸出零件", + "advancement.integrateddynamics.variables": "一切都是為了變數", + "advancement.integrateddynamics.variables.desc": "製作一個變數卡", + "advancement.integrateddynamics.variable_input": "變數輸入轉換", + "advancement.integrateddynamics.variable_input.desc": "製作一個變數輸入零件", + "advancement.integrateddynamics.variable_output": "變數輸出轉換", + "advancement.integrateddynamics.variable_output.desc": "製作一個變數輸出零件", "advancement.integrateddynamics.redstone_reading": "紅石讀取", "advancement.integrateddynamics.redstone_reading.desc": "製作一個紅石讀取器", "advancement.integrateddynamics.block_reading": "方塊讀取", @@ -166,44 +166,44 @@ "advancement.integrateddynamics.machine_reading.desc": "製作一個設備讀取器", "advancement.integrateddynamics.value_displaying": "數據顯示", "advancement.integrateddynamics.value_displaying.desc": "製作一個顯示面板", - "advancement.integrateddynamics.redstone_capturing": "紅石信號捕捉", - "advancement.integrateddynamics.redstone_capturing.desc": "製作一個紅石§6Integer(整型)§7數據的變量卡。", + "advancement.integrateddynamics.redstone_capturing": "紅石訊號捕捉", + "advancement.integrateddynamics.redstone_capturing.desc": "製作一個紅石§6Integer(整型)§7數據的變數卡。", "advancement.integrateddynamics.redstone_observement": "紅石觀測", - "advancement.integrateddynamics.redstone_observement.desc": "放置一個紅石信號強度§6Integer(整型)§7變量卡到顯示面板裡。", - "advancement.integrateddynamics.redstone_transmission": "紅石信號無損傳輸", - "advancement.integrateddynamics.redstone_transmission.desc": "讓一個紅石輸出器輸出一個由紅石讀取器獲取的最高強度的紅石信號。", + "advancement.integrateddynamics.redstone_observement.desc": "放置一個紅石訊號強度§6Integer(整型)§7變數卡到顯示面板裡。", + "advancement.integrateddynamics.redstone_transmission": "紅石訊號無損傳輸", + "advancement.integrateddynamics.redstone_transmission.desc": "讓一個紅石輸出器輸出一個由紅石讀取器獲取的最高強度的紅石訊號。", "advancement.integrateddynamics.recipe_reading": "合成讀取", "advancement.integrateddynamics.recipe_reading.desc": "使用設備讀取器讀取設備(比如合成台)的配方列表。", - "advancement.integrateddynamics.recipe_creation": "配方構建", - "advancement.integrateddynamics.recipe_creation.desc": "使用邏輯編程器可視化構建一個§8Recipe(配方)§7變量卡。", - "advancement.integrateddynamics.recipe_lookup": "配方查找", - "advancement.integrateddynamics.recipe_lookup.desc": "使用設備讀取器動態查找一個箱子的合成。", + "advancement.integrateddynamics.recipe_creation": "配方建構", + "advancement.integrateddynamics.recipe_creation.desc": "使用邏輯程式器可視化建構一個§8Recipe(配方)§7變數卡。", + "advancement.integrateddynamics.recipe_lookup": "配方尋找", + "advancement.integrateddynamics.recipe_lookup.desc": "使用設備讀取器動態尋找一個箱子的合成。", "advancement.integrateddynamics.lectern_data": "講台 NBT", "advancement.integrateddynamics.lectern_data.desc": "Read the NBT tag from a machine using a Block Reader, such as the Lectern.", "advancement.integrateddynamics.lectern_book": "講台的書 NBT", "advancement.integrateddynamics.lectern_book.desc": "Read the Book NBT field inside a Lectern block on the NBT tag read from a Block Reader.", "advancement.integrateddynamics.lectern_book_name": "講台的書名 NBT", "advancement.integrateddynamics.lectern_book_name.desc": "Read the name (id) of a book inside a Lectern block by applying an NBT Path expression on the NBT tag read from a Block Reader.", - "advancement.integrateddynamics.logic_programming": "邏輯編程", - "advancement.integrateddynamics.logic_programming.desc": "打開邏輯編程器的界面", + "advancement.integrateddynamics.logic_programming": "邏輯程式", + "advancement.integrateddynamics.logic_programming.desc": "打開邏輯程式器的界面", "advancement.integrateddynamics.constant_definition": "常量定義", - "advancement.integrateddynamics.constant_definition.desc": "製作一個從常量創建的§6Integer(整型)§7變量卡。", + "advancement.integrateddynamics.constant_definition.desc": "製作一個從常量創建的§6Integer(整型)§7變數卡。", "advancement.integrateddynamics.arithmetic_addition": "來,加一個", - "advancement.integrateddynamics.arithmetic_addition.desc": "將兩個§eNumbers(數字)§7變量相加並顯示其結果。", - "advancement.integrateddynamics.variable_materialization": "變量固化器!", - "advancement.integrateddynamics.variable_materialization.desc": "在§l固值器§r中固定一個變量的值。", - "advancement.integrateddynamics.variable_proxying": "變量代理", - "advancement.integrateddynamics.variable_proxying.desc": "在§l代理器§r中創建一個變量代理。", - "advancement.integrateddynamics.logical_list_building": "邏輯列表構建", - "advancement.integrateddynamics.logical_list_building.desc": "構建一個包含1, 10 和 100 的§6Integers(整型)§7靜態列表。", + "advancement.integrateddynamics.arithmetic_addition.desc": "將兩個§eNumbers(數字)§7變數相加並顯示其結果。", + "advancement.integrateddynamics.variable_materialization": "變數固化器!", + "advancement.integrateddynamics.variable_materialization.desc": "在§l固值器§r中固定一個變數的值。", + "advancement.integrateddynamics.variable_proxying": "變數代理", + "advancement.integrateddynamics.variable_proxying.desc": "在§l代理器§r中創建一個變數代理。", + "advancement.integrateddynamics.logical_list_building": "邏輯列表建構", + "advancement.integrateddynamics.logical_list_building.desc": "建構一個包含1,10 和 100 的§6Integers(整型)§7靜態列表。", "advancement.integrateddynamics.item_origin_identification": "物品原產地識別", "advancement.integrateddynamics.item_origin_identification.desc": "獲得一個物品的模組名稱。", "advancement.integrateddynamics.what_would_i_be_looking_at": "那是個什麽玩意?", - "advancement.integrateddynamics.what_would_i_be_looking_at.desc": "獲取你視線所指向的方塊變量。", + "advancement.integrateddynamics.what_would_i_be_looking_at.desc": "獲取你視線所指向的方塊變數。", "advancement.integrateddynamics.dynamic_additions": "動態加法運算", "advancement.integrateddynamics.dynamic_additions.desc": "動態調用加法運算符", "advancement.integrateddynamics.dynamic_list_filtering": "動態列表過濾", - "advancement.integrateddynamics.dynamic_list_filtering.desc": "過濾整型列表 1, 10 和 100 的值到 10.", + "advancement.integrateddynamics.dynamic_list_filtering.desc": "過濾整型列表 1,10 和 100 的值到 10.", "advancement.integrateddynamics.creeper_taming": "馴服苦力怕", "advancement.integrateddynamics.creeper_taming.desc": "在顯示面板上顯示一只苦力怕的血量", "advancement.integrateddynamics.sponge_step_sound": "踩海綿音效", @@ -212,8 +212,8 @@ "advancement.integrateddynamics.recursive_recursion.desc": "創建一個無限列表並將它顯示在顯示面板上", "advancement.integrateddynamics.tool_for_obsidian": "它能挖黑曜石嗎?", "advancement.integrateddynamics.tool_for_obsidian.desc": "測試一把石鎬是否能夠破壞黑曜石,並將結果顯示在顯示面板上。", - "advancement.integrateddynamics.smart_pressure_plate": "智能壓力板", - "advancement.integrateddynamics.smart_pressure_plate.desc": "製作一個自動開門系統。當實體讀取器前經過一個名稱匹配的實體時,通過紅石輸出器向門輸出信號來打開它。", + "advancement.integrateddynamics.smart_pressure_plate": "智慧壓力板", + "advancement.integrateddynamics.smart_pressure_plate.desc": "製作一個自動開門系統。當實體讀取器前經過一個名稱匹配的實體時,通過紅石輸出器向門輸出訊號來打開它。", "valuetype.integrateddynamics.error.value": "無效的值", "valuetype.integrateddynamics.value_type": "數據類型", "valuetype.integrateddynamics.tooltip.type_name": "§e類型:§r%s", @@ -266,8 +266,8 @@ "parttype.integrateddynamics.block_reader.info": "讀取方塊資訊", "parttype.integrateddynamics.entity_reader": "實體讀取器", "parttype.integrateddynamics.entity_reader.info": "讀取實體資訊", - "parttype.integrateddynamics.extradimensional_reader": "附加維度讀取器", - "parttype.integrateddynamics.extradimensional_reader.info": "讀取所有維度共享的資訊", + "parttype.integrateddynamics.extradimensional_reader": "附加次元讀取器", + "parttype.integrateddynamics.extradimensional_reader.info": "讀取所有次元共享的資訊", "parttype.integrateddynamics.fluid_reader": "流體讀取器", "parttype.integrateddynamics.fluid_reader.info": "讀取流體槽資訊", "parttype.integrateddynamics.inventory_reader": "物品欄讀取器", @@ -277,7 +277,7 @@ "parttype.integrateddynamics.machine_reader": "機器讀取器", "parttype.integrateddynamics.machine_reader.info": "讀取機器資訊", "parttype.integrateddynamics.redstone_reader": "紅石讀取器", - "parttype.integrateddynamics.redstone_reader.info": "讀取紅石信號", + "parttype.integrateddynamics.redstone_reader.info": "讀取紅石訊號", "parttype.integrateddynamics.world_reader": "世界讀取器", "parttype.integrateddynamics.world_reader.info": "讀取世界、方塊、實體的相關資訊", "parttype.integrateddynamics.audio_writer": "聲音輸出器", @@ -291,105 +291,105 @@ "parttype.integrateddynamics.inventory_writer": "物品欄寫入器", "parttype.integrateddynamics.inventory_writer.info": "寫入物品欄", "parttype.integrateddynamics.redstone_writer": "紅石輸出", - "parttype.integrateddynamics.redstone_writer.info": "輸出紅石信號", + "parttype.integrateddynamics.redstone_writer.info": "輸出紅石訊號", "parttype.integrateddynamics.data_driven_panel.error.invalid_type": "這個面板不接受一個%s。", "parttype.integrateddynamics.static_light_panel": "靜態光源", "parttype.integrateddynamics.static_light_panel.info": "一個常亮的簡單光源", "parttype.integrateddynamics.dynamic_light_panel": "動態光源", "parttype.integrateddynamics.dynamic_light_panel.info": "用光亮顯示變數的值", "parttype.integrateddynamics.display_panel": "顯示器", - "parttype.integrateddynamics.display_panel.info": "用文本顯示變數的值", + "parttype.integrateddynamics.display_panel.info": "用文字顯示變數的值", "parttype.integrateddynamics.connector_mono_directional": "單向連接器", "parttype.integrateddynamics.connector_mono_directional.info": "在一定距離內可以直線連接到其他單向連接器", "parttype.integrateddynamics.connector_omni_directional": "全向連接器", - "parttype.integrateddynamics.connector_omni_directional.info": "可以連接到任何地方的其他全向連接器,包括不同的維度。", - "variable.integrateddynamics.error.invalid_item": "目前變量不能在此設置面使用。", + "parttype.integrateddynamics.connector_omni_directional.info": "可以連接到任何地方的其他全向連接器,包括不同的次元。", + "variable.integrateddynamics.error.invalid_item": "目前變數不能在此設定面使用。", "variable.integrateddynamics.error.part_not_in_network": "在目前網路中找不到id為%s的組件。", - "variable.integrateddynamics.error.recursion": "ID為%s的變量調用了自己", + "variable.integrateddynamics.error.recursion": "ID為%s的變數調用了自己", "proxy.integrateddynamics.tooltip.proxy_id": "§e§o代理ID:§r§o%s", "proxy.integrateddynamics.error.proxy_not_in_network": "目前網路中找不到id為%s的代理。", - "proxy.integrateddynamics.error.proxy_invalid": "id為%s的代理不是公開的一個變量。", - "proxy.integrateddynamics.error.proxy_invalid_type": "id為%s的代理預期公開一個帶有類型%s的變量(當%s被找到時)。", + "proxy.integrateddynamics.error.proxy_invalid": "id為%s的代理不是公開的一個變數。", + "proxy.integrateddynamics.error.proxy_invalid_type": "id為%s的代理預期公開一個帶有類型%s的變數(當%s被找到時)。", "delay.integrateddynamics.tooltip.delay_id": "§e§o延遲 ID:§r§o%s", "delay.integrateddynamics.error.delay_not_in_network": "目前網路找不到id為%s的延遲。", - "delay.integrateddynamics.error.delay_invalid": "id為%s的延遲不是公開的一個變量。", - "delay.integrateddynamics.error.delay_invalid_type": "id為%s的延遲預期公開一個帶有類型%s的變量(當%s被找到時)。", - "aspect.integrateddynamics.tooltip.aspect_name": "§e設置面:§r%s", + "delay.integrateddynamics.error.delay_invalid": "id為%s的延遲不是公開的一個變數。", + "delay.integrateddynamics.error.delay_invalid_type": "id為%s的延遲預期公開一個帶有類型%s的變數(當%s被找到時)。", + "aspect.integrateddynamics.tooltip.aspect_name": "§e設定面:§r%s", "aspect.integrateddynamics.tooltip.value_type_name": "§e類型:§r%s", "aspect.integrateddynamics.tooltip.part_id": "§e§o組件ID:§r§o%s", - "aspect.integrateddynamics.error.invalid_type": "該設置面預期%s, 但是%s已被指定。", - "aspect.integrateddynamics.error.recursion": "%s 的項目變量調整了本身。", + "aspect.integrateddynamics.error.invalid_type": "該設定面預期%s,但是%s已被指定。", + "aspect.integrateddynamics.error.recursion": "%s 的項目變數調整了本身。", "aspect.integrateddynamics.error.no_value_interface": "未找到有效的值介面。", "aspect.integrateddynamics.error.no_value_interface_value": "未找到有效的值介面的值。", "aspect.integrateddynamics.name": "可用項目", "aspect.integrateddynamics.read.integer.audio.instrument.harp": "音階盒:鋼琴", - "aspect.integrateddynamics.read.integer.audio.instrument.harp.info": "讀取鋼琴的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.harp.info": "讀取鋼琴的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.basedrum": "音階盒:基鼓", - "aspect.integrateddynamics.read.integer.audio.instrument.basedrum.info": "讀取基鼓的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.basedrum.info": "讀取基鼓的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.snare": "音階盒:小軍鼓", - "aspect.integrateddynamics.read.integer.audio.instrument.snare.info": "讀取小軍鼓的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.snare.info": "讀取小軍鼓的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.hat": "音階盒:擊鼓沿", - "aspect.integrateddynamics.read.integer.audio.instrument.hat.info": "讀取擊鼓沿的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.hat.info": "讀取擊鼓沿的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.bass": "音階盒:貝斯", - "aspect.integrateddynamics.read.integer.audio.instrument.bass.info": "讀取貝斯的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.bass.info": "讀取貝斯的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.flute": "音階盒:長笛", - "aspect.integrateddynamics.read.integer.audio.instrument.flute.info": "讀取長笛的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.flute.info": "讀取長笛的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.bell": "音階盒:鈴鐺", - "aspect.integrateddynamics.read.integer.audio.instrument.bell.info": "讀取鈴鐺的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.bell.info": "讀取鈴鐺的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.guitar": "音階盒:吉他", - "aspect.integrateddynamics.read.integer.audio.instrument.guitar.info": "讀取吉它的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.guitar.info": "讀取吉它的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.chime": "音階盒:管鐘", - "aspect.integrateddynamics.read.integer.audio.instrument.chime.info": "讀取管鐘的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.chime.info": "讀取管鐘的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.xylophone": "音階盒:木琴", - "aspect.integrateddynamics.read.integer.audio.instrument.xylophone.info": "讀取木琴的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.xylophone.info": "讀取木琴的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.iron_xylophone": "音階盒:鐵木琴", - "aspect.integrateddynamics.read.integer.audio.instrument.iron_xylophone.info": "讀取鐵木琴的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.iron_xylophone.info": "讀取鐵木琴的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.cow_bell": "音階盒:牛鈴", - "aspect.integrateddynamics.read.integer.audio.instrument.cow_bell.info": "讀取牛鈴的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.cow_bell.info": "讀取牛鈴的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.didgeridoo": "音階盒:迪吉裡杜管", - "aspect.integrateddynamics.read.integer.audio.instrument.didgeridoo.info": "讀取迪吉裡杜管的聲音,音高 [0, 24]", - "aspect.integrateddynamics.read.integer.audio.instrument.bit": "音階盒:“晶片”", - "aspect.integrateddynamics.read.integer.audio.instrument.bit.info": "讀取“晶片”的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.didgeridoo.info": "讀取迪吉裡杜管的聲音,音高 [0,24]", + "aspect.integrateddynamics.read.integer.audio.instrument.bit": "音階盒:「晶片」", + "aspect.integrateddynamics.read.integer.audio.instrument.bit.info": "讀取「晶片」的聲音,音高 [0,24]", "aspect.integrateddynamics.read.integer.audio.instrument.banjo": "音階盒:班卓琴", - "aspect.integrateddynamics.read.integer.audio.instrument.banjo.info": "讀取班卓琴的聲音,音高 [0, 24]", - "aspect.integrateddynamics.read.integer.audio.instrument.pling": "音階盒:“扣弦”", - "aspect.integrateddynamics.read.integer.audio.instrument.pling.info": "讀取“扣弦”的聲音,音高 [0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.banjo.info": "讀取班卓琴的聲音,音高 [0,24]", + "aspect.integrateddynamics.read.integer.audio.instrument.pling": "音階盒:「扣弦」", + "aspect.integrateddynamics.read.integer.audio.instrument.pling.info": "讀取「扣弦」的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.harp": "音階盒:鋼琴", - "aspect.integrateddynamics.write.integer.audio.instrument.harp.info": "發出鋼琴的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.harp.info": "發出鋼琴的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.basedrum": "音階盒:基鼓", - "aspect.integrateddynamics.write.integer.audio.instrument.basedrum.info": "發出底鼓的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.basedrum.info": "發出底鼓的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.snare": "音階盒:小軍鼓", - "aspect.integrateddynamics.write.integer.audio.instrument.snare.info": "發出小軍鼓的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.snare.info": "發出小軍鼓的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.hat": "音階盒:擊鼓沿", - "aspect.integrateddynamics.write.integer.audio.instrument.hat.info": "發出擊鼓沿的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.hat.info": "發出擊鼓沿的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.bass": "音階盒:貝斯", - "aspect.integrateddynamics.write.integer.audio.instrument.bass.info": "發出貝斯的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.bass.info": "發出貝斯的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.flute": "音階盒:長笛", - "aspect.integrateddynamics.write.integer.audio.instrument.flute.info": "發出長笛的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.flute.info": "發出長笛的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.bell": "音階盒:鈴鐺", - "aspect.integrateddynamics.write.integer.audio.instrument.bell.info": "發出鈴鐺的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.bell.info": "發出鈴鐺的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.guitar": "音階盒:吉他", - "aspect.integrateddynamics.write.integer.audio.instrument.guitar.info": "發出吉它的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.guitar.info": "發出吉它的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.chime": "音階盒:管鐘", - "aspect.integrateddynamics.write.integer.audio.instrument.chime.info": "發出管鐘的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.chime.info": "發出管鐘的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.xylophone": "音階盒:木琴", - "aspect.integrateddynamics.write.integer.audio.instrument.xylophone.info": "發出木琴的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.xylophone.info": "發出木琴的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.iron_xylophone": "音階盒:鐵木琴", - "aspect.integrateddynamics.write.integer.audio.instrument.iron_xylophone.info": "發出鐵木琴的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.iron_xylophone.info": "發出鐵木琴的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.cow_bell": "音階盒:牛鈴", - "aspect.integrateddynamics.write.integer.audio.instrument.cow_bell.info": "發出牛鈴的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.cow_bell.info": "發出牛鈴的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.didgeridoo": "音階盒:迪吉裡杜管", - "aspect.integrateddynamics.write.integer.audio.instrument.didgeridoo.info": "發出迪吉裡杜管的聲音,音高 [0, 24]", - "aspect.integrateddynamics.write.integer.audio.instrument.bit": "音階盒:“晶片”", - "aspect.integrateddynamics.write.integer.audio.instrument.bit.info": "發出“晶片”的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.didgeridoo.info": "發出迪吉裡杜管的聲音,音高 [0,24]", + "aspect.integrateddynamics.write.integer.audio.instrument.bit": "音階盒:「晶片」", + "aspect.integrateddynamics.write.integer.audio.instrument.bit.info": "發出「晶片」的聲音,音高 [0,24]", "aspect.integrateddynamics.write.integer.audio.instrument.banjo": "音階盒:班卓琴", - "aspect.integrateddynamics.write.integer.audio.instrument.banjo.info": "發出班卓琴的聲音,音高 [0, 24]", - "aspect.integrateddynamics.write.integer.audio.instrument.pling": "音階盒:“扣弦”", - "aspect.integrateddynamics.write.integer.audio.instrument.pling.info": "發出“扣弦”的聲音,音高 [0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.banjo.info": "發出班卓琴的聲音,音高 [0,24]", + "aspect.integrateddynamics.write.integer.audio.instrument.pling": "音階盒:「扣弦」", + "aspect.integrateddynamics.write.integer.audio.instrument.pling.info": "發出「扣弦」的聲音,音高 [0,24]", "aspect.integrateddynamics.write.string.audio.sound": "有聲", "aspect.integrateddynamics.write.string.audio.sound.info": "播放指定的音樂", - "aspect.integrateddynamics.write.string.audio.text": "文本", - "aspect.integrateddynamics.write.string.audio.text.info": "將指定的文本轉化為聲音", + "aspect.integrateddynamics.write.string.audio.text": "文字", + "aspect.integrateddynamics.write.string.audio.text.info": "將指定的文字轉化為聲音", "aspect.integrateddynamics.write.double.effect.particle.minecraft_ambient_entity_effect": "粒子密度:烽火台效果", "aspect.integrateddynamics.write.double.effect.particle.minecraft_ambient_entity_effect.info": "以特定的速度發出烽火台效果粒子密度", "aspect.integrateddynamics.write.double.effect.particle.minecraft_angry_villager": "粒子密度:生氣的村民", @@ -460,8 +460,8 @@ "aspect.integrateddynamics.write.double.effect.particle.minecraft_mycelium.info": "以特定的速度發出菌絲土粒子密度", "aspect.integrateddynamics.write.double.effect.particle.minecraft_note": "粒子密度:音符", "aspect.integrateddynamics.write.double.effect.particle.minecraft_note.info": "以特定的速度發出音符粒子密度", - "aspect.integrateddynamics.write.double.effect.particle.minecraft_poof": "粒子密度:“咻”", - "aspect.integrateddynamics.write.double.effect.particle.minecraft_poof.info": "以特定的速度發出“咻”粒子密度", + "aspect.integrateddynamics.write.double.effect.particle.minecraft_poof": "粒子密度:「咻」", + "aspect.integrateddynamics.write.double.effect.particle.minecraft_poof.info": "以特定的速度發出「咻」粒子密度", "aspect.integrateddynamics.write.double.effect.particle.minecraft_portal": "粒子密度:傳送門", "aspect.integrateddynamics.write.double.effect.particle.minecraft_portal.info": "以特定的速度發出傳送門粒子密度", "aspect.integrateddynamics.write.double.effect.particle.minecraft_rain": "粒子密度:雨", @@ -496,8 +496,8 @@ "aspect.integrateddynamics.write.double.effect.particle.minecraft_dolphin.info": "以特定的速度發出海豚粒子密度", "aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_cosy_smoke": "粒子密度:氤氳營煙", "aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_cosy_smoke.info": "以特定的速度發出氤氳營煙粒子密度", - "aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_signal_smoke": "粒子密度:信號營煙", - "aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_signal_smoke.info": "以特定的速度發出信號營煙粒子密度", + "aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_signal_smoke": "粒子密度:訊號營煙", + "aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_signal_smoke.info": "以特定的速度發出訊號營煙粒子密度", "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_honey": "粒子密度:滲透蜂蜜", "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_honey.info": "以特定的速度發出滲透蜂蜜粒子密度", "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_honey": "粒子密度:下落蜂蜜", @@ -508,8 +508,8 @@ "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_nectar.info": "以特定的速度發出下落花粉粒子密度", "aspect.integrateddynamics.read.boolean.block.block": "有方塊", "aspect.integrateddynamics.read.boolean.block.block.info": "目標位置是否有方塊", - "aspect.integrateddynamics.read.string.block.dimension": "維度", - "aspect.integrateddynamics.read.string.block.dimension.info": "目標世界維度 ID", + "aspect.integrateddynamics.read.string.block.dimension": "次元", + "aspect.integrateddynamics.read.string.block.dimension.info": "目標世界次元 ID", "aspect.integrateddynamics.read.integer.block.posx": "X 座標", "aspect.integrateddynamics.read.integer.block.posx.info": "目標的 X 坐標", "aspect.integrateddynamics.read.integer.block.posy": "Y 座標", @@ -664,24 +664,24 @@ "aspect.integrateddynamics.read.integer.network.energy.consumptionrate.info": "目標網路的目前每刻能耗", "aspect.integrateddynamics.read.any.network.value": "數值", "aspect.integrateddynamics.read.any.network.value.info": "目標公開的值", - "aspect.integrateddynamics.read.boolean.redstone.high": "高紅石信號", - "aspect.integrateddynamics.read.boolean.redstone.high.info": "紅石信號最強", - "aspect.integrateddynamics.read.boolean.redstone.low": "無紅石信號", - "aspect.integrateddynamics.read.boolean.redstone.low.info": "無紅石信號", + "aspect.integrateddynamics.read.boolean.redstone.high": "高紅石訊號", + "aspect.integrateddynamics.read.boolean.redstone.high.info": "紅石訊號最強", + "aspect.integrateddynamics.read.boolean.redstone.low": "無紅石訊號", + "aspect.integrateddynamics.read.boolean.redstone.low.info": "無紅石訊號", "aspect.integrateddynamics.read.boolean.redstone.nonlow": "紅石", - "aspect.integrateddynamics.read.boolean.redstone.nonlow.info": "是否有紅石信號", + "aspect.integrateddynamics.read.boolean.redstone.nonlow.info": "是否有紅石訊號", "aspect.integrateddynamics.read.boolean.redstone.clock": "紅石鐘", "aspect.integrateddynamics.read.boolean.redstone.clock.info": "可配置長度和間隔的紅石脈衝", "aspect.integrateddynamics.read.integer.redstone.value": "紅石", - "aspect.integrateddynamics.read.integer.redstone.value.info": "取得精確紅石信號等級", + "aspect.integrateddynamics.read.integer.redstone.value.info": "取得精確紅石訊號等級", "aspect.integrateddynamics.read.integer.redstone.comparator": "比較器", "aspect.integrateddynamics.read.integer.redstone.comparator.info": "取得比較器輸出值", "aspect.integrateddynamics.write.boolean.redstone": "紅石", - "aspect.integrateddynamics.write.boolean.redstone.info": "檢測是否為真,輸出最強紅石信號", + "aspect.integrateddynamics.write.boolean.redstone.info": "檢測是否為真,輸出最強紅石訊號", "aspect.integrateddynamics.write.boolean.redstone.pulse": "紅石脈衝", "aspect.integrateddynamics.write.boolean.redstone.pulse.info": "當指定值發生改變時,輸出一個指定強度的紅石脈衝.", "aspect.integrateddynamics.write.integer.redstone": "紅石", - "aspect.integrateddynamics.write.integer.redstone.info": "將數值輸出為對應紅石信號強度", + "aspect.integrateddynamics.write.integer.redstone.info": "將數值輸出為對應紅石訊號強度", "aspect.integrateddynamics.write.integer.redstone.pulse": "紅石脈衝", "aspect.integrateddynamics.write.integer.redstone.pulse.info": "當指定值發生改變時,輸出一個指定強度的紅石脈衝.", "aspect.integrateddynamics.read.boolean.world.entity": "有實體", @@ -752,20 +752,20 @@ "operator.integrateddynamics.applied.type": "§執行於:§r%s", "operator.integrateddynamics.tooltip.operator_name": "§e運算符:§r%s (%s)", "operator.integrateddynamics.tooltip.operator_category": "§e類別:§r%s", - "operator.integrateddynamics.tooltip.variable_ids": "§e變量 IDs:§r§o%s", + "operator.integrateddynamics.tooltip.variable_ids": "§e變數 IDs:§r§o%s", "operator.integrateddynamics.tooltip.input_type_name": "§e輸入類型 %s:§r%s", "operator.integrateddynamics.tooltip.output_type_name": "§e輸出類型:§r%s", "operator.integrateddynamics.error.wrong_input_length": "運算符%s獲得一個長度為%s的輸入欄(當它需要%s長度時)。", "operator.integrateddynamics.error.operator_param_wrong_input_length": "運算符 %2$s 需要接收到長度為 %1$s 的參數,但它接收到了長度 %3$s 的參數。", - "operator.integrateddynamics.error.null_type": "運算符%s在%s位置獲得一個null變量的輸入欄。", + "operator.integrateddynamics.error.null_type": "運算符%s在%s位置獲得一個null變數的輸入欄。", "operator.integrateddynamics.error.wrong_type": "運算符%s在參數%2$s的處接收到類型為%1$s的輸入值,但預期類型為%3$s。", "operator.integrateddynamics.error.wrong_type_output": "對運算符 %s 的賦值返回了 %s,但返回的期望為 %s。", "operator.integrateddynamics.error.wrong_currying_type": "運算符%s獲得一個%s類型的位於%s的輸入欄(當%s類型目前被需要時)。", "operator.integrateddynamics.error.currying_overflow": "當柯里化運算符%s(%s 個輸入)時,在輸入 %s 個參數後並未得到運算符,而是得到了%s。", "operator.integrateddynamics.error.wrong_predicate": "運算符%s獲得一個輸入運算符,該運算符會輸出%s類型(當%s類型被需要時)。", "operator.integrateddynamics.error.illegal_property": "該屬性將輸出%s,(當%s被發現用於運算符%s時)。", - "operator.integrateddynamics.error.variable_not_in_network": "在目前網路中無法找到ID為%s的變量。", - "operator.integrateddynamics.error.cyclic_reference": "ID為%s的變量取決於自身,無限遞歸。", + "operator.integrateddynamics.error.variable_not_in_network": "在目前網路中無法找到ID為%s的變數。", + "operator.integrateddynamics.error.cyclic_reference": "ID為%s的變數取決於自身,無限遞歸。", "operator.integrateddynamics.error.wrong_input_length_virtual": "運算符%s 接收到了長度為%s 的運算符%s ,但是長度%s 是必須的.", "operator.integrateddynamics.error.operator_recursion_limit": "達到了%2$s運算符的最高疊代次數 %1$s 次。你是不是想讓遊戲崩潰?", "operator.integrateddynamics.error.operator_nbt_path_expression": "發現了無效的 NBT 路徑表達'%s':%s", @@ -909,8 +909,8 @@ "operator.integrateddynamics.list.append.info": "為指定列表附加指定元素。", "operator.integrateddynamics.list.concat": "連接", "operator.integrateddynamics.list.concat.info": "連接兩個列表。", - "operator.integrateddynamics.list.lazybuilt": "惰性列表構建器", - "operator.integrateddynamics.list.lazybuilt.info": "構建一個列表,提供起始值和一個運算符,其餘元素由運算符作用於上一個元素得出。僅當需要該元素時才會進行求值計算。", + "operator.integrateddynamics.list.lazybuilt": "惰性列表建構器", + "operator.integrateddynamics.list.lazybuilt.info": "建構一個列表,提供起始值和一個運算符,其餘元素由運算符作用於上一個元素得出。僅當需要該元素時才會進行求值計算。", "operator.integrateddynamics.list.head": "生物頭顱", "operator.integrateddynamics.list.head.info": "取得指定列表的第一個元素。", "operator.integrateddynamics.list.tail": "尾巴", @@ -1351,8 +1351,8 @@ "info_book.integrateddynamics.section.main": "論動態聯合", "info_book.integrateddynamics.tag_index": "&o目錄&r", "info_book.integrateddynamics.introduction": "簡介", - "info_book.integrateddynamics.introduction.text1": "長久以來,自動化的自由度太有限了。&1集成動力&0旨在讓你的邏輯系統更加的智能化。它為你提供了其最具有代表性的沈浸邏輯編程體驗,並且支持大部分&lMinecraft&r和模組裏的要素。", - "info_book.integrateddynamics.introduction.text2": "紅石電路一直以來是MC中最基礎的,也是最簡單易懂的自動化途徑。然而歸根結底,它並不方便。如果想要構建一個高度覆雜的自動化網路,紅石系統必定會非常的龐大,並且難以設計。更要命的是,如果你手殘潑了一桶水,它也許能會毀掉你的整個紅石系統。", + "info_book.integrateddynamics.introduction.text1": "長久以來,自動化的自由度太有限了。&1集成動力&0旨在讓你的邏輯系統更加的智慧化。它為你提供了其最具有代表性的沈浸邏輯程式體驗,並且支持大部分&lMinecraft&r和模組裡的要素。", + "info_book.integrateddynamics.introduction.text2": "紅石電路一直以來是MC中最基礎的,也是最簡單易懂的自動化途徑。然而歸根結底,它並不方便。如果想要建構一個高度覆雜的自動化網路,紅石系統必定會非常的龐大,並且難以設計。更要命的是,如果你手殘潑了一桶水,它也許能會毀掉你的整個紅石系統。", "info_book.integrateddynamics.introduction.text3": "這本書的目的有兩個。其一,作為一本&l教學&r,它能讓你方便的學習關於該模組的方方面面。其二,它也為那些對教學不感興趣的玩家準備了一個詳細&l菜單&r,它記錄了該模組中所有機器和物品的資訊和合成表。", "info_book.integrateddynamics.introduction.text4": "你可以點擊這本書底部的箭頭來瀏覽這本書,按住Shift點擊將整段翻頁,而不是一頁頁的翻。為了可以快速瀏覽,在每章的開頭會有包含這章所有小節的瀏覽連結。當你看到合成時,這本書所給出的合成圖是可以點擊的,通過點擊可以快速參考它所在的小節。你可能也會注意到書左上角的按鈕,它可以回到目前小節的上一個章節目錄。", "info_book.integrateddynamics.tutorials": "教學", @@ -1362,55 +1362,55 @@ "info_book.integrateddynamics.tutorials.menrilBasics.text1": "開始該模組之前,你需要找到一些&l門瑞歐樹&r,在&l門勒格林&r生態域能很容易的找到。", "info_book.integrateddynamics.tutorials.menrilBasics.text2": "接下來,做一個&l擠壓機&r和&l烘乾池&r來加工&l門瑞歐原木&r。方法很簡單,將原木右鍵放進擠壓機裡,並站在&l擠壓機&r上方反覆跳躍直至機器中的原木被壓扁。&l擠壓機&r中壓榨出的&l門瑞歐樹脂&r將試圖導入其兩側的液體容器中。然後,在&l擠壓機&r帶有液體渠道的一側放置一個&l烘乾池&r。使擠壓出的&l門瑞歐樹脂&r導入到烘乾池內。", "info_book.integrateddynamics.tutorials.menrilBasics.text3": "如果想要重覆此步驟,給予&l擠壓機&r一個紅石脈沖,便可重置。", - "info_book.integrateddynamics.tutorials.menrilBasics.text4": "現在, 你還可以製作更易於自動化,同時消耗也更高的機器:&l電動擠壓機&r和&l電動烘乾池&r.", + "info_book.integrateddynamics.tutorials.menrilBasics.text4": "現在,你還可以製作更易於自動化,同時消耗也更高的機器:&l電動擠壓機&r和&l電動烘乾池&r.", "info_book.integrateddynamics.tutorials.networkFoundations": "網路基礎", - "info_book.integrateddynamics.tutorials.networkFoundations.text1": "本模組的主要目的就是構建一個可控制的自動化網路,通過&l邏輯線纜&r來實現。試著用10來根這樣的邏輯線纜來搭建一個網路吧。", - "info_book.integrateddynamics.tutorials.networkFoundations.text2": "下一步需要做一些&l變量卡&r和&l變量轉換器&r。&l變量卡&r用來儲存網路從世界中調用變量。&l變量轉換器&r可以合成一系列可貼附在邏輯線纜上的組件,用於輸入和輸出各種類型的變量值。", + "info_book.integrateddynamics.tutorials.networkFoundations.text1": "本模組的主要目的就是建構一個可控制的自動化網路,通過&l邏輯線纜&r來實現。試著用10來根這樣的邏輯線纜來搭建一個網路吧。", + "info_book.integrateddynamics.tutorials.networkFoundations.text2": "下一步需要做一些&l變數卡&r和&l變數轉換器&r。&l變數卡&r用來儲存網路從世界中調用變數。&l變數轉換器&r可以合成一系列可貼附在邏輯線纜上的組件,用於輸入和輸出各種類型的變數值。", "info_book.integrateddynamics.tutorials.basicNetworkComponents": "基本網路元件", - "info_book.integrateddynamics.tutorials.basicNetworkComponents.text1": "為&l變量卡&r存入特定變量值的一種方法是:從&l讀取器&r中導入。去做一些基礎讀取器吧。順便,再做一個&l顯示面板&r,他能夠方便的顯示&l變量卡&r的變量值。", - "info_book.integrateddynamics.tutorials.aspects": "設置面", - "info_book.integrateddynamics.tutorials.aspects.text1": "舉個簡單的例子,我們來讀取一個紅石信號的變量值並將它顯示出來吧。", - "info_book.integrateddynamics.tutorials.aspects.text2": "將&l紅石讀取器&r接到&l邏輯線纜&r上。確保讀取的目標是紅石變量,如&l紅石火把&r。", - "info_book.integrateddynamics.tutorials.aspects.text3": "接下來,右擊打開&l紅石讀取器&r的界面,將&l變量卡&r插入&6整形&0&l紅石信號等級&r設置面的插槽裡。現在,目標的紅石變量值導入到了&l變量卡&r上。", - "info_book.integrateddynamics.tutorials.aspects.text4": "然後,在該&l紅石讀取器&r所在的網路上接上一個&l顯示面板&r,右鍵打開它,插入剛才存有變量值的&l變量卡&r即可在面板上顯示它的變量值。", - "info_book.integrateddynamics.tutorials.aspects.text5": "下一步,做一個&l紅石輸出器&r,插上變量卡,試著讓它輸出一個的紅石信號。", + "info_book.integrateddynamics.tutorials.basicNetworkComponents.text1": "為&l變數卡&r存入特定變數值的一種方法是:從&l讀取器&r中導入。去做一些基礎讀取器吧。順便,再做一個&l顯示面板&r,他能夠方便的顯示&l變數卡&r的變數值。", + "info_book.integrateddynamics.tutorials.aspects": "設定面", + "info_book.integrateddynamics.tutorials.aspects.text1": "舉個簡單的例子,我們來讀取一個紅石訊號的變數值並將它顯示出來吧。", + "info_book.integrateddynamics.tutorials.aspects.text2": "將&l紅石讀取器&r接到&l邏輯線纜&r上。確保讀取的目標是紅石變數,如&l紅石火把&r。", + "info_book.integrateddynamics.tutorials.aspects.text3": "接下來,右擊打開&l紅石讀取器&r的界面,將&l變數卡&r插入&6整形&0&l紅石訊號等級&r設定面的插槽裡。現在,目標的紅石變數值導入到了&l變數卡&r上。", + "info_book.integrateddynamics.tutorials.aspects.text4": "然後,在該&l紅石讀取器&r所在的網路上接上一個&l顯示面板&r,右鍵打開它,插入剛才存有變數值的&l變數卡&r即可在面板上顯示它的變數值。", + "info_book.integrateddynamics.tutorials.aspects.text5": "下一步,做一個&l紅石輸出器&r,插上變數卡,試著讓它輸出一個的紅石訊號。", "info_book.integrateddynamics.tutorials.logicOperations": "邏輯運算符", - "info_book.integrateddynamics.tutorials.logicOperations.text1": "當讀取器上顯示的變量可用時,你可以將不同的變量通過&2運算符&0結合起來,這一定會非常有趣。所有的&2運算符&0可以在&l邏輯編程器&r中找到。", - "info_book.integrateddynamics.tutorials.logicOperations.text2": "首先你需要做一個&l邏輯編程器&r,它擁有物品和方塊兩種存在形式(可通合成來切換)。右鍵打開界面可在列表中查看所有的&l運算符&r。", - "info_book.integrateddynamics.tutorials.logicOperations.text3": "接下來,搜尋找到&6整型&0運算符並點擊它。右邊界面會切換到一個需要你輸入數字的窗口。輸入你想要的數字後, 插入一個空白的&l變量卡&r來導入你設置的&6整型&0變量。設置完後,重覆此步驟再設置一個不同的&6整型&0變量卡。", - "info_book.integrateddynamics.tutorials.logicOperations.text4": "最後,搜尋&l加&r(+)運算符並打開它。顯示讓你相加兩個&e數字&0。插入2張之前寫好的&6整型&0 &l變量卡&r,並在左下角的插槽內放入新的&l變量卡&r來儲存它們相加後的變量。", - "info_book.integrateddynamics.tutorials.logicOperations.text5": "&1集成電路&0是以一種較為&o懶&r的方式來檢測變量的,&l加&r&l變量卡&r不會直接包含這些&6整型&0的相加值,相加的變量只會在被網路調用後才能表現出來。因此,如果想要表現運算後的變量,你需要為此網路提供運算後的&l變量卡&r所調用的所有變量。所以,你需要做一個&l變量卡箱&r。將這兩張參與過運算的&6整型&0&l變量卡&r插入變量卡箱中來使運算後的變量卡在網路中生效。", - "info_book.integrateddynamics.tutorials.logicOperations.text6": "現在我們來實際操作一遍,在&l變量卡箱&r上連接邏輯線纜,並在線纜上貼上一個&l顯示面板&r,插入進行過&l加&r運算的&l變量卡&r,此時面板上顯示“X”圖案,並提示網路中找不到調用的變量。然後,你需要將之前參與&l加&r運算的兩張&6整型&0&l變量卡&r放入變量卡箱內,再看看顯示面板是否顯示出了你期望的數值。", - "info_book.integrateddynamics.tutorials.logicOperations.text7": "當你想做更多覆雜的自動化時,&l邏輯編程器&r 和 &l變量卡箱&r會成為你最好的朋友。", + "info_book.integrateddynamics.tutorials.logicOperations.text1": "當讀取器上顯示的變數可用時,你可以將不同的變數通過&2運算符&0結合起來,這一定會非常有趣。所有的&2運算符&0可以在&l邏輯程式器&r中找到。", + "info_book.integrateddynamics.tutorials.logicOperations.text2": "首先你需要做一個&l邏輯程式器&r,它擁有物品和方塊兩種存在形式(可通合成來切換)。右鍵打開界面可在列表中查看所有的&l運算符&r。", + "info_book.integrateddynamics.tutorials.logicOperations.text3": "接下來,搜尋找到&6整型&0運算符並點擊它。右邊界面會切換到一個需要你輸入數字的視窗。輸入你想要的數字後,插入一個空白的&l變數卡&r來導入你設定的&6整型&0變數。設定完後,重覆此步驟再設定一個不同的&6整型&0變數卡。", + "info_book.integrateddynamics.tutorials.logicOperations.text4": "最後,搜尋&l加&r(+)運算符並打開它。顯示讓你相加兩個&e數字&0。插入2張之前寫好的&6整型&0 &l變數卡&r,並在左下角的插槽內放入新的&l變數卡&r來儲存它們相加後的變數。", + "info_book.integrateddynamics.tutorials.logicOperations.text5": "&1集成電路&0是以一種較為&o懶&r的方式來檢測變數的,&l加&r&l變數卡&r不會直接包含這些&6整型&0的相加值,相加的變數只會在被網路調用後才能表現出來。因此,如果想要表現運算後的變數,你需要為此網路提供運算後的&l變數卡&r所調用的所有變數。所以,你需要做一個&l變數卡箱&r。將這兩張參與過運算的&6整型&0&l變數卡&r插入變數卡箱中來使運算後的變數卡在網路中生效。", + "info_book.integrateddynamics.tutorials.logicOperations.text6": "現在我們來實際操作一遍,在&l變數卡箱&r上連接邏輯線纜,並在線纜上貼上一個&l顯示面板&r,插入進行過&l加&r運算的&l變數卡&r,此時面板上顯示「X」圖案,並提示網路中找不到調用的變數。然後,你需要將之前參與&l加&r運算的兩張&6整型&0&l變數卡&r放入變數卡箱內,再看看顯示面板是否顯示出了你期望的數值。", + "info_book.integrateddynamics.tutorials.logicOperations.text7": "當你想做更多覆雜的自動化時,&l邏輯程式器&r 和 &l變數卡箱&r會成為你最好的朋友。", "info_book.integrateddynamics.tutorials.recipe_handling": "合成處理", "info_book.integrateddynamics.tutorials.recipe_handling.text1": "&o合成&r是&lMinecraft&r的重要組成部分。這就是為什麽這個模組通過&8合成&0值,以及&l原料&r值來表示它們的輸入和輸出,提供了優秀的支持。在這個教學裡,我們來看一看合成是如何被獲得與使用的。", "info_book.integrateddynamics.tutorials.recipe_handling.text2": "獲取&8合成&0最簡單的方法是從一個可以處理合成的機器讀取。就先將一個&l機器讀取器&r靠著一個&l工作台&r放置並讀取合成列表。", - "info_book.integrateddynamics.tutorials.recipe_handling.text3": "如果你想對合成有更精細的控制,或者你正著手於一台不通過&l機器讀取器&r暴露它的合成的機器,你可以在&l邏輯編程器&r中可視化地自行創建一個合成。讓我們試著創建一個合成,例如合成一個&l箱子&r。", + "info_book.integrateddynamics.tutorials.recipe_handling.text3": "如果你想對合成有更精細的控制,或者你正著手於一台不通過&l機器讀取器&r暴露它的合成的機器,你可以在&l邏輯編程器&r中可視化地自行建立一個合成。讓我們試著建立一個合成,例如合成一個&l箱子&r。", "info_book.integrateddynamics.tutorials.recipe_handling.text4": "在教學的最後一部分,我們將在合成讀取上更進一步。使用&l依據輸出的合成&r,我們可以檢索得到一個運算符,它在一個&8原料&0上執行時會返回第一個將該&8原料&0作為輸出返回的&8合成&0。我們會用它來尋找一個&l箱子&r的合成。", - "info_book.integrateddynamics.tutorials.recipe_handling.text5": "在你的&l邏輯編程器&r中使用箱子,創建一個&8原料&0的實例吧。接下來,從一個對著&l工作台&r的&l機器讀取器&r中讀取&l依據輸出的合成&r。然後,使用&o執行&r運算符,將你的&l箱子&r&8原料&0在從&l機器讀取器&r中獲得的運算符上執行。最後,將獲得的變量插入顯示器來查看&l箱子&r的合成。(別忘了將所有你用過的變量插入一個&l變量卡箱&r)", - "info_book.integrateddynamics.tutorials.recipe_handling.text6": "很明顯,你對&8合成&0與&8原料&0能做的還有很多。看看&l機器讀取器&r和&l邏輯編程器&r來找出其它可用的高級功能。", + "info_book.integrateddynamics.tutorials.recipe_handling.text5": "在你的&l邏輯程式器&r中使用箱子,創建一個&8原料&0的實例吧。接下來,從一個對著&l工作台&r的&l機器讀取器&r中讀取&l依據輸出的合成&r。然後,使用&o執行&r運算符,將你的&l箱子&r&8原料&0在從&l機器讀取器&r中獲得的運算符上執行。最後,將獲得的變數插入顯示器來查看&l箱子&r的合成。(別忘了將所有你用過的變數插入一個&l變數卡箱&r)", + "info_book.integrateddynamics.tutorials.recipe_handling.text6": "很明顯,你對&8合成&0與&8原料&0能做的還有很多。看看&l機器讀取器&r和&l邏輯程式器&r來找出其他可用的高級功能。", "info_book.integrateddynamics.tutorials.nbt": "NBT 標籤", "info_book.integrateddynamics.tutorials.nbt.text1": "&4NBT&0 標籤常用於表徵一些複雜的數據結構。在 Minecraft 中,常見的用法便是用於儲存機器資訊以及實體資訊。在本章教學裡,我們將複習一些關於簡單 NBT 標籤的閱讀以及操控的知識。", "info_book.integrateddynamics.tutorials.nbt.text2": "第一步,對著講台使用&l方塊讀取器&r,讀取它的 &4NBT&0 數據,並將其內容顯示在&l螢幕&r上。", "info_book.integrateddynamics.tutorials.nbt.text3": "第二步,從讀取出的&l講台&r的&4NBT&0標籤中,將子標籤&3書&0作為複合標籤讀取出來,然後再將其可視化。", - "info_book.integrateddynamics.tutorials.nbt.text4": "As a final step, we will read the &3id&0 field from this &3Book&0 sub-tag. However, instead of starting from our last read sub-tag, we will start from the root, and apply an &lNBT Path&r expression. Such expressions are useful to get deeply nested &4NBT&0 values. For example, applying the expression &4“.root.child1.child2”&0 on the &3NBT&0 tag &3{ root: { child1: { child2: “some value” } }}&0 will output &3“some value”&0. More advanced features of &lNBT Path&r are described later in the advanced part of the manual.", + "info_book.integrateddynamics.tutorials.nbt.text4": "As a final step,we will read the &3id&0 field from this &3Book&0 sub-tag. However,instead of starting from our last read sub-tag,we will start from the root,and apply an &lNBT Path&r expression. Such expressions are useful to get deeply nested &4NBT&0 values. For example,applying the expression &4「.root.child1.child2」&0 on the &3NBT&0 tag &3{ root: { child1: { child2: 「some value」 } }}&0 will output &3「some value」&0. More advanced features of &lNBT Path&r are described later in the advanced part of the manual.", "info_book.integrateddynamics.tutorials.nbt.text5": "To accomplish the final advancement, create an &lNBT Path&r expression that selects the &3Book&0/&3id&0 field, apply it on our &lLectern&r tag, and visualize it in a &lDisplay Panel&r.", "info_book.integrateddynamics.tutorials.advancedNetworkComponents": "高級網路元件", - "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text1": "現在你已經熟悉了基礎的邏輯部件,我們來看一看更多高級的網路元件: &l複製器&r 和 &l代理器&r。", - "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text2": "你肯定記得,&l邏輯編程器&r使你能夠創建&o靜態&r的變量,或者可以通過與&o動態&r變量結合創建更多覆雜的變量。", - "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text3": "&l複製器&r能幫你把&o動態&r變量轉換成&o靜態&r變量。將&o動態&r&l變量卡&r插入到&l複製器&r頂部的插槽內。每個插入左槽的&l變量卡&r,將會記錄頂槽動態變量卡目前時刻的變量。", - "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text4": "&l代理器&r能讓你為變量添加一個額外的間接級別。例如你目前有一個邏輯程序需要一個&o靜態&r變量。如果在將來的某個時候,你想改變這個變量,你得重寫你的程序,除非那個變量是&l動態&r的,在這種情況下你只需要在&l代理器&r獲得該變量卡的複製品,代理的變量卡可放在多處同時使用也可以在原來的基礎上進一步改進。", + "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text1": "現在你已經熟悉了基礎的邏輯部件,我們來看一看更多高級的網路元件:&l複製器&r 和 &l代理器&r。", + "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text2": "你肯定記得,&l邏輯程式器&r使你能夠創建&o靜態&r的變數,或者可以通過與&o動態&r變數結合創建更多覆雜的變數。", + "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text3": "&l複製器&r能幫你把&o動態&r變數轉換成&o靜態&r變數。將&o動態&r&l變數卡&r插入到&l複製器&r頂部的插槽內。每個插入左槽的&l變數卡&r,將會記錄頂槽動態變數卡目前時刻的變數。", + "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text4": "&l代理器&r能讓你為變數新增一個額外的間接級別。例如你目前有一個邏輯程序需要一個&o靜態&r變數。如果在將來的某個時候,你想改變這個變數,你得重寫你的程序,除非那個變數是&l動態&r的,在這種情況下你只需要在&l代理器&r獲得該變數卡的複製品,代理的變數卡可放在多處同時使用也可以在原來的基礎上進一步改進。", "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text5": "接下來,製作複製器和代理器吧。", "info_book.integrateddynamics.tutorials.advancedOperations": "高級運算符", - "info_book.integrateddynamics.tutorials.advancedOperations.text1": "之前查詢運算符時你可能已經注意到了,&l邏輯編程器&r的功能不僅僅只是相加數字那麽簡單。該教學中,我們將研究更先進的變量結構和鏈狀運算符。", - "info_book.integrateddynamics.tutorials.advancedOperations.text2": "嘗試創建一個含有&61&0,&610&0,&6100&0的靜態&6整型&0&7列表&0變量。導入變量卡,並在&l顯示面板&r上展示它。", - "info_book.integrateddynamics.tutorials.advancedOperations.text3": "嘗試創建一個靜態&7物品&0變量:&6鵝卵石&0。導入&l變量卡&r,並在&l顯示面板&r上展示它。", - "info_book.integrateddynamics.tutorials.advancedOperations.text4": "記住你只能用&l變量卡箱&r來儲存需要調用的變量。", - "info_book.integrateddynamics.tutorials.advancedOperations.text5": "對於本教學的最後一部分,我們將結合運算符來使用動態變量。在網路中接上一個&l實體讀取器&r,並讓它讀取一個實體。在讀取器中&7實體&0設置面插上變量卡導出變量,在邏輯編程器列表中找到並點開目標方塊運算符,插槽中放上&7實體&0變量卡,並將導出的變量卡插入&l顯示面板&r,即可顯示實體讀取器讀取的目標實體視線方向所看到的方塊。", - "info_book.integrateddynamics.tutorials.theValueOfOperators": "運算符的變量", - "info_book.integrateddynamics.tutorials.theValueOfOperators.text1": "在&1集成動力&0中,&2運算符&0處於頭等地位。目前為止,我們只是在手動的使用&l邏輯編程器&r,但在這次教學中,我們將研究如何以動態的的方式使用它們,將&2運算符&0存入&l變量卡&r中,並動態地調用他們。", - "info_book.integrateddynamics.tutorials.theValueOfOperators.text2": "首先,打開&l邏輯編程器&r,創建一個靜態的&2運算符&0:找到&2Operator(運算符)&0,在右邊的搜尋欄找到&o加運算符&r並寫入到&l變量卡&r裡,然後,做兩張&6整型&0的變量卡。接下來在邏輯編程器裏找到 &o執行(Apply)&r,用存有&o加運算符&r的變量卡標記第一個槽,&6整型&0變量卡標記第二個槽,然後取得存有加法運算和一個數字的變量卡,若要完成一個加法運算,需要進一步給它添加一個整型變量,重覆之前的apply步驟,將剛取得的變量卡放入第一個槽,另一個&6整型&0變量卡放入第二個槽,最後用變量卡儲存其結果。將最終的變量卡插入&l顯示面板&r驗證相加的值(別忘了為網路提供所需要調用的變量卡)。", - "info_book.integrateddynamics.tutorials.theValueOfOperators.text3": "接下來要開始執行&2運算符&0了,這裡還有許多其他高級的&2運算符&0操作。我們現在將繼續研究使用主&7列表&0上的&2運算符&0中的過濾運算符,&o過濾&r&2運算符&0需要用到一個&7列表&0和一個&o條件&r(只有一個輸入位和一個&9布爾&0值得輸出位)。 &2第一步&0,創建一個含有&6整型&0&61&0,&610&0,&6100&0的&7列表&0。 &2第二步&0,將&o關聯相等&r&2運算符&0儲存到變量卡中。 &2第三步&0,打開執行界面,用該運算符執行&6整型&0&610&0。 &2第四步&0,打開主列表中的過濾界面左槽放上帶有整型10的&o關聯相等&r&2運算符&0的變量卡,右槽放上列表變量卡。這將通過在給定的運算符上執行它們來過濾掉&7列表&0中返回值為&9False&0的所有元素,在這種情況下,這意味著所有不等於&610&0的元素將從列表中移除。所以將它在放在&l顯示面板&r上時,只會顯示列表中的整型“10”。", + "info_book.integrateddynamics.tutorials.advancedOperations.text1": "之前查詢運算符時你可能已經注意到了,&l邏輯程式器&r的功能不僅僅只是相加數字那麽簡單。該教學中,我們將研究更先進的變數結構和鏈狀運算符。", + "info_book.integrateddynamics.tutorials.advancedOperations.text2": "嘗試創建一個含有&61&0,&610&0,&6100&0的靜態&6整型&0&7列表&0變數。導入變數卡,並在&l顯示面板&r上展示它。", + "info_book.integrateddynamics.tutorials.advancedOperations.text3": "嘗試創建一個靜態&7物品&0變數:&6鵝卵石&0。導入&l變數卡&r,並在&l顯示面板&r上展示它。", + "info_book.integrateddynamics.tutorials.advancedOperations.text4": "記住你只能用&l變數卡箱&r來儲存需要調用的變數。", + "info_book.integrateddynamics.tutorials.advancedOperations.text5": "對於本教學的最後一部分,我們將結合運算符來使用動態變數。在網路中接上一個&l實體讀取器&r,並讓它讀取一個實體。在讀取器中&7實體&0設定面插上變數卡導出變數,在邏輯程式器列表中找到並點開目標方塊運算符,插槽中放上&7實體&0變數卡,並將導出的變數卡插入&l顯示面板&r,即可顯示實體讀取器讀取的目標實體視線方向所看到的方塊。", + "info_book.integrateddynamics.tutorials.theValueOfOperators": "運算符的變數", + "info_book.integrateddynamics.tutorials.theValueOfOperators.text1": "在&1集成動力&0中,&2運算符&0處於頭等地位。目前為止,我們只是在手動的使用&l邏輯程式器&r,但在這次教學中,我們將研究如何以動態的的方式使用它們,將&2運算符&0存入&l變數卡&r中,並動態地調用他們。", + "info_book.integrateddynamics.tutorials.theValueOfOperators.text2": "首先,打開&l邏輯程式器&r,創建一個靜態的&2運算符&0:找到&2Operator(運算符)&0,在右邊的搜尋欄找到&o加運算符&r並寫入到&l變數卡&r裡,然後,做兩張&6整型&0的變數卡。接下來在邏輯程式器裡找到 &o執行(Apply)&r,用存有&o加運算符&r的變數卡標記第一個槽,&6整型&0變數卡標記第二個槽,然後取得存有加法運算和一個數字的變數卡,若要完成一個加法運算,需要進一步給它新增一個整型變數,重覆之前的apply步驟,將剛取得的變數卡放入第一個槽,另一個&6整型&0變數卡放入第二個槽,最後用變數卡儲存其結果。將最終的變數卡插入&l顯示面板&r驗證相加的值(別忘了為網路提供所需要調用的變數卡)。", + "info_book.integrateddynamics.tutorials.theValueOfOperators.text3": "接下來要開始執行&2運算符&0了,這裡還有許多其他高級的&2運算符&0操作。我們現在將繼續研究使用主&7列表&0上的&2運算符&0中的過濾運算符,&o過濾&r&2運算符&0需要用到一個&7列表&0和一個&o條件&r(只有一個輸入位和一個&9布爾&0值得輸出位)。&2第一步&0,創建一個含有&6整型&0&61&0,&610&0,&6100&0的&7列表&0。&2第二步&0,將&o關聯相等&r&2運算符&0儲存到變數卡中。&2第三步&0,打開執行界面,用該運算符執行&6整型&0&610&0。&2第四步&0,打開主列表中的過濾界面左槽放上帶有整型10的&o關聯相等&r&2運算符&0的變數卡,右槽放上列表變數卡。這將通過在給定的運算符上執行它們來過濾掉&7列表&0中返回值為&9False&0的所有元素,在這種情況下,這意味著所有不等於&610&0的元素將從列表中移除。所以將它在放在&l顯示面板&r上時,只會顯示列表中的整型「10」。", "info_book.integrateddynamics.tutorials.theValueOfOperators.text4": "&2運算符&0有很多其他的操作,例如組合&o條件&r,翻轉&2運算符&0參數,以及關於&7列表&0的更多操作......", "info_book.integrateddynamics.tutorials.challenges": "挑戰", "info_book.integrateddynamics.tutorials.challenges.text1": "本最終教學部分包含幾個非常微不足道的挑戰,來驗證您是否掌握了&1集成動力&0的基礎知識。關於每個挑戰,我不會再教你你一步步該怎麽做了,自己領悟。期待你的奮戰!", @@ -1419,11 +1419,11 @@ "info_book.integrateddynamics.manual.introduction.text1": "本書的這一部分包含了模組的所有部分的詳細描述。", "info_book.integrateddynamics.manual.prerequisites": "先決條件", "info_book.integrateddynamics.manual.prerequisites.menril_trees": "門瑞歐樹", - "info_book.integrateddynamics.manual.prerequisites.menril_trees.text1": "在探索世界的過程中,你偶爾會遇到一些高大的藍色樹木。這些樹叫做&l門瑞歐樹&r,它們有一些非常有趣的屬性。其一,它們的葉子會發光,這是由於漿果中含有的熒光物質導致的,還有它非常的好吃!其二, 色質較為特別的門瑞歐原木包含大量的樹脂,可用於製作這個MOD中的大部分內容。", + "info_book.integrateddynamics.manual.prerequisites.menril_trees.text1": "在探索世界的過程中,你偶爾會遇到一些高大的藍色樹木。這些樹叫做&l門瑞歐樹&r,它們有一些非常有趣的屬性。其一,它們的葉子會發光,這是由於漿果中含有的熒光物質導致的,還有它非常的好吃!其二,色質較為特別的門瑞歐原木包含大量的樹脂,可用於製作這個模組中的大部分內容。", "info_book.integrateddynamics.manual.prerequisites.meneglin_biome": "門勒格林", "info_book.integrateddynamics.manual.prerequisites.meneglin_biome.text1": "可能有些時候&l門瑞歐樹&r很難找到。但幸運的是,本模組為此增加了一個生態域:&l門勒格林&r。它是門瑞歐樹茁壯生長的生態域。大量的門瑞歐樹使得該生態域看起來很藍,這是因為樹木中的&l門瑞歐樹脂&r被釋放到了環境中。", "info_book.integrateddynamics.manual.prerequisites.squeezer": "工業擠壓機", - "info_book.integrateddynamics.manual.prerequisites.squeezer.text1": "&l擠壓機&r是一個早期的遊戲機器,可以讓你跳躍在方塊塊和物品上,以打破或擠壓它們。 不僅玩家,任何一種實體都可以在它上面跳躍來完成擠壓過程。擠壓的產物會導入相鄰的容器或掉落在地上。產生的液體將保留在擠壓機中,並且將試圖從帶有液體渠道的一側導入到液體容器中。擠壓機的壓板可以啟用紅石脈沖來重置它。在本模組中最主要的用處是,用來擠壓&l門瑞歐原木&r,來獲得&l門瑞歐樹脂&r。", + "info_book.integrateddynamics.manual.prerequisites.squeezer.text1": "&l擠壓機&r是一個早期的遊戲機器,可以讓你跳躍在方塊塊和物品上,以打破或擠壓它們。不僅玩家,任何一種實體都可以在它上面跳躍來完成擠壓過程。擠壓的產物會導入相鄰的容器或掉落在地上。產生的液體將保留在擠壓機中,並且將試圖從帶有液體渠道的一側導入到液體容器中。擠壓機的壓板可以啟用紅石脈沖來重置它。在本模組中最主要的用處是,用來擠壓&l門瑞歐原木&r,來獲得&l門瑞歐樹脂&r。", "info_book.integrateddynamics.manual.prerequisites.drying_basin": "烘乾池", "info_book.integrateddynamics.manual.prerequisites.drying_basin.text1": "幹燥方塊和物品可以用&l烘乾池&r完成。例如,當您希望讓您的&l門瑞歐樹脂&r幹燥成&l門瑞歐水晶&r時,這可能是有用的。", "info_book.integrateddynamics.manual.prerequisites.drying_basin.text2": "無論如何,不要注入熱流體!", @@ -1431,30 +1431,30 @@ "info_book.integrateddynamics.manual.networks.text1": "&l集成動力&r&l網路&r是一切自動化系統的基礎。網路由相互連接的&l邏輯線纜&r和其連結的IO組件構成。這些線纜可以通過&l扳手&r進行管理。右鍵斷開與其他電纜的連接,Shift+右鍵將其拆卸。", "info_book.integrateddynamics.manual.networks.text2": "盡管&l邏輯線纜&r的材質看起來不錯,在某些情況下,你仍然想要隱藏它們。你可以使用&l偽裝塊&r將它偽裝成任何材質。此外,這些電纜也與&lMC MultiPart&r相容,這意味著您可以將電纜隱藏在更覆雜的邏輯門結構中。", "info_book.integrateddynamics.manual.logic": "邏輯", - "info_book.integrateddynamics.manual.logic.value_types": "變量類型", + "info_book.integrateddynamics.manual.logic.value_types": "變數類型", "info_book.integrateddynamics.manual.logic.value_types.boolean": "Boolean(布林)", - "info_book.integrateddynamics.manual.logic.value_types.boolean.text1": "最簡單的變量類型,其變量值可以是&9True&0或者&9False&0.", + "info_book.integrateddynamics.manual.logic.value_types.boolean.text1": "最簡單的變數類型,其變數值可以是&9True&0或者&9False&0.", "info_book.integrateddynamics.manual.logic.value_types.integer": "Integer(整型)", - "info_book.integrateddynamics.manual.logic.value_types.integer.text1": "用於表示正整數和負整數的變量類型。例如&6-20&0,&60&0,&61000&0,&6333&0...", + "info_book.integrateddynamics.manual.logic.value_types.integer.text1": "用於表示正整數和負整數的變數類型。例如&6-20&0,&60&0,&61000&0,&6333&0...", "info_book.integrateddynamics.manual.logic.value_types.integer.text2": "它的取值範圍在 &6–2147483648&0~&62147483647&0之間。", - "info_book.integrateddynamics.manual.logic.value_types.integer.text3": "該變量類型是&l數字&r類別的一部分。", + "info_book.integrateddynamics.manual.logic.value_types.integer.text3": "該變數類型是&l數字&r類別的一部分。", "info_book.integrateddynamics.manual.logic.value_types.double": "Double(倍精度型)", "info_book.integrateddynamics.manual.logic.value_types.double.text1": "實數,也可以是正數或負數。例如&e3.1415&0,&e4815162342&0,&e3.33333333&0...", - "info_book.integrateddynamics.manual.logic.value_types.double.text2": "該變量類型是&l數字&r類別的一部分。", + "info_book.integrateddynamics.manual.logic.value_types.double.text2": "該變數類型是&l數字&r類別的一部分。", "info_book.integrateddynamics.manual.logic.value_types.long": "Long(長整型)", "info_book.integrateddynamics.manual.logic.value_types.long.text1": "和&6Integers&0類似,但它擁有更大的取值範圍:&e-9223372036854775808&0~&e9223372036854775807&0之間。", - "info_book.integrateddynamics.manual.logic.value_types.long.text2": "該變量類型是&l數字&r類別的一部分。", + "info_book.integrateddynamics.manual.logic.value_types.long.text2": "該變數類型是&l數字&r類別的一部分。", "info_book.integrateddynamics.manual.logic.value_types.string": "線", - "info_book.integrateddynamics.manual.logic.value_types.string.text1": "一連串的字符,例如&4“aaa”&0, &4“Hi!”&0,&4“x!(àà)ç”&0...", + "info_book.integrateddynamics.manual.logic.value_types.string.text1": "一連串的字元,例如&4「aaa」&0,&4「Hi!」&0,&4「x!(àà)ç」&0...", "info_book.integrateddynamics.manual.logic.value_types.list": "List(列表)", - "info_book.integrateddynamics.manual.logic.value_types.list.text1": "包含某種&l變量類型&r的變量的列表。列表的所有元素只能包含相同變量類型的變量。例如&8(0,1,2,3)&0, &8(“a”,“b”,“c”)&0, &8(3,33,1,14,5,6)&0。", + "info_book.integrateddynamics.manual.logic.value_types.list.text1": "包含某種&l變數類型&r的變數的列表。列表的所有元素只能包含相同變數類型的變數。例如&8(0,1,2,3)&0,&8(「a」,「b」,「c」)&0,&8(3,33,1,14,5,6)&0。", "info_book.integrateddynamics.manual.logic.value_types.operator": "Operator(運算符)", - "info_book.integrateddynamics.manual.logic.value_types.operator.text1": "一種包含對&2運算符&0調用的變量。運算符可以根據&lCurrying&r的概念執行來更靈活的檢測數據。這個概念源於&lmeta編程&r,也就是把運算符本身視為變量被其他運算符處理。你能以此為基礎創造你自己的運算符,並用於更加覆雜的運算操作。", - "info_book.integrateddynamics.manual.logic.value_types.operator.text2": "例如,你可以將加法&2運算符&0存入變量卡中。通過在運算符界面搜尋運算符名稱並從自動識別的下拉列表中選擇它並單擊來執行此操作。然後,您可以用它執行&6整型&0&l變量卡&r,這將得到具有輸入類型和輸出類型的新的虛擬運算符,其內部包含對執行&6整型&0的調用。再通過執行另一個&6整型&0得出一個新的&6整型&0。", - "info_book.integrateddynamics.manual.logic.value_types.operator.text3": "&2運算符&0的其他操作在於&l邏輯編程器&r中可以找到,以進行更高級的檢測,例如將列表減少為單個變量,或者基於&6條件&r過濾列表。", + "info_book.integrateddynamics.manual.logic.value_types.operator.text1": "一種包含對&2運算符&0調用的變數。運算符可以根據&lCurrying&r的概念執行來更靈活的檢測數據。這個概念源於&lmeta程式&r,也就是把運算符本身視為變數被其他運算符處理。你能以此為基礎創造你自己的運算符,並用於更加覆雜的運算操作。", + "info_book.integrateddynamics.manual.logic.value_types.operator.text2": "例如,你可以將加法&2運算符&0存入變數卡中。通過在運算符界面搜尋運算符名稱並從自動識別的下拉列表中選擇它並按一下來執行此操作。然後,您可以用它執行&6整型&0&l變數卡&r,這將得到具有輸入類型和輸出類型的新的虛擬運算符,其內部包含對執行&6整型&0的調用。再通過執行另一個&6整型&0得出一個新的&6整型&0。", + "info_book.integrateddynamics.manual.logic.value_types.operator.text3": "&2運算符&0的其他操作在於&l邏輯程式器&r中可以找到,以進行更高級的檢測,例如將列表減少為單個變數,或者基於&6條件&r過濾列表。", "info_book.integrateddynamics.manual.logic.value_types.nbt": "NBT 標籤", "info_book.integrateddynamics.manual.logic.value_types.nbt.text1": "&lMinecraft&r 中的每個物品內部都使用著 &3NBT&0 數據結構。&3NBT&0 是一種特殊的東西,可以將它理解為標簽。他能保存一個物品多種不同類情況下的狀態。例如,NBT 數據能表示&8箱子&0的內部儲存情況,NBT 數據能表示&8鎬&0的附魔資訊...", - "info_book.integrateddynamics.manual.logic.value_types.nbt.text2": "變量卡可以對這些&3NBT&0進行調用,並能結合相應的運算符讀取或操作這些數據。", + "info_book.integrateddynamics.manual.logic.value_types.nbt.text2": "變數卡可以對這些&3NBT&0進行調用,並能結合相應的運算符讀取或操作這些數據。", "info_book.integrateddynamics.manual.logic.value_types.nbt.text3": "&3NBT&0在這個Mod中通常用作底層的備用機制,以防你在使用運算符時無法讀取到特定狀態的資訊。", "info_book.integrateddynamics.manual.logic.value_types.block": "方塊", "info_book.integrateddynamics.manual.logic.value_types.block.text1": "對&lMinecraft&r方塊的調用,例如&8泥土&0,&8鵝卵石&0,&8紅色染色黏土&0,&8箱子&0....", @@ -1468,64 +1468,64 @@ "info_book.integrateddynamics.manual.logic.value_types.ingredients.text1": "一個&l物品&r、&l流體&r和&l能量大小&r(&6整數&0)。它主要被用於表示&8合成&0的輸入與輸出。", "info_book.integrateddynamics.manual.logic.value_types.recipe": "Recipe(配方)", "info_book.integrateddynamics.manual.logic.value_types.recipe.text1": "一個抽象的合成配方,將&8原料&0作為輸入並輸出另一個&8原料&0。", - "info_book.integrateddynamics.manual.logic.value_types.recipe.text2": "可以使用&l邏輯編程器&r可視化地創建合成,或者可以用&l機器讀取器&r從(支持的)機器中讀取合成。", + "info_book.integrateddynamics.manual.logic.value_types.recipe.text2": "可以使用&l邏輯程式器&r可視化地創建合成,或者可以用&l機器讀取器&r從(支持的)機器中讀取合成。", "info_book.integrateddynamics.manual.logic.value_types.recipe.text3": "這些合成可以被用在自動合成的模組裡,例如&lIntegrated Crafting&r。", "info_book.integrateddynamics.manual.logic.value_types.recipe.text4": "如果你想在 GUI 中的眾多&l變數卡&r裡快速找到特定配方的變數卡,你可以對著變數卡按住 shift 來暫時顯示這張卡的配方輸出物品。", - "info_book.integrateddynamics.manual.logic.variables": "變量", + "info_book.integrateddynamics.manual.logic.variables": "變數", "info_book.integrateddynamics.manual.logic.variables.variable_card": "變數卡", - "info_book.integrateddynamics.manual.logic.variables.variable_card.text1": "&l變量卡&r是這個MOD中邏輯傳輸的主要方式。變量卡可以儲存對具有某個&l變量類型&r的某個&l變量值&r的調用。", - "info_book.integrateddynamics.manual.logic.variables.variable_card.text2": "變量可以是靜態的也可以是動態的。靜態變量定義一次,之後永遠不會改變。動態變量是由&l運算符&r或&l讀取器&r對某種世界元素的&l檢測&r的結果。 動態變量的典型的例子是Minecraft世界中不斷變化的時間,或是方塊讀取器前方不斷變換的方塊,或是紅石讀取器前方不斷變化的紅石信號等級......", - "info_book.integrateddynamics.manual.logic.variables.variable_card.text3": "動態變量僅在以某種方式請求變量時進行檢測,例如在&l顯示面板&r中顯示變量,或者將其用作另一個動態變量檢測的一部分。", - "info_book.integrateddynamics.manual.logic.variables.variable_card.text4": "每個&l變量卡&r都有一個獨有的ID,用於在內部網路中邏輯檢測。當網路出現錯誤時,這些ID將顯示給玩家以幫助除錯。為了增強其可用性,可以使用&l註釋器&r來給&l變量卡&r附上標簽,這樣可以讓玩家看到標簽而不是ID。", + "info_book.integrateddynamics.manual.logic.variables.variable_card.text1": "&l變數卡&r是這個模組中邏輯傳輸的主要方式。變數卡可以儲存對具有某個&l變數類型&r的某個&l變數值&r的調用。", + "info_book.integrateddynamics.manual.logic.variables.variable_card.text2": "變數可以是靜態的也可以是動態的。靜態變數定義一次,之後永遠不會改變。動態變數是由&l運算符&r或&l讀取器&r對某種世界元素的&l檢測&r的結果。動態變數的典型的例子是Minecraft世界中不斷變化的時間,或是方塊讀取器前方不斷變換的方塊,或是紅石讀取器前方不斷變化的紅石訊號等級......", + "info_book.integrateddynamics.manual.logic.variables.variable_card.text3": "動態變數僅在以某種方式請求變數時進行檢測,例如在&l顯示面板&r中顯示變數,或者將其用作另一個動態變數檢測的一部分。", + "info_book.integrateddynamics.manual.logic.variables.variable_card.text4": "每個&l變數卡&r都有一個獨有的ID,用於在內部網路中邏輯檢測。當網路出現錯誤時,這些ID將顯示給玩家以幫助除錯。為了增強其可用性,可以使用&l註釋器&r來給&l變數卡&r附上標簽,這樣可以讓玩家看到標簽而不是ID。", "info_book.integrateddynamics.manual.logic.variables.variable_store": "變數卡箱", - "info_book.integrateddynamics.manual.logic.variables.variable_store.text1": "一些覆雜的變量必定會調用到許多子變量來進行檢測,這些調用的變量必須存在於網路中。表示添加兩個其他變量的動態變量必須能夠在檢測時訪問這兩個其他變量。訪問這些其他變量必須在與正在檢測動態變量的相同的網路中進行,這可以通過將其他變量卡放入&l變量卡箱&r來完成。網路中可存在多個變量卡箱。這些其他變量也可以調用某些變量,這些變量也應該存在於同一個網路中。", + "info_book.integrateddynamics.manual.logic.variables.variable_store.text1": "一些覆雜的變數必定會調用到許多子變數來進行檢測,這些調用的變數必須存在於網路中。表示新增兩個其他變數的動態變數必須能夠在檢測時存取這兩個其他變數。存取這些其他變數必須在與正在檢測動態變數的相同的網路中進行,這可以通過將其他變數卡放入&l變數卡箱&r來完成。網路中可存在多個變數卡箱。這些其他變數也可以調用某些變數,這些變數也應該存在於同一個網路中。", "info_book.integrateddynamics.manual.logic.advanced": "進階", "info_book.integrateddynamics.manual.logic.advanced.nbt_path": "NBT 路徑", "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text1": "當你一頭扎進複雜的 NBT 標籤中後,你會發現,你是如此地需要一個複雜運算符,讓它幫你讀取出那些深層嵌套的 NBT 值。為了簡化這一繁雜工作,你可以使用&字串&0基礎的 &lNBT 路徑表達式&r來寫出你想要的&3NBT&0 標籤中的路徑。", - "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text2": "The simplest NBT Path expression is made up of a chain of &lfield selectors&r, such as &4.fieldName&0 or &4.[“fieldName”]&0.", - "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text3": "For example, applying the expression &4“.root.child1.child2”&0 on the &3NBT&0 tag &3{ root: { child1: { child2: “some value” } }}&0 will output &3“some value”&0.", + "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text2": "The simplest NBT Path expression is made up of a chain of &lfield selectors&r,such as &4.fieldName&0 or &4.[「fieldName」]&0.", + "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text3": "For example,applying the expression &4「.root.child1.child2」&0 on the &3NBT&0 tag &3{ root: { child1: { child2: 「some value」 } }}&0 will output &3「some value」&0.", "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text4": "Multiple fields can be selected by providing an array of field names or a wildcard, for example &4[fieldA,fieldB]&0 or &4*&0", - "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text5": "For example, applying the expression &4“.a[b1,b2]*”&0 on the &3NBT&0 tag &3{ a: { b1: { c: “some value” } }}&0 will output &3“some value”&0.", + "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text5": "For example,applying the expression &4「.a[b1,b2]*」&0 on the &3NBT&0 tag &3{ a: { b1: { c: 「some value」 } }}&0 will output &3「some value」&0.", "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text6": "When working with NBT lists, specific entries can be selected by specifying an index, such as &4[1]&0.", - "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text7": "For example, applying the expression &4“.a[1]”&0 on the &3NBT&0 tag &3{ a: [10,20] }&0 will output &3“20”&0.", + "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text7": "For example,applying the expression &4「.a[1]」&0 on the &3NBT&0 tag &3{ a: [10,20] }&0 will output &3「20」&0.", "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text8": "Multiple list indexes can be selected using the slice operator: &4[start:end:step]&0. (Only start is required, the other elements may be omitted)", - "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text9": "For example, applying the expression &4“.a[1:4:2]”&0 on the &3NBT&0 tag &3{ a: [0,1,2,3,4,5] }&0 will output &3[1,3]&0.", + "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text9": "For example,applying the expression &4「.a[1:4:2]」&0 on the &3NBT&0 tag &3{ a: [0,1,2,3,4,5] }&0 will output &3[1,3]&0.", "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text10": "More advanced filter expressions are also possible using the filter syntax, for example &4[?(@.childName < 10)]&0 (@ refers to the current tag, .. refers to the parent tag, $ refers to the root tag)", - "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text11": "For example, applying the expression &4“$.a[?(@ == 3)]”&0 on the &3NBT&0 tag &3{ a: [0,1,2,3,4,5] }&0 will output &3[3]&0.", + "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text11": "For example,applying the expression &4「$.a[?(@ == 3)]」&0 on the &3NBT&0 tag &3{ a: [0,1,2,3,4,5] }&0 will output &3[3]&0.", "info_book.integrateddynamics.manual.parts": "部件", "info_book.integrateddynamics.manual.parts.introduction": "簡介", - "info_book.integrateddynamics.manual.parts.introduction.text1": "IO組件有很多種類型(如讀取器,輸出器,顯示面板...)。它們可以貼附在&l邏輯線纜&r的每一側。本節介紹的部分可以讀取&l變量&r並且將它們作為&l變量&r的部件,以及可以根據&l變量&r在&l變量卡&r內執行操作的部件。", - "info_book.integrateddynamics.manual.parts.introduction.text2": "大多數部件都具有可配置的設置,可以使用部件GUI中的右上角的按鈕進行訪問。這允許您更改部件&l頻率&r,這意味著每tick該部件應該執行其動作的次數。其次,可以改變部件的優先級,這表明該部分可以在同一個網路中相對於同一網路中的其他部件行動的順序。如果部件A的優先級為-1,部分B的優先級為1,則部件B將始終在部分A之前執行其動作。如果部件的優先級相同,則相對順序是隨機的。", + "info_book.integrateddynamics.manual.parts.introduction.text1": "IO組件有很多種類型(如讀取器,輸出器,顯示面板...)。它們可以貼附在&l邏輯線纜&r的每一側。本節介紹的部分可以讀取&l變數&r並且將它們作為&l變數&r的部件,以及可以根據&l變數&r在&l變數卡&r內執行操作的部件。", + "info_book.integrateddynamics.manual.parts.introduction.text2": "大多數部件都具有可配置的設定,可以使用部件GUI中的右上角的按鈕進行存取。這允許您更改部件&l頻率&r,這意味著每tick該部件應該執行其動作的次數。其次,可以改變部件的優先級,這表明該部分可以在同一個網路中相對於同一網路中的其他部件行動的順序。如果部件A的優先級為-1,部分B的優先級為1,則部件B將始終在部分A之前執行其動作。如果部件的優先級相同,則相對順序是隨機的。", "info_book.integrateddynamics.manual.parts.introduction.text3": "部件的&l能量頻道&r決定了它從何處抽取能量。-1 代表所有頻道,0 是預設頻道(那些沒有設定頻道的能量單元就在這個頻道上)。最後,&l目標面&r決定了部件會與方塊的哪個面互動。預設值為部件與方塊貼合的麵。", - "info_book.integrateddynamics.manual.parts.introduction.text4": "有些讀取器/寫入器僅當一些特定模組存在時才有用。檢測是否一個部件沒有可選的讀取/寫入項目,它的提示文本上會顯示一個警告。", + "info_book.integrateddynamics.manual.parts.introduction.text4": "有些讀取器/寫入器僅當一些特定模組存在時才有用。檢測是否一個部件沒有可選的讀取/寫入項目,它的提示文字上會顯示一個警告。", "info_book.integrateddynamics.manual.parts.reader": "讀取器", "info_book.integrateddynamics.manual.parts.reader.introduction": "簡介", - "info_book.integrateddynamics.manual.parts.reader.introduction.text1": "使用&l讀取器&r完成創建動態變量的最簡單的方法。存在不同類型的讀取器,用於從世界讀取資訊,將其儲存在&l變量卡&r中。每個&l讀取器&r包含一個或多個&l界面&r用於讀取不同的&l變量類型&r的不同的東西。", + "info_book.integrateddynamics.manual.parts.reader.introduction.text1": "使用&l讀取器&r完成創建動態變數的最簡單的方法。存在不同類型的讀取器,用於從世界讀取資訊,將其儲存在&l變數卡&r中。每個&l讀取器&r包含一個或多個&l界面&r用於讀取不同的&l變數類型&r的不同的東西。", "info_book.integrateddynamics.manual.parts.reader.audio": "音訊", "info_book.integrateddynamics.manual.parts.reader.audio.text1": "有關在環境中播放的音樂和音訊的資訊。", "info_book.integrateddynamics.manual.parts.reader.block": "方塊", - "info_book.integrateddynamics.manual.parts.reader.block.text1": "關於部件正設置面臨的阻塞的資訊。", + "info_book.integrateddynamics.manual.parts.reader.block.text1": "關於部件正設定面臨的阻塞的資訊。", "info_book.integrateddynamics.manual.parts.reader.entity": "Entity(實體)", "info_book.integrateddynamics.manual.parts.reader.entity.text1": "有關該部件所在正方形內的實體或實體的資訊。", - "info_book.integrateddynamics.manual.parts.reader.extra_dimensional": "額外維度", + "info_book.integrateddynamics.manual.parts.reader.extra_dimensional": "額外次元", "info_book.integrateddynamics.manual.parts.reader.extra_dimensional.text1": "有關伺服器的資訊,如在線玩家列表。", "info_book.integrateddynamics.manual.parts.reader.fluid": "液體", - "info_book.integrateddynamics.manual.parts.reader.fluid.text1": "從這個部件設置面臨的流體容器讀取數值。", + "info_book.integrateddynamics.manual.parts.reader.fluid.text1": "從這個部件設定面臨的流體容器讀取數值。", "info_book.integrateddynamics.manual.parts.reader.inventory": "物品欄", - "info_book.integrateddynamics.manual.parts.reader.inventory.text1": "從設置面向容器中讀取資訊,如插槽和物品數量。這不會轉移物品本身。", + "info_book.integrateddynamics.manual.parts.reader.inventory.text1": "從設定面向容器中讀取資訊,如插槽和物品數量。這不會轉移物品本身。", "info_book.integrateddynamics.manual.parts.reader.machine": "機器", - "info_book.integrateddynamics.manual.parts.reader.machine.text1": "該部件可讀取設置面對的機器,例如他們正在做的工作。", + "info_book.integrateddynamics.manual.parts.reader.machine.text1": "該部件可讀取設定面對的機器,例如他們正在做的工作。", "info_book.integrateddynamics.manual.parts.reader.network": "網路ID", - "info_book.integrateddynamics.manual.parts.reader.network.text1": "閱讀有關本部件所設置面臨的集成動力網路的資訊。 這不一定是與本部件網路相同的網路。", + "info_book.integrateddynamics.manual.parts.reader.network.text1": "閱讀有關本部件所設定面臨的集成動力網路的資訊。這不一定是與本部件網路相同的網路。", "info_book.integrateddynamics.manual.parts.reader.redstone": "紅石", - "info_book.integrateddynamics.manual.parts.reader.redstone.text1": "從這個部件設置面臨讀取紅石資訊。", + "info_book.integrateddynamics.manual.parts.reader.redstone.text1": "從這個部件設定面臨讀取紅石資訊。", "info_book.integrateddynamics.manual.parts.reader.world": "世界", "info_book.integrateddynamics.manual.parts.reader.world.text1": "關於這個部分的世界的資訊,比如目前的天氣和時間。", "info_book.integrateddynamics.manual.parts.writer": "輸出器", "info_book.integrateddynamics.manual.parts.writer.audio": "音訊", "info_book.integrateddynamics.manual.parts.writer.audio.text1": "播放音效和音樂。", "info_book.integrateddynamics.manual.parts.writer.effect": "效果", - "info_book.integrateddynamics.manual.parts.writer.effect.text1": "基於某些變量和設置發射粒子。", + "info_book.integrateddynamics.manual.parts.writer.effect.text1": "基於某些變數和設定發射粒子。", "info_book.integrateddynamics.manual.parts.writer.entity": "Entity(實體)", "info_book.integrateddynamics.manual.parts.writer.entity.text1": "配置與控制實體.", "info_book.integrateddynamics.manual.parts.writer.machine": "機器", @@ -1533,52 +1533,52 @@ "info_book.integrateddynamics.manual.parts.writer.inventory": "物品欄", "info_book.integrateddynamics.manual.parts.writer.inventory.text1": "執行與庫存和管道相關的操作。這不會轉移物品本身。", "info_book.integrateddynamics.manual.parts.writer.redstone": "紅石", - "info_book.integrateddynamics.manual.parts.writer.redstone.text1": "輸出一個確定等級的紅石信號。", - "info_book.integrateddynamics.manual.parts.other": "其它", + "info_book.integrateddynamics.manual.parts.writer.redstone.text1": "輸出一個確定等級的紅石訊號。", + "info_book.integrateddynamics.manual.parts.other": "其他", "info_book.integrateddynamics.manual.parts.other.light": "光", - "info_book.integrateddynamics.manual.parts.other.light.text1": "一個簡單的燈,可以是常開,也可以使用&1布爾&0或&6整型&0&l變量卡&r控制。", + "info_book.integrateddynamics.manual.parts.other.light.text1": "一個簡單的燈,可以是常開,也可以使用&1布爾&0或&6整型&0&l變數卡&r控制。", "info_book.integrateddynamics.manual.parts.other.display": "顯示", - "info_book.integrateddynamics.manual.parts.other.display.text1": "一個有用的監控或除錯工具,只顯示一個&l變量卡&r的變量。通過&l扳手&r右鍵單擊可以旋轉顯示和r。", + "info_book.integrateddynamics.manual.parts.other.display.text1": "一個有用的監控或除錯工具,只顯示一個&l變數卡&r的變數。通過&l扳手&r右鍵按一下可以旋轉顯示和r。", "info_book.integrateddynamics.manual.parts.other.display.text2": "GUI 中的複製鍵可以將目前顯示的值複製到你的剪貼板中,以供遊戲外使用。你也可以使用系統提供的複製快捷鍵。", "info_book.integrateddynamics.manual.parts.other.connector_mono_directional": "單向連接器", "info_book.integrateddynamics.manual.parts.other.connector_mono_directional.text1": "有些時候,你的邏輯網路需要跨越很長的距離。雖然普通線纜可以做到這一點,但是將線纜長距離放置可能並不方便。", "info_book.integrateddynamics.manual.parts.other.connector_mono_directional.text2": "&l單向連接器&r能幫你長距離無線連接邏輯網路。在網路上接上一個連接器,並在想要連接的另一個網路上放置第二個連接器來完成連接。兩個連接器必須位於同一直線上,並且距離小於或等於512個單位。當有效連接完成後,連接器將顯示為啟用狀態。", "info_book.integrateddynamics.manual.parts.other.connector_omni_directional": "全向連接器", - "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text1": "雖然“單向”連接器對於單向遠距離連接非常有用,但在某些情況下,這可能有點太受限制。", - "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text2": "例如,您可能希望使用單個連接器與多個網路連接在一起,或者與其他維度的網路連接。對於這些情況,您可以使用&l全向&r連接器。", - "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text3": "這些連接器在首次製作時將具有唯一的組ID,用於標識可以連接網路的組。 每個連接器組在放置在世界中時都有獨特的粒子顏色,可以在物品的tooltips中看到組ID,或者在放置時右鍵單擊連接器查看。通過合成組內的現有連接器可得到多個同組的連接器。", - "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text4": "也可以通過兩種方式更改現有連接器組. 在製作工作台中單獨製作會將其分配給沒有其他成員的新組, 將二個放在一起合成時第一個的分組將複製給第二個.", + "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text1": "雖然「單向」連接器對於單向遠距離連接非常有用,但在某些情況下,這可能有點太受限制。", + "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text2": "例如,您可能希望使用單個連接器與多個網路連接在一起,或者與其他次元的網路連接。對於這些情況,您可以使用&l全向&r連接器。", + "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text3": "這些連接器在首次製作時將具有唯一的組ID,用於標識可以連接網路的組。每個連接器組在放置在世界中時都有獨特的粒子顏色,可以在物品的tooltips中看到組ID,或者在放置時右鍵按一下連接器查看。通過合成組內的現有連接器可得到多個同組的連接器。", + "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text4": "也可以通過兩種方式更改現有連接器組. 在製作工作台中單獨製作會將其分配給沒有其他成員的新組,將二個放在一起合成時第一個的分組將複製給第二個.", "info_book.integrateddynamics.manual.machines": "機器", "info_book.integrateddynamics.manual.machines.materializer": "固值器", - "info_book.integrateddynamics.manual.machines.materializer.text1": "複製動態&l變量卡&r目前時刻的靜態變量。必須插入動態&l變量卡&r,並且必須插入一個新的空&l變量卡&r,這將使其具有動態&l變量卡&r的目前值作為靜態值。", - "info_book.integrateddynamics.manual.machines.materializer.text2": "在您想要記錄某個動態和變量卡變量的情況下,或者當您不再需要動態檢測&l變量卡&r的情況下,這將非常有用。", - "info_book.integrateddynamics.manual.machines.materializer.text3": "&l變量卡&r可在&l複製器&r旁用管道輸入和輸出。", + "info_book.integrateddynamics.manual.machines.materializer.text1": "複製動態&l變數卡&r目前時刻的靜態變數。必須插入動態&l變數卡&r,並且必須插入一個新的空&l變數卡&r,這將使其具有動態&l變數卡&r的目前值作為靜態值。", + "info_book.integrateddynamics.manual.machines.materializer.text2": "在您想要記錄某個動態和變數卡變數的情況下,或者當您不再需要動態檢測&l變數卡&r的情況下,這將非常有用。", + "info_book.integrateddynamics.manual.machines.materializer.text3": "&l變數卡&r可在&l複製器&r旁用管道輸入和輸出。", "info_book.integrateddynamics.manual.machines.proxy": "代理器", - "info_book.integrateddynamics.manual.machines.proxy.text1": "&l代理器&r可以用來動態地調用某個&l變量卡&r。它允許您插入&l變量卡&r,並寫入一個新的&l變量卡&r,它將動態地獲取代理中存在的&l變量卡&r的值。", - "info_book.integrateddynamics.manual.machines.proxy.text2": "這在您具有&l變量卡&r鏈的情況下非常有用,但您仍然可以手動更改一個變量。然後,您可以代理該變量,這將允許它隨時與另一個變量交換。", - "info_book.integrateddynamics.manual.machines.proxy.text3": "正如&l複製器&r,&l變量卡&r可以管道輸入和輸出。", + "info_book.integrateddynamics.manual.machines.proxy.text1": "&l代理器&r可以用來動態地調用某個&l變數卡&r。它允許您插入&l變數卡&r,並寫入一個新的&l變數卡&r,它將動態地獲取代理中存在的&l變數卡&r的值。", + "info_book.integrateddynamics.manual.machines.proxy.text2": "這在您具有&l變數卡&r鏈的情況下非常有用,但您仍然可以手動更改一個變數。然後,您可以代理該變數,這將允許它隨時與另一個變數交換。", + "info_book.integrateddynamics.manual.machines.proxy.text3": "正如&l複製器&r,&l變數卡&r可以管道輸入和輸出。", "info_book.integrateddynamics.manual.machines.delay": "延時", - "info_book.integrateddynamics.manual.machines.delay.text1": "在某些情況下,您可能需要知道某種變量的歷史數據。例如,您想要獲取上一個變化前的值來算平均值或差值。", - "info_book.integrateddynamics.manual.machines.delay.text2": "為此,您可以使用&l延遲&r,您可以使用它保持給定變量的值的歷史記錄。您可以通過插入要維護歷史記錄的&l變量卡&r來做到這一點。您現在可以創建並且&l變量卡&r將調用對應於歷史記錄的值列表。", - "info_book.integrateddynamics.manual.machines.delay.text3": "最舊的變量對應於列表中的最後一個元素。您可以通過gui調整歷史記錄的最大長度。", + "info_book.integrateddynamics.manual.machines.delay.text1": "在某些情況下,您可能需要知道某種變數的歷史數據。例如,您想要獲取上一個變化前的值來算平均值或差值。", + "info_book.integrateddynamics.manual.machines.delay.text2": "為此,您可以使用&l延遲&r,您可以使用它保持給定變數的值的歷史記錄。您可以通過插入要維護歷史記錄的&l變數卡&r來做到這一點。您現在可以創建並且&l變數卡&r將調用對應於歷史記錄的值列表。", + "info_book.integrateddynamics.manual.machines.delay.text3": "最舊的變數對應於列表中的最後一個元素。您可以通過gui調整歷史記錄的最大長度。", "info_book.integrateddynamics.manual.machines.energy_battery": "能量電池", - "info_book.integrateddynamics.manual.machines.energy_battery.text1": "&l集成動力&r網路可以配置為消耗能量。為此,您可以將&l能量電池&r連接到網路,為其添加能量儲存容量。", + "info_book.integrateddynamics.manual.machines.energy_battery.text1": "&l集成動力&r網路可以配置為消耗能量。為此,您可以將&l能量電池&r連接到網路,為其新增能量儲存容量。", "info_book.integrateddynamics.manual.machines.energy_battery.text2": "這些電池支持&lRF&r能量和&lTesla&r能量。", - "info_book.integrateddynamics.manual.machines.energy_battery.text3": "套用紅石信號將使能量的自動出口模式到所有設置面。", - "info_book.integrateddynamics.manual.machines.energy_battery.text4": "當這個電池在你的包裹中時, &l自動輸出&r模式可以使用Shift+右鍵啟用. 啟用後,這個電池會嘗試輸出能量到你雙手中的物品.", + "info_book.integrateddynamics.manual.machines.energy_battery.text3": "套用紅石訊號將使能量的自動出口模式到所有設定面。", + "info_book.integrateddynamics.manual.machines.energy_battery.text4": "當這個電池在你的包裹中時,&l自動輸出&r模式可以使用Shift+右鍵啟用. 啟用後,這個電池會嘗試輸出能量到你雙手中的物品.", "info_book.integrateddynamics.manual.machines.generator": "火力發電機", "info_book.integrateddynamics.manual.machines.generator.text1": "當您需要&lRF&r或&lTesla&r的能量時,您可以使用&l發電機&r來創建能量和可再生能源。", "info_book.integrateddynamics.manual.machines.mechanical_squeezer": "電動擠壓機", - "info_book.integrateddynamics.manual.machines.mechanical_squeezer.text1": "總會有那麽一段時間,你得不停地在&l擠壓機&r上跳來跳去. 如果你還沒有自動化&l擠壓機&r, 也許是時候考慮製作一個&l電動擠壓機&r了. 它不需要任何人力來工作,但是需要提供能量才能運行. 這也使它比普通的&l擠壓機&r快的多,並且可以批量擠壓,並得到更多產物.", + "info_book.integrateddynamics.manual.machines.mechanical_squeezer.text1": "總會有那麽一段時間,你得不停地在&l擠壓機&r上跳來跳去. 如果你還沒有自動化&l擠壓機&r,也許是時候考慮製作一個&l電動擠壓機&r了. 它不需要任何人力來工作,但是需要提供能量才能執行. 這也使它比普通的&l擠壓機&r快的多,並且可以批量擠壓,並得到更多產物.", "info_book.integrateddynamics.manual.machines.mechanical_drying_basin": "電動烘乾池", - "info_book.integrateddynamics.manual.machines.mechanical_drying_basin.text1": "使用&l烘乾池&r進行烘乾會需要一些時間.如果你想要烘乾變得更快,或者你想能烘乾更多的東西,你應該使用&l電動烘乾池&r,它需要消耗能量來運行.", - "info_book.integrateddynamics.manual.logic_programming": "邏輯編程", - "info_book.integrateddynamics.manual.logic_programming.text1": "創建動態變量卡的另一種方法是通過在一個或多個變量卡上執行&l運算符&r來生成新的&l變量卡&r。一個&l運算符&r的一個例子是添加了兩個&l數字&r,形成一個新的&l數字&r。", - "info_book.integrateddynamics.manual.logic_programming.text2": "&l運算符&r可以有一個或多個輸入值,並具有一個輸出值。在大多數情況下,輸入和輸出具有一定的&l變量類型&r,否則它們將具有&l任意&r變量類型。具有單個輸入和一個輸出的&l運算符&r&l布爾&r被稱為&l條件&r。", - "info_book.integrateddynamics.manual.logic_programming.text3": "&l邏輯編程器&r包含大量的&l運算符&r的集合。它還允許您為所有&l變量類型&r創建靜態和變量卡&r。選擇&l運算符&r後,應在預期的輸入插槽中插入有效&l變量卡&r。最後,應在輸出插槽中插入另一個&l變量卡&r。如果&l運算符&r有效,則會將新的動態變量寫入卡中。 請記住,調用的&l變量卡&r必須存在於&l運算符&r將被檢測的同一網路中的&l變量卡箱&r中。", - "info_book.integrateddynamics.manual.logic_programming.text4": "&l邏輯編程器&r 可以使用頂部的搜尋框,通過名稱搜尋&l運算符&r的列表。它還允許您通過在左下角插入這些類型的&l變量卡&r輸入或輸出變量類型進行過濾。", - "info_book.integrateddynamics.manual.logic_programming.text5": "如果玩家的物品欄中存在&l註釋器&r。 通過點擊輸出插槽旁邊的“E”按鈕,可以立即標記產生的&l變量卡&r。", - "info_book.integrateddynamics.manual.logic_programming.text6": "&l邏輯編程器&r以方塊形式和物品形式存在。兩者都可以通過將它們置於工作台中進行切換。", + "info_book.integrateddynamics.manual.machines.mechanical_drying_basin.text1": "使用&l烘乾池&r進行烘乾會需要一些時間.如果你想要烘乾變得更快,或者你想能烘乾更多的東西,你應該使用&l電動烘乾池&r,它需要消耗能量來執行.", + "info_book.integrateddynamics.manual.logic_programming": "邏輯程式", + "info_book.integrateddynamics.manual.logic_programming.text1": "創建動態變數卡的另一種方法是通過在一個或多個變數卡上執行&l運算符&r來生成新的&l變數卡&r。一個&l運算符&r的一個例子是新增了兩個&l數字&r,形成一個新的&l數字&r。", + "info_book.integrateddynamics.manual.logic_programming.text2": "&l運算符&r可以有一個或多個輸入值,並具有一個輸出值。在大多數情況下,輸入和輸出具有一定的&l變數類型&r,否則它們將具有&l任意&r變數類型。具有單個輸入和一個輸出的&l運算符&r&l布爾&r被稱為&l條件&r。", + "info_book.integrateddynamics.manual.logic_programming.text3": "&l邏輯程式器&r包含大量的&l運算符&r的集合。它還允許您為所有&l變數類型&r創建靜態和變數卡&r。選擇&l運算符&r後,應在預期的輸入插槽中插入有效&l變數卡&r。最後,應在輸出插槽中插入另一個&l變數卡&r。如果&l運算符&r有效,則會將新的動態變數寫入卡中。請記住,調用的&l變數卡&r必須存在於&l運算符&r將被檢測的同一網路中的&l變數卡箱&r中。", + "info_book.integrateddynamics.manual.logic_programming.text4": "&l邏輯程式器&r 可以使用頂部的搜尋框,通過名稱搜尋&l運算符&r的列表。它還允許您通過在左下角插入這些類型的&l變數卡&r輸入或輸出變數類型進行過濾。", + "info_book.integrateddynamics.manual.logic_programming.text5": "如果玩家的物品欄中存在&l註釋器&r。通過點擊輸出插槽旁邊的「E」按鈕,可以立即標記產生的&l變數卡&r。", + "info_book.integrateddynamics.manual.logic_programming.text6": "&l邏輯程式器&r以方塊形式和物品形式存在。兩者都可以通過將它們置於工作台中進行切換。", "gui.integrateddynamics.waila.part_config": "組件訊息", "gui.integrateddynamics.waila.proxy_config": "代理器訊息", "gui.integrateddynamics.waila.squeezer_config": "擠壓機訊息", @@ -1593,7 +1593,7 @@ "gui.integrateddynamics.waila.fluid.in": "輸入流體:%s(%s mB)", "gui.integrateddynamics.waila.fluid.out": "輸出流體:%s(%s mB)", "gui.integrateddynamics.waila.progress": "進度:%s / 100", - "error.jei.integrateddynamics.recipetransfer.recipe.toobig.desc": "對於邏輯編程器配方模板來說太大了。", + "error.jei.integrateddynamics.recipetransfer.recipe.toobig.desc": "對於邏輯程式器配方模板來說太大了。", "aspect.integrateddynamics.read.itemstack.charsetpipe.content": "管道內容", "aspect.integrateddynamics.read.itemstack.charsetpipe.content.info": "正在通過這條管道的物品。", "aspect.integrateddynamics.read.list.charsetpipe.contents": "管道內容", diff --git a/zh-TW/1.16/assets/integratedterminals/lang/zh_tw.json b/zh-TW/1.16/assets/integratedterminals/lang/zh_tw.json index e095349cb080..ca3e4d0ed8a8 100644 --- a/zh-TW/1.16/assets/integratedterminals/lang/zh_tw.json +++ b/zh-TW/1.16/assets/integratedterminals/lang/zh_tw.json @@ -133,8 +133,8 @@ "info_book.integratedterminals.storage_terminal.usage.text5": "通過左側按鈕,您可以通過不同的排序選項進行切換,例如按名稱和數量排序。", "info_book.integratedterminals.storage_terminal.usage.text6": "使用搜尋框,可以按名稱篩選顯示的成分。通過定義由空間分隔的其他參數,可以對結果進行更深入的搜尋。&oor&r- 條件可以定義為 ''|'。", "info_book.integratedterminals.storage_terminal.usage.text7": "可以使用不同的前綴來定義搜尋目標。預設情況下,您將在成分名稱中搜尋。透過在字串前加上&o'@'&r,可以按mod搜尋。使用&o''&r,可以搜尋提示文本。最後,&o'$'&r查詢礦物辭典。例如,搜尋條件&o'$plank@minecraft'&r將顯示由minecraft加入的所有木材。", - "info_book.integratedterminals.storage_terminal.usage.text8": "當物品儲存網路可用時,您還將獲得一個額外的合成標籤。這合成標籤類似,但帶有集成的合成網格。它有幾個有用的集成功能,例如清理網格進入到您的物品欄或網路中,整理網格,以及在創建後設定網格自動重新填充行為。", - "info_book.integratedterminals.storage_terminal.usage.text9": "All terminal settings (buttons, searchboxes, tabs, ...) are persisted per player and per terminal. In order to configure what settings will be loaded for newly placed terminals, you can press the anvil button on the bottom right of your terminal gui.", + "info_book.integratedterminals.storage_terminal.usage.text8": "當物品儲存網路可用時,您還將獲得一個額外的合成標籤。這合成標籤類似,但帶有集成的合成網格。它有幾個有用的集成功能,例如清理網格進入到您的物品欄或網路中,整理網格,以及在建立後設定網格自動重新填充行為。", + "info_book.integratedterminals.storage_terminal.usage.text9": "所有終端設置(按鈕、搜索框、標籤等)都是以每個玩家和每個終端為單位進行保存的。為了配置新放置終端的加載設置,您可以按下終端界面右下角的鐵砧按鈕。", "info_book.integratedterminals.storage_terminal.autocrafting": "自動合成", "info_book.integratedterminals.storage_terminal.autocrafting.text1": "&o注意:本節僅適用於安裝了自動合成模組(如集成合成)的情況。&r", "info_book.integratedterminals.storage_terminal.autocrafting.text2": "如果您的網路包含製作配方,那麼您將能夠從 &l 儲存終端 l&r中開始製作作業。", @@ -145,9 +145,9 @@ "info_book.integratedterminals.storage_terminal.power_usage.text2": "當你安裝了 jei mod 後,你將能夠利用 jei 的配方轉換點擊能力來快速填充合成網格。物品源由重新填充回網路。此外,還可以啟用 jei 和 &l 合成終端 &r 的同步搜尋。", "info_book.integratedterminals.storage_terminal.power_usage.text3": "如果您對所提供的基於文字的篩選選項不滿意,可以通過&lvariable cards&r插入自己的&lpredites&r。這些選項應接受輸入的成分類型,以及輸出的&9boolean&0。", "info_book.integratedterminals.storage_terminal.portable": "攜帶式終端", - "info_book.integratedterminals.storage_terminal.portable.text1": "By attaching some &lCrystalized Menril Chunks&r to your &lStorage Terminal&r, you can create a portable variant of the terminal", - "info_book.integratedterminals.storage_terminal.portable.text2": "In order to link your &lPortable Storage Terminal&r to a certain network, your network will need an &lOmni-Directional Connector&r. Linking to it can be done by just right-clicking with your &lPortable Storage Terminal&r on the &lOmni-Directional Connector&r.", - "info_book.integratedterminals.storage_terminal.portable.text3": "For power users, it is possible to configure a hotkey to open the first &lPortable Storage Terminal&r that is available in your inventory.", + "info_book.integratedterminals.storage_terminal.portable.text1": "通過將一些水晶化的梅尼爾礦石塊附加到您的存儲終端上,您可以建立一個便攜式的終端變體。", + "info_book.integratedterminals.storage_terminal.portable.text2": "為了將您的便攜式存儲終端連接到特定的網絡,您的網絡需要一個全向連接器。只需使用您的便攜式存儲終端右鍵點擊全向連接器即可進行連接。", + "info_book.integratedterminals.storage_terminal.portable.text3": "對於高級用戶,可以配置一個快捷鍵來打開您背包中可用的第一個&l便攜式存儲終端&r。", "info_book.integratedterminals.crafting_job_terminal": "合成工作終端", "info_book.integratedterminals.crafting_job_terminal.text1": "&o注意:本節僅適用於安裝了自動合成模組(如集成合成)的情況。&r", "info_book.integratedterminals.crafting_job_terminal.text2": "這個 &l合成工作終端&r 允許您查看和取消網路中所有正在執行的合成任務。", diff --git a/zh-TW/1.16/assets/inventoryprofiles/lang/zh_tw.json b/zh-TW/1.16/assets/inventoryprofiles/lang/zh_tw.json index e1e8baad33de..3cabc76d5b9d 100644 --- a/zh-TW/1.16/assets/inventoryprofiles/lang/zh_tw.json +++ b/zh-TW/1.16/assets/inventoryprofiles/lang/zh_tw.json @@ -61,9 +61,9 @@ "inventoryprofiles.config.description.lock_slots_quick_config_key": "無需按住修改鍵即可配置鎖槽", "inventoryprofiles.config.description.lock_slots_quick_disable": "當該鍵被按住時,可快速停用鎖槽", "inventoryprofiles.config.description.lock_slots_config_switch_type": "將配置開關類型設置為切換或保持", - "inventoryprofiles.config.description.show_locked_slots_background": "繪製鎖槽背景\\n(你可以從\\n\\nresourcepacks/§o[pack_name]§r/assets/inventoryprofiles/textures/gui/overlay.png 中創建自己的材質)", - "inventoryprofiles.config.description.show_locked_slots_foreground": "繪製鎖槽前景\\n(你可以從\\n\\nresourcepacks/§o[pack_name]§r/assets/inventoryprofiles/textures/gui/overlay.png 中創建自己的材質)", - "inventoryprofiles.config.description.locked_slots_foreground_style": "從預設中選擇前景風格\\n(你可以從\\n\\nresourcepacks/§o[pack_name]§r/assets/inventoryprofiles/textures/gui/overlay.png 中創建自己的材質)", + "inventoryprofiles.config.description.show_locked_slots_background": "繪製鎖槽背景\\n(你可以從\\n\\nresourcepacks/§o[pack_name]§r/assets/inventoryprofiles/textures/gui/overlay.png 中建立自己的材質)", + "inventoryprofiles.config.description.show_locked_slots_foreground": "繪製鎖槽前景\\n(你可以從\\n\\nresourcepacks/§o[pack_name]§r/assets/inventoryprofiles/textures/gui/overlay.png 中建立自己的材質)", + "inventoryprofiles.config.description.locked_slots_foreground_style": "從預設中選擇前景風格\\n(你可以從\\n\\nresourcepacks/§o[pack_name]§r/assets/inventoryprofiles/textures/gui/overlay.png 中建立自己的材質)", "inventoryprofiles.config.name.enable_auto_refill": "啟用自動補充", "inventoryprofiles.config.name.disable_for_drop_item": "停用掉落物", "inventoryprofiles.config.name.refill_armor": "補充盔甲", @@ -173,7 +173,7 @@ "inventoryprofiles.config.category.debugs": "除錯", "inventoryprofiles.config.name.debug_screen": "除錯介面", "inventoryprofiles.config.description.debug_screen": "開啟除錯介面", - "inventoryprofiles.enum.sorting_method.global": "全局設置 (%s)", + "inventoryprofiles.enum.sorting_method.global": "全域設置 (%s)", "inventoryprofiles.enum.sorting_method.default": "預設(創造模式選單)", "inventoryprofiles.enum.sorting_method.item_name": "商品名稱", "inventoryprofiles.enum.sorting_method.item_id": "物品 ID", diff --git a/zh-TW/1.16/assets/inventorysorter/lang/zh_tw.json b/zh-TW/1.16/assets/inventorysorter/lang/zh_tw.json index 6514feda864a..f7626c68db02 100644 --- a/zh-TW/1.16/assets/inventorysorter/lang/zh_tw.json +++ b/zh-TW/1.16/assets/inventorysorter/lang/zh_tw.json @@ -19,7 +19,7 @@ "inventorysorter.gui.allMoving": "移動所有項目", "inventorysorter.gui.allMoving.tooltip": "空格鍵移動所有物品功能是否啟用?", "inventorysorter.gui.containerDebug": "Debug 容器排序", - "inventorysorter.gui.containerDebug.tooltip": "在對容器排序時創建一個日誌幫助編寫黑名單", + "inventorysorter.gui.containerDebug.tooltip": "在對容器排序時建立一個日誌幫助編寫黑名單", "keygroup.inventorysorter": "物品欄整理器", "key.inventorysorter.itemin": "把物品移動到游標游標處", "key.inventorysorter.itemout": "從游標游標處移動物品", diff --git a/zh-TW/1.16/assets/ironfurnaces/lang/zh_tw.json b/zh-TW/1.16/assets/ironfurnaces/lang/zh_tw.json index 7bff0ac6037c..fafc8d933bed 100644 --- a/zh-TW/1.16/assets/ironfurnaces/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ironfurnaces/lang/zh_tw.json @@ -29,7 +29,7 @@ "item.ironfurnaces.item_linker": "彩虹連結器", "itemGroup.ironfurnaces": "鐵熔爐", "block.ironfurnaces.iron_furnace": "鐵熔爐", - "block.ironfurnaces.gold_furnace": "金製熔爐", + "block.ironfurnaces.gold_furnace": "黃金熔爐", "block.ironfurnaces.diamond_furnace": "鑽石熔爐", "block.ironfurnaces.emerald_furnace": "綠寶石熔爐", "block.ironfurnaces.obsidian_furnace": "黑曜石熔爐", @@ -66,7 +66,7 @@ "tooltip.ironfurnaces.spooky_right_click": "對熔爐點擊滑鼠右鍵以套上南瓜裝扮 !", "tooltip.ironfurnaces.spooky1": "萬聖節就是要搞怪 !", "tooltip.ironfurnaces.spooky2": "潛行時對熔爐點擊滑鼠右鍵以移除裝扮 !", - "tooltip.ironfurnaces.heater": "連接至: ", + "tooltip.ironfurnaces.heater": "連接至:", "tooltip.ironfurnaces.heaterX": "X: ", "tooltip.ironfurnaces.heaterY": "Y: ", "tooltip.ironfurnaces.heaterZ": "Z: ", @@ -86,10 +86,10 @@ "tooltip.ironfurnaces.heater_block": "將無線加熱器放進無線熱能發送器中可完成連接。", "tooltip.ironfurnaces.heater_block1": "為這個方塊提供鍛造能量, 就會將能量傳送至所有連接的無線加熱器。", "tooltip.ironfurnaces.augment_redstone_right_click": "對著空中點擊滑鼠右鍵以改變模式", - "tooltip.ironfurnaces.augment_redstone_control": "紅石控制模式: 接收到紅石信號時便停止熔煉", - "tooltip.ironfurnaces.augment_redstone_control_inverse": "紅石反相控制模式: 只在接收到紅石信號時才會進行熔煉", - "tooltip.ironfurnaces.augment_redstone_comparator": "比較器模式: 就像是內部的紅石比較器, 會在每一面輸出紅石信號", - "tooltip.ironfurnaces.augment_redstone_comparator_subtract": "比較器減值模式: 作用跟比較器模式一樣, 但是你可以在熔爐的介面中設定輸出信號強度要減去的值", + "tooltip.ironfurnaces.augment_redstone_control": "紅石控制模式: 接收到紅石訊號時便停止熔煉", + "tooltip.ironfurnaces.augment_redstone_control_inverse": "紅石反相控制模式: 只在接收到紅石訊號時才會進行熔煉", + "tooltip.ironfurnaces.augment_redstone_comparator": "比較器模式: 就像是內部的紅石比較器, 會在每一面輸出紅石訊號", + "tooltip.ironfurnaces.augment_redstone_comparator_subtract": "比較器減值模式: 作用跟比較器模式一樣, 但是你可以在熔爐的介面中設定輸出訊號強度要減去的值", "tooltip.ironfurnaces.augment_redstone_msg_mode0": "紅石控制模式", "tooltip.ironfurnaces.augment_redstone_msg_mode1": "紅石反相控制模式", "tooltip.ironfurnaces.augment_redstone_msg_mode2": "比較器模式", @@ -111,8 +111,8 @@ "tooltip.ironfurnaces.gui_fuel": "燃料輸入", "tooltip.ironfurnaces.gui_reset": "全部重置", "tooltip.ironfurnaces.gui_redstone_ignored": "紅石忽略", - "tooltip.ironfurnaces.gui_redstone_low": "無紅石信號", - "tooltip.ironfurnaces.gui_redstone_high": "高紅石信號", + "tooltip.ironfurnaces.gui_redstone_low": "無紅石訊號", + "tooltip.ironfurnaces.gui_redstone_high": "高紅石訊號", "tooltip.ironfurnaces.gui_redstone_comparator": "比較器", "tooltip.ironfurnaces.gui_redstone_comparator_sub": "比較器加減值", "tooltip.ironfurnaces.gui_hold_shift": "按住 ", diff --git a/zh-TW/1.16/assets/itlt/lang/zh_tw.json b/zh-TW/1.16/assets/itlt/lang/zh_tw.json index 1f86619f5c4a..1f801c600ca7 100644 --- a/zh-TW/1.16/assets/itlt/lang/zh_tw.json +++ b/zh-TW/1.16/assets/itlt/lang/zh_tw.json @@ -44,6 +44,6 @@ "itlt.wants.less.memory.guideButtonText": "顯示指南", "itlt.wants.less.memory.askLaterButtonText": "稍後詢問", "itlt.wants.less.memory.dontAskAgainButtonText": "不要再詢問", - "itlt.cantOpenGuideErrorMsg": "無法隨指南啟動 Web 瀏覽器。連結是: %s", + "itlt.cantOpenGuideErrorMsg": "無法隨指南啟動 Web 瀏覽器。連結是:%s", "itlt.multiplayer.disconnect.cheats_not_allowed": "此伺服器上不允許作弊" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/jade/lang/zh_tw.json b/zh-TW/1.16/assets/jade/lang/zh_tw.json index 344c815390db..9cac9de80525 100644 --- a/zh-TW/1.16/assets/jade/lang/zh_tw.json +++ b/zh-TW/1.16/assets/jade/lang/zh_tw.json @@ -83,7 +83,7 @@ "key.waila.show_details": "顯示詳情", "key.waila.show_recipes": "顯示配方", "key.waila.show_uses": "顯示物品用途", - "config.waila.general": "常規", + "config.waila.general": "一般", "config.waila.display_tooltip": "顯示工具提示", "config.waila.display_tooltip_desc": "收集數據並顯示工具提示", "config.waila.display_entities": "顯示實體", diff --git a/zh-TW/1.16/assets/jamd/lang/zh_tw.json b/zh-TW/1.16/assets/jamd/lang/zh_tw.json index 74dd4ef303d8..706a67f3be86 100644 --- a/zh-TW/1.16/assets/jamd/lang/zh_tw.json +++ b/zh-TW/1.16/assets/jamd/lang/zh_tw.json @@ -1,4 +1,4 @@ { - "block.jamd.mine_portal_block": "挖礦維度", + "block.jamd.mine_portal_block": "挖礦次元", "biome.jamd.mining": "挖礦" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/jecalculation/lang/zh_tw.json b/zh-TW/1.16/assets/jecalculation/lang/zh_tw.json index 8bacb0f2e4f9..5dad2b77d9c6 100644 --- a/zh-TW/1.16/assets/jecalculation/lang/zh_tw.json +++ b/zh-TW/1.16/assets/jecalculation/lang/zh_tw.json @@ -8,7 +8,7 @@ "jecalculation.command.state.active": "伺服器線上", "jecalculation.command.state.inactive": "伺服器離線", "jecalculation.chat.max_loop": "抱歉,由於計算過程已經超過1000次疊代,計算已經被強制終止。如果你認為該計算存在合理的結果,請聯繫開發者。", - "jecalculation.chat.server_mode": "抱歉,本模組目前不在客戶端模式下執行,所以你無法使用右擊計算器以外的方式打開介面。", + "jecalculation.chat.server_mode": "抱歉,本模組目前不在用戶端模式下執行,所以你無法使用對計算器按右鍵以外的方式開啟介面。", "jecalculation.chat.export": "選中的配方已經導出到「%s」。", "jecalculation.chat.help": "/jeca craft - 打開合成計算器\n/jeca math - 打開數學計算器", "jecalculation.gui.craft.inventory_enabled": "啟用物品欄檢測", @@ -93,12 +93,14 @@ "jecalculation.gui.common.close": "關閉", "jecalculation.gui.common.confirm": "確認", "jecalculation.gui.common.cancel": "取消", - "jecalculation.config.force_client": "強制執行在客戶端模式", + "jecalculation.config.force_client": "強制執行在用戶端模式", "jecalculation.label.item_tag.name": "物品標籤:%s", "jecalculation.label.fluid_tag.name": "流體標籤:%s", "jecalculation.label.placeholder.name": "占位符: %s", "jecalculation.label.item_stack.fuzzy_meta": "忽略Metadata", "jecalculation.label.item_stack.fuzzy_nbt": "忽略NBT", "jecalculation.label.item_stack.fuzzy_cap": "忽略Capabilities", - "jecalculation.label.common.amount": "數量: %s" + "jecalculation.label.common.amount": "數量: %s", + "jecalculation.gui.craft.widget_enabled": "Calculator widget enabled", + "jecalculation.gui.craft.widget_disabled": "Calculator widget disabled" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/jeienchantmentinfo/lang/zh_tw.json b/zh-TW/1.16/assets/jeienchantmentinfo/lang/zh_tw.json index e65b72c81bd2..4671e98573e1 100644 --- a/zh-TW/1.16/assets/jeienchantmentinfo/lang/zh_tw.json +++ b/zh-TW/1.16/assets/jeienchantmentinfo/lang/zh_tw.json @@ -26,7 +26,7 @@ "enchantment.jeienchantmentinfo.binding_curse.description": "除非損壞或玩家死亡,防具將不可脫下(除了創造模式)", "enchantment.jeienchantmentinfo.vanishing_curse.description": "死亡時物品將消失", "enchantment.jeienchantmentinfo.depth_strider.description": "提升水下移動速度", - "enchantment.jeienchantmentinfo.efficiency.description": "增加挖掘速度;附在斧頭上時增加破盾的機率,基礎 25%%,每升一级,機率增加 5%%", + "enchantment.jeienchantmentinfo.efficiency.description": "增加挖掘速度;附在斧頭上時增加破盾的機率,基礎 25%%,每升一級,機率增加 5%%", "enchantment.jeienchantmentinfo.feather_falling.description": "減少墜落傷害", "enchantment.jeienchantmentinfo.fire_aspect.description": "使目標著火", "enchantment.jeienchantmentinfo.fire_protection.description": "減少火焰傷害和著火時間", @@ -45,7 +45,7 @@ "enchantment.jeienchantmentinfo.piercing.description": "箭矢可以穿過多個實體", "enchantment.jeienchantmentinfo.power.description": "增加箭矢傷害", "enchantment.jeienchantmentinfo.projectile_protection.description": "減少投射物傷害", - "enchantment.jeienchantmentinfo.protection.description": "每级,减少 4%% 的大部分傷害。", + "enchantment.jeienchantmentinfo.protection.description": "每級,减少 4%% 的大部分傷害。", "enchantment.jeienchantmentinfo.punch.description": "增加箭矢擊退效果", "enchantment.jeienchantmentinfo.quick_charge.description": "減少弩的填裝時間。", "enchantment.jeienchantmentinfo.respiration.description": "減緩氣泡消耗速度", @@ -57,43 +57,43 @@ "enchantment.jeienchantmentinfo.sweeping.description": "增加擴散傷害", "enchantment.jeienchantmentinfo.thorns.description": "被攻擊時反彈部分傷害,每次反彈會消耗耐久。", "enchantment.jeienchantmentinfo.unbreaking.description": "增加物品耐久。", - "enchantment.jeienchantmentinfo.missing_desc": "--NO DESCRIPTION PROVIDED--\n(mod authors can add description lang file entries; refer to the ''JEI Enchantment Info'' mod readme to see how)", - "enchantment.jeienchantmentinfo.aqua_affinity.desc": "Increases underwater mining speed.", - "enchantment.jeienchantmentinfo.bane_of_arthropods.desc": "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish, endermites & bees).", - "enchantment.jeienchantmentinfo.blast_protection.desc": "Reduces explosion damage and knockback.", - "enchantment.jeienchantmentinfo.channeling.desc": "Trident \"channels\" a bolt of lightning during thunderstorms toward hit entities not obstructed by opaque blocks.", - "enchantment.jeienchantmentinfo.binding_curse.desc": "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking.", - "enchantment.jeienchantmentinfo.vanishing_curse.desc": "Item destroyed on death.", - "enchantment.jeienchantmentinfo.depth_strider.desc": "Increases underwater movement speed.", - "enchantment.jeienchantmentinfo.efficiency.desc": "Increases mining speed. When applied to an axe it increases the chance that the axe may stun a shield, with the base chance being 25%% and a 5%% increase for each level.", - "enchantment.jeienchantmentinfo.feather_falling.desc": "Reduces fall damage.", - "enchantment.jeienchantmentinfo.fire_aspect.desc": "Sets target on fire.", - "enchantment.jeienchantmentinfo.fire_protection.desc": "Reduces fire damage and burn time.", - "enchantment.jeienchantmentinfo.flame.desc": "Arrows set target on fire.", - "enchantment.jeienchantmentinfo.fortune.desc": "Increases certain block drops.", - "enchantment.jeienchantmentinfo.frost_walker.desc": "Turns water beneath the player into frosted ice.", - "enchantment.jeienchantmentinfo.impaling.desc": "Trident deals additional damage to mobs that spawn naturally in the ocean.", - "enchantment.jeienchantmentinfo.infinity.desc": "Shooting consumes no regular arrows.", - "enchantment.jeienchantmentinfo.knockback.desc": "Increases knockback.", - "enchantment.jeienchantmentinfo.looting.desc": "Increases mob loot.", - "enchantment.jeienchantmentinfo.loyalty.desc": "Trident returns after being thrown. Higher levels reduce return time.", - "enchantment.jeienchantmentinfo.luck_of_the_sea.desc": "Increases rate of good loot (enchanting books, etc.)", - "enchantment.jeienchantmentinfo.lure.desc": "Decreases wait time until fish/junk/loot \"bites\".", - "enchantment.jeienchantmentinfo.mending.desc": "Repair the item while gaining XP orbs.", - "enchantment.jeienchantmentinfo.multishot.desc": "Shoot 3 arrows at the cost of one; only one arrow can be recovered.", - "enchantment.jeienchantmentinfo.piercing.desc": "Arrows pass through multiple entities.", - "enchantment.jeienchantmentinfo.power.desc": "Increases arrow damage.", - "enchantment.jeienchantmentinfo.projectile_protection.desc": "Reduces projectile damage.", - "enchantment.jeienchantmentinfo.protection.desc": "Reduces most types of damage by 4%% for each level.", - "enchantment.jeienchantmentinfo.punch.desc": "Increases arrow knockback.", - "enchantment.jeienchantmentinfo.quick_charge.desc": "Decreases crossbow charging time.", - "enchantment.jeienchantmentinfo.respiration.desc": "Extends underwater breathing time.", - "enchantment.jeienchantmentinfo.riptide.desc": "Trident launches player with itself when thrown. Functions only in water or rain.", - "enchantment.jeienchantmentinfo.sharpness.desc": "Increases damage.", - "enchantment.jeienchantmentinfo.silk_touch.desc": "Mined blocks drop themselves.", - "enchantment.jeienchantmentinfo.smite.desc": "Increases damage to undead mobs.", - "enchantment.jeienchantmentinfo.soul_speed.desc": "Increases walking speed on soul sand and soul soil.", - "enchantment.jeienchantmentinfo.sweeping.desc": "Increases sweeping attack damage.", - "enchantment.jeienchantmentinfo.thorns.desc": "Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.", - "enchantment.jeienchantmentinfo.unbreaking.desc": "Increases item durability." + "enchantment.jeienchantmentinfo.missing_desc": "—未提供附魔說明—\n(模組作者可以在 lang 中增加條目,參見《JEI Enchantment Info》模組的 README)", + "enchantment.jeienchantmentinfo.aqua_affinity.desc": "增加水下挖掘的速度。", + "enchantment.jeienchantmentinfo.bane_of_arthropods.desc": "增加對節肢生物的傷害並對其施加緩速 IV。", + "enchantment.jeienchantmentinfo.blast_protection.desc": "減少爆炸傷害與擊退效果。", + "enchantment.jeienchantmentinfo.channeling.desc": "在雷雨時,對投擲擊中的生物劈下閃電(除非其被不透明方塊阻擋)。", + "enchantment.jeienchantmentinfo.binding_curse.desc": "除非損壞或玩家死亡,防具將不可脫下(除了創造模式)。", + "enchantment.jeienchantmentinfo.vanishing_curse.desc": "物品會在持有者死亡時消失。", + "enchantment.jeienchantmentinfo.depth_strider.desc": "提升水下移動速度。", + "enchantment.jeienchantmentinfo.efficiency.desc": "增加挖掘速度;附在斧頭上時增加破盾的機率,基礎 25%%,每升一級,機率增加 5%%。", + "enchantment.jeienchantmentinfo.feather_falling.desc": "減少跌落傷害。", + "enchantment.jeienchantmentinfo.fire_aspect.desc": "將目標點燃。", + "enchantment.jeienchantmentinfo.fire_protection.desc": "降低火焰傷害和著火時長。", + "enchantment.jeienchantmentinfo.flame.desc": "箭矢將會造成生物著火", + "enchantment.jeienchantmentinfo.fortune.desc": "提升特定方塊掉落物的產出機率。", + "enchantment.jeienchantmentinfo.frost_walker.desc": "將持有者腳下周圍的水變為霜冰。", + "enchantment.jeienchantmentinfo.impaling.desc": "三叉戟對在海洋中自然生成的生物造成額外傷害。", + "enchantment.jeienchantmentinfo.infinity.desc": "使用普通箭矢射擊時不會消耗箭矢庫存。", + "enchantment.jeienchantmentinfo.knockback.desc": "提升擊退效果。", + "enchantment.jeienchantmentinfo.looting.desc": "提升生物掉落物的產出機率。", + "enchantment.jeienchantmentinfo.loyalty.desc": "三叉戟在投擲後返回。更高的等級會減少返回時間。", + "enchantment.jeienchantmentinfo.luck_of_the_sea.desc": "增加釣魚時獲得寶藏(附魔書等)的機率。", + "enchantment.jeienchantmentinfo.lure.desc": "減少魚/垃圾/戰利品「咬浮標」之前的等待時間。", + "enchantment.jeienchantmentinfo.mending.desc": "獲得的經驗值將轉換為物品耐久。", + "enchantment.jeienchantmentinfo.multishot.desc": "消耗一支箭可射出三支箭矢;只能回收一支。", + "enchantment.jeienchantmentinfo.piercing.desc": "箭矢可射穿多個生物。", + "enchantment.jeienchantmentinfo.power.desc": "提升箭矢傷害。", + "enchantment.jeienchantmentinfo.projectile_protection.desc": "減少投射物傷害。", + "enchantment.jeienchantmentinfo.protection.desc": "每級,減少 4%% 的大部分傷害。", + "enchantment.jeienchantmentinfo.punch.desc": "提升箭矢的擊退效果。", + "enchantment.jeienchantmentinfo.quick_charge.desc": "減少弩的裝填時間。", + "enchantment.jeienchantmentinfo.respiration.desc": "延長在水下的呼吸時間。", + "enchantment.jeienchantmentinfo.riptide.desc": "將玩家向擲出三叉戟的方向發射,僅在水中或雨中生效。", + "enchantment.jeienchantmentinfo.sharpness.desc": "提升攻擊傷害。", + "enchantment.jeienchantmentinfo.silk_touch.desc": "被挖掘的方塊會掉落其本身。", + "enchantment.jeienchantmentinfo.smite.desc": "提升對不死生物的傷害。", + "enchantment.jeienchantmentinfo.soul_speed.desc": "提高玩家在靈魂砂和靈魂土上的移動速度。", + "enchantment.jeienchantmentinfo.sweeping.desc": "提升橫掃傷害。", + "enchantment.jeienchantmentinfo.thorns.desc": "被攻擊時反彈部分傷害,每次反彈會消耗耐久。", + "enchantment.jeienchantmentinfo.unbreaking.desc": "增加物品耐久。" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/jeresources/lang/zh_tw.json b/zh-TW/1.16/assets/jeresources/lang/zh_tw.json index 97fc2d7f1013..779873cf2fb4 100644 --- a/zh-TW/1.16/assets/jeresources/lang/zh_tw.json +++ b/zh-TW/1.16/assets/jeresources/lang/zh_tw.json @@ -7,8 +7,8 @@ "jer.config.enchantsBlacklist.description": "將特定附魔列入JEI附魔介面黑名單", "jer.config.diyData.title": "在顯示面板中使用自訂的數據", "jer.config.diyData.description": "The build in compat code will not load and jsons will be loaded (需要重啟Minecraft)", - "jer.config.dimensionsBlacklist.title": "維度黑名單", - "jer.config.dimensionsBlacklist.description": "來自於JEI分析掃描的黑名單維度", + "jer.config.dimensionsBlacklist.title": "次元黑名單", + "jer.config.dimensionsBlacklist.description": "來自於JEI分析掃描的黑名單次元", "jer.config.showDevData.title": "顯示額外資訊", "jer.config.showDevData.description": "主要為整合作者設計,功能包括但不限於每個區塊的平均方塊數,實體id……", "jer.config.hiddenTabs.title": "隱藏來自 jer 的選項", @@ -23,7 +23,7 @@ "jer.stacks": "%s組", "jer.lightLevel": "亮度等級", "jer.any": "任何", - "jer.dim.no": "無有效生成維度", + "jer.dim.no": "無有效生成次元", "jer.not": "否", "jer.dungeon.title": "地牢資源", "jer.dungeon.abandonedMineshaftChest": "廢棄礦坑", @@ -72,7 +72,7 @@ "jer.worldgen.title": "世界生成", "jer.worldgen.silkTouch": "需要絲綢之觸", "jer.worldgen.biomes": "生態域", - "jer.worldgen.dimensions": "有效維度", + "jer.worldgen.dimensions": "有效次元", "jer.worldgen.drops": "掉落", "jer.worldgen.average": "平均掉落", "jer.worldgen.base": "普通", @@ -113,8 +113,8 @@ "jer.beforeWorldDifficulty.text": "掉落條件:遊戲難易度小於%s", "jer.gameDifficulty.text": "掉落條件:遊戲難易度為%s", "jer.notGameDifficulty.text": "掉落條件:遊戲難易度不為%s", - "jer.inDimension.text": "掉落條件:處於維度%s中", - "jer.notInDimension.text": "掉落條件:不處於維度%s中", + "jer.inDimension.text": "掉落條件:處於次元%s中", + "jer.notInDimension.text": "掉落條件:不處於次元%s中", "jer.inBiome.text": "掉落條件:處於生態域%s中", "jer.notInBiome.text": "掉落條件:不處於生態域%s中", "jer.onBlock.text": "掉落條件:處在%s上", diff --git a/zh-TW/1.16/assets/journeymap/lang/zh_tw.json b/zh-TW/1.16/assets/journeymap/lang/zh_tw.json index 19094e529961..765f90c4d9bd 100644 --- a/zh-TW/1.16/assets/journeymap/lang/zh_tw.json +++ b/zh-TW/1.16/assets/journeymap/lang/zh_tw.json @@ -1,11 +1,11 @@ { "_comment": "##位置參數(%1$s, %2$s, %3$s 等)可以重新排序以相容您的語言的句子結構", "jm.advanced.announcemod": "聲明Mod", - "jm.advanced.announcemod.tooltip": "在聊天窗口中聲明JourneyMap已經就緒。", + "jm.advanced.announcemod.tooltip": "在聊天視窗中聲明JourneyMap已經就緒。", "jm.advanced.automappoll": "地圖自動刷新頻率", - "jm.advanced.automappoll.tooltip": "地圖在區域間自動刷新的延遲時間(毫秒)。 較低的值可縮短自動刷新時間,但是會影響效能。", + "jm.advanced.automappoll.tooltip": "地圖在區域間自動刷新的延遲時間(毫秒)。較低的值可縮短自動刷新時間,但是會影響效能。", "jm.advanced.browserpoll": "瀏覽器刷新", - "jm.advanced.browserpoll.tooltip": "網頁地圖在請求刷新前的延遲時間(毫秒)。 較低的值會影響效能。", + "jm.advanced.browserpoll.tooltip": "網頁地圖在請求刷新前的延遲時間(毫秒)。較低的值會影響效能。", "jm.advanced.cache_animals": "動物快取", "jm.advanced.cache_animals.tooltip": "在檢測新的動物前雷達數據快取的保持時間(單位為毫秒)。較低的值會影響效能。", "jm.advanced.cache_mobs": "怪物快取", @@ -19,20 +19,20 @@ "jm.advanced.checkupdates": "檢查Mod更新", "jm.advanced.checkupdates.tooltip": "關閉該項意味著當有新版本的JourneyMap可用時你將不會收到通知。", "jm.advanced.loglevel": "日誌等級", - "jm.advanced.loglevel.tooltip": "警告!某些日誌等級會影響效能。 除非另有指示,否則請維持預設值。", + "jm.advanced.loglevel.tooltip": "警告!某些日誌等級會影響效能。除非另有指示,否則請維持預設值。", "jm.advanced.port": "網頁服務埠", "jm.advanced.port.tooltip": "被用於在你的瀏覽器中呈現網頁地圖的預設埠。如果該埠已經被占用,JourneyMap將會嘗試以增量為10的方式尋找一個開放的埠。", "jm.advanced.recordcachestats": "快取統計數據記錄", "jm.advanced.recordcachestats.tooltip": "是否啟用快取來記錄它們的統計數據。如果被開啟則可能會輕微地影響效能。除非你是beta版測試人員或者已被告知需要這麼做,否則請不要理會該項。", "jm.advanced.tile_render_type": "地圖的分塊渲染類型", - "jm.advanced.tile_render_type.tooltip": "若地圖變得模糊不清,則需最佳化顯示卡的圖塊繪製方式。 設定值為調整紋理濾波方式+拼接型態: 1=線性+鏡像,2=線性+拉伸,3=最近鄰+鏡像,4=最近鄰+拉伸。", + "jm.advanced.tile_render_type.tooltip": "若地圖變得模糊不清,則需最佳化顯示卡的圖塊繪製方式。設定值為調整紋理濾波方式+拼接型態:1=線性+鏡像,2=線性+拉伸,3=最近鄰+鏡像,4=最近鄰+拉伸。", "jm.colorpalette.basic_colors": "基本顏色", "jm.colorpalette.biome_colors": "生態域顏色", - "jm.colorpalette.file_error": "色彩表檔案發生錯誤而無法被使用: %1$s", + "jm.colorpalette.file_error": "色彩表檔案發生錯誤而無法被使用:%1$s", "jm.colorpalette.file_header_1": "該檔案可用來在資源包發生改變時保持地圖顏色的連貫性。", "jm.colorpalette.file_header_2": "擅自編輯修改會有風險。你可以通過%1$s 檔案查看它。", - "jm.colorpalette.file_header_3": "這個色彩表要用於單一遊戲世界,請將檔案 %1$s 放入: %2$s", - "jm.colorpalette.file_header_4": "這個色彩表要用於所有遊戲世界,請編輯並設定\"permanent\"為true, 然後將檔案 %1$s 放入: %2$s", + "jm.colorpalette.file_header_3": "這個色彩表要用於單一遊戲世界,請將檔案 %1$s 放入:%2$s", + "jm.colorpalette.file_header_4": "這個色彩表要用於所有遊戲世界,請編輯並設定\"permanent\"為true,然後將檔案 %1$s 放入:%2$s", "jm.colorpalette.file_missing_data": "與%1$s相同將該檔案放入同一目錄下以查看調色板。", "jm.colorpalette.file_title": "JourneyMap調色板", "jm.colorpalette.mods": "模組", @@ -45,18 +45,18 @@ "jm.common.automap_complete": "地表的自動繪製操作已經結束。", "jm.common.automap_complete_underground": "第 %1$s 層地圖截面的自動繪製操作已經結束。", "jm.common.automap_dialog": "自動繪製地圖", - "jm.common.automap_dialog_summary_1": "注意: 關閉這些製圖選項可加快繪製速度:", + "jm.common.automap_dialog_summary_1": "注意:關閉這些製圖選項可加快繪製速度:", "jm.common.automap_dialog_summary_2": "「混合樹葉顏色」,「混合草地顏色」,及「混合水顏色」。", "jm.common.automap_dialog_all": "所有區域", "jm.common.automap_dialog_missing": "未探索區域", - "jm.common.automap_dialog_text": "自動繪製所有區域, 還是只繪製未探索區域的地圖?", + "jm.common.automap_dialog_text": "自動繪製所有區域,還是只繪製未探索區域的地圖?", "jm.common.automap_status": "正在自動繪製地表(%1$s)", "jm.common.automap_status_underground": "正在自動繪製第%1$s層地圖截面(%2$s)。", "jm.common.automap_text": "自動繪製區域地圖(單人遊戲)", "jm.common.automap_title": "自動繪製地圖……", "jm.common.automap_region_start": "自動繪製中", "jm.common.automap_region_complete": "自動繪製完成", - "jm.common.automap_region_chunks": "繪製區塊: %1$s", + "jm.common.automap_region_chunks": "繪製區塊:%1$s", "jm.common.automap_stop_text": "停止自動繪製已探索的區域", "jm.common.automap_stop_title": "停止自動繪製地圖", "jm.common.birthday": "%1$s 生日快樂!", @@ -69,7 +69,7 @@ "jm.common.colorreset_complete": "色板已被重新計算", "jm.common.deletemap_dialog": "刪除地圖", "jm.common.deletemap_dialog_all": "所有維度世界", - "jm.common.deletemap_dialog_text": "要刪除所有維度世界的地圖, 還是只刪除這個維度世界的?", + "jm.common.deletemap_dialog_text": "要刪除所有維度世界的地圖,還是只刪除這個維度世界的?", "jm.common.deletemap_dialog_this": "這個維度世界", "jm.common.deletemap_status_done": "地圖已刪除。", "jm.common.deletemap_status_error": "無法刪除地圖。查看 journeymap.log 以獲得詳細資訊。", @@ -84,8 +84,8 @@ "jm.common.download": "下載及更新紀錄", "jm.common.download.tooltip": "在Curseforge.com取得最新測試及發布版", "jm.common.enable": "已啟用", - "jm.common.enable_mapping_false": "禁用地圖繪製", - "jm.common.enable_mapping_false_text": "地圖繪製已禁用。", + "jm.common.enable_mapping_false": "停用地圖繪製", + "jm.common.enable_mapping_false_text": "地圖繪製已停用。", "jm.common.enable_mapping_true": "開啟繪圖", "jm.common.enable_mapping_true_text": "繪圖已開啟。", "jm.common.entity_display.large_dots": "大圓點", @@ -115,26 +115,26 @@ "jm.common.hotkeys_keybinding_category": "旅行地圖", "jm.common.hotkeys_keybinding_fullscreen_category": "旅行地圖全螢幕地圖", "jm.common.location_format": "位置", - "jm.common.location_format.tooltip": "座標顯示的格式。注意: (v)表示垂直區塊。", + "jm.common.location_format.tooltip": "座標顯示的格式。注意:(v)表示垂直區塊。", "jm.common.location_format_verbose": "詳細坐標", "jm.common.location_format_verbose.tooltip": "在位置的座標值前顯示座標名稱(x,y,z)", - "jm.common.location_xyvz_label": "x, y (v), z", - "jm.common.location_xyvz_plain": "%1$s, %3$s (%4$s), %2$s", - "jm.common.location_xyvz_verbose": "x: %1$s, y: %3$s (%4$s), z: %2$s", - "jm.common.location_xyz_label": "x, y, z", - "jm.common.location_xyz_plain": "%1$s, %3$s, %2$s", - "jm.common.location_xyz_verbose": "x: %1$s, y: %3$s, z: %2$s", - "jm.common.location_xz_label": "x, z", - "jm.common.location_xz_plain": "%1$s, %2$s", - "jm.common.location_xz_verbose": "x: %1$s, z: %2$s", - "jm.common.location_xzy_label": "x, z, y", - "jm.common.location_xzy_plain": "%1$s, %2$s, %3$s", - "jm.common.location_xzy_verbose": "x: %1$s, z: %2$s, y: %3$s", - "jm.common.location_xzyv_label": "x, z, y (v)", - "jm.common.location_xzyv_plain": "%1$s, %2$s, %3$s (%4$s)", - "jm.common.location_xzyv_verbose": "x: %1$s, z: %2$s, y: %3$s (%4$s)", - "jm.common.log_warning": "日誌等級 %1$s 會使遊戲執行緩慢。 請不要在正常遊戲時使用!", - "jm.common.map_saved": "地圖已存檔: %1$s", + "jm.common.location_xyvz_label": "x,y (v),z", + "jm.common.location_xyvz_plain": "%1$s,%3$s (%4$s),%2$s", + "jm.common.location_xyvz_verbose": "x: %1$s,y: %3$s (%4$s),z: %2$s", + "jm.common.location_xyz_label": "x,y,z", + "jm.common.location_xyz_plain": "%1$s,%3$s,%2$s", + "jm.common.location_xyz_verbose": "x: %1$s,y: %3$s,z: %2$s", + "jm.common.location_xz_label": "x,z", + "jm.common.location_xz_plain": "%1$s,%2$s", + "jm.common.location_xz_verbose": "x: %1$s,z: %2$s", + "jm.common.location_xzy_label": "x,z,y", + "jm.common.location_xzy_plain": "%1$s,%2$s,%3$s", + "jm.common.location_xzy_verbose": "x: %1$s,z: %2$s,y: %3$s", + "jm.common.location_xzyv_label": "x,z,y (v)", + "jm.common.location_xzyv_plain": "%1$s,%2$s,%3$s (%4$s)", + "jm.common.location_xzyv_verbose": "x: %1$s,z: %2$s,y: %3$s (%4$s)", + "jm.common.log_warning": "日誌等級 %1$s 會使遊戲執行緩慢。請不要在正常遊戲時使用!", + "jm.common.map_saved": "地圖已存檔:%1$s", "jm.common.map_style_antialiasing": "使用抗鋸齒", "jm.common.map_style_antialiasing.tooltip": "增強用於表明高度變化的投影效果。關閉該項將會提升效能。", "jm.common.map_style_bathymetry": "顯示海洋測繪", @@ -164,17 +164,17 @@ "jm.common.map_style_transparency": "透明度影響", "jm.common.map_style_transparency.tooltip": "透明方塊下方的東西將會被顯示", "jm.common.mapgui_only_ready": "按下[§b%1$s§f]鍵", - "jm.common.memory_warning": "Minecraft執行時記憶體不足: %1$s", + "jm.common.memory_warning": "Minecraft執行時記憶體不足:%1$s", "jm.common.mob_icon_set": "生物標記圖示", "jm.common.mob_icon_set.tooltip": "用於在雷達上呈現生物的標記圖示樣式", - "jm.common.new_version_available": "有新的版本可用: %1$s", + "jm.common.new_version_available": "有新的版本可用:%1$s", "jm.common.night": "黑夜", "jm.common.off": "關閉", "jm.common.on": "開啟", "jm.common.options": "選項", "jm.common.options_button": "選項...", "jm.common.patreon": "支持旅行地圖", - "jm.common.patreon.tooltip": "喜歡旅行地圖模組嗎? 贊助本模組以支持這個模組的開發!", + "jm.common.patreon.tooltip": "喜歡旅行地圖模組嗎?贊助本模組以支持這個模組的開發!", "jm.common.radar_hide_sneaking": "隱藏潛行實體", "jm.common.radar_hide_sneaking.tooltip": "是否顯示潛行(下蹲)中的生物。變更此設定影響不大。", "jm.common.radar_lateral_distance": "雷達水平探測範圍", @@ -200,18 +200,18 @@ "jm.common.renderdistance_surface_max.tooltip": "以你為中心的半徑區塊最終繪製為地上。較低的值可以提高效能。如果輸入數值要大於MC給予的距離的話將不會起作用。", "jm.common.renderdistance_surface_min": "地表的最小距離", "jm.common.renderdistance_surface_min.tooltip": "以你為中心的半徑區塊始終繪製為地上。較低的值可以提高效能。如果輸入數值要大於MC給予的距離的話將不會起作用。", - "jm.common.renderstats": "最後: 於 %4$s 毫秒內繪製 %1$s (%2$s + %3$s) 個區塊 (平均 %5$s 毫秒)", + "jm.common.renderstats": "最後:於 %4$s 毫秒內繪製 %1$s (%2$s + %3$s) 個區塊 (平均 %5$s 毫秒)", "jm.common.renderstats.title": "統計最新渲染層", - "jm.common.renderstats.tooltip": "Total chunks = (所有最小距離區塊 + 部分最大距離區塊)。你選擇的繪圖選項和你周圍的世界地形將明顯地改變這些數字。", - "jm.common.renderstats_debug_cave": "洞穴: 於 %6$s 毫秒內繪製 %1$s (%2$s) + %3$s (%4$s) = %5$s 個區塊 (平均 %7$s 毫秒)", - "jm.common.renderstats_debug_cave_simple": "洞穴: 於 %3$s 毫秒內繪製 %1$s = %2$s 個區塊 (平均 %4$s 毫秒)", - "jm.common.renderstats_debug_surface": "地表: 於 %6$s 毫秒內繪製 %1$s (%2$s) + %3$s (%4$s) = %5$s 個區塊 (平均 %7$s 毫秒)", - "jm.common.renderstats_debug_surface_simple": "地表: 於 %3$s 毫秒內繪製 %1$s = %2$s 個區塊 (平均 %4$s 毫秒)", - "jm.common.renderstats_debug_topo": "地形: 於 %6$s 毫秒內繪製 %1$s (%2$s) + %3$s (%4$s) = %5$s 個區塊 (平均 %7$s 毫秒)", - "jm.common.renderstats_debug_topo_simple": "地形: 於 %3$s 毫秒內繪製 %1$s = %2$s 個區塊 (平均 %4$s 毫秒)", + "jm.common.renderstats.tooltip": "Total chunks =(所有最小距離區塊 + 部分最大距離區塊)。你選擇的繪圖選項和你周圍的世界地形將明顯地改變這些數字。", + "jm.common.renderstats_debug_cave": "洞穴:於 %6$s 毫秒內繪製 %1$s (%2$s) + %3$s (%4$s) = %5$s 個區塊 (平均 %7$s 毫秒)", + "jm.common.renderstats_debug_cave_simple": "洞穴:於 %3$s 毫秒內繪製 %1$s = %2$s 個區塊 (平均 %4$s 毫秒)", + "jm.common.renderstats_debug_surface": "地表:於 %6$s 毫秒內繪製 %1$s (%2$s) + %3$s (%4$s) = %5$s 個區塊 (平均 %7$s 毫秒)", + "jm.common.renderstats_debug_surface_simple": "地表:於 %3$s 毫秒內繪製 %1$s = %2$s 個區塊 (平均 %4$s 毫秒)", + "jm.common.renderstats_debug_topo": "地形:於 %6$s 毫秒內繪製 %1$s (%2$s) + %3$s (%4$s) = %5$s 個區塊 (平均 %7$s 毫秒)", + "jm.common.renderstats_debug_topo_simple": "地形:於 %3$s 毫秒內繪製 %1$s = %2$s 個區塊 (平均 %4$s 毫秒)", "jm.common.revealshape": "顯示形狀", "jm.common.revealshape.tooltip": "你周圍區域的地圖顯示形狀。圓形比方形顯示更少的區塊,所以圓形可以提高效能。", - "jm.common.save_filename": "將地圖存檔至畫面截圖區: %1$s", + "jm.common.save_filename": "將地圖存檔至畫面截圖區:%1$s", "jm.common.save_map": "保存地圖", "jm.common.saving_map_to_file": "正在保存 %1$s 到檔案……", "jm.common.show_animals": "顯示動物", @@ -253,12 +253,12 @@ "jm.common.splash_walloffame": "光榮榜", "jm.common.splash_whatisnew": "有什麼新消息?", "jm.common.tile_display_quality": "顯示精緻", - "jm.common.tile_display_quality.tooltip": "建議小地圖使用時設定為隨著《我面對的方向》旋轉。 不選取的話可增加縮放效率及減少記憶體的使用。 只會影響地圖圖塊的顯示方式,不會影響存檔。", + "jm.common.tile_display_quality.tooltip": "建議小地圖使用時設定為隨著《我面對的方向》旋轉。不選取的話可增加縮放效率及減少記憶體的使用。只會影響地圖圖塊的顯示方式,不會影響存檔。", "jm.common.ui_theme": "UI主題風格", "jm.common.ui_theme.tooltip": "主題風格在 呈現全螢幕地圖中的UI控制欄 以及 改變小地圖樣式 時被使用", "jm.common.ui_theme_applied": "主題應用。轉到 §b設定 > 小地圖預設 §f 到自訂地圖外觀。", - "jm.common.ui_theme_author": "作者: §b%1$s§f", - "jm.common.ui_theme_name": "名稱: §b%1$s§f", + "jm.common.ui_theme_author": "作者:§b%1$s§f", + "jm.common.ui_theme_name": "名稱:§b%1$s§f", "jm.common.update_available": "已有更新版本!", "jm.common.update_check": "檢查更新", "jm.common.use_browser": "使用瀏覽器", @@ -271,9 +271,9 @@ "jm.common.time_format": "遊戲時間格式", "jm.common.time_format.tooltip": "\"訊息位時間格式:遊戲時間\"", "jm.config.category.advanced": "高級選項", - "jm.config.category.advanced.tooltip": "注意! 改變其中某些值可能會導致嚴重的問題而崩潰。", + "jm.config.category.advanced.tooltip": "注意!改變其中某些值可能會導致嚴重的問題而崩潰。", "jm.config.category.cartography": "繪圖方法", - "jm.config.category.cartography.tooltip": "設定地圖圖像的繪製方式", + "jm.config.category.cartography.tooltip": "設定地圖圖片的繪製方式", "jm.config.category.fullmap": "全螢幕地圖", "jm.config.category.fullmap.tooltip": "設定全螢幕地圖外觀", "jm.config.category.minimap": "小地圖預設樣式 1", @@ -287,13 +287,13 @@ "jm.config.category.webmap": "網頁地圖", "jm.config.category.webmap.tooltip": "設定網頁地圖外觀", "jm.config.control_arrowkeys": "該值可用方向鍵進行調整以便於精細控制", - "jm.config.default": "[ 預設: %1$s ]", - "jm.config.default_numeric": "[ 範圍: %1$d ~ %2$d , 預設: %3$d ]", - "jm.config.file_header_1": "旅行地圖模組控制檔。 請自負修改風險!", - "jm.config.file_header_2": "若要在所有遊戲世界中使用, 請放在這裡: %1$s", - "jm.config.file_header_3": "要取代單個遊戲世界的設定, 請放在這裡: %1$s(遊戲世界的名稱)", + "jm.config.default": "[ 預設:%1$s ]", + "jm.config.default_numeric": "[ 範圍:%1$d ~ %2$d ,預設:%3$d ]", + "jm.config.file_header_1": "旅行地圖模組控制檔。請自負修改風險!", + "jm.config.file_header_2": "若要在所有遊戲世界中使用,請放在這裡:%1$s", + "jm.config.file_header_3": "要取代單個遊戲世界的設定,請放在這裡:%1$s(遊戲世界的名稱)", "jm.config.file_header_4": "若想還原預設設定,只需簡單地在啟動Minecraft之前刪除該檔案", - "jm.config.file_header_5": "更多資訊請前往: %1$s", + "jm.config.file_header_5": "更多資訊請前往:%1$s", "jm.config.reset": "重置", "jm.config.reset.tooltip": "把該部分所有選項重置為它們的預設值", "jm.config.tooltip_format": "%1$s%2$s", @@ -342,7 +342,7 @@ "jm.minimap.mob_heading.tooltip": "顯示怪物面對的方向", "jm.minimap.options": "小地圖選項", "jm.minimap.orientation.button": "地圖指向", - "jm.minimap.orientation.button.tooltip": "小地圖的方向(旋轉)。 注意:只有圓形的小地圖才能隨著《我面對的方向》旋轉地圖。", + "jm.minimap.orientation.button.tooltip": "小地圖的方向(旋轉)。注意:只有圓形的小地圖才能隨著《我面對的方向》旋轉地圖。", "jm.minimap.orientation.compass": "方位", "jm.minimap.orientation.north": "北方", "jm.minimap.orientation.oldnorth": "指向舊版的北方", @@ -365,7 +365,7 @@ "jm.minimap.reticle_orientation.tooltip": "小地圖刻線的指向(轉動)方式", "jm.minimap.return_to_game": "回到遊戲", "jm.minimap.shape": "形狀", - "jm.minimap.shape.tooltip": "小地圖的形狀。 注意:只有圓形的小地圖才能隨著《我面對的方向》旋轉地圖。", + "jm.minimap.shape.tooltip": "小地圖的形狀。注意:只有圓形的小地圖才能隨著《我面對的方向》旋轉地圖。", "jm.minimap.shape_circle": "圓形", "jm.minimap.shape_rectangle": "矩形", "jm.minimap.shape_square": "正方形", @@ -382,7 +382,7 @@ "jm.minimap.show_waypointlabels": "顯示導航點標籤", "jm.minimap.show_waypointlabels.tooltip": "在地圖上顯示導航點標籤", "jm.minimap.size": "大小", - "jm.minimap.size.tooltip": "調整小地圖尺寸(單位為窗口尺寸的百分比)。尺寸超過768像素可能會影響效能。", + "jm.minimap.size.tooltip": "調整小地圖尺寸(單位為視窗尺寸的百分比)。尺寸超過768像素可能會影響效能。", "jm.minimap.terrain_alpha": "地圖不透明度", "jm.minimap.terrain_alpha.tooltip": "調整地圖的不透明度(以百分比為單位)", "jm.minimap.texture_size": "小型圖示", @@ -428,8 +428,8 @@ "jm.waypoint.create_deathpoints": "記錄死亡地點", "jm.waypoint.create_deathpoints.tooltip": "自動在你的死亡位置創建一個導航點", "jm.waypoint.teleport_command": "自訂導航點傳送指令", - "jm.waypoint.teleport_command.tooltip": "設定你的伺服器的傳送指令。可使用這些關鍵字來建立你的伺服器的自訂指令, 玩家名稱:{name} - 定位點座標:{x} {y} {z} - 目的地維度:{dim}。", - "jm.waypoint.current_location": "目前位置: %1$s", + "jm.waypoint.teleport_command.tooltip": "設定你的伺服器的傳送指令。可使用這些關鍵字來建立你的伺服器的自訂指令,玩家名稱:{name} - 定位點座標:{x} {y} {z} - 目的地維度:{dim}。", + "jm.waypoint.current_location": "目前位置:%1$s", "jm.waypoint.deathpoint": "死亡點", "jm.waypoint.auto_remove_deathpoints": "自動移除死亡導航點", "jm.waypoint.auto_remove_deathpoints.tooltip": "當你靠近死亡地點時,導航點會自動移除", @@ -443,7 +443,7 @@ "jm.waypoint.death_date_format.tooltip": "死亡導航點的日期格式", "jm.waypoint.death_time_format": "死亡時間格式", "jm.waypoint.death_time_format.tooltip": "死亡導航點的時間格式", - "jm.waypoint.dimension": "維度: %1$s", + "jm.waypoint.dimension": "維度:%1$s", "jm.waypoint.dimension_all": "所有", "jm.waypoint.dimensions": "維度", "jm.waypoint.display_management": "導航點遊戲內呈現與管理", @@ -451,8 +451,8 @@ "jm.waypoint.distance_meters": "(%1$s 公尺)", "jm.waypoint.edit": "編輯", "jm.waypoint.edit_title": "編輯導航點", - "jm.waypoint.enable": "啟用: %1$s", - "jm.waypoint.enable_all": "全部 %1$s 個定位點: %2$s", + "jm.waypoint.enable": "啟用:%1$s", + "jm.waypoint.enable_all": "全部 %1$s 個定位點:%2$s", "jm.waypoint.enable_beacons": "啟用導航點烽火台", "jm.waypoint.enable_beacons.tooltip": "在遊戲內顯示你的導航點烽火台", "jm.waypoint.enable_manager": "啟用導航點管理器", @@ -471,12 +471,12 @@ "jm.waypoint.help_title": "導航點幫助", "jm.waypoint.import_rei_errors": "已從Rei's MiniMap導入了 %1$s 個導航點但產生了 %2$s 個錯誤。查看journeymap.log以了解具體細節。", "jm.waypoint.import_rei_failure": "沒有Rei's MiniMap的導航點被導入。查看journeymap.log以了解具體細節。", - "jm.waypoint.import_rei_file_error": "無法匯入 Rei's MiniMap 模組的定位點檔案: %1$s", + "jm.waypoint.import_rei_file_error": "無法匯入 Rei's MiniMap 模組的定位點檔案:%1$s", "jm.waypoint.import_rei_success": "已從Rei's MiniMap導入了 %1$s 個導航點。", "jm.waypoint.import_rei_version": "你的Rei's MiniMap版本不被支持。", "jm.waypoint.import_vox_errors": "已從VoxelMap導入了 %1$s 個導航點但產生了 %2$s 個錯誤。查看journeymap.log以了解具體細節。", "jm.waypoint.import_vox_failure": "沒有VoxelMap的導航點被導入。查看journeymap.log以了解具體細節。", - "jm.waypoint.import_vox_file_error": "無法匯入 VoxelMap 模組的定位點檔案: %1$s", + "jm.waypoint.import_vox_file_error": "無法匯入 VoxelMap 模組的定位點檔案:%1$s", "jm.waypoint.import_vox_success": "已從VoxelMap導入了 %1$s 個導航點。", "jm.waypoint.import_vox_version": "不支援這個版本的 VoxelMap 模組。請更新至:", "jm.waypoint.location": "位置", @@ -523,8 +523,8 @@ "jm.webmap.automap_dialog_close": "關閉", "jm.webmap.automap_dialog_missing": "未探索區域", "jm.webmap.automap_dialog_none": "不進行自動繪圖", - "jm.webmap.automap_dialog_text": "自動繪製所有區域, 還是只繪製未探索區域的地圖?", - "jm.webmap.automap_started": "自動繪製操作已開始。請查看遊戲聊天窗口以了解進度。", + "jm.webmap.automap_dialog_text": "自動繪製所有區域,還是只繪製未探索區域的地圖?", + "jm.webmap.automap_started": "自動繪製操作已開始。請查看遊戲聊天視窗以了解進度。", "jm.webmap.automap_text": "自動繪製地圖……", "jm.webmap.automap_title": "自動繪製未探索區域地圖(單人遊戲中)", "jm.webmap.biome_text": "生態域:", @@ -562,13 +562,13 @@ "jm.webmap.rss_feed_title": "通過RSS訂閱JourneyMap新聞", "jm.webmap.save_button_text": "保存地圖", "jm.webmap.save_button_title": "保存已探索區域地圖到檔案", - "jm.webmap.save_filename": "將地圖存檔至畫面截圖區: %1$s", + "jm.webmap.save_filename": "將地圖存檔至畫面截圖區:%1$s", "jm.webmap.show_menu_text": "顯示……", "jm.webmap.slice_text": "垂直區塊:", "jm.webmap.title": "網頁地圖", "jm.webmap.topo_button_text": "地形", "jm.webmap.topo_button_title": "此世界的地形圖", - "jm.webmap.update_button_title": "已有更新可用: JourneyMap %1$s for Minecraft %2$s", + "jm.webmap.update_button_title": "已有更新可用:JourneyMap %1$s for Minecraft %2$s", "jm.webmap.villagers_menu_item_text": "村民", "jm.webmap.villagers_menu_item_title": "顯示附近村民", "jm.webmap.waypoints_menu_item_text": "導航點", @@ -579,16 +579,16 @@ "jm.webmap.worldtime_text": "遊戲世界時間:", "jm.webmap.zoom_slider_name": "縮放", "jm.server.edit.label.admin.edit": "伺服器管理", - "jm.server.edit.label.selection.global.tooltip": "這個是伺服器的預設屬性, 啟用個別維度世界的屬性設定會取代全域的屬性設定。", + "jm.server.edit.label.selection.global.tooltip": "這個是伺服器的預設屬性,啟用個別維度世界的屬性設定會取代全域的屬性設定。", "jm.server.edit.label.selection.default.tooltip": "啟用這個設定以成為任何新建立的維度世界預設屬性。", - "jm.server.edit.label.selection.dimension.tooltip": "若啟用的話, 這些屬性設定會取代全域的屬性設定。", + "jm.server.edit.label.selection.dimension.tooltip": "若啟用的話,這些屬性設定會取代全域的屬性設定。", "jm.server.edit.label.selection.global": "全域屬性", "jm.server.edit.label.selection.default": "維度世界的預設屬性", - "jm.server.edit.label.selection.dimension": "維度: %1$s", + "jm.server.edit.label.selection.dimension": "維度:%1$s", "jm.server.edit.label.worldId": "目前世界 ID: %s", "jm.server.edit.label.worldId.singleplayer": "單人遊戲", "jm.server.edit.label.worldId.singleplayer.tooltip": "你正處於單人模式。有些選項可能無法使用或不存在。任何設定為§a[Ops]§f的選項都會在單人模式下有效地停用它。", - "jm.server.edit.label.worldId.tooltip": "這是唯一的識別碼, 因此若你正在使用多重世界設定或是使用者未給其伺服器唯一的名稱, 玩家的地圖資料並不會被覆蓋。", + "jm.server.edit.label.worldId.tooltip": "這是唯一的識別碼,因此若你正在使用多重世界設定或是使用者未給其伺服器唯一的名稱,玩家的地圖資料並不會被覆蓋。", "jm.server.edit.option.all": "全部", "jm.server.edit.option.op": "超級玩家", "jm.server.edit.option.none": "無", @@ -598,48 +598,48 @@ "jm.server.edit.label.button.next.tooltip": "下一頁", "jm.server.edit.label.button.previous.tooltip": "上一個", "jm.server.edit.chkbox.enable": "啟用", - "jm.server.edit.chkbox.enable.tooltip": "啟用/禁用: 啟用時全域的屬性設定在這個維度世界會被取代掉。", + "jm.server.edit.chkbox.enable.tooltip": "啟用/停用:啟用時全域的屬性設定在這個維度世界會被取代掉。", "jm.server.edit.chkbox.teleport": "定位點傳送", - "jm.server.edit.chkbox.teleport.tooltip": "[啟用/禁用]: 允許或禁止使用定位點管理器進行傳送。\n[啟用/禁用]: 若[禁用]的話, 會禁止傳送到這個維度世界或在這個維度世界進行傳送。\n若[啟用]的話, 則允許傳送至這個維度世界及傳送至[啟用]傳送的維度世界。", + "jm.server.edit.chkbox.teleport.tooltip": "[啟用/停用]:允許或禁止使用定位點管理器進行傳送。\n[啟用/停用]:若[停用]的話,會禁止傳送到這個維度世界或在這個維度世界進行傳送。\n若[啟用]的話, 則允許傳送至這個維度世界及傳送至[啟用]傳送的維度世界。", "jm.server.edit.chkbox.teleport.dimension.tooltip": "§1[啟用/停用]§f。如果§a[停用]§f將會禁止傳送到這個維度或在這個維度進行傳送。", - "jm.server.edit.chkbox.teleport.dimension.tooltip2": "若§a[enabled]§f的話, 則允許傳送至這個維度及傳送至§a[enabled]§f傳送的維度。", + "jm.server.edit.chkbox.teleport.dimension.tooltip2": "若§a[enabled]§f的話,則允許傳送至這個維度及傳送至§a[enabled]§f傳送的維度。", "jm.server.edit.chkbox.world.id": "世界 ID", - "jm.server.edit.chkbox.world.id.tooltip": "[啟用/禁用]: 啟用時會改變這個伺服器的地圖資料儲存目錄。\n主要的用途是防止使用者未給伺服器唯一名稱的情況下, 使用多重世界設定時, 覆蓋掉地圖及設定值。\n警告: 若在啟動中的伺服器裡[禁用]然後再[啟用], 會重置所有的使用者地圖資料。", - "jm.server.edit.chkbox.world.id.tooltip2": "主要的用途是防止使用者未給伺服器唯一名稱的情況下, 使用多重世界設定時, 覆蓋掉地圖及設定值。", - "jm.server.edit.chkbox.world.id.tooltip3": "§4警告§f: 若在啟動中的伺服器裡§c[停用]§f然後再§9[啟用]§f, 會重置所有的使用者地圖資料。", + "jm.server.edit.chkbox.world.id.tooltip": "[啟用/停用]:啟用時會改變這個伺服器的地圖資料儲存目錄。\n主要的用途是防止使用者未給伺服器唯一名稱的情況下,使用多重世界設定時,覆蓋掉地圖及設定值。\n警告:若在啟動中的伺服器裡[停用]然後再[啟用],會重置所有的使用者地圖資料。", + "jm.server.edit.chkbox.world.id.tooltip2": "主要的用途是防止使用者未給伺服器唯一名稱的情況下,使用多重世界設定時,覆蓋掉地圖及設定值。", + "jm.server.edit.chkbox.world.id.tooltip3": "§4警告§f: 若在啟動中的伺服器裡§c[停用]§f然後再§9[啟用]§f,會重置所有的使用者地圖資料。", "jm.server.edit.slider.update.pre": "更新率為每", "jm.server.edit.slider.update.post": " 刻", "jm.server.edit.slider.update.tooltip": "伺服器每多久(Ticks)更新玩家的位置。", - "jm.server.edit.toggle.base.all": "[全部]: 所有人都可使用這個功能。", - "jm.server.edit.toggle.base.op": "[超級玩家]: 只有超級玩家或管理員能使用這個功能。", - "jm.server.edit.toggle.base.none": "[無]: 無人可使用其為[禁用]的功能。", + "jm.server.edit.toggle.base.all": "[全部]:所有人都可使用這個功能。", + "jm.server.edit.toggle.base.op": "[超級玩家]:只有超級玩家或管理員能使用這個功能。", + "jm.server.edit.toggle.base.none": "[無]:無人可使用其為[停用]的功能。", "jm.server.edit.tracking.label": "延伸雷達", - "jm.server.edit.tracking.tooltip1": "如果§a[啟用]§f了§a[玩家雷達]§f, 這個功能允許伺服器追蹤用戶端範圍以外的玩家。", - "jm.server.edit.tracking.tooltip2": "只要在同一個維度, 不管距離多遠玩家都能在地圖上看見彼此。", - "jm.server.edit.tracking.tooltip3": "若設定為§a[啟用]§f, 卻§c[停用]§f了玩家雷達, 則這項功能不會作用。", - "jm.server.edit.tracking.tooltip4": "若設定為§c[停用]§f, 而§a[啟用]§f了玩家雷達, 則這項功能不會作用, 但近程雷達仍然有用。", + "jm.server.edit.tracking.tooltip1": "如果§a[啟用]§f了§a[玩家雷達]§f,這個功能允許伺服器追蹤用戶端範圍以外的玩家。", + "jm.server.edit.tracking.tooltip2": "只要在同一個維度,不管距離多遠玩家都能在地圖上看見彼此。", + "jm.server.edit.tracking.tooltip3": "若設定為§a[啟用]§f,卻§c[停用]§f了玩家雷達,則這項功能不會作用。", + "jm.server.edit.tracking.tooltip4": "若設定為§c[停用]§f,而§a[啟用]§f了玩家雷達,則這項功能不會作用,但近程雷達仍然有用。", "jm.server.edit.tracking.update.label": "更新時間", "jm.server.edit.radar.label": "雷達選項", "jm.server.edit.radar.label.tooltip": "你可在此微調使用者在伺服器上的雷達選項。", "jm.server.edit.radar.chkbox.player": "玩家雷達", - "jm.server.edit.radar.chkbox.player.tooltip": "[啟用/禁用]: 讓玩家可在地圖上看見其他玩家。", + "jm.server.edit.radar.chkbox.player.tooltip": "[啟用/停用]:讓玩家可在地圖上看見其他玩家。", "jm.server.edit.radar.chkbox.villager": "村民雷達", - "jm.server.edit.radar.chkbox.villager.tooltip": "[啟用/禁用]: 讓玩家可在地圖上看見村民。", + "jm.server.edit.radar.chkbox.villager.tooltip": "[啟用/停用]:讓玩家可在地圖上看見村民。", "jm.server.edit.radar.chkbox.animal": "動物雷達", - "jm.server.edit.radar.chkbox.animal.tooltip": "[啟用/禁用]: 讓玩家可在地圖上看見動物。", + "jm.server.edit.radar.chkbox.animal.tooltip": "[啟用/停用]:讓玩家可在地圖上看見動物。", "jm.server.edit.radar.chkbox.mob": "怪物/敵對生物雷達", - "jm.server.edit.radar.chkbox.mob.tooltip": "[啟用/禁用]: 讓玩家可在地圖上看見怪物或敵對生物。", + "jm.server.edit.radar.chkbox.mob.tooltip": "[啟用/停用]:讓玩家可在地圖上看見怪物或敵對生物。", "jm.server.edit.radar.toggle.label": "雷達", - "jm.server.edit.radar.toggle.tooltip1": "若設為§a[全部]§, 則讓你微調非§b超級玩家§f使用者的雷達選項。", + "jm.server.edit.radar.toggle.tooltip1": "若設為§a[全部]§,則讓你微調非§b超級玩家§f使用者的雷達選項。", "jm.server.edit.radar.toggle.tooltip2": "若設為§a[超級玩家]§f或§a[全部]§f -> 超級玩家會啟用所有雷達功能。", "jm.server.edit.mapping.label": "地圖選項", "jm.server.edit.mapping.label.tooltip": "你可在此微調使用者在伺服器上的地圖選項。", "jm.server.edit.mapping.toggle.surface.label": "平面", - "jm.server.edit.mapping.toggle.surface.tooltip": "地表圖的權限: 全部、超級玩家、無。", + "jm.server.edit.mapping.toggle.surface.tooltip": "地表圖的權限:全部、超級玩家、無。", "jm.server.edit.mapping.toggle.topo.label": "地形", - "jm.server.edit.mapping.toggle.topo.tooltip": "地形圖的權限: 全部、超級玩家、無。", + "jm.server.edit.mapping.toggle.topo.tooltip": "地形圖的權限:全部、超級玩家、無。", "jm.server.edit.mapping.toggle.cave.label": "洞穴", - "jm.server.edit.mapping.toggle.cave.tooltip": "洞穴圖的權限: 全部、超級玩家、無。", + "jm.server.edit.mapping.toggle.cave.tooltip": "洞穴圖的權限:全部、超級玩家、無。", "key.journeymap.toggle_waypoints": "切換所有導航點", "key.journeymap.create_waypoint": "創建導航點", "key.journeymap.day": "顯示白天下的地圖", @@ -688,14 +688,14 @@ "jm.waypoint.manager.focus_dim.tooltip": "打開定位點管理器時自動切換至目前的維度", "jm.server.edit.slider.update": "玩家更新頻率", "jm.server.edit.tracking": "延伸雷達", - "jm.server.edit.tracking.tooltip": "如果[啟用]了[玩家雷達], 這個功能允許伺服器追蹤客戶端範圍以外的玩家。\n只要在同一個維度世界, 不管距離多遠玩家都能在地圖上看見彼此。\n若設定為[啟用], 卻[禁用]了玩家雷達, 則這項功能不會作用。\n若設定為[禁用], 而[啟用]了玩家雷達, 則這項功能不會作用, 但近程雷達仍然有用。", + "jm.server.edit.tracking.tooltip": "如果 [啟用] 了 [玩家雷達],這個功能允許伺服器追蹤用戶端範圍以外的玩家。\n只要在同一個維度世界,不管距離多遠玩家都能在地圖上看見彼此。\n若設定為 [啟用],卻 [停用] 了玩家雷達,則這項功能不會作用。\n若設定為 [停用],而 [啟用] 了玩家雷達,則這項功能不會作用,但近程雷達仍然有用。", "jm.server.edit.radar": "雷達功能", - "jm.server.edit.radar.tooltip": "全部: 所有人都啟用雷達功能, 可取消勾選個別雷達選項來禁用特定的雷達。\n超級玩家: 除了超級玩家以外的所有人都禁用雷達, 雷達選項也只用於超級玩家。\n無: 所有人都禁用雷達。", + "jm.server.edit.radar.tooltip": "全部:所有人都啟用雷達功能,可取消勾選個別雷達選項來停用特定的雷達。\n超級玩家:除了超級玩家以外的所有人都停用雷達,雷達選項也只用於超級玩家。\n無:所有人都停用雷達。", "jm.server.edit.mapping.toggle.surface": "地表圖", "jm.server.edit.mapping.toggle.topo": "地形圖", "jm.server.edit.mapping.toggle.cave": "洞穴圖", "jm.server.edit.fullscreen_server_biomes": "全畫面地圖生態域", - "jm.server.edit.fullscreen_server_biomes.tooltip": "讓玩家在全畫面地圖上移動滑鼠游標就可以看見該處的生態域, 就像在單人遊戲一樣。", + "jm.server.edit.fullscreen_server_biomes.tooltip": "讓玩家在全畫面地圖上移動滑鼠游標就可以看見該處的生態域,就像在單人遊戲一樣。", "jm.server.edit.hide_ops": "隱藏超級玩家", "jm.server.edit.hide_ops.tooltip": "延伸雷達啟用時雷達上不顯示超級玩家。", "jm.server.radar_hide_spectators": "隱藏旁觀者", @@ -704,11 +704,11 @@ "jm.server.allow_death_points.tooltip": "玩家死亡時是否建立死亡定位點。", "jm.server.button.no_server.tooltip": "伺服器未安裝旅行地圖模組!", "jm.server.button.no_permission.tooltip": "沒有權限!", - "jm.server.edit.label.admin.read_only": "伺服器管理: 唯讀模式", + "jm.server.edit.label.admin.read_only": "伺服器管理:唯讀模式", "jm.server.allow_in_game_beacons": "可顯示定位點光束", - "jm.server.allow_in_game_beacons.tooltip": "是否可顯示遊戲中的定位點光束。 (並非停用地圖中的定位點)", + "jm.server.allow_in_game_beacons.tooltip": "是否可顯示遊戲中的定位點光束。(並非停用地圖中的定位點)", "jm.server.allow_waypoints": "可使用定位點", - "jm.server.allow_waypoints.tooltip": "是否可使用定位點, 可完全停用地圖及遊戲中的定位點光束及相關畫面。", + "jm.server.allow_waypoints.tooltip": "是否可使用定位點,可完全停用地圖及遊戲中的定位點光束及相關畫面。", "jm.server.allow_view_server_prop": "可檢視伺服器管理畫面", "jm.server.allow_view_server_prop.tooltip": "非超級玩家是否可以唯讀模式檢視伺服器管理畫面。", "jm.server.allow_journeymap": "可使用旅行地圖", @@ -745,7 +745,7 @@ "jm.server.see_underground_players.tooltip": "Expanded Radar Only!\nWhether underground players are visible on the radar.\nNether is unaffected by this setting.\nALL: Everyone can see underground players\nOP: Only Ops can see underground players\nNONE: No one can see underground players.", "jm.server.render_range": "Force Map Render Range Max", "jm.server.render_range.tooltip": "Force all players to a maximum chunk render distance for the map. 0 to use client settings.\nThis setting only forces the max, it does not increase their render range.\nThis value will not be reflected in the client's Cartography section of the Options screen.", - "jm.waypoint.disable": "Disable", + "jm.waypoint.disable": "停用", "jm.waypoint.show_all": "Show All", "jm.waypoint.hide_all": "Hide All", "key.journeymap.fullscreen.menu.chat_position": "Chat Position", diff --git a/zh-TW/1.16/assets/justmap/lang/zh_tw.json b/zh-TW/1.16/assets/justmap/lang/zh_tw.json index 7c6a1641e3bf..86f7aae629cb 100644 --- a/zh-TW/1.16/assets/justmap/lang/zh_tw.json +++ b/zh-TW/1.16/assets/justmap/lang/zh_tw.json @@ -1,7 +1,7 @@ { "justmap": "Just Map控制選項", "key.justmap.toggle_map_visible": "切換地圖可見性", - "key.justmap.create_waypoint": "創建一個路徑點", + "key.justmap.create_waypoint": "建立一個路徑點", "key.justmap.waypoints_list": "路徑點列表", "key.justmap.toggle_show_caves": "切換洞穴顯示", "key.justmap.toggle_show_entities": "切換實體顯示", @@ -11,9 +11,9 @@ "key.justmap.show_worldmap": "顯示世界地圖", "key.justmap.show_config": "顯示地圖設定", "key.justmap.toggle_big_map": "切換到大地圖", - "justmap.configuration.category.general": "常規設定", + "justmap.configuration.category.general": "一般設定", "justmap.configuration.category.info": "地圖訊息", - "justmap.configuration.category.optimization": "優化", + "justmap.configuration.category.optimization": "最佳化", "justmap.configuration.category.appearance": "地圖外觀", "justmap.configuration.category.waypoints": "路徑點", "justmap.configuration.category.entity_radar": "生物雷達", @@ -121,7 +121,7 @@ "justmap.gui.edit": "編輯", "justmap.gui.delete": "刪除", "justmap.gui.close": "關閉", - "justmap.gui.create": "創建", + "justmap.gui.create": "建立", "justmap.gui.name": "名稱", "justmap.gui.chat": "聊天", "justmap.gui.teleport": "傳送", diff --git a/zh-TW/1.16/assets/kibe/lang/zh_tw.json b/zh-TW/1.16/assets/kibe/lang/zh_tw.json index 0b8a7dde00d8..56ef8613e961 100644 --- a/zh-TW/1.16/assets/kibe/lang/zh_tw.json +++ b/zh-TW/1.16/assets/kibe/lang/zh_tw.json @@ -1,10 +1,10 @@ { - "itemGroup.kibe.creative_tab": "貝果", + "itemGroup.kibe.creative_tab": "羊肉餡餅", "block.kibe.stone_spikes": "石頭釘刺", "block.kibe.iron_spikes": "鐵製釘刺", "block.kibe.gold_spikes": "金製釘刺", "block.kibe.diamond_spikes": "鑽石釘刺", - "block.kibe.regular_conveyor_belt": "一般輸送帶", + "block.kibe.regular_conveyor_belt": "普通輸送帶", "block.kibe.fast_conveyor_belt": "快速輸送帶", "block.kibe.express_conveyor_belt": "快速傳送帶", "block.kibe.white_elevator": "白色電梯塊", @@ -24,13 +24,13 @@ "block.kibe.red_elevator": "紅色電梯塊", "block.kibe.black_elevator": "黑色電梯塊", "block.kibe.tank": "儲罐", - "block.kibe.cooler": "在這裡放置冷卻單元", + "block.kibe.cooler": "冷卻器", "block.kibe.big_torch": "大型火把", "block.kibe.chunk_loader": "區塊載入器", "block.kibe.drawbridge": "吊橋", - "block.kibe.breaker": "破壞機", - "block.kibe.placer": "放置機", - "block.kibe.wither_builder": "凋靈生成器", + "block.kibe.breaker": "破壞器", + "block.kibe.placer": "放置器", + "block.kibe.wither_builder": "凋靈建造器", "block.kibe.igniter": "點火器", "block.kibe.cobblestone_generator_mk1": "鵝卵石製造機 MK1", "block.kibe.cobblestone_generator_mk2": "鵝卵石製造機 MK2", @@ -45,7 +45,7 @@ "block.kibe.entangled_tank": "糾纏儲罐", "block.kibe.entangled_chest": "糾纏儲物箱", "block.kibe.trash_can": "垃圾桶", - "block.kibe.heater": "焦黑加熱器", + "block.kibe.heater": "加熱器", "block.kibe.dehumidifier": "除溼機", "block.kibe.vacuum_hopper": "真空漏斗", "block.kibe.redstone_timer": "紅石計時器", @@ -57,10 +57,10 @@ "block.kibe.wither_proof_block": "防凋零方塊", "block.kibe.wither_proof_sand": "防凋零沙", "block.kibe.wither_proof_glass": "防凋零玻璃", - "item.kibe.kibe": "貝果", - "item.kibe.golden_kibe": "金貝果", - "item.kibe.diamond_kibe": "鑽石貝果", - "item.kibe.cursed_kibe": "被詛咒的貝果", + "item.kibe.kibe": "羊肉餡餅", + "item.kibe.golden_kibe": "金羊肉餡餅", + "item.kibe.diamond_kibe": "鑽石羊肉餡餅", + "item.kibe.cursed_kibe": "被詛咒的羊肉餡餅", "item.kibe.entangled_bucket": "糾纏桶", "item.kibe.entangled_bag": "糾纏袋子", "item.kibe.pocket_trash_can": "袖珍垃圾桶", @@ -87,7 +87,7 @@ "item.kibe.brown_sleeping_bag": "棕色睡袋", "item.kibe.red_sleeping_bag": "紅色睡袋", "item.kibe.black_sleeping_bag": "黑色睡袋", - "item.kibe.torch_sling": "火炬吊帶", + "item.kibe.torch_sling": "火把彈弓", "item.kibe.escape_rope": "逃生繩", "item.kibe.slime_sling": "史萊姆彈弓", "item.kibe.slime_boots": "史萊姆靴子", @@ -127,7 +127,7 @@ "item.kibe.red_glider": "紅色滑翔機", "item.kibe.black_glider": "黑色滑翔機", "item.kibe.wooden_bucket": "木桶", - "item.kibe.water_wooden_bucket": "水木桶", + "item.kibe.water_wooden_bucket": "木製水桶", "item.kibe.void_bucket": "虛空儲存桶", "block.kibe.liquid_xp": "經驗液體", "item.kibe.liquid_xp_bucket": "經驗液體桶", @@ -143,23 +143,23 @@ "chat.kibe.cursed_dirt.nothing": "§c沒有生物可以生成", "chat.kibe.cursed_dirt.spawn": "§5在合適的條件下,可以產生以下的生物: ", "chat.kibe.lasso.cannot_spawn": "§c這個位置不能放出實體!", - "chat.kibe.chunk_loader.none": "§c分塊裝載機不應該離線!", - "chat.kibe.chunk_loader.owner_long_gone": "§c區塊載入器離線是因為它的主人已經離線很長時間了", - "chat.kibe.chunk_loader.owner_offline": "§c區塊載入器離線了,因為它的主人沒有上線的。", - "chat.kibe.chunk_loader.too_many_loaders": "§c區塊載入器離線,因為它的所有者已經達到了活躍的區塊載入器的極限。", + "chat.kibe.chunk_loader.none": "§c區塊載入器不應該離線!", + "chat.kibe.chunk_loader.owner_long_gone": "§c會導致區塊載入器離線的原因是因為它的所有者已經離線很長時間了", + "chat.kibe.chunk_loader.owner_offline": "§c區塊載入器已離線,原因為它的所有者沒有上線", + "chat.kibe.chunk_loader.too_many_loaders": "§c區塊載入器已離線,原因為它的所有者已經達到了啟用的區塊載入器的最大數量限制", "tooltip.kibe.empty": "空", "tooltip.kibe.enabled": "§a已啟用", "tooltip.kibe.disabled": "§c已停用", "tooltip.kibe.overflow": "§c溢出", "tooltip.kibe.stored": "§9已儲存: ", - "tooltip.kibe.owner": "§9擁有者: ", + "tooltip.kibe.owner": "§9所有者:", "tooltip.kibe.color": "§9顏色: ", - "tooltip.kibe.torch_percentage": "§9火炬百分比: ", + "tooltip.kibe.torch_percentage": "§9火把百分比:", "tooltip.kibe.chunk_radius": "§9區塊半徑: ", "tooltip.kibe.suppressed_spawns": "§9壓制再生: ", "tooltip.kibe.chunk_at": "§9區塊在: ", "tooltip.kibe.forced": "§9強制: ", - "tooltip.kibe.overflowed": "§4§o啟用多環技術", + "tooltip.kibe.overflowed": "§4§o啟用多戒指功能", "tooltip.kibe.shift2enable": "§9§oShift點擊啟用", "tooltip.kibe.shift2disable": "§9§o點擊Shift鍵停用", "tooltip.kibe.lore.rune": "§5§o用來改變連線密碼", @@ -175,30 +175,30 @@ "tooltip.kibe.lore.stone_spikes": "§5§o實體不會掉落任何東西", "tooltip.kibe.lore.iron_spikes": "§5§o實體掉落普通物品", "tooltip.kibe.lore.gold_spikes": "§5§o實體掉落經驗", - "tooltip.kibe.lore.diamond_spikes": "§5§o實體會掉落經驗值和玩家專用物品。", + "tooltip.kibe.lore.diamond_spikes": "§5§o實體會掉落經驗和玩家擊殺限定物品", "tooltip.kibe.lore.cooler": "§5§o自動消耗儲存在其中的任何食物", "tooltip.kibe.lore.big_torch": "§5§o用火把填充,以維持不會升成怪物的方塊。", - "tooltip.kibe.lore.chunk_loader": "§5§o讓你維持一個5x5的區塊載入狀態。", + "tooltip.kibe.lore.chunk_loader": "§5§o以自己為中心5×5範圍的區塊保持載入", "tooltip.kibe.lore.heater": "§5§o融化周圍的冰和雪。", - "tooltip.kibe.lore.dehumidifier": "§5§o停止雨/雪顆粒在其周圍。", - "tooltip.kibe.lore.cobblestone_generator_mk1": "§5§o每秒生成 0.2 個鵝卵石", - "tooltip.kibe.lore.cobblestone_generator_mk2": "§5§o每秒生成 0.8 個鵝卵石", - "tooltip.kibe.lore.cobblestone_generator_mk3": "§5§o每秒生成 3.2 個鵝卵石", - "tooltip.kibe.lore.cobblestone_generator_mk4": "§5§o每秒生成 12.8 個鵝卵石", - "tooltip.kibe.lore.cobblestone_generator_mk5": "§5§o每秒生成 51.2 個鵝卵石", - "tooltip.kibe.lore.basalt_generator_mk1": "§5§o每秒生成 0.2 個玄武岩", - "tooltip.kibe.lore.basalt_generator_mk2": "§5§o每秒生成 0.4 個玄武岩", - "tooltip.kibe.lore.basalt_generator_mk3": "§5§o每秒生成 3.2 個玄武岩", - "tooltip.kibe.lore.basalt_generator_mk4": "§5§o每秒生成 12.8 個玄武岩", - "tooltip.kibe.lore.basalt_generator_mk5": "§5§o每秒生成 51.2 個玄武岩", - "screen.kibe.cooler": "在這裡放置冷卻單元", - "screen.kibe.cooler_item": "在這裡放置冷卻單元", + "tooltip.kibe.lore.dehumidifier": "§5§o停止附近的雨和雪粒子效果。", + "tooltip.kibe.lore.cobblestone_generator_mk1": "§5§o每秒產出 0.2 個鵝卵石", + "tooltip.kibe.lore.cobblestone_generator_mk2": "§5§o每秒產出 0.8 個鵝卵石", + "tooltip.kibe.lore.cobblestone_generator_mk3": "§5§o每秒產出 3.2 個鵝卵石", + "tooltip.kibe.lore.cobblestone_generator_mk4": "§5§o每秒產出 12.8 個鵝卵石", + "tooltip.kibe.lore.cobblestone_generator_mk5": "§5§o每秒產出 51.2 個鵝卵石", + "tooltip.kibe.lore.basalt_generator_mk1": "§5§o每秒產出 0.2 個玄武岩", + "tooltip.kibe.lore.basalt_generator_mk2": "§5§o每秒產出 0.4 個玄武岩", + "tooltip.kibe.lore.basalt_generator_mk3": "§5§o每秒產出 3.2 個玄武岩", + "tooltip.kibe.lore.basalt_generator_mk4": "§5§o每秒產出 12.8 個玄武岩", + "tooltip.kibe.lore.basalt_generator_mk5": "§5§o每秒產出 51.2 個玄武岩", + "screen.kibe.cooler": "冷卻器", + "screen.kibe.cooler_item": "冷卻器", "screen.kibe.big_torch": "大型火把", "screen.kibe.chunk_loader": "區塊載入器", "screen.kibe.drawbridge": "吊橋", - "screen.kibe.breaker": "破壞機", - "screen.kibe.placer": "放置機", - "screen.kibe.wither_builder": "凋靈生成器", + "screen.kibe.breaker": "破壞器", + "screen.kibe.placer": "放置器", + "screen.kibe.wither_builder": "凋靈建造器", "screen.kibe.cobblestone_generator_mk1": "鵝卵石製造機 MK1", "screen.kibe.cobblestone_generator_mk2": "鵝卵石製造機 MK2", "screen.kibe.cobblestone_generator_mk3": "鵝卵石製造機 MK3", diff --git a/zh-TW/1.16/assets/kimetsunoyaiba/lang/zh_tw.json b/zh-TW/1.16/assets/kimetsunoyaiba/lang/zh_tw.json index 5829ed1128ea..43eb6a16b5fd 100644 --- a/zh-TW/1.16/assets/kimetsunoyaiba/lang/zh_tw.json +++ b/zh-TW/1.16/assets/kimetsunoyaiba/lang/zh_tw.json @@ -1,298 +1,298 @@ { "item.kimetsunoyaiba.mask_hyottoko_leggings": "", "item.kimetsunoyaiba.uniform_zenitsu_chestplate": "善逸的羽織隊服", - "block.kimetsunoyaiba.thatch": "茅草塊", - "subtitles.dicesteak": "Dicesteak", + "block.kimetsunoyaiba.thatch": "茅草", + "subtitles.dicesteak": "骰子牛肉", "block.kimetsunoyaiba.salmon_radish_block": "鮭魚燉蘿蔔", "item.kimetsunoyaiba.clothes_tanjiro_boots": "", - "entity.kimetsunoyaiba.doctor": "善良的醫生", - "item.kimetsunoyaiba.clothes_kocho_chestplate": "Haori Kocho", - "advancements.the_sound_hashira.title": "音柱", + "entity.kimetsunoyaiba.doctor": "善良醫生", + "item.kimetsunoyaiba.clothes_kocho_chestplate": "胡蝶的羽織", + "advancements.the_sound_hashira.title": "比誰都華麗地奔向戰場者", "entity.kimetsunoyaiba.butterfly": "蝶", "item.kimetsunoyaiba.clothes_cherry_blossom_leggings": "", "advancements.lower_rank_2.title": "下弦之貳", "block.kimetsunoyaiba.tea_block": "茶", "item.kimetsunoyaiba.clothes_himejima_helmet": "", - "item.kimetsunoyaiba.nichirinsword_kanawo": "日輪刀 香奈乎", + "item.kimetsunoyaiba.nichirinsword_kanawo": "日輪刀》香奈乎", "item.kimetsunoyaiba.kitchen_knife": "菜刀", "entity.kimetsunoyaiba.direction_arrow": "紅潔之箭", "item.kimetsunoyaiba.kasugai_crow_spawn_egg": "鎹鴉 生怪蛋", "item.kimetsunoyaiba.zohakuten_drum_helmet": "", "item.kimetsunoyaiba.school_tomioka_spawn_egg": "富岡義勇 生怪蛋", - "item.kimetsunoyaiba.item_sneak_leggings": "Item Sneak Leggings", - "entity.kimetsunoyaiba.entity_compass_needle": "術式展開 破壞殺・羅針", - "item.kimetsunoyaiba.nichirinsword_mist": "日輪刀 霞", + "item.kimetsunoyaiba.item_sneak_leggings": "血鬼術", + "entity.kimetsunoyaiba.entity_compass_needle": "術式展開》破壞殺・羅針", + "item.kimetsunoyaiba.nichirinsword_mist": "日輪刀》霞", "entity.kimetsunoyaiba.inosuke": "嘴平伊之助", - "item.kimetsunoyaiba.handfan": "血鬼術:童磨", - "advancements.upper_rank_4.descr": "繼續消滅鬼殺隊", + "item.kimetsunoyaiba.handfan": "血鬼術》童磨", + "advancements.upper_rank_4.descr": "血戰獲勝或持續殺死鬼殺隊員", "item.kimetsunoyaiba.haganeduka_spawn_egg": "鋼鐵塚螢 生怪蛋", - "item.kimetsunoyaiba.blooddemonart_demon_king": "血鬼術:鬼王", - "item.kimetsunoyaiba.nichirinsword_bamboo": "竹", - "item.kimetsunoyaiba.demon_9_spawn_egg": "Rip Demon Spawn Egg", - "item.kimetsunoyaiba.dice_steak_head_helmet": "骰子牛肉前輩的頭", - "advancements.breathing_80.title": "呼吸「八十」", - "item.kimetsunoyaiba.mukimuki_chestplate": "梆硬肌肉", + "item.kimetsunoyaiba.blooddemonart_demon_king": "鬼王的血鬼術 (開發中)", + "item.kimetsunoyaiba.nichirinsword_bamboo": "竹棍", + "item.kimetsunoyaiba.demon_9_spawn_egg": "撕裂鬼 生怪蛋 (皮膚製作: SKLiner)", + "item.kimetsunoyaiba.dice_steak_head_helmet": "骰子牛肉前輩頭套", + "advancements.breathing_80.title": "呼吸-80-", + "item.kimetsunoyaiba.mukimuki_chestplate": "肌肉衣", "item.kimetsunoyaiba.school_zenitsu_spawn_egg": "我妻善逸 生怪蛋", - "advancements.receive_20_damage.title": "負傷「四十」", - "subtitles.kaminari": "Thunder", - "key.mcreator.key_switch_attack_target": "切換攻擊對象", - "entity.kimetsunoyaiba.hand_demon_hand": "手", - "gamerule.kimetsuBlockBreak.description": "方塊破壞", - "advancements.receive_100_damage.descr": "受到的總傷害值超過 320", - "advancements.peaceful_world.title": "和平?", - "item.kimetsunoyaiba.nichirinsword_kanae": "日輪刀 香奈惠", + "advancements.receive_20_damage.title": "受傷-40-", + "subtitles.kaminari": "雷", + "key.mcreator.key_switch_attack_target": "變更攻擊對象", + "entity.kimetsunoyaiba.hand_demon_hand": "手鬼的手", + "gamerule.kimetsuBlockBreak.description": "鬼滅方塊破壞", + "advancements.receive_100_damage.descr": "受到的總傷害超過 320 點", + "advancements.peaceful_world.title": "和平了嗎?", + "item.kimetsunoyaiba.nichirinsword_kanae": "日輪刀》香奈惠", "item.kimetsunoyaiba.gimlet": "錐子", - "gamerule.kimetsu_pv_p": "切換PVP模式", + "gamerule.kimetsu_pv_p": "鬼滅對戰", "item.kimetsunoyaiba.human_flesh_2": "鬼殺隊", "effect.potion_demon_slayer_mark": "斑紋", "item.kimetsunoyaiba.dice_steak_senior_item": "骰子牛肉前輩", - "entity.kimetsunoyaiba.michikatsu": "繼國岩勝", - "item.kimetsunoyaiba.kuwajima_spawn_egg": "桑島慈悟郎 生怪蛋", + "entity.kimetsunoyaiba.michikatsu": "繼國巖勝", + "item.kimetsunoyaiba.kuwajima_spawn_egg": "桑島慈悟郎 生怪蛋 (造型: パクパク)", "entity.kimetsunoyaiba.flame_dragon": "日暈之龍・頭舞", "item.kimetsunoyaiba.uniform_tomioka_chestplate": "富岡的羽織隊服", "item.kimetsunoyaiba.yorichi_0_armor_leggings": "", "item.kimetsunoyaiba.yorichi_0_armor_helmet": "", - "entity.kimetsunoyaiba.demon_10": "Kappa Demon", - "advancements.tsuchinoto.descr": "殺更多鬼", - "advancements.bloody_battle_lower_4.title": "血戰「下弦之肆」", - "item.kimetsunoyaiba.nakime_spawn_egg": "上弦之肆 鳴女 生怪蛋", - "entity.kimetsunoyaiba.energy_wave": "氣彈", + "entity.kimetsunoyaiba.demon_10": "河童鬼", + "advancements.tsuchinoto.descr": "努力殺鬼", + "advancements.bloody_battle_lower_4.title": "血戰-下弦之肆-", + "item.kimetsunoyaiba.nakime_spawn_egg": "上弦之肆・鳴女 生怪蛋 (皮膚製作: SKLiner)", + "entity.kimetsunoyaiba.energy_wave": "能量波", "item.kimetsunoyaiba.uniform_zenitsu_leggings": "", "entity.kimetsunoyaiba.hantengu_urogi": "空喜", - "subtitles.nagi": "Calm", + "subtitles.nagi": "凪", "item.kimetsunoyaiba.vase_spawn_egg": "壺 生怪蛋", "item.kimetsunoyaiba.inosuke_spawn_egg": "嘴平伊之助 生怪蛋", - "subtitles.awakening": "Awakeing", - "item.kimetsunoyaiba.uniform_chestplate": "隊服", + "subtitles.awakening": "覺醒", + "item.kimetsunoyaiba.uniform_chestplate": "鬼殺隊服", "item.kimetsunoyaiba.uniform_shinazugawa_chestplate": "不死川的羽織隊服", "block.kimetsunoyaiba.cushion_red": "坐墊", - "item.kimetsunoyaiba.nichirinsword_thunder": "日輪刀 雷", + "item.kimetsunoyaiba.nichirinsword_thunder": "日輪刀》雷", "advancements.hashira_training_arc_flame.descr": "戰勝炎柱 煉獄杏壽郎", - "advancements.bloody_battle_upper_2.title": "血戰「上弦之貳」", - "entity.kimetsunoyaiba.rokuro": "下弦之貳 轆轤 ", - "item.kimetsunoyaiba.orca": "虎鯨", - "gamerule.kimetsuPvP.description": "呼吸法與血鬼術是否可用於PVP", + "advancements.bloody_battle_upper_2.title": "血戰-上弦之貳-", + "entity.kimetsunoyaiba.rokuro": "下弦之貳・轆轤", + "item.kimetsunoyaiba.orca": "虎鯨標誌", + "gamerule.kimetsuPvP.description": "是否開啟呼吸法與血鬼術的對戰", "item.kimetsunoyaiba.kanae_spawn_egg": "胡蝶香奈惠 生怪蛋", "item.kimetsunoyaiba.clothes_shinazugawa_leggings": "", "block.kimetsunoyaiba.lantern": "燈籠", - "advancements.hashira_training_arc_mist.title": "柱的試煉「霞」", + "advancements.hashira_training_arc_mist.title": "柱的訓練-霞-", "entity.kimetsunoyaiba.school_nezuko": "竈門禰豆子", - "item.kimetsunoyaiba.clothes_cherry_blossom_chestplate": "Haori Sakura", - "effect.potion_transparent_world": "通透世界", - "advancements.mission_no_6.descr": "找到無限列車,與炎柱一起打敗下弦之壹「魘夢」", - "advancements.hashira_training_arc_serpent.title": "柱的試煉「蛇」", + "item.kimetsunoyaiba.clothes_cherry_blossom_chestplate": "櫻之羽織", + "effect.potion_transparent_world": "通透世界 (開發中)", + "advancements.mission_no_6.descr": "找到無限列車, 並與炎柱一起打敗下弦之壹「魘夢」", + "advancements.hashira_training_arc_serpent.title": "柱的訓練-蛇-", "item.kimetsunoyaiba.doma_mini_spawn_egg": "結晶之御子 生怪蛋", - "item.kimetsunoyaiba.spider_demon_spawn_egg": "蜘蛛鬼 生怪蛋", - "item.kimetsunoyaiba.demon_2_spawn_egg": "鬼 2 生怪蛋", - "item.kimetsunoyaiba.enmu_spawn_egg": "下弦之壹 魘夢 生怪蛋", - "item.kimetsunoyaiba.pistol": "手槍", + "item.kimetsunoyaiba.spider_demon_spawn_egg": "蜘蛛鬼 生怪蛋 (造型: ゴルゴン)", + "item.kimetsunoyaiba.demon_2_spawn_egg": "鬼2 生怪蛋", + "item.kimetsunoyaiba.enmu_spawn_egg": "下弦之壹・魘夢 生怪蛋 (皮膚製作: コスモスニャン)", + "item.kimetsunoyaiba.pistol": "玄彌的手槍", "block.kimetsunoyaiba.pancake_block": "鬆餅", - "block.kimetsunoyaiba.scarlet_ore_block_rare": "高純猩紅礦", + "block.kimetsunoyaiba.scarlet_ore_block_rare": "高純度猩猩緋礦", "item.kimetsunoyaiba.enko_spawn_egg": "炎虎 生怪蛋", "item.kimetsunoyaiba.zohakuten_clothes_leggings": "", "entity.kimetsunoyaiba.yushiro": "愈史郎", "item.kimetsunoyaiba.clothes_rengoku_helmet": "", "item.kimetsunoyaiba.clothes_hand_demon_chestplate": "手鬼的手", - "item.kimetsunoyaiba.rui_human_spawn_egg": "累 生怪蛋", - "advancements.hashira_training_arc_sound.descr": "戰勝音柱 宇髓天元", + "item.kimetsunoyaiba.rui_human_spawn_egg": "累", + "advancements.hashira_training_arc_sound.descr": "戰勝音柱 宇髄天元", "item.kimetsunoyaiba.honoikaduchi_spawn_egg": "火雷神 生怪蛋", - "item.kimetsunoyaiba.kyogai_spawn_egg": "響凱 生怪蛋", + "item.kimetsunoyaiba.kyogai_spawn_egg": "響凱 生怪蛋 (皮膚製作: SKLiner)", "item.kimetsunoyaiba.rui_father_spawn_egg": "累的父親 生怪蛋", - "entity.kimetsunoyaiba.yachan_brother": "雅燦的哥哥", - "item.kimetsunoyaiba.clothes_bamboo_chestplate": "Haori Bamboo", + "entity.kimetsunoyaiba.yachan_brother": "小八的大哥", + "item.kimetsunoyaiba.clothes_bamboo_chestplate": "竹之羽織", "item.kimetsunoyaiba.demon_spawn_egg": "鬼 生怪蛋", "entity.kimetsunoyaiba.dice_steak_senior": "骰子牛肉前輩", - "item.kimetsunoyaiba.nichirinsword_iguro": "日輪刀 伊黑", - "advancements.hashira_training_arc_wind.title": "柱的試煉「風」", + "item.kimetsunoyaiba.nichirinsword_iguro": "日輪刀》伊黑", + "advancements.hashira_training_arc_wind.title": "柱的訓練-風-", "item.kimetsunoyaiba.item_direction_arrow": "箭紋", - "item.kimetsunoyaiba.nichirinsword_genya": "日輪刀 玄彌", + "item.kimetsunoyaiba.nichirinsword_genya": "日輪刀》玄彌", "block.kimetsunoyaiba.bento_block": "便當", - "item.kimetsunoyaiba.demon_10_spawn_egg": "Kappa Demon Spawn Egg", - "advancements.receive_40_damage.title": "負傷「八十」", + "item.kimetsunoyaiba.demon_10_spawn_egg": "河童鬼 生怪蛋 (製作: イヌ犬、ゴルゴン)", + "advancements.receive_40_damage.title": "受傷-80-", "gamerule.kimetsuEnglishMode": "英文模式", "item.kimetsunoyaiba.enmu_dream": "", "item.kimetsunoyaiba.coccon_spawn_egg": "溶解之繭 生怪蛋", "entity.kimetsunoyaiba.rui_human": "累", "advancements.the_serpent_hashira.descr": "成為使用蛇之呼吸的蛇柱", - "item.kimetsunoyaiba.hairo_mant_chestplate": "佩狼的披風", - "entity.kimetsunoyaiba.yorichi_0": "緣一零式", - "item.kimetsunoyaiba.doma_kekkizyutu": "血鬼術:散落蓮華", - "advancements.bloody_battle_upper_1.title": "血戰「上弦之壹」", - "advancements.demon_kill_count_50.title": "討伐「五十」", - "advancements.transparent_world.descr": "踏入至高領域", - "advancements.bloody_battle_upper_6.title": "血戰「上弦之陸」", - "item.kimetsunoyaiba.nichirinsword_water": "日輪刀 水", - "effect.attack_endure": "Attack Endure", - "item.kimetsunoyaiba.pandan_spawn_egg": "貓熊 生怪蛋", + "item.kimetsunoyaiba.hairo_mant_chestplate": "佩狼的羽織", + "entity.kimetsunoyaiba.yorichi_0": "緣壹零式", + "item.kimetsunoyaiba.doma_kekkizyutu": "散蓮花", + "advancements.bloody_battle_upper_1.title": "血戰-上弦之壹-", + "advancements.demon_kill_count_50.title": "鬼殺-50-", + "advancements.transparent_world.descr": "進入最高境界", + "advancements.bloody_battle_upper_6.title": "血戰-上弦之陸-", + "item.kimetsunoyaiba.nichirinsword_water": "日輪刀》水", + "effect.attack_endure": "讓心燃燒吧", + "item.kimetsunoyaiba.pandan_spawn_egg": "貓熊 生怪蛋 (皮膚製作: パンダン)", "entity.kimetsunoyaiba.serpent": "大蛇", "item.kimetsunoyaiba.mukimuki_helmet": "", "item.kimetsunoyaiba.coccon_item": "溶解之繭", "advancements.strongest.descr": "成為柱或上弦之壹", - "entity.kimetsunoyaiba.kokushibo": "上弦之壹 黑死牟", + "entity.kimetsunoyaiba.kokushibo": "上弦之壹・黑死牟", "item.kimetsunoyaiba.urogi_wings_boots": "", "item.kimetsunoyaiba.clothes_himejima_leggings": "", "entity.kimetsunoyaiba.boar_golden": "山豬", - "advancements.bloody_battle_lower_1.descr": "戰勝魘夢", + "advancements.bloody_battle_lower_1.descr": "打敗下弦之壹", "block.kimetsunoyaiba.muzanblood_ore": "血礦", "entity.kimetsunoyaiba.rengoku": "煉獄杏壽郎", - "entity.kimetsunoyaiba.dice_steak_senior_super": "超級骰子牛肉前輩", + "entity.kimetsunoyaiba.dice_steak_senior_super": "骰子牛肉前輩", "item.kimetsunoyaiba.zenitsu_head_chestplate": "", "item.kimetsunoyaiba.boar_golden_spawn_egg": "山豬 生怪蛋", - "item.kimetsunoyaiba.uniform_leggings": "Hakama", - "item.kimetsunoyaiba.rui_spawn_egg": "累 生怪蛋", - "block.kimetsunoyaiba.futon": "被褥", - "advancements.bloody_battle_upper_4.descr": "戰勝半天狗", - "item.kimetsunoyaiba.temple_demon_spawn_egg": "佛堂鬼 生怪蛋", - "advancements.mizunoe.descr": "殺更多鬼", + "item.kimetsunoyaiba.uniform_leggings": "鬼殺隊服褲", + "item.kimetsunoyaiba.rui_spawn_egg": "下弦之伍・累 生怪蛋", + "block.kimetsunoyaiba.futon": "布團", + "advancements.bloody_battle_upper_4.descr": "打敗上弦之肆", + "item.kimetsunoyaiba.temple_demon_spawn_egg": "佛堂鬼 生怪蛋 (皮膚製作: SORUTO)", + "advancements.mizunoe.descr": "努力殺鬼", "item.kimetsunoyaiba.kokushibo_head_1_chestplate": "", "item.kimetsunoyaiba.kokushibo_head_1_helmet": "黑死牟的頭", - "key.mcreator.change_breathes_and_blood_art": "切換呼吸法・血鬼術", + "key.mcreator.change_breathes_and_blood_art": "切換呼吸法或血鬼術", "item.kimetsunoyaiba.kokushibo_tentacles_chestplate": "黑死牟的觸手", - "item.kimetsunoyaiba.tamayo_spawn_egg": "珠世 生怪蛋", - "item.kimetsunoyaiba.nichirinsword_yoriichi": "日輪刀 緣壹", - "item.kimetsunoyaiba.toyosan_spawn_egg": "阿豐 生怪蛋", - "advancements.hashira_training_arc_insect.title": "柱的試煉「蟲」", + "item.kimetsunoyaiba.tamayo_spawn_egg": "珠世 生怪蛋 (皮膚製作: SKLiner)", + "item.kimetsunoyaiba.nichirinsword_yoriichi": "日輪刀》緣壹", + "item.kimetsunoyaiba.toyosan_spawn_egg": "阿豐 生怪蛋 (皮膚製作: ゴルゴン)", + "advancements.hashira_training_arc_insect.title": "柱的訓練-蟲-", "item.kimetsunoyaiba.clothes_tomioka_boots": "", "item.kimetsunoyaiba.kokushibo_tentacles_leggings": "", - "item.kimetsunoyaiba.kaigaku_spawn_egg": "上弦之陸 獪岳 生怪蛋", - "advancements.the_love_hashira.title": "戀柱", + "item.kimetsunoyaiba.kaigaku_spawn_egg": "上弦之陸・獪岳 生怪蛋", + "advancements.the_love_hashira.title": "比誰都容易悸動而興奮者", "entity.kimetsunoyaiba.claws_purifying_wind": "爪爪・科戶風", "item.kimetsunoyaiba.black_blood_brambles": "黑血枳棘", - "subtitles.kachi": "Click", - "item.kimetsunoyaiba.kamanue_spawn_egg": "下弦之陸 釜鵺 生怪蛋", + "subtitles.kachi": "咔嚓", + "item.kimetsunoyaiba.kamanue_spawn_egg": "下弦之陸・釜鵺 生怪蛋", "effect.cold": "冷氣", - "item.kimetsunoyaiba.nichirinsword_tokito": "日輪刀 無一郎", + "item.kimetsunoyaiba.nichirinsword_tokito": "日輪刀》無一郎", "item.kimetsunoyaiba.ranshiki": "亂式", - "gamerule.kimetsu_player_growth": "玩家狀態提升", - "item.kimetsunoyaiba.gyutaro_spawn_egg": "上弦之陸 妓夫太郎 生怪蛋", + "gamerule.kimetsu_player_growth": "鬼滅玩家狀態提升", + "item.kimetsunoyaiba.gyutaro_spawn_egg": "上弦之陸・妓夫太郎 生怪蛋", "key.kimetsunoyaiba.key_special_attack": "特殊攻擊", - "item.kimetsunoyaiba.zenitsu_spawn_egg": "我妻善逸 生怪蛋", + "item.kimetsunoyaiba.zenitsu_spawn_egg": "我妻善逸 生怪蛋 (皮膚製作: SKLiner)", "advancements.upper_rank_2.title": "上弦之貳", "item.kimetsunoyaiba.iguro_spawn_egg": "伊黑小芭內 生怪蛋", - "entity.kimetsunoyaiba.kaigaku": "上弦之陸 獪岳", + "entity.kimetsunoyaiba.kaigaku": "上弦之陸・獪岳", "item.kimetsunoyaiba.uniform_iguro_leggings": "", "item.kimetsunoyaiba.hand_demon_spawn_egg": "手鬼 生怪蛋", "item.kimetsunoyaiba.muzan_mouth": "無慘的手", "item.kimetsunoyaiba.sakura_mochi": "櫻餅", "item.kimetsunoyaiba.clothes_kokushibo_helmet": "", - "advancements.bloody_battle_lower_5.descr": "戰勝累", - "advancements.demon_kill_count_40.descr": "討伐 40 隻鬼", - "item.kimetsunoyaiba.kakushi_spawn_egg": "隱 生怪蛋", - "effect.wisteriapoison": "紫藤花之毒", - "subtitles.pistol_shot": "Punch", + "advancements.bloody_battle_lower_5.descr": "打敗下弦之伍", + "advancements.demon_kill_count_40.descr": "殺死 40 隻鬼", + "item.kimetsunoyaiba.kakushi_spawn_egg": "隱 生怪蛋 (皮膚製作: たいよう)", + "effect.wisteriapoison": "藤花毒", + "subtitles.pistol_shot": "槍聲", "item.kimetsunoyaiba.spider_head_boots": "", "block.kimetsunoyaiba.tenpura_block": "天婦羅", "effect.blood_demon_art": "血鬼術", - "advancements.transparent_world.title": "通透世界(未完成)", + "advancements.transparent_world.title": "通透世界 (開發中)", "item.kimetsunoyaiba.uniform_helmet": "", - "advancements.kill_all_upper_rank.title": "上弦之鬼討伐", + "advancements.kill_all_upper_rank.title": "打倒上弦十二鬼月", "entity.kimetsunoyaiba.boar": "山豬", - "item.kimetsunoyaiba.tanjiro_spawn_egg": "竈門炭治郎 生怪蛋", + "item.kimetsunoyaiba.tanjiro_spawn_egg": "竈門炭治郎 生怪蛋 (皮膚製作: SKLiner)", "advancements.upper_rank_3.title": "上弦之參", "entity.kimetsunoyaiba.muzan_2": "鬼舞辻無慘", "entity.kimetsunoyaiba.genya": "不死川玄彌", - "advancements.bloody_battle_upper_3.descr": "戰勝猗窩座", + "advancements.bloody_battle_upper_3.descr": "打敗上弦之參", "item.kimetsunoyaiba.uniform_shinazugawa_leggings": "", "item.kimetsunoyaiba.tomioka_spawn_egg": "富岡義勇 生怪蛋", "item.kimetsunoyaiba.dice_steak_senior_golden_spawn_egg": "黃金骰子牛肉前輩 生怪蛋", "item.kimetsunoyaiba.clothes_bamboo_leggings": "", - "block.kimetsunoyaiba.tile_stair": "瓦階梯", - "advancements.receive_60_damage.title": "負傷「一百六十」", - "item.kimetsunoyaiba.rokuro_spawn_egg": "下弦之貳 轆轤 生怪蛋", + "block.kimetsunoyaiba.tile_stair": "瓦磚階梯", + "advancements.receive_60_damage.title": "受傷-160-", + "item.kimetsunoyaiba.rokuro_spawn_egg": "下弦之貳・轆轤 生怪蛋", "item.kimetsunoyaiba.mask_tengu_leggings": "", - "entity.kimetsunoyaiba.himejima_axe": "斧", - "item.kimetsunoyaiba.ohagi": "牡丹花餅", + "entity.kimetsunoyaiba.himejima_axe": "斧頭", + "item.kimetsunoyaiba.ohagi": "萩餅", "item.kimetsunoyaiba.muzan_spawn_egg": "鬼舞辻無慘 生怪蛋", "item.kimetsunoyaiba.kokushibo_tentacles_helmet": "", - "advancements.tsuchinoe.descr": "殺更多鬼", - "advancements.hashira_training_arc_insect.descr": "戰勝蟲柱 胡蝶忍", - "item.kimetsunoyaiba.yushiro_spawn_egg": "愈史郎 生怪蛋", + "advancements.tsuchinoe.descr": "努力殺鬼", + "advancements.hashira_training_arc_insect.descr": "戰勝蟲蛀 胡蝶忍", + "item.kimetsunoyaiba.yushiro_spawn_egg": "愈史郎 生怪蛋 (皮膚製作: SKLiner)", "item.kimetsunoyaiba.clothes_shinazugawa_helmet": "", "item.kimetsunoyaiba.clothes_zenitsu_leggings": "", - "item.kimetsunoyaiba.spider_head_helmet": "蜘蛛鬼的頭", - "advancements.bloody_battle_lower_6.descr": "戰勝釜鵺", + "item.kimetsunoyaiba.spider_head_helmet": "蜘蛛頭套", + "advancements.bloody_battle_lower_6.descr": "打敗下弦之陸", "item.kimetsunoyaiba.muichiro_spawn_egg": "時透無一郎 生怪蛋", - "gamerule.kimetsu_hardcore": "極限模式", + "gamerule.kimetsu_hardcore": "鬼滅極限模式", "entity.kimetsunoyaiba.kanawo_buyer": "買香奈乎的人", - "item.kimetsunoyaiba.urogi_hand": "空喜的手", + "item.kimetsunoyaiba.urogi_hand": "空喜的爪子", "advancements.crimson_red_nichirin_blade.title": "赫刀", "entity.kimetsunoyaiba.suigokubati": "水獄缽", "advancements.the_water_hashira.descr": "成為使用水之呼吸的水柱", - "item.kimetsunoyaiba.demon_slayer_mark_mist": "斑紋(霞)", - "entity.kimetsunoyaiba.nakime": "上弦之肆 鳴女", + "item.kimetsunoyaiba.demon_slayer_mark_mist": "斑紋", + "entity.kimetsunoyaiba.nakime": "上弦之肆・鳴女", "item.kimetsunoyaiba.panda_hood_chestplate": "", "item.kimetsunoyaiba.needle": "針", - "block.kimetsunoyaiba.fusuma_mesh": "障子門", + "block.kimetsunoyaiba.fusuma_mesh": "紙門", "item.kimetsunoyaiba.suigokubati_item": "水獄缽", "itemGroup.tabkimetsu_school": "鬼滅學園", - "advancements.mission_no_1.title": "任務壹", + "advancements.mission_no_1.title": "任務一", "item.kimetsunoyaiba.muzan_hand": "無慘的手", - "item.kimetsunoyaiba.mitarashi_dango": "醬油烤糰子", - "item.kimetsunoyaiba.gyokko_goldfish_spawn_egg": "金魚 生怪蛋", - "item.kimetsunoyaiba.blooddemonart_yahaba": "血鬼術:矢琶羽", - "item.kimetsunoyaiba.dice_steak_leg": "骰子牛肉前輩 Leg", - "item.kimetsunoyaiba.farewell_note": "某人的遺書", - "item.kimetsunoyaiba.energy_wave_spawn_egg": "氣彈 生怪蛋", + "item.kimetsunoyaiba.mitarashi_dango": "烤醬油糰子", + "item.kimetsunoyaiba.gyokko_goldfish_spawn_egg": "金魚", + "item.kimetsunoyaiba.blooddemonart_yahaba": "血鬼術》矢琶羽", + "item.kimetsunoyaiba.dice_steak_leg": "腳", + "item.kimetsunoyaiba.farewell_note": "匡近的遺書", + "item.kimetsunoyaiba.energy_wave_spawn_egg": "能量波 生怪蛋", "advancements.cruel.title": "殘酷", "advancements.hashira_training_arc_mist.descr": "戰勝霞柱 時透無一郎", "entity.kimetsunoyaiba.enmu_tentacle": "觸手", - "gamerule.kimetsu_block_break": "方塊破壞", + "gamerule.kimetsu_block_break": "鬼滅方塊破壞", "item.kimetsunoyaiba.icicle_2": "玄冬冰柱", - "entity.kimetsunoyaiba.enmu": "下弦之壹 魘夢", + "entity.kimetsunoyaiba.enmu": "下弦之壹・魘夢", "item.kimetsunoyaiba.bluesilverchaoticafterglow": "青銀亂殘光", - "advancements.peaceful_world.descr": "打敗鬼舞辻無慘", - "advancements.mission_no_5.descr": "和炭治郎一起討伐下弦之伍「累」", - "item.kimetsunoyaiba.clothes_tanjiro_chestplate": "Haori Tanjiro", - "block.kimetsunoyaiba.udon_block": "山藥泥烏冬麵", - "item.kimetsunoyaiba.enmu_tentacle_hand_spawn_egg": "Hand Spawn Egg", + "advancements.peaceful_world.descr": "打倒鬼舞辻無慘", + "advancements.mission_no_5.descr": "與炭治郎一起打倒下弦之伍「累」", + "item.kimetsunoyaiba.clothes_tanjiro_chestplate": "竈門炭治郎的羽織", + "block.kimetsunoyaiba.udon_block": "山藥泥烏龍麵", + "item.kimetsunoyaiba.enmu_tentacle_hand_spawn_egg": "手臂 生怪蛋", "item.kimetsunoyaiba.clothes_tanjiro_helmet": "", "item.kimetsunoyaiba.kokushibo_head_1_leggings": "", - "item.kimetsunoyaiba.tengu_handfan": "天狗的團扇", - "item.kimetsunoyaiba.nichirinsword_inosuke": "日輪刀 伊之助", + "item.kimetsunoyaiba.tengu_handfan": "天狗團扇", + "item.kimetsunoyaiba.nichirinsword_inosuke": "日輪刀》伊之助", "biome.kimetsunoyaiba.mt_natagumo": "那田蜘蛛山", "item.kimetsunoyaiba.dice_steak_senior_demon_spawn_egg": "鬼化骰子牛肉前輩 生怪蛋", "item.kimetsunoyaiba.icicle": "玄冬冰柱", - "block.kimetsunoyaiba.fusuma_mesh_2": "障子門", + "block.kimetsunoyaiba.fusuma_mesh_2": "紙門", "entity.kimetsunoyaiba.kaigaku_human": "獪岳", "block.kimetsunoyaiba.tile_half_block": "瓦半磚", - "advancements.kill_all_lower_rank.title": "下弦之鬼討伐", - "advancements.bloody_battle_upper_3.title": "血戰「上弦之叄」", + "advancements.kill_all_lower_rank.title": "打倒下弦十二鬼月", + "advancements.bloody_battle_upper_3.title": "血戰-上弦之參-", "entity.kimetsunoyaiba.nezuko": "竈門禰豆子", "advancements.mizunoto.descr": "改變日輪刀的顏色", - "item.kimetsunoyaiba.dice_steak_arm": "骰子牛肉前輩的手臂", + "item.kimetsunoyaiba.dice_steak_arm": "手臂", "entity.kimetsunoyaiba.school_tomioka": "富岡義勇", "item.kimetsunoyaiba.direction_arrow_spawn_egg": "紅潔之箭 生怪蛋", - "advancements.kinoto.descr": "殺更多鬼", - "item.kimetsunoyaiba.hantengu_urogi_spawn_egg": "空喜 生怪蛋", + "advancements.kinoto.descr": "努力殺鬼", + "item.kimetsunoyaiba.hantengu_urogi_spawn_egg": "空喜 生怪蛋 (皮膚製作: SKLiner)", "item.kimetsunoyaiba.horns": "角", "item.kimetsunoyaiba.tenpura": "天婦羅", - "item.kimetsunoyaiba.blooddemonart_kamanue": "血鬼術:釜鵺", - "advancements.breathing_80.descr": "通過呼吸法攻擊 80 次", + "item.kimetsunoyaiba.blooddemonart_kamanue": "血鬼術》釜鵺", + "advancements.breathing_80.descr": "使用呼吸法進行 80 次攻擊", "entity.kimetsunoyaiba.panda_face": "貓熊", - "advancements.breathing_40.descr": "通過呼吸法攻擊 40 次", + "advancements.breathing_40.descr": "使用呼吸法進行 40 次攻擊", "item.kimetsunoyaiba.hairo_mant_boots": "", "entity.kimetsunoyaiba.enko": "炎虎", - "subtitles.fire1": "Fire", + "subtitles.fire1": "炎", "item.kimetsunoyaiba.tea": "茶", - "gamerule.kimetsuPvP": "呼吸法與血鬼術是否可用於PVP", - "advancements.hashira_training_arc_flame.title": "柱的試煉「炎」", - "entity.kimetsunoyaiba.hantengu": "上弦之肆 半天狗", + "gamerule.kimetsuPvP": "是否開啟呼吸法與血鬼術的對戰", + "advancements.hashira_training_arc_flame.title": "柱的訓練-炎-", + "entity.kimetsunoyaiba.hantengu": "上弦之肆・半天狗", "item.kimetsunoyaiba.hairo_mant_leggings": "", "item.kimetsunoyaiba.claws_purifying_wind_spawn_egg": "爪爪・科戶風 生怪蛋", - "advancements.the_serpent_hashira.title": "蛇柱", - "advancements.demon_kill_count_30.descr": "討伐 30 隻鬼", - "advancements.crimson_red_nichirin_blade.descr": "萬鈞握力染刀成赤紅", + "advancements.the_serpent_hashira.title": "比誰都眼神銳利,足以穿透鬼者", + "advancements.demon_kill_count_30.descr": "殺死 30 隻鬼", + "advancements.crimson_red_nichirin_blade.descr": "萬力之握力將刀轉成紅色", "item.kimetsunoyaiba.daki_kimono_helmet": "", "entity.kimetsunoyaiba.zohakuten": "憎珀天", - "advancements.hashira_training_arc_love.title": "柱的試煉「戀」", + "advancements.hashira_training_arc_love.title": "柱的訓練-戀-", "item.kimetsunoyaiba.mukimuki_leggings": "", "item.kimetsunoyaiba.clothes_tomioka_helmet": "", "item.kimetsunoyaiba.clothes_kocho_helmet": "", - "block.kimetsunoyaiba.fuji_flower": "紫藤花(未完成)", - "advancements.become_demon.descr": "用無慘的血化身為鬼", + "block.kimetsunoyaiba.fuji_flower": "紫藤花 (開發中)", + "advancements.become_demon.descr": "以無慘的血來變成鬼", "item.kimetsunoyaiba.mask_hyottoko_helmet": "火男面具", - "item.kimetsunoyaiba.saber": "西洋劍", - "item.kimetsunoyaiba.uniform_zenitsu_boots": "Gaiter Zenitsu", + "item.kimetsunoyaiba.saber": "軍刀", + "item.kimetsunoyaiba.uniform_zenitsu_boots": "善逸的隊鞋", "item.kimetsunoyaiba.kaburamaru_leggings": "", "entity.kimetsunoyaiba.school_zenitsu": "我妻善逸", "entity.kimetsunoyaiba.demon": "鬼", @@ -302,991 +302,991 @@ "effect.god_hand": "神之手", "entity.kimetsunoyaiba.hakuji": "狛治", "entity.kimetsunoyaiba.sabito": "錆兔", - "item.kimetsunoyaiba.nichirinsword_senior": "日輪刀 骰子牛肉前輩", - "item.kimetsunoyaiba.blooddemonart_nezuko": "血鬼術:禰豆子", + "item.kimetsunoyaiba.nichirinsword_senior": "前輩的日輪刀", + "item.kimetsunoyaiba.blooddemonart_nezuko": "血鬼術》禰豆子", "entity.kimetsunoyaiba.icelotus": "蓮葉冰", "entity.kimetsunoyaiba.yahaba": "矢琶羽", - "block.kimetsunoyaiba.bamboo_fence": "竹柵", - "block.kimetsunoyaiba.chest_of_drawer": "抽屜櫃(未完成)", + "block.kimetsunoyaiba.bamboo_fence": "竹柵欄", + "block.kimetsunoyaiba.chest_of_drawer": "五斗櫃 (開發中)", "item.kimetsunoyaiba.kunai": "苦無", - "item.kimetsunoyaiba.yorichi_0_armor_chestplate": "緣一零式的手臂", - "item.kimetsunoyaiba.nichirinsword_tanjiro": "日輪刀 炭治郎", - "advancements.breathing_60.title": "呼吸「六十」", - "advancements.hashira_training_arc_water.title": "柱的試煉「水」", + "item.kimetsunoyaiba.yorichi_0_armor_chestplate": "緣壹零式的手臂", + "item.kimetsunoyaiba.nichirinsword_tanjiro": "日輪刀》炭治郎", + "advancements.breathing_60.title": "呼吸-60-", + "advancements.hashira_training_arc_water.title": "柱的訓練-水-", "item.kimetsunoyaiba.spider_head_leggings": "", - "subtitles.shamisen_sound": "Shamisen", - "advancements.kill_all_upper_rank.descr": "殺死所有上弦之鬼", - "advancements.mission_no_7.descr": "與上弦之鬼戰鬥", + "subtitles.shamisen_sound": "三味線", + "advancements.kill_all_upper_rank.descr": "打倒全部的上弦鬼", + "advancements.mission_no_7.descr": "與上弦的鬼戰鬥", "block.kimetsunoyaiba.lantern_2": "燈籠", "entity.kimetsunoyaiba.coccon": "溶解之繭", "block.kimetsunoyaiba.lantern_3": "燈籠", "item.kimetsunoyaiba.hairo_mant_helmet": "", - "block.kimetsunoyaiba.fusuma_flower_2": "花紙障子門", + "block.kimetsunoyaiba.fusuma_flower_2": "紙門(花)", "item.kimetsunoyaiba.car_spawn_egg": "車 生怪蛋", - "item.kimetsunoyaiba.daki_kimono_chestplate": "墮姬的緞帶", - "item.kimetsunoyaiba.chair_red_spawn_egg": "Chair Red Spawn Egg", + "item.kimetsunoyaiba.daki_kimono_chestplate": "墮姬的帶子", + "item.kimetsunoyaiba.chair_red_spawn_egg": "紅椅子 生怪蛋 (造型: 下げらんbot)", "entity.kimetsunoyaiba.car_golden": "車", "item.kimetsunoyaiba.drum": "鼓", "entity.kimetsunoyaiba.kocho": "胡蝶忍", "entity.kimetsunoyaiba.school_inosuke": "嘴平伊之助", - "item.kimetsunoyaiba.entity_compass_needle_2_spawn_egg": "Compass Needle Spawn Egg", + "item.kimetsunoyaiba.entity_compass_needle_2_spawn_egg": "術式展開》破壞殺・羅針 生怪蛋", "entity.kimetsunoyaiba.kakushi": "隱", "item.kimetsunoyaiba.hair_ornament_cherry_blossom": "櫻花髮飾", - "item.kimetsunoyaiba.item_sneak_helmet": "白蛇頭", - "advancements.mission_no_4.title": "任務肆", - "item.kimetsunoyaiba.gyokko_2_spawn_egg": "玉壺 生怪蛋", - "item.kimetsunoyaiba.nichirinsword_shinazugawa": "日輪刀 不死川", - "item.kimetsunoyaiba.clothes_shinazugawa_chestplate": "Haori Shinazugawa", - "item.kimetsunoyaiba.dice_steak_senior_super_spawn_egg": "超級骰子牛肉前輩 生怪蛋", - "advancements.demon_kill_count_30.title": "討伐「三十」", + "item.kimetsunoyaiba.item_sneak_helmet": "蛇", + "advancements.mission_no_4.title": "任務四", + "item.kimetsunoyaiba.gyokko_2_spawn_egg": "玉壺(真實型態)", + "item.kimetsunoyaiba.nichirinsword_shinazugawa": "日輪刀》不死川", + "item.kimetsunoyaiba.clothes_shinazugawa_chestplate": "不死川實彌的羽織", + "item.kimetsunoyaiba.dice_steak_senior_super_spawn_egg": "骰子牛肉前輩 生怪蛋", + "advancements.demon_kill_count_30.title": "鬼殺-30-", "advancements.tsuchinoto.title": "己", - "advancements.peaceful_world_wihout_demons.descr": "用藥物使「鬼王」變回人類", - "advancements.demon_kill_count_10.title": "討伐「十」", - "entity.kimetsunoyaiba.wakuraba": "下弦之參 病葉", + "advancements.peaceful_world_wihout_demons.descr": "用藥使「鬼王」變回人類", + "advancements.demon_kill_count_10.title": "鬼殺-10-", + "entity.kimetsunoyaiba.wakuraba": "下弦之參・病葉", "advancements.become_demon.title": "鬼化", "entity.kimetsunoyaiba.haganeduka": "鋼鐵塚螢", "effect.immvable": "無法移動", - "item.kimetsunoyaiba.nichirinsword_tanjiro_2": "日輪刀 炭治郎", + "item.kimetsunoyaiba.nichirinsword_tanjiro_2": "日輪刀》炭治郎", "item.kimetsunoyaiba.clothes_kocho_leggings": "", - "item.kimetsunoyaiba.hantengu_karaku_spawn_egg": "可樂 生怪蛋", - "item.kimetsunoyaiba.uniform_muichiro_leggings": "Hakama Muichiro", + "item.kimetsunoyaiba.hantengu_karaku_spawn_egg": "可樂 生怪蛋 (皮膚製作: SKLiner)", + "item.kimetsunoyaiba.uniform_muichiro_leggings": "無一郎的隊服褲", "advancements.mission_no_2.descr": "戰勝錆兔", - "subtitles.bone_crash": "Crash Bone", + "subtitles.bone_crash": "骨折", "block.kimetsunoyaiba.cushion_blue": "坐墊", "item.kimetsunoyaiba.item_sneak_chestplate": "Item Sneak Body", "item.kimetsunoyaiba.nichirinsword": "日輪刀", "item.kimetsunoyaiba.car_golden_spawn_egg": "車 生怪蛋", "item.kimetsunoyaiba.kaigaku_human_spawn_egg": "獪岳 生怪蛋", - "item.kimetsunoyaiba.panda_armor_chestplate": "貓熊", + "item.kimetsunoyaiba.panda_armor_chestplate": "貓熊上衣", "item.kimetsunoyaiba.zenitsu_head_leggings": "", "item.kimetsunoyaiba.uniform_iguro_chestplate": "伊黑的羽織隊服", - "item.kimetsunoyaiba.medicine_aging": "藥(老化)(未完成)", + "item.kimetsunoyaiba.medicine_aging": "藥》老化", "item.kimetsunoyaiba.uniform_rengoku_helmet": "", - "item.kimetsunoyaiba.tobi_chigama": "飛血鐮", - "entity.kimetsunoyaiba.hantengu_sekido": "憤怒", + "item.kimetsunoyaiba.tobi_chigama": "濺血鐮", + "entity.kimetsunoyaiba.hantengu_sekido": "積怒", "entity.kimetsunoyaiba.himejima_ball": "鐵球", "item.kimetsunoyaiba.kocho_spawn_egg": "胡蝶忍 生怪蛋", - "item.kimetsunoyaiba.uniform_kocho_boots": "Gaiter Kocho", + "item.kimetsunoyaiba.uniform_kocho_boots": "胡蝶的隊鞋", "item.kimetsunoyaiba.drum_armor_helmet": "", "item.kimetsunoyaiba.gyutaro_head": "妓夫太郎的頭", "item.kimetsunoyaiba.doma_hat": "童磨的帽子", - "item.kimetsunoyaiba.snow_crystal_clear": "Blood Demon Art (Akaza) Clear", + "item.kimetsunoyaiba.snow_crystal_clear": "血鬼術》猗窩座 (透明)", "item.kimetsunoyaiba.tanjiro_tentacles_boots": "", "item.kimetsunoyaiba.clothes_hand_demon_boots": "", - "item.kimetsunoyaiba.blooddemonart_nezuko_clear": "Blood Demon Art (Nezuko)", + "item.kimetsunoyaiba.blooddemonart_nezuko_clear": "血鬼術》禰豆子 (透明)", "item.kimetsunoyaiba.item_flame_dragon": "日暈之龍・頭舞", - "item.kimetsunoyaiba.nichirinswordmoon": "日輪刀 月", + "item.kimetsunoyaiba.nichirinswordmoon": "日輪刀》月", "item.kimetsunoyaiba.boar_flesh": "山豬肉", "item.kimetsunoyaiba.daki_kimono_leggings": "", "entity.kimetsunoyaiba.pandan": "貓熊", - "item.kimetsunoyaiba.kokushibo_spawn_egg": "上弦之壹 黑死牟 生怪蛋", + "item.kimetsunoyaiba.kokushibo_spawn_egg": "上弦之壹・黑死牟 生怪蛋", "advancements.kanoe.title": "庚", - "item.kimetsunoyaiba.uniform_uzui_leggings": "Hakama Uzui", - "block.kimetsunoyaiba.ohagi_block": "牡丹花餅", + "item.kimetsunoyaiba.uniform_uzui_leggings": "宇髄的隊服褲", + "block.kimetsunoyaiba.ohagi_block": "萩餅", "item.kimetsunoyaiba.tanjiro_tentacles_leggings": "", "entity.kimetsunoyaiba.swamp_demon": "沼鬼", - "item.kimetsunoyaiba.uniform_uzui_boots": "Gaiter Uzui", + "item.kimetsunoyaiba.uniform_uzui_boots": "宇髄的隊鞋", "item.kimetsunoyaiba.uzui_decoration_helmet": "宇髄的頭飾", "item.kimetsunoyaiba.serpent_spawn_egg": "大蛇 生怪蛋", - "block.kimetsunoyaiba.futon_2": "被褥", + "block.kimetsunoyaiba.futon_2": "布團", "effect.suffocation": "窒息", - "advancements.the_wind_hashira.title": "風柱", - "advancements.mission_no_3.descr": "打敗手鬼", + "advancements.the_wind_hashira.title": "比誰都懷有強烈滅鬼意志者", + "advancements.mission_no_3.descr": "打倒手鬼", "item.kimetsunoyaiba.zohakuten_clothes_chestplate": "憎珀天的衣服", "item.kimetsunoyaiba.panda_hood_helmet": "貓熊兜帽", - "item.kimetsunoyaiba.nichirinsword_senior_2": "日輪刀 骰子牛肉前輩", - "advancements.mission_no_1.descr": "進入狹霧山", - "item.kimetsunoyaiba.medicine_human_return": "藥(變回人類)(未完成)", + "item.kimetsunoyaiba.nichirinsword_senior_2": "日輪刀》鬼化的前輩", + "advancements.mission_no_1.descr": "前往狹霧山", + "item.kimetsunoyaiba.medicine_human_return": "藥》恢復人類 (開發中)", "entity.kimetsunoyaiba.susamaru": "朱紗丸", - "block.kimetsunoyaiba.yukakku": "Yukakku", - "advancements.demon_kill_count_10.descr": "討伐 10 隻鬼", + "block.kimetsunoyaiba.yukakku": "遊廓", + "advancements.demon_kill_count_10.descr": "殺死 10 隻鬼", "item.kimetsunoyaiba.uniform_kocho_chestplate": "胡蝶的羽織隊服", "item.kimetsunoyaiba.genya_spawn_egg": "不死川玄彌 生怪蛋", - "advancements.cruel.descr": "故事開始了", + "advancements.cruel.descr": "故事開始", "advancements.the_stone_hashira.descr": "成為使用岩之呼吸的岩柱", - "gamerule.kimetsu_english_mode": "英文模式", - "item.kimetsunoyaiba.scarlet_ore_rare": "高純猩紅礦", - "entity.kimetsunoyaiba.rui": "下弦之伍 累", - "advancements.kanoe.descr": "殺更多鬼", + "gamerule.kimetsu_english_mode": "鬼滅英文模式", + "item.kimetsunoyaiba.scarlet_ore_rare": "高純度猩猩緋礦石", + "entity.kimetsunoyaiba.rui": "下弦之伍・累", + "advancements.kanoe.descr": "努力殺鬼", "item.kimetsunoyaiba.dice_steak_senior_spawn_egg": "骰子牛肉前輩 生怪蛋", - "item.kimetsunoyaiba.clothes_rengoku_chestplate": "Haori Rengoku", - "block.kimetsunoyaiba.tile": "瓦塊", - "entity.kimetsunoyaiba.mukago": "下弦之肆 零餘子", - "item.kimetsunoyaiba.blooddemonart_rui_sister": "血鬼術:累的姐姐", + "item.kimetsunoyaiba.clothes_rengoku_chestplate": "煉獄杏壽郎的羽織", + "block.kimetsunoyaiba.tile": "瓦磚", + "entity.kimetsunoyaiba.mukago": "下弦之肆・零餘子", + "item.kimetsunoyaiba.blooddemonart_rui_sister": "血鬼術》累的姐姐", "advancements.the_wind_hashira.descr": "成為使用風之呼吸的風柱", "entity.kimetsunoyaiba.countless_striking_trees": "無間業樹", - "item.kimetsunoyaiba.scarlet_ironsand": "猩紅鐵砂", - "advancements.mission_no_3.title": "任務叄", - "item.kimetsunoyaiba.akaza_spawn_egg": "上弦之參 猗窩座 生怪蛋", + "item.kimetsunoyaiba.scarlet_ironsand": "猩猩緋砂鐵", + "advancements.mission_no_3.title": "任務三", + "item.kimetsunoyaiba.akaza_spawn_egg": "上弦之參・猗窩座 生怪蛋 (皮膚製作: SKLiner)", "item.kimetsunoyaiba.uniform_tanjiro_chestplate": "炭治郎的羽織隊服", - "item.kimetsunoyaiba.kemari": "手球", + "item.kimetsunoyaiba.kemari": "手毬", "item.kimetsunoyaiba.item_sneak_red_boots": "Item Sneak Boots", - "item.kimetsunoyaiba.nezuko_spawn_egg": "竈門禰豆子 生怪蛋", - "advancements.peaceful_world_wihout_demons.title": "沒有鬼的和平世界(未完成)", + "item.kimetsunoyaiba.nezuko_spawn_egg": "竈門禰豆子 生怪蛋 (皮膚製作: SKLiner)", + "advancements.peaceful_world_wihout_demons.title": "沒有鬼的和平世界", "entity.kimetsunoyaiba.muzan": "鬼舞辻無慘", - "entity.kimetsunoyaiba.murata": "村田", - "advancements.kill_all_lower_rank.descr": "殺死所有下弦之鬼", + "entity.kimetsunoyaiba.murata": "村田先生", + "advancements.kill_all_lower_rank.descr": "打倒全部的下弦鬼", "item.kimetsunoyaiba.dice_steak_head_chestplate": "", "entity.kimetsunoyaiba.sneak": "蛇", "entity.kimetsunoyaiba.spider_demon": "蜘蛛鬼", - "item.kimetsunoyaiba.akaza_punch": "衝擊波", - "gamerule.kimetsuAutBuilding": "自動生成建築物", + "item.kimetsunoyaiba.akaza_punch": "衝撃波", + "gamerule.kimetsuAutBuilding": "鬼滅自動生成建築物", "item.kimetsunoyaiba.clothes_iguro_leggings": "", "item.kimetsunoyaiba.zohakuten_clothes_boots": "", - "entity.kimetsunoyaiba.gyokko": "上弦之伍 玉壺", - "item.kimetsunoyaiba.item_compass_needle": "術式展開 破壞殺・羅針", - "advancements.mission_no_6.title": "任務陸(未完成)", - "item.kimetsunoyaiba.nichirinsword_zenitsu": "日輪刀 善逸", + "entity.kimetsunoyaiba.gyokko": "上弦之伍・玉壺", + "item.kimetsunoyaiba.item_compass_needle": "術式展開》破壞殺・羅針", + "advancements.mission_no_6.title": "任務六 (開發中)", + "item.kimetsunoyaiba.nichirinsword_zenitsu": "日輪刀》善逸", "entity.kimetsunoyaiba.rui_sister": "累的姐姐", - "item.kimetsunoyaiba.suigokubati_spawn_egg": "水獄缽 生怪蛋", - "item.kimetsunoyaiba.entity_compass_needle_spawn_egg": "術式展開 破壞殺・羅針 生怪蛋", + "item.kimetsunoyaiba.suigokubati_spawn_egg": "水獄缽", + "item.kimetsunoyaiba.entity_compass_needle_spawn_egg": "術式展開》破壞殺・羅針 生怪蛋", "item.kimetsunoyaiba.enmu_train_spawn_egg": "無限列車 生怪蛋", "item.kimetsunoyaiba.tanjiro_tentacles_chestplate": "鬼王的觸手", "entity.kimetsunoyaiba.ubuyashiki": "產屋敷", "enchantment.kimetsunoyaiba.crimson_red_blade": "赫刀", - "item.kimetsunoyaiba.blooddemonart_akaza": "血鬼術:猗窩座", + "item.kimetsunoyaiba.blooddemonart_akaza": "血鬼術》猗窩座", "item.kimetsunoyaiba.urokodaki_spawn_egg": "鱗瀧左近次 生怪蛋", "item.kimetsunoyaiba.makomo_spawn_egg": "真菰 生怪蛋", - "advancements.breathing_60.descr": "通過呼吸法攻擊 60 次", + "advancements.breathing_60.descr": "使用呼吸法進行 60 次攻擊", "item.kimetsunoyaiba.kanawo_spawn_egg": "栗花落香奈乎 生怪蛋", "item.kimetsunoyaiba.drum_armor_chestplate": "鼓", - "item.kimetsunoyaiba.panda_armor_helmet": "貓熊", - "item.kimetsunoyaiba.clothes_bamboo_boots": "Gaiter Bamboo", + "item.kimetsunoyaiba.panda_armor_helmet": "貓熊頭盔", + "item.kimetsunoyaiba.clothes_bamboo_boots": "竹之綁腿", "entity.kimetsunoyaiba.shinazugawa": "不死川實彌", - "item.kimetsunoyaiba.grandmother_spawn_egg": "老婆婆 生怪蛋", + "item.kimetsunoyaiba.grandmother_spawn_egg": "老婆婆 生怪蛋 (製作: ゴルゴン)", "item.kimetsunoyaiba.rengoku_head_2": "煉獄先生的頭", "item.kimetsunoyaiba.rengoku_head_1": "煉獄先生的頭", - "item.kimetsunoyaiba.uniform_rengoku_boots": "Gaiter Rengoku", + "item.kimetsunoyaiba.uniform_rengoku_boots": "煉獄的隊鞋", "entity.kimetsunoyaiba.masachika": "粂野匡近", "biome.kimetsunoyaiba.mugen_biome": "無限城", "item.kimetsunoyaiba.rui_brother_spawn_egg": "累的哥哥 生怪蛋", - "entity.kimetsunoyaiba.doma": "上弦之貳 童磨", - "advancements.mission_no_5.title": "任務伍", - "item.kimetsunoyaiba.nichirinsword_kanroji": "日輪刀 甘露寺", - "item.kimetsunoyaiba.clothes_iguro_chestplate": "Haori Iguro", - "advancements.the_water_hashira.title": "水柱", - "advancements.the_stone_hashira.title": "岩柱", + "entity.kimetsunoyaiba.doma": "上弦之貳・童磨", + "advancements.mission_no_5.title": "任務五", + "item.kimetsunoyaiba.nichirinsword_kanroji": "日輪刀》甘露寺", + "item.kimetsunoyaiba.clothes_iguro_chestplate": "伊黑的羽織", + "advancements.the_water_hashira.title": "比誰都能冷靜判斷的斬鬼者", + "advancements.the_stone_hashira.title": "比誰都還慈悲的淚流者", "block.kimetsunoyaiba.tatami_2": "榻榻米", "key.kimetsunoyaiba.key_switch_attack_target": "切換攻擊對象", "item.kimetsunoyaiba.kokushirinten_spawn_egg": "刻線輪轉 生怪蛋", - "advancements.lower_rank_1.descr": "繼續消滅鬼殺隊", + "advancements.lower_rank_1.descr": "血戰獲勝或持續殺死鬼殺隊員", "entity.kimetsunoyaiba.shadow_wolf": "鹵獲腔・影狼", - "item.kimetsunoyaiba.kanawo_buyer_spawn_egg": "買香奈乎的人 生怪蛋", + "item.kimetsunoyaiba.kanawo_buyer_spawn_egg": "買香奈乎的人 生怪蛋 (皮膚製作: ゴルゴン)", "item.kimetsunoyaiba.kaburamaru_boots": "", - "advancements.demon_kill_count_40.title": "討伐「四十」", + "advancements.demon_kill_count_40.title": "鬼殺-40-", "item.kimetsunoyaiba.clothes_iguro_boots": "", "item.kimetsunoyaiba.uniform_iguro_boots": "", - "advancements.hashira_training_arc_stone.title": "柱的試煉「岩」", + "advancements.hashira_training_arc_stone.title": "柱的訓練-岩-", "item.kimetsunoyaiba.uniform_tanjiro_leggings": "", "item.kimetsunoyaiba.kaburamaru_chestplate": "", - "advancements.hashira.descr": "達到「甲」級並擊敗十二鬼月", + "advancements.hashira.descr": "成為「甲」級並打倒十二鬼月", "item.kimetsunoyaiba.armor_ravaged_war_formation_wolf_boots": "", - "subtitles.spring_birds": "Spring Birds", - "advancements.mission_no_7.title": "任務柒(未完成)", + "subtitles.spring_birds": "鳥鳴", + "advancements.mission_no_7.title": "讓心燃燒吧", "entity.kimetsunoyaiba.hantengu_aizetsu": "哀絕", "entity.kimetsunoyaiba.gyokko_goldfish": "金魚", "item.kimetsunoyaiba.zenitsu_head_boots": "", - "item.kimetsunoyaiba.hantengu_aizetsu_spawn_egg": "哀絕 生怪蛋", + "item.kimetsunoyaiba.hantengu_aizetsu_spawn_egg": "哀絕 生怪蛋 (皮膚製作: SKLiner)", "item.kimetsunoyaiba.kanroji_spawn_egg": "甘露寺蜜璃 生怪蛋", - "item.kimetsunoyaiba.blooddemonart_enmu": "血鬼術:魘夢", + "item.kimetsunoyaiba.blooddemonart_enmu": "血鬼術》魘夢", "item.kimetsunoyaiba.uniform_muichiro_boots": "", - "subtitles.engin": "Engin", + "subtitles.engin": "引擎", "item.kimetsunoyaiba.drum_armor_leggings": "", "item.kimetsunoyaiba.uniform_shinazugawa_helmet": "", "item.kimetsunoyaiba.zenitsu_head_2": "善逸的頭", "entity.kimetsunoyaiba.rui_brother": "累的哥哥", - "subtitles.sword_putin": "Sword Put In", + "subtitles.sword_putin": "收劍", "item.kimetsunoyaiba.zenitsu_head_1": "善逸的頭", - "subtitles.tudumi": "Drum", + "subtitles.tudumi": "鼓", "biome.kimetsunoyaiba.mt_sagiri": "狹霧山", "item.kimetsunoyaiba.mukimuki_boots": "", "item.kimetsunoyaiba.salmon_radish": "鮭魚燉蘿蔔", "item.kimetsunoyaiba.shinazugawa_spawn_egg": "不死川實彌 生怪蛋", - "item.kimetsunoyaiba.himejima_ball_2_spawn_egg": "鐵球 生怪蛋", - "advancements.strongest.title": "武的極致", + "item.kimetsunoyaiba.himejima_ball_2_spawn_egg": "鐵球 生怪蛋 (造型: パンダン)", + "advancements.strongest.title": "最強者", "item.kimetsunoyaiba.flame_dragon_spawn_egg": "日暈之龍・頭舞 生怪蛋", - "advancements.receive_60_damage.descr": "受到的總傷害值超過 160", + "advancements.receive_60_damage.descr": "受到的傷害合計超過 160 點", "item.kimetsunoyaiba.uniform_iguro_helmet": "", "item.kimetsunoyaiba.clothes_rengoku_boots": "", "biome.kimetsunoyaiba.swordsmith_village": "煉刀師之村", - "advancements.breathing_40.title": "呼吸「四十」", - "block.kimetsunoyaiba.kimetsu_window": "鑲框玻璃", - "gamerule.kimetsuPlayerGrowth.description": "玩家狀態提升", + "advancements.breathing_40.title": "呼吸-40-", + "block.kimetsunoyaiba.kimetsu_window": "有框的玻璃窗", + "gamerule.kimetsuPlayerGrowth.description": "鬼滅玩家狀態提升", "item.kimetsunoyaiba.clothes_cherry_blossom_boots": "", - "item.kimetsunoyaiba.clothes_akaza_chestplate": "Clothes Akaza", + "item.kimetsunoyaiba.clothes_akaza_chestplate": "猗窩座的衣服", "item.kimetsunoyaiba.eyepatch": "眼罩", - "item.kimetsunoyaiba.susamaru_spawn_egg": "朱紗丸 生怪蛋", - "entity.kimetsunoyaiba.entity_compass_needle_2": "Compass Needle", - "item.kimetsunoyaiba.nichirinsword_flame": "日輪刀 炎", - "item.kimetsunoyaiba.himejima_axe_2_spawn_egg": "斧 生怪蛋", - "item.kimetsunoyaiba.zenitsu_head_helmet": "善逸的頭", - "advancements.bloody_battle_upper_4.title": "血戰「上弦之肆」", + "item.kimetsunoyaiba.susamaru_spawn_egg": "朱紗丸 生怪蛋 (皮膚製作: コスモスニャン)", + "entity.kimetsunoyaiba.entity_compass_needle_2": "術式展開》破壞殺・羅針", + "item.kimetsunoyaiba.nichirinsword_flame": "日輪刀》炎", + "item.kimetsunoyaiba.himejima_axe_2_spawn_egg": "斧頭 生怪蛋 (造型: パンダン)", + "item.kimetsunoyaiba.zenitsu_head_helmet": "善逸頭套", + "advancements.bloody_battle_upper_4.title": "血戰-上弦之肆-", "item.kimetsunoyaiba.sabito_mask_boots": "", - "entity.kimetsunoyaiba.kamanue": "下弦之陸 釜鵺", - "effect.dream": "入夢", - "advancements.mission_no_2.title": "任務貳", + "entity.kimetsunoyaiba.kamanue": "下弦之陸・釜鵺", + "effect.dream": "作夢", + "advancements.mission_no_2.title": "任務二", "item.kimetsunoyaiba.clothes_kokushibo_leggings": "", "item.kimetsunoyaiba.panda_face_spawn_egg": "貓熊 生怪蛋", "item.kimetsunoyaiba.dice_steak_head_leggings": "", - "advancements.bloody_battle_lower_3.descr": "戰勝病葉", + "advancements.bloody_battle_lower_3.descr": "打敗下弦之參", "item.kimetsunoyaiba.uniform_rengoku_chestplate": "煉獄的羽織隊服", - "subtitles.guard": "Guard", - "advancements.demon_kill_count_20.descr": "討伐 20 隻鬼", + "subtitles.guard": "防禦", + "advancements.demon_kill_count_20.descr": "殺死 20 隻鬼", "item.kimetsunoyaiba.panda_hood_leggings": "", - "item.kimetsunoyaiba.demon_7_spawn_egg": "鬼化雅燦 生怪蛋", - "item.kimetsunoyaiba.bamboo_sword": "竹刀", - "item.kimetsunoyaiba.item_sneak_red_helmet": "紅蛇頭", - "advancements.demon_kill_count_50.descr": "討伐 50 隻鬼", - "advancements.hinoe.descr": "殺更多鬼", - "advancements.breathing_100.descr": "通過呼吸法攻擊 100 次", - "item.kimetsunoyaiba.doctor_spawn_egg": "善良的醫生 生怪蛋", + "item.kimetsunoyaiba.demon_7_spawn_egg": "鬼化小八 生怪蛋", + "item.kimetsunoyaiba.bamboo_sword": "竹劍", + "item.kimetsunoyaiba.item_sneak_red_helmet": "蛇", + "advancements.demon_kill_count_50.descr": "殺死 50 隻鬼", + "advancements.hinoe.descr": "努力殺鬼", + "advancements.breathing_100.descr": "使用呼吸法進行 100 次攻擊", + "item.kimetsunoyaiba.doctor_spawn_egg": "善良醫生 生怪蛋 (皮膚製作: ポテト)", "item.kimetsunoyaiba.mask_hyottoko_chestplate": "", - "advancements.bloody_battle_upper_6.descr": "戰勝墮姬", + "advancements.bloody_battle_upper_6.descr": "打敗上弦之陸", "advancements.kinoe.title": "甲", "item.kimetsunoyaiba.daki_head_2": "墮姬的頭", - "advancements.breathing_20.descr": "通過呼吸法攻擊 20 次", + "advancements.breathing_20.descr": "使用呼吸法進行 20 次攻擊", "item.kimetsunoyaiba.daki_head_1": "墮姬的頭", "entity.kimetsunoyaiba.hantengu_karaku": "可樂", "entity.kimetsunoyaiba.school_tanjiro": "竈門炭治郎", "item.kimetsunoyaiba.himejima_ball_spawn_egg": "鐵球 生怪蛋", - "advancements.mission_no_4.descr": "進入那田蜘蛛山", + "advancements.mission_no_4.descr": "前往那田蜘蛛山", "item.kimetsunoyaiba.kokushibo_head_2_chestplate": "", "advancements.kinoto.title": "乙", - "item.kimetsunoyaiba.uniform_muichiro_helmet": "Hair Muichiro", - "item.kimetsunoyaiba.clothes_zenitsu_chestplate": "Haori Zenitsu", - "item.kimetsunoyaiba.french_bread": "竈門家特製法式麵包", + "item.kimetsunoyaiba.uniform_muichiro_helmet": "無一郎的髮型", + "item.kimetsunoyaiba.clothes_zenitsu_chestplate": "我妻善逸的羽織", + "item.kimetsunoyaiba.french_bread": "竈門家傳特製法式長棍麵包", "item.kimetsunoyaiba.school_bag": "書包", - "advancements.bloody_battle_lower_6.title": "血戰「下弦之陸」", - "subtitles.change_to_demon": "Change to Demon", + "advancements.bloody_battle_lower_6.title": "血戰-下弦之陸-", + "subtitles.change_to_demon": "變成鬼", "item.kimetsunoyaiba.uniform_tomioka_boots": "", - "entity.kimetsunoyaiba.daki": "上弦之陸 墮姬", + "entity.kimetsunoyaiba.daki": "上弦之陸・墮姬", "item.kimetsunoyaiba.zohakuten_drum_chestplate": "憎珀天的太鼓", "item.kimetsunoyaiba.urogi_wings_helmet": "", "item.kimetsunoyaiba.item_sneak_boots": "Item Sneak Boots", - "entity.kimetsunoyaiba.cold_white_princesses": "寒烈之白姬", - "key.mcreator.key_demon_slayer_mark": "覺醒斑紋・赫刀", - "item.kimetsunoyaiba.nichirinsword_cherry_blossom": "日輪刀 櫻", + "entity.kimetsunoyaiba.cold_white_princesses": "寒烈之白姫", + "key.mcreator.key_demon_slayer_mark": "開啟斑紋", + "item.kimetsunoyaiba.nichirinsword_cherry_blossom": "日輪刀》櫻", "item.kimetsunoyaiba.zohakuten_clothes_helmet": "", "entity.kimetsunoyaiba.rui_mother": "累的母親", - "item.kimetsunoyaiba.wakuraba_spawn_egg": "下弦之參 病葉 生怪蛋", + "item.kimetsunoyaiba.wakuraba_spawn_egg": "下弦之參・病葉 生怪蛋", "item.kimetsunoyaiba.urogi_wings_leggings": "", "item.kimetsunoyaiba.uniform_kocho_helmet": "", - "item.kimetsunoyaiba.demon_slayer_mark_wind": "斑紋(風)", - "block.kimetsunoyaiba.instant_structure_block": "即時建築方塊", + "item.kimetsunoyaiba.demon_slayer_mark_wind": "斑紋", + "block.kimetsunoyaiba.instant_structure_block": "結構方塊", "item.kimetsunoyaiba.clothes_hand_demon_helmet": "", - "effect.cool_time": "冷卻時間", + "effect.cool_time": "等待時間", "item.kimetsunoyaiba.vase_item": "壺", "entity.kimetsunoyaiba.vase": "壺", "item.kimetsunoyaiba.muzan_tentacles_leggings": "", "item.kimetsunoyaiba.clothes_kokushibo_boots": "", "entity.kimetsunoyaiba.tomioka": "富岡義勇", "advancements.lower_rank_4.title": "下弦之肆", - "item.kimetsunoyaiba.nichirinsword_black": "日輪刀 黑", - "advancements.demon_slayer_corps.descr": "討伐一隻鬼", + "item.kimetsunoyaiba.nichirinsword_black": "日輪刀》黑", + "advancements.demon_slayer_corps.descr": "殺掉鬼", "entity.kimetsunoyaiba.kyogai": "響凱", - "gamerule.kimetsuHardcore.description": "極限模式", + "gamerule.kimetsuHardcore.description": "鬼滅極限模式", "item.kimetsunoyaiba.enmu_tentacle_spawn_egg": "觸手 生怪蛋", "item.kimetsunoyaiba.spider_net_2": "鋼線", - "block.kimetsunoyaiba.fusuma": "障子門", - "advancements.demon_slayer.descr": "鬼滅之刃世界的故事開始了", + "block.kimetsunoyaiba.fusuma": "紙門", + "advancements.demon_slayer.descr": "鬼滅之刃世界的故事開始", "item.kimetsunoyaiba.spider_net_3": "操縱之線", - "entity.kimetsunoyaiba.demon_slayer": "鬼殺隊隊員", + "entity.kimetsunoyaiba.demon_slayer": "鬼殺隊員", "item.kimetsunoyaiba.yorichi_0_armor_boots": "", - "item.kimetsunoyaiba.clothes_himejima_chestplate": "Haori Himejima", - "advancements.upper_rank_6.descr": "消滅鬼殺隊和柱", + "item.kimetsunoyaiba.clothes_himejima_chestplate": "悲鳴嶼行冥的羽織", + "advancements.upper_rank_6.descr": "血戰獲勝或持續殺死鬼殺隊員並打敗柱級劍士", "entity.kimetsunoyaiba.muscular_mouse": "肌肉鼠", "item.kimetsunoyaiba.clothes_akaza_helmet": "", - "item.kimetsunoyaiba.armor_ravaged_war_formation_wolf_helmet": "鹵獲腔 戰禍陣狼", + "item.kimetsunoyaiba.armor_ravaged_war_formation_wolf_helmet": "鹵獲腔・戰禍陣狼", "item.kimetsunoyaiba.sword_kokushibo_body": "黑死牟的刀", - "item.kimetsunoyaiba.panda_armor_boots": "貓熊", + "item.kimetsunoyaiba.panda_armor_boots": "貓熊靴子", "item.kimetsunoyaiba.clothes_zenitsu_boots": "", "item.kimetsunoyaiba.uniform_zenitsu_helmet": "", - "item.kimetsunoyaiba.demon_slayer_spawn_egg": "鬼殺隊隊員 生怪蛋", + "item.kimetsunoyaiba.demon_slayer_spawn_egg": "鬼殺隊員 生怪蛋 (皮膚製作: SKLiner)", "item.kimetsunoyaiba.drum_armor_boots": "", "block.kimetsunoyaiba.thatch_halfblock": "茅草半磚", - "advancements.receive_80_damage.descr": "受到的總傷害值超過 240", + "advancements.receive_80_damage.descr": "受到的傷害合計超過 240 點", "effect.potion_yorichi": "繼國緣壹", "item.kimetsunoyaiba.rui_demon_art_string_spawn_egg": "線 生怪蛋", "item.kimetsunoyaiba.clothes_kocho_boots": "", "item.kimetsunoyaiba.bento": "便當", - "subtitles.bamboo": "Bamboo", + "subtitles.bamboo": "竹", "effect.demon": "鬼化", "item.kimetsunoyaiba.slashing_moon_spawn_egg": "穿面斬・蘿月 生怪蛋", - "block.kimetsunoyaiba.fusuma_2": "障子門", + "block.kimetsunoyaiba.fusuma_2": "紙門", "item.kimetsunoyaiba.spider_net": "刻線牢", "entity.kimetsunoyaiba.suirenbosatsu": "霧冰・睡蓮菩薩", "item.kimetsunoyaiba.school_nezuko_spawn_egg": "竈門禰豆子 生怪蛋", - "entity.kimetsunoyaiba.enmu_tentacle_hand": "Hand", + "entity.kimetsunoyaiba.enmu_tentacle_hand": "手臂", "advancements.upper_rank_1.title": "上弦之壹", "advancements.the_insect_hashira.descr": "成為使用蟲之呼吸的蟲柱", - "item.kimetsunoyaiba.rui_sister_spawn_egg": "累的姐姐 生怪蛋", - "item.kimetsunoyaiba.mukago_spawn_egg": "下弦之肆 零餘子 生怪蛋", + "item.kimetsunoyaiba.rui_sister_spawn_egg": "累的姐姐 生怪蛋 (皮膚製作: コスモスニャン)", + "item.kimetsunoyaiba.mukago_spawn_egg": "下弦之肆・零餘子 生怪蛋 (皮膚製作: SKLiner)", "item.kimetsunoyaiba.uzui_decoration_chestplate": "", - "item.kimetsunoyaiba.dice_steak_body": "骰子牛肉前輩的身體", - "item.kimetsunoyaiba.sabito_spawn_egg": "錆兔 生怪蛋", - "item.kimetsunoyaiba.rice_dumpling": "三色糰子", + "item.kimetsunoyaiba.dice_steak_body": "身體", + "item.kimetsunoyaiba.sabito_spawn_egg": "錆兔 生怪蛋 (皮膚製作: SKLiner)", + "item.kimetsunoyaiba.rice_dumpling": "三色團子", "item.kimetsunoyaiba.urogi_wings_chestplate": "空喜的翅膀", - "item.kimetsunoyaiba.nichirinsword_wind": "日輪刀 風", - "gamerule.kimetsu_player_growth.description": "玩家狀態提升", - "item.kimetsunoyaiba.onigiri": "飯糰(半個)", + "item.kimetsunoyaiba.nichirinsword_wind": "日輪刀》風", + "gamerule.kimetsu_player_growth.description": "鬼滅玩家狀態提升", + "item.kimetsunoyaiba.onigiri": "半個飯糰", "entity.kimetsunoyaiba.enmu_train": "無限列車", "advancements.tsuchinoe.title": "戊", "item.kimetsunoyaiba.uniform_rengoku_leggings": "", - "advancements.hinoto.descr": "殺更多鬼", - "advancements.kill_12_moons.descr": "殺死所有十二鬼月", - "effect.regeneration_inhibition": "再生抑制", + "advancements.hinoto.descr": "努力殺鬼", + "advancements.kill_12_moons.descr": "打倒任一個十二鬼月", + "effect.regeneration_inhibition": "抑制再生", "item.kimetsunoyaiba.dice_steak_head_boots": "", "item.kimetsunoyaiba.shadow_wolf_spawn_egg": "鹵獲腔・影狼 生怪蛋", - "entity.kimetsunoyaiba.akaza": "上弦之參 猗窩座", - "advancements.bloody_battle_upper_5.descr": "戰勝玉壺", + "entity.kimetsunoyaiba.akaza": "上弦之參・猗窩座", + "advancements.bloody_battle_upper_5.descr": "打敗上弦之伍", "biome.kimetsunoyaiba.mugen_train": "無限列車", "entity.kimetsunoyaiba.dice_steak_senior_golden": "黃金骰子牛肉前輩", "item.kimetsunoyaiba.suirenbosatsu_spawn_egg": "霧冰・睡蓮菩薩 生怪蛋", - "advancements.receive_40_damage.descr": "受到的總傷害值超過 80", + "advancements.receive_40_damage.descr": "受到的傷害合計超過 80 點", "item.kimetsunoyaiba.hair_tsugikuni": "繼國的頭髮", - "subtitles.flash": "Flash", + "subtitles.flash": "閃光", "item.kimetsunoyaiba.zohakuten_drum_leggings": "", - "item.kimetsunoyaiba.sneak_spawn_egg": "蛇 生怪蛋", - "item.kimetsunoyaiba.bamboo_spawn_egg": "竹 生怪蛋", + "item.kimetsunoyaiba.sneak_spawn_egg": "蛇 生怪蛋 (造型: パンダン)", + "item.kimetsunoyaiba.bamboo_spawn_egg": "竹子 生怪蛋", "entity.kimetsunoyaiba.hand_demon": "手鬼", "item.kimetsunoyaiba.clothes_rengoku_leggings": "", "entity.kimetsunoyaiba.honoikaduchi": "火雷神", "advancements.upper_rank_6.title": "上弦之陸", "item.kimetsunoyaiba.kokushibo_head_2_leggings": "", "item.kimetsunoyaiba.shamisen": "三味線", - "item.kimetsunoyaiba.yachan_spawn_egg": "雅燦 生怪蛋", + "item.kimetsunoyaiba.yachan_spawn_egg": "小八 生怪蛋", "advancements.the_sound_hashira.descr": "成為使用音之呼吸的音柱", "advancements.hinoto.title": "丁", - "advancements.kill_12_moons.title": "十二鬼月討伐", + "advancements.kill_12_moons.title": "打倒十二鬼月", "entity.kimetsunoyaiba.toyosan": "阿豐", "advancements.mizunoto.title": "癸", - "block.kimetsunoyaiba.scarlet_ore_block": "猩紅礦", - "item.kimetsunoyaiba.nichirinsword_kaigaku": "日輪刀 獪岳", - "item.kimetsunoyaiba.nichirinsword_uzui": "日輪刀 宇髄", - "item.kimetsunoyaiba.armor_ravaged_war_formation_wolf_leggings": "鹵獲腔 戰禍陣狼", + "block.kimetsunoyaiba.scarlet_ore_block": "猩猩緋礦", + "item.kimetsunoyaiba.nichirinsword_kaigaku": "獪岳的刀", + "item.kimetsunoyaiba.nichirinsword_uzui": "日輪刀》宇髄", + "item.kimetsunoyaiba.armor_ravaged_war_formation_wolf_leggings": "鹵獲腔・戰禍陣狼", "advancements.the_love_hashira.descr": "成為使用戀之呼吸的戀柱", - "advancements.bloody_battle_upper_5.title": "血戰「上弦之伍」", + "advancements.bloody_battle_upper_5.title": "血戰-上弦之伍-", "item.kimetsunoyaiba.zohakuten_drum_boots": "", - "advancements.upper_rank_2.descr": "戰勝童磨", + "advancements.upper_rank_2.descr": "血戰獲勝或持續殺死鬼殺隊員", "item.kimetsunoyaiba.yokaino_mayu": "溶解之繭", "item.kimetsunoyaiba.sword_hairo": "佩狼的刀", "entity.kimetsunoyaiba.makomo": "真菰", "advancements.upper_rank_4.title": "上弦之肆", - "advancements.upper_rank_1.descr": "戰勝黑死牟", + "advancements.upper_rank_1.descr": "血戰獲勝或持續殺死鬼殺隊員", "advancements.demon_slayer.title": "鬼滅之刃", - "item.kimetsunoyaiba.gyokko_spawn_egg": "上弦之伍 玉壺 生怪蛋", + "item.kimetsunoyaiba.gyokko_spawn_egg": "上弦之伍・玉壺 生怪蛋", "item.kimetsunoyaiba.kokushibo_head_2_helmet": "黑死牟的頭", "item.kimetsunoyaiba.constant_flux_spawn_egg": "生生流轉 生怪蛋", "item.kimetsunoyaiba.bullet_slashing_moon": "月之斬擊", - "key.kimetsunoyaiba.key_demon_slayer_mark": "覺醒斑紋・赫刀", - "item.kimetsunoyaiba.yahaba_spawn_egg": "矢琶羽 生怪蛋", - "item.kimetsunoyaiba.minigun": "機槍", - "advancements.hashira_training_arc_sound.title": "柱的試煉「音」", - "advancements.receive_20_damage.descr": "受到的總傷害值超過 40", - "advancements.bloody_battle_upper_1.descr": "戰勝黑死牟", + "key.kimetsunoyaiba.key_demon_slayer_mark": "斑紋・赫刀覺醒", + "item.kimetsunoyaiba.yahaba_spawn_egg": "矢琶羽 生怪蛋 (皮膚製作: コスモスニャン)", + "item.kimetsunoyaiba.minigun": "小型機槍", + "advancements.hashira_training_arc_sound.title": "柱的訓練-音-", + "advancements.receive_20_damage.descr": "受到的傷害合計超過 40 點", + "advancements.bloody_battle_upper_1.descr": "打敗上弦之壹", "item.kimetsunoyaiba.uzui_spawn_egg": "宇髄天元 生怪蛋", "advancements.demon_slayer_mark.title": "斑紋者", - "item.kimetsunoyaiba.muzan_tentacles_helmet": "Muzan Mouth", + "item.kimetsunoyaiba.muzan_tentacles_helmet": "鬼舞辻無慘的嘴", "item.kimetsunoyaiba.zohakuten_spawn_egg": "憎珀天 生怪蛋", "item.kimetsunoyaiba.sabito_mask_leggings": "", "entity.kimetsunoyaiba.grandmother": "老婆婆", - "advancements.hashira_training_arc_water.descr": "戰勝水柱 鱗瀧左近次", + "advancements.hashira_training_arc_water.descr": "戰勝水柱 富岡義勇", "item.kimetsunoyaiba.clothes_shinazugawa_boots": "", "item.kimetsunoyaiba.pancake": "鬆餅", "advancements.upper_rank_5.title": "上弦之伍", - "entity.kimetsunoyaiba.demon_7": "鬼化雅燦", + "entity.kimetsunoyaiba.demon_7": "鬼化小八", "item.kimetsunoyaiba.clothes_tanjiro_leggings": "", - "entity.kimetsunoyaiba.demon_6": "鬼化雅燦的哥哥", + "entity.kimetsunoyaiba.demon_6": "鬼化小八的大哥", "entity.kimetsunoyaiba.demon_5": "蛇鬼", "advancements.hashira_training_arc_love.descr": "戰勝戀柱 甘露寺蜜璃", "entity.kimetsunoyaiba.demon_4": "角鬼", "entity.kimetsunoyaiba.demon_3": "舌鬼", - "advancements.receive_80_damage.title": "負傷「二百四十」", + "advancements.receive_80_damage.title": "受傷-240-", "item.kimetsunoyaiba.tanjiro_tentacles_helmet": "", - "entity.kimetsunoyaiba.demon_2": "鬼 2", + "entity.kimetsunoyaiba.demon_2": "鬼2", "item.kimetsunoyaiba.daki_kimono_boots": "", "item.kimetsunoyaiba.uniform_shinazugawa_boots": "", - "advancements.bloody_battle_upper_2.descr": "戰勝童磨", + "advancements.bloody_battle_upper_2.descr": "打敗上弦之貳", "advancements.hinoe.title": "丙", - "entity.kimetsunoyaiba.yachan": "雅燦", - "entity.kimetsunoyaiba.demon_9": "Rip Demon", + "entity.kimetsunoyaiba.yachan": "小八", + "entity.kimetsunoyaiba.demon_9": "撕裂鬼", "advancements.the_mist_hashira.descr": "成為使用霞之呼吸的霞柱", "entity.kimetsunoyaiba.demon_8": "無頭鬼", - "advancements.upper_rank_3.descr": "戰勝猗窩座", + "advancements.upper_rank_3.descr": "血戰獲勝或持續殺死鬼殺隊員", "entity.kimetsunoyaiba.kanae": "胡蝶香奈惠", - "entity.kimetsunoyaiba.uzui": "宇髓天元", + "entity.kimetsunoyaiba.uzui": "宇髄天元", "item.kimetsunoyaiba.mask_tengu_boots": "", "entity.kimetsunoyaiba.goldfishbig": "金魚鬼", - "advancements.demon_kill_count_20.title": "討伐「二十」", + "advancements.demon_kill_count_20.title": "鬼殺-20-", "item.kimetsunoyaiba.item_constant_flux": "生生流轉", - "advancements.kinoe.descr": "殺更多鬼", - "subtitles.sword_sweep": "Sword Sweep", - "item.kimetsunoyaiba.armor_ravaged_war_formation_wolf_chestplate": "鹵獲腔 戰禍陣狼", - "advancements.breathing_20.title": "呼吸「二十」", - "key.kimetsunoyaiba.change_breathes_and_blood_art": "切換呼吸法・血鬼術", + "advancements.kinoe.descr": "努力殺鬼", + "subtitles.sword_sweep": "橫掃斬", + "item.kimetsunoyaiba.armor_ravaged_war_formation_wolf_chestplate": "鹵獲腔・戰禍陣狼", + "advancements.breathing_20.title": "呼吸-20-", + "key.kimetsunoyaiba.change_breathes_and_blood_art": "切換呼吸法或血鬼術", "entity.kimetsunoyaiba.tanjiro_demon": "鬼王 竈門炭治郎", - "advancements.bloody_battle_lower_4.descr": "戰勝零餘子", + "advancements.bloody_battle_lower_4.descr": "打敗下弦之肆", "entity.kimetsunoyaiba.kasugai_crow": "鎹鴉", "entity.kimetsunoyaiba.rui_demon_art_string": "線", "item.kimetsunoyaiba.mask_tengu_chestplate": "", - "entity.kimetsunoyaiba.bamboo": "竹", - "item.kimetsunoyaiba.doma_spawn_egg": "上弦之貳 童磨 生怪蛋", - "block.kimetsunoyaiba.fusuma_flower": "花紙障子門", - "item.kimetsunoyaiba.hairo_spawn_egg": "下弦之貳 佩狼 生怪蛋", - "item.kimetsunoyaiba.gyokko_fish": "玉壺的魚", - "item.kimetsunoyaiba.boar_head": "山豬的頭", + "entity.kimetsunoyaiba.bamboo": "竹子", + "item.kimetsunoyaiba.doma_spawn_egg": "上弦之貳・童磨 生怪蛋 (皮膚製作: 白米)", + "block.kimetsunoyaiba.fusuma_flower": "紙門(花)", + "item.kimetsunoyaiba.hairo_spawn_egg": "下弦之貳・佩狼 生怪蛋 (皮膚製作: メラミン)", + "item.kimetsunoyaiba.gyokko_fish": "玉壺之魚", + "item.kimetsunoyaiba.boar_head": "山豬頭套", "item.kimetsunoyaiba.akaza_head": "猗窩座的頭", "entity.kimetsunoyaiba.himejima": "悲鳴嶼行冥", "advancements.demon_slayer_corps.title": "鬼殺隊", - "item.kimetsunoyaiba.spear": "槍", + "item.kimetsunoyaiba.spear": "十文字槍", "block.kimetsunoyaiba.thatch_stair": "茅草階梯", "entity.kimetsunoyaiba.iguro": "伊黑小芭內", - "entity.kimetsunoyaiba.himejima_axe_2": "斧", + "entity.kimetsunoyaiba.himejima_axe_2": "斧頭", "item.kimetsunoyaiba.kaburamaru_helmet": "鏑丸", "entity.kimetsunoyaiba.kanawo": "栗花落香奈乎", "item.kimetsunoyaiba.clothes_iguro_helmet": "", "advancements.hashira_training_arc_serpent.descr": "戰勝蛇柱 伊黑小芭內", - "block.kimetsunoyaiba.medicine_holder": "置藥台", + "block.kimetsunoyaiba.medicine_holder": "藥架", "gamerule.kimetsuEnglishMode.description": "英文模式", - "advancements.the_insect_hashira.title": "蟲柱", - "item.kimetsunoyaiba.dynamite_spawn_egg": "炸藥 生怪蛋", + "advancements.the_insect_hashira.title": "比誰都輕盈飛舞的下毒者", + "item.kimetsunoyaiba.dynamite_spawn_egg": "矽藻土炸藥", "block.kimetsunoyaiba.microscope": "顯微鏡", - "item.kimetsunoyaiba.sabito_mask_helmet": "錆兔面具", - "item.kimetsunoyaiba.nichirinsword_rengoku": "日輪刀 煉獄", - "item.kimetsunoyaiba.blooddemonart_rui": "血鬼術:累", + "item.kimetsunoyaiba.sabito_mask_helmet": "錆兔的面具", + "item.kimetsunoyaiba.nichirinsword_rengoku": "日輪刀》煉獄", + "item.kimetsunoyaiba.blooddemonart_rui": "血鬼術》累", "entity.kimetsunoyaiba.gyokko_2": "玉壺", - "item.kimetsunoyaiba.yachan_brother_spawn_egg": "雅燦的哥哥 生怪蛋", - "gamerule.kimetsuPlayerGrowth": "玩家狀態提升", - "advancements.lower_rank_2.descr": "繼續消滅鬼殺隊", + "item.kimetsunoyaiba.yachan_brother_spawn_egg": "小八的大哥 生怪蛋", + "gamerule.kimetsuPlayerGrowth": "鬼滅玩家狀態提升", + "advancements.lower_rank_2.descr": "血戰獲勝或持續殺死鬼殺隊員", "item.kimetsunoyaiba.item_serpent": "大蛇", - "item.kimetsunoyaiba.daki_spawn_egg": "上弦之陸 墮姬 生怪蛋", + "item.kimetsunoyaiba.daki_spawn_egg": "上弦之陸・墮姬 生怪蛋", "advancements.hashira_training_arc_stone.descr": "戰勝岩柱 悲鳴嶼行冥", "item.kimetsunoyaiba.uzui_decoration_leggings": "", - "item.kimetsunoyaiba.blooddemonart_gyokko": "血鬼術:玉壺", - "item.kimetsunoyaiba.demon_slayer_mark_water": "斑紋(水)", - "item.kimetsunoyaiba.hand_demon_hand_spawn_egg": "手鬼的手 生怪蛋", + "item.kimetsunoyaiba.blooddemonart_gyokko": "血鬼術》玉壺", + "item.kimetsunoyaiba.demon_slayer_mark_water": "斑紋", + "item.kimetsunoyaiba.hand_demon_hand_spawn_egg": "手鬼的手", "advancements.lower_rank_1.title": "下弦之壹", "item.kimetsunoyaiba.uzui_decoration_boots": "", "biome.kimetsunoyaiba.mt_yoko": "陽光山", "block.kimetsunoyaiba.sakura_mochi_block": "櫻餅", "item.kimetsunoyaiba.school_inosuke_spawn_egg": "嘴平伊之助 生怪蛋", - "item.kimetsunoyaiba.blooddemonart_nakime": "血鬼術:鳴女(未完成)", + "item.kimetsunoyaiba.blooddemonart_nakime": "血鬼術》鳴女 (開發中)", "entity.kimetsunoyaiba.rui_father": "累的父親", "entity.kimetsunoyaiba.dice_steak_senior_demon": "鬼化骰子牛肉前輩", "item.kimetsunoyaiba.clothes_cherry_blossom_helmet": "", - "item.kimetsunoyaiba.nichirinsword_tomioka": "日輪刀 富岡", - "advancements.bloody_battle_lower_2.descr": "戰勝轆轤", + "item.kimetsunoyaiba.nichirinsword_tomioka": "日輪刀》富岡", + "advancements.bloody_battle_lower_2.descr": "打敗下弦之貳", "item.kimetsunoyaiba.whistle": "笛子", "item.kimetsunoyaiba.item_sneak_red_leggings": "Item Sneak Leggings", - "entity.kimetsunoyaiba.gyutaro": "上弦之陸 妓夫太郎", + "entity.kimetsunoyaiba.gyutaro": "上弦之陸・妓夫太郎", "item.kimetsunoyaiba.yoriichi_spawn_egg": "繼國緣壹 生怪蛋", "entity.kimetsunoyaiba.temple_demon": "佛堂鬼", "entity.kimetsunoyaiba.kokushirinten": "刻線輪轉", - "item.kimetsunoyaiba.demon_8_spawn_egg": "無頭鬼 生怪蛋", + "item.kimetsunoyaiba.demon_8_spawn_egg": "無頭鬼 生怪蛋 (造型: パンダン)", "item.kimetsunoyaiba.clothes_kokushibo_chestplate": "黑死牟的衣服", - "advancements.upper_rank_5.descr": "繼續消滅鬼殺隊", + "advancements.upper_rank_5.descr": "血戰獲勝或持續殺死鬼殺隊員", "item.kimetsunoyaiba.uniform_tanjiro_boots": "", - "subtitles.thunder2": "Thunder", + "subtitles.thunder2": "雷", "entity.kimetsunoyaiba.slashing_moon": "穿面斬・蘿月", "item.kimetsunoyaiba.muzan_hand_2": "無慘的手", - "item.kimetsunoyaiba.ubuyashiki_spawn_egg": "產屋敷 生怪蛋", + "item.kimetsunoyaiba.ubuyashiki_spawn_egg": "產屋敷 生怪蛋 (皮膚製作: SKLiner)", "entity.kimetsunoyaiba.car": "車", - "item.kimetsunoyaiba.yorichi_0_spawn_egg": "緣一零式 生怪蛋", + "item.kimetsunoyaiba.yorichi_0_spawn_egg": "緣壹零式 生怪蛋", "item.kimetsunoyaiba.uniform_uzui_chestplate": "宇髄的隊服", "entity.kimetsunoyaiba.yoriichi": "繼國緣壹", "item.kimetsunoyaiba.sword_kokushibo_2": "虛哭神去", - "item.kimetsunoyaiba.nichirinsword_senior_super": "日輪刀 超級骰子牛肉前輩", + "item.kimetsunoyaiba.nichirinsword_senior_super": "日輪刀》超級骰子牛肉前輩", "item.kimetsunoyaiba.clothes_hand_demon_leggings": "", "entity.kimetsunoyaiba.urokodaki": "鱗瀧左近次", - "item.kimetsunoyaiba.nichirinsword_himejima_2": "日輪刀 悲鳴嶼", - "advancements.lower_rank_3.title": "下弦之叄", - "item.kimetsunoyaiba.nichirinsword_himejima_1": "日輪刀 悲鳴嶼", + "item.kimetsunoyaiba.nichirinsword_himejima_2": "日輪刀》悲鳴嶼", + "advancements.lower_rank_3.title": "下弦之參", + "item.kimetsunoyaiba.nichirinsword_himejima_1": "日輪刀》悲鳴嶼", "item.kimetsunoyaiba.sword_kokushibo_1": "虛哭神去", - "item.kimetsunoyaiba.hantengu_spawn_egg": "上弦之肆 半天狗 生怪蛋", + "item.kimetsunoyaiba.hantengu_spawn_egg": "上弦之肆・半天狗 生怪蛋", "item.kimetsunoyaiba.masachika_spawn_egg": "粂野匡近 生怪蛋", "item.kimetsunoyaiba.uniform_uzui_helmet": "", - "advancements.demon_slayer_mark.descr": "體溫達到 39 度,心率超過 200 ", + "advancements.demon_slayer_mark.descr": "心跳超過兩百下且體溫超過三十九度", "item.kimetsunoyaiba.sabito_mask_chestplate": "", - "item.kimetsunoyaiba.sneak_2_spawn_egg": "蛇 生怪蛋", - "item.kimetsunoyaiba.countless_striking_trees_spawn_egg": "無間業樹 生怪蛋", - "item.kimetsunoyaiba.uniform_boots": "Gaiter", - "item.kimetsunoyaiba.hantengu_sekido_spawn_egg": "積怒 生怪蛋", - "item.kimetsunoyaiba.cold_white_princesses_spawn_egg": "寒烈之白姬 生怪蛋", + "item.kimetsunoyaiba.sneak_2_spawn_egg": "蛇 生怪蛋 (造型: パンダン)", + "item.kimetsunoyaiba.countless_striking_trees_spawn_egg": "無間業樹 生怪蛋 (造型: パンダン)", + "item.kimetsunoyaiba.uniform_boots": "鬼殺隊鞋", + "item.kimetsunoyaiba.hantengu_sekido_spawn_egg": "積怒 生怪蛋 (皮膚製作: SKLiner)", + "item.kimetsunoyaiba.cold_white_princesses_spawn_egg": "寒烈之白姫 生怪蛋", "advancements.the_flame_hashira.descr": "成為使用炎之呼吸的炎柱", "item.kimetsunoyaiba.uniform_tomioka_helmet": "", "item.kimetsunoyaiba.uniform_kocho_leggings": "", - "item.kimetsunoyaiba.michikatsu_spawn_egg": "繼國岩勝 生怪蛋", - "advancements.bloody_battle_lower_5.title": "血戰「下弦之伍」", + "item.kimetsunoyaiba.michikatsu_spawn_egg": "繼國巖勝 生怪蛋", + "advancements.bloody_battle_lower_5.title": "血戰-下弦之伍-", "item.kimetsunoyaiba.item_sneak_red_chestplate": "Item Sneak Body", "block.kimetsunoyaiba.rui_string": "累的線", - "advancements.breathing_100.title": "呼吸「百」", - "effect.compass_needle": "術式展開 破壞殺・羅針", - "item.kimetsunoyaiba.clothes_tomioka_chestplate": "Haori Tomioka", + "advancements.breathing_100.title": "呼吸-100-", + "effect.compass_needle": "術式展開》破壞殺・羅針", + "item.kimetsunoyaiba.clothes_tomioka_chestplate": "富岡義勇的羽織", "item.kimetsunoyaiba.uniform_tomioka_leggings": "", - "item.kimetsunoyaiba.nichirinsword_golden": "日輪刀 金", - "entity.kimetsunoyaiba.hairo": "下弦之貳 佩狼", + "item.kimetsunoyaiba.nichirinsword_golden": "日輪刀》金", + "entity.kimetsunoyaiba.hairo": "下弦之貳・佩狼", "item.kimetsunoyaiba.goldfishbig_spawn_egg": "金魚鬼 生怪蛋", "block.kimetsunoyaiba.cherry_blossoms": "櫻花", "item.kimetsunoyaiba.kokushibo_head_2_boots": "", "advancements.lower_rank_5.title": "下弦之伍", - "item.kimetsunoyaiba.kotetsu_spawn_egg": "小鐵君 生怪蛋", + "item.kimetsunoyaiba.kotetsu_spawn_egg": "小鐵 生怪蛋 (皮膚製作: SORUTO)", "item.kimetsunoyaiba.rengoku_spawn_egg": "煉獄杏壽郎 生怪蛋", - "item.kimetsunoyaiba.blooddemonart_zohakuten": "血鬼術:憎珀天", - "item.kimetsunoyaiba.murata_spawn_egg": "村田先生 生怪蛋", + "item.kimetsunoyaiba.blooddemonart_zohakuten": "血鬼術》憎珀天", + "item.kimetsunoyaiba.murata_spawn_egg": "村田先生 生怪蛋 (皮膚製作: SKLiner)", "item.kimetsunoyaiba.hakuji_spawn_egg": "狛治 生怪蛋", "item.kimetsunoyaiba.mugen_castle": "無限城", "item.kimetsunoyaiba.demon_4_spawn_egg": "角鬼 生怪蛋", "subtitles.guard_sword": "", "item.kimetsunoyaiba.clothes_himejima_boots": "", - "entity.kimetsunoyaiba.kotetsu": "小鐵君", + "entity.kimetsunoyaiba.kotetsu": "小鐵", "block.kimetsunoyaiba.tatami": "榻榻米", "item.kimetsunoyaiba.butterfly_spawn_egg": "蝶 生怪蛋", - "entity.kimetsunoyaiba.school_kocho": "蝴蝶忍", - "advancements.bloody_battle_lower_3.title": "血戰「下弦之叄」", - "item.kimetsunoyaiba.medicine_cell_destruction": "藥(細胞破壞)(未完成)", - "advancements.lower_rank_4.descr": "繼續消滅鬼殺隊", + "entity.kimetsunoyaiba.school_kocho": "胡蝶忍", + "advancements.bloody_battle_lower_3.title": "血戰-下弦之參-", + "item.kimetsunoyaiba.medicine_cell_destruction": "藥》細胞破壞", + "advancements.lower_rank_4.descr": "血戰獲勝或持續殺死鬼殺隊員", "item.kimetsunoyaiba.muzan_tentacles_boots": "", - "biome.kimetsunoyaiba.biome_enmu_dream": "夢", - "advancements.lower_rank_3.descr": "打敗竈門炭治郎、善逸和伊之助三人", + "biome.kimetsunoyaiba.biome_enmu_dream": "夢境", + "advancements.lower_rank_3.descr": "血戰獲勝或持續殺死鬼殺隊員", "item.kimetsunoyaiba.kokushibo_tentacles_boots": "", "item.kimetsunoyaiba.spider_head_chestplate": "", "advancements.kanoto.title": "辛", "advancements.lower_rank_6.title": "下弦之陸", - "item.kimetsunoyaiba.muscular_mouse_spawn_egg": "肌肉鼠 生怪蛋", - "item.kimetsunoyaiba.rui_mother_spawn_egg": "累的母親 生怪蛋", - "item.kimetsunoyaiba.nichirinsword_kocho": "日輪刀 胡蝶", - "gamerule.kimetsuBlockBreak": "方塊破壞", + "item.kimetsunoyaiba.muscular_mouse_spawn_egg": "肌肉鼠 生怪蛋 (造型: ゴルゴン)", + "item.kimetsunoyaiba.rui_mother_spawn_egg": "累的母親 生怪蛋 (皮膚製作: コスモスニャン)", + "item.kimetsunoyaiba.nichirinsword_kocho": "日輪刀》胡蝶", + "gamerule.kimetsuBlockBreak": "鬼滅方塊破壞", "entity.kimetsunoyaiba.tanjiro": "竈門炭治郎", - "advancements.receive_100_damage.title": "負傷「三百二十」", - "item.kimetsunoyaiba.muzan_tentacles_chestplate": "無慘的觸手", + "advancements.receive_100_damage.title": "受傷-320-", + "item.kimetsunoyaiba.muzan_tentacles_chestplate": "鬼舞辻無慘的觸手", "item.kimetsunoyaiba.clothes_zenitsu_helmet": "", - "item.kimetsunoyaiba.muzan_2_spawn_egg": "鬼舞辻無慘 生怪蛋", + "item.kimetsunoyaiba.muzan_2_spawn_egg": "覺醒的鬼舞辻無慘 生怪蛋", "advancements.hashira.title": "柱", - "item.kimetsunoyaiba.medicine_division_inhibition": "藥(分裂阻止)(未完成)", + "item.kimetsunoyaiba.medicine_division_inhibition": "藥》阻止分裂 (開發中)", "item.kimetsunoyaiba.nichirinsword_bamboo_2": "竹輪刀", - "item.kimetsunoyaiba.rifle": "血鬼術:佩狼", + "item.kimetsunoyaiba.rifle": "血鬼術》佩狼", "block.kimetsunoyaiba.cushion_green": "坐墊", - "advancements.bloody_battle_lower_2.title": "血戰「下弦之貳」", + "advancements.bloody_battle_lower_2.title": "血戰-下弦之貳-", "item.kimetsunoyaiba.liquor": "酒杯", "item.kimetsunoyaiba.ramune": "彈珠汽水", - "gamerule.kimetsuHardcore": "極限模式", + "gamerule.kimetsuHardcore": "鬼滅極限模式", "advancements.mizunoe.title": "壬", - "advancements.kanoto.descr": "殺更多鬼", - "item.kimetsunoyaiba.demon_3_spawn_egg": "舌鬼 生怪蛋", + "advancements.kanoto.descr": "努力殺鬼", + "item.kimetsunoyaiba.demon_3_spawn_egg": "舌鬼 生怪蛋 (皮膚製作: SKLiner)", "item.kimetsunoyaiba.human_flesh": "村民", - "advancements.the_mist_hashira.title": "霞柱", + "advancements.the_mist_hashira.title": "比誰都擁有劍技才華者", "item.kimetsunoyaiba.uniform_muichiro_chestplate": "無一郎的隊服", "item.kimetsunoyaiba.uniform_tanjiro_helmet": "", - "entity.kimetsunoyaiba.chair_red": "Chair Red", - "item.kimetsunoyaiba.demon_6_spawn_egg": "鬼化雅燦的哥哥 生怪蛋", + "entity.kimetsunoyaiba.chair_red": "紅椅子", + "item.kimetsunoyaiba.demon_6_spawn_egg": "鬼化小八的大哥 生怪蛋", "item.kimetsunoyaiba.clothes_akaza_boots": "", "entity.kimetsunoyaiba.constant_flux": "生生流轉", - "block.kimetsunoyaiba.smoke_tube_holder": "Smoke tube holder", + "block.kimetsunoyaiba.smoke_tube_holder": "煙管盒", "entity.kimetsunoyaiba.muichiro": "時透無一郎", "entity.kimetsunoyaiba.doma_mini": "結晶之御子", - "item.kimetsunoyaiba.himejima_axe_spawn_egg": "斧 生怪蛋", + "item.kimetsunoyaiba.himejima_axe_spawn_egg": "斧頭 生怪蛋 (造型: パンダン)", "advancements.hashira_training_arc_wind.descr": "戰勝風柱 不死川實彌", "item.kimetsunoyaiba.mask_tengu_helmet": "天狗面具", - "advancements.bloody_battle_lower_1.title": "血戰「下弦之壹」", - "block.kimetsunoyaiba.fusuma_window": "障子窗", + "advancements.bloody_battle_lower_1.title": "血戰-下弦之壹-", + "block.kimetsunoyaiba.fusuma_window": "紙窗", "entity.kimetsunoyaiba.sneak_2": "蛇", "item.kimetsunoyaiba.muzanblood": "鬼舞辻無慘的血", - "item.kimetsunoyaiba.udon": "山藥泥烏冬麵", + "item.kimetsunoyaiba.udon": "山藥泥烏龍麵", "item.kimetsunoyaiba.panda_hood_boots": "", - "advancements.lower_rank_5.descr": "戰勝累", - "item.kimetsunoyaiba.dice_steak_head_1": "骰子牛肉前輩的頭碎塊 1", - "item.kimetsunoyaiba.dice_steak_head_2": "骰子牛肉前輩的頭碎塊 2", + "advancements.lower_rank_5.descr": "血戰獲勝或持續殺死鬼殺隊員", + "item.kimetsunoyaiba.dice_steak_head_1": "頭的碎塊1", + "item.kimetsunoyaiba.dice_steak_head_2": "頭的碎塊2", "entity.kimetsunoyaiba.kuwajima": "桑島慈悟郎", - "item.kimetsunoyaiba.dice_steak_head_4": "骰子牛肉前輩的頭碎塊 4", + "item.kimetsunoyaiba.dice_steak_head_4": "頭的碎塊3", "entity.kimetsunoyaiba.kanroji": "甘露寺蜜璃", "item.kimetsunoyaiba.clothes_tomioka_leggings": "", - "entity.kimetsunoyaiba.dynamite": "炸藥", + "entity.kimetsunoyaiba.dynamite": "矽藻土炸藥", "item.kimetsunoyaiba.kokushibo_head_1_boots": "", "item.kimetsunoyaiba.school_tanjiro_spawn_egg": "竈門炭治郎 生怪蛋", "effect.total_concentration": "全集中", - "gamerule.kimetsu_english_mode.description": "英文模式", - "item.kimetsunoyaiba.d_ice_steak_head_3": "骰子牛肉前輩的頭碎塊 3", + "gamerule.kimetsu_english_mode.description": "鬼滅英文模式", + "item.kimetsunoyaiba.d_ice_steak_head_3": "頭的碎塊4", "entity.kimetsunoyaiba.himejima_ball_2": "鐵球", "item.kimetsunoyaiba.tanjiro_head_3": "炭治郎的頭", - "subtitles.water": "Water", + "subtitles.water": "水", "item.kimetsunoyaiba.tanjiro_head_4": "炭治郎的頭", "item.kimetsunoyaiba.tanjiro_head_1": "炭治郎的頭", "item.kimetsunoyaiba.tanjiro_head_2": "炭治郎的頭", - "item.kimetsunoyaiba.tanjiro_demon_spawn_egg": "鬼王竈門炭治郎 生怪蛋", - "item.kimetsunoyaiba.demon_5_spawn_egg": "蛇鬼 生怪蛋", + "item.kimetsunoyaiba.tanjiro_demon_spawn_egg": "鬼王竈門炭治郎 生怪蛋 (皮膚製作: SKLiner)", + "item.kimetsunoyaiba.demon_5_spawn_egg": "蛇鬼 生怪蛋 (造型: ポテト)", "item.kimetsunoyaiba.tanjiro_head_5": "炭治郎的頭", "item.kimetsunoyaiba.khakkhara": "錫杖", - "key.mcreator.key_special_attack": "特殊攻擊", - "item.kimetsunoyaiba.panda_armor_leggings": "貓熊", + "key.mcreator.key_special_attack": "特殊攻擊 (穿戴特殊裝備時)", + "item.kimetsunoyaiba.panda_armor_leggings": "貓熊褲子", "item.kimetsunoyaiba.icelotus_spawn_egg": "蓮葉冰 生怪蛋", "entity.kimetsunoyaiba.tamayo": "珠世", "item.kimetsunoyaiba.chigama": "血鐮刀", - "advancements.the_flame_hashira.title": "炎柱", - "item.kimetsunoyaiba.scarlet_ore": "猩紅礦", + "advancements.the_flame_hashira.title": "比誰都要火熱,擁有高傲精神者", + "item.kimetsunoyaiba.scarlet_ore": "猩猩緋礦石", "item.kimetsunoyaiba.mask_hyottoko_boots": "", - "subtitles.slip": "Slip", + "subtitles.slip": "滑", "block.kimetsunoyaiba.cushion_purple": "坐墊", - "gamerule.kimetsuAutBuilding.description": "自動生成建築物", - "item.kimetsunoyaiba.clothes_akaza_leggings": "Hakama Akaza", + "gamerule.kimetsuAutBuilding.description": "鬼滅自動生成建築物", + "item.kimetsunoyaiba.clothes_akaza_leggings": "猗窩座的褲子", "entity.kimetsunoyaiba.zenitsu": "我妻善逸", - "advancements.lower_rank_6.descr": "殺死竈門炭治郎、善逸和伊之助中任意一人", + "advancements.lower_rank_6.descr": "血戰獲勝或持續殺死鬼殺隊員", "item.kimetsunoyaiba.boar_spawn_egg": "山豬 生怪蛋", "item.kimetsunoyaiba.swamp_demon_spawn_egg": "沼鬼 生怪蛋", - "item.kimetsunoyaiba.school_kocho_spawn_egg": "蝴蝶忍 生怪蛋", + "item.kimetsunoyaiba.school_kocho_spawn_egg": "胡蝶忍 生怪蛋", "block.kimetsunoyaiba.shamisen_block": "三味線", - "item.kimetsunoyaiba.set_meal": "Set Meal", - "item.kimetsunoyaiba.clothes_doma_chestplate": "Clothes Doma", + "item.kimetsunoyaiba.set_meal": "定食", + "item.kimetsunoyaiba.clothes_doma_chestplate": "童磨的衣服", "item.kimetsunoyaiba.muzan_hat_chestplate": "", - "item.kimetsunoyaiba.muzan_hat_helmet": "Muzan Hat", - "advancements.break_curse.descr": "To speak to Tamayo", + "item.kimetsunoyaiba.muzan_hat_helmet": "無慘的帽子", + "advancements.break_curse.descr": "與珠世對話", "item.kimetsunoyaiba.muzan_hat_leggings": "", - "block.kimetsunoyaiba.kaede_leaves": "Kaede Leaves", + "block.kimetsunoyaiba.kaede_leaves": "楓葉", "item.kimetsunoyaiba.clothes_kaigaku_boots": "", - "item.kimetsunoyaiba.anpan": "Anpan", - "itemGroup.tabdemon_slayer_armor": "Demon Slayer Armor", - "item.kimetsunoyaiba.radish_with_miso": "Radish with Miso", + "item.kimetsunoyaiba.anpan": "紅豆麵包", + "itemGroup.tabdemon_slayer_armor": "鬼滅之刃服裝", + "item.kimetsunoyaiba.radish_with_miso": "米湯煮蘿蔔", "item.kimetsunoyaiba.muzan_hat_boots": "", "item.kimetsunoyaiba.clothes_yorichi_boots": "", - "subtitles.punch_hit1": "Punch", - "item.kimetsunoyaiba.clothes_kaigaku_chestplate": "Uniform Kaigaku", + "subtitles.punch_hit1": "出拳", + "item.kimetsunoyaiba.clothes_kaigaku_chestplate": "獪岳的隊服", "item.kimetsunoyaiba.clothes_rui_helmet": "", - "block.kimetsunoyaiba.fusuma_62": "Fusuma", - "item.kimetsunoyaiba.clothes_rui_chestplate": "Clothes Rui", - "block.kimetsunoyaiba.fusuma_52": "Fusuma", - "block.kimetsunoyaiba.fusuma_72": "Fusuma", + "block.kimetsunoyaiba.fusuma_62": "紙門", + "item.kimetsunoyaiba.clothes_rui_chestplate": "累的衣服", + "block.kimetsunoyaiba.fusuma_52": "紙門", + "block.kimetsunoyaiba.fusuma_72": "紙門(楓葉)", "item.kimetsunoyaiba.clothes_yorichi_helmet": "", "item.kimetsunoyaiba.clothes_doma_boots": "", - "block.kimetsunoyaiba.brazier": "Brazier", - "block.kimetsunoyaiba.fusuma_5": "Fusuma", - "block.kimetsunoyaiba.fusuma_4": "Fusuma", - "block.kimetsunoyaiba.fusuma_7": "Fusuma", - "block.kimetsunoyaiba.fusuma_6": "Fusuma", + "block.kimetsunoyaiba.brazier": "火爐", + "block.kimetsunoyaiba.fusuma_5": "紙門", + "block.kimetsunoyaiba.fusuma_4": "紙門", + "block.kimetsunoyaiba.fusuma_7": "紙門(楓葉)", + "block.kimetsunoyaiba.fusuma_6": "紙門", "item.kimetsunoyaiba.clothes_rui_boots": "", - "item.kimetsunoyaiba.clothes_yorichi_leggings": "Hakama", + "item.kimetsunoyaiba.clothes_yorichi_leggings": "戰國時代的褲子", "item.kimetsunoyaiba.clothes_doma_helmet": "", "item.kimetsunoyaiba.clothes_kaigaku_helmet": "", - "item.kimetsunoyaiba.clothes_yorichi_chestplate": "Clothes Yorichi", - "advancements.break_curse.title": "[Active Skill] Break Curse", - "item.kimetsunoyaiba.clothes_doma_leggings": "Hakama Doma", + "item.kimetsunoyaiba.clothes_yorichi_chestplate": "緣壹的衣服", + "advancements.break_curse.title": "無慘的詛咒解除", + "item.kimetsunoyaiba.clothes_doma_leggings": "童磨的褲子", "item.kimetsunoyaiba.clothes_kaigaku_leggings": "", - "block.kimetsunoyaiba.cooker": "Cooker", - "advancements.overcome_sunlight.descr": "Use any sun breathes", - "advancements.overcome_sunlight.title": "[Active Skill] Overcome Sunlight", + "block.kimetsunoyaiba.cooker": "爐灶", + "advancements.overcome_sunlight.descr": "施展日之呼吸法", + "advancements.overcome_sunlight.title": "克服陽光", "item.kimetsunoyaiba.clothes_rui_leggings": "", - "block.kimetsunoyaiba.fusuma_42": "Fusuma", - "item.kimetsunoyaiba.blooddemonart_rokuro": "Blood Demon Art (Rokuro)", + "block.kimetsunoyaiba.fusuma_42": "紙門", + "item.kimetsunoyaiba.blooddemonart_rokuro": "血鬼術》轆轤", "item.kimetsunoyaiba.hair_muichiro_demon_slayer_mark_boots": "", "item.kimetsunoyaiba.clothes_gyutaro_helmet": "", - "subtitles.hibi2": "Crack", - "subtitles.hibi1": "Crack", - "item.kimetsunoyaiba.clothes_gyutaro_leggings": "Hakama Gyutaro", - "item.kimetsunoyaiba.clothes_gyutaro_chestplate": "Clothes Gyutaro", - "entity.kimetsunoyaiba.stone_sword": "Stone Sword", + "subtitles.hibi2": "裂開", + "subtitles.hibi1": "裂開", + "item.kimetsunoyaiba.clothes_gyutaro_leggings": "妓夫太郎的繃帶褲子", + "item.kimetsunoyaiba.clothes_gyutaro_chestplate": "妓夫太郎的衣服", + "entity.kimetsunoyaiba.stone_sword": "岩", "item.kimetsunoyaiba.hair_muichiro_demon_slayer_mark_leggings": "Hakama Muichiro", - "item.kimetsunoyaiba.stone_sword_spawn_egg": "Stone Sword Spawn Egg", + "item.kimetsunoyaiba.stone_sword_spawn_egg": "岩 生怪蛋", "item.kimetsunoyaiba.hair_muichiro_demon_slayer_mark_chestplate": "Uniform Muichiro", - "item.kimetsunoyaiba.peach": "Peach", - "item.kimetsunoyaiba.peach_food": "Peach", + "item.kimetsunoyaiba.peach": "桃子", + "item.kimetsunoyaiba.peach_food": "桃子", "item.kimetsunoyaiba.clothes_gyutaro_boots": "", - "item.kimetsunoyaiba.hair_muichiro_demon_slayer_mark_helmet": "Hair Muichiro and Demon Slayer Mark", - "kimetsu.blooddemonart.akaza10": "Destructive Death Final Form: Blue Silver Chaotic Afterglow", - "kimetsu.breath.beast1": "Pierce", - "kimetsu.breath.beast2": "Slice", - "kimetsu.breath.beast3": "Devour", - "kimetsu.breath.beast4": "Slice 'n' Dice", - "kimetsu.breath.beast5": "Crazy Cutting", - "kimetsu.breath.beast6": "Palisade Bite", - "kimetsu.breath.beast7": "Spatial Awareness", - "kimetsu.breath.beast8": "Explosive Rush", - "kimetsu.breath.beast9": "Extending Bendy Slash", - "kimetsu.breath.sakura10": "Blooming In Profusion - Turbulence Sakura", - "item.kimetsunoyaiba.uniform_genya_chestplate": "Uniform Genya", - "death.attack.cold": "%1$s froze to death", + "item.kimetsunoyaiba.hair_muichiro_demon_slayer_mark_helmet": "無一郎的髮型與斑紋", + "kimetsu.blooddemonart.akaza10": "破壞殺・終式《青銀亂殘光》", + "kimetsu.breath.beast1": "《穿透刺射》", + "kimetsu.breath.beast2": "《利刃對劈》", + "kimetsu.breath.beast3": "《獠牙撕扯》", + "kimetsu.breath.beast4": "《碎刃霏霏》", + "kimetsu.breath.beast5": "《狂牙綻裂》", + "kimetsu.breath.beast6": "《亂樁刺咬》", + "kimetsu.breath.beast7": "《空間感知》", + "kimetsu.breath.beast8": "《爆裂猛進》", + "kimetsu.breath.beast9": "《伸・蜿蜒綻裂》", + "kimetsu.breath.sakura10": "《櫻花浪漫・亂櫻》", + "item.kimetsunoyaiba.uniform_genya_chestplate": "不死川玄彌的隊服", + "death.attack.cold": "%1$s 被凍死了", "item.kimetsunoyaiba.uniform_genya_helmet": "", - "kimetsu.breath.beast": "Beast Breathing", - "kimetsu.custom.locate2": "Next Mission is at [name1]!", - "kimetsu.custom.locate1": "[name1] is at [num1] ~ [num2]", - "death.attack.sun": "%1$s disappeared in the sun", - "kimetsu.breath.wind": "Wind Breathing", - "kimetsu.breath.form2_beast": "Second Fang:", - "entity.kimetsunoyaiba.blood_demon_art_genya_tree": "Tree", - "kimetsu.blooddemonart.muzan10": "Blood Demon Art: Shockwave Energy Blast", - "kimetsu.custom.become_demon1": "Became stronger demon power", - "kimetsu.custom.become_demon2": "Your power has reached its limit", - "kimetsu.custom.become_demon3": "Increased your maximum health", - "kimetsu.breath.mist7": "Seventh Form: Obscuring Clouds", - "kimetsu.breath.mist6": "Lunar Dispersing Mist", - "kimetsu.breath.mist5": "Sea of Clouds and Haze", - "kimetsu.breath.mist4": "Shifting Flow Slash", - "kimetsu.breath.mist3": "Scattering Mist Splash", - "kimetsu.breath.mist2": "Eight-Layered Mist", - "kimetsu.breath.mist1": "Low Clouds, Distant Haze", - "kimetsu.blooddemonart.doma8": "Blood Demon Art: Cold White Princesses", - "kimetsu.blooddemonart.doma7": "Blood Demon Art: Crystalline Divine Child", - "kimetsu.blooddemonart.doma6": "Blood Demon Art: Wintry Icicles", - "kimetsu.blooddemonart.doma5": "Blood Demon Art: Freezing Clouds", - "kimetsu.blooddemonart.doma4": "Blood Demon Art: Barren Hanging Garden", - "kimetsu.blooddemonart.doma3": "Blood Demon Art: Scattering Lotuses", - "kimetsu.blooddemonart.doma2": "Blood Demon Art: Frozen Lotus", - "kimetsu.blooddemonart.doma1": "Blood Demon Art: Powder Ice", - "kimetsu.blooddemonart.doma9": "Blood Demon Art: Rime - Water Lily Bodhisattva", - "kimetsu.breath.bamboo2": "Bamboo Way", - "kimetsu.breath.bamboo3": "Bamboo Basket", - "kimetsu.breath.bamboo1": "Bamboo Blade", - "kimetsu.breath.form7": "Seventh Form:", - "kimetsu.breath.form6": "Sixth Form:", - "kimetsu.breath.form5": "Fifth Form:", - "kimetsu.breath.form4": "Fourth Form:", - "kimetsu.breath.form9": "Ninth Form:", - "kimetsu.breath.form8": "Eighth Form:", - "kimetsu.breath.form3": "Third Form:", - "kimetsu.breath.form2": "Second Form:", - "kimetsu.breath.form1": "First Form:", - "kimetsu.breath.bamboo6": "Bamboo Impact", - "kimetsu.breath.bamboo7": "Bamboo Fang Demon", - "kimetsu.breath.bamboo4": "Bamboo-Copter", - "kimetsu.breath.bamboo5": "Stilt", - "kimetsu.breath.bamboo8": "Bamboo Grass Enumeration", - "kimetsu.breath.bamboo9": "Firecracker", - "kimetsu.breath.moon10": "Drilling Slashes, Moon Through Bamboo Leaves", + "kimetsu.breath.beast": "獸之呼吸", + "kimetsu.custom.locate2": "下個地方是《[name1]》!", + "kimetsu.custom.locate1": "[name1]的位置在 [num1] ~ [num2] !", + "death.attack.sun": "%1$s 受到陽光照射而燒成灰燼", + "kimetsu.breath.wind": "風之呼吸", + "kimetsu.breath.form2_beast": "貳之牙", + "entity.kimetsunoyaiba.blood_demon_art_genya_tree": "木", + "kimetsu.blooddemonart.muzan10": "血鬼術《雷鳴爆碎》", + "kimetsu.custom.become_demon1": "成為鬼後力量更強了", + "kimetsu.custom.become_demon2": "鬼的力量已達極限", + "kimetsu.custom.become_demon3": "增加最大生命值", + "kimetsu.breath.mist7": "《朧》", + "kimetsu.breath.mist6": "《月之霞消》", + "kimetsu.breath.mist5": "《霞雲之海》", + "kimetsu.breath.mist4": "《平流斬》", + "kimetsu.breath.mist3": "《霞散的飛沫》", + "kimetsu.breath.mist2": "《八重霞》", + "kimetsu.breath.mist1": "《垂天遠霞》", + "kimetsu.blooddemonart.doma8": "血鬼術《寒烈之白姫》", + "kimetsu.blooddemonart.doma7": "血鬼術《結晶之御子》", + "kimetsu.blooddemonart.doma6": "血鬼術《玄冬冰柱》", + "kimetsu.blooddemonart.doma5": "血鬼術《凍雲》", + "kimetsu.blooddemonart.doma4": "血鬼術《枯園垂雪》", + "kimetsu.blooddemonart.doma3": "血鬼術《散蓮花》", + "kimetsu.blooddemonart.doma2": "血鬼術《蓮葉冰》", + "kimetsu.blooddemonart.doma1": "血鬼術《粉凍》", + "kimetsu.blooddemonart.doma9": "血鬼術《霧冰・睡蓮菩薩》", + "kimetsu.breath.bamboo2": "《竹魔河》", + "kimetsu.breath.bamboo3": "《竹籠》", + "kimetsu.breath.bamboo1": "《竹劍》", + "kimetsu.breath.form7": "柒之型", + "kimetsu.breath.form6": "陸之型", + "kimetsu.breath.form5": "伍之型", + "kimetsu.breath.form4": "肆之型", + "kimetsu.breath.form9": "玖之型", + "kimetsu.breath.form8": "捌之型", + "kimetsu.breath.form3": "參之型", + "kimetsu.breath.form2": "貳之型", + "kimetsu.breath.form1": "壹之型", + "kimetsu.breath.bamboo6": "《竹衝》", + "kimetsu.breath.bamboo7": "《笹牙鬼》", + "kimetsu.breath.bamboo4": "《竹蜻蜓》", + "kimetsu.breath.bamboo5": "《竹馬》", + "kimetsu.breath.bamboo8": "《竹笹羅》", + "kimetsu.breath.bamboo9": "《爆竹》", + "kimetsu.breath.moon10": "《穿面斬・蘿月》", "kimetsu.breath.moon11": "", "kimetsu.breath.moon12": "", - "kimetsu.breath.beast10": "Whirling Fangs", + "kimetsu.breath.beast10": "《圓轉旋牙》", "kimetsu.breath.moon13": "", - "kimetsu.breath.moon14": "Catastrophe, Tenman Crescent Moon", - "kimetsu.blooddemonart.hairo2": "Dynamite", + "kimetsu.breath.moon14": "《凶變・天滿纖月》", + "kimetsu.blooddemonart.hairo2": "爆彈", "kimetsu.breath.moon15": "", - "kimetsu.blooddemonart.hairo1": "Shooting Rampage", - "kimetsu.breath.moon16": "Moonbow, Half Moon", - "kimetsu.blooddemonart.hairo9": "Blood Demon Art: Plunder Cavity: Shadow Wolf", - "kimetsu.blooddemonart.enmu2": "Blood Demon Art: Eyes of Forced Unconscious Sleep", - "kimetsu.blooddemonart.enmu1": "Blood Demon Art: Whispers of Forced Unconscious Hypnosis", - "kimetsu.blooddemonart.enmu3": "Tentacles", - "kimetsu.breath.form8_beast": "Eighth Fang:", - "kimetsu.blooddemonart.kamanue1": "Blood Demon Art: Tiger Claws", - "kimetsu.blooddemonart.kamanue2": "Blood Demon Art: Yamatano Orochi", - "kimetsu.blooddemonart.kamanue3": "Blood Demon Art: Raccon Dog Illusion", - "kimetsu.blooddemonart.kamanue4": "Blood Demon Art: Sarunagi Shock", - "kimetsu.blooddemonart.kamanue5": "Blood Demon Art: Nue Lightning", - "kimetsu.breath.thunder11": "Thunderclap and Flash Sixfold", - "kimetsu.breath.thunder12": "Thunderclap and Flash Eightfold", - "kimetsu.breath.thunder13": "Thunderclap and Flash God Speed", - "kimetsu.blooddemonart.nezuko1": "Blood Demon Art: Exploding Blood", - "kimetsu.breath.form1_beast": "First Fang:", - "kimetsu.breath.sun": "Sun Breathing", - "block.kimetsunoyaiba.lantern_1": "Lantern", - "kimetsu.blooddemonart.rui4": "Blood Demon Art: Cutting Thread Rotation", - "kimetsu.blooddemonart.rui5": "Blood Demon Art: Silk Manipulation", - "kimetsu.blooddemonart.rui6": "Blood Demon Art: Poison Manipulation", - "kimetsu.blooddemonart.rui7": "Moulting", - "kimetsu.blooddemonart.rui8": "Blood Demon Art: String Manipulation", - "kimetsu.blooddemonart.rui1": "Blood Demon Art: Steel Threads", - "kimetsu.blooddemonart.rui2": "Blood Demon Art: Cutting Thread Cage", - "kimetsu.blooddemonart.rui3": "Blood Demon Art: Murderous Eye Basket", - "kimetsu.breath.form3_beast": "Third Fang:", - "death.attack.fuji_flower": "%1$s died of poison", + "kimetsu.blooddemonart.hairo1": "槍亂射", + "kimetsu.breath.moon16": "《月虹・孤留月》", + "kimetsu.blooddemonart.hairo9": "血鬼術《鹵獲腔・影狼》", + "kimetsu.blooddemonart.enmu2": "血鬼術《強制昏睡睡眠・眼》", + "kimetsu.blooddemonart.enmu1": "血鬼術《強制昏睡催眠的細語》", + "kimetsu.blooddemonart.enmu3": "觸手", + "kimetsu.breath.form8_beast": "捌之牙", + "kimetsu.blooddemonart.kamanue1": "血鬼術《獅子虎爪》", + "kimetsu.blooddemonart.kamanue2": "血鬼術《八岐大蛇》", + "kimetsu.blooddemonart.kamanue3": "血鬼術《怪狸妖炎》", + "kimetsu.blooddemonart.kamanue4": "血鬼術《猿鳴・衝腳》", + "kimetsu.blooddemonart.kamanue5": "血鬼術《雷獸高翔》", + "kimetsu.breath.thunder11": "《霹靂一閃・六連》", + "kimetsu.breath.thunder12": "《霹靂一閃・八連》", + "kimetsu.breath.thunder13": "《霹靂一閃・神速》", + "kimetsu.blooddemonart.nezuko1": "血鬼術《爆血》", + "kimetsu.breath.form1_beast": "壹之牙", + "kimetsu.breath.sun": "日之呼吸", + "block.kimetsunoyaiba.lantern_1": "燈籠", + "kimetsu.blooddemonart.rui4": "血鬼術《刻線輪轉》", + "kimetsu.blooddemonart.rui5": "血鬼術《溶解之繭》", + "kimetsu.blooddemonart.rui6": "血鬼術《班毒痰》", + "kimetsu.blooddemonart.rui7": "脫皮", + "kimetsu.blooddemonart.rui8": "血鬼術《操縱之線》", + "kimetsu.blooddemonart.rui1": "血鬼術《鋼線》", + "kimetsu.blooddemonart.rui2": "血鬼術《刻線牢》", + "kimetsu.blooddemonart.rui3": "血鬼術《殺目籠》", + "kimetsu.breath.form3_beast": "參之牙", + "death.attack.fuji_flower": "%1$s 死於藤花毒", "entity.kimetsunoyaiba.yoriichi_old": "Yoriichi", - "kimetsu.breath.love": "Love Breathing", - "kimetsu.blooddemonart.gyokko6": "God Hand", - "kimetsu.blooddemonart.gyokko7": "Blood Demon Art: Killer Fish Scales", - "kimetsu.blooddemonart.gyokko4": "Blood Demon Art: Octopus Vase Hell", - "kimetsu.blooddemonart.gyokko5": "Blood Demon Art: Ten Thousand Gliding Slime-Fish", - "kimetsu.breath.sound1": "Roar", - "kimetsu.blooddemonart.gyokko2": "Blood Demon Art: Thousand Needle Fish Kill", - "kimetsu.breath.sound4": "Constant Resounding Slashes", - "kimetsu.blooddemonart.gyokko3": "Blood Demon Art: Water Prison Pot", - "kimetsu.breath.sound5": "String Performance", - "kimetsu.blooddemonart.gyokko1": "Summon Gold Fish", - "kimetsu.breath.senior1": "You should withdraw", - "kimetsu.breath.senior3": "There is just the right demon", - "kimetsu.breath.water": "Water Breathing", - "kimetsu.breath.senior2": "Hey!", - "kimetsu.breath.form5_beast": "Fifth Fang:", - "kimetsu.breath.senior5": "I wanna get safely promoted", - "kimetsu.breath.senior4": "I'll kill a decent demon and go down the mountain", - "kimetsu.breath.serpent": "Serpent Breathing", - "kimetsu.breath.thunder": "Thunder Breathing", - "kimetsu.blooddemonart.hairo10": "Blood Demon Art: Plunder Cavity: Ravaged War Formation Wolf", - "kimetsu.breath.form6_beast": "Sixth Fang:", - "kimetsu.breath.flame9": "Rengoku", - "kimetsu.breath.flame5": "Flame Tiger", - "kimetsu.breath.flame3": "Blazing Universe", - "kimetsu.breath.flame4": "Blooming Flame Undulation", - "kimetsu.breath.bamboo": "Bamboo Breathing", - "kimetsu.breath.transform": "Transformation Weapon", - "kimetsu.breath.form7_beast": "Seventh Form:", - "kimetsu.blooddemonart.gyutaro2": "Blood Demon Art: Rampant Arc Rampage", - "kimetsu.blooddemonart.gyutaro1": "Blood Demon Art: Flying Blood Sickles", - "item.kimetsunoyaiba.watermelon": "Watermelon", - "kimetsu.blooddemonart.gyutaro3": "Blood Demon Art: Rotating Circular Slashes: Flying Blood Scythes", - "kimetsu.breath.flame1": "Unknowing Fire", - "kimetsu.breath.flame2": "Rising Scorching Sun", - "kimetsu.breath.form9_beast": "Ninth Fang:", - "kimetsu.breath.moon9": "Waning Moonswaths", - "kimetsu.breath.moon7": "Mirror of Misfortune - Moonlit", - "kimetsu.breath.moon8": "Moon-Dragon Ringtail", - "kimetsu.breath.moon5": "Moon Spirit Calamitous Eddy", - "kimetsu.breath.moon6": "Perpetual Night, Lonely Moon - Incessant ", - "kimetsu.breath.moon3": "Loathsome Moon - Chains", + "kimetsu.breath.love": "戀之呼吸", + "kimetsu.blooddemonart.gyokko6": "神之手", + "kimetsu.blooddemonart.gyokko7": "血鬼術《陣殺魚鱗》", + "kimetsu.blooddemonart.gyokko4": "血鬼術《硝壺地獄》", + "kimetsu.blooddemonart.gyokko5": "血鬼術《一萬滑空鯰魚》", + "kimetsu.breath.sound1": "《轟》", + "kimetsu.blooddemonart.gyokko2": "血鬼術《千本針・魚殺》", + "kimetsu.breath.sound4": "《響斬無間》", + "kimetsu.blooddemonart.gyokko3": "血鬼術《水獄缽》", + "kimetsu.breath.sound5": "《鳴弦疊奏》", + "kimetsu.blooddemonart.gyokko1": "召喚》金魚鬼", + "kimetsu.breath.senior1": "你給我滾一邊去", + "kimetsu.breath.senior3": "哦~這裡不就剛好有個鬼嗎", + "kimetsu.breath.water": "水之呼吸", + "kimetsu.breath.senior2": "我來了 !!", + "kimetsu.breath.form5_beast": "伍之牙", + "kimetsu.breath.senior5": "我想安全的出人頭地啊", + "kimetsu.breath.senior4": "我就殺隻差不多的鬼後再下山", + "kimetsu.breath.serpent": "蛇之呼吸", + "kimetsu.breath.thunder": "雷之呼吸", + "kimetsu.blooddemonart.hairo10": "血鬼術《鹵獲腔・戰禍陣狼》", + "kimetsu.breath.form6_beast": "陸之牙", + "kimetsu.breath.flame9": "《奧義・煉獄》", + "kimetsu.breath.flame5": "《炎虎》", + "kimetsu.breath.flame3": "《氣炎萬象》", + "kimetsu.breath.flame4": "《盛炎之渦卷》", + "kimetsu.breath.bamboo": "竹之呼吸", + "kimetsu.breath.transform": "武器變形", + "kimetsu.breath.form7_beast": "柒之型", + "kimetsu.blooddemonart.gyutaro2": "血鬼術《跳梁跋扈》", + "kimetsu.blooddemonart.gyutaro1": "血鬼術《濺血鐮》", + "item.kimetsunoyaiba.watermelon": "西瓜", + "kimetsu.blooddemonart.gyutaro3": "血鬼術《圓斬旋迴・濺血鐮》", + "kimetsu.breath.flame1": "《不知火》", + "kimetsu.breath.flame2": "《炎天升騰》", + "kimetsu.breath.form9_beast": "玖之牙", + "kimetsu.breath.moon9": "《墜月・連面》", + "kimetsu.breath.moon7": "《厄鏡・月映》", + "kimetsu.breath.moon8": "《月龍輪尾》", + "kimetsu.breath.moon5": "《月魄災禍》", + "kimetsu.breath.moon6": "《長夜孤月・無間》", + "kimetsu.breath.moon3": "《厭忌月・銷蝕》", "kimetsu.breath.moon4": "", - "kimetsu.breath.moon1": "Dark Moon - Evening Palace", - "kimetsu.breath.moon2": "Pearl Flowers Moongazing", - "kimetsu.custom.start_blooddemonart": "You are not a demon, so you can't use blood demon art", - "death.attack.suffocate": "%1$s suffocated", - "kimetsu.blooddemonart.yahaba2": " Blood Demon Art: Koketsu Arrow Continuous", - "kimetsu.blooddemonart.yahaba1": " Blood Demon Art: Koketsu Arrow", - "item.kimetsunoyaiba.blood_demon_art_genya_tree_spawn_egg": "Tree Spawn Egg", - "kimetsu.breath.thunder6": "Rumble and Flash", - "kimetsu.breath.thunder7": "Honoikazuchi no Kami", - "kimetsu.breath.thunder4": "Distant Thunder", - "kimetsu.breath.thunder5": "Heat Lightning", - "kimetsu.breath.thunder2": "Rice Spirit", - "kimetsu.breath.thunder3": "Thunder Swarm", - "kimetsu.breath.thunder1": "Thunderclap and Flash", - "kimetsu.blooddemonart.rokuro1": "Blood Demon Art: Air Crack", - "kimetsu.blooddemonart.rokuro4": "Blood Demon Art: Sky Ground Smash", - "kimetsu.blooddemonart.rokuro2": "Blood Demon Art: Ground Crack", - "kimetsu.blooddemonart.rokuro3": "Blood Demon Art: Ground-Breaking", - "kimetsu.blooddemonart.akaza3": "Destructive Death Disorder", - "kimetsu.blooddemonart.akaza2": "Destructive Death Air Type", - "kimetsu.blooddemonart.akaza1": "Destructive Death Compass Needle", - "kimetsu.breath.flame": "Flame Breathing", - "kimetsu.breath.stone": "Stone Breathing", - "kimetsu.breath.form4_beast": "Fourth Fang:", - "kimetsu.blooddemonart.akaza7": "Destructive Death Crush Type- Ten Thousand Leaves Flashing Willow", - "kimetsu.blooddemonart.akaza6": "Destructive Death Leg Type- Flying Planet Thousand Wheels", - "kimetsu.blooddemonart.akaza5": "Destructive Death Leg Type- Flowing Light Flash", - "kimetsu.blooddemonart.akaza4": "Destructive Death Leg Type- Cap Tip Slice", - "kimetsu.blooddemonart.akaza9": "Destructive Death Annihilation Type", - "kimetsu.blooddemonart.akaza8": "Destructive Death Eight-Layered Demon Core", + "kimetsu.breath.moon1": "《暗月・宵之宮》", + "kimetsu.breath.moon2": "《珠華弄月》", + "kimetsu.custom.start_blooddemonart": "只有鬼才能施展血鬼術", + "death.attack.suffocate": "%1$s 已窒息", + "kimetsu.blooddemonart.yahaba2": "血鬼術《連續紅潔之箭》", + "kimetsu.blooddemonart.yahaba1": "血鬼術《紅潔之箭》", + "item.kimetsunoyaiba.blood_demon_art_genya_tree_spawn_egg": "木 生怪蛋", + "kimetsu.breath.thunder6": "《電轟雷轟》", + "kimetsu.breath.thunder7": "《火雷神》", + "kimetsu.breath.thunder4": "《遠雷》", + "kimetsu.breath.thunder5": "《熱界雷》", + "kimetsu.breath.thunder2": "《稻魂》", + "kimetsu.breath.thunder3": "《聚蚊成雷》", + "kimetsu.breath.thunder1": "霹靂一閃", + "kimetsu.blooddemonart.rokuro1": "血鬼術《空裂》", + "kimetsu.blooddemonart.rokuro4": "血鬼術《開天闢地》", + "kimetsu.blooddemonart.rokuro2": "血鬼術《土裂》", + "kimetsu.blooddemonart.rokuro3": "血鬼術《地烈開》", + "kimetsu.blooddemonart.akaza3": "破壞殺・亂式", + "kimetsu.blooddemonart.akaza2": "破壞殺・空式", + "kimetsu.blooddemonart.akaza1": "術式展開》破壞殺・羅針", + "kimetsu.breath.flame": "炎之呼吸", + "kimetsu.breath.stone": "岩之呼吸", + "kimetsu.breath.form4_beast": "肆之牙", + "kimetsu.blooddemonart.akaza7": "破壞殺・碎式《萬葉閃柳》", + "kimetsu.blooddemonart.akaza6": "破壊殺・腳式《飛遊星千輪》", + "kimetsu.blooddemonart.akaza5": "破壊殺・腳式《流閃群光》", + "kimetsu.blooddemonart.akaza4": "破壊殺・腳式《冠先割》", + "kimetsu.blooddemonart.akaza9": "破壞殺・滅式", + "kimetsu.blooddemonart.akaza8": "破壊殺・鬼芯八重芯", "item.kimetsunoyaiba.yoriichi_old_spawn_egg": "Yoriichi Spawn Egg", - "kimetsu.breath.insect3": "Dance of the Dragonfly: Compound Eye Hexagon", - "kimetsu.breath.insect2": "Dance of the Bee Sting: True Flutter", - "kimetsu.breath.insect1": "Butterfly Dance: Caprice", - "kimetsu.breath.insect4": "Dance of the Centipede: Hundred-Legged Zigzag", - "kimetsu.breath.insect": "Insect Breathing", - "kimetsu.breath.sakura": "Sakura Breathing", + "kimetsu.breath.insect3": "蜻蛉之舞《複眼六角》", + "kimetsu.breath.insect2": "蜂牙之舞《真曳》", + "kimetsu.breath.insect1": "蝶之舞《戲弄》", + "kimetsu.breath.insect4": "蜈蚣之舞《百足蛇腹》", + "kimetsu.breath.insect": "蟲之呼吸", + "kimetsu.breath.sakura": "櫻之呼吸", "item.kimetsunoyaiba.uniform_genya_leggings": "Hakama", - "kimetsu.breath.water11": "Dead Calm", - "kimetsu.breath.water10": "Constant Flux", - "kimetsu.breath.bamboo10": "Takemikazuchi no Kami", - "kimetsu.custom.become_demon": "You became a demon", - "kimetsu.breath.bamboo12": "BAMBOO", - "kimetsu.breath.bamboo11": "Shishi-Odoshi", - "kimetsu.breath.love1": "Shivers of First Love", + "kimetsu.breath.water11": "《凪》", + "kimetsu.breath.water10": "《生生流轉》", + "kimetsu.breath.bamboo10": "《竹御雷神》", + "kimetsu.custom.become_demon": "變成鬼", + "kimetsu.breath.bamboo12": "《萬無》", + "kimetsu.breath.bamboo11": "《獅吼》", + "kimetsu.breath.love1": "《初戀的戰栗》", "item.kimetsunoyaiba.uniform_genya_boots": "Gaiter", - "kimetsu.custom.yoriichi10": "Why do you trample people's life?", - "kimetsu.custom.yoriichi11": "Saw something unbelievable", - "kimetsu.breath.form10_beast": "Tenth Fang:", + "kimetsu.custom.yoriichi10": "為什麼要踐踏生命?", + "kimetsu.custom.yoriichi11": "看到了令人無法置信的景象", + "kimetsu.breath.form10_beast": "拾之牙", "kimetsu.breath.flower1": "", - "kimetsu.breath.flower2": "Honorable Shadow Plum", - "kimetsu.breath.flower5": "Peonies of Futility", - "kimetsu.breath.mist": "Mist Breathing", - "kimetsu.breath.flower6": "Whirling Peach", + "kimetsu.breath.flower2": "《御影梅》", + "kimetsu.breath.flower5": "《徒之芍藥》", + "kimetsu.breath.mist": "霞之呼吸", + "kimetsu.breath.flower6": "《渦桃》", "kimetsu.breath.flower3": "", - "kimetsu.breath.flower4": "Crimson Hanagoromo", - "kimetsu.breath.serpent4": "Twin-Headed Reptile", - "kimetsu.breath.love2": "Love Pangs", - "kimetsu.breath.serpent3": "Coil Choke", - "kimetsu.breath.love3": "Catlove Shower", + "kimetsu.breath.flower4": "《紅花衣》", + "kimetsu.breath.serpent4": "《頸蛇雙生》", + "kimetsu.breath.love2": "《懊惱逡巡之戀》", + "kimetsu.breath.serpent3": "《巢絞》", + "kimetsu.breath.love3": "《戀貓時雨》", "kimetsu.breath.love4": "", - "kimetsu.breath.serpent5": "Slithering Serpent", - "kimetsu.breath.love5": "Swaying Love, Wildclaw", - "kimetsu.breath.love6": "Cat-Legged Winds of Love", - "kimetsu.breath.serpent2": "Venom Fangs of the Narrow Head", - "kimetsu.breath.serpent1": "Winding Serpent Slash", - "effect.cell_destruction": "Cell Destruction", - "kimetsu.custom.yoriichi6": "What's so enjoyable?", - "kimetsu.custom.yoriichi5": "What's so fun about it?", + "kimetsu.breath.serpent5": "《蜿蜿長蛇》", + "kimetsu.breath.love5": "《搖擺不定的戀情・亂爪》", + "kimetsu.breath.love6": "《貓足戀風》", + "kimetsu.breath.serpent2": "《狹頭之毒牙》", + "kimetsu.breath.serpent1": "《委蛇曲斬》", + "effect.cell_destruction": "細胞破壞", + "kimetsu.custom.yoriichi6": "你把人命當什麼了", + "kimetsu.custom.yoriichi5": "有什麼開心? 有什麼有趣?", "kimetsu.custom.yoriichi4": "my brother", - "kimetsu.custom.yoriichi3": "My sympathy...", - "kimetsu.custom.yoriichi2": "of my life isonly to kill this man", - "kimetsu.custom.yoriichi1": "I now realized the purpose", - "kimetsu.breath.hinokami": "Hinokami Kagura", - "kimetsu.custom.yoriichi9": "Why do you take away lives?", - "kimetsu.custom.yoriichi8": "They won't come back to life", - "kimetsu.custom.yoriichi7": "Lost lives won't restored", - "kimetsu.breath.sakura8": "Thousands Sakura", - "kimetsu.breath.sakura7": "Mirage", - "kimetsu.breath.sakura9": "Ephemeral Spring Dream", - "kimetsu.custom.kill_slayer2": "[name1] died", - "kimetsu.custom.kill_slayer1": "[name1] was killed by [name2]", - "kimetsu.breath.sakura2": "Sakura Flowing", - "kimetsu.breath.sakura1": "Sakura Petals Dance", - "kimetsu.breath.sakura4": "Sakura Rain", - "kimetsu.breath.sakura3": "Falling Full-Blown Sakura Petals", - "kimetsu.breath.sakura6": "Sakura Storm Flash", - "kimetsu.breath.sakura5": "Phantom Water Surface Sakura", - "kimetsu.custom.start_breath1": "You are using another blood demon art or breathing", - "kimetsu.custom.start_breath2": "You are suffocating", - "kimetsu.blooddemonart.hantengu7": "Blood Demon Art: Crazed Cry of Thunder Death", - "kimetsu.blooddemonart.hantengu6": "Blood Demon Art: Countless Striking Trees", - "kimetsu.blooddemonart.hantengu5": "Anger Thunder Death", - "kimetsu.blooddemonart.hantengu4": "Thunderstroke", - "kimetsu.breath.water8": "Waterfall Basin", - "kimetsu.blooddemonart.hantengu3": "Windstorm", - "kimetsu.breath.water7": "Drop Ripple Thrust", - "kimetsu.blooddemonart.hantengu2": "Weeping Spears", - "kimetsu.blooddemonart.hantengu1": "Compressed Sound Waves", - "kimetsu.breath.water9": "Splashing Water Flow", - "kimetsu.breath.water4": "Striking Tide", - "kimetsu.breath.water3": "Flowing Dance", - "kimetsu.breath.water6": "Whirlpool", - "kimetsu.breath.water5": "Blessed Rain After the Drought", - "kimetsu.breath.water2": "Water Wheel", - "kimetsu.breath.water1": "Water Surface Slash", - "kimetsu.custom.kill_demon1": "[name1] subdues [name2]", - "kimetsu.breath.flower": "Flower Breathing", - "kimetsu.custom.kill_demon2": "Completion of subjugation of [name1]", - "kimetsu.blooddemonart.muzan2": "Shockwave", - "kimetsu.blooddemonart.muzan1": "Blood Demon Art: Black Blood - Brambles", - "kimetsu.breath.form16": "Sixteenth Form:", - "kimetsu.breath.form10": "Tenth Form:", - "kimetsu.breath.form11": "Eleventh Form:", - "kimetsu.breath.form12": "Twelfth Form:", - "kimetsu.breath.form13": "Thirteenth Form:", - "kimetsu.breath.form14": "Fourteenth Form:", - "kimetsu.breath.sun3": "Raging Sun", - "kimetsu.breath.sun2": "Clear Blue Sky", - "kimetsu.breath.sun1": "Dance", - "kimetsu.breath.sun7": "Setting Sun Transformation", - "kimetsu.breath.sun6": "Dragon Sun Halo Head Dance", - "kimetsu.breath.sun5": "Sunflower Thrust", - "kimetsu.breath.sun4": "Burning Bones, Summer Sun", - "kimetsu.breath.sun9": "Beneficent Radiance", - "kimetsu.breath.sun8": "Solar Heat Haze", - "kimetsu.breath.sound": "Sound Breathing", - "kimetsu.blooddemonart.muzan9": "Blood Demon Art: Energy Ball", - "kimetsu.breath.moon": "Moon Breathing", - "kimetsu.breath.wind1": "Dust Whirlwind Cutter", - "kimetsu.breath.wind2": "Claws, Purifying Wind", - "kimetsu.breath.wind3": "Clean Storm Wind Tree", - "kimetsu.breath.wind4": "Rising Dust Storm", - "kimetsu.breath.wind5": "Cold Mountain Wind", - "kimetsu.breath.wind6": "Black Wind Mountain Mist", - "kimetsu.breath.wind7": "Gale, Sudden Gusts", - "kimetsu.breath.sun12": "Flame Dance", - "kimetsu.breath.wind8": "Primary Gale Slash", - "kimetsu.breath.sun11": "Fake Rainbow", - "kimetsu.breath.wind9": "Idaten Typhoon", + "kimetsu.custom.yoriichi3": "多麼可憐啊 兄長", + "kimetsu.custom.yoriichi2": "這個男人而出生於世的", + "kimetsu.custom.yoriichi1": "我就知道自己是為了打倒", + "kimetsu.breath.hinokami": "火之神神樂", + "kimetsu.custom.yoriichi9": "為什麼要奪走?", + "kimetsu.custom.yoriichi8": "再也...", + "kimetsu.custom.yoriichi7": "失去的生命再也回不來", + "kimetsu.breath.sakura8": "《千本櫻》", + "kimetsu.breath.sakura7": "《海市蜃樓》", + "kimetsu.breath.sakura9": "《一場春夢》", + "kimetsu.custom.kill_slayer2": "[name1]死亡", + "kimetsu.custom.kill_slayer1": "[name1]與[name2]戰鬥後死亡", + "kimetsu.breath.sakura2": "《櫻流》", + "kimetsu.breath.sakura1": "《櫻花亂舞》", + "kimetsu.breath.sakura4": "《櫻雨》", + "kimetsu.breath.sakura3": "《零櫻》", + "kimetsu.breath.sakura6": "《櫻吹雪一閃》", + "kimetsu.breath.sakura5": "《鏡花水月》", + "kimetsu.custom.start_breath1": "正在施展其它招式", + "kimetsu.custom.start_breath2": "窒息中", + "kimetsu.blooddemonart.hantengu7": "血鬼術《狂鳴雷殺》", + "kimetsu.blooddemonart.hantengu6": "血鬼術《無間業樹》", + "kimetsu.blooddemonart.hantengu5": "赫怒雷殺", + "kimetsu.blooddemonart.hantengu4": "雷撃", + "kimetsu.breath.water8": "《瀧壺》", + "kimetsu.blooddemonart.hantengu3": "暴風", + "kimetsu.breath.water7": "《雫波紋擊刺》", + "kimetsu.blooddemonart.hantengu2": "激涙刺突", + "kimetsu.blooddemonart.hantengu1": "狂壓鳴波", + "kimetsu.breath.water9": "《水流飛沫・亂》", + "kimetsu.breath.water4": "《打擊之潮》", + "kimetsu.breath.water3": "《流流舞》", + "kimetsu.breath.water6": "《扭轉漩渦》", + "kimetsu.breath.water5": "《干天的慈雨》", + "kimetsu.breath.water2": "《水車》", + "kimetsu.breath.water1": "《水面斬》", + "kimetsu.custom.kill_demon1": "[name1]打敗了[name2]", + "kimetsu.breath.flower": "花之呼吸", + "kimetsu.custom.kill_demon2": "[name1]討伐完成", + "kimetsu.blooddemonart.muzan2": "衝撃波", + "kimetsu.blooddemonart.muzan1": "血鬼術《黑血枳棘》", + "kimetsu.breath.form16": "拾陸之型", + "kimetsu.breath.form10": "拾之型", + "kimetsu.breath.form11": "拾壹之型", + "kimetsu.breath.form12": "拾貳之型", + "kimetsu.breath.form13": "拾參之型", + "kimetsu.breath.form14": "拾肆之型", + "kimetsu.breath.sun3": "《烈日虹鏡》", + "kimetsu.breath.sun2": "《碧羅天》", + "kimetsu.breath.sun1": "《圓舞》", + "kimetsu.breath.sun7": "《斜陽轉身》", + "kimetsu.breath.sun6": "《日暈之龍・頭舞》", + "kimetsu.breath.sun5": "《陽華突》", + "kimetsu.breath.sun4": "《灼骨炎陽》", + "kimetsu.breath.sun9": "《輝輝恩光》", + "kimetsu.breath.sun8": "《飛輪陽炎》", + "kimetsu.breath.sound": "音之呼吸", + "kimetsu.blooddemonart.muzan9": "血鬼術《衝擊彈》", + "kimetsu.breath.moon": "月之呼吸", + "kimetsu.breath.wind1": "《塵旋風・削斬》", + "kimetsu.breath.wind2": "《爪爪・科戶風》", + "kimetsu.breath.wind3": "《晴嵐風樹》", + "kimetsu.breath.wind4": "《升上沙塵嵐》", + "kimetsu.breath.wind5": "《寒秋落山風》", + "kimetsu.breath.wind6": "《黑風煙嵐》", + "kimetsu.breath.wind7": "《勁風・天狗風》", + "kimetsu.breath.sun12": "《炎舞》", + "kimetsu.breath.wind8": "《初烈風斬》", + "kimetsu.breath.sun11": "《幻日虹》", + "kimetsu.breath.wind9": "《韋馱天颱風》", "kimetsu.breath.sun13": "", - "kimetsu.breath.sun10": "Fire Wheel", - "kimetsu.breath.stone1": "Serpentinite Bipolar", - "kimetsu.breath.stone2": "Upper Smash", - "kimetsu.breath.stone3": "Stone Skin", - "kimetsu.breath.stone4": "Volcanic Rock, Rapid Conquest", - "kimetsu.breath.stone5": "Arcs of Justice", - "key.kimetsunoyaiba.check_back_step": "Check Back Step", - "item.kimetsunoyaiba.demon_hand": "Demon Hand", - "kimetsu.custom.assist": "Assist", + "kimetsu.breath.sun10": "《火車》", + "kimetsu.breath.stone1": "《蛇紋岩・雙極》", + "kimetsu.breath.stone2": "《天面碎》", + "kimetsu.breath.stone3": "《岩軀之膚》", + "kimetsu.breath.stone4": "《流紋岩・速徵》", + "kimetsu.breath.stone5": "《瓦輪刑部》", + "key.kimetsunoyaiba.check_back_step": "向後跳", + "item.kimetsunoyaiba.demon_hand": "鬼的變形手", + "kimetsu.custom.assist": "協助", "effect.cool_time_2": "Cool Time", - "kimetsu.custom.message4": "Killed the Twelve Kizuki", - "kimetsu.custom.message1": "Killed the demon slayer", - "kimetsu.custom.message3": "Killed the Hashira", - "kimetsu.custom.message2": "Killed the demon", + "kimetsu.custom.message4": "打倒任一個十二鬼月", + "kimetsu.custom.message1": "殺死鬼殺隊員", + "kimetsu.custom.message3": "打敗柱級劍士", + "kimetsu.custom.message2": "殺死鬼", "subtitles.calm": "", "subtitles.guard_punch": "", - "effect.cooltime_2": "Cool Time", + "effect.cooltime_2": "等待時間", "subtitles.thunder1": "", "subtitles.electric_shock": "", "subtitles.crack2": "", diff --git a/zh-TW/1.16/assets/krate/lang/zh_tw.json b/zh-TW/1.16/assets/krate/lang/zh_tw.json index 3f0839c0909e..30c37d3d48c4 100644 --- a/zh-TW/1.16/assets/krate/lang/zh_tw.json +++ b/zh-TW/1.16/assets/krate/lang/zh_tw.json @@ -1,20 +1,20 @@ { - "itemGroup.krate": "木反條箱", - "block.krate.krate_small": "小型木反條箱", - "block.krate.krate_basic": "基本型木反條箱", - "block.krate.krate_big": "大型木反條箱", - "block.krate.krate_large": "超大型木反條箱", + "itemGroup.krate": "板條箱", + "block.krate.krate_small": "小型板條箱", + "block.krate.krate_basic": "中型板條箱", + "block.krate.krate_big": "大型板條箱", + "block.krate.krate_large": "巨型板條箱", "item.krate.filter": "物品過濾器", "item.krate.empty_upgrade": "空白升級", "item.krate.collect_upgrade": "收集升級", "item.krate.shulker_upgrade": "界伏盒升級", "item.krate.hopper_upgrade": "漏斗升級", "item.krate.compacting_upgrade": "壓縮升級", - "item.krate.small_to_basic": "木反條箱升級 (小型到基本型)", - "item.krate.basic_to_big": "木反條箱升級 (基本型到大型)", - "item.krate.big_to_large": "木反條箱升級 (大型到超大型)", + "item.krate.small_to_basic": "板條箱升級 (小型到中型)", + "item.krate.basic_to_big": "板條箱升級 (基本型到大型)", + "item.krate.big_to_large": "板條箱升級 (大型到巨型)", "gui.krate.facing": "面向: ", - "gui.krate.block": "方塊: ", + "gui.krate.block": "方塊:", "gui.krate.down": "下", "gui.krate.up": "上", "gui.krate.north": "北", @@ -40,12 +40,12 @@ "gui.krate.compacting.matrix.big": "3X3", "gui.krate.compacting.matrix.small": "2X2", "chat.krate.upgrade.not.applicable": "此升級僅適用於", - "info.krate.filter": "用於過濾那些物品可進出木反條箱的庫存", + "info.krate.filter": "用於過濾那些物品可進出板條箱的庫存", "info.krate.hopper_upgrade": "這是物品傳輸的升級,允許物品從相鄰的庫存中輸出/輸入", - "info.krate.collect_upgrade": "木反條箱在可調整的半徑範圍內開始收集物品", - "info.krate.compact_upgrade": "木反條箱自動的將物品合成為方塊,你可以選擇2X2或3X3的合成", - "info.krate.shulker_upgrade": "木反條箱當破壞時會保留庫存物品", - "info.krate.small_to_basic": "用於升級小型到基本型木反條箱,在小型木反條箱上右擊以升級", - "info.krate.basic_to_big": "用於升級基本型到大型木反條箱,在基本型木反條箱上右擊以升級", + "info.krate.collect_upgrade": "板條箱在可調整的半徑範圍內開始收集物品", + "info.krate.compact_upgrade": "板條箱自動的將物品合成為方塊,你可以選擇2X2或3X3的合成", + "info.krate.shulker_upgrade": "當板條箱被破壞時會保留儲存的物品", + "info.krate.small_to_basic": "用於升級小型到中型板條箱,在小型板條箱上右擊以升級", + "info.krate.basic_to_big": "用於升級中型到大型板條箱,在中型板條箱上右擊以升級", "info.krate.big_to_large": "用於升級大型到超大型木反條箱,在大型木反條箱上右擊以升級" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/kubejs/assets/hats/lang/zh_tw.json b/zh-TW/1.16/assets/kubejs/assets/hats/lang/zh_tw.json index 1593aa99f5b8..f338c9916256 100644 --- a/zh-TW/1.16/assets/kubejs/assets/hats/lang/zh_tw.json +++ b/zh-TW/1.16/assets/kubejs/assets/hats/lang/zh_tw.json @@ -6,15 +6,15 @@ "config.hats.prop.maxHatRenders.name": "最大帽子繪製", "config.hats.prop.maxHatRenders.desc": "一幀中最多可繪製的帽子數量", "config.hats.prop.hatChance.name": "帽子生成機率", - "config.hats.prop.hatChance.desc": "客戶端設置:當伺服器上沒有安裝帽子模組時的生成機率\n伺服器設置:支援帽子模組實體的生成機率", + "config.hats.prop.hatChance.desc": "用戶端設定:當伺服器上沒有安裝帽子模組時的生成機率\n伺服器設定:支援帽子模組實體的生成機率", "config.hats.prop.hatUnlockString.name": "帽子的解鎖訊息", - "config.hats.prop.hatUnlockString.desc": "解鎖帽子/配件時的滾動通知標題。 0 = 隨機,1 = 已解鎖帽子,2 = 全新的帽子,3 = 已獲得帽子,4 = 已收集帽子,5 = 已獲得帽子", + "config.hats.prop.hatUnlockString.desc": "解鎖帽子/配件時的滾動通知標題。0 = 隨機,1 = 已解鎖帽子,2 = 全新的帽子,3 = 已獲得帽子,4 = 已收集帽子,5 = 已獲得帽子", "config.hats.prop.guiMinecraftStyle.name": "以Minecraft風格繪製GUI", - "config.hats.prop.guiMinecraftStyle.desc": "決定是否以Minecraft風格繪製GUI(而不是Boxes & Stuff風格)? 1 = 原版風格,2 = 材質包風格", + "config.hats.prop.guiMinecraftStyle.desc": "決定是否以Minecraft風格繪製GUI(而不是Boxes & Stuff風格)?1 = 原版風格,2 = 材質包風格", "config.hats.prop.guiAnimationTime.name": "GUI動畫時間", "config.hats.prop.guiAnimationTime.desc": "GUI動畫演出時間,如果你想要直接略過動畫可以將該值設定為1。", "config.hats.prop.shownTutorial.name": "GUI引導式教學", - "config.hats.prop.shownTutorial.desc": "我們顯示過GUI引導式教學了嗎? (設為「是」來跳過它)", + "config.hats.prop.shownTutorial.desc": "我們顯示過GUI引導式教學了嗎?(設為「是」來跳過它)", "config.hats.prop.newHatToast.name": "獲得新帽子的滾動通知", "config.hats.prop.newHatToast.desc": "要啟用獲得新帽子的滾動通知嗎?", "config.hats.prop.forceRenderToasts.name": "強制繪製滾動通知", @@ -27,12 +27,12 @@ "config.hats.prop.invisibleEntityInHatSelector.desc": "卡頓?這個選項也許可以返還你一些幀數。", "config.hats.prop.hatLauncherRandomHatSpeed.name": "帽子發射器 - 隨機帽子循環速度", "config.hats.prop.hatLauncherRandomHatSpeed.desc": "在帽子發射器的\"隨機帽子\"設定中,每隔一段時間會顯示新的帽子。增加數值來使循環週期變長。", - "config.hats.prop.filterSorterConfig.name": "帽子排序設置", - "config.hats.prop.filterSorterConfig.desc": "帽子排序的設置。請通過帽子UI介面進行設置,不要在此處手動編輯", + "config.hats.prop.filterSorterConfig.name": "帽子排序設定", + "config.hats.prop.filterSorterConfig.desc": "帽子排序的設定。請通過帽子UI介面進行設定,不要在此處手動編輯", "config.hats.prop.randSeed.name": "帽子隨機種子", "config.hats.prop.randSeed.desc": "隨機種子被帽子隨機性、稀有度、生成機率所使用。選項留白以生成隨機種子。", "config.hats.prop.entityOverrideChance.name": "覆寫實體機率", - "config.hats.prop.entityOverrideChance.desc": "每個條目都應該要有一個資源位置以及機率,中間用一個逗號隔開。例如: \"minecraft:pig,100\" ,將會使所有原版的豬在生成時必定帶有帽子。", + "config.hats.prop.entityOverrideChance.desc": "每個條目都應該要有一個資源位置以及機率,中間用一個逗號隔開。例如:\"minecraft:pig,100\" ,將會使所有原版的豬在生成時必定帶有帽子。", "config.hats.prop.disabledMobs.name": "停用生物", "config.hats.prop.disabledMobs.desc": "打上資源位置以停用某些生物,使他們生成時不再帶有帽子。例如:minecraft:pig", "config.hats.prop.rarityWeight.name": "稀有度權重", @@ -44,15 +44,15 @@ "config.hats.prop.bossRarityBonus.name": "Boss獎勵帽子的稀有度", "config.hats.prop.bossRarityBonus.desc": "Boss生成獎勵帽子的稀有度。例如:將值設為1(最大)將會強制讓boss只生成傳說稀有度的帽子,應合理分配其權重。", "config.hats.prop.allowFileTransfer.name": "允許檔案傳輸", - "config.hats.prop.allowFileTransfer.desc": "是否允許帽子檔案在客戶端與伺服端間寄送?", + "config.hats.prop.allowFileTransfer.desc": "是否允許帽子檔案在用戶端與伺服端間寄送?", "config.hats.prop.accessoryCostMultiplier.name": "配件價值乘數", "config.hats.prop.accessoryCostMultiplier.desc": "配件擁有其獨自的稀有度。這數字會乘上他們的稀有度以設定其價值。", "config.hats.prop.salesCostMultiplier.name": "銷售價格乘數", "config.hats.prop.salesCostMultiplier.desc": "(目前未使用,請期待帽子商人更新)由帽子商人(計畫中)販賣的帽子,其販售價格為這數字乘上正常價值。", "config.hats.prop.enabledGuiStyle.name": "帽子選擇器風格", - "config.hats.prop.enabledGuiStyle.desc": "0 = 停用帽子選擇器, 1 = 只允許繪製帽子選擇器中的後饋(視窗上的實體), 2 = 允許使用完整的帽子選擇器GUI。", + "config.hats.prop.enabledGuiStyle.desc": "0 = 停用帽子選擇器,1 = 只允許繪製帽子選擇器中的後饋(視窗上的實體),2 = 允許使用完整的帽子選擇器GUI。", "config.hats.prop.sendNewHatToastPrompt.name": "寄送新帽子的滾動通知", - "config.hats.prop.sendNewHatToastPrompt.desc": "獲得新帽子時,是否要寄送客戶端一則滾動通知?", + "config.hats.prop.sendNewHatToastPrompt.desc": "獲得新帽子時,是否要寄送用戶端一則滾動通知?", "config.hats.prop.enableCreativeModeHatHunting.name": "啟用創造模式帽子打獵", "config.hats.prop.enableCreativeModeHatHunting.desc": "預設創造模式玩家有權使用所有帽子。啟用此選項將迫使他們像在生存模式一樣為了帽子去打獵。", "config.hats.prop.hatEntityLifespan.name": "帽子實體壽命", @@ -79,7 +79,7 @@ "hats.toast.unlock.hat": "帽子", "hats.toast.unlock.accessory": "附件", "hats.toast.clientOnly.title": "伺服器缺乏!", - "hats.toast.clientOnly.subtitle": "我們認為你目前所在伺服器還未安裝帽子模組(或只是網路連線較慢)\n\n已啟用客戶端專屬模式。", + "hats.toast.clientOnly.subtitle": "我們認為你目前所在伺服器還未安裝帽子模組(或只是網路連線較慢)\n\n已啟用用戶端專屬模式。", "hats.toast.sync.title": "帽子渲染錯誤", "hats.toast.sync.subtitle": "在帽子資源管理中與伺服器同步", "hats.toast.sync.receivedHat": "從伺服器獲得的帽子", @@ -119,7 +119,7 @@ "hats.gui.tutorial.cameraFallback": "你可以使用你的滑鼠控制GUI左側的玩家預覽。\n\n通常你可以透過按住滑鼠左/右鍵以及滾輪來拖動視角,但我們現在正處於後饋模式,或許可以等一下再來嘗試看看?", "hats.gui.tutorial.hatsHere": "你已解鎖的帽子都會出現在這裡。\n\n(現在先別急著點擊,本教學可以操作的部分已經結束了。)", "hats.gui.tutorial.clickForHatMissing": "你現在應該要擁有一頂帽子,但看起來我們找不到它。\n\n或許你啟用了過濾以至於隱藏了它們?\n\n任何方法...", - "hats.gui.tutorial.clickForHat": "你可以對著你中意的帽子按下左鍵戴上,或是按下右鍵先來自定義帽子的屬性。", + "hats.gui.tutorial.clickForHat": "你可以對著你中意的帽子按下左鍵戴上,或是按下右鍵先來自訂帽子的屬性。", "hats.gui.tutorial.search": "你可以在這裡搜尋你想要的帽子。\n\n至於對著這裡按下右鍵則是可以清空搜尋欄。", "hats.gui.tutorial.additionalButtons": "這裡還有更多按鈕。\n\n將游標停留在按鈕上方來觀看其提示。", "hats.gui.tutorial.dragBar": "需要更多空間來展示你的帽子嗎?\n\n將此處向左拖移。", @@ -172,7 +172,7 @@ "hats.advancement.accUnlocked50.description": "解鎖50種不一樣的配件", "hats.advancement.variants50.title": "等等,這才50%嗎??", "hats.advancement.variants50.description": "解鎖50%種類的帽子", - "hats.advancement.variants75.title": "你還在嘗試嗎? ", + "hats.advancement.variants75.title": "你還在嘗試嗎?", "hats.advancement.variants75.description": "解鎖75%種類的帽子", "hats.advancement.variants100.title": "認真奉獻", "hats.advancement.variants100.description": "解鎖100%種類的帽子\n\n恭喜!\n\n現在的你就如同創造模式。", diff --git a/zh-TW/1.16/assets/kubejs/assets/hats/zh_tw.json b/zh-TW/1.16/assets/kubejs/assets/hats/zh_tw.json index 1593aa99f5b8..f338c9916256 100644 --- a/zh-TW/1.16/assets/kubejs/assets/hats/zh_tw.json +++ b/zh-TW/1.16/assets/kubejs/assets/hats/zh_tw.json @@ -6,15 +6,15 @@ "config.hats.prop.maxHatRenders.name": "最大帽子繪製", "config.hats.prop.maxHatRenders.desc": "一幀中最多可繪製的帽子數量", "config.hats.prop.hatChance.name": "帽子生成機率", - "config.hats.prop.hatChance.desc": "客戶端設置:當伺服器上沒有安裝帽子模組時的生成機率\n伺服器設置:支援帽子模組實體的生成機率", + "config.hats.prop.hatChance.desc": "用戶端設定:當伺服器上沒有安裝帽子模組時的生成機率\n伺服器設定:支援帽子模組實體的生成機率", "config.hats.prop.hatUnlockString.name": "帽子的解鎖訊息", - "config.hats.prop.hatUnlockString.desc": "解鎖帽子/配件時的滾動通知標題。 0 = 隨機,1 = 已解鎖帽子,2 = 全新的帽子,3 = 已獲得帽子,4 = 已收集帽子,5 = 已獲得帽子", + "config.hats.prop.hatUnlockString.desc": "解鎖帽子/配件時的滾動通知標題。0 = 隨機,1 = 已解鎖帽子,2 = 全新的帽子,3 = 已獲得帽子,4 = 已收集帽子,5 = 已獲得帽子", "config.hats.prop.guiMinecraftStyle.name": "以Minecraft風格繪製GUI", - "config.hats.prop.guiMinecraftStyle.desc": "決定是否以Minecraft風格繪製GUI(而不是Boxes & Stuff風格)? 1 = 原版風格,2 = 材質包風格", + "config.hats.prop.guiMinecraftStyle.desc": "決定是否以Minecraft風格繪製GUI(而不是Boxes & Stuff風格)?1 = 原版風格,2 = 材質包風格", "config.hats.prop.guiAnimationTime.name": "GUI動畫時間", "config.hats.prop.guiAnimationTime.desc": "GUI動畫演出時間,如果你想要直接略過動畫可以將該值設定為1。", "config.hats.prop.shownTutorial.name": "GUI引導式教學", - "config.hats.prop.shownTutorial.desc": "我們顯示過GUI引導式教學了嗎? (設為「是」來跳過它)", + "config.hats.prop.shownTutorial.desc": "我們顯示過GUI引導式教學了嗎?(設為「是」來跳過它)", "config.hats.prop.newHatToast.name": "獲得新帽子的滾動通知", "config.hats.prop.newHatToast.desc": "要啟用獲得新帽子的滾動通知嗎?", "config.hats.prop.forceRenderToasts.name": "強制繪製滾動通知", @@ -27,12 +27,12 @@ "config.hats.prop.invisibleEntityInHatSelector.desc": "卡頓?這個選項也許可以返還你一些幀數。", "config.hats.prop.hatLauncherRandomHatSpeed.name": "帽子發射器 - 隨機帽子循環速度", "config.hats.prop.hatLauncherRandomHatSpeed.desc": "在帽子發射器的\"隨機帽子\"設定中,每隔一段時間會顯示新的帽子。增加數值來使循環週期變長。", - "config.hats.prop.filterSorterConfig.name": "帽子排序設置", - "config.hats.prop.filterSorterConfig.desc": "帽子排序的設置。請通過帽子UI介面進行設置,不要在此處手動編輯", + "config.hats.prop.filterSorterConfig.name": "帽子排序設定", + "config.hats.prop.filterSorterConfig.desc": "帽子排序的設定。請通過帽子UI介面進行設定,不要在此處手動編輯", "config.hats.prop.randSeed.name": "帽子隨機種子", "config.hats.prop.randSeed.desc": "隨機種子被帽子隨機性、稀有度、生成機率所使用。選項留白以生成隨機種子。", "config.hats.prop.entityOverrideChance.name": "覆寫實體機率", - "config.hats.prop.entityOverrideChance.desc": "每個條目都應該要有一個資源位置以及機率,中間用一個逗號隔開。例如: \"minecraft:pig,100\" ,將會使所有原版的豬在生成時必定帶有帽子。", + "config.hats.prop.entityOverrideChance.desc": "每個條目都應該要有一個資源位置以及機率,中間用一個逗號隔開。例如:\"minecraft:pig,100\" ,將會使所有原版的豬在生成時必定帶有帽子。", "config.hats.prop.disabledMobs.name": "停用生物", "config.hats.prop.disabledMobs.desc": "打上資源位置以停用某些生物,使他們生成時不再帶有帽子。例如:minecraft:pig", "config.hats.prop.rarityWeight.name": "稀有度權重", @@ -44,15 +44,15 @@ "config.hats.prop.bossRarityBonus.name": "Boss獎勵帽子的稀有度", "config.hats.prop.bossRarityBonus.desc": "Boss生成獎勵帽子的稀有度。例如:將值設為1(最大)將會強制讓boss只生成傳說稀有度的帽子,應合理分配其權重。", "config.hats.prop.allowFileTransfer.name": "允許檔案傳輸", - "config.hats.prop.allowFileTransfer.desc": "是否允許帽子檔案在客戶端與伺服端間寄送?", + "config.hats.prop.allowFileTransfer.desc": "是否允許帽子檔案在用戶端與伺服端間寄送?", "config.hats.prop.accessoryCostMultiplier.name": "配件價值乘數", "config.hats.prop.accessoryCostMultiplier.desc": "配件擁有其獨自的稀有度。這數字會乘上他們的稀有度以設定其價值。", "config.hats.prop.salesCostMultiplier.name": "銷售價格乘數", "config.hats.prop.salesCostMultiplier.desc": "(目前未使用,請期待帽子商人更新)由帽子商人(計畫中)販賣的帽子,其販售價格為這數字乘上正常價值。", "config.hats.prop.enabledGuiStyle.name": "帽子選擇器風格", - "config.hats.prop.enabledGuiStyle.desc": "0 = 停用帽子選擇器, 1 = 只允許繪製帽子選擇器中的後饋(視窗上的實體), 2 = 允許使用完整的帽子選擇器GUI。", + "config.hats.prop.enabledGuiStyle.desc": "0 = 停用帽子選擇器,1 = 只允許繪製帽子選擇器中的後饋(視窗上的實體),2 = 允許使用完整的帽子選擇器GUI。", "config.hats.prop.sendNewHatToastPrompt.name": "寄送新帽子的滾動通知", - "config.hats.prop.sendNewHatToastPrompt.desc": "獲得新帽子時,是否要寄送客戶端一則滾動通知?", + "config.hats.prop.sendNewHatToastPrompt.desc": "獲得新帽子時,是否要寄送用戶端一則滾動通知?", "config.hats.prop.enableCreativeModeHatHunting.name": "啟用創造模式帽子打獵", "config.hats.prop.enableCreativeModeHatHunting.desc": "預設創造模式玩家有權使用所有帽子。啟用此選項將迫使他們像在生存模式一樣為了帽子去打獵。", "config.hats.prop.hatEntityLifespan.name": "帽子實體壽命", @@ -79,7 +79,7 @@ "hats.toast.unlock.hat": "帽子", "hats.toast.unlock.accessory": "附件", "hats.toast.clientOnly.title": "伺服器缺乏!", - "hats.toast.clientOnly.subtitle": "我們認為你目前所在伺服器還未安裝帽子模組(或只是網路連線較慢)\n\n已啟用客戶端專屬模式。", + "hats.toast.clientOnly.subtitle": "我們認為你目前所在伺服器還未安裝帽子模組(或只是網路連線較慢)\n\n已啟用用戶端專屬模式。", "hats.toast.sync.title": "帽子渲染錯誤", "hats.toast.sync.subtitle": "在帽子資源管理中與伺服器同步", "hats.toast.sync.receivedHat": "從伺服器獲得的帽子", @@ -119,7 +119,7 @@ "hats.gui.tutorial.cameraFallback": "你可以使用你的滑鼠控制GUI左側的玩家預覽。\n\n通常你可以透過按住滑鼠左/右鍵以及滾輪來拖動視角,但我們現在正處於後饋模式,或許可以等一下再來嘗試看看?", "hats.gui.tutorial.hatsHere": "你已解鎖的帽子都會出現在這裡。\n\n(現在先別急著點擊,本教學可以操作的部分已經結束了。)", "hats.gui.tutorial.clickForHatMissing": "你現在應該要擁有一頂帽子,但看起來我們找不到它。\n\n或許你啟用了過濾以至於隱藏了它們?\n\n任何方法...", - "hats.gui.tutorial.clickForHat": "你可以對著你中意的帽子按下左鍵戴上,或是按下右鍵先來自定義帽子的屬性。", + "hats.gui.tutorial.clickForHat": "你可以對著你中意的帽子按下左鍵戴上,或是按下右鍵先來自訂帽子的屬性。", "hats.gui.tutorial.search": "你可以在這裡搜尋你想要的帽子。\n\n至於對著這裡按下右鍵則是可以清空搜尋欄。", "hats.gui.tutorial.additionalButtons": "這裡還有更多按鈕。\n\n將游標停留在按鈕上方來觀看其提示。", "hats.gui.tutorial.dragBar": "需要更多空間來展示你的帽子嗎?\n\n將此處向左拖移。", @@ -172,7 +172,7 @@ "hats.advancement.accUnlocked50.description": "解鎖50種不一樣的配件", "hats.advancement.variants50.title": "等等,這才50%嗎??", "hats.advancement.variants50.description": "解鎖50%種類的帽子", - "hats.advancement.variants75.title": "你還在嘗試嗎? ", + "hats.advancement.variants75.title": "你還在嘗試嗎?", "hats.advancement.variants75.description": "解鎖75%種類的帽子", "hats.advancement.variants100.title": "認真奉獻", "hats.advancement.variants100.description": "解鎖100%種類的帽子\n\n恭喜!\n\n現在的你就如同創造模式。", diff --git a/zh-TW/1.16/assets/kubejs/assets/mininggadgets/lang/zh_tw.json b/zh-TW/1.16/assets/kubejs/assets/mininggadgets/lang/zh_tw.json index 66715486a0e9..25d129fc055d 100644 --- a/zh-TW/1.16/assets/kubejs/assets/mininggadgets/lang/zh_tw.json +++ b/zh-TW/1.16/assets/kubejs/assets/mininggadgets/lang/zh_tw.json @@ -65,7 +65,7 @@ "mininggadgets.tooltip.screen.whitelist": "白名單啟用", "mininggadgets.tooltip.single.filters": "過濾器", "mininggadgets.tooltip.single.insert": "放入", - "mininggadgets.upgrade.replacement": "升級: ", + "mininggadgets.upgrade.replacement": "升級:", "tooltop.mininggadgets.battery": "升級電池蓄電量", "tooltop.mininggadgets.efficiency": "將效率套用在採礦小工具上", "tooltop.mininggadgets.empty": "用來製作其他升級模組", diff --git a/zh-TW/1.16/assets/lambdacontrols/lang/zh_tw.json b/zh-TW/1.16/assets/lambdacontrols/lang/zh_tw.json index ed0d082ab3aa..39a9c93b7326 100644 --- a/zh-TW/1.16/assets/lambdacontrols/lang/zh_tw.json +++ b/zh-TW/1.16/assets/lambdacontrols/lang/zh_tw.json @@ -126,7 +126,7 @@ "lambdacontrols.tooltip.reacharound.vertical": "啟用垂直方向方塊放置輔助,可在腳下方塊的下方放置方塊。\n§c在部分伺服器可能會被認定為作弊。", "lambdacontrols.tooltip.reload_controller_mappings": "重新載入手柄的按鍵映射檔案。", "lambdacontrols.tooltip.rotation_speed": "手柄操作模式下的鏡頭旋轉速度。", - "lambdacontrols.tooltip.unfocused_input": "即使遊戲窗口處於非活動狀態,也允許手柄進行按鍵輸入。", + "lambdacontrols.tooltip.unfocused_input": "即使遊戲視窗處於非活動狀態,也允許手柄進行按鍵輸入。", "lambdacontrols.tooltip.virtual_mouse": "啟用虛擬游標,在分屏的情況下很有用。", "lambdacontrols.virtual_mouse.skin.default_light": "預設樣式(白色)", "lambdacontrols.virtual_mouse.skin.default_dark": "預設樣式(黑色)", diff --git a/zh-TW/1.16/assets/latoorigins/lang/zh_tw.json b/zh-TW/1.16/assets/latoorigins/lang/zh_tw.json index 69c37238ed19..9451fdabfa33 100644 --- a/zh-TW/1.16/assets/latoorigins/lang/zh_tw.json +++ b/zh-TW/1.16/assets/latoorigins/lang/zh_tw.json @@ -7,7 +7,7 @@ "origin.latoorigins.cobblestonian.description": "你的祖先是鵝卵石,但是,在幾千年的時間裡,它們以某種方式進化並成為一個物種。", "origin.latoorigins.daltog.name": "達爾托格", "origin.latoorigins.daltog.description": "拉托斯很久以前就將達托格人放逐到了地獄。現在,達托格國家正在逐漸消失。", - "origin.latoorigins.dimensional_being.name": "維度存在", + "origin.latoorigins.dimensional_being.name": "次元存在", "origin.latoorigins.dimensional_being.description": "沒有收集有關該實體的訊息。 。 。", "origin.latoorigins.goatlin.name": "山羊", "origin.latoorigins.goatlin.description": "您是位山羊鬍子,以令人難以置信的敏捷性從一個高峰跳到另一個高峰,並且跳躍高度。", @@ -18,7 +18,7 @@ "origin.latoorigins.lato.name": "拉托", "origin.latoorigins.lato.description": "拉托斯很早以前就將達托格人放逐到地獄,現在所有的拉託人都不見了。", "origin.latoorigins.nukelian.name": "努克良", - "origin.latoorigins.nukelian.description": "努凱利人被創建為戰爭武器,但戰後,他們無處可去。", + "origin.latoorigins.nukelian.description": "努凱利人被建立為戰爭武器,但戰後,他們無處可去。", "origin.latoorigins.lava_sharkian.name": "熔岩鯊魚", "origin.latoorigins.lava_sharkian.description": "熔岩鯊魚人是熔岩海洋的統治者。", "origin.latoorigins.sharkian.name": "鯊魚", @@ -52,7 +52,7 @@ "power.latoorigins.delicious_kelp.name": "美味海帶", "power.latoorigins.delicious_kelp.description": "海帶給您帶來額外的美味。", "power.latoorigins.dimensional_traveler.name": "尺寸旅行者", - "power.latoorigins.dimensional_traveler.description": "你還沒有探索過世界的維度,導致你越來越慢,越來越弱。", + "power.latoorigins.dimensional_traveler.description": "你還沒有探索過世界的次元,導致你越來越慢,越來越弱。", "power.latoorigins.finned.name": "翅 片", "power.latoorigins.finned.description": "你只能在陸地上朝你的目標走去。", "power.latoorigins.gnashing_teeth.name": "咬牙", @@ -160,7 +160,7 @@ "power.latoorigins.village_spawn.name": "鄉村生活", "power.latoorigins.village_spawn.description": "你住在一個村莊。", "power.latoorigins.warp.name": "尺寸翹曲", - "power.latoorigins.warp.description": "扭曲到不同的維度。", + "power.latoorigins.warp.description": "扭曲到不同的次元。", "power.latoorigins.water_torpedo.name": "水雷魚雷", "power.latoorigins.water_torpedo.description": "高速燃燒水。", "power.latoorigins.water_vision.name": "水景", diff --git a/zh-TW/1.16/assets/lazierae2/lang/zh_tw.json b/zh-TW/1.16/assets/lazierae2/lang/zh_tw.json index 005d83627283..a5502fe4f704 100644 --- a/zh-TW/1.16/assets/lazierae2/lang/zh_tw.json +++ b/zh-TW/1.16/assets/lazierae2/lang/zh_tw.json @@ -1,10 +1,10 @@ { "itemGroup.lazierae2": "懶人AE2", - "item.lazierae2.coal_dust": "煤炭粉", + "item.lazierae2.coal_dust": "碳粉", "item.lazierae2.carb_fluix_dust": "碳酸福魯伊克斯粉", "item.lazierae2.resonating_gem": "諧振水晶", "item.lazierae2.fluix_iron_ingot": "鍍鐵福魯伊克斯錠", - "item.lazierae2.fluix_steel_ingot": "福魯伊克斯鋼錠", + "item.lazierae2.fluix_steel_ingot": "福魯伊克斯鐵錠", "item.lazierae2.logic_unit": "福魯伊克斯邏輯元件", "item.lazierae2.growth_chamber": "晶體催生室", "item.lazierae2.universal_press": "通用壓印模板", @@ -63,7 +63,7 @@ "jei.lazierae2.pulse_centrifuge": "脈衝離心機", "jei.lazierae2.crystal_energizer": "晶體充能器", "jei.lazierae2.circuit_etcher": "推測處理器", - "item.lazierae2.carbonic_fluix_dust": "Carbonic Fluix Dust", + "item.lazierae2.carbonic_fluix_dust": "含碳福魯伊克斯粉", "item.lazierae2.speculation_core_1": "Speculation Core x1", "item.lazierae2.speculation_core_2": "Speculation Core x2", "item.lazierae2.speculation_core_4": "Speculation Core x4", diff --git a/zh-TW/1.16/assets/leos_mushrooms/lang/zh_tw.json b/zh-TW/1.16/assets/leos_mushrooms/lang/zh_tw.json index a435fcae8152..43cd76d71a31 100644 --- a/zh-TW/1.16/assets/leos_mushrooms/lang/zh_tw.json +++ b/zh-TW/1.16/assets/leos_mushrooms/lang/zh_tw.json @@ -80,6 +80,6 @@ "item.minecraft.tipped_arrow.effect.toxic_shrooms_red": "Arrow of Toxic Shrooms", "item.minecraft.potion.effect.toxic_shrooms_red": "Toxic Shrooms", "item.leos_mushrooms.giant_red_mushroom_cap": "巨型蘑菇傘", - "item.leos_mushrooms.mario_red_mushroom": "超级大蘑菇", + "item.leos_mushrooms.mario_red_mushroom": "超級大蘑菇", "item.leos_mushrooms.mushroom_spawn_egg": "Mushroom Spawn Egg" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/libx/lang/zh_tw.json b/zh-TW/1.16/assets/libx/lang/zh_tw.json index 45cd89ef190c..b0cf0e3fd0de 100644 --- a/zh-TW/1.16/assets/libx/lang/zh_tw.json +++ b/zh-TW/1.16/assets/libx/lang/zh_tw.json @@ -43,9 +43,9 @@ "libx.config.gui.component.style_setting.true": "是", "libx.config.gui.component.style_setting.false": "否", "libx.config.gui.component.bold": "粗體:%s", - "libx.config.gui.component.italic": "斜體: %s", - "libx.config.gui.component.underlined": "下劃線: %s", - "libx.config.gui.component.strikethrough": "刪除線: %s", + "libx.config.gui.component.italic": "斜體:%s", + "libx.config.gui.component.underlined": "下劃線:%s", + "libx.config.gui.component.strikethrough": "刪除線:%s", "libx.config.gui.component.obfuscated": "Obfuscated: %s", "libx.config.gui.component.siblings": "Siblings", "libx.config.gui.component.arguments": "参數", diff --git a/zh-TW/1.16/assets/lightingwand/lang/zh_tw.json b/zh-TW/1.16/assets/lightingwand/lang/zh_tw.json index 63ff15f39cf4..710d9217d631 100644 --- a/zh-TW/1.16/assets/lightingwand/lang/zh_tw.json +++ b/zh-TW/1.16/assets/lightingwand/lang/zh_tw.json @@ -3,7 +3,7 @@ "block.lightingwand.light": "光源", "tip.lightingwand.uncharged": "未充能", "lightingwand.spellpiece.trick_conjure_invisible_light": "術式: 生成隱形光源", - "lightingwand.spellpiece.trick_conjure_invisible_light.desc": "在指定的位置變出一團亮光, 只有手持魔杖才看得見光源方塊。 第二個參數為光源強度。", + "lightingwand.spellpiece.trick_conjure_invisible_light.desc": "在指定的位置變出一團亮光,只有手持魔杖才看得見光源方塊。第二個參數為光源強度。", "psi.spellerror.lightingwand.light": "錯誤: 量值必須介於 0 到 15 之間", "tip.lightingwand.light": "Light: %s" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/litematica/lang/zh_tw.json b/zh-TW/1.16/assets/litematica/lang/zh_tw.json index 563b7606883d..62d038993358 100644 --- a/zh-TW/1.16/assets/litematica/lang/zh_tw.json +++ b/zh-TW/1.16/assets/litematica/lang/zh_tw.json @@ -48,9 +48,9 @@ "litematica.error.schematic_projects.save_already_in_progress": "正在儲存", "litematica.error.schematic_write_to_file_failed.directory_creation_failed": "未能建立藍圖目錄 '%s'", "litematica.error.schematic_write_to_file_failed.exception": "未能將藍圖寫入檔案 '%s' (exception)", - "litematica.error.schematic_write_to_file_failed.exists": "未能將結構寫入檔案 '%s', 檔案已存在", + "litematica.error.schematic_write_to_file_failed.exists": "未能將結構寫入檔案 '%s',檔案已存在", "litematica.error.structure_write_to_file_failed.exception": "未能將結構寫入檔案 '%s' (exception)", - "litematica.error.structure_write_to_file_failed.exists": "未能將結構寫入檔案 '%s', 檔案已存在", + "litematica.error.structure_write_to_file_failed.exists": "未能將結構寫入檔案 '%s',檔案已存在", "litematica.hotkeys.category.generic_hotkeys": "通用快捷鍵", "litematica.info.schematic_load.schematic_loaded": "藍圖 '%s' 成功載入到記憶體中", "litematica.info.schematic_manager.preview.right_click_to_cancel": "右鍵單擊該按鈕可取消掛起的預覽操作", diff --git a/zh-TW/1.16/assets/looot/lang/zh_tw.json b/zh-TW/1.16/assets/looot/lang/zh_tw.json index cc00b291c968..9f7f33dd9068 100644 --- a/zh-TW/1.16/assets/looot/lang/zh_tw.json +++ b/zh-TW/1.16/assets/looot/lang/zh_tw.json @@ -1,7 +1,7 @@ { "looot.unknown_enchantment.prefix": "附魔的", "looot.unknown_enchantment.suffix": "之奇跡", - "looot.unknown_descriptor": "奧祕", + "looot.unknown_descriptor": "奧秘", "enchantment.minecraft.bane_of_arthropods.prefix.1": "拍打的", "enchantment.minecraft.bane_of_arthropods.prefix.2": "拍擊的", "enchantment.minecraft.bane_of_arthropods.prefix.3": "粉碎的", diff --git a/zh-TW/1.16/assets/lootr/lang/zh_tw.json b/zh-TW/1.16/assets/lootr/lang/zh_tw.json index 53fe0b19cb3d..a6b4e6c73f0b 100644 --- a/zh-TW/1.16/assets/lootr/lang/zh_tw.json +++ b/zh-TW/1.16/assets/lootr/lang/zh_tw.json @@ -10,7 +10,7 @@ "block.lootr.lootr_inventory": "戰利品儲物箱", "entity.lootr.lootr_minecart": "儲物箱礦車", "lootr.commands.usage": "/lootr barrel | barrel | chest | chest | cart | cart | convert | custom ", - "lootr.commands.create": "已使用戰利品表%3$s於 %2$s 處創建出了 Lootr 的%1$s。", + "lootr.commands.create": "已使用戰利品表%3$s於 %2$s 處建立出了 Lootr 的%1$s。", "lootr.commands.summoned": "已使用戰利品表%2$s於 %1$s 處召喚出了 Lootr 的礦車。", "lootr.commands.blockpos": "%s,%s,%s", "stat.lootr.looted_stat": "儲物箱已搜刮", diff --git a/zh-TW/1.16/assets/lordcraft/lang/zh_tw.json b/zh-TW/1.16/assets/lordcraft/lang/zh_tw.json index 378d3dd503bc..d40aaa64ae3c 100644 --- a/zh-TW/1.16/assets/lordcraft/lang/zh_tw.json +++ b/zh-TW/1.16/assets/lordcraft/lang/zh_tw.json @@ -10,9 +10,9 @@ "item.lordcraft.inscription_tile": "注魔銘文石", "item.lordcraft.inscription_tile.book_text": "一種可以在研究中使用的物品,可以跳過鏡子拼圖小遊戲,所需數量取決於研究的難度。", "item.lordcraft.void_crystal": "虛空水晶", - "item.lordcraft.void_crystal.book_text": "虛空水晶可以儲存虛空點,為這個模組中的各種裝置提供能量,例如奧術冶煉爐或奧術熔爐。 點擊右鍵可以在水晶中儲存一個點數,點擊右移可以將一個點數返還給玩家。 當點數儲存在水晶中時,水晶是針對玩家的。 水晶中儲存的點數越多,它將使設備運行得越快。", + "item.lordcraft.void_crystal.book_text": "虛空水晶可以儲存虛空點,為這個模組中的各種裝置提供能量,例如奧術冶煉爐或奧術熔爐。點擊右鍵可以在水晶中儲存一個點數,點擊右移可以將一個點數返還給玩家。當點數儲存在水晶中時,水晶是針對玩家的。水晶中儲存的點數越多,它將使設備運行得越快。", "item.lordcraft.spell_crystal": "術式聚焦水晶", - "item.lordcraft.spell_crystal.book_text": "這種水晶可以用來儲存法術。 它可以裝備在某些施法裝置上,如法杖和魔杖,才能施法。", + "item.lordcraft.spell_crystal.book_text": "這種水晶可以用來儲存法術。它可以裝備在某些施法裝置上,如法杖和魔杖,才能施法。", "item.lordcraft.mana_siphon": "魔力虹吸", "item.lordcraft.mana_siphon.book_text": "魔力虹吸器是一種可以與虛空介面結合使用的物品,它可以增加魔力池的可用魔力上限。", "item.lordcraft.void_eye": "虛空之眼", @@ -20,19 +20,19 @@ "item.lordcraft.chalk_arcana": "進階儀式粉筆", "item.lordcraft.chalk_arcana.book_text": "一種魔法粉筆,可用於繪製儀式配方中使用的儀式陣。拿著它對地上右鍵使用可以放置一個儀式陣。這種經過改良過的版本將不會受到損壞。", "item.lordcraft.water_staff_1_1": "鐵頂蓋的基礎水之杖", - "item.lordcraft.water_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。 已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。 你可以透過蹲下並滾動鼠標滾輪來移除一個法術焦點。 建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。 這個特殊的法杖將為用它施放的水係法術提供折扣。", + "item.lordcraft.water_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。你可以透過蹲下並滾動滑鼠滾輪來移除一個法術焦點。建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。這個特殊的法杖將為用它施放的水係法術提供折扣。", "item.lordcraft.earth_staff_1_1": "鐵頂蓋的基礎地之杖", - "item.lordcraft.earth_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。 已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。 你可以透過蹲下並滾動鼠標滾輪來移除一個法術焦點。 建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。 這個特殊的法杖將為用它施放的土係法術提供折扣。", + "item.lordcraft.earth_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。你可以透過蹲下並滾動滑鼠滾輪來移除一個法術焦點。建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。這個特殊的法杖將為用它施放的土係法術提供折扣。", "item.lordcraft.fire_staff_1_1": "鐵頂蓋的基礎火之杖", - "item.lordcraft.fire_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。 已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。 你可以透過蹲下並滾動滑鼠滾輪來移除一個法術焦點。 建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。 這個特殊的法杖將為用它施放的火係法術提供折扣。", + "item.lordcraft.fire_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。你可以透過蹲下並滾動滑鼠滾輪來移除一個法術焦點。建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。這個特殊的法杖將為用它施放的火係法術提供折扣。", "item.lordcraft.air_staff_1_1": "鐵頂蓋的基礎空之杖", - "item.lordcraft.air_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。 已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。 你可以透過蹲下並滾動滑鼠滾輪來移除一個法術焦點。 建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。 這個特殊的法杖將為用它施放的空氣係法術提供折扣。", + "item.lordcraft.air_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。你可以透過蹲下並滾動滑鼠滾輪來移除一個法術焦點。建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。這個特殊的法杖將為用它施放的空氣係法術提供折扣。", "item.lordcraft.light_staff_1_1": "鐵頂蓋的基礎光之杖", - "item.lordcraft.light_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。 已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。 你可以透過蹲下並滾動滑鼠滾輪來移除一個法術焦點。 建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。 這個特殊的法杖將為用它施放的光係法術提供折扣。", + "item.lordcraft.light_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。你可以透過蹲下並滾動滑鼠滾輪來移除一個法術焦點。建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。這個特殊的法杖將為用它施放的光係法術提供折扣。", "item.lordcraft.dark_staff_1_1": "鐵頂蓋的基礎暗之杖", - "item.lordcraft.dark_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。 已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。 你可以透過蹲下並滾動滑鼠滾輪來移除一個法術焦點。 建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。 這個特殊的法杖將為用它施放的黑係法術提供折扣。", + "item.lordcraft.dark_staff_1_1.book_text": "法杖用於施放儲存在法術焦點中的法術,施放法術前手必須是空的。已經被賦予法術的法術焦點可以通過右鍵載入到它裡面。你可以透過蹲下並滾動滑鼠滾輪來移除一個法術焦點。建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。這個特殊的法杖將為用它施放的黑係法術提供折扣。", "item.lordcraft.wand_1_1": "鐵頭端的基礎杖", - "item.lordcraft.wand_1_1.book_text": "魔杖用於施放儲存在法術焦點中的法術,與法杖相比,它是一種單手施法工具,需要交換一點力量。 已經被賦予咒語的法術焦點可以通過右鍵載入到它裡面。 你可以通過蹲下並滾動滑鼠滾輪來移除一個法術焦點。 建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。", + "item.lordcraft.wand_1_1.book_text": "魔杖用於施放儲存在法術焦點中的法術,與法杖相比,它是一種單手施法工具,需要交換一點力量。已經被賦予咒語的法術焦點可以通過右鍵載入到它裡面。你可以通過蹲下並滾動滑鼠滾輪來移除一個法術焦點。建造法杖的材料會影響它的屬性,金屬會影響它作為武器的近戰傷害,木材會影響法杖所能處理的最大魔力消耗。", "item.lordcraft.wand_1_2": "黃金頂蓋的基礎手杖", "item.lordcraft.wand_1_3": "魔晶頂蓋的基礎手杖", "item.lordcraft.wand_2_1": "鐵頂蓋的高級手杖", @@ -94,7 +94,7 @@ "item.lordcraft.stone_runestone_advanced": "上主符文石板", "item.lordcraft.stone_runestone_advanced.book_text": "這塊符文石板是一種強大的鑄造工具,它可以同時儲存六種術式。通過按下右鍵可以將已寫入術式的聚焦水晶安裝到符文石板上。你可以通過潛行+滾動滾輪來更換並選擇術式欄位。如果你想要摘下符文石板上的聚焦水晶,你可以通過潛行+按下替換效果快捷鍵(預設X)+滾動滾輪,即可將水晶拆除下來。", "item.lordcraft.text_scrap": "洛德文字的廢料", - "item.lordcraft.text_scrap.book_text": "這段文字可以在地下城和礦坑的箱子裡找到,使用它可以增加五等的經驗值。 此外,如果有的話,它還能為遺產研究提供進展。", + "item.lordcraft.text_scrap.book_text": "這段文字可以在地下城和礦坑的箱子裡找到,使用它可以增加五等的經驗值。此外,如果有的話,它還能為遺產研究提供進展。", "item.lordcraft.mage_boots_water": "水之法師靴", "item.lordcraft.mage_boots_water.book_text": "這些靴子為水係法術提供魔力值折扣,全套靴子為所有法術提供額外折扣。", "item.lordcraft.mage_legs_water": "水之法師護腿", @@ -160,29 +160,29 @@ "item.lordcraft.multitool_magmite": "魔晶多用工具", "item.lordcraft.multitool_magmite.book_text": "一把由魔晶製作,強力的多用工具,它的能力甚至比鑽石還強!", "item.lordcraft.translocation_marker": "轉換標記", - "item.lordcraft.translocation_marker.book_text": "轉換標記可以透過右鍵點擊來儲存特定區塊的坐標和大小。 然後,你可以右鍵點擊方塊移位器來保存其中的坐標。", + "item.lordcraft.translocation_marker.book_text": "轉換標記可以透過右鍵點擊來儲存特定區塊的坐標和大小。然後,你可以右鍵點擊方塊移位器來保存其中的坐標。", "item.lordcraft.arcane_bow": "奧術弓", - "item.lordcraft.arcane_bow.book_text": "一個強大的施法工具,可以在遠距離輕鬆施法。 除非載入焦點,否則它的行為與普通弓一樣,法術將在箭頭落地的地方施放,發生這種情況時將消耗法力。 透過右鍵點擊可以載入一個法術焦點,使用Shift+滾動滑鼠可以移除焦點。", + "item.lordcraft.arcane_bow.book_text": "一個強大的施法工具,可以在遠距離輕鬆施法。除非載入焦點,否則它的行為與普通弓一樣,法術將在箭頭落地的地方施放,發生這種情況時將消耗法力。透過右鍵點擊可以載入一個法術焦點,使用Shift+滾動滑鼠可以移除焦點。", "item.lordcraft.artifact_water_light": "回復聖器", - "item.lordcraft.artifact_water_light.book_text": "這個神器只要在你的物品欄中並被充電,就能為玩家提供再生效果。 它可以通過右鍵點擊來提供臨時的飽和度。 這些效果在發生時需要花費一個無效點。 它可以透過按下替代效果來充電,並在按下替代效果時按住Shift鍵來放電。", + "item.lordcraft.artifact_water_light.book_text": "這個神器只要在你的物品欄中並被充電,就能為玩家提供再生效果。它可以通過右鍵點擊來提供臨時的飽和度。這些效果在發生時需要花費一個無效點。它可以透過按下替代效果來充電,並在按下替代效果時按住Shift鍵來放電。", "item.lordcraft.artifact_earth_dark": "破壞聖器", - "item.lordcraft.artifact_earth_dark.book_text": "這個神器可以讓你在玩家面前的3X3區域內挖掘方塊。 它可以透過按下備用效果來充電,並在按下備用效果時按住Shift來放電。 這增加了\n挖掘的方塊量,但使其花費更多的無效點數。", + "item.lordcraft.artifact_earth_dark.book_text": "這個神器可以讓你在玩家面前的3X3區域內挖掘方塊。它可以透過按下備用效果來充電,並在按下備用效果時按住Shift來放電。這增加了\n挖掘的方塊量,但使其花費更多的無效點數。", "item.lordcraft.artifact_fire_air": "保護聖器", - "item.lordcraft.artifact_fire_air.book_text": "這個神器在物品欄中的時候,只要你舉起你的盾牌,就可以進行一次盾牌爆炸。 玩家周圍的目標會被推開,前面的目標會受到火焰傷害。 它可以透過按下備用效果來充電,並在按下備用效果時按住Shift鍵來放電。 這增加了效果的威力,但使它花費更多的無效點數。", + "item.lordcraft.artifact_fire_air.book_text": "這個神器在物品欄中的時候,只要你舉起你的盾牌,就可以進行一次盾牌爆炸。玩家周圍的目標會被推開,前面的目標會受到火焰傷害。它可以透過按下備用效果來充電,並在按下備用效果時按住Shift鍵來放電。這增加了效果的威力,但使它花費更多的無效點數。", "item.lordcraft.staff_cap_1": "鐵法杖頭端", "item.lordcraft.staff_cap_2": "金法杖頭端", "item.lordcraft.staff_cap_3": "魔晶法杖頭端", - "item.lordcraft.staff_cap_1.book_text": "法杖帽是一種用於製造法杖和魔杖的工藝物品。 杖帽的材料會影響所製造物品的近戰傷害。", - "item.lordcraft.staff_cap_2.book_text": "法杖帽是一種用於製造法杖和魔杖的工藝物品。 杖帽的材料會影響所製造物品的近戰傷害。", - "item.lordcraft.staff_cap_3.book_text": "法杖帽是一種用於製造法杖和魔杖的工藝物品。 杖帽的材料會影響所製造物品的近戰傷害。", + "item.lordcraft.staff_cap_1.book_text": "法杖帽是一種用於製造法杖和魔杖的工藝物品。杖帽的材料會影響所製造物品的近戰傷害。", + "item.lordcraft.staff_cap_2.book_text": "法杖帽是一種用於製造法杖和魔杖的工藝物品。杖帽的材料會影響所製造物品的近戰傷害。", + "item.lordcraft.staff_cap_3.book_text": "法杖帽是一種用於製造法杖和魔杖的工藝物品。杖帽的材料會影響所製造物品的近戰傷害。", "item.lordcraft.amplification_rod_1": "自然增幅棒", "item.lordcraft.amplification_rod_2": "高級增幅棒", "item.lordcraft.amplification_rod_3": "終極增幅棒", - "item.lordcraft.amplification_rod_1.book_text": "放大棒被用於製作法杖和魔杖。 所用的材料會影響使用該工具所能施放的最大法術威力。", - "item.lordcraft.amplification_rod_2.book_text": "放大棒被用於製作法杖和魔杖。 所用的材料會影響使用該工具所能施放的最大法術威力。", - "item.lordcraft.amplification_rod_3.book_text": "放大棒被用於製作法杖和魔杖。 所用的材料會影響使用該工具所能施放的最大法術威力。", + "item.lordcraft.amplification_rod_1.book_text": "放大棒被用於製作法杖和魔杖。所用的材料會影響使用該工具所能施放的最大法術威力。", + "item.lordcraft.amplification_rod_2.book_text": "放大棒被用於製作法杖和魔杖。所用的材料會影響使用該工具所能施放的最大法術威力。", + "item.lordcraft.amplification_rod_3.book_text": "放大棒被用於製作法杖和魔杖。所用的材料會影響使用該工具所能施放的最大法術威力。", "block.lordcraft.arcane_workbenchb": "奧術工作台", - "block.lordcraft.arcane_workbenchb.book_text": "一個先進的工作檯,由模組用來執行需要研究的配方。 它可以通過儀式系統注入不同的元素來執行更複雜的配方。 它也可以執行標準配方,並保留它的物品。", + "block.lordcraft.arcane_workbenchb.book_text": "一個先進的工作檯,由模組用來執行需要研究的配方。它可以通過儀式系統注入不同的元素來執行更複雜的配方。它也可以執行標準配方,並保留它的物品。", "block.lordcraft.arcane_workbench_advb": "進階奧術工作台", "block.lordcraft.arcane_workbench_advb.book_text": "這個工作台的工作原理與標準的奧術工作台相同,只是增加了一些儲存槽。", "block.lordcraft.arcane_workbench_voidb": "虛空工作台", @@ -200,15 +200,15 @@ "block.lordcraft.endb": "雷射接收矩陣", "block.lordcraft.endb.book_text": "一個用於研究小遊戲的方塊,目前在世界範圍內沒有使用。", "block.lordcraft.arcane_basinb": "奧術盆", - "block.lordcraft.arcane_basinb.book_text": "這個方塊可以用於整個上主神藝的各種配方,通常在水中混合試劑。 所有的配方都以水桶開始。 盆子可以在任何時候通過用空手點擊右鍵來清空。 只有當盆子裡的水滿了,才可以加入一個盆子的配方。", + "block.lordcraft.arcane_basinb.book_text": "這個方塊可以用於整個上主神藝的各種配方,通常在水中混合試劑。所有的配方都以水桶開始。盆子可以在任何時候通過用空手點擊右鍵來清空。只有當盆子裡的水滿了,才可以加入一個盆子的配方。", "block.lordcraft.spell_crafterb": "術式編寫台", "block.lordcraft.spell_crafterb.book_text": "這個特殊方塊用於創造法術並將其儲存在法術焦點中。", "block.lordcraft.void_interfaceb": "虛空介面", "block.lordcraft.void_interfaceb.book_text": "虛空介面是一種用於管理你魔力儲存的方塊。你可以透過在介面上使用魔力虹吸器來增加你的魔力池上限。你也可以對著介面使用元素水晶來增加你的魔力值。而所儲存的魔力數值可以透過將攻擊顯示器懸停在介面方塊上方時所顯示的HUD中查看。", "block.lordcraft.ritual_circleb": "儀式陣", - "block.lordcraft.ritual_circleb.book_text": "儀式陣用於執行基於儀式的配方,使用適當的試劑來設置儀式的模式,然後在之後添加所需的物品。 一旦所有的物品都在圓圈上,並且你有足夠的虛空點來執行儀式,右鍵開始。 這些都是用奧術粉筆放置的。", + "block.lordcraft.ritual_circleb.book_text": "儀式陣用於執行基於儀式的配方,使用適當的試劑來設定儀式的模式,然後在之後添加所需的物品。一旦所有的物品都在圓圈上,並且你有足夠的虛空點來執行儀式,右鍵開始。這些都是用奧術粉筆放置的。", "block.lordcraft.block_transmuterb": "方塊轉化器", - "block.lordcraft.block_transmuterb.book_text": "方塊轉換器可以用來改變某些方塊的外觀,如木材、螢光石和鵝卵石。 它可以透過兩種方式做到這一點,顏色可以從Minecraft的所有16種顏色中設定,但在螢光石和鵝卵石的情況下,你也可以改變方塊的圖案。", + "block.lordcraft.block_transmuterb.book_text": "方塊轉換器可以用來改變某些方塊的外觀,如木材、螢光石和鵝卵石。它可以透過兩種方式做到這一點,顏色可以從Minecraft的所有16種顏色中設定,但在螢光石和鵝卵石的情況下,你也可以改變方塊的圖案。", "block.lordcraft.runic_lampb": "發光的異常點", "block.lordcraft.runic_lampb.book_text": "這種奇怪的異常現像是由基於光的工具產生的,並發出非常明亮的光。", "block.lordcraft.crystal_basicb": "自然水晶方塊", @@ -228,13 +228,13 @@ "block.lordcraft.crystal_pureb": "至純水晶方塊", "block.lordcraft.crystal_pureb.book_text": "水晶的儲存方塊,可用於一些合成配方。", "block.lordcraft.furnaceb": "奧術熔爐", - "block.lordcraft.furnaceb.book_text": "這個裝置能夠執行熔爐配方。 它的動力來自於含有虛空點的虛空水晶,虛空點越多,它的執行速度越快! 它也可以透過一些研究進行升級,以便在冶煉礦物或烹飪食物時獲得額外的物品。", + "block.lordcraft.furnaceb.book_text": "這個裝置能夠執行熔爐配方。它的動力來自於含有虛空點的虛空水晶,虛空點越多,它的執行速度越快! 它也可以透過一些研究進行升級,以便在冶煉礦物或烹飪食物時獲得額外的物品。", "block.lordcraft.forgeb": "奧術冶煉爐", - "block.lordcraft.forgeb.book_text": "奧術冶煉爐可以用來自動執行融合儀式配方。 它可以無影無踪地進行,但有一個缺點,就是它只有5個輸入槽。 這個缺點意味著它只能執行包含5個或更少獨特物品的配方。 虛空水晶中的能量越多,它的執行速度就越快。", + "block.lordcraft.forgeb.book_text": "奧術冶煉爐可以用來自動執行融合儀式配方。它可以無影無踪地進行,但有一個缺點,就是它只有5個輸入槽。這個缺點意味著它只能執行包含5個或更少獨特物品的配方。虛空水晶中的能量越多,它的執行速度就越快。", "block.lordcraft.translocatorb": "方塊移位器", "block.lordcraft.translocatorb.book_text": "當此方塊由紅石提供能量時,可以用它上面的方塊與儲存在此「並排實體」中的另一個方塊進行交換。您可以使用「轉置標記」來設定位置。", "block.lordcraft.lordic_stoneb": "上主石", - "block.lordcraft.lordic_stoneb.book_text": "這顆奇怪的石頭,可以用石頭上的「換板」來製作。 這用來製作上主符文石。", + "block.lordcraft.lordic_stoneb.book_text": "這顆奇怪的石頭,可以用石頭上的「換板」來製作。這用來製作上主符文石。", "block.lordcraft.player_interfaceb": "玩家虛空介面", "block.lordcraft.player_interfaceb.book_text": "玩家虛空界面是一個用來查看你的全域魔力儲存的方塊。你可以透過在其上方使用魔力虹吸器來增加你的魔力容量。你的魔力值可以透過在上面使用元素水晶來增加。而儲存的數值可以在懸停在它上面時顯示的HUD中看到。這個版本是針對放置它的玩家的,如果上面的任何物品掉落在它附近,它們會被吸收,並為主人提供相應的效果。只有放置它的玩家才能打破它,除非你是在創造模式。有趣的是,它也支援比較器。", "lord.plank": "木材", @@ -334,10 +334,10 @@ "lordcraft.ritual_defusion": "解離儀式", "lordcraft.legacy_selection": "選擇聖遺物", "lordcraft.legacy_change": "更換聖遺物", - "lordcraft.element_selection0": "選擇主修元素: ", + "lordcraft.element_selection0": "選擇主修元素:", "lordcraft.element_selection1": "該元素的魔力值為 -25%%。", "lordcraft.element_selection2": "需要特洛斯來查看其他元素!", - "lordcraft.legacy.cost": "更換聖遺物代價: ", + "lordcraft.legacy.cost": "更換聖遺物代價:", "lordcraft.switch_element": "右鍵切換主要元素", "lordcraft.switch_element_cost": "轉換的成本: ", "lordcraft.levels": "XP 等級", @@ -353,7 +353,7 @@ "lordcraft.legacy_bonus2.0": "III:+2護甲韌性", "lordcraft.legacy_bonus2.1": "III:-5%% 瑪那花費", "lordcraft.legacy_bonus2.2": "III:+1.5攻擊速度", - "lordcraft.legacy_bonus2.3": "III: 解鎖術式 - 靈魂滴", + "lordcraft.legacy_bonus2.3": "III:解鎖術式 - 靈魂滴", "lordcraft.right_click_info": "按下右鍵查看更多資訊", "lordcraft.book_text.next_page": "下一頁", "lordcraft.book_text.last_page": "上一頁", @@ -653,7 +653,7 @@ "lordcraft.res.player_interface": "Personal Mana Access", "lordcraft.res.multitools": "上主多用工具", "lordcraft.res.better_robes": "Robe Attunement", - "lordcraft.book_text.research.0": "看來這世界確實存在著魔法。雖然目前我對這方面知識的了解還很有限,但我覺得通過對這主題持續的研究,或許我能夠獲得一些超越我目前狀態的力量。 然而,只從製作出這本書的過程中也可以很明顯的看出我的工作台還需要進行一些細微的調整。§n也許我應該嘗試的將我的工作台和那些奇怪的粉末結合在一起。", + "lordcraft.book_text.research.0": "看來這世界確實存在著魔法。雖然目前我對這方面知識的了解還很有限,但我覺得通過對這主題持續的研究,或許我能夠獲得一些超越我目前狀態的力量。然而,只從製作出這本書的過程中也可以很明顯的看出我的工作台還需要進行一些細微的調整。§n也許我應該嘗試的將我的工作台和那些奇怪的粉末結合在一起。", "lordcraft.book_text.research.1": "這個世界的魔法存在著許多形式,我發現我被周圍水元素所流動的力量所深深吸引。但奇怪的是,當我接受了它,其他元素的流動就靜謐了下來。也許如果我持續不懈的研究,我將可以利用它做點什麼。", "lordcraft.book_text.research.2": "這個世界的魔法存在著許多形式,我發現我被周圍地元素所流動的力量所深深吸引。但奇怪的是,當我接受了它,其他元素的流動就靜謐了下來。也許如果我持續不懈的研究,我將可以利用它做點什麼。", "lordcraft.book_text.research.3": "這個世界的魔法存在著許多形式,我發現我被周圍火元素所流動的力量所深深吸引。但奇怪的是,當我接受了它,其他元素的流動就靜謐了下來。也許如果我持續不懈的研究,我將可以利用它做點什麼。", diff --git a/zh-TW/1.16/assets/lotr/lang/zh_tw.json b/zh-TW/1.16/assets/lotr/lang/zh_tw.json index afa21a8105b8..0684cfeeda5e 100644 --- a/zh-TW/1.16/assets/lotr/lang/zh_tw.json +++ b/zh-TW/1.16/assets/lotr/lang/zh_tw.json @@ -1959,7 +1959,7 @@ "gui.lotr.cwp.create.public.no": "否", "gui.lotr.cwp.create.public.help.1": "如果你選擇公開你的路徑點,其他玩家也可以選中並使用它.", "gui.lotr.cwp.create.public.help.2": "該選擇無法取消!", - "gui.lotr.cwp.create.do": "創建", + "gui.lotr.cwp.create.do": "建立", "gui.lotr.cwp.update.title": "更新自訂路徑點", "gui.lotr.cwp.update.name": "重新命名:", "gui.lotr.cwp.update.lore": "變更介紹文字:", diff --git a/zh-TW/1.16/assets/lycanitesmobs/lang/zh_tw.json b/zh-TW/1.16/assets/lycanitesmobs/lang/zh_tw.json index e06777b5f3f0..917103d1447d 100644 --- a/zh-TW/1.16/assets/lycanitesmobs/lang/zh_tw.json +++ b/zh-TW/1.16/assets/lycanitesmobs/lang/zh_tw.json @@ -169,11 +169,11 @@ "lyc.command.spawner.lighttest.light": "Your current position is considered light for spawning.", "lyc.command.spawner.lighttest.dark": "Your current position is considered dark for spawning.", "lyc.command.equipment.reload": "裝備部件已重新載入。", - "lyc.command.dungeons.reload": "JSON地下城已經重載", + "lyc.command.dungeons.reload": "JSON地下城已經重新載入", "lyc.command.dungeons.enable": "恐怖生物地牢已啟用,它們會在新區塊中生成。", - "lyc.command.dungeons.disable": "恐怖生物地牢已禁用,它們不會在新區塊中生成。", + "lyc.command.dungeons.disable": "恐怖生物地牢已停用,它們不會在新區塊中生成。", "lyc.command.dungeons.locate": "附近的地牢:", - "lyc.command.creatures.reload": "生物設定已經重載。", + "lyc.command.creatures.reload": "生物設定已經重新載入。", "lyc.command.beastiary.complete": "將所有生物都加入生物圖鑑。", "lyc.command.beastiary.clear": "已從生物圖鑑中清除所有生物。", "lyc.command.beastiary.add.unknown": "未知的生物。確保名稱全部是小寫字母,並且沒有空格。", @@ -287,7 +287,7 @@ "creature.stat.level": "等級", "creature.stat.experience": "經驗", "block.lycanitesmobs.summoningpedestal": "召喚基座", - "block.lycanitesmobs.summoningpedestal.description": "該基座能夠創建一個恆定的召喚門,將召喚選定為寵物。 有些基座可以被玩家使用,有些則不能。", + "block.lycanitesmobs.summoningpedestal.description": "該基座能夠創建一個恆定的召喚門,將召喚選定為寵物。有些基座可以被玩家使用,有些則不能。", "block.lycanitesmobs.equipmentforge_lesser": "初級鍛造台 (1階)", "block.lycanitesmobs.equipmentforge_lesser.description": "該鍛造台可用於1級的生物身體部位來打造裝備 (如果使用更高級的物件可能被降級)。", "block.lycanitesmobs.equipmentforge_greater": "高級鍛造台 (2階)", @@ -567,7 +567,7 @@ "entity.lycanitesmobs.belphegor": "貝爾費戈爾", "entity.lycanitesmobs.belphegor.description": "小但危險的惡魔,有一個一心要殺和吃東西的頭腦", "entity.lycanitesmobs.belphegor.habitat": "這些惡魔可以在地獄找到,並會通傳送門入侵。", - "entity.lycanitesmobs.belphegor.combat": "貝爾費戈爾扔末日之火球, 一種由地獄魔法製成的火焰, 燃燒著不自然的紅光。", + "entity.lycanitesmobs.belphegor.combat": "貝爾費戈爾扔末日之火球,一種由地獄魔法製成的火焰,燃燒著不自然的紅光。", "entity.lycanitesmobs.malwrath": "巨腦魔", "entity.lycanitesmobs.malwrath.description": "一種大型浮游敵對生物,它們會釋放出致命的惡魔電光從而發生爆炸。另外,巨腦魔還喜歡攻擊地獄幽靈以取得它們可口的眼淚。", "entity.lycanitesmobs.malwrath.habitat": "這些惡魔在地獄熾熱天空中飛來飛去。", @@ -740,7 +740,7 @@ "entity.lycanitesmobs.joust.habitat": "這些生物可以在沙漠和平頂山中找到。", "entity.lycanitesmobs.joust.combat": "騎鬥士通常是和平的,但如果被攻擊,會被咬回去,並遵循攻擊性初代騎鬥士的指令。", "entity.lycanitesmobs.joustalpha": "初代騎鬥士", - "entity.lycanitesmobs.joustalpha.description": "更大的騎鬥士和首領,它們會攻擊視野裡其它的初代同時會指令除了初代之外的騎鬥士,它們非常敵對。", + "entity.lycanitesmobs.joustalpha.description": "更大的騎鬥士和首領,它們會攻擊視野裡其他的初代同時會指令除了初代之外的騎鬥士,它們非常敵對。", "entity.lycanitesmobs.joustalpha.habitat": "這些生物可以在沙漠和平頂山中找到。", "entity.lycanitesmobs.joustalpha.combat": "騎鬥士速度快,攻擊速度也快,它們還將召集其他非初代騎鬥士與它們一起攻擊。", "entity.lycanitesmobs.khalk": "熔岩鱷龜", @@ -1456,7 +1456,7 @@ "item.lycanitesmobs.devilstarscepter": "惡魔之心權杖", "item.lycanitesmobs.devilstarscepter.description": "低等傷害,高速射", "item.lycanitesmobs.wraithsigil": "遊魂印記", - "item.lycanitesmobs.wraithsigil.description": "這個骷髏頭充滿了邪惡的幽靈!使用它向受害者發射一陣憤怒的遊魂! 結果可能是會爆炸的?!", + "item.lycanitesmobs.wraithsigil.description": "這個骷髏頭充滿了邪惡的幽靈!使用它向受害者發射一陣憤怒的遊魂!結果可能是會爆炸的?!", "item.lycanitesmobs.quillscepter": "翎羽權杖", "item.lycanitesmobs.quillscepter.description": "低等傷害,速射", "item.lycanitesmobs.mudshotscepter": "泥漿權杖", @@ -1754,7 +1754,7 @@ "entity.lycanitesmobs.jouste.habitat": "這些生物可以在沙漠和平頂山中找到。", "entity.lycanitesmobs.jouste.combat": "騎鬥士通常是和平的,但如果被攻擊,會被咬回去,並遵循攻擊性初代騎鬥士的指令。", "entity.lycanitesmobs.joustealpha": "初代騎鬥士", - "entity.lycanitesmobs.joustealpha.description": "更大的騎鬥士和首領,它們會攻擊視野裡其它的初代同時會指令除了初代之外的騎鬥士,它們非常敵對。", + "entity.lycanitesmobs.joustealpha.description": "更大的騎鬥士和首領,它們會攻擊視野裡其他的初代同時會指令除了初代之外的騎鬥士,它們非常敵對。", "entity.lycanitesmobs.joustealpha.habitat": "這些生物可以在沙漠和平頂山中找到。", "entity.lycanitesmobs.joustealpha.combat": "騎鬥士速度快,攻擊速度也快,它們還將召集其他非初代騎鬥士與它們一起攻擊。", "entity.lycanitesmobs.stryder": "Stryder", diff --git a/zh-TW/1.16/assets/maessentials/lang/zh_tw.json b/zh-TW/1.16/assets/maessentials/lang/zh_tw.json index d7a6a317ceac..e7533258afff 100644 --- a/zh-TW/1.16/assets/maessentials/lang/zh_tw.json +++ b/zh-TW/1.16/assets/maessentials/lang/zh_tw.json @@ -49,7 +49,7 @@ "block.essentials.dif_circuit": "減法電路", "block.essentials.prod_circuit": "乘法電路", "block.essentials.quot_circuit": "除法電路", - "block.essentials.pow_circuit": "冪運算電路”", + "block.essentials.pow_circuit": "冪運算電路」", "block.essentials.inv_circuit": "反向電路", "block.essentials.sin_circuit": "正弦電路", "block.essentials.cos_circuit": "餘弦電路", @@ -106,17 +106,17 @@ "tt.essentials.circuit_wrench_change_mode": "Shift+左鍵更改電路類型", "tt.essentials.circuit_wrench.quartz": "地獄石英不足", "tt.essentials.auto_crafter_basic": "在收到紅石脈衝後自動製作", - "tt.essentials.auto_crafter_book": "使用原版配方書設置配方", + "tt.essentials.auto_crafter_book": "使用原版配方書設定配方", "tt.essentials.fluid_shifter_info": "將含有液體的流體從面對面噴射到附屬的清單中", - "tt.essentials.fluid_shifter_range": "可以通過多達%1$d個運輸通道將其“推”入流體", + "tt.essentials.fluid_shifter_range": "可以通過多達%1$d個運輸通道將其「推」入流體", "tt.essentials.item_splitter_basic": "在兩個輸出之間拆分傳入的項目", "tt.essentials.basic_item_splitter_formula": "用扳手shift+右鍵控制拆分比例", "tt.essentials.item_splitter_formula": "以紅石訊號強度控制分裂比:(訊號強度)/ 15", - "tt.essentials.item_splitter_chute": "可以透過運輸斜槽輸出”", + "tt.essentials.item_splitter_chute": "可以透過運輸斜槽輸出」", "tt.essentials.fluid_splitter_basic": "將輸入的流體在兩個輸出間分配", "tt.essentials.basic_fluid_splitter_formula": "用扳手shift+右鍵控制拆分比例", "tt.essentials.fluid_splitter_formula": "以紅石訊號強度控制分裂比:(訊號強度)/ 15", - "tt.essentials.fluid_splitter_chute": "可以透過運輸斜槽輸出”", + "tt.essentials.fluid_splitter_chute": "可以透過運輸斜槽輸出」", "tt.essentials.linking.start": "開始連接", "tt.essentials.linking.invalid": "無效對;正在取消連接", "tt.essentials.linking.range": "超出範圍;正在取消連接", @@ -146,12 +146,12 @@ "tt.essentials.obsidian_kit.desc": "按右鍵使用此工具以瞬間破壞黑曜石", "tt.essentials.hopper_filter.desc": "只有與過濾器相符的項目才可通過它們", "tt.essentials.hopper_filter.move": "不自行移動項目", - "tt.essentials.hopper_filter.shulker": "將界伏盒設置為過濾器會匹配界伏盒中的所有內容", + "tt.essentials.hopper_filter.shulker": "將界伏盒設定為過濾器會匹配界伏盒中的所有內容", "tt.essentials.basic_item_splitter.mode": "將 %1$d/%2$d 的物品分配到不是金色的輸出面", "tt.essentials.basic_fluid_splitter.mode": "將 %1$d/%2$d 的流體分配到不是藍色的輸出面", "tt.essentials.wire_circuit": "用於連接電路的簡單電線", "tt.essentials.wire_junction_circuit": "允許電線交叉而無需連接", - "tt.essentials.cons_circuit": "具有透過接受數學表達式的UI設置的恆定輸出", + "tt.essentials.cons_circuit": "具有透過接受數學表達式的UI設定的恆定輸出", "tt.essentials.interface_circuit": "將原版紅石與必需品模組接線板連接", "tt.essentials.not_circuit": "如果後向輸入關閉,則反閘輸出1", "tt.essentials.and_circuit": "如果兩個輸入都打開,則及閘輸出1", diff --git a/zh-TW/1.16/assets/magic_mirror/lang/zh_tw.json b/zh-TW/1.16/assets/magic_mirror/lang/zh_tw.json index 5cb85eb74eaf..0157f9dad145 100644 --- a/zh-TW/1.16/assets/magic_mirror/lang/zh_tw.json +++ b/zh-TW/1.16/assets/magic_mirror/lang/zh_tw.json @@ -1,6 +1,6 @@ { "item.magic_mirror.magic_mirror": "魔鏡", "item.magic_mirror.magic_mirror_alt": "魔鏡", - "magic_mirror.fail": "§o你凝視著混濁的鏡子……它在這個維度上找不到有效的重生點。", + "magic_mirror.fail": "§o你凝視著混濁的鏡子……它在這個次元上找不到有效的重生點。", "magic_mirror.tooltip": "§8即使你只是看一眼,也會讓你感到虛弱……" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mahoutsukai/lang/zh_tw.json b/zh-TW/1.16/assets/mahoutsukai/lang/zh_tw.json index 9ffb59f9e1b1..e97c95d82d29 100644 --- a/zh-TW/1.16/assets/mahoutsukai/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mahoutsukai/lang/zh_tw.json @@ -208,23 +208,23 @@ "mahoutsukai.acknowledge2": "好的,御主!", "mahoutsukai.acknowledge3": "我明白。", "mahoutsukai.acknowledge4": "你的願望就是我的指令,御主!", - "mahoutsukai.book.alarm_boundary.desc": "警戒結界是最基礎的結界魔法 - 這個結界會在怪物和玩家進入你的結界時給予你警告。 %%n %%n它每%%val1秒消耗施法者%%val0點法力。", + "mahoutsukai.book.alarm_boundary.desc": "警戒結界是最基礎的結界魔法 - 這個結界會在怪物和玩家進入你的結界時給予你警告。%%n %%n它每%%val1秒消耗施法者%%val0點法力。", "mahoutsukai.book.alarm_boundary.name": "警戒結界", - "mahoutsukai.book.alchemical_exchange.desc": "每天隨機轉換其下方的方塊為同一級方塊。比如泥土可能會變成沙,鑽石可能會變成綠寶石等。不過這只對自然方塊有效,不會對比如磚塊或鑽石方塊這樣人工合成的方塊有效。 %%n %%n每次轉換吸取%%val0點法力。", + "mahoutsukai.book.alchemical_exchange.desc": "每天隨機轉換其下方的方塊為同一級方塊。比如泥土可能會變成沙,鑽石可能會變成綠寶石等。不過這只對自然方塊有效,不會對比如磚塊或鑽石方塊這樣人工合成的方塊有效。%%n %%n每次轉換吸取%%val0點法力。", "mahoutsukai.book.alchemical_exchange.name": "煉金交換", - "mahoutsukai.book.ascension.desc": "不使用魔法布料使用這個法術時會傳送任何東西(包括物品和怪物)到頂部方塊。使用卷軸則只會傳送施法者。 %%n %%n每次傳送消耗施法者%%val0點法力。", + "mahoutsukai.book.ascension.desc": "不使用魔法布料使用這個法術時會傳送任何東西(包括物品和怪物)到頂部方塊。使用卷軸則只會傳送施法者。%%n %%n每次傳送消耗施法者%%val0點法力。", "mahoutsukai.book.ascension.name": "飛升", - "mahoutsukai.book.binding_eyes.desc": "使用後施放者看到的任何怪物或玩家都會被恐懼束縛。但是玩家可以透過不看著施放者來逃脫束縛。 %%n %%n每次使用消耗%%val0點法力。", + "mahoutsukai.book.binding_eyes.desc": "使用後施放者看到的任何怪物或玩家都會被恐懼束縛。但是玩家可以透過不看著施放者來逃脫束縛。%%n %%n每次使用消耗%%val0點法力。", "mahoutsukai.book.binding_eyes.name": "顫慄之魔眼", - "mahoutsukai.book.black_flame_eyes.desc": "使用後暗焰會在施法者所視之處燃燒一段時間。這些火焰會迅速擴散,它們不會燒掉方塊,會對生物造成凋零傷害。 %%n %%n每次使用消耗施法者%%val0點法力。", + "mahoutsukai.book.black_flame_eyes.desc": "使用後暗焰會在施法者所視之處燃燒一段時間。這些火焰會迅速擴散,它們不會燒掉方塊,會對生物造成凋零傷害。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.black_flame_eyes.name": "暗焰之魔眼", "mahoutsukai.book.borrowed_authority.desc": "Borrow the authority of the gods with this scroll, which increases the caster's speed and power, to the extent that mobs hit while using it will break through walls. Hold the jump button to jump further and hold it while in the air to \"stick\" to the surface you land on. Hold left click while running/jumping to target any enemies you bump into. %%n %%nIt drains %%val0 mana from the caster on use.", "mahoutsukai.book.borrowed_authority.name": "假借之權", - "mahoutsukai.book.boundaries.desc": "結界是一種在所放置魔法陣附近生效的範圍性法術,會定時消耗法力。你可以右擊魔法陣開關結界。紅石訊號會改變開關狀態。 %%n%%n結界發出比較器輸出訊號 - 0為關閉, 1為開啟。 %%n%%n最後,使用結界卷軸可以快速放置結界。", + "mahoutsukai.book.boundaries.desc": "結界是一種在所放置魔法陣附近生效的範圍性法術,會定時消耗法力。你可以右擊魔法陣開關結界。紅石訊號會改變開關狀態。%%n%%n結界發出比較器輸出訊號 - 0為關閉,1為開啟。%%n%%n最後,使用結界卷軸可以快速放置結界。", "mahoutsukai.book.boundaries.name": "結界", "mahoutsukai.book.butterfly_effect.desc": "使用卷軸後,施法者可以在短時間內預見未來。在這段時間內放置或破壞方塊、揮動武器會在未來觸發。觸發點處會出現蝴蝶,觸碰到蝴蝶的生物會觸發蝴蝶效應。%%n%%n警告:請勿用在貴重方塊上。%%n%%n該法術消耗施放者%%val0點法力。", "mahoutsukai.book.butterfly_effect.name": "蝴蝶效應", - "mahoutsukai.book.catalyst_exchange.desc": "放在地上時魔法陣會將放在其上方的任何原料粉末轉換為隨機的原料粉末。 %%n %%n每次轉換吸取%%val0點法力。", + "mahoutsukai.book.catalyst_exchange.desc": "放在地上時魔法陣會將放在其上方的任何原料粉末轉換為隨機的原料粉末。%%n %%n每次轉換吸取%%val0點法力。", "mahoutsukai.book.catalyst_exchange.name": "原料交換", "mahoutsukai.book.catalysts.desc": "共有7種代表了不同類型魔法的原料。原料粉末可通過使用錘或研缽獲得。", "mahoutsukai.book.catalysts.name": "原料", @@ -234,51 +234,51 @@ "mahoutsukai.book.categories.name": "魔法類型", "mahoutsukai.book.categories2.desc": "魔術很特殊,通常是花裡胡哨的有攻擊性的魔法。%%n%%n魔眼是基於眼睛的魔法。%%n%%n智慧魔法一般作用於附近的實體。", "mahoutsukai.book.categories2.name": "魔法類型(後續)", - "mahoutsukai.book.chronal_exchange.desc": "放在地上時魔法陣12小時會生成一次法力。另外12小時會從施法者、同調寶石或法力迴路處吸取法力。 %%n %%n每次會吸取或恢復%%val0點法力。", + "mahoutsukai.book.chronal_exchange.desc": "放在地上時魔法陣12小時會生成一次法力。另外12小時會從施法者、同調寶石或法力迴路處吸取法力。%%n %%n每次會吸取或恢復%%val0點法力。", "mahoutsukai.book.chronal_exchange.name": "時間交換", - "mahoutsukai.book.circuits.desc": "法力迴路可以儲存法力。迴路內的法力可以由附近有權的玩家使用。右擊可以儲存法力。 Shift+右擊可開啟或關閉迴路。", + "mahoutsukai.book.circuits.desc": "法力迴路可以儲存法力。迴路內的法力可以由附近有權的玩家使用。右擊可以儲存法力。Shift+右擊可開啟或關閉迴路。", "mahoutsukai.book.circuits.name": "法力迴路", - "mahoutsukai.book.clairvoyance.desc": "使用後施法者可以看見一些生物的行動軌跡。不過無法準確預測一些生物的軌跡,比如骷髏。 %%n %%n每次使用消耗%%val0點法力。", + "mahoutsukai.book.clairvoyance.desc": "使用後施法者可以看見一些生物的行動軌跡。不過無法準確預測一些生物的軌跡,比如骷髏。%%n %%n每次使用消耗%%val0點法力。", "mahoutsukai.book.clairvoyance.name": "洞察之魔眼", - "mahoutsukai.book.clarent.desc": "用龍之吐息鍛造出的強化之劍,克拉倫特有一個用處:推翻國王。 %%n%%n克拉倫特沒有固定的傷害,它會對敵人的武器造成損傷。%%n%%n克拉倫特的被動——「復仇」可以抵擋傷害並在下次攻擊時釋放其被壓抑的沮喪。", + "mahoutsukai.book.clarent.desc": "用龍之吐息鍛造出的強化之劍,克拉倫特有一個用處:推翻國王。%%n%%n克拉倫特沒有固定的傷害,它會對敵人的武器造成損傷。%%n%%n克拉倫特的被動——「復仇」可以抵擋傷害並在下次攻擊時釋放其被壓抑的沮喪。", "mahoutsukai.book.clarent.name": "篡位者——「克拉倫特」", "mahoutsukai.book.clarent2.desc": "最後,克拉倫特會對目標造成致命一擊並形成傷口,使目標高速移動時受到傷害。", "mahoutsukai.book.clarent2.name": "篡位者——「克拉倫特」(後續)", "mahoutsukai.book.cloth_optional.name": "可用魔法布料", "mahoutsukai.book.cloth_required.name": "需要魔法布料", - "mahoutsukai.book.contract.desc": "當兩面玩家都創建了契約魔法陣且站在附近時即可結下契約。契約可以讓玩家無視彼此的一些結界和魔眼的效果。對另一名玩家造成傷害就會打破契約。 %%n %%n每次結下契約消耗%%val0點法力。", + "mahoutsukai.book.contract.desc": "當兩面玩家都創建了契約魔法陣且站在附近時即可結下契約。契約可以讓玩家無視彼此的一些結界和魔眼的效果。對另一名玩家造成傷害就會打破契約。%%n %%n每次結下契約消耗%%val0點法力。", "mahoutsukai.book.contract.name": "契約", - "mahoutsukai.book.cup_of_heaven.desc": "這可能是最複雜的法術,可給予多種負面效果。當放置多個魔法陣並啟動卷軸後,將計算外部的凸多邊形(百度一下: 葛立恆掃描法)。 決定效果的質因數是外部和內部的多邊形。 所有多邊形內的怪物和玩家都會受到這些效果的影響。", + "mahoutsukai.book.cup_of_heaven.desc": "這可能是最複雜的法術,可給予多種負面效果。當放置多個魔法陣並啟動卷軸後,將計算外部的凸多邊形(百度一下: 葛立恆掃描法)。決定效果的質因數是外部和內部的多邊形。所有多邊形內的怪物和玩家都會受到這些效果的影響。", "mahoutsukai.book.cup_of_heaven.name": "天堂之杯", - "mahoutsukai.book.cup_of_heaven2.desc": "比如,如果一個五邊形是由5個魔法陣構成的,其內部有4個魔法陣(在五邊形內),受影響的怪物會獲得中毒 II和失明 I的效果。4 = 2 * 2。質因數2映射為中毒,質因數5映射為失明。 這些質因數最高可以是13,會有中毒(2)、虛弱(3)、失明(5)、緩慢(7)、凋零(11)和懸浮(13)的效果。 ", - "mahoutsukai.book.cup_of_heaven2.name": "天堂之杯(後續)\nmahoutsukai.book.cup_of_heaven2.desc=比如,如果一個五邊形是由5個魔法陣構成的,其內部有4個魔法陣(在五邊形內),受影響的怪物會獲得中毒 II和失明 I的效果。4 = 2 * 2。質因數2映射為中毒,質因數5映射為失明。 這些質因數最高可以是13,會有中毒(2)、虛弱(3)、失明(5)、緩慢(7)、凋零(11)和懸浮(13)的效果。 ", - "mahoutsukai.book.cup_of_heaven3.desc": "以效果為中毒 I和凋零I的天堂之杯為例,你可以創建22邊形。 根據藥水效果和覆蓋的區域消耗%%n %%n點法力。", + "mahoutsukai.book.cup_of_heaven2.desc": "比如,如果一個五邊形是由5個魔法陣構成的,其內部有4個魔法陣(在五邊形內),受影響的怪物會獲得中毒 II和失明 I的效果。4 = 2 * 2。質因數2映射為中毒,質因數5映射為失明。這些質因數最高可以是13,會有中毒(2)、虛弱(3)、失明(5)、緩慢(7)、凋零(11)和懸浮(13)的效果。", + "mahoutsukai.book.cup_of_heaven2.name": "天堂之杯(後續)\nmahoutsukai.book.cup_of_heaven2.desc=比如,如果一個五邊形是由5個魔法陣構成的,其內部有4個魔法陣(在五邊形內),受影響的怪物會獲得中毒 II和失明 I的效果。4 = 2 * 2。質因數2映射為中毒,質因數5映射為失明。這些質因數最高可以是13,會有中毒(2)、虛弱(3)、失明(5)、緩慢(7)、凋零(11)和懸浮(13)的效果。", + "mahoutsukai.book.cup_of_heaven3.desc": "以效果為中毒 I和凋零I的天堂之杯為例,你可以創建22邊形。根據藥水效果和覆蓋的區域消耗%%n %%n點法力。", "mahoutsukai.book.cup_of_heaven3.name": "天堂之杯(後續)", - "mahoutsukai.book.damage_exchange.desc": "使用後玩家受到的傷害會變為法力。 %%n %%n每次觸發消耗%%val0點法力。", + "mahoutsukai.book.damage_exchange.desc": "使用後玩家受到的傷害會變為法力。%%n %%n每次觸發消耗%%val0點法力。", "mahoutsukai.book.damage_exchange.name": "傷害交換", - "mahoutsukai.book.damage_replication.desc": "對其他怪物或玩家使用時,這個卷軸會複製施法者受到的傷害和藥水效果到目標身上。 %%n %%n每次使用卷軸消耗%%val0點法力。", + "mahoutsukai.book.damage_replication.desc": "對其他怪物或玩家使用時,這個卷軸會複製施法者受到的傷害和藥水效果到目標身上。%%n %%n每次使用卷軸消耗%%val0點法力。", "mahoutsukai.book.damage_replication.name": "同甘共苦", - "mahoutsukai.book.death_collection_eyes.desc": "使用後施法者可以收集死亡生物的靈魂 - 施法者必須看著目標死亡才能收集亡魂。如果施法者收集到了足夠多的靈魂,不論是否啟動魔眼都可以消耗亡魂免死一次。 %%n %%n每次使用消耗施法者%%val0點法力。", + "mahoutsukai.book.death_collection_eyes.desc": "使用後施法者可以收集死亡生物的靈魂 - 施法者必須看著目標死亡才能收集亡魂。如果施法者收集到了足夠多的靈魂,不論是否啟動魔眼都可以消耗亡魂免死一次。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.death_collection_eyes.name": "亡魂之魔眼", - "mahoutsukai.book.displacement_boundary.desc": "位移結界會傳送進入結界的實體到另一側的結界。它會嘗試替換可能導致實體窒息的方塊。 %%n %%n它每%%val1秒消耗施法者%%val0點法力。", + "mahoutsukai.book.displacement_boundary.desc": "位移結界會傳送進入結界的實體到另一側的結界。它會嘗試替換可能導致實體窒息的方塊。%%n %%n它每%%val1秒消耗施法者%%val0點法力。", "mahoutsukai.book.displacement_boundary.name": "位移結界", - "mahoutsukai.book.drain_life_boundary.desc": "吸血結界會緩慢地吸取附近怪物的血液。 每次吸取血液會按順序根據施法者需求恢復施放者的血量、飢餓度或法力。 %%n %%n它每%%val1秒消耗施法者%%val0點法力。", + "mahoutsukai.book.drain_life_boundary.desc": "吸血結界會緩慢地吸取附近怪物的血液。每次吸取血液會按順序根據施法者需求恢復施放者的血量、飢餓度或法力。%%n %%n它每%%val1秒消耗施法者%%val0點法力。", "mahoutsukai.book.drain_life_boundary.name": "吸血結界", - "mahoutsukai.book.durability_exchange.desc": "放在地上時魔法陣會將其上方物品的耐久度變為法力。 同樣地也可以在魔法陣下放儲物箱。 %%n %%n每秒最多恢復%%val0點法力。", + "mahoutsukai.book.durability_exchange.desc": "放在地上時魔法陣會將其上方物品的耐久度變為法力。同樣地也可以在魔法陣下放儲物箱。%%n %%n每秒最多恢復%%val0點法力。", "mahoutsukai.book.durability_exchange.name": "耐久交換", "mahoutsukai.book.emrys.desc": "這是一根以它的原持有者命名的魔杖,他是個不能決定其最愛武器的法師,艾米雷斯裝備在副手。它以雷電之力為你的赤手空拳、近戰武器和遠程武器提供力量。%%n%%n創造這根魔杖的法師有幸地記錄了它的製作方法——手持強化木棒時被雷劈即可獲得。", "mahoutsukai.book.emrys.name": "艾米雷斯", - "mahoutsukai.book.enclosure_boundary.desc": "圍牆結界會升起你周圍的地面並形成圍牆。 %%n %%n每層方塊消耗施法者%%val0點法力。", + "mahoutsukai.book.enclosure_boundary.desc": "圍牆結界會升起你周圍的地面並形成圍牆。%%n %%n每層方塊消耗施法者%%val0點法力。", "mahoutsukai.book.enclosure_boundary.name": "圍牆結界", - "mahoutsukai.book.equivalent_displacement.desc": "地面上的等價交換魔法陣可連結到另一個等價交換魔法陣(shift+右擊)。只有在兩個魔法陣上都有東西時且區塊已載入時才能傳送。魔法陣上的東西可以是一件物品或一隻怪物。 %%n %%n每次傳送消耗施法者%%val0點法力。", + "mahoutsukai.book.equivalent_displacement.desc": "地面上的等價交換魔法陣可連結到另一個等價交換魔法陣(shift+右擊)。只有在兩個魔法陣上都有東西時且區塊已載入時才能傳送。魔法陣上的東西可以是一件物品或一隻怪物。%%n %%n每次傳送消耗施法者%%val0點法力。", "mahoutsukai.book.equivalent_displacement.name": "等價交換", "mahoutsukai.book.explosion_staff.desc": "這個卷軸會召喚出法力聚爆魔杖。使用該魔杖需要很長的充能時間(中間的光束暗示充能程度),Shift+右擊會製造出多重小型爆炸. %%n %%n每次使用卷軸消耗施放者%%val0點法力,大爆炸模式下消耗%%val1點法力,AOE模式下每秒消耗%%val2點法力。", "mahoutsukai.book.explosion_staff.name": "法力聚爆魔杖", - "mahoutsukai.book.explosion_staff2.desc": "處於光束模式時魔杖的傷害隨著蓄力時間而增加。光束也會摧毀方塊。 %%n %%n卷軸吸取%%val0點法力,使用大爆炸模式消耗%%val1點法力使用AOE爆炸模式消耗%%val2點法力,使用光束模式每刻消耗%%val3點法力。", + "mahoutsukai.book.explosion_staff2.desc": "處於光束模式時魔杖的傷害隨著蓄力時間而增加。光束也會摧毀方塊。%%n %%n卷軸吸取%%val0點法力,使用大爆炸模式消耗%%val1點法力使用AOE爆炸模式消耗%%val2點法力,使用光束模式每刻消耗%%val3點法力。", "mahoutsukai.book.explosion_staff2.name": "法力聚爆魔杖(後續)", - "mahoutsukai.book.fae.desc": "精靈是生成在境界線附近的靈魂生物。 和境界線一樣,玩家只能通過靈視之終界看見精靈。 它們擁有著銀鈴般的笑聲且在死亡時會掉落精靈精華。%%n%%n你可以餵給精靈任何類型的魔法原料。", + "mahoutsukai.book.fae.desc": "精靈是生成在境界線附近的靈魂生物。和境界線一樣,玩家只能通過靈視之終界看見精靈。它們擁有著銀鈴般的笑聲且在死亡時會掉落精靈精華。%%n%%n你可以餵給精靈任何類型的魔法原料。", "mahoutsukai.book.fae.name": "精靈", - "mahoutsukai.book.fae_essence.desc": "精靈會掉落精靈精華。右擊精靈精華會放置一款精靈魔法陣。 使用精靈精華創建的卷軸和靜態魔法陣可被所有人使用。 右擊精靈魔法陣即可聲明其為你所有,它會在你使用魔法陣時吸取法力。由於精靈精華不會綁定到一名玩家身上,所以可以用於自動創造卷軸。", + "mahoutsukai.book.fae_essence.desc": "精靈會掉落精靈精華。右擊精靈精華會放置一款精靈魔法陣。使用精靈精華創建的卷軸和靜態魔法陣可被所有人使用。右擊精靈魔法陣即可聲明其為你所有,它會在你使用魔法陣時吸取法力。由於精靈精華不會綁定到一名玩家身上,所以可以用於自動創造卷軸。", "mahoutsukai.book.fae_essence.name": "精靈精華", "mahoutsukai.book.faecake.desc": "和杯糕一樣美味,但它融入了精靈精華。看到你吃這塊蛋糕時精靈會討厭並遠離你。使用靈視之魔眼可除去精靈蛋糕的效果。", "mahoutsukai.book.faecake.name": "精靈蛋糕", @@ -286,11 +286,11 @@ "mahoutsukai.book.fallen_down.name": "超位魔法「天空墜落」", "mahoutsukai.book.fallen_down2.desc": "Shift+右擊天空墜落卷軸可切換為光束模式,該模式可將附近夷為平地。", "mahoutsukai.book.fallen_down2.name": "超位魔法「天空墜落」(後續)", - "mahoutsukai.book.familiar_exchange.desc": "使用後施法者會和使魔交換位置。 %%n %%n每次使用消耗施法者%%val0點法力。", + "mahoutsukai.book.familiar_exchange.desc": "使用後施法者會和使魔交換位置。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.familiar_exchange.name": "使魔移形", - "mahoutsukai.book.familiars_garden.desc": "在有使魔時使用,使魔會啟動使魔之庭。庭院內的怪物和玩家無法造成傷害。使魔之庭會跟隨著使魔移動,粒子顯示了使魔之庭的範圍。 %%n %%n每次使用消耗施法者%%val0點法力。", + "mahoutsukai.book.familiars_garden.desc": "在有使魔時使用,使魔會啟動使魔之庭。庭院內的怪物和玩家無法造成傷害。使魔之庭會跟隨著使魔移動,粒子顯示了使魔之庭的範圍。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.familiars_garden.name": "使魔之庭", - "mahoutsukai.book.fay_sight_eyes.desc": "這個法術可以讓玩家看見境界線和精靈。 %%n %%n每次使用消耗施法者%%val0點法力。", + "mahoutsukai.book.fay_sight_eyes.desc": "這個法術可以讓玩家看見境界線和精靈。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.fay_sight_eyes.name": "靈視之魔眼", "mahoutsukai.book.gandr.desc": "從施法者的法力中汲取能量的原始咒語。消耗的法力越多,造成的傷害越高。%%n%%n此外,該咒語會淨化施法者身上的負面效果並將其轉移到目標附近。", "mahoutsukai.book.gandr.name": "陰炁彈", @@ -298,23 +298,23 @@ "mahoutsukai.book.geas.name": "禁制咒", "mahoutsukai.book.geas2.desc": "對已命名的羊使用可阻止你傷害有該名稱的羊。最後,對掉落的物品使用會阻止你撿起該物品。無目標時使用可查看你的禁制咒。創建和移除禁制咒消耗%%val0點法力,對大量未命名生物使用禁制咒會恢復法力。", "mahoutsukai.book.geas2.name": "禁制咒(後續)", - "mahoutsukai.book.gems.desc": "如果你使用鑽石或綠寶石+同調器你就可以獲得同調寶石。這些寶石可以儲存法力,手持寶石並右擊即可儲存。 施法會自動從你的寶石內取得法力。", + "mahoutsukai.book.gems.desc": "如果你使用鑽石或綠寶石+同調器你就可以獲得同調寶石。這些寶石可以儲存法力,手持寶石並右擊即可儲存。施法會自動從你的寶石內取得法力。", "mahoutsukai.book.gems.name": "同調寶石", - "mahoutsukai.book.gravity_boundary.desc": "重力結界會增加結界內怪物的重力。 %%n %%n它每%%val1秒消耗施法者%%val0點法力。", + "mahoutsukai.book.gravity_boundary.desc": "重力結界會增加結界內怪物的重力。%%n %%n它每%%val1秒消耗施法者%%val0點法力。", "mahoutsukai.book.gravity_boundary.name": "重力結界", - "mahoutsukai.book.immunity_exchange.desc": "這個卷軸可作用於玩家或玩家看著的東西。目標不會連續受到同一來源的傷害,但受到不同類型的傷害加倍。 %%n %%n每次使用消耗施法者%%val0點法力。", + "mahoutsukai.book.immunity_exchange.desc": "這個卷軸可作用於玩家或玩家看著的東西。目標不會連續受到同一來源的傷害,但受到不同類型的傷害加倍。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.immunity_exchange.name": "免疫交換", "mahoutsukai.book.insight.desc": "全視之魔眼可以讓你得到更多關於目標的訊息,比如目標的背包、藥水效果等。每次使用卷軸消耗%%val0點法力。", "mahoutsukai.book.insight.name": "全視之魔眼", - "mahoutsukai.book.intro.desc": "魔法使就是操控魔法的人。恭喜你!你已經成為了一名魔法使。 %%n%%n讓我們先了解如何繪製鮮血魔法陣吧。很簡單 - 只需受傷並按下 %%k 即可在地上繪製出鮮血魔法陣。成功後你可以在地面上看到鮮血魔法陣和顯示在你的畫面上的法力條(Mahou X/Y) 。提醒:你也可以使用獻祭匕首來刺傷自己。", + "mahoutsukai.book.intro.desc": "魔法使就是操控魔法的人。恭喜你!你已經成為了一名魔法使。%%n%%n讓我們先了解如何繪製鮮血魔法陣吧。很簡單 - 只需受傷並按下 %%k 即可在地上繪製出鮮血魔法陣。成功後你可以在地面上看到鮮血魔法陣和顯示在你的畫面上的法力條(Mahou X/Y)。提醒:你也可以使用獻祭匕首來刺傷自己。", "mahoutsukai.book.intro.name": "魔法使", - "mahoutsukai.book.kodoku.desc": "巫蠱與生物間的常規衝突有關,使用特殊的巫蠱蠕蟲可收集擁有強烈生存本能的生物之精華。 %%n %%n每當怪物殺死了其他生物,其巫蠱值+1。 當你擁有一份高巫蠱值的生物樣本時,你只需將一隻飢餓的巫蠱蠕蟲放到該生物頭上(右擊)並殺死該生物。", + "mahoutsukai.book.kodoku.desc": "巫蠱與生物間的常規衝突有關,使用特殊的巫蠱蠕蟲可收集擁有強烈生存本能的生物之精華。%%n %%n每當怪物殺死了其他生物,其巫蠱值+1。當你擁有一份高巫蠱值的生物樣本時,你只需將一隻飢餓的巫蠱蠕蟲放到該生物頭上(右擊)並殺死該生物。", "mahoutsukai.book.kodoku.name": "巫蠱", - "mahoutsukai.book.kodoku2.desc": "當蠕蟲吸收了高巫蠱值的生物的精華後,你可以右擊蠕蟲撿起它。擁有高巫蠱值的蠕蟲用處廣泛。 %%n %%n燒死蠕蟲後,它們會為附近的法力迴路提供法力。 提供的法力值與燃燒所在處與境界線間的距離有關。 %%n%%n這些蠕蟲也可以用於交感魔法。", + "mahoutsukai.book.kodoku2.desc": "當蠕蟲吸收了高巫蠱值的生物的精華後,你可以右擊蠕蟲撿起它。擁有高巫蠱值的蠕蟲用處廣泛。%%n %%n燒死蠕蟲後,它們會為附近的法力迴路提供法力。提供的法力值與燃燒所在處與境界線間的距離有關。%%n%%n這些蠕蟲也可以用於交感魔法。", "mahoutsukai.book.kodoku2.name": "巫蠱(後續)", - "mahoutsukai.book.kodoku3.desc": "交感魔法是一種符號魔法,使用符號可以遠程影響目標。 %%n%%n在占卜魔法陣上使用交感魔法需要啟動魔法陣。 在占卜魔法陣下放置的容器內放入巫蠱蠕蟲可作為材料。 高巫蠱值的蠕蟲可增加交感魔法的施法成功率。", + "mahoutsukai.book.kodoku3.desc": "交感魔法是一種符號魔法,使用符號可以遠程影響目標。%%n%%n在占卜魔法陣上使用交感魔法需要啟動魔法陣。在占卜魔法陣下放置的容器內放入巫蠱蠕蟲可作為材料。高巫蠱值的蠕蟲可增加交感魔法的施法成功率。", "mahoutsukai.book.kodoku3.name": "交感魔法", - "mahoutsukai.book.kodoku4.desc": "在啟動的占卜魔法陣下放置巫蠱蠕蟲時,只需將有不同效果的物品扔到魔法陣頂部。 %%n%%n烈焰粉 - 火焰%%n%%n兔子腳 - 跳躍%%n%%n飛濺 藥水 - 藥水效果%%n%%n(藥水效果詳見下一頁)", + "mahoutsukai.book.kodoku4.desc": "在啟動的占卜魔法陣下放置巫蠱蠕蟲時,只需將有不同效果的物品扔到魔法陣頂部。%%n%%n烈焰粉 - 火焰%%n%%n兔子腳 - 跳躍%%n%%n飛濺 藥水 - 藥水效果%%n%%n(藥水效果詳見下一頁)", "mahoutsukai.book.kodoku4.name": "交感魔法(後續)", "mahoutsukai.book.kodoku5.desc": "%%n腐肉 - 飢餓%%n%%n巫蠱蠕蟲 - 厄運 %%n%%n厄運會根據蠕蟲質量影響被雷劈的機率、掉落物品數,增加工具損壞速度、敵意等。", "mahoutsukai.book.kodoku5.name": "交感魔法(後續)", @@ -322,50 +322,50 @@ "mahoutsukai.book.kodoku6.name": "交感魔法(後續)", "mahoutsukai.book.kodoku7.desc": "在背包裡放一隻高巫蠱值的蠕蟲可以反制交感魔法。數值越高,反製成功率越高,甚至還有機率反彈魔法到施放者身上。", "mahoutsukai.book.kodoku7.name": "反制交感魔法", - "mahoutsukai.book.leylines.desc": "境界線連接了世界的節點。使用靈視之魔眼可以看到它們。在境界線及其節點附近可以增加法力恢復速度。 %%n%%n精靈生成在境界線附近。%%n%%n而且使用鞘翅飛過境界線也會加速。", + "mahoutsukai.book.leylines.desc": "境界線連接了世界的節點。使用靈視之魔眼可以看到它們。在境界線及其節點附近可以增加法力恢復速度。%%n%%n精靈生成在境界線附近。%%n%%n而且使用鞘翅飛過境界線也會加速。", "mahoutsukai.book.leylines.name": "境界線", - "mahoutsukai.book.magic.desc": "施法魔法需要一些東西 - 法力、(根據合成配方) 一塊魔法布料、一個鮮血魔法陣和三個魔法原料。如果是卷軸則需要先放置魔法布料再在其上放置鮮血魔法陣。否則只需放置魔法陣。拿著原料粉末並右擊魔法陣即可加入原料。", + "mahoutsukai.book.magic.desc": "施法魔法需要一些東西 - 法力、(根據合成配方)一塊魔法布料、一個鮮血魔法陣和三個魔法原料。如果是卷軸則需要先放置魔法布料再在其上放置鮮血魔法陣。否則只需放置魔法陣。拿著原料粉末並右擊魔法陣即可加入原料。", "mahoutsukai.book.magic.name": "施放魔法", - "mahoutsukai.book.mana.desc": "使用法力會增加你的法力上限 - 就和煅煉一樣。你的法力會自然恢復,恢復速度取決於你的飢餓度。 睡覺會恢復大量的法力。", + "mahoutsukai.book.mana.desc": "使用法力會增加你的法力上限 - 就和煅煉一樣。你的法力會自然恢復,恢復速度取決於你的飢餓度。睡覺會恢復大量的法力。", "mahoutsukai.book.mana.name": "法力", - "mahoutsukai.book.mental_displacement.desc": "斷魂卷軸可以讓施放者暫時離開自己的身體並探索周圍環境。 %%n %%n每次使用消耗施法者%%val0點法力。", + "mahoutsukai.book.mental_displacement.desc": "斷魂卷軸可以讓施放者暫時離開自己的身體並探索周圍環境。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.mental_displacement.name": "斷魂", "mahoutsukai.book.morgan.desc": "這把邪惡之劍是由神聖的石中劍腐化而來的。透過使用石中劍殺死玩家最好、最忠誠的朋友獲得,這把劍的力量不是來自於神秘的湖泊,而是來自於對無辜者的殺戮。%%n%%n殺死村民可以為這把劍提供額外的傷害並恢復耐久度。", "mahoutsukai.book.morgan.name": "誓約勝利之劍——「摩根」", - "mahoutsukai.book.morgan2.desc": "右擊這把劍會釋放出吸扯附近敵人的邪惡之球。最後,按%%k鍵可獲得狂暴效果,該效果會短暫提升你的攻速和移速。 %%n%%n這些能力共用相同的冷卻。", + "mahoutsukai.book.morgan2.desc": "右擊這把劍會釋放出吸扯附近敵人的邪惡之球。最後,按%%k鍵可獲得狂暴效果,該效果會短暫提升你的攻速和移速。%%n%%n這些能力共用相同的冷卻。", "mahoutsukai.book.morgan2.name": "誓約勝利之劍——「摩根」(後續)", - "mahoutsukai.book.mystic_code.desc": "禮裝可以儲存最多3種卷軸。Shift+右擊可打開禮裝。 %%k 鍵可以切換使用的卷軸。 點擊或手持並右擊禮裝使用選取的卷軸。", + "mahoutsukai.book.mystic_code.desc": "禮裝可以儲存最多3種卷軸。Shift+右擊可打開禮裝。%%k 鍵可以切換使用的卷軸。點擊或手持並右擊禮裝使用選取的卷軸。", "mahoutsukai.book.mystic_code.name": "禮裝", "mahoutsukai.book.mystic_code_first_sorcery.desc": "禮裝——「第一巫術」是禮裝的一種變種,不會消耗卷軸。", "mahoutsukai.book.mystic_code_first_sorcery.name": "禮裝——「第一巫術」", "mahoutsukai.book.no_cloth.name": "無需魔法布料", - "mahoutsukai.book.ordered_displacement.desc": "地面上的傳送陣會傳送其上方的任何東西到附近的另一個傳送陣。 如果有多個傳送陣則會根據你放置傳送陣的順序進行傳送。 按潛行鍵可停止傳送。 %%n %%n每次傳送消耗施法者%%val0點法力。", + "mahoutsukai.book.ordered_displacement.desc": "地面上的傳送陣會傳送其上方的任何東西到附近的另一個傳送陣。如果有多個傳送陣則會根據你放置傳送陣的順序進行傳送。按潛行鍵可停止傳送。%%n %%n每次傳送消耗施法者%%val0點法力。", "mahoutsukai.book.ordered_displacement.name": "傳送陣", - "mahoutsukai.book.power_consolidation.desc": "啟動這個魔法陣會生成一片湖泊。 湖泊每次擴大消耗%%val0點法力。 當湖泊達到最大尺寸時,施放者可以扔一把附魔劍到湖裡來獲得石中劍,這把聖劍的傷害根據附魔增加。 %%n %%n每次交換一把劍消耗%%val1點法力。", + "mahoutsukai.book.power_consolidation.desc": "啟動這個魔法陣會生成一片湖泊。湖泊每次擴大消耗%%val0點法力。當湖泊達到最大尺寸時,施放者可以扔一把附魔劍到湖裡來獲得石中劍,這把聖劍的傷害根據附魔增加。%%n %%n每次交換一把劍消耗%%val1點法力。", "mahoutsukai.book.power_consolidation.name": "力量固結", "mahoutsukai.book.power_consolidation2.desc": "石中劍這把聖劍擁有一些強大的屬性。首先亡靈和罪惡生物會恐懼並逃離這把劍。然後,右擊會將這類怪物吸引到玩家身邊。最後,由於石中劍是把劍,所以你可以將其附魔並扔進力量固結之湖來交換。", "mahoutsukai.book.power_consolidation2.name": "力量固結(後續)", - "mahoutsukai.book.presence_concealment.desc": "韜神晦跡卷軸可以給予使用者兩把「開膛手」,消耗%%val0點法力。 %%n%%n持有一把開膛手時,右擊可在使用者或其目標附近產生濃霧。雙持開膛手則可以觸發韜神晦跡,產生讓玩家完全隱形的濃霧。", + "mahoutsukai.book.presence_concealment.desc": "韜神晦跡卷軸可以給予使用者兩把「開膛手」,消耗%%val0點法力。%%n%%n持有一把開膛手時,右擊可在使用者或其目標附近產生濃霧。雙持開膛手則可以觸發韜神晦跡,產生讓玩家完全隱形的濃霧。", "mahoutsukai.book.presence_concealment.name": "韜神晦跡", "mahoutsukai.book.presence_concealment2.desc": "因為開膛手是為雙持而設計的,所以你可以同時使用兩把開膛手。用開膛手背刺目標可造成額外的傷害。%%n%%n請注意你的隱形效果會在你攻擊後短暫消失。怪物無法在你隱形消失後追蹤到你。", "mahoutsukai.book.presence_concealment2.name": "韜神晦跡(後續)", - "mahoutsukai.book.projectile_displacement.desc": "箭影卷軸會傳送你到你射出的上一枝箭的位置。 %%n %%n每次使用消耗施法者%%val0點法力。", + "mahoutsukai.book.projectile_displacement.desc": "箭影卷軸會傳送你到你射出的上一枝箭的位置。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.projectile_displacement.name": "箭影", - "mahoutsukai.book.projection.desc": "第一次使用卷軸時會記住你看著的工具或武器(可記住一整組物品!)。第二次使用給予你耐久有限的複製品。 %%n %%n每次使用卷軸消耗施放者%%val0點法力。", + "mahoutsukai.book.projection.desc": "第一次使用卷軸時會記住你看著的工具或武器(可記住一整組物品!)。第二次使用給予你耐久有限的複製品。%%n %%n每次使用卷軸消耗施放者%%val0點法力。", "mahoutsukai.book.projection.name": "投影", "mahoutsukai.book.projector.desc": "魔法陣投影機是一種裝飾性方塊,可以顯示符文和魔法陣。右擊該方塊可以設定魔法陣大小、角度、顏色、旋轉速度等屬性。", "mahoutsukai.book.projector.name": "魔法陣投影機", "mahoutsukai.book.projector2.desc": "你可以戴上魔法陣投影機了!手持盔甲右擊魔法陣投影機即可獲得這個附魔。該附魔可以在你頭上顯示你所點擊的投影機所投影的魔法陣。再次右擊投影機可更新你 穿戴的魔法陣。%%n%%n現在你也可以用一根普通的木棒複製黏帖投影機設定了,手持木棒右鍵投影機複製,潛行+右鍵黏帖。", "mahoutsukai.book.projector2.name": "魔法陣投影機(後續)", - "mahoutsukai.book.protective_displacement.desc": "成為終界使者是一種怎樣的體驗?終界之護卷軸會在你被箭射中時將你傳送到隨機地點。 %%n %%n每次觸發消耗施放者%%val0點法力。", + "mahoutsukai.book.protective_displacement.desc": "成為終界使者是一種怎樣的體驗?終界之護卷軸會在你被箭射中時將你傳送到隨機地點。%%n %%n每次觸發消耗施放者%%val0點法力。", "mahoutsukai.book.protective_displacement.name": "終界之護", - "mahoutsukai.book.proximity_projection.desc": "使用該卷軸會獲得一把可在攻擊時瞬移到目標處的武器。 %%n %%n每次使用卷軸消耗施放者%%val0點法力。", + "mahoutsukai.book.proximity_projection.desc": "使用該卷軸會獲得一把可在攻擊時瞬移到目標處的武器。%%n %%n每次使用卷軸消耗施放者%%val0點法力。", "mahoutsukai.book.proximity_projection.name": "近身投影", - "mahoutsukai.book.reality_marble.desc": "這個卷軸會傳送使用者到固有結界內的固定地點(也可以設定為使用者看著的目標)。 如果使用者擁有目標,那麼在結界內的兩者需要殺死另一者才能離開結界。 受傷也可以離開結界。 %%n %%n每次使用消耗施法者%%val0點法力。", + "mahoutsukai.book.reality_marble.desc": "這個卷軸會傳送使用者到固有結界內的固定地點(也可以設定為使用者看著的目標)。如果使用者擁有目標,那麼在結界內的兩者需要殺死另一者才能離開結界。受傷也可以離開結界。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.reality_marble.name": "固有結界", - "mahoutsukai.book.recall_familiar.desc": "使用後玩家的使魔會傳送到玩家身邊。 %%n %%n每次使用消耗%%val0點法力。", + "mahoutsukai.book.recall_familiar.desc": "使用後玩家的使魔會傳送到玩家身邊。%%n %%n每次使用消耗%%val0點法力。", "mahoutsukai.book.recall_familiar.name": "使魔傳喚", - "mahoutsukai.book.replica.desc": "當你足以保護好自己時,是時候保護你的朋友們了。 暗夜之影是一個具有多種能力的主手大盾,專為加滿防禦力卻仍感覺需要盾牌的玩家設計。%%n%%n使用方法見下頁:", + "mahoutsukai.book.replica.desc": "當你足以保護好自己時,是時候保護你的朋友們了。暗夜之影是一個具有多種能力的主手大盾,專為加滿防禦力卻仍感覺需要盾牌的玩家設計。%%n%%n使用方法見下頁:", "mahoutsukai.book.replica.name": "暗夜之影", "mahoutsukai.book.replica2.desc": "範圍傳送:Shift+右擊保存位置。按住右鍵巨盾的同時按%%k。用暗夜之影破壞方塊可切換是否僅傳送友好生物。%%n%%n掩護移動:衝到隊友面前舉盾保護隊友。", "mahoutsukai.book.replica2.name": "暗夜之影 (後續)", @@ -373,33 +373,33 @@ "mahoutsukai.book.replica3.name": "暗夜之影 (後續)", "mahoutsukai.book.replica4.desc": "盟友指的是使用暗夜之影的玩家施放禁制咒的生物或建立契約其他玩家。%%n%%n傷害交換疊滿(80),開啟免疫交換,護甲值大於15,收集靈魂數多於100時,用強化的盾牌格擋傷害可獲得暗夜之影。", "mahoutsukai.book.replica4.name": "暗夜之影 (後續)", - "mahoutsukai.book.retribution.desc": "懲戒卷軸可以讓你和目標交換血量。根據交換的血量吸取法力。 消耗的法力為%%val0倍交換的血量。", + "mahoutsukai.book.retribution.desc": "懲戒卷軸可以讓你和目標交換血量。根據交換的血量吸取法力。消耗的法力為%%val0倍交換的血量。", "mahoutsukai.book.retribution.name": "懲戒", - "mahoutsukai.book.reversion_eyes.desc": "使用後施法者所視的怪物和玩家會失去其buff和特性。水生生物無法在水下呼吸 - 地獄生物會受到火焰和岩漿傷害。終界使者、界伏蚌和凋零無法免疫弓箭。屍殼會在陽光下自燃。 %%n %%n每次使用消耗施法者%%val0點法力。", + "mahoutsukai.book.reversion_eyes.desc": "使用後施法者所視的怪物和玩家會失去其buff和特性。水生生物無法在水下呼吸 - 地獄生物會受到火焰和岩漿傷害。終界使者、界伏蚌和凋零無法免疫弓箭。屍殼會在陽光下自燃。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.reversion_eyes.name": "回溯之魔眼", - "mahoutsukai.book.rho_aias.desc": "這個卷軸會在施法者面前創造出大型護盾。 護盾會抵禦怪物並刪除穿過的彈射物。 施法者也可以潛行穿過護盾來彈飛自己。 %%n %%n每次使用消耗%%val0點法力。", + "mahoutsukai.book.rho_aias.desc": "這個卷軸會在施法者面前創造出大型護盾。護盾會抵禦怪物並刪除穿過的彈射物。施法者也可以潛行穿過護盾來彈飛自己。%%n %%n每次使用消耗%%val0點法力。", "mahoutsukai.book.rho_aias.name": "熾天覆七重圓環", "mahoutsukai.book.rhongomyniad.desc": "閃耀於終焉之槍可透過將長槍扔入力量固結之湖獲得。這把給世界帶來穩定的長槍根據其重量和傷害以及騎兵速度,可以在決鬥中化解對方的攻擊。此外,使用閃耀於終焉之槍的騎兵在邪惡生物面前會獲得加速效果。", "mahoutsukai.book.rhongomyniad.name": "閃耀於終焉之槍", "mahoutsukai.book.rhongomyniad2.desc": "閃耀於終焉之槍可透過Shift+右擊放在地上,它會懲戒附近的敵人。該技能會持續消耗%%k點法力。再次右擊放在地上的長槍以收回。", "mahoutsukai.book.rhongomyniad2.name": "閃耀於終焉之槍(後續)", - "mahoutsukai.book.scrying.desc": "地面上的占卜魔法陣可以讓玩家在短時間內看見命名的怪物或遠處的玩家。 只需丟棄一個有特定名稱的命名牌到魔法陣上即可進行占卜。 %%n %%n每次占卜消耗施放者%%val0點法力。", + "mahoutsukai.book.scrying.desc": "地面上的占卜魔法陣可以讓玩家在短時間內看見命名的怪物或遠處的玩家。只需丟棄一個有特定名稱的命名牌到魔法陣上即可進行占卜。%%n %%n每次占卜消耗施放者%%val0點法力。", "mahoutsukai.book.scrying.name": "占卜", "mahoutsukai.book.shared_vision.desc": "當用於玩家或怪物身上時,施放者可以看到目標的視野。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.shared_vision.name": "視野共享", - "mahoutsukai.book.spatial_disorientation.desc": "使用該卷軸可獲得射出實體到目標方向的魔杖。 充能時間越長速度越快。對方塊使用時,同樣地附近的實體也會被發射出去。 %%n每次使用卷軸消耗%%val0點法力,每次對實體使用時消耗%%val1點法力,AOE模式下每秒消耗%%val2點法力", + "mahoutsukai.book.spatial_disorientation.desc": "使用該卷軸可獲得射出實體到目標方向的魔杖。充能時間越長速度越快。對方塊使用時,同樣地附近的實體也會被發射出去。%%n每次使用卷軸消耗%%val0點法力,每次對實體使用時消耗%%val1點法力,AOE模式下每秒消耗%%val2點法力", "mahoutsukai.book.spatial_disorientation.name": "次元扭曲", - "mahoutsukai.book.strengthening.desc": "強化卷軸可強化你快捷欄內的第一件物品,或是你副手手持的物品。強化後的物品暫時無法破壞,可造成更多傷害,增加挖掘效率。製作部分特殊武器需要用到該卷軸。 %%n %%n每次使用消耗施法者%%val0點法力。", + "mahoutsukai.book.strengthening.desc": "強化卷軸可強化你快捷欄內的第一件物品,或是你副手手持的物品。強化後的物品暫時無法破壞,可造成更多傷害,增加挖掘效率。製作部分特殊武器需要用到該卷軸。%%n %%n每次使用消耗施法者%%val0點法力。", "mahoutsukai.book.strengthening.name": "強化", - "mahoutsukai.book.summon_familiar.desc": "使用後玩家會召喚出使魔。使魔會匯報它看到感興趣的玩家、怪物和方塊,並載入附近的區塊。 %%n %%n每次使用消耗%%val0點法力。", + "mahoutsukai.book.summon_familiar.desc": "使用後玩家會召喚出使魔。使魔會匯報它看到感興趣的玩家、怪物和方塊,並載入附近的區塊。%%n %%n每次使用消耗%%val0點法力。", "mahoutsukai.book.summon_familiar.name": "召喚使魔", - "mahoutsukai.book.tangible_boundary.desc": "有形結界是一片大型的無形屏障,你可以穿過這個結界,而怪物、弓箭和其他實體則不能穿過。 該結界不會替換除草地之外的固體方塊,也不會替換水。 %%n %%n它每%%val1秒消耗施法者%%val0點法力。", + "mahoutsukai.book.tangible_boundary.desc": "有形結界是一片大型的無形屏障,你可以穿過這個結界,而怪物、弓箭和其他實體則不能穿過。該結界不會替換除草地之外的固體方塊,也不會替換水。%%n %%n它每%%val1秒消耗施法者%%val0點法力。", "mahoutsukai.book.tangible_boundary.name": "有形結界", - "mahoutsukai.book.treasury_projection.desc": "這個卷軸給予使用者王之臂鎧,可用於投影使用者的武器和工具 - 包括玩家的背包,一些模組的背包和原版的終界箱內的武器。 %%n %%n使用卷軸消耗%%val0點法力,每件投影的武器消耗%%val1點法力。", + "mahoutsukai.book.treasury_projection.desc": "這個卷軸給予使用者王之臂鎧,可用於投影使用者的武器和工具 - 包括玩家的背包,一些模組的背包和原版的終界箱內的武器。%%n %%n使用卷軸消耗%%val0點法力,每件投影的武器消耗%%val1點法力。", "mahoutsukai.book.treasury_projection.name": "王之財寶", - "mahoutsukai.book.treasury_projection2.desc": "SHIFT+右擊 可切換王之臂鎧的另外兩種模式。在AOE模式下,投影的武器會從你身後徑直發射,在鎖鏈模式下,天之鎖會生成在你所瞄準的目標並對其造成傷害,持續瞄準目標並按住右鍵可對目標造成持續傷害。 ", + "mahoutsukai.book.treasury_projection2.desc": "SHIFT+右擊 可切換王之臂鎧的另外兩種模式。在AOE模式下,投影的武器會從你身後徑直發射,在鎖鏈模式下,天之鎖會生成在你所瞄準的目標並對其造成傷害,持續瞄準目標並按住右鍵可對目標造成持續傷害。", "mahoutsukai.book.treasury_projection2.name": "王之財寶(後續)", - "mahoutsukai.book.weapon_projectiles.desc": "使用該卷軸可獲得武器投影之弓,這把弓可以射出工具和武器。 %%n %%n每次使用卷軸消耗施放者%%val0點法力。", + "mahoutsukai.book.weapon_projectiles.desc": "使用該卷軸可獲得武器投影之弓,這把弓可以射出工具和武器。%%n %%n每次使用卷軸消耗施放者%%val0點法力。", "mahoutsukai.book.weapon_projectiles.name": "武器投影", "mahoutsukai.caliburnkeyword1": "殭屍", "mahoutsukai.caliburnkeyword10": "凋零", @@ -464,7 +464,7 @@ "mahoutsukai.config.attuned_emerald_capacity.name": "同調綠寶石容量", "mahoutsukai.config.authority_block_resistance_limit.comment": "高於這個抗性的方塊不會被破壞,設定為0則不會破壞", "mahoutsukai.config.authority_block_resistance_limit.name": "假借之權方塊抗性限制", - "mahoutsukai.config.authority_break_slow_down_factor.comment": "當目標碰到牆時的緩慢因數。 數值越低越慢", + "mahoutsukai.config.authority_break_slow_down_factor.comment": "當目標碰到牆時的緩慢因數。數值越低越慢", "mahoutsukai.config.authority_break_slow_down_factor.name": "假借之權緩慢因數(牆)", "mahoutsukai.config.authority_damage_to_other.comment": "當玩家攻擊時對目標造成多少傷害", "mahoutsukai.config.authority_damage_to_other.name": "假借之權其他傷害", @@ -473,9 +473,9 @@ "mahoutsukai.config.authority_drops_blocks.name": "假借之權掉落方塊", "mahoutsukai.config.authority_mana_cost.comment": "使用卷軸消耗的法力", "mahoutsukai.config.authority_mana_cost.name": "假借之權法力消耗", - "mahoutsukai.config.authority_normal_slow_down_factor.comment": "當目標飛到空中時的緩慢因數。 數值越低越慢", + "mahoutsukai.config.authority_normal_slow_down_factor.comment": "當目標飛到空中時的緩慢因數。數值越低越慢", "mahoutsukai.config.authority_normal_slow_down_factor.name": "假借之權緩慢因數(開啟)", - "mahoutsukai.config.authority_speed_multiplier.comment": "buff啟動時的速度效果。 數值越低越慢", + "mahoutsukai.config.authority_speed_multiplier.comment": "buff啟動時的速度效果。數值越低越慢", "mahoutsukai.config.authority_speed_multiplier.name": "假借之權速度倍速", "mahoutsukai.config.authority_time.comment": "效果持續多久(以刻為單位)", "mahoutsukai.config.authority_time.name": "假借之權時間", @@ -509,7 +509,7 @@ "mahoutsukai.config.catalyst_exchange_block_cycle.name": "原料交換操作週期(以刻為單位)", "mahoutsukai.config.catalyst_exchange_mana_cost.comment": "每次變化原料消耗的法力", "mahoutsukai.config.catalyst_exchange_mana_cost.name": "原料交換法力消耗(每次變化)", - "mahoutsukai.config.chain_quality.comment": "降低質量可優化FPS", + "mahoutsukai.config.chain_quality.comment": "降低品質可最佳化FPS", "mahoutsukai.config.chain_quality.name": "鎖鏈質量", "mahoutsukai.config.chain_volume.comment": "鎖鏈音量", "mahoutsukai.config.chain_volume.name": "鎖鏈音量", @@ -540,10 +540,10 @@ "mahoutsukai.config.clarent_wound_damage_hits.name": "克拉倫特傷口傷害次數", "mahoutsukai.config.clarent_wound_ticks.comment": "傷口持續多少刻", "mahoutsukai.config.clarent_wound_ticks.name": "克拉倫特傷口刻", - "mahoutsukai.config.client_gui_mahou_placement_x.comment": "客戶端GUI Mahou X軸位置", - "mahoutsukai.config.client_gui_mahou_placement_x.name": "客戶端 GUI Mahou X軸位置", - "mahoutsukai.config.client_gui_mahou_placement_y.comment": "客戶端GUI Mahou Y軸位置", - "mahoutsukai.config.client_gui_mahou_placement_y.name": "客戶端 GUI Mahou Y軸位置", + "mahoutsukai.config.client_gui_mahou_placement_x.comment": "用戶端 GUI Mahou X 軸位置", + "mahoutsukai.config.client_gui_mahou_placement_x.name": "用戶端 GUI Mahou X 軸位置", + "mahoutsukai.config.client_gui_mahou_placement_y.comment": "用戶端 GUI Mahou Y 軸位置", + "mahoutsukai.config.client_gui_mahou_placement_y.name": "用戶端 GUI Mahou Y 軸位置", "mahoutsukai.config.contract_block_cycle.comment": "多久檢測一次魔法陣上方的玩家", "mahoutsukai.config.contract_block_cycle.name": "契約操作週期(以刻為單位)", "mahoutsukai.config.contract_mana_cost.comment": "和其他玩家結下契約消耗的法力", @@ -552,7 +552,7 @@ "mahoutsukai.config.contract_radius.name": "契約範圍", "mahoutsukai.config.creative_mana.comment": "如果設定為true,在創造模式下施法不會消耗法力", "mahoutsukai.config.creative_mana.name": "創造模式忽略法力消耗", - "mahoutsukai.config.creative_mode_spells.comment": "如果設定為false, 卷軸不會在創造模式下消失", + "mahoutsukai.config.creative_mode_spells.comment": "如果設定為false,卷軸不會在創造模式下消失", "mahoutsukai.config.creative_mode_spells.name": "創造模式是否需要卷軸", "mahoutsukai.config.damage_exchange_cap.name": "傷害交換上限", "mahoutsukai.config.damage_exchange_mana_cost.comment": "使用卷軸消耗的法力", @@ -702,7 +702,7 @@ "mahoutsukai.config.gravity_barrier_radius.comment": "結界範圍", "mahoutsukai.config.gravity_barrier_radius.name": "重力結界範圍(以方塊為單位)", "mahoutsukai.config.heavens_cup_client_circle.comment": "是否在空中顯示魔法陣", - "mahoutsukai.config.heavens_cup_client_circle.name": "天堂之杯 - 客戶端天空魔法陣渲染", + "mahoutsukai.config.heavens_cup_client_circle.name": "天堂之杯 - 用戶端天空魔法陣渲染", "mahoutsukai.config.heavens_cup_duration.comment": "藥水效果持續時間", "mahoutsukai.config.heavens_cup_duration.name": "天堂之杯效果持續時間", "mahoutsukai.config.heavens_cup_eleven_effect.comment": "當倍數為11時的效果", @@ -780,7 +780,7 @@ "mahoutsukai.config.ley_factor.comment": "用於計算境界線額外法力恢復加成的因數", "mahoutsukai.config.ley_factor.name": "境界因數", "mahoutsukai.config.ley_flat.comment": "是固定恢復法力還是按百分比恢復法力", - "mahoutsukai.config.ley_flat.name": "境界線法力恢復加成為固定值(true) 或是按百分比加成(false)", + "mahoutsukai.config.ley_flat.name": "境界線法力恢復加成為固定值(true)或是按百分比加成(false)", "mahoutsukai.config.ley_offset.comment": "該數值可以不會讓 0,0 成為境界線", "mahoutsukai.config.ley_offset.name": "境界點偏移", "mahoutsukai.config.ley_punishment.comment": "這個數值加入到法力恢復上。預設你不在境界線附近時你的法力恢復值-1", @@ -884,7 +884,7 @@ "mahoutsukai.config.mystic_staff_beam_factor.name": "魔杖光束傷害因數", "mahoutsukai.config.mystic_staff_beam_mana_cost.comment": "使用光束每刻消耗的法力(20刻=1秒)", "mahoutsukai.config.mystic_staff_beam_mana_cost.name": "魔杖光束每刻消耗法力", - "mahoutsukai.config.mystic_staff_beam_max_blocks_broken.comment": "光束每刻可破壞多少方塊。 降低該數值可減少大範圍破壞方塊導致的卡頓。", + "mahoutsukai.config.mystic_staff_beam_max_blocks_broken.comment": "光束每刻可破壞多少方塊。降低該數值可減少大範圍破壞方塊導致的卡頓。", "mahoutsukai.config.mystic_staff_beam_max_blocks_broken.name": "魔杖光束每刻破壞方塊限制", "mahoutsukai.config.mystic_staff_big_factor.comment": "是根據法力上限還是固定的傷害數值", "mahoutsukai.config.mystic_staff_big_factor.name": "大爆炸傷害因數", @@ -1069,7 +1069,7 @@ "mahoutsukai.config.tangible_barrier_radius.comment": "結界範圍", "mahoutsukai.config.tangible_barrier_radius.name": "有形結界範圍(以方塊為單位)", "mahoutsukai.config.treasury_projection_allow_all.comment": "忽略白名單; 可投影所有物品", - "mahoutsukai.config.treasury_projection_allow_all.name": "王之財寶忽略物品選項。 除了黑名單外可投影所有物品", + "mahoutsukai.config.treasury_projection_allow_all.name": "王之財寶忽略物品選項。除了黑名單外可投影所有物品", "mahoutsukai.config.treasury_projection_aoe_cooldown.comment": "在AOE模式下臂鎧投影武器的間隔", "mahoutsukai.config.treasury_projection_aoe_cooldown.name": "投影AOE冷卻", "mahoutsukai.config.treasury_projection_aoe_mana_cost.comment": "在AOE模式下投影每件武器消耗的法力", @@ -1086,7 +1086,7 @@ "mahoutsukai.config.treasury_projection_cooldown.comment": "王之臂鎧投影武器的間隔", "mahoutsukai.config.treasury_projection_cooldown.name": "王之財寶投影冷卻", "mahoutsukai.config.treasury_projection_deny_all.comment": "忽略白名單 & 黑名單; 可投影所有物品", - "mahoutsukai.config.treasury_projection_deny_all.name": "王之財寶忽略物品選項。 無法投影白名單外的所有物品", + "mahoutsukai.config.treasury_projection_deny_all.name": "王之財寶忽略物品選項。無法投影白名單外的所有物品", "mahoutsukai.config.treasury_projection_distance.comment": "投影武器離目標最遠的生成距離", "mahoutsukai.config.treasury_projection_distance.name": "投影武器最遠射程", "mahoutsukai.config.treasury_projection_gauntlet_mana_cost.comment": "使用王之臂鎧每次投影武器消耗的法力", @@ -1260,7 +1260,7 @@ "mahoutsukai.rulebreaker.modulus": "模數", "mahoutsukai.strengthened": "已強化", "block.mahoutsukai.fog_projector": "迷霧投影機", - "mahoutsukai.book.fog_projector.desc": "迷霧投影機是一個裝飾性方塊,可用於顯示並控制兩種迷霧 - 粒子和鏡頭迷霧。它也可以控制迷霧顏色和濃度以及其它屬性。", + "mahoutsukai.book.fog_projector.desc": "迷霧投影機是一個裝飾性方塊,可用於顯示並控制兩種迷霧 - 粒子和鏡頭迷霧。它也可以控制迷霧顏色和濃度以及其他屬性。", "mahoutsukai.book.fog_projector.name": "迷霧投影機", "mahoutsukai.fog_projector.camera_fog_color_b_widget": "鏡頭迷霧B:", "mahoutsukai.fog_projector.camera_fog_color_g_widget": "鏡頭迷霧G:", @@ -1346,5 +1346,6 @@ "effect.mahoutsukai.ba_cooldown": "Borrowed Authority Hit Cooldown", "effect.mahoutsukai.wall_stick": "Wall Stick", "mahoutsukai.config.black_flame_debuff_time.name": "Black Flame Debuff Time", - "mahoutsukai.config.fallen_down_beam_mana_scaled_damage.name": "Fallen Down Beam Mode Mana Scaled Damage" + "mahoutsukai.config.fallen_down_beam_mana_scaled_damage.name": "Fallen Down Beam Mode Mana Scaled Damage", + "mahoutsukai.settings.weapon_projectile": "Weapon Projectile Bow" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/majruszs_difficulty/lang/zh_tw.json b/zh-TW/1.16/assets/majruszs_difficulty/lang/zh_tw.json index 1a43bd0ce282..a8a861ba542f 100644 --- a/zh-TW/1.16/assets/majruszs_difficulty/lang/zh_tw.json +++ b/zh-TW/1.16/assets/majruszs_difficulty/lang/zh_tw.json @@ -60,7 +60,7 @@ "commands.game_state.current": "目前遊戲階段為", "commands.undead_army.undead_left": "不死軍團剩餘:", "commands.undead_army.missing": "這裡沒有不死軍團!", - "commands.regional_difficulty": "當前區域難度:", + "commands.regional_difficulty": "目前區域難度:", "majruszs_difficulty.states.normal": "普通階段", "majruszs_difficulty.states.expert": "專家階段", "majruszs_difficulty.states.master": "大師階段", diff --git a/zh-TW/1.16/assets/mana-and-artifice/guide/zh_tw.json b/zh-TW/1.16/assets/mana-and-artifice/guide/zh_tw.json index 8cfba70fee9c..4ed9f4c5f626 100644 --- a/zh-TW/1.16/assets/mana-and-artifice/guide/zh_tw.json +++ b/zh-TW/1.16/assets/mana-and-artifice/guide/zh_tw.json @@ -68,7 +68,7 @@ }, { "type": "text", - "value": "點擊書籍 UI 下方的查詢標籤,你可以打開一個查詢窗口。你可以在其中搜尋你想要查看的內容,點擊搜尋結果即可跳轉到對應章節。" + "value": "點擊書籍 UI 下方的查詢標籤,你可以打開一個查詢視窗。你可以在其中搜尋你想要查看的內容,點擊搜尋結果即可跳轉到對應章節。" }, { "type": "image", @@ -312,7 +312,7 @@ }, { "type": "text", - "value": "世界中存在著一種能量節點網路,它開枝散葉,遍布各處。這些節點被稱為「艾得靈源泉」。 每個源泉都與特定的親和息息相關,並且,它們所蘊藏的力量也各不相同。" + "value": "世界中存在著一種能量節點網路,它開枝散葉,遍布各處。這些節點被稱為「艾得靈源泉」。每個源泉都與特定的親和息息相關,並且,它們所蘊藏的力量也各不相同。" }, { "type": "text", @@ -7952,7 +7952,7 @@ }, { "type": "image", - "value": "魔偶工作檯的要求非常彈性。 您需要工作檯本身,以及工作檯任何方向5個方塊內的總共8個秘鳴晶體。 它們可以在牆壁、天花板、地板上,被擋住也沒關係。" + "value": "魔偶工作檯的要求非常彈性。您需要工作檯本身,以及工作檯任何方向5個方塊內的總共8個秘鳴晶體。它們可以在牆壁、天花板、地板上,被擋住也沒關係。" }, { "type": "title", @@ -7976,7 +7976,7 @@ }, { "type": "text", - "value": "氣:1 移動速度/點\n\n奧術:5% 魔法傷害抗性/點\n\n地: 5% 物理傷害抗性/點\n\n終界:1 攜帶物品量/點\n\n火:1 秒(攻擊時的附加燃燒效果持續時間)/點 \n\n水:1 浮性/點" + "value": "氣:1 移動速度/點\n\n奧術:5% 魔法傷害抗性/點\n\n地:5% 物理傷害抗性/點\n\n終界:1 攜帶物品量/點\n\n火:1 秒(攻擊時的附加燃燒效果持續時間)/點 \n\n水:1 浮性/點" }, { "type": "title", @@ -7997,7 +7997,7 @@ }, { "type": "text", - "value": "可以使用魔偶控制棒命令魔偶。任何命令的第一步都是在魔偶上使用控制棒。這設置了您將要指揮的魔偶。棒的下一次激活將命令魔偶執行一個動作。魔偶可以執行四種操作:\n\n• 停留。這是通過第二次激活魔偶上的桿來命令的。魔偶將被動地停留在其目前位置。\n\n• 返回工作臺。這是通過在空的魔偶工作台上激活桿來命令的。\n\n• 跟隨。這是通過激活除魔偶工作臺或統御星錐以外的任何方塊上的桿來命令的。如果魔偶有戰鬥能力,它會跟隨你並保護你。\n\n•跟隨統御星錐。該命令是通過激活統御星錐作為控制桿交互的第二部分來分配的。統御星錐可用於為諸如物品分類或耕種之類的魔偶創建複雜的命令。它在奧秘古籍中有詳細的說明。" + "value": "可以使用魔偶控制棒命令魔偶。任何命令的第一步都是在魔偶上使用控制棒。這設定了您將要指揮的魔偶。棒的下一次激活將命令魔偶執行一個動作。魔偶可以執行四種操作:\n\n• 停留。這是通過第二次激活魔偶上的桿來命令的。魔偶將被動地停留在其目前位置。\n\n• 返回工作臺。這是通過在空的魔偶工作台上激活桿來命令的。\n\n• 跟隨。這是通過激活除魔偶工作臺或統御星錐以外的任何方塊上的桿來命令的。如果魔偶有戰鬥能力,它會跟隨你並保護你。\n\n•跟隨統御星錐。該命令是通過激活統御星錐作為控制桿交互的第二部分來分配的。統御星錐可用於為諸如物品分類或耕種之類的魔偶創建複雜的命令。它在奧秘古籍中有詳細的說明。" } ], "related_recipes": [ diff --git a/zh-TW/1.16/assets/mana-and-artifice/lang/zh_tw.json b/zh-TW/1.16/assets/mana-and-artifice/lang/zh_tw.json index 7ce3004948f6..436a4860856c 100644 --- a/zh-TW/1.16/assets/mana-and-artifice/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mana-and-artifice/lang/zh_tw.json @@ -347,7 +347,7 @@ "affinity.mana-and-artifice.fire": "火親和", "affinity.mana-and-artifice.water": "水親和", "gui.mana-and-artifice.name-spell": "選擇一個圖示,並為你的法術命名", - "gui.mana-and-artifice.jei.tier_requirement": "需求等階 %d (你的等階為 %d)", + "gui.mana-and-artifice.jei.tier_requirement": "需求等階 %d(你的等階為 %d)", "gui.mana-and-artifice.jei.faction_requirement": "需要效忠於%s", "gui.mana-and-artifice.jei.ritual": "儀式", "gui.mana-and-artifice.jei.manaweaving_altar": "符文祭壇", @@ -1090,7 +1090,7 @@ "item.mana-and-artifice.living_flame": "活火", "item.mana-and-artifice.eldrin_bracelet": "艾得靈之力手鐲", "item.mana-and-artifice.pumpkin_staff": "Punkin Staff", - "mana-and-artifice:multiblock_recipe": "材料清單: ", + "mana-and-artifice:multiblock_recipe": "材料清單:", "mana-and-artifice:multiblock/wellspring_capture": "源泉稜鏡", "mana-and-artifice:multiblock/eldrin_altar": "艾得靈祭壇", "item.mana-and-artifice.manaweaver_wand_advanced": "秘鳴織魔者魔杖", @@ -1312,7 +1312,7 @@ "item.mana-and-artifice.book_phylactery": "Book of Phylacteries", "item.mana-and-artifice.herbalist_pouch": "Herbalist Pouch", "item.mana-and-artifice.herbalist_pouch.desc": "Contains an assortment of magical flowers. Right click to open.", - "item.mana-and-artifice.healing_poultice": "Healing Poultice", + "item.mana-and-artifice.healing_poultice": "治癒膏藥", "block.mana-and-artifice.illusion_block": "Illusion Block", "block.mana-and-artifice.pedestal_with_sign": "Exhibition Pedestal", "block.mana-and-artifice.decoration.redstone_arcane_stone": "Redstone-Infused Stone", diff --git a/zh-TW/1.16/assets/mantle/lang/zh_tw.json b/zh-TW/1.16/assets/mantle/lang/zh_tw.json index 761a4f33a638..5055930f002a 100644 --- a/zh-TW/1.16/assets/mantle/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mantle/lang/zh_tw.json @@ -1,5 +1,5 @@ { - "mantle:tooltip.cooktime": "烹飪時間: %d 秒", + "mantle:tooltip.cooktime": "烹飪時間:%d 秒", "config.mantle.extraHeartRenderer": "啟用額外的Heart渲染器", "command.mantle.view_tags.success": "Values for %s tag '%s':", "command.mantle.view_tags.not_found": "未知 %s 註冊值 '%s'", diff --git a/zh-TW/1.16/assets/materialisation/lang/zh_tw.json b/zh-TW/1.16/assets/materialisation/lang/zh_tw.json index 74ea88c5a574..1ea15b559b63 100644 --- a/zh-TW/1.16/assets/materialisation/lang/zh_tw.json +++ b/zh-TW/1.16/assets/materialisation/lang/zh_tw.json @@ -130,12 +130,12 @@ "config.materialisation.value.enabled": "Enabled: ", "config.materialisation.value.toolColor": "Tool Color: ", "config.materialisation.value.toolDurability": "Tool Durability: ", - "config.materialisation.value.miningLevel": "挖掘等級: ", + "config.materialisation.value.miningLevel": "挖掘等級:", "config.materialisation.value.enchantability": "Enchantability: ", "config.materialisation.value.durabilityMultiplier": "Durability Multiplier: ", "config.materialisation.value.breakingSpeedMultiplier": "Breaking Speed Multiplier: ", "config.materialisation.value.toolSpeed": "Tool Speed: ", - "config.materialisation.value.attackDamage": "攻擊傷害: ", + "config.materialisation.value.attackDamage": "攻擊傷害:", "config.materialisation.value.materialTranslationKey": "Material Name Key: ", "config.materialisation.value.bright": "Bright: ", "config.materialisation.value.fullAmount": "Full Amount: ", diff --git a/zh-TW/1.16/assets/mcda/lang/zh_tw.json b/zh-TW/1.16/assets/mcda/lang/zh_tw.json index 6e140965e213..cd81bc3f0c74 100644 --- a/zh-TW/1.16/assets/mcda/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mcda/lang/zh_tw.json @@ -1,9 +1,9 @@ { "itemGroup.mcda.armor": "MC地下城盔甲", - "item.mcda.archers_helmet": "弓箭手兜帽", - "item.mcda.archers_chestplate": "弓箭手背心", - "item.mcda.archers_leggings": "弓箭手短褲", - "item.mcda.archers_boots": "弓箭手綁腿", + "item.mcda.archers_helmet": "弓箭手之兜帽", + "item.mcda.archers_chestplate": "弓箭手之背心", + "item.mcda.archers_leggings": "弓箭手長褲", + "item.mcda.archers_boots": "弓箭手腰帶", "item.mcda.archers_armor.tooltip_1": "弓箭手盔甲,受到武士們的青睞,", "item.mcda.archers_armor.tooltip_2": "製造成本低廉,", "item.mcda.archers_armor.tooltip_3": "但能防禦刀的傷害。", @@ -20,7 +20,7 @@ "item.mcda.beenest_armor.tooltip_1": "蜂窩護甲的周圍似乎總有輕微的嗡嗡聲。", "item.mcda.beenest_armor.tooltip_2": "又或者,", "item.mcda.beenest_armor.tooltip_3": "這種嗡嗡聲其實來自於護甲內部?", - "item.mcda.hunters_chestplate": "獵人之甲", + "item.mcda.hunters_chestplate": "獵人背心", "item.mcda.hunters_armor.tooltip_1": "雖然看起來平淡無奇,", "item.mcda.hunters_armor.tooltip_2": "但他可以防禦劍的砍擊。", "item.mcda.splendid_robe_chestplate": "華麗長袍", @@ -132,18 +132,18 @@ "item.mcda.hungry_horror.tooltip_2": "會感覺到空氣中充滿尖叫聲。", "item.mcda.hungry_horror.tooltip_3": "但這個聲音是敵人的,", "item.mcda.hungry_horror.tooltip_4": "還是你的?", - "item.mcda.ocelot_armor_helmet": "山貓頭盔", - "item.mcda.ocelot_armor_chestplate": "山貓胸甲", - "item.mcda.ocelot_armor_leggings": "山貓護腿", - "item.mcda.ocelot_armor_boots": "山貓靴子", + "item.mcda.ocelot_armor_helmet": "豹貓頭盔", + "item.mcda.ocelot_armor_chestplate": "豹貓胸甲", + "item.mcda.ocelot_armor_leggings": "豹貓緊身褲", + "item.mcda.ocelot_armor_boots": "豹貓靴", "item.mcda.ocelot_armor.tooltip_1": "穿上這件山貓獸皮衣時,", "item.mcda.ocelot_armor.tooltip_2": "會感覺到一股", "item.mcda.ocelot_armor.tooltip_3": "純粹的腎上腺素", "item.mcda.ocelot_armor.tooltip_4": "湧過你的身體。", - "item.mcda.shadow_walker_armor_helmet": "暗影行者頭盔", - "item.mcda.shadow_walker_armor_chestplate": "暗影行者胸甲", - "item.mcda.shadow_walker_armor_leggings": "暗影行者護腿", - "item.mcda.shadow_walker_armor_boots": "暗影行者靴子", + "item.mcda.shadow_walker_armor_helmet": "影舞者頭盔", + "item.mcda.shadow_walker_armor_chestplate": "影舞者胸襟", + "item.mcda.shadow_walker_armor_leggings": "影舞者護脛", + "item.mcda.shadow_walker_armor_boots": "影舞者短靴", "item.mcda.shadow_walker_armor.tooltip_1": "傳說黑色山貓", "item.mcda.shadow_walker_armor.tooltip_2": "既優雅又致命。", "item.mcda.shadow_walker_armor.tooltip_3": "當你穿上由它製成的獸衣時,", diff --git a/zh-TW/1.16/assets/mcdj/lang/zh_tw.json b/zh-TW/1.16/assets/mcdj/lang/zh_tw.json index a09b2d270844..bbf0a503ea6c 100644 --- a/zh-TW/1.16/assets/mcdj/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mcdj/lang/zh_tw.json @@ -4,6 +4,6 @@ "item.mcdj.blankrecord.desc": "(無)", "item.mcdj.obsidianplate": "黑曜石板", "gui.mcdj.genbtn": "開始", - "message.mcdj.playlistempty": "您的播放清單是空的!您需要先將音樂添加到遊戲中。", + "message.mcdj.playlistempty": "您的播放清單是空的!您需要先將音樂新增到遊戲中。", "block.mcdj.musicgenerator": "音樂生成器" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mcwbridges/lang/zh_tw.json b/zh-TW/1.16/assets/mcwbridges/lang/zh_tw.json index 1ef9cd0b90b7..e8cb1dae2cdf 100644 --- a/zh-TW/1.16/assets/mcwbridges/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mcwbridges/lang/zh_tw.json @@ -106,5 +106,21 @@ "block.mcwbridges.blackstone_bridge_stair": "黑石橋階梯", "block.mcwbridges.mossy_stone_bridge_stair": "青苔石磚橋階梯", "block.mcwbridges.bamboo_bridge_stair": "竹橋階梯", - "block.mcwbridges.dry_bamboo_bridge_stair": "乾燥的竹製橋階梯" + "block.mcwbridges.dry_bamboo_bridge_stair": "乾燥的竹製橋階梯", + "block.mcwbridges.iron_bridge": "鐵橋", + "block.mcwbridges.mangrove_log_bridge_middle": "Mangrove Bridge", + "block.mcwbridges.rope_mangrove_bridge": "Rope Mangrove Bridge", + "block.mcwbridges.deepslate_brick_bridge": "深板岩磚橋", + "block.mcwbridges.deepslate_tile_bridge": "深板岩橋", + "block.mcwbridges.mud_brick_bridge": "Mud Brick Bridge", + "block.mcwbridges.mangrove_rail_bridge": "Mangrove Rail Bridge", + "block.mcwbridges.mangrove_bridge_pier": "Mangrove Bridge Support", + "block.mcwbridges.deepslate_brick_bridge_pier": "深板岩磚橋支撐", + "block.mcwbridges.deepslate_tile_bridge_pier": "深板岩橋支撐", + "block.mcwbridges.mud_brick_bridge_pier": "Mud Brick Bridge Support", + "block.mcwbridges.mangrove_log_bridge_stair": "Mangrove Bridge Stair", + "block.mcwbridges.mangrove_rope_bridge_stair": "Rope Mangrove Bridge Stair", + "block.mcwbridges.deepslate_tile_bridge_stair": "深板岩磚瓦橋樓梯", + "block.mcwbridges.deepslate_brick_bridge_stair": "深板岩磚橋樓梯", + "block.mcwbridges.mud_brick_bridge_stair": "Mud Brick Bridge Stair" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mcwdoors/lang/zh_tw.json b/zh-TW/1.16/assets/mcwdoors/lang/zh_tw.json index c9e3c1cf434a..f69279d89308 100644 --- a/zh-TW/1.16/assets/mcwdoors/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mcwdoors/lang/zh_tw.json @@ -162,5 +162,14 @@ "block.mcwdoors.dark_oak_bark_glass_door": "黑橡木樹皮玻璃門", "block.mcwdoors.crimson_stem_glass_door": "緋紅蕈菇柄玻璃門", "block.mcwdoors.warped_stem_glass_door": "扭曲蕈菇柄玻璃門", - "itemGroup.mcwdoors": "金剛鸚鵡的門" + "itemGroup.mcwdoors": "金剛鸚鵡的門", + "item.mcwdoors.print_swamp": "沼澤木門印花", + "block.mcwdoors.oak_swamp_door": "橡木沼澤風格門", + "block.mcwdoors.birch_swamp_door": "樺木沼澤風格門", + "block.mcwdoors.spruce_swamp_door": "杉木沼澤風格門", + "block.mcwdoors.jungle_swamp_door": "叢林木沼澤風格門", + "block.mcwdoors.acacia_swamp_door": "相思木沼澤風格門", + "block.mcwdoors.dark_oak_swamp_door": "黑橡木沼澤風格門", + "block.mcwdoors.crimson_swamp_door": "緋紅沼澤風格門", + "block.mcwdoors.warped_swamp_door": "扭曲沼澤風格門" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mcwfences/lang/zh_tw.json b/zh-TW/1.16/assets/mcwfences/lang/zh_tw.json index c6d545f7e1c7..be4147735dce 100644 --- a/zh-TW/1.16/assets/mcwfences/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mcwfences/lang/zh_tw.json @@ -58,32 +58,43 @@ "block.mcwfences.dark_oak_highley_gate": "黑橡木海利柵欄門", "block.mcwfences.crimson_highley_gate": "緋紅蕈木海利柵欄門", "block.mcwfences.warped_highley_gate": "扭曲蕈木片柵欄門", - "block.mcwfences.bamboo_fence": "Bamboo Fence", - "block.mcwfences.modern_deepslate_wall": "Modern Deepslate Wall", - "block.mcwfences.modern_deepslate_brick_wall": "Modern Deepslate Brick Wall", - "block.mcwfences.railing_deepslate_wall": "Railing Deepslate Wall", - "block.mcwfences.railing_deepslate_brick_wall": "Railing Deepslate Brick Wall", - "block.mcwfences.oak_pyramid_gate": "Oak Pyramid Gate", - "block.mcwfences.spruce_pyramid_gate": "Spruce Pyramid Gate", - "block.mcwfences.birch_pyramid_gate": "Birch Pyramid Gate", - "block.mcwfences.jungle_pyramid_gate": "Jungle Pyramid Gate", - "block.mcwfences.acacia_pyramid_gate": "Acacia Pyramid Gate", - "block.mcwfences.dark_oak_pyramid_gate": "Dark Oak Pyramid Gate", - "block.mcwfences.crimson_pyramid_gate": "Crimson Pyramid Gate", - "block.mcwfences.warped_pyramid_gate": "Warped Pyramid Gate", - "block.mcwfences.stone_brick_railing_gate": "Stone Brick Railing Gate", - "block.mcwfences.andesite_railing_gate": "Andesite Railing Gate", - "block.mcwfences.diorite_railing_gate": "Diorite Railing Gate", - "block.mcwfences.granite_railing_gate": "Granite Railing Gate", - "block.mcwfences.blackstone_railing_gate": "Blackstone Railing Gate", - "block.mcwfences.blackstone_brick_railing_gate": "Blackstone Railing Gate", - "block.mcwfences.sandstone_railing_gate": "Sandstone Railing Gate", - "block.mcwfences.red_sandstone_railing_gate": "Red Sandstone Railing Gate", - "block.mcwfences.nether_brick_railing_gate": "Nether Brick Railing Gate", - "block.mcwfences.end_brick_railing_gate": "End Brick Railing Gate", - "block.mcwfences.deepslate_railing_gate": "Deepslate Railing Gate", - "block.mcwfences.deepslate_brick_railing_gate": "Deepslate Brick Railing Gate", - "block.mcwfences.modern_quartz_wall": "Modern Quartz Wall", - "block.mcwfences.railing_quartz_wall": "Railing Quartz Wall", - "block.mcwfences.quartz_railing_gate": "Quartz Railing Gate" + "block.mcwfences.bamboo_fence": "竹製柵欄", + "block.mcwfences.modern_deepslate_wall": "現代深板岩牆", + "block.mcwfences.modern_deepslate_brick_wall": "現代深板岩磚牆", + "block.mcwfences.railing_deepslate_wall": "欄杆深板岩牆", + "block.mcwfences.railing_deepslate_brick_wall": "欄杆深板岩磚牆", + "block.mcwfences.oak_pyramid_gate": "橡木金字塔柵欄門", + "block.mcwfences.spruce_pyramid_gate": "杉木金字塔柵欄門", + "block.mcwfences.birch_pyramid_gate": "樺木金字塔柵欄門", + "block.mcwfences.jungle_pyramid_gate": "叢林木金字塔柵欄門", + "block.mcwfences.acacia_pyramid_gate": "相思木金字塔柵欄門", + "block.mcwfences.dark_oak_pyramid_gate": "黑橡木金字塔柵欄門", + "block.mcwfences.crimson_pyramid_gate": "緋紅金字塔柵欄門", + "block.mcwfences.warped_pyramid_gate": "扭曲金字塔柵欄門", + "block.mcwfences.stone_brick_railing_gate": "石磚欄杆柵欄門", + "block.mcwfences.andesite_railing_gate": "安山岩欄杆柵欄門", + "block.mcwfences.diorite_railing_gate": "閃長岩欄杆柵欄門", + "block.mcwfences.granite_railing_gate": "花崗岩欄杆柵欄門", + "block.mcwfences.blackstone_railing_gate": "黑石欄杆柵欄門", + "block.mcwfences.blackstone_brick_railing_gate": "黑石欄杆柵欄門", + "block.mcwfences.sandstone_railing_gate": "砂岩欄杆柵欄門", + "block.mcwfences.red_sandstone_railing_gate": "紅砂岩欄杆柵欄門", + "block.mcwfences.nether_brick_railing_gate": "地獄磚頭欄杆柵欄門", + "block.mcwfences.end_brick_railing_gate": "終界磚欄杆柵欄門", + "block.mcwfences.deepslate_railing_gate": "深板岩欄杆柵欄門", + "block.mcwfences.deepslate_brick_railing_gate": "深板岩磚欄杆柵欄門", + "block.mcwfences.modern_quartz_wall": "現代石英牆", + "block.mcwfences.railing_quartz_wall": "石英欄杆牆", + "block.mcwfences.quartz_railing_gate": "石英欄杆柵欄門", + "death.attack.wired_fence": "%1$s 試圖越過鐵絲柵欄", + "death.attack.wired_fence.player": "%1$s 在試圖逃離 %2$s 時試圖越過鐵絲柵欄", + "block.mcwfences.modern_prismarine_wall": "現代海磷石牆", + "block.mcwfences.railing_prismarine_wall": "海磷石欄杆牆", + "block.mcwfences.oak_hedge": "橡木籬笆", + "block.mcwfences.spruce_hedge": "杉木籬笆", + "block.mcwfences.birch_hedge": "樺木籬笆", + "block.mcwfences.jungle_hedge": "叢林木籬笆", + "block.mcwfences.acacia_hedge": "相思木籬笆", + "block.mcwfences.dark_oak_hedge": "黑橡木籬笆", + "block.mcwfences.prismarine_railing_gate": "海磷石柵欄門" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mcwfurnitures/lang/zh_tw.json b/zh-TW/1.16/assets/mcwfurnitures/lang/zh_tw.json index d56e7a1a2956..c37ea9b6ef7a 100644 --- a/zh-TW/1.16/assets/mcwfurnitures/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mcwfurnitures/lang/zh_tw.json @@ -328,10 +328,10 @@ "block.mcwfurnitures.dark_oak_furniture_4": "黑橡木展示衣櫃", "block.mcwfurnitures.dark_oak_furniture_6": "黑橡木櫥櫃衣櫃", "block.mcwfurnitures.dark_oak_furniture_7": "黑橡木巨型書櫃", - "block.mcwfurnitures.dark_oak_chair": "黑橡木椅子", - "block.mcwfurnitures.dark_oak_modern_chair": "黑橡木現代椅子", - "block.mcwfurnitures.dark_oak_striped_chair": "黑橡木豎紋靠背椅", - "block.mcwfurnitures.dark_oak_stool_chair": "黑橡木凳子", + "block.mcwfurnitures.dark_oak_chair": "Dark Oak Chair", + "block.mcwfurnitures.dark_oak_modern_chair": "Dark Oak Modern Chair", + "block.mcwfurnitures.dark_oak_striped_chair": "Dark Oak Striped Chair", + "block.mcwfurnitures.dark_oak_stool_chair": "Dark Oak Stool", "block.mcwfurnitures.dark_oak_desk_left": "黑橡木桌子左側", "block.mcwfurnitures.dark_oak_desk_right": "黑橡木桌子右側", "block.mcwfurnitures.dark_oak_covered_desk_left": "黑橡木辦公桌左側", @@ -572,29 +572,29 @@ "block.mcwfurnitures.acacia_drawer_counter": "Acacia Drawer Counter", "block.mcwfurnitures.acacia_double_drawer_counter": "Acacia Double Drawer Counter", "block.mcwfurnitures.acacia_cupboard_counter": "Acacia Cupboard Counter", - "block.mcwfurnitures.dark_oak_wardrobe": "Dark_Oak Wardrobe", - "block.mcwfurnitures.dark_oak_modern_wardrobe": "Dark_Oak Modern Wardrobe", - "block.mcwfurnitures.dark_oak_double_wardrobe": "Dark_Oak Double Wardrobe", - "block.mcwfurnitures.dark_oak_bookshelf": "Dark_Oak Bookshelf", - "block.mcwfurnitures.dark_oak_bookshelf_cupboard": "Dark_Oak Cupboard Bookshelf", - "block.mcwfurnitures.dark_oak_drawer": "Dark_Oak Drawer", - "block.mcwfurnitures.dark_oak_double_drawer": "Dark_Oak Double Drawer", - "block.mcwfurnitures.dark_oak_bookshelf_drawer": "Dark_Oak Bookshelf Drawer", - "block.mcwfurnitures.dark_oak_lower_bookshelf_drawer": "Dark_Oak Lower Bookshelf Drawer", - "block.mcwfurnitures.dark_oak_large_drawer": "Dark_Oak Large Drawer", - "block.mcwfurnitures.dark_oak_lower_triple_drawer": "Dark_Oak Lower Triple Drawer", - "block.mcwfurnitures.dark_oak_triple_drawer": "Dark_Oak Triple Drawer", - "block.mcwfurnitures.dark_oak_desk": "Dark_Oak Desk", - "block.mcwfurnitures.dark_oak_covered_desk": "Dark_Oak Covered Desk", - "block.mcwfurnitures.dark_oak_modern_desk": "Dark_Oak Modern Desk", - "block.mcwfurnitures.dark_oak_table": "Dark_Oak Table", - "block.mcwfurnitures.dark_oak_end_table": "Dark_Oak End Table", - "block.mcwfurnitures.dark_oak_coffee_table": "黑橡木咖啡桌", - "block.mcwfurnitures.dark_oak_glass_table": "Dark_Oak Glass Table", - "block.mcwfurnitures.dark_oak_counter": "Dark_Oak Counter", - "block.mcwfurnitures.dark_oak_drawer_counter": "Dark_Oak Drawer Counter", - "block.mcwfurnitures.dark_oak_double_drawer_counter": "Dark_Oak Double Drawer Counter", - "block.mcwfurnitures.dark_oak_cupboard_counter": "Dark_Oak Cupboard Counter", + "block.mcwfurnitures.dark_oak_wardrobe": "Dark Oak Wardrobe", + "block.mcwfurnitures.dark_oak_modern_wardrobe": "Dark Oak Modern Wardrobe", + "block.mcwfurnitures.dark_oak_double_wardrobe": "Dark Oak Double Wardrobe", + "block.mcwfurnitures.dark_oak_bookshelf": "Dark Oak Bookshelf", + "block.mcwfurnitures.dark_oak_bookshelf_cupboard": "Dark Oak Cupboard Bookshelf", + "block.mcwfurnitures.dark_oak_drawer": "Dark Oak Drawer", + "block.mcwfurnitures.dark_oak_double_drawer": "Dark Oak Double Drawer", + "block.mcwfurnitures.dark_oak_bookshelf_drawer": "Dark Oak Bookshelf Drawer", + "block.mcwfurnitures.dark_oak_lower_bookshelf_drawer": "Dark Oak Lower Bookshelf Drawer", + "block.mcwfurnitures.dark_oak_large_drawer": "Dark Oak Large Drawer", + "block.mcwfurnitures.dark_oak_lower_triple_drawer": "Dark Oak Lower Triple Drawer", + "block.mcwfurnitures.dark_oak_triple_drawer": "Dark Oak Triple Drawer", + "block.mcwfurnitures.dark_oak_desk": "Dark Oak Desk", + "block.mcwfurnitures.dark_oak_covered_desk": "Dark Oak Covered Desk", + "block.mcwfurnitures.dark_oak_modern_desk": "Dark Oak Modern Desk", + "block.mcwfurnitures.dark_oak_table": "Dark Oak Table", + "block.mcwfurnitures.dark_oak_end_table": "Dark Oak End Table", + "block.mcwfurnitures.dark_oak_coffee_table": "Dark Oak Coffee Table", + "block.mcwfurnitures.dark_oak_glass_table": "Dark Oak Glass Table", + "block.mcwfurnitures.dark_oak_counter": "Dark Oak Counter", + "block.mcwfurnitures.dark_oak_drawer_counter": "Dark Oak Drawer Counter", + "block.mcwfurnitures.dark_oak_double_drawer_counter": "Dark Oak Double Drawer Counter", + "block.mcwfurnitures.dark_oak_cupboard_counter": "Dark Oak Cupboard Counter", "block.mcwfurnitures.crimson_wardrobe": "Crimson Wardrobe", "block.mcwfurnitures.crimson_modern_wardrobe": "Crimson Modern Wardrobe", "block.mcwfurnitures.crimson_double_wardrobe": "Crimson Double Wardrobe", @@ -776,33 +776,33 @@ "block.mcwfurnitures.stripped_acacia_drawer_counter": "Stripped Acacia Drawer Counter", "block.mcwfurnitures.stripped_acacia_double_drawer_counter": "Stripped Acacia Double Drawer Counter", "block.mcwfurnitures.stripped_acacia_cupboard_counter": "Stripped Acacia Cupboard Counter", - "block.mcwfurnitures.stripped_dark_oak_wardrobe": "Stripped Dark_Oak Wardrobe", - "block.mcwfurnitures.stripped_dark_oak_modern_wardrobe": "Stripped Dark_Oak Modern Wardrobe", - "block.mcwfurnitures.stripped_dark_oak_double_wardrobe": "Stripped Dark_Oak Double Wardrobe", - "block.mcwfurnitures.stripped_dark_oak_bookshelf": "Stripped Dark_Oak Bookshelf", - "block.mcwfurnitures.stripped_dark_oak_bookshelf_cupboard": "Stripped Dark_Oak Cupboard Bookshelf", - "block.mcwfurnitures.stripped_dark_oak_drawer": "Stripped Dark_Oak Drawer", - "block.mcwfurnitures.stripped_dark_oak_double_drawer": "Stripped Dark_Oak Double Drawer", - "block.mcwfurnitures.stripped_dark_oak_bookshelf_drawer": "Stripped Dark_Oak Bookshelf Drawer", - "block.mcwfurnitures.stripped_dark_oak_lower_bookshelf_drawer": "Stripped Dark_Oak Lower Bookshelf Drawer", - "block.mcwfurnitures.stripped_dark_oak_large_drawer": "Stripped Dark_Oak Large Drawer", - "block.mcwfurnitures.stripped_dark_oak_lower_triple_drawer": "Stripped Dark_Oak Lower Triple Drawer", - "block.mcwfurnitures.stripped_dark_oak_triple_drawer": "Stripped Dark_Oak Triple Drawer", - "block.mcwfurnitures.stripped_dark_oak_desk": "Stripped Dark_Oak Desk", - "block.mcwfurnitures.stripped_dark_oak_covered_desk": "Stripped Dark_Oak Covered Desk", - "block.mcwfurnitures.stripped_dark_oak_modern_desk": "Stripped Dark_Oak Modern Desk", - "block.mcwfurnitures.stripped_dark_oak_table": "Stripped Dark_Oak Table", - "block.mcwfurnitures.stripped_dark_oak_end_table": "Stripped Dark_Oak End Table", - "block.mcwfurnitures.stripped_dark_oak_coffee_table": "剝皮黑橡木咖啡桌", - "block.mcwfurnitures.stripped_dark_oak_glass_table": "Stripped Dark_Oak Glass Table", - "block.mcwfurnitures.stripped_dark_oak_chair": "Stripped Dark_Oak Chair", - "block.mcwfurnitures.stripped_dark_oak_modern_chair": "Stripped Dark_Oak Modern Chair", - "block.mcwfurnitures.stripped_dark_oak_striped_chair": "Stripped Dark_Oak Striped Chair", - "block.mcwfurnitures.stripped_dark_oak_stool_chair": "Stripped Dark_Oak Stool", - "block.mcwfurnitures.stripped_dark_oak_counter": "Stripped Dark_Oak Counter", - "block.mcwfurnitures.stripped_dark_oak_drawer_counter": "Stripped Dark_Oak Drawer Counter", - "block.mcwfurnitures.stripped_dark_oak_double_drawer_counter": "Stripped Dark_Oak Double Drawer Counter", - "block.mcwfurnitures.stripped_dark_oak_cupboard_counter": "Stripped Dark_Oak Cupboard Counter", + "block.mcwfurnitures.stripped_dark_oak_wardrobe": "Stripped Dark Oak Wardrobe", + "block.mcwfurnitures.stripped_dark_oak_modern_wardrobe": "Stripped Dark Oak Modern Wardrobe", + "block.mcwfurnitures.stripped_dark_oak_double_wardrobe": "Stripped Dark Oak Double Wardrobe", + "block.mcwfurnitures.stripped_dark_oak_bookshelf": "Stripped Dark Oak Bookshelf", + "block.mcwfurnitures.stripped_dark_oak_bookshelf_cupboard": "Stripped Dark Oak Cupboard Bookshelf", + "block.mcwfurnitures.stripped_dark_oak_drawer": "Stripped Dark Oak Drawer", + "block.mcwfurnitures.stripped_dark_oak_double_drawer": "Stripped Dark Oak Double Drawer", + "block.mcwfurnitures.stripped_dark_oak_bookshelf_drawer": "Stripped Dark Oak Bookshelf Drawer", + "block.mcwfurnitures.stripped_dark_oak_lower_bookshelf_drawer": "Stripped Dark Oak Lower Bookshelf Drawer", + "block.mcwfurnitures.stripped_dark_oak_large_drawer": "Stripped Dark Oak Large Drawer", + "block.mcwfurnitures.stripped_dark_oak_lower_triple_drawer": "Stripped Dark Oak Lower Triple Drawer", + "block.mcwfurnitures.stripped_dark_oak_triple_drawer": "Stripped Dark Oak Triple Drawer", + "block.mcwfurnitures.stripped_dark_oak_desk": "Stripped Dark Oak Desk", + "block.mcwfurnitures.stripped_dark_oak_covered_desk": "Stripped Dark Oak Covered Desk", + "block.mcwfurnitures.stripped_dark_oak_modern_desk": "Stripped Dark Oak Modern Desk", + "block.mcwfurnitures.stripped_dark_oak_table": "Stripped Dark Oak Table", + "block.mcwfurnitures.stripped_dark_oak_end_table": "Stripped Dark Oak End Table", + "block.mcwfurnitures.stripped_dark_oak_coffee_table": "Stripped Dark Oak Coffee Table", + "block.mcwfurnitures.stripped_dark_oak_glass_table": "Stripped Dark Oak Glass Table", + "block.mcwfurnitures.stripped_dark_oak_chair": "Stripped Dark Oak Chair", + "block.mcwfurnitures.stripped_dark_oak_modern_chair": "Stripped Dark Oak Modern Chair", + "block.mcwfurnitures.stripped_dark_oak_striped_chair": "Stripped Dark Oak Striped Chair", + "block.mcwfurnitures.stripped_dark_oak_stool_chair": "Stripped Dark Oak Stool", + "block.mcwfurnitures.stripped_dark_oak_counter": "Stripped Dark Oak Counter", + "block.mcwfurnitures.stripped_dark_oak_drawer_counter": "Stripped Dark Oak Drawer Counter", + "block.mcwfurnitures.stripped_dark_oak_double_drawer_counter": "Stripped Dark Oak Double Drawer Counter", + "block.mcwfurnitures.stripped_dark_oak_cupboard_counter": "Stripped Dark Oak Cupboard Counter", "block.mcwfurnitures.stripped_crimson_wardrobe": "Stripped Crimson Wardrobe", "block.mcwfurnitures.stripped_crimson_modern_wardrobe": "Stripped Crimson Modern Wardrobe", "block.mcwfurnitures.stripped_crimson_double_wardrobe": "Stripped Crimson Double Wardrobe", diff --git a/zh-TW/1.16/assets/mcwlights/lang/zh_tw.json b/zh-TW/1.16/assets/mcwlights/lang/zh_tw.json index 1cf4434f268c..fc1760a1862d 100644 --- a/zh-TW/1.16/assets/mcwlights/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mcwlights/lang/zh_tw.json @@ -56,5 +56,21 @@ "block.mcwlights.soul_double_street_lamp": "靈魂雙重路燈燈柱", "block.mcwlights.lava_lamp": "熔岩檯燈", "block.mcwlights.garden_light": "花園燈", - "itemGroup.mcwlights": "Macaw's Lights and Lamps" + "itemGroup.mcwlights": "金剛鸚鵡的照明與檯燈", + "block.mcwlights.white_paper_lamp": "白色紙檯燈", + "block.mcwlights.light_gray_paper_lamp": "淺灰色紙檯燈", + "block.mcwlights.gray_paper_lamp": "灰色紙檯燈", + "block.mcwlights.black_paper_lamp": "黑色紙檯燈", + "block.mcwlights.brown_paper_lamp": "棕色紙檯燈", + "block.mcwlights.red_paper_lamp": "紅色紙檯燈", + "block.mcwlights.orange_paper_lamp": "橙色紙檯燈", + "block.mcwlights.yellow_paper_lamp": "黃色紙檯燈", + "block.mcwlights.lime_paper_lamp": "淺綠色紙檯燈", + "block.mcwlights.green_paper_lamp": "綠色紙檯燈", + "block.mcwlights.cyan_paper_lamp": "青色紙檯燈", + "block.mcwlights.light_blue_paper_lamp": "淺藍色紙檯燈", + "block.mcwlights.blue_paper_lamp": "藍色紙檯燈", + "block.mcwlights.purple_paper_lamp": "紫色紙檯燈", + "block.mcwlights.magenta_paper_lamp": "洋紅色紙檯燈", + "block.mcwlights.pink_paper_lamp": "粉紅色紙檯燈" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mcwroofs/lang/zh_tw.json b/zh-TW/1.16/assets/mcwroofs/lang/zh_tw.json index 3e6b1583544f..7b0a4072f135 100644 --- a/zh-TW/1.16/assets/mcwroofs/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mcwroofs/lang/zh_tw.json @@ -51,7 +51,7 @@ "block.mcwroofs.jungle_four_way_roof": "叢林木四向屋頂", "block.mcwroofs.jungle_lower_roof": "叢林木低屋頂", "block.mcwroofs.jungle_steep_roof": "叢林木陡峭屋頂", - "block.mcwroofs.acacia_roof": "相思木屋頂", + "block.mcwroofs.acacia_roof": "相思木屋", "block.mcwroofs.acacia_attic_roof": "相思木天窗屋頂", "block.mcwroofs.acacia_cube_roof": "相思木方塊屋頂", "block.mcwroofs.acacia_top_roof": "相思木頂端屋頂", @@ -75,10 +75,10 @@ "block.mcwroofs.crimson_four_way_roof": "緋紅蕈木四向屋頂", "block.mcwroofs.crimson_lower_roof": "緋紅蕈木低屋頂", "block.mcwroofs.crimson_steep_roof": "緋紅蕈木陡峭屋頂", - "block.mcwroofs.warped_roof": "扭曲蕈木屋頂", + "block.mcwroofs.warped_roof": "扭曲木屋頂", "block.mcwroofs.warped_attic_roof": "扭曲蕈木天窗屋頂", "block.mcwroofs.warped_cube_roof": "扭曲蕈木方塊屋頂", - "block.mcwroofs.warped_top_roof": "扭曲蕈木頂端屋頂", + "block.mcwroofs.warped_top_roof": "扭曲木頂端屋頂", "block.mcwroofs.warped_three_way_roof": "扭曲蕈木三向屋頂", "block.mcwroofs.warped_four_way_roof": "扭曲蕈木四向屋頂", "block.mcwroofs.warped_lower_roof": "扭曲蕈木低屋頂", @@ -139,10 +139,10 @@ "block.mcwroofs.crimson_planks_four_way_roof": "緋紅蕈木材四向屋頂", "block.mcwroofs.crimson_planks_lower_roof": "緋紅蕈木材低屋頂", "block.mcwroofs.crimson_planks_steep_roof": "緋紅蕈木材陡峭屋頂", - "block.mcwroofs.warped_planks_roof": "扭曲蕈木材屋頂", + "block.mcwroofs.warped_planks_roof": "扭曲木材屋頂", "block.mcwroofs.warped_planks_attic_roof": "扭曲蕈木材天窗屋頂", "block.mcwroofs.warped_planks_cube_roof": "扭曲蕈木材方塊屋頂", - "block.mcwroofs.warped_planks_top_roof": "扭曲蕈木材頂端屋頂", + "block.mcwroofs.warped_planks_top_roof": "扭曲木材頂端屋頂", "block.mcwroofs.warped_planks_three_way_roof": "扭曲蕈木材三向屋頂", "block.mcwroofs.warped_planks_four_way_roof": "扭曲蕈木材四向屋頂", "block.mcwroofs.warped_planks_lower_roof": "扭曲蕈木材低屋頂", @@ -590,7 +590,7 @@ "block.mcwroofs.gutter_top_lime": "淺綠色雨水槽頂端", "block.mcwroofs.gutter_top_green": "綠色雨水槽頂端", "block.mcwroofs.gutter_top_brown": "棕色雨水槽頂端", - "mcwroofs.hammer.desc": "Right click on the top roof to toggle between states", + "mcwroofs.hammer.desc": "在頂部屋頂上點擊右鍵以在狀態之間切換", "mcwroofs.roofitem.desc": "合成材料", "block.mcwroofs.oak_upper_lower_roof": "Oak Lower Top Roof", "block.mcwroofs.oak_upper_steep_roof": "Oak Steep Top Roof", @@ -713,5 +713,26 @@ "block.mcwroofs.red_sandstone_upper_lower_roof": "Red Sandstone Lower Top Roof", "block.mcwroofs.red_sandstone_upper_steep_roof": "Red Sandstone Steep Top Roof", "block.mcwroofs.bricks_upper_lower_roof": "Bricks Lower Top Roof", - "block.mcwroofs.bricks_upper_steep_roof": "Bricks Steep Top Roof" + "block.mcwroofs.bricks_upper_steep_roof": "Bricks Steep Top Roof", + "block.mcwroofs.blackstone_roof": "黑石屋頂", + "block.mcwroofs.blackstone_attic_roof": "黑石天窗屋頂", + "block.mcwroofs.blackstone_top_roof": "黑石頂端屋頂", + "block.mcwroofs.blackstone_lower_roof": "黑石基礎低屋頂", + "block.mcwroofs.blackstone_steep_roof": "黑石陡峭斜面屋頂", + "block.mcwroofs.blackstone_upper_lower_roof": "黑石低屋頂", + "block.mcwroofs.blackstone_upper_steep_roof": "黑石陡峭型屋頂", + "block.mcwroofs.thatch_roof": "茅草屋頂", + "block.mcwroofs.thatch_attic_roof": "茅草天窗屋頂", + "block.mcwroofs.thatch_top_roof": "茅草頂端屋頂", + "block.mcwroofs.thatch_lower_roof": "茅草低屋頂", + "block.mcwroofs.thatch_steep_roof": "茅草陡峭屋頂", + "block.mcwroofs.thatch_upper_lower_roof": "茅草低屋頂", + "block.mcwroofs.thatch_upper_steep_roof": "茅草陡峭型屋頂", + "block.mcwroofs.deepslate_roof": "深板岩屋頂", + "block.mcwroofs.deepslate_attic_roof": "深板岩天窗屋頂", + "block.mcwroofs.deepslate_top_roof": "深板岩頂端屋頂", + "block.mcwroofs.deepslate_lower_roof": "深板岩基礎低屋頂", + "block.mcwroofs.deepslate_steep_roof": "深板岩陡峭斜面屋頂", + "block.mcwroofs.deepslate_upper_lower_roof": "深板岩低屋頂", + "block.mcwroofs.deepslate_upper_steep_roof": "深板岩陡峭型屋頂" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mcwtrpdoors/lang/zh_tw.json b/zh-TW/1.16/assets/mcwtrpdoors/lang/zh_tw.json index f2cd3b33ccf2..f15a4d8aa669 100644 --- a/zh-TW/1.16/assets/mcwtrpdoors/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mcwtrpdoors/lang/zh_tw.json @@ -99,24 +99,44 @@ "block.mcwtrpdoors.warped_bark_trapdoor": "扭曲樹皮地板門", "block.mcwtrpdoors.metal_trapdoor": "金屬玻璃地板門", "block.mcwtrpdoors.metal_full_trapdoor": "金屬地板門", - "mcwtrpdoors.crafting.desc": "Crafting Ingredient", - "item.mcwtrpdoors.print_swamp": "Swamp Trapdoor Print", - "block.mcwtrpdoors.oak_swamp_trapdoor": "Oak Swamp Trapdoor", - "block.mcwtrpdoors.spruce_swamp_trapdoor": "Spruce Swamp Trapdoor", - "block.mcwtrpdoors.birch_swamp_trapdoor": "Birch Swamp Trapdoor", - "block.mcwtrpdoors.jungle_swamp_trapdoor": "Jungle Swamp Trapdoor", - "block.mcwtrpdoors.acacia_swamp_trapdoor": "Acacia Swamp Trapdoor", - "block.mcwtrpdoors.dark_oak_swamp_trapdoor": "Dark Oak Swamp Trapdoor", - "block.mcwtrpdoors.crimson_swamp_trapdoor": "Crimson Swamp Trapdoor", - "block.mcwtrpdoors.warped_swamp_trapdoor": "Warped Swamp Trapdoor", - "block.mcwtrpdoors.oak_ranch_trapdoor": "Oak Ranch Trapdoor", - "block.mcwtrpdoors.spruce_ranch_trapdoor": "Spruce Ranch Trapdoor", - "block.mcwtrpdoors.birch_ranch_trapdoor": "Birch Ranch Trapdoor", - "block.mcwtrpdoors.jungle_ranch_trapdoor": "Jungle Ranch Trapdoor", - "block.mcwtrpdoors.acacia_ranch_trapdoor": "Acacia Ranch Trapdoor", - "block.mcwtrpdoors.dark_oak_ranch_trapdoor": "Dark Oak Ranch Trapdoor", - "block.mcwtrpdoors.crimson_ranch_trapdoor": "Crimson Ranch Trapdoor", - "block.mcwtrpdoors.warped_ranch_trapdoor": "Warped Ranch Trapdoor", - "block.mcwtrpdoors.bamboo_trapdoor": "Bamboo Trapdoor", - "block.mcwtrpdoors.metal_warning_trapdoor": "Warning Trapdoor" + "mcwtrpdoors.crafting.desc": "製作材料", + "item.mcwtrpdoors.print_swamp": "沼澤地板門印花", + "block.mcwtrpdoors.oak_swamp_trapdoor": "橡木沼澤地板門", + "block.mcwtrpdoors.spruce_swamp_trapdoor": "杉木沼澤地板門", + "block.mcwtrpdoors.birch_swamp_trapdoor": "樺木沼澤地板門", + "block.mcwtrpdoors.jungle_swamp_trapdoor": "叢林木沼澤風地板門", + "block.mcwtrpdoors.acacia_swamp_trapdoor": "相思木沼澤風地板門", + "block.mcwtrpdoors.dark_oak_swamp_trapdoor": "黑橡木沼澤風地板門", + "block.mcwtrpdoors.crimson_swamp_trapdoor": "緋紅沼澤風地板門", + "block.mcwtrpdoors.warped_swamp_trapdoor": "扭曲沼澤風地板門", + "block.mcwtrpdoors.oak_ranch_trapdoor": "橡木牧場地板門", + "block.mcwtrpdoors.spruce_ranch_trapdoor": "杉木牧場地板門", + "block.mcwtrpdoors.birch_ranch_trapdoor": "樺木牧場地板門", + "block.mcwtrpdoors.jungle_ranch_trapdoor": "叢林木牧場地板門", + "block.mcwtrpdoors.acacia_ranch_trapdoor": "相思木牧場地板門", + "block.mcwtrpdoors.dark_oak_ranch_trapdoor": "黑橡木牧場地板門", + "block.mcwtrpdoors.crimson_ranch_trapdoor": "緋紅牧場地板門", + "block.mcwtrpdoors.warped_ranch_trapdoor": "扭曲牧場地板門", + "block.mcwtrpdoors.bamboo_trapdoor": "竹地板門", + "block.mcwtrpdoors.metal_warning_trapdoor": "滑動地板門", + "item.mcwtrpdoors.print_bamboo": "竹地板門印花", + "block.mcwtrpdoors.oak_bamboo_trapdoor": "橡木竹地板門", + "block.mcwtrpdoors.spruce_bamboo_trapdoor": "杉木竹地板門", + "block.mcwtrpdoors.birch_bamboo_trapdoor": "樺木竹地板門", + "block.mcwtrpdoors.jungle_bamboo_trapdoor": "叢林木竹地板門", + "block.mcwtrpdoors.acacia_bamboo_trapdoor": "相思木竹地板門", + "block.mcwtrpdoors.dark_oak_bamboo_trapdoor": "黑橡木竹地板門", + "block.mcwtrpdoors.crimson_bamboo_trapdoor": "緋紅蕈竹地板門", + "block.mcwtrpdoors.warped_bamboo_trapdoor": "扭曲木竹地板門", + "block.mcwtrpdoors.bamboo_barn_trapdoor": "竹製穀倉地板門", + "block.mcwtrpdoors.bamboo_barred_trapdoor": "竹製柵紋地板門", + "block.mcwtrpdoors.bamboo_beach_trapdoor": "竹製海灘地板門", + "block.mcwtrpdoors.bamboo_classic_trapdoor": "竹製經典地板門", + "block.mcwtrpdoors.bamboo_cottage_trapdoor": "竹製小屋地板門", + "block.mcwtrpdoors.bamboo_four_panel_trapdoor": "竹製四格地板門", + "block.mcwtrpdoors.bamboo_glass_trapdoor": "竹製玻璃地板門", + "block.mcwtrpdoors.bamboo_mystic_trapdoor": "竹製神秘風地板門", + "block.mcwtrpdoors.bamboo_paper_trapdoor": "竹製紙窗地板門", + "block.mcwtrpdoors.bamboo_tropical_trapdoor": "竹製熱帶地板門", + "block.mcwtrpdoors.bamboo_swamp_trapdoor": "竹製沼澤風地板門" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mcwwindows/lang/zh_tw.json b/zh-TW/1.16/assets/mcwwindows/lang/zh_tw.json index cf36ca8912c4..72e3beee6b94 100644 --- a/zh-TW/1.16/assets/mcwwindows/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mcwwindows/lang/zh_tw.json @@ -2,7 +2,7 @@ "itemGroup.windows": "金剛鸚鵡的窗戶", "itemGroup.windows2": "金剛鸚鵡的窗戶組件", "item.mcwwindows.window_base": "窗框", - "item.mcwwindows.window_centre_bar_base": "窗欞", + "item.mcwwindows.window_centre_bar_base": "Window Pane Base", "item.mcwwindows.hammer": "窗戶錘", "block.mcwwindows.oak_window": "橡木窗戶", "block.mcwwindows.spruce_window": "杉木窗戶", @@ -28,18 +28,18 @@ "block.mcwwindows.acacia_win_2tall": "相思木高窗", "block.mcwwindows.dark_oak_planks_win_2tall": "黑橡木材高窗", "block.mcwwindows.dark_oak_win_2tall": "黑橡木高窗", - "block.mcwwindows.oak_window2": "橡木窗欞窗戶", - "block.mcwwindows.oak_plank_window2": "橡木材窗欞窗戶", - "block.mcwwindows.spruce_window2": "杉木窗欞窗戶", - "block.mcwwindows.spruce_plank_window2": "杉木材窗欞窗戶", - "block.mcwwindows.birch_window2": "樺木窗欞窗戶", - "block.mcwwindows.birch_plank_window2": "樺木材窗欞窗戶", - "block.mcwwindows.jungle_window2": "叢林木窗欞窗戶", - "block.mcwwindows.jungle_plank_window2": "叢林木窗欞窗戶", - "block.mcwwindows.acacia_window2": "相思木窗欞窗戶", - "block.mcwwindows.acacia_plank_window2": "相思木材窗欞窗戶", - "block.mcwwindows.dark_oak_window2": "黑橡木窗欞窗戶", - "block.mcwwindows.dark_oak_plank_window2": "黑橡木窗欞窗戶", + "block.mcwwindows.oak_window2": "Oak Pane Window", + "block.mcwwindows.oak_plank_window2": "Oak Plank Pane Window", + "block.mcwwindows.spruce_window2": "Spruce Pane Window", + "block.mcwwindows.spruce_plank_window2": "Spruce Plank Pane Window", + "block.mcwwindows.birch_window2": "Birch Pane Window", + "block.mcwwindows.birch_plank_window2": "Birch Plank Pane Window", + "block.mcwwindows.jungle_window2": "Jungle Pane Window", + "block.mcwwindows.jungle_plank_window2": "Jungle Pane Window", + "block.mcwwindows.acacia_window2": "Acacia Pane Window", + "block.mcwwindows.acacia_plank_window2": "Acacia Plank Pane Window", + "block.mcwwindows.dark_oak_window2": "Dark Oak Pane Window", + "block.mcwwindows.dark_oak_plank_window2": "Dark Oak Pane Window", "block.mcwwindows.oak_window2_2tall": "橡木窗欞高窗", "block.mcwwindows.oak_plank_window2_2tall": "橡木材窗欞高窗", "block.mcwwindows.spruce_window2_2tall": "杉木窗欞高窗", @@ -53,68 +53,68 @@ "block.mcwwindows.dark_oak_window2_2tall": "黑橡木高窗", "block.mcwwindows.dark_oak_plank_window2_2tall": "黑橡木窗欞高窗", "block.mcwwindows.andesite_window": "安山岩窗欞窗戶", - "block.mcwwindows.andesite_window2": "安山岩窗戶", + "block.mcwwindows.andesite_window2": "Andesite Pane Window", "block.mcwwindows.andesite_window2_2tall": "安山岩窗欞高窗", "block.mcwwindows.andesite_win_2tall": "安山岩高窗", "block.mcwwindows.diorite_window": "閃長岩窗欞窗戶", - "block.mcwwindows.diorite_window2": "閃長岩窗戶", + "block.mcwwindows.diorite_window2": "Diorite Pane Window", "block.mcwwindows.diorite_window2_2tall": "閃長岩窗欞高窗", "block.mcwwindows.diorite_win_2tall": "閃長岩高窗", "block.mcwwindows.granite_window": "花崗岩窗欞窗戶", - "block.mcwwindows.granite_window2": "花崗岩窗戶", + "block.mcwwindows.granite_window2": "Granite Pane Window", "block.mcwwindows.granite_window2_2tall": "花崗岩窗欞高窗", "block.mcwwindows.granite_win_2tall": "花崗岩高窗", "block.mcwwindows.stone_window": "石製窗欞窗戶", - "block.mcwwindows.stone_window2": "石製窗戶", + "block.mcwwindows.stone_window2": "Stone Pane Window", "block.mcwwindows.stone_window2_2tall": "石製窗欞高窗", "block.mcwwindows.stone_win_2tall": "石製高窗", "block.mcwwindows.stripped_oak_log_window": "剝皮橡木原木窗欞窗戶", "block.mcwwindows.stripped_oak_log_window2_2tall": "剝皮橡木原木窗欞高窗", - "block.mcwwindows.stripped_oak_log_window2": "剝皮橡木原木窗戶", + "block.mcwwindows.stripped_oak_log_window2": "Stripped Oak Pane Window", "block.mcwwindows.stripped_oak_log_win_2tall": "剝皮橡木原木高窗", "block.mcwwindows.stripped_spruce_log_window": "剝皮杉木原木窗欞窗戶", "block.mcwwindows.stripped_spruce_log_window2_2tall": "剝皮杉木原木窗欞高窗", - "block.mcwwindows.stripped_spruce_log_window2": "剝皮杉木原木窗戶", + "block.mcwwindows.stripped_spruce_log_window2": "Stripped Spruce Pane Window", "block.mcwwindows.stripped_spruce_log_win_2tall": "剝皮杉木原木高窗", "block.mcwwindows.stripped_birch_log_window": "剝皮樺木原木窗欞窗戶", "block.mcwwindows.stripped_birch_log_window2_2tall": "剝皮樺木原木窗欞高窗", - "block.mcwwindows.stripped_birch_log_window2": "剝皮樺木原木窗戶", + "block.mcwwindows.stripped_birch_log_window2": "Stripped Birch Pane Window", "block.mcwwindows.stripped_birch_log_win_2tall": "剝皮樺木原木高窗", "block.mcwwindows.stripped_jungle_log_window": "剝皮叢林木原木窗欞窗戶", "block.mcwwindows.stripped_jungle_log_window2_2tall": "剝皮叢林木原木窗欞高窗", - "block.mcwwindows.stripped_jungle_log_window2": "剝皮叢林木原木窗戶", + "block.mcwwindows.stripped_jungle_log_window2": "Stripped Jungle Pane Window", "block.mcwwindows.stripped_jungle_log_win_2tall": "剝皮叢林木原木高窗", "block.mcwwindows.stripped_acacia_log_window": "剝皮相思木原木窗欞窗戶", "block.mcwwindows.stripped_acacia_log_window2_2tall": "剝皮相思木原木窗欞高窗", - "block.mcwwindows.stripped_acacia_log_window2": "剝皮相思木原木窗戶", + "block.mcwwindows.stripped_acacia_log_window2": "Stripped Acacia Pane Window", "block.mcwwindows.stripped_acacia_log_win_2tall": "剝皮相思木原木高窗", "block.mcwwindows.stripped_dark_oak_log_window": "剝皮黑橡木原木窗欞窗戶", "block.mcwwindows.stripped_dark_oak_log_window2_2tall": "剝皮黑橡木原木窗欞高窗", - "block.mcwwindows.stripped_dark_oak_log_window2": "剝皮黑橡木原木窗戶", + "block.mcwwindows.stripped_dark_oak_log_window2": "Stripped Dark Oak Pane Window", "block.mcwwindows.stripped_dark_oak_log_win_2tall": "剝皮黑橡木原木高窗", "block.mcwwindows.crimson_stem_window": "緋紅蕈菇柄窗欞窗戶", "block.mcwwindows.crimson_stem_window2_2tall": "緋紅蕈菇柄窗欞高窗", - "block.mcwwindows.crimson_stem_window2": "緋紅蕈菇柄窗戶", + "block.mcwwindows.crimson_stem_window2": "Crimson Stem Pane Window", "block.mcwwindows.crimson_stem_win_2tall": "緋紅蕈菇柄高窗", "block.mcwwindows.warped_stem_window": "扭曲蕈菇柄窗欞窗戶", "block.mcwwindows.warped_stem_window2_2tall": "扭曲蕈菇柄窗欞高窗", - "block.mcwwindows.warped_stem_window2": "扭曲蕈菇柄窗戶", + "block.mcwwindows.warped_stem_window2": "Warped Stem Pane Window", "block.mcwwindows.warped_stem_win_2tall": "扭曲蕈菇柄高窗", "block.mcwwindows.stripped_crimson_stem_window": "剝皮緋紅蕈菇核窗欞窗戶", "block.mcwwindows.stripped_crimson_stem_window2_2tall": "剝皮緋紅蕈菇核窗欞高窗", - "block.mcwwindows.stripped_crimson_stem_window2": "剝皮緋紅蕈菇核窗戶", + "block.mcwwindows.stripped_crimson_stem_window2": "Stripped Crimson Pane Window", "block.mcwwindows.stripped_crimson_stem_win_2tall": "剝皮緋紅蕈菇核高窗", "block.mcwwindows.stripped_warped_stem_window": "剝皮扭曲蕈菇核窗欞窗戶", "block.mcwwindows.stripped_warped_stem_window2_2tall": "剝皮扭曲蕈菇核窗欞高窗", - "block.mcwwindows.stripped_warped_stem_window2": "剝皮扭曲蕈菇核窗戶", + "block.mcwwindows.stripped_warped_stem_window2": "Stripped Warped Pane Window", "block.mcwwindows.stripped_warped_stem_win_2tall": "剝皮扭曲蕈菇核高窗", "block.mcwwindows.crimson_planks_window": "剝皮扭曲蕈菇核木材窗欞窗戶", "block.mcwwindows.crimson_planks_window2_2tall": "剝皮扭曲蕈菇核木材窗欞高窗", - "block.mcwwindows.crimson_planks_window2": "剝皮扭曲蕈菇核木材窗戶", + "block.mcwwindows.crimson_planks_window2": "Crimson Plank Pane Window", "block.mcwwindows.crimson_planks_win_2tall": "剝皮扭曲蕈菇核木材高窗", "block.mcwwindows.warped_planks_window": "扭曲蕈木材窗欞窗戶", "block.mcwwindows.warped_planks_window2_2tall": "扭曲蕈木材窗欞高窗", - "block.mcwwindows.warped_planks_window2": "扭曲蕈木材窗戶", + "block.mcwwindows.warped_planks_window2": "Warped Plank Pane Window", "block.mcwwindows.warped_planks_win_2tall": "扭曲蕈木材高窗", "block.mcwwindows.oak_log_parapet": "橡木扶手", "block.mcwwindows.spruce_log_parapet": "杉木扶手", @@ -169,7 +169,7 @@ "subtitle.mcwwindows.blinds_open": "百葉窗打開", "subtitle.mcwwindows.window_close": "窗戶關閉", "subtitle.mcwwindows.window_open": "窗戶打開", - "mcwwindows.hammer.desc": "用這個在一個窗戶上右擊,可以將其改為經典類型。", + "mcwwindows.hammer.desc": "Right click with this on a window, to change their shape", "mcwwindows.crafting.desc": "合成原料", "block.mcwwindows.white_mosaic_glass": "白色馬賽克玻璃", "block.mcwwindows.orange_mosaic_glass": "橙色馬賽克玻璃", @@ -202,5 +202,103 @@ "block.mcwwindows.brown_mosaic_glass_pane": "棕色馬賽克玻璃片", "block.mcwwindows.green_mosaic_glass_pane": "綠色馬賽克玻璃片", "block.mcwwindows.red_mosaic_glass_pane": "紅色馬賽克玻璃片", - "block.mcwwindows.black_mosaic_glass_pane": "黑色馬賽克玻璃片" + "block.mcwwindows.black_mosaic_glass_pane": "黑色馬賽克玻璃片", + "block.mcwwindows.mangrove_window": "紅樹林木窗戶", + "block.mcwwindows.mangrove_plank_window": "紅樹林木材窗戶", + "block.mcwwindows.mangrove_window2": "Mangrove Pane Window", + "block.mcwwindows.mangrove_plank_window2": "Mangrove Plank Pane Window", + "block.mcwwindows.blackstone_window": "Blackstone Window", + "block.mcwwindows.blackstone_window2": "Blackstone Pane Window", + "block.mcwwindows.prismarine_window": "Prismarine Window", + "block.mcwwindows.prismarine_window2": "Prismarine Pane Window", + "block.mcwwindows.dark_prismarine_window": "Dark Prismarine Window", + "block.mcwwindows.dark_prismarine_window2": "Dark Prismarine Pane Window", + "block.mcwwindows.stripped_mangrove_log_window": "剝皮紅樹林木窗戶", + "block.mcwwindows.stripped_mangrove_log_window2": "Stripped Mangrove Pane Window", + "block.mcwwindows.oak_four_window": "Oak Four Pane Window", + "block.mcwwindows.oak_plank_four_window": "Oak Plank Four Pane Window", + "block.mcwwindows.spruce_four_window": "Spruce Four Pane Window", + "block.mcwwindows.spruce_plank_four_window": "Spruce Plank Four Pane Window", + "block.mcwwindows.birch_four_window": "Birch Four Pane Window", + "block.mcwwindows.birch_plank_four_window": "Birch Plank Four Pane Window", + "block.mcwwindows.jungle_four_window": "Jungle Four Pane Window", + "block.mcwwindows.jungle_plank_four_window": "Jungle Four Pane Window", + "block.mcwwindows.acacia_four_window": "Acacia Four Pane Window", + "block.mcwwindows.acacia_plank_four_window": "Acacia Plank Four Pane Window", + "block.mcwwindows.dark_oak_four_window": "Dark Oak Four Pane Window", + "block.mcwwindows.dark_oak_plank_four_window": "Dark Oak Four Pane Window", + "block.mcwwindows.mangrove_four_window": "Mangrove Four Pane Window", + "block.mcwwindows.mangrove_plank_four_window": "Mangrove Plank Four Pane Window", + "block.mcwwindows.andesite_four_window": "Andesite Four Pane Window", + "block.mcwwindows.diorite_four_window": "Diorite Four Pane Window", + "block.mcwwindows.granite_four_window": "Granite Four Pane Window", + "block.mcwwindows.stone_four_window": "Stone Four Pane Window", + "block.mcwwindows.blackstone_four_window": "Blackstone Four Pane Window", + "block.mcwwindows.prismarine_four_window": "Prismarine Four Pane Window", + "block.mcwwindows.dark_prismarine_four_window": "Dark Prismarine Four Pane Window", + "block.mcwwindows.stripped_oak_log_four_window": "Stripped Oak Four Pane Window", + "block.mcwwindows.stripped_spruce_log_four_window": "Stripped Spruce Four Pane Window", + "block.mcwwindows.stripped_birch_log_four_window": "Stripped Birch Four Pane Window", + "block.mcwwindows.stripped_jungle_log_four_window": "Stripped Jungle Four Pane Window", + "block.mcwwindows.stripped_acacia_log_four_window": "Stripped Acacia Four Pane Window", + "block.mcwwindows.stripped_dark_oak_log_four_window": "Stripped Dark Oak Four Pane Window", + "block.mcwwindows.stripped_mangrove_log_four_window": "Stripped Mangrove Four Pane Window", + "block.mcwwindows.crimson_stem_four_window": "Crimson Stem Four Pane Window", + "block.mcwwindows.warped_stem_four_window": "Warped Stem Four Pane Window", + "block.mcwwindows.stripped_crimson_stem_four_window": "Stripped Crimson Four Pane Window", + "block.mcwwindows.stripped_warped_stem_four_window": "Stripped Warped Four Pane Window", + "block.mcwwindows.crimson_planks_four_window": "Crimson Plank Four Pane Window", + "block.mcwwindows.warped_planks_four_window": "Warped Plank Four Pane Window", + "block.mcwwindows.mangrove_log_parapet": "紅樹林木窗沿平台", + "block.mcwwindows.mangrove_plank_parapet": "紅樹林木材窗沿", + "block.mcwwindows.blackstone_parapet": "Blackstone Parapet", + "block.mcwwindows.prismarine_parapet": "Prismarine Parapet", + "block.mcwwindows.dark_prismarine_parapet": "Dark Prismarine Parapet", + "block.mcwwindows.mud_brick_gothic": "哥德式泥磚窗", + "block.mcwwindows.blackstone_brick_gothic": "Blackstone Gothic Window", + "block.mcwwindows.dark_prismarine_brick_gothic": "Dark Prismarine Gothic Window", + "block.mcwwindows.mangrove_blinds": "紅樹林木百葉窗", + "block.mcwwindows.mud_brick_arrow_slit": "泥磚箭縫", + "block.mcwwindows.blackstone_brick_arrow_slit": "Blackstone Brick Arrow Slit", + "block.mcwwindows.prismarine_brick_arrow_slit": "Prismarine Brick Arrow Slit", + "block.mcwwindows.dark_prismarine_brick_arrow_slit": "Dark Prismarine Brick Arrow Slit", + "block.mcwwindows.white_curtain": "White Curtain", + "block.mcwwindows.orange_curtain": "Orange Curtain", + "block.mcwwindows.magenta_curtain": "Magenta Curtain", + "block.mcwwindows.light_blue_curtain": "Light Blue Curtain", + "block.mcwwindows.yellow_curtain": "Yellow Curtain", + "block.mcwwindows.lime_curtain": "Lime Curtain", + "block.mcwwindows.pink_curtain": "Pink Curtain", + "block.mcwwindows.gray_curtain": "Gray Curtain", + "block.mcwwindows.light_gray_curtain": "Light Gray Curtain", + "block.mcwwindows.cyan_curtain": "Cyan Curtain", + "block.mcwwindows.purple_curtain": "Purple Curtain", + "block.mcwwindows.blue_curtain": "Blue Curtain", + "block.mcwwindows.brown_curtain": "Brown Curtain", + "block.mcwwindows.green_curtain": "Green Curtain", + "block.mcwwindows.red_curtain": "Red Curtain", + "block.mcwwindows.black_curtain": "Black Curtain", + "block.mcwwindows.oak_shutter": "Oak Shutter", + "block.mcwwindows.spruce_shutter": "Spruce Shutter", + "block.mcwwindows.birch_shutter": "Birch Shutter", + "block.mcwwindows.jungle_shutter": "Jungle Shutter", + "block.mcwwindows.acacia_shutter": "Acacia Shutter", + "block.mcwwindows.dark_oak_shutter": "Dark Oak Shutter", + "block.mcwwindows.crimson_shutter": "Crimson Shutter", + "block.mcwwindows.warped_shutter": "Warped Shutter", + "block.mcwwindows.mangrove_shutter": "Mangrove Shutter", + "block.mcwwindows.bamboo_shutter": "Bamboo Shutter", + "block.mcwwindows.iron_shutter": "Iron Shutter", + "block.mcwwindows.oak_louvered_shutter": "Oak Louvered Shutter", + "block.mcwwindows.spruce_louvered_shutter": "Spruce Louvered Shutter", + "block.mcwwindows.birch_louvered_shutter": "Birch Louvered Shutter", + "block.mcwwindows.jungle_louvered_shutter": "Jungle Louvered Shutter", + "block.mcwwindows.acacia_louvered_shutter": "Acacia Louvered Shutter", + "block.mcwwindows.dark_oak_louvered_shutter": "Dark Oak Louvered Shutter", + "block.mcwwindows.crimson_louvered_shutter": "Crimson Louvered Shutter", + "block.mcwwindows.warped_louvered_shutter": "Warped Louvered Shutter", + "block.mcwwindows.mangrove_louvered_shutter": "Mangrove Louvered Shutter", + "block.mcwwindows.granite_louvered_shutter": "Granite Louvered Shutter", + "block.mcwwindows.diorite_louvered_shutter": "Diorite Louvered Shutter", + "block.mcwwindows.andesite_louvered_shutter": "Andesite Louvered Shutter" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mdecore/lang/zh_tw.json b/zh-TW/1.16/assets/mdecore/lang/zh_tw.json index 79adfceed6fd..5b42206cf26c 100644 --- a/zh-TW/1.16/assets/mdecore/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mdecore/lang/zh_tw.json @@ -4,7 +4,7 @@ "mdecore.command.mde.help.1": "/mattadahic pos - 顯示玩家的位置", "mdecore.command.mde.help.2": "/ mattdaheimic endermare - 顯示玩家的終界箱", "mdecore.command.mde.help.3": "/mattdaheimic invsee - 顯示玩家的庫存", - "mdecore.command.mde.help.4": "/mattdahepic generate - 在維度中按尺寸生成一個 以 xCenter,zCenter 為中心的正方形", - "mdecore.command.mde.pos": "%s 在維度 %s 的座標 [%f, %f, %f]", - "mdecore.command.mde.generate.start": "生成一個以塊 {1},{2}為中心的 {0}x{0} 塊正方形,在{3}維度" + "mdecore.command.mde.help.4": "/mattdahepic generate - 在次元中按尺寸生成一個 以 xCenter,zCenter 為中心的正方形", + "mdecore.command.mde.pos": "%s 在次元 %s 的座標 [%f, %f, %f]", + "mdecore.command.mde.generate.start": "生成一個以塊 {1},{2}為中心的 {0}x{0} 塊正方形,在{3}次元" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/medieval_craft/lang/zh_tw.json b/zh-TW/1.16/assets/medieval_craft/lang/zh_tw.json index f1a02447c4e3..5e4891a264bc 100644 --- a/zh-TW/1.16/assets/medieval_craft/lang/zh_tw.json +++ b/zh-TW/1.16/assets/medieval_craft/lang/zh_tw.json @@ -274,5 +274,14 @@ "block.medieval_craft.bustedfortress": "Busted Fortress", "block.medieval_craft.fortress": "Fortress", "block.medieval_craft.tower": "Tower", - "block.medieval_craft.srfb": "SRFB" + "block.medieval_craft.srfb": "SRFB", + "block.medieval_craft.dfortressbs": "Destroyed Fortress Block Structure", + "block.medieval_craft.monasterybs": "Monastery Block Structure", + "block.medieval_craft.castlebs": "Castle Block Structure", + "block.medieval_craft.towerbs": "Tower Block Structure", + "block.medieval_craft.fortressbs": "Fortress Block Structure", + "block.medieval_craft.roman_autpostbs": "Roman Autpost Block Structure", + "block.medieval_craft.vikingbs": "Viking Vilage Block Structure", + "block.medieval_craft.magic_towerbs": "Magic Tower Block Structure", + "block.medieval_craft.casabs": "Hause Block Structure" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mekanism/lang/zh_tw.json b/zh-TW/1.16/assets/mekanism/lang/zh_tw.json index 678f9c69f9d6..1e40d0dfb424 100644 --- a/zh-TW/1.16/assets/mekanism/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mekanism/lang/zh_tw.json @@ -191,23 +191,23 @@ "block.mekanism.ultimate_thermodynamic_conductor": "終極熱力導管", "block.mekanism.ultimate_universal_cable": "終極通用纜線", "block.mekanism.uranium_ore": "鈾礦", - "boiler.mekanism.boil_rate": "沸騰速率: %s mB/t", - "boiler.mekanism.capacity": "沸騰能力: %s mB/t", + "boiler.mekanism.boil_rate": "沸騰速率:%s mB/t", + "boiler.mekanism.capacity": "沸騰能力:%s mB/t", "boiler.mekanism.coolant_tank": "冷卻液箱", "boiler.mekanism.heat_transfer": "熱量傳導", - "boiler.mekanism.heaters": "發熱元件: %s", + "boiler.mekanism.heaters": "發熱元件:%s", "boiler.mekanism.invalid_air_pockets": "無法成形,發現內部氣袋斷開。", "boiler.mekanism.invalid_extra_disperser": "無法成形,發現無效的分壓元件。", "boiler.mekanism.invalid_missing_disperser": "無法成形,無法在 %s 找到原本應有的分壓元件。", "boiler.mekanism.invalid_no_disperser": "無法成形,找不到分壓層。", "boiler.mekanism.invalid_superheating": "無法成形,發熱元件排列無效。", - "boiler.mekanism.max_boil": "最大沸騰速率: %s mB/t", - "boiler.mekanism.max_steam": "最大蒸汽量: %s mB", - "boiler.mekanism.max_water": "最大儲水量: %s mB", + "boiler.mekanism.max_boil": "最大沸騰速率:%s mB/t", + "boiler.mekanism.max_steam": "最大蒸汽量:%s mB", + "boiler.mekanism.max_water": "最大儲水量:%s mB", "boiler.mekanism.stats": "鍋爐統計資料", "boiler.mekanism.steam_tank": "蒸汽箱", "boiler.mekanism.thermoelectric_boiler": "熱力鍋爐", - "boiler.mekanism.valve_mode_change": "閥門模式變更為: %s", + "boiler.mekanism.valve_mode_change": "閥門模式變更為:%s", "boiler.mekanism.valve_mode_input": "僅輸入", "boiler.mekanism.valve_mode_output_coolant": "輸出冷卻劑", "boiler.mekanism.valve_mode_output_steam": "輸出蒸汽", @@ -238,17 +238,17 @@ "button.mekanism.stop": "停止", "button.mekanism.tag_filter": "標籤", "button.mekanism.teleport": "傳送", - "capacity.mekanism.generic": "容量: %s", - "capacity.mekanism.items": "容量: %s 個物品", - "capacity.mekanism.mb": "容量: %s mB", - "capacity.mekanism.mb.per_tick": "容量: %s mB/t", - "capacity.mekanism.per_tick": "容量: %s/t", - "cardboard_box.mekanism.block": "方塊: %s", - "cardboard_box.mekanism.block_data": "方塊資料: %s", + "capacity.mekanism.generic": "容量:%s", + "capacity.mekanism.items": "容量:%s 個物品", + "capacity.mekanism.mb": "容量:%s mB", + "capacity.mekanism.mb.per_tick": "容量:%s mB/t", + "capacity.mekanism.per_tick": "容量:%s/t", + "cardboard_box.mekanism.block": "方塊:%s", + "cardboard_box.mekanism.block_data": "方塊資料:%s", "cardboard_box.mekanism.tile": "絲綢之觸:%s", - "chemical.mekanism.attribute.coolant.efficiency": " - 冷卻液效率: %s", - "chemical.mekanism.attribute.coolant.heat_capacity": " - 熱焓值: %s J/mB", - "chemical.mekanism.attribute.radiation": " - 放射性: %s sV/h", + "chemical.mekanism.attribute.coolant.efficiency": " - 冷卻液效率:%s", + "chemical.mekanism.attribute.coolant.heat_capacity": " - 熱焓值:%s J/mB", + "chemical.mekanism.attribute.radiation": " - 放射性:%s sV/h", "color.mekanism.aqua": "水藍色", "color.mekanism.black": "黑色", "color.mekanism.bright_green": "淺綠色", @@ -267,7 +267,7 @@ "color.mekanism.red": "紅色", "color.mekanism.white": "白色", "color.mekanism.yellow": "黃色", - "command.mekanism.build.built": "完成建築: %s。", + "command.mekanism.build.built": "完成建築:%s。", "command.mekanism.build.removed": "已成功移除建築。", "command.mekanism.chunk.clear": "%s 個區塊已從監視列表中移除。", "command.mekanism.chunk.flush": "%s 個區塊已卸載。", @@ -287,7 +287,7 @@ "command.mekanism.radiation.remove_all": "已移除所有輻射源。", "command.mekanism.retrogen.chunk_queued": "已將 %2$s 的區塊(%1$s)加入到重新生成隊列。", "command.mekanism.testrules": "開啟死亡後保留物品欄,並且停用生成生物、遊戲內時間流逝、天氣更替和允許破壞性生物行為!", - "command.mekanism.tp": "傳送到(%s) - 已保存最後坐標到堆棧。", + "command.mekanism.tp": "傳送到(%s)- 已保存最後坐標到堆棧。", "command.mekanism.tpop": "返回到(%s);堆棧的第 %s 個坐標。", "condensentrator.mekanism.condensentrating": "氣體冷凝", "condensentrator.mekanism.decondensentrating": "液體蒸發", @@ -300,7 +300,7 @@ "configuration.mekanism.strict_input.enabled": "精確輸入(%s)", "configuration.mekanism.transporter": "傳輸設定", "configuration_card.mekanism.got": "從 %s 恢復設定資料", - "configuration_card.mekanism.has_data": "資料: %s", + "configuration_card.mekanism.has_data": "資料:%s", "configuration_card.mekanism.set": "導入類型為 %s 的設定數據", "configuration_card.mekanism.unequal": "設定格式不符規則。", "configurator.mekanism.configurate": "設定(%s)", @@ -311,11 +311,11 @@ "configurator.mekanism.pump_reset": "重設電動泵計數", "configurator.mekanism.redstone_sensitivity": "紅石靈敏度設為:%s", "configurator.mekanism.rotate": "旋轉", - "configurator.mekanism.state": "狀態: %s", - "configurator.mekanism.toggle_color": "顏色切換為: %s", - "configurator.mekanism.toggle_mode": "%s 模式切換為: %s (%s)", - "configurator.mekanism.view_color": "目前顏色: %s", - "configurator.mekanism.view_mode": "目前 %s 模式: %s (%s)", + "configurator.mekanism.state": "狀態:%s", + "configurator.mekanism.toggle_color": "顏色切換為:%s", + "configurator.mekanism.toggle_mode": "%s 模式切換為:%s(%s)", + "configurator.mekanism.view_color": "目前顏色:%s", + "configurator.mekanism.view_mode": "目前 %s 模式:%s(%s)", "configurator.mekanism.wrench": "扳手", "connection.mekanism.none": "無", "connection.mekanism.normal": "正常", @@ -461,8 +461,8 @@ "description.mekanism.dosimeter_unit": "在 HUD 中顯示使用者目前的輻射劑量。", "description.mekanism.dynamic_tank": "動態儲罐的結構框架,可以儲存大量流體。", "description.mekanism.dynamic_valve": "動態儲罐的連介面,允許流體管道與動態儲罐互動。", - "description.mekanism.electric_pump": "可以升級的高級水泵, 可抽取任何液體。", - "description.mekanism.electrolytic_breathing_unit": "利用電解從水中產生用來呼吸的氧氣。 必要時還可以幫噴氣背包模組填充氫氣。", + "description.mekanism.electric_pump": "可以升級的高級水泵,可抽取任何液體。", + "description.mekanism.electrolytic_breathing_unit": "利用電解從水中產生用來呼吸的氧氣。必要時還可以幫噴氣背包模組填充氫氣。", "description.mekanism.electrolytic_separator": "一台使用電解將特定氣體分離成兩種不同氣體的機器。", "description.mekanism.energized_smelter": "一台簡單的消耗能量的通用機器熔爐。", "description.mekanism.energy_cube": "用於儲存和分配能量的先進設備。", @@ -470,27 +470,27 @@ "description.mekanism.enrichment_chamber": "一台能將礦富集為兩份粉末的機器,也可以進行一些其他操作。", "description.mekanism.excavation_escalation_unit": "提高挖掘任何方塊的速度。", "description.mekanism.factory": "一台經過工業化升級的機器,能夠一次同時處理多個原料", - "description.mekanism.farming_unit": "允許耕種土壤、 剝離原木、 平整土壤。", - "description.mekanism.fluid_tank": "方便、 堅固的攜帶式水箱, 可讓你隨時隨地攜帶好幾桶流體。 還可以當作水桶使用!", + "description.mekanism.farming_unit": "允許耕種土壤、剝離原木、平整土壤。", + "description.mekanism.fluid_tank": "方便、堅固的攜帶式水箱,可讓你隨時隨地攜帶好幾桶流體。還可以當作水桶使用!", "description.mekanism.fluidic_plenisher": "一台能夠用流體填充溝壑,進而產生一整片湖的機器。", "description.mekanism.fluorite_ore": "一種發現於地球表面之下相對較深的礦物。這些晶體可以被加工成氫氟酸,一種鈾加工所必需的化學物質。", "description.mekanism.formulaic_assemblicator": "一台透過合成公式來快速製作物品和方塊的機器。可作為高級工作檯。", "description.mekanism.fuelwood_heater": "一台透過燃燒固體可燃物來產生熱量的機器。", "description.mekanism.gravitational_modulating_unit": "利用實驗技術和反物質的巨大能量,可以讓使用者對抗重力。", - "description.mekanism.hydraulic_propulsion_unit": "可讓使用者步伐邁得更大、 跳得更高。", + "description.mekanism.hydraulic_propulsion_unit": "可讓使用者步伐邁得更大、跳得更高。", "description.mekanism.induction_casing": "用於䢖造「通電感應矩陣」多方塊結構的絕緣外殼。", - "description.mekanism.induction_cell": "導電性良好的電容器, 單一方塊即可儲存巨量能量。 置於通電感應矩陣中, 以提升該多方塊結構的能量容量。", + "description.mekanism.induction_cell": "導電性良好的電容器,單一方塊即可儲存巨量能量。置於通電感應矩陣中,以提升該多方塊結構的能量容量。", "description.mekanism.induction_port": "放置於「通電感應矩陣」多方塊結構的連接埠,可讓能量透過外接纜線輸入或輸出。", - "description.mekanism.induction_provider": "將冷卻系統、 導線、 變壓器複雜組合而成的先進裝置。 可提升通電感應矩陣的最大能量傳輸速率。", + "description.mekanism.induction_provider": "將冷卻系統、導線、變壓器複雜組合而成的先進裝置。可提升通電感應矩陣的最大能量傳輸速率。", "description.mekanism.industrial_alarm": "不僅僅是你日常的鬧鐘……這是「工業用」的鬧鐘!", "description.mekanism.inhalation_purification_unit": "在呼吸器周圍施加一個微型電磁場,防止所選藥水效果類型。", - "description.mekanism.isotopic_centrifuge": "這台機器只有一個目的: 非常、 非 常 快地旋轉它裝載的東西。", - "description.mekanism.jetpack_unit": "裝在 Meka 套裝 盔甲上, 用氫燃料來驅動的噴氣背包。", + "description.mekanism.isotopic_centrifuge": "這台機器只有一個目的:非常、非 常 快地旋轉它裝載的東西。", + "description.mekanism.jetpack_unit": "裝在 Meka 套裝 盔甲上,用氫燃料來驅動的噴氣背包。", "description.mekanism.laser": "一種直線傳輸能量的高級形式,利用準直光束實現能量的直線傳輸。", "description.mekanism.laser_amplifier": "一個能用於合併,轉向和增幅雷射的方塊,易於控制。", "description.mekanism.laser_tractor_beam": "一個用於合併和轉向雷射的方塊。會收集它所破壞方塊的掉落物。", "description.mekanism.lead_ore": "一種較為稀有的金屬,在抵抗放射性粒子方面非常出色,其生成頻率略低於鐵。", - "description.mekanism.locomotive_boosting_unit": "提升使用者的衝刺速度 (和跳躍距離)。", + "description.mekanism.locomotive_boosting_unit": "提升使用者的衝刺速度(和跳躍距離)。", "description.mekanism.logistical_sorter": "一台以分類為基礎功能的高級整理機器,能夠自動將指定物品彈射到相鄰的物品欄或物流管道中。", "description.mekanism.magnetic_attraction_unit": "使用強大的磁鐵將遠處的物品吸引到玩家身上。多裝幾個可擴大範圍。", "description.mekanism.metallurgic_infuser": "一台用來將多種材料的金屬熔煉成合金或其他化合物的設備。", @@ -500,7 +500,7 @@ "description.mekanism.oredictionificator": "一個使用標籤來統一併轉換各種物品和方塊的機器。", "description.mekanism.osmium_compressor": "一台非常高級的設備,能夠將鋨礦壓縮成多種粉末以製造相應金屬錠。", "description.mekanism.osmium_ore": "一種牢固的材料,它能夠在這個世界任何高度被發現。它因經常用於機器建造而聞名。", - "description.mekanism.personal_chest": "一個有 54 格的儲物箱, 可以在任何地方打開----甚至可以從你自己的物品欄中打開。", + "description.mekanism.personal_chest": "一個有 54 格的儲物箱,可以在任何地方打開----甚至可以從你自己的物品欄中打開。", "description.mekanism.precision_sawmill": "一台更有效地處理原木和木製品的機器,處理的同時也能獲得鋸末。", "description.mekanism.pressure_disperser": "一種用於在多方塊結構中分散蒸汽的方塊。必須將其水平放置並無間隙,以便正確控制蒸汽流量。", "description.mekanism.pressurized_reaction_chamber": "一台高級機器,它能夠將處固體,液體和氣體混合物加工處理為氣態和固態產物。", @@ -521,7 +521,7 @@ "description.mekanism.seismic_vibrator": "一台能夠利用可控振動讀取地質結構資訊的機器。", "description.mekanism.silk_touch_unit": "讓所有的方塊被挖掘後掉落他們本身。", "description.mekanism.solar_neutron_activator": "一個將太陽的中子輻射引入自身腔體的機器,可緩慢製造各種同位素。", - "description.mekanism.solar_recharging_unit": "利用太陽的力量為你的 Meka 套裝充電。 多裝幾個可以加快充電速度。 需要 Mekanism: Generators 模組。", + "description.mekanism.solar_recharging_unit": "利用太陽的力量為你的 Meka 套裝充電。多裝幾個可以加快充電速度。需要 Mekanism: Generators 模組。", "description.mekanism.sps_casing": "能夠抵抗相移反應產生的強烈化學和熱效應的增強外殼。", "description.mekanism.sps_port": "在超臨界移相器中用於傳輸能量和物質的埠。", "description.mekanism.steel_casing": "堅固耐用的鋼製機殼,是機器的底子。", @@ -577,10 +577,10 @@ "direction.mekanism.up": "上", "direction.mekanism.west": "西", "direction.mekanism.west.short": "西", - "disassembler.mekanism.efficiency": "效率: %s", + "disassembler.mekanism.efficiency": "效率:%s", "disassembler.mekanism.extended_vein": "擴展礦脈挖掘", "disassembler.mekanism.fast": "快", - "disassembler.mekanism.mode_change": "模式切換為: %s (%s)", + "disassembler.mekanism.mode_change": "模式切換為:%s(%s)", "disassembler.mekanism.normal": "普通", "disassembler.mekanism.off": "關", "disassembler.mekanism.slow": "慢", @@ -602,8 +602,8 @@ "equipment.mekanism.mainhand": "主手", "equipment.mekanism.offhand": "副手", "evaporation.mekanism.evaporation_plant": "熱力蒸餾塔", - "evaporation.mekanism.fluid_production": "產出速率: %s mB/t", - "evaporation.mekanism.height": "高度: %s", + "evaporation.mekanism.fluid_production": "產出速率:%s mB/t", + "evaporation.mekanism.height": "高度:%s", "factory.mekanism.combining": "融合", "factory.mekanism.compressing": "壓縮", "factory.mekanism.crushing": "粉碎", @@ -742,11 +742,11 @@ "gui.mekanism.dynamic_tank": "動態儲罐", "gui.mekanism.eject": "彈出:%s", "gui.mekanism.empty": "空", - "gui.mekanism.energy": "能量: %s", + "gui.mekanism.energy": "能量:%s", "gui.mekanism.false": "否", "gui.mekanism.finished": "完成:%s", - "gui.mekanism.fuel": "燃料: %s", - "gui.mekanism.gas": "氣體: %s", + "gui.mekanism.fuel": "燃料:%s", + "gui.mekanism.gas": "氣體:%s", "gui.mekanism.height": "高度", "gui.mekanism.helmet_options": "頭盔選項", "gui.mekanism.hud_overlay": "HUD 覆蓋:", @@ -784,7 +784,7 @@ "gui.mekanism.upgrades.amount": "數量:%s/%s", "gui.mekanism.upgrades.effect": "效率:%sx", "gui.mekanism.upgrades.no_selection": "未選擇。", - "gui.mekanism.upgrades.supported": "支援: ", + "gui.mekanism.upgrades.supported": "支援:", "gui.mekanism.usage": "用法:%s/t", "gui.mekanism.using": "能耗:%s/t", "gui.mekanism.volume": "容積:%s", @@ -891,7 +891,7 @@ "item.mekanism.hazmat_gown": "防輻射外衣", "item.mekanism.hazmat_mask": "防輻射面罩", "item.mekanism.hazmat_pants": "防輻射褲子", - "item.mekanism.hdpe_pellet": "高密度聚乙烯丸", + "item.mekanism.hdpe_pellet": "高密度聚乙烯顆粒", "item.mekanism.hdpe_rod": "高密度聚乙烯棒", "item.mekanism.hdpe_sheet": "高密度聚乙烯片", "item.mekanism.hdpe_stick": "高密度聚乙烯棍", @@ -969,7 +969,7 @@ "item.mekanism.yellow_cake_uranium": "鈾黃餅", "jetpack.mekanism.disabled": "停用", "jetpack.mekanism.hover": "懸浮", - "jetpack.mekanism.mode_change": "噴氣背包模式變更為: %s", + "jetpack.mekanism.mode_change": "噴氣背包模式變更為:%s", "jetpack.mekanism.normal": "一般", "key.mekanism.chest_mode": "胸甲模式切換", "key.mekanism.description": "顯示描述", @@ -992,17 +992,17 @@ "logistical_sorter.mekanism.single_item": "單個:", "logistical_sorter.mekanism.single_item.description": "每次發送單個物品而不是整組(覆蓋物品堆疊的最大值和最小值設定)。", "matrix.mekanism.cells": "%s 個單元", - "matrix.mekanism.constituents": "組成: ", + "matrix.mekanism.constituents": "組成:", "matrix.mekanism.dimensions": "維度:", "matrix.mekanism.dimensions.representation": "%s x %s x %s", "matrix.mekanism.induction_matrix": "感應矩陣", - "matrix.mekanism.induction_port.configurator_mode": "感應埠傳輸模式切換為: %s ", - "matrix.mekanism.induction_port.output_rate": "輸出速率: %s", - "matrix.mekanism.input_amount": "輸入: %s", - "matrix.mekanism.input_rate": "輸入: %s/t", - "matrix.mekanism.output_amount": "輸出: %s", - "matrix.mekanism.output_rate": "輸出: %s/t", - "matrix.mekanism.outputting_rate": "輸出: %s/t", + "matrix.mekanism.induction_port.configurator_mode": "感應埠傳輸模式切換為:%s ", + "matrix.mekanism.induction_port.output_rate": "輸出速率:%s", + "matrix.mekanism.input_amount": "輸入:%s", + "matrix.mekanism.input_rate": "輸入:%s/t", + "matrix.mekanism.output_amount": "輸出:%s", + "matrix.mekanism.output_rate": "輸出:%s/t", + "matrix.mekanism.outputting_rate": "輸出:%s/t", "matrix.mekanism.providers": "%s 個供應器", "matrix.mekanism.receiving_rate": "接收:%s/t", "matrix.mekanism.stats": "矩陣統計資料", @@ -1023,9 +1023,9 @@ "miner.mekanism.reset": "重置", "miner.mekanism.running": "執行中", "miner.mekanism.searching": "搜尋中", - "miner.mekanism.silk_enabled": "絲綢之觸: %s", + "miner.mekanism.silk_enabled": "絲綢之觸:%s", "miner.mekanism.silk_touch": "絲綢之觸", - "miner.mekanism.to_mine": "挖掘: %s", + "miner.mekanism.to_mine": "挖掘:%s", "miner.mekanism.visuals": "範圍可視化:%s", "miner.mekanism.visuals.too_big": "範圍過大,無法顯示", "miner.mekanism.well": "一切正常!", @@ -1034,7 +1034,7 @@ "module.mekanism.charge_distribution_unit": "充能分配單元", "module.mekanism.charge_inventory": "為物品欄中的物品充能", "module.mekanism.charge_suit": "充能裝備", - "module.mekanism.damage": "傷害: %s", + "module.mekanism.damage": "傷害:%s", "module.mekanism.disabled_lower": "停用", "module.mekanism.dosimeter_unit": "放射量測定器單元", "module.mekanism.efficiency": "效率", @@ -1044,7 +1044,7 @@ "module.mekanism.energy_unit": "能量單元", "module.mekanism.excavation_escalation": "挖掘升級單元", "module.mekanism.exclusive": "(排他模組)", - "module.mekanism.extended_enabled": "擴展礦脈挖掘: %s", + "module.mekanism.extended_enabled": "擴展礦脈挖掘:%s", "module.mekanism.extended_mode": "擴展模式", "module.mekanism.farming_radius": "耕種半徑", "module.mekanism.farming_unit": "耕種單元", @@ -1053,7 +1053,7 @@ "module.mekanism.handle_mode_change": "處理模式按鍵", "module.mekanism.hydraulic_propulsion_unit": "液壓推進單元", "module.mekanism.inhalation_purification_unit": "吸入淨化單元", - "module.mekanism.installed": "已安裝: %s 個", + "module.mekanism.installed": "已安裝:%s 個", "module.mekanism.jetpack_mode": "噴氣背包模式", "module.mekanism.jetpack_unit": "噴氣背包單元", "module.mekanism.jump_boost": "跳躍提升", @@ -1061,7 +1061,7 @@ "module.mekanism.magnetic_attraction_unit": "磁力吸引裝置", "module.mekanism.mining_range": "採掘範圍", "module.mekanism.mode": "模式", - "module.mekanism.mode_change": "%s 切換為: %s", + "module.mekanism.mode_change": "%s 切換為:%s", "module.mekanism.module_tweaker": "模組調節器", "module.mekanism.nutritional_injection_unit": "營養注射單元", "module.mekanism.purification.beneficial": "移除增益效果", @@ -1074,7 +1074,7 @@ "module.mekanism.solar_recharging_unit": "太陽能充電單元", "module.mekanism.speed_boost": "速度提升", "module.mekanism.sprint_boost": "疾走速度提升", - "module.mekanism.stackable": "可堆疊: %s", + "module.mekanism.stackable": "可堆疊:%s", "module.mekanism.step_assist": "自動上坡", "module.mekanism.teleportation_unit": "傳送單元", "module.mekanism.vein_mining_unit": "礦脈挖掘單元", @@ -1143,12 +1143,12 @@ "redstone_control.mekanism.low": "紅石檢測:反相", "redstone_control.mekanism.pulse": "紅石檢測:脈衝", "robit.mekanism.crafting": "機器人合成", - "robit.mekanism.drop_pickup": "拾取掉落物: %s", + "robit.mekanism.drop_pickup": "拾取掉落物:%s", "robit.mekanism.following": "跟隨持有者:%s", - "robit.mekanism.greeting": "你好, 我是%s!", + "robit.mekanism.greeting": "你好,我是%s!", "robit.mekanism.inventory": "機器人物品欄", - "robit.mekanism.name": "名字: %s", - "robit.mekanism.owner": "主人: %s", + "robit.mekanism.name": "名字:%s", + "robit.mekanism.owner": "主人:%s", "robit.mekanism.rename": "重新命名該機器人", "robit.mekanism.repair": "修復功能", "robit.mekanism.robit": "機器人", @@ -1182,13 +1182,13 @@ "side_data.mekanism.energy": "能量", "side_data.mekanism.extra": "額外", "side_data.mekanism.input": "輸入", - "side_data.mekanism.input_1": "輸入 (1)", - "side_data.mekanism.input_2": "輸入 (2)", + "side_data.mekanism.input_1": "輸入(1)", + "side_data.mekanism.input_2": "輸入(2)", "side_data.mekanism.input_output": "輸入/輸出", "side_data.mekanism.none": "無", "side_data.mekanism.output": "輸出", - "side_data.mekanism.output_1": "輸出 (1)", - "side_data.mekanism.output_2": "輸出 (2)", + "side_data.mekanism.output_1": "輸出(1)", + "side_data.mekanism.output_2": "輸出(2)", "slurry.mekanism.clean_copper": "純淨銅漿液", "slurry.mekanism.clean_gold": "純淨金漿液", "slurry.mekanism.clean_iron": "純淨鐵漿液", @@ -1240,11 +1240,11 @@ "sound_event.mekanism.tile.machine.resistive_heater": "電阻加熱器:嗡鳴", "sound_event.mekanism.tile.machine.rotary_condensentrator": "迴旋式氣液轉換機:轉動", "sound_event.mekanism.tile.machine.sps": "超臨界移相器:嗡鳴", - "sps.mekanism.energy_input": "能量輸入: %s/t", + "sps.mekanism.energy_input": "能量輸入:%s/t", "sps.mekanism.invalid_disconnected_coil": "無法成形,找到一個沒有連接到超臨界移相器埠的線圈。", - "sps.mekanism.port_mode": "超臨界移相器埠模式切換為: %s。", + "sps.mekanism.port_mode": "超臨界移相器埠模式切換為:%s。", "sps.mekanism.sps": "超臨界移相器", - "status.mekanism.format": "狀態: %s", + "status.mekanism.format": "狀態:%s", "status.mekanism.ok": "一切正常", "tab.mekanism.main": "主要", "teleporter.mekanism.needs_energy": "需要能量", @@ -1259,10 +1259,10 @@ "temperature.mekanism.fahrenheit.short": "℉", "temperature.mekanism.kelvin": "開爾文", "temperature.mekanism.kelvin.short": "K", - "temperature.mekanism.long": "溫度: %s", + "temperature.mekanism.long": "溫度:%s", "temperature.mekanism.rankine": "蘭金", "temperature.mekanism.rankine.short": "R", - "temperature.mekanism.short": "溫度: %s", + "temperature.mekanism.short": "溫度:%s", "tooltip.mekanism.bucket_mode": "桶模式:%s", "tooltip.mekanism.fire_mode": "火焰模式:%s", "tooltip.mekanism.flowing": "氣流:%s", @@ -1271,20 +1271,20 @@ "tooltip.mekanism.hold_for_modules": "按住 %s 顯示已安裝的模組。", "tooltip.mekanism.hold_for_supported_items": "按住 %s 顯示支援的物品。", "tooltip.mekanism.invalid": "(無效)", - "tooltip.mekanism.inventory": "物品欄: %s", + "tooltip.mekanism.inventory": "物品欄:%s", "tooltip.mekanism.item_amount": "物品數量:%s", "tooltip.mekanism.jei.amount.with.capacity": "%s / %s mB", - "tooltip.mekanism.mode": "模式: %s", - "tooltip.mekanism.mode.free_runners": "自由助跑器模式: %s", - "tooltip.mekanism.mode.jetpack": "噴氣背包模式: %s", - "tooltip.mekanism.mode.scuba_tank": "潛水罐: %s", + "tooltip.mekanism.mode": "模式:%s", + "tooltip.mekanism.mode.free_runners": "自由助跑器模式:%s", + "tooltip.mekanism.mode.jetpack": "噴氣背包模式:%s", + "tooltip.mekanism.mode.scuba_tank": "潛水罐:%s", "tooltip.mekanism.no_gas": "無氣體", - "tooltip.mekanism.security": "安全: %s", + "tooltip.mekanism.security": "安全:%s", "tooltip.mekanism.stored": "儲存%s:%s", - "tooltip.mekanism.stored.flamethrower": "火焰噴射器: %s", - "tooltip.mekanism.stored.free_runners": "自由助跑器儲能: %s", - "tooltip.mekanism.stored.jetpack": "噴氣背包燃料: %s", - "tooltip.mekanism.stored_energy": "已存能量: %s", + "tooltip.mekanism.stored.flamethrower": "火焰噴射器:%s", + "tooltip.mekanism.stored.free_runners": "自由助跑器儲能:%s", + "tooltip.mekanism.stored.jetpack": "噴氣背包燃料:%s", + "tooltip.mekanism.stored_energy": "已存能量:%s", "tooltip.mekanism.stored_mb_percentage": "儲存%s:%s mB(%s)", "transmission.mekanism.energy": "能量", "transmission.mekanism.fluids": "液體", @@ -1325,10 +1325,10 @@ "upgrade.mekanism.muffling.description": "降低機器發出的噪音。", "upgrade.mekanism.speed": "速度", "upgrade.mekanism.speed.description": "加快機器的速度。", - "block.mekanism.block_fluorite": "Fluorite Block", - "block.mekanism.painting_machine": "Painting Machine", - "block.mekanism.pigment_extractor": "Pigment Extractor", - "block.mekanism.pigment_mixer": "Pigment Mixer", + "block.mekanism.block_fluorite": "氟石方塊", + "block.mekanism.painting_machine": "噴漆機", + "block.mekanism.pigment_extractor": "顏料提取機", + "block.mekanism.pigment_mixer": "顏料攪拌機", "block.mekanism.superheated_sodium": "Liquid Superheated Sodium", "block.mekanism.uranium_hexafluoride": "Liquid Uranium Hexafluoride", "block.mekanism.uranium_oxide": "Liquid Uranium Oxide", @@ -1385,7 +1385,7 @@ "gui.mekanism.upgrade.uninstall.tooltip": "Uninstalls a single upgrade, hold shift to uninstall all.", "info.mekanism.jei.heavy_water": "%s mB of Heavy Water can be extracted from a water source block via an electric pump with a filter upgrade installed.", "info.mekanism.jei.module_installation": "Using a Modification Station, modules can be installed on the various MekaSuit pieces and on the Meka-Tool.", - "item.mekanism.dye_base": "Dye Base", + "item.mekanism.dye_base": "基礎染料", "item.mekanism.hdpe_elytra": "HDPE Reinforced Elytra", "item.mekanism.superheated_sodium_bucket": "Liquid Superheated Sodium Bucket", "item.mekanism.upgrade_stone_generator": "Stone Generator Upgrade", diff --git a/zh-TW/1.16/assets/mekanismgenerators/lang/zh_tw.json b/zh-TW/1.16/assets/mekanismgenerators/lang/zh_tw.json index 42438708d3f4..ba2cedeb9703 100644 --- a/zh-TW/1.16/assets/mekanismgenerators/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mekanismgenerators/lang/zh_tw.json @@ -54,7 +54,7 @@ "description.mekanismgenerators.fusion_reactor_logic_adapter": "一個可以透過紅石信號來對反應爐進行基本監控的的方塊。", "description.mekanismgenerators.fusion_reactor_port": "一個強化的框架方塊,能處理融合反應爐中氣體和能量的輸送。", "description.mekanismgenerators.gas_burning_generator": "一台利用不同的氣體供能的發電機。", - "description.mekanismgenerators.heat_generator": "一台使用熔岩熱量或者其它可燃資源產生能量的發電機。", + "description.mekanismgenerators.heat_generator": "一台使用熔岩熱量或者其他可燃資源產生能量的發電機。", "description.mekanismgenerators.laser_focus_matrix": "一個可吸收光能並加熱融合反應爐的強化玻璃片。", "description.mekanismgenerators.reactor.logic.activation": "有紅石信號時啟動反應爐,無紅石信號時關閉反應爐", "description.mekanismgenerators.reactor.logic.capacity": "反應爐溫度已經趨於穩定", @@ -66,13 +66,13 @@ "description.mekanismgenerators.reactor.logic.temperature": "反應爐達到危險溫度時的輸出紅石信號", "description.mekanismgenerators.reactor_glass": "能用於融合反應結構的強化玻璃。", "description.mekanismgenerators.rotational_complex": "放置在渦輪轉子上方的轉化元件,能夠將轉子的動能轉化。", - "description.mekanismgenerators.saturating_condenser": "一塊可以將工業渦輪機產生的蒸汽處理成水的方塊。 可以放置在複雜旋鈕裝置上任意位置。", + "description.mekanismgenerators.saturating_condenser": "一塊可以將工業渦輪機產生的蒸汽處理成水的方塊。可以放置在複雜旋鈕裝置上任意位置。", "description.mekanismgenerators.solar_generator": "一台使用太陽能量發電的發電機。", "description.mekanismgenerators.turbine_casing": "用於工業渦輪的耐壓外殼。", "description.mekanismgenerators.turbine_rotor": "放置在工業渦輪中的鋼製轉子。", "description.mekanismgenerators.turbine_valve": "用於輸送蒸汽並導出能量的工業渦輪閥門。", "description.mekanismgenerators.turbine_vent": "用於將剩餘蒸汽排出的渦輪外殼,它們必須安裝在旋鈕裝置以上的位置。", - "description.mekanismgenerators.wind_generator": "一種利用風的強度產生能量的發電機, 在較高的地方效率更高。", + "description.mekanismgenerators.wind_generator": "一種利用風的強度產生能量的發電機,在較高的地方效率更高。", "fission.mekanismgenerators.activate": "啟動", "fission.mekanismgenerators.boil_efficiency": "沸騰效率:%s", "fission.mekanismgenerators.burn_rate": "目前燃燒速率:", @@ -91,8 +91,8 @@ "fission.mekanismgenerators.invalid_extra_control_rod": "無法成形,發現有額外的控制棒組件在%s。", "fission.mekanismgenerators.invalid_malformed_fuel_assembly": "無法成形,在%s放置的分裂燃料組件是無效的。", "fission.mekanismgenerators.invalid_missing_fuel_assembly": "無法成形,沒有燃料組件結構。", - "fission.mekanismgenerators.max_burn_rate": "最大燃燒速率: %s mB/t", - "fission.mekanismgenerators.missing_control_rod": "無法形成, 燃料組件在 %s 缺少控制桿組件.", + "fission.mekanismgenerators.max_burn_rate": "最大燃燒速率:%s mB/t", + "fission.mekanismgenerators.missing_control_rod": "無法形成,燃料組件在 %s 缺少控制桿組件.", "fission.mekanismgenerators.port_mode_change": "埠模式變更為:%s", "fission.mekanismgenerators.port_mode_input": "僅輸入", "fission.mekanismgenerators.port_mode_output_coolant": "輸出冷卻劑", @@ -198,6 +198,6 @@ "wind_generator.mekanismgenerators.sky_blocked": "上方被遮擋", "description.mekanismgenerators.geothermal_generator_unit": "Harnesses geothermal energy from the surrounding environment, and improves protection against damage from heat sources. Install multiple for faster charging and greater protection.", "fission.mekanismgenerators.force_disabled": "Reactor must reach safe damage and temperature levels before it can be reactivated.", - "module.mekanismgenerators.geothermal_generator_unit": "Geothermal Generator Unit", + "module.mekanismgenerators.geothermal_generator_unit": "熱力發電單元", "turbine.mekanismgenerators.invalid_missing_coils": "Couldn't form, no Electromagnetic Coils present." } \ No newline at end of file diff --git a/zh-TW/1.16/assets/metalbarrels/lang/zh_tw.json b/zh-TW/1.16/assets/metalbarrels/lang/zh_tw.json index 4efba7c5a098..28265c3faeb1 100644 --- a/zh-TW/1.16/assets/metalbarrels/lang/zh_tw.json +++ b/zh-TW/1.16/assets/metalbarrels/lang/zh_tw.json @@ -38,5 +38,6 @@ "itemGroup.metalbarrels": "金屬桶", "tooltip.metalbarrels.ironchest": "亦可用於升級 Iron Chest (鐵箱子) 的方塊!", "metalbarrels.upgrade_successful": "升級成功", - "metalbarrels.in_use": "該桶正被使用" + "metalbarrels.in_use": "該桶正被使用", + "item.metalbarrels.obsidian_to_netherite": "Obsidian to Netherite Barrel Upgrade" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/minecolonies/lang/zh_tw.json b/zh-TW/1.16/assets/minecolonies/lang/zh_tw.json index 964ce5d2ecc0..a31a45962441 100644 --- a/zh-TW/1.16/assets/minecolonies/lang/zh_tw.json +++ b/zh-TW/1.16/assets/minecolonies/lang/zh_tw.json @@ -93,7 +93,7 @@ "minecolonies.config.alwaysrendernametag": "姓名標籤", "minecolonies.config.alwaysrendernametag.comment": "是否顯示市民姓名標籤?", "minecolonies.config.growthmodifier": "生長修改", - "minecolonies.config.growthmodifier.comment": "兒童生長修改,預設為平均,他們大約需要60分鐘才能生長(在1.0x修改)。設置為5=5倍的速度。 [預設: 1]", + "minecolonies.config.growthmodifier.comment": "兒童生長修改,預設為平均,他們大約需要60分鐘才能生長(在1.0x修改)。設定為5=5倍的速度。[預設: 1]", "minecolonies.config.workersalwaysworkinrain": "冒雨工作", "minecolonies.config.workersalwaysworkinrain.comment": "工人是否會冒雨工作?", "minecolonies.config.sendenteringleavingmessages": "殖民地通知", @@ -101,7 +101,7 @@ "minecolonies.config.allowplayerschematics": "玩家結構圖", "minecolonies.config.allowplayerschematics.comment": "允許玩家自訂的結構嗎?", "minecolonies.config.allowglobalnamechanges": "姓名修改", - "minecolonies.config.allowglobalnamechanges.comment": "是否允許玩家變更市民姓名? -1 代表否,0 代表僅指定玩家,1 代表是。(要設定哪些玩家可以變更姓名,請參閱下面的「特殊權限組」。)", + "minecolonies.config.allowglobalnamechanges.comment": "是否允許玩家變更市民姓名?-1 代表否,0 代表僅指定玩家,1 代表是。(要設定哪些玩家可以變更姓名,請參閱下面的「特殊權限組」。)", "minecolonies.config.holidayfeatures": "節日特性", "minecolonies.config.holidayfeatures.comment": "是否顯示特殊節日內容?", "minecolonies.config.updaterate": "更新速率", @@ -111,7 +111,7 @@ "minecolonies.config.luckyblockchance": "礦機率", "minecolonies.config.luckyblockchance.comment": "礦工挖掘鵝卵石/石頭(使用資料包擴展到更多材料)時獲得礦的機率,以百分比為單位(要改變礦工能找到的礦,見「幸運礦列表」)", "minecolonies.config.fixorphanedchunks": "孤立區塊", - "minecolonies.config.fixorphanedchunks.comment": "自動修復由於方塊載入和保存問題導致的孤立區塊。 [預設: false]", + "minecolonies.config.fixorphanedchunks.comment": "自動修復由於方塊載入和保存問題導致的孤立區塊。[預設: false]", "minecolonies.config.restrictbuilderunderground": "建築工地下工作效率", "minecolonies.config.restrictbuilderunderground.comment": "建築工在地下是否工作地更慢?", "minecolonies.config.fisherspongechance": "釣到海綿機率", @@ -374,11 +374,11 @@ "com.minecolonies.command.canspawnraider.success": "殖民地 %s 可以生成突襲者:%s", "com.minecolonies.command.raidnow.success": "對 %s 殖民地的突襲開始了,保重!", "com.minecolonies.command.raidtonight.success": "今晚將對殖民地 %s 進行突襲!", - "com.minecolonies.command.loadbackup.success": "成功加載備份。", + "com.minecolonies.command.loadbackup.success": "成功載入備份。", "com.minecolonies.command.export.success": "已導出殖民地到 zip:%s", "com.minecolonies.command.deleteable.success": "變更伺服器 %s 的可刪除標誌,現在將其設定為:%s", - "com.minecolonies.command.rsreset.success": "殖民地 %s 的請求系統已完成重啟,用時:1.618 秒。", - "com.minecolonies.command.rsresetall.success": "所有殖民地的請求系統已完成重啟,用時:1.618 秒。", + "com.minecolonies.command.rsreset.success": "殖民地 %s 的請求系統已完成重新啟動,用時:1.618 秒。", + "com.minecolonies.command.rsresetall.success": "所有殖民地的請求系統已完成重新啟動,用時:1.618 秒。", "com.minecolonies.command.citizeninfo.desc": "§2ID:§f%d §2名稱:§f%s", "com.minecolonies.command.citizeninfo.skills": "§2運動:§f%s §2靈巧:§f%s §2力量:§f%s\n§2敏捷:§f%s §2體力:§f%s §2法力:§f%s\n§2適應性:§f%s §2專注:§f%s §2創意:§f%s\n§2知識:§f%s §2智力:§f%s", "com.minecolonies.command.citizeninfo.job": "§2職業:§f%s", @@ -786,7 +786,7 @@ "com.minecolonies.coremod.item.bannerrallyguards.tooltip": "響應集結的衛兵塔:%d", "com.minecolonies.coremod.item.bannerrallyguards.tooltipempty": "潛行右擊衛兵塔,將它們加入到集結列表中。", "com.minecolonies.coremod.item.bannerrallyguards.rally": "潛行右擊以集合或解散你的衛兵。", - "com.minecolonies.coremod.item.bannerrallyguards.gui": "右擊打開GUI窗口。", + "com.minecolonies.coremod.item.bannerrallyguards.gui": "右擊打開GUI視窗。", "com.minecolonies.coremod.item.bannerrallyguards.gui.towermissing": "無法找到塔!", "com.minecolonies.coremod.item.bannerrallyguards.gui.remove": "移除", "com.minecolonies.coremod.item.bannerrallyguards.gui.rally": "集結衛兵", @@ -806,7 +806,7 @@ "com.minecolonies.coremod.leavingcolonynotify": "再見 %s 離開了 %s。", "com.minecolonies.coremod.colonysizechange": "%d 個區塊內歸屬於 %s 的所有土地均被認領。", "com.minecolonies.coremod.mourning": "已經有一人在 %s 死亡了。出於尊重,明天市民們將哀悼 %s。", - "event.minecolonies.raidmessage1": "§4在%s發現了將要襲擊%s的神祕戰士", + "event.minecolonies.raidmessage1": "§4在%s發現了將要襲擊%s的神秘戰士", "event.minecolonies.raidmessage2": "§4居民報告 %s 的突襲者 %s 的謠言!", "event.minecolonies.raidmessage3": "§4繫好安全帶,牛仔!今晚會有一些該死的突襲者從 %s 來突襲 %s!", "event.minecolonies.raidmessage4": "§4一大群突襲者正從 %s 來到 %s,他們不是來這裡玩的!", @@ -889,9 +889,9 @@ "com.minecolonies.coremod.gui.townhall.off": "關", "com.minecolonies.coremod.gui.hiring.buttonpaused": "暫停", "com.minecolonies.coremod.gui.hiring.buttonunpaused": "取消暫停", - "com.minecolonies.coremod.gui.hiring.restart": "重啟", - "com.minecolonies.coremod.gui.hiring.restartmessage": "重啟市民 %s 的計劃", - "com.minecolonies.coremod.gui.hiring.restartmessagedone": "市民 %s 成功重啟", + "com.minecolonies.coremod.gui.hiring.restart": "重新啟動", + "com.minecolonies.coremod.gui.hiring.restartmessage": "重新啟動市民 %s 的計劃", + "com.minecolonies.coremod.gui.hiring.restartmessagedone": "市民 %s 成功重新啟動", "com.minecolonies.coremod.gui.townhall.buildinglevel": "建造等級", "com.minecolonies.coremod.gui.warehouse.sort": "排序", "com.minecolonies.coremod.gui.warehouse.sort.disabled.1": "排序需要", @@ -1247,7 +1247,7 @@ "com.minecolonies.coremod.info.builder.2.name": "常見問題", "com.minecolonies.coremod.info.builder.2": "現在讓我們了解一些常見問題:\n\n問題 1:我在資源請求頁上看到一個似乎無法獲得的物品,或者需要絲綢之觸?\n回答 1:資源請求頁面時常會出現一些諸如空氣、草徑等不合理的方塊,而它們主要出現在你的建築工請求頁,他通常會請求正確的方塊並相應地進行轉換(比如請求一個泥土隨後用鏟挖掘它)。", "com.minecolonies.coremod.info.builder.3.name": "升級", - "com.minecolonies.coremod.info.builder.3": "就像所有的工人一樣,建築工會在工作時升級。\n 等級越高,建築工的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。 \n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", + "com.minecolonies.coremod.info.builder.3": "就像所有的工人一樣,建築工會在工作時升級。\n 等級越高,建築工的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。\n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", "com.minecolonies.coremod.info.citizen.0.name": "介紹", "com.minecolonies.coremod.info.citizen.0": "住宅是你們的市民將要居住的地方。小屋每升一級都可額外容納一位市民。你需要多棟房子才能容納每個人。唯一不願住在住宅裡的市民是你們的衛兵。", "com.minecolonies.coremod.info.citizen.1.name": "兒童", @@ -1263,7 +1263,7 @@ "com.minecolonies.coremod.info.miner.3.name": "常見問題 續", "com.minecolonies.coremod.info.miner.3": "問題 2:我的礦工不挖礦了 / 我的礦工不停地在地面上徘徊,發生什麼事了?\n回答 2:要嘛是有東西擋住了他們的路,要嘛是他們沒有必要的材料來工作。參閱第 1 頁來了解他們所需的材料,或者查看礦工的請求頁面。", "com.minecolonies.coremod.info.miner.4.name": "升級", - "com.minecolonies.coremod.info.miner.4": "就像所有的工人一樣,礦工會在工作時升級。\n 等級越高,礦工的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。 \n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", + "com.minecolonies.coremod.info.miner.4": "就像所有的工人一樣,礦工會在工作時升級。\n 等級越高,礦工的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。\n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", "com.minecolonies.coremod.info.lumberjack.0.name": "介紹", "com.minecolonies.coremod.info.lumberjack.0": "護林人可為你的殖民地提供原材料。只要給他們一把斧子,就能砍倒他們附近的所有樹木。如果他們擁有樹苗的話,他還會在樹木的原位置補種一棵樹苗。\n 如果你想限制他們能砍伐和不能砍伐的樹木,請看第二頁。\n 更酷的是第三頁的內容,在這裡你可以控制護林人要不要補種樹苗,並且還可以給護林人的工作範圍限定區域(使用該頁面上的第三個按鈕提供的工具來進行選擇)。", "com.minecolonies.coremod.info.lumberjack.1.name": "限制", @@ -1271,13 +1271,13 @@ "com.minecolonies.coremod.info.lumberjack.2.name": "樹木檢測", "com.minecolonies.coremod.info.lumberjack.2": "3. Minecraft 中關於「樹」的定義是非常模糊的,我們已經盡力去定義樹,但是在有些情況下它還是做得不夠好。通常我們把樹定義為一根原木和樹葉(在很近的範圍內),因此你的小屋或者裝飾物也許會受到護林人的影響,為了解決這個問題,你可以在原木下方放一塊鵝卵石,這樣就會將其標記為「不是樹」。", "com.minecolonies.coremod.info.lumberjack.3.name": "升級", - "com.minecolonies.coremod.info.lumberjack.3": "就像所有的工人一樣,護林人會在工作時升級。\n 等級越高,護林人的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。 \n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", + "com.minecolonies.coremod.info.lumberjack.3": "就像所有的工人一樣,護林人會在工作時升級。\n 等級越高,護林人的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。\n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", "com.minecolonies.coremod.info.warehouse.0.name": "介紹", "com.minecolonies.coremod.info.warehouse.0": "倉庫是殖民地管理的一部分。所有多餘的資源都存放在那裡。倉庫不會配有工人,但快遞員可以使用倉庫。", "com.minecolonies.coremod.info.warehouse.1.name": "限制", "com.minecolonies.coremod.info.warehouse.1": "讓我們了解一些限制:\n\n 1.儲存空間受限於結構中的架子數量,你不能自行加入架子。如果你這麼做了,那麼新增的這些架子將在建築更新時被摧毀,此外快遞員是無法看到並使用這些架子的。你還不能移動倉庫裡的架子,如果你破壞了一個架子,快遞員就再也看不到它了", "com.minecolonies.coremod.info.warehouse.2.name": "常見問題", - "com.minecolonies.coremod.info.warehouse.2": "3. 現在讓我們了解一些常見問題:\n\n問題 1:我需要更多的儲存空間,如何獲得更多空間? \n 回答 1:升級建築。如果建築已經升到 5 級了,你可以在第 2 頁使用綠寶石方塊來為每個架子購買更多空間,從而增加儲存空間。這可以升級3次。\n\n", + "com.minecolonies.coremod.info.warehouse.2": "3. 現在讓我們了解一些常見問題:\n\n問題 1:我需要更多的儲存空間,如何獲得更多空間?\n 回答 1:升級建築。如果建築已經升到 5 級了,你可以在第 2 頁使用綠寶石方塊來為每個架子購買更多空間,從而增加儲存空間。這可以升級3次。\n\n", "com.minecolonies.coremod.info.warehouse.3.name": "常見問題 續", "com.minecolonies.coremod.info.warehouse.3": "問題 2:我想移動我的倉庫,可以嗎?\n回答 2:可以的,但是如果架子中存有物品,在建築工破壞架子的時候,裡面的東西就會掉落一地。如果你確定要遷移倉庫的話,首先需要把架子裡面的所有東西都移走,並確保快遞員不會再進行物品的配送", "com.minecolonies.coremod.info.deliveryman.0.name": "介紹", @@ -1301,7 +1301,7 @@ "com.minecolonies.coremod.info.baker.2.name": "常見問題", "com.minecolonies.coremod.info.baker.2": "現在讓我們了解一些常見問題:\n\n問題 1:烘焙師消耗的材料遠多於他生產出來的食品所需,為什麼會這樣?\n回答 1:烘焙師可能會在他們餓了的時候吃掉一些產出。此外,由於小麥或者其他配料是看不見的,產品可能仍在生產過程中。", "com.minecolonies.coremod.info.baker.3.name": "升級", - "com.minecolonies.coremod.info.baker.3": "就像所有的工人一樣,烘焙師會在工作時升級。\n 等級越高,烘焙師的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。 \n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", + "com.minecolonies.coremod.info.baker.3": "就像所有的工人一樣,烘焙師會在工作時升級。\n 等級越高,烘焙師的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。\n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", "com.minecolonies.coremod.info.farmer.0.name": "介紹", "com.minecolonies.coremod.info.farmer.0": "農夫是殖民地食品生產線的一部分。農夫為殖民地種植各種各樣的作物。農夫可以種植和收穫任何種在農田當中的作物,甚至包括其他模組中的作物。", "com.minecolonies.coremod.info.farmer.1.name": "限制", @@ -1309,7 +1309,7 @@ "com.minecolonies.coremod.info.farmer.2.name": "常見問題", "com.minecolonies.coremod.info.farmer.2": "現在讓我們了解一些常見問題:\n\n 問題 1:我需要一個小一些的農田,我該怎麼告訴農夫不要種那麼大片田呢?\n回答 1:使用農田的 GUI 來設定農田尺寸。", "com.minecolonies.coremod.info.farmer.3.name": "升級", - "com.minecolonies.coremod.info.farmer.3": "就像所有的工人一樣,農夫會在工作時升級。\n 等級越高,農夫的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。 \n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", + "com.minecolonies.coremod.info.farmer.3": "就像所有的工人一樣,農夫會在工作時升級。\n 等級越高,農夫的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。\n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", "com.minecolonies.coremod.info.fisherman.0.name": "介紹", "com.minecolonies.coremod.info.fisherman.0": "漁夫是殖民地食品生產線的一份子。簡單而言,只要你給漁夫一根釣竿,並提供足夠大的一片水域,他們就會開始釣魚。", "com.minecolonies.coremod.info.fisherman.1.name": "限制", @@ -1317,7 +1317,7 @@ "com.minecolonies.coremod.info.fisherman.2.name": "常見問題", "com.minecolonies.coremod.info.fisherman.2": "現在讓我們了解一些常見問題:\n\n問題1:我的漁夫釣到不僅僅是魚,為什麼?\n回答 1:漁夫可以從水中釣到其他東西,和玩家一樣。", "com.minecolonies.coremod.info.fisherman.3.name": "升級", - "com.minecolonies.coremod.info.fisherman.3": "就像所有的工人一樣,漁夫會在工作時升級。\n 等級越高,漁夫的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。 \n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", + "com.minecolonies.coremod.info.fisherman.3": "就像所有的工人一樣,漁夫會在工作時升級。\n 等級越高,漁夫的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。\n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", "com.minecolonies.coremod.info.chickenherder.0.name": "介紹", "com.minecolonies.coremod.info.chickenherder.0": "養雞人是殖民地食品生產線的一份子。養雞人可對雞進行飼養、繁殖以及屠宰。他們可以收集雞蛋、羽毛和雞肉,此外也可以收集其他模組中雞的掉落物。每級小屋可使養雞人額外多飼養兩隻雞。", "com.minecolonies.coremod.info.chickenherder.1.name": "限制", @@ -1341,7 +1341,7 @@ "com.minecolonies.coremod.info.shepherd.2.name": "常見問題", "com.minecolonies.coremod.info.shepherd.2": "現在讓我們了解一些常見問題:\n\n問題 1:我的牧羊人需要什麼工作?\n回答 1:你至少需要供應兩隻綿羊才能開始工作。牧羊人還需要小麥來繁殖綿羊,需要剪刀來剪羊毛,還需要一把斧來屠宰它們。", "com.minecolonies.coremod.info.shepherd.3.name": "升級", - "com.minecolonies.coremod.info.shepherd.3": "就像所有的工人一樣,牧羊人會在工作時升級。\n 等級越高,牧羊人的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。 \n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", + "com.minecolonies.coremod.info.shepherd.3": "就像所有的工人一樣,牧羊人會在工作時升級。\n 等級越高,牧羊人的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。\n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", "com.minecolonies.coremod.info.cowboy.0.name": "介紹", "com.minecolonies.coremod.info.cowboy.0": "牧牛工是殖民地食品生產線的一份子。牧牛工可對牛進行飼養、繁殖以及屠宰。牧牛工可以收集牛掉落的肉和皮革,此外也可收集其他模組中牛的掉落物。每級小屋將使牧牛工額外多飼養兩頭牛。", "com.minecolonies.coremod.info.cowboy.1.name": "限制", @@ -1349,15 +1349,15 @@ "com.minecolonies.coremod.info.cowboy.2.name": "常見問題", "com.minecolonies.coremod.info.cowboy.2": "現在讓我們了解一些常見問題:\n\n問題 1:牧牛工需要些什麼才能工作?\n回答 1:你至少需要為其供應兩頭奶牛,他們才能開始工作。牧牛工還需要小麥來繁殖牛,還需要一把斧來屠宰它們。", "com.minecolonies.coremod.info.cowboy.3.name": "升級", - "com.minecolonies.coremod.info.cowboy.3": "就像所有的工人一樣,牧牛工會在工作時升級。\n 等級越高,牧牛工的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。 \n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", + "com.minecolonies.coremod.info.cowboy.3": "就像所有的工人一樣,牧牛工會在工作時升級。\n 等級越高,牧牛工的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。\n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", "com.minecolonies.coremod.info.composter.0.name": "介紹", "com.minecolonies.coremod.info.composter.0": "堆肥工是殖民地生產線的一份子。堆肥工可以將各類物品做成肥料,以供農夫和花藝師使用。", "com.minecolonies.coremod.info.composter.1.name": "限制", - "com.minecolonies.coremod.info.composter.1": "讓我們了解一些限制:\n\n 1.你必須選擇堆肥工用來製作堆肥的物品。這可以在小屋 GUI 的第二頁中找到。 \n 如果你的殖民地規模龐大,但是沒有太多的食物生產建築時,使用食物進行堆肥前請三思!", + "com.minecolonies.coremod.info.composter.1": "讓我們了解一些限制:\n\n 1.你必須選擇堆肥工用來製作堆肥的物品。這可以在小屋 GUI 的第二頁中找到。\n 如果你的殖民地規模龐大,但是沒有太多的食物生產建築時,使用食物進行堆肥前請三思!", "com.minecolonies.coremod.info.composter.2.name": "常見問題", "com.minecolonies.coremod.info.composter.2": "現在讓我們了解一些常見問題:\n\n問題 1:我可以使用其他模組中的物品來進行堆肥嗎?\n回答 1:可以的,但是這些物品必須加入到模擬殖民地的設定檔案當中。設定檔案位於(你的遊戲檔案路徑)/config/minecolonies-common.toml。", "com.minecolonies.coremod.info.composter.3.name": "升級", - "com.minecolonies.coremod.info.composter.3": "就像所有的工人一樣,堆肥工會在工作時升級。\n 等級越高,堆肥工的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。 \n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", + "com.minecolonies.coremod.info.composter.3": "就像所有的工人一樣,堆肥工會在工作時升級。\n 等級越高,堆肥工的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。\n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", "com.minecolonies.coremod.info.guardtower.0.name": "介紹", "com.minecolonies.coremod.info.guardtower.0": "衛兵塔是構建殖民地防線的基礎建築。每個衛兵塔可僱傭一名衛兵。\n與此同時,衛兵將會住在衛兵塔當中,從而可將床位讓出來供更多的市民入住。\n殖民地有兩種不同的衛兵,分別是騎士和弓箭手。騎士的武器是劍,弓箭手的武器則是弓。", "com.minecolonies.coremod.info.guardtower.1.name": "限制", @@ -1365,7 +1365,7 @@ "com.minecolonies.coremod.info.guardtower.2.name": "常見問題", "com.minecolonies.coremod.info.guardtower.2": "現在讓我們了解一些常見問題:\n\n問題 1:我的衛兵塔已經升級,但衛兵們並沒有要求提供更高級的裝備,為什麼?\n回答 1:衛兵在用完目前裝備之前不會要求更換裝備。", "com.minecolonies.coremod.info.guardtower.3.name": "升級", - "com.minecolonies.coremod.info.guardtower.3": "就像所有的工人一樣,衛兵會在工作時升級。\n 等級越高,衛兵的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。 \n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", + "com.minecolonies.coremod.info.guardtower.3": "就像所有的工人一樣,衛兵會在工作時升級。\n 等級越高,衛兵的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。\n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", "com.minecolonies.coremod.info.barrackstower.0.name": "介紹", "com.minecolonies.coremod.info.barrackstower.0": "兵營塔是殖民地防線的核心所在。每級兵營塔可僱傭 1 名衛兵,因此每個兵營塔最多可僱傭 5 名衛兵。此外,衛兵將會住在兵營塔當中,從而可將床位讓出來供更多的市民入住。\n殖民地有兩種不同的衛兵,分別是騎士和弓箭手。騎士的武器是劍,弓箭手的武器則是弓。", "com.minecolonies.coremod.info.barrackstower.1.name": "限制", @@ -1373,7 +1373,7 @@ "com.minecolonies.coremod.info.barrackstower.2.name": "常見問題", "com.minecolonies.coremod.info.barrackstower.2": "問題 1:我的兵營塔已經升級,但衛兵們並沒有要求提供更高級的裝備,為什麼?\n回答 1:衛兵在用完目前裝備之前不會要求更換裝備。", "com.minecolonies.coremod.info.barrackstower.3.name": "升級", - "com.minecolonies.coremod.info.barrackstower.3": "就像所有的工人一樣,衛兵會在工作時升級。\n 等級越高,衛兵的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。 \n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", + "com.minecolonies.coremod.info.barrackstower.3": "就像所有的工人一樣,衛兵會在工作時升級。\n 等級越高,衛兵的速度就越快;他們的小屋等級和智力技能越高,他們升級就越快。\n 然而,他們的等級受限於住宅的等級,因此,如果他們對自己的居住條件不滿意,他們就會停止升級,直到你為他們提供更好的住宅。", "com.minecolonies.coremod.info.barracks.0.name": "介紹", "com.minecolonies.coremod.info.barracks.0": "兵營是殖民地防線的核心所在。沒有它就無法建造任何兵營塔!\n 每座兵營最多可擁有四個兵營塔,每級可額外提供一個(兵營上限等級為 4 級)。", "com.minecolonies.coremod.info.barracks.1.name": "限制", @@ -1530,7 +1530,7 @@ "com.minecolonies.coremod.gui.chat.recruitstory8": "是一名富有的旅行商人,直到劫匪搶走了 %s 的所有商品。", "com.minecolonies.coremod.gui.chat.recruitstory9": "在那遙遠的王國被稱為強大的戰士,儘管出於某些原因 %s 無法回到那裡。", "com.minecolonies.coremod.gui.chat.recruitstory10": "擁有出色的砌築技術,但 %s 的父親想要他從事放牧工作。", - "com.minecolonies.coremod.gui.chat.recruitstory11": "是一名來自遙遠城鎮的貴族。 %s 認為他一定會很快成為這一小殖民地的管理者。", + "com.minecolonies.coremod.gui.chat.recruitstory11": "是一名來自遙遠城鎮的貴族。%s 認為他一定會很快成為這一小殖民地的管理者。", "com.minecolonies.coremod.gui.chat.recruitstory12": "揮舞著的手,喃喃地說著些什麼「樹的自然力量與你同在」。", "com.minecolonies.coremod.gui.chat.recruitstory13": "拜訪了許多的城鎮,但沒有一個能夠比肩這個城鎮。", "com.minecolonies.coremod.gui.chat.recruitstory14": "來自附近的城鎮,在那兒 %s 從事著護林人的工作。", @@ -2034,7 +2034,7 @@ "com.minecolonies.research.technology.rainman.subtitle": "雨點落在我的頭上…", "com.minecolonies.research.technology.deeppockets.name": "深口袋", "com.minecolonies.research.technology.loaded.name": "滿載", - "com.minecolonies.research.technology.heavilyloaded.name": "重載", + "com.minecolonies.research.technology.heavilyloaded.name": "重新載入", "com.minecolonies.research.technology.hot.name": "好熱!", "com.minecolonies.research.technology.isthisredstone.name": "這是紅石嗎?", "com.minecolonies.research.technology.redstonepowered.name": "紅石充能", @@ -2320,7 +2320,7 @@ "minecolonies.config.mapdeathpoints.comment": "Whether to display citizen deathpoints in JourneyMap", "com.minecolonies.coremod.permission.map_border": "Show Border on Maps", "com.minecolonies.coremod.permission.map_deaths": "Show Deaths on Maps", - "com.minecolonies.coremod.journeymap.deathpoint_name": "死亡: %s", + "com.minecolonies.coremod.journeymap.deathpoint_name": "死亡:%s", "com.minecolonies.coremod.journeymap.deathpoint_namejob": "Death: %s - %s", "com.minecolonies.coremod.gui.chat.lindie": "Literally got lost, lol", "com.minecolonies.coremod.setting.minecolonies:fillblock": "Fill block:", @@ -2391,7 +2391,7 @@ "com.minecolonies.coremod.gui.recipe.enable": "Enable", "com.minecolonies.coremod.gui.recipe.disable": "Disable", "com.minecolonies.coremod.jei.netherworker": "Makes periodic trips to the nether to retrieve materials, but it's a very dangerous job, and requires significant supplies.", - "block.minecolonies.blockhutnetherworker": "Nether Mine", + "block.minecolonies.blockhutnetherworker": "地獄礦坑", "block.minecolonies.blockhutnetherworker.name": "Nether Mine", "com.minecolonies.coremod.setting.minecolonies:closeportal": "Close portal on return:", "com.minecolonies.job.netherworker": "Nether Miner", @@ -2551,5 +2551,16 @@ "com.minecolonies.coremod.gui.chat.zarlios": "Hire me to slaughter your enemies!", "com.minecolonies.research.effects.fishingtreasure.description": "Fishers can find treasure outside the ocean", "com.minecolonies.research.technology.oceanheart.name": "Ocean's Heart", - "com.minecolonies.research.technology.oceanheart.subtitle": "With great mystic power comes great mystic loot!" + "com.minecolonies.research.technology.oceanheart.subtitle": "With great mystic power comes great mystic loot!", + "com.minecolonies.gui.workerhuts.expeditionlog": "Expedition Log", + "com.minecolonies.gui.workerhuts.expedition.none": "No expedition", + "com.minecolonies.gui.workerhuts.expedition.starting": "Starting Expedition", + "com.minecolonies.gui.workerhuts.expedition.in_progress": "On an Adventure", + "com.minecolonies.gui.workerhuts.expedition.returning_home": "Returning Home", + "com.minecolonies.gui.workerhuts.expedition.completed": "Expedition Complete", + "com.minecolonies.gui.workerhuts.expedition.killed": "Died during Expedition", + "com.minecolonies.gui.workerhuts.expedition.killed.tip": "Sadly, these items were lost.", + "com.minecolonies.research.effects.netherexpeditionlog.description": "Adds expedition log to Nether Mine", + "com.minecolonies.research.technology.netherlog.name": "Gaze into the Pits", + "com.minecolonies.research.technology.netherlog.subtitle": "Always use proper lenses to avoid eye damage" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/minecraft/text/end.txt b/zh-TW/1.16/assets/minecraft/text/end.txt index 22d700df1554..b4f020629687 100644 --- a/zh-TW/1.16/assets/minecraft/text/end.txt +++ b/zh-TW/1.16/assets/minecraft/text/end.txt @@ -19,7 +19,7 @@ §2而這位玩家夢見了什麼? §3它夢見了陽光和樹。 夢見了火與水。 它夢見它創造。 - 它亦夢見它毀滅。 它夢見它狩獵,亦被狩獵。 它夢見了庇護所。 它夢見它狩獵,亦被狩獵。 它夢見了庇護所。 + 它亦夢見它毀滅。它夢見它狩獵,亦被狩獵。它夢見了庇護所。 它夢見它狩獵,亦被狩獵。 它夢見了庇護所。 §2哈,那原始的表達方式。 經歷一百萬年的歲月雕琢,依然長存。 但在那畫面後的真實裡,這位玩家又創造了什麼真實的東西? @@ -29,19 +29,19 @@ §3請吧。 它還沒有到達最高的境界。 而要達到那層境界,它必須經歷生命的長夢,而非遊戲中的黃粱一夢。 -§2它知道我們愛它嗎? 而這個宇宙是仁慈的嗎? 而這個宇宙是仁慈的嗎? +§2它知道我們愛它嗎? 而這個宇宙是仁慈的嗎? 而這個宇宙是仁慈的嗎? -§3有時,透過它思緒的雜音, 它能聽到宇宙,是的。 §3它們也曾聽到過聲音。在玩家能夠閱讀之前。君不見那些不曾遊玩的人們稱呼玩家為女巫,和術士。 而玩家們則夢見它們自己乘坐在被惡魔施力的棍子上,在空中翱翔。 +§3有時,透過它思緒的雜音,它能聽到宇宙,是的。§3它們也曾聽到過聲音。在玩家能夠閱讀之前。君不見那些不曾遊玩的人們稱呼玩家為女巫,和術士。而玩家們則夢見它們自己乘坐在被惡魔施力的棍子上,在空中翱翔。 §2但是有時亦不勝悲傷,於那漫漫長夢中。 它創造了沒有夏日的世界,在黑日下顫抖著,將自己那悲傷的創造視為現實。 -§3以悲傷治癒其則會摧毀其。 至於悲傷則是它的私人事務。 我們不能干涉。 至於悲傷則是它的私人事務。 我們不能干涉。 +§3以悲傷治癒其則會摧毀其。至於悲傷則是它的私人事務。我們不能干涉。 至於悲傷則是它的私人事務。 我們不能干涉。 -§2有時當它們深陷於夢境中時,我想要告訴它們,它們在現實中創造了真實的世界。 有時我想告訴它們自己對宇宙的重要性。 有時,當它們和現實失去了聯繫,我想幫助它們與它們所懼怕的世界交流。 有時我想告訴它們自己對宇宙的重要性。 有時,當它們和現實失去了聯繫,我想幫助它們與它們所懼怕的世界交流。 +§2有時當它們深陷於夢境中時,我想要告訴它們,它們在現實中創造了真實的世界。有時我想告訴它們自己對宇宙的重要性。有時,當它們和現實失去了聯繫,我想幫助它們與它們所懼怕的世界交流。 有時我想告訴它們自己對宇宙的重要性。 有時,當它們和現實失去了聯繫,我想幫助它們與它們所懼怕的世界交流。 §3是的。小心。它已經達到了更高的境界。它能夠閱讀我們的思想。 -§2有時我毫不關心。 §2有時我毫不關心。 有時我想要告訴它們,你們所認為的真實不過是 §f§k§a§b§2 和 §f§k§a§b§2 ,我想要告訴它們它們是在 §f§k§a§b§2 中的 §f§k§a§b§2 。 在生命的長夢中,它們仍然對現實了解過少。 在生命的長夢中,它們仍然對現實了解過少。 +§2有時我毫不關心。 §2有時我毫不關心。有時我想要告訴它們,你們所認為的真實不過是 §f§k§a§b§2 和 §f§k§a§b§2 ,我想要告訴它們它們是在 §f§k§a§b§2 中的 §f§k§a§b§2 。在生命的長夢中,它們仍然對現實了解過少。 在生命的長夢中,它們仍然對現實了解過少。 §3而它們仍然在玩這遊戲。 @@ -61,11 +61,11 @@ §3請吧。 -§2好的。 §2好的。 玩家…… +§2好的。 §2好的。玩家…… §3請直呼其名。 -§2PLAYERNAME。 這個遊戲的玩家。 這個遊戲的玩家。 +§2PLAYERNAME。這個遊戲的玩家。 這個遊戲的玩家。 §3很好。 @@ -91,7 +91,7 @@ §2讓我們回到一切的開始。 -§2組成玩家的原子散布在草中,河流中,在那空氣中,也在那大地中。 一個女性收集了那些原子;她飲用、進食、吸入;而後那女性在她的身體中,孕育了玩家。 一個女性收集了那些原子;她飲用、進食、吸入;而後那女性在她的身體中,孕育了玩家。 +§2組成玩家的原子散布在草中,河流中,在那空氣中,也在那大地中。一個女性收集了那些原子;她飲用、進食、吸入;而後那女性在她的身體中,孕育了玩家。 一個女性收集了那些原子;她飲用、進食、吸入;而後那女性在她的身體中,孕育了玩家。 §2然後那玩家醒來了,於它母親溫暖,昏暗的體內,進入了漫漫長夢。 @@ -107,13 +107,13 @@ §2有時它稱呼它們為「行星」和「恆星」。 -§2有時它確信它存在於一個由「開」和「關」;「零」和「一」;一行行的指令組成的宇宙。 有時它確信它是在玩一個遊戲。 有時它確信它是在讀著畫面上的文字。 有時它確信它是在玩一個遊戲。 有時它確信它是在讀著畫面上的文字。 +§2有時它確信它存在於一個由「開」和「關」;「零」和「一」;一行行的指令組成的宇宙。有時它確信它是在玩一個遊戲。有時它確信它是在讀著畫面上的文字。 有時它確信它是在玩一個遊戲。 有時它確信它是在讀著畫面上的文字。 §3而你就是那玩家。 §2噓…… 有時這玩家閱讀畫面上的指令行。 將它們解碼成為文字;將文字解碼為意義;將意義解碼為感受,情緒,理論,和想法,而玩家的呼吸開始急促並意識到了它是活著的,它是活生生的,那上千次的死亡卻不是真的,玩家是活著的。 -§3你。 你。 而你是活著的。 你。 而你是活著的。 +§3你。你。而你是活著的。 你。 而你是活著的。 §2而有時這玩家相信宇宙透過正穿越著夏日樹葉的那斑斕的陽光對它說話。 diff --git a/zh-TW/1.16/assets/minecraft/text/splashes.txt b/zh-TW/1.16/assets/minecraft/text/splashes.txt index 23959ceba877..9bdc6bced1e8 100644 --- a/zh-TW/1.16/assets/minecraft/text/splashes.txt +++ b/zh-TW/1.16/assets/minecraft/text/splashes.txt @@ -1,15 +1,15 @@ -所見即所得! -哇哦! -100%純正! -可能含有堅果成分! +所見即所得! +超級好! +100% 純正! +可能含有堅果成分! 更加數位化! -吸引力適中! -限量版! -閃爍的文字! -發布了! -同類之最! +吸引力適中! +限量版! +閃爍的文字! +發布了! +同類之最! 終於完成了! -算是沒有龍! +算是沒有龍! 興奮激動! 賣出超過500份! 獨一無二! @@ -22,7 +22,7 @@ Indev! 瑞典製造! 使用LWJGL! 滑下懸崖! -唷,WorldofMinecraft! +也試試《Minecraft地下城》吧! 耶! 單人遊戲! 相容鍵盤! @@ -30,16 +30,16 @@ Indev! 爆炸的苦力怕! 那不是月亮! 駭客語! -創造! +完成! 生存! 地牢! 獨立! 蜜蜂的膝蓋! 閉源! -漂亮! +很難定性! 哇喔。 不在 Steam 上發行! -哈哈! +啊啊啊啊啊啊! 給力的社群! 像素! 昇華! @@ -65,7 +65,7 @@ Indev! 擼樹! 現在,3D立體模式! 設想! 創造! 分享! -質保! +你好,威爾斯! 複雜的細胞自動機! 是的,先生! 牛仔玩的玩意! @@ -75,9 +75,9 @@ Indev! 奇蹟時代更好! 試試蘑菇湯! 令人轟動! -辣美眉,火辣的美眉! +燙蒸肉,好燙的蒸肉! 鍵盤貓,幹掉他! -保持安全! +負法律責任! 宏觀的! 上等! 捉摸不定! @@ -106,14 +106,14 @@ C418作曲! 別往腳下挖! 時常休息! 不是線性的! -漢第一個開槍! +韓索羅先射的 很高興見到你! 桶裝熔岩! 騎豬去! 比地球還大! sqrt(-1) 愛你! Phobos anomaly! -種一棵樹! +擼樹! 一隻骷髏跳出來了! 含糖量1%! 150%誇大! @@ -152,11 +152,11 @@ Rita是新任第一狗! 雙重緩衝! 同人小說! 幸運望遠鏡! -傑森! 傑森! 傑森! 傑森! 傑森! 傑森! 傑森! 傑森! 傑森! +傑森!傑森!傑森! 傑森!傑森!傑森! 傑森!傑森!傑森! 比太陽還要熾熱! 網際網路已啟用! 獨立自主! -完成! +適可而止! 兒戲! DRR! DRR! DRR! 踹掉它的根! @@ -170,23 +170,23 @@ DRR! DRR! DRR! Google分析過! 現在支援åäö! 把戈登交出來! -駭客語! +給服務員小費! 十分有趣! 12345是個渣密碼! 為網路中立性投一票! 住在深海的大鳳梨裡! MAP11有兩個名字! 給力! -可汗——! +蝦——! ...! 蜜蜂,蜜蜂,蜜蜂,蜜蜂! 我知道一個機器人! 在預設解析度下這些文字很難看清,但1080p高畫質就可以了! 啊啊啊啊啊啊! -Hampsterdance! +倉鼠之舞! 門格海綿! idspispopd! -Eple (original edit)! +蘋果 (官方版本)! 多麼清新,多麼乾淨! 反應遲鈍的傳送門! 也試試《地獄邊境》吧! @@ -194,7 +194,7 @@ Eple (original edit)! 哦,好吧,豬人! 終於有梯子了! 好恐怖! -玩Minecraft,看Topgear,贏小豬! +玩Minecraft,看跑車秀,贏小豬! 發發推文! 跳高點,跳高點,然後跳下來! Joel真優雅! @@ -216,7 +216,7 @@ Joel真優雅! Jeb那驚艷的頭髮! Ryan也有一頭驚艷的頭髮! 休閒遊戲! -有結尾了! +捉摸不定! 有點兒像《百戰小旅鼠》! CJ,跟著火車! 鼓舞人心! @@ -234,10 +234,10 @@ CJ,跟著火車! 也試試《時空幻境》吧! 也試試《像素垃圾:射手》吧! 也試試《時空幻境》吧! -§k厲害了 ㄏㄏㄏ +哇哦! 麵包即痛苦! 多讀點書! -啊啊啊啊啊啊! +哈哈! 沒TV Tropes那麼上癮! 比檸檬水還要上癮! 比麵包箱大! @@ -273,12 +273,12 @@ Haley愛Elan! 150 bpm持續400000分鐘! 科技的! 玩放克的黑人兄弟! -水瓶! +來個桶滾吧! 你好日本! 你好韓國! 你好,威爾斯! 你好,波蘭! -你好俄羅斯! +你好中國! 你好俄羅斯! 你好希臘! 我為艾爾而生! @@ -288,7 +288,7 @@ Lennart lennart = new Lennart(); 你無法解釋! 如果不行,則返回結束 §1五§2顏§3六§4色§5! -§k厲害了 ㄏㄏㄏ +§k厲害了 ㄏㄏ 又大又尖的牙齒! 貝卡頓守衛大門! 嗚唔,嗚唔! @@ -312,16 +312,16 @@ HURNERJSGER? 用點柵欄把它圍起來! 扔個籃子在上面! 某天以後,在某個地方,我的工作會被引述的! -更多東西! +更加數位化! 更加數位化! 耶,人人都有小狗勾! 就像好糖果那樣甜! 在圈子裡十分有影響力! 現在有多人模式! 歡迎來到你的葬身之地! -保持安全! 保持安全! 保持安全! 保持安全! 警告! 警告! 巨型戰鬥機 「STEVE」 正在快速接近! +保持安全! 巨型戰鬥機 「STEVE」 正在快速接近! 藍方戰士射中了食物! -快跑,怕死鬼! 我餓了! 我餓了! +快跑,怕死鬼!我餓了! 我餓了! 不加調味料的味道! 陌生,但不是陌生人! 比鑽石還要硬,比奶油還要膩! @@ -351,7 +351,7 @@ Java型版本 你移動的速度太快了! 別餵鸚鵡吃巧克力! covfefe的真正含義 -這是幻象! 你在掩飾什麼? +鼓舞人心! 你在掩飾什麼? 好像有點不對勁…… 感謝魚! 所有謠言都是真的! @@ -400,7 +400,7 @@ Lena Raine作曲! Aww man! #minecraftfarms 還有我的鎬! -所見即所得! 創造! 分享! +所見即所得! 完成! 分享! 極佳畫質! 也試試《泰拉瑞亞》吧! 原版! diff --git a/zh-TW/1.16/assets/minetogether/lang/zh_tw.json b/zh-TW/1.16/assets/minetogether/lang/zh_tw.json index adc44f00c8df..f0379e8d1a83 100644 --- a/zh-TW/1.16/assets/minetogether/lang/zh_tw.json +++ b/zh-TW/1.16/assets/minetogether/lang/zh_tw.json @@ -42,8 +42,8 @@ "creeperhost.info.country": "國家", "creeperhost.info.phone": "電話號碼", "creeperhost.details.login": "登入中,請稍候", - "creeperhost.details.loginerror": "發生錯誤。 錯誤:", - "creeperhost.details.loginsuccess": "已順利登入。 繼續訂購!", + "creeperhost.details.loginerror": "發生錯誤。錯誤:", + "creeperhost.details.loginsuccess": "已順利登入。繼續訂購!", "creeperhost.details.accountexists": "此電子郵件中已存在帳戶。請登入或嘗試其他電子郵件地址。", "creeperhost.order.accountcreating": "請稍候。帳戶正在建立中", "creeperhost.order.accounterror": "建立帳戶時發生錯誤。錯誤:", @@ -74,7 +74,7 @@ "creeperhost.secure.line2": "will be taken in the client. You will be redirected outside", "creeperhost.secure.line3": "of the client to CreeperHost's secure portal to make payment", "creeperhost.gui.tps": "Current dimension TPS:", - "creeperhost.gui.entities": "當前維度的實體", + "creeperhost.gui.entities": "目前維度的實體", "creeperhost.config.title": "CreeperHost配置", "creeperhost.config.curseprojectid": "Curse Project ID", "creeperhost.config.curseprojectid.tooltip": "The ID of your curse project for your pack", @@ -151,7 +151,7 @@ "minetogether.ingame.chat.local": "指令", "minetogether.ingame.chat.group": "組", "minetogether.ingame.chat.server": "伺服器", - "minetogether.chat.muted": "請求的用戶已被禁用。 此用戶的訊息將不再顯示。", + "minetogether.chat.muted": "請求的使用者已被停用。此使用者的訊息將不再顯示。", "minetogether.chat.button.addfriend": "Befriend", "minetogether.chat.button.mute": "Mute", "minetogether.gdprtext": "歡迎新玩家!", @@ -170,7 +170,7 @@ "minetogether.listing.closed": "Closed Servers require a direct invite from the server owner to join. Usually for groups of friends, these servers may be smaller in population, but with the highest level of trust between users.", "minetogether.listing.title": "伺服器類型", "minetogether.global.cancel": "取消,", - "minetogether.groupinvite.sure1": "您確定要邀請此人加入群組聊天嗎? ,", + "minetogether.groupinvite.sure1": "您確定要邀請此人加入群組聊天嗎?,", "minetogether.groupinvite.sure2": "Once this has been done, it cannot be undone and you will need to create a new group to remove them.\n\nIf you are already in someone else's group chat, you will leave it.", "creeperhostserver.command.pregen.wrongconsole": "Cannot use current in the console! Please specify a dimension ID.", "creeperhostserver.command.pregen.wrong": "Not enough arguments! Type /help chpregen in order to view usage.", @@ -206,7 +206,7 @@ "minetogether.banned1": "您已被禁止在MineTogether聊天", "minetogether.banned2": "您可以透過MineTogether.io的帳戶提出禁令申訴\n\n您是否要對此禁令提出申訴?", "minetogether.offlinetext": "We have detected that your client is currently in offline mode.", - "minetogether.offlinetext1": "由於此, MineTogether及其所有功能已被禁用", + "minetogether.offlinetext1": "由於此,MineTogether及其所有功能已被停用", "minetogether.offlinetext2": "If you own a Minecraft account and have not started your client in offline mode, You can attempt to restart your client to resolve this issue, This could also be caused by Mojang's authentication server's being unavalable at this time.", "minetogether.connect.open": "開放好友", "minetogether.connect.open.title": "MineTogether 連接", diff --git a/zh-TW/1.16/assets/mining_dimension/lang/zh_tw.json b/zh-TW/1.16/assets/mining_dimension/lang/zh_tw.json index 817dec866086..2db102143077 100644 --- a/zh-TW/1.16/assets/mining_dimension/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mining_dimension/lang/zh_tw.json @@ -1,5 +1,5 @@ { - "block.mining_dimension.teleporter": "採礦維度傳送器", - "biome.mining_dimension.mining_biome": "採礦維度", - "message.wrong_dimension": "在這個維度裡,傳送器是不能用的。" + "block.mining_dimension.teleporter": "採礦次元傳送器", + "biome.mining_dimension.mining_biome": "採礦次元", + "message.wrong_dimension": "在這個次元裡,傳送器是不能用的。" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mininggadgets/lang/zh_tw.json b/zh-TW/1.16/assets/mininggadgets/lang/zh_tw.json index ec7e91908372..6345d12362a7 100644 --- a/zh-TW/1.16/assets/mininggadgets/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mininggadgets/lang/zh_tw.json @@ -28,17 +28,17 @@ "item.mininggadgets.upgrade_three_by_three": "升級:3x3", "item.mininggadgets.upgrade_void_junk": "升級:虛空垃圾", "itemGroup.mininggadgets": "採礦小工具", - "mininggadgets.gadget.energy": "能源: %d/%d", - "mininggadgets.gadget.range_change": "範圍變更: %1$d x %1$d", + "mininggadgets.gadget.energy": "能源:%d/%d", + "mininggadgets.gadget.range_change": "範圍變更:%1$d x %1$d", "mininggadgets.text.empty_table_helper": "透過Shift點擊欄位中的升級模組,或是\n拖移升級模組到這個螢幕上來進行改造。\n\n點擊螢幕上的升級模組可以將它們卸下。", "mininggadgets.text.modification_table": "修改表", "mininggadgets.text.open_gui": "開啟採礦小工具設定", - "mininggadgets.tooltip.item.battery_boost": "電池提升: %1$d", - "mininggadgets.tooltip.item.break_cost": "每塊消耗: %1$d", + "mininggadgets.tooltip.item.battery_boost": "電池提升:%1$d", + "mininggadgets.tooltip.item.break_cost": "每塊消耗:%1$d", "mininggadgets.tooltip.item.show_upgrades": "按住Shift來顯示已套用的升級", - "mininggadgets.tooltip.item.upgrade_cost": "升級消耗: %1$d", + "mininggadgets.tooltip.item.upgrade_cost": "升級消耗:%1$d", "mininggadgets.tooltip.item.upgrades": "目前升級:", - "mininggadgets.tooltip.item.use_cost": "每次使用消耗: %1$d FE", + "mininggadgets.tooltip.item.use_cost": "每次使用消耗:%1$d FE", "mininggadgets.tooltip.screen.beam_preview": "光束預覽", "mininggadgets.tooltip.screen.blacklist": "黑名單啟用", "mininggadgets.tooltip.screen.block_break_style": "採掘風格", @@ -52,11 +52,11 @@ "mininggadgets.tooltip.screen.mining_gadget": "小工具設定", "mininggadgets.tooltip.screen.no_upgrades": "沒有可用的升級", "mininggadgets.tooltip.screen.outer_color": "光束外緣顏色", - "mininggadgets.tooltip.screen.precision_mode": "精確模式: %1$d", + "mininggadgets.tooltip.screen.precision_mode": "精確模式:%1$d", "mininggadgets.tooltip.screen.range": "範圍", "mininggadgets.tooltip.screen.red": "紅色", "mininggadgets.tooltip.screen.shrink": "收縮塊", - "mininggadgets.tooltip.screen.size": "尺寸: %1$d x %1$d", + "mininggadgets.tooltip.screen.size": "尺寸:%1$d x %1$d", "mininggadgets.tooltip.screen.ticks": "刻", "mininggadgets.tooltip.screen.toggle_upgrades": "切換升級", "mininggadgets.tooltip.screen.visual_settings": "視覺設定", @@ -65,7 +65,7 @@ "mininggadgets.tooltip.screen.whitelist": "白名單啟用", "mininggadgets.tooltip.single.filters": "過濾器", "mininggadgets.tooltip.single.insert": "放入", - "mininggadgets.upgrade.replacement": "升級: ", + "mininggadgets.upgrade.replacement": "升級:", "tooltop.mininggadgets.battery": "升級電池蓄電量", "tooltop.mininggadgets.efficiency": "將效率套用在採礦小工具上", "tooltop.mininggadgets.empty": "用來製作其他升級模組", @@ -77,5 +77,5 @@ "tooltop.mininggadgets.range": "每升一級將使光束觸及範圍延長5倍", "tooltop.mininggadgets.silk": "套用絲綢之觸在採礦小工具上", "tooltop.mininggadgets.three_by_three": "啟用3x3採掘範圍", - "tooltop.mininggadgets.void_junk": "將方塊送入虛空! (可以加入過濾器使用)" + "tooltop.mininggadgets.void_junk": "將方塊送入虛空!(可以加入過濾器使用)" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/miningutility/lang/zh_tw.json b/zh-TW/1.16/assets/miningutility/lang/zh_tw.json index 7f8158904e8f..9b11a9fecbaa 100644 --- a/zh-TW/1.16/assets/miningutility/lang/zh_tw.json +++ b/zh-TW/1.16/assets/miningutility/lang/zh_tw.json @@ -6,7 +6,7 @@ "block.miningutility.inverted_rope_ladder": "繩梯(倒置)", "message.miningutility.escape_rope.setteleport": "設定傳送座標, %d %d %d。", "message.miningutility.escape_rope.fail": "傳送失敗了! 查看工具提示以了解如何設定傳送位置。", - "message.miningutility.escape_rope.fail.other_dimension": "傳送失敗了! 不能在維度之間傳送。", + "message.miningutility.escape_rope.fail.other_dimension": "傳送失敗了! 不能在次元之間傳送。", "item.miningutility.escape_rope.tooltip.1.set": "傳送位置設定為 ", "item.miningutility.escape_rope.tooltip.1.coordinates": "%d, %d, %d", "item.miningutility.escape_rope.tooltip.1.unset": "傳送位置上未設定!", @@ -16,5 +16,5 @@ "block.miningutility.inverted_rope_ladder.tooltip": "向上擴展的一次性梯子", "block.miningutility.rope_ladders.common.tooltip": "直到設定的方塊數量限制", "block.miningutility.mini_torch.tooltip": "巨型火炬的兄弟。 <3", - "itemGroup.miningutility.item_group": "採礦優化" + "itemGroup.miningutility.item_group": "採礦最佳化" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mmorpg/lang/zh_tw.json b/zh-TW/1.16/assets/mmorpg/lang/zh_tw.json index c4b94f6ccc50..e8afb9147890 100644 --- a/zh-TW/1.16/assets/mmorpg/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mmorpg/lang/zh_tw.json @@ -3501,7 +3501,7 @@ "spell.desc.tidal_strike": "打擊你面前的敵人,造成 [calc:tidal_strike] §b❉ 水屬性§7 傷害", "spell.desc.undying_will": "給予自身增益:", "spell.desc.vamp_blood": "對附近的盟友施加效果", - "spell.desc.whirlwind": "打擊你周圍的敵人 [calc:whirlwind] §c☀ 火屬性§7 傷害。 傷害與攻擊速度成正比", + "spell.desc.whirlwind": "打擊你周圍的敵人 [calc:whirlwind] §c☀ 火屬性§7 傷害。傷害與攻擊速度成正比", "spell.desc.wish": "為你周圍的盟友治療 [calc:healing_aura] 生命值", "mmorpg.stat_desc.all_earth_damage": "增加該元素的所有傷害,包括法術攻擊和普通攻擊", "mmorpg.stat_desc.craft_suc_chance": "r", diff --git a/zh-TW/1.16/assets/modifiers/lang/zh_tw.json b/zh-TW/1.16/assets/modifiers/lang/zh_tw.json index 35cbde08c09c..65a97a59084e 100644 --- a/zh-TW/1.16/assets/modifiers/lang/zh_tw.json +++ b/zh-TW/1.16/assets/modifiers/lang/zh_tw.json @@ -6,7 +6,7 @@ "item.modifiers.modifier_book.tooltip.1": "§d僅創造模式可獲取。", "item.modifiers.modifier_book.tooltip.invalid": "§d屬性無效", "modifiers.curio.wrong_slot": "未對槽位類型啟用", - "modifiers.curio.active": "激活", + "modifiers.curio.active": "啟用", "misc.modifiers.modifier_prefix": "屬性:", "modifier.modifiers.none": "無", "modifier.modifiers.none.info": "無屬性", diff --git a/zh-TW/1.16/assets/modmenu/lang/zh_tw.json b/zh-TW/1.16/assets/modmenu/lang/zh_tw.json index 9fbc7b785186..e4796ef7c993 100644 --- a/zh-TW/1.16/assets/modmenu/lang/zh_tw.json +++ b/zh-TW/1.16/assets/modmenu/lang/zh_tw.json @@ -1,29 +1,29 @@ { "modmenu.title": "模組", "modmenu.descriptionTranslation.modmenu": "新增了一個模組選單來查看你所安裝的模組列表。", - "modmenu.loaded": "(已加載%s個模組)", + "modmenu.loaded": "(已載入%s個模組)", "modmenu.loaded.short": "(%s)", - "modmenu.config": "編輯設置", + "modmenu.config": "編輯設定", "modmenu.modsFolder": "打開模組資料夾", "modmenu.configsFolder": "打開配置資料夾", - "modmenu.configure": "設置...", + "modmenu.configure": "設定...", "modmenu.modIdToolTip": "模組 ID:%s", "modmenu.website": "網站", "modmenu.issues": "反饋", "modmenu.authorPrefix": "作者:%s", "modmenu.search": "搜索模組", - "modmenu.clientsideOnly": "客戶端", - "modmenu.deprecated": "Deprecated", + "modmenu.clientsideOnly": "用戶端", + "modmenu.deprecated": "已棄用", "modmenu.library": "前置", "modmenu.toggleFilterOptions": "切換過濾選項", - "modmenu.showingMods.a": "當前顯示%s個模組", - "modmenu.showingMods.1": "當前顯示%s個模組", - "modmenu.showingLibraries.a": "當前顯示%s個前置模組", - "modmenu.showingLibraries.1": "當前顯示%s個前置模組", - "modmenu.showingModsLibraries.a.a": "當前顯示%s個模組和%s個前置模組", - "modmenu.showingModsLibraries.a.1": "當前顯示%s個模組和%s個前置模組", - "modmenu.showingModsLibraries.1.a": "當前顯示%s個模組和%s個前置模組", - "modmenu.showingModsLibraries.1.1": "當前顯示%s個模組和%s個前置模組", + "modmenu.showingMods.a": "目前顯示%s個模組", + "modmenu.showingMods.1": "目前顯示%s個模組", + "modmenu.showingLibraries.a": "目前顯示%s個前置模組", + "modmenu.showingLibraries.1": "目前顯示%s個前置模組", + "modmenu.showingModsLibraries.a.a": "目前顯示%s個模組和%s個前置模組", + "modmenu.showingModsLibraries.a.1": "目前顯示%s個模組和%s個前置模組", + "modmenu.showingModsLibraries.1.a": "目前顯示%s個模組和%s個前置模組", + "modmenu.showingModsLibraries.1.1": "目前顯示%s個模組和%s個前置模組", "modmenu.minecraft": "我的世界(麥塊)", "modmenu.forge": "Forge", "modmenu.dropConfirm": "你想把以下模組複製到模組目錄中嗎?", @@ -67,7 +67,7 @@ "option.modmenu.compact_list": "列表:%s", "option.modmenu.compact_list.true": "緊湊", "option.modmenu.compact_list.false": "標準", - "option.modmenu.hide_mod_links": "模組鏈接:%s", + "option.modmenu.hide_mod_links": "模組連結:%s", "option.modmenu.hide_mod_links.true": "隱藏", "option.modmenu.hide_mod_links.false": "顯示", "option.modmenu.hide_mod_credits": "模組貢獻者名單:%s", @@ -88,7 +88,7 @@ "option.modmenu.mod_count_location": "列出總數:%s", "option.modmenu.mod_count_location.title_screen": "標題角落", "option.modmenu.mod_count_location.mods_button": "模組按鈕", - "option.modmenu.mod_count_location.title_screen_and_mods_button": "Both", + "option.modmenu.mod_count_location.title_screen_and_mods_button": "實體與方塊", "option.modmenu.mod_count_location.none": "地獄", "option.modmenu.easter_eggs": "復活節彩蛋:%s", "option.modmenu.easter_eggs.true": "已啟用", @@ -103,9 +103,9 @@ "modmenu.flattr": "Flattr", "modmenu.opencollective": "Open Collective", "modmenu.coindrop": "Coindrop", - "option.modmenu.log_deprecation_warnings": "Deprecation Warnings: %s", + "option.modmenu.log_deprecation_warnings": "停用功能警告:%s", "option.modmenu.log_deprecation_warnings.true": "開啟", "option.modmenu.log_deprecation_warnings.false": "關閉", - "category.modmenu.name": "Mod Menu", - "key.modmenu.open_menu": "Open Mod Menu" + "category.modmenu.name": "模組選單", + "key.modmenu.open_menu": "開啟模組選單" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/modularrouters/lang/zh_tw.json b/zh-TW/1.16/assets/modularrouters/lang/zh_tw.json index b24ce9537375..4a0f7528160e 100644 --- a/zh-TW/1.16/assets/modularrouters/lang/zh_tw.json +++ b/zh-TW/1.16/assets/modularrouters/lang/zh_tw.json @@ -55,19 +55,19 @@ "item.modularrouters.void_module": "銷毀模組", "item.modularrouters.xp_vacuum_augment": "經驗吸收拓展", "key.modularrouters.category": "模組化路由器", - "key.modularrouters.configure": "設定已安裝的模組 (GUI)", - "key.modularrouters.moduleInfo": "額外的工具提示訊息 (GUI)", + "key.modularrouters.configure": "設定已安裝的模組(GUI)", + "key.modularrouters.moduleInfo": "額外的工具提示訊息(GUI)", "modularrouters.chatText.misc.inventoryMerged": "已將%d個物品合併到%s中", "modularrouters.chatText.misc.targetAdded": "目標已加入:(%d/%d):", "modularrouters.chatText.misc.targetCleared": "目標已移除", "modularrouters.chatText.misc.targetRemoved": "目標已移除:(%d/%d):", "modularrouters.chatText.misc.targetSet": "目標集:", - "modularrouters.chatText.misc.target": "目標: §b%s", + "modularrouters.chatText.misc.target": "目標:§b%s", "modularrouters.chatText.misc.tooManyTargets": "目標過多(最大:%d)", "modularrouters.chatText.security.accessDenied": "§c--[拒絕存取]--", "modularrouters.chatText.security.ADDED": "加入玩家[%s]", "modularrouters.chatText.security.ALREADY_ADDED": "玩家[%s]已錄入", - "modularrouters.chatText.security.ERROR": "無法加入玩家 [%s] (內部錯誤)", + "modularrouters.chatText.security.ERROR": "無法加入玩家 [%s](內部錯誤)", "modularrouters.chatText.security.FULL": "安全升級物品完整!", "modularrouters.chatText.security.NOT_PRESENT": "玩家[%s]已移除", "modularrouters.chatText.security.REMOVED": "移除玩家 [%s]", @@ -146,29 +146,29 @@ "modularrouters.guiText.label.upgrades": "升級放置區", "modularrouters.guiText.label.xpVacuum.eject": "輸出", "modularrouters.guiText.label.xpVacuum": "吸取類型", - "modularrouters.guiText.popup.activator.action": "§a§n執行行為 ${br} ${br}§r執行模組可以模擬下列行為:${br}- 啟動方塊(比如:拉動控制桿); ${br}- 使用物品右鍵點擊某個地方${br} ${br}(比如:使用打火石,${br} ${br}要使用的物品必須在路由器緩衝區中); ${br}- or使用物品右鍵最近的實體${br} ${br}(比如:給牛擠奶,${br} ${br}擠奶用的桶必須在路由器緩衝區中)。", + "modularrouters.guiText.popup.activator.action": "§a§n執行行為 ${br} ${br}§r執行模組可以模擬下列行為:${br}- 啟動方塊(比如:拉動控制桿);${br}- 使用物品右鍵點擊某個地方${br} ${br}(比如:使用打火石,${br} ${br}要使用的物品必須在路由器緩衝區中);${br}- or使用物品右鍵最近的實體${br} ${br}(比如:給牛擠奶,${br} ${br}擠奶用的桶必須在路由器緩衝區中)。", "modularrouters.guiText.popup.activator.entity": "§a§nEntity Mode ${br} ${br}§rDefine which nearby (within 3 blocks) entity to target each time the module runs: ${br}- The closest entity; ${br}- An entity picked at random; ${br}- Round-robin through all in-range entities.", - "modularrouters.guiText.popup.activator.look": "§a§n瞄準方向 ${br} ${br}§r右擊時,路由器可以:${br}- 瞄準一個水平方向最多四格遠、${br} ${br}且路由器正對著的方塊; ${br}- 瞄準一個在路由器方向${br} ${br}上加一格正上方的方塊; ${br}- 瞄準一個在路由器方${br} ${br}向上加一格正下方的方塊。", + "modularrouters.guiText.popup.activator.look": "§a§n瞄準方向 ${br} ${br}§r右擊時,路由器可以:${br}- 瞄準一個水平方向最多四格遠、${br} ${br}且路由器正對著的方塊;${br}- 瞄準一個在路由器方向${br} ${br}上加一格正上方的方塊;${br}- 瞄準一個在路由器方${br} ${br}向上加一格正下方的方塊。", "modularrouters.guiText.popup.activator.sneak": "§a§n潛行 ${br} ${br}§r設定路由器模擬右擊時是否應該潛行。", - "modularrouters.guiText.popup.augments": "§a§n模組拓展 ${br} ${br}§r這四個位置可以放置模組拓展,${br} ${br}合成模組拓展並放入模組來變更${br} ${br}或增強模組的功能。 ${br} ${br}參閱模組拓展物品提${br} ${br}示來了解每個拓展的作用 ${br} ${br}請注意,${br} ${br}在操作拓展時你最好${br} ${br}只將單個拓展進行放置/取出,${br} ${br}以避免拓展被反覆啟用。", + "modularrouters.guiText.popup.augments": "§a§n模組拓展 ${br} ${br}§r這四個位置可以放置模組拓展,${br} ${br}合成模組拓展並放入模組來變更${br} ${br}或增強模組的功能。${br} ${br}參閱模組拓展物品提${br} ${br}示來了解每個拓展的作用 ${br} ${br}請注意,${br} ${br}在操作拓展時你最好${br} ${br}只將單個拓展進行放置/取出,${br} ${br}以避免拓展被反覆啟用。", "modularrouters.guiText.popup.detector.signalLevel": "§a§n紅石訊號等級 ${br} ${br}§r在這裡你可以指定一個紅石訊號強度,${br} ${br}這是一個 0 到 15 之間(包含 0 和 15 )${br} ${br}的整數。當路由器緩衝區中的物品${br} ${br}與過濾名單匹配時路由器將會${br} ${br}輸出與之相同強度的訊號。", - "modularrouters.guiText.popup.detector.weakStrong": "§a§n紅石充能類型 ${br} ${br}§r-§o弱充能§r 的紅石訊號${br} ${br}只會充能相鄰的方塊; ${br}-§o強充能§r 的紅石訊號除${br} ${br}了充能相鄰的方塊之外,${br} ${br}還能讓相鄰的方塊給與它們${br} ${br}相鄰的方塊充能(類似原版的紅石中繼器)。", + "modularrouters.guiText.popup.detector.weakStrong": "§a§n紅石充能類型 ${br} ${br}§r-§o弱充能§r 的紅石訊號${br} ${br}只會充能相鄰的方塊;${br}-§o強充能§r 的紅石訊號除${br} ${br}了充能相鄰的方塊之外,${br} ${br}還能讓相鄰的方塊給與它們${br} ${br}相鄰的方塊充能(類似原版的紅石中繼器)。", "modularrouters.guiText.popup.direction": "§a§n方向控制 ${br} ${br}§rGUI裡的這個部分允許你${br} ${br}指定模組工作的方向。${br} ${br}顯示的方向基準相對於路由器的正面。${br} ${br}預設的方向是 無 ,${br} ${br}在大多數情況下這意味著放置${br} ${br}的模組不會工作;${br} ${br}所以你將需要指定一個方向。", "modularrouters.guiText.popup.distributor.direction": "§a§nTransfer Direction ${br} ${br}§rHere you can control whether the router sends items out, or pulls items in to itself.", - "modularrouters.guiText.popup.distributor.strategy": "§a§n分配策略 ${br} ${br}§r這定義了分配模組分配物品的方式,${br} ${br}分別存在四種可以設定的策略:${br} ${br}§e列表循環§r - 按順序依次嘗試將物品送${br} ${br}入綁定的全部儲存容器${br} ${br}(儘可能的平均分配) ${br} ${br}§e隨機§r - 每tick將物品隨機送${br} ${br}入綁定的不同的儲存容器 ${br} ${br}§e最近§r - 將物品優先送入離路由${br} ${br}器最近的綁定的容器 ${br} ${br}§e最遠§r - 將物品優先送入離${br} ${br}路由器最遠的容綁定的器", - "modularrouters.guiText.popup.extruder2.template": "§a§n模板欄 ${br} ${br}§r你可以在這裡指定高級造橋機模${br} ${br}塊用來造橋的虛擬方塊。${br} ${br}需要注意的是造橋機放置${br} ${br}的並不是真正的方塊${br} ${br},而是一種特殊的不可合成、${br} ${br}不可採集的模板方塊。 ${br} ${br}在模板欄中標記用來造橋的方塊;${br} ${br}模組會以從左至右、${br} ${br}從上至下的方式依次放置設定的方塊。${br} ${br}你也可以讓造橋機連續放置多個同種物品${br} ${br}(點擊或右擊模板中的物品來調節)。 ${br} ${br}注意:你可以放置非方塊物品(比如木棒);${br} ${br}雖然這些方塊不能被放置到世界中${br} ${br},但是它們可以充當間隔,${br} ${br}在造橋的行列中加入空氣方塊。", + "modularrouters.guiText.popup.distributor.strategy": "§a§n分配策略 ${br} ${br}§r這定義了分配模組分配物品的方式,${br} ${br}分別存在四種可以設定的策略:${br} ${br}§e列表循環§r - 按順序依次嘗試將物品送${br} ${br}入綁定的全部儲存容器${br} ${br}(儘可能的平均分配)${br} ${br}§e隨機§r - 每tick將物品隨機送${br} ${br}入綁定的不同的儲存容器 ${br} ${br}§e最近§r - 將物品優先送入離路由${br} ${br}器最近的綁定的容器 ${br} ${br}§e最遠§r - 將物品優先送入離${br} ${br}路由器最遠的容綁定的器", + "modularrouters.guiText.popup.extruder2.template": "§a§n模板欄 ${br} ${br}§r你可以在這裡指定高級造橋機模${br} ${br}塊用來造橋的虛擬方塊。${br} ${br}需要注意的是造橋機放置${br} ${br}的並不是真正的方塊${br} ${br},而是一種特殊的不可合成、${br} ${br}不可採集的模板方塊。${br} ${br}在模板欄中標記用來造橋的方塊;${br} ${br}模組會以從左至右、${br} ${br}從上至下的方式依次放置設定的方塊。${br} ${br}你也可以讓造橋機連續放置多個同種物品${br} ${br}(點擊或右擊模板中的物品來調節)。${br} ${br}注意:你可以放置非方塊物品(比如木棒);${br} ${br}雖然這些方塊不能被放置到世界中${br} ${br},但是它們可以充當間隔,${br} ${br}在造橋的行列中加入空氣方塊。", "modularrouters.guiText.popup.filter": "§a§n過濾名單 ${br} ${br}§r在此處標記物品和方塊,${br} ${br}以精確的控制模組的工作。${br} ${br}如果過濾名單和緩衝區裡的物品不匹配,${br} ${br}那麼這個模組將不會工作,${br} ${br}另請參閱下方的過濾名單控制按鈕。", "modularrouters.guiText.popup.filterControl": "§a§n過濾名單控制 ${br} ${br}§r這些按鈕控制著過濾名單${br} ${br}如何影響路由器的緩衝區。${br} ${br}閱讀每個按鈕的提示以取得更多訊息。", - "modularrouters.guiText.popup.flinger.pitch": "§a§n豎直拋射角度 ${br} ${br}§r這是拋射角度在豎直${br} ${br}方向上的偏移量,以度為單位: ${br} ${br}- 如果模組朝向是水平的,${br} ${br}這表示相對於水平軸(X 軸或 Z 軸)${br} ${br}上或下的夾角${br}- 如果模組朝向是豎直的,${br} ${br}這表示相對於 Y 軸的夾角。", - "modularrouters.guiText.popup.flinger.speed": "§a§n拋射速度 ${br} ${br}§r這是路由器將物品扔出${br} ${br}去時物品飛出去的速度。 ${br} ${br}用一個粗糙的例子來說明,${br} ${br}以 1.0 速度和 30° 角度${br} ${br}扔出去的物品(模組朝向水平方向)${br} ${br}會落在 20 方塊遠的地方。", - "modularrouters.guiText.popup.flinger.yaw": "§a§n水平拋射角度 ${br} ${br}§r這是拋射角度在水平${br} ${br}方向上的偏移量,以度為單位: ${br} ${br}- 如果模組朝向是水平的,${br} ${br}這表示相對於水平軸(X 軸或 Z 軸)${br} ${br}左或右的夾角 ${br}- 如果模組朝向是豎直的,${br} ${br}這表示相對於 Y 軸的夾角。${br} ${br}僅當設定的值非零時起效。", + "modularrouters.guiText.popup.flinger.pitch": "§a§n豎直拋射角度 ${br} ${br}§r這是拋射角度在豎直${br} ${br}方向上的偏移量,以度為單位:${br} ${br}- 如果模組朝向是水平的,${br} ${br}這表示相對於水平軸(X 軸或 Z 軸)${br} ${br}上或下的夾角${br}- 如果模組朝向是豎直的,${br} ${br}這表示相對於 Y 軸的夾角。", + "modularrouters.guiText.popup.flinger.speed": "§a§n拋射速度 ${br} ${br}§r這是路由器將物品扔出${br} ${br}去時物品飛出去的速度。${br} ${br}用一個粗糙的例子來說明,${br} ${br}以 1.0 速度和 30° 角度${br} ${br}扔出去的物品(模組朝向水平方向)${br} ${br}會落在 20 方塊遠的地方。", + "modularrouters.guiText.popup.flinger.yaw": "§a§n水平拋射角度 ${br} ${br}§r這是拋射角度在水平${br} ${br}方向上的偏移量,以度為單位:${br} ${br}- 如果模組朝向是水平的,${br} ${br}這表示相對於水平軸(X 軸或 Z 軸)${br} ${br}左或右的夾角 ${br}- 如果模組朝向是豎直的,${br} ${br}這表示相對於 Y 軸的夾角。${br} ${br}僅當設定的值非零時起效。", "modularrouters.guiText.popup.fluid.direction": "§a§n傳輸方向 ${br} ${br}§r你可以控制路由器是將${br} ${br}流體輸出到世界或儲罐中去,${br} ${br}還是從世界或儲罐中提取${br} ${br}流體到路由器。", - "modularrouters.guiText.popup.fluid.forceEmpty": "§a§nXP 強制清空 ${br} ${br}§r當你在 Minecraft 內${br} ${br}將一桶任意流體倒入與他相同的流體中時,${br} ${br}桶中的流體就會永遠消失。${br} ${br}這可不太好。 ${br} ${br}預設情況下,${br} ${br}流體模組不會嘗試將${br} ${br}任何流體倒入世界,${br} ${br}除非目標方塊完全是空的,${br} ${br}也就是空氣。你可以通過${br} ${br}切換\\強制\\按鈕來改變這個設定;${br} ${br}啟用後,流體模組會毫不猶豫地將${br} ${br}快取區內的流體倒入其他流體中 ${br} ${br}- 但請記住,這樣做可能會導致流體白白損耗......", - "modularrouters.guiText.popup.fluid.maxTransfer": "§a§n最大傳輸量 ${br} ${br}§r這是路由器單次傳輸${br} ${br}時試圖傳輸流體量的上限。 ${br} ${br}注意實際的傳輸速率仍然會${br} ${br}被路由器中流體傳輸升級的數量${br} ${br}和外部容器的傳輸速率(如果有限)${br} ${br}所限制,所以這個值應當被${br} ${br}視為對原本傳輸速率的限制。", - "modularrouters.guiText.popup.noDirection": "§a§n方向控制 ${br} ${br}§rGUI裡的這個部分允許${br} ${br}你指定模組工作的方向。${br} ${br}顯示的方向基準相對於路由器的正面。 ${br} ${br}該模組沒有方向的概念,${br} ${br}因此該區域為空。", - "modularrouters.guiText.popup.player.control": "§a§n玩家模組 ${br} ${br}§r你可以設定: ${br}- 路由器是將物品從路由器傳輸給玩家,${br} ${br}還是從將物品從玩家傳輸到路由器; ${br}- 應該與玩家物品儲存數據列表${br} ${br}的哪一個部分進行互動", - "modularrouters.guiText.popup.xpVacuum": "§a§n經驗吸取類型 ${br} ${br}§r你可以在這裡指定這個模組${br} ${br}如何吸取經驗球。${br} ${br}可用的選項受不同 mod ${br} ${br}和不同的經驗流體影響,${br} ${br}但是原版的經驗瓶總是可用的。 ${br} ${br}如果要以流體形式吸收經驗,${br} ${br}那麼你必須在路由器的${br} ${br}緩衝區中放置一個可以以 mB 為${br} ${br}單位儲存流體的物品(因此,原版桶不可用),${br} ${br}或者在路由器旁邊放置一個流體容器,${br} ${br}然後檢查下面的「輸出」按鈕。", - "modularrouters.guiText.popup.xpVacuum.eject": "§a§n經驗流體輸出 ${br} ${br}§r如果被選中,路由器會${br} ${br}試圖將${br} ${br}經驗流體輸出到相鄰的合適容器${br} ${br}(輸出面的檢查順序為:下,上,北,南,西,東)。${br} ${br}注意:路由器只能輸出經驗流體,${br} ${br}不能輸出經驗物品。 ${br} ${br}如果你安裝的 mod 中沒有可以${br} ${br}在路由器中填充的流體容器,${br} ${br}這可能會非常有用。", + "modularrouters.guiText.popup.fluid.forceEmpty": "§a§nXP 強制清空 ${br} ${br}§r當你在 Minecraft 內${br} ${br}將一桶任意流體倒入與他相同的流體中時,${br} ${br}桶中的流體就會永遠消失。${br} ${br}這可不太好。${br} ${br}預設情況下,${br} ${br}流體模組不會嘗試將${br} ${br}任何流體倒入世界,${br} ${br}除非目標方塊完全是空的,${br} ${br}也就是空氣。你可以通過${br} ${br}切換\\強制\\按鈕來改變這個設定;${br} ${br}啟用後,流體模組會毫不猶豫地將${br} ${br}快取區內的流體倒入其他流體中 ${br} ${br}- 但請記住,這樣做可能會導致流體白白損耗......", + "modularrouters.guiText.popup.fluid.maxTransfer": "§a§n最大傳輸量 ${br} ${br}§r這是路由器單次傳輸${br} ${br}時試圖傳輸流體量的上限。${br} ${br}注意實際的傳輸速率仍然會${br} ${br}被路由器中流體傳輸升級的數量${br} ${br}和外部容器的傳輸速率(如果有限)${br} ${br}所限制,所以這個值應當被${br} ${br}視為對原本傳輸速率的限制。", + "modularrouters.guiText.popup.noDirection": "§a§n方向控制 ${br} ${br}§rGUI裡的這個部分允許${br} ${br}你指定模組工作的方向。${br} ${br}顯示的方向基準相對於路由器的正面。${br} ${br}該模組沒有方向的概念,${br} ${br}因此該區域為空。", + "modularrouters.guiText.popup.player.control": "§a§n玩家模組 ${br} ${br}§r你可以設定:${br}- 路由器是將物品從路由器傳輸給玩家,${br} ${br}還是從將物品從玩家傳輸到路由器;${br}- 應該與玩家物品儲存數據列表${br} ${br}的哪一個部分進行互動", + "modularrouters.guiText.popup.xpVacuum": "§a§n經驗吸取類型 ${br} ${br}§r你可以在這裡指定這個模組${br} ${br}如何吸取經驗球。${br} ${br}可用的選項受不同 mod ${br} ${br}和不同的經驗流體影響,${br} ${br}但是原版的經驗瓶總是可用的。${br} ${br}如果要以流體形式吸收經驗,${br} ${br}那麼你必須在路由器的${br} ${br}緩衝區中放置一個可以以 mB 為${br} ${br}單位儲存流體的物品(因此,原版桶不可用),${br} ${br}或者在路由器旁邊放置一個流體容器,${br} ${br}然後檢查下面的「輸出」按鈕。", + "modularrouters.guiText.popup.xpVacuum.eject": "§a§n經驗流體輸出 ${br} ${br}§r如果被選中,路由器會${br} ${br}試圖將${br} ${br}經驗流體輸出到相鄰的合適容器${br} ${br}(輸出面的檢查順序為:下,上,北,南,西,東)。${br} ${br}注意:路由器只能輸出經驗流體,${br} ${br}不能輸出經驗物品。${br} ${br}如果你安裝的 mod 中沒有可以${br} ${br}在路由器中填充的流體容器,${br} ${br}這可能會非常有用。", "modularrouters.guiText.tooltip.activator.action": "動作", "modularrouters.guiText.tooltip.activator.entityMode": "實體", "modularrouters.guiText.tooltip.activator.lookDirection": "朝向", @@ -182,15 +182,15 @@ "modularrouters.guiText.tooltip.distributor.strategy": "分配策略", "modularrouters.guiText.tooltip.DOWN": "下方", "modularrouters.guiText.tooltip.eco.false": "低耗模式 §e關 ${br}§7路由器將始終以全速執行。", - "modularrouters.guiText.tooltip.eco.true": "低耗模式 §a開 ${br}§7如果路由器進入空閒的時間大於%f秒,它將進入低耗模式,每%f秒檢測執行一次。 在重新開始處理任何物品時,它將關閉低耗模式。", + "modularrouters.guiText.tooltip.eco.true": "低耗模式 §a開 ${br}§7如果路由器進入空閒的時間大於%f秒,它將進入低耗模式,每%f秒檢測執行一次。在重新開始處理任何物品時,它將關閉低耗模式。", "modularrouters.guiText.tooltip.energy.from_router": "Transfer energy from router's buffer to item", "modularrouters.guiText.tooltip.energy.none": "No energy transfer", "modularrouters.guiText.tooltip.energy.rate": "Max Transfer Rate: %s FE/t", "modularrouters.guiText.tooltip.energy.to_router": "Transfer energy from item to router's buffer", "modularrouters.guiText.tooltip.extruder2.template": "§b造橋模板欄${br}在此處放置方塊來作為造橋機模組的模板,造橋機將直接放置與模板內方塊材質相似的模擬方塊。${br}• §e左鍵點擊:§7 減少堆疊數量${br}• §e右鍵點擊:§7 增加堆疊數量${br}• §eShift + 左鍵點擊:§7 清除對應模板欄", - "modularrouters.guiText.tooltip.flinger.pitch": "§b上下偏轉 (%f → %f)", - "modularrouters.guiText.tooltip.flinger.speed": "§b投擲距離 (%f → %f)", - "modularrouters.guiText.tooltip.flinger.yaw": "§b左右偏轉 (%f → %f)", + "modularrouters.guiText.tooltip.flinger.pitch": "§b上下偏轉(%f → %f)", + "modularrouters.guiText.tooltip.flinger.speed": "§b投擲距離(%f → %f)", + "modularrouters.guiText.tooltip.flinger.yaw": "§b左右偏轉(%f → %f)", "modularrouters.guiText.tooltip.fluidForceEmpty.false": "§b強制清空已停用 ${br}如果路由器旁的容器或方塊已滿,那路由器內的流體將不會被導出。", "modularrouters.guiText.tooltip.fluidForceEmpty.true": "§b強制清空已啟用 ${br}F如果可能,流體將始終從路由器中導出,即使這會導致流體被銷毀(例如將水倒入已存在的水方塊中)", "modularrouters.guiText.tooltip.fluidRegulatorTooltip": "§b啟用流體調節${br}從路由器輸出時:僅在目標流體儲罐的存量小於設定的值時輸出。${br}提取到路由器時:僅在當流體儲罐儲存的量超過設定的值時提取。", @@ -206,7 +206,7 @@ "modularrouters.guiText.tooltip.loadFilter": "從選定的過濾名單${br} 載入到§e%s§r @ %s${br}§o現有過濾名單,本身過濾名單內的內容將被覆蓋!", "modularrouters.guiText.tooltip.matchAll.false": "匹配任何${br} 過濾器中的任何項目都可匹配到過濾器。${br} 在大多數情況下使用此選項。", "modularrouters.guiText.tooltip.matchAll.true": "全部匹配${br} 過濾器中的所有項目都必須匹配,過濾器才能匹配。${br} 在特定情況下使用,例如如果你想測試附魔的皮革盔甲。", - "modularrouters.guiText.tooltip.maxFluidPerOp": "§f傳輸速率: %d mB 每 %d ticks (%d mB / tick)", + "modularrouters.guiText.tooltip.maxFluidPerOp": "§f傳輸速率:%d mB 每 %d ticks(%d mB / tick)", "modularrouters.guiText.tooltip.mergeFilter": "合併過濾名單${br} 從 §e%s§r @ %s", "modularrouters.guiText.tooltip.mouseOverHelp.false": "點擊開啟游標懸停時的提示", "modularrouters.guiText.tooltip.mouseOverHelp.true": "游標懸停時提示已開啟 ${br}§7點擊以關閉", @@ -230,7 +230,7 @@ "modularrouters.guiText.tooltip.terminate.NOT_RAN.header": "Terminate on no Match", "modularrouters.guiText.tooltip.terminate.RAN": "Don't execute any subsequent modules on this tick if this module did something.", "modularrouters.guiText.tooltip.terminate.RAN.header": "Terminate on Match", - "modularrouters.guiText.tooltip.tunedValue": "§b調整值 (%d → %d)", + "modularrouters.guiText.tooltip.tunedValue": "§b調整值(%d → %d)", "modularrouters.guiText.tooltip.UP": "上方", "modularrouters.guiText.tooltip.xpVacuum.ejectFluid": "經驗值輸出量", "modularrouters.itemGroup.modularrouters": "模組化路由器", @@ -272,7 +272,7 @@ "modularrouters.itemText.misc.flags": "篩選類型", "modularrouters.itemText.misc.flingerDetails": "§e投擲距離:§b%f§f | §e上下偏轉: §b%f§f | §e左右偏轉: §b%f", "modularrouters.itemText.misc.holdKey": "§7§o▶ Hold §3§o[%s]§7§o for more info", - "modularrouters.itemText.misc.holdShiftKey": "§7§o▶按住 §3§o[Shift]§7§o 進行設置, §3§o[%s]§7§o獲取詳細資訊", + "modularrouters.itemText.misc.holdShiftKey": "§7§o▶按住 §3§o[Shift]§7§o 進行設定, §3§o[%s]§7§o獲取詳細資訊", "modularrouters.itemText.misc.IGNORE_DAMAGE": "耐久值", "modularrouters.itemText.misc.IGNORE_NBT": "NBT數據", "modularrouters.itemText.misc.IGNORE_TAGS": "標籤", @@ -285,7 +285,7 @@ "modularrouters.itemText.misc.noItems": "無物品", "modularrouters.itemText.misc.operation": "操作", "modularrouters.itemText.misc.rangeInfo": "範圍:%s%d §7[無升級 %d, 滿升級 %d]", - "modularrouters.itemText.misc.redstoneLevel": "§e訊號充能等級: §b%d (%s)", + "modularrouters.itemText.misc.redstoneLevel": "§e訊號充能等級: §b%d(%s)", "modularrouters.itemText.misc.regexFilter.count": "%d 過濾名單中的正則表達式", "modularrouters.itemText.misc.routerConfigured": "此路由器已設定", "modularrouters.itemText.misc.strongSignal.false": "弱充能", @@ -316,8 +316,8 @@ "modularrouters.itemText.usage.item.extruder_module_2": "與造橋模組 Mk1 類似,但是會按照內部的模板欄設定的方塊來放置模板方塊而不是放置路由器緩衝區中的真實方塊。", "modularrouters.itemText.usage.item.fast_pickup_augment": "允許虛空模組無視一般情況下撿起掉落物的延遲時間。", "modularrouters.itemText.usage.item.filter_round_robin_augment": "Instead of the default any/all behaviour, the module will match against a single item from its filter on each execution tick. The item to be matched is picked in ascending round robin order.${br}Useful to work on a series of items in a specific order.", - "modularrouters.itemText.usage.item.flinger_module": "從路由器的緩衝區中將物品長距離投擲到世界。 可以在模組的GUI中調整投擲的速度與距離,仰角與偏角。", - "modularrouters.itemText.usage.item.fluid_module_2": "從任何相鄰方塊裡轉移液體到路由器或者從路由器到方塊。 ${br}• 路由器的緩衝區中必須裝有流體容器。${br}• 可以和儲罐或世界中轉換液體。", + "modularrouters.itemText.usage.item.flinger_module": "從路由器的緩衝區中將物品長距離投擲到世界。可以在模組的GUI中調整投擲的速度與距離,仰角與偏角。", + "modularrouters.itemText.usage.item.fluid_module_2": "從任何相鄰方塊裡轉移液體到路由器或者從路由器到方塊。${br}• 路由器的緩衝區中必須裝有流體容器。${br}• 可以和儲罐或世界中轉換液體。", "modularrouters.itemText.usage.item.fluid_module": "在模組設定的方向上將流體傳輸到路由器或向模組的方向傳輸流體。${br}• 路由器緩衝區中必須有流體容器。${br}• 流體可以通過設定從容器放置到世界或者相反。", "modularrouters.itemText.usage.item.fluid_upgrade": "增加路由器可以傳輸(在每個方向)上的%d mB/tick單位的流體量。", "modularrouters.itemText.usage.item.fluidUpgradeRouter": "• 此路由器的傳輸速率:%d mB/tick", diff --git a/zh-TW/1.16/assets/movingelevators/lang/zh_tw.json b/zh-TW/1.16/assets/movingelevators/lang/zh_tw.json index a59c19010289..beb8208a7d27 100644 --- a/zh-TW/1.16/assets/movingelevators/lang/zh_tw.json +++ b/zh-TW/1.16/assets/movingelevators/lang/zh_tw.json @@ -5,7 +5,7 @@ "block.movingelevators.button_block.info": "控制器位於 $x$, $y$, $z$", "block.movingelevators.button_block.bind": "綁定到電梯控制器!", "block.movingelevators.button_block.place": "必須綁定到電梯控制器!", - "block.movingelevators.button_block.dimension": "必須綁定到同維度的電梯控制器!", + "block.movingelevators.button_block.dimension": "必須綁定到同次元的電梯控制器!", "gui.movingelevators.title": "電梯", "gui.movingelevators.floorname.label": "樓層名:", "movingelevators.platform.size": "平台大小: $number$ 格", diff --git a/zh-TW/1.16/assets/mowziesmobs/lang/zh_tw.json b/zh-TW/1.16/assets/mowziesmobs/lang/zh_tw.json index 670d9e197da2..46cf249e70b5 100644 --- a/zh-TW/1.16/assets/mowziesmobs/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mowziesmobs/lang/zh_tw.json @@ -199,7 +199,7 @@ "config.mowziesmobs.damage_reduction": "傷害減免", "config.mowziesmobs.toughness": "堅韌", "config.mowziesmobs.general": "一般", - "config.mowziesmobs.general.tooltip": "雜項控制和設置", + "config.mowziesmobs.general.tooltip": "雜項控制和設定", "config.mowziesmobs.freeze_blacklist": "凍結生物", "advancements.mowziesmobs.root.title": "莫西的傳說生物", "advancements.mowziesmobs.root.description": "歡迎來到莫西的傳說生物!", diff --git a/zh-TW/1.16/assets/musicplayer/lang/zh_tw.json b/zh-TW/1.16/assets/musicplayer/lang/zh_tw.json index 9a0c3e0e75f8..0b3bb3263be8 100644 --- a/zh-TW/1.16/assets/musicplayer/lang/zh_tw.json +++ b/zh-TW/1.16/assets/musicplayer/lang/zh_tw.json @@ -6,11 +6,11 @@ "gui.musicplayer.playlists.entry": "首曲目", "gui.musicplayer.playlists.no_name": "沒有名稱", "gui.playlist.loading": "載入曲目中...", - "gui.search.add_all": "添加全部", + "gui.search.add_all": "新增全部", "gui.search.added": "增加曲目", - "gui.search.added_all": "添加全部曲目", - "gui.search.added_list": "添加曲目清單", - "gui.search.header": "添加新的曲目", + "gui.search.added_all": "新增全部曲目", + "gui.search.added_list": "新增曲目清單", + "gui.search.header": "新增新的曲目", "gui.search.load.file": "載入檔案", "gui.search.load.folder": "載入資料夾", "gui.search.music_files": "音樂檔案", diff --git a/zh-TW/1.16/assets/mysticalworld/lang/zh_tw.json b/zh-TW/1.16/assets/mysticalworld/lang/zh_tw.json index 3814325a88d9..50c8d63dda9b 100644 --- a/zh-TW/1.16/assets/mysticalworld/lang/zh_tw.json +++ b/zh-TW/1.16/assets/mysticalworld/lang/zh_tw.json @@ -16,14 +16,14 @@ "block.mysticalworld.amethyst_ore": "紫水晶礦", "block.mysticalworld.amethyst_slab": "紫水晶半磚", "block.mysticalworld.amethyst_small_post": "紫水晶小柱子", - "block.mysticalworld.amethyst_stairs": "紫水晶樓梯", + "block.mysticalworld.amethyst_stairs": "紫水晶階梯", "block.mysticalworld.amethyst_wall": "紫水晶牆", "block.mysticalworld.amethyst_wide_post": "紫水晶寬柱子", "block.mysticalworld.aubergine_crop": "茄子作物", "block.mysticalworld.blackened_stone": "黑化石", "block.mysticalworld.blackened_stone_slab": "黑化石半磚", "block.mysticalworld.blackened_stone_small_post": "黑化石小柱子", - "block.mysticalworld.blackened_stone_stairs": "黑化石樓梯", + "block.mysticalworld.blackened_stone_stairs": "黑化石階梯", "block.mysticalworld.blackened_stone_wall": "黑化石牆", "block.mysticalworld.blackened_stone_wide_post": "黑化石寬柱子", "block.mysticalworld.brown_mushroom_fence": "棕色蘑菇柵欄", @@ -54,7 +54,7 @@ "block.mysticalworld.cracked_stone": "裂紋石", "block.mysticalworld.cracked_stone_slab": "裂紋石半磚", "block.mysticalworld.cracked_stone_small_post": "裂紋石小柱子", - "block.mysticalworld.cracked_stone_stairs": "裂紋石樓梯", + "block.mysticalworld.cracked_stone_stairs": "裂紋石階梯", "block.mysticalworld.cracked_stone_wall": "裂紋石牆", "block.mysticalworld.cracked_stone_wide_post": "裂紋石寬柱子", "block.mysticalworld.gall_apple_crop": "癭蘋果作物", @@ -85,7 +85,7 @@ "block.mysticalworld.mud_brick_fence_gate": "泥磚柵欄門", "block.mysticalworld.mud_brick_slab": "泥磚半磚", "block.mysticalworld.mud_brick_small_post": "泥磚小柱子", - "block.mysticalworld.mud_brick_stairs": "泥磚樓梯", + "block.mysticalworld.mud_brick_stairs": "泥磚階梯", "block.mysticalworld.mud_brick_wall": "泥磚牆", "block.mysticalworld.mud_brick_wide_post": "泥磚寬柱子", "block.mysticalworld.mushroom_inside_block": "蘑菇內塊", @@ -93,7 +93,7 @@ "block.mysticalworld.mushroom_inside_fence_gate": "蘑菇內柵欄門", "block.mysticalworld.mushroom_inside_slab": "蘑菇內半磚", "block.mysticalworld.mushroom_inside_small_post": "蘑菇內小柱子", - "block.mysticalworld.mushroom_inside_stairs": "蘑菇內樓梯", + "block.mysticalworld.mushroom_inside_stairs": "蘑菇內階梯", "block.mysticalworld.mushroom_inside_wall": "蘑菇內牆", "block.mysticalworld.mushroom_inside_wide_post": "蘑菇內寬柱子", "block.mysticalworld.mushroom_stem_fence": "蘑菇柄柵欄", @@ -115,7 +115,7 @@ "block.mysticalworld.quicksilver_ore": "水銀礦", "block.mysticalworld.quicksilver_slab": "水銀半磚", "block.mysticalworld.quicksilver_small_post": "水銀小柱子", - "block.mysticalworld.quicksilver_stairs": "水銀樓梯", + "block.mysticalworld.quicksilver_stairs": "水銀階梯", "block.mysticalworld.quicksilver_wall": "水銀牆", "block.mysticalworld.quicksilver_wide_post": "水銀寬柱子", "block.mysticalworld.red_mushroom_fence": "紅色蘑菇柵欄", @@ -137,13 +137,13 @@ "block.mysticalworld.soft_obsidian": "軟黑曜石", "block.mysticalworld.soft_obsidian_slab": "軟黑曜石半磚", "block.mysticalworld.soft_obsidian_small_post": "軟黑曜石小柱子", - "block.mysticalworld.soft_obsidian_stairs": "軟黑曜石樓梯", + "block.mysticalworld.soft_obsidian_stairs": "軟黑曜石階梯", "block.mysticalworld.soft_obsidian_wall": "軟黑曜石牆", "block.mysticalworld.soft_obsidian_wide_post": "軟黑曜石寬柱子", "block.mysticalworld.soft_stone": "軟石", "block.mysticalworld.soft_stone_slab": "軟石半磚", "block.mysticalworld.soft_stone_small_post": "軟石小柱子", - "block.mysticalworld.soft_stone_stairs": "軟石樓梯", + "block.mysticalworld.soft_stone_stairs": "軟石階梯", "block.mysticalworld.soft_stone_wall": "軟石牆", "block.mysticalworld.soft_stone_wide_post": "軟石寬柱子", "block.mysticalworld.stem_mushroom_full": "Stem Mushroom Full", diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/cuisine.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/cuisine.json index 09708f316652..314b166ee35b 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/cuisine.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/cuisine.json @@ -1,5 +1,5 @@ { "name": "美食", - "description": "這裡有許多可以合成、品嘗的奇妙美食!", + "description": "這裡有奇妙的美食等著你品嘗!", "icon": "mysticalworld:raw_squid" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals.json index fdffb35eb6d7..68c4b0cdd685 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals.json @@ -1,5 +1,5 @@ { "name": "Uses of Metals, Gems", - "description": "在地底能找到許多礦物,一些貌似平凡;另一些則有著非常神秘的一面。", - "icon": "mysticalworld:sapphire_ore" + "description": "許多的礦石生成在地下,$(br)它們中有些顯得無趣,有的卻隱藏著魔力……", + "icon": "mysticalworld:amethyst_ore" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_armor.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_armor.json index 92913ec75219..e634d47e40da 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_armor.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_armor.json @@ -2,5 +2,5 @@ "name": "盔甲", "parent": "metals", "description": "As with the tools and weapons, each of the armors grant special effects in addition to the base armor value & toughness.", - "icon": "mysticalworld:sapphire_chestplate" + "icon": "mysticalworld:amethyst_chestplate" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_modifiers.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_modifiers.json index f27d71d36640..7b56d1838000 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_modifiers.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_modifiers.json @@ -2,5 +2,5 @@ "name": "Modifiers", "parent": "metals", "description": "Each of these mystical metals have a variety of modifiers associated with them, whether in tool form, in weapon form or in armor form.", - "icon": "mysticalworld:sapphire" + "icon": "mysticalworld:amethyst" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_tools.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_tools.json index 8453d7219771..2438741cbcd4 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_tools.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_tools.json @@ -2,5 +2,5 @@ "name": "工具", "parent": "metals", "description": "Each of the tools crafted from the various ores obtained throughout the world have special effects in addition to their actual function.", - "icon": "mysticalworld:sapphire_pickaxe" + "icon": "mysticalworld:amethyst_pickaxe" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_weapons.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_weapons.json index e4d81728ff6d..2080c5969055 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_weapons.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/categories/metals_weapons.json @@ -2,5 +2,5 @@ "name": "Weapons", "parent": "metals", "description": "As with tools, each of the weapons crafted from mystical metals have special properties.", - "icon": "mysticalworld:sapphire_knife" + "icon": "mysticalworld:amethyst_knife" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/beetle.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/beetle.json index 52a274ddfac1..e57df2b32593 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/beetle.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/beetle.json @@ -6,8 +6,8 @@ { "type": "animal_spawn_info", "animal": "beetle", - "breed": "繁殖物品:西瓜。", - "tame": "馴服物品:西瓜種子。", + "breed": "使用西瓜繁殖;", + "tame": "使用西瓜種子馴服。", "blurb": "Shoulder-riding is temporarily disabled in 1.15.2! :(" }, { diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/deer.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/deer.json index 2ae0a2fb9d51..acd05ac5ead4 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/deer.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/deer.json @@ -16,7 +16,7 @@ "entity": "mysticalworld:deer", "scale": "0.6", "offset": "0.4", - "text": "這些溫順的鹿是雌鹿和雄鹿的混合體。" + "text": "雄鹿與雌鹿結合的溫馴的後代。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/endermini.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/endermini.json index dbb699930c9b..2395727404cd 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/endermini.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/endermini.json @@ -6,9 +6,9 @@ { "type": "animal_spawn_info", "animal": "endermini", - "breed": "繁殖物品:無。", - "tame": "馴服物品:無。", - "blurb": "這些可愛的小生物仍然不喜歡被人盯著!" + "breed": "不可繁殖;", + "tame": "不可馴服。", + "blurb": "這些可愛的小傢伙還是不喜歡被人盯著!" }, { "type": "entity", @@ -16,7 +16,7 @@ "entity": "mysticalworld:endermini", "scale": "0.7", "offset": 0, - "text": "這些生物常被發現棲息於終界,和它們有著更大體型的同胞——終界使者——住在一起。" + "text": "這些小生物和他們的大個子表兄終界使者一起住在終界。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/fox.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/fox.json index b52ad86a9452..c8f5bdf74470 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/fox.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/fox.json @@ -7,7 +7,7 @@ "type": "animal_spawn_info", "animal": "狐狸", "breed": "Breed: with uncooked chicken.", - "tame": "馴服物品:蘋果。", + "tame": "用蘋果馴服。", "blurb": "" }, { @@ -16,7 +16,7 @@ "entity": "mysticalworld:silver_fox", "scale": "0.8", "offset": 0, - "text": "狐狸是兔子和雞的兇狠天敵,但在馴服後會變得溫順!" + "text": "野生的狐狸是兔子和雞的殺手,但馴服後會變得溫順!" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/frog.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/frog.json index 1c6f38a39eae..8758fc7fdf67 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/frog.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/frog.json @@ -6,7 +6,7 @@ { "type": "animal_spawn_info", "animal": "frog", - "breed": "繁殖物品:棕色蘑菇。", + "breed": "用棕蘑菇繁殖;", "tame": "馴服物品:無法馴服。", "blurb": "" }, diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/hell_sprout.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/hell_sprout.json index 24d769e092cd..de9686cb6ab7 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/hell_sprout.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/hell_sprout.json @@ -7,7 +7,7 @@ "type": "animal_spawn_info", "animal": "hell_sprout", "breed": "Breed: cooked aubergine.", - "tame": "馴服物品:無法馴服。", + "tame": "不可馴服", "blurb": "These hot little vegetables learned to survive in hell!" }, { diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/lava_cat.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/lava_cat.json index 97baeac09829..d23bea08f5f4 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/lava_cat.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/lava_cat.json @@ -1,22 +1,22 @@ { - "name": "熔岩貓", + "name": "岩漿山貓", "icon": "minecraft:lava_bucket", "category": "creatures", "pages": [ { "type": "animal_spawn_info", "animal": "lava_cat", - "breed": "繁殖物品:烈焰粉。", - "tame": "馴服物品:烈焰桿。", - "blurb": "泡水後它們會變成黑曜石貓!" + "breed": "用烈焰粉繁殖;", + "tame": "用烈焰桿馴服。", + "blurb": "接觸水會使它變為黑曜石山貓!" }, { "type": "entity", - "name": "熔岩貓", + "name": "岩漿山貓", "entity": "mysticalworld:lava_cat", "scale": "0.5", "offset": "-0.3", - "text": "相應的,讓黑曜石貓泡進熔岩能把它們變回去。" + "text": "反過來,接觸岩漿會讓它變回來!" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/owl.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/owl.json index ecc755f912a7..bd604c187c4e 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/owl.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/owl.json @@ -6,7 +6,7 @@ { "type": "animal_spawn_info", "animal": "owl", - "breed": "繁殖物品:生兔肉。", + "breed": "用生兔肉繁殖;", "tame": "馴服物品:無法馴服。", "blurb": "" }, diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/sprout.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/sprout.json index 2a8b9b13d947..ef722ceaa837 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/sprout.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/sprout.json @@ -7,8 +7,8 @@ "type": "animal_spawn_info", "animal": "sprout", "breed": "Breed: special.", - "tame": "馴服物品:無法馴服。", - "blurb": "芽精靈的顏色不同,掉落物也不同!" + "tame": "不可馴服", + "blurb": "不同顏色的芽精靈會掉落不同的蔬菜!" }, { "type": "entity", diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/squid.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/squid.json index e365c5052dd0..c45d89ef1ec3 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/squid.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/creatures/squid.json @@ -6,9 +6,9 @@ { "type": "animal_spawn_info", "animal": "squid", - "breed": "繁殖物品:無法繁殖。", - "tame": "馴服物品:無法馴服。", - "blurb": "對魷魚使用玻璃瓶能得到墨水!" + "breed": "不可繁殖;", + "tame": "不可馴服", + "blurb": "用玻璃瓶右鍵魷魚可以取得墨水!" }, { "type": "entity", @@ -16,7 +16,7 @@ "entity": "minecraft:squid", "scale": "0.5", "offset": "-0.65", - "text": "烹飪後的魷魚鬚也是一道佳餚!" + "text": "魷魚鬚可以烤熟了吃!" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/aubergine.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/aubergine.json index 4d71ce1aff78..1cf044bb3a2f 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/aubergine.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/aubergine.json @@ -7,13 +7,13 @@ "type": "spotlight", "link_recipe": true, "item": "mysticalworld:aubergine_seeds", - "text": "不論在世界的哪個地方,只要有草能打,就能找到茄子種子。" + "text": "茄子種子可以割草獲得。" }, { "type": "spotlight", "link_recipe": true, "item": "mysticalworld:aubergine", - "text": "成熟後收穫的茄子是好吃美味的零食,還能用在其他菜餚裡!", + "text": "成熟之後收割的茄子可以直接吃,也可以用作其他料理的食材!", "title": "茄子作物" }, { diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/beetroot.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/beetroot.json index de3f26e04cc2..176091eba5a2 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/beetroot.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/beetroot.json @@ -7,7 +7,7 @@ "type": "spotlight", "link_recipe": true, "item": "mysticalworld:cooked_beetroot", - "text": "烤過的甜菜根味道相當不錯!" + "text": "甜菜根烤熟後很美味" }, { "type": "smelting", diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/squid.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/squid.json index 1cf9774e574d..2f069d5a33c7 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/squid.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/squid.json @@ -7,19 +7,19 @@ "type": "spotlight", "link_recipe": true, "item": "mysticalworld:raw_squid", - "text": "殺死$(l:creatures/squid)魷魚$()可以獲得生魷魚觸鬚。雖然可以生吃,但也能被進一步烹飪。" + "text": "生魷魚鬚可以擊殺$(l:creatures/squid)魷魚$()獲得。可以生吃,也可以烤熟吃。" }, { "type": "smelting", "recipe": "mysticalworld:cooked_squid", "title": "炸魷魚", - "text": "對觸鬚的預處理帶來了數量充足的炸魷魚,而這還能與其他食材結合帶來更神秘驚人的體驗!" + "text": "收集大量的魷魚鬚來製作史詩級的料理,它將帶來絕佳的美食體驗!" }, { "type": "crafting", "recipe": "mysticalworld:epic_squid", "title": "史詩魷魚", - "text": "這道史詩魷魚裡富含著紫色魷魚精華,不容置疑!雖然製作需要的原料很昂貴,但這道菜會一掃全部飢餓,並且提供大量的增益。沒錯,不餓的時候也能單純為了增益食用史詩魷魚。" + "text": "史詩魷魚散發著不可忽視的紫色光輝!雖然造價很高,但它幾乎能恢復全部的飢餓值,並帶來奇妙的效果。即使你不餓也可以吃,也能獲得效果。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/venison.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/venison.json index ec3e026c597d..286cd2206777 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/venison.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/cuisine/venison.json @@ -7,13 +7,13 @@ "type": "spotlight", "link_recipe": true, "item": "mysticalworld:venison", - "text": "鹿肉能從$(l:creatures/deer)鹿$()處得到,而且能被做成豐盛的一餐。" + "text": "鹿肉可以在$(l:creatures/deer)鹿$()身上取得,用於製作暖心鹿肉料理。" }, { "type": "smelting", "recipe": "mysticalworld:cooked_venison", - "title": "熟鹿肉", - "text": "也可以透過殺死正在燃燒的鹿獲得。" + "title": "烤鹿肉", + "text": "可以烤製生鹿肉獲得,也可以從被火焰傷害擊殺的鹿身上取得。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/amethyst.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/amethyst.json index 7868d8e97daa..3451f872c0b3 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/amethyst.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/amethyst.json @@ -1,33 +1,33 @@ { - "name": "Sapphire Decoration", - "icon": "mysticalworld:sapphire_stairs", + "name": "Amethyst Decoration", + "icon": "mysticalworld:amethyst_stairs", "category": "decorations", "pages": [ { "type": "crafting", - "recipe": "mysticalworld:gems_sapphire_to_storage_block", + "recipe": "mysticalworld:gems_amethyst_to_storage_block", "link_recipe": true, - "text": "While mainly serving a purpose as storage, blocks of sapphire can also be crafted into various decorative elements." + "text": "While mainly serving a purpose as storage, blocks of amethyst can also be crafted into various decorative elements." }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, - "recipe": "mysticalworld:sapphire_stairs", - "recipe2": "mysticalworld:sapphire_slab" + "recipe": "mysticalworld:amethyst_stairs", + "recipe2": "mysticalworld:amethyst_slab" }, { "type": "crafting", "title": "Posts", "link_recipe": true, - "recipe": "mysticalworld:sapphire_wide_post", - "recipe2": "mysticalworld:sapphire_small_post" + "recipe": "mysticalworld:amethyst_wide_post", + "recipe2": "mysticalworld:amethyst_small_post" }, { "type": "crafting", "title": "Walls", "link_recipe": true, - "recipe": "mysticalworld:sapphire_wall" + "recipe": "mysticalworld:amethyst_wall" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/blackened_stone.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/blackened_stone.json index 2b91772debfb..2548fee8f800 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/blackened_stone.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/blackened_stone.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:blackened_stone_stairs", "recipe2": "mysticalworld:blackened_stone_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/charred_wood.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/charred_wood.json index f880abb272ca..ba8abf2abd39 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/charred_wood.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/charred_wood.json @@ -1,5 +1,5 @@ { - "name": "燒焦的樹", + "name": "燒焦的原木", "icon": "mysticalworld:charred_log", "category": "decorations", "pages": [ @@ -7,7 +7,7 @@ "type": "spotlight", "link_recipe": true, "item": "mysticalworld:charred_log", - "text": "能在發生森林大火或者閃電擊中樹木的地方找到。這些原木主要用於裝飾。$(br2)此外,還能用打火石主動將原木燒焦,該合成不會消耗打火石,只會消耗其耐久。你也可以使用火焰彈合成,但是火焰彈會被消耗。" + "text": "你可以找到被雷電擊中或者被野火燒焦的樹木,它們現在主要作為裝飾用途了。$(br2)你也可以用打火石和原版原木合成得到燒焦的原木,損耗打火石的1點耐久;用火焰彈合成也可以,但是會消耗火焰彈。" }, { "type": "crafting", @@ -18,14 +18,14 @@ "type": "crafting", "link_recipe": true, "recipe": "mysticalworld:charred_planks", - "text": "燒焦的原木可以用一般方式合成木材。" + "text": "燒焦的原木也可以像原版原木一樣分解為木板。" }, { "type": "crafting", "link_recipe": true, "recipe": "mysticalworld:charred_stairs", "recipe2": "mysticalworld:charred_slab", - "text": "燒焦的木材可以合成為多種裝飾性方塊。" + "text": "燒焦的木板可以做成相應的裝飾方塊。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/copper.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/copper.json index 8f2ec13dbf19..62de509fca31 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/copper.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/copper.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:copper_stairs", "recipe2": "mysticalworld:copper_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/cracked_stone.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/cracked_stone.json index 3035f683a750..32fdd3ecd691 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/cracked_stone.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/cracked_stone.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:cracked_stone_stairs", "recipe2": "mysticalworld:cracked_stone_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/iron_brick.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/iron_brick.json index 242618b38584..5ce6229e5882 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/iron_brick.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/iron_brick.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:iron_brick_stairs", "recipe2": "mysticalworld:iron_brick_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/lead.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/lead.json index 153e8ab1613a..0334b06eec7a 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/lead.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/lead.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:lead_stairs", "recipe2": "mysticalworld:lead_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/mud_blocks.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/mud_blocks.json index 8275c9d0ff6b..e3b2eb32b2a9 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/mud_blocks.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/mud_blocks.json @@ -1,5 +1,5 @@ { - "name": "泥塊", + "name": "泥巴和泥磚", "icon": "mysticalworld:wet_mud_block", "category": "decorations", "pages": [ diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/pearl.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/pearl.json index 057b4bfc8f22..4dbeac862b4b 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/pearl.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/pearl.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:pearl_stairs", "recipe2": "mysticalworld:pearl_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/quicksilver.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/quicksilver.json index 1834d8a2be5a..56b36f3c6e89 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/quicksilver.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/quicksilver.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:quicksilver_stairs", "recipe2": "mysticalworld:quicksilver_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/silver.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/silver.json index b8d5eb524e3e..424b6bb9e6f8 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/silver.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/silver.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:silver_stairs", "recipe2": "mysticalworld:silver_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/soft_obsidian.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/soft_obsidian.json index 176be46681cc..3188600982bc 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/soft_obsidian.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/soft_obsidian.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:soft_obsidian_stairs", "recipe2": "mysticalworld:soft_obsidian_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/soft_stone.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/soft_stone.json index 39fb6b17b365..ecef473869f9 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/soft_stone.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/soft_stone.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:soft_stone_stairs", "recipe2": "mysticalworld:soft_stone_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/terracotta_brick.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/terracotta_brick.json index 37adf5f3c765..e6f97f271873 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/terracotta_brick.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/terracotta_brick.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:terracotta_brick_stairs", "recipe2": "mysticalworld:terracotta_brick_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/thatch.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/thatch.json index a78000b5d263..2668c20f7a19 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/thatch.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/thatch.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:thatch_stairs", "recipe2": "mysticalworld:thatch_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/tin.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/tin.json index fb736e6db542..077d4daa9ceb 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/tin.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/decorations/tin.json @@ -11,7 +11,7 @@ }, { "type": "crafting", - "title": "階梯和半磚", + "title": "階梯 & 半磚", "link_recipe": true, "recipe": "mysticalworld:tin_stairs", "recipe2": "mysticalworld:tin_slab" diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/antler_hat.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/antler_hat.json index 05d6e862d88f..a10aa919622c 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/antler_hat.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/antler_hat.json @@ -7,12 +7,12 @@ "type": "crafting", "link_recipe": true, "recipe": "mysticalworld:antler_hat", - "text": "鹿角能用來製作迷人又實用的帽子!" + "text": "鹿角可以被製成這種漂亮又實用的帽子!" }, { "type": "spotlight", "item": "mysticalworld:antler_hat", - "text": "戴上後,這頂帽子會在危急關頭召喚幽靈鹿來治療你。" + "text": "當你穿戴著它時,一旦你陷入了危難之中,它就會召喚出幽靈鹿來治癒你的傷口。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/beetle_mask.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/beetle_mask.json index 28739a33ea66..057f28b92b38 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/beetle_mask.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/beetle_mask.json @@ -1,5 +1,5 @@ { - "name": "甲蟲面具", + "name": "甲蟲殼", "icon": "mysticalworld:beetle_mask", "category": "items", "pages": [ @@ -7,12 +7,12 @@ "type": "crafting", "link_recipe": true, "recipe": "mysticalworld:beetle_mask", - "text": "甲蟲的殼可以用來合成這頂可怕的面具。" + "text": "甲殼可以被製成這種悚異至極的東西。" }, { "type": "spotlight", "item": "mysticalworld:beetle_mask", - "text": "戴上後,面具會在戰鬥中召喚幽靈甲蟲來幫助你。" + "text": "穿戴著它時,它會在戰鬥中召喚出幽靈甲蟲,幫助你擊敗敵人。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/young_pearl.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/young_pearl.json index 49422191728e..d80bc127a0ef 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/young_pearl.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/items/young_pearl.json @@ -13,7 +13,7 @@ "type": "crafting", "link_recipe": true, "recipe": "mysticalworld:ender_pearl_from_unripe_pearls", - "text": "作物物品使用時,它會進行隨機傳送。9 個未成熟的終界珍珠能合成出一個真正的終界珍珠。", + "text": "直接使用會將你隨機傳送。將它們9個合成可以得到完整的終界珍珠。", "title": "終界珍珠" } ] diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/amethyst.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/amethyst.json index 01005e43cfdc..65ba47ccda8e 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/amethyst.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/amethyst.json @@ -1,21 +1,21 @@ { - "name": "Sapphire Ore", - "icon": "mysticalworld:sapphire_ore", + "name": "Amethyst Ore", + "icon": "mysticalworld:amethyst_ore", "category": "metals", - "flag": "roots:sapphire", + "flag": "roots:amethyst", "pages": [ { "type": "spotlight", "link_recipe": true, "item": "mysticalworld:sapphire_ore", - "text": "Sapphire can be found at similar depths to diamond and with a similar rarity. When mined with the Fortune enchantment, it gives considerably higher yield, although " + "text": "Amethyst can be found at similar depths to diamond and with a similar rarity. When mined with the Fortune enchantment, it gives considerably higher yield, although " }, { "type": "smelting", "link_recipe": true, - "recipe": "mysticalworld:sapphire_from_smelting", + "recipe": "mysticalworld:amethyst_from_smelting", "title": "紫水晶", - "text": "Sapphire ore that has been obtained can also be smelted to gain a single gem, either in a furnace or a blast furnace." + "text": "Amethyst ore that has been obtained can also be smelted to gain a single gem, either in a furnace or a blast furnace." } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/armor/amethyst.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/armor/amethyst.json index c3b593e29c77..8115d5aff57c 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/armor/amethyst.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/armor/amethyst.json @@ -1,22 +1,22 @@ { - "name": "Sapphire Armor", - "icon": "mysticalworld:sapphire_helmet", + "name": "Amethyst Armor", + "icon": "mysticalworld:amethyst_helmet", "category": "metals_armor", "pages": [ { "type": "spotlight", "item": "mysticalworld:sapphire_helmet", - "text": "Dense, beautiful and prized by many, sapphire armor grants $(l:metals/modifiers/serendipity)Serendipity$()." + "text": "Dense, beautiful and prized by many, amethyst armor grants $(l:metals/modifiers/serendipity)Serendipity$()." }, { "type": "crafting", - "recipe": "mysticalworld:sapphire_helmet", - "recipe2": "mysticalworld:sapphire_chestplate" + "recipe": "mysticalworld:amethyst_helmet", + "recipe2": "mysticalworld:amethyst_chestplate" }, { "type": "crafting", - "recipe": "mysticalworld:sapphire_leggings", - "recipe2": "mysticalworld:sapphire_boots" + "recipe": "mysticalworld:amethyst_leggings", + "recipe2": "mysticalworld:amethyst_boots" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/armor/silver.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/armor/silver.json index 2042e961f08b..58e38cd1a774 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/armor/silver.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/armor/silver.json @@ -1,5 +1,5 @@ { - "name": "銀盔甲", + "name": "銀質盔甲", "icon": "mysticalworld:silver_helmet", "category": "metals_armor", "pages": [ diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/modifiers/serendipity.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/modifiers/serendipity.json index f7fb4db792c9..bf14acfcf379 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/modifiers/serendipity.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/modifiers/serendipity.json @@ -1,6 +1,6 @@ { "name": "Serendipity", - "icon": "mysticalworld:sapphire", + "icon": "mysticalworld:amethyst", "category": "metals_modifiers", "pages": [ { diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/tools/amethyst.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/tools/amethyst.json index da31d18b57ac..9b54148614e7 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/tools/amethyst.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/tools/amethyst.json @@ -1,24 +1,24 @@ { - "name": "Sapphire Tools", - "icon": "mysticalworld:sapphire_axe", + "name": "Amethyst Tools", + "icon": "mysticalworld:amethyst_axe", "category": "metals_tools", "pages": [ { "type": "spotlight", "item": "mysticalworld:sapphire", - "text": "Sapphire is a precious gem that can be used to craft a number of durable, high-quality tools.$(br2)These tools have the obsidian harvest level, identical to that of diamond tools." + "text": "Amethyst is a precious gem that can be used to craft a number of durable, high-quality tools.$(br2)These tools have the obsidian harvest level, identical to that of diamond tools." }, { "type": "crafting", - "recipe": "mysticalworld:sapphire_axe", - "recipe2": "mysticalworld:sapphire_hoe", - "title": "Sapphire Tools" + "recipe": "mysticalworld:amethyst_axe", + "recipe2": "mysticalworld:amethyst_hoe", + "title": "Amethyst Tools" }, { "type": "crafting", - "recipe": "mysticalworld:sapphire_shovel", - "recipe2": "mysticalworld:sapphire_pickaxe", - "title": "Sapphire Tools" + "recipe": "mysticalworld:amethyst_shovel", + "recipe2": "mysticalworld:amethyst_pickaxe", + "title": "紫水晶工具" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/tools/silver.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/tools/silver.json index 84236f3862bc..bbdd6f83be60 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/tools/silver.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/tools/silver.json @@ -18,7 +18,7 @@ "type": "crafting", "recipe": "mysticalworld:silver_shovel", "recipe2": "mysticalworld:silver_pickaxe", - "title": "銀製工具" + "title": "銀工具" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/weapons/amethyst.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/weapons/amethyst.json index db88705c4761..a1df9872e0ae 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/weapons/amethyst.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/metals/weapons/amethyst.json @@ -1,22 +1,22 @@ { - "name": "Sapphire Weapons", - "icon": "mysticalworld:sapphire_knife", + "name": "Amethyst Weapons", + "icon": "mysticalworld:amethyst_knife", "category": "metals_weapons", "pages": [ { "type": "spotlight", "item": "mysticalworld:sapphire", - "text": "Sapphire gems can be crafted into delicate but powerful weapons that deal great damage against most foes." + "text": "Amethyst gems can be crafted into delicate but powerful weapons that deal great damage against most foes." }, { "type": "crafting", - "recipe": "mysticalworld:sapphire_knife", - "recipe2": "mysticalworld:sapphire_spear", - "title": "Sapphire Weapons" + "recipe": "mysticalworld:amethyst_knife", + "recipe2": "mysticalworld:amethyst_spear", + "title": "Amethyst Weapons" }, { "type": "crafting", - "recipe": "mysticalworld:sapphire_sword" + "recipe": "mysticalworld:amethyst_sword" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/barrows.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/barrows.json index e42c417d310b..4e7745f8fe03 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/barrows.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/barrows.json @@ -1,17 +1,17 @@ { - "name": "古墳", + "name": "墳墓", "icon": "minecraft:skeleton_skull", "category": "world", "pages": [ { "type": "text", - "title": "古墳", - "text": "曾經是埋葬死者之處,不過已經被廢棄多年。古墳中是否還有寶藏——甚至死者——仍是未知之數。" + "title": "墳墓", + "text": "曾經埋葬不死的地方,如今已經荒廢。$(br)你無法確定下面埋藏的是寶藏,還是亡魂。" }, { "type": "image", - "title": "一座古墳", - "text": "待探索的地點。", + "title": "一座墳墓", + "text": "有些值得探索的東西。", "images": [ "mysticalworld:textures/barrow.png" ] diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/burnt_trees.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/burnt_trees.json index 61fc7f8eaeac..816289d3fa3e 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/burnt_trees.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/burnt_trees.json @@ -6,7 +6,7 @@ { "type": "text", "title": "燒焦的樹", - "text": "眾所周知,大多數的樹被燒時都會燒得什麼都不剩,尤其是在被閃電擊中的時候。不過,特定種類的樹更加結實,樹葉外的部分能從火焰中幾乎完好無損地存活。$(br2)你可能在世界的各處找到這種燒焦樹的殘骸。" + "text": "眾所周知,大部分樹木無法在雷擊或野火中倖存。但某些硬木即使樹葉焚燒殆盡,樹幹仍剩餘殘骸。$(br2)你可以發現這些樹木遺留的殘骸。" }, { "type": "image", diff --git a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/huts.json b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/huts.json index 0bef3a1edf95..c0d036c5170e 100644 --- a/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/huts.json +++ b/zh-TW/1.16/assets/mysticalworld/patchouli_books/world_guide/zh_tw/entries/world/huts.json @@ -1,17 +1,17 @@ { - "name": "茅草屋", + "name": "小屋", "icon": "mysticalworld:thatch", "category": "world", "pages": [ { "type": "text", - "title": "茅草屋", + "title": "小屋", "text": "You will find several different types of huts in the wild, some of them livable and some of them slightly ruined." }, { "type": "image", - "title": "荒野中的小屋!", - "text": "一個可以安家的好地方。", + "title": "野外的小屋", + "text": "很適合作為基地。", "images": [ "mysticalworld:textures/hut.png" ] diff --git a/zh-TW/1.16/assets/namepain/lang/zh_tw.json b/zh-TW/1.16/assets/namepain/lang/zh_tw.json index e74e23b9bb3e..393017582783 100644 --- a/zh-TW/1.16/assets/namepain/lang/zh_tw.json +++ b/zh-TW/1.16/assets/namepain/lang/zh_tw.json @@ -5,7 +5,7 @@ "text.autoconfig.namepain.option.namesWithoutHUD.@Tooltip[0]": "§a是§r: 即使 HUD 關閉,也始終可以看到名字。", "text.autoconfig.namepain.option.namesWithoutHUD.@Tooltip[1]": "§c 否§r: 僅在 HUD 打開時查看名字。§b[vanilla]", "text.autoconfig.namepain.option.seeFrameNames": "請參閱展示框名稱", - "text.autoconfig.namepain.option.seeFrameNames.@Tooltip[0]": "§a是§r:在查看物品時只看到物品展示框名稱。 §b[原版]", + "text.autoconfig.namepain.option.seeFrameNames.@Tooltip[0]": "§a是§r:在查看物品時只看到物品展示框名稱。§b[原版]", "text.autoconfig.namepain.option.seeFrameNames.@Tooltip[1]": "§c否§r: 永遠不要看到物品展示框的名稱標籤", "text.autoconfig.namepain.option.applyToMobs": "適用於生物", "text.autoconfig.namepain.option.applyToMobs.@Tooltip[0]": "§a是§r: 在生物的名稱標籤上套用顏色", diff --git a/zh-TW/1.16/assets/naturesaura/lang/zh_tw.json b/zh-TW/1.16/assets/naturesaura/lang/zh_tw.json index 42b54fadae61..fea453f4e69f 100644 --- a/zh-TW/1.16/assets/naturesaura/lang/zh_tw.json +++ b/zh-TW/1.16/assets/naturesaura/lang/zh_tw.json @@ -176,7 +176,7 @@ "advancement.naturesaura.wood_stand": "森林的力量", "advancement.naturesaura.wood_stand.desc": "為森林儀式製作一個基座", "advancement.naturesaura.altar": "賦能!", - "advancement.naturesaura.altar.desc": "使用森林儀式創建一個自然祭壇", + "advancement.naturesaura.altar.desc": "使用森林儀式建立一個自然祭壇", "advancement.naturesaura.infused_materials": "鐵之工廠", "advancement.naturesaura.infused_materials.desc": "使用自然祭壇製作灌注鐵錠", "advancement.naturesaura.tainted_gold": "金之工廠", @@ -200,7 +200,7 @@ "advancement.naturesaura.sky_ingot": "堅固且輕盈", "advancement.naturesaura.sky_ingot.desc": "給神貢獻祭品來獲得蒼穹錠", "advancement.naturesaura.aura_cache": "緩——存", - "advancement.naturesaura.aura_cache.desc": "創建靈氣快取來儲存靈氣", + "advancement.naturesaura.aura_cache.desc": "建立靈氣快取來儲存靈氣", "advancement.naturesaura.positive_imbalance": "美麗的環境", "advancement.naturesaura.positive_imbalance.desc": "製造出過多的靈氣會造成正面的效果失衡", "advancement.naturesaura.negative_imbalance": "致命日", diff --git a/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/creating/ancient_tree.json b/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/creating/ancient_tree.json index 5a7f1bbdf594..628e32aa473e 100644 --- a/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/creating/ancient_tree.json +++ b/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/creating/ancient_tree.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "恢復一個區域內$(#419600)靈氣$()的基礎方法是種植$(item)荒古之樹$()。 當$(item)荒古樹苗$()被種下後,它將像正常的樹一樣生長,但它的樹葉會讓區域內的$(#419600)靈氣$()緩慢恢復至標準量。$(br)然而,此過程中,這棵樹的狀態每況愈下:其樹葉中的$(#419600)靈氣$()流向世界的同時,樹葉會枯死,最終僅剩樹幹。" + "text": "恢復一個區域內$(#419600)靈氣$()的基礎方法是種植$(item)荒古之樹$()。當$(item)荒古樹苗$()被種下後,它將像正常的樹一樣生長,但它的樹葉會讓區域內的$(#419600)靈氣$()緩慢恢復至標準量。$(br)然而,此過程中,這棵樹的狀態每況愈下:其樹葉中的$(#419600)靈氣$()流向世界的同時,樹葉會枯死,最終僅剩樹幹。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/creating/end_flower.json b/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/creating/end_flower.json index effaeae1dc5f..d6cbf6e32f78 100644 --- a/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/creating/end_flower.json +++ b/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/creating/end_flower.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "$(thing)終界龍$()被認為是相當兇暴的怪物。它在守衛$(thing)終末之界$()這點上比其他任何生物都做得好,但它是可以被打敗的。打敗終界龍不僅代表著龍的後代和屠龍者的榮譽,更代表著$(item)遺忘玫瑰$()。龍死後,玫瑰將開始在終界島的地面上發芽,準備好被任何植物學家收集並放置在任何維度。" + "text": "$(thing)終界龍$()被認為是相當兇暴的怪物。它在守衛$(thing)終末之界$()這點上比其他任何生物都做得好,但它是可以被打敗的。打敗終界龍不僅代表著龍的後代和屠龍者的榮譽,更代表著$(item)遺忘玫瑰$()。龍死後,玫瑰將開始在終界島的地面上發芽,準備好被任何植物學家收集並放置在任何次元。" }, { "type": "spotlight", diff --git a/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/intro/intro.json b/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/intro/intro.json index 9a9dc274497b..b79c97695cf7 100644 --- a/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/intro/intro.json +++ b/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/intro/intro.json @@ -10,7 +10,7 @@ }, { "type": "text", - "text": "更進一步,為了在研究過程中引導讀者,一些章節還會顯示$(thing)橙色圖示$()。這些通知指示了讀者進一步推進研究必須進行的下一步。最後,首頁有通向$(item)進度選單$()的直接連結,允許讀者更好地掌握全局進度。" + "text": "更進一步,為了在研究過程中引導讀者,一些章節還會顯示$(thing)橙色圖示$()。這些通知指示了讀者進一步推進研究必須進行的下一步。最後,首頁有通向$(item)進度選單$()的直接連結,允許讀者更好地掌握全域進度。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/using/altar.json b/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/using/altar.json index 9d2f3fe0168e..462f4aa5eeec 100644 --- a/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/using/altar.json +++ b/zh-TW/1.16/assets/naturesaura/patchouli_books/book/zh_tw/entries/using/altar.json @@ -8,7 +8,7 @@ "pages": [ { "type": "text", - "text": "早期收集$(#419600)靈氣$()的一種基本但有效的方法是$(item)自然祭壇$()。創建了接下來幾頁展示的設定後祭壇會開始慢慢地吸收周圍的$(#419600)靈氣$()。然而,它沒有足夠的強度來造成重大的破壞,即不會不停抽取$(#419600)靈氣$()直到周圍區枯竭。$(br)被收集的$(#419600)靈氣$()能被接下來幾頁展示的方法使用。" + "text": "早期收集$(#419600)靈氣$()的一種基本但有效的方法是$(item)自然祭壇$()。建立了接下來幾頁展示的設定後祭壇會開始慢慢地吸收周圍的$(#419600)靈氣$()。然而,它沒有足夠的強度來造成重大的破壞,即不會不停抽取$(#419600)靈氣$()直到周圍區枯竭。$(br)被收集的$(#419600)靈氣$()能被接下來幾頁展示的方法使用。" }, { "type": "multiblock", diff --git a/zh-TW/1.16/assets/nefdecomod/lang/zh_tw.json b/zh-TW/1.16/assets/nefdecomod/lang/zh_tw.json index cb5e3dd289af..d9108d331d58 100644 --- a/zh-TW/1.16/assets/nefdecomod/lang/zh_tw.json +++ b/zh-TW/1.16/assets/nefdecomod/lang/zh_tw.json @@ -17,7 +17,7 @@ "block.nefdecomod.logs_1x_3": "木材堆", "block.nefdecomod.log_5rest": "木材", "item.nefdecomod.reinforced_chainmail_chestplate": "加固鎖鏈胸甲", - "block.nefdecomod.branch_6_block": "分叉樹枝", + "block.nefdecomod.branch_6_block": "Branch", "block.nefdecomod.coffin": "棺材", "item.nefdecomod.reinforced_leather_helmet": "強化皮頭盔", "block.nefdecomod.acacia_cava": "酒架", @@ -37,7 +37,7 @@ "subtitles.steponcoins": "", "block.nefdecomod.mug": "馬克杯", "block.nefdecomod.fruit_box_bread": "木盒", - "block.nefdecomod.branch_1_block": "分叉樹枝", + "block.nefdecomod.branch_1_block": "Branch", "subtitles.swing": "", "block.nefdecomod.log_1rest": "木材", "item.nefdecomod.macuahuitl_destroyed": "損壞的雙刃刀", @@ -72,7 +72,7 @@ "block.nefdecomod.bush": "灌木", "block.nefdecomod.dark_oak_table": "桌子", "block.nefdecomod.big_rock_block": "大石塊", - "block.nefdecomod.branch_5_block": "分叉樹枝", + "block.nefdecomod.branch_5_block": "Branch", "block.nefdecomod.log_1": "木材", "block.nefdecomod.potatoes": "馬鈴薯堆", "block.nefdecomod.fruit_box_carrots": "木盒", @@ -104,7 +104,7 @@ "block.nefdecomod.log_5": "木材", "subtitles.oldladydeath": "", "block.nefdecomod.cubiertos": "餐具", - "block.nefdecomod.branch_4_block": "分叉樹枝", + "block.nefdecomod.branch_4_block": "Branch", "block.nefdecomod.logs_2slab": "木材堆", "block.nefdecomod.oak_cava": "酒架", "block.nefdecomod.few_coins": "金幣堆", @@ -124,7 +124,7 @@ "item.nefdecomod.nopal": "仙人掌莖片", "subtitles.forge": "", "block.nefdecomod.logs_4x_4": "木材堆", - "block.nefdecomod.branch_3_block": "分叉樹枝", + "block.nefdecomod.branch_3_block": "Branch", "block.nefdecomod.logs_4x_3": "木材堆", "block.nefdecomod.letter": "書信", "item.nefdecomod.ravager_helmet_boots": "劫毀獸頭盔靴子", @@ -154,7 +154,7 @@ "block.nefdecomod.stones": "石塊堆", "block.nefdecomod.enderman_plushie": "終界使者玩偶", "block.nefdecomod.mugs": "杯子", - "block.nefdecomod.branch_2_block": "分叉樹枝", + "block.nefdecomod.branch_2_block": "Branch", "block.nefdecomod.bread": "麵包堆", "subtitles.worldspawnchange": "改變重生點", "subtitles.coin": "金幣", @@ -232,7 +232,7 @@ "block.nefdecomod.adobe": "黏土磚", "block.nefdecomod.wild_onions": "野洋蔥", "block.nefdecomod.cyan_mosaic": "青色馬賽克瓷磚", - "block.nefdecomod.adobe_brick_stairs": "黏土磚樓梯", + "block.nefdecomod.adobe_brick_stairs": "黏土磚階梯", "block.nefdecomod.rabbit_stew_cooked": "燉兔肉", "block.nefdecomod.log_5_d": "木材", "block.nefdecomod.raw_clay_pot": "生黏土鍋", @@ -306,7 +306,7 @@ "block.nefdecomod.mush_stew_2": "Mushroom Stew", "block.nefdecomod.mush_stew_1": "Mushroom Stew", "block.nefdecomod.drako_plushie": "Drakoflame Plushie", - "block.nefdecomod.plant": "灌木", + "block.nefdecomod.plant": "Bush", "block.nefdecomod.log_6_d": "木材", "block.nefdecomod.fruit_box_wt": "木盒", "subtitles.clang": "", diff --git a/zh-TW/1.16/assets/netherite_plus/lang/zh_tw.json b/zh-TW/1.16/assets/netherite_plus/lang/zh_tw.json index 1df690048ae4..1cb2bb231961 100644 --- a/zh-TW/1.16/assets/netherite_plus/lang/zh_tw.json +++ b/zh-TW/1.16/assets/netherite_plus/lang/zh_tw.json @@ -67,53 +67,53 @@ "config.netherite_plus.durabilities.shield": "獄髓盾牌耐久度", "config.netherite_plus.durabilities.trident": "獄髓三叉戟耐久度", "config.netherite_plus.damage": "耐久度功能", - "config.netherite_plus.damage.bow_damage_addition": "Damage added to the Netherite bow after the multiplier", - "config.netherite_plus.damage.bow_damage_multiplier": "Multiplier of the normal bow damage for the Netherite bow", - "config.netherite_plus.damage.crossbow_damage_addition": "Damage added to the Netherite crossbow after the multiplier", - "config.netherite_plus.damage.crossbow_damage_multiplier": "Multiplier of the normal crossbow damage for the Netherite crossbow", - "config.netherite_plus.damage.trident_damage_addition": "Damage added to the Netherite trident after the multiplier", - "config.netherite_plus.damage.trident_damage_multiplier": "Multiplier of the normal trident damage for the Netherite trident", - "config.netherite_plus.damage.elytra_armor_points": "Armor points for the Netherite Elytra", + "config.netherite_plus.damage.bow_damage_addition": "在乘數之後增加到獄髓弓的傷害", + "config.netherite_plus.damage.bow_damage_multiplier": "獄髓弓的普通弓傷害乘數", + "config.netherite_plus.damage.crossbow_damage_addition": "在乘數之後增加到獄髓弩的傷害", + "config.netherite_plus.damage.crossbow_damage_multiplier": "獄髓弩的普通弩傷害乘數", + "config.netherite_plus.damage.trident_damage_addition": "在乘數之後增加到獄髓三叉戟的傷害", + "config.netherite_plus.damage.trident_damage_multiplier": "獄髓三叉戟的普通三叉戟傷害乘數", + "config.netherite_plus.damage.elytra_armor_points": "獄髓鞘翅的盔甲值", "config.netherite_plus.anvil": "砧功能", "config.netherite_plus.anvil.xp_redcution": "獄髓砧使用經驗減少", - "config.netherite_plus.graphics": "圖像設置", + "config.netherite_plus.graphics": "圖片設定", "config.netherite_plus.graphics.lava_vision": "每層熔岩的視野有多大", "effect.netherite_plus.lava_vision": "岩漿夜視", - "command.netherite_plus.might_require_restart": "Changing some of these features might require a game restart, like enabling or disabling features", + "command.netherite_plus.might_require_restart": "變更其中一些功能可能需要重新啟動遊戲,例如啟用或停用功能", "advancements.netherite_plus.root.title": "獄髓+", "advancements.netherite_plus.root.description": "獲得獄髓錠", "advancements.netherite_plus.netherite_shulker_boxes.title": "安全第一", "advancements.netherite_plus.netherite_shulker_boxes.description": "獲得獄髓界伏盒", "advancements.netherite_plus.fake_netherite_block.title": "廉價的敲擊聲", "advancements.netherite_plus.fake_netherite_block.description": "獲得假獄髓方塊", - "advancements.netherite_plus.netherite_anvil.title": "Worth Its Weight in Gold", + "advancements.netherite_plus.netherite_anvil.title": "對得起它的重量", "advancements.netherite_plus.netherite_anvil.description": "獲得獄髓砧", "advancements.netherite_plus.netherite_beacon.title": "真正的烽火台", "advancements.netherite_plus.netherite_beacon.description": "獲得獄髓烽火台", "advancements.netherite_plus.netherite_bow.title": "開火", "advancements.netherite_plus.netherite_bow.description": "獲得獄髓弓或獄髓弩", - "advancements.netherite_plus.netherite_elytra.title": "Falling with Style", + "advancements.netherite_plus.netherite_elytra.title": "飛氣風飛", "advancements.netherite_plus.netherite_elytra.description": "獲得獄髓鞘翅", - "advancements.netherite_plus.netherite_fishing_rod.title": "A Waste of Space", + "advancements.netherite_plus.netherite_fishing_rod.title": "浪費空間", "advancements.netherite_plus.netherite_fishing_rod.description": "獲得獄髓釣竿", - "advancements.netherite_plus.netherite_horse_armor.title": "Weird Flex but Ok", + "advancements.netherite_plus.netherite_horse_armor.title": "奇怪的彈性但還可以", "advancements.netherite_plus.netherite_horse_armor.description": "獲得獄髓馬鎧", "advancements.netherite_plus.netherite_shield.title": "鋼鐵防禦", "advancements.netherite_plus.netherite_shield.description": "獲得獄髓盾", "advancements.netherite_plus.netherite_shield_special.title": "Parry This you Casual", - "advancements.netherite_plus.netherite_shield_special.description": "Block a Blaze Fireball with a Netherite Shield", + "advancements.netherite_plus.netherite_shield_special.description": "用獄髓盾牌阻擋烈焰使者火球", "advancements.netherite_plus.netherite_trident.title": "免洗大笑話", "advancements.netherite_plus.netherite_trident.description": "獲得獄髓三叉戟", - "advancements.netherite_plus.netherite_trident_special.title": "Will-O'-Wisp", - "advancements.netherite_plus.netherite_trident_special.description": "Use Riptide to get Out of Lava", - "advancements.netherite_plus.netherite_elytra_special.title": "Earning your Wings", + "advancements.netherite_plus.netherite_trident_special.title": "鬼火", + "advancements.netherite_plus.netherite_trident_special.description": "使用波濤逃離熔岩", + "advancements.netherite_plus.netherite_elytra_special.title": "贏得你的翅膀", "advancements.netherite_plus.netherite_elytra_special.description": "使用獄髓鞘翅飛行萬里", - "advancements.netherite_plus.netherite_beacon_special.title": "There's Three, Actually", - "advancements.netherite_plus.netherite_beacon_special.description": "Get a Full Level Netherite Beacon", + "advancements.netherite_plus.netherite_beacon_special.title": "實際上有三個", + "advancements.netherite_plus.netherite_beacon_special.description": "獲得完整等級的獄髓烽火台", "advancements.netherite_plus.netherite_beacon_ultra.title": "獲得一條生命", - "advancements.netherite_plus.netherite_beacon_ultra.description": "Create a Full Netherite Beacon with Netherite Blocks for the Beacon Base", - "advancements.netherite_plus.netherite_fishing_rod_special.title": "Wait... Never Mind", - "advancements.netherite_plus.netherite_fishing_rod_special.description": "Fish in Lava with a Netherite Fishing Rod and Get Ancient Debris", + "advancements.netherite_plus.netherite_beacon_ultra.description": "用獄髓方塊為烽火台地基建立一個完整的獄髓烽火台", + "advancements.netherite_plus.netherite_fishing_rod_special.title": "等等……沒關係", + "advancements.netherite_plus.netherite_fishing_rod_special.description": "使用獄髓釣竿在熔岩中釣魚並獲得遠古遺骸", "advancements.netherite_plus.netherite_horse_armor_special.title": "Nice Lambo", "advancements.netherite_plus.netherite_horse_armor_special.description": "騎乘裝備獄髓馬鎧的馬", "stat.netherite_plus.netherite_elytra_flight_distance": "使用獄髓鞘翅飛行時間" diff --git a/zh-TW/1.16/assets/nethers_exoticism/lang/zh_tw.json b/zh-TW/1.16/assets/nethers_exoticism/lang/zh_tw.json index 1a2e6c4483f8..cd1c94f8d7b4 100644 --- a/zh-TW/1.16/assets/nethers_exoticism/lang/zh_tw.json +++ b/zh-TW/1.16/assets/nethers_exoticism/lang/zh_tw.json @@ -44,7 +44,7 @@ "block.nethers_exoticism.pitaya_block": "火龍果方塊", "item.nethers_exoticism.ramboutan_chestplate": "紅毛丹身體", "block.nethers_exoticism.ramboutan_fence_gate": "紅毛丹柵欄門", - "item.nethers_exoticism.kiwano_peel": "刺角瓜剝皮原木", + "item.nethers_exoticism.kiwano_peel": "刺角瓜皮", "block.nethers_exoticism.ramboutan_trapdoor": "紅毛丹地板門", "block.nethers_exoticism.jaboticaba_crate": "木葡萄箱子", "item.nethers_exoticism.jaboticaba": "木葡萄", @@ -106,11 +106,33 @@ "item.nethers_exoticism.rambutan_juice": "紅毛丹果汁", "fluid.jabuticaba_juice": "木葡萄果汁", "block.nethers_exoticism.jabuticaba_bucket": "木葡萄桶", - "fluid.nethers_exoticism.jaboticaba_juice": "木葡萄果汁", - "effect.nethers_exoticism.wither_cure": "Wither Cure", - "subtitles.moloch_hurt": "Moloch hurt", + "fluid.nethers_exoticism.jaboticaba_juice": "Respawn", + "effect.nethers_exoticism.wither_cure": "凋零治療", + "subtitles.moloch_hurt": "moloch hurt", "item.nethers_exoticism.moloch_in_a_bucket": "Moloch In A Bucket", "item.nethers_exoticism.moloch_spawn_egg": "Moloch Spawn Egg", "entity.nethers_exoticism.moloch": "Moloch", - "subtitles.moloch_ambient": "moloch squeak" + "subtitles.moloch_ambient": "moloch ambient", + "block.nethers_exoticism.jabuticaba_spawner": "Jabuticaba Spawner", + "block.nethers_exoticism.stripped_rambutan_log": "Stripped Rambutan Log", + "item.nethers_exoticism.moloch_egg": "Moloch Egg", + "subtitles.music_disc_forest": "Redwolf vibes", + "item.nethers_exoticism.cut_pitaya": "Cut Pitaya", + "item.nethers_exoticism.nethers_exoticism_icon": "Nethers Exoticism Icon", + "item.nethers_exoticism.music_disc_forest": "§bMusic Disc", + "block.nethers_exoticism.kiwano_spawner": "刺角瓜生怪磚", + "item.nethers_exoticism.sliced_kiwano": "切片刺角瓜", + "block.nethers_exoticism.rambutan_spawner": "Rambutan Spawner", + "block.nethers_exoticism.pitaya_spawner": "Pitaya Spawner", + "block.nethers_exoticism.stripped_jabuticaba_log": "Stripped Jabuticaba Log", + "block.nethers_exoticism.jabuticaba_log": "Jabuticaba Log", + "item.nethers_exoticism.chopped_bouddha_s_hand": "Chopped Bouddha's Hand", + "block.nethers_exoticism.soul_glass": "Soul Glass", + "item.nethers_exoticism.music_disc_forest.desc": "RedWolf - Forest", + "block.nethers_exoticism.bouddhas_hand_spawner": "Bouddha's Hand Spawner", + "block.nethers_exoticism.stripped_rambutan_wood": "Stripped Rambutan Wood", + "block.nethers_exoticism.jabuticaba_fence": "Jabuticaba Fence", + "block.nethers_exoticism.rambutan_fence_gate": "Rambutan Fence Gate", + "block.nethers_exoticism.jabuticaba_fence_gate": "Jabuticaba Fence Gate", + "block.nethers_exoticism.rambutan_fence": "Rambutan Fence" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/nightmarecraft/lang/zh_tw.json b/zh-TW/1.16/assets/nightmarecraft/lang/zh_tw.json new file mode 100644 index 000000000000..377f1a2ccca8 --- /dev/null +++ b/zh-TW/1.16/assets/nightmarecraft/lang/zh_tw.json @@ -0,0 +1,3028 @@ +{ + "advancements.nightmarecraft.cakes.eat_black_hole_cake.description": "吃黑洞蛋糕", + "advancements.nightmarecraft.cakes.eat_black_hole_cake.title": "黑洞蛋糕", + "advancements.nightmarecraft.cakes.eat_fortitude_cake_1.description": "吃堅韌蛋糕第 1 層", + "advancements.nightmarecraft.cakes.eat_fortitude_cake_1.title": "堅韌蛋糕第 1 層", + "advancements.nightmarecraft.cakes.eat_fortitude_cake_2.description": "吃堅韌蛋糕第 2 層", + "advancements.nightmarecraft.cakes.eat_fortitude_cake_2.title": "堅韌蛋糕第 2 層", + "advancements.nightmarecraft.cakes.eat_fortitude_cake_3.description": "吃堅韌蛋糕第 3 層", + "advancements.nightmarecraft.cakes.eat_fortitude_cake_3.title": "堅韌蛋糕第 3 層", + "advancements.nightmarecraft.cakes.eat_holy_shield_cake_1.description": "吃神盾蛋糕第 1 層", + "advancements.nightmarecraft.cakes.eat_holy_shield_cake_1.title": "神盾蛋糕第 1 層", + "advancements.nightmarecraft.cakes.eat_holy_shield_cake_2.description": "吃神盾蛋糕第 2 層", + "advancements.nightmarecraft.cakes.eat_holy_shield_cake_2.title": "吃神盾蛋糕第 2 層", + "advancements.nightmarecraft.cakes.eat_holy_shield_cake_3.description": "吃神盾蛋糕第 3 層", + "advancements.nightmarecraft.cakes.eat_holy_shield_cake_3.title": "吃神盾蛋糕第 3 層", + "advancements.nightmarecraft.cakes.eat_holy_shield_cake_4.description": "吃神盾蛋糕第 4 層", + "advancements.nightmarecraft.cakes.eat_holy_shield_cake_4.title": "吃神盾蛋糕第 4 層", + "advancements.nightmarecraft.cakes.eat_home_cake.description": "總有回家的路", + "advancements.nightmarecraft.cakes.eat_home_cake.title": "總有回家的路", + "advancements.nightmarecraft.cakes.eat_magnetosphere_2x_cake.description": "吃磁層 2X 蛋糕", + "advancements.nightmarecraft.cakes.eat_magnetosphere_2x_cake.title": "磁層 2X 蛋糕", + "advancements.nightmarecraft.cakes.eat_magnetosphere_cake.description": "吃磁層蛋糕", + "advancements.nightmarecraft.cakes.eat_magnetosphere_cake.title": "磁層蛋糕", + "advancements.nightmarecraft.cakes.eat_supremacy_cake_1.description": "吃至尊蛋糕第 1 層", + "advancements.nightmarecraft.cakes.eat_supremacy_cake_1.title": "至尊蛋糕第 1 層", + "advancements.nightmarecraft.cakes.eat_supremacy_cake_2.description": "吃至尊蛋糕第 2 層", + "advancements.nightmarecraft.cakes.eat_supremacy_cake_2.title": "至尊蛋糕第 2 層", + "advancements.nightmarecraft.cakes.eat_supremacy_cake_3.description": "吃至尊蛋糕第 3 層", + "advancements.nightmarecraft.cakes.eat_supremacy_cake_3.title": "至尊蛋糕第 3 層", + "advancements.nightmarecraft.cakes.eat_supremacy_cake_4.description": "吃至尊蛋糕第 4 層", + "advancements.nightmarecraft.cakes.eat_supremacy_cake_4.title": "至尊蛋糕第 4 層", + "advancements.nightmarecraft.cakes.eat_unbreakable_cake_1.description": "吃牢不可破蛋糕第 1 層", + "advancements.nightmarecraft.cakes.eat_unbreakable_cake_1.title": "牢不可破蛋糕第 1 層", + "advancements.nightmarecraft.cakes.eat_unbreakable_cake_2.description": "吃牢不可破蛋糕第 2 層", + "advancements.nightmarecraft.cakes.eat_unbreakable_cake_2.title": "吃牢不可破蛋糕第 2 層", + "advancements.nightmarecraft.cakes.eat_unbreakable_cake_3.description": "吃牢不可破蛋糕第 3 層", + "advancements.nightmarecraft.cakes.eat_unbreakable_cake_3.title": "牢不可破蛋糕第 3 層", + "advancements.nightmarecraft.cakes.eat_unbreakable_cake_4.description": "吃牢不可破蛋糕第 4 層", + "advancements.nightmarecraft.cakes.eat_unbreakable_cake_4.title": "牢不可破蛋糕第 4 層", + "advancements.nightmarecraft.cakes.eat_undying_legacy_cake_1.description": "吃傳承不朽蛋糕第 1 層", + "advancements.nightmarecraft.cakes.eat_undying_legacy_cake_1.title": "傳承不朽蛋糕第 1 層", + "advancements.nightmarecraft.cakes.eat_undying_legacy_cake_2.description": "吃傳承不朽蛋糕第 2 層", + "advancements.nightmarecraft.cakes.eat_undying_legacy_cake_2.title": "傳承不朽蛋糕第 2 層", + "advancements.nightmarecraft.cakes.eat_undying_legacy_cake_3.description": "吃傳承不朽蛋糕第 3 層", + "advancements.nightmarecraft.cakes.eat_undying_legacy_cake_3.title": "傳承不朽蛋糕第 3 層", + "advancements.nightmarecraft.cakes.eat_zero_gravity_cake.description": "吃無重力蛋糕", + "advancements.nightmarecraft.cakes.eat_zero_gravity_cake.title": "無重力蛋糕", + "advancements.nightmarecraft.cakes.root.description": "蛋糕", + "advancements.nightmarecraft.cakes.root.title": "蛋糕", + "advancements.nightmarecraft.cakes.trade_black_hole_cake.description": "交易黑暗蛋糕", + "advancements.nightmarecraft.cakes.trade_black_hole_cake.title": "黑暗蛋糕", + "advancements.nightmarecraft.cakes.trade_fortitude_cake_1.description": "Trade Fortitude Cake Tier 1", + "advancements.nightmarecraft.cakes.trade_fortitude_cake_1.title": "Fortitude Cake Tier 1", + "advancements.nightmarecraft.cakes.trade_fortitude_cake_2.description": "Trade Fortitude Cake Tier 2", + "advancements.nightmarecraft.cakes.trade_fortitude_cake_2.title": "Fortitude Cake Tier 2", + "advancements.nightmarecraft.cakes.trade_fortitude_cake_3.description": "Trade Fortitude Cake Tier 3", + "advancements.nightmarecraft.cakes.trade_fortitude_cake_3.title": "Fortitude Cake Tier 3", + "advancements.nightmarecraft.cakes.trade_holy_shield_cake_1.description": "Trade Holy Shield Cake Tier 1", + "advancements.nightmarecraft.cakes.trade_holy_shield_cake_1.title": "Holy Shield Cake Tier 1", + "advancements.nightmarecraft.cakes.trade_holy_shield_cake_2.description": "Trade Holy Shield Cake Tier 2", + "advancements.nightmarecraft.cakes.trade_holy_shield_cake_2.title": "Holy Shield Cake Tier 2", + "advancements.nightmarecraft.cakes.trade_holy_shield_cake_3.description": "Trade Holy Shield Cake Tier 3", + "advancements.nightmarecraft.cakes.trade_holy_shield_cake_3.title": "Holy Shield Cake Tier 3", + "advancements.nightmarecraft.cakes.trade_holy_shield_cake_4.description": "Trade Holy Shield Cake Tier 4", + "advancements.nightmarecraft.cakes.trade_holy_shield_cake_4.title": "Holy Shield Cake Tier 4", + "advancements.nightmarecraft.cakes.trade_magnetosphere_2x_cake.description": "Trade Magnetosphere 2X Cake", + "advancements.nightmarecraft.cakes.trade_magnetosphere_2x_cake.title": "Magnetosphere 2X Cake", + "advancements.nightmarecraft.cakes.trade_magnetosphere_cake.description": "Trade Magnetosphere Cake", + "advancements.nightmarecraft.cakes.trade_magnetosphere_cake.title": "Magnetosphere Cake", + "advancements.nightmarecraft.cakes.trade_supremacy_cake_1.description": "Trade Supremacy Cake Tier 1", + "advancements.nightmarecraft.cakes.trade_supremacy_cake_1.title": "Supremacy Cake Tier 1", + "advancements.nightmarecraft.cakes.trade_supremacy_cake_2.description": "Trade Supremacy Cake Tier 2", + "advancements.nightmarecraft.cakes.trade_supremacy_cake_2.title": "Supremacy Cake Tier 2", + "advancements.nightmarecraft.cakes.trade_supremacy_cake_3.description": "Trade Supremacy Cake Tier 3", + "advancements.nightmarecraft.cakes.trade_supremacy_cake_3.title": "Supremacy Cake Tier 3", + "advancements.nightmarecraft.cakes.trade_supremacy_cake_4.description": "Trade Supremacy Cake Tier 4", + "advancements.nightmarecraft.cakes.trade_supremacy_cake_4.title": "Supremacy Cake Tier 4", + "advancements.nightmarecraft.cakes.trade_unbreakable_cake_1.description": "Trade Unbreakable Cake Tier 1", + "advancements.nightmarecraft.cakes.trade_unbreakable_cake_1.title": "Unbreakable Cake Tier 1", + "advancements.nightmarecraft.cakes.trade_unbreakable_cake_2.description": "Trade Unbreakable Cake Tier 2", + "advancements.nightmarecraft.cakes.trade_unbreakable_cake_2.title": "Unbreakable Cake Tier 2", + "advancements.nightmarecraft.cakes.trade_unbreakable_cake_3.description": "Trade Unbreakable Cake Tier 3", + "advancements.nightmarecraft.cakes.trade_unbreakable_cake_3.title": "Unbreakable Cake Tier 3", + "advancements.nightmarecraft.cakes.trade_unbreakable_cake_4.description": "Trade Unbreakable Cake Tier 4", + "advancements.nightmarecraft.cakes.trade_unbreakable_cake_4.title": "Unbreakable Cake Tier 4", + "advancements.nightmarecraft.cakes.trade_undying_legacy_cake_1.description": "Trade Undying Legacy Cake Tier 1", + "advancements.nightmarecraft.cakes.trade_undying_legacy_cake_1.title": "Undying Legacy Cake Tier 1", + "advancements.nightmarecraft.cakes.trade_undying_legacy_cake_2.description": "Trade Undying Legacy Cake Tier 2", + "advancements.nightmarecraft.cakes.trade_undying_legacy_cake_2.title": "Undying Legacy Cake Tier 2", + "advancements.nightmarecraft.cakes.trade_undying_legacy_cake_3.description": "Trade Undying Legacy Cake Tier 3", + "advancements.nightmarecraft.cakes.trade_undying_legacy_cake_3.title": "Undying Legacy Cake Tier 3", + "advancements.nightmarecraft.cakes.trade_zero_gravity_cake.description": "Trade Zero Gravity Cake", + "advancements.nightmarecraft.cakes.trade_zero_gravity_cake.title": "Zero Gravity Cake", + "advancements.nightmarecraft.diamond_axe_recipe.description": "Use Diamond Axe Recipe", + "advancements.nightmarecraft.diamond_axe_recipe.title": "Diamond Axe Recipe", + "advancements.nightmarecraft.diamond_hoe_recipe.description": "Use Diamond Hoe Recipe", + "advancements.nightmarecraft.diamond_hoe_recipe.title": "Diamond Hoe Recipe", + "advancements.nightmarecraft.diamond_pickaxe_recipe.description": "Use Diamond Pickaxe Recipe", + "advancements.nightmarecraft.diamond_pickaxe_recipe.title": "Diamond Pickaxe Recipe", + "advancements.nightmarecraft.diamond_shovel_recipe.description": "Use Diamond Shovel Recipe", + "advancements.nightmarecraft.diamond_shovel_recipe.title": "Diamond Shovel Recipe", + "advancements.nightmarecraft.mobs.dragon_slayer.description": "獲得龍首", + "advancements.nightmarecraft.mobs.dragon_slayer.title": "屠龍者", + "advancements.nightmarecraft.mobs.nmc_monster_hunter.description": "擊敗一個惡夢工藝的怪物", + "advancements.nightmarecraft.mobs.nmc_monster_hunter.title": "Nightmare Craft Monster Hunter", + "advancements.nightmarecraft.mobs.root.description": "Survival, adventure and monsters in the Nightmare Craft land.", + "advancements.nightmarecraft.mobs.root.title": "惡夢工藝 - 生存", + "advancements.nightmarecraft.money.billionare.description": "Gather 1 Billion coins of any one kind in inventory.", + "advancements.nightmarecraft.money.billionare.title": "What is wrong with you? Go make money IRL, punk!", + "advancements.nightmarecraft.money.cash.description": "Gather 1000 coins of any one kind in inventory.", + "advancements.nightmarecraft.money.cash.title": "Got some cash", + "advancements.nightmarecraft.money.club8.description": "Gather 10 Millions coins of any one kind in inventory.", + "advancements.nightmarecraft.money.club8.title": "10 Millions", + "advancements.nightmarecraft.money.club9.description": "Gather 100 Millions coins of any one kind in inventory.", + "advancements.nightmarecraft.money.club9.title": "100 Millions", + "advancements.nightmarecraft.money.millionare.description": "Gather 1 Million coins of any one kind in inventory.", + "advancements.nightmarecraft.money.millionare.title": "Millionare", + "advancements.nightmarecraft.netherite_axe_recipe.description": "Use Netherite Axe Recipe", + "advancements.nightmarecraft.netherite_axe_recipe.title": "§5Dragon Axe Recipe", + "advancements.nightmarecraft.netherite_hoe_recipe.description": "Use Netherite Hoe Recipe", + "advancements.nightmarecraft.netherite_hoe_recipe.title": "§5Dragon Hoe Recipe", + "advancements.nightmarecraft.netherite_pickaxe_recipe.description": "Use Dragon Pickaxe Recipe", + "advancements.nightmarecraft.netherite_pickaxe_recipe.title": "§5Dragon Pickaxe Recipe", + "advancements.nightmarecraft.netherite_shovel_recipe.description": "Use Netherite Shovel Recipe", + "advancements.nightmarecraft.netherite_shovel_recipe.title": "§5Dragon Shovel Recipe", + "advancements.nightmarecraft.recipes.root.description": "解鎖鐵砧配方", + "advancements.nightmarecraft.recipes.root.title": "解鎖配方", + "advancements.nightmarecraft.shield_bash.description": "Shield Bash", + "advancements.nightmarecraft.shield_bash.title": "Shield Bash", + "advancements.nightmarecraft.storyline.access_castle.description": "Passed The Main Gate Guards", + "advancements.nightmarecraft.storyline.access_castle.title": "Passed The Main Gate Guards", + "advancements.nightmarecraft.storyline.captain_marty_m1pausetogetshield.description": "Prove Yourself", + "advancements.nightmarecraft.storyline.captain_marty_m1pausetogetshield.title": "Prove Yourself", + "advancements.nightmarecraft.storyline.chapter_1_completed.description": "完成第一章", + "advancements.nightmarecraft.storyline.chapter_1_completed.title": "完成第一章", + "advancements.nightmarecraft.storyline.cleared_the_spider_caves.description": "Cleared the Spider Caves", + "advancements.nightmarecraft.storyline.cleared_the_spider_caves.title": "Cleared the Spider Caves", + "advancements.nightmarecraft.storyline.craft_cobblestone.description": "Craft Cobblestone from 8 Hardened Dirt", + "advancements.nightmarecraft.storyline.craft_cobblestone.title": "Craft Cobblestone", + "advancements.nightmarecraft.storyline.craft_large_stick.description": "Craft a Large Stick", + "advancements.nightmarecraft.storyline.craft_large_stick.title": "Large Stick", + "advancements.nightmarecraft.storyline.craft_stone_pickaxe.description": "Craft Stone Pickaxe", + "advancements.nightmarecraft.storyline.craft_stone_pickaxe.title": "Craft Stone Pickaxe", + "advancements.nightmarecraft.storyline.craft_wooden_axe.description": "Craft a Wooden Axe", + "advancements.nightmarecraft.storyline.craft_wooden_axe.title": "Wooden Axe", + "advancements.nightmarecraft.storyline.defeat_skeleton_king.description": "Defeated The Skeleton King", + "advancements.nightmarecraft.storyline.defeat_skeleton_king.title": "Defeated The Skeleton King", + "advancements.nightmarecraft.storyline.defeat_zombie_lord.description": "Defeat the Zombie Lord", + "advancements.nightmarecraft.storyline.defeat_zombie_lord.title": "Defeat the Zombie Lord", + "advancements.nightmarecraft.storyline.dream_ride.description": "夢想之旅", + "advancements.nightmarecraft.storyline.dream_ride.title": "夢想之旅", + "advancements.nightmarecraft.storyline.escaped_the_werewolves.description": "Escaped The Werewolves", + "advancements.nightmarecraft.storyline.escaped_the_werewolves.title": "Escaped The Werewolves", + "advancements.nightmarecraft.storyline.finished_faerie_adventure.description": "Helped the Centaur", + "advancements.nightmarecraft.storyline.finished_faerie_adventure.title": "Finished the Faerie Adventure", + "advancements.nightmarecraft.storyline.found_spider_caves.description": "Found the Spider Caves", + "advancements.nightmarecraft.storyline.found_spider_caves.title": "Found the Spider Caves", + "advancements.nightmarecraft.storyline.found_the_merman.description": "找到美人魚", + "advancements.nightmarecraft.storyline.found_the_merman.title": "找到美人魚", + "advancements.nightmarecraft.storyline.free_compactor.description": "Free Compactor", + "advancements.nightmarecraft.storyline.free_compactor.title": "Free Compactor", + "advancements.nightmarecraft.storyline.gather_sticks.description": "收集 16 跟棍子", + "advancements.nightmarecraft.storyline.gather_sticks.title": "收集棍子", + "advancements.nightmarecraft.storyline.goat_lady_m1complete.description": "Prepared For The Battle", + "advancements.nightmarecraft.storyline.goat_lady_m1complete.title": "Prepared For The Battle", + "advancements.nightmarecraft.storyline.golden_ticket.description": "Obtain a Golden Ticket", + "advancements.nightmarecraft.storyline.golden_ticket.title": "Obtain a Golden Ticket", + "advancements.nightmarecraft.storyline.golden_ticket_shown.description": "Show your Golden Ticket to a High Society Guard", + "advancements.nightmarecraft.storyline.golden_ticket_shown.title": "Show your Golden Ticket to a High Society Guard", + "advancements.nightmarecraft.storyline.learn_goat_ladys_identity.description": "Learn The Goat Lady's Identity", + "advancements.nightmarecraft.storyline.learn_goat_ladys_identity.title": "Learn The Goat Lady's Identity", + "advancements.nightmarecraft.storyline.magical_tree_punching.description": "Unlocks the ability to punch trees", + "advancements.nightmarecraft.storyline.magical_tree_punching.title": "魔法打樹", + "advancements.nightmarecraft.storyline.mine_iron_ore.description": "開採鐵礦", + "advancements.nightmarecraft.storyline.mine_iron_ore.title": "開採鐵礦", + "advancements.nightmarecraft.storyline.new_game.description": "Learned a little history of the Kingdom", + "advancements.nightmarecraft.storyline.new_game.title": "人民的王國", + "advancements.nightmarecraft.storyline.obtain_crimson_compass.description": "Obtain The Crimson Compass", + "advancements.nightmarecraft.storyline.obtain_crimson_compass.title": "Obtain The Crimson Compass", + "advancements.nightmarecraft.storyline.obtain_diamond_shield.description": "Obtain a Diamond Shield", + "advancements.nightmarecraft.storyline.obtain_diamond_shield.title": "Obtain a Diamond Shield", + "advancements.nightmarecraft.storyline.obtain_goat_path_map.description": "Obtain the Goat Path Map", + "advancements.nightmarecraft.storyline.obtain_goat_path_map.title": "Obtain the Goat Path Map", + "advancements.nightmarecraft.storyline.obtain_lightning_spark.description": "Obtain a Lightning Spark", + "advancements.nightmarecraft.storyline.obtain_lightning_spark.title": "Obtain a Lightning Spark", + "advancements.nightmarecraft.storyline.obtain_magenta_compass.description": "Obtain a Magenta Compass", + "advancements.nightmarecraft.storyline.obtain_magenta_compass.title": "Obtain a Magenta Compass", + "advancements.nightmarecraft.storyline.obtain_oasis_map.description": "取得綠洲地圖", + "advancements.nightmarecraft.storyline.obtain_oasis_map.title": "取得綠洲地圖", + "advancements.nightmarecraft.storyline.obtain_shield_voucher.description": "Obtain The Shield Voucher", + "advancements.nightmarecraft.storyline.obtain_shield_voucher.title": "Obtain The Shield Voucher", + "advancements.nightmarecraft.storyline.obtain_supremacy_cake_1.description": "Obtain Supremacy Cake Tier 1", + "advancements.nightmarecraft.storyline.obtain_supremacy_cake_1.title": "Obtain Supremacy Cake Tier 1", + "advancements.nightmarecraft.storyline.obtain_supremacy_cake_2.description": "Obtain Supremacy Cake Tier 2", + "advancements.nightmarecraft.storyline.obtain_supremacy_cake_2.title": "Obtain Supremacy Cake Tier 2", + "advancements.nightmarecraft.storyline.obtain_supremacy_cake_2_voucher.description": "Receive the Supremacy Cake Voucher from General Duncan.", + "advancements.nightmarecraft.storyline.obtain_supremacy_cake_2_voucher.title": "Obtain Supremacy Voucher", + "advancements.nightmarecraft.storyline.obtain_wood.description": "Use your Axe to chop down a tree", + "advancements.nightmarecraft.storyline.obtain_wood.title": "Get Wood", + "advancements.nightmarecraft.storyline.place_crafting_table.description": "Place a crafting table and use it", + "advancements.nightmarecraft.storyline.place_crafting_table.title": "Use Crafting Table", + "advancements.nightmarecraft.storyline.place_mud_oven.description": "製作並放置一個泥爐", + "advancements.nightmarecraft.storyline.place_mud_oven.title": "製作並放置一個泥爐", + "advancements.nightmarecraft.storyline.potion_master.description": "The Potion Master", + "advancements.nightmarecraft.storyline.potion_master.title": "The Potion Master", + "advancements.nightmarecraft.storyline.river_end.description": "River End", + "advancements.nightmarecraft.storyline.river_end.title": "River End", + "advancements.nightmarecraft.storyline.river_safehouse.description": "River Safehouse", + "advancements.nightmarecraft.storyline.river_safehouse.title": "River Safehouse", + "advancements.nightmarecraft.storyline.root.description": "你的故事開始", + "advancements.nightmarecraft.storyline.root.title": "惡夢工藝 - 第一章", + "advancements.nightmarecraft.storyline.saved_the_merman.description": "拯救美人魚", + "advancements.nightmarecraft.storyline.saved_the_merman.title": "拯救美人魚", + "advancements.nightmarecraft.storyline.showed_captain_marty_diamond_shield.description": "展示鑽石盾牌", + "advancements.nightmarecraft.storyline.showed_captain_marty_diamond_shield.title": "展示鑽石盾牌", + "advancements.nightmarecraft.storyline.skeleton_fortress.description": "Skeleton Fortress", + "advancements.nightmarecraft.storyline.skeleton_fortress.title": "Skeleton Fortress", + "advancements.nightmarecraft.storyline.skeleton_king_chamber.description": "Skeleton King Chamber", + "advancements.nightmarecraft.storyline.skeleton_king_chamber.title": "Skeleton King Chamber", + "advancements.nightmarecraft.storyline.skeleton_king_dungeon_entrance.description": "Entered The Skeleton Kings Dungeon", + "advancements.nightmarecraft.storyline.skeleton_king_dungeon_entrance.title": "Entered The Skeleton Kings Dungeon", + "advancements.nightmarecraft.storyline.skeleton_king_dungeon_l1.description": "Cleared Level 1 Of The Dungeon", + "advancements.nightmarecraft.storyline.skeleton_king_dungeon_l1.title": "Cleared Level 1 Of The Dungeon", + "advancements.nightmarecraft.storyline.skeleton_king_dungeon_l2.description": "Cleared Level 2 Of The Dungeon", + "advancements.nightmarecraft.storyline.skeleton_king_dungeon_l2.title": "Cleared Level 2 Of The Dungeon", + "advancements.nightmarecraft.storyline.skeleton_king_nether.description": "Skeleton King Nether", + "advancements.nightmarecraft.storyline.skeleton_king_nether.title": "Skeleton King Nether", + "advancements.nightmarecraft.storyline.slept_in_ska_docks_safehouse.description": "Slept on the docks of the Skeleton King Area", + "advancements.nightmarecraft.storyline.slept_in_ska_docks_safehouse.title": "Slept on the docks of the Skeleton King Area", + "advancements.nightmarecraft.storyline.smelt_dirt.description": "Smelt Dirt into Hardened Dirt", + "advancements.nightmarecraft.storyline.smelt_dirt.title": "Smelt Dirt", + "advancements.nightmarecraft.storyline.started_faerie_adventure.description": "Started the Faerie Adventure", + "advancements.nightmarecraft.storyline.started_faerie_adventure.title": "Started the Faerie Adventure", + "advancements.nightmarecraft.storyline.survived_the_spiders_lair.description": "Survived The Spiders Lair", + "advancements.nightmarecraft.storyline.survived_the_spiders_lair.title": "Survived The Spiders Lair", + "advancements.nightmarecraft.storyline.take_back_house.description": "Take Back The House", + "advancements.nightmarecraft.storyline.take_back_house.title": "Take Back The House", + "advancements.nightmarecraft.storyline.talked_to_sheriff_deputy.description": "Talked to the Sheriff Deputy", + "advancements.nightmarecraft.storyline.talked_to_sheriff_deputy.title": "Talked to the Sheriff Deputy", + "advancements.nightmarecraft.storyline.travel_to_oasis.description": "Travel to the Oasis", + "advancements.nightmarecraft.storyline.travel_to_oasis.title": "Travel to the Oasis", + "advancements.nightmarecraft.storyline.treasury_unlocked.description": "The door to the Treasury unlocked using a Treasury Key", + "advancements.nightmarecraft.storyline.treasury_unlocked.title": "Treasury Unlocked", + "advancements.nightmarecraft.storyline.unlock_basement_door.description": "Gain access to the basement door by equipping a full set of iron.", + "advancements.nightmarecraft.storyline.unlock_basement_door.title": "Unlock The Basement Door", + "advancements.nightmarecraft.storyline.valley_of_skulls.description": "Valley Of Skulls", + "advancements.nightmarecraft.storyline.valley_of_skulls.title": "Valley Of Skulls", + "advancements.nightmarecraft.storyline2.root2.description": "您的故事還在繼續...", + "advancements.nightmarecraft.storyline2.root2.title": "惡夢工藝 - 第二章", + "ammotype.nightmarecraft.assault_rifle": "Assault Rifle Ammo", + "ammotype.nightmarecraft.pistol": "手槍彈藥", + "ammotype.nightmarecraft.shotgun": "霰彈槍彈藥", + "ammotype.nightmarecraft.smg": "衝鋒槍彈藥", + "ammotype.nightmarecraft.sniper": "狙擊槍彈藥", + "biome.nightmarecraft.nc_default_biome": "惡夢工藝預設", + "block.nightmarecraft.a_mind_of_their_own": "A Mind Of Their Own", + "block.nightmarecraft.actually_famous": "Actually Famous", + "block.nightmarecraft.advancement_block": "Advancement Block", + "block.nightmarecraft.aged_shroom": "Aged Shroom", + "block.nightmarecraft.amethyst_diorite_ore": "Amethyst Ore", + "block.nightmarecraft.amethyst_endstone_ore": "Amethyst Ore", + "block.nightmarecraft.amethyst_granite_ore": "Amethyst Ore", + "block.nightmarecraft.amethyst_obsidian_ore": "Amethyst Ore", + "block.nightmarecraft.amethyst_ore": "Amethyst Ore", + "block.nightmarecraft.ancient_debris": "Ancient Debris", + "block.nightmarecraft.aquamarine_endstone_ore": "Aquamarine Ore", + "block.nightmarecraft.aquamarine_granite_ore": "Aquamarine Ore", + "block.nightmarecraft.aquamarine_obsidian_ore": "Aquamarine Ore", + "block.nightmarecraft.aquamarine_ore": "Aquamarine Ore", + "block.nightmarecraft.arcade": "Arcade", + "block.nightmarecraft.arcade_machine_blue": "Blue Arcade Machine", + "block.nightmarecraft.arcade_machine_purple": "Purple Arcade Machine", + "block.nightmarecraft.armor_door": "Door for Iron Armor", + "block.nightmarecraft.attched_franken_melon_stem": "Attached Franken Melon Stem", + "block.nightmarecraft.attched_franken_pumpkin_stem": "Attached Franken Pumpkin Stem", + "block.nightmarecraft.attched_melonzilla_stem": "Attached Melonzilla Stem", + "block.nightmarecraft.attched_pumpkinzilla_stem": "Attached Pumpkinzilla Stem", + "block.nightmarecraft.attched_super_melon_stem": "§6Attached Super Melon Stem", + "block.nightmarecraft.attched_super_pumpkin_stem": "§6Attached Super Pumpkin Stem", + "block.nightmarecraft.bad_trip": "Bad Trip", + "block.nightmarecraft.bad_yogi_spores": "Bad Yogi Spores", + "block.nightmarecraft.beeswax_shroom": "Beeswax Shroom", + "block.nightmarecraft.big_guy": "Big Guy", + "block.nightmarecraft.burgeoning_botanicals": "Burgeoning Botanicals", + "block.nightmarecraft.buy_station": "Buy Station", + "block.nightmarecraft.buy_station_tier_1": "Buy Station", + "block.nightmarecraft.buy_station_tier_2": "Rare Buy Station", + "block.nightmarecraft.buy_station_tier_3": "Epic Buy Station", + "block.nightmarecraft.buy_station_tier_4": "Legendary Buy Station", + "block.nightmarecraft.camping_mattress_tier1": "Mattress Bed Tier 1", + "block.nightmarecraft.camping_mattress_tier2": "Mattress Bed Tier 2", + "block.nightmarecraft.camping_mattress_tier3": "Mattress Bed Tier 3", + "block.nightmarecraft.captain_marty": "Captain Marty", + "block.nightmarecraft.chicken_tier_1_spawner": "Chicken Tier 1 Spawner", + "block.nightmarecraft.chicken_tier_2_spawner": "Chicken Tier 2 Spawner", + "block.nightmarecraft.chicken_tier_3_spawner": "Chicken Tier 3 Spawner", + "block.nightmarecraft.chicken_tier_4_spawner": "Chicken Tier 4 Spawner", + "block.nightmarecraft.china_still_cool": "China Still Cool", + "block.nightmarecraft.church_of_union": "Church Of Union", + "block.nightmarecraft.citrine_diorite_ore": "Citrine Ore", + "block.nightmarecraft.citrine_endstone_ore": "Citrine Ore", + "block.nightmarecraft.citrine_granite_ore": "Citrine Ore", + "block.nightmarecraft.citrine_ore": "Citrine Ore", + "block.nightmarecraft.coal_diorite_ore": "Coal Ore", + "block.nightmarecraft.coal_endstone_ore": "Coal Ore", + "block.nightmarecraft.coal_granite_ore": "Coal Ore", + "block.nightmarecraft.compactor": "Compactor", + "block.nightmarecraft.cooker_master": "AutoCooker", + "block.nightmarecraft.cow_pie_fungus": "Cow Pie Fungus", + "block.nightmarecraft.cow_tier_1_spawner": "Cow Tier 1 Spawner", + "block.nightmarecraft.cow_tier_2_spawner": "Cow Tier 2 Spawner", + "block.nightmarecraft.cow_tier_3_spawner": "Cow Tier 3 Spawner", + "block.nightmarecraft.cow_tier_4_spawner": "Cow Tier 4 Spawner", + "block.nightmarecraft.crafter_master": "AutoCrafter", + "block.nightmarecraft.deathmatch": "Deathmatch", + "block.nightmarecraft.degberts_speciality_goods": "Degbert's Speciality Goods", + "block.nightmarecraft.dense_netherite_block": "Dense Netherite Block", + "block.nightmarecraft.diabeetus_shroom": "Diabeetus Shroom", + "block.nightmarecraft.diamond_endstone_ore": "鑽石礦", + "block.nightmarecraft.diamond_money_sapling": "Diamond Money Sapling", + "block.nightmarecraft.diamond_obsidian_ore": "鑽石礦", + "block.nightmarecraft.diamond_ore": "鑽石礦", + "block.nightmarecraft.diorite": "閃長岩", + "block.nightmarecraft.divine_dish_atm": "Divine Dish ATM", + "block.nightmarecraft.divine_dish_recipe_block": "Divine Dish Recipe", + "block.nightmarecraft.divine_dish_recipe_ii_block": "Divine Dish II Recipe", + "block.nightmarecraft.divine_dish_recipe_iii_block": "Divine Dish III Recipe", + "block.nightmarecraft.dm_chest_1": "Death Match Chest Tier 1", + "block.nightmarecraft.dm_chest_2": "Death Match Chest Tier 2", + "block.nightmarecraft.dm_chest_3": "Death Match Chest Tier 3", + "block.nightmarecraft.dm_chest_4": "Death Match Chest Tier 4", + "block.nightmarecraft.dm_chest_5": "Death Match Chest Tier 5", + "block.nightmarecraft.dragon_cake": "Dragon Cake", + "block.nightmarecraft.dragon_nest": "Dragon Nest", + "block.nightmarecraft.dragon_stick": "Dragon Stick", + "block.nightmarecraft.dwight_shroote_shroom": "Dwight Shroote Shroom", + "block.nightmarecraft.emerald_endstone_ore": "Emerald Ore", + "block.nightmarecraft.emerald_granite_ore": "Emerald Ore", + "block.nightmarecraft.emerald_money_sapling": "Emerald Money Sapling", + "block.nightmarecraft.emerald_obsidian_ore": "Emerald Ore", + "block.nightmarecraft.emerald_ore": "Emerald Ore", + "block.nightmarecraft.emp_block": "EMP", + "block.nightmarecraft.enchanted_books": "Enchanted Books", + "block.nightmarecraft.enchanting_table": "Enchanting Table", + "block.nightmarecraft.end_stone": "Fossilized End Stone", + "block.nightmarecraft.extra_potent_tnt_tier_1": "Extra Potent TNT Tier 1", + "block.nightmarecraft.extra_potent_tnt_tier_2": "Extra Potent TNT Tier 2", + "block.nightmarecraft.extra_potent_tnt_tier_3": "Extra Potent TNT Tier 3", + "block.nightmarecraft.extra_potent_tnt_tier_4": "Extra Potent TNT Tier 4", + "block.nightmarecraft.fear_itself_shroom": "Fear Itself", + "block.nightmarecraft.fire_dragon_head": "Fire Dragon Head Block", + "block.nightmarecraft.fireproof": "Fireproof", + "block.nightmarecraft.franken_melon": "Franken Melon", + "block.nightmarecraft.franken_melon_stem": "Franken Melon Stem", + "block.nightmarecraft.franken_pumpkin": "Franken Pumpkin", + "block.nightmarecraft.franken_pumpkin_stem": "Franken Pumpkin Stem", + "block.nightmarecraft.franken_sugarcane": "Franken-Cane", + "block.nightmarecraft.frosty_earwax_shroom": "Frosty Earwax Shroom", + "block.nightmarecraft.frozen_cobweb": "Frozen Cobweb", + "block.nightmarecraft.gems_and_jewels": "Gems and Jewels", + "block.nightmarecraft.gold_diorite_ore": "Gold Ore", + "block.nightmarecraft.gold_endstone_ore": "Gold Ore", + "block.nightmarecraft.gold_granite_ore": "Gold Ore", + "block.nightmarecraft.gold_money_sapling": "Gold Money Sapling", + "block.nightmarecraft.gold_obsidian_ore": "Gold Ore", + "block.nightmarecraft.gold_ore": "Gold Ore", + "block.nightmarecraft.good_yogi_spores": "Good Yogi Spores", + "block.nightmarecraft.granite": "Marbleized Granite", + "block.nightmarecraft.grave_robber_tnt_tier_1": "Grave Robber TNT Tier 1", + "block.nightmarecraft.grave_robber_tnt_tier_2": "Grave Robber TNT Tier 2", + "block.nightmarecraft.grave_robber_tnt_tier_3": "Grave Robber TNT Tier 3", + "block.nightmarecraft.grave_robber_tnt_tier_4": "Grave Robber TNT Tier 4", + "block.nightmarecraft.gryphon_cake": "Gryphon Cake", + "block.nightmarecraft.gryphon_nest": "Gryphon Nest", + "block.nightmarecraft.gryphon_stick": "Gryphon Stick", + "block.nightmarecraft.hardened_dirt": "Hardened Dirt", + "block.nightmarecraft.hardware_store": "Hardware Store", + "block.nightmarecraft.holy_beet": "§4Holy Beet", + "block.nightmarecraft.holy_carrot": "§4Holy Carrot", + "block.nightmarecraft.holy_potato": "§4Holy Potato", + "block.nightmarecraft.holy_powered_rail": "§4Holy Powered Rail", + "block.nightmarecraft.holy_rail": "§4Holy Rail", + "block.nightmarecraft.holy_wheat": "§4Holy Wheat", + "block.nightmarecraft.honey_badger_shroom": "Honey Badger Shroom", + "block.nightmarecraft.hubble_shroom": "Hubble Shroom", + "block.nightmarecraft.humble_pie_shroom": "Humble Pie", + "block.nightmarecraft.ice_dragon_head": "Ice Dragon Head Block", + "block.nightmarecraft.iron_diorite_ore": "鐵礦", + "block.nightmarecraft.iron_endstone_ore": "鐵礦", + "block.nightmarecraft.iron_granite_ore": "鐵礦", + "block.nightmarecraft.kennedys_baked_goods": "Kennedy's Baked Goods", + "block.nightmarecraft.kevins_cartography": "Kevin's Cartography", + "block.nightmarecraft.kingdom_armaments": "Kingdom Armaments", + "block.nightmarecraft.kingdom_armorer": "Kingdom Armorer", + "block.nightmarecraft.kingdom_realty": "Kingdom Realty", + "block.nightmarecraft.kitten_basket": "Kitten Basket", + "block.nightmarecraft.lardo_shroom": "Lardo Shroom", + "block.nightmarecraft.large_room_door": "Large Room Door", + "block.nightmarecraft.largetrapblockitem": "Large Trap", + "block.nightmarecraft.lightning_bomb": "EMP", + "block.nightmarecraft.love_shroom": "Love Shroom", + "block.nightmarecraft.lucky_cat_cafe": "Lucky Cat Cafe", + "block.nightmarecraft.lucky_shroom": "Lucky Shroom", + "block.nightmarecraft.magic_shroom": "Magic Shroom", + "block.nightmarecraft.market_street": "Market Street", + "block.nightmarecraft.mechanical_composter": "Mechanical Composter", + "block.nightmarecraft.medium_room_door": "Medium Room Door", + "block.nightmarecraft.mediumtrapblockitem": "Medium Trap", + "block.nightmarecraft.melonzilla": "Melonzilla", + "block.nightmarecraft.melonzilla_stem": "Melonzilla Stem", + "block.nightmarecraft.mike_and_mathilda": "Mike and Mathilda", + "block.nightmarecraft.motivation_shroom": "Motivation Shroom", + "block.nightmarecraft.mud_oven": "泥爐", + "block.nightmarecraft.museum": "Museum", + "block.nightmarecraft.mystery_shrum_shroom": "Mystery Shrum", + "block.nightmarecraft.neutron_bomb": "Neutron Bomb", + "block.nightmarecraft.nope": "Nope", + "block.nightmarecraft.not_a_troll_shroom": "Not A Troll", + "block.nightmarecraft.notherite_block": "§5Notherite Block", + "block.nightmarecraft.nyan_cat_shroom": "NyanCat", + "block.nightmarecraft.obsidian": "Hardened Obsidian", + "block.nightmarecraft.ocd_aneurism": "OCD Aneurysm", + "block.nightmarecraft.overflow_hopper": "Overflow Hopper", + "block.nightmarecraft.penthouse_room_door": "Penthouse Room Door", + "block.nightmarecraft.peoples_bank": "People's Bank", + "block.nightmarecraft.peoples_restaurant": "People's Kingdom Restaurant and Hotel", + "block.nightmarecraft.peoples_sheriff": "People's Sheriff", + "block.nightmarecraft.pig_tier_1_spawner": "Pig Tier 1 Spawner", + "block.nightmarecraft.pig_tier_2_spawner": "Pig Tier 2 Spawner", + "block.nightmarecraft.pig_tier_3_spawner": "Pig Tier 3 Spawner", + "block.nightmarecraft.pig_tier_4_spawner": "Pig Tier 4 Spawner", + "block.nightmarecraft.pinball_machine_black": "Black Pinball Machine", + "block.nightmarecraft.pinball_machine_blue": "Blue Pinball Machine", + "block.nightmarecraft.pinball_machine_green": "Green Pinball Machine", + "block.nightmarecraft.pinball_machine_purple": "Purple Pinball Machine", + "block.nightmarecraft.pinball_machine_red": "Red Pinball Machine", + "block.nightmarecraft.porkicchini_confection_shroom": "Porkicchini Confection Shroom", + "block.nightmarecraft.pot_of_gold_shroom": "Pot o'Gold Shroom", + "block.nightmarecraft.probably_dont_eat_this_one": "Probably Don't Eat This One", + "block.nightmarecraft.proxy_mine": "Proxy Mine", + "block.nightmarecraft.pumpkinzilla": "Pumpkinzilla", + "block.nightmarecraft.pumpkinzilla_stem": "Pumpkinzilla Stem", + "block.nightmarecraft.redstone_diorite_ore": "Redstone Ore", + "block.nightmarecraft.redstone_granite_ore": "Redstone Ore", + "block.nightmarecraft.redstone_ore": "Redstone Ore", + "block.nightmarecraft.ruby_obsidian_ore": "Ruby Ore", + "block.nightmarecraft.sandworm_head": "沙蟲頭座", + "block.nightmarecraft.sapphire_endstone_ore": "Sapphire Ore", + "block.nightmarecraft.sapphire_obsidian_ore": "Sapphire Ore", + "block.nightmarecraft.sapphire_ore": "Sapphire Ore", + "block.nightmarecraft.sassy_egirl_shroom": "Sassy E Girl", + "block.nightmarecraft.sequin_blue": "Sequin Blue", + "block.nightmarecraft.sequin_blue_slab": "Sequin Blue Slab", + "block.nightmarecraft.sequin_blue_stairs": "Sequin Blue Stairs", + "block.nightmarecraft.sequin_purple": "Sequin Purple", + "block.nightmarecraft.sequin_purple_slab": "Sequin Purple Slab", + "block.nightmarecraft.sequin_purple_stairs": "Sequin Purple Stairs", + "block.nightmarecraft.sequin_red": "Sequin Red", + "block.nightmarecraft.sequin_red_slab": "Sequin Red Slab", + "block.nightmarecraft.sequin_red_stairs": "Sequin Red Stairs", + "block.nightmarecraft.sequin_yellow": "Sequin Yellow", + "block.nightmarecraft.sequin_yellow_slab": "Sequin Yellow Slab", + "block.nightmarecraft.sequin_yellow_stairs": "Sequin Yellow Stairs", + "block.nightmarecraft.shark_laser_head": "雷射鯊魚頭座", + "block.nightmarecraft.sheep_tier_1_spawner": "Sheep Tier 1 Spawner", + "block.nightmarecraft.sheep_tier_2_spawner": "Sheep Tier 2 Spawner", + "block.nightmarecraft.sheep_tier_3_spawner": "Sheep Tier 3 Spawner", + "block.nightmarecraft.sheep_tier_4_spawner": "Sheep Tier 4 Spawner", + "block.nightmarecraft.sherpa_shroom": "Sherpa Shroom", + "block.nightmarecraft.skeleton_cyclops_head_blue": "Skeleton Cyclops Head Block", + "block.nightmarecraft.skeleton_cyclops_head_red": "Skeleton Cyclops Head Block", + "block.nightmarecraft.slightly_annoying_shroom": "Slightly Annoying Shroom", + "block.nightmarecraft.small_room_door": "Small Room Door", + "block.nightmarecraft.smalltrapblockitem": "Small Trap", + "block.nightmarecraft.sorter_master": "AutoSorter", + "block.nightmarecraft.sparkly_blue": "Sparkly Blue", + "block.nightmarecraft.sparkly_blue_slab": "Sparkly Blue Slab", + "block.nightmarecraft.sparkly_blue_stairs": "Sparkly Blue Stairs", + "block.nightmarecraft.sparkly_green": "Sparkly Green", + "block.nightmarecraft.sparkly_green_slab": "Sparkly Green Slab", + "block.nightmarecraft.sparkly_green_stairs": "Sparkly Green Stairs", + "block.nightmarecraft.sparkly_pink": "Sparkly Pink", + "block.nightmarecraft.sparkly_pink_slab": "Sparkly Pink Slab", + "block.nightmarecraft.sparkly_pink_stairs": "Sparkly Pink Stairs", + "block.nightmarecraft.sparkly_purple": "Sparkly Purple", + "block.nightmarecraft.sparkly_purple_slab": "Sparkly Purple Slab", + "block.nightmarecraft.sparkly_purple_stairs": "Sparkly Purple Stairs", + "block.nightmarecraft.sparkly_red": "Sparkly Red", + "block.nightmarecraft.sparkly_red_slab": "Sparkly Red Slab", + "block.nightmarecraft.sparkly_red_stairs": "Sparkly Red Stairs", + "block.nightmarecraft.sparkly_yellow": "Sparkly Yellow", + "block.nightmarecraft.sparkly_yellow_slab": "Sparkly Yellow Slab", + "block.nightmarecraft.sparkly_yellow_stairs": "Sparkly Yellow Stairs", + "block.nightmarecraft.stalker": "Stalker", + "block.nightmarecraft.steroids": "Actual Steroids", + "block.nightmarecraft.steve_erkel_shroom": "What does Steve Erkel say", + "block.nightmarecraft.sugarcane_zilla": "Cane-Zilla", + "block.nightmarecraft.sunrise_island": "Sunrise Island", + "block.nightmarecraft.super_beet": "§6Super Beet", + "block.nightmarecraft.super_carrot": "§6Super Carrot", + "block.nightmarecraft.super_melon": "§6Super Melon", + "block.nightmarecraft.super_melon_stem": "§6Super Melon Stem", + "block.nightmarecraft.super_potato": "§6Super Potato", + "block.nightmarecraft.super_powered_rail": "§6Super Powered Rail", + "block.nightmarecraft.super_pumpkin": "§6Super Pumpkin", + "block.nightmarecraft.super_pumpkin_stem": "§6Super Pumpkin Stem", + "block.nightmarecraft.super_rail": "§6Super Rail", + "block.nightmarecraft.super_sugarcane": "§6Super Sugarcane", + "block.nightmarecraft.super_wheat": "§6Super Wheat", + "block.nightmarecraft.this_is_a_disease_shroom": "This Is A Disease", + "block.nightmarecraft.thunder_dragon_head": "Thunder Dragon Head Block", + "block.nightmarecraft.timer": "Redstone Timer", + "block.nightmarecraft.tiny_guy": "Tiny Guy", + "block.nightmarecraft.toad_shroom": "Toad Shroom", + "block.nightmarecraft.treasury_door": "Treasury Door", + "block.nightmarecraft.ultra_fire_dragon_head": "Ultra Fire Dragon Head Block", + "block.nightmarecraft.unicorn_shroom": "Unicorn Shroom", + "block.nightmarecraft.useful": "Useful Shroom", + "block.nightmarecraft.what_happened_last_night": "What Happened Last Night?", + "block.nightmarecraft.whispers_shroom": "Whispers Shroom", + "block.nightmarecraft.why_would_you_eat_this": "Why would you eat this", + "block.nightmarecraft.wtf_powered_rail": "WTF Powered Rail", + "block.nightmarecraft.wtf_rail": "WTF Rail", + "block.nightmarecraft.youll_literally_regret_this": "You'll Literally Regret This", + "block.nightmarecraft.your_brain_on_drugs": "Thisisurbrainondrugs", + "block.nightmarecraft.zone_chest_1": "Bonus Chest", + "block.nightmarecraft.zone_chest_2": "Rare Bonus Chest", + "block.nightmarecraft.zone_chest_3": "Legendary Bonus Chest", + "block.nightmarecraft.zone_chest_start_marker": "Zone Chest Start Marker", + "block.nightmarecraft.zone_door_iron": "Iron Zone Door", + "block.nightmarecraft.zone_door_oak": "Oak Zone Door", + "block.nightmarecraft.zone_marker_end": "Zone End Marker", + "block.nightmarecraft.zone_marker_start": "Zone Start Marker", + "block.nightmarecraft.zone_spawner": "Zone Spawner", + "block_interaction.nightmarecraft.garbage_too_dangerous_to_open": "It's too dangerous to open this chest with Garbage nearby!", + "chapter.nightmarecraft.chapter.1": "第一章: 覺醒", + "chapter.nightmarecraft.chapter.2": "第二章: 死亡與復活", + "cointype.nightmarecraft.diamond": "Diamond Coins", + "cointype.nightmarecraft.emerald": "Emerald Coins", + "cointype.nightmarecraft.gold": "Gold Coins", + "cointype.nightmarecraft.netherite": "Netherite Coins", + "commands.nightmarecraft.mission.not_found": "Mission \"%1$s\" not found!", + "commands.nightmarecraft.region.already_exists": "Region \"%1$s\" exists already!", + "commands.nightmarecraft.region.created": "Region \"%1$s\" created successfully!", + "commands.nightmarecraft.region.different_dimension_positions": "The selected positions are not in the same dimension!", + "commands.nightmarecraft.region.missing_positions": "Missing Region Positions! Either provide in the command, or through the Anti Grief Region Wand!", + "commands.nightmarecraft.region.not_found": "Region \"%1$s\" not found!", + "commands.nightmarecraft.region.property_set": "Region \"%1$s\" exists already!", + "commands.nightmarecraft.region.region_property_set": "Region \"%1$s\" Property \"%2$s\" set to \"%3$s\"", + "commands.nightmarecraft.region.removed": "Region \"%1$s\" removed successfully!", + "commands.nightmarecraft.region.wrong_property": "Region Property \"%1$s\" is invalid!", + "commands.nightmarecraft.success.coins_reset": "Where did all your coins go?", + "commands.nightmarecraft.success.reset_story": "Successfully reverted Chapter %s", + "commands.nightmarecraft.success.spawning_reset": "All mob spawns reset", + "commands.nightmarecraft.success.spawning_start": "Starting the mob spawning system", + "commands.nightmarecraft.success.spawning_stop": "Stopping all mob spawning", + "commands.nightmarecraft.success.spawning_update": "Re-loaded all mob spawning definitions", + "commands.nightmarecraft.success.tokens_reset": "Now you have to kill all the bosses again!!", + "commands.nightmarecraft.success.zone_reset_all": "All zones reset", + "commands.nightmarecraft.success.zone_update_all": "Re-loaded all zone definitions", + "container.nightmarecraft.dmchest": "Death Match chest : ", + "container.nightmarecraft.dmchest_0": "Empty Loot Chest", + "container.nightmarecraft.dmchest_1": "Basic Loot Chest", + "container.nightmarecraft.dmchest_2": "Rare Loot Chest", + "container.nightmarecraft.dmchest_3": "Epic Loot Chest", + "container.nightmarecraft.dmchest_4": "Legendary Loot Chest", + "container.nightmarecraft.dmchest_5": "Ender Loot Chest", + "container.nightmarecraft.enchanting_table.current_bookshelves": "Current Bookshelves: %s", + "container.nightmarecraft.enchanting_table.required_bookshelves": "Required: %s", + "container.nightmarecraft.mud_oven": "泥爐", + "death.attack.AOE Blast": "%1$s has been corrupted to death", + "death.attack.AOE Blast.player": "%1$s has been corrupted to death", + "death.attack.AOE Electric Blast": "%1$s hadn't learned that you shouldn't play with the electricity", + "death.attack.AOE Electric Blast.player": "%1$s hadn't learned that you shouldn't play with the electricity", + "death.attack.Bleeding.player": "%1$s has Bled Out", + "death.attack.gun": "%1$s was killed by %2$s's %3$s", + "death.attack.nightmarecraft.proxy_mine": "%1$s was blown up by %2$s's Proxy Mine", + "description.nightmarecraft.amethyst_power_core": "Used as fuel. Can smelt around 2000 items.", + "description.nightmarecraft.aquamarine_power_core": "Used as fuel. Can smelt around 4000 items.", + "description.nightmarecraft.black_hole_cake": "Loot becomes attracted to you in a 4 chunks radius around you.", + "description.nightmarecraft.butterfly_net": "Used to catch butterflies. Hold an Empty Jar in your off hand to store the caught buttferly.", + "description.nightmarecraft.citrine_power_core": "Used as fuel. Can smelt around 1000 items.", + "description.nightmarecraft.compactor": "Uses Redstone Blocks as fuel to yield gems", + "description.nightmarecraft.cooker_master": "Occupies 3x3 space and is 7 blocks tall. Has 4 slots that can be either input or output(front/back, above/below). Powered via redstone. Use either by placing an animal spawner inside to gather the cooked meat OR input up to 3 streams of items that can be cooked. Performance slows a bit as more items are to be cooked.", + "description.nightmarecraft.crafter_master": "Occupies 9x9 space. Has 9 inputs and 1 output. Select a recipe to be crafted and collect the needed materials into the input slots via Hoppers. Power on with Redstone to start production. Place Chest/Hopper in front of the output to gather the crafted items.", + "description.nightmarecraft.divine_dish_atm": "Use to sell Divine Dish from the comfort of your home... or anywhere else you wish! It can receive Divine Dish automatically through the back using a Hopper, and it will sell it automatically for you. It collects the coins and you can pick them up at your leisure.", + "description.nightmarecraft.dragon_cake": "Place this down to attract Dragons for taming.", + "description.nightmarecraft.dragon_nest": "Place this down and your tamed Dragon will remain in close vicinity to it.", + "description.nightmarecraft.dragon_stick": "Use this on a Dragon to attempt taming it. Once tamed, place this in the ground and the Dragon will stay around it.", + "description.nightmarecraft.enchanting_table": "Used to apply enchantments to items. Needs Enchanted books and Lapis Lazuli.", + "description.nightmarecraft.fortitude_cake_tier_1": "Divine Dish lasts longer and you mine a bit faster.", + "description.nightmarecraft.fortitude_cake_tier_2": "Divine Dish lasts longer and you mine a bit faster.", + "description.nightmarecraft.fortitude_cake_tier_3": "Divine Dish lasts longer and you mine a bit faster.", + "description.nightmarecraft.grave_robber_tnt_tier_1": "Explodes a mineshaft.", + "description.nightmarecraft.grave_robber_tnt_tier_2": "Explodes a mineshaft.", + "description.nightmarecraft.grave_robber_tnt_tier_3": "Explodes a mineshaft.", + "description.nightmarecraft.grave_robber_tnt_tier_4": "Explodes a mineshaft.", + "description.nightmarecraft.gryphon_cake": "Place this down to attract Gryphons for taming.", + "description.nightmarecraft.gryphon_nest": "Place this down and your tamed Gryphon will remain in close vicinity to it.", + "description.nightmarecraft.gryphon_stick": "Use this on a Gryphon to attempt taming it. Once tamed, place this in the ground and the Gryphon will stay around it.", + "description.nightmarecraft.healing_potion_1": "Heals some HP and Holy Shield.", + "description.nightmarecraft.healing_potion_2": "Heals HP and Holy Shield.", + "description.nightmarecraft.healing_potion_3": "Heals plenty of HP and Holy Shield.", + "description.nightmarecraft.healing_potion_4": "Heals a lot of HP and Holy Shield.", + "description.nightmarecraft.holy_shield_cake_tier_1": "Gives you extra protection in battles.", + "description.nightmarecraft.holy_shield_cake_tier_2": "Gives even more protection in battles.", + "description.nightmarecraft.holy_shield_cake_tier_3": "Gives extreme protection in battles.", + "description.nightmarecraft.holy_shield_cake_tier_4": "Gives ULTIMATE protection in battles.", + "description.nightmarecraft.magic_fertilizer": "Apply on wet, tiled soil to make it fertilized.\nFertilized soil doesn't get trampled and seeds planted on it don't need to be replanted when harvested. Crops grow twice as fast and they yeld maximum amount each time.", + "description.nightmarecraft.magnetosphere_2x_cake": "Loot becomes attracted to you from even further away.", + "description.nightmarecraft.magnetosphere_cake": "Loot becomes attracted to you from further away.", + "description.nightmarecraft.mechanical_composter": "Does everything a composter does, plus composts all animal products and all super and holy vegetables and seeds.", + "description.nightmarecraft.miners_frenzy_potion_1": "Gives a 10% Increase to Movement and Mining Speed, also Provides The Effect of Fortune", + "description.nightmarecraft.miners_frenzy_potion_2": "Gives a 20% Increase to Movement and Mining Speed, also Provides The Effect of Fortune", + "description.nightmarecraft.miners_frenzy_potion_3": "Gives a 30% Increase to Movement and Mining Speed, also Provides The Effect of Fortune", + "description.nightmarecraft.miners_frenzy_potion_4": "Gives a 40% Increase to Movement and Mining Speed, also Provides The Effect of Fortune", + "description.nightmarecraft.mud_oven": "Makes Hardened Dirt faster", + "description.nightmarecraft.nano_bot": "Use on Magic Fertilized farmland where a pumpkin or melon of any size is planted. When the pumpkin or melon is grown, the bots will automatically harvest them and push them away from the stem.", + "description.nightmarecraft.overflow_hopper": "Connect this to a container. If that container is full, the Overflow Hopper will redirect items into the container below.", + "description.nightmarecraft.recipe_amethyst_power_core": "Unlocks the recipe for Amethyst Power Core", + "description.nightmarecraft.recipe_aquamarine_power_core": "Unlocks the recipe for Aquamarine Power Core", + "description.nightmarecraft.recipe_citrine_power_core": "Unlocks the recipe for Citrine Power Core", + "description.nightmarecraft.recipe_ruby_power_core": "Unlocks the recipe for Ruby Power Core", + "description.nightmarecraft.recipe_sapphire_power_core": "Unlocks the recipe for Sapphire Power Core", + "description.nightmarecraft.ride_boost_potion": "Increases Mounted Movement Speed", + "description.nightmarecraft.ruby_power_core": "Used as fuel. Can smelt around 20000 items.", + "description.nightmarecraft.sapphire_power_core": "Used as fuel. Can smelt around 10000 items.", + "description.nightmarecraft.shield_potion_1": "Receive some extra Holy Shield.", + "description.nightmarecraft.shield_potion_2": "Receive extra Holy Shield.", + "description.nightmarecraft.shield_potion_3": "Receive more Holy Shield.", + "description.nightmarecraft.shield_potion_4": "Receive even more Holy Shield.", + "description.nightmarecraft.shulkerbot": "Place in your inventory. When your inventory is full, the Shulker Bot will automatically place picked up items inside one of your free Shulker Boxes.", + "description.nightmarecraft.sorter_master": "Set an item to be sorted through. Can be placed in any direction. Click on the main pipe to set/unset the item to be sorted and click on the secondary pipe to rotate the sorter.", + "description.nightmarecraft.supremacy_cake_tier_1": "Eat it to receieve the ability to mine deeper into the underground. The people in town become friendlier after eating this.", + "description.nightmarecraft.supremacy_cake_tier_2": "Eat it and you can dig even deeper. Take care and get rich!", + "description.nightmarecraft.supremacy_cake_tier_3": "Eat it to unlock the next undeground level. Few people have gotten this deep in the underground.", + "description.nightmarecraft.supremacy_cake_tier_4": "Eat this to access the deepest of undergrounds. You might be the first person to reach so deep underground!", + "description.nightmarecraft.swim_speed_potion": "Increases Swim Speed", + "description.nightmarecraft.thor_potion_1": "Your sword strikes conjure thunders that pierce through enemies.", + "description.nightmarecraft.thor_potion_2": "Your sword strikes conjure powerful thunders that pierce through enemies.", + "description.nightmarecraft.thor_potion_3": "Your sword strikes conjure super powerful thunders that pierce through enemies.", + "description.nightmarecraft.thor_potion_4": "Your sword strikes conjure extremly powerful thunders that pierce through enemies.", + "description.nightmarecraft.throw_net": "Used to catch small entities. Hold an Empty Crate in your off hand to store the caught entity.", + "description.nightmarecraft.timer": "Use to set up a cowntdown at the end of which a configurable amount of redstone pulses will be sent.", + "description.nightmarecraft.unbreakable_cake_tier_1": "Enchanted Iron tools, weapons and armor cannot break.", + "description.nightmarecraft.unbreakable_cake_tier_2": "Enchanted Diamond tools, weapons and armor cannot break.", + "description.nightmarecraft.unbreakable_cake_tier_3": "Enchanted Dragon tools, weapons and armor cannot break.", + "description.nightmarecraft.unbreakable_cake_tier_4": "Enchanted Holy tools, weapons and armor cannot break.", + "description.nightmarecraft.undying_legacy_cake_tier_1": "Keeps some items through death.", + "description.nightmarecraft.undying_legacy_cake_tier_2": "Keep even more items through death.", + "description.nightmarecraft.undying_legacy_cake_tier_3": "Keep ALL your items through death.", + "description.nightmarecraft.zero_gravity_cake": "Disable the ability to pick up items.", + "dialogue.nightmarecraft.general.npc_wont_talk_right_now": "This NPC won`t talk with you right now.", + "dialogue.nightmarecraft.general.press_key_to_continue": "Press %1$s to continue.", + "dialogue.nightmarecraft.sheriff.sheriff_upstairs": "The Sheriff is upstairs, I`ll unlock the gate. Head on through!", + "effect.minecraft.absorption.desc": "Adds damage absorption, higher levels give more absorption", + "effect.minecraft.bad_omen.desc": "Causes an illager raid to start upon entering a village (only received from an Illager captain upon its death)", + "effect.minecraft.blindness.desc": "Impairs vision and disables the ability to sprint and critical hit", + "effect.minecraft.conduit_power.desc": "Increases underwater visibility and mining speed, prevents drowning", + "effect.minecraft.dolphins_grace.desc": "Increases swimming speed (only obtainable from dolphins)", + "effect.minecraft.fire_resistance.desc": "Prevents the player from taking damage due to Fire and lava.", + "effect.minecraft.glowing.desc": "Outlines entities (can be seen through blocks)", + "effect.minecraft.haste.desc": "Increases mining and attack speed, higher levels increase the player's mining and attack speed", + "effect.minecraft.health_boost.desc": "Increases maximum health, higher levels give the player more health", + "effect.minecraft.hero_of_the_village.desc": "Gives discounts on trades with villagers, and makes villagers throw items at the player depending on their profession", + "effect.minecraft.hunger.desc": "Increases food exhaustion, higher levels cause the player to starve quicker", + "effect.minecraft.instant_damage.desc": "Damages living entities, heals undead, higher levels do more damage", + "effect.minecraft.instant_health.desc": "Heals living entities, damages undead, higher levels heal more health", + "effect.minecraft.invisibility.desc": "Grants invisibility, making the player invisible (but not the item they hold or the armor they wear)", + "effect.minecraft.jump_boost.desc": "Increases jump height and reduces fall damage, higher levels make the player jump higher and reduces more fall damage", + "effect.minecraft.levitation.desc": "Floats entities upward", + "effect.minecraft.luck.desc": "Can increase chances of high-quality and more loot, higher levels increase the chances of better loot", + "effect.minecraft.mining_fatigue.desc": "Decreases mining and attack speed, higher levels decrease the player's mining and attack speed", + "effect.minecraft.nausea.desc": "Wobbles and warps the screen", + "effect.minecraft.night_vision.desc": "Let's You See in the Dark", + "effect.minecraft.poison.desc": "Inflicts damage over time (but can't kill), higher levels do more damage per second", + "effect.minecraft.regeneration.desc": "Regenerates health over time, higher levels make health regenerate quicker", + "effect.minecraft.resistance.desc": "Reduces damage, higher levels reduce more damage", + "effect.minecraft.saturation.desc": "Restores hunger and saturation", + "effect.minecraft.slow_falling.desc": "Decreases falling speed and negates fall damage", + "effect.minecraft.slowness.desc": "Decreases walking speed; higher levels make the player slower and decrease their field of view", + "effect.minecraft.speed.desc": "Increases walking speed; higher levels make the player faster and increase their field of view", + "effect.minecraft.strength.desc": "Increases melee damage, higher levels make the player do more melee damage", + "effect.minecraft.unluck.desc": "Can reduce chances of high-quality and more loot, higher levels reduce the chance of good loot", + "effect.minecraft.water_breathing.desc": "Prevents drowning and lets the player breathe underwater", + "effect.minecraft.weakness.desc": "Decreases melee damage, higher levels decrease more melee damage", + "effect.minecraft.wither.desc": "Inflicts damage over time (can kill), higher levels do more damage per second", + "effect.nightmarecraft.a_mind_of_their_own": "A Mind of their own", + "effect.nightmarecraft.a_mind_of_their_own.desc": "All your inventory has a little rebellion.", + "effect.nightmarecraft.actually_famous": "Actually Famous", + "effect.nightmarecraft.actually_famous.desc": "Do you even know all these people?", + "effect.nightmarecraft.aged": "Aged", + "effect.nightmarecraft.aged.desc": "Welcome to the future.", + "effect.nightmarecraft.aged_shroom": "Aged Shroom", + "effect.nightmarecraft.aged_shroom.desc": "Welcome to the future.", + "effect.nightmarecraft.aoe_blast": "AOE Blast", + "effect.nightmarecraft.aoe_blast.desc": "You are losing health fast here.", + "effect.nightmarecraft.aoe_electric": "AOE Electric", + "effect.nightmarecraft.aoe_electric.desc": "Slight electric tingles pass through you. You are vulnerable to thunder attacks.", + "effect.nightmarecraft.bad_trip": "Bad Trip", + "effect.nightmarecraft.bad_trip.desc": "You ok?", + "effect.nightmarecraft.beeswax": "BeesWax", + "effect.nightmarecraft.beeswax.desc": "Stop taking our honey.", + "effect.nightmarecraft.beeswax_shroom": "Beeswax Shroom", + "effect.nightmarecraft.beeswax_shroom.desc": "Stop taking our honey.", + "effect.nightmarecraft.big_guy": "Big Guy", + "effect.nightmarecraft.big_guy.desc": "Easy target.", + "effect.nightmarecraft.bleeding": "Slowly Losing Health", + "effect.nightmarecraft.bleeding.desc": "You are losing health fast. Eat something to recuperate.", + "effect.nightmarecraft.cat_lover": "Cat Lover", + "effect.nightmarecraft.cat_lover.desc": "A friend of the felines.", + "effect.nightmarecraft.china_still_cool": "China Still Cool", + "effect.nightmarecraft.china_still_cool.desc": "Happy New Year... kinda", + "effect.nightmarecraft.cow_pie_fungus": "Cow Pie Fungus", + "effect.nightmarecraft.cow_pie_fungus.desc": "Happy little cows everywhere.", + "effect.nightmarecraft.divine_dish": "Divine Dish", + "effect.nightmarecraft.divine_dish.desc": "Fills you up and makes you stronger!", + "effect.nightmarecraft.drugs": "Thisisurbrainondrugs", + "effect.nightmarecraft.drugs.desc": "Thisisnice....yes?", + "effect.nightmarecraft.dwight_shroote": "Dwight Shroote", + "effect.nightmarecraft.dwight_shroote.desc": "Nice view", + "effect.nightmarecraft.dwight_shroote_shroom": "Dwight Shroote Shroom", + "effect.nightmarecraft.dwight_shroote_shroom.desc": "Nice view.", + "effect.nightmarecraft.fear_itself": "Fear Itself", + "effect.nightmarecraft.fear_itself.desc": "Something might happen.", + "effect.nightmarecraft.frosty_earwax_shroom": "Frosty Earwax Shroom", + "effect.nightmarecraft.frosty_earwax_shroom.desc": "Stay frosty until it wears off. You can't move.", + "effect.nightmarecraft.good_yogi_spores": "Good Yogi Spores", + "effect.nightmarecraft.good_yogi_spores.desc": "Zen powers... almost.", + "effect.nightmarecraft.healing_potion_1": "Healing Potion 1", + "effect.nightmarecraft.healing_potion_1.desc": "Heals some HP and Holy Shield.", + "effect.nightmarecraft.healing_potion_2": "Healing Potion 2", + "effect.nightmarecraft.healing_potion_2.desc": "Heals HP and Holy Shield.", + "effect.nightmarecraft.healing_potion_3": "Healing Potion 3", + "effect.nightmarecraft.healing_potion_3.desc": "Heals plenty of HP and Holy Shield.", + "effect.nightmarecraft.healing_potion_4": "Healing Potion 4", + "effect.nightmarecraft.healing_potion_4.desc": "Heals a lot of HP and Holy Shield.", + "effect.nightmarecraft.hubble": "Hubble", + "effect.nightmarecraft.hubble.desc": "You might see aliens.", + "effect.nightmarecraft.hubble_shroom": "Hubble Shroom", + "effect.nightmarecraft.hubble_shroom.desc": "You might see aliens.", + "effect.nightmarecraft.humble_pie": "Humble Pie", + "effect.nightmarecraft.humble_pie.desc": "Contemplate your decisions.", + "effect.nightmarecraft.humble_pie_shroom": "Humble Pie", + "effect.nightmarecraft.humble_pie_shroom.desc": "Contemplate your decisions.", + "effect.nightmarecraft.immobility": "Immobility", + "effect.nightmarecraft.immobility.desc": "You cannot move.", + "effect.nightmarecraft.ink_blindness": "Ink Blindness", + "effect.nightmarecraft.ink_blindness.desc": "You cannot see... for a while!", + "effect.nightmarecraft.lardo": "Lardo", + "effect.nightmarecraft.lardo.desc": "Enjoy the ride.", + "effect.nightmarecraft.magic_shroom": "Magic Shroom", + "effect.nightmarecraft.magic_shroom.desc": "o.o", + "effect.nightmarecraft.miners_frenzy_1": "Miners Frenzy I", + "effect.nightmarecraft.miners_frenzy_1.desc": "Gives a 10% Increase to Movement and Mining Speed, also Provides The Effect of Fortune", + "effect.nightmarecraft.miners_frenzy_2": "Miners Frenzy II", + "effect.nightmarecraft.miners_frenzy_2.desc": "Gives a 20% Increase to Movement and Mining Speed, also Provides The Effect of Fortune", + "effect.nightmarecraft.miners_frenzy_3": "Miners Frenzy III", + "effect.nightmarecraft.miners_frenzy_3.desc": "Gives a 30% Increase to Movement and Mining Speed, also Provides The Effect of Fortune", + "effect.nightmarecraft.miners_frenzy_4": "Miners Frenzy IV", + "effect.nightmarecraft.miners_frenzy_4.desc": "Gives a 40% Increase to Movement and Mining Speed, also Provides The Effect of Fortune", + "effect.nightmarecraft.mystery_shrum_shroom": "Mystery Shrum", + "effect.nightmarecraft.mystery_shrum_shroom.desc": "Could be deadly?", + "effect.nightmarecraft.nope": "Nope", + "effect.nightmarecraft.nope.desc": "You had to eat it, didn't you?", + "effect.nightmarecraft.not_a_troll": "Not A Troll", + "effect.nightmarecraft.not_a_troll.desc": "Seriously.", + "effect.nightmarecraft.not_a_troll_shroom": "Not a troll shroom", + "effect.nightmarecraft.ocd_aneurism": "OCD Aneurysm", + "effect.nightmarecraft.ocd_aneurism.desc": "Were these things like this before?", + "effect.nightmarecraft.pished_as_a_fart": "Pished as a Fart", + "effect.nightmarecraft.pished_as_a_fart.desc": "You're not feeling very well.", + "effect.nightmarecraft.porkicchini_confection": "Porkicchini Confection", + "effect.nightmarecraft.porkicchini_confection.desc": "Pork everywhere.", + "effect.nightmarecraft.porkicchini_confection_shroom": "Porkicchini Confection", + "effect.nightmarecraft.porkicchini_confection_shroom.desc": "Pork Party!", + "effect.nightmarecraft.pot_of_gold_shroom": "Pot o'Gold", + "effect.nightmarecraft.pot_of_gold_shroom.desc": "Ireland's secret cave.", + "effect.nightmarecraft.probably_dont_eat_this_one": "Probably Don't Eat This One", + "effect.nightmarecraft.probably_dont_eat_this_one.desc": "How did you even got to read this?", + "effect.nightmarecraft.ride_boost": "Riding Speed", + "effect.nightmarecraft.ride_boost.desc": "Increases Swim Speed", + "effect.nightmarecraft.rot_of_mold": "Rot of Mold", + "effect.nightmarecraft.rot_of_mold.desc": "A powerful corruption takes over you. You are one step away from death. Nothing can take away this corruption.", + "effect.nightmarecraft.sherpa": "Sherpa", + "effect.nightmarecraft.sherpa.desc": "baaaah", + "effect.nightmarecraft.shield_potion_1": "Shield Potion 1", + "effect.nightmarecraft.shield_potion_1.desc": "Receive some extra Holy Shield.", + "effect.nightmarecraft.shield_potion_2": "Shield Potion 2", + "effect.nightmarecraft.shield_potion_2.desc": "Receive extra Holy Shield.", + "effect.nightmarecraft.shield_potion_3": "Shield Potion 3", + "effect.nightmarecraft.shield_potion_3.desc": "Receive more Holy Shield.", + "effect.nightmarecraft.shield_potion_4": "Shield Potion 4", + "effect.nightmarecraft.shield_potion_4.desc": "Receive even more Holy Shield.", + "effect.nightmarecraft.slightly_annoying": "Slightly Annoying", + "effect.nightmarecraft.slightly_annoying.desc": "x.x", + "effect.nightmarecraft.stalker": "Stalker", + "effect.nightmarecraft.stalker.desc": "hiiiiiiiiiiiiiiiiiii", + "effect.nightmarecraft.steroids": "Actual Steroids", + "effect.nightmarecraft.steroids.desc": "Enjoy.", + "effect.nightmarecraft.steve_erkel_shroom": "What does Steve Erkel say", + "effect.nightmarecraft.steve_erkel_shroom.desc": "Flashy surprise.", + "effect.nightmarecraft.swim_speed": "Swimming Speed", + "effect.nightmarecraft.swim_speed.desc": "Increases Swim Speed", + "effect.nightmarecraft.this_is_a_disease": "This Is A Disease", + "effect.nightmarecraft.this_is_a_disease.desc": "Enjoy!", + "effect.nightmarecraft.thor_1": "Thor: God of Thunder I", + "effect.nightmarecraft.thor_1.desc": "Your sword strikes conjure thunders that pierce through enemies.", + "effect.nightmarecraft.thor_2": "Thor: God of Thunder II", + "effect.nightmarecraft.thor_2.desc": "Your sword strikes conjure powerful thunders that pierce through enemies.", + "effect.nightmarecraft.thor_3": "Thor: God of Thunder III", + "effect.nightmarecraft.thor_3.desc": "Your sword strikes conjure super powerful thunders that pierce through enemies.", + "effect.nightmarecraft.thor_4": "Thor: God of Thunder IV", + "effect.nightmarecraft.thor_4.desc": "Your sword strikes conjure extremly powerful thunders that pierce through enemies.", + "effect.nightmarecraft.thor_potion_1": "Thor Potion 1", + "effect.nightmarecraft.thor_potion_1.desc": "Your sword strikes conjure thunders that pierce through enemies.", + "effect.nightmarecraft.thor_potion_2": "Thor Potion 2", + "effect.nightmarecraft.thor_potion_2.desc": "Your sword strikes conjure powerful thunders that pierce through enemies.", + "effect.nightmarecraft.thor_potion_3": "Thor Potion 3", + "effect.nightmarecraft.thor_potion_3.desc": "Your sword strikes conjure super powerful thunders that pierce through enemies.", + "effect.nightmarecraft.thor_potion_4": "Thor Potion 4", + "effect.nightmarecraft.thor_potion_4.desc": "Gives a 40% Increase to Movement and Mining Speed, also Provides The Effect of Fortune", + "effect.nightmarecraft.tiny_guy": "Tiny Guy", + "effect.nightmarecraft.tiny_guy.desc": "Easy target.", + "effect.nightmarecraft.toad": "Toad", + "effect.nightmarecraft.toad.desc": "*ribbit ribbit*", + "effect.nightmarecraft.toad_shroom": "Toad Shroom", + "effect.nightmarecraft.toad_shroom.desc": "JUMP AROUND!", + "effect.nightmarecraft.useful": "Useful", + "effect.nightmarecraft.useful.desc": "USE IT!", + "effect.nightmarecraft.what_happened_last_night": "What Happened Last Night?", + "effect.nightmarecraft.what_happened_last_night.desc": "???", + "effect.nightmarecraft.whats_that_smell": "What's That Smell?", + "effect.nightmarecraft.whats_that_smell.desc": "The putrid smell decreases your movement speed. Stay away from the source.", + "effect.nightmarecraft.whispers": "Whispers", + "effect.nightmarecraft.whispers.desc": "...", + "effect.nightmarecraft.whispers_shroom": "Whispers Shroom", + "effect.nightmarecraft.whispers_shroom.desc": "Did you heat that?", + "effect.nightmarecraft.why_would_you_eat_this": "Why would you eat this", + "effect.nightmarecraft.why_would_you_eat_this.desc": "Things are not how they are supposed to be.", + "effect.nightmarecraft.yohoho_1": "Yohoho 1", + "effect.nightmarecraft.yohoho_1.desc": "Your vision is blurry and you cannot walk very well. Avoid getting hit more.", + "effect.nightmarecraft.yohoho_2": "Yohoho 2", + "effect.nightmarecraft.yohoho_2.desc": "Your vision is messed up and you cannot find your footing. Avoid getting hit more", + "effect.nightmarecraft.yohoho_3": "Yohoho 3", + "effect.nightmarecraft.yohoho_3.desc": "You can barely seen anything. Getting hit once more could be fatal.", + "effect.nightmarecraft.youll_literally_regret_this": "You'll literally regret this", + "effect.nightmarecraft.youll_literally_regret_this.desc": "Shuffle shuffle.", + "enchantment.nightmarecraft.damage": "Damage", + "enhancement.toggle": "Enhancement is set to %s", + "entity.nightmarecraft.agent": "Agent", + "entity.nightmarecraft.angel_vendor": "Angel Vendor", + "entity.nightmarecraft.angel_vendor_uzi": "Angel Vendor", + "entity.nightmarecraft.angry_hog": "Angry Hog", + "entity.nightmarecraft.armor_vendor": "Armorer", + "entity.nightmarecraft.babyseal": "Baby Seal", + "entity.nightmarecraft.bank_teller": "Bank Teller", + "entity.nightmarecraft.banned_goods_vendor": "Banned Goods Vendor", + "entity.nightmarecraft.base_camp_vendor": "Base Camp Vendor", + "entity.nightmarecraft.bear": "Bear", + "entity.nightmarecraft.bearcub": "Bear Cub", + "entity.nightmarecraft.big_piranha": "Piranha", + "entity.nightmarecraft.bluewhale": "Blue Whale", + "entity.nightmarecraft.boar": "Boar", + "entity.nightmarecraft.brachiosaure": "Brachiosaurus", + "entity.nightmarecraft.butterfly": "Butterfly", + "entity.nightmarecraft.cape_pirate_skeleton": "Cape Pirate Skeleton", + "entity.nightmarecraft.captain": "Captain Marty", + "entity.nightmarecraft.captain_pirate_skeleton": "Captain Pirate Skeleton", + "entity.nightmarecraft.centaur": "Centaur", + "entity.nightmarecraft.chicken2": "Chicken Tier 2 ", + "entity.nightmarecraft.chicken3": "Chicken Tier 3 ", + "entity.nightmarecraft.chicken4": "Chicken Tier 4 ", + "entity.nightmarecraft.chieftan": "Raider Chieftain", + "entity.nightmarecraft.corrupted_dog_skeleton": "Corrupted Dog Skeleton", + "entity.nightmarecraft.corrupted_fourarms_skeleton": "Corrupted Four Arms Skeleton", + "entity.nightmarecraft.corrupted_tall_skeleton": "Corrupted Tall Skeleton", + "entity.nightmarecraft.cow2": "Cow Tier 2 ", + "entity.nightmarecraft.cow3": "Cow Tier 3 ", + "entity.nightmarecraft.cow4": "Cow Tier 4 ", + "entity.nightmarecraft.crocodile": "Crocodile", + "entity.nightmarecraft.crops_vendor": "Crop Vendor", + "entity.nightmarecraft.crying_mermaid": "Crying Mermaid", + "entity.nightmarecraft.dark_knights": "Dark knight", + "entity.nightmarecraft.death_knights": "Death knight", + "entity.nightmarecraft.degbert-vendor": "Degbert Vendor", + "entity.nightmarecraft.demon_goat": "Strange Goat Boss", + "entity.nightmarecraft.deposit_box_guard_2": "Bank Guard", + "entity.nightmarecraft.deposit_box_guard_3": "Bank Guard", + "entity.nightmarecraft.deposit_box_vendor": "Safety Deposit Box Vendor", + "entity.nightmarecraft.desert_spider": "Desert Spider", + "entity.nightmarecraft.dire_werewolf": "Dire Werewolf", + "entity.nightmarecraft.doe": "Doe", + "entity.nightmarecraft.dog_skeleton": "Dog Skeleton", + "entity.nightmarecraft.egirl_vendor": "EGirl Vendor", + "entity.nightmarecraft.enderman_t1": "Enderman T1", + "entity.nightmarecraft.enderman_t2": "Enderman T2", + "entity.nightmarecraft.explosives_ammunition_vendor": "Explosives and Ammunition Vendor", + "entity.nightmarecraft.eye_evil_totem": "Evil Eye Totem", + "entity.nightmarecraft.fairy": "Fairy", + "entity.nightmarecraft.fawn": "Fawn", + "entity.nightmarecraft.firedragon": "Fire Dragon", + "entity.nightmarecraft.fourarms_skeleton": "Four Arms Skeleton", + "entity.nightmarecraft.frozen_spider": "Frozen Spider", + "entity.nightmarecraft.garbage": "Garbage", + "entity.nightmarecraft.gem_vendor": "Gem Vendor", + "entity.nightmarecraft.general_duncan": "General Duncan", + "entity.nightmarecraft.giant_spider": "Giant Spider", + "entity.nightmarecraft.giant_spider_spit": "Giant Spider Spit", + "entity.nightmarecraft.giraffe": "Giraffe", + "entity.nightmarecraft.goat_lady": "Goat Lady", + "entity.nightmarecraft.gryphon": "Gryphon", + "entity.nightmarecraft.guard": "Guard", + "entity.nightmarecraft.gun_vendor": "Gun Vendor", + "entity.nightmarecraft.hippo": "Hippo", + "entity.nightmarecraft.hunter_vendor": "Hunter Vendor", + "entity.nightmarecraft.icedragon": "Ice Dragon", + "entity.nightmarecraft.kennedy_vendor": "Kennedy", + "entity.nightmarecraft.killer_whale": "Killer Whale", + "entity.nightmarecraft.king": "King Avalon", + "entity.nightmarecraft.kitten": "Kitten", + "entity.nightmarecraft.koifish": "Koifish", + "entity.nightmarecraft.leprechaun": "Leprechaun", + "entity.nightmarecraft.lucky_cat_cafe_vendor": "Lucky Cat Cafe Vendor", + "entity.nightmarecraft.map_vendor": "Kevin", + "entity.nightmarecraft.mattress_vendor": "Innkeeper", + "entity.nightmarecraft.mer_people": "Mer People", + "entity.nightmarecraft.mermaid_soldier": "Mermaid Soldier", + "entity.nightmarecraft.merman_soldier": "Merman Soldier", + "entity.nightmarecraft.mike": "Mike", + "entity.nightmarecraft.mini_spider": "Mini Spider", + "entity.nightmarecraft.minotaur": "Minotaur", + "entity.nightmarecraft.mountaingoat": "Mountain Goat", + "entity.nightmarecraft.ostrich": "Ostrich", + "entity.nightmarecraft.pegasus": "Pegasus", + "entity.nightmarecraft.peoples_bank_vendor": "Bank Director", + "entity.nightmarecraft.phoenix": "Phoenix", + "entity.nightmarecraft.pig2": "Pig Tier 2 ", + "entity.nightmarecraft.pig3": "Pig Tier 3 ", + "entity.nightmarecraft.pig4": "Pig Tier 4 ", + "entity.nightmarecraft.potion_vendor": "Mathilda", + "entity.nightmarecraft.queen_leona": "Queen Leona", + "entity.nightmarecraft.ram": "Ram", + "entity.nightmarecraft.realty_vendor": "Realtor", + "entity.nightmarecraft.receptionist": "Receptionist", + "entity.nightmarecraft.rhyno": "Rhino", + "entity.nightmarecraft.sabertooth_tiger": "劍齒虎", + "entity.nightmarecraft.shark": "鯊魚", + "entity.nightmarecraft.sheep2": "Sheep Tier 2 ", + "entity.nightmarecraft.sheep3": "Sheep Tier 3 ", + "entity.nightmarecraft.sheep4": "Sheep Tier 4 ", + "entity.nightmarecraft.sheriff": "Sheriff", + "entity.nightmarecraft.sheriff_deputy": "Sheriff Deputy", + "entity.nightmarecraft.shopkeep": "Shopkeep", + "entity.nightmarecraft.shroom_vendor": "Shroom Vendor", + "entity.nightmarecraft.skeleton_boss": "Skeleton King", + "entity.nightmarecraft.skeleton_cyclops": "Skeleton Cyclops", + "entity.nightmarecraft.skeleton_minion_mace": "Mace Minion", + "entity.nightmarecraft.skeleton_minion_scythe": "Scythe Minion", + "entity.nightmarecraft.small_piranha": "Piranha", + "entity.nightmarecraft.small_pirate_skeleton": "Small Pirate Skeleton", + "entity.nightmarecraft.sprite": "Sprite", + "entity.nightmarecraft.stag": "Stag", + "entity.nightmarecraft.tall_skeleton": "Tall Skeleton", + "entity.nightmarecraft.tentacles_pirate_skeleton": "Tentacles Pirate Skeleton", + "entity.nightmarecraft.thunderdragon": "Thunder Dragon", + "entity.nightmarecraft.tier_1_enchanted_book_vendor": "Tier 1 Enchanted Book Vendor", + "entity.nightmarecraft.tier_2_enchanted_book_vendor": "Tier 2 Enchanted Book Vendor", + "entity.nightmarecraft.tier_3_enchanted_book_vendor": "Tier 3 Enchanted Book Vendor", + "entity.nightmarecraft.tier_4_enchanted_book_vendor": "Tier 4 Enchanted Book Vendor", + "entity.nightmarecraft.toolmaker_vendor": "Toolmaker", + "entity.nightmarecraft.trex": "T-Rex", + "entity.nightmarecraft.triceratops": "Triceratops", + "entity.nightmarecraft.ultrafiredragon": "Ultra Fire Dragon", + "entity.nightmarecraft.underlings": "Raider Underling", + "entity.nightmarecraft.unicorn": "Unicorn", + "entity.nightmarecraft.vampire_pirate": "Vampire Pirate", + "entity.nightmarecraft.velociraptor": "Velociraptor", + "entity.nightmarecraft.weaponsmith_vendor": "Weaponsmith", + "entity.nightmarecraft.werewolf": "Werewolf", + "entity.nightmarecraft.worm_head": "沙蟲", + "entity.nightmarecraft.yeti": "Killer Snow Yeti", + "entity.nightmarecraft.zebra": "Zebra", + "entity.nightmarecraft.zombie_boss": "Zombie Lord", + "entity.nihgtmarecraft.centaur": "Centaur", + "filled_map.locked.nightmarecraft.leprechaun_1_map": "At this location, Leprechauns might be spotted. If you don't find any, try again another time.", + "filled_map.locked.nightmarecraft.leprechaun_2_map": "At this location, Leprechauns might be spotted. If you don't find any, try again another time.", + "filled_map.locked.nightmarecraft.leprechaun_3_map": "At this location, Leprechauns might be spotted. If you don't find any, try again another time.", + "filled_map.locked.nightmarecraft.leprechaun_4_map": "At this location,Leprechauns might be spotted. If you don't find any, try again another time.", + "gamerule.enableUndergroundRegen": "啟用地下再生", + "gamerule.enableUndergroundRegen.description": "Replaces underground world with nightmarecraft generation in realtime.", + "gui.nightmarecraft.close": "關閉", + "gui.nightmarecraft.credits": "製作人員", + "gui.nightmarecraft.credits.title": "製作人員", + "gui.nightmarecraft.dialogue_choice_screen.centaur.build_question": "Would you like for the centaur to build the farm over the shown area?", + "gui.nightmarecraft.dialogue_choice_screen.centaur.no": "No (you forfeit the build)", + "gui.nightmarecraft.dialogue_choice_screen.centaur.spectator": "Look around (30 second spectator mode)", + "gui.nightmarecraft.dialogue_choice_screen.centaur.wait": "Wait (up to 10 minutes to reclaim any valuables in the area)", + "gui.nightmarecraft.dialogue_choice_screen.centaur.yes": "Yes (starts immediately, replacing existing area)", + "gui.nightmarecraft.dialogue_choice_screen.deathmatch.gardens": "Gardens (4-20 個玩家)", + "gui.nightmarecraft.dialogue_choice_screen.deathmatch.mansion": "大廈 (4-8 個玩家)", + "gui.nightmarecraft.dialogue_choice_screen.deathmatch.start": "Choose a Deathmatch gamemode you wish to join:", + "gui.nightmarecraft.dialogue_choice_screen.difficulty.easy": "輕鬆 (故事模式,幾乎不會死)", + "gui.nightmarecraft.dialogue_choice_screen.difficulty.hard": "硬核", + "gui.nightmarecraft.dialogue_choice_screen.difficulty.normal": "正常", + "gui.nightmarecraft.dialogue_choice_screen.difficulty.question": "您想玩哪一種難度?|(之後也可以隨時變更難度)", + "gui.nightmarecraft.dialogue_choice_screen.general_duncan.prepared": "您準備好了嗎?", + "gui.nightmarecraft.dialogue_choice_screen.kennedy.no": "不 (與 Kennedy 交易)", + "gui.nightmarecraft.dialogue_choice_screen.kennedy.prepared": "您準備好了嗎?", + "gui.nightmarecraft.dialogue_choice_screen.no": "否", + "gui.nightmarecraft.dialogue_choice_screen.skeleton_king.fast_travel": "是 (去城堡)", + "gui.nightmarecraft.dialogue_choice_screen.skeleton_king.remain": "不 (留在原地)", + "gui.nightmarecraft.dialogue_choice_screen.skeleton_king.tp_to_castle": "快速前往城堡?", + "gui.nightmarecraft.dialogue_choice_screen.world_patcher.continue": "繼續?", + "gui.nightmarecraft.dialogue_choice_screen.world_patcher.disconnect_message": "您的地圖已經完成更新。請重新載入世界以繼續您的冒險!", + "gui.nightmarecraft.dialogue_choice_screen.world_patcher.quit_world": "退出世界", + "gui.nightmarecraft.dialogue_choice_screen.yes": "是", + "gui.nightmarecraft.dialogue_choice_screen.za.start": "選擇您想要加入的遊戲模式:", + "gui.nightmarecraft.dialogue_choice_screen.za.za": "Zombie Apocalypse (1-4 個玩家)", + "gui.nightmarecraft.discord": "Discord", + "gui.nightmarecraft.download.cancel": "取消", + "gui.nightmarecraft.download.finish": "完成", + "gui.nightmarecraft.download.pause": "暫停", + "gui.nightmarecraft.download.resume": "恢復", + "gui.nightmarecraft.download.start": "開始", + "gui.nightmarecraft.download_map": "下載地圖", + "gui.nightmarecraft.generic.press_esc_to_exit": "請按 ESC 離開。", + "gui.nightmarecraft.menu.download_map": "下載地圖", + "gui.nightmarecraft.menu.hud_options": "HUD 選項", + "gui.nightmarecraft.menu.patreon": "連接 Patreon", + "gui.nightmarecraft.next": "下一頁", + "gui.nightmarecraft.page": "頁 %1$s/%2$s", + "gui.nightmarecraft.patreon": "Patreon", + "gui.nightmarecraft.previous": "上一頁", + "gui.nightmarecraft.region.create_region": "建立區域 %1$s", + "gui.nightmarecraft.region.pos_set": "Position %1$s set to %2$s", + "gui.nightmarecraft.region.remove": "刪除", + "gui.nightmarecraft.region.remove_region": "刪除區域 %1$s", + "gui.nightmarecraft.region.selected_positions": "Position 1: %1$s | Position 2: %2$s", + "gui.nightmarecraft.region.title": "Anti Grief Regions", + "gui.nightmarecraft.spawn_painter.fail": "The spawn list '%s' doesn't exist!", + "gui.nightmarecraft.spawn_painter.filter": "篩選", + "gui.nightmarecraft.spawn_painter.ok": "確定", + "gui.nightmarecraft.spawn_painter.success": "Set spawn list to '%s'", + "gui.nightmarecraft.spawn_painter.title": "Spawn Painter", + "gui.nightmarecraft.world_patcher.centaur.inform_player": "This is the area that will be changed if you accept the Centaur's offer.", + "gui.nightmarecraft.world_patcher.updating": "更新地圖區域中... %1$s/%2$s", + "gui.nightmarecraft.world_patcher.updating_completed": "所有更新已完成!", + "gui.nightmarecraft.world_patcher.updating_completed_loading_world": "所有更新已完成,載入世界中...", + "gui.nightmarecraft.wrong_map_detected": "Error: Nightmare Craft requires the official map to function. Please exit and ensure you have downloaded the correct map.", + "item.minecraft.lingering_potion.effect.thor_1": "Thor 滯留藥水:雷神 I", + "item.minecraft.lingering_potion.effect.thor_2": "Thor 滯留藥水:雷神 II", + "item.minecraft.lingering_potion.effect.thor_3": "Thor 滯留藥水:雷神 III", + "item.minecraft.lingering_potion.effect.thor_4": "Thor 滯留藥水:雷神 IV", + "item.minecraft.potion.effect.swim_speed": "游泳速度藥水", + "item.minecraft.potion.effect.thor_1": "Potion of Thor: God of Thunder I", + "item.minecraft.potion.effect.thor_2": "Potion of Thor: God of Thunder II", + "item.minecraft.potion.effect.thor_3": "Potion of Thor: God of Thunder III", + "item.minecraft.potion.effect.thor_4": "Potion of Thor: God of Thunder IV", + "item.minecraft.splash_potion.effect.swim_speed": "飛濺游泳速度藥水", + "item.minecraft.splash_potion.effect.thor_1": "Splash Potion of Thor: God of Thunder I", + "item.minecraft.splash_potion.effect.thor_2": "Splash Potion of Thor: God of Thunder II", + "item.minecraft.splash_potion.effect.thor_3": "Splash Potion of Thor: God of Thunder III", + "item.minecraft.splash_potion.effect.thor_4": "Splash Potion of Thor: God of Thunder IV", + "item.minecraft.tipped_arrow.effect.swim_speed": "游泳速度箭矢", + "item.minecraft.tipped_arrow.effect.thor_1": "Arrow of Thor: God of Thunder I", + "item.minecraft.tipped_arrow.effect.thor_2": "Arrow of Thor: God of Thunder II", + "item.minecraft.tipped_arrow.effect.thor_3": "Arrow of Thor: God of Thunder III", + "item.minecraft.tipped_arrow.effect.thor_4": "Arrow of Thor: God of Thunder IV", + "item.nightmarecraft.acid_bucket": "酸桶", + "item.nightmarecraft.agent_egg": "Agent Spawn Egg", + "item.nightmarecraft.ak47": "AK-47", + "item.nightmarecraft.ak47_bayonet": "AK-47 Bayonet", + "item.nightmarecraft.ak47_dm_blue": "§9AK-47", + "item.nightmarecraft.ak47_dm_green": "§aAK-47", + "item.nightmarecraft.ak47_dm_purple": "§5AK-47", + "item.nightmarecraft.ak47_dm_red": "§4AK-47", + "item.nightmarecraft.ak47_magazine": "AK-47 Magazine", + "item.nightmarecraft.ak47_scope_2x": "AK-47 Scope 2x", + "item.nightmarecraft.ak47_scope_3x": "AK-47 Scope 3x", + "item.nightmarecraft.ak47_scope_4x": "AK-47 Scope 4x", + "item.nightmarecraft.ak47_scope_red_dot": "AK-47 Scope Red Dot", + "item.nightmarecraft.ak47_silencer": "AK-47 Silencer", + "item.nightmarecraft.ak47_tactical_flashlight": "AK-47 Tactical Flashlight", + "item.nightmarecraft.alexandra_spawn_egg": "Alexandra Spawn Egg", + "item.nightmarecraft.amethyst": "紫水晶", + "item.nightmarecraft.amethyst_power_core": "§2紫水晶能量核心", + "item.nightmarecraft.ammo_assault_rifle": "Assault Rifle Ammo", + "item.nightmarecraft.ammo_pistol": "手槍彈藥", + "item.nightmarecraft.ammo_shotgun": "霰彈槍彈藥", + "item.nightmarecraft.ammo_smg": "衝鋒槍彈藥", + "item.nightmarecraft.ammo_sniper": "狙擊槍彈藥", + "item.nightmarecraft.angel_egg": "天使賣家Spawn Egg", + "item.nightmarecraft.angel_egg_uzi": "天使賣家 (Gives Uzi) Spawn Egg", + "item.nightmarecraft.angry_hog_spawn_egg": "憤怒豬Spawn Egg", + "item.nightmarecraft.animal_whisperer": "Animal Whisperer Spawn Egg", + "item.nightmarecraft.anti_grief_region_wand": "Anti Grief Region Wand", + "item.nightmarecraft.aquamarine": "藍水晶", + "item.nightmarecraft.aquamarine_power_core": "§2藍水晶能量核心", + "item.nightmarecraft.armor_stand_arms_upgrade": "Armor Stand Arms Upgrade", + "item.nightmarecraft.armor_vendor_spawn_egg": "Armor Vendor Spawn Egg", + "item.nightmarecraft.auto_planter": "§4Auto Planter", + "item.nightmarecraft.baby_unicorn_horn": "Baby Unicorn Horn", + "item.nightmarecraft.babyseal_egg": "Baby Seal Spawn Egg", + "item.nightmarecraft.bank_teller_spawn_egg": "Bank Teller Spawn Egg", + "item.nightmarecraft.base_camp_vendor_spawn_egg": "Base Camp Vendor Spawn Egg", + "item.nightmarecraft.bear_claw": "Bear Claw", + "item.nightmarecraft.bear_spawn_egg": "Bear Spawn Egg", + "item.nightmarecraft.bearcub_spawn_egg": "Bear Cub Spawn Egg", + "item.nightmarecraft.bed_mover": "Bed Mover", + "item.nightmarecraft.benelli_m4": "Benelli M4", + "item.nightmarecraft.benelli_m4_dm_blue": "§9Benelli M4", + "item.nightmarecraft.benelli_m4_dm_green": "§aBenelli M4", + "item.nightmarecraft.benelli_m4_dm_purple": "§5Benelli M4", + "item.nightmarecraft.benelli_m4_dm_red": "§4Benelli M4", + "item.nightmarecraft.benelli_m4_scope_red_dot": "Benelli M4 Scope Red Dot", + "item.nightmarecraft.benelli_m4_silencer": "Benelli M4 Silencer", + "item.nightmarecraft.benelli_m4_tactical_flashlight": "Benelli M4 Tactical Flashlight", + "item.nightmarecraft.big_net": "Big Net", + "item.nightmarecraft.big_piranha_spawn_egg": "Big Piranha Spawn Egg", + "item.nightmarecraft.black_hole_cake": "§2Black Hole Cake", + "item.nightmarecraft.blessing_of_forgiveness": "Blessing of Forgiveness", + "item.nightmarecraft.blue_rotten_meat": "Blue Rotten Meat", + "item.nightmarecraft.blue_whale_lard": "Blue Whale Lard", + "item.nightmarecraft.bluewhale_spawn_egg": "Blue Whale Spawn Egg", + "item.nightmarecraft.boar_egg": "Boar Spawn Egg", + "item.nightmarecraft.bomb_arrow": "Bomb Arrow", + "item.nightmarecraft.bomb_arrow_dm_blue": "§9Bomb Arrow", + "item.nightmarecraft.bomb_arrow_dm_green": "§aBomb Arrow", + "item.nightmarecraft.bomb_arrow_dm_purple": "§5Bomb Arrow", + "item.nightmarecraft.bomb_arrow_dm_red": "§4Bomb Arrow", + "item.nightmarecraft.brachiosaurus_egg": "Brachiosaurus Spawn Egg", + "item.nightmarecraft.bullet": "Bullets", + "item.nightmarecraft.bullet_shotgun": "Shotgun Bullets", + "item.nightmarecraft.bullet_t3": "T3 Bullets", + "item.nightmarecraft.bullet_t4": "T4 Bullets", + "item.nightmarecraft.butterfly": "Butterfly", + "item.nightmarecraft.butterfly_egg": "Butterfly Spawn Egg", + "item.nightmarecraft.butterfly_net": "Butterfly Net", + "item.nightmarecraft.cape_pirate_skeleton_egg": "Cape Pirate Skeleton Spawn Egg", + "item.nightmarecraft.captain_pirate_skeleton_egg": "Captain Pirate Skeleton Spawn Egg", + "item.nightmarecraft.captain_spawn_egg": "Captain Marty Spawn Egg", + "item.nightmarecraft.castle_path_map": "Map to the Castle", + "item.nightmarecraft.cat_lover_cookie": "Cat Lover Cookie", + "item.nightmarecraft.centaur_blood_vial": "Blood Vial", + "item.nightmarecraft.centaur_egg": "Centaur Spawn Egg", + "item.nightmarecraft.chicken2_spawn_egg": "Chicken Tier 2 Spawn Egg", + "item.nightmarecraft.chicken3_spawn_egg": "Chicken Tier 3 Spawn Egg", + "item.nightmarecraft.chicken4_spawn_egg": "Chicken Tier 4 Spawn Egg", + "item.nightmarecraft.chieftan_egg": "Raider Chieftain Spawn Egg", + "item.nightmarecraft.citrine": "茶水晶", + "item.nightmarecraft.citrine_power_core": "茶水晶能量核心", + "item.nightmarecraft.cooked_beet": "Cooked Beet", + "item.nightmarecraft.cooked_carrot": "Cooked Carrot", + "item.nightmarecraft.cooked_holy_beet": "§4Cooked Holy Beet", + "item.nightmarecraft.cooked_holy_carrot": "§4Cooked Holy Carrot", + "item.nightmarecraft.cooked_holy_potato": "§4Cooked Holy Potato", + "item.nightmarecraft.cooked_super_beet": "§6Cooked Super Beet", + "item.nightmarecraft.cooked_super_carrot": "§6Cooked Super Carrot", + "item.nightmarecraft.cooked_super_potato": "§6Cooked Super Potato", + "item.nightmarecraft.corrupted_dog_skeleton_egg": "Corrupted Dog Skeleton Spawn Egg", + "item.nightmarecraft.corrupted_fourarms_skeleton_egg": "Corrupted Four Arms Skeleton Spawn Egg", + "item.nightmarecraft.corrupted_tall_skeleton_egg": "Corrupted Tall Skeleton Spawn Egg", + "item.nightmarecraft.cow2_spawn_egg": "Cow Tier 2 Spawn Egg", + "item.nightmarecraft.cow3_spawn_egg": "Cow Tier 3 Spawn Egg", + "item.nightmarecraft.cow4_spawn_egg": "Cow Tier 4 Spawn Egg", + "item.nightmarecraft.crimson_compass": "Crimson Compass", + "item.nightmarecraft.crocodile_spawn_egg": "Crocodile Spawn Egg", + "item.nightmarecraft.crocodile_tooth": "Crocodile Tooth", + "item.nightmarecraft.crops_vendor_spawn_egg": "Crop Vendor Spawn Egg", + "item.nightmarecraft.dark_globe": "Dark Globe", + "item.nightmarecraft.dark_heart_of_the_sea": "Dark Heart of the Sea", + "item.nightmarecraft.dark_knights_egg": "Dark Knights Spawn Egg", + "item.nightmarecraft.deagle": "Desert Eagle", + "item.nightmarecraft.deagle_dm_blue": "§9Desert Eagle", + "item.nightmarecraft.deagle_dm_green": "§aDesert Eagle", + "item.nightmarecraft.deagle_dm_purple": "§5Desert Eagle", + "item.nightmarecraft.deagle_dm_red": "§4Desert Eagle", + "item.nightmarecraft.deagle_magazine": "Desert Eagle Magazine", + "item.nightmarecraft.deagle_scope_2x": "Desert Eagle Scope 2X", + "item.nightmarecraft.deagle_scope_red_dot": "Desert Eagle Scope Red Dot", + "item.nightmarecraft.deagle_silencer": "Desert Eagle Silencer", + "item.nightmarecraft.deagle_tactical_flashlight": "Desert Eagle Tactical Flashlight", + "item.nightmarecraft.death_globe": "Death Globe", + "item.nightmarecraft.death_knights_egg": "Death Knights Spawn Egg", + "item.nightmarecraft.deer_hooves": "Deer Hooves", + "item.nightmarecraft.degbert_vendor_spawn_egg": "Degbert Spawn Egg", + "item.nightmarecraft.demongoat_spawn_egg": "Demon Goat Spawn Egg", + "item.nightmarecraft.deposit_box_guard_2_spawn_egg": "Deposit Box Guard 2 Spawn Egg", + "item.nightmarecraft.deposit_box_guard_3_spawn_egg": "Deposit Box Guard 3 Spawn Egg", + "item.nightmarecraft.deposit_box_vendor_spawn_egg": "Deposit Box Vendor Spawn Egg", + "item.nightmarecraft.desert_spider_egg": "Desert Spider Spawn Egg", + "item.nightmarecraft.diamond_axe_recipe": "§9Diamond Axe Recipe", + "item.nightmarecraft.diamond_battleaxe": "Diamond Battleaxe", + "item.nightmarecraft.diamond_coin": "鑽石幣", + "item.nightmarecraft.diamond_crossbow": "§9Diamond Crossbow", + "item.nightmarecraft.diamond_hoe_recipe": "§9Diamond Hoe Recipe", + "item.nightmarecraft.diamond_pickaxe_recipe": "§9Diamond Pickaxe Recipe", + "item.nightmarecraft.diamond_shield": "§9Diamond Shield", + "item.nightmarecraft.diamond_shortbow": "§9Diamond Shortbow", + "item.nightmarecraft.diamond_shovel_recipe": "§9Diamond Shovel Recipe", + "item.nightmarecraft.diamond_super_fruit": "Diamond Super Fruit", + "item.nightmarecraft.diamond_sword_shard": "§9Diamond Sword Shard", + "item.nightmarecraft.dire_werewolf_egg": "Dire Werewolf Spawn Egg", + "item.nightmarecraft.dire_werewolf_fang": "Dire Werewolf Fang", + "item.nightmarecraft.divine_dish": "§5神聖菜餚 I", + "item.nightmarecraft.divine_dish2": "§6神聖菜餚 II", + "item.nightmarecraft.divine_dish3": "§4神聖菜餚 III", + "item.nightmarecraft.dock_map": "Map to the Dock", + "item.nightmarecraft.doe_spawn_egg": "Doe Spawn Egg", + "item.nightmarecraft.dog_skeleton_egg": "Dog Skeleton Spawn Egg", + "item.nightmarecraft.double_barrel": "Double Barrel", + "item.nightmarecraft.double_barrel_dm_blue": "§9Double Barrel", + "item.nightmarecraft.double_barrel_dm_green": "§aDouble Barrel", + "item.nightmarecraft.double_barrel_dm_purple": "§5Double Barrel", + "item.nightmarecraft.double_barrel_dm_red": "§4Double Barrel", + "item.nightmarecraft.double_barrel_scope_red_dot": "Double Barrel Scope Red Dot", + "item.nightmarecraft.double_barrel_tactical_flashlight": "Double Barrel Tactical Flashlight", + "item.nightmarecraft.dragon_crossbow": "§5Dragon Crossbow", + "item.nightmarecraft.dragon_longbow": "§5Dragon Longbow", + "item.nightmarecraft.dragon_saddle": "Dragon Saddle", + "item.nightmarecraft.dragon_shield": "§5Dragon Shield", + "item.nightmarecraft.dragons_greed": "Dragons Greed", + "item.nightmarecraft.drowned_vampire_fang": "Drowned Vampire Fang", + "item.nightmarecraft.emerald_coin": "Emerald Coin", + "item.nightmarecraft.emerald_super_fruit": "Emerald Super Fruit", + "item.nightmarecraft.empty_crate": "Empty Crate", + "item.nightmarecraft.empty_jar": "Empty Jar", + "item.nightmarecraft.enderman_t1_egg": "Enderman T1 Spawn Egg", + "item.nightmarecraft.enderman_t2_egg": "Enderman T2 Spawn Egg", + "item.nightmarecraft.enforcer": "Enforcer", + "item.nightmarecraft.enforcer_dm_blue": "§9Enforcer", + "item.nightmarecraft.enforcer_dm_green": "§aEnforcer", + "item.nightmarecraft.enforcer_dm_purple": "§5Enforcer", + "item.nightmarecraft.enforcer_dm_red": "§4Enforcer", + "item.nightmarecraft.enforcer_scope_4x": "Enforcer Scope 4X", + "item.nightmarecraft.enforcer_scope_red_dot": "Enforcer Scope Red Dot", + "item.nightmarecraft.enforcer_silencer": "Enforcer Silencer", + "item.nightmarecraft.enforcer_tactical_flashlight": "Enforcer Tactical Flashlight", + "item.nightmarecraft.essence_of_manipulation": "Essence of Pure Manipulation", + "item.nightmarecraft.eternity_bow": "§6Bow of Eternity", + "item.nightmarecraft.explosives_ammunition_vendor_spawn_egg": "Explosives and Ammunition Vendor Spawn Egg", + "item.nightmarecraft.eye_of_evil": "All-Seeing Eye of Evil", + "item.nightmarecraft.fairy_dust": "Fairy Dust", + "item.nightmarecraft.fairy_egg": "Fairy Spawn Egg", + "item.nightmarecraft.famas": "Famas", + "item.nightmarecraft.famas_dm_blue": "§9Famas", + "item.nightmarecraft.famas_dm_green": "§aFamas", + "item.nightmarecraft.famas_dm_purple": "§5Famas", + "item.nightmarecraft.famas_dm_red": "§4Famas", + "item.nightmarecraft.famas_magazine": "Famas Magazine", + "item.nightmarecraft.famas_scope_2x": "Famas Scope 2x", + "item.nightmarecraft.famas_scope_3x": "Famas Scope 3x", + "item.nightmarecraft.famas_scope_4x": "Famas Scope 4x", + "item.nightmarecraft.famas_scope_red_dot": "Famas Scope Red Dot", + "item.nightmarecraft.famas_silencer": "Famas Silencer", + "item.nightmarecraft.famas_tactical_flashlight": "Famas Tactical Flashlight", + "item.nightmarecraft.fawn_spawn_egg": "Fawn Spawn Egg", + "item.nightmarecraft.fgm_148_javelin": "FGM-148-Javelin", + "item.nightmarecraft.fgm_148_javelin_dm_blue": "§9FGM-148-Javelin", + "item.nightmarecraft.fgm_148_javelin_dm_green": "§aFGM-148-Javelin", + "item.nightmarecraft.fgm_148_javelin_dm_purple": "§5FGM-148-Javelin", + "item.nightmarecraft.fgm_148_javelin_dm_red": "§4FGM-148-Javelin", + "item.nightmarecraft.fgm_148_javelin_rocket": "FGM-148-Javelin Rocket", + "item.nightmarecraft.fire_arrow": "Fire Arrow", + "item.nightmarecraft.firedragon_egg": "Fire Dragon Spawn Egg", + "item.nightmarecraft.flamethrower": "Flamethrower", + "item.nightmarecraft.flamethrower_dm_blue": "§9Flamethrower", + "item.nightmarecraft.flamethrower_dm_green": "§aFlamethrower", + "item.nightmarecraft.flamethrower_dm_purple": "§5Flamethrower", + "item.nightmarecraft.flamethrower_dm_red": "§4Flamethrower", + "item.nightmarecraft.flamethrower_tank": "Flamethrower Fuel Tank", + "item.nightmarecraft.flipper": "Flippers", + "item.nightmarecraft.forest_garden_map": "Map to the Forest Garden", + "item.nightmarecraft.fortitude_cake_tier_1": "§2Fortitude I", + "item.nightmarecraft.fortitude_cake_tier_2": "§9Fortitude II", + "item.nightmarecraft.fortitude_cake_tier_3": "§5Fortitude III", + "item.nightmarecraft.fourarms_skeleton_egg": "Four Arms Skeleton Spawn Egg", + "item.nightmarecraft.franken_melon_seeds": "Franken Melon Seeds", + "item.nightmarecraft.franken_melon_slice": "Franken Melon Slice", + "item.nightmarecraft.franken_pumpkin_seeds": "Franken Pumpkin Seeds", + "item.nightmarecraft.franken_sugarcane": "Franken Sugarcane", + "item.nightmarecraft.frozen_spider_egg": "Frozen Spider Spawn Egg", + "item.nightmarecraft.garbage_spawn_egg": "Garbage Spawn Egg", + "item.nightmarecraft.gem_vendor_spawn_egg": "Gem Vendor Spawn Egg", + "item.nightmarecraft.general_duncan_spawn_egg": "General Duncan Spawn Egg", + "item.nightmarecraft.general_rank_badge": "General Rank Badge", + "item.nightmarecraft.generic.no_shooting_in_area": "You are not allowed to shoot in this area!", + "item.nightmarecraft.giant_egg": "Spawn Giant", + "item.nightmarecraft.giant_spider_egg": "Giant Spider Spawn Egg", + "item.nightmarecraft.giraffe_map": "Map to Giraffe Location", + "item.nightmarecraft.giraffe_neck": "Giraffe Neck", + "item.nightmarecraft.giraffe_saddle": "Giraffe Saddle", + "item.nightmarecraft.giraffe_spawn_egg": "Giraffe Spawn Egg", + "item.nightmarecraft.glock": "Glock", + "item.nightmarecraft.glock_dm_blue": "§9Glock", + "item.nightmarecraft.glock_dm_green": "§aGlock", + "item.nightmarecraft.glock_dm_purple": "§5Glock", + "item.nightmarecraft.glock_dm_red": "§4Glock", + "item.nightmarecraft.glock_magazine": "Glock Magazine", + "item.nightmarecraft.glock_scope_2x": "Glock Scope 2x", + "item.nightmarecraft.glock_scope_red_dot": "Glock Scope Red Dot", + "item.nightmarecraft.glock_silencer": "Glock Silencer", + "item.nightmarecraft.glock_tactical_flashlight": "Glock Tactical Flashlight", + "item.nightmarecraft.goat_horn": "Goat Horn", + "item.nightmarecraft.goat_lady_vendor_spawn_egg": "Goat Lady Vendor Spawn Egg", + "item.nightmarecraft.goat_path_map": "Map to the Goat Path", + "item.nightmarecraft.gold_coin": "Gold Coin", + "item.nightmarecraft.gold_super_fruit": "Gold Super Fruit", + "item.nightmarecraft.golden_battleaxe": "Golden Battleaxe", + "item.nightmarecraft.golden_ticket": "Golden Ticket", + "item.nightmarecraft.goo": "Goo", + "item.nightmarecraft.gryphon_beak": "Gryphon Beak", + "item.nightmarecraft.gryphon_egg": "Gryphon Spawn Egg", + "item.nightmarecraft.gryphon_saddle": "Gryphon Saddle", + "item.nightmarecraft.guard_spawn_egg": "Guard Spawn Egg", + "item.nightmarecraft.gun_vendor_spawn_egg": "Gun Vendor Spawn Egg", + "item.nightmarecraft.hardboiled_egg": "Hardboiled Egg", + "item.nightmarecraft.healing_potion_1": "Healing Potion 1", + "item.nightmarecraft.healing_potion_2": "Healing Potion 2", + "item.nightmarecraft.healing_potion_3": "Healing Potion 3", + "item.nightmarecraft.healing_potion_4": "Healing Potion 4", + "item.nightmarecraft.heavens_gate": "Heaven's Gate", + "item.nightmarecraft.hippo_fang": "Hippo Fang", + "item.nightmarecraft.hippo_map": "Map to Hippo Location", + "item.nightmarecraft.hippo_saddle": "Hippo Saddle", + "item.nightmarecraft.hippo_spawn_egg": "Hippo Spawn Egg", + "item.nightmarecraft.hoby_axe": "§4Hoby Axe", + "item.nightmarecraft.hoby_boots": "§4Hoby Boots", + "item.nightmarecraft.hoby_chestplate": "§4Hoby Chestplate", + "item.nightmarecraft.hoby_greaves": "§4Hoby Greaves", + "item.nightmarecraft.hoby_helmet": "§4Hoby Helmet", + "item.nightmarecraft.hoby_hoe": "§4Hoby Hoe", + "item.nightmarecraft.hoby_longbow": "§4HoBy Longbow", + "item.nightmarecraft.hoby_pickaxe": "§4Hoby Pickaxe", + "item.nightmarecraft.hoby_shield": "§4Hoby Shield", + "item.nightmarecraft.hoby_shovel": "§4Hoby Shovel", + "item.nightmarecraft.hoby_sword": "§4Hoby Sword", + "item.nightmarecraft.hog_hide": "Hog Hide", + "item.nightmarecraft.holy_axe": "§4Holy Axe", + "item.nightmarecraft.holy_battleaxe": "§4Holy Battleaxe", + "item.nightmarecraft.holy_beet": "§4Holy Beet", + "item.nightmarecraft.holy_beet_seeds": "§4Holy Beet Seeds", + "item.nightmarecraft.holy_boots": "§4Holy Boots", + "item.nightmarecraft.holy_bread": "§4Holy Bread", + "item.nightmarecraft.holy_carrot": "§4Holy Carrot", + "item.nightmarecraft.holy_chestplate": "§4Holy Chestplate", + "item.nightmarecraft.holy_greaves": "§4Holy Greaves", + "item.nightmarecraft.holy_helmet": "§4Holy Helmet", + "item.nightmarecraft.holy_hoe": "§4Holy Hoe", + "item.nightmarecraft.holy_longbow": "§4Holy Longbow", + "item.nightmarecraft.holy_pickaxe": "§4Holy Pickaxe", + "item.nightmarecraft.holy_potato": "§4Holy Potato", + "item.nightmarecraft.holy_shield": "§4Holy Shield", + "item.nightmarecraft.holy_shield_cake_tier_1": "§2Holy Shield I", + "item.nightmarecraft.holy_shield_cake_tier_2": "§9Holy Shield II", + "item.nightmarecraft.holy_shield_cake_tier_3": "§5Holy Shield III", + "item.nightmarecraft.holy_shield_cake_tier_4": "§6Holy Shield IV", + "item.nightmarecraft.holy_shovel": "§4Holy Shovel", + "item.nightmarecraft.holy_sword": "§4Holy Sword", + "item.nightmarecraft.holy_wheat": "§4Holy Wheat", + "item.nightmarecraft.holy_wheat_seeds": "§4Holy Wheat Seeds", + "item.nightmarecraft.home_cake": "§5Home Cake", + "item.nightmarecraft.hunter_egg": "Hunter Vendor Spawn Egg", + "item.nightmarecraft.ice_arrow": "Ice Arrow", + "item.nightmarecraft.icedragon_egg": "Ice Dragon Spawn Egg", + "item.nightmarecraft.iron_battleaxe": "Iron Battleaxe", + "item.nightmarecraft.iron_shield": "§2Iron Shield", + "item.nightmarecraft.iron_shortbow": "§2Iron Shortbow", + "item.nightmarecraft.jar_with_butterfly": "Jar With Butterfly", + "item.nightmarecraft.kennedy_vendor_spawn_egg": "Kennedy Vendor Spawn Egg", + "item.nightmarecraft.killer_squid_spawn_egg": "Killer Squid Spawn Egg", + "item.nightmarecraft.killer_whale_spawn_egg": "Killer Whale Spawn Egg", + "item.nightmarecraft.king_spawn_egg": "King Spawn Egg", + "item.nightmarecraft.kitten_spawn_egg": "Kitten Spawn Egg", + "item.nightmarecraft.koi_bucket": "Bucket of Koi", + "item.nightmarecraft.koifish_egg": "Koifish Spawn Egg", + "item.nightmarecraft.large_bone": "Large Bone", + "item.nightmarecraft.large_corrupted_bone": "Large Corrupted Bone", + "item.nightmarecraft.large_room_key": "Large Room Key", + "item.nightmarecraft.large_stick": "Large Stick", + "item.nightmarecraft.laser_skark_egg": "雷射鯊魚Spawn Egg", + "item.nightmarecraft.lau_spawn_egg": "Lau Spawn Egg", + "item.nightmarecraft.leprechaun_1_map": "Map to Leprechaun Location #1", + "item.nightmarecraft.leprechaun_2_map": "Map to Leprechaun Location #2", + "item.nightmarecraft.leprechaun_3_map": "Map to Leprechaun Location #3", + "item.nightmarecraft.leprechaun_4_map": "Map to Leprechaun Location #4", + "item.nightmarecraft.leprechaun_booze": "Leprechaun's Booze Bottle", + "item.nightmarecraft.leprechaun_in_crate": "Leprechaun in Crate", + "item.nightmarecraft.leprechaun_map": "Leprechaun Map", + "item.nightmarecraft.leprechaun_map_x": "Leprechaun Map %1$s", + "item.nightmarecraft.leprechaun_spawn_egg": "Leprechaun Spawn Egg", + "item.nightmarecraft.leprechaun_treasure": "Pot o' Gold", + "item.nightmarecraft.lightening_spark": "Lightening Spark", + "item.nightmarecraft.lightning_spark": "Lightning Spark", + "item.nightmarecraft.lord_of_light": "The Beast", + "item.nightmarecraft.lord_of_light_dm_blue": "§9The Beast", + "item.nightmarecraft.lord_of_light_dm_green": "§aThe Beast", + "item.nightmarecraft.lord_of_light_dm_purple": "§5The Beast", + "item.nightmarecraft.lord_of_light_dm_red": "§4The Beast", + "item.nightmarecraft.lord_of_light_magazine": "The Beast Magazine", + "item.nightmarecraft.lord_of_light_scope_red_dot": "The Beast Scope Red Dot", + "item.nightmarecraft.lord_of_light_silencer": "The Beast Silencer", + "item.nightmarecraft.lord_of_light_tactical_flashlight": "The Beast Tactical Flashlight", + "item.nightmarecraft.lucky_cat_cafe_vendor_spawn_egg": "Lucky Cat Cafe Vendor Spawn Egg", + "item.nightmarecraft.m110": "M110", + "item.nightmarecraft.m110_dm_blue": "§9M110", + "item.nightmarecraft.m110_dm_green": "§aM110", + "item.nightmarecraft.m110_dm_purple": "§5M110", + "item.nightmarecraft.m110_dm_red": "§4M110", + "item.nightmarecraft.m110_magazine": "M110 Magazine", + "item.nightmarecraft.m110_scope_4x": "M110 Scope 4X", + "item.nightmarecraft.m110_scope_8x": "M110 Scope 8X", + "item.nightmarecraft.m110_silencer": "M110 Silencer", + "item.nightmarecraft.m4a1": "M4A1", + "item.nightmarecraft.m4a1_dm_blue": "§9M4A1", + "item.nightmarecraft.m4a1_dm_green": "§aM4A1", + "item.nightmarecraft.m4a1_dm_purple": "§5M4A1", + "item.nightmarecraft.m4a1_dm_red": "§4M4A1", + "item.nightmarecraft.m4a1_magazine": "M4A1 Magazine", + "item.nightmarecraft.m4a1_scope_2x": "M4A1 Scope 2x", + "item.nightmarecraft.m4a1_scope_4x": "M4A1 Scope 4x", + "item.nightmarecraft.m4a1_silencer": "M4A1 Silencer", + "item.nightmarecraft.m4a1_tactical_flashlight": "M4A1 Tactical Flashlight", + "item.nightmarecraft.magenta_compass": "Magenta Compass", + "item.nightmarecraft.magic_ender_pearl": "Magic Ender Pearl", + "item.nightmarecraft.magic_fertilizer": "Magic Fertilizer", + "item.nightmarecraft.magma_lord_map": "Map to the Magma Lord Portal", + "item.nightmarecraft.magnetosphere_2x_cake": "§2Magnetosphere 2X Cake", + "item.nightmarecraft.magnetosphere_cake": "§2Magnetosphere Cake", + "item.nightmarecraft.map_vendor_spawn_egg": "Kevin Spawn Egg", + "item.nightmarecraft.mattress_vendor_spawn_egg": "Innkeeper Spawn Egg", + "item.nightmarecraft.medium_room_key": "Medium Room Key", + "item.nightmarecraft.mega_bomb_arrow": "Mega Bomb Arrow", + "item.nightmarecraft.mega_bomb_arrow_dm_blue": "§9Mega Bomb Arrow", + "item.nightmarecraft.mega_bomb_arrow_dm_green": "§aMega Bomb Arrow", + "item.nightmarecraft.mega_bomb_arrow_dm_purple": "§5Mega Bomb Arrow", + "item.nightmarecraft.mega_bomb_arrow_dm_red": "§4Mega Bomb Arrow", + "item.nightmarecraft.melonzilla_seeds": "Melonzilla Seeds", + "item.nightmarecraft.melonzilla_slice": "Melonzilla Slice", + "item.nightmarecraft.merfolk_beads": "Merfolk Beads", + "item.nightmarecraft.merpeople_egg": "Mer People Spawn Egg", + "item.nightmarecraft.micheal_arrow": "Michael Arrow", + "item.nightmarecraft.mike_spawn_egg": "Mike Spawn Egg", + "item.nightmarecraft.miners_frenzy_potion_1": "Miners Frenzy Potion 1", + "item.nightmarecraft.miners_frenzy_potion_2": "Miners Frenzy Potion 2", + "item.nightmarecraft.miners_frenzy_potion_3": "Miners Frenzy Potion 3", + "item.nightmarecraft.miners_frenzy_potion_4": "Miners Frenzy Potion 4", + "item.nightmarecraft.mini_spider_egg": "Mini Spider Spawn Egg", + "item.nightmarecraft.minigun": "Minigun", + "item.nightmarecraft.minigun_dm_blue": "§9Minigun", + "item.nightmarecraft.minigun_dm_green": "§aMinigun", + "item.nightmarecraft.minigun_dm_purple": "§5Minigun", + "item.nightmarecraft.minigun_dm_red": "§4Minigun", + "item.nightmarecraft.minigun_magazine": "Minigun Bullet Crate", + "item.nightmarecraft.minotaur_egg": "Minotaur Spawn Egg", + "item.nightmarecraft.minotaur_tusk": "Minotaur Tusk", + "item.nightmarecraft.model95": "Model 95", + "item.nightmarecraft.model95_dm_blue": "§9Model 95", + "item.nightmarecraft.model95_dm_green": "§aModel 95", + "item.nightmarecraft.model95_dm_purple": "§5Model 95", + "item.nightmarecraft.model95_dm_red": "§4Model 95", + "item.nightmarecraft.model95_scope_10x": "Model 95 Scope 10X", + "item.nightmarecraft.model95_scope_6x": "Model 95 Scope 6X", + "item.nightmarecraft.model95_silencer": "Model 95 Silencer", + "item.nightmarecraft.mountain_goat_saddle": "Mountain Goat Saddle", + "item.nightmarecraft.mountaingoat_spawn_egg": "Mountain Goat Spawn Egg", + "item.nightmarecraft.mp5": "MP-5", + "item.nightmarecraft.mp5_dm_blue": "§9MP-5", + "item.nightmarecraft.mp5_dm_green": "§aMP-5", + "item.nightmarecraft.mp5_dm_purple": "§5MP-5", + "item.nightmarecraft.mp5_dm_red": "§4MP-5", + "item.nightmarecraft.mp5_magazine": "MP-5 Magazine", + "item.nightmarecraft.mp5_scope_2x": "MP-5 Scope 2x", + "item.nightmarecraft.mp5_scope_red_dot": "MP-5 Scope Red Dot", + "item.nightmarecraft.mp5_silencer": "MP-5 Silencer", + "item.nightmarecraft.mp5_tactical_flashlight": "MP-5 Tactical Flashlight", + "item.nightmarecraft.nano_bot": "Nano Bots", + "item.nightmarecraft.net": "Net", + "item.nightmarecraft.netherite_axe_recipe": "§5Dragon Axe Recipe", + "item.nightmarecraft.netherite_battleaxe": "Netherite Battleaxe", + "item.nightmarecraft.netherite_coin": "Netherite Coin", + "item.nightmarecraft.netherite_hoe_recipe": "§5Dragon Hoe Recipe", + "item.nightmarecraft.netherite_pickaxe_recipe": "§5Dragon Pickaxe Recipe", + "item.nightmarecraft.netherite_shovel_recipe": "§5Dragon Shovel Recipe", + "item.nightmarecraft.nightmare_darkness_map": "Map to the Nightmare Darkness Itself", + "item.nightmarecraft.notherite_ingot": "§5Notherite Ingot", + "item.nightmarecraft.oasis_map": "Map to the Oasis", + "item.nightmarecraft.ostrich_feather": "Ostrich Feather", + "item.nightmarecraft.ostrich_map": "Map to Ostrich Location", + "item.nightmarecraft.ostrich_saddle": "Ostrich Saddle", + "item.nightmarecraft.ostrich_spawn_egg": "Ostrich Spawn Egg", + "item.nightmarecraft.p90": "P90", + "item.nightmarecraft.p90_dm_blue": "§9P90", + "item.nightmarecraft.p90_dm_green": "§aP90", + "item.nightmarecraft.p90_dm_purple": "§5P90", + "item.nightmarecraft.p90_dm_red": "§4P90", + "item.nightmarecraft.p90_magazine": "P90 Magazine", + "item.nightmarecraft.p90_scope_2x": "P90 Scope 2x", + "item.nightmarecraft.p90_scope_red_dot": "P90 Scope Red Dot", + "item.nightmarecraft.p90_silencer": "P90 Silencer", + "item.nightmarecraft.p90_tactical_flashlight": "P90 Tactical Flashlight", + "item.nightmarecraft.pegasus_saddle": "Pegasus Saddle", + "item.nightmarecraft.pegasus_saddle_item": "Pegasus Saddle", + "item.nightmarecraft.pegasus_spawn_egg": "Pegasus Spawn Egg", + "item.nightmarecraft.pegasus_wing": "Pegasus Wing", + "item.nightmarecraft.penthouse_room_key": "Penthouse Room Key", + "item.nightmarecraft.peoples_bank_vendor_spawn_egg": "Bank Director Spawn Egg", + "item.nightmarecraft.phoenix_dust": "Phoenix Dust", + "item.nightmarecraft.phoenix_egg": "Phoenix Spawn Egg", + "item.nightmarecraft.pig2_spawn_egg": "Pig Tier 2 Spawn Egg", + "item.nightmarecraft.pig3_spawn_egg": "Pig Tier 3 Spawn Egg", + "item.nightmarecraft.pig4_spawn_egg": "Pig Tier 4 Spawn Egg", + "item.nightmarecraft.piranha_tooth": "Piranha Tooth", + "item.nightmarecraft.potion_vendor_spawn_egg": "Mathilda Spawn Egg", + "item.nightmarecraft.pumpkinzilla_seeds": "Pumpkinzilla Seeds", + "item.nightmarecraft.raider_talisman": "Raider Talisman", + "item.nightmarecraft.ram_horn": "Ram Horn", + "item.nightmarecraft.ram_saddle": "Ram Saddle", + "item.nightmarecraft.ram_spawn_egg": "Ram Spawn Egg", + "item.nightmarecraft.realty_vendor_spawn_egg": "Realtor Vendor Spawn Egg", + "item.nightmarecraft.receptionist_spawn_egg": "Receptionist Spawn Egg", + "item.nightmarecraft.recipe_amethyst_power_core": "§2Recipe for Amethyst Power Core", + "item.nightmarecraft.recipe_aquamarine_power_core": "§2Recipe for Aquamarine Power Core", + "item.nightmarecraft.recipe_citrine_power_core": "Recipe for Citrine Power Core", + "item.nightmarecraft.recipe_ruby_power_core": "§5Recipe for Ruby Power Core", + "item.nightmarecraft.recipe_sapphire_power_core": "§9Recipe for Sapphire Power Core", + "item.nightmarecraft.remington": "Remington", + "item.nightmarecraft.remington_dm_blue": "§9Remington", + "item.nightmarecraft.remington_dm_green": "§aRemington", + "item.nightmarecraft.remington_dm_purple": "§5Remington", + "item.nightmarecraft.remington_dm_red": "§4Remington", + "item.nightmarecraft.remington_scope_red_dot": "Remington Scope Red Dot", + "item.nightmarecraft.remington_silencer": "Remington Silencer", + "item.nightmarecraft.remington_tactical_flashlight": "Remington Tactical Flashlight", + "item.nightmarecraft.remote_detonator": "Remote Detonator", + "item.nightmarecraft.rhino_horns": "Rhino Horns", + "item.nightmarecraft.rhyno_egg": "Rhyno Spawn Egg", + "item.nightmarecraft.ride_boost_potion": "Potion of Riding", + "item.nightmarecraft.rpg_7": "RPG-7", + "item.nightmarecraft.rpg_7_dm_blue": "§9RPG-7", + "item.nightmarecraft.rpg_7_dm_green": "§aRPG-7", + "item.nightmarecraft.rpg_7_dm_purple": "§5RPG-7", + "item.nightmarecraft.rpg_7_dm_red": "§4RPG-7", + "item.nightmarecraft.rpg_7_rocket": "RPG-7 Rocket", + "item.nightmarecraft.rpg_7_rocket_dm_blue": "§9RPG-7 Rocket", + "item.nightmarecraft.rpg_7_rocket_dm_green": "§aRPG-7 Rocket", + "item.nightmarecraft.rpg_7_rocket_dm_purple": "§5RPG-7 Rocket", + "item.nightmarecraft.rpg_7_rocket_dm_red": "§4RPG-7 Rocket", + "item.nightmarecraft.ruby": "Ruby", + "item.nightmarecraft.ruby_power_core": "§5Ruby Power Core", + "item.nightmarecraft.sabertooth_hide": "Sabertooth Hide", + "item.nightmarecraft.sabertooth_tiger_egg": "劍齒虎Spawn Egg", + "item.nightmarecraft.safety_deposit_box_key": "Safety Deposit Box Key", + "item.nightmarecraft.sandworm_egg": "沙蟲Spawn Egg", + "item.nightmarecraft.sapphire": "Sapphire", + "item.nightmarecraft.sapphire_power_core": "§9Sapphire Power Core", + "item.nightmarecraft.scene_entity_spawn_egg": "場景實體Spawn Egg", + "item.nightmarecraft.sealed_letter": "Sealed Letter", + "item.nightmarecraft.shark_egg": "鯊魚Spawn Egg", + "item.nightmarecraft.shark_tooth": "鯊魚牙", + "item.nightmarecraft.sheep2_spawn_egg": "Sheep Tier 2 Spawn Egg", + "item.nightmarecraft.sheep3_spawn_egg": "Sheep Tier 3 Spawn Egg", + "item.nightmarecraft.sheep4_spawn_egg": "Sheep Tier 4 Spawn Egg", + "item.nightmarecraft.sheriff_deputy_spawn_egg": "Sheriff Deputy Spawn Egg", + "item.nightmarecraft.sheriff_spawn_egg": "Sheriff Spawn Egg", + "item.nightmarecraft.shield_potion_1": "Shield Potion 1", + "item.nightmarecraft.shield_potion_2": "Shield Potion 2", + "item.nightmarecraft.shield_potion_3": "Shield Potion 3", + "item.nightmarecraft.shield_potion_4": "Shield Potion 4", + "item.nightmarecraft.shield_voucher": "Shield Voucher", + "item.nightmarecraft.shipwreck_cave_map": "Map to the Shipwreck Cave Entrance", + "item.nightmarecraft.shroom_vendor_spawn_egg": "Shroom Vendor Spawn Egg", + "item.nightmarecraft.shulkerbot": "Shulker Bot", + "item.nightmarecraft.six_shooter": "Six-Shooter", + "item.nightmarecraft.six_shooter_dm_blue": "§9Six-Shooter", + "item.nightmarecraft.six_shooter_dm_green": "§aSix-Shooter", + "item.nightmarecraft.six_shooter_dm_purple": "§5Six-Shooter", + "item.nightmarecraft.six_shooter_dm_red": "§4Six-Shooter", + "item.nightmarecraft.six_shooter_scope_red_dot": "Six-Shooter Scope Red Dot", + "item.nightmarecraft.six_shooter_silencer": "Six-Shooter Silencer", + "item.nightmarecraft.six_shooter_tactical_flashlight": "Six-Shooter Tactical Flashlight", + "item.nightmarecraft.skeleton_cyclops_egg": "Skeleton Cyclops Spawn Egg", + "item.nightmarecraft.small_piranha_spawn_egg": "Small Piranha Spawn Egg", + "item.nightmarecraft.small_pirate_skeleton_egg": "Small Pirate Skeleton Spawn Egg", + "item.nightmarecraft.small_room_key": "Small Room Key", + "item.nightmarecraft.soul_of_contagion": "Soul of Contagion", + "item.nightmarecraft.spawn_painter": "Spawn Painter", + "item.nightmarecraft.special_blood_vial": "Special Centaur Blood Vial", + "item.nightmarecraft.special_merfolk_beads": "Special Merfolk Beads", + "item.nightmarecraft.special_super_bread": "§6Special Super Bread", + "item.nightmarecraft.spider_cave_map": "Map to the Spider Cave", + "item.nightmarecraft.sprite_egg": "Sprite Spawn Egg", + "item.nightmarecraft.squid_eye": "Squid Eye", + "item.nightmarecraft.stag_spawn_egg": "Stag Spawn Egg", + "item.nightmarecraft.stone_battleaxe": "Stone Battleaxe", + "item.nightmarecraft.sugarcane_zilla": "Sugarcane-Zilla", + "item.nightmarecraft.super_beet": "§6Super Beet", + "item.nightmarecraft.super_beet_seeds": "§6Super Beet Seeds", + "item.nightmarecraft.super_bread": "§6Super Bread", + "item.nightmarecraft.super_carrot": "§6Super Carrot", + "item.nightmarecraft.super_melon_seeds": "§6Super Melon Seeds", + "item.nightmarecraft.super_melon_slice": "§6Super Melon Slice", + "item.nightmarecraft.super_potato": "§6Super Potato", + "item.nightmarecraft.super_pumpkin_seeds": "§6Super Pumpkin Seeds", + "item.nightmarecraft.super_sugarcane": "§6Super Sugarcane", + "item.nightmarecraft.super_wheat": "§6Super Wheat", + "item.nightmarecraft.super_wheat_seeds": "§6Super Wheat Seeds", + "item.nightmarecraft.supremacy_cake_tier_1": "§2Supremacy I", + "item.nightmarecraft.supremacy_cake_tier_2": "§9Supremacy II", + "item.nightmarecraft.supremacy_cake_tier_3": "§5Supremacy III", + "item.nightmarecraft.supremacy_cake_tier_4": "§6Supremacy IV", + "item.nightmarecraft.supremacy_voucher": "Supremacy 2 Voucher", + "item.nightmarecraft.swim_speed_potion": "Swim Speed Potion", + "item.nightmarecraft.sword_of_truth": "§6Sword of Truth", + "item.nightmarecraft.t_rex_instructions": "T-Rex Instructions", + "item.nightmarecraft.tall_skeleton_egg": "Tall Skeleton Spawn Egg", + "item.nightmarecraft.tentacles_pirate_skeleton_egg": "Tentacles Pirate Skeleton Spawn Egg", + "item.nightmarecraft.thor_potion_1": "Thor Potion 1", + "item.nightmarecraft.thor_potion_2": "Thor Potion 2", + "item.nightmarecraft.thor_potion_3": "Thor Potion 3", + "item.nightmarecraft.thor_potion_4": "Thor Potion 4", + "item.nightmarecraft.throw_net": "Small Net", + "item.nightmarecraft.thunderdragon_egg": "Thunder Dragon Spawn Egg", + "item.nightmarecraft.tier_1_enchanted_book_vendor_spawn_egg": "Tier 1 Enchanted Book Vendor Spawn Egg", + "item.nightmarecraft.tier_2_enchanted_book_vendor_spawn_egg": "Tier 2 Enchanted Book Vendor Spawn Egg", + "item.nightmarecraft.tier_3_enchanted_book_vendor_spawn_egg": "Tier 3 Enchanted Book Vendor Spawn Egg", + "item.nightmarecraft.tier_4_enchanted_book_vendor_spawn_egg": "Tier 4 Enchanted Book Vendor Spawn Egg", + "item.nightmarecraft.to_the_beach_map": "Map to the Beach", + "item.nightmarecraft.toolmaker_vendor_spawn_egg": "Toolmaker Vendor Spawn Egg", + "item.nightmarecraft.treasury_key": "Treasury Key", + "item.nightmarecraft.trex_egg": "T-Rex Spawn Egg", + "item.nightmarecraft.triceratops_spawn_egg": "Triceratops Spawn Egg", + "item.nightmarecraft.ultrafiredragon_egg": "Ultra Fire Dragon Spawn Egg", + "item.nightmarecraft.unbreakable_cake_tier_1": "§2Unbreakable I", + "item.nightmarecraft.unbreakable_cake_tier_2": "§9Unbreakable II", + "item.nightmarecraft.unbreakable_cake_tier_3": "§5Unbreakable III", + "item.nightmarecraft.unbreakable_cake_tier_4": "§6Unbreakable IV", + "item.nightmarecraft.underling_egg": "Raider Underling Spawn Egg", + "item.nightmarecraft.undying_legacy_cake_tier_1": "§2Undying Legacy I", + "item.nightmarecraft.undying_legacy_cake_tier_2": "§9Undying Legacy II", + "item.nightmarecraft.undying_legacy_cake_tier_3": "§5Undying Legacy III", + "item.nightmarecraft.unicorn_egg": "Unicorn Spawn Egg", + "item.nightmarecraft.unicorn_horn": "Unicorn Horn", + "item.nightmarecraft.unicorn_map": "Map to Unicorn Location", + "item.nightmarecraft.unicorn_saddle": "Unicorn Saddle", + "item.nightmarecraft.uzi": "UZI", + "item.nightmarecraft.uzi_dm_blue": "§9UZI", + "item.nightmarecraft.uzi_dm_green": "§aUZI", + "item.nightmarecraft.uzi_dm_purple": "§5UZI", + "item.nightmarecraft.uzi_dm_red": "§4UZI", + "item.nightmarecraft.uzi_magazine": "UZI Magazine", + "item.nightmarecraft.uzi_scope_red_dot": "UZI Scope Red Dot", + "item.nightmarecraft.uzi_silencer": "UZI Silencer", + "item.nightmarecraft.vampire_pirate_spawn_egg": "Vampire Pirate Spawn Egg", + "item.nightmarecraft.velociraptor_egg": "Velociraptor Spawn Egg", + "item.nightmarecraft.weaponsmith_vendor_spawn_egg": "Weaponsmith Vendor Spawn Egg", + "item.nightmarecraft.werewolf_fang": "Werewolf Fang", + "item.nightmarecraft.werewolf_spawn_egg": "Werewolf Spawn Egg", + "item.nightmarecraft.wooden_battleaxe": "Wooden Battleaxe", + "item.nightmarecraft.yeti_egg": "Yeti Spawn Egg", + "item.nightmarecraft.yeti_horn": "Yeti Horn", + "item.nightmarecraft.yohohoho_bottle": "Yohoho Bottle", + "item.nightmarecraft.zebra_hide": "Zebra Hide", + "item.nightmarecraft.zebra_map": "Map to Zebra Location", + "item.nightmarecraft.zebra_saddle": "Zebra Saddle", + "item.nightmarecraft.zebra_spawn_egg": "Zebra Spawn Egg", + "item.nightmarecraft.zero_gravity_cake": "§2Zero Gravity Cake", + "item.nightmarecraft.zombie_boss": "Zombie Boss Spawn Egg", + "item.nightmarecraft.zombie_lord_map": "Map to the Zombie Lord", + "item.nightmarecraft.zone_key": "Zone Key", + "itemGroup.nightmarecraft_enchantments": "NightmareCraft Enchantments", + "itemGroup.nightmarecraft_firearms": "NightmareCraft Firearms", + "itemGroup.nightmarecraft_game_maker": "Game Maker", + "itemGroup.nightmarecraft_goos": "Nightmarecraft Goos", + "itemGroup.nightmarecraft_hostile_eggs": "NightmareCraft Monster Eggs", + "itemGroup.nightmarecraft_items": "NightmareCraft Items", + "itemGroup.nightmarecraft_neutral_eggs": "NightmareCraft Neutral Eggs", + "itemGroup.nightmarecraft_npc_eggs": "NightmareCraft Npc Eggs", + "itemGroup.nightmarecraft_potions": "NightmareCraft Potions", + "itemGroup.nightmarecraft_shrooms": "NightmareCraft Shrooms", + "itemGroup.nightmarecraft_signs": "NightmareCraft Signs", + "itemGroup.nightmarecraft_spawner": "Animal Spawner", + "item_lore.nightmarecraft.large_room_key": "Large Room Key\nStay at the Hotel! You own the room until you leave it. If you sleep in the bed, you will respawn in it once.", + "item_lore.nightmarecraft.medium_room_key": "Medium Room Key\nStay at the Hotel! You own the room until you leave it. If you sleep in the bed, you will respawn in it once.", + "item_lore.nightmarecraft.penthouse_room_key": "PentHouse Room Key\nStay at the Hotel! You own the room until you leave it. If you sleep in the bed, you will respawn in it once.", + "item_lore.nightmarecraft.small_room_key": "Small Room Key\nStay at the Hotel! You own the room until you leave it. If you sleep in the bed, you will respawn in it once.", + "item_lore.nightmarecraft.treasury_key": "Use this to open and close the door of your own personal Treasury within the Castle Walls.", + "key.keyboard.0": "0", + "key.keyboard.1": "1", + "key.keyboard.2": "2", + "key.keyboard.3": "3", + "key.keyboard.4": "4", + "key.keyboard.5": "5", + "key.keyboard.6": "6", + "key.keyboard.7": "7", + "key.keyboard.8": "8", + "key.keyboard.9": "9", + "key.keyboard.a": "a", + "key.keyboard.b": "b", + "key.keyboard.c": "c", + "key.keyboard.d": "d", + "key.keyboard.e": "e", + "key.keyboard.f": "f", + "key.keyboard.g": "g", + "key.keyboard.h": "h", + "key.keyboard.i": "i", + "key.keyboard.j": "j", + "key.keyboard.k": "k", + "key.keyboard.l": "l", + "key.keyboard.m": "m", + "key.keyboard.n": "n", + "key.keyboard.o": "o", + "key.keyboard.p": "p", + "key.keyboard.q": "q", + "key.keyboard.r": "r", + "key.keyboard.s": "s", + "key.keyboard.t": "t", + "key.keyboard.u": "u", + "key.keyboard.v": "v", + "key.keyboard.w": "w", + "key.keyboard.x": "x", + "key.keyboard.y": "y", + "key.keyboard.z": "z", + "key.mouse.4": "Mouse Button 4", + "key.mouse.5": "Mouse Button 5", + "key.mouse.6": "Mouse Button 6", + "key.mouse.7": "Mouse Button 7", + "key.mouse.8": "Mouse Button 8", + "keybind.enhancement": "Cycle Magneto Enhancements", + "keybind.entitylighting": "Toggle All Entity Lights", + "keybind.flashlight": "Toggle Tactical Flashlight", + "keybind.home_tp": "傳送到家", + "keybind.melee_attack_with_gun": "Melee Attack with Gun", + "keybind.open_attachments_screen": "Open Gun Attachment Screen", + "keybind.reload": "重新載入", + "keybind.skip_text": "跳過對話", + "message.entitylighting_toggle": "Entity Light System: ", + "message.nightmarecraft.armor_door.locked": "You need to have equipped a full set of iron armor and and iron sword.\nOpen the door with the sword in your hand when you are ready.", + "message.nightmarecraft.buy_station.boss_token_price": "%d more boss tokens", + "message.nightmarecraft.buy_station.boss_token_sell": "unlock more items", + "message.nightmarecraft.buy_station.buy_price": "Buy for %d coins", + "message.nightmarecraft.buy_station.cannot_afford": "Cannot afford to", + "message.nightmarecraft.buy_station.instruction": "Shift + Click to", + "message.nightmarecraft.buy_station.need_n_more_tokens": "Unlock with", + "message.nightmarecraft.buy_station.sell_price": "Sell for %d coins", + "message.nightmarecraft.death_tax": "You have been charged %d death tax.", + "message.nightmarecraft.wave_complete": "Wave complete!", + "message.nightmarecraft.zone_chest.unlocked": "Zone Chest unlocked!", + "message.nightmarecraft.zone_complete": "Zone complete!", + "message.nightmarecraft.zone_door.isLocked": "Zone Door is locked!", + "message.nightmarecraft.zone_door.unlocked": "Zone Door unlocked!", + "missions.nightmarecraft.boss.chandelier": "Chandelier", + "missions.nightmarecraft.boss.rage": "Rage", + "missions.nightmarecraft.boss.skull": "Skull", + "missions.nightmarecraft.boss.spider_caves": "Spider Caves", + "missions.nightmarecraft.boss.spider_lair": "Spider Lair", + "missions.nightmarecraft.call_player_1": "%1$s: This way, hero!", + "missions.nightmarecraft.call_player_2": "%1$s: Come this way, hero!", + "missions.nightmarecraft.call_player_3": "%1$s: Hero, follow me!", + "missions.nightmarecraft.mission.best_with_music": "This fight would be most enjoyable with music on.", + "missions.nightmarecraft.mission.come_back_with_soul_of_contagion": "Come back to this building with the Soul of Contagion!", + "missions.nightmarecraft.mission.return_dangerous": "It's dangerous here! Return to the mission area!", + "missions.nightmarecraft.mission.return_or_fail": "Return to the mission area, or you will fail your mission!", + "missions.nightmarecraft.mission.returned_to_area": "You've returned to the mission area.", + "missions.nightmarecraft.mission.stay_close_to_creature": "You should stay close to this creature!", + "missions.nightmarecraft.mission.stay_close_to_totem": "You're too far away from the Evil Eye Totem. It uses a powerful psychic attack. You should come closer to it.", + "missions.nightmarecraft.mission.stay_on_path": "Stay the path.", + "missions.nightmarecraft.mission.welcome_to_your_new_home": "Welcome to your new home!", + "missions.nightmarecraft.spider_caves.return_to_caves": "You need to return to the Spider Caves!", + "missions.nightmarecraft.spider_caves.returned_to_caves": "You've returned to the Spider Caves.", + "missions.nightmarecraft.spider_lair.return_to_lair": "You need to return to the Spider Lair!", + "missions.nightmarecraft.spider_lair.returned_to_lair": "You've returned to the Spider Lair.", + "missions.nightmarecraft.survive_for_time": "生存下來 %1$s!", + "missions.nightmarecraft.time_left": "%1$s left...", + "nightmarecraft.ammovendor_ambient": "Dice mumbles", + "nightmarecraft.ammovendor_greet": "Dice greets you", + "nightmarecraft.ammovendor_trade_accept": "Dice Agrees", + "nightmarecraft.ammovendor_trade_cancel": "Dice Disagrees", + "nightmarecraft.armorvendor_ambient": "Armorer mumbles", + "nightmarecraft.armorvendor_greet": "Armorer greets you", + "nightmarecraft.armorvendor_trade_accept": "Armorer agrees", + "nightmarecraft.armorvendor_trade_cancel": "Armorer disagrees", + "nightmarecraft.bear_ambient": "Bear growls", + "nightmarecraft.bear_attack_bite": "Bear bites", + "nightmarecraft.bear_attack_claw": "Bear claw swipes", + "nightmarecraft.bear_cub_ambient": "Bear-Cub growls", + "nightmarecraft.bear_cub_death": "Bear-Cub dies", + "nightmarecraft.bear_cub_hurt": "Bear-Cub hurts", + "nightmarecraft.bear_cub_walking": "Footsteps", + "nightmarecraft.bear_death": "Bear dies", + "nightmarecraft.bear_hurt": "Bear hurts", + "nightmarecraft.bear_walking": "Footsteps", + "nightmarecraft.boar_ambient": "Boar grunts", + "nightmarecraft.boar_attack": " ", + "nightmarecraft.boar_death": "Boar dies", + "nightmarecraft.boar_hurt": "Boar hurts", + "nightmarecraft.boar_walking": "Footsteps", + "nightmarecraft.bullet_hit": "Bullet Hits", + "nightmarecraft.cake_vendor_ambient": "Kennedy mumbles", + "nightmarecraft.cake_vendor_greet": "Kennedy greets you", + "nightmarecraft.cake_vendor_trade_accept": "Kenndy agrres", + "nightmarecraft.cake_vendor_trade_cancel": "Kennedy disagrees", + "nightmarecraft.centaur_ambient": "Centaur grunts", + "nightmarecraft.centaur_death": "Centaur dies", + "nightmarecraft.centaur_hurt": "Centaur hurts", + "nightmarecraft.centaur_walking": "Footsteps", + "nightmarecraft.chieftan_ambient": "Chieftan grunts", + "nightmarecraft.chieftan_call_loop": " ", + "nightmarecraft.chieftan_call_start": "Chieftan calls for reinforcements", + "nightmarecraft.chieftan_death": "Chieftan dies", + "nightmarecraft.chieftan_hurt": "Chieftan hurts", + "nightmarecraft.chieftan_walking": "Footsteps", + "nightmarecraft.container.magazine": "Magazine", + "nightmarecraft.cyclops_block": "Cyclops blocks", + "nightmarecraft.cyclops_club_attack": "Cyclops swings club", + "nightmarecraft.cyclops_death": "Cyclops dies", + "nightmarecraft.cyclops_footstep": "stomping", + "nightmarecraft.cyclops_grab": "Cyclops grabs", + "nightmarecraft.cyclops_hurt": "Cyclops hurts", + "nightmarecraft.cyclops_idle": "Cyclops groans", + "nightmarecraft.cyclops_laserclub": "Cyclops fires laser", + "nightmarecraft.cyclops_lasereye": "Cyclops fires laser", + "nightmarecraft.cyclops_punch": "Cyclops punches", + "nightmarecraft.cyclops_rip": "Cyclops rips", + "nightmarecraft.cyclops_slash": "Cyclops slashes", + "nightmarecraft.direwerwolf_bite": "Dire-Werewolf bite", + "nightmarecraft.direwerwolf_blood_lust": "Dire=Werewolf enters bloodlust", + "nightmarecraft.direwerwolf_death": "Dire-Werewolf dies", + "nightmarecraft.direwerwolf_eat": "Dire-Werewolf eats", + "nightmarecraft.direwerwolf_fire_growl": "Dire-Werewolf growls", + "nightmarecraft.direwerwolf_howl": "Dire-Werewolf howls", + "nightmarecraft.direwerwolf_hurt": "Dire-Werewolf hurts", + "nightmarecraft.direwerwolf_idle": "Dire-Werewolf growls", + "nightmarecraft.direwerwolf_landing": "Dire-Werewolf lands", + "nightmarecraft.direwerwolf_leap": "Dire-Werewolf leaps", + "nightmarecraft.direwerwolf_on_fire": "Dire-Werewolf on fire", + "nightmarecraft.direwerwolf_on_fire_walk": "Footsteps", + "nightmarecraft.direwerwolf_punch": " ", + "nightmarecraft.direwerwolf_punch_relentless": " ", + "nightmarecraft.direwerwolf_smell_blood": "Dire-Werewolf smells blood", + "nightmarecraft.direwerwolf_stomp": "Stomping", + "nightmarecraft.direwerwolf_stuck_lightning": " ", + "nightmarecraft.direwerwolf_swipe": "Dire-Werewolf swips", + "nightmarecraft.direwerwolf_walk": "Dire-Werewolf walks", + "nightmarecraft.doe_death": "Doe dies", + "nightmarecraft.doe_idle": "Doe chatters", + "nightmarecraft.doe_walking": "Footsteps", + "nightmarecraft.dog_skeleton_ambient": "Bones rattle", + "nightmarecraft.dog_skeleton_block": "Dog Skeleton blocks", + "nightmarecraft.dog_skeleton_death": "Dog Skeleton dies", + "nightmarecraft.dog_skeleton_hurt": "Dog Skeleton hurts", + "nightmarecraft.dog_skeleton_stab": "Dog Skeleton stabs", + "nightmarecraft.dog_skeleton_swing": "Dog Skeleton swings", + "nightmarecraft.dog_skeleton_walking": "Footsteps", + "nightmarecraft.dragon_bite": "Dragon bites", + "nightmarecraft.dragon_death": "Dragon dies", + "nightmarecraft.dragon_fireball_impact": "Dragon fireball impacts", + "nightmarecraft.dragon_fireball_whoosh": "Dragon fireball woosh", + "nightmarecraft.dragon_growl": "Dragon growls", + "nightmarecraft.dragon_hurt": "Dragon hurts", + "nightmarecraft.dragon_step": "stomping", + "nightmarecraft.dragon_tail_swipe": "Dragon tail swipes", + "nightmarecraft.dragon_wing_flap": "Dragon wings flapping", + "nightmarecraft.enchantment_vendor_t1_ambient": "Enchantment Vendor 1 mumbles", + "nightmarecraft.enchantment_vendor_t1_greet": "Enchantment Vendor 1 greets you", + "nightmarecraft.enchantment_vendor_t1_trade_accept": "Enchantment Vendor 1 agrees", + "nightmarecraft.enchantment_vendor_t1_trade_cancel": "Enchantment Vendor 1 disagrees", + "nightmarecraft.enchantment_vendor_t2_ambient": "Enchantment Vendor 2 mumbles", + "nightmarecraft.enchantment_vendor_t2_greet": "Enchantment Vendor 2 greets you", + "nightmarecraft.enchantment_vendor_t2_trade_accept": "Enchantment Vendor 2 agrees", + "nightmarecraft.enchantment_vendor_t2_trade_cancel": "Enchantment Vendor 2 disagrees", + "nightmarecraft.enchantment_vendor_t3_ambient": "Enchantment Vendor 3 mumbles", + "nightmarecraft.enchantment_vendor_t3_greet": "Enchantment Vendor 3 greets you", + "nightmarecraft.enchantment_vendor_t3_trade_accept": "Enchantment Vendor 3 agrees", + "nightmarecraft.enchantment_vendor_t3_trade_cancel": "Enchantment Vendor 3 disagrees", + "nightmarecraft.enchantment_vendor_t4_ambient": "Enchantment Vendor 4 mumbles", + "nightmarecraft.enchantment_vendor_t4_greet": "Enchantment Vendor 4 greets you", + "nightmarecraft.enchantment_vendor_t4_trade_accept": "Enchantment Vendor 4 agrees", + "nightmarecraft.enchantment_vendor_t4_trade_cancel": "Enchantment Vendor 4 disagrees", + "nightmarecraft.fairy_ambient": "Fairy sings", + "nightmarecraft.fairy_death": "Fairy dies", + "nightmarecraft.fairy_flying": "Fairy flaps wings", + "nightmarecraft.fairy_hurt": "Fairy hurts", + "nightmarecraft.fart": "fart", + "nightmarecraft.four_arms_skeleton_ambient": "Bones rattle", + "nightmarecraft.four_arms_skeleton_attack_block": "Four Arm Skeleton blocks", + "nightmarecraft.four_arms_skeleton_attack_stab": "Four Arm Skeleton stabs", + "nightmarecraft.four_arms_skeleton_attack_swing": "Four Arm Skeleton swings", + "nightmarecraft.four_arms_skeleton_death": "Four Arm Skeleton dies", + "nightmarecraft.four_arms_skeleton_hurt": "Four Arm Skeleton hurts", + "nightmarecraft.four_arms_skeleton_walking": "Footsteps", + "nightmarecraft.garbage_ambient": "Garbage groans", + "nightmarecraft.garbage_attack": "punch", + "nightmarecraft.garbage_dead": "Garbage dies", + "nightmarecraft.garbage_hurt": "Garbage hurts", + "nightmarecraft.garbage_walking": "Footsteps", + "nightmarecraft.gemvendor_ambient": "Jade mumbles", + "nightmarecraft.gemvendor_greet": "Jade greets you", + "nightmarecraft.gemvendor_trade_accept": "Jade agrees", + "nightmarecraft.gemvendor_trade_cancel": "Jade disagrees", + "nightmarecraft.giant_spider_amp": "", + "nightmarecraft.giant_spider_bite": "Giant Spider bites", + "nightmarecraft.giant_spider_death": "Giant Spider dies", + "nightmarecraft.giant_spider_footstep": "Footsteps", + "nightmarecraft.giant_spider_hurt": "Giant Spider hurts", + "nightmarecraft.giant_spider_spit": "Giant Spider spits", + "nightmarecraft.grunt": "grunt", + "nightmarecraft.gryphon_death": "Gryphon dies", + "nightmarecraft.gryphon_eat": "Gryphon eats", + "nightmarecraft.gryphon_fly": "Gryphon flapping wings", + "nightmarecraft.gryphon_hurt": "Gryphon hurt", + "nightmarecraft.gryphon_idle": "Gryphon chirps", + "nightmarecraft.gryphon_jump": "Gryphon jumps", + "nightmarecraft.gryphon_step": "Footsteps", + "nightmarecraft.gryphon_tame_successful": "Gryphon tamed succesfully", + "nightmarecraft.gryphon_tame_unsuccessful": "Gryphon tamed unsuccessfully", + "nightmarecraft.gunvendor_ambient": "Blaez mumbles", + "nightmarecraft.gunvendor_greet": "Blaez greets you", + "nightmarecraft.gunvendor_trade_accept": "Blaez agrees", + "nightmarecraft.gunvendor_trade_cancel": "Blaez disagrees", + "nightmarecraft.icicle_shatter": "icicle shatters", + "nightmarecraft.killersquid_death": "Killer Squid dies", + "nightmarecraft.killersquid_grab_eat": "Killer Squid eats", + "nightmarecraft.killersquid_hurt": "Killer Squid hurts", + "nightmarecraft.killersquid_idle": "Killer Squid moans", + "nightmarecraft.killersquid_inkspit": "Killer Squid spits ink", + "nightmarecraft.killersquid_swim": "Killer Squid swims", + "nightmarecraft.leprechaun_bottle_throw": "Leprechaun throws bottle", + "nightmarecraft.leprechaun_death": "Leprechaun dies", + "nightmarecraft.leprechaun_footstep": "Footsteps", + "nightmarecraft.leprechaun_hurt": "Leprechaun hurts", + "nightmarecraft.leprechaun_idle": "Leprechaun mutters", + "nightmarecraft.leprechaun_kidnap": "Leprecuan caught", + "nightmarecraft.leprechaun_run": "Leprechaun run", + "nightmarecraft.leprechaun_skip": "Leprechaun skips", + "nightmarecraft.leprechaun_stab": "Leprechaun stabs", + "nightmarecraft.leprechaun_whistle": "Leprechaun whistles", + "nightmarecraft.loudpig": "oink", + "nightmarecraft.map_vendor_ambient": "Kevin mumbles", + "nightmarecraft.map_vendor_greet": "Kevin greets you", + "nightmarecraft.map_vendor_trade_accept": "Kevin agrees", + "nightmarecraft.map_vendor_trade_cancel": "Kevin Disagrees", + "nightmarecraft.mermaid_village_map": "Map to the Mermaid Village", + "nightmarecraft.merman_lover": "Merman Lover", + "nightmarecraft.minotaur_ambient": "Minotaur growls", + "nightmarecraft.minotaur_attack_jab": "Minotaur jabs", + "nightmarecraft.minotaur_attack_overhead": "Minotaur slams axe down", + "nightmarecraft.minotaur_attack_slash": "Minotaur slashes", + "nightmarecraft.minotaur_attack_spin": "Minotaur spinning attack", + "nightmarecraft.minotaur_charge_loop": "Minotaur stomping", + "nightmarecraft.minotaur_death": "Minotaur dies", + "nightmarecraft.minotaur_hurt": "Minotaur hurts", + "nightmarecraft.minotaur_walking": "Footsteps", + "nightmarecraft.mountain_goat_death": "Mountain Goat dies", + "nightmarecraft.mountain_goat_eat": "Mountain Goat eats", + "nightmarecraft.mountain_goat_footstep": "Footsteps", + "nightmarecraft.mountain_goat_hurt": "Mountain Goat hurts", + "nightmarecraft.mountain_goat_idle": "Mountain Goat bleats", + "nightmarecraft.mountain_goat_jump": "Mountain Goat jumps", + "nightmarecraft.mountain_goat_run": "Mountain Goat runs", + "nightmarecraft.mountain_goat_tame_fail": "Mountain Goat tame failed", + "nightmarecraft.mountain_goat_tame_success": "Mountain Goat tame successfully", + "nightmarecraft.nightmarecraft.zombie_lord_latch": "Zombielord latches", + "nightmarecraft.options.sensitivity_x0": "X0 ADS Sensitivity", + "nightmarecraft.options.sensitivity_x1": "X1 ADS Sensitivity", + "nightmarecraft.options.sensitivity_x10": "X10 ADS Sensitivity", + "nightmarecraft.options.sensitivity_x2": "X2 ADS Sensitivity", + "nightmarecraft.options.sensitivity_x3": "X3 ADS Sensitivity", + "nightmarecraft.options.sensitivity_x4": "X4 ADS Sensitivity", + "nightmarecraft.options.sensitivity_x6": "X6 ADS Sensitivity", + "nightmarecraft.options.sensitivity_x8": "X8 ADS Sensitivity", + "nightmarecraft.pegasus_ambient": "a Mystical Horse neighs", + "nightmarecraft.pegasus_death": "a Mystical Horse dies", + "nightmarecraft.pegasus_eat": "a Mystical Horse eats", + "nightmarecraft.pegasus_fall": "a Mystical Horse falls", + "nightmarecraft.pegasus_flying": "a Mystical Horse wings flap", + "nightmarecraft.pegasus_footstep": "Footsteps", + "nightmarecraft.pegasus_hurt": "a Mystical Horse hurts", + "nightmarecraft.pegasus_jump": "a Mystical Horse jumps", + "nightmarecraft.pegasus_running": "a Mystical Horse runs", + "nightmarecraft.pegasus_tame_fail": "a Mystical Horse tame failed", + "nightmarecraft.pegasus_tame_success": "a Mystical Horse tamed successfully", + "nightmarecraft.phoenix_dead": "Phoenix dies", + "nightmarecraft.phoenix_eat": "Phoenix eats", + "nightmarecraft.phoenix_fire_rain": "Phoenix rains fire", + "nightmarecraft.phoenix_fireball": "Phoenix fireball", + "nightmarecraft.phoenix_fly": "Phoenix flapping wings", + "nightmarecraft.phoenix_footstep": "Footsteps", + "nightmarecraft.phoenix_hurt": "Phoenix hurts", + "nightmarecraft.phoenix_idle": "chirping", + "nightmarecraft.pirate_cape_death": "Caped Skeleton Pirate dies", + "nightmarecraft.pirate_cape_footstep": "Footsteps", + "nightmarecraft.pirate_cape_hurt": "Caped Skeleton Pirate hurts", + "nightmarecraft.pirate_cape_idle": "Bones rattle", + "nightmarecraft.pirate_cape_swing": "Caped Skeleton Pirate swings", + "nightmarecraft.pirate_captain_bottle_break": "Pirate Captain's bottle breaks", + "nightmarecraft.pirate_captain_bottle_cap": " ", + "nightmarecraft.pirate_captain_bottle_drink": "Pirate Captain drinks from bottle", + "nightmarecraft.pirate_captain_death": "Pirate Captain dies", + "nightmarecraft.pirate_captain_footstep": "Footsteps", + "nightmarecraft.pirate_captain_hurt": "Pirate Captain hurts", + "nightmarecraft.pirate_captain_idle": "Pirate Captain mumbles", + "nightmarecraft.pirate_captain_swing": "Pirate Captain swings", + "nightmarecraft.pirate_captain_vomit": "Pirate Captain vomits", + "nightmarecraft.pirate_small_death": "Small Skeleton Pirate Dies", + "nightmarecraft.pirate_small_footstep": "Footsteps", + "nightmarecraft.pirate_small_hurt": "Small Skeleton Pirate Hurts", + "nightmarecraft.pirate_small_idle": "Bones Rattle", + "nightmarecraft.pirate_small_swing": "Small Pirate Skeleton Swings", + "nightmarecraft.pirate_tentacle_death": "Tentacle Skeleton Pirate dies", + "nightmarecraft.pirate_tentacle_footstep": "Footsteps", + "nightmarecraft.pirate_tentacle_hurt": "Tentacle Skeleton Pirate hurts", + "nightmarecraft.pirate_tentacle_idle": "Bones rattle", + "nightmarecraft.pirate_tentacle_swing": "Tentacle Skeleton Pirate swings", + "nightmarecraft.plant_vendor_ambient": "Crop Vendor mumbles", + "nightmarecraft.plant_vendor_greet": "Crop Vendor greets you", + "nightmarecraft.plant_vendor_trade_accept": "Crop Vendor agrees", + "nightmarecraft.plant_vendor_trade_cancel": "Crop Vendor disagrees", + "nightmarecraft.potion_master_ambient": "Mathilda mumbles", + "nightmarecraft.potion_master_greet": "Mathilda greets you", + "nightmarecraft.potion_master_trade_accept": "Mathilda agrees", + "nightmarecraft.potion_master_trade_cancel": "Mathilda disagrees", + "nightmarecraft.ram_death": "Ram dies", + "nightmarecraft.ram_eat": "Ram eats", + "nightmarecraft.ram_footstep": "Footsteps", + "nightmarecraft.ram_hurt": "Ram hurts", + "nightmarecraft.ram_idle": "Ram bleats", + "nightmarecraft.ram_jump": "Ram jump", + "nightmarecraft.ram_run": "Ram run", + "nightmarecraft.ram_tame_fail": "Ram tame failed", + "nightmarecraft.ram_tame_success": "Ram tamed successfully", + "nightmarecraft.reload": "Gun Reloads", + "nightmarecraft.seagull_idle": "Seagulls chirping", + "nightmarecraft.sheriff_greet": "The Sheriff greets you", + "nightmarecraft.sheriff_trade_accept": "The Sheriff agrees", + "nightmarecraft.sheriff_trade_cancel": "The Sheriff disagrees", + "nightmarecraft.shoot": "Gun Shots", + "nightmarecraft.shoot_empty": "Empty Clip", + "nightmarecraft.shrooms_vendor_ambient": "Shroom Vendor mumbles", + "nightmarecraft.shrooms_vendor_greet": "Shroom Vendor greets you", + "nightmarecraft.shrooms_vendor_trade_accept": "Shroom Vendor agrees", + "nightmarecraft.shrooms_vendor_trade_cancel": "Shroom Vendor disagrees", + "nightmarecraft.spawn_painter.mode.rectangle": "Rectangle", + "nightmarecraft.spawn_painter.mode.single": "Single", + "nightmarecraft.spawn_painter.pos.clear": "First position cleared", + "nightmarecraft.spawn_painter.pos.set": "First position set to %s", + "nightmarecraft.spider_footstep_desert": "Footsteps in sand", + "nightmarecraft.spider_footstep_ice": "Footsteps in ice", + "nightmarecraft.spider_frozen_attack": "", + "nightmarecraft.spider_frozen_web": "Spider shoots frozen web", + "nightmarecraft.spider_hurt": "Spider hurts", + "nightmarecraft.spider_leap": "Spider leaps", + "nightmarecraft.spider_shoot_icicle": "Spider shoots icicle", + "nightmarecraft.spider_spit": "Spider spits", + "nightmarecraft.spider_summon_mini_spiders": "Spider summons Mini-Spiders", + "nightmarecraft.sprite_ambient": "Sprite singing", + "nightmarecraft.sprite_death": "Sprite dies", + "nightmarecraft.sprite_flying": "Sprite flaps wings", + "nightmarecraft.sprite_hurt": "Sprite hurts", + "nightmarecraft.stag_death": "Stag dies", + "nightmarecraft.stag_eat": "Stag eats", + "nightmarecraft.stag_hurt": "Stag hurts", + "nightmarecraft.stag_idle": "Stag calls", + "nightmarecraft.stag_walking": "Footsteps", + "nightmarecraft.tall_skeleton_ambient": "Bones rattle", + "nightmarecraft.tall_skeleton_block": "Tall Skeleton blocks", + "nightmarecraft.tall_skeleton_death": "Tall Skeleton dies", + "nightmarecraft.tall_skeleton_hurt": "Tall Skeleton hurts", + "nightmarecraft.tall_skeleton_stab": "Tall Skeleton stabs", + "nightmarecraft.tall_skeleton_swing": "Tall Skeleton swings", + "nightmarecraft.tall_skeleton_walking": "Footsteps", + "nightmarecraft.thunder_dragon_death": "Thunder dragon dies", + "nightmarecraft.thunder_dragon_growl": "Thunder dragon growls", + "nightmarecraft.thunder_dragon_step": "stomping", + "nightmarecraft.thunder_dragon_summon_thunder_screech": "Dragon summons thunder screech", + "nightmarecraft.thunder_dragon_wing_flap": "Thunder dragon wings flapping", + "nightmarecraft.toolvendor_ambient": "Tool Vendor mumbles", + "nightmarecraft.toolvendor_greet": "Tool Vendor greets you", + "nightmarecraft.toolvendor_trade_accept": "Tool Vendor agrees", + "nightmarecraft.toolvendor_trade_cancel": "Tool Vendor disagrees", + "nightmarecraft.underlings_ambient": "Underling mumbles", + "nightmarecraft.underlings_death": "Underling dies", + "nightmarecraft.underlings_hurt": "Underling hurts", + "nightmarecraft.underlings_walking": "Footsteps", + "nightmarecraft.vampire_pirate_ambient": "Vampire Pirate gasping", + "nightmarecraft.vampire_pirate_attack": " ", + "nightmarecraft.vampire_pirate_death": "Vampire Pirate dies", + "nightmarecraft.vampire_pirate_hurt": "Vampire Pirate hurts", + "nightmarecraft.vampire_pirate_walking": "Footsteps", + "nightmarecraft.weapon_vendor_ambient": "Weapon Vemdpr mumbles", + "nightmarecraft.weapon_vendor_greet": "Weapon Vendor greets you", + "nightmarecraft.weapon_vendor_trade_accept": "Weapon Vendor agrees", + "nightmarecraft.weapon_vendor_trade_cancel": "Weapon Vendor disagrees", + "nightmarecraft.werewolf_bite": "Werewolf bite", + "nightmarecraft.werewolf_claw": "Werewolf swipes", + "nightmarecraft.werewolf_death": "Werewolf dies", + "nightmarecraft.werewolf_footstep": "Footsteps", + "nightmarecraft.werewolf_howl": "Werewolf howls", + "nightmarecraft.werewolf_hurt": "Werewolf hurts", + "nightmarecraft.werewolf_idle": "Werewolf growls", + "nightmarecraft.whisper": "whispering", + "nightmarecraft.zombie_boyfriend_ambient": "Mike groans", + "nightmarecraft.zombie_boyfriend_attack": " ", + "nightmarecraft.zombie_boyfriend_greet": "Mike greets you", + "nightmarecraft.zombie_lord_awake": "Zombielord awakens", + "nightmarecraft.zombie_lord_death": "Zombielord dies", + "nightmarecraft.zombie_lord_hurt": "Zombielord groans", + "nightmarecraft.zombie_lord_idle": "Zombielord groans", + "nightmarecraft.zombie_lord_raise": "Zombielord rallies troops", + "nightmarecraft.zombie_lord_spit": "Zombielord spits", + "nightmarecraft.zombie_lord_walk": "Zombielord walks", + "nightmarecraft.zone_chest_1": "", + "nightmarecraft.zone_chest_2": "", + "nightmarecraft.zone_chest_3": "", + "options.nightmarecraft.client_configs": "Client Settings", + "options.nightmarecraft.config_exit": "Save and exit", + "options.nightmarecraft.config_screen_title": "Nightmarecraft Config", + "options.nightmarecraft.false": "No", + "options.nightmarecraft.firearms": "Crosshair Options", + "options.nightmarecraft.firearms.blue": "Crosshair Color Blue: %s", + "options.nightmarecraft.firearms.green": "Crosshair Color Green: %s", + "options.nightmarecraft.firearms.red": "Crosshair Color Red: %s", + "options.nightmarecraft.firearms.scale": "Crosshair Scale: %s", + "options.nightmarecraft.firearms.transparency": "Crosshair Transparency: %s", + "options.nightmarecraft.firearms.type": "十字準線類型: %s", + "options.nightmarecraft.hud_options.pos_x": "水平位置", + "options.nightmarecraft.hud_options.pos_y": "垂直位置", + "options.nightmarecraft.hud_options.scale": "縮放比例 : %sx", + "options.nightmarecraft.hud_options.title": "HUD 選項", + "options.nightmarecraft.mission_tracker": "任務追蹤器", + "options.nightmarecraft.mission_tracker.always_show": "始終顯示", + "options.nightmarecraft.reset_to_default": "重置為預設值", + "options.nightmarecraft.server_configs": "伺服器設定", + "options.nightmarecraft.true": "是", + "overlay.nightmarecraft.spawn_list.looking": "在 %s: %s", + "overlay.nightmarecraft.spawn_list.mode": "模式: %s", + "overlay.nightmarecraft.spawn_list.selected": "已選擇: %s", + "region.nightmarecraft.in_region": "You are standing inside the %1$s region!", + "region.nightmarecraft.not_in_region": "You are not standing inside of any region!", + "region.nightmarecraft.region_prevented_action": "Region \"%1$s\" prevents your action!", + "rented_rooms.nightmarecraft.key_wrong_tier": "This room is of a different tier than your key!", + "rented_rooms.nightmarecraft.room_claimed": "You are now the occupant of room \"%1$s\"!", + "rented_rooms.nightmarecraft.room_does_not_exist": "錯誤: 房間 \"%1$s\" 不存在!", + "rented_rooms.nightmarecraft.room_lost": "You no longer own the room \"%1$s\"", + "rented_rooms.nightmarecraft.room_occupied": "room \"%1$s\" is already occupied!", + "script.nightmarecraft.angel_vendor_1_1": "英雄,跟我來。", + "script.nightmarecraft.angel_vendor_1_2": "在這裡你會想要這個東西。", + "script.nightmarecraft.angel_vendor_1_3": "祝您好運,時代的英雄。", + "script.nightmarecraft.angel_vendor_2_1": "時代的英雄! 我是上帝的天使,不要害怕,上帝是派我來給你這東西的。", + "script.nightmarecraft.angel_vendor_2_2": "你是命運的主人;你是靈魂的船長,不要放棄,永遠不要放棄,繼續戰鬥。時代的英雄!", + "script.nightmarecraft.angel_vendor_3_1": "你是他愛戴的人,時代的英雄,他對你很滿意", + "script.nightmarecraft.angel_vendor_4_1": "盡情享受成為時代英雄的樂趣吧!", + "script.nightmarecraft.angel_vendor_5_1": "你必須堅持下去,時代的英雄! 你必須永不放棄!", + "script.nightmarecraft.angel_vendor_6_1": "英雄,前面是骷髏王的城堡。小心,你以前從未遇過這樣的事情。保持專注,你可以的!", + "script.nightmarecraft.captain.marty_1": "喲-嗬-嗬! 你好啊,年輕人!你可以給我一些錢嗎?", + "script.nightmarecraft.captain.marty_2": "一艘船!!! 好吧,小混混,你需要它做什麼?", + "script.nightmarecraft.captain.marty_3": "哈哈哈哈! 啊哈哈哈哈哈! 啊...... 你知道這樣的笑話可能有點太早了,但我也同樣喜歡開懷大笑!", + "script.nightmarecraft.captain.marty_4": "讓我顫抖吧! 這隻海狗是認真的!", + "script.nightmarecraft.captain.marty_4_1": "告訴你吧,老鹽!", + "script.nightmarecraft.captain.marty_4_2": "你給我看一看鑽石盾牌,我就免費給你一艘船。", + "script.nightmarecraft.captain.marty_4_3": "它將帶你們到骷髏王居住的冰山底部。", + "script.nightmarecraft.captain.marty_4_4": "但你必須在我之前向我證明你能對付他的攻擊。", + "script.nightmarecraft.captain.marty_4_5": "否則,你們就滾蛋吧,開這樣的玩笑。", + "script.nightmarecraft.captain.marty_5": "好吧,把我吹下去,年輕人!", + "script.nightmarecraft.captain.marty_5_1": "你不只是一個年輕人,但我肯定希望你不會在明天日出時去餵魚。", + "script.nightmarecraft.captain.marty_5_2": "這是你的廚房,如約而至。祝你們好運!", + "script.nightmarecraft.captain.marty_6": "好了,你們走吧! 別在我面前表現得那麼多愁善感。", + "script.nightmarecraft.captain.marty_6_1": "我不希望產生感情。現在繼續吧!", + "script.nightmarecraft.captain.player_1": "呃,我希望有一條船。", + "script.nightmarecraft.captain.player_2": "殺死骷髏王。", + "script.nightmarecraft.captain.player_3": "我不是在開玩笑。", + "script.nightmarecraft.chapter_2.general_duncan.player_1": "什麼?殺死這片土地上的惡魔是我的命運!", + "script.nightmarecraft.chapter_2.general_duncan.player_10": "4. Summon Mecha-T-Rex at the summoning altar.", + "script.nightmarecraft.chapter_2.general_duncan.player_11": "5. Let him run through the traps until his Electrostatic shield is down, then blow the EMP.", + "script.nightmarecraft.chapter_2.general_duncan.player_12": "Will that kill him?", + "script.nightmarecraft.chapter_2.general_duncan.player_13": "Ok.", + "script.nightmarecraft.chapter_2.general_duncan.player_14": "Thank you, I think I know what I'm doing now.", + "script.nightmarecraft.chapter_2.general_duncan.player_15": "Roger that, General Duncan!", + "script.nightmarecraft.chapter_2.general_duncan.player_16": "They're no match for me. I will take them out.", + "script.nightmarecraft.chapter_2.general_duncan.player_17": "Yes sir!", + "script.nightmarecraft.chapter_2.general_duncan.player_18": "After the shield goes down, I go to the Capitol and take out the shamans. That leads me into the valley where I kill Mecha-T-Rex. Got it!", + "script.nightmarecraft.chapter_2.general_duncan.player_2": "I'm... sorry...", + "script.nightmarecraft.chapter_2.general_duncan.player_3": "Okay!", + "script.nightmarecraft.chapter_2.general_duncan.player_4": "So, get decked out and get some traps, and then come back to you?", + "script.nightmarecraft.chapter_2.general_duncan.player_5": "But I'm here now, and I'm ready to slay the T-Rex, like we agreed.", + "script.nightmarecraft.chapter_2.general_duncan.player_6": "I got it.", + "script.nightmarecraft.chapter_2.general_duncan.player_7": "1. Ice traps and cover with leaves.", + "script.nightmarecraft.chapter_2.general_duncan.player_8": "2. Electrostatic Harpoon traps with trip wires.", + "script.nightmarecraft.chapter_2.general_duncan.player_9": "3. Prep the EMP above his head.", + "script.nightmarecraft.chapter_2.general_duncan_1": "I've been expecting you, hero.", + "script.nightmarecraft.chapter_2.general_duncan_10": "That's why I'm not going to let you go see Mech T-Rex.", + "script.nightmarecraft.chapter_2.general_duncan_100": "Not so fast hero, they have significant defense systems with security redundancies!", + "script.nightmarecraft.chapter_2.general_duncan_101": "There are four Bunker Outposts generating power to the shield wall.", + "script.nightmarecraft.chapter_2.general_duncan_102": "Each of them has three dark altars leeching power from the Nether.", + "script.nightmarecraft.chapter_2.general_duncan_103": "Blow them each up with an Extra Potent TNT and get your tail out of there. Four Bunker Outposts, blow up three dark altars in each. Got it?", + "script.nightmarecraft.chapter_2.general_duncan_104": "Good. Once you knock down all four the Dark Shamans' black magic will still be strong.", + "script.nightmarecraft.chapter_2.general_duncan_105": "Follow the path to the southernmost part of the mountains and make your way north into their Capital structure.", + "script.nightmarecraft.chapter_2.general_duncan_106": "It's connected to a cave system that will lead you to every Dark Shaman's cave.", + "script.nightmarecraft.chapter_2.general_duncan_107": "Take them all out, take their Dark Emblem and use all eight to power up the altar in the Capitol.", + "script.nightmarecraft.chapter_2.general_duncan_108": "That will unlock the way into the valley where you will take out Mecha-T-Rex.", + "script.nightmarecraft.chapter_2.general_duncan_109": "Hoo-rah, have at it, Hero!", + "script.nightmarecraft.chapter_2.general_duncan_11": "Now hold on there, champ, like I said, we've got a lot to discuss.", + "script.nightmarecraft.chapter_2.general_duncan_110": "I knew you had it in you, good job!", + "script.nightmarecraft.chapter_2.general_duncan_111": "And I've got you an audience with the king!", + "script.nightmarecraft.chapter_2.general_duncan_112": "Here, take these back and show all three to his Majesty!", + "script.nightmarecraft.chapter_2.general_duncan_113": "Go on! The King doesn't like to be held up!!", + "script.nightmarecraft.chapter_2.general_duncan_12": "And you're not equipped to slay the T-Rex. At least... not yet.", + "script.nightmarecraft.chapter_2.general_duncan_13": "And don't think you can beat him without me anyway, you'll never find him.", + "script.nightmarecraft.chapter_2.general_duncan_14": "You have to summon him, and only I know how.", + "script.nightmarecraft.chapter_2.general_duncan_15": "I did it last time too. Barely made it out alive.", + "script.nightmarecraft.chapter_2.general_duncan_16": "It's a miracle I'm still here in one piece. But the others, my warriors.....", + "script.nightmarecraft.chapter_2.general_duncan_17": "It's a soldier's highest honor to die for their cause, and they all died with honor!", + "script.nightmarecraft.chapter_2.general_duncan_18": "There's nothin', not one danged thing to be sorry about!!!", + "script.nightmarecraft.chapter_2.general_duncan_19": "The only thing I'm sorry about is that I can't send you in sooner, can't send you in like right now this hot minute!!!", + "script.nightmarecraft.chapter_2.general_duncan_2": "Won't you please come in, make yourself comfortable.", + "script.nightmarecraft.chapter_2.general_duncan_20": "..But we'll get him. Oh that's right, we're going to take him out, just you and me.", + "script.nightmarecraft.chapter_2.general_duncan_21": "And tell you what, I'm going to sit right here and tell you what to do, and you're going to do it, and then you're going to bring me back The Essence of Manipulation!", + "script.nightmarecraft.chapter_2.general_duncan_22": "It's in the spine of that evil reptilian beast!!!", + "script.nightmarecraft.chapter_2.general_duncan_23": "But first you'll have to get to him, and that jungle is just CRAWLING with villains!", + "script.nightmarecraft.chapter_2.general_duncan_24": "It's positively chock-full of evil! Tell you what I want you to do.", + "script.nightmarecraft.chapter_2.general_duncan_25": "Take this, and go to the bakery, get yourself a nice hot cake, the one that lets you mine Emeralds!!!", + "script.nightmarecraft.chapter_2.general_duncan_26": "And give me that Soul of Contagion and All Seeing Eye of Evil while we're doing the whole give each other stuff thing!", + "script.nightmarecraft.chapter_2.general_duncan_27": "There you go. You get yourself those Emeralds, and you come back to me DRIPPING in DIAMONDS!", + "script.nightmarecraft.chapter_2.general_duncan_28": "Positively dripping, absolutely FILTHY rich, okay?", + "script.nightmarecraft.chapter_2.general_duncan_29": "I want to see every piece of armor in FULL DIAMOND.", + "script.nightmarecraft.chapter_2.general_duncan_3": "We have much to discuss.", + "script.nightmarecraft.chapter_2.general_duncan_30": "And I wanna see you with some better weapons. Guns, even. Then you're going to need to get yourself some traps.", + "script.nightmarecraft.chapter_2.general_duncan_31": "NASTY TRAPS! And LOTS OF EM! We're going to take that T-Rex down...", + "script.nightmarecraft.chapter_2.general_duncan_32": "We're not going to make the same mistakes like we did last time, no we're not.", + "script.nightmarecraft.chapter_2.general_duncan_33": "We're going to knock him dead, shock him so hard he's stone cold dead.", + "script.nightmarecraft.chapter_2.general_duncan_34": "Then you're going to crawl into that raggedy faced stanky breath demon's mouth, all the way down into his guts until you reach the tip of his tail.", + "script.nightmarecraft.chapter_2.general_duncan_35": "And you're going to YANK OUT the Essence of Manipulation right out his spine! Then he's going to fall over dead and you'll bring me back the booty.", + "script.nightmarecraft.chapter_2.general_duncan_36": "And don't worry, I'll keep your evil stuff safe until we're done here.", + "script.nightmarecraft.chapter_2.general_duncan_37": "Tell you what else I'm gonna do.", + "script.nightmarecraft.chapter_2.general_duncan_38": "I'm going to get you an audience with the king, you bring me that essence.", + "script.nightmarecraft.chapter_2.general_duncan_39": "I'm going to march right in there, face to face, and I'm gonna tell him how it is.", + "script.nightmarecraft.chapter_2.general_duncan_4": "I know why you're here and what you want, gosh darn it I want it too! Bad! Real bad!", + "script.nightmarecraft.chapter_2.general_duncan_40": "And he's going to let you into his throne room and give you what you deserve...A FLIPPIN' HEROE'S WELCOME!", + "script.nightmarecraft.chapter_2.general_duncan_41": "How about that, hero? Would you like that?", + "script.nightmarecraft.chapter_2.general_duncan_42": "You bet your booty you would.", + "script.nightmarecraft.chapter_2.general_duncan_43": "Spoken like a true soldier, straight to business. I love it! Yes.", + "script.nightmarecraft.chapter_2.general_duncan_44": "You're gonna need this for prep too. Now hop to it.", + "script.nightmarecraft.chapter_2.general_duncan_45": "HERO! WHAT IS THIS? YOU THINK YOU CAN FACE THE T-REX WITH THIS SHABBY SET UP? GET YOURSELF THE REST, AND DON'T COME BACK TO ME UNTIL IT'S DONE!", + "script.nightmarecraft.chapter_2.general_duncan_46": "Sniff...sniff.... Wow, just look at you!!", + "script.nightmarecraft.chapter_2.general_duncan_47": "All geared up and ready for battle.", + "script.nightmarecraft.chapter_2.general_duncan_48": "The last time I saw someone with gear this powerful was our... aw now don't make me say it.", + "script.nightmarecraft.chapter_2.general_duncan_49": "Prince Benjamin was like a son to me!!", + "script.nightmarecraft.chapter_2.general_duncan_5": "But what you're up against next is no joke, it's SERIOUS. BUSINESS!", + "script.nightmarecraft.chapter_2.general_duncan_50": "I looked after him since he joined the service at age fifteen!!!", + "script.nightmarecraft.chapter_2.general_duncan_51": "Now look at him, six feet under...", + "script.nightmarecraft.chapter_2.general_duncan_52": "I know, I know. Yep, you're right.", + "script.nightmarecraft.chapter_2.general_duncan_53": "It's business time, not time for tears and sniffling, no sir-ee!", + "script.nightmarecraft.chapter_2.general_duncan_54": "Let's talk business, we have a serious operation ahead of us and you?", + "script.nightmarecraft.chapter_2.general_duncan_55": "You've got a lot of hurdles to overcome to get us there, so listen up real good, Hero!", + "script.nightmarecraft.chapter_2.general_duncan_56": "You need to slow him down, a lot.", + "script.nightmarecraft.chapter_2.general_duncan_57": "Every trap stacks against his speed and makes him more vulnerable to your Electrostatic Harpoon Traps.", + "script.nightmarecraft.chapter_2.general_duncan_58": "Place your traps where the valley gets thinnest, just before the second lake, and stock them with ice arrows.", + "script.nightmarecraft.chapter_2.general_duncan_59": "Cover all of your traps with leaves or he'll see them and torch your whole operation!*", + "script.nightmarecraft.chapter_2.general_duncan_6": "Maybe you think you're hot stuff slaying the Zombie Lord and Skeleton King, but I'll tell ya they're wimp stuff compared to what's coming up next for you! WIMP STUFF!!!", + "script.nightmarecraft.chapter_2.general_duncan_60": "Mecha-T-Rex is built to annihilate armies.", + "script.nightmarecraft.chapter_2.general_duncan_61": "He won't see you as much of a threat and you aren't his real master, so he's just going to try to go back to sleep in the other lake across the valley as soon as you wake him.", + "script.nightmarecraft.chapter_2.general_duncan_62": "Set up your EHTs with trip wires about midway up his body where you expect him to hit your traps.", + "script.nightmarecraft.chapter_2.general_duncan_63": "ou need enough EHTs to take down his shield.", + "script.nightmarecraft.chapter_2.general_duncan_64": "Your EHTs will keep zapping away his Electrostatic Shield as long as the lines remain connected to him.", + "script.nightmarecraft.chapter_2.general_duncan_65": "Make sure you have enough set up that you can burn his shield down to nothing.", + "script.nightmarecraft.chapter_2.general_duncan_66": "When you're ready to fight him, you'll need to summon Mecha-T-Rex.", + "script.nightmarecraft.chapter_2.general_duncan_67": "You'll need to put 12 Eyes of Ender in the summoning Altar.", + "script.nightmarecraft.chapter_2.general_duncan_68": "It's the only way. It's the price of summoning him.", + "script.nightmarecraft.chapter_2.general_duncan_69": "Once you place them on the altar the chest in the middle will unlock.", + "script.nightmarecraft.chapter_2.general_duncan_7": "Now I've lost a lot of men, too many men.", + "script.nightmarecraft.chapter_2.general_duncan_70": "Go inside and then eat the poison mushroom you find there.", + "script.nightmarecraft.chapter_2.general_duncan_71": "It'll weaken you...a whole lot. It's how Prince Benjamin died.", + "script.nightmarecraft.chapter_2.general_duncan_72": "The T-Rex got a head start on him and gobbled him right up, wholesale!", + "script.nightmarecraft.chapter_2.general_duncan_73": "He wasn't prepared to run. But we learned and now we got traps.", + "script.nightmarecraft.chapter_2.general_duncan_74": "Lots of traps.", + "script.nightmarecraft.chapter_2.general_duncan_75": "Let him wade through your sea of traps, drop his shield with your EHTs and then blow up an EMP within five blocks of his head.", + "script.nightmarecraft.chapter_2.general_duncan_76": "My friends over at the superweapon department engineered the EMP to absolutely CRUSH the mechanical systems of Mecha-T-Rex.", + "script.nightmarecraft.chapter_2.general_duncan_77": "You're best setting it up above his big ol head because he don't look up.", + "script.nightmarecraft.chapter_2.general_duncan_78": "Nothing is bigger than Mecha-T-Rex, he don't need to look up!", + "script.nightmarecraft.chapter_2.general_duncan_79": "Big boi is 49 blocks from the base of his feet to the top of his head!", + "script.nightmarecraft.chapter_2.general_duncan_8": "WAY TOO MANY MEN, hero. Do you understand?", + "script.nightmarecraft.chapter_2.general_duncan_80": "Make sure you connect the EMP to your detonator BEFORE you summon him so you're ready to go.", + "script.nightmarecraft.chapter_2.general_duncan_81": "No, Hero. That'll just disable him for a short period of time.", + "script.nightmarecraft.chapter_2.general_duncan_82": "There's nothing in our arsenal that can even scratch him.", + "script.nightmarecraft.chapter_2.general_duncan_83": "You'll need to use the Rocket-Powered Grapping Hook to quickly grapple into his mouth and climb down into his throat.", + "script.nightmarecraft.chapter_2.general_duncan_84": "Make your way all the way to the back of him, into his tail, before the timer runs out and big boi wakes up.", + "script.nightmarecraft.chapter_2.general_duncan_85": "Then, blow it up with an extra-potent TNT to yank the Essence of Manipulation right out of him.", + "script.nightmarecraft.chapter_2.general_duncan_86": "Then bring it back to me to prove you made the kill.", + "script.nightmarecraft.chapter_2.general_duncan_87": "I wrote it all down so you won't forget.", + "script.nightmarecraft.chapter_2.general_duncan_88": "Here's the instructions, a sack of Eyes of Ender for the summoning stone, and the EMP.", + "script.nightmarecraft.chapter_2.general_duncan_89": "I'm also giving you a compass to give to Kevin to get you a map to our hideout on location.", + "script.nightmarecraft.chapter_2.general_duncan_9": "I'm not about to lose you!", + "script.nightmarecraft.chapter_2.general_duncan_90": "Once there, you'll find a radio with a direct line to me.", + "script.nightmarecraft.chapter_2.general_duncan_91": "Call me on it when you get there and I'll help you infiltrate the valley where Mecha-T-Rex lives.", + "script.nightmarecraft.chapter_2.general_duncan_92": "If you lose anything, just radio me and I'll get you what you need.", + "script.nightmarecraft.chapter_2.general_duncan_93": "I think so too. Now off you go, a glorious victory awaits you!", + "script.nightmarecraft.chapter_2.general_duncan_94": "Hero, you made it!", + "script.nightmarecraft.chapter_2.general_duncan_95": "Good. Now you're going to have to go through multiple layers of security to get to Mecha-T-Rex at all.", + "script.nightmarecraft.chapter_2.general_duncan_96": "The Dark Shamans protect him with all their nasty black magic.", + "script.nightmarecraft.chapter_2.general_duncan_97": "They got themselves a shield generator protecting the whole valley.", + "script.nightmarecraft.chapter_2.general_duncan_98": "Once you get in there will be no resistance, but getting through the Dark Shamans barrier is going to be difficult.", + "script.nightmarecraft.chapter_2.general_duncan_99": "There are eight of them, Hero.", + "script.nightmarecraft.diamond_shard.fairy_1": "Hero, have you found any Diamond Shards so far?", + "script.nightmarecraft.diamond_shard.fairy_2": "Give me one and I will give you a shiny new Diamond Sword instead.", + "script.nightmarecraft.diamond_shard.fairy_3": "Sounds like a good deal?", + "script.nightmarecraft.diamond_shard.fairy_4": "Good luck, Hero!", + "script.nightmarecraft.faerie_adventure.centaur_1": "Alas, my brother is dead.", + "script.nightmarecraft.faerie_adventure.centaur_10": "I see you brought me what I needed to help you.", + "script.nightmarecraft.faerie_adventure.centaur_11": "I see you are still not finished assembling what I need. Return when it's done!", + "script.nightmarecraft.faerie_adventure.centaur_12": "Good, now one more thing.", + "script.nightmarecraft.faerie_adventure.centaur_13": "We have a Leprechaun problem in the forest.", + "script.nightmarecraft.faerie_adventure.centaur_14": "There are far too many!", + "script.nightmarecraft.faerie_adventure.centaur_15": "Catch some and bring me their pots of gold, then I will have all I need to construct your farm!", + "script.nightmarecraft.faerie_adventure.centaur_16": "I will give you a horse you can tame and a chest full of equippment you need to undergo this adventure.", + "script.nightmarecraft.faerie_adventure.centaur_16_0": "I will also give you maps to all of the problem areas in the forest.", + "script.nightmarecraft.faerie_adventure.centaur_16_1": "Travel to those locations and when you arrive, the Leprechauns will appear to do their nasty business.", + "script.nightmarecraft.faerie_adventure.centaur_16_2": "To catch the Leprechauns, you will need Small Nets and Empty Crates.", + "script.nightmarecraft.faerie_adventure.centaur_16_3": "When you arrive at one of the locations, hold the Empty Crate in your off hand.", + "script.nightmarecraft.faerie_adventure.centaur_16_4": "This will anger the Leprechauns and make them throw bottles at you that will make you dizzy.", + "script.nightmarecraft.faerie_adventure.centaur_16_5": "Avoid the bottles and throw the Small Nets back at the Leprechauns to catch them.", + "script.nightmarecraft.faerie_adventure.centaur_16_6": "When you hit them with the net, a Leprechaun in a Crate will appear on the ground instead and one of the Empty Crates in your offhand will be consumed.", + "script.nightmarecraft.faerie_adventure.centaur_16_7": "The map to that location will dissapear once you have caught all the Leprechauns there.", + "script.nightmarecraft.faerie_adventure.centaur_16_8": "The nets and crates I will provide should be enough, but be midnful of your resources and gather the nets you throw around.", + "script.nightmarecraft.faerie_adventure.centaur_17": "Be swift and see you soon, Hero.", + "script.nightmarecraft.faerie_adventure.centaur_18": "I see these are all the items I needed to construct your farm.", + "script.nightmarecraft.faerie_adventure.centaur_19": "This is still not enough for me to construct your farm. Return when you have enough.", + "script.nightmarecraft.faerie_adventure.centaur_2": "The vial you hold contains his blood and is the proof we needed to lay him to rest in our hearts.", + "script.nightmarecraft.faerie_adventure.centaur_20": "Let's go and see if you like where the farm will be.", + "script.nightmarecraft.faerie_adventure.centaur_21": "It should be done by the time you arrive home.", + "script.nightmarecraft.faerie_adventure.centaur_22": "Thank you hero and good luck on your path.", + "script.nightmarecraft.faerie_adventure.centaur_3": "May I please have it in remembrance of him?", + "script.nightmarecraft.faerie_adventure.centaur_4": "Thank you.", + "script.nightmarecraft.faerie_adventure.centaur_5": "We have been watching you from afar, Hero of The Ages.", + "script.nightmarecraft.faerie_adventure.centaur_6": "There are whispers of your adventure.", + "script.nightmarecraft.faerie_adventure.centaur_7": "If you would have us aid you, assemble the following ingredients and bring them to the magical garden in the forest.", + "script.nightmarecraft.faerie_adventure.centaur_8": "I will come find you when it's done.", + "script.nightmarecraft.faerie_adventure.centaur_9": "You have come!", + "script.nightmarecraft.faerie_adventure.fairy_1": "Listen closely Hero for two paths you can choose", + "script.nightmarecraft.faerie_adventure.fairy_10": "You'll have to bring your armor and give your sword a swing", + "script.nightmarecraft.faerie_adventure.fairy_11": "For nothing can prepare you for that which lurks at night", + "script.nightmarecraft.faerie_adventure.fairy_12": "But what you'll find behind the dark will give you wondrous might", + "script.nightmarecraft.faerie_adventure.fairy_13": "Finally it's a farm you need and the forest has just the thing", + "script.nightmarecraft.faerie_adventure.fairy_14": "A centaur in the woods you'll seek and this you must bring", + "script.nightmarecraft.faerie_adventure.fairy_15": "A seed of each plant, egg, and raw meat for your special dish", + "script.nightmarecraft.faerie_adventure.fairy_16": "Don't hesitate or the timer will run out and you won't get your wish", + "script.nightmarecraft.faerie_adventure.fairy_17": "Listen closely Hero, for the hour approaches quick", + "script.nightmarecraft.faerie_adventure.fairy_18": "The evil things the Devil brings will make the people sick", + "script.nightmarecraft.faerie_adventure.fairy_19": "Move quickly as you can, but hurry not your fate", + "script.nightmarecraft.faerie_adventure.fairy_2": "If you should go off your own then time is what you'll lose", + "script.nightmarecraft.faerie_adventure.fairy_20": "Do the work before you before it is too late...", + "script.nightmarecraft.faerie_adventure.fairy_3": "Follow me and do as I ask and you can make it fast", + "script.nightmarecraft.faerie_adventure.fairy_4": "For here I gift adventures three and this is what I ask...", + "script.nightmarecraft.faerie_adventure.fairy_5": "There is a lonely mermaid who lost her lover merman", + "script.nightmarecraft.faerie_adventure.fairy_6": "He is trapped inside a shipwreck that's lost beneath the sand", + "script.nightmarecraft.faerie_adventure.fairy_7": "If you feed the seagulls, they'll leave you a nice gift", + "script.nightmarecraft.faerie_adventure.fairy_8": "Which will take you all the way to the location of the ship", + "script.nightmarecraft.faerie_adventure.fairy_9": "Second is a cave with traps and webs and things", + "script.nightmarecraft.faerie_adventure.mermaid_1": "My lover is lost! Won't you find him?", + "script.nightmarecraft.faerie_adventure.mermaid_2": "My love, you have returned!!!", + "script.nightmarecraft.faerie_adventure.mermaid_3": "You really ARE the Hero of the Ages!", + "script.nightmarecraft.faerie_adventure.mermaid_4": "Here, take this, this is what you deserve.", + "script.nightmarecraft.faerie_adventure.mermaid_5": "With all my heart, thank you!", + "script.nightmarecraft.faerie_adventure.merman.heal_merman": "The Merman took a lot of damage. Use Divine Dish on him to heal him.", + "script.nightmarecraft.faerie_adventure.merman.help_merman": "The Merman is taking damage, help him!", + "script.nightmarecraft.faerie_adventure.merman.thank_you_hero": "Merman Lover: Thank you, Hero!", + "script.nightmarecraft.faerie_adventure.merman_1": "I've been gone a long time. Will you lead me back to her?", + "script.nightmarecraft.faerie_adventure.merman_2": "Beloved!", + "script.nightmarecraft.fairy_1": "Hero, wait! You'll need this.", + "script.nightmarecraft.goat_lady.goat_lady_0": "STOP! WHO GOES THERE?!", + "script.nightmarecraft.goat_lady.goat_lady_1": "...", + "script.nightmarecraft.goat_lady.goat_lady_10": "You`ve got that look in your eye. I know that look.", + "script.nightmarecraft.goat_lady.goat_lady_11": "It`s the look I gave the king when I told him I was going to stay here and keep the Zombie Lord at bay.", + "script.nightmarecraft.goat_lady.goat_lady_12": "Yes, my husband.", + "script.nightmarecraft.goat_lady.goat_lady_13": "Indeed.", + "script.nightmarecraft.goat_lady.goat_lady_14": "Some things are more important than luxury and protection, hero.", + "script.nightmarecraft.goat_lady.goat_lady_15": "Some things matter more than your comfort.", + "script.nightmarecraft.goat_lady.goat_lady_16": "I came here to do what is right.", + "script.nightmarecraft.goat_lady.goat_lady_18": "That you shall, Hero.", + "script.nightmarecraft.goat_lady.goat_lady_19": "I know who you are. You are the Hero of The Ages.", + "script.nightmarecraft.goat_lady.goat_lady_2": "Ah.... The Zombie Lord... Yes...", + "script.nightmarecraft.goat_lady.goat_lady_20": "Your coming was foretold by the Angels.", + "script.nightmarecraft.goat_lady.goat_lady_21": "You were sent by God Himself.", + "script.nightmarecraft.goat_lady.goat_lady_22": "You don`t have to.", + "script.nightmarecraft.goat_lady.goat_lady_23": "All you need do is believe in the love in your heart.", + "script.nightmarecraft.goat_lady.goat_lady_24": "That is where God lives.", + "script.nightmarecraft.goat_lady.goat_lady_25": "The Zombie Lord is a terrible foe, Hero. You will not defeat him until you drain him of his power.", + "script.nightmarecraft.goat_lady.goat_lady_26": "He is a sick, rotten corpse. He is pure sickness and evil.", + "script.nightmarecraft.goat_lady.goat_lady_27": "It is all I can do to keep him contained and not choke on contagion.", + "script.nightmarecraft.goat_lady.goat_lady_28": "You will need Thor, God of Thunder! in order to defeat his hordes.", + "script.nightmarecraft.goat_lady.goat_lady_29": "Gather them up nice and thick, and then strike with your sword.", + "script.nightmarecraft.goat_lady.goat_lady_3": "He is held prisoner in the crater just south of here.", + "script.nightmarecraft.goat_lady.goat_lady_30": "Slay them. Slay them all, Hero!", + "script.nightmarecraft.goat_lady.goat_lady_31": "And then, when his hordes are culled, dash up to his high place and cut him down.", + "script.nightmarecraft.goat_lady.goat_lady_32": "Move fast, Hero, for his strength gathers quickly!", + "script.nightmarecraft.goat_lady.goat_lady_33": "He spits toxic, festering, contagion.|Use your shield in your offhand to block him.", + "script.nightmarecraft.goat_lady.goat_lady_34": "Keep your wits about you and don`t be fooled by his lies.", + "script.nightmarecraft.goat_lady.goat_lady_35": "He`s a sick creature, Hero. He must be slain.", + "script.nightmarecraft.goat_lady.goat_lady_36": "If you need some more Thor, God of Thunder!, come back here, and I`ll whip you up another batch.", + "script.nightmarecraft.goat_lady.goat_lady_37": "Hero... Good luck!", + "script.nightmarecraft.goat_lady.goat_lady_38": "Look for the love in your heart...", + "script.nightmarecraft.goat_lady.goat_lady_4": "I have been keeping him at bay for many years now.", + "script.nightmarecraft.goat_lady.goat_lady_5": "My goats keep me good company.", + "script.nightmarecraft.goat_lady.goat_lady_5_5": "Defeat? There is no defeating this evil.", + "script.nightmarecraft.goat_lady.goat_lady_6": "He`s too strong... far too strong.", + "script.nightmarecraft.goat_lady.goat_lady_7": "It`s best that you just run along home now.|There`s no need for more bloodshed...", + "script.nightmarecraft.goat_lady.goat_lady_8": "No need for more loss. I don`t know if my old bones can take any more loss...", + "script.nightmarecraft.goat_lady.goat_lady_9": "There is fire in your veins, young adventurer.", + "script.nightmarecraft.goat_lady.player_1": "A young adventurer seeking the support of an ally of|the People`s Kingdom.", + "script.nightmarecraft.goat_lady.player_11": "Let me help you. I will defeat the Zombie Lord.", + "script.nightmarecraft.goat_lady.player_12": "You believe me?", + "script.nightmarecraft.goat_lady.player_13": "I`m not sure that I believe in God or Angels...", + "script.nightmarecraft.goat_lady.player_14": "Huh?", + "script.nightmarecraft.goat_lady.player_15": "Okay...", + "script.nightmarecraft.goat_lady.player_16": "I will!", + "script.nightmarecraft.goat_lady.player_17": "Yes, Your Majesty.", + "script.nightmarecraft.goat_lady.player_18": "Yes, Your Majesty.", + "script.nightmarecraft.goat_lady.player_2": "The Potions Master gave me this to bring to you.", + "script.nightmarecraft.goat_lady.player_3": "She said you could help me defeat the Zombie Lord.", + "script.nightmarecraft.goat_lady.player_4": "Let me help you. I will defeat him.", + "script.nightmarecraft.goat_lady.player_5": "I am going to face him. Will you help me?", + "script.nightmarecraft.goat_lady.player_6": "The king?", + "script.nightmarecraft.goat_lady.player_7": "That makes you... You`re the queen?! Your Majesty!", + "script.nightmarecraft.goat_lady.player_8": "Why leave the protection of the castle and the luxury of the palace for goats and a rocky cave?", + "script.nightmarecraft.goat_lady.player_9": "So you came here to protect your people.", + "script.nightmarecraft.guard_1": "Stop! What business do you have here, stranger?", + "script.nightmarecraft.guard_2": "Ah, business you say? What business could you have here?", + "script.nightmarecraft.guard_3": "I see. Give me some of this food, and then we shall see if I will let you pass!", + "script.nightmarecraft.guard_4": "喔!", + "script.nightmarecraft.guard_5": "喔,天哪,我感覺太棒了!!", + "script.nightmarecraft.guard_6": "Manman,你一定要試試這個!!", + "script.nightmarecraft.guard_7": "Yes, yes you may enter!", + "script.nightmarecraft.guard_8": "I hope to purchase more of your Divine Dish soon!", + "script.nightmarecraft.home_cake": "Ability Unlocked: Home TP", + "script.nightmarecraft.intro_1": "\"又看見一條大紅龍,有七個頭,十個角,頭上有七個冠冕", + "script.nightmarecraft.intro_10": "他要求一切,而作為回報,他提供空虛。", + "script.nightmarecraft.intro_11": "如果你服從並接受他為你的主人,他將奴役你,並有計劃地消滅你體內最後一絲溫暖。", + "script.nightmarecraft.intro_12": "他將使你下跪,在你生命的最後一息中,永遠停留於此。", + "script.nightmarecraft.intro_13": "在黑魔王的主宰下,所有人都將作為空洞的屍體在地球上行走,無聲、灼熱地在痛苦中蠕動,當他們過著空虛與無意義的生活時,永遠為他的黑暗帝國服務時。", + "script.nightmarecraft.intro_14": "沒有人關心他們,但每個人都有一萬個惡魔,他們的皮膚下住著邪惡的黑暗水蛭。在他們的思想裡,日夜腐蝕他們的心,他們將在無盡的痛苦中永遠腐爛", + "script.nightmarecraft.intro_15": "他將被自己內部發出的巨大力量面前倒下|時代的英雄!", + "script.nightmarecraft.intro_16": "啟示錄的時間已到來|世界需要一位偉大而傳奇的光明戰士站出來", + "script.nightmarecraft.intro_18": "征服無法想像的敵人需要有勇氣、力量、毅力、專注和友誼|而許多偉大的英雄已經在邪惡市立的蓬勃發展下失敗了", + "script.nightmarecraft.intro_19": "在一個充滿財富和奇蹟的神奇世界裡|一個年輕的王國設法將邪惡擋在其強大的門外", + "script.nightmarecraft.intro_2": "他的尾巴抽出天上三分的星,把它們丟在地上。", + "script.nightmarecraft.intro_20": "但它的力量正在減弱。", + "script.nightmarecraft.intro_21": "With its heroes cut thin, darkness gathers its strength, and the mind and soul of the king of the kingdom teeters on the edge of sickness and death.", + "script.nightmarecraft.intro_22": "Here, the heart of the war will be waged between|the Hero of The Ages and Satan himself.", + "script.nightmarecraft.intro_23": "For The Dark Lord knows that whoever claims final victory in this kingdom will surely claim for themselves all the world...", + "script.nightmarecraft.intro_3": "The great dragon was hurled down - that ancient serpent called Satan, who leads the whole world astray.", + "script.nightmarecraft.intro_4": "He was hurled to the earth and his demons with him.\"| - Revelation 12:3,9", + "script.nightmarecraft.intro_6": "Prophesy foretells of an end of days where nightmares will wage carnage and terror upon the world, attempting to forever extinguish life itself.", + "script.nightmarecraft.intro_7": "A thunderous war will take place and many will die.", + "script.nightmarecraft.intro_8": "The heart of the world and all those souls that call it home are at stake and the winner will take all.", + "script.nightmarecraft.intro_9": "The Dark Lord cares nothing for those he corrupts, harvesting their eternal souls to do his bidding.", + "script.nightmarecraft.jade_1": "您好,歡迎來到`寶石與珠寶`!", + "script.nightmarecraft.jade_10": "If you need more, I sell them right here in the shop.", + "script.nightmarecraft.jade_11": "Gemstones are rare, so don`t expect every ore to yield usable gems.", + "script.nightmarecraft.jade_12": "Ok, hope to see you around. Best of luck!", + "script.nightmarecraft.jade_2": "我是 Jade!", + "script.nightmarecraft.jade_3": "Have you found any gem ores while exploring?", + "script.nightmarecraft.jade_4": "You can put them into a compactor, and it will process the ores into gemstones!", + "script.nightmarecraft.jade_5": "If you find gemstones, I would love to buy them from you for my shop.", + "script.nightmarecraft.jade_6": "You don`t have one yet?", + "script.nightmarecraft.jade_7": "Well, you`re in luck!", + "script.nightmarecraft.jade_8": "I just did inventory and found I have an extra one. Here you go!", + "script.nightmarecraft.jade_9": "Just put your gem ores in the top, and put Redstone Blocks for fuel in the bottom, and let it do its magic.", + "script.nightmarecraft.kennedy.player_1": "An Angel?", + "script.nightmarecraft.kennedy_1": "Hello stranger. How did you make it past the guards?", + "script.nightmarecraft.kennedy_10": "My nona told me a story of an Angel who appeared |a generation after our kingdom was founded.", + "script.nightmarecraft.kennedy_11": "The people were suffering.", + "script.nightmarecraft.kennedy_11_1": "Even though this land is so rich, the darkness that had fallen upon it|since Master Ender's disappearance was crippling us.", + "script.nightmarecraft.kennedy_12": "The people called to the Heavens for help.|They prayed with all their might!", + "script.nightmarecraft.kennedy_13": "Then one day, an Angel appeared|on Market Street!", + "script.nightmarecraft.kennedy_14": "She said:", + "script.nightmarecraft.kennedy_15": "\"Do not be afraid, for I am a messenger of God.", + "script.nightmarecraft.kennedy_15_1": "I have come because I have been called by the One |to give you this message.\"", + "script.nightmarecraft.kennedy_15_2": "She said: \"The Heavens will one day send you a Hero|who will vanquish evil from the land!", + "script.nightmarecraft.kennedy_15_3": "The Hero will come bringing manna from God,|and this is how you will know them.\"", + "script.nightmarecraft.kennedy_16": "Initially, we thought it was our great King,|who erected these fortifications to keep out evil.", + "script.nightmarecraft.kennedy_16_1": "Within our castle walls we have survived, thrived even!", + "script.nightmarecraft.kennedy_16_2": "It is said the spirit of our founding father, Master Ender, was with our King, bringing him to safety from the brink of death, only to rise to greatness as our King!", + "script.nightmarecraft.kennedy_16_3": "But alas, our King has been unable to vanquish evil from these lands.|He can only keep out the evil from these walls. Nothing more...", + "script.nightmarecraft.kennedy_17": "Many, many great warriors have died attempting to vanquish the monsters of the land. All who have tried have failed...", + "script.nightmarecraft.kennedy_18": "Do not worry, for you are foretold of by Angels and blessed by|God Himself! Surely you will triumph!", + "script.nightmarecraft.kennedy_18_1": "Surely it is you who will vanquish evil|and bring about an eternal peace in this land!", + "script.nightmarecraft.kennedy_18_2": "Surely it is you who will usher in prosperity;|the Great Prophet foretold eons ago!", + "script.nightmarecraft.kennedy_19": "We all can only do our own part, and here is mine: I will spread word|to the people, and they will take you in with kindness.", + "script.nightmarecraft.kennedy_19_1": "But they must be paid well for their efforts! We are a good people,|and we know riches and prosperity. This we will teach you!", + "script.nightmarecraft.kennedy_1_1": "They`ve been on edge since The Reckoning...", + "script.nightmarecraft.kennedy_2": "Wow, you really are new here.|Where did you come from?", + "script.nightmarecraft.kennedy_20": "You will grow in power with us. Here, this is my gift to you. |It will grant you access to the great wealth beneath your feet, deeper than many can go! ", + "script.nightmarecraft.kennedy_20_1": "This will bring you gold and jewels which you can|trade with my fellow countrymen.", + "script.nightmarecraft.kennedy_20_2": "They will grow to love you, and you will grow in power, chosen one!!", + "script.nightmarecraft.kennedy_21": "Take this, and go! Develop your power,|and when you are complete, return to me.", + "script.nightmarecraft.kennedy_21_1": "I will be ready to help you.", + "script.nightmarecraft.kennedy_21_2": "There is no time to waste! Go on now!!", + "script.nightmarecraft.kennedy_22": "You are still not ready. The mission I will send you on will be treacherous!|Gather your strength and increase your power more still! Return to me when you are fully equipped.", + "script.nightmarecraft.kennedy_23": "Ah, so you are ready!", + "script.nightmarecraft.kennedy_23_1": "There is nothing more anyone could ask of you, and you are well suited to the task. But first, I must give you this.", + "script.nightmarecraft.kennedy_23_2": "Trade it with the Potions Master, and she will get you|Thor, God of Thunder!", + "script.nightmarecraft.kennedy_23_3": "You`ll need it to defeat the adversary to come.|If you fail, return for more.", + "script.nightmarecraft.kennedy_23_4": "Surely none can defeat the Zombie Lord without it.", + "script.nightmarecraft.kennedy_24": "Hero! You must vanquish the evil from the land.", + "script.nightmarecraft.kennedy_24_1": "Our King will surely notice if you return to him with|the Soul of Contagion. ", + "script.nightmarecraft.kennedy_24_2": "The Zombie Lord draws all his strength from this putrid darkness.|Slay him!", + "script.nightmarecraft.kennedy_24_3": "Return to me with his prize, and I will ensure your audience with|the King who will reward you amply. Take this also.", + "script.nightmarecraft.kennedy_24_4": "Bring it to Kevin, the Cartographer. |He will give you a map to the Zombie Lord.", + "script.nightmarecraft.kennedy_24_5": "Beware his hordes, for they will consume you, flesh and bone|if you are not careful.", + "script.nightmarecraft.kennedy_25": "ALAS!! YOU TRULY ARE THE|HERO OF THE AGES!!", + "script.nightmarecraft.kennedy_26": "Hero! I have some very grave news...|Our king has fallen ill!", + "script.nightmarecraft.kennedy_26_1": "My friends in high places have whispered to me about this.", + "script.nightmarecraft.kennedy_26_2": "Approaching him now with this would be a terrible mistake.", + "script.nightmarecraft.kennedy_26_3": "He has been a very angry King since The Reckoning.", + "script.nightmarecraft.kennedy_27": "I will send you on another adventure.", + "script.nightmarecraft.kennedy_27_1": "It takes great faith for me to tell you this...|my logic tells me you will certainly die...", + "script.nightmarecraft.kennedy_28": "It is a perilous journey, but completing it|MUST get the king`s attention!", + "script.nightmarecraft.kennedy_28_1": "My friend, Lau, and his wife, Alex have a home|just inside High Society Gardens.", + "script.nightmarecraft.kennedy_28_2": "It is a white mansion with a lovely garden just to the left of the road when you arrive.", + "script.nightmarecraft.kennedy_28_3": "They are one of the richest nobles and can sometimes turn the King`s ear.|I have told them about you, and they are eager to meet you, Hero!", + "script.nightmarecraft.kennedy_28_4": "Bring them the Soul of Contagion, and they will guide your way, Hero.", + "script.nightmarecraft.kennedy_29": "Before you go, I want to thank you from the bottom of my heart.", + "script.nightmarecraft.kennedy_29_1": "Only a great soul could conquer such a fearsome foe!", + "script.nightmarecraft.kennedy_29_2": "Take this with you. It`ll grant you access to|High Society Gardens whenever you wish.", + "script.nightmarecraft.kennedy_3": "什麼?", + "script.nightmarecraft.kennedy_4": "...Recipe?", + "script.nightmarecraft.kennedy_5": "D-Divine Dish?... May I have one?", + "script.nightmarecraft.kennedy_6": "Oh my God... This is incredible!", + "script.nightmarecraft.kennedy_7": "...Sigh...", + "script.nightmarecraft.kennedy_8": "It really must be you, then.|There is no other way you could be anything else...", + "script.nightmarecraft.kennedy_9": "Your coming was foretold!", + "script.nightmarecraft.kevin.player_1": "Thanks, Kevin.", + "script.nightmarecraft.kevin_1": "So... yeh wanna get the Zombie Lord?", + "script.nightmarecraft.kevin_1_1": "To the north of the castle, there`s an old goat path. ", + "script.nightmarecraft.kevin_1_2": "My map will take you only that far.", + "script.nightmarecraft.kevin_1_3": "It`s a long and treacherous road, but it`ll get you there.", + "script.nightmarecraft.kevin_1_4": "Follow the path until you find the goat lady`s cave.|She`ll help you get where you need to go.", + "script.nightmarecraft.kevin_2": "Skeleton King, eh?", + "script.nightmarecraft.kevin_2_1": "Yes, you`re going to want a rowboat to get to him.", + "script.nightmarecraft.kevin_2_2": "I`d say be careful, but... you killed the Zombie Lord!!", + "script.nightmarecraft.kevin_2_3": "So, I think you`re probably good. At least, I hope so...", + "script.nightmarecraft.kevin_3": "Crazy old Captain Marty sells rowboats.", + "script.nightmarecraft.kevin_3_1": "You could swim the way there, or you could go talk to him. Your call, really.", + "script.nightmarecraft.kevin_4": "Here`s a map to the Oasis, north of town. It`s on top of the highest mountain.", + "script.nightmarecraft.kevin_4_1": "My map will take you there. Then, hop into the river and float your way to the end, just before the river`s mouth meets the ocean.", + "script.nightmarecraft.kevin_4_2": "There you`ll find some docks.", + "script.nightmarecraft.kevin_5": "Hero, be careful!", + "script.nightmarecraft.kevin_5_1": "The river is treacherous and leads to a hole in the world.", + "script.nightmarecraft.kevin_5_2": "Make sure you get out before then, or your journey will end there.", + "script.nightmarecraft.mansion.alexandra_11": "We have. We have lost countless neighbors and loved ones, friends, people we cared deeply about in this fight!", + "script.nightmarecraft.mansion.alexandra_14": "Many months ago, our kingdom became fed up, sick of the evil which has plagued us.", + "script.nightmarecraft.mansion.alexandra_16": "And die we did. We lost a large portion of our population.", + "script.nightmarecraft.mansion.alexandra_18": "But now you stand before us today with The Soul of Contagion!", + "script.nightmarecraft.mansion.alexandra_18_1": "What a kingdom could not achieve, you alone have!", + "script.nightmarecraft.mansion.alexandra_18_2": "What more could you be capable of?", + "script.nightmarecraft.mansion.alexandra_20": "Please, Hero, will you help us?", + "script.nightmarecraft.mansion.alexandra_23": "With all the terrible losses suffered in The Reckoning, our great king is heartbroken, and incredibly angry.", + "script.nightmarecraft.mansion.alexandra_23_1": "He too lost a son... The crown prince Benjamin!!", + "script.nightmarecraft.mansion.alexandra_25": "The Skeleton King and his minions will land terrible blows in battle.", + "script.nightmarecraft.mansion.alexandra_25_1": "Your current shield will shatter under his might.", + "script.nightmarecraft.mansion.alexandra_25_2": "But with a Diamond Shield you will be able to protect yourself from his attacks.", + "script.nightmarecraft.mansion.alexandra_29": "Where no one else could win, you can conquer evil and turn the tides in this war on the devil!", + "script.nightmarecraft.mansion.alexandra_3": "Ah, there you are. And what a lovely face you have!", + "script.nightmarecraft.mansion.alexandra_33": "Good luck, Hero. May you be blessed with the strength of God in battle!", + "script.nightmarecraft.mansion.alexandra_34": "Hero of the Ages. It really is you, then, and we are all but saved.", + "script.nightmarecraft.mansion.alexandra_35": "The king will still not see you, hero.", + "script.nightmarecraft.mansion.alexandra_36": "He is a broken man. Now is not the time to try.", + "script.nightmarecraft.mansion.alexandra_37": "However, we do know The General of the Army of The People's Kingdom.", + "script.nightmarecraft.mansion.alexandra_38": "General Duncan will assist you.", + "script.nightmarecraft.mansion.alexandra_39": "Be blessed, blossoming hero. Until next we meet!", + "script.nightmarecraft.mansion.alexandra_3_1": "It shines with God`s Glory and gleams with all His Might. You truly are favored indeed!", + "script.nightmarecraft.mansion.alexandra_4": "Come now young one, let us discuss matters of importance.", + "script.nightmarecraft.mansion.alexandra_6": "He is the Skeleton King, living in the northeastern snowy mountains.", + "script.nightmarecraft.mansion.alexandra_6_1": "His sword and his shield are mighty, and he has slain many good men.", + "script.nightmarecraft.mansion.alexandra_8": "It is because you are fierce! The fire in your eyes burns hot|from the smoldering desire for justice in your heart!", + "script.nightmarecraft.mansion.alexandra_8_1": "You know this world should not be darkened so!", + "script.nightmarecraft.mansion.alexandra_8_2": "This evil is a stain upon our land and our lives.", + "script.nightmarecraft.mansion.alexandra_8_3": "Injustice anywhere is a threat to justice everywhere!", + "script.nightmarecraft.mansion.lau_12": "We have even lost our own son. He was just 19 years old|when he perished in The Reckoning.", + "script.nightmarecraft.mansion.lau_15": "Our king felt strong, and rightfully so. This kingdom`s rage was at tipping point.", + "script.nightmarecraft.mansion.lau_15_1": "We were ready to stand up and fight, to pay everything, and if necessary, even die.", + "script.nightmarecraft.mansion.lau_17": "It was hopeless. Countless many were slaughtered,|and none of the seven were vanquished.", + "script.nightmarecraft.mansion.lau_19": "We are doing something about it. We`re talking to you.", + "script.nightmarecraft.mansion.lau_19_1": "Right now, Hero, that`s all we are capable of. |But you... you are capable of so much more...", + "script.nightmarecraft.mansion.lau_22": "Good, and we don`t expect you to do it for free!", + "script.nightmarecraft.mansion.lau_22_1": "But we promise you, as rich as we are, it is our great king who is the richest of all.", + "script.nightmarecraft.mansion.lau_22_2": "You want to earn an audience with him. But right now, as you may have heard,|the price of an audience is much, much higher than usual.", + "script.nightmarecraft.mansion.lau_24": "I will give you what you need to get a map from Kevin, and I will also give you this voucher.", + "script.nightmarecraft.mansion.lau_24_1": "Exchange it at the Kingdom Armaments ground floor shop for a Diamond Shield [T2].", + "script.nightmarecraft.mansion.lau_26": "He is a terrible foe, and the right-hand demon of Satan himself.", + "script.nightmarecraft.mansion.lau_26_1": "He is bound here by the chains of misery and enslaved by an anvil of pain. Perhaps this is the key to your victory over him.", + "script.nightmarecraft.mansion.lau_26_2": "Send him back to Nether, from where he came!", + "script.nightmarecraft.mansion.lau_30": "Hero, before you go, leave The Soul of Contagion with us.", + "script.nightmarecraft.mansion.lau_30_1": "If it got into the hands of The Skeleton King, his terror would reign down the mountains and begin crashing up against these very castle walls in a fortnight.", + "script.nightmarecraft.mansion.lau_30_2": "It would be a terrible shame to risk that.", + "script.nightmarecraft.mansion.lau_32": "Thank you, and good luck!", + "script.nightmarecraft.mansion.lau_33": "You did it, I knew you would!", + "script.nightmarecraft.mansion.lau_34": "This isn't a time to get excited, nor a time to become complacent.", + "script.nightmarecraft.mansion.lau_35": "These two villains were a gentle warm up for what is to come.", + "script.nightmarecraft.mansion.lau_36": "There are seven demi-gods of evil, leeching the land of our life force.", + "script.nightmarecraft.mansion.lau_37": "General Duncan knows to expect you.", + "script.nightmarecraft.mansion.lau_38": "Bring this with you and entrust both The Soul of Contagion and the All Seeing Eye of Evil to him for safe keeping.", + "script.nightmarecraft.mansion.lau_39": "You can trust his help.", + "script.nightmarecraft.mansion.lau_40": "You will find his office in the Castle Keep above.", + "script.nightmarecraft.mansion.lau_5": "We know why you are here. ", + "script.nightmarecraft.mansion.lau_5_1": "We also know our great King is maybe not so great anymore.|Or maybe he was never great, but I digress. ", + "script.nightmarecraft.mansion.lau_5_2": "There is another king who must be slain.|He plagues this great land.", + "script.nightmarecraft.mansion.lau_5_3": "He is one of the seven terrors of this world. He saps the life from our kingdom and|keeps the land full of plague.", + "script.nightmarecraft.mansion.lau_7": "You might wonder why our town would put one so innocent as you at stake.", + "script.nightmarecraft.mansion.lau_9": "The only thing necessary for evil to triumph|is for good people to do nothing.", + "script.nightmarecraft.mansion.player_10": "Why don`t you do something about it? Why make me?", + "script.nightmarecraft.mansion.player_13": "What`s The Reckoning?", + "script.nightmarecraft.mansion.player_21": "I will help you.", + "script.nightmarecraft.mansion.player_31": "Okay, here you go.", + "script.nightmarecraft.mansion.player_32": "Bye, thank you.", + "script.nightmarecraft.mansion.voice_1": "Come here Great One, let me see your face.", + "script.nightmarecraft.mansion.voice_2": "Upstairs.", + "script.nightmarecraft.mansion_guard.no": "Access here is only for government officials and nobles. Please leave.", + "script.nightmarecraft.mansion_guard.yes": "Ah! That is a Golden Ticket! You may pass.", + "script.nightmarecraft.mermaid_adventure.merman_too_far_away": "The Merman has left back to the shipwreck.", + "script.nightmarecraft.missing_ammo": "Missing %1$s %2$s ammo", + "script.nightmarecraft.missing_cake": "Missing tier %1$s %2$s cake", + "script.nightmarecraft.missing_x": "Missing: %1$s", + "script.nightmarecraft.player.shield_tip": "I wonder if my Diamond Shield could reflect these lasers...", + "script.nightmarecraft.player.shield_use_often": "I should use my shield to block his attacks...", + "script.nightmarecraft.player.skull_tip": "I could use my sword to deflect the projectiles.", + "script.nightmarecraft.player.x_sickness_remaining": "%1$s sicknesses remaining.", + "script.nightmarecraft.player_1": "I am new here. I would like to do business with your villagers.", + "script.nightmarecraft.player_10": "Huh?", + "script.nightmarecraft.player_11": "I... hope you`re not expecting that of me...|I`m just some person, I don`t even know who I am.", + "script.nightmarecraft.player_12": "I really don`t know...", + "script.nightmarecraft.player_13": "I can do with some riches...", + "script.nightmarecraft.player_14": "Ok, I accept.", + "script.nightmarecraft.player_15": "Thank you for your help.", + "script.nightmarecraft.player_2": "I want to sell my Divine Dish in the marketplace.", + "script.nightmarecraft.player_3": "What`s The Reckoning?", + "script.nightmarecraft.player_4": "I don`t know. I just found myself here.", + "script.nightmarecraft.player_5": "All I remember is running from the night creatures and finding shelter.|Now I have this recipe.", + "script.nightmarecraft.player_6": "Divine Dish. It`s really good!", + "script.nightmarecraft.player_7": ":) ", + "script.nightmarecraft.player_8": "What?", + "script.nightmarecraft.potions.master_1": "Hero!", + "script.nightmarecraft.potions.master_2": "Once you imbibe Thor, God of Thunder!, your sword strikes will send bolts of lightning through crowds of mobs.", + "script.nightmarecraft.potions.master_3": "Drink it only when the battle is upon you, for its effect is temporary.", + "script.nightmarecraft.potions.master_4": "Take the Lightning Spark to the goat lady.", + "script.nightmarecraft.potions.master_5": "She will have what she needs to brew you up a batch.", + "script.nightmarecraft.progress.crafting": "Now make yourself a crafting bench from that wood.", + "script.nightmarecraft.progress.divine_dish": "Congratulations on your victory.", + "script.nightmarecraft.progress.divine_dish_1": "Take some time to get your estate in order and develop your farm.", + "script.nightmarecraft.progress.divine_dish_2": "When you are abundant in your new superfood, take the road into town and bring some with you.", + "script.nightmarecraft.progress.divine_dish_3": "The people there will help you grow your power for the trials ahead.", + "script.nightmarecraft.progress.iron": "Survival is only assured through strength. Craft a full suit of armor,|a proper sword and shield, and take back the house.", + "script.nightmarecraft.progress.stone": "You`re going to need to armor up for what`s ahead. I was able to send you a copy of my old house but... there was some interference.", + "script.nightmarecraft.progress.stone_1": "Eight dirt makes a mud oven at the crafting table.|Heat it up to make hardened dirt and turn that into cobblestone for better tools. From there you can mine for iron.", + "script.nightmarecraft.progress.wood": "Good, now you can gather wood from trees.", + "script.nightmarecraft.skeleton_king.player.1": "I will end you, demon!", + "script.nightmarecraft.skeleton_king.player.get_back_to_castle": "I should take this back to Lau and Alex.", + "script.nightmarecraft.skeleton_king.skeleton_king_1": "Ahhhhh....", + "script.nightmarecraft.skeleton_king.skeleton_king_10_1": "You harbor fear in your heart.", + "script.nightmarecraft.skeleton_king.skeleton_king_10_2": "Sooo much fear.", + "script.nightmarecraft.skeleton_king.skeleton_king_11": "You are not what they say you are.", + "script.nightmarecraft.skeleton_king.skeleton_king_12": "You are no Hero...", + "script.nightmarecraft.skeleton_king.skeleton_king_13": "No...", + "script.nightmarecraft.skeleton_king.skeleton_king_14": "You are vile.", + "script.nightmarecraft.skeleton_king.skeleton_king_15": "Let me help you....", + "script.nightmarecraft.skeleton_king.skeleton_king_16": "It is... Festering inside you...", + "script.nightmarecraft.skeleton_king.skeleton_king_17": "Waiting to get out.", + "script.nightmarecraft.skeleton_king.skeleton_king_18": "Let me... Release it...", + "script.nightmarecraft.skeleton_king.skeleton_king_19": "Let me show you the power it has.", + "script.nightmarecraft.skeleton_king.skeleton_king_2": "So the vile one has arrived to my lair...", + "script.nightmarecraft.skeleton_king.skeleton_king_20": "Yess....", + "script.nightmarecraft.skeleton_king.skeleton_king_21": "YESSSSSS!!!", + "script.nightmarecraft.skeleton_king.skeleton_king_22": "You do have the power...", + "script.nightmarecraft.skeleton_king.skeleton_king_23_1": "But you could be more...", + "script.nightmarecraft.skeleton_king.skeleton_king_23_2": "Sooo much more...", + "script.nightmarecraft.skeleton_king.skeleton_king_23_3": "So much greater than you are now.", + "script.nightmarecraft.skeleton_king.skeleton_king_24": "You have so much potential...", + "script.nightmarecraft.skeleton_king.skeleton_king_25": "Show me, show me your power, vile one!!", + "script.nightmarecraft.skeleton_king.skeleton_king_26": "Your soul is sick with darkness.", + "script.nightmarecraft.skeleton_king.skeleton_king_27": "Let it consume you.", + "script.nightmarecraft.skeleton_king.skeleton_king_28": "Give into darkness.", + "script.nightmarecraft.skeleton_king.skeleton_king_29": "Give in and Lucifer will take you in...", + "script.nightmarecraft.skeleton_king.skeleton_king_3": "Come closer vile one...", + "script.nightmarecraft.skeleton_king.skeleton_king_30": "You... must... set me free....", + "script.nightmarecraft.skeleton_king.skeleton_king_31": "You must... Untether me from this place.", + "script.nightmarecraft.skeleton_king.skeleton_king_32": "You are the vile one!", + "script.nightmarecraft.skeleton_king.skeleton_king_33": "You are the one prophesied by Lucifer himself....", + "script.nightmarecraft.skeleton_king.skeleton_king_34": "I return to Lucifer now vile one...", + "script.nightmarecraft.skeleton_king.skeleton_king_35": "I will wait for you with my master in the Nether.", + "script.nightmarecraft.skeleton_king.skeleton_king_36": "He will show you the way...", + "script.nightmarecraft.skeleton_king.skeleton_king_4": "You must die...", + "script.nightmarecraft.skeleton_king.skeleton_king_5": "You must die and then you may rise!!!", + "script.nightmarecraft.skeleton_king.skeleton_king_6": "Wellll thennn....", + "script.nightmarecraft.skeleton_king.skeleton_king_7": "You would face the King himself?", + "script.nightmarecraft.skeleton_king.skeleton_king_8": "I see you.", + "script.nightmarecraft.skeleton_king.skeleton_king_9": "I see into your soul.", + "script.nightmarecraft.skeleton_king.totem_1": "Who dares enter my domain? You will die....", + "script.nightmarecraft.skeleton_king.totem_2": "What are you doing in my domain? You will die...", + "script.nightmarecraft.skeleton_king.totem_3": "Why have you come here? Why are you still living? You must die...", + "script.nightmarecraft.skeleton_king.totem_4_1": "Focus your attention on me, vile one.", + "script.nightmarecraft.skeleton_king.totem_4_2": "Find me.... I'm waiting to kill you...", + "script.nightmarecraft.skeleton_king.totem_5_1": "Yes.... YESS!!!!!! COME CLOSER VILE ONE!!!", + "script.nightmarecraft.skeleton_king.totem_5_2": "COME TO ME. I'M WAITING FOR YOU....", + "script.nightmarecraft.unicorn.catch_you": "不要讓他們抓到你", + "script.nightmarecraft.unicorn.follow_the_light": "跟著光", + "script.nightmarecraft.unicorn.food": "Before you head out, right click the chest|to find a few things I left for you. ", + "script.nightmarecraft.unicorn.food_1": "Drag some food into your inventory to keep yourself from starving.|You can access your inventory with `e` at any time.", + "script.nightmarecraft.unicorn.gaining": "他們正在接近你", + "script.nightmarecraft.unicorn.get_rest": "休息一下。", + "script.nightmarecraft.unicorn.go_inside": "找出裡面的路。", + "script.nightmarecraft.unicorn.hey.1": "嘿....", + "script.nightmarecraft.unicorn.hey.2": "嘿,起床...", + "script.nightmarecraft.unicorn.hide": "你跑不過他們。你得躲起來。|我知道前面有個地方。堅持下去!", + "script.nightmarecraft.unicorn.hide_inside": "快點進去,關上身後的門。", + "script.nightmarecraft.unicorn.keep_going": "保持路徑,堅持下去。", + "script.nightmarecraft.unicorn.run": "快跑!|(按下 W 與 左 Ctrl 鍵跑步,按空格鍵跳躍)", + "script.nightmarecraft.unicorn.seek_the_light": "他們走了,我已經派人去求救了。|尋找前方的光,它將指引你。", + "script.nightmarecraft.unicorn.shhh": "噓,不要發出聲音,否則他們會聽到你。躲在你所在的地方。", + "script.nightmarecraft.unicorn.sticks": "白天更安全。", + "script.nightmarecraft.unicorn.sticks_1": "黑夜來臨時記得睡在床上,以避免最壞的情況發生。", + "script.nightmarecraft.unicorn.sticks_2": "到外面去吧,收集樹葉與樹枝。", + "script.nightmarecraft.unicorn.sticks_3": "你需要四根樹枝來製作一個大樹枝,並透過四根大樹枝來製作一把木斧。", + "script.nightmarecraft.unicorn.turn_right": "在前面,走右邊的破碎道路。", + "script.nightmarecraft.unicorn.wake_up": "起床!!", + "script.nightmarecraft.zombie_lord.player.take_eye_to_kennedy": "我現在應該把這個還給 Kennedy。", + "script.nightmarecraft.zombie_lord.player.x_sickness_more": "還要收集 %1$s 種疾病。", + "script.nightmarecraft.zombie_lord.player_1": "我會毀了你,生物!", + "script.nightmarecraft.zombie_lord.player_10": "所以你是說我真的必須選擇一個或另一個。", + "script.nightmarecraft.zombie_lord.player_11": "我不知道...", + "script.nightmarecraft.zombie_lord.player_12": "我已經很強壯、強大了...", + "script.nightmarecraft.zombie_lord.player_13": "我已經是勝利者了...", + "script.nightmarecraft.zombie_lord.player_14": "我不需要你做任何事。", + "script.nightmarecraft.zombie_lord.player_15": "我知道你是什麼。", + "script.nightmarecraft.zombie_lord.player_16": "你是病態的。", + "script.nightmarecraft.zombie_lord.player_17": "你是死亡。", + "script.nightmarecraft.zombie_lord.player_18": "你是空虛的。", + "script.nightmarecraft.zombie_lord.player_19": "You are nothing.", + "script.nightmarecraft.zombie_lord.player_2": "你是這片美麗土地上的垃圾,你必須被消滅。", + "script.nightmarecraft.zombie_lord.player_20": "加入你們就是死亡。不,我不會加入你們。我將終結你。", + "script.nightmarecraft.zombie_lord.player_3": "我不相信你!", + "script.nightmarecraft.zombie_lord.player_3_1": "你們說和平、自由與和諧,但為什麼你們帶來疾病和死亡?", + "script.nightmarecraft.zombie_lord.player_4": "因為你是腐爛和疾病本身。", + "script.nightmarecraft.zombie_lord.player_5": "惡魔?", + "script.nightmarecraft.zombie_lord.player_6": "你想讓我為魔鬼服務?", + "script.nightmarecraft.zombie_lord.player_7": "但... 你是邪惡的...", + "script.nightmarecraft.zombie_lord.player_8": "但你殺死了他們。他們幾乎全軍覆沒!", + "script.nightmarecraft.zombie_lord.player_9": "那麼,為什麼不尋求溝通,以便能夠有穩定的和諧?", + "script.nightmarecraft.zombie_lord.zombie_lord_1": "夠近了,英雄。", + "script.nightmarecraft.zombie_lord.zombie_lord_10": "我只想要和平。", + "script.nightmarecraft.zombie_lord.zombie_lord_11": "我只想要自由。", + "script.nightmarecraft.zombie_lord.zombie_lord_12": "我只想要和諧。", + "script.nightmarecraft.zombie_lord.zombie_lord_13": "疾病,死亡?我不會帶來這些東西。", + "script.nightmarecraft.zombie_lord.zombie_lord_14": "人民王國帶來了這一切!", + "script.nightmarecraft.zombie_lord.zombie_lord_15": "他們把戰爭和死亡帶到我的山腳下。", + "script.nightmarecraft.zombie_lord.zombie_lord_16": "They spill blood.", + "script.nightmarecraft.zombie_lord.zombie_lord_17": "No, Hero. I am a liberator.", + "script.nightmarecraft.zombie_lord.zombie_lord_18": "我可以給你帶來更多的東西,而不是那些微不足道的人民王國和他們不存在的、無意義的「上帝」", + "script.nightmarecraft.zombie_lord.zombie_lord_19": "他們的力量在哪裡?", + "script.nightmarecraft.zombie_lord.zombie_lord_2": "他們派你來殺我,是嗎?", + "script.nightmarecraft.zombie_lord.zombie_lord_20": "The master I serve is far greater.", + "script.nightmarecraft.zombie_lord.zombie_lord_21": "He`s a man of purpose, of conviction, he`s a man of action.", + "script.nightmarecraft.zombie_lord.zombie_lord_22": "當你叫他的時候,他真的出現了。", + "script.nightmarecraft.zombie_lord.zombie_lord_23": "是的,Lucifer。", + "script.nightmarecraft.zombie_lord.zombie_lord_24": "加入我們,英雄,讓我們來幫助你。", + "script.nightmarecraft.zombie_lord.zombie_lord_25": "人民王國正在利用你的禮物。", + "script.nightmarecraft.zombie_lord.zombie_lord_26": "他們不關心你,他們只關心自己。", + "script.nightmarecraft.zombie_lord.zombie_lord_27": "Lucifer 是善良和慷慨的。", + "script.nightmarecraft.zombie_lord.zombie_lord_28": "他賜予了我巨大的力量。", + "script.nightmarecraft.zombie_lord.zombie_lord_29": "他給了我目標。", + "script.nightmarecraft.zombie_lord.zombie_lord_3": "哦哦,我沒那麼壞。", + "script.nightmarecraft.zombie_lord.zombie_lord_30": "He has filled me with strength.", + "script.nightmarecraft.zombie_lord.zombie_lord_31": "他也能幫助你。", + "script.nightmarecraft.zombie_lord.zombie_lord_32": "什麼是邪惡?那只是一種觀點。", + "script.nightmarecraft.zombie_lord.zombie_lord_33": "The People`s Kingdom and its corrupt King say I`m evil, but they`re the ones coming to slaughter me and my kind.", + "script.nightmarecraft.zombie_lord.zombie_lord_34": "他們才是對我發動戰爭的人。", + "script.nightmarecraft.zombie_lord.zombie_lord_35": "They`re the invaders in our land.", + "script.nightmarecraft.zombie_lord.zombie_lord_36": "在他們與創始人 Master Ender 到此定居之前,我們一直過著安寧的生活。", + "script.nightmarecraft.zombie_lord.zombie_lord_37": "我們曾經偉大與和平的土地上出現了瘟疫與疾病", + "script.nightmarecraft.zombie_lord.zombie_lord_38": "我們該怎麼做呢?我們只是在保護自己。", + "script.nightmarecraft.zombie_lord.zombie_lord_39": "如果有人來到你家,試圖殺死你所關心的所有人,你會怎麼做?", + "script.nightmarecraft.zombie_lord.zombie_lord_4": "你甚至不認識我,但你卻打算殺了我?", + "script.nightmarecraft.zombie_lord.zombie_lord_40": "他們討厭我們只是因為我們與眾不同。", + "script.nightmarecraft.zombie_lord.zombie_lord_41": "有什麼可說的呢?他們是怪獸。", + "script.nightmarecraft.zombie_lord.zombie_lord_42": "They want nothing more than to destroy us and take our land for themselves.", + "script.nightmarecraft.zombie_lord.zombie_lord_43": "What right do they have to this land?", + "script.nightmarecraft.zombie_lord.zombie_lord_44": "They are pillagers, leeches of our wealthy land, absorbing its prosperity and getting fat and rich from their conquest.", + "script.nightmarecraft.zombie_lord.zombie_lord_45": "They are evil! They will stop at nothing until we are vanquished.", + "script.nightmarecraft.zombie_lord.zombie_lord_46": "There is no dialogue to be had!", + "script.nightmarecraft.zombie_lord.zombie_lord_47": "Do not be fooled by their luxurious veneer, they are rotten at their core!", + "script.nightmarecraft.zombie_lord.zombie_lord_48": "You are either with us, or against us!", + "script.nightmarecraft.zombie_lord.zombie_lord_49": "加入我們!", + "script.nightmarecraft.zombie_lord.zombie_lord_4_1": "A blight?! Oh heavens, no!", + "script.nightmarecraft.zombie_lord.zombie_lord_5": "I am a liberator of this great and sacred place.", + "script.nightmarecraft.zombie_lord.zombie_lord_50": "We will make you a great, and powerful ruler in our lands!", + "script.nightmarecraft.zombie_lord.zombie_lord_51": "Join us, and we will make you strong, and victorious!", + "script.nightmarecraft.zombie_lord.zombie_lord_52": "FOOL!", + "script.nightmarecraft.zombie_lord.zombie_lord_53": "你必須加入我們!", + "script.nightmarecraft.zombie_lord.zombie_lord_54": "YOU MUST JOIN US, OR YOU WILL DIE!", + "script.nightmarecraft.zombie_lord.zombie_lord_55": "笨蛋!", + "script.nightmarecraft.zombie_lord.zombie_lord_56": "INFERIOR, STUPID, INSOLENT PEST!", + "script.nightmarecraft.zombie_lord.zombie_lord_57": "YOU MUST OBEY OR YOU WILL SUFFER! YOU WILL DIE!", + "script.nightmarecraft.zombie_lord.zombie_lord_58": "FOOOOOOOL!!!!!!!!!!!!!!", + "script.nightmarecraft.zombie_lord.zombie_lord_59": "ARISE!!", + "script.nightmarecraft.zombie_lord.zombie_lord_6": "It is the People`s Kingdom who is the blight!", + "script.nightmarecraft.zombie_lord.zombie_lord_60": "ARIIISSE MY MINIONS!", + "script.nightmarecraft.zombie_lord.zombie_lord_61": "DO MY WILL! DESTROY THIS VERMIN INVADER!", + "script.nightmarecraft.zombie_lord.zombie_lord_62": "REMOVE IT FROM OUR LANDS, AND SHOW IT SUFFERING AND SICKNESS LIKE IT HAS NEVER BEFORE SEEN!", + "script.nightmarecraft.zombie_lord.zombie_lord_63": "WIPE IT FROM THE FACE OF THE WORLD!!!!", + "script.nightmarecraft.zombie_lord.zombie_lord_64": "YOU WILL PAY FOR YOUR INSOLENCE, VERMIN!!!", + "script.nightmarecraft.zombie_lord.zombie_lord_65": "WE WILL WIPE YOU AWAY!", + "script.nightmarecraft.zombie_lord.zombie_lord_66": "DESTROY, MY PETS, ANNIIIHILATE!!!!!!", + "script.nightmarecraft.zombie_lord.zombie_lord_67": "EAT ITS BRAIN, FEAST ON ITS FLESH!!!", + "script.nightmarecraft.zombie_lord.zombie_lord_68": "YOU WORM, YOU DIDN`T THINK I WOULD MAKE IT THAT EASY, DID YOU?", + "script.nightmarecraft.zombie_lord.zombie_lord_69": "SUFFER! BURN! ROT! DIE!!!!!!!", + "script.nightmarecraft.zombie_lord.zombie_lord_6_1": "Of course you don`t, and why would you?", + "script.nightmarecraft.zombie_lord.zombie_lord_7": "They probably got your head big and fat on their lies and their money.", + "script.nightmarecraft.zombie_lord.zombie_lord_70": "YOU FILTHY, ROTTEN, DISEASE!", + "script.nightmarecraft.zombie_lord.zombie_lord_71": "I WILL DEAL WITH YOU MYSELF!", + "script.nightmarecraft.zombie_lord.zombie_lord_72": "I WILL PUT YOU IN THE GROUND, AND YOU WILL *NEVER* GET BACK UP!!!!", + "script.nightmarecraft.zombie_lord.zombie_lord_8": "That`s all they want, more! More money, more land, more death!", + "script.nightmarecraft.zombie_lord.zombie_lord_9": "但不是我,英雄", + "skeleton.boss.1": "1", + "skeleton.boss.2": "2", + "skeleton.boss.3": "3", + "skeleton.boss.4": "4", + "skeleton.boss.5": "5", + "tooltip.nightmarecraft.ammo": "數量: %d / %d", + "tooltip.nightmarecraft.bed_mover": "對著床點擊破壞它!", + "tooltip.nightmarecraft.broken": "Broken", + "tooltip.nightmarecraft.compactor_help1": "Fuel: Redstone Blocks", + "tooltip.nightmarecraft.compactor_help2": "礦物寶石", + "tooltip.nightmarecraft.compactor_help3": "Ores have a small chance of yielding gems.", + "tooltip.nightmarecraft.cooker_cook": "Put cookable items here", + "tooltip.nightmarecraft.cooker_output": "Furnace output", + "tooltip.nightmarecraft.cooker_spawner": "Put a spawner here", + "tooltip.nightmarecraft.divine_dish": "Delicious food that gives you bonus strength and health", + "tooltip.nightmarecraft.enchanting_table_help0": "Enchanted Book", + "tooltip.nightmarecraft.enchanting_table_help1": "Item to be enchanted", + "tooltip.nightmarecraft.enchanting_table_help2": "Lapis", + "tooltip.nightmarecraft.enhancement_cake.keybind": "Once eaten, press %s to cycle enhancements.", + "tooltip.nightmarecraft.home_cake0": "Grants Home Teleportation Permanent Enchantment. Hold \"", + "tooltip.nightmarecraft.home_cake1": "\" to TP Home. 1hr cooldown.", + "tooltip.nightmarecraft.spawn_painter.left_click": "Left Click to clear the spawns", + "tooltip.nightmarecraft.spawn_painter.mode": "模式: ", + "tooltip.nightmarecraft.spawn_painter.pos": "First Position: x %s, z %s", + "tooltip.nightmarecraft.spawn_painter.right_click": "Right Click to set the spawns", + "tooltip.nightmarecraft.spawn_painter.selected": "已選擇: ", + "tooltip.nightmarecraft.spawn_painter.shift_right_click": "Shift Right Click to open the spawns selection", + "tracker.nightmarecraft.message.intro": "如您你忘記了下一步該做什麼,可以查看螢幕左側的任務追蹤器。預設情況下會一直顯示,但您可以透過設定來修改快捷鍵開關任務追蹤器(預設為 TAB 鍵)。", + "tracker.nightmarecraft.mission.chapter1": "第一章", + "tracker.nightmarecraft.mission.chapter1.defeat_skeleton_king": "擊敗骷髏王", + "tracker.nightmarecraft.mission.chapter1.defeat_zombie_lord": "擊敗殭屍王", + "tracker.nightmarecraft.mission.chapter1.explore": "探索城堡並與人們交談", + "tracker.nightmarecraft.mission.chapter1.fight_until_sk": "Fight until you reach the Skeleton King", + "tracker.nightmarecraft.mission.chapter1.find_and_defeat_skeleton_king": "找到並擊敗骷髏王", + "tracker.nightmarecraft.mission.chapter1.follow_path": "跟著草徑走", + "tracker.nightmarecraft.mission.chapter1.follow_the_river": "跟著河流走", + "tracker.nightmarecraft.mission.chapter1.get_back_to_castle": "把這個東西帶回給 Lau 與 Alex", + "tracker.nightmarecraft.mission.chapter1.give_kennedy_divine_dish": "Give Kennedy Divine Dish", + "tracker.nightmarecraft.mission.chapter1.give_soul_of_contagion_to_lau": "Give Lau the Soul of Contagion", + "tracker.nightmarecraft.mission.chapter1.go_to_goat_lady": "Travel to the Goat Lady", + "tracker.nightmarecraft.mission.chapter1.guards": "Give Divine Dish to the guards", + "tracker.nightmarecraft.mission.chapter1.lau_and_alex": "Speak with Lau and Alex", + "tracker.nightmarecraft.mission.chapter1.nether_portal": "Go through the Nether Portal", + "tracker.nightmarecraft.mission.chapter1.prepare": "Get all items required for Kennedy", + "tracker.nightmarecraft.mission.chapter1.show_kennedy_soul_of_contagion": "Show Kennedy Soul of Contagion", + "tracker.nightmarecraft.mission.chapter1.show_kevin_crimson_compass": "Show Kevin the Crimson Compass", + "tracker.nightmarecraft.mission.chapter1.show_kevin_magenta_compass": "Show Kevin the Magenta Compass", + "tracker.nightmarecraft.mission.chapter1.show_marty_shield": "Show Captain Marty your Diamond Shield", + "tracker.nightmarecraft.mission.chapter1.show_potion_master_lightning_spark": "Show Potion Master the Lightning Spark", + "tracker.nightmarecraft.mission.chapter1.sleep_at_docks_safehouse": "Approach the Docks and sleep in the Safe House", + "tracker.nightmarecraft.mission.chapter1.talk_to_captain_marty": "Speak with Captain Marty", + "tracker.nightmarecraft.mission.chapter1.talk_to_goat_lady": "Talk to the Goat Lady", + "tracker.nightmarecraft.mission.chapter1.talk_to_kennedy": "Talk to Kennedy", + "tracker.nightmarecraft.mission.chapter1.talk_to_kevin": "Talk to Kevin", + "tracker.nightmarecraft.mission.chapter1.trade_shield_voucher": "Trade the Shield Voucher at the Weapon Vendor", + "tracker.nightmarecraft.mission.chapter1.travel_to_oasis": "Travel to the Oasis", + "tracker.nightmarecraft.mission.chapter2": "第二章", + "tracker.nightmarecraft.mission.chapter2.coming_soon": "下一次的冒險即將到來!", + "tracker.nightmarecraft.mission.chapter2.eat_supremacy_2_cake": "Eat the Supremacy 2 Cake", + "tracker.nightmarecraft.mission.chapter2.get_required_items_for_general_duncan": "Get the required items for General Duncan", + "tracker.nightmarecraft.mission.chapter2.give_general_duncan_soul_and_eye": "Give General Duncan the Soul of Contagion and the Eye of Evil", + "tracker.nightmarecraft.mission.chapter2.talk_to_duncan": "Talk with General Duncan", + "tracker.nightmarecraft.mission.chapter3": "第三章", + "tracker.nightmarecraft.mission.chapter4": "第四章", + "tracker.nightmarecraft.mission.chapter5": "第五章", + "tracker.nightmarecraft.mission.chapter6": "第六章", + "tracker.nightmarecraft.mission.chapter7": "第七章", + "tracker.nightmarecraft.mission.chapter8": "第八章", + "tracker.nightmarecraft.mission.chapter9": "第九章", + "tracker.nightmarecraft.mission.diamond_sword": "鑽石劍", + "tracker.nightmarecraft.mission.diamond_sword.collect_shards": "Collect Diamond Sword Shards", + "tracker.nightmarecraft.mission.diamond_sword.give_fairy_diamond_shard": "Give the Fairy a Diamond Shard", + "tracker.nightmarecraft.mission.faerie_adventure": "仙境冒險", + "tracker.nightmarecraft.mission.faerie_adventure.bring_the_merman_back_to_the_village": "Bring the merman back to the village", + "tracker.nightmarecraft.mission.faerie_adventure.fight_the_monsters_in_the_cave": "Fight the monsters in the cave", + "tracker.nightmarecraft.mission.faerie_adventure.find_and_capture_the_leprechauns": "Find and capture the Leprechauns", + "tracker.nightmarecraft.mission.faerie_adventure.find_the_mermaid_village_with_the_crying_mermaid": "Find the mermaid village with the crying mermaid", + "tracker.nightmarecraft.mission.faerie_adventure.find_the_shipwreck_with_the_lost_merman": "Find the shipwreck with the lost merman", + "tracker.nightmarecraft.mission.faerie_adventure.give_centaur_blood_vial": "Give the Special Centaur Blood Vial to the Centaur", + "tracker.nightmarecraft.mission.faerie_adventure.give_the_centaur_all_the_pots_of_gold": "Give the centaur all the Pots of Gold", + "tracker.nightmarecraft.mission.faerie_adventure.give_the_centaur_the_items_he_needs": "Give the centaur the items he needs", + "tracker.nightmarecraft.mission.faerie_adventure.go_back_to_the_centaur_garden": "Go back to the Centaur Garden", + "tracker.nightmarecraft.mission.faerie_adventure.go_outside_of_the_cave": "Go outside of the cave", + "tracker.nightmarecraft.mission.faerie_adventure.go_to_the_beach_and_feed_the_seagulls_special_super_bread": "Go to the beach and feed the seagulls Special Super Bread", + "tracker.nightmarecraft.mission.faerie_adventure.go_to_the_spider_caves_with_special_merfolk_beads": "Go to the spider caves with the Special Merfolk Beads", + "tracker.nightmarecraft.mission.faerie_adventure.grind_all_the_leprechaun_crates_in_the_compactors": "Grind all the Leprechaun Crates in the Compactors", + "tracker.nightmarecraft.mission.faerie_adventure.loot_the_reward_chest": "Loot the reward chest", + "tracker.nightmarecraft.mission.faerie_adventure.show_centaur_blood_vial": "Show the Special Centaur Blood Vial to the Centaur", + "tracker.nightmarecraft.mission.faerie_adventure.talk_to_centaur": "Talk with the Centaur", + "tracker.nightmarecraft.mission.faerie_adventure.talk_with_the_mermaid": "Talk with the mermaid", + "tracker.nightmarecraft.mission.faerie_adventure.use_the_special_merfolk_beads_to_open_the_caves": "Use the Special Merfolk Beads to open the caves", + "tracker.nightmarecraft.mission.faerie_adventure_capture_leprechauns": "仙境冒險| - 捕捉精靈", + "tracker.nightmarecraft.mission.faerie_adventure_capture_leprechauns.capture_leprechauns_spot_1": "1 at location 1", + "tracker.nightmarecraft.mission.faerie_adventure_capture_leprechauns.capture_leprechauns_spot_2": "2 at location 2", + "tracker.nightmarecraft.mission.faerie_adventure_capture_leprechauns.capture_leprechauns_spot_3": "4 at location 3", + "tracker.nightmarecraft.mission.faerie_adventure_capture_leprechauns.capture_leprechauns_spot_4": "3 at location 4", + "tracker.nightmarecraft.mission.faerie_adventure_capture_leprechauns.capture_leprechauns_spot_5": "2 at location 5", + "tracker.nightmarecraft.mission.faerie_adventure_capture_leprechauns.capture_leprechauns_spot_6": "4 at location 6", + "tracker.nightmarecraft.mission.faerie_adventure_centaur_farm_build_offer": "仙境冒險| - Centaur offer to build a farm", + "tracker.nightmarecraft.mission.faerie_adventure_centaur_farm_build_offer.talk_to_centaur_when_ready": "Talk with the Centaur when ready", + "tracker.nightmarecraft.mission.intro": "介紹", + "tracker.nightmarecraft.mission.intro.castle": "攜帶至少 4 個神聖菜餚去城堡", + "tracker.nightmarecraft.mission.intro.craft_cobblestone": "用 8 個硬化的泥土製作鵝卵石", + "tracker.nightmarecraft.mission.intro.craft_large_stick": "用 4 根樹枝製作一個大樹枝", + "tracker.nightmarecraft.mission.intro.craft_stone_pickaxe": "製作一個石鎬", + "tracker.nightmarecraft.mission.intro.craft_wooden_axe": "使用 4 根大樹枝製作一把木斧", + "tracker.nightmarecraft.mission.intro.escape": "逃離狼人!", + "tracker.nightmarecraft.mission.intro.find_a_way_inside": "在裡面找到一條路", + "tracker.nightmarecraft.mission.intro.gather_sticks": "破壞樹葉並收集 16 根樹枝 (用鋤頭可以更快破壞樹葉)", + "tracker.nightmarecraft.mission.intro.get_in_house": "在裡面找到一條路", + "tracker.nightmarecraft.mission.intro.mine_iron_ore": "開採鐵礦", + "tracker.nightmarecraft.mission.intro.obtain_wood": "獲取木材並將其變為木板", + "tracker.nightmarecraft.mission.intro.place_crafting_table": "製作工作台並放置於地面", + "tracker.nightmarecraft.mission.intro.place_mud_oven": "製作泥爐並放置於地面", + "tracker.nightmarecraft.mission.intro.smelt_dirt": "Smelt Dirt into Hardened Dirt", + "tracker.nightmarecraft.mission.intro.take_back_house": "Take back the house", + "tracker.nightmarecraft.mission.intro.unicorn": "Follow the unicorn", + "tracker.nightmarecraft.mission.timer.build_farm_timeout": "The Centaur offer has expired.", + "tracker.nightmarecraft.mission.timer.time_remaining": "%1$s remaining", + "tracker.nightmarecraft.mission.timer.timer_mission_fail": "The timer ran out. Mission failed.", + "tracker.nightmarecraft.mission.timer.timer_mission_fail_try_again_merman": "The timer ran out. Try again to save the Merman.", + "tracker.nightmarecraft.mission.timer.timer_mission_fail_try_again_to_give_centaur_items": "The timer ran out. Try again to give the Centaur the items he needs.", + "tracker.nightmarecraft.mission.timer.timer_started": "Timed mission started. If timer runs out, mission will reset.", + "tracker.nightmarecraft.overlay.none": "無", + "tracker.nightmarecraft.overlay.title": "目前任務:", + "tracker.nightmarecraft.overlay.title_side": "子任務:", + "vendor_gui.return": "返回", + "vendor_gui.tier.ak47": "AK-47", + "vendor_gui.tier.ammo": "彈藥", + "vendor_gui.tier.ammo_assault": "Assault", + "vendor_gui.tier.ammo_pistol": "手槍", + "vendor_gui.tier.ammo_rocket": "Rockets", + "vendor_gui.tier.ammo_shotgun": "霰彈槍", + "vendor_gui.tier.ammo_smg": "SMG", + "vendor_gui.tier.ammo_sniper": "Sniper", + "vendor_gui.tier.arrow": "Arrows", + "vendor_gui.tier.assault": "Assault", + "vendor_gui.tier.benelli": "Benelli M4", + "vendor_gui.tier.blocks": "Blocks", + "vendor_gui.tier.bounties": "Bounties", + "vendor_gui.tier.buckets": "Buckets", + "vendor_gui.tier.deagle": "Deagle", + "vendor_gui.tier.divine": "Divine", + "vendor_gui.tier.double_barrel": "霰彈槍", + "vendor_gui.tier.enforcer": "Enforcer", + "vendor_gui.tier.explosives": "Explosives", + "vendor_gui.tier.famas": "Famas", + "vendor_gui.tier.fortitude": "Fortitude", + "vendor_gui.tier.glock": "Glock", + "vendor_gui.tier.healing": "Healing", + "vendor_gui.tier.holy": "Holy", + "vendor_gui.tier.holy_shield": "Holy", + "vendor_gui.tier.hunting": "Hunting", + "vendor_gui.tier.inventory": "Inventory", + "vendor_gui.tier.lord_of_light": "Beast", + "vendor_gui.tier.m110": "M110", + "vendor_gui.tier.m4a1": "M4A1", + "vendor_gui.tier.machines": "Machines", + "vendor_gui.tier.magnetosphere": "Magneto", + "vendor_gui.tier.miners_frenzy": "Mining", + "vendor_gui.tier.misc": "Misc", + "vendor_gui.tier.model95": "Model95", + "vendor_gui.tier.mp5": "MP5", + "vendor_gui.tier.nets": "Nets", + "vendor_gui.tier.normal": "Normal", + "vendor_gui.tier.p90": "P90", + "vendor_gui.tier.pistol": "Pistol", + "vendor_gui.tier.potions": "Potions", + "vendor_gui.tier.power_cores": "電源核心", + "vendor_gui.tier.remington": "Remington", + "vendor_gui.tier.rocket": "火箭", + "vendor_gui.tier.saddle": "馬鞍", + "vendor_gui.tier.seeds": "種子", + "vendor_gui.tier.shield": "盾", + "vendor_gui.tier.shotgun": "霰彈槍", + "vendor_gui.tier.six_shooter": "左輪手槍", + "vendor_gui.tier.smg": "衝鋒槍", + "vendor_gui.tier.sniper": "狙擊槍", + "vendor_gui.tier.spawners": "Spawners", + "vendor_gui.tier.super": "Super", + "vendor_gui.tier.supremacy": "Supremacy", + "vendor_gui.tier.taming": "Taming", + "vendor_gui.tier.thor": "Thor", + "vendor_gui.tier.tnt": "TNT", + "vendor_gui.tier.tools": "工具", + "vendor_gui.tier.trap": "陷阱", + "vendor_gui.tier.traps": "陷阱", + "vendor_gui.tier.unbreakable": "牢不可破", + "vendor_gui.tier.undying": "不朽", + "vendor_gui.tier.uzi": "UZI", + "vendor_gui.tier.weapons": "武器", + "vendor_gui.tooltip.future_feature": "未來更新中可用的交易", + "vendor_gui.tooltip.inv_full": "沒有足夠的物品欄空間", + "vendor_gui.tooltip.not_enough": "沒有足夠的資源", + "vendor_gui.tooltip.unique": "這交易是獨一無二的", + "vendor_gui.tooltip.wait": "You may trade %d of this in %d minutes", + "vendor_gui.tooltip.wait_buy_cake": "Must wait before buying this cake again", + "vendor_gui.trade_result.cooldown": "Must wait before buying this cake again", + "vendor_gui.trade_result.full": "沒有足夠的物品欄空間", + "vendor_gui.trade_result.future": "未來更新中可用的交易", + "vendor_gui.trade_result.poor": "沒有足夠的資源", + "vendor_gui.trade_result.true": "交易成功", + "vendor_gui.trade_result.unique": "這交易是獨一無二的", + "zombie.boss.enraged": "Enraged", + "zombie.boss.finisher": "終結者", + "zombie.boss.horde": "Horde" +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/nnow/lang/zh_tw.json b/zh-TW/1.16/assets/nnow/lang/zh_tw.json index e1f8c4075c38..d1ae475f7111 100644 --- a/zh-TW/1.16/assets/nnow/lang/zh_tw.json +++ b/zh-TW/1.16/assets/nnow/lang/zh_tw.json @@ -125,7 +125,7 @@ "block.nnow.redsand_stairs": "紅沙階梯", "block.nnow.coarsedirt_stairs": "粗泥階梯", "block.nnow.dirt_stairs": "泥土階梯", - "block.nnow.cracked_stone_bricks_stairs": "裂紋石磚樓梯", + "block.nnow.cracked_stone_bricks_stairs": "裂紋石磚階梯", "block.nnow.bookshelf_stairs": "書櫃階梯", "block.nnow.oak_leaves_stairs": "橡木樹葉階梯", "block.nnow.dark_oak_leaves_stairs": "黑橡木樹葉階梯", diff --git a/zh-TW/1.16/assets/notenoughcreativity/lang/zh_tw.json b/zh-TW/1.16/assets/notenoughcreativity/lang/zh_tw.json index 025becfdcaef..830529c1cd41 100644 --- a/zh-TW/1.16/assets/notenoughcreativity/lang/zh_tw.json +++ b/zh-TW/1.16/assets/notenoughcreativity/lang/zh_tw.json @@ -7,7 +7,7 @@ "notenoughcreativity.ability.attack.name": "立即擊殺", "notenoughcreativity.ability.attack.desc": "增加你的衝擊傷害以擺脫討厭的生物,而不需要携帶劍。同時避免殺死生物所掉下的戰利品。", "notenoughcreativity.ability.health.name": "允許被傷害", - "notenoughcreativity.ability.health.desc": "允許您被傷害并且顯示您的血量條。除非傷害者可以殺死創造模式的玩家,否則您依然無法死亡。", + "notenoughcreativity.ability.health.desc": "允許您被傷害並且顯示您的血量條。除非傷害者可以殺死創造模式的玩家,否則您依然無法死亡。", "notenoughcreativity.ability.instabreak.name": "無破壞延遲", "notenoughcreativity.ability.instabreak.desc": "停用創造模式破壞的延遲,讓您挖掘所有方塊都可以像金鎬破壞地獄石一樣快速。", "notenoughcreativity.ability.pickswap.name": "Pick-Swap", diff --git a/zh-TW/1.16/assets/notes/lang/zh_tw.json b/zh-TW/1.16/assets/notes/lang/zh_tw.json index 8fb9898ff052..28b49196eb12 100644 --- a/zh-TW/1.16/assets/notes/lang/zh_tw.json +++ b/zh-TW/1.16/assets/notes/lang/zh_tw.json @@ -66,7 +66,7 @@ "notes.select": "選擇", "notes.unpin": "取消固定", "notes.scope.local": "本地", - "notes.scope.global": "全局", + "notes.scope.global": "全域", "notes.scope.remote": "遠程", "key.category.notes": "筆記", "key.openNotes": "打開筆記", diff --git a/zh-TW/1.16/assets/nourished_nether/lang/zh_tw.json b/zh-TW/1.16/assets/nourished_nether/lang/zh_tw.json index 5a9de57e7204..462557c49fdf 100644 --- a/zh-TW/1.16/assets/nourished_nether/lang/zh_tw.json +++ b/zh-TW/1.16/assets/nourished_nether/lang/zh_tw.json @@ -15,9 +15,9 @@ "block.nourished_nether.warped_bricks": "扭曲磚", "block.nourished_nether.warped_brick_slab": "扭曲磚半磚", "item.nourished_nether.soul_quartz_sword": "靈魂石英劍", - "block.nourished_nether.soul_sand_bricks": "靈魂砂磚", + "block.nourished_nether.soul_sand_bricks": "Sludge Brick Block", "item.nourished_nether.soul_quartz": "靈魂石英", - "block.nourished_nether.soul_sand_brick_stairs": "靈魂沙磚磚樓梯", + "block.nourished_nether.soul_sand_brick_stairs": "Sludge Brick Stairs", "advancements.glowing_obsidian_advancement.title": "建造石料廠", "block.nourished_nether.cracked_warped_bricks": "裂紋扭曲磚", "block.nourished_nether.smooth_soul_quartz_slab": "平滑靈魂石英半磚", @@ -30,25 +30,25 @@ "item.nourished_nether.netherite_nugget": "獄髓粒", "block.nourished_nether.smooth_soul_quartz": "平滑靈魂石英", "block.nourished_nether.netherite_scrap_block": "獄髓廢料方塊", - "block.nourished_nether.warped_brick_stairs": "扭曲磚樓梯", + "block.nourished_nether.warped_brick_stairs": "扭曲磚階梯", "block.nourished_nether.bone_bricks": "浮雕骨磚", "block.nourished_nether.warped_brick_wall": "扭曲磚牆", "block.nourished_nether.soul_quartz_slab": "靈魂石英半磚", "block.nourished_nether.cracked_red_nether_bricks": "裂紋紅地獄磚", - "block.nourished_nether.soul_sand_brick_slab": "靈魂砂磚半磚", + "block.nourished_nether.soul_sand_brick_slab": "Sludge Brick Slab", "block.nourished_nether.soul_quartz_pillar": "靈魂石英柱", "block.nourished_nether.glowing_obsidian": "發光的黑曜石", "block.nourished_nether.polished_netherrack_stairs": "拋光地獄石階梯", "item.nourished_nether.hoglin_hide": "豬布獸皮", - "advancements.soul_quartz_advancement.descr": "挖掘靈魂石英礦", + "advancements.soul_quartz_advancement.descr": "Rake Ghostly Soul Sludge", "advancements.soul_quartz_sword_advancement.descr": "Use the Soulcaster's Special Ability", "block.nourished_nether.polished_netherrack_slab": "拋光地獄石半磚", - "item.nourished_nether.soul_brick": "靈魂磚", - "block.nourished_nether.soul_sand_brick_wall": "靈魂磚牆", + "item.nourished_nether.soul_brick": "Sludge Brick", + "block.nourished_nether.soul_sand_brick_wall": "Sludge Brick Wall", "block.nourished_nether.obsidian_brick_stairs": "黑曜石磚階梯", "block.nourished_nether.hoglin_hide_block": "豬布獸皮塊", "block.nourished_nether.obsidian_bricks": "黑曜石磚", - "advancements.soul_quartz_advancement.title": "亡靈的殘餘", + "advancements.soul_quartz_advancement.title": "Reaping Benefits", "advancements.soul_quartz_sword_advancement.title": "Burn, Baby, Burn!", "block.nourished_nether.obsidian_brick_wall": "黑曜石磚牆", "block.nourished_nether.cracked_basalt_bricks": "裂紋玄武岩磚", @@ -70,11 +70,31 @@ "block.nourished_nether.smooth_basalt_stairs": "平滑玄武岩階梯", "item.nourished_nether.souldew_melon_seed": "靈魂西瓜種子", "block.nourished_nether.warped_brick_fence": "藍色地獄磚柵欄", - "advancements.souldew_melon_advancement.descr": "從靈魂沙谷的怪物身上獲得稀有掉落的靈魂西瓜種子", + "advancements.souldew_melon_advancement.descr": "Obtain a Ghost Pepper as a rare drop from any mob in the Soul Sand Valley", "block.nourished_nether.red_nether_brick_fence_gate": "紅色地獄磚柵欄門", "block.nourished_nether.red_nether_brick_fence": "紅色地獄磚柵欄", - "advancements.souldew_melon_advancement.title": "聞起來像藍莓", + "advancements.souldew_melon_advancement.title": "Too hot to handle", "block.nourished_nether.warped_brick_fence_gate": "藍色地獄磚柵欄門", "advancements.nether_delight.descr": "烹飪並吃下豬布肉獸", - "advancements.nether_delight.title": "地獄樂事" + "advancements.nether_delight.title": "地獄樂事", + "block.nourished_nether.basalt_ash": "Basalt Ash Block", + "block.nourished_nether.warped_bush": "Warped Bush", + "block.nourished_nether.soul_sludge": "Soul Sludge", + "itemGroup.tabnourished_nether_tab": "Nourished Nether", + "biome.nourished_nether.abyss": "Abyss", + "item.nourished_nether.ghost_pepper": "Ghost Pepper", + "biome.nourished_nether.ichor_fields": "Ichor Fields", + "block.nourished_nether.ghost_pepper_1": "Ghost Pepper 1", + "block.nourished_nether.ghost_pepper_3": "Ghost Pepper 2", + "block.nourished_nether.ghost_pepper_2": "Ghost Pepper 2", + "block.nourished_nether.ghostly_soul_sludge": "Ghostly Soul Sludge", + "block.nourished_nether.abyssal_eylium": "Abyssal Eylium", + "advancements.soul_siphoned.title": "Soul Siphoned", + "block.nourished_nether.soul_weeds": "Soul Weeds", + "advancements.ghost_town.descr": "Enter a Soul Sand Valley", + "biome.nourished_nether.sulphur_springs": "Sulphur Springs", + "block.nourished_nether.basalt_ash_pile": "Basalt Ash", + "advancements.ghost_town.title": "Ghost Town", + "advancements.soul_siphoned.descr": "Have a fragment of your Soul be sapped into the Soul Sludge", + "item.nourished_nether.soul_sludge_ball": "Sludge Ball" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/numina/lang/zh_tw.json b/zh-TW/1.16/assets/numina/lang/zh_tw.json index 0aad82c401d2..36227f79b467 100644 --- a/zh-TW/1.16/assets/numina/lang/zh_tw.json +++ b/zh-TW/1.16/assets/numina/lang/zh_tw.json @@ -23,15 +23,15 @@ "tooltip.numina.pressShift": "按住 shift 鍵以取得更多資訊.", "tooltip.numina.changeModes": "變更模式:按住動力全套在物品欄裡所在位置的數字鍵來切換模式。", "tooltip.numina.energy": "能量:", - "tooltip.numina.noModules": "偵測到未裝載任何模組!這件物品將沒有任何用處,除非使用加工台為它添加一些模組。", + "tooltip.numina.noModules": "偵測到未裝載任何模組!這件物品將沒有任何用處,除非使用加工台為它新增一些模組。", "tooltip.numina.installedModules": "已安裝的模組:", - "tooltip.numina.mode": "運行模式:", + "tooltip.numina.mode": "運作模式:", "item.numina.component_wiring": "線材", "item.numina.component_wiring.desc": "一種能承載高壓且傳輸精準的線材,用來搭配或製作動力裝甲中那些極為精細的電子零件。", "item.numina.component_solenoid": "電磁線圈", "item.numina.component_solenoid.desc": "線圈纏繞著一塊永久磁芯,能提供最基本的電磁鐵設備。", "item.numina.component_servo": "伺服馬達", - "item.numina.component_servo.desc": "一種受脈波調變信號控制的特殊馬達,能反映出各種極為精確的動作。", + "item.numina.component_servo.desc": "一種受脈波調變訊號控制的特殊馬達,能反映出各種極為精確的動作。", "item.numina.component_glider_wing": "滑翔翼零件", "item.numina.component_glider_wing.desc": "極輕量且合乎空氣動力學的羽翼,裏頭裝配了顆電磁鐵,可以快速的伸展或縮回翅膀。", "item.numina.component_ion_thruster": "離子推進引擎", diff --git a/zh-TW/1.16/assets/omgourd/lang/zh_tw.json b/zh-TW/1.16/assets/omgourd/lang/zh_tw.json index 080fb2541e99..45d93f731f4e 100644 --- a/zh-TW/1.16/assets/omgourd/lang/zh_tw.json +++ b/zh-TW/1.16/assets/omgourd/lang/zh_tw.json @@ -1,5 +1,5 @@ { - "_comment": "如果未指定,Minecraft 本地化預設為雕刻過的南瓜和南瓜燈。", + "_comment": "如果未指定,Minecraft 在地化預設為雕刻過的南瓜和南瓜燈。", "block.omgourd.carved_pumpkin_1": "雕刻過的南瓜", "block.omgourd.jack_o_lantern_1": "南瓜燈", "itemGroup.omgourd": "我的南瓜啊" diff --git a/zh-TW/1.16/assets/oreexcavation/lang/zh_tw.json b/zh-TW/1.16/assets/oreexcavation/lang/zh_tw.json index c86bec350de8..1f79914ad69f 100644 --- a/zh-TW/1.16/assets/oreexcavation/lang/zh_tw.json +++ b/zh-TW/1.16/assets/oreexcavation/lang/zh_tw.json @@ -10,7 +10,7 @@ "oreexcavation.undo.failed.obstructed": "還原失敗:區域受阻", "oreexcavation.undo.failed.no_history": "還原失敗:沒有連鎖挖掘資料", "oreexcavation.undo.failed.disabled": "還原功能已被停用!", - "oreexcavation.config.gui.mode": "激活模式: %s", + "oreexcavation.config.gui.mode": "啟用模式: %s", "oreexcavation.config.gui.outline": "顯示形狀輪廓", "oreexcavation.config.gui.must_hold": "必須按住熱鍵", "oreexcavation.config.gui.side_hit": "使用方塊側擊", diff --git a/zh-TW/1.16/assets/origins/lang/zh_tw.json b/zh-TW/1.16/assets/origins/lang/zh_tw.json index 5bf68396887e..9af0745e6c78 100644 --- a/zh-TW/1.16/assets/origins/lang/zh_tw.json +++ b/zh-TW/1.16/assets/origins/lang/zh_tw.json @@ -134,7 +134,7 @@ "origins.gui.impact.low": "很少", "origins.gui.impact.medium": "中", "origins.gui.impact.high": "較高", - "origins.gui.version_mismatch": "該伺服器正在運行其他版本的起源 (v%1$s) 與您所安裝的不相容 (v%2$s).", + "origins.gui.version_mismatch": "該伺服器正在執行其他版本的起源 (v%1$s) 與您所安裝的不相容 (v%2$s).", "origin.origins.random.name": "隨機", "origin.origins.random.description": "您將被分配以下內容之一:", "layer.origins.origin.name": "起源", @@ -147,8 +147,8 @@ "death.attack.genericDamageOverTime": "%1$s被持續性傷害效果殺死了", "death.attack.genericDamageOverTime.player": "%1$s在跟%2$s被持續性傷害效果殺死了", "commands.origin.origin_not_found": "未知的起源: %s", - "commands.origin.set.success.single": "設置%s在%s層中的起源為%s.", - "commands.origin.set.success.multiple": "設置%s個目標在%s層中的起源為%s.", + "commands.origin.set.success.single": "設定%s在%s層中的起源為%s.", + "commands.origin.set.success.multiple": "設定%s個目標在%s層中的起源為%s.", "commands.origin.get.result": "%s 有以下 %s: %s (%s)", "origins.avian_sleep_fail": "你需要新鮮的空氣才能入睡" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/outvoted/lang/zh_tw.json b/zh-TW/1.16/assets/outvoted/lang/zh_tw.json index d22ec3b4cc93..977537fec2f7 100644 --- a/zh-TW/1.16/assets/outvoted/lang/zh_tw.json +++ b/zh-TW/1.16/assets/outvoted/lang/zh_tw.json @@ -97,7 +97,7 @@ "advancements.outvoted.overenchant_glutton.description": "使一件物品附魔可以超過該附魔屬性的最大等級", "text.autoconfig.outvoted.title": "落選", "text.autoconfig.outvoted.option.client": "僅用戶端", - "text.autoconfig.outvoted.option.client.creativeTab": "使用自定義創造模式選項卡", + "text.autoconfig.outvoted.option.client.creativeTab": "使用自訂創造模式選項卡", "text.autoconfig.outvoted.option.client.wildfireVariants": "啟用野火變種", "text.autoconfig.outvoted.option.common.entities": "實體", "text.autoconfig.outvoted.option.common.entities.wildfire": "獄火行者", @@ -139,7 +139,7 @@ "text.autoconfig.outvoted.option.common.misc": "雜項", "text.autoconfig.outvoted.option.common.misc.helmetPenalty": "頭盔懲罰", "text.autoconfig.outvoted.option.common.misc.helmetPenalty.@Tooltip[0]": "消耗耐久度之間的時間(以刻為單位)", - "text.autoconfig.outvoted.option.common.misc.helmetPenalty.@Tooltip[1]": "設置為 0,將會永不消耗耐用性。", + "text.autoconfig.outvoted.option.common.misc.helmetPenalty.@Tooltip[1]": "設定為 0,將會永不消耗耐用性。", "entity.outvoted.wildfire_s": "鬼火行者", "entity.outvoted.glutton_s": "沼澤暴食者", "entity.outvoted.glutton_r": "紅沙暴食者", diff --git a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/backstabbing.json b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/backstabbing.json index 2931a1027dbb..9216b67001f6 100644 --- a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/backstabbing.json +++ b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/backstabbing.json @@ -5,19 +5,19 @@ "pages": [ { "type": "text", - "text": "有句話說「在情場和戰場上可以不擇手段。」,雖然我不知道這句話是誰先說的,但它非常正確。在戰鬥中,人們必須利用一切可以利用的優勢,因為你不能假設你的對手也不會這樣做。 $(br2) 獲得這種優勢的一個方法是從後面進攻。如果從正面攻擊,對手能夠自衛。" + "text": "有句話說「在情場和戰場上可以不擇手段。」,雖然我不知道這句話是誰先說的,但它非常正確。在戰鬥中,人們必須利用一切可以利用的優勢,因為你不能假設你的對手也不會這樣做。$(br2) 獲得這種優勢的一個方法是從後面進攻。如果從正面攻擊,對手能夠自衛。" }, { "type": "text", - "text": "然而從背後能攻擊它們是脆弱的部位。對於許多生物來說,一次的背刺就能擊敗他們。當然,大多數對手都知道這一點,所以他們會試圖讓自己始終面對著敵人, $(br2) 為了克服這一點,我有兩個建議。首先是利用隱身來發揮你的優勢。以及保持潛行姿態,可以防止你被發現,直到為時已晚。" + "text": "然而從背後能攻擊它們是脆弱的部位。對於許多生物來說,一次的背刺就能擊敗他們。當然,大多數對手都知道這一點,所以他們會試圖讓自己始終面對著敵人,$(br2) 為了克服這一點,我有兩個建議。首先是利用隱身來發揮你的優勢。以及保持潛行姿態,可以防止你被發現,直到為時已晚。" }, { "type": "text", - "text": "第二是在允許的狀況下使用遠程攻擊。當從背後攻擊時,一支位置良好的箭和一把劍一樣好。事實上,由於箭的穿透力,有時這種戰術更適合。 $(br2) 當進行背刺時,瞄準是關鍵。即使稍有不慎,也可能無法殺死目標,讓他們警覺到你的存在。如果你的目標沒有立即死亡,要時刻準備好自衛。" + "text": "第二是在允許的狀況下使用遠程攻擊。當從背後攻擊時,一支位置良好的箭和一把劍一樣好。事實上,由於箭的穿透力,有時這種戰術更適合。$(br2) 當進行背刺時,瞄準是關鍵。即使稍有不慎,也可能無法殺死目標,讓他們警覺到你的存在。如果你的目標沒有立即死亡,要時刻準備好自衛。" }, { "type": "text", - "text": "請注意,不是每一種生物都能以這種方式被攻擊。有些生物體型太大或者太強大而不容易受到攻擊。一般來說,如果你的目標比你有更多的生命力,你就不能背刺它。 $(br2) 當我試圖刺殺一個女巫時,我深深地體會到了這一點..." + "text": "請注意,不是每一種生物都能以這種方式被攻擊。有些生物體型太大或者太強大而不容易受到攻擊。一般來說,如果你的目標比你有更多的生命力,你就不能背刺它。$(br2) 當我試圖刺殺一個女巫時,我深深地體會到了這一點..." } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/bash_enchant.json b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/bash_enchant.json index c71f24c32e23..3e24442f6c8d 100644 --- a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/bash_enchant.json +++ b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/bash_enchant.json @@ -5,11 +5,11 @@ "pages": [ { "type": "text", - "text": "這種獨特的附魔對任何盾牌使用者都非常有用。它優化了盾牌影響的目標,允許它用相同的攻擊擊中更多目標。傳說中,在高等級下,這種附魔允許一次最多攻擊6個目標!" + "text": "這種獨特的附魔對任何盾牌使用者都非常有用。它最佳化了盾牌影響的目標,允許它用相同的攻擊擊中更多目標。傳說中,在高等級下,這種附魔允許一次最多攻擊 6 個目標!" }, { "type": "text", - "text": "一個不太有用的次要效果,附魔還優化了盾牌中的振動,使其能更舒適地揮舞。" + "text": "一個不太有用的次要效果,附魔還最佳化了盾牌中的振動,使其能更舒適地揮舞。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/daggers.json b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/daggers.json index 14e84be2bdee..69b0cb83c067 100644 --- a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/daggers.json +++ b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/daggers.json @@ -5,11 +5,11 @@ "pages": [ { "type": "text", - "text": "匕首是一種經典的武器。事實上,最早製作的武器據說就是一把石刀。幾千年來,匕首一直是近戰戰鬥的主要武器。 $(br2) 當然這很容易理解。匕首是一種廉價而通用的武器。" + "text": "匕首是一種經典的武器。事實上,最早製作的武器據說就是一把石刀。幾千年來,匕首一直是近戰戰鬥的主要武器。$(br2) 當然這很容易理解。匕首是一種廉價而通用的武器。" }, { "type": "text", - "text": "它的輕巧特性使它非常適合投擲,也使它成為一種相當快速的武器。它的傷害輸出相當低,但它的速度足以彌補這一點。 $(br2) 此外,在主手中,它的快速特性使得匕首很適合在目標的防禦中打開其他人可能看不到的缺口。" + "text": "它的輕巧特性使它非常適合投擲,也使它成為一種相當快速的武器。它的傷害輸出相當低,但它的速度足以彌補這一點。$(br2) 此外,在主手中,它的快速特性使得匕首很適合在目標的防禦中打開其他人可能看不到的缺口。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/dodging.json b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/dodging.json index 2c90af91ee6f..6e574f8642b7 100644 --- a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/dodging.json +++ b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/dodging.json @@ -5,19 +5,19 @@ "pages": [ { "type": "text", - "text": "兔子是草食動物中最成功的一種。許多人把這歸功於它的適應性,或者坦率地說是因為它可笑的繁殖習慣。然而,兔子成功的最大因素之一是它的敏捷性。 $(br2) 在戰鬥中,你必須像兔子一樣,隨時準備閃避。" + "text": "兔子是草食動物中最成功的一種。許多人把這歸功於它的適應性,或者坦率地說是因為它可笑的繁殖習慣。然而,兔子成功的最大因素之一是它的敏捷性。$(br2) 在戰鬥中,你必須像兔子一樣,隨時準備閃避。" }, { "type": "text", - "text": "要閃避,必須進行衝刺的動作,但方向不同。可以向左、向右或向後做。這可能需要練習才能掌握,但一旦掌握了,閃避就會提高無與倫比的敏捷性。 $(br2) 近戰中的閃避是一種有用的方式,可以繞過對手的招架,或者移動到對手碰不到的地方去吃點心。在遠程戰鬥中,一個好的閃避可以使你免於被箭矢射中臉部。" + "text": "要閃避,必須進行衝刺的動作,但方向不同。可以向左、向右或向後做。這可能需要練習才能掌握,但一旦掌握了,閃避就會提高無與倫比的敏捷性。$(br2) 近戰中的閃避是一種有用的方式,可以繞過對手的招架,或者移動到對手碰不到的地方去吃點心。在遠程戰鬥中,一個好的閃避可以使你免於被箭矢射中臉部。" }, { "type": "text", - "text": "躲避需要大量的靈活性才能完成。重型盔甲雖然在提供保護以免被擊退方面很出色,但會大大妨礙一個人的躲避能力。因此,人們必須決定他們是喜歡像兔子一樣,躲避每一次打擊,但很快就會疲憊不堪,還是喜歡像烏龜一樣,承受打擊並存活足夠長的時間以獲得勝利。許多人會告訴你,烏龜是更好的選擇。 " + "text": "躲避需要大量的靈活性才能完成。重型盔甲雖然在提供保護以免被擊退方面很出色,但會大大妨礙一個人的躲避能力。因此,人們必須決定他們是喜歡像兔子一樣,躲避每一次打擊,但很快就會疲憊不堪,還是喜歡像烏龜一樣,承受打擊並存活足夠長的時間以獲得勝利。許多人會告訴你,烏龜是更好的選擇。" }, { "type": "text", - "text": "但如果兔子有足夠強的咬合力,它可以在疲憊之前很好地結束戰鬥。你的策略由你決定。 $(br2) 說到兔子,用牠們的腳製成的藥水是增加人的跳躍能力的絕佳方法。在躲避時,人們可以從這一事實中獲益。跳躍藥水可以使人的躲避距離增加不少。" + "text": "但如果兔子有足夠強的咬合力,它可以在疲憊之前很好地結束戰鬥。你的策略由你決定。$(br2) 說到兔子,用牠們的腳製成的藥水是增加人的跳躍能力的絕佳方法。在躲避時,人們可以從這一事實中獲益。跳躍藥水可以使人的躲避距離增加不少。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/dual_wielding.json b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/dual_wielding.json index 63694aa9ebe3..bfa7fbf67e7d 100644 --- a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/dual_wielding.json +++ b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/dual_wielding.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "有時,一件武器是不夠的。幸運的是這的時候,我們可以使用一個革命性的新發明;「你的另一隻手!」。 $(br2) 雙持技術通常圍繞著一對平衡的武器以更快地進行攻擊。兩把武器的速度越接近,你的攻擊速度就越快。有了2件近乎相同的武器。" + "text": "有時,一件武器是不夠的。幸運的是這的時候,我們可以使用一個革命性的新發明;「你的另一隻手!」。$(br2) 雙持技術通常圍繞著一對平衡的武器以更快地進行攻擊。兩把武器的速度越接近,你的攻擊速度就越快。有了2件近乎相同的武器。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/flails.json b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/flails.json index b67af649acf3..dcd05e308294 100644 --- a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/flails.json +++ b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/flails.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "槤枷是一種奇特的武器。它由一個手把組成,末端用鏈條連接著一個重物。從任何角度看,這種所謂的「武器」對持有者造成的傷害應該比對其目標造成的傷害更大。 $(br2) 然而,在熟練的戰士手中,連枷有幾個獨特的特點,使它成為一種有價值的武器。" + "text": "槤枷是一種奇特的武器。它由一個手把組成,末端用鏈條連接著一個重物。從任何角度看,這種所謂的「武器」對持有者造成的傷害應該比對其目標造成的傷害更大。$(br2) 然而,在熟練的戰士手中,連枷有幾個獨特的特點,使它成為一種有價值的武器。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/maces.json b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/maces.json index e9a71e60c097..9386c7ee340b 100644 --- a/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/maces.json +++ b/zh-TW/1.16/assets/parrying/patchouli_books/book/zh_tw/entries/maces.json @@ -5,7 +5,7 @@ "pages": [ { "type": "text", - "text": "釘頭鎚是一種相當不優雅的武器。它由一個重物組成,通常在棍子的末端加上尖刺。真的,它基本上只是一根棍子而已。雖然如此,但不可能否認釘頭鎚的功效。 $(br2) 沉重的衝擊力使它能在有限的程度上穿透盔甲,這意味著它對穿盔甲的敵人非常有效。" + "text": "釘頭鎚是一種相當不優雅的武器。它由一個重物組成,通常在棍子的末端加上尖刺。真的,它基本上只是一根棍子而已。雖然如此,但不可能否認釘頭鎚的功效。$(br2) 沉重的衝擊力使它能在有限的程度上穿透盔甲,這意味著它對穿盔甲的敵人非常有效。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/patchouli/lang/zh_tw.json b/zh-TW/1.16/assets/patchouli/lang/zh_tw.json index b05af5356341..3c19294144be 100644 --- a/zh-TW/1.16/assets/patchouli/lang/zh_tw.json +++ b/zh-TW/1.16/assets/patchouli/lang/zh_tw.json @@ -1,5 +1,5 @@ { - "item.patchouli.guide_book": "燉鍋食譜", + "item.patchouli.guide_book": "指南書", "item.patchouli.guide_book.undefined": "無效的書籍:未定義 ID", "item.patchouli.guide_book.invalid": "無效的書籍: %s", "item.patchouli.comprehensive_test_book.name": "綜合測試書", diff --git a/zh-TW/1.16/assets/patchouli/patchouli_books/comprehensive_test_book/zh_tw/entries/page_types/spotlight.json b/zh-TW/1.16/assets/patchouli/patchouli_books/comprehensive_test_book/zh_tw/entries/page_types/spotlight.json index fd5c678d37c8..467ffe7983f6 100644 --- a/zh-TW/1.16/assets/patchouli/patchouli_books/comprehensive_test_book/zh_tw/entries/page_types/spotlight.json +++ b/zh-TW/1.16/assets/patchouli/patchouli_books/comprehensive_test_book/zh_tw/entries/page_types/spotlight.json @@ -12,7 +12,7 @@ "type": "patchouli:spotlight", "item": "minecraft:dead_bush,minecraft:spruce_sapling", "title": "自訂標題", - "text": "自定義文字 $(l)格式為$()。" + "text": "自訂文字 $(l)格式為$()。" }, { "type": "patchouli:spotlight", diff --git a/zh-TW/1.16/assets/patchouli/patchouli_books/comprehensive_test_book/zh_tw/entries/templates/custom_components.json b/zh-TW/1.16/assets/patchouli/patchouli_books/comprehensive_test_book/zh_tw/entries/templates/custom_components.json index edee5e2f6d95..c513a0a470dc 100644 --- a/zh-TW/1.16/assets/patchouli/patchouli_books/comprehensive_test_book/zh_tw/entries/templates/custom_components.json +++ b/zh-TW/1.16/assets/patchouli/patchouli_books/comprehensive_test_book/zh_tw/entries/templates/custom_components.json @@ -1,5 +1,5 @@ { - "name": "自定義範本元件", + "name": "自訂範本元件", "category": "patchouli:templates", "icon": "minecraft:written_book", "pages": [ diff --git a/zh-TW/1.16/assets/pedestals/lang/zh_tw.json b/zh-TW/1.16/assets/pedestals/lang/zh_tw.json index b88522a3d807..7441f06106c5 100644 --- a/zh-TW/1.16/assets/pedestals/lang/zh_tw.json +++ b/zh-TW/1.16/assets/pedestals/lang/zh_tw.json @@ -120,7 +120,7 @@ "item.pedestals.linkingtoolbackwards.tool_stored": "工具:", "item.pedestals.linkingtoolbackwards.tool_capacity": "容量升級:", "item.pedestals.linkingtoolbackwards.tool_speed": "速度升級:", - "item.pedestals.linkingtoolbackwards.tool_range": "範圍升級: ", + "item.pedestals.linkingtoolbackwards.tool_range": "範圍升級:", "item.pedestals.linkingtoolbackwards.tool_rrobin": "傳輸模式:", "item.pedestals.linkingtoolbackwards.tool_rrobin_true": "循環模式:", "item.pedestals.linkingtoolbackwards.tool_rrobin_false": "連接優先級:", @@ -143,7 +143,7 @@ "item.pedestals.itemcolorpallet": "調色板", "jei.pedestals.itemcolorpallet.desc": "可以由調色板和紅色/綠色/藍色染料合成。可以被重新染色", "item.pedestals.itemcolorpalletdefault": "調色板", - "jei.pedestals.itemcolorpalletdefault.desc": "製作調色板:在地上投擲出紅色/綠色/藍色染料,然後投擲出你想染色的調色板, 用連接工具對地上右擊,就可以合成出調色板", + "jei.pedestals.itemcolorpalletdefault.desc": "製作調色板:在地上投擲出紅色/綠色/藍色染料,然後投擲出你想染色的調色板,用連接工具對地上右擊,就可以合成出調色板", "item.pedestals.upgradespeed": "基座速度升級", "jei.pedestals.upgradespeed.desc": "在基座上使用以提高其傳輸物品的速度", "item.pedestals.upgradecapacity": "基座傳輸容量升級", @@ -320,7 +320,7 @@ "item.pedestals.coin.compactor2.tooltip_name": "壓縮合成升級(2x2)", "item.pedestals.coin.compactor2.tooltip_rate": "每次合成的合成表:", "item.pedestals.coin.compactor2.tooltip_speed": "執行速度:", - "item.pedestals.coin.compactor2.chat_recipes": "目前配方: ", + "item.pedestals.coin.compactor2.chat_recipes": "目前配方:", "item.pedestals.coin.compactor2.chat_rate": "每次合成的合成表:", "item.pedestals.coin.compactor2.chat_enchants": "附魔:", "item.pedestals.coin.compactor2.chat_speed": "執行速度:", @@ -329,14 +329,14 @@ "item.pedestals.coin.compactor3.tooltip_name": "壓縮合成升級(3x3)", "item.pedestals.coin.compactor3.tooltip_rate": "每次合成的合成表:", "item.pedestals.coin.compactor3.tooltip_speed": "執行速度:", - "item.pedestals.coin.compactor3.chat_recipes": "目前配方: ", + "item.pedestals.coin.compactor3.chat_recipes": "目前配方:", "item.pedestals.coin.compactor3.chat_rate": "每次合成的合成表:", "item.pedestals.coin.compactor3.chat_enchants": "附魔:", "item.pedestals.coin.compactor3.chat_speed": "執行速度:", "jei.pedestals.compactor3.desc": "把儲存空間(例如儲物箱)放在基座下,合成升級會查看儲存空間內的格子,如果能夠進行壓縮合成並輸出,他會一直合成直到格子內只剩一個物品", "item.pedestals.coin.placeholder": "物品占位符", "item.pedestals.coin.placeholder.tooltip_name": "合成占位符", - "jei.pedestals.placeholder.desc": "用於填充用於合成升級用於合成的庫存 (其作用類似於合成表的空白格子).", + "jei.pedestals.placeholder.desc": "用於填充用於合成升級用於合成的庫存(其作用類似於合成表的空白格子).", "item.pedestals.coin.crusher": "基座升級", "item.pedestals.coin.crusher.tooltip_name": "粉碎升級", "item.pedestals.coin.crusher.tooltip_rate": "每次粉碎物品 ", @@ -368,7 +368,7 @@ "item.pedestals.coin.effect.chat_areax": "x", "item.pedestals.coin.effect.chat_fuel": "剩餘燃料:", "item.pedestals.coin.effect.chat_effect": "有效效果:", - "item.pedestals.coin.effect.chat_entity": "目標實體: ", + "item.pedestals.coin.effect.chat_entity": "目標實體:", "item.pedestals.coin.effect.chat_speed": "執行速度:", "item.pedestals.coin.effect.entity_emerald": "玩家", "item.pedestals.coin.effect.entity_diamond": "怪物", @@ -740,7 +740,7 @@ "jei.pedestals.fluidcrafter3.desc": "把儲存空間(例如儲物箱)放在基座下,合成升級會查看儲存內的每9個格子,查看是否可以合成並輸出,如果可以,他會一直合成直到格子內只剩一個物品。", "item.pedestals.coin.placeholderbucket": "庫存占位符桶", "item.pedestals.coin.placeholderbucket.tooltip_name": "流體合成占位符桶", - "jei.pedestals.placeholderbucket.desc": "用於填充用於流體合成升級用於合成的庫存 (其作用類似於合成表的一桶流體)", + "jei.pedestals.placeholderbucket.desc": "用於填充用於流體合成升級用於合成的庫存(其作用類似於合成表的一桶流體)", "item.pedestals.coin.milker": "基座升級", "item.pedestals.coin.milker.tooltip_name": "擠奶升級", "item.pedestals.coin.milker.tooltip_area": "有效區域:", @@ -793,7 +793,7 @@ "item.pedestals.coin.fan.chat_area": "有效區域:", "item.pedestals.coin.fan.chat_areax": "x", "item.pedestals.coin.fan.chat_enchants": "附魔:", - "item.pedestals.coin.fan.chat_entity": "目標實體: ", + "item.pedestals.coin.fan.chat_entity": "目標實體:", "item.pedestals.coin.fan.chat_speed": "風扇速度:", "item.pedestals.coin.fan.entity_emerald": "玩家", "item.pedestals.coin.fan.entity_diamond": "怪物", @@ -1063,7 +1063,7 @@ "block.pedestals.pedestal332": "彩色基座", "jei.pedestals.pedestal332.desc": "用調色板右擊基座製造彩色基座。(可過濾)", "block.pedestals.pedestal333": "基座", - "jei.pedestals.pedestal333.desc": "基座的六個面都可以放置,用彩色托盤可以染色,用螢石可以點亮基座並且可以用「升級」進行升級。升級後的基座可以用紅石訊號進行開關。", + "jei.pedestals.pedestal333.desc": "Pedestals can be Placed on all 6 sides, colored with Colored Palettes, lit up with Glowstone blocks, and upgraded with pedestal upgrades. Upgraded pedestals can be powered off with a redstone signal.", "pedestals.pedestal_block.cant_color": "不能給已經上了一樣顏色的基座、帶有物品、光、升級、或連接的基座上色", "item.pedestals.dustiron": "鐵粉", "item.pedestals.dustgold": "金粉", @@ -1278,7 +1278,7 @@ "item.pedestals.coin.enderfilteredenchantedimport.chat_speed": "執行速度:", "jei.pedestals.enderfilteredenchantedimport.desc": "將升級放置在基座上的玩家,將其分配到他們的終界儲物箱。此升級將從基座中移除物品並將其放入終界箱中。只有附魔物品才能通過該升級被傳送到基座上。由於終界魔法的不一致性,只有當玩家處於同一維度時,該升級才能起作用。", "item.pedestals.coin.enderfilteredexactimport": "已棄用的升級", - "item.pedestals.coin.enderfilteredexactimport.tooltip_name": "過濾終界導出 (物品組)", + "item.pedestals.coin.enderfilteredexactimport.tooltip_name": "過濾終界導出(物品組)", "item.pedestals.coin.enderfilteredexactimport.tooltip_speed": "執行速度:", "item.pedestals.coin.enderfilteredexactimport.chat_enchants": "附魔:", "item.pedestals.coin.enderfilteredexactimport.chat_speed": "執行速度:", @@ -1337,7 +1337,7 @@ "item.pedestals.coin.fmagnetitem.chat_speed": "拾取速度:", "jei.pedestals.fmagnetitem.desc": "將收集周圍區域的物品,如果它們與下面儲存空間中的物品匹配,則會將它們放在基座中。", "item.pedestals.coin.fmagnetitemb": "已棄用的升級", - "item.pedestals.coin.fmagnetitemb.tooltip_name": "過濾磁鐵 (物品黑名單)", + "item.pedestals.coin.fmagnetitemb.tooltip_name": "過濾磁鐵(物品黑名單)", "item.pedestals.coin.fmagnetitemb.tooltip_area": "有效區域:", "item.pedestals.coin.fmagnetitemb.tooltip_areax": "x", "item.pedestals.coin.fmagnetitemb.tooltip_speed": "執行速度:", @@ -1346,7 +1346,7 @@ "item.pedestals.coin.fmagnetitemb.chat_speed": "拾取速度:", "jei.pedestals.fmagnetitemb.desc": "將收集周圍區域的物品,如果它們與下面儲存空間中的物品不匹配,則會將它們放在基座中。", "item.pedestals.coin.fmagnetitemstack": "已棄用的升級", - "item.pedestals.coin.fmagnetitemstack.tooltip_name": "過濾磁鐵 (物品組)", + "item.pedestals.coin.fmagnetitemstack.tooltip_name": "過濾磁鐵(物品組)", "item.pedestals.coin.fmagnetitemstack.tooltip_area": "有效區域:", "item.pedestals.coin.fmagnetitemstack.tooltip_areax": "x", "item.pedestals.coin.fmagnetitemstack.tooltip_speed": "執行速度:", @@ -1355,7 +1355,7 @@ "item.pedestals.coin.fmagnetitemstack.chat_speed": "拾取速度:", "jei.pedestals.fmagnetitemstack.desc": "將收集周圍區域的物品,如果它們與下面儲存空間中的物品組匹配,則會將它們放在基座中。", "item.pedestals.coin.fmagnetitemstackb": "已棄用的升級", - "item.pedestals.coin.fmagnetitemstackb.tooltip_name": "過濾磁鐵 (物品組黑名單)", + "item.pedestals.coin.fmagnetitemstackb.tooltip_name": "過濾磁鐵(物品組黑名單)", "item.pedestals.coin.fmagnetitemstackb.tooltip_area": "有效區域:", "item.pedestals.coin.fmagnetitemstackb.tooltip_areax": "x", "item.pedestals.coin.fmagnetitemstackb.tooltip_speed": "執行速度:", @@ -1373,7 +1373,7 @@ "item.pedestals.coin.fmagnetmod.chat_speed": "拾取速度:", "jei.pedestals.fmagnetmod.desc": "將收集周圍區域的物品,如果它們與下面儲存空間中的物品的模組匹配,則會將它們放在基座中。", "item.pedestals.coin.fmagnetmodb": "已棄用的升級", - "item.pedestals.coin.fmagnetmodb.tooltip_name": "過濾磁鐵 (模組黑名單)", + "item.pedestals.coin.fmagnetmodb.tooltip_name": "過濾磁鐵(模組黑名單)", "item.pedestals.coin.fmagnetmodb.tooltip_area": "有效區域:", "item.pedestals.coin.fmagnetmodb.tooltip_areax": "x", "item.pedestals.coin.fmagnetmodb.tooltip_speed": "執行速度:", @@ -1382,7 +1382,7 @@ "item.pedestals.coin.fmagnetmodb.chat_speed": "拾取速度:", "jei.pedestals.fmagnetmodb.desc": "將收集周圍區域的物品,如果它們與下面儲存空間中的物品的模組不匹配,則會將它們放在基座中。", "item.pedestals.coin.xprelayblocked": "已棄用的升級", - "item.pedestals.coin.xprelayblocked.tooltip_name": "經驗中繼升級 (已停用)", + "item.pedestals.coin.xprelayblocked.tooltip_name": "經驗中繼升級(已停用)", "item.pedestals.coin.xprelayblocked.tooltip_xpstored": "已儲存經驗等級:", "item.pedestals.coin.xprelayblocked.tooltip_xpcapacity": "經驗快取容量:", "item.pedestals.coin.xprelayblocked.tooltip_xpcapacitylvl": " 等級", @@ -1393,7 +1393,7 @@ "item.pedestals.coin.xprelayblocked.chat_speed": "執行速度:", "jei.pedestals.xprelayblocked.desc": "用作遠距離傳輸經驗的中繼器,當連接到另一個經驗升級的基座時,它將經驗傳輸到連接的基座。它阻止物品通過。", "item.pedestals.coin.fluidrelayblocked": "已棄用的升級", - "item.pedestals.coin.fluidrelayblocked.tooltip_name": "流體中繼升級 (已停用)", + "item.pedestals.coin.fluidrelayblocked.tooltip_name": "流體中繼升級(已停用)", "item.pedestals.coin.fluidrelayblocked.tooltip_fluidcapacity": "流體快取數量:", "item.pedestals.coin.fluidrelayblocked.tooltip_rate": "流體傳輸速率:", "item.pedestals.coin.fluidrelayblocked.tooltip_speed": "執行速度:", @@ -1404,7 +1404,7 @@ "item.pedestals.coin.fluidrelayblocked.chat_speed": "執行速度:", "jei.pedestals.fluidrelayblocked.desc": "主要用於遠距離輸送基座流體網路中的液體。這可以從基座流體網路傳輸或接收流體。若要清除升級中的液體,請將升級工具握在非慣用手,然後按住 shift 鍵並右擊點擊主手中的硬幣。它阻止物品通過。", "item.pedestals.coin.rfrelayblocked": "已棄用的升級", - "item.pedestals.coin.rfrelayblocked.tooltip_name": "能量繼電器升級 (已停用)", + "item.pedestals.coin.rfrelayblocked.tooltip_name": "能量繼電器升級(已停用)", "item.pedestals.coin.rfrelayblocked.tooltip_rate": "傳輸速率:", "item.pedestals.coin.rfrelayblocked.tooltip_speed": "執行速度:", "item.pedestals.coin.rfrelayblocked.tooltip_rfstored": "已儲存能量:", @@ -1421,7 +1421,7 @@ "item.pedestals.coin.fexportitem.chat_speed": "執行速度:", "jei.pedestals.fexportitem.desc": "將傳入物品與下面的庫存中的物品進行比較,只接受並插入匹配的物品。", "item.pedestals.coin.fexportitemstack": "已棄用的升級", - "item.pedestals.coin.fexportitemstack.tooltip_name": "過濾導出 (物品組)", + "item.pedestals.coin.fexportitemstack.tooltip_name": "過濾導出(物品組)", "item.pedestals.coin.fexportitemstack.tooltip_rate": "傳輸速率:", "item.pedestals.coin.fexportitemstack.tooltip_speed": "執行速度:", "item.pedestals.coin.fexportitemstack.chat_rate": "一次插入的物品:", diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/categories/getting_started/getting_started_enchants_vs_augments.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/categories/getting_started/getting_started_enchants_vs_augments.json new file mode 100644 index 000000000000..da551c2816de --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/categories/getting_started/getting_started_enchants_vs_augments.json @@ -0,0 +1,7 @@ +{ + "name": "Enchants vs Augments", + "description": "", + "icon": "pedestals:upgradecapacity", + "sortnum": 3, + "parent": "getting_started/getting_started" +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/categories/getting_started/getting_started_lights_and_waterlogging.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/categories/getting_started/getting_started_lights_and_waterlogging.json index c601d3c8c534..488ce5b2042e 100644 --- a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/categories/getting_started/getting_started_lights_and_waterlogging.json +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/categories/getting_started/getting_started_lights_and_waterlogging.json @@ -1,6 +1,6 @@ { "name": "Lighting & Waterlogging", - "description": "", + "description": "Pedestals can be water logged with a bucket of water, or made into a light source using a block of Glowstone.", "icon": "minecraft:glowstone", "sortnum": 2, "parent": "getting_started/getting_started" diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_coloring/applying.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_coloring/applying.json index a30efe4b91d5..333a318e2f14 100644 --- a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_coloring/applying.json +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_coloring/applying.json @@ -1,6 +1,6 @@ { "category": "getting_started/getting_started_coloring", - "name": "Applying Color Pallets", + "name": "Applying Color Palettes", "subtitle": "", "icon": "pedestals:itemcolorpallet", "sortnum": 2, diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_advanced.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_advanced.json new file mode 100644 index 000000000000..c2e38dfab649 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_advanced.json @@ -0,0 +1,50 @@ +{ + "category": "getting_started/getting_started_enchants", + "name": "Advanced Enchant", + "icon": "pedestals:bookadvanced", + "sortnum": 6, + "priority": true, + "pages": [ + { + "title": "Overview", + "type": "text", + "text": "Advanced enchant is VERY powerful, and can Unlock more potential from your Upgrades." + }, + { + "title": "Obtaining", + "type": "text", + "text": "Advanced requires enchanting the Advanced Focus Book at level 90 to 120 in an enchanter that can enchant Treasure Type Enchants, You will need to use the $(l:pedestals:type_xp/xpenchanter)Exp Enchanter $() in most cases." + }, + { + "type": "crafting", + "title": "Focus Book (Advanced)", + "recipe": "pedestals:bookadvanced", + "text": "This is REQUIRED in order to obtain the Advanced Enchant." + }, + { + "title": "Levels", + "type": "text", + "text": "$(li)Level 1: See Uses and Hidden Features (Next few pages) $(li)Level 2: Obtained only from 'Over Combining' in the Exp Anvil, Unlocks 'Super Speed' on upgrades that work in an AOE." + }, + { + "title": "Uses", + "type": "text", + "text": "$(li)Over Leveled Enchants take effect, as in, pedestals enchants level 6+ are more effective overall [but hard limits still apply, like processing items at 64/t is a hard cap, or effecting blocks in world at 1 per tick is another hard cap, storage of xp/energy/fluids/items maxes out at 2147483647. Range and Area enchants basically have no limit outside of what you can keep chunkloaded." + }, + { + "title": "Uses Con.", + "type": "text", + "text": "$(li)Upgrades that use a 'below' inventory can now tap into the inventory of entities as well as other pedestals. $(li)Unlocks an upgrades 'hidden' feature (not all upgrades have one)" + }, + { + "title": "Hidden Features", + "type": "text", + "text": "$(li)Crafters: No longer ejects 'container' items. $(li)Crushers: Access to Advanced Recipes. $(li)Harvester: Gentle Harvests. $(li)Ender Upgrades: Switches to effect the players inventory of whoever placed the upgrade. " + }, + { + "title": "Hidden Features Con.", + "type": "text", + "text": "$(li)Furnaces: Access to Advanced Recipes. $(li)Saw Mills: Access to Advanced Recipes. $(li)Fan: Pushes all Entities and has additional filters for Items(Quartz Block) and XP orbs(Slime Block) $(li)Quarry: If a taglist has been setup, it can mine additional blocks. $(li)Recycler: Returns an items repair material in an amount dependent on its current durability." + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_area.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_area.json new file mode 100644 index 000000000000..8cd60e10d484 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_area.json @@ -0,0 +1,30 @@ +{ + "category": "getting_started/getting_started_enchants", + "name": "Area Enchant", + "icon": "pedestals:bookarea", + "sortnum": 3, + "priority": true, + "pages": [ + { + "title": "Overview", + "type": "text", + "text": "Area increases the X / Z bounds an upgrade can effect." + }, + { + "title": "Obtaining", + "type": "text", + "text": "This can be Obtained from Villagers. Normal Enchanting, and Enchanting Focused Book (Area)." + }, + { + "type": "crafting", + "title": "Focus Book (Area)", + "recipe": "pedestals:bookarea", + "text": "Effective Enchanting levels are 0-50 by Default, Some mods may modify this enchant level ceiling." + }, + { + "title": "Levels", + "type": "text", + "text": "Area effectively has no limit to how large an area the upgrade can effect. $(li)Min Level 1. $(li)Max Level 5." + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_capacity.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_capacity.json new file mode 100644 index 000000000000..8f07ad5ad995 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_capacity.json @@ -0,0 +1,30 @@ +{ + "category": "getting_started/getting_started_enchants", + "name": "Capacity Enchant", + "icon": "pedestals:bookcapacity", + "sortnum": 2, + "priority": true, + "pages": [ + { + "title": "Overview", + "type": "text", + "text": "Capacity increases the amount an upgrade can store/transfer, or the base damage it does." + }, + { + "title": "Obtaining", + "type": "text", + "text": "This can be Obtained from Villagers. Normal Enchanting, and Enchanting Focused Book (Capacity)." + }, + { + "type": "crafting", + "title": "Focus Book (Capacity)", + "recipe": "pedestals:bookcapacity", + "text": "Effective Enchanting levels are 0-50 by Default, Some mods may modify this enchant level ceiling." + }, + { + "title": "Levels", + "type": "text", + "text": "Capacity Effects Different Upgrades Differently, but for most, Level 5 (V) is the max level that is effective. See individual Upgrades Pages to see what levels of Capacity an upgrade can use. $(li)Min Level 1. $(li)Max Level 5." + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_magnet.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_magnet.json new file mode 100644 index 000000000000..d80800549081 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_magnet.json @@ -0,0 +1,30 @@ +{ + "category": "getting_started/getting_started_enchants", + "name": "Magnet Enchant", + "icon": "pedestals:bookmagnet", + "sortnum": 5, + "priority": true, + "pages": [ + { + "title": "Overview", + "type": "text", + "text": "Magnet will allow an upgrade to collect items in its effective work area, these items go in the pedestal." + }, + { + "title": "Obtaining", + "type": "text", + "text": "This can be Obtained from Villagers. Normal Enchanting, and Enchanting Focused Book (Magnet)." + }, + { + "type": "crafting", + "title": "Focus Book (Magnet)", + "recipe": "pedestals:bookmagnet", + "text": "Effective Enchanting levels are 0-50 by Default, Some mods may modify this enchant level ceiling." + }, + { + "title": "Levels", + "type": "text", + "text": "Magnet Effects all upgrades with an AOE work area the same. $(li)Min Level 1. $(li)Max Level 1." + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_overlevel.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_overlevel.json new file mode 100644 index 000000000000..ff87c5c2a1a8 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_overlevel.json @@ -0,0 +1,19 @@ +{ + "category": "getting_started/getting_started_enchants", + "name": "Over Enchanting", + "icon": "minecraft:diamond", + "sortnum": 7, + "priority": true, + "pages": [ + { + "title": "Overview", + "type": "text", + "text": "Over Enchanting is typically done in the Exp Anvil, Requires some Diamonds to push an enchant above its normal Max Level, and for Upgrades, Requires Advanced Enchant on them, in order to be effective at the higher level. " + }, + { + "title": "Why Bother?", + "type": "text", + "text": "Sometimes you want to effect a larger area with an upgrade, or store more then the normal amount. Huge farms, Mining from ground level to bedrock, 'Super Speed' farms, are all possibilities. " + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_overview.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_overview.json new file mode 100644 index 000000000000..1bbe03d450c7 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_overview.json @@ -0,0 +1,14 @@ +{ + "category": "getting_started/getting_started_enchants", + "name": "Overview", + "icon": "minecraft:enchanted_book", + "sortnum": 0, + "priority": true, + "pages": [ + { + "title": "Overview", + "type": "text", + "text": "Enchanting benefits Upgrades ONLY, All enchants have a Focused Book which makes obtaining them easier. $(br)Here are some of the possible enchants: $(li)$(l:pedestals:getting_started_enchants/enchant_advanced)Advanced $()$(li)$(l:pedestals:getting_started_enchants/enchant_area)Area $()$(li)$(l:pedestals:getting_started_enchants/enchant_capacity)Capacity $()$(li)$(l:pedestals:getting_started_enchants/enchant_magnet)Magnet $()$(li)$(l:pedestals:getting_started_enchants/enchant_range)Range $()$(li)$(l:pedestals:getting_started_enchants/enchant_speed)Speed $()" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_range.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_range.json new file mode 100644 index 000000000000..0eca1bf91518 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_range.json @@ -0,0 +1,30 @@ +{ + "category": "getting_started/getting_started_enchants", + "name": "Range Enchant", + "icon": "pedestals:bookrange", + "sortnum": 4, + "priority": true, + "pages": [ + { + "title": "Overview", + "type": "text", + "text": "Range increases Y bounds an Upgrade can effect." + }, + { + "title": "Obtaining", + "type": "text", + "text": "This can be Obtained from Villagers. Normal Enchanting, and Enchanting Focused Book (Range)." + }, + { + "type": "crafting", + "title": "Focus Book (Range)", + "recipe": "pedestals:bookrange", + "text": "Effective Enchanting levels are 0-50 by Default, Some mods may modify this enchant level ceiling." + }, + { + "title": "Levels", + "type": "text", + "text": "Range effectively has no limit to how large an area the upgrade can effect. $(li)Min Level 1. $(li)Max Level 5." + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_speed.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_speed.json new file mode 100644 index 000000000000..ae5551871da3 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants/enchant_speed.json @@ -0,0 +1,30 @@ +{ + "category": "getting_started/getting_started_enchants", + "name": "Speed Enchant", + "icon": "pedestals:bookspeed", + "sortnum": 1, + "priority": true, + "pages": [ + { + "title": "Overview", + "type": "text", + "text": "Speed increases the frequency that an upgrade does its work action." + }, + { + "title": "Obtaining", + "type": "text", + "text": "This can be Obtained from Villagers. Normal Enchanting, and Enchanting Focused Book (Speed)." + }, + { + "type": "crafting", + "title": "Focus Book (Speed)", + "recipe": "pedestals:bookspeed", + "text": "Effective Enchanting levels are 0-50 by Default, Some mods may modify this enchant level ceiling." + }, + { + "title": "Levels", + "type": "text", + "text": "Speed Effects Different Upgrades Differently, but for most, Level 5 (V) is the max level that is effective. See individual Upgrades Pages to see what levels of Speed an upgrade can use. $(li)Min Level 1. $(li)Max Level 5." + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants_vs_augments/overview.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants_vs_augments/overview.json new file mode 100644 index 000000000000..45eb96545cd3 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_enchants_vs_augments/overview.json @@ -0,0 +1,29 @@ +{ + "category": "getting_started/getting_started_enchants_vs_augments", + "name": "Overview", + "subtitle": "", + "icon": "minecraft:地圖", + "sortnum": 0, + "priority": true, + "pages": [ + { + "type": "text", + "text": "Enchants and Augments both do similar things, but they Effect different things." + }, + { + "title": "Enchants", + "type": "text", + "text": "These ONLY effect Upgrades, while you could enchant a pedestal, it does not benefit the pedestal in any way, and you will loose the enchants on the pedestal once its placed down." + }, + { + "title": "Augments", + "type": "text", + "text": "These ONLY effect the Pedestal, Upgrades inserted in the pedestal will NOT be any more effective if the pedestal has Augments in it." + }, + { + "title": "Why U Do Dis?", + "type": "text", + "text": "Upgrades are very much a single setup, where pedestals tend to be augmented more and more as your progress in your playthrough. Having to break a pedestal, would be annoying everytime you wanted to make it 'better' so it uses a more dynamic 'upgrading' system." + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/augments.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/augments.json index 691ebfb0db6e..121d05076c29 100644 --- a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/augments.json +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/augments.json @@ -8,7 +8,22 @@ "pages": [ { "type": "text", - "text": "There are many ways to Interact with a pedestal. $(br)$(li)Placing or grabbing items. $(br)$(li)Inserting upgrades, filters, augments, color pallets, glowstone, or redstone torches. $(br)$(li)Tools have their own interactions too." + "text": "There are many kinds of Augments. They are all inserted and extracted the same way." + }, + { + "title": "Augments (Inserting)", + "type": "text", + "text": "When inserting augments, they do not display on the pedestal, but some may effect the appearance of the pedestal. $(br) Inserting augments can be done with augment in the main hand, then Right Click the pedestal, this will remove one augment from your hand, placing it in the pedestal." + }, + { + "title": "Augments (Extracting)", + "type": "text", + "text": "When extracting augments, put the Augment corresponding to the one your removing in the Offhand, then Left Click. This will remove the currently inserted Augment from the pedestal." + }, + { + "title": "Augment (Pedestal Info)", + "type": "text", + "text": "When right clicking the $(l:pedestals:tools/linkingtool)Linking Tool$() or $(l:pedestals:tools/backwardslinkingtool)Backwards Linking Tool$() on the pedestal, your chat will display some info about the currently inserted augments." } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/color_pallets.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/color_pallets.json index 4f7363c38617..3f29a9795322 100644 --- a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/color_pallets.json +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/color_pallets.json @@ -1,6 +1,6 @@ { "category": "getting_started/getting_started_interactions", - "name": "Color Pallets", + "name": "Color Palettes", "subtitle": "", "icon": "pedestals:itemcolorpalletdefault", "sortnum": 6, @@ -8,7 +8,12 @@ "pages": [ { "type": "text", - "text": "There are many ways to Interact with a pedestal. $(br)$(li)Placing or grabbing items. $(br)$(li)Inserting upgrades, filters, augments, color pallets, glowstone, or redstone torches. $(br)$(li)Tools have their own interactions too." + "text": "Color Palettes can ONLY be insert into a newly placed pedestal, Inserting it will permanently change the color of the pedestal, consuming the Palette in the process." + }, + { + "title": "Palettes (Inserting)", + "type": "text", + "text": "When inserting palettes, they change the color of the pedestal. $(br) Inserting palettes can be done with palette in the Offhand, then Right Click the pedestal, this will remove one palette from your Offhand." } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/filters.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/filters.json index 2a0434790495..790fab6a3318 100644 --- a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/filters.json +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/filters.json @@ -8,7 +8,27 @@ "pages": [ { "type": "text", - "text": "There are many ways to Interact with a pedestal. $(br)$(li)Placing or grabbing items. $(br)$(li)Inserting upgrades, filters, augments, color pallets, glowstone, or redstone torches. $(br)$(li)Tools have their own interactions too." + "text": "Like other modifications that have tools, you can use the $(l:pedestals:tools/filtertool)Filter Tool$() in the offhand when extracting Filters from the pedestal." + }, + { + "title": "Filters (Setup)", + "type": "text", + "text": "Filters can be setup by Crouch + Right Clicking an inventory of items, and Right Clicking in the air to swap Whitelist / Blacklist. See $(l:pedestals:getting_started/getting_started_filtering/filter_overview)Filter Overview$() for more detailed info regarding setup." + }, + { + "title": "Filters (Inserting)", + "type": "text", + "text": "When inserting filters, they will be placed on the pedestal, as a white or black band, to indicate if its a whitelist or blacklist filter. $(br) Inserting Filters can be done with items in the Offhand, then Right Click the pedestal, this will remove one Filter from your Offhand, placing it in the pedestal." + }, + { + "title": "Filters (Extracting)", + "type": "text", + "text": "When extracting filters, put any Filter or the $(l:pedestals:tools/filtertool)Filter Tool$() in the Offhand, then Left Click. This will remove the currently inserted filter from the pedestal." + }, + { + "title": "Filter (Pedestal Info)", + "type": "text", + "text": "When right clicking the $(l:pedestals:tools/filtertool)Filter Tool$() on the pedestal, your chat will display some info about the currently insert filter." } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/items.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/items.json index f4a4146ebb23..2cba13ba05ee 100644 --- a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/items.json +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/items.json @@ -9,6 +9,16 @@ { "type": "text", "text": "There are many ways to Interact with a pedestal. $(br)$(li)Placing or grabbing items. $(br)$(li)Inserting upgrades, filters, augments, color pallets, glowstone, or redstone torches. $(br)$(li)Tools have their own interactions too." + }, + { + "title": "Items (Inserting)", + "type": "text", + "text": "When inserting items as ITEMS, they will be placed on the pedestal and start rotating or if the pedestal is linked, it'll follow the path thats been setup. $(br) Inserting items can be done with items in the main hand, then Right Click the pedestal, this will remove all items from your hand, placing them in the pedestal." + }, + { + "title": "Items (Extracting)", + "type": "text", + "text": "With an empty Main Hand, a single left click will extract 1 item from the pedestal at a time, while a crouch + left click will remove up to a stack from the pedestal putting it in your hand. $(br)If the item in you hand matches the item being extracted, you can continue to pull out single items or stacks from the pedestal, itll fill up your inventory, and then overflow will spill out onto the ground." } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/misc.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/misc.json index 15ea068ac85e..4fe191483c2e 100644 --- a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/misc.json +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/misc.json @@ -8,7 +8,17 @@ "pages": [ { "type": "text", - "text": "There are many ways to Interact with a pedestal. $(br)$(li)Placing or grabbing items. $(br)$(li)Inserting upgrades, filters, augments, color pallets, glowstone, or redstone torches. $(br)$(li)Tools have their own interactions too." + "text": "Glowstone (Block) and Redstone Torches can also be inserted into the pedestal. $(br)$(li)Glowstone will add some glowing bands to the pedestal that emit light. $(br)$(li)Inserting redstone torches toggles its redstone control, but doesnt display on the pedestal in any way." + }, + { + "title": "Misc (Inserting)", + "type": "text", + "text": "When inserting, it can be done with the item in the Offhand, then Right Click the pedestal, this will remove one item from your hand, placing it in the pedestal." + }, + { + "title": "Misc (Extracting)", + "type": "text", + "text": "When extracting, put the item corresponding to the one your removing in the Offhand, then Left Click. This will remove the currently inserted item from the pedestal." } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/overview.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/overview.json index 207f208d96cf..1295b241d468 100644 --- a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/overview.json +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/overview.json @@ -28,12 +28,12 @@ { "title": "Modifications (Inserting)", "type": "text", - "text": "" + "text": "Most modifications are insert using the Offhand with a right click. Some may require specific conditions for insertion, so make sure to pay attention to the on screen messages when inserting modifications." }, { "title": "Modifications (Extracting)", "type": "text", - "text": "" + "text": "Most modifications can use the same item in the left hand with a left click to remove them. Any modification with a similarly named tool can also use that tool in the offhand + left click for extraction." } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/tools.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/tools.json index 4283dde8436f..b2aaf491a334 100644 --- a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/tools.json +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/tools.json @@ -2,13 +2,28 @@ "category": "getting_started/getting_started_interactions", "name": "工具", "subtitle": "", - "icon": "pedestals:upgradetool", + "icon": "minecraft:diamond_pickaxe", "sortnum": 3, "priority": true, "pages": [ { "type": "text", - "text": "There are many ways to Interact with a pedestal. $(br)$(li)Placing or grabbing items. $(br)$(li)Inserting upgrades, filters, augments, color pallets, glowstone, or redstone torches. $(br)$(li)Tools have their own interactions too." + "text": "Unlike other modifications that have tools, you HAVE to use the $(l:pedestals:tools/toolswapper)Tool Swapper$() in the offhand to extract Tools from the pedestal." + }, + { + "title": "Tools (Inserting)", + "type": "text", + "text": "When inserting tools, they will be placed in an invisibe slot, and do not display anything on the pedestal. $(br) Inserting Tools can be done with the tool in the Offhand, then Right Click the pedestal, this will remove one tool from your Offhand, placing it in the pedestal." + }, + { + "title": "Tools (Extracting)", + "type": "text", + "text": "When extracting tools, use the $(l:pedestals:tools/toolswapper)Tool Swapper$() in the Offhand, then Left Click. This will remove the currently inserted Tool from the pedestal." + }, + { + "title": "Tool (Pedestal Info)", + "type": "text", + "text": "When right clicking the $(l:pedestals:tools/toolswapper)Tool Swapper$() on the pedestal, your chat will display some info about the currently insert tool." } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/upgrades.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/upgrades.json index 4e1cecbc3b47..23da9f0fc172 100644 --- a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/upgrades.json +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_interactions/upgrades.json @@ -8,7 +8,22 @@ "pages": [ { "type": "text", - "text": "There are many ways to Interact with a pedestal. $(br)$(li)Placing or grabbing items. $(br)$(li)Inserting upgrades, filters, augments, color pallets, glowstone, or redstone torches. $(br)$(li)Tools have their own interactions too." + "text": "Like other modifications that have tools, you can use the $(l:pedestals:tools/upgradetool)Upgrade Tool$() in the offhand when extracting Upgrades from the pedestal." + }, + { + "title": "Upgrades (Inserting)", + "type": "text", + "text": "When inserting upgrades, they will be placed on the four sides of the pedestal. $(br) Inserting Upgrades can be done with items in the Offhand, then Right Click the pedestal, this will remove one Upgrade from your Offhand, placing it in the pedestal." + }, + { + "title": "Upgrades (Extracting)", + "type": "text", + "text": "When extracting upgrades, put any Upgrade or the $(l:pedestals:tools/upgradetool)Upgrade Tool$() in the Offhand, then Left Click. This will remove the currently inserted Upgrade from the pedestal." + }, + { + "title": "Upgrade (Pedestal Info)", + "type": "text", + "text": "When right clicking the $(l:pedestals:tools/upgradetool)Upgrade Tool$() on the pedestal, your chat will display some info about the currently insert upgrade." } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_lights_and_waterlogging/lighting.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_lights_and_waterlogging/lighting.json new file mode 100644 index 000000000000..2060debaa246 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_lights_and_waterlogging/lighting.json @@ -0,0 +1,25 @@ +{ + "category": "getting_started/getting_started_lights_and_waterlogging", + "name": "Lighting", + "subtitle": "", + "icon": "minecraft:glowstone", + "sortnum": 1, + "priority": true, + "pages": [ + { + "type": "text", + "title": "Pedestals as Light Sources", + "text": "Inserting Glowstone (Block) into a pedestal will add some glowing bands to the pedestal, which emit light." + }, + { + "title": "Glowstone (Inserting)", + "type": "text", + "text": "When inserting, it can be done with the glowstone in the Offhand, then Right Click the pedestal, this will remove one glowstone from your hand, placing it in the pedestal." + }, + { + "title": "Glowstone (Extracting)", + "type": "text", + "text": "When extracting, put the glowstone in the Offhand, then Left Click. This will remove the currently inserted glowstone from the pedestal." + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_lights_and_waterlogging/waterlogging.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_lights_and_waterlogging/waterlogging.json new file mode 100644 index 000000000000..a3bd756e9448 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_lights_and_waterlogging/waterlogging.json @@ -0,0 +1,15 @@ +{ + "category": "getting_started/getting_started_lights_and_waterlogging", + "name": "Waterlogging", + "subtitle": "", + "icon": "minecraft:water_bucket", + "sortnum": 0, + "priority": true, + "pages": [ + { + "type": "text", + "title": "Use a Water Bucket", + "text": "Like in vanilla, using a water bucket on the block a pedestal is in will waterlog it, and using an empty bucket will remove the water. $(br) This can be useful for watering farms, or making automated concrete." + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_pedestal_directional/overview.json b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_pedestal_directional/overview.json new file mode 100644 index 000000000000..2c56f422a196 --- /dev/null +++ b/zh-TW/1.16/assets/pedestals/patchouli_books/manual/zh_tw/entries/getting_started/getting_started_pedestal_directional/overview.json @@ -0,0 +1,19 @@ +{ + "category": "getting_started/getting_started_pedestal_directional", + "name": "Overview", + "subtitle": "", + "icon": "pedestals:pedestal/stone333", + "sortnum": 0, + "priority": true, + "pages": [ + { + "type": "text", + "text": "Pedestals can be placed in all 6 directions. $(li)UP (Default when placed on the ground) $(li)DOWN (When placed on a Ceiling, or when placing a pedestal on top of an UP facing one. $(li)NORTH $(li)EAST $(li)SOUTH $(li)WEST" + }, + { + "title": "Why This Placement?", + "type": "text", + "text": "The 'Working Area' of an upgrade is based on the pedestals placement direction, For example, an upgrade with a 3x5x3 area: $(li)UP: No Changes $(li)Down: 3x-5x3 $(li)East: -5x3x3 $(li)West: 5x3x3 $(li)North: 3x3x-5 $(li)South: 3x3x5" + } + ] +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/penguinlib/lang/zh_tw.json b/zh-TW/1.16/assets/penguinlib/lang/zh_tw.json index 05e3eb2d18ee..7c7519cae1f5 100644 --- a/zh-TW/1.16/assets/penguinlib/lang/zh_tw.json +++ b/zh-TW/1.16/assets/penguinlib/lang/zh_tw.json @@ -1,10 +1,10 @@ { "button.penguinlib.next": "下一個", "button.penguinlib.previous": "上一個", - "command.penguinlib.team.create.must_leave": "你已經在其中一個組隊了!\n你必須離開組隊在去創建一個新的組隊!\n%s", + "command.penguinlib.team.create.must_leave": "你已經在其中一個組隊了!\n你必須離開組隊在去建立一個新的組隊!\n%s", "command.penguinlib.team.create.must_leave.tooltip": "點擊離開組隊", "command.penguinlib.team.create.name_in_use": "你不能將 %s 使用你的新組隊,因為它已經在使用中。", - "command.penguinlib.team.create.success": "你創建了一個名字為: %s 的新組隊", + "command.penguinlib.team.create.success": "你建立了一個名字為: %s 的新組隊", "command.penguinlib.team.invite.failure": "找不到名稱為 %s 的玩家。", "command.penguinlib.team.invite.message": "你已被邀請加入 %s 組隊。加入 -> %s", "command.penguinlib.team.invite.none": "您沒有待處理的組隊邀請。", diff --git a/zh-TW/1.16/assets/phosphophyllite/lang/zh_tw.json b/zh-TW/1.16/assets/phosphophyllite/lang/zh_tw.json index ff58e6d2d6d9..fbee13d26eb9 100644 --- a/zh-TW/1.16/assets/phosphophyllite/lang/zh_tw.json +++ b/zh-TW/1.16/assets/phosphophyllite/lang/zh_tw.json @@ -6,7 +6,7 @@ "multiblock.error.phosphophyllite.invalid_block.corner": "無效角落方塊 (%s),位於%s", "multiblock.error.phosphophyllite.invalid_block.generic": "無效方塊 (%s),位於%s", "multiblock.error.phosphophyllite.unknown": "出現了未知的多方塊結構錯誤,請聯繫作者", - "multiblock.error.phosphophyllite.dimensions": "無法在該維度使用 \n實際:%d, %d, %d, \n允許最小值:%d, %d, %d, \n允許最大值:%d, %d, %d,", + "multiblock.error.phosphophyllite.dimensions": "無法在該次元使用 \n實際:%d, %d, %d, \n允許最小值:%d, %d, %d, \n允許最大值:%d, %d, %d,", "block.phosphophyllite.item_black_hole": "物品黑洞", "block.phosphophyllite.item_white_hole": "物品白洞", "block.phosphophyllite.fluid_black_hole": "液體黑洞", diff --git a/zh-TW/1.16/assets/pizzacraft/lang/zh_tw.json b/zh-TW/1.16/assets/pizzacraft/lang/zh_tw.json index 110b83d85d7d..f6bbc267ba01 100644 --- a/zh-TW/1.16/assets/pizzacraft/lang/zh_tw.json +++ b/zh-TW/1.16/assets/pizzacraft/lang/zh_tw.json @@ -87,7 +87,7 @@ "item.pizzacraft.corn_flour": "玉米麵粉", "item.pizzacraft.cheese": "奶酪", "item.pizzacraft.chef_hat": "廚師帽", - "item.pizzacraft.chef_shirt": "廚師襯衫", + "item.pizzacraft.chef_shirt": "廚師服", "item.pizzacraft.chef_leggings": "廚師褲子", "item.pizzacraft.chef_boots": "廚師鞋子", "item.pizzacraft.pizza_delivery_cap": "披薩外賣員帽子", diff --git a/zh-TW/1.16/assets/plasmo_voice/lang/zh_tw.json b/zh-TW/1.16/assets/plasmo_voice/lang/zh_tw.json index 2ebb0ab13f39..8637e7aef7d5 100644 --- a/zh-TW/1.16/assets/plasmo_voice/lang/zh_tw.json +++ b/zh-TW/1.16/assets/plasmo_voice/lang/zh_tw.json @@ -11,9 +11,9 @@ "gui.plasmo_voice.close": "關閉", "gui.plasmo_voice.occlusion": "聲音遮擋", "gui.plasmo_voice.show_icons": "顯示圖示", - "gui.plasmo_voice.show_icons_hud": "HUD", + "gui.plasmo_voice.show_icons_hud": "界面", "gui.plasmo_voice.show_icons_always": "大部分", - "gui.plasmo_voice.show_icons_hidden": "Hidden", + "gui.plasmo_voice.show_icons_hidden": "隱藏", "gui.plasmo_voice.on": "開", "gui.plasmo_voice.off": "關", "gui.plasmo_voice.select": "選擇", diff --git a/zh-TW/1.16/assets/playerhopper/lang/zh_tw.json b/zh-TW/1.16/assets/playerhopper/lang/zh_tw.json index 87e85b8c1df3..61e1d682e079 100644 --- a/zh-TW/1.16/assets/playerhopper/lang/zh_tw.json +++ b/zh-TW/1.16/assets/playerhopper/lang/zh_tw.json @@ -1,6 +1,6 @@ { "block.playerhopper.playerhopper": "玩家漏斗", - "playerhopper.player.added": "您已添加到玩家漏斗的白名單", + "playerhopper.player.added": "您已新增到玩家漏斗的白名單", "playerhopper.player.removed": "您已被從玩家漏鬥的白名單中刪除", "playerhopper.item.added.begin": "加入", "playerhopper.item.added.end": " 進玩家漏斗的黑名單", diff --git a/zh-TW/1.16/assets/playtics_furniture_mod/lang/zh_tw.json b/zh-TW/1.16/assets/playtics_furniture_mod/lang/zh_tw.json index 5f8959602494..c2224e3d2096 100644 --- a/zh-TW/1.16/assets/playtics_furniture_mod/lang/zh_tw.json +++ b/zh-TW/1.16/assets/playtics_furniture_mod/lang/zh_tw.json @@ -129,7 +129,7 @@ "block.playtics_furniture_mod.cratespruce": "杉木板條箱", "block.playtics_furniture_mod.schwarztreppe": "黑色混凝土階梯", "block.playtics_furniture_mod.garbagecan": "垃圾桶", - "block.playtics_furniture_mod.eisenzaunrostig": "生銹鐵柵欄", + "block.playtics_furniture_mod.eisenzaunrostig": "生鏽鐵柵欄", "block.playtics_furniture_mod.geschenk": "紅色禮物", "advancements.pyrotechnicsissomethingbeautiful.title": "Pyrotechnics is something beautiful", "subtitles.spraysound": "By PlayTics", diff --git a/zh-TW/1.16/assets/pmmo/lang/zh_tw.json b/zh-TW/1.16/assets/pmmo/lang/zh_tw.json index 0b2629a42b0d..61444680c181 100644 --- a/zh-TW/1.16/assets/pmmo/lang/zh_tw.json +++ b/zh-TW/1.16/assets/pmmo/lang/zh_tw.json @@ -21,7 +21,7 @@ "pmmo.skillHiscores": "%1$s 最高分數", "pmmo.levelDisplayPercentage": "%1$s%% 在 %2$s", "pmmo.playerLevelDisplay": "玩家的 %1$s 技能 %3$s 的等級為 %2$s", - "pmmo.welcomeText": "歡迎! %1$s 了解有關 Project MMO 的更多信息!", + "pmmo.welcomeText": "歡迎! %1$s 了解有關 Project MMO 的更多訊息!", "pmmo.clickMe": "點擊我", "pmmo.savedFall": "削減了 %1$s 的摔落傷害!", "pmmo.extraDrop": "額外掉落了 %1$s 個%2$s!", @@ -135,9 +135,9 @@ "pmmo.extraPerLevel": "每等級增加 %1$s 的額外獲得機率", "pmmo.rareDrop": "你獲得了稀有掉落 %1$s!", "pmmo.hardness": "硬度 %1$s", - "pmmo.setLevel": "%1$s 已被設置為等級 %2$s", - "pmmo.setXp": "%1$s 經驗值被設置為 %2$sxp", - "pmmo.hasBeenSet": "%1$s 被設置為 %2$s", + "pmmo.setLevel": "%1$s 已被設定為等級 %2$s", + "pmmo.setXp": "%1$s 經驗值被設定為 %2$sxp", + "pmmo.hasBeenSet": "%1$s 被設定為 %2$s", "pmmo.hasTheValue": "%1$s 有的值為 %2$s ", "pmmo.hasUnsetValue": "%1$s 尚未取值", "pmmo.addLevel": "%1$s 增加了 %2$s 級", @@ -370,15 +370,15 @@ "pmmo.rareFishPool": "稀有釣魚戰利品池", "pmmo.xpBonuses": "經驗加成", "pmmo.dimension": "維度", - "pmmo.biome": "生物群系", + "pmmo.biome": "生態域", "pmmo.locked": "鎖上", "pmmo.unlocked": "解鎖", "pmmo.levelUpDamageBoost": "%1$s %2$s 升級!%3$s 傷害加成!", "pmmo.afkMultiplierWarning": "由於你已進入空閒狀態,你的經驗值取得已被削減為原先的 %1$s%%", "pmmo.afkMultiplierRestored": "由於你已脫離空閒狀態,你的經驗值取得已被恢復為原先的 %1$s%%", "pmmo.halfHeartRegenerationSeconds": "每 60s 恢復%1$s ", - "pmmo.info": "額外信息", - "pmmo.openInfo": "打開 GUI 信息介面", + "pmmo.info": "額外訊息", + "pmmo.openInfo": "打開 GUI 訊息介面", "pmmo.patreon": "成為合作夥伴!", "pmmo.donate": "支持我的工作!", "pmmo.discord": "加入我們的Discord!", diff --git a/zh-TW/1.16/assets/pneumaticcraft/lang/zh_tw.json b/zh-TW/1.16/assets/pneumaticcraft/lang/zh_tw.json index 80eb0dd5481a..ce1dc0094a4e 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/lang/zh_tw.json +++ b/zh-TW/1.16/assets/pneumaticcraft/lang/zh_tw.json @@ -80,7 +80,7 @@ "block.pneumaticcraft.reinforced_brick_pillar": "強化石磚柱", "block.pneumaticcraft.reinforced_brick_slab": "強化石紅磚半磚", "block.pneumaticcraft.reinforced_bricks": "強化石紅磚", - "block.pneumaticcraft.reinforced_brick_stairs": "強化石磚樓梯", + "block.pneumaticcraft.reinforced_brick_stairs": "強化石磚階梯", "block.pneumaticcraft.reinforced_brick_tile": "強化石瓷磚", "block.pneumaticcraft.reinforced_brick_wall": "強化紅磚牆", "block.pneumaticcraft.reinforced_chest": "強化儲物箱", @@ -213,7 +213,7 @@ "gui.tooltip.block.pneumaticcraft.pressure_chamber_glass": "用於搭建壓力室。壓力室為 3x3x3/4x4x4/5x5x5 的中空結構,結構的側面(不能是邊或頂點)至少有一個壓力室氣閥。壓力室牆壁和壓力室玻璃可以互相替代。", "gui.tooltip.block.pneumaticcraft.pressure_chamber_interface": "此方塊用於向/從壓力室輸入/輸出物品。它在「I」面輸入,在「O」面上輸出。壓力室中至少應有兩個壓力介面:一個介面的「O」對著壓力室,另一個對著外面。", "gui.tooltip.block.pneumaticcraft.pressure_chamber_valve": "壓力室可以用於貯存空氣。但其主要用途是將各種材料壓縮成其他材料。例如鐵錠壓縮成壓縮鐵錠,或者是將煤炭壓縮成鑽石。", - "gui.tooltip.block.pneumaticcraft.pressure_chamber_wall": "用於搭建壓力室。 壓力室為 3x3x3/4x4x4/5x5x5 的中空結構,結構的側面(不能是邊或頂點)至少有一個壓力室氣閥。壓力室牆壁和壓力室玻璃可以互相替代。", + "gui.tooltip.block.pneumaticcraft.pressure_chamber_wall": "用於搭建壓力室。壓力室為 3x3x3/4x4x4/5x5x5 的中空結構,結構的側面(不能是邊或頂點)至少有一個壓力室氣閥。壓力室牆壁和壓力室玻璃可以互相替代。", "gui.tooltip.block.pneumaticcraft.pressurized_spawner": "使用壓力生成怪物,忽視光照強度限制,並可通過紅石控制。${br}需要加入生怪磚核心。需要注意的是,未滿的生怪磚核心將導致效率降低。", "gui.tooltip.block.pneumaticcraft.programmable_controller": "可編程控制器是一種可以用來代替無人機的機器。編程網路API或無人機,並將其放入齒輪槽中。以10mL空氣/tick的速率,控制器將執行大多數程序片段(有關不接受的內容的更多訊息,請參閱「排除片段」選項卡)。物品和液體可以泵入或流出與「無人機」庫存相連的區塊。${br}${br}這台機器的一個主要優點是它不涉及實體尋徑,因此非常適合大規模應用,如採石場。", "gui.tooltip.block.pneumaticcraft.programmer": "使用程式化拼圖設定程式。用於程式化無人機。", @@ -293,7 +293,7 @@ "gui.tooltip.item.pneumaticcraft.memory_essence_bucket": "液態的記憶與經驗。應該是不可能的,但它就存在這。", "gui.tooltip.item.pneumaticcraft.memory_stick": "儲存玩家經驗。${br}▶右擊:儲存一級${br}▶潛行右擊:取出一級${br}▶左擊:切換為自動吸收經驗球", "gui.tooltip.item.pneumaticcraft.micromissiles": "微型導彈是裝載有一顆爆炸性彈頭與智慧導航系統的小型手持彈射物發射裝置。微型導彈的彈藥可通過將之與 TNT 在鐵砧中合併填充。${br}▶ 潛行並右擊以打開設定 GUI。", - "gui.tooltip.item.pneumaticcraft.minigun": "這把手持武器需要子彈才能使用,子彈需要放置在彈夾中。${br}▶潛行右擊:打開彈夾。 ${br}▶潛行+滾動游標滾輪:切換鎖定欄位。${br}這把加特林能夠在充氣站中進行升級。", + "gui.tooltip.item.pneumaticcraft.minigun": "這把手持武器需要子彈才能使用,子彈需要放置在彈夾中。${br}▶潛行右擊:打開彈夾。${br}▶潛行+滾動游標滾輪:切換鎖定欄位。${br}這把加特林能夠在充氣站中進行升級。", "gui.tooltip.item.pneumaticcraft.network_api": "此組件能儲存無人機程式。與網路數據儲存器不同,它需要拼圖來程式化,並且可以作為可程式化控制器中的可執行程式,或者對無人機使用額外的程式拼圖。", "gui.tooltip.item.pneumaticcraft.network_data_storage": "此組件可以儲存無人機程式。它不需要拼圖來程式化,也不能用來執行程式。但是,如果希望儲存程式為以後使用,那這正是你需要的。", "gui.tooltip.item.pneumaticcraft.network_io_port": "安全站的必需組件。${br}${br}對安全站攻擊的入口點。", @@ -660,9 +660,9 @@ "pneumaticcraft.armor.message.initStarted": "正在初始化 %s……", "pneumaticcraft.armor.message.outOfAir": "%s:壓力極低!", "pneumaticcraft.armor.message.targetWarning": "%s 正以你為目標!", - "pneumaticcraft.armor.moveStat.move": "§e左擊/右擊:§r移動高亮的窗口", - "pneumaticcraft.armor.moveStat.expandLeft": "窗口向§b左§側展開。§e中鍵點擊§r以切換。", - "pneumaticcraft.armor.moveStat.expandRight": "窗口向§b右§側展開。§e中鍵點擊§r以切換。", + "pneumaticcraft.armor.moveStat.move": "§e左擊/右擊:§r移動高亮的視窗", + "pneumaticcraft.armor.moveStat.expandLeft": "視窗向§b左§側展開。§e中鍵點擊§r以切換。", + "pneumaticcraft.armor.moveStat.expandRight": "視窗向§b右§側展開。§e中鍵點擊§r以切換。", "pneumaticcraft.armor.options": "氣動裝甲通用選項", "pneumaticcraft.armor.upgrade.air_conditioning": "空調", "pneumaticcraft.armor.upgrade.block_tracker": "方塊追蹤器", @@ -757,7 +757,7 @@ "pneumaticcraft.entityTracker.info.health": "生命值:%d%%", "pneumaticcraft.entityTracker.info.itemframe.item": "展示的物品:%s", "pneumaticcraft.entityTracker.info.itemframe.rotation": "旋轉角度:%d°", - "pneumaticcraft.entityTracker.info.painting.art": "畫的圖像:%s", + "pneumaticcraft.entityTracker.info.painting.art": "畫的圖片:%s", "pneumaticcraft.entityTracker.info.player.armor": "盔甲:", "pneumaticcraft.entityTracker.info.player.holding": "持有:", "pneumaticcraft.entityTracker.info.slimeLarge": "尺寸:大", @@ -798,7 +798,7 @@ "pneumaticcraft.gui.aphorismTile.helpText": "§a§n格言瓷磚編輯器${br}${br}§e← → ↑ ↓:§r移動游標${br}§eHome:§r轉到該行開始${br}§eEnd:§r轉到該行結束${br}§e回車鍵:§r插入換行符${br}§e退格鍵:§r刪除游標前的字元${br}§e刪除鍵:§r刪除游標後的字元${br}Alt + 刪除鍵:§r刪除整行${br}§eShift + 刪除鍵:§r刪除全部${br}§eEsc:§r結束編輯${br}§eAlt + §o字元§r:插入格式控制符${br}§7- 控制符:0-9,a-f,m,n,o,r", "pneumaticcraft.gui.button.showRange": "顯示範圍", "pneumaticcraft.gui.config.category.advanced": "高級", - "pneumaticcraft.gui.config.category.client": "客戶端側選項", + "pneumaticcraft.gui.config.category.client": "用戶端側選項", "pneumaticcraft.gui.config.category.general": "常規", "pneumaticcraft.gui.config.category.helmet": "已棄用:氣動頭盔 HUD 布局", "pneumaticcraft.gui.config.category.integration": "模組聯動", @@ -820,7 +820,7 @@ "pneumaticcraft.gui.jei.description.create_blaze_burner.fading": "微燃", "pneumaticcraft.gui.jei.filterDrag": "註:物品和流體可以直接從 JEI 中拖拽到過濾槽中。", "pneumaticcraft.gui.jei.heatCapacity": "熱容:%s", - "pneumaticcraft.gui.jei.thermalResistance": "熱阻抗: ", + "pneumaticcraft.gui.jei.thermalResistance": "熱阻抗:", "pneumaticcraft.gui.jei.title.plasticSolidifying": "世界內的固化", "pneumaticcraft.gui.jei.title.yeastCrafting": "世界內的酵母增生", "pneumaticcraft.gui.jei.title.spawnerExtraction": "從生怪磚提取核心", @@ -876,7 +876,7 @@ "pneumaticcraft.gui.micromissile.mode.dumb": "直線", "pneumaticcraft.gui.micromissile.mode.smart": "智慧", "pneumaticcraft.gui.micromissile.modeTooltip": "§e智慧模式:§f導彈將鎖定最近的符合實體過濾(若有)的目標。可以在最高速度、轉向速度與傷害間平衡。${br}§e直線模式:§f導彈將沿直線運動,但速度很快,且傷害更高。", - "pneumaticcraft.gui.micromissile.remaining": "剩餘導彈: ", + "pneumaticcraft.gui.micromissile.remaining": "剩餘導彈:", "pneumaticcraft.gui.micromissile.saveDefault": "保存為預設設定", "pneumaticcraft.gui.micromissile.topSpeed": "最高速度", "pneumaticcraft.gui.micromissile.turnSpeed": "轉向速度", @@ -984,7 +984,7 @@ "pneumaticcraft.gui.progWidget.area.point2": "點 2", "pneumaticcraft.gui.progWidget.area.selectGPS1": "從定位工具選擇點 1", "pneumaticcraft.gui.progWidget.area.selectGPS2": "從定位工具選擇點 2", - "pneumaticcraft.gui.progWidget.area.type": "區域類型: ", + "pneumaticcraft.gui.progWidget.area.type": "區域類型:", "pneumaticcraft.gui.progWidget.area.type.box.boxType": "盒型類型:", "pneumaticcraft.gui.progWidget.area.type.box.boxType.filled": "實心", "pneumaticcraft.gui.progWidget.area.type.box.boxType.frame": "框架", @@ -1033,7 +1033,7 @@ "pneumaticcraft.gui.progWidget.comment.tooltip.freeToUse": "§a不會消耗程式化拼圖", "pneumaticcraft.gui.progWidget.condition.all": "所有", "pneumaticcraft.gui.progWidget.condition.any": "任意", - "pneumaticcraft.gui.progWidget.condition.measure": "測量值記錄: ", + "pneumaticcraft.gui.progWidget.condition.measure": "測量值記錄:", "pneumaticcraft.gui.progWidget.condition.measure.tooltip": "在此提供變數名後,每次執行條件判斷所檢測的最後值將被儲存於該變數的 X 軸分量。", "pneumaticcraft.gui.progWidget.conditionBlock.checkForAir": "檢查空氣方塊", "pneumaticcraft.gui.progWidget.conditionBlock.checkForAir.tooltip": "特殊條件。執行檢查時,空氣方塊也要通過過濾器。", @@ -1222,8 +1222,8 @@ "pneumaticcraft.gui.securityStation.test": "測試安全度", "pneumaticcraft.gui.securityStation.status": "狀態", "pneumaticcraft.gui.securityStation.sharedUsers": "受信任的玩家", - "pneumaticcraft.gui.securityStation.reboot": "重啟!", - "pneumaticcraft.gui.securityStation.rebooting": "正在重啟……", + "pneumaticcraft.gui.securityStation.reboot": "重新啟動!", + "pneumaticcraft.gui.securityStation.rebooting": "正在重新啟動……", "pneumaticcraft.gui.securityStation.networkLayout": "網路布局", "pneumaticcraft.gui.securityStation.nukeVirus.none": "物品欄中沒有核彈病毒", "pneumaticcraft.gui.securityStation.nukeVirus.coolDown": "核彈病毒充能中。請稍候……", @@ -1468,8 +1468,8 @@ "pneumaticcraft.gui.tab.problems.security_station.too_many_io_ports": "必須恰有一個網路 IO 埠。", "pneumaticcraft.gui.tab.problems.security_station.too_many_registries": "必須恰有一個網路註冊表。", "pneumaticcraft.gui.tab.problems.security_station.too_many_subroutines": "必須恰有一個診斷子程序。", - "pneumaticcraft.gui.tab.problems.security_station.rebooting": "§f安全站正在重啟${br}安全站此時並不提供保護,直到重啟結束(%s)。", - "pneumaticcraft.gui.tab.problems.security_station.hacked": "§f安全站已被入侵${br}一個或多個個體已成功入侵安全站,並可以繞過其保護。${br}立刻重啟安全站!", + "pneumaticcraft.gui.tab.problems.security_station.rebooting": "§f安全站正在重新啟動${br}安全站此時並不提供保護,直到重新啟動結束(%s)。", + "pneumaticcraft.gui.tab.problems.security_station.hacked": "§f安全站已被入侵${br}一個或多個個體已成功入侵安全站,並可以繞過其保護。${br}立刻重新啟動安全站!", "pneumaticcraft.gui.tab.problems.spawnerExtractor.finished": "§f生怪磚抽取器已完成工作${br}§0現在可以移除抽取器和/或空生怪磚。", "pneumaticcraft.gui.tab.problems.thermal_compressor.no_temp_diff": "§f不具有溫差${br}§0在壓縮機的相對面放置熱方塊和冷方塊。", "pneumaticcraft.gui.tab.problems.thermal_compressor.poor_temp_diff": "§f溫差過低${br}§0在壓縮機的相對面分別放置熱方塊和冷方塊。", @@ -1499,7 +1499,7 @@ "pneumaticcraft.gui.tab.redstoneBehaviour.pneumaticDoor.playerNearby": "玩家臨近", "pneumaticcraft.gui.tab.redstoneBehaviour.pneumaticDoor.woodenDoor": "木門行為", "pneumaticcraft.gui.tab.redstoneBehaviour.pneumaticDoor.openWhen": "在下列條件開門", - "pneumaticcraft.gui.tab.redstoneBehaviour.securityStation.doneRebooting": "重啟完成時", + "pneumaticcraft.gui.tab.redstoneBehaviour.securityStation.doneRebooting": "重新啟動完成時", "pneumaticcraft.gui.tab.redstoneBehaviour.securityStation.hacked": "被入侵時", "pneumaticcraft.gui.tab.redstoneBehaviour.standard.always": "無條件啟用", "pneumaticcraft.gui.tab.redstoneBehaviour.standard.high_signal": "高紅石訊號", @@ -1622,7 +1622,7 @@ "pneumaticcraft.gui.tooltip.effectiveVolume": "有效容量:%s mL", "pneumaticcraft.gui.tooltip.etching_tank.acid_usage": "蝕刻酸用量:~%s mB/秒", "pneumaticcraft.gui.tooltip.etching_tank.process_time": "蝕刻用時:%d 秒", - "pneumaticcraft.gui.tooltip.fluid": "流體: ", + "pneumaticcraft.gui.tooltip.fluid": "流體:", "pneumaticcraft.gui.tooltip.gpsTool.variable": "▶ 連結的變數:「#%s」", "pneumaticcraft.gui.tooltip.gunAmmo.ammoRemaining": "彈藥:§f%d / %d", "pneumaticcraft.gui.tooltip.gunAmmo.combineWithPotion": "§o與藥水合成以向彈頭施加藥水效果。", @@ -1640,7 +1640,7 @@ "pneumaticcraft.gui.tooltip.hacking.fortified": "Fortified", "pneumaticcraft.gui.tooltip.item.drillBit.tier": "Drill Bit Tier: ", "pneumaticcraft.gui.tooltip.item.drillBit.blocks": "Max Blocks per Dig: ", - "pneumaticcraft.gui.tooltip.item.drillBit.speed": "基礎效率: ", + "pneumaticcraft.gui.tooltip.item.drillBit.speed": "基礎效率:", "pneumaticcraft.gui.tooltip.item.upgrade.shiftMessage": "按住 Shift 查看使用該升級的機器", "pneumaticcraft.gui.tooltip.item.upgrade.usedIn": "在下列機器中使用:", "pneumaticcraft.gui.tooltip.item.uvLightBox.etchProgress": "蝕刻進度:%d%%", @@ -1757,8 +1757,8 @@ "pneumaticcraft.message.jackhammer.mode.3x3_full": "3 x 3 (full)", "pneumaticcraft.message.jackhammer.mode.vein": "Veinminer (ores/logs)", "pneumaticcraft.message.jackhammer.mode.vein_plus": "Veinminer (full)", - "pneumaticcraft.message.memory_stick.absorb.false": "自動吸收經驗球: §6關", - "pneumaticcraft.message.memory_stick.absorb.true": "自動吸收經驗球: §6開", + "pneumaticcraft.message.memory_stick.absorb.false": "自動吸收經驗球:§6關", + "pneumaticcraft.message.memory_stick.absorb.true": "自動吸收經驗球:§6開", "pneumaticcraft.message.minigun.outOfAmmo": "§6Out of Ammo! Sneak & Right-click to load", "pneumaticcraft.message.misc.outOfAir": "%s 的空氣已被耗盡!", "pneumaticcraft.message.securityStation.accessPrevented": "Access prevented by Security Station!", @@ -1794,13 +1794,13 @@ "pneumaticcraft.waila.redstoneModule.inverted": "§c輸出已反轉", "pneumaticcraft.waila.redstoneModule.op": "操作:§e%s", "pneumaticcraft.waila.redstoneModule.receiving": "接受紅石訊號:§e%d", - "pneumaticcraft.waila.temperature.down": "底面溫度: ", - "pneumaticcraft.waila.temperature.east": "東面溫度: ", - "pneumaticcraft.waila.temperature.north": "北面溫度: ", - "pneumaticcraft.waila.temperature.south": "南面溫度: ", - "pneumaticcraft.waila.temperature": "§7溫度: ", - "pneumaticcraft.waila.temperature.up": "§7頂面溫度: ", - "pneumaticcraft.waila.temperature.west": "§7西面溫度: ", + "pneumaticcraft.waila.temperature.down": "底面溫度:", + "pneumaticcraft.waila.temperature.east": "東面溫度:", + "pneumaticcraft.waila.temperature.north": "北面溫度:", + "pneumaticcraft.waila.temperature.south": "南面溫度:", + "pneumaticcraft.waila.temperature": "§7溫度:", + "pneumaticcraft.waila.temperature.up": "§7頂面溫度:", + "pneumaticcraft.waila.temperature.west": "§7西面溫度:", "pneumaticcraft.waila.tubeModule.threshold": "閾值:§e%d bar", "programmingPuzzle.pneumaticcraft.area.name": "區域", "programmingPuzzle.pneumaticcraft.block_right_click.name": "右擊", diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/armor/overview.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/armor/overview.json index 373d4e0d1374..0998387cf3c6 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/armor/overview.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/armor/overview.json @@ -23,7 +23,13 @@ }, { "type": "text", - "text": "穿戴盔甲時,盔甲將耗費數秒的時間$(thing)啟動/$。可以按下 $(thing)$(k:pneumaticcraft.armor.options)/$ 鍵打開設定介面,在此可以設定安裝的升級並調節懸浮窗口。安裝更多升級後,介面中會出現更多選項。$(p)值得注意的是,所有升級都可以在設定介面通過複選框開關,甚至可以將開關操作進行鍵位綁定,以便在未打開介面時開關。" + "text": "穿戴盔甲時,盔甲將耗費數秒的時間$(thing)啟動/$。可以按下 $(thing)$(k:pneumaticcraft.armor.options)/$ 鍵打開設定介面,在此可以設定安裝的升級並調節懸浮視窗。安裝更多升級後,介面中會出現更多選項。$(p)值得注意的是,所有升級都可以在設定介面通過複選框開關,甚至可以將開關操作進行鍵位綁定,以便在未打開介面時開關。" + }, + { + "type": "spotlight", + "item": "minecraft:anvil", + "title": "Repairing", + "text": "There are a few ways to keep your valuable armor in good condition:$(li)It can be repaired in an $(thing)Anvil/$ with Compressed Iron Ingots$(li)Add $(thing)Item Life Upgrades/$ to each piece to have it repair itself$(li)Apply the $(thing)Mending/$ enchantment to each piece" }, { "type": "text", diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/cc_oc_integration.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/cc_oc_integration.json index 3939fc49b862..2e11efa42c0a 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/cc_oc_integration.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/cc_oc_integration.json @@ -17,7 +17,7 @@ { "type": "text", "title": "Open Computers", - "text": "需要使用$(item)適配器/$把電腦與$(pncr)機器相連接;其將會被識別為 OC 中的組件,在 OC Lua 環境中運行 $(thing)=components.list()/$ 時將被列出。此後下列提及的所有函數可被調用,例如:$(thing)p = components.air_compressor.getPressure()/$ 將獲取所連接的$(item)空氣壓縮機/$的當前壓力。", + "text": "需要使用$(item)適配器/$把電腦與$(pncr)機器相連接;其將會被識別為 OC 中的組件,在 OC Lua 環境中運行 $(thing)=components.list()/$ 時將被列出。此後下列提及的所有函數可被調用,例如:$(thing)p = components.air_compressor.getPressure()/$ 將獲取所連接的$(item)空氣壓縮機/$的目前壓力。", "flag": "mod:opencomputers" }, { @@ -51,12 +51,12 @@ "anchor": "elevator", "item": "pneumaticcraft:elevator_base", "title": "電梯", - "text": "$(li)$(#800)setExternalControl()/$:傳參為 true 時,將會把電梯的$(#f00)紅石模式/$設置為「電梯呼叫器」模式,此時同樣可以被電腦控制。不需要在調用 $(#800)setTargetHeight()/$ 前調用該方法;該方法會自動將電梯調整為電梯呼叫器模式。" + "text": "$(li)$(#800)setExternalControl()/$:傳參為 true 時,將會把電梯的$(#f00)紅石模式/$設定為「電梯呼叫器」模式,此時同樣可以被電腦控制。不需要在調用 $(#800)setTargetHeight()/$ 前調用該方法;該方法會自動將電梯調整為電梯呼叫器模式。" }, { "type": "text", "title": "電梯(續表)", - "text": "$(li)$(#800)getMinWorkingPressure()/$:返回使電梯上升的最小壓力(機器界面中內黃色與綠色的分界線)。電梯下降過程不需要壓力。$(li)$(#800)setTargetHeight(<高度>)/$:把電梯的目標高度設為傳入的高度(單位為米/格,浮點數)。$(li)$(#800)getTargetHeight()/$:獲取電梯的目標高度(單位為米/格,浮點數)。$(li)$(#800)getCurrentHeight()/$:獲取電梯的當前高度(單位為米/格,浮點數)。" + "text": "$(li)$(#800)getMinWorkingPressure()/$:返回使電梯上升的最小壓力(機器界面中內黃色與綠色的分界線)。電梯下降過程不需要壓力。$(li)$(#800)setTargetHeight(<高度>)/$:把電梯的目標高度設為傳入的高度(單位為米/格,浮點數)。$(li)$(#800)getTargetHeight()/$:獲取電梯的目標高度(單位為米/格,浮點數)。$(li)$(#800)getCurrentHeight()/$:獲取電梯的目前高度(單位為米/格,浮點數)。" }, { "type": "text", @@ -67,27 +67,27 @@ "type": "spotlight", "anchor": "universal_sensor", "item": "pneumaticcraft:universal_sensor", - "text": "$(li)$(#800)getSensorNames()/$:以列表的形式返回所有感測器的名稱。$(li)$(#800)getSensor()/$:返回當前選擇的感測器的名稱。" + "text": "$(li)$(#800)getSensorNames()/$:以列表的形式返回所有感測器的名稱。$(li)$(#800)getSensor()/$:返回目前選擇的感測器的名稱。" }, { "type": "text", "title": "萬能感測器(續表)", - "text": "$(li)$(#800)setSensor(<感測器名稱>), setSensor(<索引>), setSensor()/$:設置當前選擇的感測器。<感測器名稱>應當屬於 $(#800)getSensorNames()/$ 返回的列表。<索引>是 $(#800)getSensorNames()/$ 所返回的列表的索引。調用不傳參的 $(#800)setSensor()/$ 時,沒有感測器被選擇(機器將閒置,不使用空氣)。如果當前安裝的升級允許傳入的感測器,返回 true。 " + "text": "$(li)$(#800)setSensor(<感測器名稱>), setSensor(<索引>), setSensor()/$:設定目前選擇的感測器。<感測器名稱>應當屬於 $(#800)getSensorNames()/$ 返回的列表。<索引>是 $(#800)getSensorNames()/$ 所返回的列表的索引。調用不傳參的 $(#800)setSensor()/$ 時,沒有感測器被選擇(機器將閒置,不使用空氣)。如果目前安裝的升級允許傳入的感測器,返回 true。" }, { "type": "text", "title": "萬能感測器(續表)", - "text": "$(li)$(#800)setTextField(<文本>)/$:有些感測器使用一個文本框指定附加選項(如:「範圍內的實體」感測器接受$(l:base_concepts/entity_filter)實體過濾字串/$)。可以透過此方法指定這一文本參數。$(li)$(#800)getTextField()/$:返回$(thing)萬能感測器/$當前儲存的文本參數。" + "text": "$(li)$(#800)setTextField(<文字>)/$:有些感測器使用一個文字框指定附加選項(如:「範圍內的實體」感測器接受$(l:base_concepts/entity_filter)實體過濾字串/$)。可以透過此方法指定這一文字參數。$(li)$(#800)getTextField()/$:返回$(thing)萬能感測器/$目前儲存的文字參數。" }, { "type": "text", "title": "萬能感測器(續表)", - "text": "$(li)$(#800)isSensorEventBased()/$:有兩類感測器:基於事件的,以及基於輪詢的。基於時間的感測器會等待到一個時間發生(玩家攻擊,撿起物品)。基於輪詢的感測器隔一段時間檢查一次狀態(範圍內的實體,世界時間,下雨)。如果當前選擇的感測器是基於事件的,返回 true。" + "text": "$(li)$(#800)isSensorEventBased()/$:有兩類感測器:基於事件的,以及基於輪詢的。基於時間的感測器會等待到一個時間發生(玩家攻擊,撿起物品)。基於輪詢的感測器隔一段時間檢查一次狀態(範圍內的實體,世界時間,下雨)。如果目前選擇的感測器是基於事件的,返回 true。" }, { "type": "text", "title": "萬能感測器(續表)", - "text": "$(li)$(#800)getSensorValue()/$:如果目前的感測器是基於輪詢的,返回其(未取反的)紅石輸出。注意:設置感測器後馬上讀取數據並不可靠,因為很多基於輪詢的感測器並不很頻繁地輪詢,以此來提高效能。因此。該方法發起一個拉取事件,並獲取響應該事件的輸出。當未選擇基於輪詢的感測器時,將拋出一個異常。" + "text": "$(li)$(#800)getSensorValue()/$:如果目前的感測器是基於輪詢的,返回其(未取反的)紅石輸出。注意:設定感測器後馬上讀取數據並不可靠,因為很多基於輪詢的感測器並不很頻繁地輪詢,以此來提高效能。因此。該方法發起一個拉取事件,並獲取響應該事件的輸出。當未選擇基於輪詢的感測器時,將拋出一個異常。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/getting_started.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/getting_started.json index b7a122be8fe5..1b2c0dcfe3a8 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/getting_started.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/getting_started.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "歡迎來到 PneumaticCraft!$(li)取得一些 $(thing)鐵/$ 和 $(thing)石頭/$。 首先你需要一組(或少一些)的鐵。$(li)將鐵丟到地上, 然後炸掉。 對, 沒錯。$(li)收集當中產生的 $(thing)壓縮鐵/$ (爆炸中會損失一些)。$(li)製作一些 $(l:tubes/pressure_tubes)壓力管道/$。$(li)製作一些 $(l:base_concepts/building_materials)強化石頭/$。$(li)建造 $(l:manufacturing/pressure_chamber)壓力室/$。" + "text": "歡迎來到 PneumaticCraft!$(li)取得一些 $(thing)鐵/$ 和 $(thing)石頭/$。首先你需要一組(或少一些)的鐵。$(li)將鐵丟到地上, 然後炸掉。對, 沒錯。$(li)收集當中產生的 $(thing)壓縮鐵/$ (爆炸中會損失一些)。$(li)製作一些 $(l:tubes/pressure_tubes)壓力管道/$。$(li)製作一些 $(l:base_concepts/building_materials)強化石頭/$。$(li)建造 $(l:manufacturing/pressure_chamber)壓力室/$。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/gui.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/gui.json index 18fb848e265d..ce71e421a30f 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/gui.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/base_concepts/gui.json @@ -1,5 +1,5 @@ { - "name": "機器窗口基本概念", + "name": "機器視窗基本概念", "icon": "pneumaticcraft:textures/gui/icon/gui_mouse.png", "category": "base_concepts", "pages": [ diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/components/plastic.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/components/plastic.json index 72adb199f981..ab66e99fb4d1 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/components/plastic.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/components/plastic.json @@ -20,7 +20,7 @@ "type": "spotlight", "title": "Plastic Sheet", "item": "pneumaticcraft:plastic", - "flag": "pneumaticcraft:plasticInWorldSolidification", + "flag": "pneumaticcraft:inWorldPlasticSolidification", "text": "$(item)Molten Plastic/$ can be solidified simply by pouring it into the world; it will turn into a $(item)Plastic Sheet/$ within half a second or so. This is very easily automated with a $(l:machines/liquid_hopper)Liquid Hopper/$ with a $(l:base_concepts/upgrades#dispenser)Dispenser Upgrade/$, and an $(l:machines/omnidirectional_hopper)Omnidirectional Hopper/$." }, { @@ -33,7 +33,7 @@ { "type": "text", "title": "Improving Yields", - "flag": "pneumaticcraft:plasticInWorldSolidification", + "flag": "pneumaticcraft:inWorldPlasticSolidification", "text": "An alternative way to solidify $(item)Plastic Sheets/$ is to place a bucket or $(l:machines/tanks)tank/$ of $(item)Molten Plastic/$ into an inventory with a $(l:semiblocks/heat_frame)Heat Frame/$ attached, and chill the Heat Frame, ideally to below -80C (the colder the better). $(item)Molten Plastic/$ will be consumed from the bucket or tank, and you will have a chance for a second $(item)Plastic Sheet/$ for each 1000mB of Molten Plastic consumed." }, { diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/machines/drone_interface.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/machines/drone_interface.json index e00939bbf7dd..b85dcf592143 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/machines/drone_interface.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/machines/drone_interface.json @@ -126,13 +126,13 @@ }, { "title": "getDronePosition()", - "text": "$(#800)getDronePosition()/$$(p)Returns a table of 3 double values containing the x,y and z position respectively of the Drone.", + "text": "$(#800)getDronePosition()/$$(p)Returns the x/y/z position of the Drone. This method is here for historic compatibility, and it's recommended to use the new $(#800)getDronePositionVec()/$ method instead.", "type": "text" }, { - "text": "$(#800)getDronePressure()/$$(p)Returns the pressure of the connected Drone.", - "type": "text", - "title": "getDronePressure()" + "title": "getDronePositionVec()", + "text": "$(#800)getDronePosition()/$$(p)Returns a table of the x/y/z coordinates of the Drone. Individual values can be easily extracted with the .x, .y and .z fields, e.g. $(#800)xpos = getDronePosition().x/$.", + "type": "text" }, { "title": "getUpgrades()", diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/edit_sign.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/edit_sign.json index 5f78adae79ad..ebce986bb65e 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/edit_sign.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/edit_sign.json @@ -11,7 +11,7 @@ { "type": "text", "title": "Variables", - "text": "同樣可以通過在$(thing)文字/$拼圖中輸入$(thing)${<變數名>}/$插入一個$(l:programming/variables)變數/$的值,例如:$(p) 若 $9thing)counter/$ 變數的值被設定為 x=1, y=2, z=3,$(formula)計數:${counter}/$$(p)將被展開為$(thing)計數:1, 2, 3/$。$(l:programming/variables#special)特定/$和$(l:programming/variables#global)全局變數/$同樣可以在此處使用。" + "text": "同樣可以通過在$(thing)文字/$拼圖中輸入$(thing)${<變數名>}/$插入一個$(l:programming/variables)變數/$的值,例如:$(p) 若 $9thing)counter/$ 變數的值被設定為 x=1, y=2, z=3,$(formula)計數:${counter}/$$(p)將被展開為$(thing)計數:1, 2, 3/$。$(l:programming/variables#special)特定/$和$(l:programming/variables#global)全域變數/$同樣可以在此處使用。" }, { "type": "image", diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/liquid_export.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/liquid_export.json index a1ee47b0d3f6..3348db0da66b 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/liquid_export.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/liquid_export.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "與$(l:programming/liquid_import)輸入流體/$相反,$(l:tools/drone)無人機/$將去往指定$(l:programming/area)區域/$內最近的儲罐並將無人機攜帶的流體移動到容器中。 to drop off fluid from its own tank.$(p)此外,$(item)無人機/$可以在世界中放置流體:要做到這一點,勾選設定介面中的$(thing)在世界中放置流體/$選項。注意:$(item)無人機/$在進行這一操作時可能把自身困住!" + "text": "與$(l:programming/liquid_import)輸入流體/$相反,$(l:tools/drone)無人機/$將去往指定$(l:programming/area)區域/$內最近的儲罐並將無人機攜帶的流體移動到容器中。to drop off fluid from its own tank.$(p)此外,$(item)無人機/$可以在世界中放置流體:要做到這一點,勾選設定介面中的$(thing)在世界中放置流體/$選項。注意:$(item)無人機/$在進行這一操作時可能把自身困住!" }, { "type": "text", diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/rename.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/rename.json index f98d377f0c26..421450f464cd 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/rename.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/rename.json @@ -11,7 +11,7 @@ { "type": "text", "title": "Variables", - "text": "同樣可以通過在$(thing)文字/$拼圖中輸入$(thing)${<變數名>}/$插入一個$(l:programming/variables)變數/$的值,例如:$(p) 若 $9thing)counter/$ 變數的值被設定為 x=1, y=2, z=3,$(formula)計數:${counter}/$$(p)將被展開為$(thing)計數:1, 2, 3/$。$(l:programming/variables#special)特定/$和$(l:programming/variables#global)全局變數/$同樣可以在此處使用。" + "text": "同樣可以通過在$(thing)文字/$拼圖中輸入$(thing)${<變數名>}/$插入一個$(l:programming/variables)變數/$的值,例如:$(p) 若 $9thing)counter/$ 變數的值被設定為 x=1, y=2, z=3,$(formula)計數:${counter}/$$(p)將被展開為$(thing)計數:1, 2, 3/$。$(l:programming/variables#special)特定/$和$(l:programming/variables#global)全域變數/$同樣可以在此處使用。" }, { "type": "image", diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/variables.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/variables.json index ed47da3d9a1e..cc40f56659b2 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/variables.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/programming/variables.json @@ -10,7 +10,7 @@ }, { "type": "text", - "text": "例如,在$(l:programming/area)區域/$拼圖中可以填入$(thing)變數/$名而非使用固定位置。$(p)這些$(thing)變數/$的值在世界重載後仍保持。因而可以,例如,用於無盡的挖礦程序,其中無人機的挖掘位置由$(thing)變數/$指定。$(p)參見$(l:https://www.youtube.com/watch?v=FIjEdD_Yj9Y)由 MineMaarten 製作的 Youtube 影片/$以作為久遠但仍相關的教學。" + "text": "例如,在$(l:programming/area)區域/$拼圖中可以填入$(thing)變數/$名而非使用固定位置。$(p)這些$(thing)變數/$的值在世界重新載入後仍保持。因而可以,例如,用於無盡的挖礦程序,其中無人機的挖掘位置由$(thing)變數/$指定。$(p)參見$(l:https://www.youtube.com/watch?v=FIjEdD_Yj9Y)由 MineMaarten 製作的 Youtube 影片/$以作為久遠但仍相關的教學。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/spawning/vacuum_trap.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/spawning/vacuum_trap.json index 999a55bca2b8..d70eb6a847d9 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/spawning/vacuum_trap.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/spawning/vacuum_trap.json @@ -15,7 +15,7 @@ { "type": "text", "title": "Restrictions", - "text": "The Vacuum Trap will never capture:$(li)Players$(li)Drones$(li)Boss mobs (Wither, Ender Dragon...)$(li)Tamed animals$(li)Any mob spawned by a vanilla Spawner$(p)In addition, you can blacklist mobs by their entity ID in the mod config: see $(thing)vacuum_trap_blacklist/$ in $(thing)pneumaticcraft-common.toml/$." + "text": "The Vacuum Trap will never capture:$(li)Players$(li)Drones$(li)Boss mobs (Wither, Ender Dragon...)$(li)Tamed animals$(li)Any mob spawned by a vanilla Spawner$(p)In addition, you can blacklist mobs by adding their entity ID (e.g. $(thing)minecraft:zombie/$) to the $(thing)pneumaticcraft:vacuum_trap_blacklisted/$ entity type tag." }, { "type": "text", diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/tools/remote.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/tools/remote.json index a6146527fbf5..5d3502a24bc1 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/tools/remote.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/tools/remote.json @@ -6,7 +6,7 @@ "pages": [ { "type": "text", - "text": "使用遙控器可以創建一個介面,用於遠端控制$(l:tools/drone)無人機/$或$(l:machines/universal_sensor)萬能感測器/$,以修改$(l:programming/variables#global)全局變數/$的方式。註:與$(item)萬能感測器/$一併使用時,可以通過$(item)遙控器/$實現無線紅石!$(p)要開始創建介面,使用$(item)遙控器/$$(thing)潛行右擊/$以打開編輯介面。" + "text": "使用遙控器可以創建一個介面,用於遠端控制$(l:tools/drone)無人機/$或$(l:machines/universal_sensor)萬能感測器/$,以修改$(l:programming/variables#global)全域變數/$的方式。註:與$(item)萬能感測器/$一併使用時,可以通過$(item)遙控器/$實現無線紅石!$(p)要開始創建介面,使用$(item)遙控器/$$(thing)潛行右擊/$以打開編輯介面。" }, { "type": "text", @@ -27,7 +27,7 @@ "type": "text", "title": "標記文字", "anchor": "label", - "text": "標記文字組件顯示文字與可選的提示文字,用於提供資訊。儘管標記文字不能$(italic)修改/$變數,其可以$(italic)顯示/$變數,使用格式 $(thing)${#全局變數名}/$;這可以用於除錯。$(p)標記文字沒有共有屬性外的其他屬性。" + "text": "標記文字組件顯示文字與可選的提示文字,用於提供資訊。儘管標記文字不能$(italic)修改/$變數,其可以$(italic)顯示/$變數,使用格式 $(thing)${#全域變數名}/$;這可以用於除錯。$(p)標記文字沒有共有屬性外的其他屬性。" }, { "type": "text", @@ -47,7 +47,7 @@ { "type": "text", "title": "範例", - "text": "點擊左側的 $(thing)Pastebin/$ 按鈕,導入$(l:https://pastebin.com/4yxKG5Jc)該範例/$。$(p)其中有三個複選框,分別設定全局變數 $(thing)signal1, signal2 & signal3/$。$(p)然後,放置 3 個$(l:machines/universal_sensor)萬能感測器/$,並提供一定壓力。向其安裝$(l:base_concepts/upgrades#dispenser)發射器升級/$。從每個$(item)感測器/$引出紅石線(隔開一格,使紅石線相互獨立)。" + "text": "點擊左側的 $(thing)Pastebin/$ 按鈕,導入$(l:https://pastebin.com/4yxKG5Jc)該範例/$。$(p)其中有三個複選框,分別設定全域變數 $(thing)signal1, signal2 & signal3/$。$(p)然後,放置 3 個$(l:machines/universal_sensor)萬能感測器/$,並提供一定壓力。向其安裝$(l:base_concepts/upgrades#dispenser)發射器升級/$。從每個$(item)感測器/$引出紅石線(隔開一格,使紅石線相互獨立)。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/tubes/pressure_gauge_module.json b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/tubes/pressure_gauge_module.json index 54c69eeef5d4..d309ccdae945 100644 --- a/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/tubes/pressure_gauge_module.json +++ b/zh-TW/1.16/assets/pneumaticcraft/patchouli_books/book/zh_tw/entries/tubes/pressure_gauge_module.json @@ -18,7 +18,7 @@ "images": [ "pneumaticcraft:textures/patchouli/pressure_gauge_gui.png" ], - "text": "$(italic)<10 bar = 信號 0,>20 bar = 信號 15, 10-20 bar = 插值(例: 12 bar = 信號 3)/$", + "text": "$(italic)<10 bar = 信號 0,>20 bar = 信號 15, 10-20 bar = 插值(例:12 bar = 信號 3)/$", "anchor": "img" }, { diff --git a/zh-TW/1.16/assets/polyores/lang/zh_tw.json b/zh-TW/1.16/assets/polyores/lang/zh_tw.json index 3b0e3c919ac8..4ccef360bec0 100644 --- a/zh-TW/1.16/assets/polyores/lang/zh_tw.json +++ b/zh-TW/1.16/assets/polyores/lang/zh_tw.json @@ -62,12 +62,12 @@ "tooltip.polyores.blazing0": "起火 - 4 秒", "tooltip.polyores.blazing1": "起火 - 8 秒", "tooltip.polyores.blazing2": "起火 - 16 秒", - "tooltip.polyores.frosted0": "緩速 I (5 秒)", - "tooltip.polyores.frosted1": "緩速 II (10 秒)", - "tooltip.polyores.frosted2": "緩速 III (20 秒)", - "tooltip.polyores.toxic0": "劇毒 I (4 秒)", - "tooltip.polyores.toxic1": "劇毒 II (7 秒)", - "tooltip.polyores.toxic2": "劇毒 III (10 秒)", + "tooltip.polyores.frosted0": "緩速 I(5 秒)", + "tooltip.polyores.frosted1": "緩速 II(10 秒)", + "tooltip.polyores.frosted2": "緩速 III(20 秒)", + "tooltip.polyores.toxic0": "劇毒 I(4 秒)", + "tooltip.polyores.toxic1": "劇毒 II(7 秒)", + "tooltip.polyores.toxic2": "劇毒 III(10 秒)", "tooltip.polyores.gravite0": "Launch I", "tooltip.polyores.gravite1": "Launch II", "tooltip.polyores.gravite2": "Launch III", diff --git a/zh-TW/1.16/assets/potionsmaster/lang/zh_tw.json b/zh-TW/1.16/assets/potionsmaster/lang/zh_tw.json index 99f7d1f41524..f0e5bda04226 100644 --- a/zh-TW/1.16/assets/potionsmaster/lang/zh_tw.json +++ b/zh-TW/1.16/assets/potionsmaster/lang/zh_tw.json @@ -33,7 +33,7 @@ "item.potionsmaster.calcinatediron_powder": "煅燒鐵粉", "item.potionsmaster.calcinatedlapis_powder": "煅燒青金石粉", "item.potionsmaster.calcinatedredstone_powder": "煅燒紅石粉", - "item.potionsmaster.calcinatedallthemodium_powder": "煅燒所有mod金屬粉", + "item.potionsmaster.calcinatedallthemodium_powder": "煅燒ATM金屬粉", "item.potionsmaster.calcinatedaluminium_powder": "煅燒鋁粉", "item.potionsmaster.calcinatedcopper_powder": "煅燒銅粉", "item.potionsmaster.calcinatedosmium_powder": "煅燒鋨粉", diff --git a/zh-TW/1.16/assets/powah/lang/zh_tw.json b/zh-TW/1.16/assets/powah/lang/zh_tw.json index 773e746bcea9..500876e3d06f 100644 --- a/zh-TW/1.16/assets/powah/lang/zh_tw.json +++ b/zh-TW/1.16/assets/powah/lang/zh_tw.json @@ -128,7 +128,7 @@ "item.powah.player_aerial_pearl": "玩家天線珍珠", "item.powah.blank_card": "空白綁定卡", "item.powah.binding_card": "綁定卡", - "item.powah.binding_card_dim": "綁定卡(維度)", + "item.powah.binding_card_dim": "綁定卡(次元)", "item.powah.lens_of_ender": "終界透鏡", "item.powah.photoelectric_pane": "光電板", "item.powah.thermoelectric_plate": "熱力板", @@ -164,7 +164,7 @@ "info.powah.fuel.consumption": "燃料消耗", "info.powah.generation.factor": "發電係數", "info.powah.gen.mode": "自動模式", - "info.powah.gen.mode.desc": "滿能量時停止運行\n能量不足70%時啟動.", + "info.powah.gen.mode.desc": "滿能量時停止運作\n能量不足70%時啟動.", "gui.powah.jei.category.magmatic": "熔岩流體", "gui.powah.jei.category.heat.sources": "熱源", "gui.powah.jei.category.coolant": "冷卻劑", @@ -199,10 +199,10 @@ "wiki.powah.reactor_0": "反應堆是多方塊的發電設備,使用晶質鈾礦作為主要燃料。", "wiki.powah.reactor_1": "要建造它,您需要將36個反應堆方塊放在手中,並將它們放置在3X4區域中,然後反應堆將自動完成搭建。", "wiki.powah.reactor_2": "產生能量時,反應堆溫度上升,會使其更快的消耗燃料,這會產生更少的FE/t,所以你需要冷卻它(比如水),你也可以使用固體冷卻劑,如雪球或冰塊,來獲得額外降溫,固體冷卻劑需要冷卻液才能工作。", - "wiki.powah.reactor_3": "保持反應堆緩存區內充滿材料,以便更好地產能。", + "wiki.powah.reactor_3": "保持反應堆快取區內充滿材料,以便更好地產能。", "wiki.powah.reactor_4": "碳材料,比如煤、木頭...,可提高燃料效率並增加+180℃的熱量。", "wiki.powah.reactor_5": "紅石將加快生產和燃料消耗,並將增加+120℃的熱量。", - "wiki.powah.reactor_6": "如果自動模式開啟,反應堆將在滿能量時停止運行,並在能量不足70%時啟動。", + "wiki.powah.reactor_6": "如果自動模式開啟,反應堆將在滿能量時停止運作,並在能量不足70%時啟動。", "wiki.powah.energy_cell": "能量單元", "wiki.powah.energy_cell_0": "用於儲存(FE)能量.", "wiki.powah.energy_cell_1": "能量單元也可以用來升級一個終界網路其中一個頻道的最大儲電量(FE),透過Shift點擊能量單元到終界單元的GUI,如果能量單元包含能量,也將套用到終界網路頻道中。", @@ -222,7 +222,7 @@ "wiki.powah.energizing_1": "充能室自身不需要能量,但充能桿必須放在線纜或任何包含(FE)能量的方塊上才能運作。", "wiki.powah.energizing_2": "當把充能室/充能桿放在範圍內時,它們會自動相互連接,也可以使用扳手(選擇連接模式)重新連接它們。", "wiki.powah.player_transmitter": "玩家發信器", - "wiki.powah.player_transmitter_0": "用於無線的方式將包包內的物品充電,包含裝備欄,副手,只要在同個維度的任何地方,有著綁定卡即可.若要跨維度則需要綁定卡(維度).", + "wiki.powah.player_transmitter_0": "用於無線的方式將包包內的物品充電,包含裝備欄,副手,只要在同個次元的任何地方,有著綁定卡即可.若要跨次元則需要綁定卡(次元).", "wiki.powah.energy_discharger": "能量放電器", "wiki.powah.energy_discharger_0": "用於將已充電的物品中吸取能量(FE)出來,並儲存在其庫存中.若連接線纜可導出已儲存的能量,然後再次使用.", "wiki.powah.energy_hopper": "能量漏斗", @@ -238,10 +238,10 @@ "wiki.powah.player_aerial_pearl_0": "用於製作玩家發信器.", "wiki.powah.player_aerial_pearl_1": "使用天線珍珠右鍵殭屍或屍殼獲得。", "wiki.powah.binding_card": "綁定卡", - "wiki.powah.binding_card_0": "用於將玩家與同一維度的玩家發信器連接。", + "wiki.powah.binding_card_0": "用於將玩家與同一次元的玩家發信器連接。", "wiki.powah.binding_card_1": "在連接玩家發信器前,需先將它與你綁定,右鍵綁定.", - "wiki.powah.binding_card_dim": "綁定卡 (維度)", - "wiki.powah.binding_card_dim_0": "用於將玩家與跨維度的玩家發信器連接。", + "wiki.powah.binding_card_dim": "綁定卡 (次元)", + "wiki.powah.binding_card_dim_0": "用於將玩家與跨次元的玩家發信器連接。", "wiki.powah.binding_card_dim_1": "在連接玩家發信器前,需先將它與你綁定,右鍵綁定.", "wiki.powah.charged_snowball": "帶電雪球", "wiki.powah.charged_snowball_0": "扔出去會引起閃電。將雪球放入充能室獲得。", diff --git a/zh-TW/1.16/assets/productivebees/lang/zh_tw.json b/zh-TW/1.16/assets/productivebees/lang/zh_tw.json index 279afa694c4a..dc0375a93fc6 100644 --- a/zh-TW/1.16/assets/productivebees/lang/zh_tw.json +++ b/zh-TW/1.16/assets/productivebees/lang/zh_tw.json @@ -548,7 +548,7 @@ "productivebees.top.solitary.can_repopulate_false": "這裡的蜜蜂不會搬入此蜂窩。", "item.productivebees.spawn_egg_collector_bee": "收藏蜂 生怪蛋", "entity.productivebees.collector_bee": "收藏蜂", - "productivebees.hive.tooltip.nest_inactive": "蜂窩將不再吸引杜鵑蜂。 自行再製作以重置。", + "productivebees.hive.tooltip.nest_inactive": "蜂窩將不再吸引杜鵑蜂。自行再製作以重置。", "productivebees.ingredient.description.collector_bee": "如果物品遺留在地上,蜜蜂會去收集並將它們存於蜂窩。", "productivebees.ingredient.description.bumble_bee_nest": "此蜂窩將吸引全生態域的蜜蜂。", "productivebees.ingredient.description.sugar_cane_nest": "此蜂窩將吸引全生態域的蜜蜂。", diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/bees_hive.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/bees_hive.json index eed163fe694f..8b8f72147335 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/bees_hive.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/bees_hive.json @@ -1,6 +1,6 @@ { "name": "養殖蜂", - "description": "養殖蜂就像原版的蜜蜂一樣, 住在蜂箱中生產蜂蜜及資源。牠們必須住在$(l:hives/advanced_hives)高級蜂箱$(/l)中才能產出資源蜂巢片。大部分的養殖蜂都是由獨居蜂和其牠養殖蜂配種而得, 不過有些是經由餵食特殊物品所製造。$(br)所有的蜜蜂配方都可在 JEI 中查到。", + "description": "養殖蜂就像原版的蜜蜂一樣,住在蜂箱中生產蜂蜜及資源。牠們必須住在$(l:hives/advanced_hives)高級蜂箱$(/l)中才能產出資源蜂巢片。大部分的養殖蜂都是由獨居蜂和其牠養殖蜂配種而得,不過有些是經由餵食特殊物品所製造。$(br)所有的蜜蜂配方都可在 JEI 中查到。", "icon": "productivebees:adv_breed_bee", "parent": "productivebees:bees" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/bees_solitary.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/bees_solitary.json index dfb629c6539e..b5f1979dab65 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/bees_solitary.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/bees_solitary.json @@ -1,6 +1,6 @@ { "name": "獨居蜂", - "description": "獨居蜂會生成於世界上的獨居蜂巢, 這些蜂巢會在世界生成時生成。$(br2)$(l:hives/nests)按此閱讀關於蜂巢的內容$(/l)", + "description": "獨居蜂會生成於世界上的獨居蜂巢,這些蜂巢會在世界生成時生成。$(br2)$(l:hives/nests)按此閱讀關於蜂巢的內容$(/l)", "icon": "productivebees:oak_wood_nest", "parent": "productivebees:bees" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/genetics.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/genetics.json index 4961cca28d05..6825de2a68a8 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/genetics.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/genetics.json @@ -1,5 +1,5 @@ { "name": "遺傳學", - "description": "這裡應該有一些關於蜜蜂遺傳學以及如何處理它們的信息。", + "description": "這裡應該有一些關於蜜蜂遺傳學以及如何處理它們的訊息。", "icon": "productivebees:gene" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/items.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/items.json index d6bf13945635..535b92b8b10a 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/items.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/categories/items.json @@ -1,5 +1,5 @@ { - "name": "Items", + "name": "物品", "description": "此為蜜蜂相關章節 !", "icon": "productivebees:bee_cage" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/ingot_bees.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/ingot_bees.json index 4773a3463373..ae385cac93a2 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/ingot_bees.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/ingot_bees.json @@ -7,7 +7,7 @@ "pages": [ { "type": "text", - "text": "您可以找到適合每種金屬的蜜蜂。 如果您沒有看到要查找的內容,則它可能位於特定於模組的頁面中。" + "text": "您可以找到適合每種金屬的蜜蜂。如果您沒有看到要查找的內容,則它可能位於特定於模組的頁面中。" }, { "type": "empty", @@ -172,7 +172,7 @@ { "type": "text", "title": "鋨蜂", - "text": "由$(l:bees/hive/iron)鐵礦蜂$(/l)和$(l:bees/solitary/neon_cuckoo)霓虹杜鵑蜂$(/l)配種而得。$(br)需安裝模組: Mekanism", + "text": "由$(l:bees/hive/iron)鐵礦蜂$(/l)和$(l:bees/solitary/neon_cuckoo)霓虹杜鵑蜂$(/l)配種而得。$(br)需安裝模組:Mekanism", "anchor": "osmium", "flag": "productivebees:osmium" }, diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/mekanism.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/mekanism.json index 0fee36c9a339..00ece51a6936 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/mekanism.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/mekanism.json @@ -17,7 +17,7 @@ { "type": "text", "title": "鋨蜂", - "text": "由$(l:bees/hive/iron)鐵礦蜂$(/l)和$(l:bees/solitary/neon_cuckoo)霓虹杜鵑蜂$(/l)配種而得。$(br)需安裝模組: Mekanism", + "text": "由$(l:bees/hive/iron)鐵礦蜂$(/l)和$(l:bees/solitary/neon_cuckoo)霓虹杜鵑蜂$(/l)配種而得。$(br)需安裝模組:Mekanism", "anchor": "osmium", "flag": "productivebees:osmium" }, diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/misc.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/misc.json index 5ed68fcbce34..40b4867d573c 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/misc.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/misc.json @@ -166,7 +166,7 @@ "title": "ATM 金屬蜂", "text": "由$(l:bees/hive/diamond)鑽石蜂$(/l)和$(l:bees/hive/withered)凋零蜂$(/l)配種而得。", "anchor": "allthemodium", - "flag": "productivebees:uraninite" + "flag": "productivebees:allthemodium" }, { "type": "entity", diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/mystical_agriculture.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/mystical_agriculture.json index ca0545871ac8..ab9a147b5843 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/mystical_agriculture.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/modded/mystical_agriculture.json @@ -1,5 +1,5 @@ { - "name": "神祕農業", + "name": "神秘農業", "icon": "mysticalagriculture:infusion_altar", "read_by_default": true, "sortnum": 8, @@ -8,7 +8,7 @@ "pages": [ { "type": "text", - "text": "用於神祕農業以及附屬的完全平衡的蜜蜂。" + "text": "用於神秘農業以及附屬的完全平衡的蜜蜂。" }, { "type": "empty", diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/ender.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/ender.json index dbb6e29b5da1..b40b026d8cde 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/ender.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/ender.json @@ -7,7 +7,7 @@ { "type": "text", "title": "終界蜂", - "text": "居住於終界小島上的終界石蜂窩, 喜歡採集當地的歌萊枝。", + "text": "居住於終界小島上的終界石蜂窩,喜歡採集當地的歌萊枝。", "anchor": "ender" }, { diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/glowing.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/glowing.json index c0f0125bf077..3753c49831fe 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/glowing.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/glowing.json @@ -7,7 +7,7 @@ { "type": "text", "title": "螢光石蜂", - "text": "被發現生活在地獄的螢光石蜂窩中。喜歡採集發光的方塊, 像是螢光石或燈。", + "text": "被發現生活在地獄的螢光石蜂窩中。喜歡採集發光的方塊,像是螢光石或燈。", "anchor": "glowing" }, { diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/slimy.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/slimy.json index 471fe099ad6a..43b4ee15e829 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/slimy.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/wild/slimy.json @@ -7,7 +7,7 @@ { "type": "text", "title": "史萊姆蜂", - "text": "居住於沼澤生態域的史萊姆蜂窩。喜歡採集沼澤地區的花朵,但也會在其它生態域採集。", + "text": "居住於沼澤生態域的史萊姆蜂窩。喜歡採集沼澤地區的花朵,但也會在其他生態域採集。", "anchor": "slimy" }, { diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/worker/lumber.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/worker/lumber.json index b406934601f2..d74c0faca0f7 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/worker/lumber.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/worker/lumber.json @@ -8,7 +8,7 @@ { "type": "text", "title": "伐木蜂", - "text": "啃食附近的木頭並在蜂巢中收集木屑。 木片可以製作成原木。" + "text": "啃食附近的木頭並在蜂巢中收集木屑。木片可以製作成原木。" }, { "type": "entity", diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/worker/quarry.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/worker/quarry.json index 4748951bd488..ae4a3e0d07d6 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/worker/quarry.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/bees/worker/quarry.json @@ -8,7 +8,7 @@ { "type": "text", "title": "採石蜂", - "text": "啃食附近的石頭、沙子或礫石,並在蜂巢中收集石屑。 石屑可以製作成對應的方塊。" + "text": "啃食附近的石頭、沙子或礫石,並在蜂巢中收集石屑。石屑可以製作成對應的方塊。" }, { "type": "entity", diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/bee_jar.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/bee_jar.json index 804fe0f85380..5f7d81e30efd 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/bee_jar.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/bee_jar.json @@ -6,7 +6,7 @@ { "type": "spotlight", "item": "productivebees:jar_oak", - "text": "這個精美的玻璃罐, 可用來展示你收集的蜜蜂。需利用漏斗或管道放入裝有要展示蜜蜂的$(l:items/bee_cage)蜂籠$(/l)。" + "text": "這個精美的玻璃罐,可用來展示你收集的蜜蜂。需利用漏斗或管道放入裝有要展示蜜蜂的$(l:items/bee_cage)蜂籠$(/l)。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/bottler.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/bottler.json index fb92bcaed6e5..483c263d4aae 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/bottler.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/bottler.json @@ -6,7 +6,7 @@ { "type": "spotlight", "item": "productivebees:bottler", - "text": "裝瓶機用來將蜂蜜裝入瓶中。先將蜂蜜倒入機器, 然後在裝瓶機中放入玻璃瓶, 就會將蜂蜜填充至瓶中。$(br2)裝瓶機配合活塞可用來將蜜蜂塞入瓶中, 請參閱$(l:genetics/transferring)基因章節$(/l)。" + "text": "裝瓶機用來將蜂蜜裝入瓶中。先將蜂蜜倒入機器,然後在裝瓶機中放入玻璃瓶,就會將蜂蜜填充至瓶中。$(br2)裝瓶機配合活塞可用來將蜜蜂塞入瓶中,請參閱$(l:genetics/transferring)基因章節$(/l)。" }, { "type": "multiblock", diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/catcher.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/catcher.json index 593edf202328..beb3090318d4 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/catcher.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/catcher.json @@ -6,11 +6,11 @@ { "type": "spotlight", "item": "productivebees:catcher", - "text": "用籠子裝滿它,它會抓住任何飛過它的蜜蜂。 你可以在上面放一朵花或 $(l:blocks/feeder)餵食半磚$(/l) 來吸引蜜蜂。" + "text": "用籠子裝滿它,它會抓住任何飛過它的蜜蜂。你可以在上面放一朵花或 $(l:blocks/feeder)餵食半磚$(/l) 來吸引蜜蜂。" }, { "type": "text", - "text": "捕捉器接受三個升級:$(l:items/upgrades#babee)幼蜂過濾$(/l) 將過濾掉成年蜜蜂,只捕獲幼蜂; $(l:items/upgrades#filter)過濾升級$(/l)將只捕獲過濾器上的蜜蜂;$(l:items/upgrades#range)範圍升級$(/l)將增加範圍。可以安裝多個範圍升級。" + "text": "捕捉器接受三個升級:$(l:items/upgrades#babee)幼蜂過濾$(/l) 將過濾掉成年蜜蜂,只捕獲幼蜂;$(l:items/upgrades#filter)過濾升級$(/l)將只捕獲過濾器上的蜜蜂;$(l:items/upgrades#range)範圍升級$(/l)將增加範圍。可以安裝多個範圍升級。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/centrifuge.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/centrifuge.json index 9ea40af7ed74..4581c12b1279 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/centrifuge.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/centrifuge.json @@ -6,7 +6,7 @@ { "type": "spotlight", "item": "productivebees:centrifuge", - "text": "離心機可將資源蜂巢分離成資源與蜂蜜。機器中可存放 10 桶液體, 可將玻璃瓶或水桶放入輸出槽來取出。$(br)能量型離心機需使用 FE 能量, 運作的速度為一般的三倍。$(br)離心機還可用來分離瓶中的蜜蜂樣本為基因樣本。" + "text": "離心機可將資源蜂巢分離成資源與蜂蜜。機器中可存放 10 桶液體,可將玻璃瓶或水桶放入輸出槽來取出。$(br)能量型離心機需使用 FE 能量,運作的速度為一般的三倍。$(br)離心機還可用來分離瓶中的蜜蜂樣本為基因樣本。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/feeder.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/feeder.json index 721a20d79674..c4459b047b91 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/feeder.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/feeder.json @@ -6,7 +6,7 @@ { "type": "spotlight", "item": "productivebees:feeder", - "text": "用來供給蜜蜂的採集點, 上面可以放三樣物品。當 木料蜂 或 採石蜂 使用這個時, 擺放了多種木料或石頭只會隨機採集其中一種。" + "text": "用來供給蜜蜂的採集點,上面可以放三樣物品。當 木料蜂 或 採石蜂 使用這個時,擺放了多種木料或石頭只會隨機採集其中一種。" }, { "type": "text", diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/incubator.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/incubator.json index 31636dc02819..a7738929a8b4 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/incubator.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/blocks/incubator.json @@ -6,11 +6,11 @@ { "type": "spotlight", "item": "productivebees:incubator", - "text": "厭倦了等待那些脆弱的小寶貝長大嗎? 使用孵化器來加快這個過程。只需將幼蜂放在一個籠子裡,然後將它與一堆蜂蜜一起放入孵化器中。" + "text": "厭倦了等待那些脆弱的小寶貝長大嗎?使用孵化器來加快這個過程。只需將幼蜂放在一個籠子裡,然後將它與一堆蜂蜜一起放入孵化器中。" }, { "type": "text", - "text": "孵化器的另一個用途是將特定蜜蜂類型 $(l:genetics/collecting#crystal)基因$(/l) 注入雞蛋中,以獲得該蜜蜂類型的刷怪蛋。 您通過遺傳學設置獲得的蜜蜂類型基因。$(br)在製作生怪蛋時僅使用該類型基因。 蜂蜜點心上的任何額外基因都將丟失" + "text": "孵化器的另一個用途是將特定蜜蜂類型 $(l:genetics/collecting#crystal)基因$(/l) 注入雞蛋中,以獲得該蜜蜂類型的刷怪蛋。您通過遺傳學設定獲得的蜜蜂類型基因。$(br)在製作生怪蛋時僅使用該類型基因。蜂蜜點心上的任何額外基因都將丟失" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/hives/advanced_hives.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/hives/advanced_hives.json index 9c27d522ba72..073552b7a4f3 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/hives/advanced_hives.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/hives/advanced_hives.json @@ -7,7 +7,7 @@ { "type": "spotlight", "item": "productivebees:advanced_oak_beehive", - "text": "生產蜜蜂通過高級蜂箱在原版蜂箱上進行擴展。 與原版蜂箱不同,高級蜂箱不需要附近的營火即可收穫,它可以在蜜蜂仍在裡面的情況下被破壞和移動,而且無需使用絲綢之觸。" + "text": "生產蜜蜂通過高級蜂箱在原版蜂箱上進行擴展。與原版蜂箱不同,高級蜂箱不需要附近的營火即可收穫,它可以在蜜蜂仍在裡面的情況下被破壞和移動,而且無需使用絲綢之觸。" }, { "type": "crafting", @@ -16,7 +16,7 @@ }, { "type": "text", - "text": "高級蜂箱有一個使用介面,你可以從中查看當前有哪些蜜蜂在蜂箱內,以及取出任何生產的資源。 可以使用$(l:hives/expansion_boxes)擴充盒$(/l)進一步升級高級蜂箱。 附加一個 $(l:hives/expansion_boxes)擴充盒$(/l)會將蜜蜂容量從 3 增加到 5 並允許安裝 $(l:items/upgrades)升級$(/l)。" + "text": "高級蜂箱有一個使用介面,你可以從中查看目前有哪些蜜蜂在蜂箱內,以及取出任何生產的資源。可以使用$(l:hives/expansion_boxes)擴充盒$(/l)進一步升級高級蜂箱。附加一個 $(l:hives/expansion_boxes)擴充盒$(/l)會將蜜蜂容量從 3 增加到 5 並允許安裝 $(l:items/upgrades)升級$(/l)。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/hives/nests.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/hives/nests.json index 88d06b38d55a..ae48d15a5ad1 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/hives/nests.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/hives/nests.json @@ -10,7 +10,7 @@ }, { "type": "text", - "text": "如果您將一種或多種蜂蜜點心放入空蜂窩中,它們會吸引新蜜蜂。 右鍵點擊並添加蜂蜜,以開始重新填充的冷卻時間。" + "text": "如果您將一種或多種蜂蜜點心放入空蜂窩中,它們會吸引新蜜蜂。 右鍵點擊並新增蜂蜜,以開始重新填充的冷卻時間。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/bee_cage.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/bee_cage.json index 7f5c23e2a42c..d5821baa6445 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/bee_cage.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/bee_cage.json @@ -6,7 +6,7 @@ { "type": "spotlight", "item": "productivebees:bee_cage", - "text": "蜂籠用來捕捉蜜蜂, 以便存放或運送。拿著蜂籠對蜜蜂點擊滑鼠右鍵就能捕捉蜜蜂, 之後再對著地面點擊滑鼠右鍵就能將蜜蜂放出。$(br2)外出時別忘了身上準備幾個蜂籠, 說不定路上會遇到有趣的蜜蜂。" + "text": "蜂籠用來捕捉蜜蜂,以便存放或運送。拿著蜂籠對蜜蜂點擊滑鼠右鍵就能捕捉蜜蜂,之後再對著地面點擊滑鼠右鍵就能將蜜蜂放出。$(br2)外出時別忘了身上準備幾個蜂籠,說不定路上會遇到有趣的蜜蜂。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/honey_treat.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/honey_treat.json index c8f5e5827470..b462a00b83d1 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/honey_treat.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/honey_treat.json @@ -6,7 +6,7 @@ { "type": "spotlight", "item": "productivebees:honey_treat", - "text": "蜂蜜點心餵食憤怒的蜜蜂可讓其冷靜下來, 餵食幼蜂可使其加快成長。$(br2)蜂蜜點心還能與基因結合, 來將蜜蜂的基因轉移至另一隻蜜蜂。更多資訊請參閱〈$(l:genetics/transferring)基因章節$(/l)〉。" + "text": "蜂蜜點心餵食憤怒的蜜蜂可讓其冷靜下來,餵食幼蜂可使其加快成長。$(br2)蜂蜜點心還能與基因結合,來將蜜蜂的基因轉移至另一隻蜜蜂。更多資訊請參閱〈$(l:genetics/transferring)基因章節$(/l)〉。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/upgrades.json b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/upgrades.json index a2ec04a96162..c7a33d996ed7 100644 --- a/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/upgrades.json +++ b/zh-TW/1.16/assets/productivebees/patchouli_books/guide/zh_tw/entries/items/upgrades.json @@ -6,7 +6,7 @@ { "type": "spotlight", "item": "productivebees:upgrade_base", - "text": "升級可以放入機器和蜂箱中以增加它們的功能或提高性能" + "text": "升級可以放入機器和蜂箱中以增加它們的功能或提高效能" }, { "type": "crafting", @@ -31,7 +31,7 @@ }, { "type": "text", - "text": "當安裝在蜂巢中時,產能升級將增加蜜蜂每次旅行所產生的蜂巢數量。 可以安裝多個產能升級。" + "text": "當安裝在蜂巢中時,產能升級將增加蜜蜂每次旅行所產生的蜂巢數量。可以安裝多個產能升級。" }, { "type": "crafting", @@ -41,7 +41,7 @@ }, { "type": "text", - "text": "當安裝在蜂巢中時,速度升級將減少蜜蜂在蜂巢內停留的時間。 $(br)當安裝在$(l:blocks/centrifuge)離心機$(/l)或$(l:blocks/incubator)孵化器$(/l)中時,會提高運作速度" + "text": "當安裝在蜂巢中時,速度升級將減少蜜蜂在蜂巢內停留的時間。$(br)當安裝在$(l:blocks/centrifuge)離心機$(/l)或$(l:blocks/incubator)孵化器$(/l)中時,會提高運作速度" }, { "type": "crafting", @@ -61,7 +61,7 @@ }, { "type": "text", - "text": "當安裝在捕捉器中時,範圍升級將使所有方向的操作區域擴大 1 格。 可以安裝多個範圍升級。" + "text": "當安裝在捕捉器中時,範圍升級將使所有方向的操作區域擴大 1 格。可以安裝多個範圍升級。" }, { "type": "crafting", diff --git a/zh-TW/1.16/assets/projecte/lang/zh_tw.json b/zh-TW/1.16/assets/projecte/lang/zh_tw.json index 38feb453854f..a4bd45182515 100644 --- a/zh-TW/1.16/assets/projecte/lang/zh_tw.json +++ b/zh-TW/1.16/assets/projecte/lang/zh_tw.json @@ -1,7 +1,7 @@ { - "advancements.projecte.alch_bag": "背袋儲存!", - "advancements.projecte.alch_bag.description": "它具有鍊金術儲物箱的奇妙之處", - "advancements.projecte.alch_chest": "儲存升級!", + "advancements.projecte.alch_bag": "背袋儲存!", + "advancements.projecte.alch_bag.description": "它具有煉金術箱子的奇妙之處。", + "advancements.projecte.alch_chest": "儲存升級!", "advancements.projecte.alch_chest.description": "一個\"小型的\"升級版儲物箱", "advancements.projecte.collector": "烈日之力!", "advancements.projecte.collector.description": "有趣的事情開始了!", @@ -16,9 +16,9 @@ "advancements.projecte.dark_matter_pickaxe": "物質觸碰物質!", "advancements.projecte.dark_matter_pickaxe.description": "為什麼不試試這個呢?", "advancements.projecte.description": "等價交換?", - "advancements.projecte.klein_star": "EMC能量電池!", - "advancements.projecte.klein_star.description": "儲存EMC以備不時之需!", - "advancements.projecte.klein_star_big": "大容量的EMC能量電池", + "advancements.projecte.klein_star": "EMC 能量電池", + "advancements.projecte.klein_star.description": "儲存 EMC 以備不時之需。", + "advancements.projecte.klein_star_big": "大容量的 EMC 能量電池", "advancements.projecte.klein_star_big.description": "它能容得下整個宇宙!", "advancements.projecte.philo_stone": "鍊金術師的摯友", "advancements.projecte.philo_stone.description": "用賢者之石開啟你的煉金之旅!", @@ -59,55 +59,55 @@ "block.projecte.transmutation_table": "轉化桌", "command.projecte.clear_knowledge.notify": "你的轉化知識已被 %s 全部清空!", "command.projecte.clear_knowledge.success": "成功清空玩家 %s 的轉化知識.", - "command.projecte.dump_missing_emc.multiple_missing": "%s 物品遺漏了 EMC 值,輸出至伺服器日誌。", - "command.projecte.dump_missing_emc.none_missing": "所有物品都有 EMC 值", - "command.projecte.dump_missing_emc.one_missing": "一個物品遺漏了 EMC 值,輸出至伺服器日誌。", - "command.projecte.emc.invalid_item": "錯誤:未找到物品\"%s\"!", + "command.projecte.dump_missing_emc.multiple_missing": "物品 %s 沒有定義 EMC 值,輸出至伺服器日誌。", + "command.projecte.dump_missing_emc.none_missing": "所有物品都有定義 EMC 值。", + "command.projecte.dump_missing_emc.one_missing": "一個物品沒有定義 EMC 值,輸出至伺服器日誌。", + "command.projecte.emc.invalid_item": "錯誤:未找到物品 %s!", "command.projecte.emc.no_item": "請提供一個物品或標籤以變更", "command.projecte.reload.notice": "當所有變更都完成時,請重新啟動或使用「/reload」。", - "command.projecte.remove.success": "成功移除 %s 的EMC值.", - "command.projecte.reset.success": "成功修改\"%s\"的EMC值。", - "command.projecte.set.success": "已將 %s 的EMC值設為 %s.", + "command.projecte.remove.success": "成功移除了 %s 的 EMC 值。", + "command.projecte.reset.success": "成功重置了 %s 的 EMC 值。", + "command.projecte.set.success": "成功將 %s 的 EMC 值設為 %s 了。", "command.projecte.showbag.named": "%s (%s)", "command.projecte.showbag.offline.notfound": "在玩家資料中找不到 UUID %s", "command.projecte.showbag.offline.uuid": "格式有誤的 UUID:%s", "curios.identifier.klein_star": "克萊茵之星", - "divining_rod.projecte.avg_emc": "平均EMC值為%s,共%s個方塊", - "divining_rod.projecte.max_emc": "最高EMC:%s", + "divining_rod.projecte.avg_emc": "平均 EMC 值為 %s,共 %s 個方塊", + "divining_rod.projecte.max_emc": "最高 EMC:%s", "divining_rod.projecte.range.16": "16x3x3", "divining_rod.projecte.range.3": "3x3x3", "divining_rod.projecte.range.64": "64x3x3", - "divining_rod.projecte.second_max": "第二高EMC:%s", - "divining_rod.projecte.third_max": "第三高EMC:%s", + "divining_rod.projecte.second_max": "第二高 EMC:%s", + "divining_rod.projecte.third_max": "第三高 EMC:%s", "emc.projecte.emc": "%s EMC", "emc.projecte.has_knowledge": "可轉換", "emc.projecte.max_gen_rate": "最高充能效率: %s EMC/s", "emc.projecte.max_output_rate": "最高輸出效率: %s EMC/s", "emc.projecte.max_storage": "能量上限: %s EMC", "emc.projecte.postfix.0": "%s 兆", - "emc.projecte.postfix.1": "%s 京", - "emc.projecte.postfix.10": "%s x 10的42次方", - "emc.projecte.postfix.11": "%s x 10的45次方", - "emc.projecte.postfix.12": "%s x 10的48次方", - "emc.projecte.postfix.13": "%s x 10的51次方", - "emc.projecte.postfix.14": "%s x 10的54次方", - "emc.projecte.postfix.15": "%s x 10的57次方", - "emc.projecte.postfix.16": "%s x 10的60次方", - "emc.projecte.postfix.17": "%s x 10的63次方", - "emc.projecte.postfix.2": "%s x 10的18次方", - "emc.projecte.postfix.3": "%s x 10的21次方", - "emc.projecte.postfix.4": "%s x 10的24次方", - "emc.projecte.postfix.5": "%s x 10的27次方", - "emc.projecte.postfix.6": "%s x 10的30次方", - "emc.projecte.postfix.7": "%s x 10的33次方", - "emc.projecte.postfix.8": "%s x 10的36次方", - "emc.projecte.postfix.9": "%s x 10的39次方", + "emc.projecte.postfix.1": "%s 千兆", + "emc.projecte.postfix.10": "%s 百正", + "emc.projecte.postfix.11": "%s 十載", + "emc.projecte.postfix.12": "%s 極", + "emc.projecte.postfix.13": "%s 千極", + "emc.projecte.postfix.14": "%s 百恆河沙", + "emc.projecte.postfix.15": "%s 十阿僧祇", + "emc.projecte.postfix.16": "%s 那由他", + "emc.projecte.postfix.17": "%s 千那由他", + "emc.projecte.postfix.2": "%s 百京", + "emc.projecte.postfix.3": "%s 十垓", + "emc.projecte.postfix.4": "%s 秭", + "emc.projecte.postfix.5": "%s 千秭", + "emc.projecte.postfix.6": "%s 百穰", + "emc.projecte.postfix.7": "%s 十溝", + "emc.projecte.postfix.8": "%s 澗", + "emc.projecte.postfix.9": "%s 千澗", "emc.projecte.stored": "EMC儲存: %s", - "emc.projecte.too_much": "EMC能量已達到上限!", - "emc.projecte.tooltip": "已儲存EMC:%s", + "emc.projecte.too_much": "EMC 已達到上限!", + "emc.projecte.tooltip": "EMC:%s", "emc.projecte.tooltip.stack": "EMC總和: %s", - "emc.projecte.tooltip.stack.with_sell": "疊加EMC:%s (%s)", - "emc.projecte.tooltip.with_sell": "已儲存EMC:%s (%s)", + "emc.projecte.tooltip.stack.with_sell": "總 EMC:%s(%s)", + "emc.projecte.tooltip.with_sell": "儲存的 EMC:%s(%s)", "entity.projecte.fire_projectile": "火球", "entity.projecte.homing_arrow": "歸宿之箭", "entity.projecte.lava_projectile": "熔岩球", @@ -331,7 +331,7 @@ "tooltip.projecte.volcanite.1": "按[%s]鍵發射一顆熔岩寶珠", "tooltip.projecte.volcanite.2": "能提供無限岩漿", "tooltip.projecte.volcanite.3": "右鍵填充流體儲罐", - "tooltip.projecte.volcanite.4": "使用需消耗32EMC", + "tooltip.projecte.volcanite.4": "使用需消耗 32 EMC!", "transmutation.projecte.learned.1": "L", "transmutation.projecte.learned.2": "e", "transmutation.projecte.learned.3": "a", diff --git a/zh-TW/1.16/assets/psi/lang/zh_tw.json b/zh-TW/1.16/assets/psi/lang/zh_tw.json index ed202e2a64fd..cb5bd2409ea6 100644 --- a/zh-TW/1.16/assets/psi/lang/zh_tw.json +++ b/zh-TW/1.16/assets/psi/lang/zh_tw.json @@ -303,7 +303,7 @@ "psi.spellpiece.operator_integer_divide": "運算符:整除", "psi.spellpiece.operator_integer_divide.desc": "A/B(取整)", "psi.spellpiece.operator_random": "運算符:隨機", - "psi.spellpiece.operator_random.desc": "返回在下限(預設為 0)與給定上限(不包含) 之間隨機生成的數值", + "psi.spellpiece.operator_random.desc": "返回在下限(預設為 0)與給定上限(不包含)之間隨機生成的數值", "psi.spellpiece.operator_sin": "運算符:正弦", "psi.spellpiece.operator_sin.desc": "sin(A)", "psi.spellpiece.operator_cos": "運算符:餘弦", @@ -671,9 +671,9 @@ "command.psi.learn.not_a_group": "'%s'不是有效的Psi術式組", "command.psi.learn.unknown": "這名玩家沒有Psi數據,請向模組作者報告這一錯誤。", "command.psi.unlearn.usage": "/psi-unlearn [player]", - "command.psi.unlearn.success": "%s已鎖定Psi項目: %s", + "command.psi.unlearn.success": "%s已鎖定Psi項目:%s", "command.psi.unlearn.success.all": "%s已鎖定所有Psi項目", - "command.psi.unlearn.should_not": "%s還未習得Psi項目: %s", + "command.psi.unlearn.should_not": "%s還未習得Psi項目:%s", "command.psi.unlearn.players": "%s不是一名玩家,只有玩家能有Psi項目", "command.psi.unlearn.console": "後台不能鎖定Psi項目,請指定一名玩家!/psi-unlearn[player]", "command.psi.unlearn.not_a_group": "'%s'不是有效的Psi術式組", @@ -705,7 +705,7 @@ "psi.detection_dynamics": "探測&聚焦", "psi.memory_management": "記憶體管理", "psi.secondary_operators": "次級運算符", - "psi.misc_tricks": "其它術式", + "psi.misc_tricks": "其他術式", "psi.list_operations": "列表操作", "psi.fake_level_psidust": "Psi粉末灌注", "jei.psi.category.trick": "灌注", @@ -787,7 +787,7 @@ "psi.book.page.tutorial1.5": "$(thing)Psi$(0)的$(thing)魔法式$(0)是在$(l:basics/spell_programmer)$(item)編寫台$(0)$(/l)的格子上透過一個個$(thing)術式$(0)拼湊而成;你可以向網格加入儘可能多的術式,雖然不是所有的$(thing)術式$(0)都能產生有效的$(thing)魔法式$(0)。$(p)要將一個術式加入到網格中,右鍵點擊你想要加入的地方,然後從彈出的選單中選擇你想要的術式。", "psi.book.page.tutorial1.6": "當從$(thing)術式$(0)的選單中選擇時,你可以懸停在一個術式上查看它的名稱,然後點擊將它放在網格中。$(p)術式太多?不要擔心;你可以搜尋特定的術式,然後按回車鍵放置第一個搜尋結果。$(p)你可以懸停在右下方的\"?\"按鈕上來查看所有快捷鍵。", "psi.book.page.tutorial1.7": "首先我們先在網格中任意一個地方放置$(piece)啟動式:除錯$(0)。$(p)前面提到,像這樣叫做$(thing)啟動式$(0)的$(thing)術式$(0)能夠與世界進行互動。$(p)這是最簡單的$(thing)啟動式$(0);它僅僅發送一條消息到你的聊天欄。不僅如此,$(thing)啟動式$(0)還可以使用你的$(thing)Psi能量$(0)做到更多的事情。", - "psi.book.page.tutorial1.8": "在與$(piece)啟動式:除錯$(0)$(l)相鄰$()的格子上放置$(piece)選擇符:施術者$(0)。$(p)$(thing)選擇符$(0)是給其它$(thing)術式$(0)提供世界上的訊息的$(thing)術式$(0)。$(p)這裡這個選擇符指代著你,即施展這個$(thing)術式$(0)的人。你會經常用到它,因為這是你$(thing)魔法式$(0)的一個自然的起始點(naturalstarting-point)。", + "psi.book.page.tutorial1.8": "在與$(piece)啟動式:除錯$(0)$(l)相鄰$()的格子上放置$(piece)選擇符:施術者$(0)。$(p)$(thing)選擇符$(0)是給其他$(thing)術式$(0)提供世界上的訊息的$(thing)術式$(0)。$(p)這裡這個選擇符指代著你,即施展這個$(thing)術式$(0)的人。你會經常用到它,因為這是你$(thing)魔法式$(0)的一個自然的起始點(naturalstarting-point)。", "psi.book.page.tutorial1.9": "幾乎所有的$(thing)術式$(0)都需要一個到多個$(l)參數$(),這些參數控制術式怎樣執行相應的操作。$(p)例如,我們知道$(piece)啟動式:除錯$(0)會發送一些消息到聊天欄;它的第一個參數告訴它要發送$(o)什麼$()。$(p)$(o)參數還擁有$(l)數據類型$()$(o),簡稱$(l)類型$()$(o),但我們現在還不需要關心這個。$()", "psi.book.page.tutorial1.10": "左鍵點擊你的$(piece)啟動式:除錯$(0)術式;你應該能夠看到左側出現一個面板。面板有兩行,每行都有一個標籤和幾個小箭頭。$(p)這兩行代表著$(piece)啟動式:除錯$(0)所需的兩個參數。$(p)忽略標題為\"數值\"的行;你只要知道中心的點意味著這個參數是一個可選參數。若要使$(thing)術式$(0)正常工作,必須提供所有$(o)非$()可選參數。", "psi.book.page.tutorial1.11": "查看標註為\"目標\"的那些箭頭,並選擇指向$(piece)選擇符:施術者$(0)的箭頭(例如,如果你將它放置在$(piece)啟動式:除錯$(0)的右邊,那麼就選擇最右邊指向左的箭頭),現在$(thing)選擇符$(0)應當指向$(thing)啟動式$(0)的方向。", @@ -845,7 +845,7 @@ "psi.book.page.tutorial5.11": "之前提到的例外情況的解釋:$(br)某些類型的$(l:items/spell_bullet)$(thing)術式彈藥$(0)$(/l)的$(l:items/spell_bullet#focal_point)$(thing)焦點$(0)$(/l)$(o)不是$()施術者本身——在這種情況下,不論它們離$(l:items/spell_bullet#focal_point)$(thing)焦點$(0)$(/l)的距離有多遠,內部的$(thing)魔法式$(0)仍然能透過$(piece)選擇符:施術者$(0)取得到施術者。$(p)$(l:basics/tutorial_6)最終教學$(/l)將會綜合運用我們所學的知識,讓你自由地在$(thing)Psi$(0)的世界裡翱翔。祝好運!", "psi.book.entry.tutorial6": "教學(6):爆炸", "psi.book.page.tutorial6.0": "你喜歡爆炸嗎?$(p)你當然喜歡。每個人都喜歡爆炸!$(p)讓我們製作一個$(thing)魔法式$(0),用它來炸毀你所看到的一切。$(p)這還能出什麼問題嗎?", - "psi.book.page.tutorial6.1": "要編寫這個$(thing)魔法式$(0),我們先從用來產生爆炸的$(thing)啟動式$(0)開始,然後再弄其它的。$(p)方便起見,它被命名為$(piece)啟動式:爆炸$(0)——打開你的$(l:basics/spell_programmer)$(item)術式編寫台$(0)$(/l),清空網格,然後在中間放一個$(piece)啟動式:爆炸$(0)。$(p)按住Shift懸停在它上方,可以看到它需要一個向量和一個常數作為參數。", + "psi.book.page.tutorial6.1": "要編寫這個$(thing)魔法式$(0),我們先從用來產生爆炸的$(thing)啟動式$(0)開始,然後再弄其他的。$(p)方便起見,它被命名為$(piece)啟動式:爆炸$(0)——打開你的$(l:basics/spell_programmer)$(item)術式編寫台$(0)$(/l),清空網格,然後在中間放一個$(piece)啟動式:爆炸$(0)。$(p)按住Shift懸停在它上方,可以看到它需要一個向量和一個常數作為參數。", "psi.book.page.tutorial6.2": "常數參數代表爆炸的能量——我們可以簡單地指定一個$(piece)常量:數值$(0)。$(p)另一方面,向量指示你想要產生爆炸的位置。這需要花點的精力來計算。", "psi.book.page.tutorial6.3": "在$(l:basics/tutorial_5)上一個教學$(/l)裡,我們使用了$(piece)運算符:實體視線$(0)。$(p)這個$(thing)運算符$(0)返回的是單位向量,然而,$(piece)啟動式:爆炸$(0)需要的是一個位置向量,所以直接將那個術式綁定到$(thing)啟動式$(0)可能不會產生我們想要的結果。$(p)因此讓我們介紹另一個$(thing)運算符$(0):$(piece)運算符:實體位置$(0)。", "psi.book.page.tutorial6.4": "$(piece)運算符:實體位置$(0)接受一個實體參數(例如:$(thing)魔法式$(0)的施術者),並返回該實體的位置(更準確地說,對於像你這樣的玩家實體來說,它返回你的眼睛所在位置(eye-level))。$(p)然而,我們也不想將它直接傳入$(piece)啟動式:爆炸$(0),因為當你施展的時候它會在你的臉上產生爆炸。", @@ -889,7 +889,7 @@ "psi.book.entry.assembly": "組件", "psi.book.page.assembly.0": "$(thing)CAD機體$(0)在結構上是簡單的,但卻是$(thing)CAD$(0)一個至關重要的組件。$(p)$(thing)CAD機體$(0)作為使用者$(thing)Psi能量$(0)的傳導者——僅僅是作為一條形狀合適的管道。$(p)所有$(thing)Psi$(0)的$(thing)CAD機體$(0)都是透過在合成格中,用對應的材料擺出一個側著的L形來合成。$(p)", "psi.book.page.assembly.1": "$(thing)CAD機體$(0)是唯一一個必要的$(thing)CAD$(0)的組件——僅用一個$(thing)機體$(0)組裝而成的$(thing)CAD$(0)可以透過合成欄將它還原成$(thing)機體$(0)。$(p)每個$(thing)機體$(0)都有一個$(l:basics/tutorial_5#potency)$(thing)強度$(0)$(/l):它可以傳導$(thing)Psi能量$(0)的最大速率。$(p)它還有一個$(l:basics/tutorial_5#cost)$(thing)效率$(0)$(/l)屬性,它是使用者的$(thing)Psi能量$(0)能被$(thing)魔法式$(0)實際$(o)利用$()的百分比——$(l:basics/tutorial_5#cost)$(thing)效率$(0)$(/l)越高轉化率越高。", - "psi.book.page.assembly.2": "初級的$(item)鐵質CAD機體$(0)的$(l:basics/tutorial_5#potency)$(thing)強度$(0)$(/l)以及$(l:basics/tutorial_5#cost)$(thing)效率$(0)$(/l)是本書中的$(thing)機體$(0)裡面最低的。$(p)但相對的,它的成本更低,是初學者用來合成$(l:components/psidust)$(item)Psi粉末$(0)$(/l)以及其它$(thing)CAD$(0)的首選$(thing)機體$(0)。", + "psi.book.page.assembly.2": "初級的$(item)鐵質CAD機體$(0)的$(l:basics/tutorial_5#potency)$(thing)強度$(0)$(/l)以及$(l:basics/tutorial_5#cost)$(thing)效率$(0)$(/l)是本書中的$(thing)機體$(0)裡面最低的。$(p)但相對的,它的成本更低,是初學者用來合成$(l:components/psidust)$(item)Psi粉末$(0)$(/l)以及其他$(thing)CAD$(0)的首選$(thing)機體$(0)。", "psi.book.page.assembly.3": "簡潔而又優美", "psi.book.page.assembly.4": "$(item)金質CAD機體$(0)擁有比鐵質的機體更高的$(l:basics/tutorial_5#potency)$(thing)強度$(0)$(/l)以及$(l:basics/tutorial_5#cost)$(thing)效率$(0)$(/l)——事實上,這是本書中能用普通材料做出的最好的$(thing)機體$(0)了。", "psi.book.page.assembly.5": "不過帶著這個有點重", @@ -941,14 +941,14 @@ "psi.book.entry.spellBullet": "術式彈藥類型", "psi.book.page.spellBullet.0": "$(thing)術式彈藥$(0)是一個簡單的組件——將它插入$(thing)CAD$(0)的$(l:components/socket)$(thing)彈夾$(0)$(/l)裡時,它僅僅是提供其內部所儲存的$(thing)魔法式$(0)的數據(和元數據)給$(thing)CAD$(0)。$(p)$(thing)彈藥$(0)有多種類型,每種都各有優劣。$(p)下一頁中每個條目的連結都包含有對應$(thing)彈藥$(0)更詳細的訊息。", "psi.book.page.spellBullet.1": "如果你想要了解一個的特定類型$(thing)術式彈藥$(0),那就開始吧。", - "psi.book.page.spellBullet.2": "每種$(thing)術式彈藥$(0)都是用一個$(item)鐵錠$(0)以及一撮$(l:components/psidust)$(item)Psi粉末$(0)$(/l)水平地放置在合成格中來合成。$(p)如果沒有加入額外的物品到這個合成中,那合成出來的就是最簡單的$(thing)術式彈藥$(0),我們叫它$(l:items/basic_bullet)$(item)術式彈藥$(0)$(/l)(不要混淆二者的名稱)。$(p)其它類型的$(thing)術式彈藥$(0)需要一個或多個額外的材料,只需要將它們水平地放置在$(item)鐵錠$(0)的旁邊。", - "psi.book.page.spellBullet.3": "其它類型$(thing)術式彈藥$(0)的額外材料如下:$(p)$(li)$(l:items/projectile_bullet)$(item)投射型術式彈藥$(0)$(/l)需要$(item)箭$(0),$(p)$(li)$(l:items/loopcast_bullet)$(item)循環型術式彈藥$(0)$(/l)需要$(item)線$(0),$(p)$(li)$(l:items/circle_bullet)$(item)圈陣型術式彈藥$(0)$(/l)需要,嗯,圓的東西($(item)雪球$(0)或者是$(item)史萊姆球$(0)),$(p)$(li)$(l:items/grenade_bullet)$(item)榴彈型術式彈藥$(0)$(/l)需要一份$(item)火藥$(0),$(p)$(li)$(l:items/charge_bullet)$(item)遙控型術式彈藥$(0)$(/l)需要一撮$(item)紅石粉$(0),$(p)$(li)$(l:items/mine_bullet)$(item)地雷型術式彈藥$(0)$(/l)需要一個$(item)按鈕$(0).", + "psi.book.page.spellBullet.2": "每種$(thing)術式彈藥$(0)都是用一個$(item)鐵錠$(0)以及一撮$(l:components/psidust)$(item)Psi粉末$(0)$(/l)水平地放置在合成格中來合成。$(p)如果沒有加入額外的物品到這個合成中,那合成出來的就是最簡單的$(thing)術式彈藥$(0),我們叫它$(l:items/basic_bullet)$(item)術式彈藥$(0)$(/l)(不要混淆二者的名稱)。$(p)其他類型的$(thing)術式彈藥$(0)需要一個或多個額外的材料,只需要將它們水平地放置在$(item)鐵錠$(0)的旁邊。", + "psi.book.page.spellBullet.3": "其他類型$(thing)術式彈藥$(0)的額外材料如下:$(p)$(li)$(l:items/projectile_bullet)$(item)投射型術式彈藥$(0)$(/l)需要$(item)箭$(0),$(p)$(li)$(l:items/loopcast_bullet)$(item)循環型術式彈藥$(0)$(/l)需要$(item)線$(0),$(p)$(li)$(l:items/circle_bullet)$(item)圈陣型術式彈藥$(0)$(/l)需要,嗯,圓的東西($(item)雪球$(0)或者是$(item)史萊姆球$(0)),$(p)$(li)$(l:items/grenade_bullet)$(item)榴彈型術式彈藥$(0)$(/l)需要一份$(item)火藥$(0),$(p)$(li)$(l:items/charge_bullet)$(item)遙控型術式彈藥$(0)$(/l)需要一撮$(item)紅石粉$(0),$(p)$(li)$(l:items/mine_bullet)$(item)地雷型術式彈藥$(0)$(/l)需要一個$(item)按鈕$(0).", "psi.book.page.spellBullet.4": "在一個$(thing)術式彈藥$(0)被裝載到$(thing)CAD$(0)之前,它首先需要保存有$(thing)魔法式$(0)。$(p)要將$(l:basics/spell_programmer)$(item)術式編寫台$(0)$(/l)中的$(thing)魔法式$(0)存入$(thing)彈藥$(0)當中,只需要將$(thing)術式彈藥$(0)對著$(l:basics/spell_programmer)$(item)術式編寫台$(0)$(/l)揮動($(k:use))。$(p)儲存在$(thing)術式彈藥$(0)中的$(thing)魔法式$(0)能夠被複製到一個空白的$(l:items/spell_drive)術式儲存器$(item)$(0)$(/l)當中。", "psi.book.page.spellBullet.5": "在$(l:basics/spell_programmer)$(item)術式編寫台$(0)$(/l)成功編譯一個$(thing)魔法式$(0)之後會顯示其$(l:basics/tutorial_5#cost)$(thing)消耗$(0)$(/l)——然而對於不同類型的$(thing)彈藥$(0),這個$(l:basics/tutorial_5#cost)$(thing)消耗$(0)$(/l)還會有變化。$(p)$(l:basics/spell_programmer)$(item)編寫台$(0)$(/l)的值是基於最基礎的$(thing)術式彈藥$(0),這個彈藥的名字就叫做$(l:items/basic_bullet)$(item)術式彈藥$(0)$(/l)。", - "psi.book.page.spellBullet.6": "其它類型的$(thing)術式彈藥$(0)會顯示一個以百分比為單位$(thing)消耗乘數$(0),可以將它直接與$(l:basics/spell_programmer)$(item)編寫台$(0)$(/l)裡顯示的數值相乘,來計算對應類型$(thing)彈藥$(0)的$(thing)魔法式$(0)的真實$(l:basics/tutorial_5#cost)$(thing)消耗$(0)$(/l)。$(p)例如,如果一個$(thing)魔法式$(0)在$(l:basics/spell_programmer)$(item)編寫台$(0)$(/l)裡顯示的消耗是300,當它被複製到$(l:items/projectile_bullet)$(item)投射型術式彈藥$(0)$(/l)($(thing)消耗乘數$(0)是:102%%)中時,它每次施展時真實的$(l:basics/tutorial_5#cost)$(thing)消耗$(0)$(/l)是:$(br)300 × 102%% = 306單位$(thing)Psi能量$(0)。", + "psi.book.page.spellBullet.6": "其他類型的$(thing)術式彈藥$(0)會顯示一個以百分比為單位$(thing)消耗乘數$(0),可以將它直接與$(l:basics/spell_programmer)$(item)編寫台$(0)$(/l)裡顯示的數值相乘,來計算對應類型$(thing)彈藥$(0)的$(thing)魔法式$(0)的真實$(l:basics/tutorial_5#cost)$(thing)消耗$(0)$(/l)。$(p)例如,如果一個$(thing)魔法式$(0)在$(l:basics/spell_programmer)$(item)編寫台$(0)$(/l)裡顯示的消耗是300,當它被複製到$(l:items/projectile_bullet)$(item)投射型術式彈藥$(0)$(/l)($(thing)消耗乘數$(0)是:102%%)中時,它每次施展時真實的$(l:basics/tutorial_5#cost)$(thing)消耗$(0)$(/l)是:$(br)300 × 102%% = 306單位$(thing)Psi能量$(0)。", "psi.book.page.spellBullet.7": "大部分的$(thing)術式彈藥$(0)都會在$(thing)魔法式$(0)的法術與法術之間、施展法術後法術正式開始執行之間引入一個延時。$(p)因此需要注意的是,一個$(thing)魔法式$(0)的$(l:basics/tutorial_5#cost)$(thing)消耗$(0)$(/l)在你施展瞬間就會被扣除,即使$(thing)魔法式$(0)中的$(thing)啟動式$(0)沒有執行,這部分消耗也不會退還。", "psi.book.page.spellBullet.8": "每一個$(thing)魔法式$(0),在投射時都有一個$(thing)焦點$(0)。$(p)$(thing)焦點$(0)是施術者$(thing)Psi能量$(0)在世界上的載體(包含一個或多個$(thing)啟動式$(0))。$(p)當然,$(thing)焦點$(0)不能在超過施展點32格範圍外執行任何$(thing)啟動式$(0)或對任何$(thing)選擇符$(0)進行求值(除非這些操作是作用在施術者身上的)。$(p)$(thing)魔法式$(0)可以透過$(piece)選擇符:焦點$(0)取得$(thing)焦點$(0)。", - "psi.book.page.spellBullet.9": "$(thing)焦點$(0)的位置取決於$(thing)術式彈藥$(0)的類型。$(p)基礎$(l:items/basic_bullet)$(item)術式彈藥$(0)$(/l)的$(thing)焦點$(0)是這個$(thing)魔法式$(0)的施術者,但其它類型的$(l:items/basic_bullet)$(item)術式彈藥$(0)$(/l)可以有不同的$(thing)焦點$(0)。$(p)例如,$(l:items/projectile_bullet)$(item)投射型術式彈藥$(0)$(/l)的$(thing)焦點$(0)是投射出去的彈藥本身。$(p)要了解更多不同$(thing)彈藥$(0)的$(thing)焦點$(0)訊息,請參考對應的條目。", + "psi.book.page.spellBullet.9": "$(thing)焦點$(0)的位置取決於$(thing)術式彈藥$(0)的類型。$(p)基礎$(l:items/basic_bullet)$(item)術式彈藥$(0)$(/l)的$(thing)焦點$(0)是這個$(thing)魔法式$(0)的施術者,但其他類型的$(l:items/basic_bullet)$(item)術式彈藥$(0)$(/l)可以有不同的$(thing)焦點$(0)。$(p)例如,$(l:items/projectile_bullet)$(item)投射型術式彈藥$(0)$(/l)的$(thing)焦點$(0)是投射出去的彈藥本身。$(p)要了解更多不同$(thing)彈藥$(0)的$(thing)焦點$(0)訊息,請參考對應的條目。", "psi.book.entry.basicBullet": "術式彈藥", "psi.book.page.basicBullet.0": "最簡單的$(l:items/spell_bullet)$(thing)術式彈藥$(0)$(/l)(與物品名同名),可以儲存一個$(thing)魔法式$(0)。$(p)當儲存在裡面的$(thing)魔法式$(0)被施展時,它將立即執行。這種$(l:items/spell_bullet)$(thing)彈藥$(0)$(/l)的$(l:items/spell_bullet#focal_point)$(thing)焦點$(0)$(/l)是施術者本身。它的消耗等於$(l:basics/spell_programmer)$(item)術式編寫台$(0)$(/l)上計算的消耗。$(p)這個彈藥沒什麼有趣的點。", "psi.book.page.basicBullet.1": "無需火藥", @@ -958,7 +958,7 @@ "psi.book.page.projectileBullet.2": "$(thing)投射型術式彈藥$(0)不是物理意義上的彈藥;而是一顆由$(thing)Psi能量$(0)構成的,包含有$(thing)魔法式$(0)的彈藥(這也導致$(l:items/spell_bullet)$(thing)彈藥$(0)$(/l)的成本更高)。$(p)因此,它的存在僅能持續30秒。$(p)一顆$(thing)投射型術式彈藥$(0)的移速很高,在其生命週期內可以移動超過200格的距離,並且不需要額外的輔助。", "psi.book.page.projectileBullet.3": "儲存在投射物內的$(thing)魔法式$(0)在與方塊/實體碰撞時執行。$(p)在後者的情況下,$(piece)選擇符:攻擊目標$(0)可以用來取得它與哪個實體進行了碰撞。$(p)另一種情況下,如果投射物$(o)沒有$()與任何東西碰撞,$(thing)魔法式$(0)將會消散,釋放掉其中的$(thing)Psi能量$(0)——所以,瞄準點!", "psi.book.entry.loopcastBullet": "循環型術式彈藥", - "psi.book.page.loopcastBullet.0": "從$(item)循環型術式彈藥$(0)中施展的$(thing)魔法式$(0),其術式產生的效果與其它$(l:items/basic_bullett)$(item)術式彈藥$(0)$(/l)沒有差別。$(p)但它會反覆地執行裡面的$(thing)魔法式$(0)。$(p)從這種$(l:items/spell_bullet)$(thing)彈藥$(0)$(/l)中發射的$(thing)魔法式$(0)會以每秒4次的頻率被執行,直到發射它的$(thing)CAD$(0)不再拿在同一隻手上/選擇了另外的$(thing)魔法式$(0)。", + "psi.book.page.loopcastBullet.0": "從$(item)循環型術式彈藥$(0)中施展的$(thing)魔法式$(0),其術式產生的效果與其他$(l:items/basic_bullett)$(item)術式彈藥$(0)$(/l)沒有差別。$(p)但它會反覆地執行裡面的$(thing)魔法式$(0)。$(p)從這種$(l:items/spell_bullet)$(thing)彈藥$(0)$(/l)中發射的$(thing)魔法式$(0)會以每秒4次的頻率被執行,直到發射它的$(thing)CAD$(0)不再拿在同一隻手上/選擇了另外的$(thing)魔法式$(0)。", "psi.book.page.loopcastBullet.1": "定義瘋狂", "psi.book.page.loopcastBullet.2": "一個透過$(item)循環型彈藥$(0)發射的$(thing)魔法式$(0)的$(l:items/spell_bullet#focal_point)$(thing)焦點$(0)$(/l)是施術者本身,執行過程中$(thing)Psi能量$(0)的消耗都從施術者身上扣除。$(p)使用這種$(l:items/spell_bullet)$(thing)彈藥$(0)$(/l)的好處是施法的速度非常快,僅僅取決於你的$(thing)Psi能量$(0)$(o)恢復速率$()。", "psi.book.page.loopcastBullet.3": "當你施展了一個$(thing)魔法式$(0)時(或者你受到傷害時),你的$(thing)Psi能量$(0)將暫時處於不平衡狀態,在你視角穩定下來並且重新穩定住能量之前,它不會再生。$(br)雖然這不難做到,但這總歸還是要耗一點時間。$(p)不過,如果你施展的是$(item)循環型術式彈藥$(0),這個現象只會發生在你$(o)施展的時候$()——在這之後,這個$(l:items/spell_bullet)$(thing)彈藥$(0)$()不會再影響你的$(thing)Psi能量$(0),從而能讓它再生。", @@ -1029,7 +1029,7 @@ "psi.book.page.tools.1": "這是一個額外的操作", "psi.book.page.tools.2": "$(thing)Psi金屬工具$(0)最多可以在$(l:basics/cad_assembler)$(item)CAD裝配器$(0)$(/l)中裝載3個$(l:items/spell_bullet)$(thing)術式彈藥$(0)$(/l)(雖然有部分$(l:items/spell_bullet)$(thing)術式彈藥$(0)$(/l)不適用於Psi金屬工具)。$(p)要為工具選擇$(l:items/spell_bullet)$(thing)術式彈藥$(0)$(/l),按住$(thing)Psi熱鍵$(0)($(k:psimisc.keybind))然後和平常一樣從選單中選擇就好。$(p)選擇一個空的欄位意味著關閉工具的施展功能。", "psi.book.page.tools.3": "所有$(thing)Psi金屬工具,$(0)除了$(item)Psi金屬劍,$(0)在每次破壞一個方塊時都會施展一次$(thing)魔法式$(0)。$(p)$(item)劍$(0)則在每次擊中一個實體時施展$(thing)魔法式$(0)(需要注意的是,每次傷害了一個實體後,這個實體有短暫的無敵時間)。$(p)$(thing)Psi金屬工具$(0)會汲取使用者逸散的$(thing)Psi能量$(0)來修復損傷。", - "psi.book.page.tools.4": "$(thing)Psi金屬工具$(0)對部分$(thing)術式$(0)有相容性變更。$(p)當$(item)Psi金屬劍$(0)施展$(thing)魔法式$(0)時,$(piece)選擇符:攻擊目標$(0)返回你所傷害的目標。$(p)當其它$(thing)工具$(0)破壞方塊時,$(piece)選擇符:被破壞的方塊$(0)返回你剛剛所破壞的方塊,$(piece)選擇符:被破壞的方塊 | 挖掘面$(0)返回被破壞的方塊被挖掘面的法向量。", + "psi.book.page.tools.4": "$(thing)Psi金屬工具$(0)對部分$(thing)術式$(0)有相容性變更。$(p)當$(item)Psi金屬劍$(0)施展$(thing)魔法式$(0)時,$(piece)選擇符:攻擊目標$(0)返回你所傷害的目標。$(p)當其他$(thing)工具$(0)破壞方塊時,$(piece)選擇符:被破壞的方塊$(0)返回你剛剛所破壞的方塊,$(piece)選擇符:被破壞的方塊 | 挖掘面$(0)返回被破壞的方塊被挖掘面的法向量。", "psi.book.entry.vectorRuler": "向量尺", "psi.book.page.vectorRuler.0": "$(item)向量尺$(0)可以儲存任意向量,可以在$(thing)魔法式$(0)中取得到。$(p)它使用$(item)鐵錠$(0)和一撮$(l:components/psidust)$(item)Psi粉末$(0)$(/l)來合成。", "psi.book.page.vectorRuler.1": "向量規則", @@ -1045,7 +1045,7 @@ "psi.book.page.vectors101.0": "向量操作是$(thing)魔法式$(0)編寫的基礎。大部分向量運算符在$(l:basics/vector_primer#ops)這裡$(/l)介紹;唯一沒有提到的術式是$(piece)運算符:向量叉乘$(0)。", "psi.book.page.vectors101.1": "兩個向量$(l)叉乘$()的結果是一個向量,這個向量同時垂直於這兩個向量。透過將你視線的向量和[0,1,0]($(piece)運算符:向量構造$(0))叉乘,可以獲得一個指向你側面的向量。", "psi.book.entry.entities101": "實體101", - "psi.book.page.entities101.0": "實體操作是$(thing)魔法式$(0)編寫的基本組成部分。最顯然的可操作實體是你本身,即施術者,透過$(piece)選擇符:施術者$(0)來取得。其它的術式,允許你操作其它在世界上的實體。$(p)你可以用這些術式來創造可以作用在其它實體上的$(thing)魔法式$(0)。嘗試將它們配合$(piece)啟動式:附加運動$(0)來拋起附近的實體。", + "psi.book.page.entities101.0": "實體操作是$(thing)魔法式$(0)編寫的基本組成部分。最顯然的可操作實體是你本身,即施術者,透過$(piece)選擇符:施術者$(0)來取得。其他的術式,允許你操作其他在世界上的實體。$(p)你可以用這些術式來創造可以作用在其他實體上的$(thing)魔法式$(0)。嘗試將它們配合$(piece)啟動式:附加運動$(0)來拋起附近的實體。", "psi.book.entry.blockworks": "方塊操作", "psi.book.page.blockworks.0": "方塊操作是魔法師的基礎技能。你可以透過向量來指向一個方塊的位置,所以了解與向量有關的知識是你操作方塊的必要前提。$(p)兩個基礎的方塊相關的術式是$(piece)啟動式:放置方塊$(0)和$(piece)啟動式:破壞方塊$(0)。", "psi.book.page.blockworks.1": "這兩個術式都接受一個位置向量,放置/破壞對應位置的方塊。$(piece)啟動式:放置方塊$(0)使用你快捷欄$(thing)CAD$(0)右邊格子裡的方塊來放置。要知道要破壞的方塊的位置是十分容易的;$(piece)運算符:向量追蹤$(0)能夠滿足你的需要。", @@ -1069,7 +1069,7 @@ "psi.book.page.positiveEffects.0": "能夠給予物品、實體魔法般的效果是任何重量級魔法詞彙所必備的特徵。儘管我們沒有按照魔導書來編寫$(thing)魔法式$(0),但你仍然能夠給予實體你想要的效果。$(p)這一章將介紹可以給予實體指定時長(以秒為單位)藥水效果的術式。", "psi.book.page.positiveEffects.1": "如果術式還指定了\"級別\"參數,它指示了要附加的藥水效果的等級。$(p)例如,給$(piece)啟動式:速度$(0)指定時間20級別2,會給實體附加一個時長20秒的速度II效果。", "psi.book.entry.negativeEffects": "負面效果", - "psi.book.page.negativeEffects.0": "正如你所想,既然有$(l:legacy/positive_effects)正面效果$(/l)那就有負面效果。$(p)這沒什麼可說的,真的。所有的啟動式所附加的效果和它們的名稱一樣。$(p)祝玩得開心。 ", + "psi.book.page.negativeEffects.0": "正如你所想,既然有$(l:legacy/positive_effects)正面效果$(/l)那就有負面效果。$(p)這沒什麼可說的,真的。所有的啟動式所附加的效果和它們的名稱一樣。$(p)祝玩得開心。", "psi.book.entry.trigonometry": "三角函數", "psi.book.page.trigonometry.0": "這章所包含的$(thing)運算符$(0)與三角函數有關。$(piece)常量:Pi$(0)顧名思義,返回π=3.1415……。$(p)同樣地,這章還有基礎的三角函數運算符:正弦、餘弦函數,以及對應的反函數(反正弦,反餘弦)。", "psi.book.page.trigonometry.1": "此外,$(piece)運算符:向量點乘$(0)返回兩個向量點乘的結果:兩個向量的模乘以它們角度的cos值。將結果傳遞給$(piece)運算符:反餘弦$(0)能夠讓你取得兩個向量的夾角。", @@ -1080,7 +1080,7 @@ "psi.book.page.flowControl.0": "流程控制是一個複雜的課題。這裡的術式能讓$(thing)魔法式$(0)以完全不同的形式來執行。但是,要知道如何正確地使用這些術式需要深入了解術式的執行系統——讀$(l:basics/eval_order)這篇文章$(/l)以了解更多。", "psi.book.page.flowControl.1": "讀完上述文章,讓我們先從$(piece)啟動式:休眠$(0)開始介紹。這個術式讓$(thing)魔法式$(0)延遲指定tick(1tick= 0.05秒)後再繼續執行。所以如果你想讓$(thing)魔法式$(0)延遲0.5秒執行,你需要在\"時間\"參數處指定10。$(piece)啟動式:休眠$(0)不會增加$(thing)魔法式$(0)的$(l:basics/tutorial_5#projection)$(thing)映射$(0)$(/l)但會增加$(l:basics/tutorial_5#potency)$(thing)強度$(0)$(/l)。", "psi.book.page.flowControl.2": "$(piece)啟動式:求值$(0)是一個不做任何操作的$(thing)啟動式$(0)。$(p)是的,你沒聽錯。這個$(thing)啟動式$(0)不做任何操作。它也不會給你的$(thing)魔法式$(0)增加任何屬性。$(p)它僅僅能夠讓你在$(piece)啟動式:休眠$(0)執行前求值,例如,在$(piece)啟動式:休眠$(0)執行前取得實體的位置,為後續$(thing)魔法式$(0)的操作做準備。", - "psi.book.page.flowControl.3": "另一方面,$(piece)啟動式:終結$(0),是傳統意義上的流程控制術式。$(p)它接受一個數值參數,如果數值的絕對值小於1(不包含1),它就會立即停止$(thing)魔法式$(0)的執行。傳入其它的數值到$(thing)啟動式$(0)能讓$(thing)魔法式$(0)和平常一樣繼續執行下去。$(p)這個術式不增加$(l:basics/tutorial_5#projection)$(thing)映射$(0)$(/l)。", + "psi.book.page.flowControl.3": "另一方面,$(piece)啟動式:終結$(0),是傳統意義上的流程控制術式。$(p)它接受一個數值參數,如果數值的絕對值小於1(不包含1),它就會立即停止$(thing)魔法式$(0)的執行。傳入其他的數值到$(thing)啟動式$(0)能讓$(thing)魔法式$(0)和平常一樣繼續執行下去。$(p)這個術式不增加$(l:basics/tutorial_5#projection)$(thing)映射$(0)$(/l)。", "psi.book.page.flowControl.4": "一個非常簡單的使用$(piece)啟動式:終結$(0)的方法是將它與$(piece)選擇符:潛行狀態$(0)配合使用,它在施術者潛行時返回0否則返回1。$(p)為什麼,這兩個術式就好像天生就應該被一起使用!", "psi.book.page.flowControl.5": "$(piece)常量:封裝$(0)允許你將術式的返回值提供給需要常量類型的$(thing)啟動式$(0)。$(p)你應該知道的是,提供給$(thing)啟動式$(0)的常量如果是被用於計算$(thing)魔法式$(0)的屬性(包括消耗$(0)$(l:basics/tutorial_5#cost)$(thing)$(/l))的話,那麼這些常量的值必須在$(thing)魔法式$(0)施展前就被確定。$(p)正因為這些常量需要在編譯時確定,所以在執行時才能確定的數值是不能在這裡使用的。", "psi.book.page.flowControl.6": "$(piece)常量:封裝$(0)透過接受兩個數值,一個常量,一個非常量來處理這個問題。$(p)常量用於$(thing)魔法式$(0)編譯期的計算;在$(thing)魔法式$(0)實際執行的時候,使用的是非常量的數值。$(p)非常量數值在$(thing)魔法式$(0)執行時的值的上限是常量的值,以此防止一些愚蠢的行為。", diff --git a/zh-TW/1.16/assets/quark/lang/zh_tw.json b/zh-TW/1.16/assets/quark/lang/zh_tw.json index 211e3ba71816..6cbee5ef6e00 100644 --- a/zh-TW/1.16/assets/quark/lang/zh_tw.json +++ b/zh-TW/1.16/assets/quark/lang/zh_tw.json @@ -45,10 +45,10 @@ "quark.category.tweaks": "微調", "quark.category.world": "世界", "quark.category.mobs": "生物", - "quark.category.client": "客戶端", + "quark.category.client": "用戶端", "quark.category.oddities": "奇思妙想", "quark.category.experimental": "實驗性功能", - "quark.camera.filter": "濾鏡: ", + "quark.camera.filter": "濾鏡:", "quark.camera.filter.none": "無", "quark.camera.filter.grayscale": "灰度", "quark.camera.filter.monochrome": "黑白", @@ -87,7 +87,7 @@ "quark.camera.borders3": "16:9", "quark.camera.borders4": "21:9", "quark.camera.borders5": "寶麗來相機", - "quark.camera.overlay": "遮罩: ", + "quark.camera.overlay": "遮罩:", "quark.camera.overlay0": "無", "quark.camera.overlay1": "日期", "quark.camera.overlay2": "明信片", @@ -201,9 +201,9 @@ "quark.misc.mod_disabled": "已停用。安裝 %s 以啟用。", "quark.misc.repaired": "(已修復)", "quark.misc.celebration": "慶祝 Vazkii 模組十周年(2021)", - "quark.misc.reloaded0": "已重載夸克設定。", + "quark.misc.reloaded0": "已重新載入夸克設定。", "quark.misc.reloaded1": "- 如果你變更了任何對配方造成影響的選項,請執行 /reload 指令。", - "quark.misc.reloaded2": "- 如果變更未應用於遊戲,請嘗試重啟遊戲。", + "quark.misc.reloaded2": "- 如果變更未應用於遊戲,請嘗試重新啟動遊戲。", "quark.container.feeding_trough": "飼料槽", "item.quark.trowel": "移植鏝", "item.quark.tallow": "油脂", @@ -822,7 +822,7 @@ "block.quark.soul_sandstone_bricks_vertical_slab": "靈魂砂岩磚直立半磚", "block.quark.red_sandstone_bricks_vertical_slab": "紅砂岩磚豎直半磚", "block.quark.sandstone_bricks_vertical_slab": "砂岩磚直立半磚", - "block.quark.charred_nether_bricks_wall": "炭化地獄磚頭牆", + "block.quark.charred_nether_bricks_wall": "炭化地獄磚牆", "block.quark.magma_bricks_wall": "岩漿磚牆", "block.quark.sandy_bricks_wall": "砂磚牆", "block.quark.snow_bricks_wall": "雪磚牆", @@ -948,7 +948,7 @@ "block.quark.blue_nether_bricks_stairs": "藍色地獄磚頭階梯", "block.quark.blue_nether_bricks_slab": "藍色地獄磚頭半磚", "block.quark.blue_nether_bricks_vertical_slab": "藍色地獄磚頭豎直半磚", - "block.quark.blue_nether_bricks_wall": "藍色地獄磚頭牆", + "block.quark.blue_nether_bricks_wall": "藍色地獄磚牆", "block.quark.biotite_bricks": "黑雲母磚", "block.quark.shallow_dirt": "水窪", "block.quark.bamboo_mat": "竹蓆", diff --git a/zh-TW/1.16/assets/quarryplus/lang/zh_tw.json b/zh-TW/1.16/assets/quarryplus/lang/zh_tw.json index 9a5103590f01..e2b8d66ad940 100644 --- a/zh-TW/1.16/assets/quarryplus/lang/zh_tw.json +++ b/zh-TW/1.16/assets/quarryplus/lang/zh_tw.json @@ -93,7 +93,7 @@ "qp.list.setting": "增強型機器啟用的方塊列表 %s", "quarryplus.chat.placer_rs": "紅石模式改變為%s.", "quarryplus.chat.editor_enchantment": "加入與機器相同的附魔。", - "quarryplus.client.tooltip": "客戶端", + "quarryplus.client.tooltip": "用戶端", "quarryplus.gui.advpump.frame_true": "框架展開", "quarryplus.gui.advpump.frame_false": "框架關閉", "quarryplus.gui.advpump.delete_true": "清除開啟", diff --git a/zh-TW/1.16/assets/randompatches/lang/zh_tw.json b/zh-TW/1.16/assets/randompatches/lang/zh_tw.json index 5bedaa715fcb..bab42d3a1389 100644 --- a/zh-TW/1.16/assets/randompatches/lang/zh_tw.json +++ b/zh-TW/1.16/assets/randompatches/lang/zh_tw.json @@ -1,6 +1,6 @@ { "selectWorld.unableToLoad": "無法載入世界", - "selectWorld.dataFixerUpperDisabled": "當DataFixerUpper被RandomPatches停用時,將無法加載在較新或較舊版本的Minecraft上遊玩的世界。", + "selectWorld.dataFixerUpperDisabled": "當DataFixerUpper被RandomPatches停用時,將無法載入在較新或較舊版本的Minecraft上遊玩的世界。", "key.secondarySprint": "疾走 (連按兩次)", "key.dismount": "刪除", "key.randompatches.narrator": "開關朗讀功能", @@ -9,9 +9,9 @@ "key.debugInfo": "切換偵錯資訊", "commands.rpclientconfigreload.success": "RandomPatches client-sided configuration reloaded!", "text.autoconfig.randompatches.title": "RandomPatches 配置", - "text.autoconfig.randompatches.category.client": "客戶端", + "text.autoconfig.randompatches.category.client": "用戶端", "text.autoconfig.randompatches.option.client.bugFixes": "錯誤修正", - "text.autoconfig.randompatches.option.client.bugFixes.@Tooltip": "客戶端錯誤修復。", + "text.autoconfig.randompatches.option.client.bugFixes.@Tooltip": "用戶端錯誤修復。", "text.autoconfig.randompatches.option.client.bugFixes.fixWaterInCauldronsRenderingAsOpaque": "修復鍋釜中的水被渲染為不透明", "text.autoconfig.randompatches.option.client.bugFixes.fixWaterInCauldronsRenderingAsOpaque.@Tooltip": "修復鍋釜中的水被渲染為不透明。", "text.autoconfig.randompatches.option.client.bugFixes.fixVillagerRobeTextures": "修復村民長袍材質", @@ -52,21 +52,21 @@ "text.autoconfig.randompatches.option.client.window.icon32.@Tooltip": "相對於Minecraft實例目錄,32x32 Minecraft視窗圖示的路徑。", "text.autoconfig.randompatches.option.client.window.icon256": "256x256 圖示", "text.autoconfig.randompatches.option.client.window.icon256.@Tooltip": "相對於Minecraft實例目錄,256x256 Minecraft視窗圖示的路徑。", - "text.autoconfig.randompatches.option.client.optimizeBambooRendering": "優化竹子渲染", - "text.autoconfig.randompatches.option.client.optimizeBambooRendering.@Tooltip": "優化竹子渲染。", + "text.autoconfig.randompatches.option.client.optimizeBambooRendering": "最佳化竹子渲染", + "text.autoconfig.randompatches.option.client.optimizeBambooRendering.@Tooltip": "最佳化竹子渲染。", "text.autoconfig.randompatches.option.client.removeGlowingEffectFromPotions": "移除藥水的發光效果", "text.autoconfig.randompatches.option.client.removeGlowingEffectFromPotions.@Tooltip": "移除藥水的發光效果。", "text.autoconfig.randompatches.option.client.removeGlowingEffectFromEnchantedBooks": "移除附魔書的發光效果", "text.autoconfig.randompatches.option.client.removeGlowingEffectFromEnchantedBooks.@Tooltip": "移除附魔書的發光效果。", - "text.autoconfig.randompatches.option.client.disableExperimentalSettingsWarning": "停用實驗性設置警告", - "text.autoconfig.randompatches.option.client.disableExperimentalSettingsWarning.@Tooltip": "停用載入世界時出現的實驗性設置警告。", + "text.autoconfig.randompatches.option.client.disableExperimentalSettingsWarning": "停用實驗性設定警告", + "text.autoconfig.randompatches.option.client.disableExperimentalSettingsWarning.@Tooltip": "停用載入世界時出現的實驗性設定警告。", "text.autoconfig.randompatches.option.client.framerateLimitSliderStepSize": "幀數限制滑塊步進大小", "text.autoconfig.randompatches.option.client.framerateLimitSliderStepSize.@Tooltip": "幀數限制滑塊步進大小。", "text.autoconfig.randompatches.option.client.returnToMainMenuAfterDisconnect": "中斷連線後返回主選單", "text.autoconfig.randompatches.option.client.returnToMainMenuAfterDisconnect.@Tooltip": "中斷連線後使Minecraft回到主選單。", "text.autoconfig.randompatches.option.client.contributorCapes": "贊助者斗篷", "text.autoconfig.randompatches.option.client.contributorCapes.@Tooltip": "給予RandonPatches贊助者的斗篷。", - "text.autoconfig.randompatches.option.client.configReloadCommand": "重新載入設置的指令名稱", + "text.autoconfig.randompatches.option.client.configReloadCommand": "重新載入設定的指令名稱", "text.autoconfig.randompatches.option.client.configReloadCommand@Tooltip": "The name of the command that reloads this configuration from disk on the client.", "text.autoconfig.randompatches.category.connection_timeouts": "連線逾時", "text.autoconfig.randompatches.option.connectionTimeouts.readTimeoutSeconds": "讀取逾時(秒)", @@ -74,7 +74,7 @@ "text.autoconfig.randompatches.option.connectionTimeouts.loginTimeoutTicks": "登入逾時(刻)", "text.autoconfig.randompatches.option.connectionTimeouts.loginTimeoutTicks.@Tooltip": "登入逾時。", "text.autoconfig.randompatches.option.connectionTimeouts.keepAlivePacketIntervalSeconds": "KeepAlive封包間格(秒)", - "text.autoconfig.randompatches.option.connectionTimeouts.keepAlivePacketIntervalSeconds.@Tooltip": "發送KeepAlive封包至客戶端的間隔。", + "text.autoconfig.randompatches.option.connectionTimeouts.keepAlivePacketIntervalSeconds.@Tooltip": "發送 KeepAlive 封包至用戶端的間隔。", "text.autoconfig.randompatches.option.connectionTimeouts.keepAliveTimeoutSeconds": "KeepAlive逾時(秒)", "text.autoconfig.randompatches.option.connectionTimeouts.keepAliveTimeoutSeconds.@Tooltip": "KeepAlive逾時。", "text.autoconfig.randompatches.category.packet_size_limits": "封包大小限制", @@ -82,8 +82,8 @@ "text.autoconfig.randompatches.option.packetSizeLimits.maxCompressedPacketSize.@Tooltip": "最大壓縮封包大小。", "text.autoconfig.randompatches.option.packetSizeLimits.maxNBTCompoundTagPacketSize": "最大NBT複合標籤封包大小", "text.autoconfig.randompatches.option.packetSizeLimits.maxNBTCompoundTagPacketSize.@Tooltip": "最大NBT複合標籤封包大小。", - "text.autoconfig.randompatches.option.packetSizeLimits.maxClientCustomPayloadPacketSize": "最大客戶端自訂有效載荷封包大小", - "text.autoconfig.randompatches.option.packetSizeLimits.maxClientCustomPayloadPacketSize.@Tooltip": "最大客戶端自訂有效載荷封包大小。", + "text.autoconfig.randompatches.option.packetSizeLimits.maxClientCustomPayloadPacketSize": "最大用戶端自訂有效載荷封包大小", + "text.autoconfig.randompatches.option.packetSizeLimits.maxClientCustomPayloadPacketSize.@Tooltip": "最大用戶端自訂有效載荷封包大小。", "text.autoconfig.randompatches.category.player_speed_limits": "玩家速度限制", "text.autoconfig.randompatches.option.playerSpeedLimits.defaultMaxSpeed": "預設玩家最高速度", "text.autoconfig.randompatches.option.playerSpeedLimits.defaultMaxSpeed.@Tooltip": "在不乘坐載具或使用鞘翅飛行時的玩家最高速度。", @@ -118,15 +118,15 @@ "text.autoconfig.randompatches.option.misc.boatBuoyancyUnderFlowingWater.@Tooltip": "船在流動水下時的浮力。原版預設為-0.0007。", "text.autoconfig.randompatches.option.misc.underwaterBoatPassengerEjectionDelayTicks": "船在水下的乘客被拋出的延遲時間(刻)", "text.autoconfig.randompatches.option.misc.underwaterBoatPassengerEjectionDelayTicks.@Tooltip": "水下航行時,船上乘客離開船需要花費多長時間。", - "text.autoconfig.randompatches.option.misc.configReloadCommand": "重新載入設置的指令名稱", - "text.autoconfig.randompatches.option.misc.configReloadCommand.@Tooltip": "從硬碟上重新載入此設置的指令名稱。", + "text.autoconfig.randompatches.option.misc.configReloadCommand": "重新載入設定的指令名稱", + "text.autoconfig.randompatches.option.misc.configReloadCommand.@Tooltip": "從硬碟上重新載入此設定的指令名稱。", "text.autoconfig.randompatches.option.misc.disableDataFixerUpper": "停用DataFixerUpper", "text.autoconfig.randompatches.option.misc.disableDataFixerUpper.@Tooltip": "停止運作DataFixerUpper。§c警告: 請看註解。", "text.autoconfig.randompatches.option.misc.mixinBlacklist": "Mixin黑名單", "text.autoconfig.randompatches.option.misc.mixinBlacklist.@Tooltip": "不該被套用的mixin列表。", "key.narrator": "開關朗讀功能", "text.autoconfig.randompatches.option.client.keyBindings.standaloneModifiersDoNotConflictWithCombinations": "獨立按鍵與組合按鍵不衝突", - "text.autoconfig.randompatches.option.client.keyBindings.standaloneModifiersDoNotConflictWithCombinations.@Tooltip": "使按鍵設置中的獨立按鍵與組合按鍵不再顯示衝突。", + "text.autoconfig.randompatches.option.client.keyBindings.standaloneModifiersDoNotConflictWithCombinations.@Tooltip": "使按鍵設定中的獨立按鍵與組合按鍵不再顯示衝突。", "text.autoconfig.randompatches.option.client.window.simpleTitle": "簡單標題", "text.autoconfig.randompatches.option.client.window.simpleTitle.@Tooltip": "簡單的 Minecraft 視窗標題。" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/rangedpumps/lang/zh_tw.json b/zh-TW/1.16/assets/rangedpumps/lang/zh_tw.json index b45e145f2887..a326f934d60a 100644 --- a/zh-TW/1.16/assets/rangedpumps/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rangedpumps/lang/zh_tw.json @@ -4,7 +4,7 @@ "block.rangedpumps.pump.state": "%d mB 的 %s - %d / %d FE", "block.rangedpumps.pump.state_empty": "空 - %d / %d FE", "block.rangedpumps.pump.state.energy": "能量供應不足。", - "block.rangedpumps.pump.state.redstone": "因為紅石信號的原因沒有工作。", + "block.rangedpumps.pump.state.redstone": "因為紅石訊號的原因沒有工作。", "block.rangedpumps.pump.state.working": "正在從 %d, %d, %d 抽取(範圍:%d)。", "block.rangedpumps.pump.state.full": "內部儲罐已滿。", "block.rangedpumps.pump.state.done": "完成。" diff --git a/zh-TW/1.16/assets/rats/lang/zh_tw.json b/zh-TW/1.16/assets/rats/lang/zh_tw.json index 94b2e9166d88..0ab80c623e8f 100644 --- a/zh-TW/1.16/assets/rats/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rats/lang/zh_tw.json @@ -637,7 +637,7 @@ "entity.rats.rat.staff.set_home_point": "將老鼠家的坐標設定為%s", "entity.rats.rat.staff.un_set_home_point": "去除老鼠家坐標", "entity.rats.rat.staff.un_set_transport_pos": "重置老鼠運輸位置", - "entity.rats.rat.staff.add_patrol_node": "在 (%s) 添加巡邏節點", + "entity.rats.rat.staff.add_patrol_node": "在 (%s) 新增巡邏節點", "entity.rats.rat.staff.remove_patrol_node": "移除 (%s) 處的巡邏節點", "entity.rats.rat.staff.remove_all_patrol_nodes": "移除所有巡邏節點", "entity.rat.staff.set_radius_loc": "將老鼠活動範圍中心設定為%s", @@ -774,7 +774,7 @@ "advancements.rats.token.title": "抽卡!十連!全是SSR!!", "advancements.rats.token.description": "從老鼠身上獲得大塊起司令牌!做得好!", "advancements.rats.ratlantis.title": "鼠西洲!", - "advancements.rats.ratlantis.description": "在隨意某處使用「大塊起司令牌」來創建通往鼠西洲的傳送門。透過傳送門!", + "advancements.rats.ratlantis.description": "在隨意某處使用「大塊起司令牌」來建立通往鼠西洲的傳送門。透過傳送門!", "advancements.rats.rat_upgrade_archeologist.title": "溫新知故", "advancements.rats.rat_upgrade_archeologist.description": "製作老鼠升級:考古學家,鼠西洲的備選方案", "advancements.rats.ratglove_petals.title": "花的力量", diff --git a/zh-TW/1.16/assets/reborncore/lang/zh_tw.json b/zh-TW/1.16/assets/reborncore/lang/zh_tw.json index 30c90eb7e2ec..2c9af06e5a84 100644 --- a/zh-TW/1.16/assets/reborncore/lang/zh_tw.json +++ b/zh-TW/1.16/assets/reborncore/lang/zh_tw.json @@ -15,7 +15,7 @@ "reborncore.gui.missingmultiblock": "多方塊結構缺少", "reborncore.gui.tooltip.config_slots": "配置槽", "reborncore.gui.tooltip.config_fluids": "配置流體", - "reborncore.gui.tooltip.config_redstone": "配置紅石信號", + "reborncore.gui.tooltip.config_redstone": "配置紅石訊號", "reborncore.gui.tooltip.hologram": "切換多方塊全像圖", "reborncore.gui.tooltip.lock_items": "鎖定物品", "reborncore.gui.tooltip.power_charged": "已充能", diff --git a/zh-TW/1.16/assets/redstonepen/lang/zh_tw.json b/zh-TW/1.16/assets/redstonepen/lang/zh_tw.json index f9443bd76a23..b82e87145b0f 100644 --- a/zh-TW/1.16/assets/redstonepen/lang/zh_tw.json +++ b/zh-TW/1.16/assets/redstonepen/lang/zh_tw.json @@ -6,20 +6,20 @@ "redstonepen.tooltip.hint.extended": "§6[§9SHIFT§r 查看更多資訊§6]§r", "redstonepen.tooltip.hint.help": "§6[§9CTRL-SHIFT§r 查看幫助§6]§r", "block.redstonepen.bistable_relay": "雙穩定紅石繼電器", - "block.redstonepen.bistable_relay.help": "將傳入的信號從後面和側面重新鋪設到前面,輸出功率為15。當檢測到一個上升的信號邊緣時,就會打開和關閉(關-開脈衝控制)。", + "block.redstonepen.bistable_relay.help": "將傳入的訊號從後面和側面重新鋪設到前面,輸出功率為15。當檢測到一個上升的訊號邊緣時,就會打開和關閉(關-開脈衝控制)。", "block.redstonepen.inverted_relay": "倒置紅石繼電器", - "block.redstonepen.inverted_relay.help": "將輸入的信號從後面和側面重新鋪設到前面,輸出功率為15。輸出是倒置的(如果有輸入信號則為0,沒有則為15)。關閉的延遲是一個紅石刻度,立即打開。\n也接受來自Tracks的間接輸入功率(連接到傳播紅石信號的方塊)。", + "block.redstonepen.inverted_relay.help": "將輸入的訊號從後面和側面重新鋪設到前面,輸出功率為15。輸出是倒置的(如果有輸入訊號則為0,沒有則為15)。關閉的延遲是一個紅石刻度,立即打開。\n也接受來自Tracks的間接輸入功率(連接到傳播紅石訊號的方塊)。", "block.redstonepen.pulse_relay": "脈衝紅石繼電器", - "block.redstonepen.pulse_relay.help": "當檢測到一個上升的信號邊緣時,在輸出端發出一個短脈衝(關-開-脈衝控制)。該脈衝為1個紅石刻度。", + "block.redstonepen.pulse_relay.help": "當檢測到一個上升的訊號邊緣時,在輸出端發出一個短脈衝(關-開-脈衝控制)。該脈衝為1個紅石刻度。", "block.redstonepen.relay": "紅石繼電器", - "block.redstonepen.relay.help": "把從後面和側面傳來的信號重新鋪到前面,輸出功率為15。立即開啟,關閉的延遲是一個紅石刻度。\n也接受來自Tracks的間接輸入功率(連接到傳播紅石信號的方塊)。", + "block.redstonepen.relay.help": "把從後面和側面傳來的訊號重新鋪到前面,輸出功率為15。立即開啟,關閉的延遲是一個紅石刻度。\n也接受來自Tracks的間接輸入功率(連接到傳播紅石訊號的方塊)。", "block.redstonepen.track": "紅石軌道", "item.redstonepen.pen": "紅石棒", - "item.redstonepen.pen.help": "可填充的棒,用於在所有方向上繪製或移除薄的紅石軌道。這些軌道通常會對它們所放置的區塊進行§lnot§r供電(點擊軌道的中心來明確放置/移除連接器)。在觀察積木時,可以偷偷看一下它們目前有哪些紅石信號。在你的物品欄中用紅石修復。\n在一個方塊的不連接面有太多的軌道,會導致串擾,將無法工作,只需重新安排路線即可。", + "item.redstonepen.pen.help": "可填充的棒,用於在所有方向上繪製或移除薄的紅石軌道。這些軌道通常會對它們所放置的區塊進行§lnot§r供電(點擊軌道的中心來明確放置/移除連接器)。在觀察積木時,可以偷偷看一下它們目前有哪些紅石訊號。在你的物品欄中用紅石修復。\n在一個方塊的不連接面有太多的軌道,會導致串擾,將無法工作,只需重新安排路線即可。", "item.redstonepen.pen.tooltip.numstored": "儲存了 %1$s 紅石", "item.redstonepen.pen.tooltip.rsfrominventory": "在你的物品欄中使用紅石", "item.redstonepen.quill": "紅石筆", - "item.redstonepen.quill.help": "用於在所有方向上繪製或移除薄的紅石軌道。這些軌道通常不給它們所在的方塊充能(點擊軌道的中心來明確地放置/移除連接器)。在看圖塊時偷偷看一下它們目前有什麼紅石信號。\n在一個區塊的不連接面有太多的軌道會導致交叉串擾,將無法工作,只需重新布線即可。", + "item.redstonepen.quill.help": "用於在所有方向上繪製或移除薄的紅石軌道。這些軌道通常不給它們所在的方塊充能(點擊軌道的中心來明確地放置/移除連接器)。在看圖塊時偷偷看一下它們目前有什麼紅石訊號。\n在一個區塊的不連接面有太多的軌道會導致交叉串擾,將無法工作,只需重新布線即可。", "redstonepen.overlay.comparator_compare": " 比較", "redstonepen.overlay.comparator_subtract": " 減去", "redstonepen.overlay.direct_power": "[%1$s]", diff --git a/zh-TW/1.16/assets/relics/lang/zh_tw.json b/zh-TW/1.16/assets/relics/lang/zh_tw.json index ac282cfe1492..0dd65270281a 100644 --- a/zh-TW/1.16/assets/relics/lang/zh_tw.json +++ b/zh-TW/1.16/assets/relics/lang/zh_tw.json @@ -78,7 +78,7 @@ "tooltip.relics.space_dissector.ability.2.name": "收回", "tooltip.relics.space_dissector.ability.2.description": "強制收回飛盤。按%1$s傳送到飛盤所在位置", "item.relics.soul_devourer": "靈魂吞噬者", - "tooltip.relics.soul_devourer.tooltip_1": "儲魂量: %1$s", + "tooltip.relics.soul_devourer.tooltip_1": "儲魂量:%1$s", "tooltip.relics.soul_devourer.ability.1.name": "安魂曲", "tooltip.relics.soul_devourer.ability.1.description": "吸收殺死生物生命上限的%1$s點靈魂。每次消耗靈魂增加穿戴者%2$s的傷害", "item.relics.magma_walker": "熔岩行者", @@ -225,7 +225,7 @@ "tooltip.relics.slime_heart.ability.2.description": "消耗積累的黏液能量抵消摔落傷害。長按%1$s鍵將防止觸發能力。", "item.relics.horse_flute": "馬笛", "tooltip.relics.horse_flute.ability.1.name": "圍欄", - "tooltip.relics.horse_flute.ability.1.description": "對馴服的馬使用會將其放置到空間與時間之外的特殊圍欄中。重複使用遺物將在玩家當前位置釋放馬", + "tooltip.relics.horse_flute.ability.1.description": "對馴服的馬使用會將其放置到空間與時間之外的特殊圍欄中。重複使用遺物將在玩家目前位置釋放馬", "tooltip.relics.horse_flute.ability.2.name": "忠誠心", "tooltip.relics.horse_flute.ability.2.description": "被馴服的馬離自己超過%1$s個方塊時,將自動對其應用\"圍欄\" 能力", "item.relics.wool_mitten": "羊毛手套", diff --git a/zh-TW/1.16/assets/replaymod/lang/zh_TW.lang b/zh-TW/1.16/assets/replaymod/lang/zh_TW.lang index 09c25ab10e23..f79971af70c1 100644 --- a/zh-TW/1.16/assets/replaymod/lang/zh_TW.lang +++ b/zh-TW/1.16/assets/replaymod/lang/zh_TW.lang @@ -8,7 +8,7 @@ replaymod.api.invalidauthkey=無效的認證密鑰 replaymod.api.invalidfile=此檔案無效 考慮在ReplayMod.com上購買進階版。 replaymod.api.invalidcategory=無效的檔案類型 replaymod.api.fileduplicate=此檔案已被上傳 -replaymod.api.filenoexist=此檔案不存在 replaymod.api.filetoobig=上傳的檔案太大。 考慮在ReplayMod.com上購買進階版。 +replaymod.api.filenoexist=此檔案不存在 replaymod.api.filetoobig=上傳的檔案太大。考慮在ReplayMod.com上購買進階版。 replaymod.api.alreadyrated=你已經評論過了這個檔案 replaymod.api.usernoexist=此使用者不存在 replaymod.category=類別 @@ -40,7 +40,7 @@ replaymod.chat.addedmarker=標記事件已加入 #Chat messages displayed in Replay Viewer replaymod.chat.morekeyframes=至少需要 2 個位置關鍵幀和 2 個時間關鍵幀 -replaymod.chat.pathinterrupted=鏡頭路徑取消 replaymod.chat.negativetime=鏡頭路徑不能倒退,請向你附近的時間領主尋求幫助。 Please consult your nearest time lord for assistance. replaymod.chat.negativetime=鏡頭路徑不能倒退,請向你附近的時間領主尋求幫助。 Please consult your nearest time lord for assistance. +replaymod.chat.pathinterrupted=鏡頭路徑取消 replaymod.chat.negativetime=鏡頭路徑不能倒退,請向你附近的時間領主尋求幫助。Please consult your nearest time lord for assistance. replaymod.chat.negativetime=鏡頭路徑不能倒退,請向你附近的時間領主尋求幫助。Please consult your nearest time lord for assistance. replaymod.chat.pathstarted=鏡頭模式啟動 replaymod.chat.pathfinished=鏡頭路徑完成 replaymod.gui.rendersettings.camerapath=導出攝像機路徑 @@ -179,15 +179,15 @@ replaymod.gui.viewer.replayfolder=打開錄像資料夾…… replaymod.gui.viewer.bulkrender=渲染 %1$d 個影片 replaymod.gui.viewer.delete.linea=確定要刪除這個錄像嗎? -replaymod.gui.viewer.delete.failed1=你的操作系統不允許我們刪除掉這一錄像, 這是 這是 這是 這是 -replaymod.gui.viewer.delete.failed2=我們束手無策,你只能自行處理。 你必須自己處理。 你必須自己處理。 你必須自己處理。 你必須自己處理。 -replaymod.gui.viewer.delete.lineb=「%1$s」將會永遠丟失!(真的很久!) (非常久!) (非常久!) (非常久!) (非常久!) +replaymod.gui.viewer.delete.failed1=你的操作系統不允許我們刪除掉這一錄像,這是 這是 這是 這是 +replaymod.gui.viewer.delete.failed2=我們束手無策,你只能自行處理。你必須自己處理。你必須自己處理。你必須自己處理。 你必須自己處理。 +replaymod.gui.viewer.delete.lineb=「%1$s」將會永遠丟失!(真的很久!)(非常久!) (非常久!) (非常久!) (非常久!) replaymod.gui.viewer.download.title=下載錄像檔案…… replaymod.gui.viewer.download.message=請稍候,「%1$s」正在下載。 replaymod.gui.viewer.chooser.title=選擇錄像檔案 -replaymod.gui.viewer.chooser.message=你有一個修改過的「%1$s」在你的電腦上。你要回放哪個錄像? 你想要載入哪個回放影片? 你想要載入哪個回放影片? +replaymod.gui.viewer.chooser.message=你有一個修改過的「%1$s」在你的電腦上。你要回放哪個錄像?你想要載入哪個回放影片? 你想要載入哪個回放影片? replaymod.gui.login.noacc=沒有帳號? @@ -383,11 +383,11 @@ replaymod.gui.rendersettings.presets=編碼預設 replaymod.gui.rendersettings.renderer.blend=建模輸出[實驗] replaymod.gui.rendersettings.customresolution=錄像分辨率 Fastest Rendering Option. 最快的渲染選項 -replaymod.gui.rendersettings.renderer.stereoscopic.description=使用不同的3D技術,將影片渲染成一個立體的(並排)3D電影。每隻眼睛能看到的圖像是影片寬度的一半 The image for one eye is half the width of the video 一隻眼睛的圖像是影片寬度的一半 一隻眼睛的圖像是影片寬度的一半 一隻眼睛的圖像是影片寬度的一半 -replaymod.gui.rendersettings.renderer.equirectangular.description=用 360 度全景圖渲染影片,採用圓柱式投影,這是 YouTube 新的 360 度影片功能,由 360 度影片播放器(Oculus Rift)所播放,例如 VR Player。 replaymod.gui.rendersettings.renderer.cubic.description=用 360 度全景圖渲染影片,這是由 360 度影片播放器(Oculus Rift)所播放,例如 VR Player。 replaymod.gui.rendersettings.renderer.ods.description=用 3D 360 度全景圖渲染影片,俗稱 VR 影片。採用圓柱式投影,這是 YouTube 新的 VR 影片功能。 This is usable by YouTube's new 360 degree video function, and several video players (and the Oculus Rift), for example VR Player. 使用立體 3D 360 度全景視圖渲染影片,也稱為 VR 影片。 這可用於 YouTube 的新 VR 影片功能。 -使用立體 3D 360 度全景視圖渲染影片,也稱為 VR 影片。 這可用於 YouTube 的新 VR 影片功能。 replaymod.gui.advancedscreenshots.finished.description.360=你成功建立了一張 360度 截圖! 這可用於 YouTube 的新 360 度視頻功能和多個影片播放器(和 Oculus Rift),例如 VR 播放器。 這可用於 YouTube 的新 360 度視頻功能和多個影片播放器(和 Oculus Rift),例如 VR 播放器。 +replaymod.gui.rendersettings.renderer.stereoscopic.description=使用不同的3D技術,將影片渲染成一個立體的(並排)3D電影。每隻眼睛能看到的圖片是影片寬度的一半 The image for one eye is half the width of the video 一隻眼睛的圖片是影片寬度的一半 一隻眼睛的圖片是影片寬度的一半 一隻眼睛的圖片是影片寬度的一半 +replaymod.gui.rendersettings.renderer.equirectangular.description=用 360 度全景圖渲染影片,採用圓柱式投影,這是 YouTube 新的 360 度影片功能,由 360 度影片播放器(Oculus Rift)所播放,例如 VR Player。replaymod.gui.rendersettings.renderer.cubic.description=用 360 度全景圖渲染影片,這是由 360 度影片播放器(Oculus Rift)所播放,例如 VR Player。replaymod.gui.rendersettings.renderer.ods.description=用 3D 360 度全景圖渲染影片,俗稱 VR 影片。採用圓柱式投影,這是 YouTube 新的 VR 影片功能。This is usable by YouTube's new 360 degree video function, and several video players (and the Oculus Rift), for example VR Player. 使用立體 3D 360 度全景視圖渲染影片,也稱為 VR 影片。這可用於 YouTube 的新 VR 影片功能。 +使用立體 3D 360 度全景視圖渲染影片,也稱為 VR 影片。這可用於 YouTube 的新 VR 影片功能。 replaymod.gui.advancedscreenshots.finished.description.360=你成功建立了一張 360度 截圖!這可用於 YouTube 的新 360 度影片功能和多個影片播放器(和 Oculus Rift),例如 VR 播放器。這可用於 YouTube 的新 360 度影片功能和多個影片播放器(和 Oculus Rift),例如 VR 播放器。 使用立體 3D 360 度全景視圖渲染影片,也稱為 VR 影片。 這可用於 YouTube 的新 VR 影片功能。 -replaymod.gui.rendersettings.renderer.blend.description=將模型導出為 .blend 檔案,可以使用 Blender 軟件打開該檔案。高度實驗性:需要大量記憶體,有相當多的已知問題,有時會產生損壞的 Blender 檔案。 Highly experimental: Requires lots of RAM, has quite a few known issues and sometimes produces broken Blender files. 高度實驗性:需要大量 RAM ,有很多已知問題,有時會產生損壞的 Blender 文件。 +replaymod.gui.rendersettings.renderer.blend.description=將模型導出為 .blend 檔案,可以使用 Blender 軟件打開該檔案。高度實驗性:需要大量記憶體,有相當多的已知問題,有時會產生損壞的 Blender 檔案。Highly experimental: Requires lots of RAM, has quite a few known issues and sometimes produces broken Blender files. 高度實驗性:需要大量 RAM ,有很多已知問題,有時會產生損壞的 Blender 文件。 replaymod.gui.advancedscreenshots.resolution=分辨率 replaymod.gui.rendersettings.customresolution.warning.yuv420=寬度和高度值需要偶數 @@ -477,7 +477,7 @@ replaymod.gui.ingame.unnamedmarker=未命名的標記事件 replaymod.gui.ingame.autoactivating=這個密鑰綁定可以在適當的時候自動啟動。 replaymod.gui.ingame.autoactivating.enable=按住 Ctrl 鍵點按以啟用自動啟動。 replaymod.gui.ingame.autoactivating.enable=按住 Ctrl 鍵點按以啟用自動啟動。 -replaymod.gui.ingame.first_keyframe_not_at_start_warning=您剛剛放置了第一個關鍵幀,它不在00:00。\n\n這通常表明您誤解了影片時間線(底部的時間線)的工作方式:\n\n頂部的時間線顯示您在重播中的目前時間,\n底部的時間線顯示您正在創建的影片中的時間。\n影片將始終在00:00開始!如果您的第一個關鍵幀不在00:00,\n影片將顯示為凍結狀態,直到第一個關鍵幀出現! If your first keyframe is not at 00:00,\nthen the video will appear frozen until the time of the first keyframe! 如果您的第一個關鍵幀不在 00:00,\n那麼影片將顯示凍結,直到第一個關鍵幀的時間! +replaymod.gui.ingame.first_keyframe_not_at_start_warning=您剛剛放置了第一個關鍵幀,它不在00:00。\n\n這通常表明您誤解了影片時間線(底部的時間線)的工作方式:\n\n頂部的時間線顯示您在重播中的目前時間,\n底部的時間線顯示您正在創建的影片中的時間。\n影片將始終在00:00開始!如果您的第一個關鍵幀不在00:00,\n影片將顯示為凍結狀態,直到第一個關鍵幀出現!If your first keyframe is not at 00:00,\nthen the video will appear frozen until the time of the first keyframe! 如果您的第一個關鍵幀不在 00:00,\n那麼影片將顯示凍結,直到第一個關鍵幀的時間! #Clear Keyframe Callback replaymod.gui.clearcallback.title=清除所有的關鍵幀? @@ -514,7 +514,7 @@ replaymod.gui.modwarning.message1=目前可能會發生不相容 replaymod.gui.modwarning.message1=目前可能會發生不相容 replaymod.gui.modwarning.message2=Minecraft 版本和這個錄像已經被檢測。 replaymod.gui.modwarning.message3=載入這個錄像可能會發生錯誤或者導致崩潰。 -replaymod.api.nofilesuploaded=沒有上傳的檔案 replaymod.api.nofilesuploaded=沒有上傳檔案 replaymod.api.filetoobig=上傳的檔案太大。 考慮在ReplayMod.com上購買進階版。 +replaymod.api.nofilesuploaded=沒有上傳的檔案 replaymod.api.nofilesuploaded=沒有上傳檔案 replaymod.api.filetoobig=上傳的檔案太大。考慮在ReplayMod.com上購買進階版。 replaymod.gui.offeropeneye2=OpenEye是一個收集匿名訊息的Mod replaymod.gui.advancedscreenshots.finished.upload.veer=上傳到 VeeR.tv replaymod.gui.offeropeneye7=點擊這個會下載 OpenEye 並安裝到你的 Mods 資料夾。 @@ -539,6 +539,6 @@ replaymod.gui.pitch=X軸旋轉 # Screenshot Finished Gui replaymod.gui.advancedscreenshots.finished.description.360=你成功創建了 360° 截圖! replaymod.gui.advancedscreenshots.finished.description.360=你成功建立了一張 360度 截圖! -replaymod.gui.advancedscreenshots.finished.description.veer=上傳並在 VeeR.tv 上的 VR 中查看圖像,或者在硬碟上打開它。 +replaymod.gui.advancedscreenshots.finished.description.veer=上傳並在 VeeR.tv 上的 VR 中查看圖片,或者在硬碟上打開它。 replaymod.gui.yaw=Y軸旋轉 replaymod.gui.advancedscreenshots.finished.showfile=在硬碟上顯示檔案 diff --git a/zh-TW/1.16/assets/repurposed_structures/lang/zh_tw.json b/zh-TW/1.16/assets/repurposed_structures/lang/zh_tw.json index 689e5a79bb96..0b6f654670a7 100644 --- a/zh-TW/1.16/assets/repurposed_structures/lang/zh_tw.json +++ b/zh-TW/1.16/assets/repurposed_structures/lang/zh_tw.json @@ -246,8 +246,8 @@ "text.autoconfig.repurposed_structures-main.option.RSDungeonsConfig.minHeight.snowDungeonMinHeight": "雪之地牢", "text.autoconfig.repurposed_structures-main.option.RSDungeonsConfig.minHeight.icyDungeonMinHeight": "冰之地牢", "text.autoconfig.repurposed_structures-main.option.RSDungeonsConfig.minHeight.swampDungeonMinHeight": "沼澤地牢", - "text.autoconfig.repurposed_structures-main.option.RSMainConfig.blacklistedDimensions": "黑名單維度", - "text.autoconfig.repurposed_structures-main.option.RSMainConfig.blacklistedDimensions.@PrefixText": "\n如果不希望在其中生成「Repurposed Structures」模組的結構維度新增標識符。用逗號分隔多個條目。\n\n範例:「minecraft:the_end,awesome_mod:awesome_dimension」", + "text.autoconfig.repurposed_structures-main.option.RSMainConfig.blacklistedDimensions": "黑名單次元", + "text.autoconfig.repurposed_structures-main.option.RSMainConfig.blacklistedDimensions.@PrefixText": "\n如果不希望在其中生成「Repurposed Structures」模組的結構次元新增標識符。用逗號分隔多個條目。\n\n範例:「minecraft:the_end,awesome_mod:awesome_dimension」", "text.autoconfig.repurposed_structures-main.option.RSMainConfig.cities": "城市", "text.autoconfig.repurposed_structures-main.option.RSMainConfig.cities.addCityNetherToModdedBiomes": "將地獄城市加入至地獄生態域", "text.autoconfig.repurposed_structures-main.option.RSMainConfig.cities.addCityNetherToModdedBiomes.@PrefixText": "\n將地獄城市新增到修改後的地獄生態域中。 1 表示在大多數區塊中生成,1001 表示沒有。", @@ -596,9 +596,9 @@ "text.autoconfig.repurposed_structures-main.option.RSWitchHutsConfig.blacklist.addWitchHutsBirchToModdedBiomes": "將女巫小屋加入至樺木生態域", "text.autoconfig.repurposed_structures-main.option.RSWitchHutsConfig.blacklist.addWitchHutsBirchToModdedBiomes.@PrefixText": "\n將樺木女巫小屋新增到修改後的樺木生態域中。 1 表示在大多數區塊中生成,1001 表示沒有。", "text.autoconfig.repurposed_structures-main.option.RSWitchHutsConfig.blacklist.addWitchHutsDarkForestToModdedBiomes": "將女巫小屋加入至黑森林生態域", - "text.autoconfig.repurposed_structures-main.option.RSWitchHutsConfig.blacklist.addWitchHutsDarkForestToModdedBiomes.@PrefixText": "\n將黑森林女巫小屋添加到修改後的黑森林生態域中。 1 表示在大多數區塊中生成,1001 表示沒有生成。", + "text.autoconfig.repurposed_structures-main.option.RSWitchHutsConfig.blacklist.addWitchHutsDarkForestToModdedBiomes.@PrefixText": "\n將黑森林女巫小屋新增到修改後的黑森林生態域中。 1 表示在大多數區塊中生成,1001 表示沒有生成。", "text.autoconfig.repurposed_structures-main.option.RSWitchHutsConfig.blacklist.addWitchHutsGiantTreeTaigaToModdedBiomes": "將女巫小屋加入至巨木針葉林生態域", - "text.autoconfig.repurposed_structures-main.option.RSWitchHutsConfig.blacklist.addWitchHutsGiantTreeTaigaToModdedBiomes.@PrefixText": "\n將巨樹針葉林女巫小屋添加到修改後的巨樹針葉林生態域。 1 表示在大多數區塊中生成,1001 表示沒有生成。", + "text.autoconfig.repurposed_structures-main.option.RSWitchHutsConfig.blacklist.addWitchHutsGiantTreeTaigaToModdedBiomes.@PrefixText": "\n將巨樹針葉林女巫小屋新增到修改後的巨樹針葉林生態域。 1 表示在大多數區塊中生成,1001 表示沒有生成。", "text.autoconfig.repurposed_structures-main.option.RSWitchHutsConfig.blacklist.addWitchHutsOakToModdedBiomes": "將女巫小屋加入至橡木生態域", "text.autoconfig.repurposed_structures-main.option.RSWitchHutsConfig.blacklist.addWitchHutsOakToModdedBiomes.@PrefixText": "\n將橡木女巫小屋新增到非樺木或黑橡木修改後森林生態域中。 1 表示在大多數區塊中生成,1001 表示沒有生成。", "text.autoconfig.repurposed_structures-main.option.RSWitchHutsConfig.blacklist.addWitchHutsTaigaToModdedBiomes": "將女巫小屋加入至針葉林生態域", @@ -619,7 +619,7 @@ "text.autoconfig.repurposed_structures-main.option.RSMainConfig.importModdedItems": "將模組的物品導入 RS 的儲物箱", "text.autoconfig.repurposed_structures-main.option.RSMainConfig.importModdedItems.@PrefixText": "\n從原版結構的戰利品表中新增模組的戰利品,並將它們注入「Repurposed Structure」模組的戰利品表中。 範例:Snowy Pyramid 獲得了原版沙漠神殿可以擁有的所有模組物品", "text.autoconfig.repurposed_structures-main.option.RSMainConfig.blacklistedRSLoottablesFromImportingModdedItems": "來自物品匯入的黑名單戰利品", - "text.autoconfig.repurposed_structures-main.option.RSMainConfig.blacklistedRSLoottablesFromImportingModdedItems.@PrefixText": "\n添加您想要關閉自動修改物品導入程式碼的「Repurposed Structures」模組的戰利品的標識符。 用逗號分隔多個條目。 範例:「repurposed_structures:chests/mansion/birch,repurposed_structures:chests/mineshaft/jungle」", + "text.autoconfig.repurposed_structures-main.option.RSMainConfig.blacklistedRSLoottablesFromImportingModdedItems.@PrefixText": "\n新增您想要關閉自動修改物品導入程式碼的「Repurposed Structures」模組的戰利品的標識符。 用逗號分隔多個條目。 範例:「repurposed_structures:chests/mansion/birch,repurposed_structures:chests/mineshaft/jungle」", "Bastions, Evil, and Bones...": "堡壘、邪惡和骨頭……", "Enter an Underground Bastion": "進入地下堡壘", "RS Igloos": "RS 冰屋", diff --git a/zh-TW/1.16/assets/requiem/lang/zh_tw.json b/zh-TW/1.16/assets/requiem/lang/zh_tw.json index f6c8e9d3f7a4..4b0c7d3b68f7 100644 --- a/zh-TW/1.16/assets/requiem/lang/zh_tw.json +++ b/zh-TW/1.16/assets/requiem/lang/zh_tw.json @@ -22,12 +22,12 @@ "requiem:commands.ethereal.set.success.other": "將%s的空靈狀態設為%s", "requiem:commands.ethereal.set.success.self": "將自己的空靈狀態設定為%s", "requiem:commands.ethereal.set.target": "你的空靈狀態已被更新為%s", - "requiem:commands.remnant.set.success.other": "將%s的殘餘狀態設置為%s", - "requiem:commands.remnant.set.success.self": "將自己的殘餘狀態設置為%s", + "requiem:commands.remnant.set.success.other": "將%s的殘餘狀態設定為%s", + "requiem:commands.remnant.set.success.self": "將自己的殘餘狀態設定為%s", "requiem:commands.remnant.set.target": "你的殘餘狀態已被更新為%s", "requiem:ethereal": "Ethereal", "requiem:not_ethereal": "肢體", - "requiem:remnant_type.not_found": "未知殘餘類型: %s", + "requiem:remnant_type.not_found": "未知殘餘類型:%s", "requiem:commands.possession.start.fail.not_mob": "%s不能被佔有,因為它不是一個生物實體。", "requiem:commands.possession.start.fail.not_incorporeal": "%s不是無實體的", "requiem:commands.possession.start.fail": "未能擁有%s", @@ -105,9 +105,9 @@ "origins:layer.requiem.soul_type.missing_origin.name": "未探索的區域", "origins:layer.requiem.soul_type.missing_origin.description": "你沒有一個靈魂類型。", "origins:origin.requiem.mortal.name": "凡人", - "origins:origin.requiem.mortal.description": "一個普通的凡人。 你的普通Minecraft體驗正在等待。", + "origins:origin.requiem.mortal.description": "一個普通的凡人。你的普通Minecraft體驗正在等待。", "origins:origin.requiem.remnant.name": "惡魔", - "origins:origin.requiem.remnant.description": "關於神秘的惡魔佔據死者身體的故事已經被傳開了。 沒有人真正知道它們是什麼,但很少有人真正想去了解。", + "origins:origin.requiem.remnant.description": "關於神秘的惡魔佔據死者身體的故事已經被傳開了。沒有人真正知道它們是什麼,但很少有人真正想去了解。", "origins:origin.requiem.wandering_spirit.name": "流浪靈魂", "origins:origin.requiem.wandering_spirit.description": "那些失落已久的惡魔已經無法再生出他們的人形。", "origins:origin.requiem.vagrant.name": "漂泊者", diff --git a/zh-TW/1.16/assets/restrictions/lang/zh_tw.json b/zh-TW/1.16/assets/restrictions/lang/zh_tw.json index 54436365533e..3c16e505bb05 100644 --- a/zh-TW/1.16/assets/restrictions/lang/zh_tw.json +++ b/zh-TW/1.16/assets/restrictions/lang/zh_tw.json @@ -7,8 +7,8 @@ "itemGroup.restrictions": "建築工人限制", "message.restrictions.shiftmessage": "<按Shift>", "message.restrictions.glassboots.header": "如果你穿了這雙靴子,吸引方塊、推離方塊和單向方塊對你都沒有影響", - "message.restrictions.attractor.header": "這個方塊吸引了實體,物品,生物,玩家... 距離等於它接收到的紅石信號強度", - "message.restrictions.pusher.header": "這個方塊推離了實體,物品,生物,玩家... 距離等於它接收到的紅石信號強度", + "message.restrictions.attractor.header": "這個方塊吸引了實體,物品,生物,玩家... 距離等於它接收到的紅石訊號強度", + "message.restrictions.pusher.header": "這個方塊推離了實體,物品,生物,玩家... 距離等於它接收到的紅石訊號強度", "message.restrictions.oneway.header": "這股力量迫使實體,物品,生物,玩家...沿某個方向移動", "message.restrictions.oneway_wall.header": "這方塊只允許實體,物品,生物,玩家...沿某個方向移動" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/rftoolsbase/lang/zh_tw.json b/zh-TW/1.16/assets/rftoolsbase/lang/zh_tw.json index f9d5cd78838b..51975cba7585 100644 --- a/zh-TW/1.16/assets/rftoolsbase/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rftoolsbase/lang/zh_tw.json @@ -2,7 +2,7 @@ "item.rftoolsbase.network_monitor": "RF網路監視儀", "item.rftoolsbase.teleport_probe": "傳送除錯儀", "item.rftoolsbase.filter_module": "儲存過濾模組", - "item.rftoolsbase.developers_delight": "RF工具維度說明書", + "item.rftoolsbase.developers_delight": "RF工具次元說明書", "item.rftoolsbase.shard_wand": "空間碎片杖", "item.rftoolsbase.orphaning_card": "棄權卡", "item.rftoolsbase.security_card": "安全卡", @@ -48,10 +48,10 @@ "message.rftoolsbase.smartwrench.header": "智慧扳手:右擊空氣可以切換模式", "message.rftoolsbase.smartwrench.gold": "選擇模式:潛行右擊拆卸,右擊旋轉", "message.rftoolsbase.smartwrench.info1": "模式:", - "message.rftoolsbase.smartwrench.info2": "方塊: ", + "message.rftoolsbase.smartwrench.info2": "方塊:", "message.rftoolsbase.smartwrench_select.header": "智慧扳手:右擊空氣可以切換模式", "message.rftoolsbase.smartwrench_select.gold": "選擇模式:潛行右擊拆卸,右擊旋轉", "message.rftoolsbase.smartwrench_select.info1": "模式:", - "message.rftoolsbase.smartwrench_select.info2": "方塊: ", + "message.rftoolsbase.smartwrench_select.info2": "方塊:", "message.rftoolsbase.security_manager": "@a滿足:%s組\n@f 這個機器管理你的安全卡" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/rftoolsbase/patchouli_books/manual/zh_tw/categories/category_basics.json b/zh-TW/1.16/assets/rftoolsbase/patchouli_books/manual/zh_tw/categories/category_basics.json index 781387249585..ecf3249a8b16 100644 --- a/zh-TW/1.16/assets/rftoolsbase/patchouli_books/manual/zh_tw/categories/category_basics.json +++ b/zh-TW/1.16/assets/rftoolsbase/patchouli_books/manual/zh_tw/categories/category_basics.json @@ -1,6 +1,6 @@ { "name": "基礎", - "description": "RFTools 的基本資訊, 包括世界生成詳細資料。", + "description": "RFTools 的基本資訊,包括世界生成詳細資料。", "parent": "category_rftoolsbase", "icon": "rftoolsbase:dimensionalshard_overworld", "sortnum": 10 diff --git a/zh-TW/1.16/assets/rftoolsbuilder/lang/zh_tw.json b/zh-TW/1.16/assets/rftoolsbuilder/lang/zh_tw.json index 98d08cd3b0c4..601d07ec7f65 100644 --- a/zh-TW/1.16/assets/rftoolsbuilder/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rftoolsbuilder/lang/zh_tw.json @@ -44,10 +44,10 @@ "message.rftoolsbuilder.yellow_shield_template_block.header": "這個方塊可以用來建造一個護盾,具有相同顏色的支架方塊要放置在護盾投影機附近", "message.rftoolsbuilder.shape_card.warning": "已在設定中被停用!", "message.rftoolsbuilder.shape_card.header": "這張卡代表一個可以被護盾投影機或建造機使用的區域。潛行右擊建造機,啟動標記模式,然後右擊標記想要的區域的兩個角落", - "message.rftoolsbuilder.shape_card.shape": "形狀: ", + "message.rftoolsbuilder.shape_card.shape": "形狀:", "message.rftoolsbuilder.shape_card.dimension": "大小:", "message.rftoolsbuilder.shape_card.offset": "偏移:", - "message.rftoolsbuilder.shape_card.formulas": "配方: ", + "message.rftoolsbuilder.shape_card.formulas": "配方:", "message.rftoolsbuilder.shape_card.scan": "掃描 ID:", "block.rftoolsbuilder.space_chamber": "空間方塊", "block.rftoolsbuilder.space_chamber_controller": "空間控制方塊", diff --git a/zh-TW/1.16/assets/rftoolscontrol/lang/zh_tw.json b/zh-TW/1.16/assets/rftoolscontrol/lang/zh_tw.json index 5475f31cfbf7..6018f981f942 100644 --- a/zh-TW/1.16/assets/rftoolscontrol/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rftoolscontrol/lang/zh_tw.json @@ -26,9 +26,9 @@ "message.rftoolscontrol.shiftmessage": "<按住 Shift>", "message.rftoolscontrol.token.header": "它是一個簡單的標記符,除了儲存訊息沒有別的作用", "message.rftoolscontrol.token.gold": "標記符為空", - "message.rftoolscontrol.token.type": "類型: ", + "message.rftoolscontrol.token.type": "類型:", "message.rftoolscontrol.token.value": "數值:", - "message.rftoolscontrol.program_card.header": "此項是一個簡單的標記符。 它什麼都不做,但是可以儲存訊息", + "message.rftoolscontrol.program_card.header": "此項是一個簡單的標記符。它什麼都不做,但是可以儲存訊息", "message.rftoolscontrol.program_card.name": "名字:", "message.rftoolscontrol.cpu_core_500.header": "這個 CPU 核心必須在處理器中使用,以使其能夠執行程序", "message.rftoolscontrol.cpu_core_500.speed": "每 tick 操作數:", @@ -54,23 +54,23 @@ "message.rftoolscontrol.advanced_network_card.extra": "支持進程間通信", "message.rftoolscontrol.network_identifier.header": "這個物品允許一個處理器與另一個連結的處理器進行直接通信", "message.rftoolscontrol.network_identifier.gold": "潛行右擊一個處理器,為這個模組設定目標", - "message.rftoolscontrol.network_identifier.target": "處理器: ", + "message.rftoolscontrol.network_identifier.target": "處理器:", "message.rftoolscontrol.console_module.header": "A module for a Screen that allows you to display the console of a processor. This item can also be used in a tablet", "message.rftoolscontrol.console_module.gold": "潛行右擊一個處理器,為這個模組設定目標", "message.rftoolscontrol.console_module.uses": "耗能:", - "message.rftoolscontrol.console_module.info": "處理器: ", + "message.rftoolscontrol.console_module.info": "處理器:", "message.rftoolscontrol.interaction_module.header": "一個畫面的模組,允許你與一個處理器互動", "message.rftoolscontrol.interaction_module.gold": "潛行右擊一個處理器,為這個模組設定目標", "message.rftoolscontrol.interaction_module.uses": "耗能:", - "message.rftoolscontrol.interaction_module.info": "處理器: ", + "message.rftoolscontrol.interaction_module.info": "處理器:", "message.rftoolscontrol.variable_module.header": "畫面的一個模組,允許你在處理器中顯示變數", "message.rftoolscontrol.variable_module.gold": "潛行右擊一個處理器,為這個模組設定目標", "message.rftoolscontrol.variable_module.uses": "耗能:", - "message.rftoolscontrol.variable_module.info": "處理器: ", + "message.rftoolscontrol.variable_module.info": "處理器:", "message.rftoolscontrol.vectorart_module.header": "一個畫面的模組,允許你顯示處理器的矢量圖形", "message.rftoolscontrol.vectorart_module.gold": "潛行右擊一個處理器,為這個模組設定目標", "message.rftoolscontrol.vectorart_module.uses": "耗能:", - "message.rftoolscontrol.vectorart_module.info": "處理器: ", + "message.rftoolscontrol.vectorart_module.info": "處理器:", "message.rftoolscontrol.craftingstation.header": "該機器協助處理器的完成自動合成的操作", "message.rftoolscontrol.tank.header": "可以容納四種不同的流體,這是提供給處理器使用的,不能放置在節點旁邊使用,這個設備僅能通過處理器對儲存內容進行操作", "message.rftoolscontrol.processor.header": "該處理器執行自動化的程序。程序應寫在程序卡上,可以用編程器製作。", diff --git a/zh-TW/1.16/assets/rftoolsdim/lang/zh_tw.json b/zh-TW/1.16/assets/rftoolsdim/lang/zh_tw.json index 6076f9784b72..25eb213a5716 100644 --- a/zh-TW/1.16/assets/rftoolsdim/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rftoolsdim/lang/zh_tw.json @@ -158,14 +158,14 @@ "message.rftoolsdim.knowledge_holder.header": "知識儲存機可以儲存含知識的物品。維度卡工作台將會需要它", "message.rftoolsdim.knowledge_holder.gold": "將此方塊放置在維度卡工作台旁邊", "message.rftoolsdim.block_absorber.header": "此方塊會吸收附近特定類型的其他方塊(最多256個)。可以用於製作該方塊的維度卡。", - "message.rftoolsdim.block_absorber.block": "方塊: ", - "message.rftoolsdim.block_absorber.progress": "進度: ", + "message.rftoolsdim.block_absorber.block": "方塊:", + "message.rftoolsdim.block_absorber.progress": "進度:", "message.rftoolsdim.fluid_absorber.header": "此方塊會吸收附近特定類型的流體(最多256桶)。可以用於製作該流體的維度卡。", - "message.rftoolsdim.fluid_absorber.fluid": "流體: ", - "message.rftoolsdim.fluid_absorber.progress": "進度: ", + "message.rftoolsdim.fluid_absorber.fluid": "流體:", + "message.rftoolsdim.fluid_absorber.progress": "進度:", "message.rftoolsdim.biome_absorber.header": "此方塊會吸收目前生態域。可以用於製作該生態域的維度卡", "message.rftoolsdim.biome_absorber.block": "生態域: ", - "message.rftoolsdim.biome_absorber.progress": "進度: ", + "message.rftoolsdim.biome_absorber.progress": "進度:", "message.rftoolsdim.common_lost_knowledge.header": "一個常見知識樣板", "message.rftoolsdim.common_lost_knowledge.gold": "可以放置在知識儲存機中以協助製作維度卡", "message.rftoolsdim.common_lost_knowledge.pattern": "樣板: ", @@ -184,7 +184,7 @@ "message.rftoolsdim.legendary_lost_knowledge.reason": "原因: ", "message.rftoolsdim.dimension_monitor.header": "此裝置可以監控一個維度的目前能量", "message.rftoolsdim.dimension_monitor.power": "能量: ", - "message.rftoolsdim.dimension_monitor.name": "名稱: ", + "message.rftoolsdim.dimension_monitor.name": "名稱:", "message.rftoolsdim.phased_field_generator.header": "當造訪未充能維度時,此RF充能模組將會給予暫時的保護", "message.rftoolsdim.phased_field_generator.gold": "永遠放在快捷鍵中而且不要讓能量用完!!", "message.rftoolsdim.phased_field_generator.power": "能量: ", diff --git a/zh-TW/1.16/assets/rftoolspower/lang/zh_tw.json b/zh-TW/1.16/assets/rftoolspower/lang/zh_tw.json index 4fd2f8c2940e..e91a3960cbf6 100644 --- a/zh-TW/1.16/assets/rftoolspower/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rftoolspower/lang/zh_tw.json @@ -3,11 +3,11 @@ "item.rftoolspower.power_core2": "能量核心(中)", "item.rftoolspower.power_core3": "能量核心(高)", "item.rftoolspower.blazing_rod": "充能烈焰桿", - "item.rftoolspower.powercell_card": "維度標記卡", - "block.rftoolspower.dimensionalcell": "維度能量單元(基礎)", - "block.rftoolspower.dimensionalcell_simple": "維度能量單元(簡易)", - "block.rftoolspower.dimensionalcell_advanced": "維度能量單元(進階)", - "block.rftoolspower.dimensionalcell_creative": "維度能量單元(創造)", + "item.rftoolspower.powercell_card": "次元標記卡", + "block.rftoolspower.dimensionalcell": "次元能量單元(基礎)", + "block.rftoolspower.dimensionalcell_simple": "次元能量單元(簡易)", + "block.rftoolspower.dimensionalcell_advanced": "次元能量單元(進階)", + "block.rftoolspower.dimensionalcell_creative": "次元能量單元(創造)", "block.rftoolspower.cell1": "能量單元(低)", "block.rftoolspower.cell2": "能量單元(中)", "block.rftoolspower.cell3": "能量單元(高)", @@ -22,7 +22,7 @@ "block.rftoolspower.blazing_infuser": "烈焰注能器", "itemGroup.rftoolspower": "RF 工具丨能量", "message.rftoolspower.shiftmessage": "<按住 Shift>", - "message.rftoolspower.powercell_card.header": "用於連接維度能量單元", + "message.rftoolspower.powercell_card.header": "用於連接次元能量單元", "message.rftoolspower.powercell_card.info": "連結:", "message.rftoolspower.power_core1.header": "製作能量單元的材料", "message.rftoolspower.power_core2.header": "製作能量單元的材料", @@ -52,16 +52,16 @@ "message.rftoolspower.coalgenerator.header": "燃煤發電機用煤炭或木炭產生 RF/FE", "message.rftoolspower.coalgenerator.gold": "注能升級:更多的發電量和更持久的單一燃料", "message.rftoolspower.coalgenerator.info": "發電中:", - "message.rftoolspower.dimensionalcell.header": "維度能量單元可以儲存電力,在大型多維度結構中亦可", + "message.rftoolspower.dimensionalcell.header": "次元能量單元可以儲存電力,在大型多次元結構中亦可", "message.rftoolspower.dimensionalcell.gold": "注能升級:降低長距離傳遞中的能量損耗並增加 RF/tick 輸出", - "message.rftoolspower.dimensionalcell.info": "能量: ", - "message.rftoolspower.dimensionalcell_advanced.header": "維度能量單元可以儲存電力,在大型多維度結構中亦可", + "message.rftoolspower.dimensionalcell.info": "能量:", + "message.rftoolspower.dimensionalcell_advanced.header": "次元能量單元可以儲存電力,在大型多次元結構中亦可", "message.rftoolspower.dimensionalcell_advanced.gold": "注能升級:降低長距離傳遞中的能量損耗並增加 RF/tick 輸出", - "message.rftoolspower.dimensionalcell_advanced.info": "能量: ", - "message.rftoolspower.dimensionalcell_simple.header": "維度能量單元可以儲存電力,在大型多維度結構中亦可", + "message.rftoolspower.dimensionalcell_advanced.info": "能量:", + "message.rftoolspower.dimensionalcell_simple.header": "次元能量單元可以儲存電力,在大型多次元結構中亦可", "message.rftoolspower.dimensionalcell_simple.gold": "注能升級:降低長距離傳遞中的能量損耗並增加 RF/tick 輸出", - "message.rftoolspower.dimensionalcell_simple.info": "能量: ", - "message.rftoolspower.dimensionalcell_creative.header": "維度能量單元可以儲存電力,在大型多維度結構中亦可", + "message.rftoolspower.dimensionalcell_simple.info": "能量:", + "message.rftoolspower.dimensionalcell_creative.header": "次元能量單元可以儲存電力,在大型多次元結構中亦可", "message.rftoolspower.dimensionalcell_creative.gold": "注能升級:降低長距離傳遞中的能量損耗並增加 RF/tick 輸出", - "message.rftoolspower.dimensionalcell_creative.info": "能量: " + "message.rftoolspower.dimensionalcell_creative.info": "能量:" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/rftoolsstorage/lang/zh_tw.json b/zh-TW/1.16/assets/rftoolsstorage/lang/zh_tw.json index 31cd6f3c52b8..768c17d21fa0 100644 --- a/zh-TW/1.16/assets/rftoolsstorage/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rftoolsstorage/lang/zh_tw.json @@ -35,9 +35,9 @@ "message.rftoolsstorage.storage_module.gold": "該模組支持遠程儲存器。連接到遠程儲存器的另一個儲存模組", "message.rftoolsstorage.storage_module.info": "支持整組:", "message.rftoolsstorage.storage_module.remoteid": "遠程 ID:", - "message.rftoolsstorage.storage_module.uuid": "UUID: ", - "message.rftoolsstorage.storage_module.version": "版本: ", - "message.rftoolsstorage.storage_module.items": "內容: ", - "message.rftoolsstorage.storage_module.advanced": "高級: ", + "message.rftoolsstorage.storage_module.uuid": "UUID:", + "message.rftoolsstorage.storage_module.version": "版本:", + "message.rftoolsstorage.storage_module.items": "內容:", + "message.rftoolsstorage.storage_module.advanced": "高級:", "message.rftoolsstorage.modular_storage.header": "這種模組化儲存器可以儲存大量的物品,並且可以方便地進行搜尋和過濾。你必須先插入一個儲存模組,然後才能使用它" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/rftoolsutility/lang/zh_tw.json b/zh-TW/1.16/assets/rftoolsutility/lang/zh_tw.json index e2c3d3ebba49..875020143572 100644 --- a/zh-TW/1.16/assets/rftoolsutility/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rftoolsutility/lang/zh_tw.json @@ -63,7 +63,7 @@ "message.rftoolsutility.tablet_screen.header": "可用於連結遠程gui訊息的平板電腦", "message.rftoolsutility.tablet_screen.gold": "平板電腦(畫面):右擊打開畫面,潛行右擊打開平板電腦gui", "message.rftoolsutility.screen_link.header": "這個物品可以用來連結世界上的一個畫面,然後插入平板電腦中", - "message.rftoolsutility.screen_link.gold": "在畫面上潛行右擊創建連結", + "message.rftoolsutility.screen_link.gold": "在畫面上潛行右擊建立連結", "message.rftoolsutility.screen_link.info": "畫面:", "message.rftoolsutility.redstone_information.header": "該模組可用於平板電腦中,查看和控制無線紅石。", "message.rftoolsutility.redstone_information.gold": "在紅石訊號發信器或接收器上右擊,將該頻道加入到該模組。", @@ -72,10 +72,10 @@ "message.rftoolsutility.redstone_receiver.gold": "右擊物質傳輸器或其他紅石訊號接收器進行連結", "message.rftoolsutility.redstone_receiver.channel": "頻道:", "message.rftoolsutility.redstone_transmitter.header": "紅石訊號發信器接受紅石訊號,並將其以無線方式發送給連結的紅石訊號接收器", - "message.rftoolsutility.redstone_transmitter.gold": "放置即可創建一個頻道,或者在接收器/發信器上右擊以使用該頻道。", + "message.rftoolsutility.redstone_transmitter.gold": "放置即可建立一個頻道,或者在接收器/發信器上右擊以使用該頻道。", "message.rftoolsutility.redstone_transmitter.channel": "頻道:", "message.rftoolsutility.button_module.header": "按下時發出紅石訊號的畫面模組", - "message.rftoolsutility.button_module.gold": "潛行右擊紅石訊號接收器,為這個模組創建一個頻道,同時將其設定到接收器上,你也可以在發信器或已經設定好的接收器上使用這個功能,將頻道複製到按鈕上", + "message.rftoolsutility.button_module.gold": "潛行右擊紅石訊號接收器,為這個模組建立一個頻道,同時將其設定到接收器上,你也可以在發信器或已經設定好的接收器上使用這個功能,將頻道複製到按鈕上", "message.rftoolsutility.button_module.uses": "耗能:", "message.rftoolsutility.button_module.info": "頻道:", "message.rftoolsutility.clock_module.header": "顯示目前時間的畫面模組", @@ -99,7 +99,7 @@ "message.rftoolsutility.energyplus_module.gold": "潛行右擊一台機器,為這個能源模組設定目標", "message.rftoolsutility.energyplus_module.uses": "耗能:", "message.rftoolsutility.energyplus_module.info": "監測:", - "message.rftoolsutility.fluid_module.header": "顯示一個儲罐的內容的畫面模組。", + "message.rftoolsutility.fluid_module.header": "一個用於螢幕的模組,使螢幕顯示蓄罐的儲量", "message.rftoolsutility.fluid_module.gold": "潛行右擊儲罐,為這個流體模組設定目標", "message.rftoolsutility.fluid_module.uses": "耗能:", "message.rftoolsutility.fluid_module.info": "監測:", @@ -128,15 +128,15 @@ "message.rftoolsutility.redstone_module.uses": "耗能:", "message.rftoolsutility.redstone_module.info": "監測:", "message.rftoolsutility.charged_porter.header": "這個充能傳送器可以讓你傳送到先前設定的物質接收器。潛行右擊物質接收器設定目的地。右擊空間以執行傳送", - "message.rftoolsutility.charged_porter.energy": "能量: ", + "message.rftoolsutility.charged_porter.energy": "能量:", "message.rftoolsutility.charged_porter.target": "目的地:", "message.rftoolsutility.advanced_charged_porter.header": "這個充能傳送器可以讓你傳送到先前設定的物質接收器。潛行右擊物質接收器設定目的地。右擊空間以執行傳送", - "message.rftoolsutility.advanced_charged_porter.energy": "能量: ", + "message.rftoolsutility.advanced_charged_porter.energy": "能量:", "message.rftoolsutility.advanced_charged_porter.target": "目的地:", "message.rftoolsutility.syringe.header": "注射器可以在生物身上取得他們的精華,然後可以在生怪磚中使用,請注意,注射器必須是滿的", "message.rftoolsutility.syringe.level": "含量:", "message.rftoolsutility.syringe.mob": "生物:", - "message.rftoolsutility.dialing_device.header": "有了傳送控制器,你可以從附近的物質傳輸器傳送到任意維度的物質接收器上。這需要能量。如果你在它的相鄰處放置了一個目標分析儀,你還能夠檢查目的地的物質接收器是否有足夠的能量,只有足夠能量的情況下方可保證傳送的安全性。", + "message.rftoolsutility.dialing_device.header": "有了傳送控制器,你可以從附近的物質傳輸器傳送到任意次元的物質接收器上。這需要能量。如果你在它的相鄰處放置了一個目標分析儀,你還能夠檢查目的地的物質接收器是否有足夠的能量,只有足夠能量的情況下方可保證傳送的安全性。", "message.rftoolsutility.dialing_device.gold": "注能升級:降低功耗", "message.rftoolsutility.matter_receiver.header": "把它放在任意地方,然後你便能夠借助傳送控制器傳送到它的位置上。在傳送到接收器之前,請確保給它提供足夠的能量!", "message.rftoolsutility.matter_receiver.gold": "注能升級:降低功耗", diff --git a/zh-TW/1.16/assets/roughlyenoughitems/lang/zh_tw.json b/zh-TW/1.16/assets/roughlyenoughitems/lang/zh_tw.json index 67e65888327b..3e0b7ac1d5d4 100644 --- a/zh-TW/1.16/assets/roughlyenoughitems/lang/zh_tw.json +++ b/zh-TW/1.16/assets/roughlyenoughitems/lang/zh_tw.json @@ -133,7 +133,7 @@ "config.roughlyenoughitems.cheatingStyle.give": "給予", "config.roughlyenoughitems.reducedMotion": "減少動畫:", "config.roughlyenoughitems.recipeScreenType": "配方畫面類型:", - "config.roughlyenoughitems.recipeScreenType.config": "配方畫面類型: %s", + "config.roughlyenoughitems.recipeScreenType.config": "配方畫面類型:%s", "config.roughlyenoughitems.recipeScreenType.unset": "未設定", "config.roughlyenoughitems.recipeScreenType.original": "預設", "config.roughlyenoughitems.recipeScreenType.villager": "類似村民交易介面", @@ -226,7 +226,7 @@ "config.roughlyenoughitems.syntaxHighlightingMode.colorful_underscored": "彩色(下劃線)", "config.roughlyenoughitems.filteringScreen": "自訂過濾器", "config.roughlyenoughitems.filteringRulesScreen": "自訂過濾規則", - "config.roughlyenoughitems.filteringRulesScreen.new": "創建過濾規則", + "config.roughlyenoughitems.filteringRulesScreen.new": "建立過濾規則", "config.roughlyenoughitems.filteringRulesScreen.delete": "刪除", "rule.roughlyenoughitems.filtering.manual": "手動過濾", "rule.roughlyenoughitems.filtering.manual.subtitle": "手動選擇要隱藏和顯示的內容。", @@ -321,8 +321,8 @@ "text.rei.not.fully.initialized.tooltip": "初始化未完成!缺失加載階段:%s\n若該提示長時間留存,\n請用日誌檔案尋求協助!", "text.rei.inventory.highlighting.enabled": "物品欄突顯顯示已啟用", "text.rei.inventory.highlighting.enabled.tooltip": "不符合搜尋關鍵字的物品將顯示為灰色背景。\n雙擊搜尋欄以開啟/關閉該模式。", - "text.rei.caching.search": "REI caching search results...", - "text.rei.caching.search.step": "Step %d/%d (%s%%):", + "text.rei.caching.search": "REI 正在快取搜尋結果...", + "text.rei.caching.search.step": "步驟 %d/%d(%s%%):", "text.rei.config.menu.dark_theme": "深色主題", "text.rei.config.menu.craftable_filter": "合成物品篩選器", "text.rei.config.menu.display": "顯示設定...", @@ -330,7 +330,7 @@ "text.rei.config.menu.display.left_side_mob_effects": "左側怪物效果", "text.rei.config.menu.display.left_side_panel": "左側面板", "text.rei.config.menu.display.scrolling_side_panel": "滾動側面面板", - "text.rei.config.menu.display.caching_entry_rendering": "Caching Entry Rendering", + "text.rei.config.menu.display.caching_entry_rendering": "快取項目繪圖", "text.rei.config.menu.display.side_search_field": "側面搜索字段", "text.rei.config.menu.display.syntax_highlighting": "語法突出顯示", "text.rei.config.menu.config": "更多選項...", @@ -346,30 +346,30 @@ "text.rei.shift_click_to": "Shift-Click以 %s", "text.rei.gamemode_button.tooltip.dropdown": "切換遊戲模式:選單", "text.rei.weather_button.tooltip.dropdown": "切換天氣:選單", - "text.rei.time_button.tooltip.dropdown": "Switch Time: Dropdown", - "text.rei.time_button.tooltip.entry": "Switch to %s", - "text.rei.time_button.name.morn": "Morning", - "text.rei.time_button.name.noon": "Noon", - "text.rei.time_button.name.evening": "Evening", - "text.rei.time_button.name.night": "Night", - "text.rei.reload_search": "Reload Search", + "text.rei.time_button.tooltip.dropdown": "切換時間:選單", + "text.rei.time_button.tooltip.entry": "切換至 %s", + "text.rei.time_button.name.morn": "早上", + "text.rei.time_button.name.noon": "正午", + "text.rei.time_button.name.evening": "傍晚", + "text.rei.time_button.name.night": "晚上", + "text.rei.reload_search": "重新載入搜尋", "text.rei.jei_compat": "JEI 相容模式", "text.rei.jei_compat.false": "JEI 相容模式:停用", "text.rei.jei_compat.true": "JEI 相容模式:啟用", "text.rei.jei_compat.sub": "您想要啟用 JEI 相容模式 %s§7嗎?\n§7JEI 相容模式將允許從這些模組加載 JEI 插件:\n%s\n\n§7然而,REI 的 JEI 相容模式並不完善,很可能出現很多問題。\n§c風險自負!", "text.rei.jei_compat.sub.stability": "§c§l(不穩定)", "text.rei.dispose_here": "在這裡丟棄", - "text.rei.crash.title": "REI Crashed!", - "text.rei.crash.description": "§cRoughly Enough Item just experienced a crash during \"%s\".\n\n§fDetails of the crashed are displayed below. Please identify the mod that caused the crash and report it to the mod author, alongside the crash log provided below.\n\nIf you believe this crash is caused by a bug in Roughly Enough Item, please report it to our issue tracker.\n\n§6Thanks for your help!\n", - "text.rei.crash.crash_report": "Open Crash Report", - "text.rei.changelog.title": "REI Changelog", - "text.rei.changelog.error.missingChangelogFile": "Missing changelog File!", - "text.rei.changelog.error.failedToReadChangelogFile": "Failed to read changelog File!", + "text.rei.crash.title": "REI 已崩潰!", + "text.rei.crash.description": "§c在「%s」期間,Roughly Enough Item 剛剛經歷了一次崩潰。\n\n§f崩潰的詳細資訊如下所示。請確定導致崩潰的模組並將其報告給模組作者,連同下面提供的崩潰日誌。\n\n如果您認為這次崩潰是由 Roughly Enough Item 中的錯誤引起的,請將其報告給我們的問題追蹤器。\n\n§6謝謝你的幫助!", + "text.rei.crash.crash_report": "開啟崩潰報告", + "text.rei.changelog.title": "REI 更新日誌", + "text.rei.changelog.error.missingChangelogFile": "更新日誌檔案遺失!", + "text.rei.changelog.error.failedToReadChangelogFile": "讀取更新日誌檔案失敗!", "favorite.section.weather": "天氣", - "favorite.section.time": "Time", + "favorite.section.time": "時間", "tooltip.rei.fluid_amount.forge": "§7%d mB", "tooltip.rei.drag_to_add_favorites": "§7拖動這個向上來將它添加到我的最愛。", - "config.roughlyenoughitems.cheating.when_creative": "During Creative Mode", + "config.roughlyenoughitems.cheating.when_creative": "創造模式期間", "config.roughlyenoughitems.keyBindings.previousScreenKeybind": "前一個畫面:", "config.roughlyenoughitems.motion": "動畫相關設定", "config.roughlyenoughitems.motion.configScreenAnimation": "設定畫面動畫:", @@ -377,10 +377,10 @@ "config.roughlyenoughitems.motion.favoritesAnimation": "我的最愛動畫:", "config.roughlyenoughitems.recipeScreenType.composite": "複合", "config.roughlyenoughitems.layout.mergeDisplayUnderOne": "具有相等內容的合併顯示:", - "config.roughlyenoughitems.layout.favoriteAddWidgetMode": "Favorites Add Widget Button:", - "config.roughlyenoughitems.layout.favoriteAddWidgetMode.always_invisible": "Always Invisible", - "config.roughlyenoughitems.layout.favoriteAddWidgetMode.auto_hide": "Auto Hide", - "config.roughlyenoughitems.layout.favoriteAddWidgetMode.always_visible": "Always Visible", + "config.roughlyenoughitems.layout.favoriteAddWidgetMode": "我的最愛自選按鈕:", + "config.roughlyenoughitems.layout.favoriteAddWidgetMode.always_invisible": "永遠隱藏", + "config.roughlyenoughitems.layout.favoriteAddWidgetMode.auto_hide": "自動隱藏", + "config.roughlyenoughitems.layout.favoriteAddWidgetMode.always_visible": "永遠可見", "config.roughlyenoughitems.layout.maxRecipesPageHeight": "每頁最大高度:", "config.roughlyenoughitems.search.identifierSearch": "ID 搜尋(*):", "config.roughlyenoughitems.accessibility.compositeScrollBarPermanent": "捲動條自動淡出:", @@ -389,15 +389,15 @@ "config.roughlyenoughitems.leftSideMobEffects": "Mob效果位置:", "config.roughlyenoughitems.leftSideMobEffects.boolean.true": "左邊", "config.roughlyenoughitems.leftSideMobEffects.boolean.false": "右(原版)", - "config.roughlyenoughitems.miscellaneous.cachingFastEntryRendering": "Caching Entry Rendering:", - "config.roughlyenoughitems.miscellaneous.cachingFastEntryRendering.@PrefixText": "This option will improve performance for rendering entries for up to 5x, with an average of 2.5x performance gain. However, this will break enchantment glints and animated textures.", + "config.roughlyenoughitems.miscellaneous.cachingFastEntryRendering": "快取項目繪圖:", + "config.roughlyenoughitems.miscellaneous.cachingFastEntryRendering.@PrefixText": "此選項將提高繪製項目時的性能,性能增益最多為 5 倍,平均為 2 倍。但是這將破壞附魔效果和帶動畫的項目。", "config.roughlyenoughitems.horizontalEntriesBoundariesColumns": "垂直顯示行數限制:", "config.roughlyenoughitems.verticalEntriesBoundariesRows": "水平顯示行數限制:", "config.roughlyenoughitems.favoritesHorizontalEntriesBoundaries": "橫向顯示我的最愛列:", "config.roughlyenoughitems.favoritesHorizontalEntriesBoundariesColumns": "我的最愛列顯示限制:", - "config.roughlyenoughitems.isFocusModeZoomed": "Entry Focus Mode:", - "config.roughlyenoughitems.isFocusModeZoomed.boolean.true": "Zoomed", - "config.roughlyenoughitems.isFocusModeZoomed.boolean.false": "Highlighted", + "config.roughlyenoughitems.isFocusModeZoomed": "物品焦點模式:", + "config.roughlyenoughitems.isFocusModeZoomed.boolean.true": "方大", + "config.roughlyenoughitems.isFocusModeZoomed.boolean.false": "標示", "config.roughlyenoughitems.filtering.shouldFilterDisplays": "應過濾顯示:", "language.roughlyenoughitems.chinese_traditional_hong_kong": "繁體中文(香港)", "language.roughlyenoughitems.norwegian": "挪威語", diff --git a/zh-TW/1.16/assets/rpghud/lang/zh_tw.json b/zh-TW/1.16/assets/rpghud/lang/zh_tw.json index 55c455fa195a..f136046eddf4 100644 --- a/zh-TW/1.16/assets/rpghud/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rpghud/lang/zh_tw.json @@ -26,7 +26,7 @@ "name.scale": "Element Scaling", "name.x_pos": "Y 座標", "name.y_pos": "X 座標", - "name.use_position": "自定義位置", + "name.use_position": "自訂位置", "name.enable_button_tooltip": "按鈕提示", "name.show_armor": "顯示護甲值", "name.show_item_durability": "顯示物品耐久度", @@ -128,13 +128,13 @@ "tooltip.color_poison": "設定/n中毒狀態/n生命條顏色", "tooltip.color_wither": "設定/n凋零狀態/n生命條顏色", "tooltip.color_hunger": "設定/飢餓狀態/n生命條顏色", - "tooltip.enable_clock": "啟用/禁用/n時鐘小部件", + "tooltip.enable_clock": "啟用/停用/n時鐘小部件", "tooltip.hud_type": "改變HUD的風格", "tooltip.reduce_size": "Reduce the size of the/nitem details by 50%%/n(This has no effect with/nthe modern style HUD)", "tooltip.show_numbers_health": "顯示/隱藏生命條的數字/數值。如果你使用現代風格,/n這也會影響到飽食度", "tooltip.show_numbers_food": "顯示/隱藏生命條/飽食度數字/數值,/n如果你使用現代風格,/n這也會影響到生命值", "tooltip.show_numbers_experience": "顯示/隱藏經驗值條數字/數值", - "tooltip.render_player_face": "啟用/禁用顯示玩家skin頭像小部件", + "tooltip.render_player_face": "啟用/停用顯示玩家skin頭像小部件", "tooltip.show_armor": "顯示/隱藏裝備盔甲小部件/n耐久度顯示", "tooltip.show_item_durability": "顯示/隱藏物品耐久度/小部件n配備的物品", "tooltip.show_block_count": "顯示/隱藏物品數量小部件", @@ -144,10 +144,10 @@ "tooltip.enable_clock_color": "設定時鐘顯示的顏色,/n使其隨一天中的時間變化而改變顏色", "tooltip.show_hunger_preview": "當從工具列中選擇一個食物選項時,/n顯示/生命條/飽食度的預覽", "tooltip.enable_button_tooltip": "鈕紐選項提示", - "tooltip.enable_compass": "啟用/禁用/HUD羅盤", + "tooltip.enable_compass": "啟用/停用/HUD羅盤", "tooltip.enable_immersive_compass": "只有當玩家的背包中有羅盤時,/n才顯示羅盤小部件", - "tooltip.enable_compass_color": "啟用/禁用紅色/用於\"N\"符號", - "tooltip.enable_pickup": "啟用/禁用/物品拾取顯示", + "tooltip.enable_compass_color": "啟用/停用紅色/用於\"N\"符號", + "tooltip.enable_pickup": "啟用/停用/物品拾取顯示", "tooltip.pickup_duration": "設定拾取物品顯示的持續時間小部件", "tooltip.limit_jump_bar": "和馬一起跳的時候/n顯示跳躍條", "tooltip.invert_compass": "改變HUD羅盤/n固定N方向左和右", diff --git a/zh-TW/1.16/assets/rsgauges/lang/zh_tw.json b/zh-TW/1.16/assets/rsgauges/lang/zh_tw.json index f13c859d3dcd..180904fde465 100644 --- a/zh-TW/1.16/assets/rsgauges/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rsgauges/lang/zh_tw.json @@ -13,17 +13,17 @@ "block.rsgauges.glass_button": "脈衝紅石開關 (星形玻璃按鈕)", "block.rsgauges.glass_button.help": "${rsgauges.switch.feature.typepulse.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.pulseextend.help} ${rsgauges.switch.feature.pulsetime.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.colortinting.help}", "block.rsgauges.glass_contact_mat": "接觸紅石開關 (玻璃片)", - "block.rsgauges.glass_contact_mat.help": "§6一個玻璃地板,在暴露於機械壓力時和壓力釋放後一段時間內會改變顏色並發出紅石訊號。 §r\n訊號會輸出到底部和正面。不會發出任何聲音。靈敏度高。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.colortinting.help}", + "block.rsgauges.glass_contact_mat.help": "§6一個玻璃地板,在暴露於機械壓力時和壓力釋放後一段時間內會改變顏色並發出紅石訊號。§r\n訊號會輸出到底部和正面。不會發出任何聲音。靈敏度高。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.colortinting.help}", "block.rsgauges.glass_day_timer": "自動紅石開關 (玻璃日間計時器)", - "block.rsgauges.glass_day_timer.help": "§6一個小型玻璃設備,會每遊戲天從設定好的開始時間到結束時間發出紅石訊號。 §r\n發出訊號的時間跨度能在設備表面的按鈕上設定。(24小時制) 按鈕也能設定輸出訊號強度和一個隨機化值。隨機化值 會使狀態改變延遲一個隨機的時間,更高的值有更高的延遲。 訊號會輸出到設備放置的方塊上。輸出訊號切換時不會發出聲音。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.glass_day_timer.help": "§6一個小型玻璃設備,會每遊戲天從設定好的開始時間到結束時間發出紅石訊號。§r\n發出訊號的時間跨度能在設備表面的按鈕上設定。(24小時制) 按鈕也能設定輸出訊號強度和一個隨機化值。隨機化值 會使狀態改變延遲一個隨機的時間,更高的值有更高的延遲。訊號會輸出到設備放置的方塊上。輸出訊號切換時不會發出聲音。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.glass_door_contact_mat": "接觸紅石開關 (觸摸屏可設定玻璃片)", - "block.rsgauges.glass_door_contact_mat.help": "§6一個玻璃地板,在暴露於機械壓力時和壓力釋放後一段時間內會改變顏色並發出紅石訊號。 §r\n訊號會輸出到底部和正面。不會發出任何聲音。 ${rsgauges.switch.feature.contactmat.touch.help} ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.colortinting.help}", + "block.rsgauges.glass_door_contact_mat.help": "§6一個玻璃地板,在暴露於機械壓力時和壓力釋放後一段時間內會改變顏色並發出紅石訊號。§r\n訊號會輸出到底部和正面。不會發出任何聲音。${rsgauges.switch.feature.contactmat.touch.help} ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.colortinting.help}", "block.rsgauges.glass_entity_detector": "自動紅石開關 (玻璃紅外運動探測器)", - "block.rsgauges.glass_entity_detector.help": "§6一個小型玻璃設備,如果在特定空間內探測到實體便會發出紅石訊號。§r\n探測的空間是探測器的上下左右前後兩格。 探測的距離能通過表面的小按鈕控制,同時也能控制訊號輸出強度, 需要的實體數量和實體類型(怪物、玩家、動物等等)。 訊號會輸出到設備放置的方塊上。輸出訊號切換時不會發出聲音。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.glass_entity_detector.help": "§6一個小型玻璃設備,如果在特定空間內探測到實體便會發出紅石訊號。§r\n探測的空間是探測器的上下左右前後兩格。探測的距離能通過表面的小按鈕控制,同時也能控制訊號輸出強度,需要的實體數量和實體類型(怪物、玩家、動物等等)。訊號會輸出到設備放置的方塊上。輸出訊號切換時不會發出聲音。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.glass_interval_timer": "自動紅石開關 (玻璃間隔訊號計時器)", - "block.rsgauges.glass_interval_timer.help": "§6一種小型玻璃設備,能發出自訂高值和低值時間的方波紅石訊號。§r\n自訂的時間能用正面的按鈕設定,範圍在0.1秒(2 ticks) 到600秒(10分鐘)之間。設定時目前時間值越大,按一次改變的的步長也越大,反之亦然。 利用按鈕還能設定輸出訊號強度和傾斜值, 傾斜值能改變紅石訊號改變的速度。 §e設備被放置時預設是待機模式。右擊表面按鈕可 設定為執行模式。§r 訊號會輸出到設備放置的方塊上。輸出訊號切換時不會發出聲音。 ${rsgauges.switch.feature.outputconfig.help} 作為開關連接的目標時會將設備在兩種模式間切換。", + "block.rsgauges.glass_interval_timer.help": "§6一種小型玻璃設備,能發出自訂高值和低值時間的方波紅石訊號。§r\n自訂的時間能用正面的按鈕設定,範圍在0.1秒(2 ticks) 到600秒(10分鐘)之間。設定時目前時間值越大,按一次改變的的步長也越大,反之亦然。利用按鈕還能設定輸出訊號強度和傾斜值,傾斜值能改變紅石訊號改變的速度。§e設備被放置時預設是待機模式。右擊表面按鈕可 設定為執行模式。§r 訊號會輸出到設備放置的方塊上。輸出訊號切換時不會發出聲音。${rsgauges.switch.feature.outputconfig.help} 作為開關連接的目標時會將設備在兩種模式間切換。", "block.rsgauges.glass_linear_entity_detector": "自動紅石開關 (玻璃線性雷射探測器)", - "block.rsgauges.glass_linear_entity_detector.help": "§6一個小型玻璃設備,如果在特定方向探測到實體便會發出紅石訊號。§r\n探測範圍是正前方數格,兩邊各延伸半格。 探測的距離能通過表面的小按鈕控制,同時也能控制訊號輸出強度, 需要的實體數量和實體類型(怪物、玩家、動物等等)。 訊號會輸出到設備放置的方塊上。輸出訊號切換時不會發出聲音。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.glass_linear_entity_detector.help": "§6一個小型玻璃設備,如果在特定方向探測到實體便會發出紅石訊號。§r\n探測範圍是正前方數格,兩邊各延伸半格。探測的距離能通過表面的小按鈕控制,同時也能控制訊號輸出強度,需要的實體數量和實體類型(怪物、玩家、動物等等)。訊號會輸出到設備放置的方塊上。輸出訊號切換時不會發出聲音。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.glass_rotary_switch": "雙穩態紅石開關 (星型玻璃開關)", "block.rsgauges.glass_rotary_switch.help": "${rsgauges.switch.feature.typebistable.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.colortinting.help}", "block.rsgauges.glass_small_button": "脈衝紅石開關 (小型星形玻璃按鈕)", @@ -39,31 +39,31 @@ "block.rsgauges.industrial_alarm_siren": "紅石聲音指示器 (警報器)", "block.rsgauges.industrial_alarm_siren.help": "§6一個警報器,所連接方塊被充能後會頻繁 發出警報聲。", "block.rsgauges.industrial_analog_angular_gauge": "紅石測量儀 (大型模擬電壓表)", - "block.rsgauges.industrial_analog_angular_gauge.help": "§6一個顯示設備,能顯示所接 觸的固體方塊的紅石充能等級。§r\n如果該方塊是紅石電源,測量器 會顯示其輸出,否則會間接測量 該方塊從鄰接方塊收到的訊號。 能顯示訊號的強弱。間接測量可 能會有延遲。", + "block.rsgauges.industrial_analog_angular_gauge.help": "§6一個顯示設備,能顯示所接 觸的固體方塊的紅石充能等級。§r\n如果該方塊是紅石電源,測量器 會顯示其輸出,否則會間接測量 該方塊從鄰接方塊收到的訊號。能顯示訊號的強弱。間接測量可 能會有延遲。", "block.rsgauges.industrial_analog_horizontal_gauge": "紅石測量儀 (小型模擬電壓表)", "block.rsgauges.industrial_analog_horizontal_gauge.help": "${block.rsgauges.industrial_analog_angular_gauge.help}", "block.rsgauges.industrial_block_detector": "方塊檢測開關 (工業系列)", - "block.rsgauges.industrial_block_detector.help": "§6一個開關,在檢測到前方一個或多個方塊符合 設定中的種類或類別時發出紅石訊號。§r\n可用檢測面反面的按鈕設定檢測的方塊種類。 同時還能設定'距離'(檢測多遠),'閾值'(發出訊號需要至少幾個方塊), '過濾'(條件過濾,例如固體方塊、流體、原木、礦、植物、農作物、成熟農作物和基於礦辭的過濾), '去抖動'(除顫延遲)和 輸出'強度'(除了檢測面外的所有面)。 註:對於其他模組裡的方塊,只有它們 正確地註冊了礦物辭典才會被識別。 §r\n${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_block_detector.help": "§6一個開關,在檢測到前方一個或多個方塊符合 設定中的種類或類別時發出紅石訊號。§r\n可用檢測面反面的按鈕設定檢測的方塊種類。同時還能設定'距離'(檢測多遠),'閾值'(發出訊號需要至少幾個方塊),'過濾'(條件過濾,例如固體方塊、流體、原木、礦、植物、農作物、成熟農作物和基於礦辭的過濾),'去抖動'(除顫延遲)和 輸出'強度'(除了檢測面外的所有面)。註:對於其他模組裡的方塊,只有它們 正確地註冊了礦物辭典才會被識別。§r\n${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_button": "脈衝紅石開關 (方形機械按鈕)", "block.rsgauges.industrial_button.help": "${rsgauges.switch.feature.typepulse.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.pulseextend.help} ${rsgauges.switch.feature.pulsetime.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.projectilesense.help}", "block.rsgauges.industrial_comparator_switch": "自動紅石開關(工業比較器開關)", - "block.rsgauges.industrial_comparator_switch.help": "§6一種小型設備,能根據鄰接方塊的比較器 輸出等級或方塊的庫存統計輸出紅石訊號。§r\n正面的按鈕能設定輸出訊號強度、開關開啟閾值、 開關關閉閾值和操作模式(比較器、已用格數、未用格數……)。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_comparator_switch.help": "§6一種小型設備,能根據鄰接方塊的比較器 輸出等級或方塊的庫存統計輸出紅石訊號。§r\n正面的按鈕能設定輸出訊號強度、開關開啟閾值、開關關閉閾值和操作模式(比較器、已用格數、未用格數……)。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_contact_mat": "接觸紅石開關 (靈敏方形接觸墊)", - "block.rsgauges.industrial_contact_mat.help": "§6一個工業式地板接觸墊,在頂部暴露於機械壓力時和壓力釋放後一段時間內會發出紅石訊號。 §r\n訊號會輸出到底部和正面。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_contact_mat.help": "§6一個工業式地板接觸墊,在頂部暴露於機械壓力時和壓力釋放後一段時間內會發出紅石訊號。§r\n訊號會輸出到底部和正面。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_day_timer": "自動紅石開關 (日間計時器)", - "block.rsgauges.industrial_day_timer.help": "§6一個小型設備,會每遊戲天從設定好的開始時間到結束時間發出紅石訊號。 §r\n發出訊號的時間跨度能在設備表面的按鈕上設定。(24小時制) 按鈕也能設定輸出訊號強度和一個隨機化值。隨機化值 會使狀態改變延遲一個隨機的時間,更高的值有更高的延遲。 訊號會輸出到設備放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_day_timer.help": "§6一個小型設備,會每遊戲天從設定好的開始時間到結束時間發出紅石訊號。§r\n發出訊號的時間跨度能在設備表面的按鈕上設定。(24小時制) 按鈕也能設定輸出訊號強度和一個隨機化值。隨機化值 會使狀態改變延遲一個隨機的時間,更高的值有更高的延遲。訊號會輸出到設備放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_dimmer": "可調開關 (工業系列)", - "block.rsgauges.industrial_dimmer.help": "§6一個工業式開關,其紅石強度可手動調節。§r\n能手動將紅石強度設定為0到15之一。 在長邊方向右擊的位置決定了訊號強度。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_dimmer.help": "§6一個工業式開關,其紅石強度可手動調節。§r\n能手動將紅石強度設定為0到15之一。在長邊方向右擊的位置決定了訊號強度。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_door_contact_mat": "接觸紅石開關 (門接觸墊)", - "block.rsgauges.industrial_door_contact_mat.help": "§6一個工業式地板接觸墊,在暴露於機械壓力時和壓力釋放後一段時間內會發出紅石訊號。 §r\n訊號會輸出到底部和正面。 ${rsgauges.switch.feature.contactmat.touch.help} ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_door_contact_mat.help": "§6一個工業式地板接觸墊,在暴露於機械壓力時和壓力釋放後一段時間內會發出紅石訊號。§r\n訊號會輸出到底部和正面。${rsgauges.switch.feature.contactmat.touch.help} ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_double_pole_button": "脈衝紅石開關 (復古雙杆)", "block.rsgauges.industrial_double_pole_button.help": "${rsgauges.switch.feature.typepulse.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.pulseextend.help} ${rsgauges.switch.feature.pulsetime.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_entity_detector": "自動紅石開關 (紅外運動探測器)", - "block.rsgauges.industrial_entity_detector.help": "§6一個小型設備,如果在特定空間內探測到實體便會發出紅石訊號。§r\n探測的空間是探測器的上下左右前後兩格。 探測的距離能通過表面的小按鈕控制,同時也能控制訊號輸出強度, 需要的實體數量和實體類型(怪物、玩家、動物等等)。 訊號會輸出到設備放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_entity_detector.help": "§6一個小型設備,如果在特定空間內探測到實體便會發出紅石訊號。§r\n探測的空間是探測器的上下左右前後兩格。探測的距離能通過表面的小按鈕控制,同時也能控制訊號輸出強度,需要的實體數量和實體類型(怪物、玩家、動物等等)。訊號會輸出到設備放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_estop_switch": "雙穩態紅石開關 (反向按鈕)", "block.rsgauges.industrial_estop_switch.help": "${rsgauges.switch.feature.typebistable.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help} 可被投射物射擊。", "block.rsgauges.industrial_fallthrough_detector": "地板門開關 (工業式物品地板門)", - "block.rsgauges.industrial_fallthrough_detector.help": "§6一個工業式傳感器框架,當發現有實體掉落並穿過時會發出紅石訊號。§r\n訊號會輸出到放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_fallthrough_detector.help": "§6一個工業式傳感器框架,當發現有實體掉落並穿過時會發出紅石訊號。§r\n訊號會輸出到放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_fenced_button": "脈衝紅石開關 (封閉圓形機械按鈕)", "block.rsgauges.industrial_fenced_button.help": "${rsgauges.switch.feature.typepulse.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.pulseextend.help} ${rsgauges.switch.feature.pulsetime.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_foot_button": "脈衝紅石開關 (機械推鈕)", @@ -73,11 +73,11 @@ "block.rsgauges.industrial_green_led": "紅石指示器 (小型方形綠燈)", "block.rsgauges.industrial_green_led.help": "${block.rsgauges.industrial_white_led.help}", "block.rsgauges.industrial_high_sensitive_trapdoor": "地板門開關 (工業式衝擊啟動靈敏地板門)", - "block.rsgauges.industrial_high_sensitive_trapdoor.help": "§6一個工業式地板地板門,當某人或某物掉在其表面,或有人走在上面卻沒有潛行時會打開並發出紅石訊號。 §r\n訊號會輸出到放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_high_sensitive_trapdoor.help": "§6一個工業式地板地板門,當某人或某物掉在其表面,或有人走在上面卻沒有潛行時會打開並發出紅石訊號。§r\n訊號會輸出到放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_hopper_switch": "雙穩態紅石開關 (漏斗阻斷開關)", "block.rsgauges.industrial_hopper_switch.help": "${rsgauges.switch.feature.typebistable.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.hoppermountable.help}", "block.rsgauges.industrial_interval_timer": "自動紅石開關 (間隔訊號計時器)", - "block.rsgauges.industrial_interval_timer.help": "§6一種小型設備,能發出自訂高值和低值時間的方波紅石訊號。§r\n自訂的時間能用正面的按鈕設定,範圍在0.1秒(2 ticks) 到600秒(10分鐘)之間。設定時目前時間值越大,按一次改變的的步長也越大,反之亦然。 利用按鈕還能設定輸出訊號強度和傾斜值, 傾斜值能改變紅石訊號改變的速度。 §e設備被放置時預設是待機模式。右擊表面按鈕可 設定為執行模式。§r 訊號會輸出到設備放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} 作為開關連接的目標時會將設備在兩種模式間切換。", + "block.rsgauges.industrial_interval_timer.help": "§6一種小型設備,能發出自訂高值和低值時間的方波紅石訊號。§r\n自訂的時間能用正面的按鈕設定,範圍在0.1秒(2 ticks) 到600秒(10分鐘)之間。設定時目前時間值越大,按一次改變的的步長也越大,反之亦然。利用按鈕還能設定輸出訊號強度和傾斜值,傾斜值能改變紅石訊號改變的速度。§e設備被放置時預設是待機模式。右擊表面按鈕可 設定為執行模式。§r 訊號會輸出到設備放置的方塊上。${rsgauges.switch.feature.outputconfig.help} 作為開關連接的目標時會將設備在兩種模式間切換。", "block.rsgauges.industrial_knock_button": "敲擊檢測脈衝開關 (工業式)", "block.rsgauges.industrial_knock_button.help": "§6當其面對的相鄰方塊被點擊時,發出脈衝紅石訊號。§r ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.pulseextend.help} ${rsgauges.switch.feature.pulsetime.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_knock_switch": "敲擊檢測雙穩態開關 (工業式)", @@ -85,17 +85,17 @@ "block.rsgauges.industrial_lever": "雙穩態紅石開關 (機械控制桿)", "block.rsgauges.industrial_lever.help": "${rsgauges.switch.feature.typebistable.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_light_sensor": "自動紅石開關 (局部光感器)", - "block.rsgauges.industrial_light_sensor.help": "§6一個小型設備,能測量所處位置的光照等級並發出紅石訊號。 正面的小按鈕能設定自動開的亮度和自動關的亮度。§r\n這些按鈕也能設定輸出強度和去抖動等級。去抖動會在光照等級穩定之前 延遲開關的狀態切換,更高等級的去抖動會更好地降噪,但開關延遲也會更大。 如果開和關的亮度設定完全相同,改變狀態便需要恰好一致的亮度。 訊號會輸出到設備放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_light_sensor.help": "§6一個小型設備,能測量所處位置的光照等級並發出紅石訊號。正面的小按鈕能設定自動開的亮度和自動關的亮度。§r\n這些按鈕也能設定輸出強度和去抖動等級。去抖動會在光照等級穩定之前 延遲開關的狀態切換,更高等級的去抖動會更好地降噪,但開關延遲也會更大。如果開和關的亮度設定完全相同,改變狀態便需要恰好一致的亮度。訊號會輸出到設備放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_lightning_sensor": "自動紅石開關 (雷電預測開關)", - "block.rsgauges.industrial_lightning_sensor.help": "§6一種小型壁掛式設備,擋在空氣中探測到較高的電位時,也就是暴風雨時 會發出紅石訊號。§r\n正面的按鈕能設定輸出訊號的強度。 訊號會輸出到設備放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_lightning_sensor.help": "§6一種小型壁掛式設備,擋在空氣中探測到較高的電位時,也就是暴風雨時 會發出紅石訊號。§r\n正面的按鈕能設定輸出訊號的強度。訊號會輸出到設備放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_linear_entity_detector": "自動紅石開關 (線性雷射探測器)", - "block.rsgauges.industrial_linear_entity_detector.help": "§6一個小型設備,如果在特定方向探測到實體便會發出紅石訊號。§r\n探測範圍是正前方數格,兩邊各延伸半格。 探測的距離能通過表面的小按鈕控制,同時也能控制訊號輸出強度, 需要的實體數量和實體類型(怪物、玩家、動物等等)。 訊號會輸出到設備放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_linear_entity_detector.help": "§6一個小型設備,如果在特定方向探測到實體便會發出紅石訊號。§r\n探測範圍是正前方數格,兩邊各延伸半格。探測的距離能通過表面的小按鈕控制,同時也能控制訊號輸出強度,需要的實體數量和實體類型(怪物、玩家、動物等等)。訊號會輸出到設備放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_machine_switch": "雙穩態紅石開關 (機械開關)", "block.rsgauges.industrial_machine_switch.help": "${rsgauges.switch.feature.typebistable.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_pull_handle": "脈衝紅石開關 (機械拉手)", "block.rsgauges.industrial_pull_handle.help": "${rsgauges.switch.feature.typepulse.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.pulseextend.help} ${rsgauges.switch.feature.pulsetime.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_rain_sensor": "自動紅石開關 (雨水感應開關)", - "block.rsgauges.industrial_rain_sensor.help": "§6一種小型壁掛式設備,在下雨時會發出紅石訊號。§r\n正面的按鈕能設定輸出訊號的強度。 訊號會輸出到設備放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_rain_sensor.help": "§6一種小型壁掛式設備,在下雨時會發出紅石訊號。§r\n正面的按鈕能設定輸出訊號的強度。訊號會輸出到設備放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_red_blinking_led": "紅石指示器 (閃爍小型方形紅燈)", "block.rsgauges.industrial_red_blinking_led.help": "${block.rsgauges.industrial_white_led.help}以約0.5Hz的頻率閃爍。", "block.rsgauges.industrial_red_led": "紅石指示器 (小型方形紅燈)", @@ -105,27 +105,27 @@ "block.rsgauges.industrial_rotary_machine_switch": "雙穩態紅石開關 (旋轉機械開關)", "block.rsgauges.industrial_rotary_machine_switch.help": "${rsgauges.switch.feature.typebistable.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_shock_sensitive_contact_mat": "接觸紅石開關 (衝擊感應接觸墊)", - "block.rsgauges.industrial_shock_sensitive_contact_mat.help": "§6一個工業式地板接觸墊,在暴露於機械衝擊時會發出紅石訊號。 §r\n訊號會輸出到底部和正面。訊號強度總是15。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_shock_sensitive_contact_mat.help": "§6一個工業式地板接觸墊,在暴露於機械衝擊時會發出紅石訊號。§r\n訊號會輸出到底部和正面。訊號強度總是15。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_shock_sensitive_trapdoor": "地板門開關 (工業式衝擊啟動地板門)", - "block.rsgauges.industrial_shock_sensitive_trapdoor.help": "§6一個工業式地板地板門,當某人或某物掉在表面時會打開並發出紅石訊號。 §r\n訊號會輸出到放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_shock_sensitive_trapdoor.help": "§6一個工業式地板地板門,當某人或某物掉在表面時會打開並發出紅石訊號。§r\n訊號會輸出到放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_small_digital_gauge": "紅石測量儀 (小型數字顯示)", "block.rsgauges.industrial_small_digital_gauge.help": "${block.rsgauges.industrial_analog_angular_gauge.help}", "block.rsgauges.industrial_small_lever": "雙穩態紅石開關 (觸點控制桿)", "block.rsgauges.industrial_small_lever.help": "${rsgauges.switch.feature.typebistable.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_switchlink_cased_pulse_receiver": "方塊型開關連接脈衝接收器 (工業式)", - "block.rsgauges.industrial_switchlink_cased_pulse_receiver.help": "§6一個用完整方塊包裝的小型工業式脈衝開關,專為作為開關連接目標而優化。 §r\n像普通開關一樣,當被右擊或開關連接觸發時會短時間啟動。 內部的繼電器是消音的,因此非常安靜。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.pulsetime.help}", + "block.rsgauges.industrial_switchlink_cased_pulse_receiver.help": "§6一個用完整方塊包裝的小型工業式脈衝開關,專為作為開關連接目標而最佳化。§r\n像普通開關一樣,當被右擊或開關連接觸發時會短時間啟動。內部的繼電器是消音的,因此非常安靜。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.pulsetime.help}", "block.rsgauges.industrial_switchlink_cased_receiver": "方塊型開關連接接收器 (工業式)", - "block.rsgauges.industrial_switchlink_cased_receiver.help": "§6一個用完整方塊包裝的小型工業式雙穩態開關設備,專為作為開關連接目標優化。 §r\n內部的繼電器是消音的,因此非常安靜。 也能像扳手一樣手動開關。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_switchlink_cased_receiver.help": "§6一個用完整方塊包裝的小型工業式雙穩態開關設備,專為作為開關連接目標最佳化。§r\n內部的繼電器是消音的,因此非常安靜。也能像扳手一樣手動開關。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_switchlink_pulse_receiver": "開關連接脈衝接收器 (工業式)", - "block.rsgauges.industrial_switchlink_pulse_receiver.help": "§6一個小型工業式脈衝開關,專為作為開關連接目標而優化。 §r\n像普通開關一樣,當被右擊或開關連接觸發時會短時間啟動。 內部的繼電器是消音的,因此非常安靜。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.pulsetime.help}", + "block.rsgauges.industrial_switchlink_pulse_receiver.help": "§6一個小型工業式脈衝開關,專為作為開關連接目標而最佳化。§r\n像普通開關一樣,當被右擊或開關連接觸發時會短時間啟動。內部的繼電器是消音的,因此非常安靜。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.pulsetime.help}", "block.rsgauges.industrial_switchlink_pulse_relay": "開關連接脈衝中繼器 (工業式)", - "block.rsgauges.industrial_switchlink_pulse_relay.help": "§6一個小型工業式脈衝開關,專為作為有紅石訊號輸入的連接中繼器優化。§r\n該中繼器不能發出紅石訊號,但在設備放置的方塊的紅石強度改變時 設備內部的連接珍珠會啟動。 設備會在輸入訊號從0變為任意更高值時短時間啟動。 空手左鍵雙擊可以改變輸入極性(反相會使得檢測到低訊號時啟動)和強度敏感性(預設是弱,調成強會使得需要強訊號來啟動連接)。 已消音,非常安靜。為了方便測試,也能右鍵手動啟動連接。 ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_switchlink_pulse_relay.help": "§6一個小型工業式脈衝開關,專為作為有紅石訊號輸入的連接中繼器最佳化。§r\n該中繼器不能發出紅石訊號,但在設備放置的方塊的紅石強度改變時 設備內部的連接珍珠會啟動。設備會在輸入訊號從0變為任意更高值時短時間啟動。空手左鍵雙擊可以改變輸入極性(反相會使得檢測到低訊號時啟動)和強度敏感性(預設是弱,調成強會使得需要強訊號來啟動連接)。已消音,非常安靜。為了方便測試,也能右鍵手動啟動連接。${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_switchlink_receiver": "開關連接接收器 (工業式)", - "block.rsgauges.industrial_switchlink_receiver.help": "§6一個小型工業式雙穩態開關設備,專為作為開關連接目標優化。 §r\n內部的繼電器是消音的,因此非常安靜。 也能像扳手一樣手動開關。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_switchlink_receiver.help": "§6一個小型工業式雙穩態開關設備,專為作為開關連接目標最佳化。§r\n內部的繼電器是消音的,因此非常安靜。也能像扳手一樣手動開關。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_switchlink_receiver_analog": "Industrial Analog Switch Link Receiver", "block.rsgauges.industrial_switchlink_receiver_analog.help": "Small device to output analog Redstone signals from received Switch Link signals. Can be used in conjunction with an analog link transmitter, comparator switch, or dimmer.\n.${rsgauges.switch.feature.linktarget.help}", "block.rsgauges.industrial_switchlink_relay": "開關連接中繼器 (工業式)", - "block.rsgauges.industrial_switchlink_relay.help": "§6一個小型工業式開關,專為作為有紅石訊號輸入的連接中繼器優化。§r\n該中繼器不能發出紅石訊號,但在設備放置的方塊的紅石強度改變時 設備內部的連接珍珠會啟動。 空手左鍵雙擊可以改變輸入極性(反相會使得檢測到低訊號時啟動)和強度敏感性(預設是弱,調成強會使得需要強訊號來啟動連接)。 已消音,非常安靜。為了方便測試,也能右鍵手動啟動連接。 ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.industrial_switchlink_relay.help": "§6一個小型工業式開關,專為作為有紅石訊號輸入的連接中繼器最佳化。§r\n該中繼器不能發出紅石訊號,但在設備放置的方塊的紅石強度改變時 設備內部的連接珍珠會啟動。空手左鍵雙擊可以改變輸入極性(反相會使得檢測到低訊號時啟動)和強度敏感性(預設是弱,調成強會使得需要強訊號來啟動連接)。已消音,非常安靜。為了方便測試,也能右鍵手動啟動連接。${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_switchlink_relay_analog": "Industrial Analog Switch Link Transmitter", "block.rsgauges.industrial_switchlink_relay_analog.help": "A small device that transmits detected redstone signals wirelessly as analog information to switch link targets. It cannot emit redstone signals itself.\n${rsgauges.switch.feature.linksource.help}", "block.rsgauges.industrial_tube_gauge": "紅石測量儀 (玻璃管)", @@ -135,7 +135,7 @@ "block.rsgauges.industrial_white_blinking_led": "紅石指示器 (閃爍小型方形白燈)", "block.rsgauges.industrial_white_blinking_led.help": "${block.rsgauges.industrial_white_led.help}以約0.5Hz的頻率閃爍。", "block.rsgauges.industrial_white_led": "紅石指示器 (小型方形白燈)", - "block.rsgauges.industrial_white_led.help": "§6一個小型設備,能顯示所 接觸方塊是否被充能。§r\n如果該方塊是紅石電源,則顯示其輸出。 否則會顯示該方塊從鄰接方塊收到的 訊號。\n用染料左鍵能改變LED的顏色。", + "block.rsgauges.industrial_white_led.help": "§6一個小型設備,能顯示所 接觸方塊是否被充能。§r\n如果該方塊是紅石電源,則顯示其輸出。否則會顯示該方塊從鄰接方塊收到的 訊號。\n用染料左鍵能改變LED的顏色。", "block.rsgauges.industrial_yellow_blinking_led": "紅石指示器 (閃爍小型方形黃燈)", "block.rsgauges.industrial_yellow_blinking_led.help": "${block.rsgauges.industrial_white_led.help}以約0.5Hz的頻率閃爍。", "block.rsgauges.industrial_yellow_led": "紅石指示器 (小型方形黃燈)", @@ -155,7 +155,7 @@ "block.rsgauges.qube": "The qube", "block.rsgauges.qube.help": "這是個開發者方塊,不應該能在遊戲裡合成或使用。", "block.rsgauges.red_power_plant": "紅色能量植物", - "block.rsgauges.red_power_plant.help": "§6人造的紅色化,看上去非常像罌粟。 當被實體觸碰時會向上方方塊和底部方塊發出紅石訊號。 §r\n${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.red_power_plant.help": "§6人造的紅色化,看上去非常像罌粟。當被實體觸碰時會向上方方塊和底部方塊發出紅石訊號。§r\n${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.rustic_angular_lever": "雙穩態紅石開關 (鄉村式大角控制桿)", "block.rsgauges.rustic_angular_lever.help": "${rsgauges.switch.feature.typebistable.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help} ${rsgauges.switch.feature.hoppermountable.help}", "block.rsgauges.rustic_button": "脈衝紅石開關 (鄉村式推鈕)", @@ -163,13 +163,13 @@ "block.rsgauges.rustic_circular_gauge": "紅石測量儀 (鄉村式圓形牆掛表)", "block.rsgauges.rustic_circular_gauge.help": "${block.rsgauges.industrial_analog_angular_gauge.help}", "block.rsgauges.rustic_contact_plate": "接觸紅石開關 (鄉村式壓力板)", - "block.rsgauges.rustic_contact_plate.help": "§6一個金屬板,在暴露於機械壓力時和壓力釋放後一段時間內會發出紅石訊號。 §r\n訊號會輸出到底部和正面。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.rustic_contact_plate.help": "§6一個金屬板,在暴露於機械壓力時和壓力釋放後一段時間內會發出紅石訊號。§r\n訊號會輸出到底部和正面。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.rustic_door_contact_plate": "接觸紅石開關 (鄉村式門底板)", - "block.rsgauges.rustic_door_contact_plate.help": "§6一個金屬板,在暴露於機械壓力時和壓力釋放後一段時間內會發出紅石訊號。 §r\n訊號會輸出到底部和正面。 ${rsgauges.switch.feature.contactmat.touch.help} ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.rustic_door_contact_plate.help": "§6一個金屬板,在暴露於機械壓力時和壓力釋放後一段時間內會發出紅石訊號。§r\n訊號會輸出到底部和正面。${rsgauges.switch.feature.contactmat.touch.help} ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.rustic_fallthrough_detector": "地板門開關 (鄉村式物品地板門)", - "block.rsgauges.rustic_fallthrough_detector.help": "§6一個金屬地板門,當接觸到實體時會打開並發出紅石訊號。§r\n訊號會輸出到放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.rustic_fallthrough_detector.help": "§6一個金屬地板門,當接觸到實體時會打開並發出紅石訊號。§r\n訊號會輸出到放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.rustic_high_sensitive_trapdoor": "地板門開關 (鄉村式衝擊啟動靈敏地板門)", - "block.rsgauges.rustic_high_sensitive_trapdoor.help": "§6一個金屬地板地板門,當某人或某物掉在其表面,或有人走在上面卻沒有潛行時會打開並發出紅石訊號。 §r\n訊號會輸出到放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.rustic_high_sensitive_trapdoor.help": "§6一個金屬地板地板門,當某人或某物掉在其表面,或有人走在上面卻沒有潛行時會打開並發出紅石訊號。§r\n訊號會輸出到放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.rustic_lever": "雙穩態紅石開關 (鄉村式控制桿)", "block.rsgauges.rustic_lever.help": "${rsgauges.switch.feature.typebistable.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.rustic_nail_button": "脈衝紅石開關 (鄉村式釘子)", @@ -177,11 +177,11 @@ "block.rsgauges.rustic_nail_lever": "雙穩態紅石開關 (鄉村式釘子)", "block.rsgauges.rustic_nail_lever.help": "${rsgauges.switch.feature.typebistable.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.rustic_semaphore": "紅石指示器 (小型鄉村式旗語)", - "block.rsgauges.rustic_semaphore.help": "§6一個小金屬盒,裡面的訊號旗會在所連接 方塊被充能時舉起。§r\n如果該方塊是紅石電源,則顯示其輸出。 否則會顯示該方塊從鄰接方塊收到的 訊號。\n用染料左鍵能給旗子染色。", + "block.rsgauges.rustic_semaphore.help": "§6一個小金屬盒,裡面的訊號旗會在所連接 方塊被充能時舉起。§r\n如果該方塊是紅石電源,則顯示其輸出。否則會顯示該方塊從鄰接方塊收到的 訊號。\n用染料左鍵能給旗子染色。", "block.rsgauges.rustic_shock_sensitive_plate": "接觸紅石開關 (鄉村式衝擊感應接觸墊)", - "block.rsgauges.rustic_shock_sensitive_plate.help": "§6一個金屬板,在暴露於機械衝擊時會發出紅石訊號。 §r\n訊號會輸出到底部和正面。訊號強度總是15。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.rustic_shock_sensitive_plate.help": "§6一個金屬板,在暴露於機械衝擊時會發出紅石訊號。§r\n訊號會輸出到底部和正面。訊號強度總是15。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.rustic_shock_sensitive_trapdoor": "地板門開關 (鄉村式衝擊啟動地板門)", - "block.rsgauges.rustic_shock_sensitive_trapdoor.help": "§6一個金屬地板地板門,當某人或某物掉在表面時會打開並發出紅石訊號。 §r\n訊號會輸出到放置的方塊上。 ${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.rustic_shock_sensitive_trapdoor.help": "§6一個金屬地板地板門,當某人或某物掉在表面時會打開並發出紅石訊號。§r\n訊號會輸出到放置的方塊上。${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.rustic_small_button": "脈衝紅石開關 (鄉村式螺栓按鈕)", "block.rsgauges.rustic_small_button.help": "${rsgauges.switch.feature.typepulse.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.pulseextend.help} ${rsgauges.switch.feature.pulsetime.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.rustic_spring_reset_chain": "脈衝紅石開關 (鄉村式鏈子)", @@ -191,13 +191,13 @@ "block.rsgauges.sensitive_glass_block": "紅石感應玻璃 (發光)", "block.rsgauges.sensitive_glass_block.help": "§6一個被紅石訊號充能時會像紅石燈一樣發光的玻璃方塊。§r", "block.rsgauges.stained_sensitiveglass": "染色紅石敏感玻璃塊", - "block.rsgauges.stained_sensitiveglass.help": "§6一個玻璃方塊,被紅石訊號充能時會從透明變為不透明。 §r虛線邊框顯示了未充能狀態下的顏色。", + "block.rsgauges.stained_sensitiveglass.help": "§6一個玻璃方塊,被紅石訊號充能時會從透明變為不透明。§r虛線邊框顯示了未充能狀態下的顏色。", "block.rsgauges.valve_wheel_switch": "雙穩態紅石開關(閥門開關)", "block.rsgauges.valve_wheel_switch.help": "${rsgauges.switch.feature.typebistable.help}${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.linktarget.help} ${rsgauges.switch.feature.linksource.help}", "block.rsgauges.yellow_power_plant": "黃色能量植物", - "block.rsgauges.yellow_power_plant.help": "§6人造的黃色花,看上去非常像蒲公英。 當被實體觸碰時會向上方方塊和底部方塊發出紅石訊號。 §r\n${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", + "block.rsgauges.yellow_power_plant.help": "§6人造的黃色花,看上去非常像蒲公英。當被實體觸碰時會向上方方塊和底部方塊發出紅石訊號。§r\n${rsgauges.switch.feature.outputconfig.help} ${rsgauges.switch.feature.contactmat.offdelay.help} ${rsgauges.switch.feature.linksource.help}", "item.rsgauges.switchlink_pearl": "開關連接珍珠", - "item.rsgauges.switchlink_pearl.help": "§6可用終界珍珠左鍵一個開關來創建開關連接珍珠。該開關會作為連接的目標, 會在連接珍珠被使用或連接珍珠被插入的連接起始開關啟動時啟動。§r\n手持連接珍珠左鍵目標開關會循環切換連接選項。 可以在一個開關中插入多個連接珍珠。 連接珍珠會在過度緊張或找不到目標時抱怨,你可以聽到這聲音。 如果開關不適於作為起始或目標,珍珠也會抱怨。 不同種類的開關對於被連接觸發時的反應也不同。", + "item.rsgauges.switchlink_pearl.help": "§6可用終界珍珠左鍵一個開關來創建開關連接珍珠。該開關會作為連接的目標,會在連接珍珠被使用或連接珍珠被插入的連接起始開關啟動時啟動。§r\n手持連接珍珠左鍵目標開關會循環切換連接選項。可以在一個開關中插入多個連接珍珠。連接珍珠會在過度緊張或找不到目標時抱怨,你可以聽到這聲音。如果開關不適於作為起始或目標,珍珠也會抱怨。不同種類的開關對於被連接觸發時的反應也不同。", "rsgauges.gaugeconfig.options.comparator": "比較器輸入", "rsgauges.gaugeconfig.options.inverted": "反相", "rsgauges.gaugeconfig.options.notinverted": "未反相", diff --git a/zh-TW/1.16/assets/rsinfinitybooster/lang/zh_tw.json b/zh-TW/1.16/assets/rsinfinitybooster/lang/zh_tw.json index 016338566971..b9f847194794 100644 --- a/zh-TW/1.16/assets/rsinfinitybooster/lang/zh_tw.json +++ b/zh-TW/1.16/assets/rsinfinitybooster/lang/zh_tw.json @@ -1,4 +1,4 @@ { "item.rsinfinitybooster.infinity_card": "無限範圍增幅卡", - "item.rsinfinitybooster.dimension_card": "跨維度增幅卡" + "item.rsinfinitybooster.dimension_card": "跨次元增幅卡" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/savageandravage/lang/zh_tw.json b/zh-TW/1.16/assets/savageandravage/lang/zh_tw.json index 801bdfd6885c..c8f860846b63 100644 --- a/zh-TW/1.16/assets/savageandravage/lang/zh_tw.json +++ b/zh-TW/1.16/assets/savageandravage/lang/zh_tw.json @@ -1,6 +1,6 @@ { "block.savageandravage.gloomy_tiles": "幽暗瓷磚", - "block.savageandravage.gloomy_tile_stairs": "幽暗瓷磚樓梯", + "block.savageandravage.gloomy_tile_stairs": "幽暗瓷磚階梯", "block.savageandravage.gloomy_tile_slab": "幽暗瓷磚半磚", "block.savageandravage.gloomy_tile_wall": "幽暗瓷磚牆", "block.savageandravage.chiseled_gloomy_tiles": "浮雕幽暗瓷磚", diff --git a/zh-TW/1.16/assets/scalinghealth/lang/zh_tw.json b/zh-TW/1.16/assets/scalinghealth/lang/zh_tw.json index 782f4cb504c7..40c85b0bcf40 100644 --- a/zh-TW/1.16/assets/scalinghealth/lang/zh_tw.json +++ b/zh-TW/1.16/assets/scalinghealth/lang/zh_tw.json @@ -5,10 +5,10 @@ "block.scalinghealth.power_crystal_ore": "力量水晶礦", "command.scalinghealth.difficulty.area": "區域難易度: %s", "command.scalinghealth.difficulty.player": "玩家難易度: %s", - "command.scalinghealth.difficulty.server": "伺服器難易度: %s", + "command.scalinghealth.difficulty.server": "伺服器難易度:%s", "command.scalinghealth.health.actual": "實際生命值:%s", "command.scalinghealth.health.heartCrystals": "心之水晶:%s", - "command.scalinghealth.health.heartCrystals.values": "%d (%s 生命值)", + "command.scalinghealth.health.heartCrystals.values": "%d(%s 生命值)", "command.scalinghealth.outOfBounds": "該參數必須在 %s 與 %s 之間.", "command.scalinghealth.playerName": "玩家: %s %s", "command.scalinghealth.playerName.inDimension": "(在 %s 維度)", diff --git a/zh-TW/1.16/assets/scootys_pvz/lang/zh_tw.json b/zh-TW/1.16/assets/scootys_pvz/lang/zh_tw.json index 069238c8a476..48d1a97339bf 100644 --- a/zh-TW/1.16/assets/scootys_pvz/lang/zh_tw.json +++ b/zh-TW/1.16/assets/scootys_pvz/lang/zh_tw.json @@ -1404,7 +1404,7 @@ "advancements.explosive_toys_advancement.title": "Landmine Tanks", "item.sunshroompacket.name": "Sun Shroom Packet", "item.minecraft.potion.effect.kernel_pult_butter_timer": "Kernel Pult Butter Timer", - "item.minecraft.potion.effect.water_spiral_trowel_effect": "Water Spiral Trowel Effect", + "item.minecraft.potion.effect.water_spiral_trowel_effect": "狂怒藥水", "advancements.fog_stage_complete.title": "Fog Stage Medal", "item.scootys_pvz.newspaperzombie": "Newspaper Zombie Spawn Egg", "item.scootys_pvz.patchwork_wallnut_packet": "Patchwork Wallnut Packet", diff --git a/zh-TW/1.16/assets/scootys_pvz_regrown/lang/zh_tw.json b/zh-TW/1.16/assets/scootys_pvz_regrown/lang/zh_tw.json index c3451a30f2e4..51177d19fda6 100644 --- a/zh-TW/1.16/assets/scootys_pvz_regrown/lang/zh_tw.json +++ b/zh-TW/1.16/assets/scootys_pvz_regrown/lang/zh_tw.json @@ -139,7 +139,7 @@ "advancements.repeater_advancement.title": "Pea Power", "entity.scootys_pvz_regrown.gold_snow_pea": "Gold Snow Pea", "item.scootys_pvz_regrown.magnified_glass": "Magnifying Glass", - "advancements.seed_box_advancement.descr": "Create seeds, plants, resources and more within this useful little box!", + "advancements.seed_box_advancement.descr": "Create plants by putting together sun or moon with special ingredients.", "item.scootys_pvz_regrown.conehead_zombie_spawn_egg": "Conehead Zombie Spawn Egg", "subtitles.sun": "", "item.scootys_pvz_regrown.gold_repeater_packet": "Gold Rank | Repeater Packet", @@ -937,5 +937,59 @@ "item.minecraft.potion.effect.deathtimer": "Deathtimer", "item.minecraft.splash_potion.effect.deathtimer": "Splash Deathtimer", "item.minecraft.tipped_arrow.effect.deathtimer": "Arrow of Deathtimer", - "item.minecraft.lingering_potion.effect.deathtimer": "Lingering Deathtimer" + "item.minecraft.lingering_potion.effect.deathtimer": "Lingering Deathtimer", + "advancements.money_5_advancement.descr": "Have 5000 coins deposited", + "advancements.money_7_advancement.descr": "Have 50,000 coins deposited", + "advancements.zombie_death_5_advancement.descr": "Witness 1000 Zombie Deaths.", + "advancements.zombie_death_5_advancement.title": "Expert Zombie Obliterator", + "advancements.money_4_advancement.title": "The One Percent", + "advancements.zombie_death_advancement.title": "Apprentice Zombie Killer", + "advancements.money_advancement.title": "Struggle To The Top", + "advancements.quest_hunter_advancement.title": "Quest Hunter", + "advancements.money_advancement.descr": "Have 100 coins deposited", + "advancements.money_6_advancement.title": "Head Of Twiddydinkies Inc.", + "advancements.zombie_death_7_advancement.descr": "Witness 10000 Zombie Deaths.", + "effect.zombieincrease": "Zombieincrease", + "advancements.money_7_advancement.title": "Mesiah Of Wealth", + "advancements.zombie_death_6_advancement.title": "Ruler Of The Living", + "advancements.zombie_death_7_advancement.title": "Death Slayer", + "item.minecraft.tipped_arrow.effect.zombieincrease": "Arrow of Zombieincrease", + "advancements.giga_football_armor_advancement.title": "All Star Forces", + "item.scootys_pvz_regrown.coinicon": "Coinicon", + "advancements.money_8_advancement.title": "CEO Of Bloom & Doom", + "advancements.money_6_advancement.descr": "Have 10,000 coins deposited", + "advancements.money_4_advancement.descr": "Have 1000 coins deposited", + "advancements.challenge_advancements.title": "SPvZR Challenge Advancements", + "advancements.zombie_death_advancement.descr": "Witness 50 Zombie Deaths.", + "advancements.money_2_advancement.descr": "Have 250 coins deposited", + "advancements.giga_football_armor_advancement.descr": "Wear a full set of Giga Football Armor", + "item.minecraft.lingering_potion.effect.zombieincrease": "Lingering Zombieincrease", + "advancements.money_8_advancement.descr": "Have 100,000 coins deposited", + "advancements.zombie_death_4_advancement.descr": "Witness 500 Zombie Deaths.", + "advancements.quest_hunter_advancement.descr": "Complete all quests", + "item.minecraft.splash_potion.effect.zombieincrease": "Splash Zombieincrease", + "advancements.money_5_advancement.title": "King Of The Apocolypse", + "advancements.zombie_death_6_advancement.descr": "Witness 5000 Zombie Deaths.", + "advancements.zombie_death_4_advancement.title": "Zombie Devestator", + "advancements.challenge_advancements.descr": "Complete your first challenge advancement.", + "advancements.zombie_death_3_advancement.title": "Zombie Destroyer", + "advancements.zombie_death_2_advancement.title": "Zombie Killer", + "advancements.money_3_advancement.title": "Rich Kid On The Block", + "advancements.zombie_death_3_advancement.descr": "Witness 250 Zombie Deaths.", + "advancements.money_2_advancement.title": "Wealthy Benefactor", + "item.minecraft.potion.effect.zombieincrease": "Zombieincrease", + "advancements.money_3_advancement.descr": "Have 500 coins deposited", + "advancements.zombie_death_2_advancement.descr": "Witness 100 Zombie Deaths.", + "item.minecraft.lingering_potion.effect.timedeath": "Lingering Timedeath", + "block.scootys_pvz_regrown.botany_bench": "Botany Bench", + "advancements.coin_press_advancement.title": "Cornerstone Of Economy", + "item.minecraft.tipped_arrow.effect.timedeath": "Arrow of Timedeath", + "block.scootys_pvz_regrown.coin_press": "Coin Press", + "advancements.botany_bench_advancement.descr": "Create a Botany Bench and combine materials together to make new seeds and ingredients for plants.", + "subtitles.vasesmash": "Vase Breaks", + "advancements.coin_press_advancement.descr": "Turns iron nuggets or gold nuggets into coins! At a cost of your current bank account however...", + "item.minecraft.potion.effect.timedeath": "Timedeath", + "advancements.botany_bench_advancement.title": "Botanical Fusion", + "effect.timedeath": "Timedeath", + "item.minecraft.splash_potion.effect.timedeath": "Splash Timedeath" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/seadwellers/lang/zh_tw.json b/zh-TW/1.16/assets/seadwellers/lang/zh_tw.json index 352b759c133d..47d0d4f4e5b9 100644 --- a/zh-TW/1.16/assets/seadwellers/lang/zh_tw.json +++ b/zh-TW/1.16/assets/seadwellers/lang/zh_tw.json @@ -1,11 +1,11 @@ { "advancements.adv_heart.descr": "Obtain Heart of the Sea", - "entity.seadwellers.mermorph_polar": "Polar Mermorph", + "entity.seadwellers.mermorph_polar": "Mermorph Blacksmith", "item.seadwellers.lootbox_lapis": "Aquamarine Lootbox", "advancements.adv_trade.descr": "Do a barter with mermorph for the first time", - "entity.seadwellers.mermorph_old": "Ancient Mermorph", + "entity.seadwellers.mermorph_old": "Mermorph Architect", "gamerule.seaVillageBuild": "Sea Village Build", - "item.seadwellers.mermorph_poseidon_spawn_egg": "Poseidon Mermorph Spawn Egg", + "item.seadwellers.mermorph_poseidon_spawn_egg": "Mermorph Hunter Spawn Egg", "item.seadwellers.seavillage_heart_spawn_egg": "Seavillage Heart Spawn Egg", "block.seadwellers.sea_village_spawner": "Sea Village Spawner", "item.seadwellers.lootbox_prismatic": "Prismatic Lootbox", @@ -15,7 +15,7 @@ "gamerule.sea_trader_lootbox": "Sea Village Build", "item.seadwellers.mermorph_orange_coral_spawn_egg": "Orange Coral Mermorph Spawn Egg", "entity.seadwellers.mermorph": "Mermorph", - "item.seadwellers.mermorph_polar_spawn_egg": "Polar Mermorph Spawn Egg", + "item.seadwellers.mermorph_polar_spawn_egg": "Mermorph Blacksmith Spawn Egg", "advancements.adv_trade.title": "Deepwater Deal", "advancements.adv_heart.title": "Into the Seven Seas", "advancements.adv_build_seavillage.descr": "Found your own sea village", @@ -29,7 +29,7 @@ "advancements.adv_feed_fish.descr": "Feed a wounded mermorph with a fish", "item.seadwellers.mermorph_spawn_egg": "Mermorph Spawn Egg", "item.seadwellers.mermorph_red_coral_spawn_egg": "River Mermorph Spawn Egg", - "entity.seadwellers.mermorph_poseidon": "Poseidon Mermorph", + "entity.seadwellers.mermorph_poseidon": "Mermorph Hunter", "item.seadwellers.biome_mermorph_spawn_egg": "Biome Mermorph Spawn Egg", "advancements.adv_lootbox.descr": "Open a sea lootbox", "advancements.adv_prismarine_crystals.title": "Guardians Needs to be Guarded", @@ -42,12 +42,61 @@ "entity.seadwellers.mermorph_red_coral": "River Mermorph", "item.seadwellers.mermorph_yellow_coral_spawn_egg": "Yellow Coral Mermorph Spawn Egg", "block.seadwellers.sea_house_spawner": "Sea House Spawner", - "item.seadwellers.mermorph_old_spawn_egg": "Ancient Mermorph Spawn Egg", + "item.seadwellers.mermorph_old_spawn_egg": "Mermorph Architect Spawn Egg", "advancements.adv_root.title": "Sea Dwellers", "gamerule.seaTraderCooldown.description": "Enables (or disables) the cooldown while trading with mermorphs.", - "itemGroup.tabseadwellers_tab": "Sea Dwellers", + "itemGroup.tabseadwellers_tab": "NoCube's Sea Dwellers", "item.seadwellers.ocean_trident": "Ocean Trident", "gamerule.seaTraderCooldown": "Sea Trader Cooldown", - "gamerule.seaTraderLootbox": "Sea Trader Lootbox", - "entity.seadwellers.seavillage_heart": "Seavillage Heart" + "gamerule.seaTraderLootbox": "seaTraderLootbox", + "entity.seadwellers.seavillage_heart": "Seavillage Heart", + "item.seadwellers.mega_bucket": "Mega Bucket", + "item.seadwellers.depth_alloy": "Depth Alloy", + "item.seadwellers.mermorph_wild_yellow_spawn_egg": "Wild Yellow Mermorph Spawn Egg", + "item.seadwellers.treasure_box_blacksmith": "Blacksmith Treasure Box", + "item.seadwellers.depth_leggings": "Depth Leggings", + "item.seadwellers.treasure_box_prismarine": "Prismarine Treasure Box", + "block.seadwellers.omni_sponge_block": "Mega Sponge Block", + "item.seadwellers.omni_bucket": "Omni Bucket", + "item.seadwellers.staff_moss": "Magical Moss Staff", + "item.seadwellers.depth_chestplate": "Depth Chestplate", + "effect.cooldown": "Cooldown", + "item.seadwellers.aqua_hoe": "Depth Hoe", + "item.seadwellers.aqua_shovel": "Depth Shovel", + "item.seadwellers.treasure_box_farmer": "Farmer Treasure Box", + "entity.seadwellers.mermorph_wild_red": "Wild Red Mermorph", + "item.seadwellers.mermaid_cup": "Mermaid's Cup", + "gamerule.seaSpongesAndBuckets": "seaSpongesAndBuckets", + "block.seadwellers.aquamarine_block": "Aquamarine Block", + "item.seadwellers.omni_sponge": "Omni Sponge", + "subtitles.lootbox": "Treasure box opens", + "item.seadwellers.aqua_sword": "Depth Sword", + "gamerule.seaSpongesAndBuckets.description": "Allows (or forbids) usage of Mega Sponges, Buckets and their Omni variants", + "item.seadwellers.mermorph_wild_red_spawn_egg": "Wild Red Mermorph Spawn Egg", + "item.seadwellers.treasure_box_hunter": "Hunter Treasure Box", + "item.seadwellers.mermorph_farmer_spawn_egg": "Mermorph Farmer Spawn Egg", + "block.seadwellers.depth_block": "Depth Block", + "item.seadwellers.aqua_pickaxe": "Depth Pickaxe", + "entity.seadwellers.mermorph_wild_polar": "Wild Polar Mermorph", + "item.seadwellers.aqua_axe": "Depth Axe", + "item.seadwellers.aqua_ingot": "Depth Ingot", + "item.seadwellers.mermorph_wild_polar_spawn_egg": "Wild Polar Mermorph Spawn Egg", + "item.seadwellers.aquamarine": "Aquamarine", + "item.seadwellers.mega_sponge": "Mega Sponge", + "item.seadwellers.treasure_box_lapis": "Lapis Treasure Box", + "entity.seadwellers.mermorph_wild_yellow": "Wild Yellow Mermorph", + "entity.seadwellers.mermorph_farmer": "Mermorph Farmer", + "item.seadwellers.treasure_box_builder": "Architect Treasure Box", + "item.seadwellers.gift_of_the_sea": "Gift of the Sea", + "item.seadwellers.depth_boots": "Depth Boots", + "item.seadwellers.mermorph_wild_orange_spawn_egg": "Wild Orange Mermorph Spawn Egg", + "item.seadwellers.broken_trident": "Broken Trident", + "item.seadwellers.treasure_box_diamond": "Diamond Treasure Box", + "item.seadwellers.staff_coral": "Magical Coral Staff", + "item.seadwellers.depth_helmet": "Depth Helmet", + "block.seadwellers.mega_sponge_block": "Mega Sponge Block", + "effect.cooldown_2": "Cooldown 2", + "effect.cooldown_3": "Cooldown 3", + "item.seadwellers.rainbow_trout": "Rainbow Trout", + "entity.seadwellers.mermorph_wild_orange": "Wild Orange Mermorph" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/secretroomsmod/lang/zh_tw.json b/zh-TW/1.16/assets/secretroomsmod/lang/zh_tw.json index 393ed4cfaebf..93698a33214c 100644 --- a/zh-TW/1.16/assets/secretroomsmod/lang/zh_tw.json +++ b/zh-TW/1.16/assets/secretroomsmod/lang/zh_tw.json @@ -1,6 +1,6 @@ { "secretroomsmod.probe.noneset": "未設定數據!", - "secretroomsmod.probe.containedblock": "含有方塊: ", + "secretroomsmod.probe.containedblock": "含有方塊: ", "secretroomsmod.probe.data": "取樣器內的數據:", "secretroomsmod.probe.blockset": "方塊:{0}", "secretroomsmod.probe.blockproperty": " {0}={1}", diff --git a/zh-TW/1.16/assets/securitycraft/lang/zh_tw.json b/zh-TW/1.16/assets/securitycraft/lang/zh_tw.json index 69fe1ebebba8..6eb09b530389 100644 --- a/zh-TW/1.16/assets/securitycraft/lang/zh_tw.json +++ b/zh-TW/1.16/assets/securitycraft/lang/zh_tw.json @@ -54,17 +54,17 @@ "block.securitycraft.claymore": "Claymore", "block.securitycraft.security_camera": "監視器", "block.securitycraft.projector": "虛擬投影機", - "block.securitycraft.reinforced_stone_stairs": "強化石頭樓梯", - "block.securitycraft.reinforced_cobblestone_stairs": "強化鵝卵石樓梯", - "block.securitycraft.reinforced_sandstone_stairs": "強化砂岩樓梯", - "block.securitycraft.reinforced_oak_stairs": "強化橡木樓梯", - "block.securitycraft.reinforced_spruce_stairs": "強化杉木樓梯", - "block.securitycraft.reinforced_birch_stairs": "強化樺木樓梯", - "block.securitycraft.reinforced_jungle_stairs": "強化叢林樓梯", - "block.securitycraft.reinforced_acacia_stairs": "強化相思木樓梯", - "block.securitycraft.reinforced_dark_oak_stairs": "強化黑橡木樓梯", - "block.securitycraft.reinforced_crimson_stairs": "強化深紅色樓梯", - "block.securitycraft.reinforced_warped_stairs": "強化扭曲樓梯", + "block.securitycraft.reinforced_stone_stairs": "強化石頭階梯", + "block.securitycraft.reinforced_cobblestone_stairs": "強化鵝卵石階梯", + "block.securitycraft.reinforced_sandstone_stairs": "強化砂岩階梯", + "block.securitycraft.reinforced_oak_stairs": "強化橡木階梯", + "block.securitycraft.reinforced_spruce_stairs": "強化杉木階梯", + "block.securitycraft.reinforced_birch_stairs": "強化樺木階梯", + "block.securitycraft.reinforced_jungle_stairs": "強化叢林階梯", + "block.securitycraft.reinforced_acacia_stairs": "強化相思木階梯", + "block.securitycraft.reinforced_dark_oak_stairs": "強化黑橡木階梯", + "block.securitycraft.reinforced_crimson_stairs": "強化深紅色階梯", + "block.securitycraft.reinforced_warped_stairs": "強化扭曲階梯", "block.securitycraft.electrified_iron_fence": "強化鐵柵欄", "block.securitycraft.ims": "智慧彈藥系統", "block.securitycraft.reinforced_glass": "防爆玻璃", @@ -135,7 +135,7 @@ "block.securitycraft.reinforced_cracked_stone_bricks": "強化碎石磚", "block.securitycraft.reinforced_chiseled_stone_bricks": "強化鑿石磚", "block.securitycraft.reinforced_stone_brick_slab": "強化石磚半磚", - "block.securitycraft.reinforced_stone_brick_stairs": "強化石磚樓梯", + "block.securitycraft.reinforced_stone_brick_stairs": "強化石磚階梯", "block.securitycraft.reinforced_mossy_cobblestone": "強化青苔鵝卵石", "block.securitycraft.reinforced_bricks": "強化石磚塊", "block.securitycraft.reinforced_brick_slab": "強化石磚半磚", @@ -144,7 +144,7 @@ "block.securitycraft.reinforced_cracked_nether_bricks": "強化裂開的地獄磚", "block.securitycraft.reinforced_chiseled_nether_bricks": "強化鑿地獄磚", "block.securitycraft.reinforced_nether_brick_slab": "強化地獄磚半磚", - "block.securitycraft.reinforced_nether_brick_stairs": "強化地獄磚樓梯", + "block.securitycraft.reinforced_nether_brick_stairs": "強化地獄磚階梯", "block.securitycraft.reinforced_hardened_clay": "強化兵器", "block.securitycraft.reinforced_white_terracotta": "強化白色兵器", "block.securitycraft.reinforced_orange_terracotta": "強化橙色兵器", @@ -201,7 +201,7 @@ "block.securitycraft.reinforced_quartz_bricks": "強化石英磚", "block.securitycraft.reinforced_chiseled_quartz_block": "強化鑿石英塊", "block.securitycraft.reinforced_quartz_pillar": "強化石英柱", - "block.securitycraft.reinforced_quartz_stairs": "強化石英樓梯", + "block.securitycraft.reinforced_quartz_stairs": "強化石英階梯", "block.securitycraft.reinforced_quartz_slab": "強化石英半磚", "block.securitycraft.reinforced_prismarine": "強化海磷石", "block.securitycraft.reinforced_prismarine_bricks": "強化海磷石磚", @@ -209,7 +209,7 @@ "block.securitycraft.reinforced_red_sandstone": "強化紅砂岩", "block.securitycraft.reinforced_chiseled_red_sandstone": "強化鑿紅砂岩", "block.securitycraft.reinforced_cut_red_sandstone": "強化切製紅砂岩", - "block.securitycraft.reinforced_red_sandstone_stairs": "強化紅砂岩樓梯", + "block.securitycraft.reinforced_red_sandstone_stairs": "強化紅砂岩階梯", "block.securitycraft.reinforced_red_sandstone_slab": "強化紅砂岩半磚", "block.securitycraft.reinforced_end_stone_bricks": "強化端石磚", "block.securitycraft.reinforced_red_nether_bricks": "強化紅地獄磚", @@ -217,7 +217,7 @@ "block.securitycraft.reinforced_warped_wart_block": "強化扭曲疙瘩塊", "block.securitycraft.reinforced_purpur_block": "強化紫珀方塊", "block.securitycraft.reinforced_purpur_pillar": "強化紫珀柱", - "block.securitycraft.reinforced_purpur_stairs": "強化紫珀樓梯", + "block.securitycraft.reinforced_purpur_stairs": "強化紫珀階梯", "block.securitycraft.reinforced_purpur_slab": "強化紫珀半磚", "block.securitycraft.reinforced_white_concrete": "強化白色混凝土", "block.securitycraft.reinforced_orange_concrete": "強化橙色混凝土", @@ -295,22 +295,22 @@ "block.securitycraft.reinforced_dark_prismarine_slab": "強化暗海磷石半磚", "block.securitycraft.reinforced_prismarine_slab": "強化海磷石半磚", "block.securitycraft.reinforced_prismarine_brick_slab": "強化海磷石磚半磚", - "block.securitycraft.reinforced_dark_prismarine_stairs": "強化暗海磷石樓梯", - "block.securitycraft.reinforced_prismarine_stairs": "強化海磷石樓梯", - "block.securitycraft.reinforced_prismarine_brick_stairs": "強化海磷石磚樓梯", - "block.securitycraft.reinforced_polished_granite_stairs": "強化拋光花崗岩樓梯", - "block.securitycraft.reinforced_smooth_red_sandstone_stairs": "強化平滑的紅砂岩樓梯", - "block.securitycraft.reinforced_mossy_stone_brick_stairs": "強化青苔石磚樓梯", - "block.securitycraft.reinforced_polished_diorite_stairs": "強化拋光閃長岩樓梯", - "block.securitycraft.reinforced_mossy_cobblestone_stairs": "強化青苔鵝卵石樓梯", - "block.securitycraft.reinforced_end_stone_brick_stairs": "強化端石磚樓梯", - "block.securitycraft.reinforced_smooth_sandstone_stairs": "強化平滑砂岩樓梯", - "block.securitycraft.reinforced_smooth_quartz_stairs": "強化平滑石英樓梯", - "block.securitycraft.reinforced_granite_stairs": "強化花崗岩樓梯", - "block.securitycraft.reinforced_andesite_stairs": "強化安山岩樓梯", - "block.securitycraft.reinforced_red_nether_brick_stairs": "強化紅色地獄磚樓梯", - "block.securitycraft.reinforced_polished_andesite_stairs": "強化拋光安山岩樓梯", - "block.securitycraft.reinforced_diorite_stairs": "強化迪奧瑞特樓梯", + "block.securitycraft.reinforced_dark_prismarine_stairs": "強化暗海磷石階梯", + "block.securitycraft.reinforced_prismarine_stairs": "強化海磷石階梯", + "block.securitycraft.reinforced_prismarine_brick_stairs": "強化海磷石磚階梯", + "block.securitycraft.reinforced_polished_granite_stairs": "強化拋光花崗岩階梯", + "block.securitycraft.reinforced_smooth_red_sandstone_stairs": "強化平滑的紅砂岩階梯", + "block.securitycraft.reinforced_mossy_stone_brick_stairs": "強化青苔石磚階梯", + "block.securitycraft.reinforced_polished_diorite_stairs": "強化拋光閃長岩階梯", + "block.securitycraft.reinforced_mossy_cobblestone_stairs": "強化青苔鵝卵石階梯", + "block.securitycraft.reinforced_end_stone_brick_stairs": "強化端石磚階梯", + "block.securitycraft.reinforced_smooth_sandstone_stairs": "強化平滑砂岩階梯", + "block.securitycraft.reinforced_smooth_quartz_stairs": "強化平滑石英階梯", + "block.securitycraft.reinforced_granite_stairs": "強化花崗岩階梯", + "block.securitycraft.reinforced_andesite_stairs": "強化安山岩階梯", + "block.securitycraft.reinforced_red_nether_brick_stairs": "強化紅色地獄磚階梯", + "block.securitycraft.reinforced_polished_andesite_stairs": "強化拋光安山岩階梯", + "block.securitycraft.reinforced_diorite_stairs": "強化迪奧瑞特階梯", "block.securitycraft.reinforced_polished_granite_slab": "強化拋光花崗岩半磚", "block.securitycraft.reinforced_smooth_red_sandstone_slab": "強化平滑的紅砂岩半磚", "block.securitycraft.reinforced_mossy_stone_brick_slab": "強化苔石磚半磚", @@ -328,14 +328,14 @@ "block.securitycraft.reinforced_crying_obsidian": "強化哭泣黑曜石", "block.securitycraft.reinforced_blackstone": "強化黑石", "block.securitycraft.reinforced_blackstone_slab": "強化黑石半磚", - "block.securitycraft.reinforced_blackstone_stairs": "強化黑石樓梯", + "block.securitycraft.reinforced_blackstone_stairs": "強化黑石階梯", "block.securitycraft.reinforced_polished_blackstone": "強化拋光黑石", "block.securitycraft.reinforced_polished_blackstone_slab": "強化拋光黑石半磚", - "block.securitycraft.reinforced_polished_blackstone_stairs": "強化拋光黑石樓梯", + "block.securitycraft.reinforced_polished_blackstone_stairs": "強化拋光黑石階梯", "block.securitycraft.reinforced_chiseled_polished_blackstone": "強化鑿拋光黑石", "block.securitycraft.reinforced_polished_blackstone_bricks": "強化拋光黑石磚", "block.securitycraft.reinforced_polished_blackstone_brick_slab": "強化拋光黑石磚半磚", - "block.securitycraft.reinforced_polished_blackstone_brick_stairs": "強化拋光黑石磚樓梯", + "block.securitycraft.reinforced_polished_blackstone_brick_stairs": "強化拋光黑石磚階梯", "block.securitycraft.reinforced_cracked_polished_blackstone_bricks": "強化裂解拋光黑石磚", "block.securitycraft.reinforced_normal_stone_slab": "強化石半磚", "block.securitycraft.trophy_system": "攔截雷達", @@ -347,8 +347,8 @@ "block.securitycraft.reinforced_crystal_quartz_pillar": "強化水晶石英柱", "block.securitycraft.crystal_quartz_slab": "水晶石英半磚", "block.securitycraft.reinforced_crystal_quartz_slab": "強化水晶石英半磚", - "block.securitycraft.crystal_quartz_stairs": "水晶石英樓梯", - "block.securitycraft.reinforced_crystal_quartz_stairs": "強化水晶石英樓梯", + "block.securitycraft.crystal_quartz_stairs": "水晶石英階梯", + "block.securitycraft.reinforced_crystal_quartz_stairs": "強化水晶石英階梯", "block.securitycraft.block_pocket_wall": "防禦空間玻璃", "block.securitycraft.block_pocket_manager": "防禦空間管理器", "block.securitycraft.reinforced_stone_pressure_plate": "強化石頭壓半磚", @@ -480,8 +480,8 @@ "key.securitycraft.cameraZoomOut": "縮小", "key.securitycraft.cameraPrevious": "上一支監視器", "key.securitycraft.cameraNext": "下一支監視器", - "help.securitycraft.laser_block.info": "雷射塊用於將其中兩個塊放在彼此的五個方塊內。當塊放置正確時,它們之間應形成鐳射。每當玩家穿過雷射時,兩個雷射塊都會發出15格紅石訊號。", - "help.securitycraft.keypad.info": "密碼鎖方塊用於放置密碼鎖的方塊、右擊密碼鎖方塊和設置數位密碼。設定密碼鎖方塊後,右鍵點擊密碼鎖方塊將允許您輸入密碼。如果正確,密碼鎖方塊將發出三秒鐘的紅石電源。", + "help.securitycraft.laser_block.info": "The laser block is used by putting two of them within five blocks of each other. When the blocks are placed correctly, a laser should form between them.", + "help.securitycraft.keypad.info": "密碼鎖方塊用於放置密碼鎖的方塊、右擊密碼鎖方塊和設定數位密碼。設定密碼鎖方塊後,右鍵點擊密碼鎖方塊將允許您輸入密碼。如果正確,密碼鎖方塊將發出三秒鐘的紅石電源。", "help.securitycraft.mine.info": "地雷在被苦力怕、貓和豹貓以外的任何實體踩踏時爆炸。拿著線切割機可解除,並允許您將其打破。用打火石將它重新啟用。", "help.securitycraft.dirt_mine.info": "泥土地雷是標準地雷。走進它或挖掘它會導致它爆炸。將本配方中的泥土替換為鵝卵石、鑽石礦、熔爐、礫石、砂或石頭...以獲得這些變體。", "help.securitycraft.furnace_mine.info": "熔爐地雷就像泥土地雷一樣,只是它只有在你正確使用它的時候才會爆炸。", @@ -489,7 +489,7 @@ "help.securitycraft.keycard_reader.info": "如果插入安全級別等於或高於(GUI中指定的)的密鑰卡,則鑰匙卡讀卡器會發出15格紅石信號。(右鍵點擊它以開啟GUI)", "help.securitycraft.reinforced_iron_trapdoor.info": "強化鐵陷阱門與原版陷阱門相同,但只能由密碼鎖方塊、安全檢測器等打開,且只能由放下它的人打開。", "help.securitycraft.bouncing_betty.info": "彈跳貝蒂將接收訊號時發射到空中隨即爆炸。觸碰時也會爆炸。", - "help.securitycraft.inventory_scanner.info": "將兩個安全檢測器朝向對方擺放。正確放置時,雷射場應在它們之間生成。點擊掃描器可察看違禁品。當玩家走激光時所有違禁品將被沒收,或者將根據掃描器的設置發出紅石訊號。", + "help.securitycraft.inventory_scanner.info": "將兩個安全檢測器朝向對方擺放。正確放置時,雷射場應在它們之間生成。點擊掃描器可察看違禁品。當玩家走激光時所有違禁品將被沒收,或者將根據掃描器的設定發出紅石訊號。", "help.securitycraft.track_mine.info": "當一輛礦車經過礦井頂部時,軌道地雷就會爆炸。", "help.securitycraft.cage_trap.info": "籠子陷阱將產生一個'籠子'周圍的任何玩家觸摸它就會觸發陷阱。(擁有者除外)", "help.securitycraft.portable_radar.info": "每當玩家在雷達的探測半徑內時,便攜式雷達會向擁有者發送聊天消息。您可以用命名牌右擊便攜式雷達來命名它。", @@ -513,7 +513,7 @@ "help.securitycraft.crystal_quartz.info": "水晶石英塊是積木,可以以通常的方式強化,並類似於原版石英塊。", "help.securitycraft.reinforced_crystal_quartz.info": "強化水晶石英塊用於構建防禦空間。防禦空間管理器頁面上的更多資訊。", "help.securitycraft.block_pocket_wall.info": "防禦空間玻璃用於構建防禦空間。防禦空間管理器頁面上可獲得更多資訊。", - "help.securitycraft.block_pocket_manager.info": "防禦空間管理器用於管理防禦空間,這是一個空間,只有它的主人和白名單的玩家可以進入。打開GUI時,您會看到各種尺寸。選擇一個,然後圍繞管理器構建防禦空間。請確保將管理器放在底層的外部。防禦空間是您選擇的大小的立方體。角落用強化鑿水晶石英建造,兩角之間的方塊用正確導向的強化水晶石英柱建造,地板/牆壁/天花板用防禦空間玻璃建造。構建結構後單擊'啟動'將啟動任何添加的模組。有關更多資訊,請參閱自定義GUI(使用通用方塊修改器右擊)。", + "help.securitycraft.block_pocket_manager.info": "防禦空間管理器用於管理防禦空間,這是一個空間,只有它的主人和白名單的玩家可以進入。打開GUI時,您會看到各種尺寸。選擇一個,然後圍繞管理器構建防禦空間。請確保將管理器放在底層的外部。防禦空間是您選擇的大小的立方體。角落用強化鑿水晶石英建造,兩角之間的方塊用正確導向的強化水晶石英柱建造,地板/牆壁/天花板用防禦空間玻璃建造。構建結構後單擊'啟動'將啟動任何添加的模組。有關更多資訊,請參閱自訂GUI(使用通用方塊修改器右擊)。", "help.securitycraft.reinforced_stone_pressure_plate.info": "增強壓力板只能由其擁有者或白名單玩家啟動。", "help.securitycraft.reinforced_stone_button.info": "增強按鈕只能由其擁有者或白名單玩家啟動。", "help.securitycraft.reinforced_lever.info": "強化控制桿只能由其擁有者或白名單玩家啟動。", @@ -533,7 +533,7 @@ "help.securitycraft.remote_access_sentry.info": "哨兵遠端訪問工具將允許您遠端控制哨兵。右擊哨兵將其「綁定」到工具上。在空中右擊(配備工具)打開工具的GUI,這將允許您改變每個綁定哨兵,或同時更改哨兵的模式。", "help.securitycraft.bucket_f_water.info": "假水如同岩漿具有傷害性", "help.securitycraft.bucket_f_lava.info": "假岩漿桶能立即治癒你,而不是傷害你。", - "help.securitycraft.universal_block_modifier.info": "通用方塊修改器用於更改自定義安全工藝的各種塊。右擊方塊以打開自定義GUI。然後,您可以插入「模組」來自定義該方塊的功能。", + "help.securitycraft.universal_block_modifier.info": "通用方塊修改器用於更改自訂安全工藝的各種塊。右擊方塊以打開自訂GUI。然後,您可以插入「模組」來自訂該方塊的功能。", "help.securitycraft.redstone_module.info": "紅石模組將電源屬性添加到方塊中。", "help.securitycraft.whitelist_module.info": "白名單模組通常會從方塊的效果或密碼檢查中略過玩家。", "help.securitycraft.blacklist_module.info": "黑名單模組通常將玩家添加到方塊的效果中,或阻止它們使用方塊的某個功能。", @@ -554,7 +554,7 @@ "help.securitycraft.briefcase.info": "公事包是一個密碼鎖鎖定的便攜式儲存單元,包含12個插槽。要刪除公事包的密碼或更改其擁有者,請將公事包拿在左手,同時右手拿著鑰匙轉換器/通用擁有者更改器右擊來變更。", "help.securitycraft.universal_key_changer.info": "通用鑰匙轉換器允許您更改您擁有的受密碼保護方塊的密碼。右鍵擊受密碼保護的方塊以打開GUI,然後鍵入您想要的新密碼。", "help.securitycraft.secret_sign_item.info": "秘密告示牌的工作原理就像一個原版告示牌,但只有告示牌的主人和白名單的玩家查看文字。並確保沒有人可以打破它!", - "help.securitycraft.sentry.info": "哨兵有三種模式,可以通過右擊來切換。和平(它永遠不會攻擊),偽裝(偵測到敵人時才會探頭攻擊),侵略性(它會時刻保持備戰狀態)。用包含完整和不透明塊(如石頭,但不是玻璃或樓梯)的偽裝模組正確點擊它將使哨兵偽裝自己。偽裝模組可以直接切換,也可以通過使用通用方塊修改器右擊提取。要清除哨兵,請SHIFT+右擊。", + "help.securitycraft.sentry.info": "哨兵有三種模式,可以通過右擊來切換。和平(它永遠不會攻擊),偽裝(偵測到敵人時才會探頭攻擊),侵略性(它會時刻保持備戰狀態)。用包含完整和不透明塊(如石頭,但不是玻璃或階梯)的偽裝模組正確點擊它將使哨兵偽裝自己。偽裝模組可以直接切換,也可以通過使用通用方塊修改器右擊提取。要清除哨兵,請SHIFT+右擊。", "help.securitycraft.crystal_quartz_item.info": "水晶石英用於製作水晶石英塊。", "help.securitycraft.keypad_door_item.info": "密碼鎖門就像密碼鎖方塊與增強鐵門相結合,必須輸入密碼才能打開門。", "gui.securitycraft:scManual.disabled": "停用", @@ -565,12 +565,12 @@ "gui.securitycraft:scManual.recipe.keycard_lv5": "停用", "gui.securitycraft:scManual.recipe.limited_use_keycard": "停用", "gui.securitycraft:scManual.intro.1": "從安全世界開始", - "gui.securitycraft:scManual.intro.2": "-----安全工藝-----", + "gui.securitycraft:scManual.intro.2": "by Geforce, bl4ckscor3, Redstone_Dubstep, and ChainmailPickaxe", "gui.securitycraft:scManual.ownableBlock": "可擁有:此方塊具有抗爆炸性,只能由將其放下的玩家使用'通用方塊去除器'打破。", - "gui.securitycraft:scManual.passwordProtectedBlock": "受密碼保護:只有正確輸入所有者設置的密碼,才能使用此方塊。", + "gui.securitycraft:scManual.passwordProtectedBlock": "受密碼保護:只有正確輸入所有者設定的密碼,才能使用此方塊。", "gui.securitycraft:scManual.viewActivatedBlock": "已啟動檢視:此方塊可以看著她來激活。", "gui.securitycraft:scManual.explosiveBlock": "爆炸性:此方塊能夠遠端引爆,並且可以使用地雷遠端訪問工具啟動/停用。", - "gui.securitycraft:scManual.customizableBlock": "可自訂:您可以使用通用方塊修改器和安全工藝添加的各種模組來自定義此方塊的功能。", + "gui.securitycraft:scManual.customizableBlock": "可自訂:您可以使用通用方塊修改器和安全工藝添加的各種模組來自訂此方塊的功能。", "gui.securitycraft:scManual.options": "可用設定:", "gui.securitycraft:scManual.modules": "可用模組:", "gui.securitycraft:scManual.recipe.keypad": "放下一個密碼鎖框架,用密碼鎖右鍵點擊它。", @@ -597,7 +597,7 @@ "gui.securitycraft:keycardSetup.equal": "等於", "gui.securitycraft:keycardSetup.equalOrHigher": "等於或高於", "gui.securitycraft:keycardSetup.save": "保存和繼續", - "gui.securitycraft:keycardSetup.explanation.1": "鑰匙卡設置", + "gui.securitycraft:keycardSetup.explanation.1": "鑰匙卡設定", "gui.securitycraft:keycardSetup.explanation.2": "選擇安全級別。", "gui.securitycraft:keycardSetup.explanation.3": "只有玩家有一個", "gui.securitycraft:keycardSetup.explanation.4": "具有安全級別", @@ -629,7 +629,7 @@ "gui.securitycraft:srat.unbind": "取消綁定哨兵", "gui.securitycraft:srat.outOfRange": "哨兵範圍外", "gui.securitycraft:password.invalidCode": "無效密碼!", - "gui.securitycraft:password.setup": "設置", + "gui.securitycraft:password.setup": "設定", "gui.securitycraft:camera.activateNightVision": "%s-啟動夜視", "gui.securitycraft:camera.exit": "%s-退出監視器控制台", "gui.securitycraft:camera.toggleRedstone": "%s-切換紅石信號", @@ -677,7 +677,7 @@ "messages.securitycraft:portableRadar.withoutName": "%1$s靠近您的便攜式雷達,為2美元。", "messages.securitycraft:codebreakerDisabled": "密碼斷路器已通過配置檔被停用。", "messages.securitycraft:keycardReader.required": "所需的安全等級:%1$s-您的鑰匙卡級別:%2$s", - "messages.securitycraft:keycardReader.notSet": "未設置安全級別!", + "messages.securitycraft:keycardReader.notSet": "未設定安全級別!", "messages.securitycraft:invScan.notConnected": "這未連接到另一個安全檢測器塊!", "messages.securitycraft:module.manager": "模組管理員", "messages.securitycraft:module.whitelisted": "你被列入白名單了。", @@ -767,7 +767,7 @@ "messages.securitycraft:sc_help": "%s: %s + %s", "messages.securitycraft:formattedCoordinates": "X: %1$s Y: %2$s Z: %3$s", "jei.securitycraft.category.reinforcing": "塊強化", - "jei.securitycraft.category.unreinforcing": "Removing Reinforcement", + "jei.securitycraft.category.unreinforcing": "拿掉再原位", "config.waila.plugin_securitycraft": "安全工藝", "config.waila.plugin_securitycraft.showowner": "顯示擁有者?", "config.waila.plugin_securitycraft.showmodules": "顯示模組?", @@ -776,9 +776,9 @@ "waila.securitycraft:owner": "所有者:#", "waila.securitycraft:equipped": "配備:", "waila.securitycraft:password": "密碼:#", - "waila.securitycraft:password.notSet": "未設置", + "waila.securitycraft:password.notSet": "未設定", "waila.securitycraft:customName": "自訂名稱:%s", - "waila.securitycraft:customName.notSet": "未設置", + "waila.securitycraft:customName.notSet": "未設定", "tooltip.securitycraft:mine": "礦工", "tooltip.securitycraft:sentry": "哨兵", "tooltip.securitycraft:camera": "攝影機", @@ -849,14 +849,14 @@ "module.securitycraft.keypad_furnace.blacklist_module.description": "將黑名單模組添加到受密碼保護的熔爐中將禁止玩家使用方塊。", "module.securitycraft.projector.redstone_module.description": "在投影機中添加紅石模組將允許您使用紅石電源手動切換投影機。", "module.securitycraft.projector.disguise_module.description": "將偽裝模組添加到投影機將偽裝成其他方塊", - "module.securitycraft.secret_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文本。", - "module.securitycraft.secret_spruce_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文本。", - "module.securitycraft.secret_birch_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文本。", - "module.securitycraft.secret_jungle_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文本。", - "module.securitycraft.secret_acacia_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文本。", - "module.securitycraft.secret_dark_oak_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文本。", - "module.securitycraft.secret_crimson_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文本。", - "module.securitycraft.secret_warped_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文本。", + "module.securitycraft.secret_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文字。", + "module.securitycraft.secret_spruce_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文字。", + "module.securitycraft.secret_birch_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文字。", + "module.securitycraft.secret_jungle_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文字。", + "module.securitycraft.secret_acacia_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文字。", + "module.securitycraft.secret_dark_oak_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文字。", + "module.securitycraft.secret_crimson_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文字。", + "module.securitycraft.secret_warped_sign.whitelist_module.description": "在「秘密告示牌」中添加白名單模組將允許白名單玩家進行互動,並查看其文字。", "module.securitycraft.scanner_door.whitelist_module.description": "將白名單模組添加到掃描器門將允許玩家使用掃描器門,即使他們不是放置在塊下的玩家。", "module.securitycraft.reinforced_hopper.whitelist_module.description": "將白名單模組添加到強化漏斗中將允許白名單玩家訪問漏斗的內容,並從自己受密碼保護的箱子/熔爐/...使用此漏斗。", "module.securitycraft.keypad_door.whitelist_module.description": "將白名單模組添加到密碼鎖門將允許玩家在不知道密碼的情況下使用該方塊。", @@ -930,7 +930,7 @@ "option.securitycraft.security_camera.shouldRotate": "旋轉擺動:%s", "option.securitycraft.security_camera.shouldRotate.description": "監視器控制台應該旋轉嗎?", "option.securitycraft.security_camera.customRotation": "靜止角度:%s", - "option.securitycraft.security_camera.customRotation.description": "自定義,靜態角度", + "option.securitycraft.security_camera.customRotation.description": "自訂,靜態角度", "option.securitycraft.keypad.isAlwaysActive": "始終處於解鎖狀態:%s", "option.securitycraft.keypad.isAlwaysActive.description": "密碼鎖方塊是否保持解鎖狀態?", "option.securitycraft.keypad.sendMessage": "訊息:%s", @@ -1173,10 +1173,41 @@ "tooltip.securitycraft:module.added_teams": "Added teams: %s", "module.securitycraft.block_change_detector.disguise_module.description": "Adding a disguise module to a block change detector will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.", "module.securitycraft.block_change_detector.whitelist_module.description": "Adding an allowlist module to a block change detector will allow listed players to place/break blocks in the block's vicinity, without getting logged. They will also be able to view all logged entries, however they cannot clear them, or change the block's settings.", - "module.securitycraft.block_change_detector.redstone_module.description": "Adding a redstone module to a block change detector makes it emit a redstone signal each time it detectes a block was changed by a player in its vicinity.", + "module.securitycraft.block_change_detector.redstone_module.description": "Adding a redstone module to a block change detector makes it emit a redstone signal each time it detects a block was changed by a player in its vicinity.", "module.securitycraft.block_change_detector.smart_module.description": "Adding a smart module to a block change detector allows it to only log changes of one specific type of block. The block can be set in the GUI.", "option.securitycraft.block_change_detector.signalLength": "Signal length: %s", "option.securitycraft.block_change_detector.signalLength.description": "How long should the redstone signal after detecting a block change be? (In ticks, 20 ticks = 1 second)", "option.securitycraft.block_change_detector.range": "Detection radius: %s", - "option.securitycraft.block_change_detector.range.description": "How far away should the detector be able to detect block changes by players?" + "option.securitycraft.block_change_detector.range.description": "How far away should the detector be able to detect block changes by players?", + "option.generic.disabled": "Disabled: %s", + "option.generic.disabled.description": "Should this block be disabled, making it no longer work until it is enabled again?", + "block.securitycraft.rift_stabilizer": "Rift Stabilizer", + "block.securitycraft.display_case": "Display Case", + "help.securitycraft.rift_stabilizer.info": "The Rift Stabilizer detects and prevents teleportation attempts by entities in its vicinity (5 blocks by default, can be changed with the universal block modifier). Teleportation attempts will be prohibited if the source or target position of the teleport is within the block's range. Rightclicking the block will allow you to see a list of all detectable teleportation types.", + "help.securitycraft.display_case.info": "The Display Case can display one item, similar to a vanilla item frame, although the item cannot be rotated. Opening the case requires inserting a passcode, just like the Keypad and other similar blocks do. Once open, an item can be inserted by rightclicking the case with the item. To retrieve the item, sneak-rightclick the case. To close the case, rightclick it with an empty hand. While the case is open, anyone can interact with it.", + "gui.securitycraft:block_change_detector.highlight_in_world_checkbox": "Highlight listed blocks in the world", + "gui.securitycraft:choose_outline_color_tooltip": "Choose outline color", + "gui.securitycraft:rift_stabilizer.teleportationTypes": "Detectable Teleportation Types:", + "gui.securitycraft:rift_stabilizer.moduleRequired": "You need to install a Smart Module to toggle which teleportation types can be detected by this Rift Stabilizer.", + "gui.securitycraft:rift_stabilizer.toggle": "Click the entries in the list below to toggle the detection of that specific teleportation type.", + "gui.securitycraft:rift_stabilizer.modded": "Modded Teleportation", + "gui.securitycraft:toggleList.comparatorOutput": "Comparator Output: %s", + "messages.securitycraft:rift_stabilizer.no_teleport_to": "You are not permitted to teleport to that position!", + "messages.securitycraft:rift_stabilizer.no_teleport_from": "You are not permitted to teleport from this position!", + "module.securitycraft.laser_block.redstone_module.description": "Adding a redstone module to a laser block will cause it to emit a 15-block redstone signal when a mob or player walks through the laser.", + "module.securitycraft.rift_stabilizer.disguise_module.description": "Adding a disguise module to a Rift Stabilizer will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.", + "module.securitycraft.rift_stabilizer.whitelist_module.description": "Adding an allowlist module to a Rift Stabilizer will allow listed players to teleport into or from the block's vicinity.", + "module.securitycraft.rift_stabilizer.redstone_module.description": "Adding a redstone module to a Rift Stabilizer makes it emit a redstone signal each time it detects a teleportation attempt in its vicinity. This redstone signal will be stronger if the detection happened near the block, and weaker if it happened further away. Additionally, it will allow a comparator to be used to determine the last detected teleportation type.", + "module.securitycraft.rift_stabilizer.harming_module.description": "Adding a harming module to a Rift Stabilizer will cause players attempting to teleport into or from its vicinity to take damage.", + "module.securitycraft.rift_stabilizer.smart_module.description": "Adding a smart module to a Rift Stabilizer will allow you to configure which teleportation types the Rift Stabilizer is able to detect.", + "module.securitycraft.display_case.whitelist_module.description": "Adding an allowlist module to a display case will allow listed players to open it without knowing the code.", + "module.securitycraft.display_case.blacklist_module.description": "Adding a denylist module to a display case will ban listed players from interacting with the block.", + "option.securitycraft.rift_stabilizer.signalLength": "Signal length: %s", + "option.securitycraft.rift_stabilizer.signalLength.description": "How long should the redstone signal after detecting a teleportation attempt be? (In ticks, 20 ticks = 1 second)", + "option.securitycraft.rift_stabilizer.range": "Detection radius: %s", + "option.securitycraft.rift_stabilizer.range.description": "How far away should the Rift Stabilizer be able to prevent teleportation attempts?", + "option.securitycraft.display_case.sendMessage": "Message: %s", + "option.securitycraft.display_case.sendMessage.description": "Does this case send a message upon activation (when using allowlist/denylist modules)?", + "securitycraft.subtitle.display_case_open": "Display Case opens", + "securitycraft.subtitle.display_case_close": "Display Case closes" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/shrines/lang/zh_tw.json b/zh-TW/1.16/assets/shrines/lang/zh_tw.json index 8c3e29fc1884..a50aed2d319e 100644 --- a/zh-TW/1.16/assets/shrines/lang/zh_tw.json +++ b/zh-TW/1.16/assets/shrines/lang/zh_tw.json @@ -38,14 +38,14 @@ "commands.shrines.load.success": "SUCCESS: Loaded structure [%s] to position [%s]", "commands.shrines.load.failed": "FAILED: Can't load structure [%s] to position [%s]", "commands.shrines.biomelist.failed.invalid_biome": "查無此生態域", - "commands.shrines.blacklist.success.add": "成功: %s 現在被列入黑名單", - "commands.shrines.whitelist.success.add": "成功: %s 現在被列入白名單", - "commands.shrines.blacklist.failed.add": "失敗: %s 已經被列入黑名單", - "commands.shrines.whitelist.failed.add": "失敗: %s 已經被列入白名單", + "commands.shrines.blacklist.success.add": "成功:%s 現在被列入黑名單", + "commands.shrines.whitelist.success.add": "成功:%s 現在被列入白名單", + "commands.shrines.blacklist.failed.add": "失敗:%s 已經被列入黑名單", + "commands.shrines.whitelist.failed.add": "失敗:%s 已經被列入白名單", "commands.shrines.blacklist.success.remove": "成功:從黑名單中刪除 %s", "commands.shrines.whitelist.success.remove": "成功:從白名單中刪除 %s", - "commands.shrines.blacklist.failed.remove": "失敗: %s 未被列入黑名單", - "commands.shrines.whitelist.failed.remove": "失敗: %s 未列入白名單", + "commands.shrines.blacklist.failed.remove": "失敗:%s 未被列入黑名單", + "commands.shrines.whitelist.failed.remove": "失敗:%s 未列入白名單", "commands.shrines.blacklist.success.query": "Blacklisted biomes of [%s]: %s", "commands.shrines.whitelist.success.query": "Whitelisted biomes of [%s]: %s", "commands.shrines.biomelist.failed.noaction": "FAILED: No action choosen", diff --git a/zh-TW/1.16/assets/shulkerboxtooltip/lang/zh_tw.json b/zh-TW/1.16/assets/shulkerboxtooltip/lang/zh_tw.json index f64d3b0eeaea..82eb5d1aabb3 100644 --- a/zh-TW/1.16/assets/shulkerboxtooltip/lang/zh_tw.json +++ b/zh-TW/1.16/assets/shulkerboxtooltip/lang/zh_tw.json @@ -37,7 +37,7 @@ "text.autoconfig.shulkerboxtooltip.option.controls.previewKey.tooltip": "游標覆蓋在容器物品上後按下該快捷鍵,\n可以呼出 §l「簡潔浮窗」", "text.autoconfig.shulkerboxtooltip.option.controls.fullPreviewKey": "呼出 「完整浮窗」", "text.autoconfig.shulkerboxtooltip.option.controls.fullPreviewKey.tooltip": "游標覆蓋在容器物品上後按下該快捷鍵, \n可以呼出 §l「完整浮窗」", - "text.autoconfig.shulkerboxtooltip.option.server.clientIntegration.@PrefixText": "本頁列出的內容需要在伺服器進行設定。 在多人遊戲中, 用戶端對本頁做出的修改不會有任何效果。", + "text.autoconfig.shulkerboxtooltip.option.server.clientIntegration.@PrefixText": "本頁列出的內容需要在伺服器進行設定。在多人遊戲中, 用戶端對本頁做出的修改不會有任何效果。", "text.autoconfig.shulkerboxtooltip.option.server.clientIntegration": "用戶端通信", "text.autoconfig.shulkerboxtooltip.option.server.clientIntegration.tooltip": "選擇§2是§r以啟用後,\n伺服器就可以響應裝有本模組的用戶端所提出的額外請求。\n§7( 停用本選項也會停用下方的所有設定 )", "text.autoconfig.shulkerboxtooltip.option.server.enderChestSyncType": "終界箱同步方式", diff --git a/zh-TW/1.16/assets/silentgear/lang/zh_tw.json b/zh-TW/1.16/assets/silentgear/lang/zh_tw.json index 223a2de09aa3..1e3b211a99c9 100644 --- a/zh-TW/1.16/assets/silentgear/lang/zh_tw.json +++ b/zh-TW/1.16/assets/silentgear/lang/zh_tw.json @@ -894,8 +894,8 @@ "trait.silentgear.vulcan.desc": "以大量耐久度為代價放置黑曜石", "trait.silentgear.widen": "拓寬", "trait.silentgear.widen.desc": "提升錘與開掘鏟的作用範圍", - "block.silentgear.deepslate_bort_ore": "Deepslate Bort Ore", - "enchantment.silentgear.star_charged.desc": "Enhances material stats substantially. Applied to material items by the Starlight Charger.", - "trait.silentgear.fireproof": "Fireproof", - "trait.silentgear.fireproof.desc": "Cannot be destroyed when dropped in fire or lava" + "block.silentgear.deepslate_bort_ore": "深板岩靈鑽礦", + "enchantment.silentgear.star_charged.desc": "大幅增強材料屬性。通過Starlight Charger應用於物品材料上。", + "trait.silentgear.fireproof": "防火", + "trait.silentgear.fireproof.desc": "在火中或熔岩中不能被摧毀" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/silentgems/lang/zh_tw.json b/zh-TW/1.16/assets/silentgems/lang/zh_tw.json index 87488fe308c2..2404f52dbdeb 100644 --- a/zh-TW/1.16/assets/silentgems/lang/zh_tw.json +++ b/zh-TW/1.16/assets/silentgems/lang/zh_tw.json @@ -434,7 +434,7 @@ "item.silentgems.super_cheaty_chaos_gem": "超級作弊混沌寶石", "item.silentgems.teleporter_linker": "傳送器連接器", "item.silentgems.teleporter_linker.desc": "很明顯的,用來連接傳送器。", - "item.silentgems.teleporter_linker.differentDimension": "跨維度旅行", + "item.silentgems.teleporter_linker.differentDimension": "跨次元旅行", "item.silentgems.teleporter_linker.distance": "距離:%,d", "item.silentgems.ultra_charging_agent": "終級增壓媒介", "item.silentgems.ultra_charging_agent.desc": "等級 3", @@ -515,7 +515,7 @@ "material.silentgems.zircon": "鋯石", "misc.silentgems.chaosCharge": "混沌:%,d / %,d", "misc.silentgems.dropFromOre": "掉落:%s", - "misc.silentgems.gear_soul.activated": "%s已激活%s", + "misc.silentgems.gear_soul.activated": "%s已啟用%s", "misc.silentgems.gear_soul.elements.pair": "元素:§r%1$s和%2$s", "misc.silentgems.gear_soul.elements.single": "元素:§r%s", "misc.silentgems.gear_soul.level": "等級 %1$s §r(%2$s / %3$s XP)", @@ -611,7 +611,7 @@ "teleporter.silentgems.anchorBanned": "此伺服器不允許綁定錨點", "teleporter.silentgems.bothAreAnchors": "兩個傳送器都是錨點,無法建立連結", "teleporter.silentgems.gemsMustMatch": "在此伺服器寶石必須相匹配", - "teleporter.silentgems.invalidDimension": "無效維度:%d", + "teleporter.silentgems.invalidDimension": "無效次元:%d", "teleporter.silentgems.linkFail": "未能連接傳送器!是否有一個被移除了?", "teleporter.silentgems.linkStart": "已選取傳送器。", "teleporter.silentgems.linkSuccess": "已連接傳送器", diff --git a/zh-TW/1.16/assets/simpleteleporters/lang/zh_tw.json b/zh-TW/1.16/assets/simpleteleporters/lang/zh_tw.json index 19aa99f16d5b..5e46ce8f044f 100644 --- a/zh-TW/1.16/assets/simpleteleporters/lang/zh_tw.json +++ b/zh-TW/1.16/assets/simpleteleporters/lang/zh_tw.json @@ -8,5 +8,5 @@ "text.teleporters.error.no_crystal": "這台傳送機已經沒有終界碎片了", "text.teleporters.error.unlinked": "這台傳送機的終界碎片未連結", "text.teleporters.error.invalid_position": "傳送位置無效!也許有一個方塊擋住了道路?", - "text.teleporters.error.wrong_dimension": "這台傳送機的終界碎片無法進行跨維度連接!" + "text.teleporters.error.wrong_dimension": "這台傳送機的終界碎片無法進行跨次元連接!" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/configuration.json b/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/configuration.json index f89a686a856b..3ae762ba45a9 100644 --- a/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/configuration.json +++ b/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/configuration.json @@ -1,12 +1,12 @@ { - "name": "Configuration", + "name": "設定", "icon": "minecraft:apple", "category": "simplyjetpacks:simplyjetpacks", "read_by_default": true, "pages": [ { "type": "patchouli:text", - "text": "The config values for each jetpack can be changed within the config files. This allows you to customise each jetpack individually." + "text": "每個噴射背包的設定值都可以在設定檔中變更。這使您可以單獨自訂每個噴射背包。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/jetpack_creative.json b/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/jetpack_creative.json index 7781cfc38acc..8af6cee4fe6b 100644 --- a/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/jetpack_creative.json +++ b/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/jetpack_creative.json @@ -9,7 +9,7 @@ "text": "This is the Creative Jetpack. It is only available in Creative Mode and cannot be crafted." }, { - "type": "spotlight", + "type": "simplyjetpacks:1_1_item_page", "A.item": "simplyjetpacks:jetpack_creative", "A.text": "Creative Jetpack", "B.item": "simplyjetpacks:jetpack_creative_armored", diff --git a/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/particle_customizers.json b/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/particle_customizers.json index c7f158320296..b258ad56872a 100644 --- a/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/particle_customizers.json +++ b/zh-TW/1.16/assets/simplyjetpacks/patchouli_books/guidebook/zh_tw/entries/simplyjetpacks/particle_customizers.json @@ -9,7 +9,7 @@ "text": "These are the Particle Customizers" }, { - "type": "crafting", + "type": "simplyjetpacks:1_6_item_page", "A.item": "simplyjetpacks:particle_blend", "A.text": "The Particle Blend is required to craft each Customizer.", "B.item1": "simplyjetpacks:particle_none", diff --git a/zh-TW/1.16/assets/simplylight/lang/zh_tw.json b/zh-TW/1.16/assets/simplylight/lang/zh_tw.json index 53f39c38095d..d2c49f68650c 100644 --- a/zh-TW/1.16/assets/simplylight/lang/zh_tw.json +++ b/zh-TW/1.16/assets/simplylight/lang/zh_tw.json @@ -8,7 +8,7 @@ "block.simplylight.illuminant_panel": "發光面板", "block.simplylight.illuminant_panel.info": "簡易的LED面板", "block.simplylight.illuminant_panel.info2": "可以放置在任意位置。", - "block.simplylight.illuminant_block": "紅石信號發光方塊", + "block.simplylight.illuminant_block": "紅石訊號發光方塊", "block.simplylight.illuminant_block.info": "簡易的發光方塊,", "block.simplylight.illuminant_block.info2": "用%s啟動.", "block.simplylight.illuminant_block_on": "發光方塊(反向)", diff --git a/zh-TW/1.16/assets/skyblockbuilder/lang/zh_tw.json b/zh-TW/1.16/assets/skyblockbuilder/lang/zh_tw.json index f3a389a4c5bd..e1b915e06dcd 100644 --- a/zh-TW/1.16/assets/skyblockbuilder/lang/zh_tw.json +++ b/zh-TW/1.16/assets/skyblockbuilder/lang/zh_tw.json @@ -12,7 +12,7 @@ "skyblockbuilder.command.error.creating_file": "無法建立檔案 %s", "skyblockbuilder.command.error.creating_path": "無法建立路徑 %s", "skyblockbuilder.command.error.team_not_exist": "這組不存在", - "skyblockbuilder.command.error.team_already_exist": "小組 %s 已存在! 請選擇其他名稱!", + "skyblockbuilder.command.error.team_already_exist": "小組 %s 已存在!請選擇其他名稱!", "skyblockbuilder.command.error.user_has_team": "你已經組隊了!", "skyblockbuilder.command.error.user_has_no_team": "您目前不在任何團隊中!", "skyblockbuilder.command.error.player_has_team": "%s 已經在小組中了!", diff --git a/zh-TW/1.16/assets/slashblade/lang/zh_tw.json b/zh-TW/1.16/assets/slashblade/lang/zh_tw.json index c16fe02e326d..33aa3ec1a1c0 100644 --- a/zh-TW/1.16/assets/slashblade/lang/zh_tw.json +++ b/zh-TW/1.16/assets/slashblade/lang/zh_tw.json @@ -13,7 +13,7 @@ "slashblade.tooltip.material.broken": "斷刀", "slashblade.tooltip.material.noscabbard": "無鞘", "slashblade.tooltip.material.enchantments": "附魔", - "item.slashblade.slashblade": "無銘刀「木偶」 ", + "item.slashblade.slashblade": "無銘刀「無名」", "item.slashblade.slashblade.desc": "合成修理的悲劇\n純淨的容器.", "item.slashblade.simple.wood": "無銘刀「木偶」", "item.slashblade.simple.wood.desc": "設定了鞘的普通木刀", diff --git a/zh-TW/1.16/assets/smallships/lang/zh_tw.json b/zh-TW/1.16/assets/smallships/lang/zh_tw.json index 794ec84dfaf1..2bcbcbbbb7c3 100644 --- a/zh-TW/1.16/assets/smallships/lang/zh_tw.json +++ b/zh-TW/1.16/assets/smallships/lang/zh_tw.json @@ -281,5 +281,14 @@ "item.smallships.bop_umbran_dhow": "暗影木阿拉伯帆船", "item.smallships.bop_willow_dhow": "柳木阿拉伯帆船", "key.higher_ship_sail": "Higher Sail", - "key.lower_ship_sail": "Lower Sail" + "key.lower_ship_sail": "Lower Sail", + "item.smallships.cannon_item": "Ship Cannon", + "item.smallships.cannonball_item": "Round Shot", + "tooltip.plane.damage": "Damage: %s %%", + "tooltip.plane.throttle": "Throttle: %s %%", + "tooltip.plane.speed": "Speed: %s", + "death.attack.cannonball": "%s was shot with a cannon.", + "death.attack.cannonball.player": "%s was shot with a cannon by %s.", + "death.attack.hit_ship": "%s was hit by a ship.", + "death.attack.hit_ship.player": "%s was hit by %s with a ship." } \ No newline at end of file diff --git a/zh-TW/1.16/assets/sodium/lang/zh_tw.json b/zh-TW/1.16/assets/sodium/lang/zh_tw.json index 462e6c3d312c..fa00d2a7af0a 100644 --- a/zh-TW/1.16/assets/sodium/lang/zh_tw.json +++ b/zh-TW/1.16/assets/sodium/lang/zh_tw.json @@ -45,7 +45,7 @@ "sodium.options.use_entity_culling.tooltip": "啟用後,則在渲染期間跳過在不可見區塊的實體.這可以通過避免渲染位於地下或牆後的實體來幫助提高效能。", "sodium.options.use_particle_culling.name": "啟用顆粒剔除", "sodium.options.use_particle_culling.tooltip": "如果啟用,只有被確定為可見的粒子才會被渲染。當附近有許多粒子時,這可以大大改善FPS。", - "sodium.options.animate_only_visible_textures.name": "啟用實體剔除", + "sodium.options.animate_only_visible_textures.name": "僅為可見的材質渲染動畫", "sodium.options.animate_only_visible_textures.tooltip": "啟用後,只會更新可見的動態材質。這可以大大提高某些硬件的FPS,尤其是對於較大的資源包。如果遇到某些材質無動畫的問題,請停用此選項。", "sodium.options.use_memory_intrinsics.name": "Use Memory Intrinsics", "sodium.options.use_memory_intrinsics.tooltip": "If enabled, special intrinsics will be used to speed up the copying of client memory in certain vertex-limited scenarios, such as particle and text rendering. This option only exists for debugging purposes and should be left enabled unless you know what you are doing.", diff --git a/zh-TW/1.16/assets/solargeneration/lang/zh_tw.json b/zh-TW/1.16/assets/solargeneration/lang/zh_tw.json index acaafbef0e99..6f180329ee37 100644 --- a/zh-TW/1.16/assets/solargeneration/lang/zh_tw.json +++ b/zh-TW/1.16/assets/solargeneration/lang/zh_tw.json @@ -24,14 +24,14 @@ "block.solargeneration.solar_panel_signalum": "信素太陽能板", "block.solargeneration.solar_panel_ultimate": "終極太陽能電池板", "advancements.solargeneration.root": "太陽能發電", - "advancements.solargeneration.root.desc": "通過創建一個光伏面板來開始您的太陽能之旅", + "advancements.solargeneration.root.desc": "通過建立一個光伏面板來開始您的太陽能之旅", "advancements.solargeneration.solar_panel_leadstone": "從基礎開始", "advancements.solargeneration.solar_panel_leadstone.desc": "製作一個鉛石太陽能板", "advancements.solargeneration.solar_panel_hardened": "1比8好", "advancements.solargeneration.solar_panel_hardened.desc": "製作一個強化太陽能板", "advancements.solargeneration.solar_panel_redstone": "能量不足", "advancements.solargeneration.solar_panel_redstone.desc": "製作一個紅石太陽能板", - "advancements.solargeneration.solar_panel_signalum": "正在尋找信號", + "advancements.solargeneration.solar_panel_signalum": "正在尋找訊號", "advancements.solargeneration.solar_panel_signalum.desc": "製作一個信素太陽能板", "advancements.solargeneration.solar_panel_resonant": "權力升級", "advancements.solargeneration.solar_panel_resonant.desc": "製作一個諧振太陽能板", @@ -45,7 +45,7 @@ "advancements.solargeneration.solar_helmet_hardened.desc": "製作一個強化太陽頭盔", "advancements.solargeneration.solar_helmet_redstone": "電心", "advancements.solargeneration.solar_helmet_redstone.desc": "製作一個紅石太陽頭盔", - "advancements.solargeneration.solar_helmet_signalum": "腦信號", + "advancements.solargeneration.solar_helmet_signalum": "腦訊號", "advancements.solargeneration.solar_helmet_signalum.desc": "製作一個信素太陽頭盔", "advancements.solargeneration.solar_helmet_resonant": "共鳴", "advancements.solargeneration.solar_helmet_resonant.desc": "製作一個諧振太陽頭盔", @@ -59,5 +59,5 @@ "message.solargeneration.ctrl_info": "@f能量儲存: @a%d @4FE", "gui.solargeneration.stored_energy": "儲存能量:", "gui.solargeneration.max_capacity": "最大容量:", - "gui.solargeneration.generation": "發電: " + "gui.solargeneration.generation": "發電:" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/solpotato/lang/zh_tw.json b/zh-TW/1.16/assets/solpotato/lang/zh_tw.json index 5fd8186007d3..e96674a22bbc 100644 --- a/zh-TW/1.16/assets/solpotato/lang/zh_tw.json +++ b/zh-TW/1.16/assets/solpotato/lang/zh_tw.json @@ -4,17 +4,17 @@ "command.solpotato.solpotato.clear.success": "食物清單已重設!", "command.solpotato.solpotato.diversity_feedback": "食物多樣性: %.2f", "command.solpotato.solpotato.sync.success": "食物清單已同步!", - "item.solpotato.food_book": "食物手冊", + "item.solpotato.food_book": "饕客指南書", "item.solpotato.lunchbox": "午餐盒", "item.solpotato.container.lunchbox": "午餐盒", "item.solpotato.golden_lunchbox": "黃金午餐盒", "item.solpotato.container.golden_lunchbox": "黃金午餐盒", "item.solpotato.lunchbag": "午餐袋", "item.solpotato.container.lunchbag": "午餐袋", - "key.solpotato.open_food_book": "開啟食物手冊", + "key.solpotato.open_food_book": "開啟饕客指南", "key.solpotato.category": "生活的香料:馬鈴薯版", "gui.solpotato.food_book.stats": "概要", - "gui.solpotato.food_book.stats.current_diversity": "當前的食物多樣性", + "gui.solpotato.food_book.stats.current_diversity": "目前的食物多樣性", "gui.solpotato.food_book.stats.min_warning1": "需要再吃%d次", "gui.solpotato.food_book.stats.min_warning2": "獲得增益", "gui.solpotato.food_book.active_benefits_header": "主動增益", @@ -32,8 +32,8 @@ "config.solpotato.food_blacklist": "黑名單", "config.solpotato.food_whitelist": "白名單(停用黑名單)", "config.solpotato.reset_on_death": "死亡重設", - "command.solpotato.foodlist.no_permissions": "You do not have the permissions necessary to apply this command to other players!", - "command.solpotato.foodlist.clear.success": "Food list reset!", - "command.solpotato.foodlist.diversity_feedback": "Food Diversity: %.2f", - "command.solpotato.foodlist.sync.success": "Food list synchronized!" + "command.solpotato.foodlist.no_permissions": "您沒有權限將此指令套用到其他玩家!", + "command.solpotato.foodlist.clear.success": "已重設食物清單!", + "command.solpotato.foodlist.diversity_feedback": "食物多樣性:%.2f", + "command.solpotato.foodlist.sync.success": "已同步食物清單!" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/someassemblyrequired/lang/zh_tw.json b/zh-TW/1.16/assets/someassemblyrequired/lang/zh_tw.json index fe4ef97bbf03..986f4e905e59 100644 --- a/zh-TW/1.16/assets/someassemblyrequired/lang/zh_tw.json +++ b/zh-TW/1.16/assets/someassemblyrequired/lang/zh_tw.json @@ -105,26 +105,26 @@ "description.someassemblyrequired.redstone_toaster": "紅石烤麵包機™ 可用於烤麵包和其他食品。它不需要任何燃料。建議不要嘗試烤金屬,或將烤麵包機浸入水中", "description.someassemblyrequired.sticky_redstone_toaster": "紅石烤麵包機™ 稍微不那麼暴力的機種", "description.someassemblyrequired.kitchen_knife": "一種用於在砧板上切割食材的工具", - "description.someassemblyrequired.bread_slice": "三明治不可或缺的成分。 比一條麵包更能減少飢餓感,而且吃得更快,可以使用砧板獲得", - "description.someassemblyrequired.toasted_bread_slice": "一片烤麵包。 比普通麵包片恢復更多飢餓感", + "description.someassemblyrequired.bread_slice": "三明治不可或缺的成分。比一條麵包更能減少飢餓感,而且吃得更快,可以使用砧板獲得", + "description.someassemblyrequired.toasted_bread_slice": "一片烤麵包。比普通麵包片恢復更多飢餓感", "description.someassemblyrequired.charred_bread_slice": "沒有普通麵包那麼好吃", - "description.someassemblyrequired.apple_slices": "一種切碎的食物,比一整顆蘋果更能減少飢餓感,而且可以更快地吃掉。 可以使用砧板獲得", - "description.someassemblyrequired.golden_apple_slices": "一種切碎的食物,比一整顆金蘋果更能減少飢餓感,而且可以更快地吃掉。 可以使用砧板獲得", - "description.someassemblyrequired.enchanted_golden_apple_slices": "一種切碎的食物,比一整顆附魔金蘋果更能減少飢餓感,而且可以更快地吃掉。 可以使用砧板獲得", - "description.someassemblyrequired.chopped_carrot": "一種切碎的食物,比一整根胡蘿蔔更能減少飢餓感,而且可以更快地吃掉。 可以使用砧板獲得", - "description.someassemblyrequired.chopped_golden_carrot": "一種切碎的食物,比一整根金胡蘿蔔更能減少飢餓感,而且可以更快地吃掉。 可以使用砧板獲得", - "description.someassemblyrequired.chopped_beetroot": "一種切碎的食物,比一整顆甜菜根更能減少飢餓感,而且可以更快地吃掉。 可以使用砧板獲得", + "description.someassemblyrequired.apple_slices": "一種切碎的食物,比一整顆蘋果更能減少飢餓感,而且可以更快地吃掉。可以使用砧板獲得", + "description.someassemblyrequired.golden_apple_slices": "一種切碎的食物,比一整顆金蘋果更能減少飢餓感,而且可以更快地吃掉。可以使用砧板獲得", + "description.someassemblyrequired.enchanted_golden_apple_slices": "一種切碎的食物,比一整顆附魔金蘋果更能減少飢餓感,而且可以更快地吃掉。可以使用砧板獲得", + "description.someassemblyrequired.chopped_carrot": "一種切碎的食物,比一整根胡蘿蔔更能減少飢餓感,而且可以更快地吃掉。可以使用砧板獲得", + "description.someassemblyrequired.chopped_golden_carrot": "一種切碎的食物,比一整根金胡蘿蔔更能減少飢餓感,而且可以更快地吃掉。可以使用砧板獲得", + "description.someassemblyrequired.chopped_beetroot": "一種切碎的食物,比一整顆甜菜根更能減少飢餓感,而且可以更快地吃掉。可以使用砧板獲得", "description.someassemblyrequired.mayonnaise_bottle": "一瓶可以抹在三明治上的美乃滋,也可直接食用。", "description.someassemblyrequired.sweet_berry_jam_bottle": "一瓶可以抹在三明治上的果醬,直接食用也可以恢復飢餓度,比直接食用甜莓更能減少飢餓感。", - "description.someassemblyrequired.pork_cuts": "一小片豬肉。 可以使用砧板獲得", + "description.someassemblyrequired.pork_cuts": "一小片豬肉。可以使用砧板獲得", "description.someassemblyrequired.bacon_strips": "比豬肉更能恢復飢餓感", - "description.someassemblyrequired.toasted_crimson_fungus": "一種可食用的緋紅蕈菇。 可以使用砧板獲得", - "description.someassemblyrequired.toasted_warped_fungus": "一種可食用的扭曲蕈菇。 可以使用砧板獲得", - "description.someassemblyrequired.sliced_toasted_crimson_fungus": "一種切碎的食物,比一整株烤緋紅蕈菇更能減少飢餓感,而且可以更快地吃掉。 可以使用砧板獲得", - "description.someassemblyrequired.sliced_toasted_warped_fungus": "一種切碎的食物,比一整株烤扭曲蕈菇更能減少飢餓感,而且可以更快地吃掉。 可以使用砧板獲得", + "description.someassemblyrequired.toasted_crimson_fungus": "一種可食用的緋紅蕈菇。可以使用砧板獲得", + "description.someassemblyrequired.toasted_warped_fungus": "一種可食用的扭曲蕈菇。可以使用砧板獲得", + "description.someassemblyrequired.sliced_toasted_crimson_fungus": "一種切碎的食物,比一整株烤緋紅蕈菇更能減少飢餓感,而且可以更快地吃掉。可以使用砧板獲得", + "description.someassemblyrequired.sliced_toasted_warped_fungus": "一種切碎的食物,比一整株烤扭曲蕈菇更能減少飢餓感,而且可以更快地吃掉。可以使用砧板獲得", "description.someassemblyrequired.charred_food": "Perhaps toasting it again will help?", "description.someassemblyrequired.tomato": "一種可以切片或用來製作番茄醬的蔬菜", - "description.someassemblyrequired.tomato_slices": "一種切碎的食物,比一整顆番茄更能減少飢餓感,而且可以更快地吃掉。 可以使用砧板獲得", + "description.someassemblyrequired.tomato_slices": "一種切碎的食物,比一整顆番茄更能減少飢餓感,而且可以更快地吃掉。可以使用砧板獲得", "description.someassemblyrequired.ketchup_bottle": "一瓶可以抹在三明治上的番茄醬,也可直接食用。", "description.someassemblyrequired.lettuce_head": "一顆生菜頭,可以切成葉片", "description.someassemblyrequired.lettuce_leaf": "一片生菜葉。比一整顆生菜更能減少飢餓感" diff --git a/zh-TW/1.16/assets/sophisticatedbackpacks/lang/zh_tw.json b/zh-TW/1.16/assets/sophisticatedbackpacks/lang/zh_tw.json index 498f1eb9b3c0..6b387698c321 100644 --- a/zh-TW/1.16/assets/sophisticatedbackpacks/lang/zh_tw.json +++ b/zh-TW/1.16/assets/sophisticatedbackpacks/lang/zh_tw.json @@ -305,34 +305,34 @@ "gui.sophisticatedbackpacks.settings.memory.tooltip": "插槽記憶設定", "gui.sophisticatedbackpacks.settings.memory.tooltip_detail": "能夠讓這個欄位記住它所對應的物品,而且這個欄位只能放對應的物品\n打開選項卡以修改欄位設定", "gui.sophisticatedbackpacks.settings.memory.tooltip_open_detail": "能夠讓這個欄位記住它所對應的物品,而且這個欄位只能放對應的物品\n全選欄位/取消選擇全部欄位=按鈕\n選擇欄位=左鍵點擊/左鍵拖動\n取消選擇欄位=右鍵點擊/拖動", - "gui.sophisticatedbackpacks.narrate.tab_button": "Upgrade tab open/close button", - "gui.sophisticatedbackpacks.narrate.context_button": "Context toggle set to: %s", - "gui.sophisticatedbackpacks.narrate.context_button.usage": "Click to toggle context", + "gui.sophisticatedbackpacks.narrate.tab_button": "升級選項欄 開/關 按鈕", + "gui.sophisticatedbackpacks.narrate.context_button": "上下文切換設定為:%s\"", + "gui.sophisticatedbackpacks.narrate.context_button.usage": "單擊以切換上下文", "gui.sophisticatedbackpacks.settings.item_display": "物品展示", "gui.sophisticatedbackpacks.settings.item_display.tooltip": "物品展示設定", "gui.sophisticatedbackpacks.settings.item_display.tooltip_detail": "允許選擇一個空格,該空格將用於在背包模型的頂部顯示其專案", "gui.sophisticatedbackpacks.settings.item_display.tooltip_open_detail": "允許選擇一個空格,該空格將用於在背包型號頂部顯示其專案\n選擇空格 = 按左鍵/拖動\n取消選擇空格 = 按右鍵/拖動", "gui.sophisticatedbackpacks.upgrades.buttons.void_overflow": "清除溢出", - "gui.sophisticatedbackpacks.upgrades.buttons.void_overflow.detail": "Allows single slot to be filled with the item and voids anything that overflows", + "gui.sophisticatedbackpacks.upgrades.buttons.void_overflow.detail": "允許單個物品欄填充物品\n並清除溢出的任何物品", "gui.sophisticatedbackpacks.upgrades.buttons.void_any": "清除所有", "gui.sophisticatedbackpacks.upgrades.buttons.mend_items": "以經驗修補修復物品", "gui.sophisticatedbackpacks.upgrades.buttons.do_not_mend_items": "沒有修理物品", "gui.sophisticatedbackpacks.settings.buttons.rotate": "旋轉", "gui.sophisticatedbackpacks.settings.buttons.rotate_detail": "順時針 = 按左鍵\n逆時針 = 按右鍵", - "item.sophisticatedbackpacks.smoking_upgrade": "Smoking Upgrade", - "item.sophisticatedbackpacks.smoking_upgrade.tooltip": "Smoking food in an upgrade tab", - "item.sophisticatedbackpacks.auto_smoking_upgrade": "Auto-smoking Upgrade", - "item.sophisticatedbackpacks.auto_smoking_upgrade.tooltip": "Smoking food in an upgrade tab\nAutomatically pulls/pushes items", - "item.sophisticatedbackpacks.blasting_upgrade": "Blasting Upgrade", - "item.sophisticatedbackpacks.blasting_upgrade.tooltip": "Blasting ores and metal stuff in an upgrade tab", - "item.sophisticatedbackpacks.auto_blasting_upgrade": "Auto-blasting Upgrade", - "item.sophisticatedbackpacks.auto_blasting_upgrade.tooltip": "Blasting ores and metal stuff in an upgrade tab\nAutomatically pulls/pushes items", - "gui.sophisticatedbackpacks.upgrades.smoking": "Smoking", - "gui.sophisticatedbackpacks.upgrades.auto_smoking": "Auto-smoke", - "gui.sophisticatedbackpacks.upgrades.blasting": "Blasting", - "gui.sophisticatedbackpacks.upgrades.auto_blasting": "Auto-blast", - "gui.sophisticatedbackpacks.upgrades.smoking.tooltip": "Smoking", - "gui.sophisticatedbackpacks.upgrades.auto_smoking.tooltip": "Auto-Smoking", - "gui.sophisticatedbackpacks.upgrades.blasting.tooltip": "Blasting", - "gui.sophisticatedbackpacks.upgrades.auto_blasting.tooltip": "Auto-Blasting" + "item.sophisticatedbackpacks.smoking_upgrade": "煙燻升級", + "item.sophisticatedbackpacks.smoking_upgrade.tooltip": "在升級插槽中煙燻食物", + "item.sophisticatedbackpacks.auto_smoking_upgrade": "自動煙燻升級", + "item.sophisticatedbackpacks.auto_smoking_upgrade.tooltip": "在升級插槽中煙燻食物\n自動 放入/輸出 物品", + "item.sophisticatedbackpacks.blasting_upgrade": "高爐升級", + "item.sophisticatedbackpacks.blasting_upgrade.tooltip": "在升級插槽中高速熔煉礦石和金屬材料", + "item.sophisticatedbackpacks.auto_blasting_upgrade": "自動高爐升級", + "item.sophisticatedbackpacks.auto_blasting_upgrade.tooltip": "在升級插槽中高速熔煉礦石和金屬材料\n自動 放入/輸出 物品", + "gui.sophisticatedbackpacks.upgrades.smoking": "煙燻", + "gui.sophisticatedbackpacks.upgrades.auto_smoking": "自動煙燻", + "gui.sophisticatedbackpacks.upgrades.blasting": "高爐", + "gui.sophisticatedbackpacks.upgrades.auto_blasting": "自動高爐", + "gui.sophisticatedbackpacks.upgrades.smoking.tooltip": "煙燻", + "gui.sophisticatedbackpacks.upgrades.auto_smoking.tooltip": "自動煙燻", + "gui.sophisticatedbackpacks.upgrades.blasting.tooltip": "高爐", + "gui.sophisticatedbackpacks.upgrades.auto_blasting.tooltip": "自動高爐" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/spartanweaponry/lang/zh_tw.json b/zh-TW/1.16/assets/spartanweaponry/lang/zh_tw.json index f39796010b43..d92719622fa8 100644 --- a/zh-TW/1.16/assets/spartanweaponry/lang/zh_tw.json +++ b/zh-TW/1.16/assets/spartanweaponry/lang/zh_tw.json @@ -567,12 +567,12 @@ "tooltip.spartanweaponry.trait.backstab": "背刺 [NYI]", "tooltip.spartanweaponry.trait.backstab.desc": "在背後攻擊目標時 +200% 額外傷害", "tooltip.spartanweaponry.trait.heavy": "沉重", - "tooltip.spartanweaponry.trait.heavy.desc": "減少攻擊速度和遠程武器重載時間", + "tooltip.spartanweaponry.trait.heavy.desc": "減少攻擊速度和遠程武器重新載入時間", "tooltip.spartanweaponry.handle.desc": "適用於大多數武器", "tooltip.spartanweaponry.pole.desc": "適用於長柄武器", "tooltip.spartanweaponry.explosive_charge.desc": "用於爆炸箭和炸藥", "tooltip.spartanweaponry.grease_ball.desc": "最基礎的油脂原料,放置在碗裡以製作油脂", - "tooltip.spartanweaponry.dynamite.desc": "扔出去後3秒爆炸, 造成比TNT威力稍小的爆炸", + "tooltip.spartanweaponry.dynamite.desc": "扔出去後3秒爆炸,造成比TNT威力稍小的爆炸", "tooltip.spartanweaponry.weapon_oil_mundane.desc": "用於塗抹武器的基礎油脂,需要在釀造台上進行釀造才能發揮作用", "tooltip.spartanweaponry.weapon_oil.desc": "塗抹到武器上以應用特殊加成,使用次數有限", "tooltip.spartanweaponry.quiver_upgrade_kit_medium.desc": "將小型箭袋升級為中型箭袋(在鍛造台上使用)", @@ -881,12 +881,12 @@ "tooltip.spartanweaponry.modifiers.heavy_crossbow.aim_time.value": "%.2f秒", "tooltip.spartanweaponry.modifiers.projectile.base_damage.value": "%.2f", "tooltip.spartanweaponry.modifiers.projectile.range.value": "x%.2f", - "tooltip.spartanweaponry.modifiers.projectile.armor_piercing_factor": "盔甲穿透: %s", + "tooltip.spartanweaponry.modifiers.projectile.armor_piercing_factor": "盔甲穿透:%s", "tooltip.spartanweaponry.modifiers.projectile.armor_piercing_factor.value": "%.2f%%", "tooltip.spartanweaponry.modifiers.projectile.impact.glowing": "對目標造成發光效果", - "tooltip.spartanweaponry.throwable.ammo": "堆疊: %s", + "tooltip.spartanweaponry.throwable.ammo": "堆疊:%s", "tooltip.spartanweaponry.throwable.ammo.value": "%d/%d", - "tooltip.spartanweaponry.throwable.charge_time": "蓄力時間: %s", + "tooltip.spartanweaponry.throwable.charge_time": "蓄力時間:%s", "tooltip.spartanweaponry.throwable.charge_time.value": "%f 秒", "tooltip.spartanweaponry.throwable.not_original": "無法修復或附魔,彈藥用完時不會留下", "tooltip.spartanweaponry.quiver_capacity.value": "%d 堆疊", diff --git a/zh-TW/1.16/assets/stalwart_dungeons/lang/zh_tw.json b/zh-TW/1.16/assets/stalwart_dungeons/lang/zh_tw.json index 4384c083a003..822d5ed62d9f 100644 --- a/zh-TW/1.16/assets/stalwart_dungeons/lang/zh_tw.json +++ b/zh-TW/1.16/assets/stalwart_dungeons/lang/zh_tw.json @@ -131,7 +131,7 @@ "block.stalwart_dungeons.purpur_bricks_slab": "紫珀磚半磚", "block.stalwart_dungeons.purpur_bricks_and_endstone_slab": "紫珀磚混終界石半磚", "block.stalwart_dungeons.nether_bricks_and_netherrack_stairs": "地獄磚頭混地獄岩階梯", - "effect.stalwart_dungeons.burning": "Burning", - "effect.stalwart_dungeons.spore": "Spore", - "item.stalwart_dungeons.raw_tungsten": "§eRaw Tungsten" + "effect.stalwart_dungeons.burning": "燃燒", + "effect.stalwart_dungeons.spore": "孢子", + "item.stalwart_dungeons.raw_tungsten": "§e鎢原礦" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/statues/lang/zh_tw.json b/zh-TW/1.16/assets/statues/lang/zh_tw.json index 334cda055821..d382f3169e05 100644 --- a/zh-TW/1.16/assets/statues/lang/zh_tw.json +++ b/zh-TW/1.16/assets/statues/lang/zh_tw.json @@ -164,7 +164,7 @@ "statues.playerstatue.gui.label.right_leg": "右腿", "statues.playerstatue.gui.label.left_arm": "左臂", "statues.playerstatue.gui.label.right_arm": "右臂", - "statues:player.compass.dimension.failure": "%s 位於另一個維度。", + "statues:player.compass.dimension.failure": "%s 位於另一個次元。", "statues:player.compass.offline": "無法找到 %s ,也許該玩家不線上。", "statues:wasteland_hello": "荒野豬雕像說你好", "statues:wasteland_onwards": "荒野豬雕像說繼續前進", @@ -172,9 +172,9 @@ "option.statues.player.name": "玩家雕像使用者名?", "option.statues.player.data": "玩家雕像UUID?", "option.statues.statue.timer": "雕像計時器資訊?", - "tooltip.statues.player.info": "玩家使用者名: ", - "tooltip.statues.player.info2": "玩家 UUID: ", - "tooltip.statues.timer": "冷卻百分比: ", + "tooltip.statues.player.info": "玩家使用者名:", + "tooltip.statues.player.info2": "玩家 UUID:", + "tooltip.statues.timer": "冷卻百分比:", "tooldown.statues.timer.finished": "可以互動", "gui.statue.loot": "雕像掉落", "gui.statue.fill": "裝填互動", diff --git a/zh-TW/1.16/assets/storagedrawers/lang/zh_tw.json b/zh-TW/1.16/assets/storagedrawers/lang/zh_tw.json index f6bcd11a9d41..9f19aa8e1ee0 100644 --- a/zh-TW/1.16/assets/storagedrawers/lang/zh_tw.json +++ b/zh-TW/1.16/assets/storagedrawers/lang/zh_tw.json @@ -68,11 +68,11 @@ "item.storagedrawers.illumination_upgrade": "照明升級", "item.storagedrawers.illumination_upgrade.desc": "在黑暗中照亮抽屜", "item.storagedrawers.redstone_upgrade": "紅石升級", - "item.storagedrawers.redstone_upgrade.desc": "根據物品總數量發出紅石信號。", + "item.storagedrawers.redstone_upgrade.desc": "根據物品總數量發出紅石訊號。", "item.storagedrawers.min_redstone_upgrade": "最小紅石升級", - "item.storagedrawers.min_redstone_upgrade.desc": "有物品儲存時發出紅石信號。", + "item.storagedrawers.min_redstone_upgrade.desc": "有物品儲存時發出紅石訊號。", "item.storagedrawers.max_redstone_upgrade": "最大紅石升級", - "item.storagedrawers.max_redstone_upgrade.desc": "物品存滿時發出紅石信號。", + "item.storagedrawers.max_redstone_upgrade.desc": "物品存滿時發出紅石訊號。", "item.storagedrawers.upgrade_template": "升級模板", "item.storagedrawers.drawer_key": "綁定鑰匙", "item.storagedrawers.drawer_key.desc": "將抽屜與內容物綁定或解鎖。", @@ -94,20 +94,20 @@ "tooltip.storagedrawers.waila.locked": "鎖定", "tooltip.storagedrawers.waila.void": "虛空", "tooltip.storagedrawers.waila.protected": "受保護的", - "block.storagedrawers.crimson_full_drawers_1": "Crimson Drawers 1x1", - "block.storagedrawers.crimson_full_drawers_2": "Crimson Drawers 1x2", - "block.storagedrawers.crimson_full_drawers_4": "Crimson Drawers 2x2", - "block.storagedrawers.crimson_half_drawers_1": "Crimson Half Drawers 1x1", - "block.storagedrawers.crimson_half_drawers_2": "Crimson Half Drawers 1x2", - "block.storagedrawers.crimson_half_drawers_4": "Crimson Half Drawers 2x2", - "block.storagedrawers.crimson_trim": "Crimson Trim", - "block.storagedrawers.warped_full_drawers_1": "Warped Drawers 1x1", - "block.storagedrawers.warped_full_drawers_2": "Warped Drawers 1x2", - "block.storagedrawers.warped_full_drawers_4": "Warped Drawers 2x2", - "block.storagedrawers.warped_half_drawers_1": "Warped Half Drawers 1x1", - "block.storagedrawers.warped_half_drawers_2": "Warped Half Drawers 1x2", - "block.storagedrawers.warped_half_drawers_4": "Warped Half Drawers 2x2", - "block.storagedrawers.warped_trim": "Warped Trim", - "item.storagedrawers.fill_level_upgrade": "Fill Level Upgrade", - "item.storagedrawers.fill_level_upgrade.desc": "Shows how full storage is" + "block.storagedrawers.crimson_full_drawers_1": "1x1 緋紅蕈木基礎抽屜 ", + "block.storagedrawers.crimson_full_drawers_2": "1x2 緋紅蕈木基礎抽屜 ", + "block.storagedrawers.crimson_full_drawers_4": "2x2 緋紅蕈木基礎抽屜 ", + "block.storagedrawers.crimson_half_drawers_1": "1x1 小型緋紅蕈木抽屜 ", + "block.storagedrawers.crimson_half_drawers_2": "1x2 小型緋紅蕈木抽屜 ", + "block.storagedrawers.crimson_half_drawers_4": "2x2 小型緋紅蕈木抽屜 ", + "block.storagedrawers.crimson_trim": "緋紅蕈木橋接方塊", + "block.storagedrawers.warped_full_drawers_1": "1x1 扭曲蕈木抽屜", + "block.storagedrawers.warped_full_drawers_2": "1x2 扭曲蕈木抽屜", + "block.storagedrawers.warped_full_drawers_4": "2x2 扭曲蕈木抽屜", + "block.storagedrawers.warped_half_drawers_1": "1x1 小型扭曲蕈木抽屜", + "block.storagedrawers.warped_half_drawers_2": "1x2 小型扭曲蕈木抽屜", + "block.storagedrawers.warped_half_drawers_4": "2x2 小型扭曲蕈木抽屜", + "block.storagedrawers.warped_trim": "扭曲蕈木橋接方塊", + "item.storagedrawers.fill_level_upgrade": "容量指示升級", + "item.storagedrawers.fill_level_upgrade.desc": "顯示存儲空間有多滿" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/storagenetwork/lang/zh_tw.json b/zh-TW/1.16/assets/storagenetwork/lang/zh_tw.json index eec79cea30be..ec31f2ba7e64 100644 --- a/zh-TW/1.16/assets/storagenetwork/lang/zh_tw.json +++ b/zh-TW/1.16/assets/storagenetwork/lang/zh_tw.json @@ -7,11 +7,11 @@ "block.storagenetwork.storage_kabel": "連接纜線", "block.storagenetwork.storage_kabel.guide": "每條連接纜線僅會連接一個儲存裝置至網路,這些纜線是連接儲存裝置到網路的主要連接口,沒有優先級或任何的自動化設置。$(br)若需要這些配置,連接纜線得先升級成$(l:filter_kabel)過濾連接纜線$(/l)。", "block.storagenetwork.export_kabel": "導出纜線", - "block.storagenetwork.export_kabel.guide": "當連接上一個儲存裝置後,導出纜線將會從網路取出物品至儲存裝置上。$(br)所有的導出纜線之間都有優先度順序與紅石信號控制,並接受纜線升級。", + "block.storagenetwork.export_kabel.guide": "當連接上一個儲存裝置後,導出纜線將會從網路取出物品至儲存裝置上。$(br)所有的導出纜線之間都有優先度順序與紅石訊號控制,並接受纜線升級。", "block.storagenetwork.import_kabel": "導入纜線", "block.storagenetwork.import_kabel.guide": "導入纜線會時時的將相連裝置內的物品接入網路。$(br2)升級至$(l:import_filter_kabel)過濾導入電纜$(/l)以使用更多詳細設定。", "block.storagenetwork.import_filter_kabel": "過濾導入纜線", - "block.storagenetwork.import_filter_kabel.guide": "過濾導入纜線也會時時的將相連裝置內的物品接入網路。它能在控制介面裏設置纜線升級、物品篩選器,和紅石信號控制。$(br2)允許清單即意味著只會接受與清單內相符的物品通過,忽略清單會將除吻合清單以外的所有物品通過線纜;導入過濾器會將當下纜線裏的物品匯入清單之中。", + "block.storagenetwork.import_filter_kabel.guide": "過濾導入纜線也會時時的將相連裝置內的物品接入網路。它能在控制介面裏設置纜線升級、物品篩選器,和紅石訊號控制。$(br2)允許清單即意味著只會接受與清單內相符的物品通過,忽略清單會將除吻合清單以外的所有物品通過線纜;導入過濾器會將當下纜線裏的物品匯入清單之中。", "block.storagenetwork.filter_kabel": "過濾連接纜線", "block.storagenetwork.filter_kabel.guide": "每條連接纜線僅會連接一個儲存裝置至網路,具有優先級設置,並與導出纜線共用優先級順序;接受纜線升級。", "page.storagenetwork.gs_chunks": "區塊", @@ -19,20 +19,20 @@ "page.storagenetwork.gs_priority": "優先度", "storagenetwork.guide.getstarted": "入門", "storagenetwork.guide.upgrades": "在這裡放置升級", - "storagenetwork.guide.upgrades.desc": "Upgrades are used in slots of the $(l:export_kabel)Export Cable$(/l) and $(l:import_filter_kabel)Filtered Import cable$(/l)", + "storagenetwork.guide.upgrades.desc": "升級物品可用於$(l:export_kabel)匯出電纜$(/l)和$(l:import_filter_kabel)篩選匯入電纜$(/l)的插槽。", "storagenetwork.guide.remotes": "遙控器", - "storagenetwork.guide.remotes.desc": "Use your new remote on the $(l:master)Root$(/l) to set up its network binding. Each Remote is bound to a root nodes exact (x,y,z,d) position, and can access the network inventory as long as the root not is unbroken and in a loaded chunk. They are wireless with an unbound range. ", + "storagenetwork.guide.remotes.desc": "在$(l:master)根節點$(/l)上使用你的新遙控器,設置其網路綁定。每個遙控器都綁定到根節點的確切位置(x、y、z、d),只要根節點未損壞且位於已加載的區塊中,就可以訪問網路庫存。它們是無線的,且無綁定範圍限制。 ", "storagenetwork.guide.blocks": "方塊", "storagenetwork.guide.blocks.desc": "每種網路方塊通常會與任一種電纜或相鄰網路方塊相接,它們都能夠為網路帶來許多不同的功能。", "storagenetwork.guide.cables": "電纜", - "storagenetwork.guide.cables.desc": "Cables join blocks and nodes to the network. A valid network needs at exactly one $(l:master)Root$(/l) node. Then you will need at least one inventory with a $(l:storage_kabel)Link$(/l) cable", + "storagenetwork.guide.cables.desc": "電纜將方塊和節點連接到網路中。一個有效的網路需要正好一個$(l:master)根$(/l)節點。然後,您至少需要一個帶有$(l:storage_kabel)連結$(/l)電纜的庫存。", "storagenetwork.guide.getstarted.desc": "各種關於這模組的基本觀念介紹", "page.storagenetwork.gs_setup.left": "一段簡短的入門指南;一旦你備齊好了原料,並做好了台$(l:master)儲存網主機$(/l)和些$(l:kabel)連接線纜$(/l);把東西都接上去,網路就會開始運作了。$(br2)$(l:kabel)連接線纜$(/l)將會連接相接的一個儲存裝置至你的網路,為了查看並使用這些東西,你可以使用$(l:inventory_remote)遙控器$(/l)或$(l:request)儲存台$(/l)。", "page.storagenetwork.gs_setup.right": "可以嘗試使用右邊的書籤功能來方便找到介紹", "page.storagenetwork.gs_priority.left": "線纜的運作順序受優先度影響,如果沒有可調優先度的介面,如$(l:storge_kabel)連接線纜$(/l),則依預設值為0。每當使用者對網路輸入或輸出時,系統將會嘗試從優先度最小的線纜開始運作,直至運作完成為止。$(br2)每次傳輸運作時,每條線纜在每tick都會按優先度來確認順序。", "page.storagenetwork.gs_priority.right": "重點整理:$(br)\n$(li)優先度越低的越先進行運作$(li)優先度相同則同時運作$(li)例如:優先度分別為$(br)[-2, 0, 0 ,-2 ,1 ,4 ,2]$(br)的不同線纜,則順序為$(br)[-2, -2, 0, 0, 1, 2, 4]", - "page.storagenetwork.gs_chunks.left": "Any network is only running in the world if its $(l:master)Root Node$(/l) is in a loaded chunk of the world. Endpoint cables in the network such as $(l:storage_kabel)Link cables$(/l) may be in a different chunk than the network root, and may be individually disconnected depending on their own chunk. You can have multiple networks per chunk, world, or dimension. ", - "page.storagenetwork.gs_chunks.right": "$(li)Spread Example: so its possible for a network to have 20 link cables but 5 are in an unloaded chunk. Network screens/remotes will still open since the root is loaded, any contents from those unloaded cables are not seen. $(li)Remote example: I build my storage network far away from $(t:which are always loaded)spawn chunks$(/t), in a distant ocean base. When I go to the nether, the overworld chunks with the Root block are unloaded, so my $(l:inventory_remote)Remotes$(/l) cannot connect", + "page.storagenetwork.gs_chunks.left": "只有當網路的$(l:master)根節點$(/l)位於已加載的區塊中,該網路才會在世界中運行。在網路中的端點電纜,例如$(l:storage_kabel)連結電纜$(/l),可能與網路根節點位於不同的區塊中,並且可能因為所在的區塊而被單獨斷開連接。您可以在每個區塊、世界或維度中擁有多個網路。 ", + "page.storagenetwork.gs_chunks.right": "$(li)擴展範例:因此,網路可能有20條連結電纜,但其中5條位於未加載的區塊中。由於根節點已加載,因此網路屏幕/遙控器仍然可以打開,但是未加載的電纜中的任何內容都無法被看到。 $(li)遙控器範例:我將我的存儲網路建在一個遠離$(t:which are always loaded)重生區塊$(/t)的遠洋基地中。當我進入地獄時,擁有根節點方塊的世界區塊未加載,因此我的$(l:inventory_remote)遙控器$(/l)無法連接。", "block.storagenetwork.master": "儲存網主機", "block.storagenetwork.master.tooltip": "每個網路只能使用一個", "block.storagenetwork.master.guide": "建構網路的核心,每個網路僅能有一個,放置超過一個將會使其他的被破壞,且有可能會導致遙控器或線纜的連接問題。$(br2)將儲存網主機移開網路將會破壞網路、中斷輸入輸出,和遙控器的操作。只要每個網路之間不互相連接,單個世界是允許多個網路存在的。", @@ -43,10 +43,10 @@ "block.storagenetwork.inventory.guide": "可以完整查看、放入或提出網路的物品。$(br)$(l:inventory_remote)點擊這裡$(/l)來查看遙控器版本的儲存庫存。", "block.storagenetwork.inventory.tooltip": "不使用手工網格的庫存訪問", "block.storagenetwork.exchange": "儲存輸出接口", - "block.storagenetwork.exchange.guide": "This exposes the network and acts as a controller for other automation systems or storage solutions. For example, a normal Hopper placed pointing at an Exchange Interface on a network, and it will insert the items into valid network slots as normal, similar to the $(l:import_kabel)Import Cable$(/l). A Hopper below will export arbitrary items. Try this with other storage mods! ", + "block.storagenetwork.exchange.guide": "這會公開網路並充當其他自動化系統或存儲解決方案的控制器。例如,將一個普通漏斗指向網路上的交換界面,它將像$(l:import_kabel)導入電纜$(/l)一樣將物品插入有效的網路插槽中。下面的漏斗將匯出任意物品。試試使用其他存儲模組! ", "block.storagenetwork.exchange.tooltip": "將物品網路內的物品從此接口輸出", "block.storagenetwork.collector": "儲存收集接口", - "block.storagenetwork.collector.guide": "This exposes the network and acts as an insert-only controller for other automation systems or storage solutions. For example, a normal Hopper placed pointing at an Exchange Interface on a network, and it will insert the items into valid network slots as normal, similar to the $(l:import_kabel)Import Cable$(/l). Does not allow any item extraction. Try this with other storage mods! ", + "block.storagenetwork.collector.guide": "這會公開網路並充當其他自動化系統或存儲解決方案的僅插入控制器。例如,將一個普通漏斗指向網路上的交換界面,它將像$(l:import_kabel)導入電纜$(/l)一樣將物品插入有效的網路插槽中。但是,它不允許提取任何物品。試試使用其他存儲模組! ", "block.storagenetwork.collector.tooltip": "將輸入的物品存進網路", "item.storagenetwork.speed_upgrade": "速度升級", "item.storagenetwork.speed_upgrade.guide": "這種升級可以放置在纜線中。提高傳導速度,通常不會在每個tick都起作用", @@ -54,20 +54,20 @@ "item.storagenetwork.operation_upgrade": "操作升級", "item.storagenetwork.stack_upgrade": "堆疊升級", "item.storagenetwork.stack_upgrade.tooltip": "增加傳輸的推疊數。", - "item.storagenetwork.stack_upgrade.guide": "This upgrade can be placed in the import or exporting cables. Increases it to pulling a full stack up to 64 every time the cable fires, instead of only a few items", + "item.storagenetwork.stack_upgrade.guide": "這個升級可以放置在導入或導出電纜中。每次電纜啟動時,它可以將一整堆最多64個物品拉取出來,而不僅僅是一些物品。", "item.storagenetwork.stock_upgrade": "庫存升級", - "tooltip.storagenetwork.upgrade_1": "基於物品數量啟動纜線。", - "tooltip.storagenetwork.upgrade_3": "在連接的物品欄中保留特定數量的物品(僅用於輸出纜線)", + "tooltip.storagenetwork.upgrade_1": "基於物品數量啟動線纜。", + "tooltip.storagenetwork.upgrade_3": "在連接的物品欄中保留特定數量的物品(僅用於輸出線纜)", "item.storagenetwork.builder_remote": "物品網建造遙控器", "item.storagenetwork.builder_remote.tooltip": "綁定儲存網和要擺放的方塊", "item.storagenetwork.builder_remote.guide": "蹲下右鍵將遙控器綁定到儲存網。沒有操作介面,遙控器會搜索左鍵選取的方塊,在右鍵時嘗試將物品網路中的同物品擺放到世界中。", "item.storagenetwork.builder_remote.blockstate": "沒有選擇方塊,使用攻擊選擇方塊", "item.storagenetwork.inventory_remote": "遠程儲存", "item.storagenetwork.inventory_remote.tooltip": "用於網路主機上以便遠程開啟", - "item.storagenetwork.inventory_remote.guide": "Full remote network access, not limited by range or dimension. Similar to the $(l:inventory)Storage Inventory$(/l). Open this also using the Key Binding.", + "item.storagenetwork.inventory_remote.guide": "完整的遠端網路存取,不受範圍或維度的限制。與 $(l:inventory)儲物庫$(/l) 類似。同樣可以透過鍵綁定來開啟。", "item.storagenetwork.crafting_remote": "遠程製作", "item.storagenetwork.crafting_remote.tooltip": "在網路根目錄上使用以進行遠程資源清冊存取。", - "item.storagenetwork.crafting_remote.guide": "Full network access, not limited by range or dimension. Has an integrated crafting grid. Similar to the $(l:request)Request Table$(/l)", + "item.storagenetwork.crafting_remote.guide": "擁有完整的網路訪問權限,不受範圍或維度限制。具有集成的製作格。類似於$(l:request)請求表$(/l)。", "item.storagenetwork.picker_remote": "無線網路選取器", "item.storagenetwork.picker_remote.tooltip": "點擊一個方塊,會嘗試從儲存網中取出相同的物品", "item.storagenetwork.picker_remote.guide": "蹲下右鍵將遙控器綁定到儲存網。沒有操作介面,點擊世界上的方塊時,嘗試從物品網路中取出相同的方塊,取出一個或一組取決於有沒有潛行", @@ -80,7 +80,7 @@ "block.storagenetwork.recipe.valid": "事務有效", "item.remote.found": "物品已找到,輸出中...", "item.remote.notfound.item": "未搜尋到該物品於網路中", - "item.remote.notfound": "找不到網路,請確認所在的區塊有保持加載", + "item.remote.notfound": "找不到網路,請確認所在的區塊有保持載入", "item.remote.notconnected": "無線終端未連接,請先將其綁定到主網路節點", "item.remote.connected": "無線終端已綁定到網路", "item.remote.outofrange": "超出範圍", diff --git a/zh-TW/1.16/assets/structure_gel/lang/zh_tw.json b/zh-TW/1.16/assets/structure_gel/lang/zh_tw.json index 37947dc1a4d4..7ddbad3c62fd 100644 --- a/zh-TW/1.16/assets/structure_gel/lang/zh_tw.json +++ b/zh-TW/1.16/assets/structure_gel/lang/zh_tw.json @@ -10,7 +10,7 @@ "info.structure_gel.gunpowder": "•使用火藥摧毀所有連接的凝膠。", "info.structure_gel.default": "•沿著主要方向傳播凝膠,僅更換空氣。", "info.structure_gel.photosensitive": "•僅在不暴露在天空的位置傳播凝膠。非常適合帶開放式牆壁的房間。", - "info.structure_gel.diagonal_spread": "沿著基數和對角線的方向傳播。 很有用能繞過藤蔓和其他奇怪的角落", + "info.structure_gel.diagonal_spread": "沿著基數和對角線的方向傳播。很有用能繞過藤蔓和其他奇怪的角落", "info.structure_gel.dynamic_spread_dist": "•根據所持有的凝膠的數個,將凝膠與設定的距離進行擴展。最多50 。", "info.structure_gel.axis_spread": "•根據凝膠的放置方式在平面上展開凝膠。", "info.structure_gel.unknown_behavior": "•此區塊的行為未定義。請確保在代碼中使用或擴展了結構凝膠塊。", diff --git a/zh-TW/1.16/assets/structurescompass/lang/zh_tw.json b/zh-TW/1.16/assets/structurescompass/lang/zh_tw.json index d3603416de88..6981a76f694e 100644 --- a/zh-TW/1.16/assets/structurescompass/lang/zh_tw.json +++ b/zh-TW/1.16/assets/structurescompass/lang/zh_tw.json @@ -7,14 +7,14 @@ "string.structurescompass.skip_existing_chunks": "跳過現有區塊", "string.structurescompass.name": "名稱", "string.structurescompass.source": "來源", - "string.structurescompass.dimension": "維度", + "string.structurescompass.dimension": "次元", "string.structurescompass.msg_no_target": "沒有目標。 請潛行+右鍵單擊以選擇目標。", "string.structurescompass.msg_error_name": "錯誤:找不到此名字的結構", "string.structurescompass.msg_searching": "搜尋中……", "string.structurescompass.msg_done": "搜尋完畢。", "string.structurescompass.hud_not_found": "未找到", "string.structurescompass.hud_structure": "結構名稱:", - "string.structurescompass.hud_dim": "維度名稱:", + "string.structurescompass.hud_dim": "次元名稱:", "string.structurescompass.hud_pos": "位置:", "string.structurescompass.hud_east": "東:", "string.structurescompass.hud_west": "西:", @@ -23,5 +23,5 @@ "string.structurescompass.hud_up": "向上:", "string.structurescompass.hud_down": "向下:", "string.structurescompass.hud_distance": "距離:", - "string.structurescompass.hud_wrong_dim": "錯誤的維度" + "string.structurescompass.hud_wrong_dim": "錯誤的次元" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/structurize/lang/zh_tw.json b/zh-TW/1.16/assets/structurize/lang/zh_tw.json index 266b64c3cf40..fee00e7e2548 100644 --- a/zh-TW/1.16/assets/structurize/lang/zh_tw.json +++ b/zh-TW/1.16/assets/structurize/lang/zh_tw.json @@ -65,7 +65,7 @@ "item.sceptersteel.scansuccess": "掃描成功,儲存為%s", "item.sceptersteel.toobig": "結構過大,最多允許使用 %d 個方塊", "item.structurize.caliper": "卡尺", - "item.structurize.sceptergold": "建築工具", + "item.structurize.sceptergold": "建造工具", "item.structurize.sceptersteel": "結構掃描工具", "item.structurize.sceptertag": "結構標籤工具", "item.structurize.shapetool": "結構形狀工具", @@ -104,8 +104,8 @@ "structurize.config.maxcachedschematics.comment": "伺服器快取的最大結構數。", "structurize.config.maxoperationspertick": "每 Tick 最大操作數", "structurize.config.maxoperationspertick.comment": "每 Tick 世界最大操作數(能放置、移除或者替換的最大方塊)。", - "structurize.config.windowcachecap": "最大快取的 GUI 窗口", - "structurize.config.windowcachecap.comment": "設定被解析的 GUI 窗口檔案的最大數量,以便快速載入。", + "structurize.config.windowcachecap": "最大快取的 GUI 視窗", + "structurize.config.windowcachecap.comment": "設定被解析的 GUI 視窗檔案的最大數量,以便快速載入。", "structurize.gui.buildtool.creative_only": "在生存模式下,結構化不支持使用建築工具。切換到創造模式或安裝模擬殖民地並使用模擬殖民地的建築工具。", "structurize.gui.buildtool.unexpecteddatafixer": "檢測到無效的數據修復器!可能會產生副作用!請查看日誌取得更多訊息!", "structurize.gui.replaceblock.ambiguous_properties": "從 %s 到 %s 的轉換是不明確的,因為源方塊中沒有以下屬性:%s", diff --git a/zh-TW/1.16/assets/supplementaries/lang/zh_tw.json b/zh-TW/1.16/assets/supplementaries/lang/zh_tw.json index 0b5d5ac0e7a2..063e649e5499 100644 --- a/zh-TW/1.16/assets/supplementaries/lang/zh_tw.json +++ b/zh-TW/1.16/assets/supplementaries/lang/zh_tw.json @@ -11,7 +11,7 @@ "block.supplementaries.piston_launcher_head": "彈簧墊", "block.supplementaries.piston_launcher": "彈簧", "block.supplementaries.crank": "旋鈕控制桿", - "block.supplementaries.jar": "廣口瓶", + "block.supplementaries.jar": "玻璃罐子", "block.supplementaries.jar_tinted": "著色廣口瓶", "block.supplementaries.turn_table": "轉台", "block.supplementaries.pedestal": "石製展示台", @@ -104,7 +104,7 @@ "message.supplementaries.lock_block.locked": "方塊已上鎖", "fluid.supplementaries.jar_fluid": "瓶內液體", "fluid.supplementaries.experience": "經驗", - "message.supplementaries.fluid_tooltip": "%s: %d mB", + "message.supplementaries.fluid_tooltip": "%s:%d mB", "fluid.supplementaries.honey": "蜂蜜", "fluid.supplementaries.milk": "牛奶", "fluid.supplementaries.slime": "史萊姆黏液", @@ -133,7 +133,7 @@ "item.supplementaries.bomb_blue": "靛藍炸彈", "fluid.supplementaries.sap": "汁液", "message.supplementaries.road_sign": "%d 格", - "item.supplementaries.bomb_blue_projectile": "靛藍炸彈", + "item.supplementaries.bomb_blue_projectile": "藍炸彈", "advancements.adventure.way_sign.title": "路在這邊", "advancements.adventure.way_sign.description": "順著路走會到達一個村莊", "supplementaries.gui.info": "打開Supplementaries的CurseForge網頁", @@ -918,7 +918,7 @@ "book.supplementaries.entry.framed_block.page.2": "", "book.supplementaries.entry.globe.name": "Globe", "book.supplementaries.entry.globe.page.1.title": "Globe", - "book.supplementaries.entry.globe.page.1": "在沉船中發現的或由流浪商人出售的稀有物品。$(br)將顯示一個隨機生成的塊狀世界,該世界是您當前種子獨有的。$(br)一旦與它交互,它將旋轉並顯示當前的世界座標。$(br)每次旋轉都會將其旋轉一個面。", + "book.supplementaries.entry.globe.page.1": "在沉船中發現的或由流浪商人出售的稀有物品。$(br)將顯示一個隨機生成的塊狀世界,該世界是您目前種子獨有的。$(br)一旦與它交互,它將旋轉並顯示目前的世界座標。$(br)每次旋轉都會將其旋轉一個面。", "book.supplementaries.entry.globe.page.2": "Will also spin once powered by redstone.$(br)Can give off a comparator output that depends on the current face, useful for activation mechanisms.", "book.supplementaries.entry.goblet.name": "Goblet", "book.supplementaries.entry.goblet.page.1.title": "Goblet", @@ -1032,10 +1032,10 @@ "advancements.story.wrench.title": "工程師遊戲", "advancements.story.wrench.description": "使用扳手旋轉方塊", "item.supplementaries.bubble_blower": "起泡器", - "message.supplementaries.bubble_blower_tooltip": "肥皂: %1$s / %2$s", + "message.supplementaries.bubble_blower_tooltip": "肥皂:%1$s / %2$s", "filled_map.antique.tooltip": "古董", "filled_map.antique": "古典地圖", - "block.supplementaries.globe_sepia": "棕褐色晶球", + "block.supplementaries.globe_sepia": "褐色地球儀", "block.supplementaries.bubble_block": "Bubble Block", "advancements.nether.goblet.title": "Consume the Concoction Chalice", "advancements.nether.goblet.description": "Drink from a Chalice", diff --git a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/armor/looting.json b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/armor/looting.json index 623d9d57ec48..63a35cf34bcd 100644 --- a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/armor/looting.json +++ b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/armor/looting.json @@ -2,7 +2,7 @@ "modifier_id": "tconstruct:looting", "text": [ { - "text": "徒手殺死怪物時增加掉落率。要注意的是,它與其它有多個配方的強化不同,這些強化配方必須按照順序來添加。" + "text": "徒手殺死怪物時增加掉落率。要注意的是,它與其他有多個配方的強化不同,這些強化配方必須按照順序來添加。" } ], "more_text_space": true, diff --git a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/weapon/melting.json b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/weapon/melting.json index 9eecef150fba..8760bf9ef6d0 100644 --- a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/weapon/melting.json +++ b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/weapon/melting.json @@ -2,7 +2,7 @@ "modifier_id": "tconstruct:melting", "text": [ { - "text": "使掉落的物品和被攻擊的實體熔化到工具儲罐中。對於大多數生物,每次命中產生最大流體的傷害大約為 4 點。並且增加了 9 個錠或 1296 mb 的工具儲罐容量。 " + "text": "使掉落的物品和被攻擊的實體熔化到工具儲罐中。對於大多數生物,每次命中產生最大流體的傷害大約為 4 點。並且增加了 9 個錠或 1296 mb 的工具儲罐容量。" }, { "text": "具有熔化功能的工具能夠通過與流體儲罐方塊的互動來填充和排出。" diff --git a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/weapon/spilling.json b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/weapon/spilling.json index 18dfcfe880d5..ccadb63ebe94 100644 --- a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/weapon/spilling.json +++ b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/abilities/weapon/spilling.json @@ -2,7 +2,7 @@ "modifier_id": "tconstruct:spilling", "text": [ { - "text": "排出少量液體(通常在 16 mb 到 50 mb之間)來為攻擊添加特殊效果,或者添加在胸甲來增強反擊。 " + "text": "排出少量液體(通常在 16 mb 到 50 mb之間)來為攻擊添加特殊效果,或者添加在胸甲來增強反擊。" }, { "text": "效果包括但不限於點燃目標、額外傷害、藥水效果(如中毒)或清除狀態效果(就像牛奶)。" diff --git a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/intro/text.json b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/intro/text.json index 165d1c6c8a1f..7729ef7a6717 100644 --- a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/intro/text.json +++ b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/intro/text.json @@ -2,7 +2,7 @@ "title": "前言", "text": [ { - "text": "在我研究工具製造的過程中,我注意到有幾位作者創建了部分材料清單,但沒有一個完整的清單。這意味著為了正確比較所有材料,必須在多本書之間切換。本書旨在通過將幾本不同書的已知材料編入一本書來解決該問題。" + "text": "在我研究工具製造的過程中,我注意到有幾位作者建立了部分材料清單,但沒有一個完整的清單。這意味著為了正確比較所有材料,必須在多本書之間切換。本書旨在通過將幾本不同書的已知材料編入一本書來解決該問題。" }, { "text": "我一個人不可能創作出這本巨作。因此這本書還包括 Thruul M'Gon 和 Nemea 收集的材料清單。但是不要告訴他們任何一個人我和他們兩個都談過。", diff --git a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/upgrades/general/offhanded.json b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/upgrades/general/offhanded.json index 0a623a6fce5f..699c5271a5ec 100644 --- a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/upgrades/general/offhanded.json +++ b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/upgrades/general/offhanded.json @@ -5,7 +5,7 @@ "text": "如果副手被持有工具,則阻止使用慣用手的互動能力。例如,如果副手有盾牌,斧頭不會剝木皮。若強化在雙手工具上,則使其成為單手工具,再次允許使用副手。" }, { - "text": "第二級完全禁用工具互動功能。", + "text": "第二級完全停用工具互動功能。", "paragraph": true } ], diff --git a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/upgrades/weapon/piercing.json b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/upgrades/weapon/piercing.json index 77321698442f..6e78b043fb0f 100644 --- a/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/upgrades/weapon/piercing.json +++ b/zh-TW/1.16/assets/tconstruct/book/encyclopedia/zh_tw/upgrades/weapon/piercing.json @@ -2,7 +2,7 @@ "modifier_id": "tconstruct:piercing", "text": [ { - "text": "每級 +1 貫穿傷害,代價是每級 -0.5 常規傷害。總體為每級 +0.5 傷害。" + "text": "每級 +1 貫穿傷害,代價是每級 -0.5 一般傷害。總體為每級 +0.5 傷害。" } ], "more_text_space": true, diff --git a/zh-TW/1.16/assets/tconstruct/book/fantastic_foundry/zh_tw/blazing_blood/foundry.json b/zh-TW/1.16/assets/tconstruct/book/fantastic_foundry/zh_tw/blazing_blood/foundry.json index b3cc23379b8f..37aac8198e1d 100644 --- a/zh-TW/1.16/assets/tconstruct/book/fantastic_foundry/zh_tw/blazing_blood/foundry.json +++ b/zh-TW/1.16/assets/tconstruct/book/fantastic_foundry/zh_tw/blazing_blood/foundry.json @@ -7,7 +7,7 @@ }, "text": [ { - "text": "一個真正的工匠大師會將烈焰使者吸引進熔鑄爐。 只需添加一些燃料,它就會在那些傻瓜意識到發生了什麼之前吸收它們。我想你也可以用那個劣質的冶煉設備來這麼做,但誰會想這樣做。", + "text": "一個真正的工匠大師會將烈焰使者吸引進熔鑄爐。 只需新增一些燃料,它就會在那些傻瓜意識到發生了什麼之前吸收它們。我想你也可以用那個劣質的冶煉設備來這麼做,但誰會想這樣做。", "paragraph": true } ] diff --git a/zh-TW/1.16/assets/tconstruct/book/fantastic_foundry/zh_tw/foundry/tanks.json b/zh-TW/1.16/assets/tconstruct/book/fantastic_foundry/zh_tw/foundry/tanks.json index 6d47f717781e..41b0775ca612 100644 --- a/zh-TW/1.16/assets/tconstruct/book/fantastic_foundry/zh_tw/foundry/tanks.json +++ b/zh-TW/1.16/assets/tconstruct/book/fantastic_foundry/zh_tw/foundry/tanks.json @@ -5,7 +5,7 @@ }, "text": [ { - "text": "儲罐非常適合儲存熔融流體或燃料。 如果你想在你的熔鑄爐熔化金屬,你會需要一個! 如果你想儲存一些流體以備後用,也可以往熔鑄爐中倒入儲罐。", + "text": "儲罐非常適合儲存熔融流體或燃料。如果你想在你的熔鑄爐熔化金屬,你會需要一個!如果你想儲存一些流體以備後用,也可以往熔鑄爐中倒入儲罐。", "paragraph": true }, { diff --git a/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/intro/tinkerstation2.json b/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/intro/tinkerstation2.json index 0b6761c701ac..2d073cadb9e8 100644 --- a/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/intro/tinkerstation2.json +++ b/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/intro/tinkerstation2.json @@ -9,7 +9,7 @@ "paragraph": true }, { - "text": "你也可以用工具組裝台來添加強化物到你的工具上。這個檯子最多只能放上三個部件,這意味著無法組裝大型工具。有匠魂大師知道用四或五個部件組裝工具的秘密。", + "text": "你也可以用工具組裝台來新增強化物到你的工具上。這個檯子最多只能放上三個部件,這意味著無法組裝大型工具。有匠魂大師知道用四或五個部件組裝工具的秘密。", "paragraph": true } ] diff --git a/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/language.lang b/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/language.lang index bedf168671f7..86c6c5a79f8a 100644 --- a/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/language.lang +++ b/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/language.lang @@ -3,14 +3,14 @@ intro=簡介 tier_one_materials=第一階段材料 -tier_one_materials.subtext="材料"是製作任何工具的第一步。 material.craft_partbuilder=可於部件加工台被製作 material.craft_partbuilder=可於部件加工台被製作 material.craft_partbuilder=可於部件加工台被製作 這些材料可以放置在部件加工台中以創建工具部件。 這些材料可以放置在部件加工台中以創建工具部件。 +tier_one_materials.subtext="材料"是製作任何工具的第一步。material.craft_partbuilder=可於部件加工台被製作 material.craft_partbuilder=可於部件加工台被製作 material.craft_partbuilder=可於部件加工台被製作 這些材料可以放置在部件加工台中以建立工具部件。 這些材料可以放置在部件加工台中以創建工具部件。 tools=工具 -tools.part_swapping=Part Swapping +tools.part_swapping=部件更換 repairing=修理 -armor=Traveler's Gear -armor.subtext=Traveler's Gear is crafted using a crafting station! 這套套裝並不能提供最好的防禦,但仍然有很多機會升級你的套裝! 哦,你會創造什麼有趣的東西? +armor=旅行者裝備 +armor.subtext=旅行者裝備能在任何工作台上製作 這套套裝並不能提供最好的防禦,但仍然有很多機會升級你的套裝! 哦,你會創造什麼有趣的東西? modifiers=強化 modifiers.traits=特性 diff --git a/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/abilities.json b/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/abilities.json index dc15e5f35477..9b79bc101ce3 100644 --- a/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/abilities.json +++ b/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/abilities.json @@ -5,7 +5,7 @@ "text": "能力是能夠大幅改變工具的強化。像是絲綢之觸和自動熔煉兩者能夠改變挖下來的方塊的強化,雙持可以讓工具更好用。" }, { - "text": "能力需要能力槽來添加。幾乎所有的工具都只有一個能力槽,並且只能再增加一個,所以能力要慎選。", + "text": "能力需要能力槽來新增。幾乎所有的工具都只有一個能力槽,並且只能再增加一個,所以能力要慎選。", "paragraph": true }, { diff --git a/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/slotless.json b/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/slotless.json index f2d111cc5a08..56edf3cbd89d 100644 --- a/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/slotless.json +++ b/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/slotless.json @@ -9,7 +9,7 @@ "paragraph": true }, { - "text": "Thruul M'Gon's Puny Smelting has a full list of slotless modifiers available on tools, along with the Encyclopedia of Tinkering.", + "text": "Thruul M'Gon的《入門冶煉術》裏有一個完整的工具升級清單,《匠作大百科》內也有收錄。", "paragraph": true } ] diff --git a/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/upgrades.json b/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/upgrades.json index 6a0cebda7cca..a50e0b539648 100644 --- a/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/upgrades.json +++ b/zh-TW/1.16/assets/tconstruct/book/materials_and_you/zh_tw/modifiers/upgrades.json @@ -2,7 +2,7 @@ "title": "升級", "text": [ { - "text": "升級是對工具的標準改造。它們通常是通過添加物品並「傳遞」它的一些魔法性質來完成的,比如紅石可以讓工具挖快點。" + "text": "升級是對工具的標準改造。它們通常是通過新增物品並「傳遞」它的一些魔法性質來完成的,比如紅石可以讓工具挖快點。" }, { "text": "升級需要用升級槽位。大多數工具一開始有3至4個升級槽,儘管可以通過其他方式獲得更多槽位。", diff --git a/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/armor/pockets.json b/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/armor/pockets.json index 201a37f42152..7a78154c6de4 100644 --- a/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/armor/pockets.json +++ b/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/armor/pockets.json @@ -2,7 +2,7 @@ "modifier_id": "tconstruct:pockets", "text": [ { - "text": "現在你只需要一個口袋型計算器,這樣就能正確的添加口袋數量了。" + "text": "現在你只需要一個口袋型計算器,這樣就能正確的新增口袋數量了。" } ], "effects": [ diff --git a/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/general/draconic.json b/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/general/draconic.json index c179272f5858..2927bde494d7 100644 --- a/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/general/draconic.json +++ b/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/general/draconic.json @@ -6,7 +6,7 @@ } ], "effects": [ - "添加另一個能力槽", + "新增另一個能力槽", "單次升級", "不需要能力槽" ] diff --git a/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/interact/glowing.json b/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/interact/glowing.json index 6efb4706e7bf..16ee052ad905 100644 --- a/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/interact/glowing.json +++ b/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/abilities/interact/glowing.json @@ -6,7 +6,7 @@ } ], "effects": [ - "在方塊上添加光源", + "在方塊上新增光源", "消耗耐久度放置光源,即使工具有不毀升級", "單次升級", "需要 1 個能力槽" diff --git a/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/smeltery/structurerequirements.json b/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/smeltery/structurerequirements.json index fd7e9d1e4a86..092092cc6129 100644 --- a/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/smeltery/structurerequirements.json +++ b/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/smeltery/structurerequirements.json @@ -2,7 +2,7 @@ "title": "怎麼蓋", "text": [ { - "text": "若是將冶煉爐建造的太大,燃料使用效率將會降低許多,以至於你需要一個比冶煉爐還大的燃料儲罐塔才能支撐它的運行。" + "text": "若是將冶煉爐建造的太大,燃料使用效率將會降低許多,以至於你需要一個比冶煉爐還大的燃料儲罐塔才能支撐它的運作。" }, { "text": "你的冶煉爐必須有一個支援冶煉爐的方塊製成的底部(不包括玻璃),可接受的方塊將在後面幾頁中展示。冶煉爐也必須是矩形的,不能是 L 形、圓形或十二面體形。", diff --git a/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/smeltery/tanks.json b/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/smeltery/tanks.json index e31b6cb537f2..d7b847401e98 100644 --- a/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/smeltery/tanks.json +++ b/zh-TW/1.16/assets/tconstruct/book/mighty_smelting/zh_tw/smeltery/tanks.json @@ -5,7 +5,7 @@ }, "text": [ { - "text": "儲罐非常適合儲存熔融流體或燃料。 如果你想在你的冶煉爐熔化金屬,你會需要一個! 如果你想儲存一些流體以備後用,也可以從冶煉爐中倒入儲罐。", + "text": "儲罐非常適合儲存熔融流體或燃料。如果你想在你的冶煉爐熔化金屬,你會需要一個!如果你想儲存一些流體以備後用,也可以從冶煉爐中倒入儲罐。", "paragraph": true }, { diff --git a/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/melting/meltergui.json b/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/melting/meltergui.json index 2e29dbe5ef54..919768936344 100644 --- a/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/melting/meltergui.json +++ b/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/melting/meltergui.json @@ -7,7 +7,7 @@ }, "text": [ { - "text": "您的基本熔化爐介面。 不多也不少。" + "text": "您的基本熔化爐介面。不多也不少。" } ] } diff --git a/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/slotless/bonus_upgrades.json b/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/slotless/bonus_upgrades.json index f6d13f45895b..e492ecab63e5 100644 --- a/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/slotless/bonus_upgrades.json +++ b/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/slotless/bonus_upgrades.json @@ -2,7 +2,7 @@ "title": "額外強化", "text": [ { - "text": "每個人都喜歡額外升級! 這些特殊強化會增加您的升級次數。" + "text": "每個人都喜歡額外升級!這些特殊強化會增加您的升級次數。" }, { "text": "使用這項升級來讓你的工具擁有額外的升級插槽!現在你可以裝上一切想要的升級而不用再做出選擇。", diff --git a/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/armor/item_frame.json b/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/armor/item_frame.json index 303b5482a69e..5a1b6489cb1e 100644 --- a/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/armor/item_frame.json +++ b/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/armor/item_frame.json @@ -6,7 +6,7 @@ } ], "effects": [ - "為頭盔添加欄位,用互動鍵打開", + "為頭盔新增欄位,用互動鍵打開", "戴上頭盔時會顯示物品", "每級需要 1 個升級槽" ] diff --git a/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/general.json b/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/general.json index 4e2a7b394bc9..6c9fdcdf91d6 100644 --- a/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/general.json +++ b/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/general.json @@ -2,7 +2,7 @@ "title": "一般升級", "text": [ { - "text": "升級是使用升級配方添加到工具的強化。每個工具初始都有有限的升級槽,但可以通過幾種方式增加升級槽的數量。" + "text": "升級是使用升級配方新增到工具的強化。每個工具初始都有有限的升級槽,但可以通過幾種方式增加升級槽的數量。" }, { "text": " 一般升級適用於任何工具!這些升級將通過增加攻擊傷害、挖掘速度、耐久度等來全面增強工具!", diff --git a/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/weapon/piercing.json b/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/weapon/piercing.json index add389d04c3e..8bbe6044c1a3 100644 --- a/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/weapon/piercing.json +++ b/zh-TW/1.16/assets/tconstruct/book/puny_smelting/zh_tw/upgrades/weapon/piercing.json @@ -7,7 +7,7 @@ ], "effects": [ "提升對擊穿護甲的造成的傷害", - "將一些常規傷害轉化為貫穿傷害", + "將一些一般傷害轉化為貫穿傷害", "分為多個等級,每升一級會進一步提升傷害", "每級需要 1 個升級槽" ] diff --git a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/clay.json b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/clay.json index aa729d2c5f47..e65c6593919e 100644 --- a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/clay.json +++ b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/clay.json @@ -7,7 +7,7 @@ }, "text": [ { - "text": "與其他島嶼相比,黏土島很奇怪,因為這些島嶼看起來比起史萊姆更像是主世界的產物。這些島嶼有時會產生一種奇怪的黏土史萊姆,我將其命名為“大地史萊姆”。他們跳得不高,並且似乎像主世界中的許多其他怪物一樣被黑暗束縛。" + "text": "與其他島嶼相比,黏土島很奇怪,因為這些島嶼看起來比起史萊姆更像是主世界的產物。這些島嶼有時會產生一種奇怪的黏土史萊姆,我將其命名為「大地史萊姆」。他們跳得不高,並且似乎像主世界中的許多其他怪物一樣被黑暗束縛。" } ] } diff --git a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/earthslime.json b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/earthslime.json index fe18af30357c..b2f6ca864a2a 100644 --- a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/earthslime.json +++ b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/earthslime.json @@ -7,7 +7,7 @@ }, "text": [ { - "text": "大地史萊姆島有時會出現在主世界的海洋中,看起來不像它們的表親碧空史萊姆那麼陌生。 這不是找到常規綠色史萊姆的唯一方法,儘管史萊姆草使它們更常出現。" + "text": "大地史萊姆島有時會出現在主世界的海洋中,看起來不像它們的表親碧空史萊姆那麼陌生。這不是找到常規綠色史萊姆的唯一方法,儘管史萊姆草使它們更常出現。" } ] } diff --git a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/necrotic_bones.json b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/necrotic_bones.json index df5fb8ecad4e..0da836e7e510 100644 --- a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/necrotic_bones.json +++ b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/exploration/necrotic_bones.json @@ -5,7 +5,7 @@ }, "text": [ { - "text": "與普通骷髏的骨頭相比,凋靈骷髏的骨頭似乎具有獨特的特性。 Selena 和 Nemea 已經設法利用這些骨頭創造了工具,而 Thruul 已經將它們用於一些巧妙的強化中。我一直在努力生產一種類似於骨粉的粉末,因為我想看看凋零骷髏的骨頭對植物造成的影響。", + "text": "與普通骷髏的骨頭相比,凋靈骷髏的骨頭似乎具有獨特的特性。Selena 和 Nemea 已經設法利用這些骨頭創造了工具,而 Thruul 已經將它們用於一些巧妙的強化中。我一直在努力生產一種類似於骨粉的粉末,因為我想看看凋零骷髏的骨頭對植物造成的影響。", "paragraph": true } ] diff --git a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/gadgets/quartz_shuriken.json b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/gadgets/quartz_shuriken.json index 4efbcb8e3955..392891f5f888 100644 --- a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/gadgets/quartz_shuriken.json +++ b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/gadgets/quartz_shuriken.json @@ -5,7 +5,7 @@ }, "text": [ { - "text": "石英比燧石輕且鋒利得多。我發現用石英雕刻的手裡劍對怪物造成的傷害更多,但擊退能力較弱。", + "text": "石英比燧石輕且鋒利得多。我發現用石英雕刻的手裏劍對怪物造成的傷害更多,但擊退能力較弱。", "paragraph": true } ] diff --git a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/gadgets/slimesling.json b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/gadgets/slimesling.json index 77b807f693a0..f4b12e175d3c 100644 --- a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/gadgets/slimesling.json +++ b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/gadgets/slimesling.json @@ -5,7 +5,7 @@ }, "text": [ { - "text": "史萊姆彈弓是我的最新發明,可以讓你將自己或其他生物發射出去。 大地史萊姆彈弓可以讓你反彈很遠的距離,碧空史萊姆彈弓不會彈的那麼遠,但可以在空中使用,靈液史萊姆彈弓可以有效地彈射敵人,而終界史萊姆史萊姆彈弓可以讓你穿越空間。我正在研究將強化應用於彈弓以增加力量的方法。", + "text": "史萊姆彈弓是我的最新發明,可以讓你將自己或其他生物發射出去。大地史萊姆彈弓可以讓你反彈很遠的距離,碧空史萊姆彈弓不會彈的那麼遠,但可以在空中使用,靈液史萊姆彈弓可以有效地彈射敵人,而終界史萊姆史萊姆彈弓可以讓你穿越空間。我正在研究將強化應用於彈弓以增加力量的方法。", "paragraph": true } ] diff --git a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/modifiers/index.json b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/modifiers/index.json index 9ddf5240c2e9..047691c26d08 100644 --- a/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/modifiers/index.json +++ b/zh-TW/1.16/assets/tconstruct/book/tinkers_gadgetry/zh_tw/modifiers/index.json @@ -1,4 +1,4 @@ { "title": "奇怪的強化", - "subText": "我發現將一些奇怪的物品添加到我的工具上(通常是意外發現),會有一些獨特的現象。專業的工匠會告訴你這實際上不是強化,但還是很有用。" + "subText": "我發現將一些奇怪的物品新增到我的工具上(通常是意外發現),會有一些獨特的現象。專業的工匠會告訴你這實際上不是強化,但還是很有用。" } diff --git a/zh-TW/1.16/assets/tconstruct/lang/zh_tw.json b/zh-TW/1.16/assets/tconstruct/lang/zh_tw.json index d5e90cf885ed..c2185382117f 100644 --- a/zh-TW/1.16/assets/tconstruct/lang/zh_tw.json +++ b/zh-TW/1.16/assets/tconstruct/lang/zh_tw.json @@ -67,7 +67,7 @@ "block.tconstruct.glow": "螢光球", "block.tconstruct.silky_jewel_block": "覆絹寶石塊", "block.tconstruct.silky_jewel_block.tooltip": "可用於建造烽火台基座", - "__comment": "第三階段模組兼容屬性", + "__comment": "第三階段模組相容屬性", "block.tconstruct.copper_ore": "銅礦", "block.tconstruct.copper_block": "銅塊", "block.tconstruct.copper_block.tooltip": "可用於建造烽火台基座", @@ -78,7 +78,7 @@ "block.tconstruct.cobalt_block.tooltip": "可用於建造烽火台基座", "item.tconstruct.cobalt_ingot": "鈷錠", "item.tconstruct.cobalt_nugget": "鈷粒", - "block.tconstruct.slimesteel_block": "史萊姆鋼方塊", + "block.tconstruct.slimesteel_block": "史萊姆鋼塊", "block.tconstruct.slimesteel_block.tooltip": "可用於建造烽火台基座", "item.tconstruct.slimesteel_ingot": "史萊姆鋼錠", "item.tconstruct.slimesteel_nugget": "史萊姆鋼粒", @@ -127,7 +127,7 @@ "item.tconstruct.mighty_smelting": "大師熔煉術", "item.tconstruct.mighty_smelting.tooltip": "冶煉、澆鑄與合金的奧義教科書\nThruul M'Gon著", "item.tconstruct.fantastic_foundry": "奇異鑄造術", - "item.tconstruct.fantastic_foundry.tooltip": "熔融金屬的大熱高新科技盡匯於此書\nNemea著", + "item.tconstruct.fantastic_foundry.tooltip": "最新、最熱門的金屬冶煉科技書冊\nNemea 著", "item.tconstruct.sky_slime_ball": "碧空史萊姆球", "item.tconstruct.ender_slime_ball": "終界史萊姆球", "item.tconstruct.blood_slime_ball": "凝固血液球", @@ -161,13 +161,13 @@ "item.tconstruct.mud_brick": "泥磚", "item.tconstruct.mud_brick.tooltip": "可大可小的建築方塊", "item.tconstruct.dried_brick": "乾燥粘土磚", - "item.tconstruct.earth_slime_crystal": "史萊姆晶體", + "item.tconstruct.earth_slime_crystal": "史萊姆水晶", "item.tconstruct.earth_slime_crystal.tooltip": "用於加持及填補史萊姆塗層", - "item.tconstruct.sky_slime_crystal": "碧空史萊姆晶體", + "item.tconstruct.sky_slime_crystal": "碧空史萊姆水晶", "item.tconstruct.sky_slime_crystal.tooltip": "用於加持及填補史萊姆塗層", "item.tconstruct.ichor_slime_crystal": "靈漿晶體", "item.tconstruct.ichor_slime_crystal.tooltip": "用於加持及填補史萊姆塗層", - "item.tconstruct.ender_slime_crystal": "終界史萊姆晶體", + "item.tconstruct.ender_slime_crystal": "終界史萊姆水晶", "item.tconstruct.ender_slime_crystal.tooltip": "用於加持及填補史萊姆塗層", "item.tconstruct.iron_reinforcement": "鐵製加固板", "item.tconstruct.iron_reinforcement.tooltip": "降低工具折耗耐久度的機率", @@ -196,7 +196,7 @@ "item.tconstruct.gear_cast": "齒輪黃金鑄模", "item.tconstruct.plate_cast": "小板黃金鑄模", "item.tconstruct.coin_cast": "幣黃金鑄模", - "item.tconstruct.repair_kit_cast": "修補件黃金鑄模", + "item.tconstruct.repair_kit_cast": "玻璃 修補件", "item.tconstruct.pickaxe_head_cast": "鎬頭黃金鑄模", "item.tconstruct.small_axe_head_cast": "小型斧刃黃金鑄模", "item.tconstruct.small_blade_cast": "小型劍刃黃金鑄模", @@ -262,11 +262,11 @@ "item.tconstruct.blood_bucket": "血液桶", "block.tconstruct.earth_slime_fluid": "史萊姆", "fluid.tconstruct.earth_slime": "史萊姆", - "fluid.tconstruct.flowing_earth_slime": "流動史萊姆", + "fluid.tconstruct.flowing_earth_slime": "流動的史萊姆", "item.tconstruct.earth_slime_bucket": "史萊姆桶", "block.tconstruct.sky_slime_fluid": "碧空史萊姆", "fluid.tconstruct.sky_slime": "碧空史萊姆", - "fluid.tconstruct.flowing_sky_slime": "流動碧空史萊姆", + "fluid.tconstruct.flowing_sky_slime": "流動的碧空史萊姆", "item.tconstruct.sky_slime_bucket": "碧空史萊姆桶", "block.tconstruct.magma_cream_fluid": "岩漿球", "fluid.tconstruct.magma_cream": "岩漿球", @@ -274,9 +274,9 @@ "item.tconstruct.magma_cream_bucket": "岩漿球桶", "block.tconstruct.ender_slime_fluid": "終界史萊姆", "fluid.tconstruct.ender_slime": "終界史萊姆", - "fluid.tconstruct.flowing_ender_slime": "流動終界史萊姆", + "fluid.tconstruct.flowing_ender_slime": "流動的終界史萊姆", "item.tconstruct.ender_slime_bucket": "終界史萊姆桶", - "block.tconstruct.seared_stone_fluid": "焦黑熔石", + "block.tconstruct.seared_stone_fluid": "焦黑石", "fluid.tconstruct.seared_stone": "焦黑熔石", "fluid.tconstruct.flowing_seared_stone": "流動焦黑熔石", "item.tconstruct.seared_stone_bucket": "焦黑熔石桶", @@ -286,11 +286,11 @@ "item.tconstruct.scorched_stone_bucket": "焦灼熔石桶", "block.tconstruct.molten_clay_fluid": "熔融黏土", "fluid.tconstruct.molten_clay": "熔融黏土", - "fluid.tconstruct.flowing_molten_clay": "流動熔融黏土", + "fluid.tconstruct.flowing_molten_clay": "流動的熔融黏土", "item.tconstruct.molten_clay_bucket": "熔融黏土桶", "block.tconstruct.molten_glass_fluid": "熔融玻璃", "fluid.tconstruct.molten_glass": "熔融玻璃", - "fluid.tconstruct.flowing_molten_glass": "流動熔融玻璃", + "fluid.tconstruct.flowing_molten_glass": "流動的熔融玻璃", "item.tconstruct.molten_glass_bucket": "熔融玻璃桶", "block.tconstruct.liquid_soul_fluid": "液態靈魂", "fluid.tconstruct.liquid_soul": "液態靈魂", @@ -298,19 +298,19 @@ "item.tconstruct.liquid_soul_bucket": "液態靈魂桶", "block.tconstruct.molten_obsidian_fluid": "熔融黑曜石", "fluid.tconstruct.molten_obsidian": "熔融黑曜石", - "fluid.tconstruct.flowing_molten_obsidian": "流動熔融黑曜石", + "fluid.tconstruct.flowing_molten_obsidian": "流動的熔融黑曜石", "item.tconstruct.molten_obsidian_bucket": "熔融黑曜石桶", "block.tconstruct.molten_emerald_fluid": "熔融綠寶石", "fluid.tconstruct.molten_emerald": "熔融綠寶石", - "fluid.tconstruct.flowing_molten_emerald": "流動熔融綠寶石", + "fluid.tconstruct.flowing_molten_emerald": "流動的熔融綠寶石", "item.tconstruct.molten_emerald_bucket": "熔融綠寶石桶", "block.tconstruct.molten_quartz_fluid": "熔融石英", "fluid.tconstruct.molten_quartz": "熔融石英", - "fluid.tconstruct.flowing_molten_quartz": "流動熔融石英", + "fluid.tconstruct.flowing_molten_quartz": "流動的熔融石英", "item.tconstruct.molten_quartz_bucket": "熔融石英桶", "block.tconstruct.molten_diamond_fluid": "熔融鑽石", "fluid.tconstruct.molten_diamond": "熔融鑽石", - "fluid.tconstruct.flowing_molten_diamond": "流動熔融鑽石", + "fluid.tconstruct.flowing_molten_diamond": "流動的熔融鑽石", "item.tconstruct.molten_diamond_bucket": "熔融鑽石桶", "block.tconstruct.molten_ender_fluid": "熔融終界", "fluid.tconstruct.molten_ender": "熔融終界", @@ -318,136 +318,136 @@ "item.tconstruct.molten_ender_bucket": "熔融終界桶", "block.tconstruct.molten_iron_fluid": "熔融鐵", "fluid.tconstruct.molten_iron": "熔融鐵", - "fluid.tconstruct.flowing_molten_iron": "流動熔融鐵", + "fluid.tconstruct.flowing_molten_iron": "流動的熔融鐵", "item.tconstruct.molten_iron_bucket": "熔融鐵桶", "block.tconstruct.molten_gold_fluid": "熔融金", "fluid.tconstruct.molten_gold": "熔融金", - "fluid.tconstruct.flowing_molten_gold": "流動熔融金", + "fluid.tconstruct.flowing_molten_gold": "流動的熔融金", "item.tconstruct.molten_gold_bucket": "熔融金桶", "block.tconstruct.molten_copper_fluid": "熔融銅", "fluid.tconstruct.molten_copper": "熔融銅", - "fluid.tconstruct.flowing_molten_copper": "流動熔融銅", + "fluid.tconstruct.flowing_molten_copper": "流動的熔融銅", "item.tconstruct.molten_copper_bucket": "熔融銅桶", "block.tconstruct.molten_cobalt_fluid": "熔融鈷", "fluid.tconstruct.molten_cobalt": "熔融鈷", - "fluid.tconstruct.flowing_molten_cobalt": "流動熔融鈷", + "fluid.tconstruct.flowing_molten_cobalt": "流動的熔融鈷", "item.tconstruct.molten_cobalt_bucket": "熔融鈷桶", "block.tconstruct.molten_debris_fluid": "熔融殘骸", "fluid.tconstruct.molten_debris": "熔融殘骸", "fluid.tconstruct.flowing_molten_debris": "流動熔融殘骸", "item.tconstruct.molten_debris_bucket": "熔融殘骸桶", - "block.tconstruct.molten_slimesteel_fluid": "熔融黏鋼", - "fluid.tconstruct.molten_slimesteel": "熔融黏鋼", - "fluid.tconstruct.flowing_molten_slimesteel": "流動熔融黏鋼", - "item.tconstruct.molten_slimesteel_bucket": "熔融黏鋼桶", + "block.tconstruct.molten_slimesteel_fluid": "熔融史萊姆鋼", + "fluid.tconstruct.molten_slimesteel": "熔融史萊姆鋼", + "fluid.tconstruct.flowing_molten_slimesteel": "流動的熔融史萊姆鋼", + "item.tconstruct.molten_slimesteel_bucket": "熔融史萊姆鋼桶", "block.tconstruct.molten_tinkers_bronze_fluid": "熔融匠魂青銅", "fluid.tconstruct.molten_tinkers_bronze": "熔融匠魂青銅", - "fluid.tconstruct.flowing_molten_tinkers_bronze": "流動熔融匠魂青銅", + "fluid.tconstruct.flowing_molten_tinkers_bronze": "流動的熔融匠魂青銅", "item.tconstruct.molten_tinkers_bronze_bucket": "熔融匠魂青銅桶", "block.tconstruct.molten_rose_gold_fluid": "熔融玫瑰金", "fluid.tconstruct.molten_rose_gold": "熔融玫瑰金", - "fluid.tconstruct.flowing_molten_rose_gold": "流動熔融玫瑰金", + "fluid.tconstruct.flowing_molten_rose_gold": "流動的熔融玫瑰金", "item.tconstruct.molten_rose_gold_bucket": "熔融玫瑰金桶", "block.tconstruct.molten_pig_iron_fluid": "熔融豬鐵", - "fluid.tconstruct.molten_pig_iron": "熔融生鐵", + "fluid.tconstruct.molten_pig_iron": "熔融豬鐵", "fluid.tconstruct.flowing_molten_pig_iron": "流動的熔融豬鐵", "item.tconstruct.molten_pig_iron_bucket": "熔融豬鐵桶", "block.tconstruct.molten_manyullyn_fluid": "熔融瑪玉靈", "fluid.tconstruct.molten_manyullyn": "熔融瑪玉靈", - "fluid.tconstruct.flowing_molten_manyullyn": "流動熔融瑪玉靈", + "fluid.tconstruct.flowing_molten_manyullyn": "流動的熔融瑪玉靈", "item.tconstruct.molten_manyullyn_bucket": "熔融瑪玉靈桶", "block.tconstruct.molten_hepatizon_fluid": "熔融黑色科林斯青銅", "fluid.tconstruct.molten_hepatizon": "熔融黑色科林斯青銅", - "fluid.tconstruct.flowing_molten_hepatizon": "流動熔融黑色科林斯青銅", + "fluid.tconstruct.flowing_molten_hepatizon": "流動的熔融黑色科林斯青銅", "item.tconstruct.molten_hepatizon_bucket": "熔融黑色科林斯青銅桶", "block.tconstruct.molten_queens_slime_fluid": "熔融皇后史萊姆", "fluid.tconstruct.molten_queens_slime": "熔融皇后史萊姆", - "fluid.tconstruct.flowing_molten_queens_slime": "流動熔融皇后史萊姆", + "fluid.tconstruct.flowing_molten_queens_slime": "流動的熔融皇后史萊姆", "item.tconstruct.molten_queens_slime_bucket": "熔融皇后史萊姆桶", "block.tconstruct.molten_soulsteel_fluid": "熔融魂鋼", "fluid.tconstruct.molten_soulsteel": "熔融魂鋼", - "fluid.tconstruct.flowing_molten_soulsteel": "流動熔融魂鋼", + "fluid.tconstruct.flowing_molten_soulsteel": "流動的熔融魂鋼", "item.tconstruct.molten_soulsteel_bucket": "熔融魂鋼桶", "block.tconstruct.molten_netherite_fluid": "熔融獄髓", "fluid.tconstruct.molten_netherite": "熔融獄髓", - "fluid.tconstruct.flowing_molten_netherite": "流動熔融獄髓", - "item.tconstruct.molten_netherite_bucket": "獄髓桶", + "fluid.tconstruct.flowing_molten_netherite": "流動的熔融獄髓", + "item.tconstruct.molten_netherite_bucket": "熔融獄髓桶", "block.tconstruct.molten_knightslime_fluid": "熔融騎士史萊姆", "fluid.tconstruct.molten_knightslime": "熔融騎士史萊姆", - "fluid.tconstruct.flowing_molten_knightslime": "流動熔融騎士史萊姆", + "fluid.tconstruct.flowing_molten_knightslime": "流動的熔融騎士史萊姆", "item.tconstruct.molten_knightslime_bucket": "熔融騎士史萊姆桶", "block.tconstruct.molten_tin_fluid": "熔融錫", "fluid.tconstruct.molten_tin": "熔融錫", - "fluid.tconstruct.flowing_molten_tin": "流動熔融錫", + "fluid.tconstruct.flowing_molten_tin": "流動的熔融錫", "item.tconstruct.molten_tin_bucket": "熔融錫桶", "block.tconstruct.molten_aluminum_fluid": "熔融鋁", "fluid.tconstruct.molten_aluminum": "熔融鋁", - "fluid.tconstruct.flowing_molten_aluminum": "流動熔融鋁", + "fluid.tconstruct.flowing_molten_aluminum": "流動的熔融鋁", "item.tconstruct.molten_aluminum_bucket": "熔融鋁桶", "block.tconstruct.molten_lead_fluid": "熔融鉛", "fluid.tconstruct.molten_lead": "熔融鉛", - "fluid.tconstruct.flowing_molten_lead": "流動熔融鉛", + "fluid.tconstruct.flowing_molten_lead": "流動的熔融鉛", "item.tconstruct.molten_lead_bucket": "熔融鉛桶", "block.tconstruct.molten_silver_fluid": "熔融銀", "fluid.tconstruct.molten_silver": "熔融銀", - "fluid.tconstruct.flowing_molten_silver": "流動熔融銀", + "fluid.tconstruct.flowing_molten_silver": "流動的熔融銀", "item.tconstruct.molten_silver_bucket": "熔融銀桶", "block.tconstruct.molten_nickel_fluid": "熔融鎳", "fluid.tconstruct.molten_nickel": "熔融鎳", - "fluid.tconstruct.flowing_molten_nickel": "流動熔融鎳", + "fluid.tconstruct.flowing_molten_nickel": "流動的熔融鎳", "item.tconstruct.molten_nickel_bucket": "熔融鎳桶", "block.tconstruct.molten_zinc_fluid": "熔融鋅", "fluid.tconstruct.molten_zinc": "熔融鋅", - "fluid.tconstruct.flowing_molten_zinc": "流動熔融鋅", + "fluid.tconstruct.flowing_molten_zinc": "流動的熔融鋅", "item.tconstruct.molten_zinc_bucket": "熔融鋅桶", "block.tconstruct.molten_platinum_fluid": "熔融鉑", "fluid.tconstruct.molten_platinum": "熔融鉑", - "fluid.tconstruct.flowing_molten_platinum": "流動熔融鉑", - "item.tconstruct.molten_platinum_bucket": "熔融鉑金桶", + "fluid.tconstruct.flowing_molten_platinum": "流動的熔融鉑", + "item.tconstruct.molten_platinum_bucket": "熔融鉑桶", "block.tconstruct.molten_tungsten_fluid": "熔融鎢", "fluid.tconstruct.molten_tungsten": "熔融鎢", - "fluid.tconstruct.flowing_molten_tungsten": "流動熔融鎢", + "fluid.tconstruct.flowing_molten_tungsten": "流動的熔融鎢", "item.tconstruct.molten_tungsten_bucket": "熔融鎢桶", "block.tconstruct.molten_osmium_fluid": "熔融鋨", "fluid.tconstruct.molten_osmium": "熔融鋨", - "fluid.tconstruct.flowing_molten_osmium": "流動熔融鋨", + "fluid.tconstruct.flowing_molten_osmium": "流動的熔融鋨", "item.tconstruct.molten_osmium_bucket": "熔融鋨桶", "block.tconstruct.molten_uranium_fluid": "熔融鈾", "fluid.tconstruct.molten_uranium": "熔融鈾", - "fluid.tconstruct.flowing_molten_uranium": "流動熔融鈾", + "fluid.tconstruct.flowing_molten_uranium": "流動的熔融鈾", "item.tconstruct.molten_uranium_bucket": "熔融鈾桶", "block.tconstruct.molten_bronze_fluid": "熔融青銅", "fluid.tconstruct.molten_bronze": "熔融青銅", - "fluid.tconstruct.flowing_molten_bronze": "流動熔融青銅", + "fluid.tconstruct.flowing_molten_bronze": "流動的熔融青銅", "item.tconstruct.molten_bronze_bucket": "熔融青銅桶", "block.tconstruct.molten_brass_fluid": "熔融黃銅", "fluid.tconstruct.molten_brass": "熔融黃銅", - "fluid.tconstruct.flowing_molten_brass": "流動熔融黃銅", + "fluid.tconstruct.flowing_molten_brass": "流動的熔融黃銅", "item.tconstruct.molten_brass_bucket": "熔融黃銅桶", - "block.tconstruct.molten_electrum_fluid": "熔融琥珀電金", - "fluid.tconstruct.molten_electrum": "熔融琥珀電金", - "fluid.tconstruct.flowing_molten_electrum": "流動熔融琥珀電金", - "item.tconstruct.molten_electrum_bucket": "熔融琥珀電金桶", + "block.tconstruct.molten_electrum_fluid": "熔融琥珀金", + "fluid.tconstruct.molten_electrum": "熔融琥珀金", + "fluid.tconstruct.flowing_molten_electrum": "流動的熔融琥珀金", + "item.tconstruct.molten_electrum_bucket": "熔融琥珀金桶", "block.tconstruct.molten_invar_fluid": "熔融殷鋼", "fluid.tconstruct.molten_invar": "熔融殷鋼", - "fluid.tconstruct.flowing_molten_invar": "流動熔融殷鋼", + "fluid.tconstruct.flowing_molten_invar": "流動的熔融殷鋼", "item.tconstruct.molten_invar_bucket": "熔融殷鋼桶", "block.tconstruct.molten_constantan_fluid": "熔融康銅", "fluid.tconstruct.molten_constantan": "熔融康銅", - "fluid.tconstruct.flowing_molten_constantan": "流動熔融康銅", + "fluid.tconstruct.flowing_molten_constantan": "流動的熔融康銅", "item.tconstruct.molten_constantan_bucket": "熔融康銅桶", "block.tconstruct.molten_pewter_fluid": "熔融白鑞", "fluid.tconstruct.molten_pewter": "熔融白鑞", - "fluid.tconstruct.flowing_molten_pewter": "流動熔融白鑞", + "fluid.tconstruct.flowing_molten_pewter": "流動的熔融白鑞", "item.tconstruct.molten_pewter_bucket": "熔融白鑞桶", "block.tconstruct.molten_steel_fluid": "熔融鋼", "fluid.tconstruct.molten_steel": "熔融鋼", - "fluid.tconstruct.flowing_molten_steel": "流動熔融鋼", + "fluid.tconstruct.flowing_molten_steel": "流動的熔融鋼", "item.tconstruct.molten_steel_bucket": "熔融鋼桶", "block.tconstruct.stone_torch": "石柄火把", "block.tconstruct.stone_ladder": "石梯", "block.tconstruct.punji": "尖竹樁", - "block.tconstruct.punji.tooltip": "非常尖銳! 也可以裝在牆上。", + "block.tconstruct.punji.tooltip": "非常尖銳!也可以裝在牆上。", "block.tconstruct.wooden_rail": "木製軌道", "block.tconstruct.wooden_dropper_rail": "木製投擲鐵軌", "block.tconstruct.wooden_dropper_rail.tooltip": "帶有漏斗的礦車\n可以插入下面的方塊中", @@ -474,7 +474,7 @@ "item.tconstruct.flint_shuriken.tooltip": "高擊退性投擲型武器", "item.tconstruct.earth_slime_sling": "史萊姆彈弓", "item.tconstruct.earth_slime_sling.tooltip": "蓄力,瞄準,發射!\n珍愛生命,記得穿上史萊姆靴子!", - "item.tconstruct.sky_slime_sling": "天空史萊姆彈弓", + "item.tconstruct.sky_slime_sling": "碧空史萊姆彈弓", "item.tconstruct.sky_slime_sling.tooltip": "蓄力,鬆手,騰躍!\n珍愛生命,記得穿上史萊姆靴子!", "item.tconstruct.ender_slime_sling": "終界史萊姆彈弓", "item.tconstruct.ender_slime_sling.tooltip": "蓄力,對牆,穿梭!", @@ -556,7 +556,7 @@ "block.tconstruct.channel.side.none": "禁止流體在該側面輸送", "block.tconstruct.channel.down.out": "允許向下流動", "block.tconstruct.channel.down.none": "禁止向下流動", - "death.attack.tconstruct.smeltery_heat": "%1$s試圖製作熔融玩家", + "death.attack.tconstruct.smeltery_heat": "%1$s 試圖製作熔融玩家", "death.attack.tconstruct.smeltery_magic": "%1$s與冶煉爐融為一體", "gui.tconstruct.melting.no_recipe": "該物品無法被熔煉。", "gui.tconstruct.melting.no_heat": "爐內溫度不足以熔煉該物品。", @@ -568,11 +568,11 @@ "gui.tconstruct.melting.fuel.invalid": "無效的熔煉燃料!", "gui.tconstruct.duct": "輸導孔", "block.tconstruct.grout": "水泥", - "block.tconstruct.grout.tooltip": "偶素水泥", + "block.tconstruct.grout.tooltip": "我是格魯特!!(grout水泥)", "block.tconstruct.seared_stone": "焦黑石頭", "block.tconstruct.seared_stone.tooltip": "構造冶煉爐的建材,安全可靠的裝飾材料。", "block.tconstruct.seared_stone_slab": "焦黑石半磚", - "block.tconstruct.seared_stone_stairs": "焦黑石頭階梯", + "block.tconstruct.seared_stone_stairs": "焦黑石階梯", "block.tconstruct.seared_cobble": "焦黑鵝卵石", "block.tconstruct.seared_cobble.tooltip": "構造冶煉爐的建材,安全可靠的裝飾材料。", "block.tconstruct.seared_cobble_slab": "焦黑鵝卵石半磚", @@ -929,7 +929,7 @@ "modifier.tconstruct.knockback.description": "被擊中的東西會被遠遠地彈飛!", "modifier.tconstruct.severing": "肢解", "modifier.tconstruct.severing.flavor": "不僅是頭,腳和羽毛也逃不了!", - "modifier.tconstruct.severing.description": "使被工具擊殺的生物有機率掉落頭顱及其它身體部位!", + "modifier.tconstruct.severing.description": "使被工具擊殺的生物有機率掉落頭顱及其他身體部位!", "modifier.tconstruct.fiery": "怒火", "modifier.tconstruct.fiery.flavor": "地獄烈火灌注其中!", "modifier.tconstruct.fiery.description": "點燃攻擊目標", @@ -946,7 +946,7 @@ "modifier.tconstruct.smite.damage": "不死生物傷害", "modifier.tconstruct.bane_of_arthropods": "節肢剋星", "modifier.tconstruct.bane_of_arthropods.flavor": "有夠噁!", - "modifier.tconstruct.bane_of_arthropods.description": "工具可對蜘蛛及其它令人毛骨悚然的爬行生物造成額外的傷害!", + "modifier.tconstruct.bane_of_arthropods.description": "工具可對蜘蛛及其他令人毛骨悚然的爬行生物造成額外的傷害!", "modifier.tconstruct.bane_of_arthropods.damage": "節肢動物傷害", "modifier.tconstruct.antiaquatic": "水生殺手", "modifier.tconstruct.antiaquatic.flavor": "基本上就是一根釣竿了!", @@ -1138,20 +1138,20 @@ "stat.tconstruct.head": "頂端", "stat.tconstruct.head.durability": "耐久: ", "stat.tconstruct.head.durability.description": "計算耐久度的基準值。\n通常是整支工具耐久度最主要的部分。", - "stat.tconstruct.head.mining_speed": "挖掘速度: ", - "stat.tconstruct.head.mining_speed.description": "這個材質的工具頭端可用多快的速度來挖掘方塊。\n可能會受到工具其它部件的影響。", - "stat.tconstruct.head.harvest_level": "挖掘等級: ", + "stat.tconstruct.head.mining_speed": "挖掘速度:", + "stat.tconstruct.head.mining_speed.description": "這個材質的工具頭端可用多快的速度來挖掘方塊。\n可能會受到工具其他部件的影響。", + "stat.tconstruct.head.harvest_level": "挖掘等級:", "stat.tconstruct.head.harvest_level.description": "這個材質的工具頭端可挖掘的方塊等級。", - "stat.tconstruct.head.attack": "攻擊力: ", - "stat.tconstruct.head.attack.description": "計算攻擊力的基準值。\n最終結果取決於工具本身及使用的其它組成部件。", + "stat.tconstruct.head.attack": "攻擊力:", + "stat.tconstruct.head.attack.description": "計算攻擊力的基準值。\n最終結果取決於工具本身及使用的其他組成部件。", "stat.tconstruct.handle": "手柄", - "stat.tconstruct.handle.durability": "耐久: ", + "stat.tconstruct.handle.durability": "耐久:", "stat.tconstruct.handle.durability.description": "工具的總耐久度會乘上這個值。", - "stat.tconstruct.handle.attack_damage": "攻擊傷害: ", + "stat.tconstruct.handle.attack_damage": "攻擊傷害:", "stat.tconstruct.handle.attack_damage.description": "工具的總攻擊傷害會乘上這個值。", - "stat.tconstruct.handle.attack_speed": "攻擊速度: ", + "stat.tconstruct.handle.attack_speed": "攻擊速度:", "stat.tconstruct.handle.attack_speed.description": "工具的總攻擊速度會乘上這個值。", - "stat.tconstruct.handle.mining_speed": "挖掘速度: ", + "stat.tconstruct.handle.mining_speed": "挖掘速度:", "stat.tconstruct.handle.mining_speed.description": "工具的總挖掘速度會乘上這個值。", "stat.tconstruct.extra": "其他", "stat.tconstruct.extra.no_stats": "無", @@ -1163,13 +1163,13 @@ "key.tconstruct.shift": "Shift", "key.tconstruct.ctrl": "Ctrl", "tooltip.tconstruct.tool.upgrades": "升級:", - "tooltip.tconstruct.tool.abilities": "能力: ", + "tooltip.tconstruct.tool.abilities": "能力:", "tooltip.tconstruct.tool.broken": "損壞", "tooltip.tconstruct.tool.empty": "空", "tooltip.tconstruct.hold_shift": "按住%s查看屬性數值", "tooltip.tconstruct.hold_ctrl": "按住%s查看詳細訊息", "tooltip.part.material_added_by": "由 %s 加入的材料", - "tooltip.part.missing_material": "缺少的材料: %s", + "tooltip.part.missing_material": "缺少的材料:%s", "tooltip.part.missing_stats": "材料缺少需要的數據資料:\n{0}", "tooltip.part.missing_info": "部件無資料", "itemGroup.tconstruct.general": "匠魂丨一般物品", @@ -1196,7 +1196,7 @@ "gui.tconstruct.tinker_station.components": "組成部件", "gui.tconstruct.tinker_station.info": "修復和改裝你工具的主要手段。在左側安放工具和材料即可開始。", "gui.tconstruct.tinker_station.no_traits": "無 :[", - "gui.tconstruct.manual.cycle.recipes": "切換至其它配方", + "gui.tconstruct.manual.cycle.recipes": "切換至其他配方", "recipe.tconstruct.tool_repair.fully_repaired": "工具完好無損", "recipe.tconstruct.damaging.broken": "工具已損壞", "recipe.tconstruct.overslime.at_capacity": "工具已無更多空間來容納史萊姆塗層", @@ -1280,16 +1280,16 @@ "modifier.tconstruct.bane_of_sssss.flavor": "你這吱吱蛛真不錯啊!", "modifier.tconstruct.bane_of_sssss.description": "工具會對蜘蛛、苦力怕和其他嘶嘶叫瘮死個人的蟲子造成額外傷害!", "modifier.tconstruct.bane_of_sssss.damage": "嘶嘶傷害", - "tool_stat.tconstruct.attack_speed": "攻擊速度: ", + "tool_stat.tconstruct.attack_speed": "攻擊速度:", "tool_stat.tconstruct.attack_speed.description": "工具攻擊速度計算所依據的基準值。\n大致為每秒施展滿蓄力攻擊的次數。", "tool_stat.tconstruct.durability": "耐久度:", "tool_stat.tconstruct.durability.description": "工具耐久度計算所依據的基準值。\n通常是工具整體耐久不可或缺的一部分。", "tool_stat.tconstruct.mining_speed": "採掘速度:", "tool_stat.tconstruct.mining_speed.description": "若使用該材料製作頂端,此項決定工具在採掘方塊時的採掘速度。\n可能受到工具其餘部件的影響。", - "tool_stat.tconstruct.harvest_level": "挖掘等級: ", + "tool_stat.tconstruct.harvest_level": "挖掘等級:", "tool_stat.tconstruct.harvest_level.description": "若使用該材料製作頂端,此項決定工具可採掘方塊的等級範圍。", - "tool_stat.tconstruct.attack_damage": "攻擊傷害: ", - "tool_stat.tconstruct.attack_damage.description": "工具攻擊傷害計算所依據的基準值。\n最終數值受工具本身及其它組分的影響。", + "tool_stat.tconstruct.attack_damage": "攻擊傷害:", + "tool_stat.tconstruct.attack_damage.description": "工具攻擊傷害計算所依據的基準值。\n最終數值受工具本身及其他組分的影響。", "tool_stat.tconstruct.handle.durability.description": "工具的最終耐久度會被這一數值修正。", "tool_stat.tconstruct.handle.attack_damage.description": "工具的最終攻擊傷害會被這一數值修正。", "tool_stat.tconstruct.handle.attack_speed.description": "工具的最終攻擊速度會被這一數值修正。", @@ -1594,29 +1594,29 @@ "item.tconstruct.wire_red_sand_cast": "金屬線紅沙鑄模", "block.tconstruct.molten_enderium_fluid": "熔融終界金屬", "fluid.tconstruct.molten_enderium": "熔融終界金屬", - "fluid.tconstruct.flowing_molten_enderium": "流動熔融終界金屬", + "fluid.tconstruct.flowing_molten_enderium": "流動的熔融終界金屬", "item.tconstruct.molten_enderium_bucket": "熔融終界金屬桶", "block.tconstruct.molten_lumium_fluid": "熔融流明", "fluid.tconstruct.molten_lumium": "熔融流明", - "fluid.tconstruct.flowing_molten_lumium": "流動熔融流明", + "fluid.tconstruct.flowing_molten_lumium": "流動的熔融流明", "item.tconstruct.molten_lumium_bucket": "熔融流明桶", "block.tconstruct.molten_signalum_fluid": "熔融信素", "fluid.tconstruct.molten_signalum": "熔融信素", - "fluid.tconstruct.flowing_molten_signalum": "流動熔融信素", + "fluid.tconstruct.flowing_molten_signalum": "流動的熔融信素", "item.tconstruct.molten_signalum_bucket": "熔融信素桶", "block.tconstruct.molten_refined_glowstone_fluid": "熔融強化螢光石", "fluid.tconstruct.molten_refined_glowstone": "熔融強化螢光石", - "fluid.tconstruct.flowing_molten_refined_glowstone": "流動熔融強化螢光石", + "fluid.tconstruct.flowing_molten_refined_glowstone": "流動的熔融強化螢光石", "item.tconstruct.molten_refined_glowstone_bucket": "熔融強化螢光石桶", "block.tconstruct.molten_refined_obsidian_fluid": "熔融強化黑曜石", "fluid.tconstruct.molten_refined_obsidian": "熔融強化黑曜石", - "fluid.tconstruct.flowing_molten_refined_obsidian": "流動熔融強化黑曜石", + "fluid.tconstruct.flowing_molten_refined_obsidian": "流動的熔融強化黑曜石", "item.tconstruct.molten_refined_obsidian_bucket": "熔融強化黑曜石桶", "material.tconstruct.string": "線", "material.tconstruct.string.flavor": "理論上是最好的材料。", "material.tconstruct.string.encyclopedia": "允許使用在工具組裝台或工作台中使用線修復工具", "material.tconstruct.leather": "皮革", - "material.tconstruct.leather.flavor": "殺一頭牛, 鞣制皮革。", + "material.tconstruct.leather.flavor": "殺一頭牛,鞣制皮革。", "material.tconstruct.leather.encyclopedia": "防止工具在一次工作中減少超過1耐久。", "material.tconstruct.vine": "藤蔓", "material.tconstruct.vine.flavor": "這些攀藤總不會比那些攀龍附鳳的人更糟吧", @@ -1691,7 +1691,7 @@ "modifier.tconstruct.overworked.description": "增加所有來源的史萊姆塗層恢復量", "gui.tconstruct.tinker_station.repair_limited": "修復與強化", "gui.tconstruct.tinker_station.repair_limited.description": "允許製造所有基本工具並應用大多數強化。從左側的按鈕中選擇一種設計圖以開始使用。", - "gui.tconstruct.tinker_station.repair.description": "製造小型和大型工具並強化現有工具來實現您的夢想! 從左側的按鈕中選擇一種設計圖以開始使用。 ", + "gui.tconstruct.tinker_station.repair.description": "製造小型和大型工具並強化現有工具來實現您的夢想!從左側的按鈕中選擇一種設計圖以開始使用。", "subtitles.tconstruct.enderporting": "實體終界移植", "command.tconstruct.slot_type.not_found": "未知槽類型 %s ", "command.tconstruct.modifier_usage": "已成功將強化使用情況打印到遊戲日誌中 ", @@ -1711,13 +1711,13 @@ "command.tconstruct.modifiers.failure.too_few_levels": "不可把 %s 強化移除於 %s 的物品", "command.tconstruct.slots.success.add.single": "將 %s %s 強化套用到 %s 的物品", "command.tconstruct.slots.success.add.multiple": "將 %s %s 強化套用到 實體 %s", - "command.tconstruct.slots.success.set.single": "設置 %s 插槽到 %s ,在 %s 的物品上 ", - "command.tconstruct.slots.success.set.multiple": "設置 %s 插槽到 %s ,在 %s 實體上 ", + "command.tconstruct.slots.success.set.single": "設定 %s 插槽到 %s ,在 %s 的物品上 ", + "command.tconstruct.slots.success.set.multiple": "設定 %s 插槽到 %s ,在 %s 實體上 ", "command.tconstruct.slots.failure.invalid_count": "不能添加零個插槽,必須添加正值或負值", "command.tconstruct.stats.success.bonus.modify.single": "%s 在%s的物品上增加 %s", "command.tconstruct.stats.success.bonus.modify.multiple": "%s 在實體 %s 上增加%s", - "command.tconstruct.stats.success.bonus.set.single": "%s在 %s的物品上設置獎勵 %s", - "command.tconstruct.stats.success.bonus.set.multiple": "%s在 實體 %s 上設置獎勵 %s", + "command.tconstruct.stats.success.bonus.set.single": "%s在 %s的物品上設定獎勵 %s", + "command.tconstruct.stats.success.bonus.set.multiple": "%s在 實體 %s 上設定獎勵 %s", "command.tconstruct.stats.success.multiply.modify.single": "%sMultiplied by %s on %s's item", "command.tconstruct.stats.success.multiply.modify.multiple": "%sMultiplied by %s on %s entities", "command.tconstruct.stats.success.multiply.set.single": "%s 套用倍率到 %s ,在 %s 的物品上", @@ -1815,7 +1815,7 @@ "modifier.tconstruct.nearsighted.flavor": "不去想「太遠」的事", "modifier.tconstruct.nearsighted.description": "裝備時增加視野範圍", "modifier.tconstruct.offhanded.2": "兩手空空", - "modifier.tconstruct.offhanded.description.2": "完全禁用工具互動能力", + "modifier.tconstruct.offhanded.description.2": "完全停用工具互動能力", "recipe.tconstruct.modifier.offhanded.level_2": "兩手空空需要副手來使用", "modifier.tconstruct.knockback_resistance": "抗擊退", "modifier.tconstruct.knockback_resistance.flavor": "沉重的項目", @@ -1921,7 +1921,7 @@ "modifier.tconstruct.pocket_chain.flavor": "一條鏈來綁定它們", "modifier.tconstruct.pocket_chain.description": "允許通過潛行和互動來打開工具腰帶或盾牌綁帶的所有插槽,並增加 +1 插槽", "recipe.tconstruct.modifier.pocket_chain": "口袋鏈需要工具腰帶或護盾綁帶", - "modifier.tconstruct.inventory_cannot_remove": "進行此更改將導致此工具中存儲的物品被刪除", + "modifier.tconstruct.inventory_cannot_remove": "進行此更改將導致此工具中儲存的物品被刪除", "modifier.tconstruct.feather_falling": "輕盈", "modifier.tconstruct.feather_falling.flavor": "毛茸茸!", "modifier.tconstruct.feather_falling.description": "軟軟的掉落減少損傷", @@ -2037,7 +2037,7 @@ "tool_stat.tconstruct.knockback_resistance.description": "這件盔甲可以減少多少擊退。", "stat.tconstruct.repair_kit": "修理工具包", "stat.tconstruct.skull": "史萊姆頭顱", - "stat.tconstruct.slot.prefix.defense": "防禦槽: ", + "stat.tconstruct.slot.prefix.defense": "防禦槽:", "stat.tconstruct.slot.display.defense": "防禦", "subtitles.tconstruct.extra_jump": "實體猛衝", "subtitles.tconstruct.equip.travelers": "旅行者盔甲沙沙作響", diff --git a/zh-TW/1.16/assets/techreborn/lang/zh_tw.json b/zh-TW/1.16/assets/techreborn/lang/zh_tw.json index 3624592f4857..385a3d394ddf 100644 --- a/zh-TW/1.16/assets/techreborn/lang/zh_tw.json +++ b/zh-TW/1.16/assets/techreborn/lang/zh_tw.json @@ -703,10 +703,10 @@ "techreborn.message.info.block.techreborn.mv_transformer": "中高能量級", "techreborn.message.info.block.techreborn.hv_transformer": "極高能量級", "techreborn.message.info.block.techreborn.ev_transformer": "至高能量級", - "techreborn.message.info.block.techreborn.alarm": "接收到紅石信號時發出聲音\n可配置", + "techreborn.message.info.block.techreborn.alarm": "接收到紅石訊號時發出聲音\n可配置", "techreborn.message.info.block.techreborn.lamp_incandescent": "通電時提供亮度", "techreborn.message.info.block.techreborn.lamp_led": "通電時提供亮度", - "techreborn.message.info.block.techreborn.player_detector": "用於檢測玩家的釋放紅石信號的方塊,可配置", + "techreborn.message.info.block.techreborn.player_detector": "用於檢測玩家的釋放紅石訊號的方塊,可配置", "techreborn.message.info.block.techreborn.alloy_smelter": "用錠或粉末製成合金", "techreborn.message.info.block.techreborn.resin_basin": "自動從橡膠樹上收集橡膠\n直接放在橡膠樹旁\n可在下方用儲物箱儲存橡膠", "techreborn.message.info.block.techreborn.assembly_machine": "更高效地組裝組件", @@ -757,7 +757,7 @@ "techreborn.jei.recipe.heat": "高溫", "techreborn.jei.recipe.generator.total": "總能量: %s", "techreborn.jei.desc.rubberSap": "為了獲得黏性樹脂,你需要找一顆橡膠樹或者找到一棵橡膠樹苗並且進行種植。當你找到了一個橡膠樹後,看看樹幹有沒有黃點。如果沒有,過一會就會出現了。為了收穫黏性樹脂,你需要用一個木龍頭對著黃點右擊。", - "techreborn.jei.desc.scrapBox": "廢料盒可以簡單的用手打開,也可以用拆包器打開。這是很直接的,只要把你的廢料盒扔進拆包器並且提供一個紅石信號,然後boom的一聲,隨機的物品就出現了!", + "techreborn.jei.desc.scrapBox": "廢料盒可以簡單的用手打開,也可以用拆包器打開。這是很直接的,只要把你的廢料盒扔進拆包器並且提供一個紅石訊號,然後boom的一聲,隨機的物品就出現了!", "techreborn.jei.desc.scrapBoxNoDispenser": "廢料盒可以很簡單的用手打開。", "techreborn.jei.category.alloy.furnace": "合金爐", "techreborn.jei.category.scrapbox": "開啟廢料盒", diff --git a/zh-TW/1.16/assets/telepastries/lang/zh_tw.json b/zh-TW/1.16/assets/telepastries/lang/zh_tw.json index 8573704aa189..bbddab224e39 100644 --- a/zh-TW/1.16/assets/telepastries/lang/zh_tw.json +++ b/zh-TW/1.16/assets/telepastries/lang/zh_tw.json @@ -7,11 +7,11 @@ "block.telepastries.overworld_cake": "主世界蛋糕", "block.telepastries.twilight_cake": "暮光蛋糕", "block.telepastries.lost_city_cake": "失落城市蛋糕", - "block.telepastries.hunting_dimension_cake": "狩獵維度蛋糕", + "block.telepastries.hunting_dimension_cake": "狩獵次元蛋糕", "block.telepastries.custom_cake": "%s 蛋糕", - "telepastries.pastry.reset.complete": "已重置在 %s 維度保存的位置。", - "telepastries.pastry.reset.failed": "維度 %s 沒有保存過的位置。", + "telepastries.pastry.reset.complete": "已重置在 %s 次元保存的位置。", + "telepastries.pastry.reset.failed": "次元 %s 沒有保存過的位置。", "telepastries.pastry.support.disabled": "蛋糕已被停用,因為你沒有安裝 %s 。", - "telepastries.pastry.custom.unbound": "自定義蛋糕在配置中沒有維度限制", + "telepastries.pastry.custom.unbound": "自定義蛋糕在配置中沒有次元限制", "telepastries.bites": "吃蛋糕" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/terraforged/lang/zh_tw.json b/zh-TW/1.16/assets/terraforged/lang/zh_tw.json index 7005597d5347..95005692a760 100644 --- a/zh-TW/1.16/assets/terraforged/lang/zh_tw.json +++ b/zh-TW/1.16/assets/terraforged/lang/zh_tw.json @@ -169,10 +169,10 @@ "display.terraforged.terrain.dales.horizontal_scale": "橫向尺寸", "display.terraforged.terrain.dales.vertical_scale": "縱向尺寸", "display.terraforged.terrain.dales.weight": "權重", - "display.terraforged.terrain.general": "全局設定", + "display.terraforged.terrain.general": "全域設定", "display.terraforged.terrain.general.fancy_mountains": "精美的山", - "display.terraforged.terrain.general.global_horizontal_scale": "全局橫向尺寸", - "display.terraforged.terrain.general.global_vertical_scale": "全局縱向尺寸", + "display.terraforged.terrain.general.global_horizontal_scale": "全域橫向尺寸", + "display.terraforged.terrain.general.global_vertical_scale": "全域縱向尺寸", "display.terraforged.terrain.general.terrain_region_size": "地形區域尺寸", "display.terraforged.terrain.general.terrain_seed_offset": "地形地圖種子偏移值", "display.terraforged.terrain.hills": "山丘", @@ -255,7 +255,7 @@ "tooltip.terraforged.dimensions.bedrock_layer.min_depth": "控制底層方塊的最小高度", "tooltip.terraforged.dimensions.bedrock_layer.variance": "控制底層方塊的隨機分布高度區間", "tooltip.terraforged.dimensions.dimensions.end": "選擇終界生成規則", - "tooltip.terraforged.dimensions.dimensions.include_extra_dimensions": "搜尋其它模組提供的額外維度(也即原版三維度以外的維度)", + "tooltip.terraforged.dimensions.dimensions.include_extra_dimensions": "搜尋其他模組提供的額外維度(也即原版三維度以外的維度)", "tooltip.terraforged.dimensions.dimensions.nether": "選擇地獄生成規則", "tooltip.terraforged.filters.erosion.deposite_rate": "控制在侵蝕過程中材料沉積的速度", "tooltip.terraforged.filters.erosion.droplet_lifetime": "控制單個水滴所模擬的疊代數量", @@ -326,8 +326,8 @@ "tooltip.terraforged.terrain.dales.vertical_scale": "縱向伸展或壓縮該地形", "tooltip.terraforged.terrain.dales.weight": "控制該地形類型的常見程度", "tooltip.terraforged.terrain.general.fancy_mountains": "執行額外的處理,進一步美化山的外形生成。\n停用該選項可略微減輕效能負擔。", - "tooltip.terraforged.terrain.general.global_horizontal_scale": "對地形的橫向尺寸進行全局控制", - "tooltip.terraforged.terrain.general.global_vertical_scale": "對地形的縱向尺寸進行全局控制", + "tooltip.terraforged.terrain.general.global_horizontal_scale": "對地形的橫向尺寸進行全域控制", + "tooltip.terraforged.terrain.general.global_vertical_scale": "對地形的縱向尺寸進行全域控制", "tooltip.terraforged.terrain.general.terrain_region_size": "控制地形區域尺寸", "tooltip.terraforged.terrain.general.terrain_seed_offset": "用以隨機化地形分布的地圖種子偏移值", "tooltip.terraforged.terrain.hills.base_scale": "控制該地形的基礎高度", @@ -365,7 +365,7 @@ "tooltip.terraforged.world.control_points.beach": "控制分配給沙灘生態域的海岸地形數量。", "tooltip.terraforged.world.control_points.coast": "控制海岸地形的尺寸以及內陸地形到海洋的過渡係數\n諸如蘑菇地一類的生態域僅會在海岸地形中生成。", "tooltip.terraforged.world.control_points.deep_ocean": "控制深海到淺海的過渡係數。\n與「淺海」設定係數的差距越大,過渡越平緩。", - "tooltip.terraforged.world.control_points.inland": "控制從海洋到內陸的全局過渡。", + "tooltip.terraforged.world.control_points.inland": "控制從海洋到內陸的全域過渡。", "tooltip.terraforged.world.control_points.shallow_ocean": "控制淺海到海岸地形的過渡係數。\n與「海岸」設定係數的差距越大,過渡越平緩。", "tooltip.terraforged.world.properties.sea_level": "控制海平面高度", "tooltip.terraforged.world.properties.spawn_type": "設定出生地將儘可能靠近x=0,z=0,或是最近的大陸中心", diff --git a/zh-TW/1.16/assets/tetra/lang/zh_tw.json b/zh-TW/1.16/assets/tetra/lang/zh_tw.json index bb08726f34a1..45e2215b2e53 100644 --- a/zh-TW/1.16/assets/tetra/lang/zh_tw.json +++ b/zh-TW/1.16/assets/tetra/lang/zh_tw.json @@ -217,7 +217,7 @@ "tetra.stats.puncture_combo.tooltip_extended": "該物品只有持於手中時才會產生連擊點,當該技能被使用或30秒不攻擊後連擊點會重置", "tetra.stats.pry_combo.tooltip": "一般攻擊會積累連擊點數,每點連擊數造成§e+%s%%(%s)§r撬擊傷害,並有§e%s%%§r機率降低目標兩倍連擊點數的護甲值", "tetra.stats.pry_combo.tooltip_extended": "該物品只有持於手中時才會產生連擊點,當該技能被使用或30秒不攻擊後連擊點會重置", - "tetra.stats.overpower_combo.tooltip": "一般攻擊會積累連擊點數,每連擊點數§e+%s%%(%s)§r的壓制傷害, 並且每點連擊數有§e%s%%§r的機率不會使攻擊者精疲力竭", + "tetra.stats.overpower_combo.tooltip": "一般攻擊會積累連擊點數,每連擊點數§e+%s%%(%s)§r的壓制傷害,並且每點連擊數有§e%s%%§r的機率不會使攻擊者精疲力竭", "tetra.stats.overpower_combo.tooltip_extended": "該物品只有持於手中時才會產生連擊點,當該技能被使用或30秒不攻擊後連擊點會重置", "tetra.stats.reap_combo.tooltip": "一般攻擊會積累連擊點數,每連擊點造成§e+%s%%(%s)§r收割傷害\n \n§r每次擊殺獲得§e+10%%§r收割傷害和收穫速度§e15§r秒,每點連擊數增加§e%s§r秒持續時間", "tetra.stats.reap_combo.tooltip_extended": "該物品只有持於手中時才會產生連擊點,當該技能被使用或30秒不攻擊後連擊點會重置", @@ -257,7 +257,7 @@ "tetra.stats.reap_revenge.tooltip_extended": "最近攻擊過你的實體被判定為復仇目標,當揮舞具有復仇能力的物品注視復仇目標時出現一個hud指示器,使用復仇技能會重置目標的復仇狀態。所有復仇目標在30秒內未被攻擊後復仇狀態將重置。", "tetra.stats.ability_echo": " 回聲", "tetra.stats.lunge_echo.tooltip": "在半空中時,猛衝可以額外使用§e%s§r次,以延長距離或改變方向", - "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潛行鍵來向後閃避, 按space/跳躍鍵來增加向上移動的距離,而不是游標右鍵", + "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潛行鍵來向後閃避,按space/跳躍鍵來增加向上移動的距離,而不是游標右鍵", "tetra.stats.execute_echo.tooltip": "目標三秒後再次被擊中,造成基於其已損失生命值和傷害效果的傷害", "tetra.stats.slam_echo.tooltip": "在3秒後對同一點或同一目標造成一次二連猛擊", "tetra.stats.puncture_echo.tooltip": "在3秒後再次刺穿目標", @@ -386,7 +386,7 @@ "tetra.stats.workable": "易加工", "tetra.stats.workable.tooltip": "打磨這個物品的需要次數減少 §e%s§r", "tetra.stats.hammer.tooltip": "這個物品可被用於敲打,可在合成和回收時使用\n \n§7鎚等級:§e%s\n§7鎚效率:§e%s", - "tetra.stats.axe.tooltip": "這個物品可被用於砍伐木頭\n\n§7斧等級: §e%s\n§7:s斧效率:§e%s", + "tetra.stats.axe.tooltip": "這個物品可被用於砍伐木頭\n\n§7斧等級:§e%s\n§7:s斧效率:§e%s", "tetra.stats.pickaxe.tooltip": "這個物品可被用於挖掘\n\n§7鎬等級:§e%s\n§7:s鎬效率:§e%s", "tetra.stats.shovel.tooltip": "這個物品可被用於挖掘\n \n§7鏟等級:§e%s\n§7鏟效率:§e%s", "tetra.stats.hoe.tooltip": "這個物品可被用於收穫作物\n \n§7鋤等級:§e%s\n§7鋤效率:§e%s", @@ -403,7 +403,7 @@ "tetra.stats.integrity.tooltip_positive": "這個组件提供 §e%s§r 的完整度", "tetra.stats.integrity.tooltip_negative": "這個组件需要 §e%s§r 的完整度", "tetra.stats.integrity_usage": "完整度使用:%s/%s", - "tetra.stats.integrity_usage.tooltip": "完整度由一些組件提供(通常在一些特定的位置),其它組件和大多數的改進需要完整度。", + "tetra.stats.integrity_usage.tooltip": "完整度由一些組件提供(通常在一些特定的位置),其他組件和大多數的改進需要完整度。", "tetra.variant_category.fabric.label": "織物", "tetra.variant_category.fibre.label": "纖維", "tetra.variant_category.gem.label": "寶石", diff --git a/zh-TW/1.16/assets/the_afterlight/lang/zh_tw.json b/zh-TW/1.16/assets/the_afterlight/lang/zh_tw.json index 38bc12ff2a87..8a49387bf764 100644 --- a/zh-TW/1.16/assets/the_afterlight/lang/zh_tw.json +++ b/zh-TW/1.16/assets/the_afterlight/lang/zh_tw.json @@ -1,17 +1,17 @@ { "block.the_afterlight.glowshroom": "螢光菇", "block.the_afterlight.moonlight_log": "月光木原木", - "block.the_afterlight.twisty_bud": "扭曲種子囊", + "block.the_afterlight.twisty_bud": "扭曲花苞", "advancements.something_mysterious.title": "怪異之物", - "advancements.monster_slayer.descr": "殺死隱光之域維度中的一個怪物", + "advancements.monster_slayer.descr": "殺死一隻隱光之域的怪物", "block.the_afterlight.twisty_vines": "扭曲藤蔓", - "block.the_afterlight.moss_covered_slate_bricks": "覆苔月板岩磚塊", - "block.the_afterlight.moonstone_2": "覆草月岩", + "block.the_afterlight.moss_covered_slate_bricks": "苔月板岩磚", + "block.the_afterlight.moonstone_2": "覆草硬月岩", "item.the_afterlight.livingessenceingot": "生命精華錠", "block.the_afterlight.bloodweed_growth_stage_1": "血藤(階段 1)", "block.the_afterlight.bloodweed_growth_stage_2": "血藤(階段 2)", "item.the_afterlight.crystillium_armor_leggings": "默淚護腿", - "block.the_afterlight.verdant_slate_2": "蒼翠板岩", + "block.the_afterlight.verdant_slate_2": "蒼翠月板岩", "item.the_afterlight.crystillium_shovel": "默淚鏟", "advancements.bright_and_luminous.descr": "獲得一些奇怪的水晶", "block.the_afterlight.gloom_reeds_2": "幽暗蘆葦", @@ -25,7 +25,7 @@ "block.the_afterlight.hanging_moss_3": "懸掛的苔蘚", "item.the_afterlight.moonsteel_armor_chestplate": "月鋼胸甲", "block.the_afterlight.moonlight_vine_berry_2": "月光藤", - "advancements.water_crystal.descr": "獲得藍色水晶", + "advancements.water_crystal.descr": "獲得水之晶體", "block.the_afterlight.blood_cave_air": "血色洞穴空氣", "block.the_afterlight.gloom_wood_fence_gate": "愁雲木柵欄門", "subtitles.afterlight_ambience": "", @@ -36,104 +36,104 @@ "item.the_afterlight.toasted_moon_seeds": "熟月亮種子", "advancements.power_of_darkness.descr": "獲得黑暗魔杖,感受它的能量和破壞力。", "advancements.blue_iron.title": "藍色的鐵", - "entity.the_afterlight.deep_skeleton_dead": "黑暗骷髏(死亡)", + "entity.the_afterlight.deep_skeleton_dead": "死亡的黑暗骷髏", "block.the_afterlight.moon_fern": "月亮蕨", - "block.the_afterlight.aquastone_ore": "水石礦", - "block.the_afterlight.slate_wall": "月板岩牆", - "block.the_afterlight.afterlight_rock_stairs": "月岩階梯", + "block.the_afterlight.aquastone_ore": "水之晶體礦石", + "block.the_afterlight.slate_wall": "月板岩墻", + "block.the_afterlight.afterlight_rock_stairs": "硬月岩樓梯", "item.the_afterlight.crystillium_armor_helmet": "默淚頭盔", "entity.the_afterlight.scuttlebug": "疾行蟲", "block.the_afterlight.bulb_grass": "燈泡草", "biome.the_afterlight.moonlight_swamp": "月光沼澤", "block.the_afterlight.tall_shadow_grass": "暗影高草", - "block.the_afterlight.shadow_air": "暗影空氣", + "block.the_afterlight.shadow_air": "暗影洞穴空氣", "subtitles.moon_forest_whisper": "有東西在低語", "block.the_afterlight.dungeon_candles": "地牢蠟燭", "item.the_afterlight.glowshroom_edible": "螢光菇", "entity.the_afterlight.moonspawn": "月屍", - "block.the_afterlight.void_rock_brick_stairs": "虛空石磚階梯", + "block.the_afterlight.void_rock_brick_stairs": "虛空石磚樓梯", "item.the_afterlight.wand_of_spirits": "黑暗魔杖", - "block.the_afterlight.verdant_slate": "蒼翠板岩", + "block.the_afterlight.verdant_slate": "蒼翠月板岩", "item.the_afterlight.deep_skeleton_dead_spawn_egg": "黑暗骷髏(死亡) 生怪蛋", - "advancements.elemental_power.descr": "獲得元素護身符,掌握3種元素水晶的力量", + "advancements.elemental_power.descr": "獲得元素護身符,掌握三種元素水晶的力量", "block.the_afterlight.blood_mossy_slate": "覆苔板岩", "block.the_afterlight.dungeon_candles_2": "發光的地牢蠟燭", - "item.the_afterlight.gloomlight_cap": "幽光菇帽", + "item.the_afterlight.gloomlight_cap": "幽光菇菌蓋", "block.the_afterlight.glowshroom_block": "螢光菇", - "block.the_afterlight.slate_brick_slab": "月板岩磚半磚", + "block.the_afterlight.slate_brick_slab": "月板岩磚台階", "item.the_afterlight.crystillium_armor_boots": "默淚靴子", - "block.the_afterlight.gloom_wood_plank_stairs": "愁雲木階梯", + "block.the_afterlight.gloom_wood_plank_stairs": "幽暗木樓梯", "block.the_afterlight.glow_grass": "螢光草", "advancements.elementalist.descr": "獲得血岩碎片", "item.the_afterlight.lunarite_nugget": "月髓粒", "item.the_afterlight.moon_crystal": "月之水晶", "block.the_afterlight.bloodweed": "血草", "advancements.cover_the_moon.descr": "獲得月髓", - "block.the_afterlight.moonlight_trapdoor": "月光木地板門", + "block.the_afterlight.moonlight_trapdoor": "月光木活板門", "item.the_afterlight.bramble_fruit_seeds": "發光漿果種子", "block.the_afterlight.moontail": "月尾草", - "block.the_afterlight.void_rock_brick_slab": "虛空石磚半磚", + "block.the_afterlight.void_rock_brick_slab": "虛空石磚台階", "item.the_afterlight.empty_amulet": "空的護身符", - "block.the_afterlight.short_gloom_vines": "幽暗矮藤", - "block.the_afterlight.overworld_moon_crystal_ore": "月之水晶礦", - "block.the_afterlight.moonlight_dirt_2": "月光草地", + "block.the_afterlight.short_gloom_vines": "短幽暗藤", + "block.the_afterlight.overworld_moon_crystal_ore": "月之水晶礦石", + "block.the_afterlight.moonlight_dirt_2": "月光草方塊", "block.the_afterlight.mournblossom": "哀悼花", - "block.the_afterlight.slate_brick": "月板岩磚塊", + "block.the_afterlight.slate_brick": "月板岩磚", "item.the_afterlight.bramble_fruit": "發光漿果", - "block.the_afterlight.afterlight_soil": "月壤", + "block.the_afterlight.afterlight_soil": "月亮土", "block.the_afterlight.bramble_fern": "發光漿果灌木叢", "item.the_afterlight.moonspawn_spawn_egg": "月屍 生怪蛋", "block.the_afterlight.gloom_wood_fence": "愁雲木柵欄", "item.the_afterlight.verdant_quartz": "蒼翠石英", - "block.the_afterlight.gloom_wood_planks": "愁雲木材", + "block.the_afterlight.gloom_wood_planks": "幽暗木板", "item.the_afterlight.moonsteel_axe": "月鋼斧", "block.the_afterlight.ritual_altar": "儀式祭壇", "block.the_afterlight.verdant_cave_grass": "蒼翠洞穴草", - "item.the_afterlight.moonsteel_shovel": "月鋼鏟", + "item.the_afterlight.moonsteel_shovel": "§e月鋼鍬", "item.the_afterlight.crimson_skeleton_spawn_egg": "緋紅骷髏 生怪蛋", "block.the_afterlight.blood_moss_3": "血苔蘚", "block.the_afterlight.scuttlebug_poison": "疾行蟲毒素", "block.the_afterlight.gloomy_door": "幽暗木門", "block.the_afterlight.moonlight_grass": "月光草", "item.the_afterlight.lunarite_axe": "月髓斧", - "block.the_afterlight.short_moonlight_vines": "月光矮藤", + "block.the_afterlight.short_moonlight_vines": "短月光藤", "block.the_afterlight.caveglowshroom": "洞穴螢光蘑菇", - "advancements.found_light.descr": "獲得靈魂稜鏡", + "advancements.found_light.descr": "獲得靈魂稜晶", "item.the_afterlight.crushed_moon_crystal_dust": "月之水晶粉", - "advancements.cracked.descr": "打破一個古老的罐子,搜刮掉落物", + "advancements.cracked.descr": "打破一個古老的罐子,並搜刮戰利品", "biome.the_afterlight.moonlight_forest": "月光森林", "item.the_afterlight.lunarite_armor_helmet": "月髓頭盔", "block.the_afterlight.void_rock": "虛空石", "block.the_afterlight.respawn_catalyst": "重生觸媒", "item.the_afterlight.moonberry_soup": "月亮漿果湯", - "item.the_afterlight.moonsteel_armor_boots": "月鋼靴子", + "item.the_afterlight.moonsteel_armor_boots": "§e月鋼靴子", "block.the_afterlight.shadow_leaves_2": "暗影樹葉 ", "advancements.infused_gold.title": "聚合之金", "block.the_afterlight.deepglow": "深域熒草", - "block.the_afterlight.ripe_bloodweed": "熟血草", + "block.the_afterlight.ripe_bloodweed": "成熟的血草", "block.the_afterlight.blood_moss_2": "血苔蘚", "block.the_afterlight.blood_moss_1": "血苔蘚", - "block.the_afterlight.verdant_ore": "蒼翠礦", - "block.the_afterlight.moonlight_tall_grass": "月光芒草", + "block.the_afterlight.verdant_ore": "蒼翠礦石", + "block.the_afterlight.moonlight_tall_grass": "高月光草", "item.the_afterlight.lunarite_shovel": "月髓鏟", - "block.the_afterlight.shadow_slate": "暗影板岩", + "block.the_afterlight.shadow_slate": "暗影月板岩", "item.the_afterlight.the_afterlight": "月光之杖", "item.the_afterlight.caveshroom_edible": "洞穴蘑菇", "block.the_afterlight.verdant_moss_block": "蒼翠苔蘚方塊", "item.the_afterlight.corrupted_skeleton_spawn_egg": "黑暗骷髏 生怪蛋", "item.the_afterlight.elemental_amulet": "元素護身符", - "block.the_afterlight.gloomy_trapdoor": "幽暗木地板門", - "block.the_afterlight.moon_shard_ore": "月之稜鏡礦", - "item.the_afterlight.moon_blade": "月之劍", + "block.the_afterlight.gloomy_trapdoor": "幽暗木活板門", + "block.the_afterlight.moon_shard_ore": "靈魂稜晶礦石", + "item.the_afterlight.moon_blade": "§9月之劍", "item.the_afterlight.bloodstone_shard": "血石碎片", - "block.the_afterlight.gloom_shelf": "幽暗木書櫃", + "block.the_afterlight.gloom_shelf": "幽暗木書架", "item.the_afterlight.scuttlebug_spawn_egg": "疾行蟲 生怪蛋", "block.the_afterlight.shadow_flowering_vines_2": "暗影花藤", "block.the_afterlight.runic_block_3": "神秘符號", "block.the_afterlight.hanging_bloodweed": "懸掛的血草", "block.the_afterlight.runic_block_1": "神秘符號", "block.the_afterlight.runic_block_2": "神秘符號", - "block.the_afterlight.moon_crystal_block": "月之水晶方塊", + "block.the_afterlight.moon_crystal_block": "月之水晶塊", "item.the_afterlight.lunarite_armor_leggings": "月髓護腿", "block.the_afterlight.void_cave_air": "虛空洞穴空氣", "block.the_afterlight.blood_mossy_slate_brick_2": "覆苔板岩磚", @@ -145,77 +145,77 @@ "block.the_afterlight.dungeon_lantern": "地牢燈籠", "item.the_afterlight.moonsteel_ingot": "月鋼錠", "item.the_afterlight.mundane_crushing_hammer": "普通錘子", - "subtitles.eerie_echo": "有東西在迴響", + "subtitles.eerie_echo": "怪異的回聲", "block.the_afterlight.moonlight_fence": "月光木柵欄", - "advancements.superior_light.title": "夜空中最亮的星", - "item.the_afterlight.moonsteel_armor_helmet": "月鋼頭盔", - "block.the_afterlight.short_shadow_grass": "暗影矮草", + "advancements.superior_light.title": "耀眼光芒", + "item.the_afterlight.moonsteel_armor_helmet": "§e月鋼頭盔", + "block.the_afterlight.short_shadow_grass": "矮暗影草", "item.the_afterlight.crystillium_nugget": "默淚粒", "item.the_afterlight.lunarite_pickaxe": "月髓鎬", - "item.the_afterlight.moonsteel_armor_leggings": "月鋼護腿", - "block.the_afterlight.blood_moss_slate": "覆苔血板岩", + "item.the_afterlight.moonsteel_armor_leggings": "§e月鋼護腿", + "block.the_afterlight.blood_moss_slate": "血苔月板岩", "block.the_afterlight.cave_vines_2": "洞穴菌藤", "block.the_afterlight.verdant_air": "蒼翠洞穴空氣", - "block.the_afterlight.slate_stairs": "月板岩階梯", + "block.the_afterlight.slate_stairs": "月板岩樓梯", "block.the_afterlight.book_of_runes": "神秘符號之書", - "block.the_afterlight.twisty_bud_open": "扭曲花苞 ", + "block.the_afterlight.twisty_bud_open": "盛開的扭曲花苞", "advancements.found_light.title": "我發現了光", "subtitles.wind_blows": "狂風呼嘯", "item.the_afterlight.crystillium_sword": "默淚劍", "item.the_afterlight.crystillium_ingot": "默淚錠", "item.the_afterlight.lunarite_armor_chestplate": "月髓胸甲", "block.the_afterlight.gloominiscent_leaves": "幽熒樹葉", - "block.the_afterlight.moonlight_slab": "月光木半磚", + "block.the_afterlight.moonlight_slab": "月光木台階", "block.the_afterlight.gloom_wood_2": "愁雲木", - "block.the_afterlight.void_rock_overworld": "虛空石", - "block.the_afterlight.crystillium_ore": "默淚礦", - "block.the_afterlight.pearl_shard_ore": "珍珠礦", - "block.the_afterlight.moon_bookshelf": "月光木書櫃", + "block.the_afterlight.void_rock_overworld": "主世界虛空石", + "block.the_afterlight.crystillium_ore": "默淚礦石", + "block.the_afterlight.pearl_shard_ore": "珍珠礦石", + "block.the_afterlight.moon_bookshelf": "月光木書架", "advancements.elemental_power.title": "元素學家", "block.the_afterlight.bloodshroom": "血蘑菇", - "item.the_afterlight.moon_shard": "靈魂稜鏡", + "item.the_afterlight.moon_shard": "靈魂稜晶", "block.the_afterlight.purifier": "淨化器", "block.the_afterlight.old_pot": "古老的罐子", - "block.the_afterlight.afterlight_rock_slab": "月岩半磚", - "subtitles.eerie_voice": "有東西在忽隱忽現", + "block.the_afterlight.afterlight_rock_slab": "硬月岩台階", + "subtitles.eerie_voice": "有東西靠近了", "block.the_afterlight.slate_tiles": "月板岩瓦", - "advancements.elementalist.title": "有東西發出微弱的紅光", + "advancements.elementalist.title": "隱隱紅光", "block.the_afterlight.shadow_flowering_vines": "暗影花藤", - "block.the_afterlight.moonlight_stairs": "月光木階梯", + "block.the_afterlight.moonlight_stairs": "月光木樓梯", "block.the_afterlight.picked_bramble_fern": "發光漿果灌木叢", "item.the_afterlight.moonsteel_hoe": "月鋼鋤", "subtitles.dense_forest_pound": "有東西錯位了", "block.the_afterlight.void_rock_bricks": "虛空石磚", "advancements.cover_me_in_peices_of_the_moon.title": "用月亮包裹我", - "biome.the_afterlight.moonlight_highlands": "月光高地", - "advancements.a_legendary_blade.descr": "打破那些罐子,獲得月之劍", + "biome.the_afterlight.moonlight_highlands": "月光低地", + "advancements.a_legendary_blade.descr": "獲得月之劍", "block.the_afterlight.gloomlight": "幽光菇", "block.the_afterlight.bramble_fruit_stage_1": "發光漿果(階段1)", "block.the_afterlight.bramble_fruit_stage_2": "發光漿果(階段2)", "subtitles.moonlight_ambience_1": "月亮發著微光", "item.the_afterlight.pearl_shards": "珍珠碎片", - "item.the_afterlight.venomshroom_edible": "毒蘑菇蓋", - "block.the_afterlight.cave_vines": "洞穴蘑菇", + "item.the_afterlight.venomshroom_edible": "毒蘑菇菌蓋", + "block.the_afterlight.cave_vines": "洞穴垂菇", "block.the_afterlight.moon_crystals": "月之水晶", "block.the_afterlight.caveshroom": "洞穴蘑菇", "block.the_afterlight.venomshroom": "毒蘑菇", "item.the_afterlight.crystillium_armor_chestplate": "默淚胸甲", "block.the_afterlight.verdant_vine_1": "蒼翠洞穴藤蔓", "advancements.delving_into_the_dark.descr": "探索隱光之域", - "block.the_afterlight.afterlight_rock": "月岩", - "block.the_afterlight.moss_covered_slate": "覆苔月板岩", + "block.the_afterlight.afterlight_rock": "硬月岩", + "block.the_afterlight.moss_covered_slate": "苔月板岩", "block.the_afterlight.verdant_vine_2": "蒼翠洞穴藤蔓", "biome.the_afterlight.shadow_forest": "暗影森林", "item.the_afterlight.lunarite_armor_boots": "月髓靴子", - "block.the_afterlight.verdant_moss_block_2": "蒼翠苔蘚方塊", + "block.the_afterlight.verdant_moss_block_2": "蒼翠苔葉", "block.the_afterlight.slate_brick_stairs": "月板岩磚樓梯", "item.the_afterlight.moonberry": "月亮漿果", - "block.the_afterlight.bloodstone_ore": "血岩礦", + "block.the_afterlight.bloodstone_ore": "血石礦石", "item.the_afterlight.bloodberry": "血漿果", - "block.the_afterlight.lunarite_scrap_block": "月髓殘骸", + "block.the_afterlight.lunarite_scrap_block": "月之殘骸", "biome.the_afterlight.moonlight_lowlands": "月光低地", - "block.the_afterlight.slate_moon_crystal_ore": "月之水晶礦", - "block.the_afterlight.short_verdant_cave_grass": "蒼翠洞穴矮草", + "block.the_afterlight.slate_moon_crystal_ore": "月之水晶礦石", + "block.the_afterlight.short_verdant_cave_grass": "矮蒼翠洞穴草", "block.the_afterlight.void_rock_tiles": "虛空石瓦", "advancements.blue_iron.descr": "獲得月鋼", "block.the_afterlight.moonsteel_block": "月鋼塊", @@ -225,43 +225,43 @@ "block.the_afterlight.bramble_fern_block_1": "發光蕨", "item.the_afterlight.lunarite_scrap": "月髓碎片", "block.the_afterlight.bramble_fern_block_2": "發光蕨", - "advancements.monster_slayer.title": "溫柔而危險", + "advancements.monster_slayer.title": "黑暗且危險", "block.the_afterlight.moon_lily": "月亮百合", "subtitles.mire_ambience": "", "block.the_afterlight.twirly_shroom": "疾旋菇", "advancements.something_mysterious.descr": "獲得怪異黑曜石", "block.the_afterlight.hanging_deepglow": "懸掛的深域熒草", - "advancements.bright_and_luminous.title": "隱光之域", + "advancements.bright_and_luminous.title": "黑暗之地的水晶", "item.the_afterlight.moonsteel_nugget": "月鋼粒", "item.the_afterlight.living_essence": "生命精華", - "subtitles.eerie_ambience": "狂風呼嘯", - "block.the_afterlight.gloom_wood": "愁雲木原木", - "block.the_afterlight.moonlight_fence_gate": "月光柵欄門", + "subtitles.eerie_ambience": "疾風呼嘯", + "block.the_afterlight.gloom_wood": "幽暗原木", + "block.the_afterlight.moonlight_fence_gate": "月光木柵欄門", "advancements.cover_the_moon.title": "這是……月亮的一部分?", "block.the_afterlight.forest_fern": "發光蕨", - "block.the_afterlight.moonlight_bark": "月光木樹皮", - "block.the_afterlight.slate_slab": "月板岩半磚", + "block.the_afterlight.moonlight_bark": "月光木", + "block.the_afterlight.slate_slab": "月板岩台階", "item.the_afterlight.aqua_crystal": "水之晶體", - "block.the_afterlight.moonsteel_ore": "月鋼礦", + "block.the_afterlight.moonsteel_ore": "月鋼礦石", "block.the_afterlight.mossy_slate": "覆草月板岩", - "block.the_afterlight.mossy_void_rock": "覆苔虛空石", + "block.the_afterlight.mossy_void_rock": "水苔月板岩", "item.the_afterlight.lunarite_sword": "月髓劍", - "block.the_afterlight.moonlight_vine_berry": "月光漿果", + "block.the_afterlight.moonlight_vine_berry": "結果的月光藤", "advancements.superior_light.descr": "找到月之水晶並把它們合成為發光方塊", "itemGroup.tabafterlight": "隱光之域", "entity.the_afterlight.corrupted_skeleton": "黑暗骷髏", "item.the_afterlight.moonsteel_sword": "月鋼劍", - "block.the_afterlight.slate_brick_wall": "月板岩磚牆", - "block.the_afterlight.pulsating_short_shadow_grass": "暗影矮草", + "block.the_afterlight.slate_brick_wall": "月板岩磚墻", + "block.the_afterlight.pulsating_short_shadow_grass": "閃亮的矮暗影草", "advancements.delving_into_the_dark.title": "深入黑暗", "item.the_afterlight.lunarite_hoe": "月髓鋤", "block.the_afterlight.blood_mossy_slate_brick": "覆苔板岩磚", - "block.the_afterlight.bloodweed_top": "血草芽", + "block.the_afterlight.bloodweed_top": "血草頂端", "block.the_afterlight.slate": "月板岩", "entity.the_afterlight.moonfox": "月光狐", - "subtitles.eerie_forest_ambiance": "狂風呼嘯", + "subtitles.eerie_forest_ambiance": "疾風呼嘯", "block.the_afterlight.afterlight_air": "發光洞穴空氣", - "advancements.water_crystal.title": "生於水中", + "advancements.water_crystal.title": "起源於水", "advancements.a_legendary_blade.title": "傳說之劍", "block.the_afterlight.purifier_used": "淨化器", "item.the_afterlight.lunariteingot": "月髓錠", @@ -269,99 +269,99 @@ "block.the_afterlight.gloomy_leaves": "幽暗藤", "block.the_afterlight.hanging_moss": "懸掛的苔蘚", "block.the_afterlight.moonlight_leaves": "月光樹葉", - "item.the_afterlight.living_star": "生命之星", + "item.the_afterlight.living_star": "生命核心", "block.the_afterlight.blood_mossy_slate_2": "覆苔血板岩", "item.the_afterlight.moonfox_spawn_egg": "月光狐 生怪蛋", "block.the_afterlight.crystillium_block": "默淚塊", "item.the_afterlight.moonsteel_pickaxe": "月鋼鎬", "item.the_afterlight.crystillium_axe": "默淚斧", - "advancements.luminescent_eden.title": "蔥蔥鬱鬱的伊甸園", + "advancements.luminescent_eden.title": "蔥郁的伊甸園", "block.the_afterlight.ecliptic_rock": "靈光水晶塊", - "subtitles.eerie_forest_voice": "有東西在低語", - "block.the_afterlight.gloom_wood_plank_slab": "愁雲木半磚", - "advancements.cracked.title": "崩裂", - "item.the_afterlight.moon_seeds": "月光種子", + "subtitles.eerie_forest_voice": "怪異的低語聲", + "block.the_afterlight.gloom_wood_plank_slab": "幽暗木台階", + "advancements.cracked.title": "碎裂", + "item.the_afterlight.moon_seeds": "月亮種子", "advancements.resurrection.title": "你確定它有用?", "advancements.infused_gold.descr": "獲得默淚錠", - "block.the_afterlight.slate_moon_shard_ore": "月板岩碎片礦", - "subtitles.crystal_block_break_noise": "Crystal Shatters", + "block.the_afterlight.slate_moon_shard_ore": "月板岩靈魂稜晶礦石", + "subtitles.crystal_block_break_noise": "水晶:破碎", "subtitles.empty_sound": "", - "item.the_afterlight.lore_scrap": "Lore Scrap", - "block.the_afterlight.illusion_slate": "Slate", - "block.the_afterlight.slate_crystillium": "Slate Crystillium Ore", - "item.the_afterlight.link_tome": "Link Tome", - "item.the_afterlight.golden_shards_of_radiance": "Golden Shards Of Radiance", - "block.the_afterlight.radiant_crystal_block": "Radiant Crystal Block", - "item.the_afterlight.geode_blade": "Geode Blade", - "block.the_afterlight.starry_sky_air": "Illusional Star Sky", - "advancements.book_grant.descr": "Join your first world with the Afterlight installed. Begin your journey.", - "advancements.mystery_of_an_eclipse.descr": "Obtain Eclipse Shards", - "block.the_afterlight.ancient_pedestal": "Ancient Pedestal", - "block.the_afterlight.verdant_2_block": "Verdant 2 Block", - "block.the_afterlight.radiant_crystals_outcrop": "Radiant Crystals", - "item.the_afterlight.eclipse_shard": "Eclipse Shard", - "item.the_afterlight.glyph_of_sickness": "Glyph Of Sickness", - "item.the_afterlight.spectral_glyph": "Spectral Glyph", - "block.the_afterlight.slate_pillar": "Slate Pillar", - "item.the_afterlight.moonstone_plate": "Moonstone Plate", - "block.the_afterlight.sparkling_flower": "Sparkling Flower", - "subtitles.crystal_block_destroy": "Crystal Shatters", - "block.the_afterlight.workbench_of_ancients": "Workbench Of Ancients", - "block.the_afterlight.runed_slate_tile": "Runed Slate Tile", - "block.the_afterlight.afterlight_foliage_leaves_2": "Afterlight Foliage Leaves ", - "block.the_afterlight.block_of_radiance_shards": "Golden Radiance Block", + "item.the_afterlight.lore_scrap": "古籍殘頁", + "block.the_afterlight.illusion_slate": "月板岩", + "block.the_afterlight.slate_crystillium": "月板岩默淚礦石", + "item.the_afterlight.link_tome": "鏈接秘典", + "item.the_afterlight.golden_shards_of_radiance": "滲金耀月水晶碎片", + "block.the_afterlight.radiant_crystal_block": "耀月水晶塊", + "item.the_afterlight.geode_blade": "耀月之劍", + "block.the_afterlight.starry_sky_air": "幻象星空", + "advancements.book_grant.descr": "裝有隱光之域模組後進入世界,旅程始於足下", + "advancements.mystery_of_an_eclipse.descr": "獲得月食碎片", + "block.the_afterlight.ancient_pedestal": "遠古石柱", + "block.the_afterlight.verdant_2_block": "蒼翠結構2(生成用)", + "block.the_afterlight.radiant_crystals_outcrop": "耀月水晶簇", + "item.the_afterlight.eclipse_shard": "月食碎片", + "item.the_afterlight.glyph_of_sickness": "病痛雕符", + "item.the_afterlight.spectral_glyph": "靈魂雕符", + "block.the_afterlight.slate_pillar": "月板岩柱", + "item.the_afterlight.moonstone_plate": "月岩板", + "block.the_afterlight.sparkling_flower": "晶瑩花", + "subtitles.crystal_block_destroy": "水晶:破碎", + "block.the_afterlight.workbench_of_ancients": "遠古工作台", + "block.the_afterlight.runed_slate_tile": "刻符月板岩瓦", + "block.the_afterlight.afterlight_foliage_leaves_2": "隱光樹葉枝葉", + "block.the_afterlight.block_of_radiance_shards": "滲金耀月水晶方塊", "subtitles.afterlight_rare_track": "", - "subtitles.crystal_block_breaking_noise": "Crystal Shimmers", - "item.the_afterlight.radiant_shards": "Radiant Shards", - "item.the_afterlight.tome": "Tome", - "biome.the_afterlight.geode_fields": "Geode Fields", - "advancements.radiance.descr": "Obtain some radiant shards", - "block.the_afterlight.fogmallow_plant_stage_1": "Fogmallow Plant", - "block.the_afterlight.fogmallow_plant_stage_2": "Fogmallow Plant ", - "block.the_afterlight.fogmallow_plant_stage_3": "Fogmallow Plant ", + "subtitles.crystal_block_breaking_noise": "水晶:閃爍", + "item.the_afterlight.radiant_shards": "耀月水晶碎片", + "item.the_afterlight.tome": "秘典", + "biome.the_afterlight.geode_fields": "耀月原野", + "advancements.radiance.descr": "獲得耀月水晶碎片", + "block.the_afterlight.fogmallow_plant_stage_1": "霧錦葵", + "block.the_afterlight.fogmallow_plant_stage_2": "霧錦葵", + "block.the_afterlight.fogmallow_plant_stage_3": "霧錦葵", "subtitles.gloom_music": "", - "block.the_afterlight.radiant_crystal_block_2": "Radiant Crystal Block", - "item.the_afterlight.eclipse_crystal_sword": "Eclipse Blade", - "block.the_afterlight.moon_pedestal": "Glyph Pedestal", - "block.the_afterlight.chiseled_smooth_slate": "Chiseled Smooth Slate", - "item.the_afterlight.glyph_of_radiance": "Glyph Of Radiance", - "block.the_afterlight.moonstone": "Moonstone", - "advancements.radiant_massacre.title": "Radiant Massacre", - "block.the_afterlight.sparkle_slate": "Sparkle Slate", - "block.the_afterlight.carved_slate_tile": "Carved Slate Tile", - "item.the_afterlight.blank_glyph": "Blank Glyph", - "block.the_afterlight.geode_cave_air": "Geode Cave Air", - "block.the_afterlight.golden_fruit_grass": "Golden Fruit Grass", - "block.the_afterlight.afterlight_foliage": "Afterlight Foliage", - "block.the_afterlight.tall_moon_rose": "Tall Moon Rose", - "item.the_afterlight.fogmallow_seeds": "Fogmallow Seeds", - "block.the_afterlight.moonrose": "Moonrose", - "item.the_afterlight.eclipse_crystal_axe": "Eclipse Axe", - "advancements.mystery_of_an_eclipse.title": "Mystery Of An Eclipse", - "block.the_afterlight.short_sparkle_grass": "Short Sparkle Grass", - "block.the_afterlight.eclipse_shard_ore": "Eclipse Shard Ore", - "item.the_afterlight.lore_scrap_2": "Lore Scrap (Civilization)", - "block.the_afterlight.sparkle_slate_2": "Shimmering Sparkle Slate", - "block.the_afterlight.smooth_slate": "Smooth Slate", - "block.the_afterlight.verdant_1_block": "Verdant 1 Block", - "item.the_afterlight.glyph_hammer": "Glyph Hammer", - "advancements.radiant_massacre.descr": "Forge yourself a Geode Blade. Test it's inevitable edge on one of your foes.", - "advancements.radiance.title": "Radiance", - "item.the_afterlight.eclipse_crystal_shovel": "Eclipse Shovel", - "block.the_afterlight.chiseled_smooth_slate_4": "Chiseled Smooth Slate ", - "block.the_afterlight.chiseled_smooth_slate_5": "Chiseled Smooth Slate ", - "block.the_afterlight.chiseled_smooth_slate_2": "Chiseled Smooth Slate ", - "block.the_afterlight.shimmer_mossy_void_rock": "Mossy Void Rock", - "block.the_afterlight.chiseled_smooth_slate_3": "Chiseled Smooth Slate ", - "block.the_afterlight.radiant_crystals_outcrop_2": "Radiant Crystals", - "block.the_afterlight.chiseled_smooth_slate_8": "Chiseled Smooth Slate ", - "block.the_afterlight.chiseled_smooth_slate_6": "Chiseled Smooth Slate ", - "block.the_afterlight.chiseled_smooth_slate_7": "Chiseled Smooth Slate ", - "block.the_afterlight.aquatic_iris_2": "Swamp Iris", - "item.the_afterlight.glyph_of_power": "Glyph Of Power", - "block.the_afterlight.aquatic_iris": "Aquatic Iris", - "advancements.book_grant.title": "The Afterlight", - "block.the_afterlight.glyph_altar": "Glyph Altar", - "item.the_afterlight.glyph_of_knowledge": "Glyph Of Knowledge", - "item.the_afterlight.eclipse_crystal_pickaxe": "Eclipse Pickaxe" + "block.the_afterlight.radiant_crystal_block_2": "耀月水晶塊", + "item.the_afterlight.eclipse_crystal_sword": "月食之劍", + "block.the_afterlight.moon_pedestal": "雕符石柱", + "block.the_afterlight.chiseled_smooth_slate": "鏨制平滑月板岩", + "item.the_afterlight.glyph_of_radiance": "耀月雕符", + "block.the_afterlight.moonstone": "月岩", + "advancements.radiant_massacre.title": "除月之耀", + "block.the_afterlight.sparkle_slate": "晶瑩月板岩", + "block.the_afterlight.carved_slate_tile": "鏨制月板岩瓦", + "item.the_afterlight.blank_glyph": "空白雕符", + "block.the_afterlight.geode_cave_air": "晶洞洞穴空氣", + "block.the_afterlight.golden_fruit_grass": "滲金草", + "block.the_afterlight.afterlight_foliage": "隱光樹葉", + "block.the_afterlight.tall_moon_rose": "高月玫瑰", + "item.the_afterlight.fogmallow_seeds": "霧錦葵種子", + "block.the_afterlight.moonrose": "月玫瑰", + "item.the_afterlight.eclipse_crystal_axe": "月食斧", + "advancements.mystery_of_an_eclipse.title": "月食秘辛", + "block.the_afterlight.short_sparkle_grass": "矮晶瑩草", + "block.the_afterlight.eclipse_shard_ore": "月食碎片礦石", + "item.the_afterlight.lore_scrap_2": "古籍殘頁(文明)", + "block.the_afterlight.sparkle_slate_2": "微光晶瑩月板岩", + "block.the_afterlight.smooth_slate": "平滑月板岩", + "block.the_afterlight.verdant_1_block": "蒼翠結構1(生成用)", + "item.the_afterlight.glyph_hammer": "雕符錘", + "advancements.radiant_massacre.descr": "打造一把耀月之劍,並以無人可敵之刃斬裂你的敵人", + "advancements.radiance.title": "耀月", + "item.the_afterlight.eclipse_crystal_shovel": "月食鍬", + "block.the_afterlight.chiseled_smooth_slate_4": "鏨制平滑月板岩", + "block.the_afterlight.chiseled_smooth_slate_5": "鏨制平滑月板岩", + "block.the_afterlight.chiseled_smooth_slate_2": "鏨制平滑月板岩", + "block.the_afterlight.shimmer_mossy_void_rock": "覆草虛空石", + "block.the_afterlight.chiseled_smooth_slate_3": "鏨制平滑月板岩", + "block.the_afterlight.radiant_crystals_outcrop_2": "耀月水晶簇", + "block.the_afterlight.chiseled_smooth_slate_8": "鏨制平滑月板岩", + "block.the_afterlight.chiseled_smooth_slate_6": "鏨制平滑月板岩", + "block.the_afterlight.chiseled_smooth_slate_7": "鏨制平滑月板岩", + "block.the_afterlight.aquatic_iris_2": "水生鳶尾", + "item.the_afterlight.glyph_of_power": "力量雕符", + "block.the_afterlight.aquatic_iris": "水生鳶尾", + "advancements.book_grant.title": "隱光之域", + "block.the_afterlight.glyph_altar": "雕符祭壇", + "item.the_afterlight.glyph_of_knowledge": "知識雕符", + "item.the_afterlight.eclipse_crystal_pickaxe": "月食鎬" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_1_entry_5.json b/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_1_entry_5.json index bb1ab9f1d2a0..4dbfce326e7f 100644 --- a/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_1_entry_5.json +++ b/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_1_entry_5.json @@ -1,12 +1,12 @@ { - "name": "The Portal", + "name": "傳送門", "icon": "the_afterlight:moonstone_2", "category": "the_afterlight:category_1", "sortnum": 5, "pages": [ { "type": "patchouli:text", - "text": "As mentioned previously, the Afterlight portal is made from strange obsidian and ignited with the staff of moonlight. First, construct a rectangular frame (similar to a nether portal) made out of the Strange Obsidian, and light it with the staff of moonlight. One lit, the dimension is accessible and ready to be explored." + "text": "和先前提到的一樣,通往隱光之域的傳送門是由怪異黑曜石搭建且需月光之杖開啟的。首先,搭建一個類似下界傳送門造型的怪異黑曜石框;然後用月光之杖點亮它即可。神秘的隱光之域就在那扇傳送門後,等著你前去探索。" }, { "type": "patchouli:relations", @@ -14,8 +14,8 @@ "the_afterlight:category_2_entry_1", "the_afterlight:category_3_entry_1" ], - "text": "This tome will attempt to continue to give assistance when needed. See the next few sections of this book for help with surviving the Afterlight Dimension. This information will only be shown after you've entered the Afterlight itself.", - "title": "Read Next" + "text": "這部秘典會在將來有需要時繼續提供幫助。後面的章節記錄了更多有關隱光之域的知識,將在進入隱光之域後解鎖。", + "title": "延伸閱讀" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_4_entry_7.json b/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_4_entry_7.json index 142d2b2d516c..c648ce22a358 100644 --- a/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_4_entry_7.json +++ b/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_4_entry_7.json @@ -1,5 +1,5 @@ { - "name": "Geode Blade", + "name": "耀月之劍", "icon": "the_afterlight:geode_blade", "category": "the_afterlight:category_7", "sortnum": 1, @@ -7,22 +7,22 @@ "pages": [ { "type": "patchouli:text", - "text": "Geode Blades are heavy but nevertheless far from dull greatswords. They are made of the previously mentioned precious geode crystals. When moonspawn researchers realized that geode's power hidden inside the blade could harm the moon, they attempted to use these blades against it. However, since the moon was not willing to accept a stab in it's face, it failed." + "text": "耀月之劍雖然沉重,但和普通巨劍不一樣。它們是用先前提到的耀月水晶製成的。當月民研究者們意識到耀月之劍蘊含的能量能傷害到月,他們就開始用耀月之劍向月發起了反抗。但是月顯然不想被驅逐,這一反抗最終失敗了。" }, { "type": "patchouli:text", - "text": "The Geode Blade holds a healing ability. At the cost of experience points (10 points, to be exact), the blade will use the geode's power to heal the wielder by 5 health points. This ability has a cooldown of 10 seconds. To activate this ability, sneak on the ground + right click. ", - "title": "Special Ability" + "text": "耀月之劍擁有治療的能力。只要耗費10點經驗,耀月之劍就會使用自身的力量使持有者回覆5點生命。這一能力有10秒冷卻時間。在潛行狀態下右擊來啟用此能力。", + "title": "特殊能力" }, { "type": "patchouli:text", - "title": "Passive Ability", - "text": "On top of it's primary ability, a Geode Blade also holds a passive one. This particular one gives the wielder strength for a short time, but inflicts them with bad luck at the same time. It should be noted that the debuff lasts longer than the strength bonus. This is triggered every time you hit an enemy, but only with a 20% chance." + "title": "被動能力", + "text": "除其主要能力外,耀月之劍還有一被動能力。它能給予持有者短時間的力量效果,並同時給予霉運效果。值得注意的是負面效果的持續時間比正面效果的長。每次擊中敵人時有20%的機率觸發這一能力。" }, { "type": "patchouli:text", - "text": "See the $(l:http://the-afterlight.fandom.com/wiki/Ancient_Crafting_Recipes)Afterlight Wiki$(/l) for the recipe to craft the Geode Blade. It requires a few glyphs, so make sure that you've started to dabble in the arts of Glyphs.", - "title": "The Recipe" + "text": "耀月之劍合成表參見$(l:http://the-afterlight.fandom.com/wiki/Ancient_Crafting_Recipes)隱光之域Wiki$(/l)。合成需要一些雕符,請確保你已開始研究雕符製作的技術。", + "title": "合成表" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_5_entry_4.json b/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_5_entry_4.json index 2954f0d48e81..243703f79659 100644 --- a/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_5_entry_4.json +++ b/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_5_entry_4.json @@ -1,16 +1,16 @@ { - "name": "A Dying Past", + "name": "消逝的過去", "icon": "the_afterlight:lore_scrap_2", "category": "the_afterlight:category_5", "sortnum": 3, "pages": [ { "type": "patchouli:text", - "text": "Something that really intrigues many explorers is the fact that previous adventurers described the Afterlight as a bright, cheerful, and even as a paradise. And yet... now that many have access to the realm, we can clearly see that it is hardly anything but a dark abyss. It is now full of gloom, and there seems to be a faint feel of sadness fading into play at every step." + "text": "有件事引得眾人注意,從前的探索者會將隱光之域描述為明亮的、歡樂的地方,甚至有人會認為這裡是天堂。但如今來到隱光之域的人們看見的卻只是一片黑暗的深淵。壓抑和悲傷籠罩了整個空間,這些情緒又仿佛會在每踏下一步時從地裡滲漏出來。" }, { "type": "patchouli:text", - "text": "Many adventurers that have now explored the Afterlight have never really questioned it in comparison to how previous ones had described it. This is most likely because of the rich treasures that can be found from the saddening past... but why would anyone care when there is a fortune to be made?" + "text": "許多如今的探索者從未質疑過從前探索者們的描述,這很有可能是因為隱光之域悲傷的過去所遺留下的眾多寶藏。當財富就在眼前時,誰還會提這些無關緊要的問題呢?" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_ancient_entry_how_to_find.json b/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_ancient_entry_how_to_find.json index e5e9997a9f9a..b67e7c6c01bc 100644 --- a/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_ancient_entry_how_to_find.json +++ b/zh-TW/1.16/assets/the_afterlight/patchouli_books/afterlight_tome/zh_tw/entries/chapters/category_ancient_entry_how_to_find.json @@ -1,5 +1,5 @@ { - "name": "Lore", + "name": "故事", "icon": "the_afterlight:lore_scrap", "category": "the_afterlight:category_ancient", "sortnum": 2, @@ -7,12 +7,12 @@ "pages": [ { "type": "patchouli:text", - "text": "Evidence of ancient forging can be found way earlier than Glyph working. It was a process the moonspawn used for quite some time to forge themselves advanced weaponry and the elemental amulet. Once glyph working was discovered, it was much easier to use because runes could be used to speed up the process. Previously, it required highly knowledgeable individuals to figure out how to make it work." + "text": "現有發現已能證明遠古鍛造比雕符製作出現得早得多,月民們之前一直在通過遠古鍛造製作強大的武器和元素護身符。雕符製作的技術被研究出來後,遠古鍛造的速度因雕符的加入而大大加快。在那之前,遠古鍛造難度很高,只為少數精於此道的月民掌握。" }, { "type": "patchouli:text", - "title": "What this means", - "text": "Now, both glyph working and ancient forging are accessible and can be easily done provided that whoever doing it has the resources required." + "title": "這意味著……", + "text": "現如今,雕符製作和遠古鍛造兩門技術已發展得較為完善,任何有原料的人都能輕鬆上手。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/the_bumblezone/lang/zh_tw.json b/zh-TW/1.16/assets/the_bumblezone/lang/zh_tw.json index a8f0d75a8180..059f19c942a4 100644 --- a/zh-TW/1.16/assets/the_bumblezone/lang/zh_tw.json +++ b/zh-TW/1.16/assets/the_bumblezone/lang/zh_tw.json @@ -33,17 +33,17 @@ "the_bumblezone.porous_honeycomb_block.jei_description": "一個充滿孔洞的蜂巢塊!你可以用蜂蜜瓶把蜂蜜儲存到這個方塊中。", "the_bumblezone.filled_porous_honeycomb_block.jei_description": "一個裝滿了蜂蜜的蜂巢塊!你可以用玻璃瓶從這個方塊中取出蜂蜜。但是,這可能會激怒附近的蜜蜂。\n\n挖掘時,這個方塊會掉落多孔蜂巢塊和一些蜂巢。掉落物會受到幸運的影響,或者你可以用絲綢之觸來保持方塊的完整。\n\n當紅石比較器對著這個方塊時,也會輸出強度為1的紅石訊號。", "the_bumblezone.empty_honeycomb_brood_block.jei_description": "一個有巨大孔洞的蜂巢塊,裡面沒有東西。可以用Buzzier Bee的瓶裝蜜蜂物品或Potion of Bee的蜜蜂藥水來復活!", - "the_bumblezone.honeycomb_brood_block.jei_description": "一隻幼蟲生活在蜂巢塊內的巨大孔洞裡!幼蟲將透過4個階段緩慢成長(在蜜蜂領域維度上更快),當它處於最後階段時,它有機會在方塊的前面生成一隻蜜蜂或蜂蜜史萊姆!你可以透過手動或使用發射器給它餵食糖水瓶、蜂蜜瓶或某些其他模組的蜂蜜物品來加快方塊的生長速度。\n\n玻璃瓶可以從這個方塊中取蜜,但方塊會變成一個空蜂巢育幼塊,附近的蜜蜂會因為你殺了一隻幼蟲而生氣!\n\n當紅石比較器對著這個方塊時,也會根據裡面的幼蟲生長階段分別輸出強度為1到4的紅石訊號。\n\n 請參閱Bumblezone的模組頁面,了解更多關於模組與此方塊相容的訊息。", + "the_bumblezone.honeycomb_brood_block.jei_description": "一隻幼蟲生活在蜂巢塊內的巨大孔洞裡!幼蟲將透過4個階段緩慢成長(在蜜蜂領域次元上更快),當它處於最後階段時,它有機會在方塊的前面生成一隻蜜蜂或蜂蜜史萊姆!你可以透過手動或使用發射器給它餵食糖水瓶、蜂蜜瓶或某些其他模組的蜂蜜物品來加快方塊的生長速度。\n\n玻璃瓶可以從這個方塊中取蜜,但方塊會變成一個空蜂巢育幼塊,附近的蜜蜂會因為你殺了一隻幼蟲而生氣!\n\n當紅石比較器對著這個方塊時,也會根據裡面的幼蟲生長階段分別輸出強度為1到4的紅石訊號。\n\n 請參閱Bumblezone的模組頁面,了解更多關於模組與此方塊相容的訊息。", "the_bumblezone.sugar_infused_cobblestone.jei_description": "當糖水與標籤為熔岩的流體相遇時產生的一種裝飾性方塊。挖掘這個方塊會掉落鵝卵石和糖,除非你用絲綢之觸代替。你可以用熔爐熔煉這塊糖,以獲得一些經驗值。", "the_bumblezone.sugar_infused_stone.jei_description": "當標籤為熔岩的流體接觸到糖水時產生的一種裝飾性方塊。挖掘這個方塊會掉落鵝卵石和糖,除非你用絲綢之觸代替。你可以用熔爐熔煉這塊糖,以獲得一些經驗值。", "the_bumblezone.sticky_honey_residue.jei_description": "一種超級黏稠的殘渣,在熔爐中熔化蜂蜜結晶、蜂蜜結晶碎片或蜂蜜塊製成。\n\n這個方塊可以減緩與之接觸的任何生物的速度,也可以用來爬牆。\n 挖掘這個方塊的速度會很慢,而且什麼都不會掉落。要想快速擺脫這個方塊,可以在持有水瓶、水桶、濕海綿、糖水瓶或糖水桶的情況下右擊它,就像你在沖洗表面一樣。如果有任何流動的流體流過它或有活塞推動它,這個方塊也會被立即破壞。", "the_bumblezone.sticky_honey_redstone.jei_description": "一個非常有用的紅石機械方塊,由黏性蜂蜜殘渣和紅石粉結合而成。它具有與黏性蜂蜜殘渣相同的特性,但當生物被困在方塊中時,也會輸出一個強度為1的紅石訊號。\n\n紅石訊號將被發送到它所附著的方塊上,並穿過該方塊。如果這個方塊是附著在地面上的,它也會為連接在兩側的任何東西提供紅石訊號。", "the_bumblezone.beeswax_planks.jei_description": "裝飾性的方塊,形成蜂窩世界的天花板及地板,可用來製作「蜂窩」。", - "the_bumblezone.honey_crystal.jei_description": "不可再生的裝飾方塊,在整個蜜蜂領域維度的洞穴或水下都可以找到。這種方塊可以放在任何堅固的表面上,包括橫著放或倒著放。這種方塊可以被任何標籤為水的流體浸泡,但當這樣做時,方塊中的流體會變成糖水。\n\n在沒有絲綢之觸的情況下被破壞,這個方塊會掉落蜂蜜結晶碎片(掉落數量受幸運影響)。", + "the_bumblezone.honey_crystal.jei_description": "不可再生的裝飾方塊,在整個蜜蜂領域次元的洞穴或水下都可以找到。這種方塊可以放在任何堅固的表面上,包括橫著放或倒著放。這種方塊可以被任何標籤為水的流體浸泡,但當這樣做時,方塊中的流體會變成糖水。\n\n在沒有絲綢之觸的情況下被破壞,這個方塊會掉落蜂蜜結晶碎片(掉落數量受幸運影響)。", "the_bumblezone.honey_crystal_shards.jei_description": "蜂蜜結晶的碎片,既可以吃下去恢復少量的飢餓值,又可以在熔爐中熔化製作黏黏性蜂蜜殘渣,或者用來合成和修復蜂蜜結晶盾牌。", "the_bumblezone.sugar_water_bucket.jei_description": " 盛放糖水流體的桶。可以用糖和水桶合成或用空桶裝糖水獲得。也可以在發射器中使用!", "the_bumblezone.sugar_water_bottle.jei_description": "一個裝有糖水的瓶子,這可透過在糖水上使用瓶子來獲得。\n\n喝下這個東西可以恢復很少的飢餓值,但會讓你在短暫的時間內獲得挖掘加速效果。\n\n可以餵給蜂巢育幼塊,使幼蟲長大一個階段。也可以餵給蜜蜂來治療它們,並有機會消除蜂群之怒對你的影響。", "the_bumblezone.honey_crystal_shield.jei_description": "這個盾牌由蜂蜜結晶碎片製成,開始時非常脆弱,但當你用蜂蜜結晶碎片在鐵砧中修復它時就會變得更強。在最高等級時,這個盾牌的耐久度大約是原版盾牌的兩倍。\n\n然而,在阻擋爆炸或火焰傷害時,這個盾牌總是會受到大量損耗。\n\n 這個盾牌會讓任何對盾牌造成物理傷害的生物短暫減速,此外,這個盾牌可以被耐久、綁定詛咒和消失詛咒附魔(停用修補來幫助保持平衡)。", "the_bumblezone.honey_slime_spawn_egg.jei_description": "一個能生成蜂蜜史萊姆的 生怪蛋,當對著蜂蜜史萊姆使用玻璃瓶時,它們可以被繁殖並用於生產蜂蜜瓶。這個生物是由Bagel,Buzzier bees的創造者捐贈給Bumblezone的。特別感謝他們!", - "the_bumblezone.sugar_water_still.jei_description": "一種由糖浸漬在水裡的流體。任何在其中的生物都會比普通的水慢一點。這種流體可以在蜜蜂領域維度中找到,由加了糖的水桶合成,或者從含水的蜂蜜結晶方塊中獲得。\n總的來說,糖水將具有與普通水相同的行為,因為這種流體有一個水標籤。這意味著你可以用這種流體給農田補充水分或保持珊瑚的活性。\n\n\n如果蜜蜂目前沒有受到傷害,這種流體可以治療任何接觸到它的蜜蜂。此外,如果放在植物旁邊,這種流體會使甘蔗生長得更快(這種效果最多可以疊加4次)。\n\n當這種流體與任何其他有熔岩標籤的流體接觸時,這種流體會變成被糖浸漬的鵝卵石或被糖浸漬的石頭。" + "the_bumblezone.sugar_water_still.jei_description": "一種由糖浸漬在水裡的流體。任何在其中的生物都會比普通的水慢一點。這種流體可以在蜜蜂領域次元中找到,由加了糖的水桶合成,或者從含水的蜂蜜結晶方塊中獲得。\n總的來說,糖水將具有與普通水相同的行為,因為這種流體有一個水標籤。這意味著你可以用這種流體給農田補充水分或保持珊瑚的活性。\n\n\n如果蜜蜂目前沒有受到傷害,這種流體可以治療任何接觸到它的蜜蜂。此外,如果放在植物旁邊,這種流體會使甘蔗生長得更快(這種效果最多可以疊加4次)。\n\n當這種流體與任何其他有熔岩標籤的流體接觸時,這種流體會變成被糖浸漬的鵝卵石或被糖浸漬的石頭。" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/theabyss/lang/zh_tw.json b/zh-TW/1.16/assets/theabyss/lang/zh_tw.json index f6dfbfc624fe..24205a596e92 100644 --- a/zh-TW/1.16/assets/theabyss/lang/zh_tw.json +++ b/zh-TW/1.16/assets/theabyss/lang/zh_tw.json @@ -164,7 +164,7 @@ "block.theabyss.mini_stone_2": "迷你石", "entity.theabyss.endspider": "深淵終界蜘蛛", "item.theabyss.knight_shovel": "騎士鏟", - "advancements.quest_unknown_diamond_start.descr": "開始任務“一個未知寶石”", + "advancements.quest_unknown_diamond_start.descr": "開始任務「一個未知寶石」", "biome.theabyss.the_abyss_plains_biome": "深淵平原", "item.theabyss.jungle_light_fish_green_spawn_egg": "綠色光魚 生怪蛋", "item.theabyss.bone_armor_helmet": "骨製頭盔", @@ -189,7 +189,7 @@ "item.theabyss.icora_stone": "伊克拉石", "item.eyeofender.name": "地獄終界珍珠", "entity.theabyss.the_abyss_wolf": "深淵狼", - "item.theabyss.loran_ingot": "洛蘭錠", + "item.theabyss.loran_ingot": "洛蘭", "block.theabyss.rotten_shroom": "腐爛蘑菇", "item.theabyss.phantom_bone": "泰坦骨", "item.deathingotobs.name": "死亡錠", @@ -241,7 +241,7 @@ "tile.dragonmagma.name": "龍岩漿塊", "block.theabyss.plain_tree_vines": "深淵平原樹葉", "advancements.quest_netherite_challange_done.title": "你會著火!", - "advancements.quest_unknown_gem_done.descr": "完成任務“一個未知寶石”", + "advancements.quest_unknown_gem_done.descr": "完成任務「一個未知寶石」", "block.theabyss.mini_stone": "迷你石", "itemGroup.tabtheabyssflower": "深淵|花朵", "item.theabyss.abyssarmorarmorhelmet": "深淵盔甲頭盔", @@ -267,7 +267,7 @@ "tile.deathflower2.name": "??????", "item.theabyss.roganarmorboots": "羅根靴子", "item.theabyss.abyss_tag_spawn_egg": "深淵角獸 生怪蛋", - "advancements.quest_netherite_challange_done.descr": "完成任務“地獄之火”", + "advancements.quest_netherite_challange_done.descr": "完成任務「地獄之火」", "item.stablearmorbody.name": "龍之胸甲", "subtitles.ambientmusic": "", "item.stablesword.name": "穩定劍", @@ -275,7 +275,7 @@ "block.theabyss.abysscherryleaves": "深淵樹葉", "entity.theabyss.abyssguard": "深淵守衛", "tile.fireflowerdim2.name": "火焰花", - "advancements.quest_shard_done.descr": "完成任務“探索者”", + "advancements.quest_shard_done.descr": "完成任務「探索者」", "item.stablearmorboots.name": "龍之靴子", "item.abysspoisonsword.name": "深淵鑽石劍", "item.theabyss.seeker_spawn_egg": "探索者 生怪蛋", @@ -377,7 +377,7 @@ "item.theabyss.abyssfirediamond": "火焰鑽石", "item.theabyss.unstablearmorboots": "死亡靴子", "block.theabyss.abyssportalstonedecblock": "深淵工作石", - "advancements.quest_raptor_killer_start.descr": "開始任務“猛禽殺手”", + "advancements.quest_raptor_killer_start.descr": "開始任務「猛禽殺手」", "item.theabyss.unknown_hoe": "未知鋤", "block.theabyss.abyssoakwood": "深淵橡木塊木材", "tile.abyssplantu.name": "深淵植物 U", @@ -399,7 +399,7 @@ "item.minecraft.potion.effect.time_stop_potion_effect": "時間停止藥水", "item.theabyss.abyssicearmorarmorhelmet": "冰霜盔甲頭盔", "advancements.quest_i_like_food_done.title": "西瓜!", - "advancements.quest_start_the_journey_adv.descr": "開始任務“深淵”", + "advancements.quest_start_the_journey_adv.descr": "開始任務「深淵」", "item.minecraft.splash_potion.effect.node_potion": "飛濺 節點藥水", "item.theabyss.lost_letter_pt_eof_1": "#32 - 感覺不對", "item.theabyss.lost_letter_pt_eof_2": "#49 - 時間盡頭", @@ -426,7 +426,7 @@ "tile.abyssoakstair.name": "深淵橡木階梯", "item.theabyss.jackson_spawn_egg": "傑克遜 生怪蛋", "item.theabyss.unorithe_a_netherithe_chestplate": "異魔胸甲(§4獄髓§f融合)", - "advancements.quest_i_like_food_done.descr": "完成任務“我喜歡食物”", + "advancements.quest_i_like_food_done.descr": "完成任務「我喜歡食物」", "item.abyssicediamond.name": "冰霜鑽石", "item.abyssmetalshovel.name": "深淵金屬鏟", "tile.dessertflowerpurple.name": "紫色甜點花", @@ -491,7 +491,7 @@ "item.theabyss.the_roka_end_boss_spawn_egg": "結局Boss:羅卡 生怪蛋", "entity.theabyss.soul_lizard_jungle": "靈魂蜥蜴", "entity.abysszombie.name": "深淵殭屍", - "advancements.quest_shadown_land_start.descr": "開始任務“陰影之地”", + "advancements.quest_shadown_land_start.descr": "開始任務「陰影之地」", "item.theabyss.abyssarmorarmorboots": "深淵盔甲靴子", "item.unstablearmorhelmet.name": "死亡頭盔", "subtitles.phantom_ambient_sound": "", @@ -523,7 +523,7 @@ "subtitles.hampus_naeselius_deyja": "", "tetra.material.unknown_gem.prefix": "未知", "item.abyssmetalarmorlegs.name": "深淵金屬護腿", - "advancements.quest_shard_start.descr": "開始任務“探索者”", + "advancements.quest_shard_start.descr": "開始任務「探索者」", "item.roganpickaxe.name": "羅根鎬", "item.abysspickaxe.name": "深淵鑽石鎬", "tile.testarcane.name": "深淵奧術", @@ -577,7 +577,7 @@ "advancements.quest_unknown_gem_done.title": "聽起來很神奇!", "item.theabyss.unorithe_hoe": "異魔鋤", "item.roganshovel.name": "羅根鏟", - "advancements.quest_on_fire_done.descr": "完成任務“著火”", + "advancements.quest_on_fire_done.descr": "完成任務「著火」", "item.theabyss.the_end_of_time": "時間盡頭傳送門打火石", "item.theabyss.garnit_armor_helmet": "加尼特頭盔", "item.theabyss.abyssicearmorarmor_helmet": "冰霜盔甲頭盔", @@ -600,10 +600,10 @@ "block.theabyss.abyss_kran_rank": "深淵克蘭", "fluid.dragonfluid": "龍流體", "item.theabyss.fusionhoe": "融合鋤", - "advancements.quest_on_fire_start.descr": "開始任務“著火”", + "advancements.quest_on_fire_start.descr": "開始任務「著火」", "item.theabyss.soulguard_spawn_egg": "靈魂守衛 生怪蛋", "item.theabyss.abyss_fire_upg_a_netherite_leggings": "獄火盔甲護腿(§4獄髓§f融合)", - "advancements.quest_die_start.descr": "開始任務“死亡”", + "advancements.quest_die_start.descr": "開始任務「死亡」", "itemGroup.tabthe_abyss_entity": "深淵|實體", "block.theabyss.deathflower": "??????", "item.ultraabyssaxe.name": "極深淵斧", @@ -646,7 +646,7 @@ "item.theabyss.abyssicearmorarmorbody": "冰霜盔甲胸甲", "item.dragonswordv2.name": "不穩定龍之劍", "item.abyssunstablearmorarmorhelmet.name": "不穩定盔甲頭盔", - "biome.theabyss.bossuselessbiome": "BOSS無用生物群系", + "biome.theabyss.bossuselessbiome": "BOSS無用生態域", "item.theabyss.unorithe_armor_boots": "異魔靴子", "item.abyssmetalarmorboots.name": "深淵金屬靴子", "lingering_potion.effect.abyspower": "滯留 深淵之力藥水", @@ -803,7 +803,7 @@ "entity.testhrse.name": "死亡馬", "block.theabyss.loran_grass_2": "洛蘭叢", "entity.theabyss.jackson_end_fight": "傑克遜(結局)", - "advancements.quest_netherite_challenge_start.descr": "開始任務“地獄之火”", + "advancements.quest_netherite_challenge_start.descr": "開始任務「地獄之火」", "item.theabyss.garnit_armor_chestplate": "加尼特胸甲", "tile.abyssmelonblock.name": "深淵西瓜", "item.theabyss.auto_smelt_pick_axe": "自動冶煉鎬", @@ -876,7 +876,7 @@ "enchantment.theabyss.abyss_exe_5": "凋零神", "advancements.quest_save_the_abyss_done.title": "時間盡頭", "item.theabyss.fusionarmor_boots": "融合盔甲靴子", - "advancements.quest_raptor_killer_done.descr": "完成任務“猛禽殺手”", + "advancements.quest_raptor_killer_done.descr": "完成任務「猛禽殺手」", "enchantment.theabyss.abyss_exe_8": "雷電之運", "entity.theabyss.the_roka_end_boss": "結局Boss:羅卡", "item.theabyss.abyssfirenug": "火粒", @@ -905,7 +905,7 @@ "block.theabyss.abyssblueberryleaves": "深淵樹葉", "block.theabyss.abyssore": "深淵礦", "item.theabyss.loran_energy": "洛蘭能量", - "advancements.quest_die_done.descr": "完成任務“死亡”", + "advancements.quest_die_done.descr": "完成任務「死亡」", "item.theabyss.bone_axe": "骨斧", "item.fusioningot.name": "融合錠", "entity.theabyss.nosaj_end_fight": "諾薩伊(結局) ", @@ -920,7 +920,7 @@ "block.theabyss.shroom_oak_trap_door_gr": "蘑菇橡木地板門", "block.theabyss.dead_leaves": "死亡木樹葉", "subtitles.ambient_jumpscare_effect": "", - "advancements.quest_i_like_food_start.descr": "開始任務“我喜歡食物”", + "advancements.quest_i_like_food_start.descr": "開始任務「我喜歡食物」", "tile.soulflower2.name": "靈魂花", "tile.deathfireplant.name": "綠色火焰植物", "item.theabyss.roganarmorbody": "羅根胸甲", @@ -1457,7 +1457,7 @@ "block.theabyss.tantra_log": "Tantra Log", "item.theabyss.fusion_hoe": "Fusion Hoe", "block.theabyss.tantra_ladder": "Tantra Ladder", - "block.theabyss.loran_flower": "Loran Flower", + "block.theabyss.loran_flower": "洛蘭花", "block.theabyss.ruma_bookshelf": "Ruma Bookshelf", "item.theabyss.aboranys_armor_leggings": "Aboranys Leggings", "advancements.powered_loran_adv.title": "Loran Loran Loran!", @@ -1561,7 +1561,7 @@ "item.theabyss.infected_spider_spawn_egg": "Infected Spider Spawn Egg", "item.theabyss.aboranys_pickaxe": "Aboranys Pickaxe", "block.theabyss.florite_ore": "Florite Ore", - "block.theabyss.unstable_obsidian": "Unstable Obsidian", + "block.theabyss.unstable_obsidian": "不穩定的黑曜石", "item.theabyss.haunted_skeleton_spawn_egg": "Ice Skeleton Spawn Egg", "block.theabyss.fortis_ultima": "Fortis Ultima", "block.theabyss.frozen_door": "Frozen Door", @@ -1662,7 +1662,7 @@ "subtitles.blue_mountains_ambience": "", "item.theabyss.warped_powder": "Warped Powder", "subtitles.wolf_hurt": "", - "item.theabyss.abyss_powder": "Abyss Powder", + "item.theabyss.abyss_powder": "深淵粉末", "block.theabyss.aurel_leave_carpet": "Aurel Leave Carpet", "effect.anti_infection": "Anti Infection" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/theabyss/patchouli_books/abyssbookitem/zh_tw/entries/getting_started/chapter_ii_loran.json b/zh-TW/1.16/assets/theabyss/patchouli_books/abyssbookitem/zh_tw/entries/getting_started/chapter_ii_loran.json index af36158f66fe..4d761ee99941 100644 --- a/zh-TW/1.16/assets/theabyss/patchouli_books/abyssbookitem/zh_tw/entries/getting_started/chapter_ii_loran.json +++ b/zh-TW/1.16/assets/theabyss/patchouli_books/abyssbookitem/zh_tw/entries/getting_started/chapter_ii_loran.json @@ -10,7 +10,7 @@ { "type": "spotlight", "item": "theabyss:loran", - "title": "Loran", + "title": "洛蘭", "link_recipe": false, "text": "The blue plant that spreads is called Loran. Loran is a plant capable of absorbing and storing light which it converts to different energies. A plant of pure energy, it has both helpful and harmful properties depending on what it mixes with. More importantly though we are looking to use its properties when formed" }, diff --git a/zh-TW/1.16/assets/thermal/lang/zh_tw.json b/zh-TW/1.16/assets/thermal/lang/zh_tw.json index e6cdc835cb85..97487d204e6e 100644 --- a/zh-TW/1.16/assets/thermal/lang/zh_tw.json +++ b/zh-TW/1.16/assets/thermal/lang/zh_tw.json @@ -11,7 +11,7 @@ "block.thermal.tin_ore": "錫礦", "block.thermal.ruby_ore": "紅寶石礦", "block.thermal.sapphire_ore": "藍寶石礦", - "block.thermal.oil_sand": "瀝青砂", + "block.thermal.oil_sand": "瀝青沙", "block.thermal.oil_red_sand": "瀝青紅砂", "block.thermal.apatite_block": "磷灰石塊", "block.thermal.cinnabar_block": "硃砂塊", @@ -340,13 +340,13 @@ "item.thermal.side_config_augment": "模組設定重構", "item.thermal.side_config_augment.desc": "允許重新設定每面的輸入/輸出設定", "item.thermal.upgrade_augment_1": "硬化型整體組件", - "item.thermal.upgrade_augment_1.desc": "提升基礎屬性。其它升級也可能由此得到進一步增強。", + "item.thermal.upgrade_augment_1.desc": "提升基礎屬性。其他升級也可能由此得到進一步增強。", "item.thermal.upgrade_augment_2": "加強型整體組件", - "item.thermal.upgrade_augment_2.desc": "提升基礎屬性。其它升級也可能由此得到進一步增強。", + "item.thermal.upgrade_augment_2.desc": "提升基礎屬性。其他升級也可能由此得到進一步增強。", "item.thermal.upgrade_augment_3": "振諧整體組件", - "item.thermal.upgrade_augment_3.desc": "提升基礎屬性。其它升級也可能由此得到進一步增強。", + "item.thermal.upgrade_augment_3.desc": "提升基礎屬性。其他升級也可能由此得到進一步增強。", "item.thermal.upgrade_augment_4": "振諧+ 整體組件", - "item.thermal.upgrade_augment_4.desc": "提升基礎屬性。其它升級也可能由此得到進一步增強。", + "item.thermal.upgrade_augment_4.desc": "提升基礎屬性。其他升級也可能由此得到進一步增強。", "item.thermal.xp_storage_augment": "知識濃縮儲存", "item.thermal.xp_storage_augment.desc": "允許儲存與提取經驗。", "block.thermal.device_collector": "真空儲物箱", @@ -519,7 +519,7 @@ "item.thermal.flour": "麵粉", "item.thermal.frost_melon_seeds": "冰凍西瓜種子", "item.thermal.frost_melon_slice": "冰凍西瓜片", - "item.thermal.green_bean": "四季豆", + "item.thermal.green_bean": "菜豆", "item.thermal.green_bean_seeds": "四季豆種子", "item.thermal.hops": "啤酒花", "item.thermal.hops_seeds": "啤酒花種子", @@ -527,9 +527,9 @@ "item.thermal.onion_seeds": "洋蔥種子", "item.thermal.peanut": "花生", "item.thermal.peanut_seeds": "花生種子", - "item.thermal.radish": "小蘿蔔", + "item.thermal.radish": "櫻桃蘿蔔", "item.thermal.radish_seeds": "小蘿蔔種子", - "item.thermal.rice": "稻米", + "item.thermal.rice": "米", "item.thermal.rice_seeds": "稻米種子", "item.thermal.sadiroot": "薩地根", "item.thermal.sadiroot_seeds": "薩地根種子", diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/categories/machines.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/categories/machines.json index 6cc9efe21ccb..9cb83f2143aa 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/categories/machines.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/categories/machines.json @@ -1,6 +1,6 @@ { "name": "機器", - "description": "本節詳細介紹了每台機器的功能。機器需要紅石通量才能運行。", + "description": "本節詳細介紹了每台機器的功能。機器需要紅石通量才能運作。", "icon": "thermal:machine_furnace", "parent": "thermal:technology", "flag": "mod:thermal_expansion", diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/beekeeper.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/beekeeper.json index 13a780ea7dd0..4f297c0b25ca 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/beekeeper.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/beekeeper.json @@ -10,17 +10,17 @@ "text": "The Beekeeper Suit will protect you from any sort of stings you may encounter at the cost of durability. Such examples are cactus, berry bushes, and obviously bee stings. Do note that in order to be $(o)fully$() protected you must have the full suit on! $(o)Bee$() careful, since durability is still used even with a full suit." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:beekeeper_fabric", "text": "Fabric used for all beekeeper equipment." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:armor/beekeeper_helmet", "B.recipe": "thermal:armor/beekeeper_chestplate" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:armor/beekeeper_leggings", "B.recipe": "thermal:armor/beekeeper_boots" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/diving.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/diving.json index 0a09b7e0bc1a..3f8f1d4fb319 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/diving.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/diving.json @@ -7,20 +7,20 @@ "pages": [ { "type": "text", - "text": "潛水服可讓您輕鬆探索水下深處。 讓你游得更快,呼吸更久,在水下挖掘得更快!" + "text": "潛水服可讓您輕鬆探索水下深處。讓你游得更快,呼吸更久,在水下挖掘得更快!" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:diving_fabric", "text": "用於所有潛水設備的織物。" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:armor/diving_helmet", "B.recipe": "thermal:armor/diving_chestplate" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:armor/diving_leggings", "B.recipe": "thermal:armor/diving_boots" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/hazmat.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/hazmat.json index 8ed6af636040..76002b18eb2a 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/hazmat.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/armor/hazmat.json @@ -10,17 +10,17 @@ "text": "The Hazmat Suit will protect you from environmental hazards such as burning, fall damage, and status ailments. The entire suit is needed for full protection! Durability is consumed when preventing status effects and fire." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:hazmat_fabric", "text": "$(o)Orange sus$()" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:armor/hazmat_helmet", "B.recipe": "thermal:armor/hazmat_chestplate" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:armor/hazmat_leggings", "B.recipe": "thermal:armor/hazmat_boots" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/earth_charge.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/earth_charge.json index cdb8ce92910f..501334483b7c 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/earth_charge.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/earth_charge.json @@ -9,7 +9,7 @@ "text": "Earth charges are used to instantly mine earthy Blocks, such as dirt, grass, stone, ect. It can also be used in crafting to turn some things into dust and break some storage blocks down, such as a quartz block into four quartz. Firing one from a dispenser will fire a linear projectile that will apply the $(l:thermal:world/mobs/basalz)Sundered$(/l) effect on mobs hit and provide a strong knockback." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:earth_charge_3", "title": "裂岩彈", "text": "$(o)Legend has it that these were once powerful enough to break bedrock.$()" diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/fire_charge.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/fire_charge.json index 03034a712b15..172c45c6e76c 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/fire_charge.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/fire_charge.json @@ -9,7 +9,7 @@ "text": "Fire charges are native to vanilla Minecraft, but the Thermal Suite adds a new use for them. They can be used in a crafting table with other resources to form certain alloys and blocks." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "minecraft:fire_charge", "title": "火焰彈" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/ice_charge.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/ice_charge.json index c6dfd22ee085..fc0487f28074 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/ice_charge.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/ice_charge.json @@ -9,7 +9,7 @@ "text": "Ice charges can be used to place snow on blocks, convert water to ice, and change lava to obsidian. The latter two can also be done using buckets in a crafting bench. Firing from dispenser will fire a linear projectile that applies the $(l:thermal:world/mobs/blizz)Chilled$(/l) effect to mobs and freezes a small area." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:ice_charge_3", "title": "瀑冰彈" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/lightning_charge.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/lightning_charge.json index 0f080b9aaf5d..e60077209e58 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/lightning_charge.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/charges/lightning_charge.json @@ -9,7 +9,7 @@ "text": "Lightning charges can be used to summon a single bolt of lightning. Firing from a dispenser will fire a linear projectile that applies the $(l:thermal:world/mobs/blitz)Shocked$(/l) effect to mobs." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:lightning_charge_3", "title": "鳴雷彈" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/detonator.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/detonator.json index 37f9a442d4e5..a5964542fc27 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/detonator.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/detonator.json @@ -9,7 +9,7 @@ "text": "The detonator is used to prime, and then detonate up to 16 explosive blocks at once! First place all your explosives, then right click each one with the detonator. The light will turn yellow to indicate that at least 1 explosive has been primed. The mode can then be changed to detonate, at which point the light will turn green and another right click will detonate all primed explosives." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:tools/detonator", "text": "Press '$(k:cofh.mode_change_increment)' to change modes." } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/earth_explosives.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/earth_explosives.json index 47fabd79e964..15aa456fdbb0 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/earth_explosives.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/earth_explosives.json @@ -10,13 +10,13 @@ "text": "Tectonic Explosives will break and drop stone- and dirt- type blocks in an area and grant mobs caught in its radius the $(l:thermal:world/mobs/basalz)Sundered II$(/l) effect. Useful for mining. Explosive blocks and grenades have radii of 9 and 5 blocks, respectively.$(br2)Legend has it that these were once powerful enough to break bedrock." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:earth_tnt", "B.recipe": "thermal:earth_grenade_4" }, { "flag": "&mod:thermal_innovation,mod:thermal_locomotion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:earth_tnt_minecart", "title": "Tectonic Minecart" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/ender_explosives.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/ender_explosives.json index 181bae7552f6..81244023b2c5 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/ender_explosives.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/ender_explosives.json @@ -10,13 +10,13 @@ "text": "Disruption Explosives create an ender disruption lasting 10s that teleports most mobs/players inside it to a random location up to 128 blocks away. The initial explosion damages and stops endermen & endermites from teleporting for 15s. Explosive blocks and grenades explode with radii of 9 and 5 blocks, respectively. Like endermen, these explosives lose their efficacy under water!" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:ender_tnt", "B.recipe": "thermal:ender_grenade_4" }, { "flag": "&mod:thermal_innovation,mod:thermal_locomotion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:ender_tnt_minecart", "title": "Disruption Explosive Minecart" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/fire_explosives.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/fire_explosives.json index 085067ce1792..375828bac3e2 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/fire_explosives.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/fire_explosives.json @@ -10,13 +10,13 @@ "text": "Inferno explosives light an area on fire and light mobs caught in its radius on fire. Explosive blocks and grenades have radii of 9 and 5 blocks, respectively." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:fire_tnt", "B.recipe": "thermal:fire_grenade_4" }, { "flag": "&mod:thermal_innovation,mod:thermal_locomotion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:fire_tnt_minecart", "title": "Inferno Minecart" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/glowstone_explosives.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/glowstone_explosives.json index e4e099d3d9e7..aa3e1f20dc67 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/glowstone_explosives.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/glowstone_explosives.json @@ -10,13 +10,13 @@ "text": "Radiant Explosives scatter fine glowstone particles in the air when exploded, creating a cloud lasting 10s that illuminates the area around it. The initial explosion will damage undead mobs and set them ablaze. Explosive blocks and grenades explode with radii of 9 and 5 blocks, respectively.$(br2)$(o)These are essentially glitter bombs.$()" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:glowstone_tnt", "B.recipe": "thermal:glowstone_grenade_4" }, { "flag": "&mod:thermal_innovation,mod:thermal_locomotion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:glowstone_tnt_minecart", "title": "Radiant Explosive Minecart" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/grenade.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/grenade.json index b8abe8045f68..abb014e2cbf4 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/grenade.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/grenade.json @@ -9,7 +9,7 @@ "text": "The grenade is a smaller, throwable version of TNT with a radius of 5 blocks!" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:explosive_grenade_4" } ] diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/ice_explosives.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/ice_explosives.json index c68866e1600a..5f098ff52955 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/ice_explosives.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/ice_explosives.json @@ -10,13 +10,13 @@ "text": "Glacial explosives will freeze blocks in an area and grant mobs caught in its radius the $(l:thermal:world/mobs/blizz)Chilled II$(/l) effect. Explosive blocks and grenades have radii of 9 and 5 blocks, respectively." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:ice_tnt", "B.recipe": "thermal:ice_grenade_4" }, { "flag": "&mod:thermal_innovation,mod:thermal_locomotion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:ice_tnt_minecart", "title": "Glacial Minecart" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/lightning_explosives.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/lightning_explosives.json index e796f328d287..eb5f111ea3ce 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/lightning_explosives.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/lightning_explosives.json @@ -10,13 +10,13 @@ "text": "Fulminating explosives summon lightning in an area and grant mobs caught in its radius the $(l:thermal:world/mobs/blitz)Shocked II$(/l) effect. Explosive blocks and grenades have radii of 9 and 5 blocks, respectively." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:lightning_tnt", "B.recipe": "thermal:lightning_grenade_4" }, { "flag": "&mod:thermal_innovation,mod:thermal_locomotion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:lightning_tnt_minecart", "title": "Fulminating Minecart" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/phyto_explosives.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/phyto_explosives.json index 677fe06a4860..9e11089cafc0 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/phyto_explosives.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/phyto_explosives.json @@ -10,13 +10,13 @@ "text": "Phyto explosives will instantly apply a bonemeal effect to all crops and grass in an area. Explosive blocks and grenades have radii of 9 and 5 blocks, respectively." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:phyto_tnt", "B.recipe": "thermal:phyto_grenade_4" }, { "flag": "&mod:thermal_cultivation,mod:thermal_locomotion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:phyto_tnt_minecart", "title": "PNT Minecart" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/redstone_explosives.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/redstone_explosives.json index 3334010893fd..fc31d4002d9a 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/redstone_explosives.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/redstone_explosives.json @@ -10,13 +10,13 @@ "text": "Redstone Explosives will produce a redstone flux excitation field upon explosion, activating any redstone components and devices within its area of effect. This field will persist for 10s. Explosive blocks and grenades create fields with radii of 9 and 5 blocks, respectively." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:redstone_tnt", "B.recipe": "thermal:redstone_grenade_4" }, { "flag": "&mod:thermal_innovation,mod:thermal_locomotion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:redstone_tnt_minecart", "title": "Redstone Explosive Minecart" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/slime_explosives.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/slime_explosives.json index 8e6da9a96462..fea5debd4267 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/slime_explosives.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/explosives/slime_explosives.json @@ -10,13 +10,13 @@ "text": "Slime Explosives will knock back all mobs and players caught in its explosion and cover them with slime, temporarily giving them the Slimed effect. Mobs and players with this effect will be able to bounce on surfaces, as if they were landing on slime blocks. Explosive blocks and grenades have radii of 9 and 5 blocks, respectively." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:slime_tnt", "B.recipe": "thermal:slime_grenade_4" }, { "flag": "&mod:thermal_innovation,mod:thermal_locomotion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:slime_tnt_minecart", "title": "Slime Explosive Minecart" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/crescent_hammer.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/crescent_hammer.json index ef0a52598f1a..94b2e1fe5374 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/crescent_hammer.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/crescent_hammer.json @@ -9,7 +9,7 @@ "text": "A run-of-the-mill wrench. Can be used to pick up machines with shift right click, rotate machines with right click. You can even put some sense into your pesky friends who keep trolling you!" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:tools/wrench", "title": "新月錘" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluid_reservoir.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluid_reservoir.json index 0e366fcbcf7b..1e802d189c36 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluid_reservoir.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluid_reservoir.json @@ -10,7 +10,7 @@ "text": "Holds a moderate quantity of fluid and allows for it to be dispensed. Press '$(k:cofh.mode_change_increment)' to toggle Empty/Fill mode. Use while sneaking to activate or deactivate automatic replenishment of most other held (or worn) fluid containers. It can be filled with fluid and augmented in the Tinker's Workbench." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:fluid_reservoir", "title": "Reservoir", "text": "It can be enchanted with $(l:thermal:world/holding)Holding$(/l) to improve fluid capacity." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/flux_capacitor.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/flux_capacitor.json index 0177a4e96c8c..aeec6aedfd74 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/flux_capacitor.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/flux_capacitor.json @@ -10,7 +10,7 @@ "text": "Stores RF and charges items in your inventory. It has 3 modes, allowing you to charge just your hotbar and armor, just your inventory, or everything, togglable using the change mode keybind. In order to toggle item charging on and off, shift right click while holding the capacitor. It can also be used to put energy in machines. It can be charged and augmented in the Tinker's Workbench." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:flux_capacitor", "title": "通量電容", "text": "Press '$(k:cofh.mode_change_increment)' to change modes. It can be enchanted with $(l:thermal:world/holding)Holding$(/l) to improve RF capacity." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/flux_magnet.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/flux_magnet.json index 64af1e5f21c1..5d6f7d0c5daf 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/flux_magnet.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/flux_magnet.json @@ -10,7 +10,7 @@ "text": "The FluxoMagnet is a tool that uses RF in order to pull nearby items into the player's inventory. Right clicking with it in hand will suck nearby items in. Press '$(k:cofh.mode_change_increment)' to toggle auto-attract mode, where items are nearby items are automatically pulled in. It can be charged and augmented in the Tinker's Workbench." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:flux_magnet", "title": "通量磁鐵", "text": "It can be enchanted with $(l:thermal:world/holding)Holding$(/l) to improve RF capacity." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluxbore.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluxbore.json index 70e7ceac343a..ccacd48833e1 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluxbore.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluxbore.json @@ -10,7 +10,7 @@ "text": "Uses RF to mine stone- and dirt-type blocks efficiently. It can be charged and augmented in the Tinker's Workbench. A reinforced or higher integral component is needed to mine obsidian. After installing radius augments, press '$(k:cofh.mode_change_increment)' to change between mining radii. It can be enchanted with $(l:thermal:world/holding)Holding$(/l) to improve RF capacity." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:drill_head", "B.recipe": "thermal:flux_drill" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluxsaw.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluxsaw.json index b7205d0c0396..ad9b88285ff6 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluxsaw.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/fluxsaw.json @@ -10,7 +10,7 @@ "text": "Uses RF to mine wood-type blocks with ease. Right click strips wood logs as usual. It can be charged and augmented in the Tinker's Workbench. After installing radius augments, press '$(k:cofh.mode_change_increment)' to change between mining radii. It can be enchanted with $(l:thermal:world/holding)Holding$(/l) to improve RF capacity." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:saw_blade", "B.recipe": "thermal:flux_saw" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/potion_infuser.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/potion_infuser.json index bd5216b94c1c..6f6aa630b353 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/potion_infuser.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/potion_infuser.json @@ -10,7 +10,7 @@ "text": "Used to infuse yourself, mobs, or other players with potion effects. Press '$(k:cofh.mode_change_increment)' to toggle automatic infusion, which regularly infuses you with small doses. It can be filled with $(l:thermal:technology/potion_fluid)potion fluid$(/l) and augmented in the Tinker's Workbench." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:potion_infuser", "title": "藥水注射器", "text": "It can be enchanted with $(l:thermal:world/holding)Holding$(/l) to improve fluid capacity." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/potion_quiver.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/potion_quiver.json index e7a8a59d9ed0..1e9fe3c4ffdf 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/potion_quiver.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/potion_quiver.json @@ -10,7 +10,7 @@ "text": "Used to store and imbue arrows with potion effects. Right click with the quiver in your hand to transfer arrows from your inventory into the quiver. Press '$(k:cofh.mode_change_increment)' to toggle imbuement, which takes 50mb of the stored $(l:thermal:technology/potion_fluid)potion fluid$(/l) per arrow. The quiver can be filled and augmented in the Tinker's Workbench." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:potion_quiver", "title": "藥水箭袋", "text": "It can be enchanted with $(l:thermal:world/holding)Holding$(/l) to improve fluid capacity." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/rf_potato.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/rf_potato.json index e99e227ec08f..0ac7dd3ae5d8 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/rf_potato.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/rf_potato.json @@ -9,7 +9,7 @@ "text": "Stores and transfers RF. Cannot be used to recharge items in a player's inventory. It can be enchanted with $(l:thermal:world/holding)Holding$(/l) to improve RF capacity." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:tools/rf_potato", "title": "馬鈴薯電容", "text": "$(br2)$(o)'No tricks. This potato only generates 1.1 volts of electricity. I literally do not have the energy to lie to you.'" diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/satchel.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/satchel.json index 1596cfc7b944..3d314b979242 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/satchel.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/satchel.json @@ -9,7 +9,7 @@ "text": "The Satchel is a bag that can hold things. It's pretty straightforward. Press '$(k:cofh.mode_change_increment)' to toggle auto-collect mode, where items are automatically stored on pickup, depending on Filter restrictions. It can be augmented in the Tinker's Workbench." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:tools/satchel", "title": "Satchel", "text": "It can be dyed in a Crafting Table with any normal dyes, and/or secured with a Signalum Security Lock." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/watering_can.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/watering_can.json index ca7c38a0f649..9aff6d3fd3b9 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/watering_can.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/watering_can.json @@ -10,7 +10,7 @@ "text": "Uses to water crops to accelerate their growth. It can be filled and augmented in the Tinker's Workbench. After installing radius augments, press '$(k:cofh.mode_change_increment)' to change between watering radii. It can be enchanted with $(l:thermal:world/holding)Holding$(/l) to improve water capacity." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:watering_can", "title": "灑水壺" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/xp_crystal.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/xp_crystal.json index f308573a04ee..17e1c24c62aa 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/xp_crystal.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/equipment/tools/xp_crystal.json @@ -9,7 +9,7 @@ "text": "Portable XP Storage! The Insightful Crystal can hold 10K exp, equivalent to about 63 levels. This can be increased by enchanting it with $(l:thermal:world/holding)Holding$(/l)." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:tools/xp_crystal", "title": "洞見水晶" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/crossover_rail.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/crossover_rail.json index 729a57064185..54daf7f8f7b2 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/crossover_rail.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/crossover_rail.json @@ -10,7 +10,7 @@ "text": "The crossover rail allows two perpendicular lines of rails to intersect without interfering with each other. A minecart passing a crossover rail will continue in the same direction it came from." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:crossover_rail" } ] diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/lumium_rails.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/lumium_rails.json index a94e425f3803..c0f648088d29 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/lumium_rails.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/lumium_rails.json @@ -10,17 +10,17 @@ "text": "流明鐵軌工作原理與標準鐵軌完全相同,不同之處在於它們發出15級的光。" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:lumium_rail", "B.recipe": "thermal:lumium_crossover_rail" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:lumium_powered_rail", "B.recipe": "thermal:lumium_activator_rail" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:lumium_detector_rail" } ] diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/prismarine_rails.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/prismarine_rails.json index bb2316a77392..99ea9db8f973 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/prismarine_rails.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/prismarine_rails.json @@ -10,17 +10,17 @@ "text": "Prismarine rails work exactly like their standard counterparts, except they are waterloggable and can be placed under water. However, an entity in a normal minecart will still get kicked out if they are entirely submerged in water. This can be prevented through the use of $(l:thermal:storage_and_transport/locomotion/underwaterminecart)underwater minecarts$(/l). Prismarine rails also emit a light level of 8." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:prismarine_rail", "B.recipe": "thermal:prismarine_crossover_rail" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:prismarine_powered_rail", "B.recipe": "thermal:prismarine_activator_rail" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:prismarine_detector_rail" } ] diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/underwater_minecart.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/underwater_minecart.json index b4a80b53b844..839e98cb6f6b 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/underwater_minecart.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/locomotion/underwater_minecart.json @@ -10,7 +10,7 @@ "text": "The Underwater Minecart allows entities, including players, to ride $(l:thermal:storage_and_transport/locomotion/prismarinerails)rails$(/l) underwater. Entities riding underwater minecarts have 4 minutes before they suffocate. Mobs will still behave as if they are under water; undead mobs will not burn, blazes and endermen will take damage, and zombies will turn into drowneds. Can be enchanted with respiration, which decreases the chance that air will be used per tick." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:underwater_minecart" } ] diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/storage/energy_cell.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/storage/energy_cell.json index c117167ba27b..0b172ea0db2c 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/storage/energy_cell.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/storage/energy_cell.json @@ -10,7 +10,7 @@ "text": "The Redstone Flux Cell can be used to store and distribute Redstone Flux (RF). Each side can be configured to in/output energy. The RF cell starts with 1,000,000RF storage capacity and 1,000rf/t max in/out. This can be improved using augments. Provides a comparator output proportional to how full it is." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:energy_cell_frame", "B.recipe": "thermal:energy_cell" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/storage/fluid_cell.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/storage/fluid_cell.json index 91336eacfcda..eebdd9ed7949 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/storage/fluid_cell.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/storage_and_transport/storage/fluid_cell.json @@ -10,7 +10,7 @@ "text": "The Fluid Cell can be used to store and distribute fluids. The fluid cell starts with 128,000mb of capacity and 8,000mb/t max in/out rate. This can be improved using augments. It can only store one fluid at a time. Each side can be configured to in/output. The fluid cell always auto-outputs and never auto-inputs. Provides a comparator output proportional to how full it is." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:fluid_cell_frame", "B.recipe": "thermal:fluid_cell" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/area_radius.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/area_radius.json index 217b35c0464d..bcf0b2366c01 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/area_radius.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/area_radius.json @@ -5,7 +5,7 @@ "read_by_default": true, "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/area_radius_augment", "title": "徑向範圍拓展", "text": "The Radial Enhancement Augment allows your tool or machine to affect a greater area around it. Each augment will increase the maximum area by 1 block in every direction." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/dynamo_fuel.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/dynamo_fuel.json index f24ffae4c568..98380e859df5 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/dynamo_fuel.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/dynamo_fuel.json @@ -6,7 +6,7 @@ "flag": "mod:thermal_expansion", "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/dynamo_fuel_augment", "title": "Multi-Cycle Injectors", "text": "The Multi-Cycle Injectors augment scales the fuel efficiency of a dynamo by 1.1." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/dynamo_output.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/dynamo_output.json index 876a7dc98dfc..01078efcedbe 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/dynamo_output.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/dynamo_output.json @@ -6,7 +6,7 @@ "flag": "mod:thermal_expansion", "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/dynamo_output_augment", "title": "Aux. Reaction Chamber", "text": "The Auxiliary Reaction Chamber augment increases maximum generation of a dynamo by 100% but scales the efficiency by 0.9." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/fluid_tank.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/fluid_tank.json index 4436055e8f69..9769875e1e19 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/fluid_tank.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/fluid_tank.json @@ -5,7 +5,7 @@ "read_by_default": true, "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/fluid_tank_augment", "title": "Expanded Tank Const.", "text": "The Expanded Tank Construction augment scales the size of all fluid storage in a machine, device, dynamo, or tool by 4." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/integral_components.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/integral_components.json index e9b1423eb25b..897639399317 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/integral_components.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/integral_components.json @@ -14,12 +14,12 @@ "text": "For example, a $(l:thermal:technology/machines/furnace)Redstone Furnace$(/l) with Resonant and Hardened Integral Components and a $(l:thermal:technology/augments/rf_coil_storage)Stabilized RF Coil$(/l) will have 24x the RF storage, 8x RF transfer, and 4x base RF/t.$(br2)Hardened, Reinforced, and Resonant Integral Components have scale factors of 2x, 3x, and 4x respectively." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/upgrade_augment_1", "B.recipe": "thermal:augments/upgrade_augment_2" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/upgrade_augment_3" } ] diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/item_filter.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/item_filter.json index 2ae0b73892c8..7d4dc5808525 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/item_filter.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/item_filter.json @@ -5,7 +5,7 @@ "read_by_default": true, "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/item_filter_augment", "title": "物品過濾器", "text": "The Item Filter augment allows a machine, device, or piece of equipment to selectively accept items. The filter can be configured in a separate GUI, accessible by shift right-clicking the block or item it is installed in, or through a tab in the block's GUI." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_catalyst.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_catalyst.json index 8d862fb42b5f..21c12bab903f 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_catalyst.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_catalyst.json @@ -6,7 +6,7 @@ "flag": "mod:thermal_expansion", "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/machine_catalyst_augment", "title": "Cat. Reclamation Chamber", "text": "The Catalytic Reclamation Chamber augment scales the chance for a catalyst to be used by 0.8x but also scales the energy used per operation by 1.25x." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_cycle.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_cycle.json index 0642ceba8181..361955953b6f 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_cycle.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_cycle.json @@ -6,7 +6,7 @@ "flag": "mod:thermal_expansion", "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/machine_cycle_augment", "title": "循環處理升級", "text": "The Cyclical Processing augment allows a machine's valid outputs to be fed back into its input slot(s). Useful for automation." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_efficiency.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_efficiency.json index 802f5511e515..7f91a6e1f93f 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_efficiency.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_efficiency.json @@ -6,7 +6,7 @@ "flag": "mod:thermal_expansion", "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/machine_efficiency_augment", "title": "通量效率升級", "text": "The Flux Efficiency augment reduces the RF required per operation, scaling it by 0.9, but also decreases the maximum RF usage rate of the machine by 10%." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_output.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_output.json index 619c6f4abb9f..6c4e94d3cb1f 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_output.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_output.json @@ -6,7 +6,7 @@ "flag": "mod:thermal_expansion", "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/machine_output_augment", "title": "輔助篩取升級", "text": "The Auxiliary Process Sieve augment increases chances of secondary output by 15% but scales the energy per operation by 1.25." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_speed.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_speed.json index b63fa4b200ac..9322f1fd3ca8 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_speed.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/machine_speed.json @@ -6,7 +6,7 @@ "flag": "mod:thermal_expansion", "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/machine_speed_augment", "title": "通量連結升級", "text": "The Flux Linkage Amplifier augment increases maximum RF usage rate by 100% but also scales the RF per operation by 1.1." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/potion_amplifier.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/potion_amplifier.json index 9d156f482a1e..d1893b45658e 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/potion_amplifier.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/potion_amplifier.json @@ -6,7 +6,7 @@ "flag": "mod:thermal_innovation", "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/potion_amplifier_augment", "title": "強效煉藥升級", "text": "The Alchemical Amplifier augment increases the effect of the stored potion by 1 level but decreases its duration by 25%. Stacking 4 results in potions with no duration, rendering many useless." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/potion_duration.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/potion_duration.json index eaa0aaf57b02..fe18343b8874 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/potion_duration.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/potion_duration.json @@ -6,7 +6,7 @@ "flag": "mod:thermal_innovation", "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/potion_duration_augment", "title": "長效煉藥升級", "text": "The Alchemical Extender augment increases duration of potions by 100%. Has no effect on potions that have instant, one-time effects (instant potions)." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil.json index 089431447de3..476bffe38920 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil.json @@ -5,7 +5,7 @@ "read_by_default": true, "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/rf_coil_augment", "title": "擴展通量線圈", "text": "The Expanded RF Coil augment scales RF storage and transfer by 4." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil_storage.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil_storage.json index e04755fa30dc..1b2c688e6bf3 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil_storage.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil_storage.json @@ -5,7 +5,7 @@ "read_by_default": true, "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/rf_coil_storage_augment", "title": "穩態通量線圈", "text": "The Stabilized RF Coil augment scales the RF storage by 6 and the RF transfer by 2." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil_xfer.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil_xfer.json index cef6a9adeebd..4726cdf2f01c 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil_xfer.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/rf_coil_xfer.json @@ -5,7 +5,7 @@ "read_by_default": true, "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/rf_coil_xfer_augment", "title": "強導通量線圈", "text": "The High-Flux RF Coil augment scales the RF storage by 2 and the RF transfer by 6." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/xp_storage.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/xp_storage.json index 1014c831629c..d1dfba5273a5 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/xp_storage.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/augments/xp_storage.json @@ -5,7 +5,7 @@ "read_by_default": true, "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:augments/xp_storage_augment", "title": "知識濃縮儲存", "text": "The Knowledge Concentrator augment allows a machine or device to collect experience from recipes or the world. It starts with a max storage of 2.5k XP, which is multiplied by the scale factor offered by $(l:thermal:technology/augments/integral_components)Integral Components$(/l)." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/charge_bench.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/charge_bench.json index 734f66dd4034..d65d0648df88 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/charge_bench.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/charge_bench.json @@ -10,7 +10,7 @@ "text": "The Energetic Infuser is a block that can be used to charge up to 9 items at once. Its main benefits over the $(l:thermal:technology/tinker_bench)Tinker's Bench$(/l) are faster charging speeds and that items can be automatically inserted and extracted (e.g. with a hopper)." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:charge_bench", "title": "能量灌注機", "text": "$(o)Ancient texts record the existence of a machine by the same name that was once able to infuse Redstone Flux directly into items, not just tools. This, however, seems to defy all logic.$()" diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/collector.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/collector.json index ff2ffb65c7ee..9be366430d30 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/collector.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/collector.json @@ -10,7 +10,7 @@ "text": "The Vacuumulator is a device that can pick up items in its area of effect. It can pick up EXP orbs when a $(l:thermal:technology/augments/xp_storage)knowledge concentrator augment$(/l) is installed. At base, the vacuumulator collects in a 9x9x9 area centered on it, which can be augmented up to 15x15x15 using $(l:thermal:technology/augments/area_radius)radial enhancement augments$(/l)." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:device_collector", "title": "真空儲物箱", "text": "When controlled by redstone, the vacuumulator will immediately pick items up the moment it is turned on. This way, it will always reliably activate when pulsed." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/fisher.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/fisher.json index 55b9f0f2002a..cd0a78880f85 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/fisher.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/fisher.json @@ -10,7 +10,7 @@ "text": "The Aquatic Entangler is a device that can passively catch fish when it is placed in a body of water. The rate at which it catches fish depends on the biome, weather, and augment configuration, but it has a base rate of 1 catch every few minutes. $(l:thermal:technology/augments/integral_components)Integral components$(/l) and $(l:thermal:technology/augments/area_radius)radial enhancement$(/l) can speed this up. It can optionally take $(l:thermal:world/materials/bait)bait$(/l) to boost its rate or alter which items it catches." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:device_fisher", "title": "Aquatic Entangler", "text": "The entangler will also net (pun intended) 1-3 exp for every catch if the $(l:thermal:technology/augments/xp_storage)knowledge concentrator$(/l) augment is installed." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/hive_extractor.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/hive_extractor.json index be6934800e65..4b520492dc8a 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/hive_extractor.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/hive_extractor.json @@ -10,7 +10,7 @@ "text": "The Hive Hopper is a device that can extract honeycombs and liquid honey when placed under a beehive." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:device_hive_extractor", "title": "蜂箱漏斗" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/nullifier.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/nullifier.json index 088e4e5db386..2ac2ce24ed89 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/nullifier.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/nullifier.json @@ -10,7 +10,7 @@ "text": "The Nullifier is a device that can void all items and fluids that are inserted into it. Items/fluids that are input automatically (via e.g. hoppers) are instantly voided, while items inserted manually through the GUI are temporarily stored until the trash button is pressed. It is compatible with filter type augments to restrict what it can accept." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:device_nullifier", "title": "銷毀器", "text": "Redstone control only affects the automatic insertion of items/fluids. Manual deletion through the GUI can always be performed, regardless of redstone control setting." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/potion_diffuser.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/potion_diffuser.json index f7fd95265704..22d5c7c4bbb0 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/potion_diffuser.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/potion_diffuser.json @@ -10,7 +10,7 @@ "text": "The Decoctive Diffuser is a device that will periodically consume $(l:thermal:technology/potion_fluid)potion fluid$(/l) to spread potion effects to nearby mobs. Effects granted this way last 1/4 as long compared to a regular potion. It automatically halts operation when no mobs are in its area of effect. At base, the diffuser spreads potion effects in a 9x9x9 area centered on it, which can be augmented up to 15x15x15 using $(l:thermal:technology/augments/area_radius)radial enhancement augments$(/l)." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:device_potion_diffuser", "title": "藥水噴霧器", "text": "Reagents, namely redstone and glowstone, can be used to increase the duration and increase effect level (up to IV) at the cost of duration, respectively. A single reagent item lasts for 16 operations of the diffuser." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/rock_gen.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/rock_gen.json index dd2d20c6c9bc..80225c733ea3 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/rock_gen.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/rock_gen.json @@ -10,7 +10,7 @@ "text": "The Igneous Extruder is a device that will generate infinite stone when surrounded with the appropriate blocks and fluids. It requires an adjacent lava source block and an adjacent coolant block; it can optionally take a block underneath. Refer to JEI for all the available recipes." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:device_rock_gen", "title": "造石機", "text": "At first, it will produce 1 block per second, but this can be augmented up to 4/sec using $(l:thermal:technology/augments/integral_components)integral components$(/l). If the recipe is changed, any blocks in the output slot will be voided to make room for the blocks from the new recipe." diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/soil_infuser.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/soil_infuser.json index 27522b61810b..ceaaf7255f80 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/soil_infuser.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/soil_infuser.json @@ -10,7 +10,7 @@ "text": "The Phyto-Soil Infuser is a device that uses RF in order to speed up the growth of crops on nearby $(l:thermal:world/plants/phytogro)phyto-soil$(/l). In its base form, it infuses a 3x3x3 area around it, which can be upgraded using $(l:thermal:technology/augments/area_radius)radial enhancement augments$(/l) to up to 7x3x7." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:device_soil_infuser", "title": "植育土注能機" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/tree_extractor.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/tree_extractor.json index 3ae3ed6adda2..6a75f47a26c7 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/tree_extractor.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/tree_extractor.json @@ -10,7 +10,7 @@ "text": "The Arboreal Extractor is a device that extracts fluid from an adjacent tree. Can optionally take fertilizer to boost production rate. Bonemeal boosts output by 1.5x for 8 cycles, while $(l:thermal:world/plants/phytogro)phyto-gro$(/l) boosts by 2.0x for 16 cycles. Different trees produce different fluids; use JEI to see the available recipes." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:device_tree_extractor", "title": "樹汁提取器" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/water_gen.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/water_gen.json index c348378ba811..84775a35a5d6 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/water_gen.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/devices/water_gen.json @@ -10,7 +10,7 @@ "text": "The Aqueous Accumulator is a device that will generate infinite water for your needs. In order for it to produce water there must be at least two source blocks adjacent to the sides of the device. Source blocks above or below the device will not count." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:device_water_gen", "title": "蓄水器" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/compression.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/compression.json index 0d8958457cf2..731d0ead093f 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/compression.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/compression.json @@ -10,7 +10,7 @@ "text": "The Compression Dynamo uses burnable liquid fuels such as tree oil to produce RF." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:dynamo_compression", "title": "壓縮能源爐" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/disenchantment.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/disenchantment.json index f56e9c479ea1..ddd4e5644ac4 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/disenchantment.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/disenchantment.json @@ -10,7 +10,7 @@ "text": "The Disenchantment Dynamo uses enchanted items such as books to produce RF." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:dynamo_disenchantment", "title": "Disenchantment Dynamo" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/gourmand.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/gourmand.json index cd42f58631da..d876d8a0e62a 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/gourmand.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/gourmand.json @@ -10,7 +10,7 @@ "text": "The Gourmand Dynamo uses food to produce RF." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:dynamo_gourmand", "title": "Gourmand Dynamo" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/lapidary.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/lapidary.json index 5fffc22b7eef..f74faabc6345 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/lapidary.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/lapidary.json @@ -10,7 +10,7 @@ "text": "The Lapidary Dynamo uses crystals and gems to produce RF. May be a portal to a land of gem-obsessed moon people." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:dynamo_lapidary", "title": "珠寶能源爐", "text": "$(o)Might be a portal to a land of gem-obsessed moon people.$()" diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/magmatic.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/magmatic.json index 09870d1ad4b5..51251c751b65 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/magmatic.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/magmatic.json @@ -10,7 +10,7 @@ "text": "The Magmatic Dynamo uses lava to produce RF." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:dynamo_magmatic", "title": "熱力能源爐" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/numismatic.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/numismatic.json index 7ffd84217972..2f6a0bbda2a1 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/numismatic.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/numismatic.json @@ -10,7 +10,7 @@ "text": "The Numismatic Dynamo uses $(l:thermal:technology/machines/press)coins$(/l) to produce RF." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:dynamo_numismatic", "title": "通貨能源爐" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/stirling.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/stirling.json index 9103ca5c93eb..af859be5ad6c 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/stirling.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/dynamos/stirling.json @@ -10,7 +10,7 @@ "text": "The Stirling Dynamo uses burnable items to produce RF." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:dynamo_stirling", "title": "斯特林能源爐" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/lock.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/lock.json index d204f5924609..c080b3cd2aa5 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/lock.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/lock.json @@ -9,7 +9,7 @@ "text": "Used to enable the security panel on your various machines, dynamos, and items. Make your stuff yours!" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:tools/lock", "title": "信素安全鎖" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/bottler.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/bottler.json index 3de77e249301..4ffa4176cc8b 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/bottler.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/bottler.json @@ -10,7 +10,7 @@ "text": "The Fluid Encapsulator is a machine that fills items that hold fluids, such as buckets and bottles. Can be used to automatically fill bottles with $(l:thermal:technology/potion_fluid)potion fluid$(/l) from the $(l:thermal:technology/machines/brewer)Alchemical Imbuer$(/l)." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_bottler", "title": "液體灌注機" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/brewer.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/brewer.json index 5cd66d9e5d3a..409994bc9c34 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/brewer.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/brewer.json @@ -10,7 +10,7 @@ "text": "The Alchemical Imbuer is a machine that brews potions. Creates $(l:thermal:technology/potion_fluid)potion fluid$(/l) as opposed to brewing directly in a bottle. One ingredient is enough to brew one potion bucket, which can fill 4 bottles." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_brewer", "title": "藥水釀造機" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/centrifuge.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/centrifuge.json index f4b4ccb4910e..cf32bec58f1d 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/centrifuge.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/centrifuge.json @@ -10,7 +10,7 @@ "text": "The Centrifugal Separator is a machine that separates items into their components. E.g. alloy blends into their base metal dusts. It is also efficient at extracting dyes from flowers." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_centrifuge", "title": "離心分離機" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/chiller.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/chiller.json index bb288faa3ee3..f9711672825a 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/chiller.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/chiller.json @@ -10,12 +10,12 @@ "text": "The Blast Chiller is a machine that cools down and crystallizes liquids such as water and molten metals into their solid forms. Accepts various casts to alter the shape of the end product." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_chiller", "B.recipe": "thermal:chiller_ball_cast" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:chiller_ingot_cast", "B.recipe": "thermal:chiller_rod_cast" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/crafter.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/crafter.json index 96ad0eb26e5d..e797672f47e7 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/crafter.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/crafter.json @@ -10,7 +10,7 @@ "text": "The Sequential Fabricator is a machine that automatically crafts items. Once the recipe in the crafting grid is set, it will take items and liquids from its internal inventory and craft them. Recipes that take a bucket of a particular fluid and leave an empty bucket behind can be crafted using liquid from the internal tank instead." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_crafter", "title": "自動合成台", "text": "Note that this machine currently has no ability to protect from overfilling with one particular ingredient! A batching device is coming with Thermal Dynamics, so stay tuned!" diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/crucible.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/crucible.json index 57b924ac5b2a..2a9483f639c6 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/crucible.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/crucible.json @@ -10,7 +10,7 @@ "text": "The Magma Crucible is a machine that melts items into fluids." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_crucible", "title": "熔岩爐" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/furnace.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/furnace.json index f6a59f7a1c70..cab7d804deb8 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/furnace.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/furnace.json @@ -10,7 +10,7 @@ "text": "The Redstone Furnace is a machine that smelts your items like a traditional furnace." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_furnace", "title": "通量熔煉爐" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/insolator.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/insolator.json index 60c8982f743e..a5e748a16601 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/insolator.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/insolator.json @@ -10,7 +10,7 @@ "text": "The Phytogenic Insolator is a machine that uses RF, water, and $(l:thermal:world/materials/catalysts)optionally fertilizer$(/l) in order to grow crops, flowers, and trees." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_insolator", "title": "有機灌注器" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/introduction.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/introduction.json index 5ec31f215893..896659072b26 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/introduction.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/introduction.json @@ -23,12 +23,12 @@ "text": "The 'Energy' panel offers RF information on the block, such as current RF usage. Every machine has a maximum rate it can use RF, and every recipe a certain RF cost associated with it. These two values, which may be affected by $(l:thermal:technology/augments/introduction)augments$(/l), can be divided to determine the speed a given recipe will be processed. In order to speed up a machine's operation, either the max RF usage can be increased using certain $(l:thermal:technology/augments/machine_speed)augments$(/l) or the RF needed for a recipe can be decreased using $(l:thermal:world/materials/catalysts)catalysts$(/l)." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_frame", "text": "These pages contain recipes for common components in machines and devices." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:redstone_servo", "B.recipe": "thermal:rf_coil" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/press.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/press.json index ecae6a391943..7d088b65619c 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/press.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/press.json @@ -10,18 +10,18 @@ "text": "The Multiservo Press is a machine that can accept a variety of dies in order to shape metals into different forms and (un)pack blocks and items." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_press", "B.recipe": "thermal:press_unpacking_die", "title": "多驅衝壓機" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:press_packing_2x2_die", "B.recipe": "thermal:press_packing_3x3_die" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:press_gear_die", "B.recipe": "thermal:press_coin_die" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/pulverizer.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/pulverizer.json index b28ee1b147a3..af054e51126f 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/pulverizer.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/pulverizer.json @@ -10,7 +10,7 @@ "text": "The Pulverizer is a machine that crushes items and ores. Improves ore yields, which can be further increased using augments and $(l:thermal:world/materials/catalysts)catalysts$(/l)." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_pulverizer", "title": "粉碎機" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/pyrolyzer.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/pyrolyzer.json index 0881253965d7..2ab8c412b1d1 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/pyrolyzer.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/pyrolyzer.json @@ -10,7 +10,7 @@ "text": "The Pyrolyzer is a machine that decomposes substances in a low-oxygen environment using heat. Typically used to convert organic matter and coal into cleaner, longer-lasting fuels." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "title": "熱解爐", "A.recipe": "thermal:machine_pyrolyzer" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/refinery.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/refinery.json index f75cb9fe3c15..1d3903c9fbfd 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/refinery.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/refinery.json @@ -10,7 +10,7 @@ "text": "The Fractionating Still is a machine refines fluids such as Resin and Sap." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_refinery", "title": "流體精煉機" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/sawmill.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/sawmill.json index b1ceca4cb7a6..6fbdf2fb9086 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/sawmill.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/sawmill.json @@ -10,7 +10,7 @@ "text": "The Sawmill is a machine that cuts logs into planks more efficiently than crafting. It produces $(l:thermal:world/plants/treeproducts)Sawdust$(/l) as a byproduct." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_sawmill", "title": "鋸木機" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/smelter.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/smelter.json index acffe1422548..a04f5b628fb9 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/smelter.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/machines/smelter.json @@ -11,7 +11,7 @@ "text": "The Induction Smelter is a machine that smelts multiple items together, producing alloys. It can also smelt ores into ingots and gems, which is affected by $(l:thermal:world/materials/catalysts)catalysts$(/l). Smelting ores has a chance to produce rich slag as a secondary output, which can be used as a catalyst or to make $(l:thermal:world/plants/phytogro)phyto-gro$(/l). Smelting gravel yields flint and slag." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:machine_smelter", "title": "感應爐" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/redprint.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/redprint.json index 722b1befd02d..434199be228a 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/redprint.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/redprint.json @@ -9,7 +9,7 @@ "text": "The redprint can copy and paste your block configurations with ease! To save a configuration, right click a configured block with a blank Redprint. Right click on other machines with a configured Redprint to paste the configuration. Shift-right click to clear a Redprint. Hold the Redprint in the offhand slot in order to automatically configure placed blocks." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:tools/redprint", "title": "紅圖" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/slot_seal.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/slot_seal.json index 567c8011cab9..dba9e0294b56 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/slot_seal.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/slot_seal.json @@ -10,7 +10,7 @@ "text": "Used to lock a slot and prevent items from entering it. Helpful for advanced machine logistics." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:slot_seal", "title": "Slot Seal" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/tinker_bench.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/tinker_bench.json index 501195d36c58..89f5d0f90c60 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/tinker_bench.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/technology/tinker_bench.json @@ -10,7 +10,7 @@ "text": "The Tinker's Workbench is a block that can charge, fill, and apply augments to tools and blocks. It has two modes, charge/refill and augment, which you can toggle between using the button below the item slot in the GUI. Augments are only fully installed when you toggle modes or take the tool/block out." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:tinker_bench", "title": "工匠工作檯" }, diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/materials/bait.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/materials/bait.json index a4b06d62f870..fbd1d39eb0f8 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/materials/bait.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/materials/bait.json @@ -10,17 +10,17 @@ "text": "Various types of bait can be used in the $(l:thermal:technology/devices/fisher)Aquatic Entangler$(/l) to boost or alter its fish-catching capabilities." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:aquachow_4", "text": "Aqua-chow is a unique blend of ingredients that fish can't resist; it boosts the natural catching abilities of the entangler." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:deep_aquachow_4", "text": "Benthic Aqua-chow helps the entangler catch stuff from deeper down, improving the chances for items such as pufferfish, kelp, prismarine, ink sacs, sponges, and occasionally even tridents." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:junk_net", "text": "A Junk Net allows the entangler to collect junk items such as string, lily pads, bones, water bottles, and leather. As the adage goes, 'One treasure's trash is another trash man.' Or something like that." } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/materials/storage.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/materials/storage.json index 07ff7b579588..4b942dac4a13 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/materials/storage.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/materials/storage.json @@ -20,52 +20,52 @@ "text": "With storage blocks from other mods, Thermal follows a convention where the center item in the crafting recipe determines which mod's storage block to craft. For example, surrounding a Thermal copper ingot with 8 Immersive Engineering copper ingots will craft a Thermal copper block." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:storage/charcoal_block", "B.recipe": "thermal:storage/gunpowder_block" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:storage/slag_block", "B.recipe": "thermal:storage/rich_slag_block" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:storage/apatite_block", "B.recipe": "thermal:storage/cinnabar_block" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:storage/niter_block", "B.recipe": "thermal:storage/sulfur_block" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:storage/copper_block", "B.recipe": "thermal:storage/tin_block" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:storage/lead_block", "B.recipe": "thermal:storage/silver_block" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:storage/nickel_block", "B.recipe": "thermal:storage/bronze_block" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:storage/invar_block", "B.recipe": "thermal:storage/electrum_block" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:storage/constantan_block", "B.recipe": "thermal:storage/signalum_block" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:storage/lumium_block", "B.recipe": "thermal:storage/enderium_block" } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/crops.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/crops.json index 3c42c97ebb3d..8f4c404332cb 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/crops.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/crops.json @@ -12,8 +12,8 @@ { "type": "2-2_item_page", "A.title": "靈活跳躍", - "A.item1": "thermal:hops", - "A.item2": "thermal:hops_seeds", + "A.item1": "thermal:barley", + "A.item2": "thermal:barley_seeds", "A.text": "The seed cones of a flowering hop vine. Used to flavor beer.", "B.title": "玉米", "B.item1": "thermal:corn", @@ -23,19 +23,19 @@ { "type": "2-2_item_page", "A.title": "大麥", - "A.item1": "thermal:barley", - "A.item2": "thermal:barley_seeds", + "A.item1": "thermal:flax", + "A.item2": "thermal:flax_seeds", "A.text": "A cereal grain which can be ground into flour or malted to make beer or whiskey.", "B.title": "小蘿蔔", - "B.item1": "thermal:radish", - "B.item2": "thermal:radish_seeds", + "B.item1": "thermal:onion", + "B.item2": "thermal:onion_seeds", "B.text": "A root vegetable with a sharp flavor, typically eaten raw or steamed." }, { "type": "2-2_item_page", "A.title": "洋蔥", - "A.item1": "thermal:onion", - "A.item2": "thermal:onion_seeds", + "A.item1": "thermal:radish", + "A.item2": "thermal:radish_seeds", "A.text": "A bulbous vegetable that is often used to add flavor to a savory dish. Brings people to tears.", "B.title": "大米", "B.item1": "thermal:rice", @@ -62,7 +62,7 @@ "B.title": "茄子", "B.item1": "thermal:eggplant", "B.item2": "thermal:eggplant_seeds", - "B.text": "一種用於許多菜餚的紫色海綿狀$(l)果實$()。 傾向於吸收其他味道。" + "B.text": "一種用於許多菜餚的紫色海綿狀$(l)果實$()。傾向於吸收其他味道。" }, { "type": "2-2_item_page", @@ -98,7 +98,7 @@ "B.text": "The leaves of a tea plant. Often dumped into the ocean during tea parties." }, { - "type": "3_item_page", + "type": "2-2_item_page", "A.title": "Hops", "A.item1": "thermal:hops", "A.item2": "thermal:hops_seeds", diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/foods.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/foods.json index d19bd78fe519..fceb718ba013 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/foods.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/foods.json @@ -6,67 +6,67 @@ "category": "thermal:plants", "pages": [ { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:carrot_cake", "text": "A little bit of carrot, a whole lot of cake. Provides night vision when eaten." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:chocolate_cake", "text": "A delightful, delectable dessert deserving decorous devotion. More satisfying than normal cake." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:potion_cake", "text": "A decoctive delight! Imbues the consumer with the effects of the Potion used to bake it." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:spice_cake", "text": "A satiating, scrumptious sweet synthesized from sadiroot spice. Cleanses negative status effects when eaten." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:stuffed_pumpkin", "text": "It's a harvest feast! Incredibly filling and there's just so much of it." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:cheese_wheel", "text": "Smile and say it! Who doesn't love cheese? Can be split into wedges." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:green_bean_pie", "text": "A classic harvest-time staple, in pie form. Vegetarian and very filling!" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:pbj_sandwich_2", "text": "If there are any flavors which make a better pairing, they have not yet been discovered." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:stuffed_pepper", "text": "A seasoned meal stuffed with various meats. Incredibly filling and tasty!" }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:sushi_maki_8", "text": "Raw fish wrapped in rice and seaweed. Super nutritious and quick to eat. Don't tell Direwolf20." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:spring_salad", "text": "Made with fresh spring produce, it's sure to put a spring in your step as well. Boosts jump height when consumed." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:hearty_stew", "text": "A thick, rich broth full of delicious root vegetables. Boosts maximum health when consumed." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:xp_stew", "text": "An exhilarating eggplant elixir effervescing with exorbitant experience enhancements. Boosts xp gain when consumed." } diff --git a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/phytogro.json b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/phytogro.json index 240ba4df923d..e89253edbf6a 100644 --- a/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/phytogro.json +++ b/zh-TW/1.16/assets/thermal/patchouli_books/guidebook/zh_tw/entries/world/plants/phytogro.json @@ -7,29 +7,29 @@ "pages": [ { "flag": "&mod:thermal_cultivation,!mod:thermal_expansion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:phytogro_2", "text": "Phyto-gro is fertilizer that is densely packed with all the nutrients plants need. It can be directly applied to plants or spread in an area with $(l:thermal:equipment/explosives/phyto_explosives)some explosives$(/l)." }, { "flag": "&!mod:thermal_cultivation,mod:thermal_expansion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:phytogro_2", "text": "Phyto-gro is fertilizer that is densely packed with all the nutrients plants need. It can be directly applied to plants or used in machines as a $(l:thermal:world/materials/catalysts)catalyst$(/l)." }, { "flag": "&mod:thermal_cultivation,mod:thermal_expansion", - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:phytogro_2", "text": "Phyto-soil is dirt infused with phyto-gro. It approximately doubles the growth rate of plants grown on it, which can be further improved to ~5x using a $(l:thermal:technology/devices/soil_infuser)phyto-soil infuser$(/l). Just like normal soil, it must be tilled for crops to grow on it." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:phytogro_4", "text": "However, unlike normal farmland, tilled phyto-soil cannot be trampled and does not need water nearby to remain hydrated." }, { - "type": "crafting", + "type": "thermal:double_crafting_page", "A.recipe": "thermal:phytogro_8", "B.recipe": "thermal:phytosoil" }, diff --git a/zh-TW/1.16/assets/tinyredstone/lang/zh_tw.json b/zh-TW/1.16/assets/tinyredstone/lang/zh_tw.json index afab9e57c991..e4be9def9c08 100644 --- a/zh-TW/1.16/assets/tinyredstone/lang/zh_tw.json +++ b/zh-TW/1.16/assets/tinyredstone/lang/zh_tw.json @@ -1,14 +1,14 @@ { "key.tinyredstone.rotation_lock": "鎖定放置方向 (配合滾輪使用)", "block.tinyredstone.redstone_panel": "紅石電路板", - "message.item.redstone_panel": "§7電路板上可以自由放置各種微型紅石元件。\n拿著染料對著電路板使用可以改變電路板顏色。§r", - "message.item.redstone_wrench": "§7對著電路板右鍵使用可以旋轉它。\n左鍵可以拆除電路板上的元件。§r", + "message.item.redstone_panel": "§7Panel to hold tiny components.\nRight click with dye to change color.§r", + "message.item.redstone_wrench": "§7Right-click a Redstone Panel to rotate.\nLeft click to remove tiny components.\nShift-left click to remove all of them.§r", "message.item.redstone_panel_cell": "§7可以放置在紅石電路板上用來製作紅石電路。§r", - "message.item.tiny_color_selector": "§7對著微型方塊使用可以自定義它們的顏色。§r", + "message.item.tiny_color_selector": "§7對著微型方塊使用可以自訂它們的顏色。§r", "item.tinyredstone.tiny_redstone": "微型紅石粉", "item.tinyredstone.tiny_repeater": "微型紅石中繼器", "item.tinyredstone.tiny_redstone_torch": "微型紅石火把", - "item.tinyredstone.redstone_wrench": "紅石扳手", + "item.tinyredstone.redstone_wrench": "Tiny Component Wrench", "item.tinyredstone.tiny_comparator": "微型紅石比較器", "item.tinyredstone.tiny_piston": "微型活塞", "item.tinyredstone.tiny_sticky_piston": "微型黏性活塞", @@ -30,7 +30,7 @@ "item.tinyredstone.tiny_color_selector": "微型顏色選擇器", "item.tinyredstone.tiny_note_block": "微型音階盒", "tinyredstone.close": "關閉", - "tinyredstone.gui.repeater.msg": "設置延遲時間(10/秒)", + "tinyredstone.gui.repeater.msg": "設定延遲時間(10/秒)", "tinyredstone.gui.tinyblock.msg": "選擇一種顏色", "tinyredstone.gui.blueprint.msg": "圖紙", "message.item.blueprint.full": "§7對著電路板右鍵使用可以將保存在藍圖中的電路安裝上去。\n對著空氣右鍵使用可以將藍圖中的電路輸出成json檔案保存在電腦中。\n\n§d需要以下元件:§r", @@ -41,9 +41,9 @@ "tinyredstone.choose_file": "選擇json檔案", "tinyredstone.save_file": "保存json檔案到...", "itemGroup.tinyredstone": "微型紅石電路", - "tinyredstone.gui.crash.msg": "這塊電路板導致崩潰了。\n請檢查你的log日誌,\n並提交崩潰報告給模組作者。\n現在的你只能拆除元件。\n點擊「重啟」來嘗試重新啟用電路板。", + "tinyredstone.gui.crash.msg": "這塊電路板導致崩潰了。\n請檢查你的log日誌,\n並提交崩潰報告給模組作者。\n現在的你只能拆除元件。\n點擊「重新啟動」來嘗試重新啟用電路板。", "tinyredstone.gui.overflow.msg": "A circuit on this panel has overflown.\nA zero tick line of redstone may be too long.\nTry adding a delay or increase the max\nredstone length in the config.\nClick 'Restart' to clear the error.", - "tinyredstone.enable": "重啟", + "tinyredstone.enable": "重新啟動", "tinyredstone.noteblock.bass": "貝斯", "tinyredstone.noteblock.snare": "禁錮", "tinyredstone.noteblock.hat": "Hihat", @@ -81,10 +81,13 @@ "message.item.tinyredstone.tiny_redstone_bridge": "Behaves like redstone dust except signals received on one side are only output to the opposite side.\nThis allows signals to cross over each other.", "message.item.tinyredstone.light_panel_cover": "Hides circuitry and prevents rendering.\nAllows light to penetrate.", "message.item.tinyredstone.dark_panel_cover": "Hides circuitry and prevents rendering and client syncing.\nDoes not allow light to penetrate.", - "message.item.tinyredstone.tiny_note_block": "Right click to change pitch. Right click with Redstone Wrench to select instrument.\nNote is played on redstone pulse to Tiny Note Block or neighboring block (quasi-connectivity).\nThe One Probe and WAILA will display the instrument and note.\nCan be pushed by Tiny Pistons.", + "message.item.tinyredstone.tiny_note_block": "Right click to change pitch. Right click with Tiny Component Wrench to select instrument.\nNote is played on redstone pulse to Tiny Note Block or neighboring block (quasi-connectivity).\nThe One Probe and WAILA will display the instrument and note.\nCan be pushed by Tiny Pistons.", "tinyredstone.tooltip.press_shift": "--Press Shift for More Info--", "item.tinyredstone.trim_panel_cover": "Trimming Panel Cover", "message.item.tinyredstone.trim_panel_cover": "Trims circuit down to fit components, hides circuitry and prevents rendering and client syncing.\nDoes not allow light to penetrate.", "block.tinyredstone.block_chopper": "Block Chopper", - "message.block.tinyredstone.block_chopper": "Crafts tiny blocks from most full-sized blocks. No silicon required!" + "message.block.tinyredstone.block_chopper": "Crafts tiny blocks from most full-sized blocks. No silicon required!", + "block.tinyredstone.tiny_container": "Tiny Component Container", + "tinyredstone.gui.repeater.msg2": "Use buttons or scroll to set delay.", + "tinyredstone.gui.repeater.msg3": "Shift-scroll to change by seconds." } \ No newline at end of file diff --git a/zh-TW/1.16/assets/tinytweaks/lang/zh_tw.json b/zh-TW/1.16/assets/tinytweaks/lang/zh_tw.json index ca83169b405d..eae482343b23 100644 --- a/zh-TW/1.16/assets/tinytweaks/lang/zh_tw.json +++ b/zh-TW/1.16/assets/tinytweaks/lang/zh_tw.json @@ -37,10 +37,10 @@ "text.autoconfig.tinytweaks.option.rejuvenation.enabled": "已啟用", "text.autoconfig.tinytweaks.option.rejuvenation.enabled.@Tooltip": "植物會隨時間生長", "text.autoconfig.tinytweaks.option.rejuvenation.grassGrowthRate": "草叢蔓延率", - "text.autoconfig.tinytweaks.option.rejuvenation.grassGrowthRate.@Tooltip": "草叢蔓延的概率", + "text.autoconfig.tinytweaks.option.rejuvenation.grassGrowthRate.@Tooltip": "草叢蔓延的機率", "text.autoconfig.tinytweaks.option.rejuvenation.thePowerOfFriendship": "鄰近草叢的強度", "text.autoconfig.tinytweaks.option.rejuvenation.thePowerOfFriendship.@Tooltip[0]": "調整目標方塊周圍的草叢", - "text.autoconfig.tinytweaks.option.rejuvenation.thePowerOfFriendship.@Tooltip[1]": "對其生成草叢概率的影響", + "text.autoconfig.tinytweaks.option.rejuvenation.thePowerOfFriendship.@Tooltip[1]": "對其生成草叢機率的影響", "text.autoconfig.tinytweaks.option.rejuvenation.thePowerOfFriendship.@Tooltip[2]": "", "text.autoconfig.tinytweaks.option.rejuvenation.thePowerOfFriendship.@Tooltip[3]": "§7§o該數值表示一個偽指數函數的指數,", "text.autoconfig.tinytweaks.option.rejuvenation.thePowerOfFriendship.@Tooltip[4]": "§7§o所以調整時請務必小心謹慎", @@ -82,7 +82,7 @@ "text.autoconfig.tinytweaks.option.burningLogsDropCharcoal": "燒毀的原木方塊會掉落木炭", "text.autoconfig.tinytweaks.option.doubleDoors": "雙重門", "text.autoconfig.tinytweaks.option.doubleDoors.@Tooltip[0]": "開關一扇門/地板門時, 同材質的門/地板門會同時開關", - "text.autoconfig.tinytweaks.option.doubleDoors.@Tooltip[1]": "( 只在手動開關或改變紅石信號時有效 )", + "text.autoconfig.tinytweaks.option.doubleDoors.@Tooltip[1]": "( 只在手動開關或改變紅石訊號時有效 )", "text.autoconfig.tinytweaks.option.bubbleColumnsFlow": "氣泡柱流", "text.autoconfig.tinytweaks.option.bubbleColumnsFlow.@Tooltip[0]": "當§aOn§r,氣泡柱塊的行為就像香草原版", "text.autoconfig.tinytweaks.option.bubbleColumnsFlow.@Tooltip[1]": "當§cOff§r時,氣泡柱塊會隨機擴散到", @@ -92,10 +92,10 @@ "text.autoconfig.tinytweaks.option.netherRejuvenation.enabled.@Tooltip[0]": "菌絲石、地獄藤蔓和地獄芽會逐漸蔓延", "text.autoconfig.tinytweaks.option.netherRejuvenation.enabled.@Tooltip[1]": "( 蔓延範圍僅限於對應生態域中 )", "text.autoconfig.tinytweaks.option.netherRejuvenation.rootsGrowthRate": "地獄藤蔓 / 地獄芽蔓延率", - "text.autoconfig.tinytweaks.option.netherRejuvenation.rootsGrowthRate.@Tooltip": "地獄藤蔓 / 地獄芽蔓延的概率", + "text.autoconfig.tinytweaks.option.netherRejuvenation.rootsGrowthRate.@Tooltip": "地獄藤蔓 / 地獄芽蔓延的機率", "text.autoconfig.tinytweaks.option.netherRejuvenation.thePowerOfFriendship": "鄰近草叢的強度", "text.autoconfig.tinytweaks.option.netherRejuvenation.thePowerOfFriendship.@Tooltip[0]": "調整目標方塊周圍的草叢", - "text.autoconfig.tinytweaks.option.netherRejuvenation.thePowerOfFriendship.@Tooltip[1]": "對其生成地獄藤蔓概率的影響", + "text.autoconfig.tinytweaks.option.netherRejuvenation.thePowerOfFriendship.@Tooltip[1]": "對其生成地獄藤蔓機率的影響", "text.autoconfig.tinytweaks.option.netherRejuvenation.thePowerOfFriendship.@Tooltip[2]": "", "text.autoconfig.tinytweaks.option.netherRejuvenation.thePowerOfFriendship.@Tooltip[3]": "§7§o該數值表示一個偽指數函數的指數,", "text.autoconfig.tinytweaks.option.netherRejuvenation.thePowerOfFriendship.@Tooltip[4]": "§7§o所以調整時請務必小心謹慎", @@ -103,7 +103,7 @@ "text.autoconfig.tinytweaks.option.netherRejuvenation.sproutRootsRatio.@Tooltip[0]": "0 表示只生成地獄芽而沒有地獄藤蔓, 100 表示都是地獄藤蔓而沒有地獄芽", "text.autoconfig.tinytweaks.option.netherRejuvenation.sproutRootsRatio.@Tooltip[1]": "( 僅影響扭曲森林生態域 )", "text.autoconfig.tinytweaks.option.netherRejuvenation.vinesChance": "扭曲藤生成率", - "text.autoconfig.tinytweaks.option.netherRejuvenation.vinesChance.@Tooltip[0]": "蔓延過程中生成扭曲藤的概率", + "text.autoconfig.tinytweaks.option.netherRejuvenation.vinesChance.@Tooltip[0]": "蔓延過程中生成扭曲藤的機率", "text.autoconfig.tinytweaks.option.netherRejuvenation.vinesChance.@Tooltip[1]": "( 0.0 表示永不生成, 1.0 表示每個隨機刻都嘗試生成 )", "text.autoconfig.tinytweaks.option.blueSoulFireEffects": "改良靈魂火", "text.autoconfig.tinytweaks.option.blueSoulFireEffects.@Tooltip[0]": "被靈魂火點燃後, HUD 中的火焰渲染", diff --git a/zh-TW/1.16/assets/tips/lang/zh_tw.json b/zh-TW/1.16/assets/tips/lang/zh_tw.json index 0b4ea5f8a7bf..33f9842bc529 100644 --- a/zh-TW/1.16/assets/tips/lang/zh_tw.json +++ b/zh-TW/1.16/assets/tips/lang/zh_tw.json @@ -1,13 +1,13 @@ { "tips.title.tip": "你知道嗎", "tips.tip.no_tips": "未載入任何提示。請查看配置。", - "tips.tip.undead_damage": "像骷髏這樣的不死生物會被治療藥水對其造成傷害, 被傷害藥水對其治療。", + "tips.tip.undead_damage": "像骷髏這樣的不死生物會被治療藥水對其造成傷害,被傷害藥水對其治療。", "tips.tip.poison_immune": "殭屍、骷髏和蜘蛛都免疫中毒傷害。", "tips.tip.witch_conversion": "村民被閃電擊中會變成女巫。", - "tips.tip.four_eggs": "在非常罕見的情況下, 丟出雞蛋的可以產生四隻小雞。", + "tips.tip.four_eggs": "在非常罕見的情況下,丟出雞蛋的可以產生四隻小雞。", "tips.tip.nether_lava": "熔岩在地獄會流得更快。", "tips.tip.east": "太陽、月亮和星星都向東移動。", - "tips.tip.swamp_slime": "滿月時, 史萊姆可以在沼澤中生成。", + "tips.tip.swamp_slime": "滿月時,史萊姆可以在沼澤中生成。", "tips.tip.deflect_ghast_fireballs": "你可以攻擊地獄幽靈火球來轉移火球。", "tips.tip.shulker_armor": "界伏蚌開殼時受到的傷害更高。", "tips.tip.arthropods": "蜘蛛、蠹魚、蜜蜂和終界蟎受到節肢剋星都會提高傷害。", @@ -18,51 +18,51 @@ "tips.tip.wooden_tool_fuel": "那些不使用的木製工具可用作熔爐的燃料。", "tips.tip.scrap_nuggets": "黃金和鐵製工具/盔甲可以熔化成粒。", "tips.tip.piglin_gold": "豬布林真的很愛金子。", - "tips.tip.dog_health": "狗的尾巴越低, 剩下血量就越少。", + "tips.tip.dog_health": "狗的尾巴越低,剩下血量就越少。", "tips.tip.dog_rotten_flesh": "你可以通過餵食腐肉來治癒狗。", "tips.tip.lure_animals": "你可以利用慣用手或非慣用手拿牠們喜歡的食物來引誘動物跟著你。", "tips.tip.cooked_drops": "被火燒死的動物有時會出現煮熟的食物。", "tips.tip.nether_sponge": "濕海綿放置在地獄將立即乾燥。", "tips.tip.boat_passenger": "船可以載兩名乘客。", - "tips.tip.shulker_golem": "界伏蚌根據遊戲程式碼, 是一種魔像。", - "tips.tip.note_block_instrument": "音階盒發出的樂器聲, 由它下面的方塊決定。", - "tips.tip.zombie_armor": "殭屍有兩點盔甲值, 即使他們什麼也沒穿。", - "tips.tip.undead_helmet": "不死生物如果戴頭盔, 就不會在白天燃燒。", + "tips.tip.shulker_golem": "界伏蚌根據遊戲程式碼,是一種魔像。", + "tips.tip.note_block_instrument": "音階盒發出的樂器聲,由它下面的方塊決定。", + "tips.tip.zombie_armor": "殭屍有兩點盔甲值,即使他們什麼也沒穿。", + "tips.tip.undead_helmet": "不死生物如果戴頭盔,就不會在白天燃燒。", "tips.tip.iron_golem_heal": "鐵魔像可以用鐵錠治癒他們。", - "tips.tip.turtle_shell": "海龜死後不會掉殼, 只有當寶寶長大成人時才會掉殼。", + "tips.tip.turtle_shell": "海龜死後不會掉殼,只有當寶寶長大成人時才會掉殼。", "tips.tip.animal_growing": "你可以餵養小動物來加速牠們的成長。", "tips.tip.blaze_snowball": "烈焰使者是唯一會被雪球傷害的攻擊型生物。", - "tips.tip.biome_bonemeal": "在草塊上使用骨粉, 根據您所使用的生態域,可獲得不同的花朵。", - "tips.tip.biome_fishing": "與其他生態域的釣魚比對, 在叢林中釣魚會出現其他不同的物品。", + "tips.tip.biome_bonemeal": "在草塊上使用骨粉,根據您所使用的生態域,可獲得不同的花朵。", + "tips.tip.biome_fishing": "與其他生態域的釣魚比對,在叢林中釣魚會出現其他不同的物品。", "tips.tip.fishing_resources": "釣魚是獲取高級附魔書的好方法。", "tips.tip.boat_jump": "你可以在熔岩中放置一艘船來做一個臨時的平台。", "tips.tip.creeper_cat": "苦力怕害怕貓並會逃離牠們。", "tips.tip.water_grass": "水是快速破壞草和獲得種子的好方法。", - "tips.tip.gravity_torch": "如果你迅速把火把放在受重力影響的方塊下, 它們就會被破壞。", + "tips.tip.gravity_torch": "如果你迅速把火把放在受重力影響的方塊下,它們就會被破壞。", "tips.tip.string_wool": "線可以用 2x2 來製作羊毛。", - "tips.tip.barrel": "木桶比儲物箱效率高: 它們不需要一個方塊開銷, 可以無限地放在一起。", - "tips.tip.job_site_dimension": "村民們在切變維度時, 會失去他們的工作站。", - "tips.tip.villager_sweat": "如果在突襲期間試圖與村民交易, 他們會冒汗。", + "tips.tip.barrel": "木桶比儲物箱效率高:它們不需要一個方塊開銷,可以無限地放在一起。", + "tips.tip.job_site_dimension": "村民們在切變維度時,會失去他們的工作站。", + "tips.tip.villager_sweat": "如果在突襲期間試圖與村民交易,他們會冒汗。", "tips.tip.wandering_invis": "流浪商人會在晚上的時候喝隱形藥水。", "tips.tip.baby_panda_slimeball": "幼年熊貓打噴嚏後有 0.1% 的機會掉史萊姆球。", "tips.tip.fortress_triangulation": "您可以從兩個不同的位置使用終界之眼並跟蹤它們相交的位置來找到要塞。", - "tips.tip.creeper_drops_disc": "如果骷髏或流髑射出的箭矢殺死苦力怕, 它會掉出一張隨機唱片(不包括地獄唱片)。", - "tips.tip.mooshroom_lightning": "當哞菇被閃電擊中時, 紅色的會變成棕色的, 棕色的會變成紅色的。", - "tips.tip.bed_explode": "試圖在其他維度睡覺, 不是什麼好事。", + "tips.tip.creeper_drops_disc": "如果骷髏或流髑射出的箭矢殺死苦力怕,它會掉出一張隨機唱片(不包括地獄唱片)。", + "tips.tip.mooshroom_lightning": "當哞菇被閃電擊中時,紅色的會變成棕色的,棕色的會變成紅色的。", + "tips.tip.bed_explode": "試圖在其他維度睡覺,不是什麼好事。", "tips.tip.fall_damage_blocks": "某些方塊例如水或是乾草堆可以降低掉落傷害。", - "tips.tip.bed_respawn": "在床上睡覺可以設置重生點。", - "tips.tip.ore_tiers": "有些礦物需要最低要求以上的鎬, 才能來開採它們。", - "tips.tip.sponge_bucket": "濕海綿可以用熔爐烤乾。如果燃料槽中有一個空桶, 空桶就會裝上水!", + "tips.tip.bed_respawn": "在床上睡覺可以設定重生點。", + "tips.tip.ore_tiers": "有些礦物需要最低要求以上的鎬,才能來開採它們。", + "tips.tip.sponge_bucket": "濕海綿可以用熔爐烤乾。如果燃料槽中有一個空桶,空桶就會裝上水!", "tips.tip.coarse_to_dirt": "粗泥可以用鋤頭轉化成正常的泥土。", - "tips.tip.enderman_blocks": "終界使者可以移動方塊, 像是泥土、沙子、甚至TNT!", + "tips.tip.enderman_blocks": "終界使者可以移動方塊,像是泥土、沙子、甚至TNT!", "tips.tip.dragon_blocks": "鐵柵欄、終界石及黑曜石不會被終界龍摧毀。", - "tips.tip.piglin_repellent": "豬布林害怕靈魂火, 包括靈魂火把和靈魂燈籠", + "tips.tip.piglin_repellent": "豬布林害怕靈魂火,包括靈魂火把和靈魂燈籠", "gui.tips.list.title": "提示清單", "gui.tips.list.search": "搜尋", "gui.tips.list.show_disabled": "顯示停用", - "gui.tips.list.entry.tip_id": "提示 ID: %s", - "gui.tips.list.entry.added_by": "來源: %s", - "gui.tips.list.entry.cycle_time": "循環時間: %s", + "gui.tips.list.entry.tip_id": "提示 ID:%s", + "gui.tips.list.entry.added_by": "來源:%s", + "gui.tips.list.entry.cycle_time": "循環時間:%s", "gui.tips.list.entry.copied": "複製成功!", "gui.tips.list.entry.click_to_copy": "按一下以複製 ID", "gui.tips.list.entry.disabled": "設定為停用!", diff --git a/zh-TW/1.16/assets/tis3d/lang/zh_tw.json b/zh-TW/1.16/assets/tis3d/lang/zh_tw.json index fd7bcd473b79..63aa70b319bb 100644 --- a/zh-TW/1.16/assets/tis3d/lang/zh_tw.json +++ b/zh-TW/1.16/assets/tis3d/lang/zh_tw.json @@ -23,7 +23,7 @@ "item.tis3d.prism": "稜鏡", "block.tis3d.casing": "外殼", "block.tis3d.controller": "控制器", - "tis3d.compiler.error": "編譯出錯 @%s:%s-%s: ", + "tis3d.compiler.error": "編譯出錯 @%s:%s-%s:", "tis3d.compiler.invalid_format": "意外的符記", "tis3d.compiler.invalid_instruction": "無效的操作碼", "tis3d.compiler.label_not_found": "未定義標籤", diff --git a/zh-TW/1.16/assets/titanium/lang/zh_tw.json b/zh-TW/1.16/assets/titanium/lang/zh_tw.json index 7a41f0a899ad..cb108c96a122 100644 --- a/zh-TW/1.16/assets/titanium/lang/zh_tw.json +++ b/zh-TW/1.16/assets/titanium/lang/zh_tw.json @@ -1,12 +1,12 @@ { - "tooltip.titanium.facing_handler.direction": "方向: ", + "tooltip.titanium.facing_handler.direction": "方向:", "tooltip.titanium.facing_handler.top": "上", "tooltip.titanium.facing_handler.bottom": "下", "tooltip.titanium.facing_handler.left": "左", "tooltip.titanium.facing_handler.right": "右", "tooltip.titanium.facing_handler.front": "前方", "tooltip.titanium.facing_handler.back": "背部", - "tooltip.titanium.facing_handler.action": "功能: ", + "tooltip.titanium.facing_handler.action": "功能:", "tooltip.titanium.facing_handler.none": "停用", "tooltip.titanium.facing_handler.pull": "拉", "tooltip.titanium.facing_handler.push": "推", @@ -16,8 +16,8 @@ "tooltip.titanium.facing_handler.inventory": "輸入", "tooltip.titanium.facing_handler.real_output": "輸出", "tooltip.titanium.facing_handler.fluid_input": "手動流體插入", - "tooltip.titanium.progressbar.progress": "進度: ", - "tooltip.titanium.tank.fluid": "流體: ", + "tooltip.titanium.progressbar.progress": "進度:", + "tooltip.titanium.tank.fluid": "流體:", "tooltip.titanium.tank.empty": "空 ", "tooltip.titanium.tank.amount": "數量: ", "tooltip.titanium.tank.can_fill_from_item": "可從物品填入", @@ -37,9 +37,9 @@ "direction.titanium.up": "上", "direction.titanium.down": "下", "itemGroup.resources": "鈦科技:資源", - "tooltip.titanium.redstone.ignored": "紅石模式:忽略紅石信號", - "tooltip.titanium.redstone.no_redstone": "紅石模式:沒有紅石信號運行", - "tooltip.titanium.redstone.redstone": "紅石模式:有紅石信號運行", + "tooltip.titanium.redstone.ignored": "紅石模式:忽略紅石訊號", + "tooltip.titanium.redstone.no_redstone": "紅石模式:沒有紅石訊號運作", + "tooltip.titanium.redstone.redstone": "紅石模式:有紅石訊號運作", "tooltip.titanium.redstone.once": "紅石模式:按紅石脈衝執行", "tooltip.titanium.unlocks": "解鎖:", "tooltip.titanium.locks": "鎖定:" diff --git a/zh-TW/1.16/assets/toadterror/lang/zh_tw.json b/zh-TW/1.16/assets/toadterror/lang/zh_tw.json index 0d641479e1c0..8e7e36d7ff89 100644 --- a/zh-TW/1.16/assets/toadterror/lang/zh_tw.json +++ b/zh-TW/1.16/assets/toadterror/lang/zh_tw.json @@ -23,7 +23,7 @@ "block.toadterror.cracked_sacred_stone_brick_slab": "浮雕聖石磚半磚", "block.toadterror.cracked_sacred_stone_brick_wall": "浮雕聖石磚牆", "curios.identifier.toad_eye_holder": "蟾蜍之眼插槽", - "tooltip.toadterror.nolocate": "無法找到蟾蜍守護者。這將不起作用,直到再次加載蟾蜍守護者時才會添加。", + "tooltip.toadterror.nolocate": "無法找到蟾蜍守護者。這將不起作用,直到再次載入蟾蜍守護者時才會新增。", "tooltip.toadterror.located": "含有蟾蜍守護者", "tooltip.toadterror.health": "生命值: %s", "entity.toadterror.toad_protector": "蟾蜍守護者" diff --git a/zh-TW/1.16/assets/tofucraft/lang/zh_tw.json b/zh-TW/1.16/assets/tofucraft/lang/zh_tw.json index cf8df8190364..6fd87966395b 100644 --- a/zh-TW/1.16/assets/tofucraft/lang/zh_tw.json +++ b/zh-TW/1.16/assets/tofucraft/lang/zh_tw.json @@ -168,13 +168,13 @@ "item.tofucraft.tfcircuit": "TFCircuit", "item.tofucraft.tfcoil": "TFCoil", "item.tofucraft.tofu_creeper_core": "TofuCreeper's Detonator", - "item.tofucraft.tofu_bomb": "Tofu Bomb", - "item.tofucraft.tfoscillator": "TFOscillator", + "item.tofucraft.tofu_bomb": "豆腐炸彈", + "item.tofucraft.tfoscillator": "豆腐振盪器", "block.tofucraft.soybean": "大豆", "block.tofucraft.soybean_nether": "地獄大豆", "block.tofucraft.soybean_soul": "靈魂大豆", "block.tofucraft.blockleek_crop": "蔥", - "block.tofucraft.sprouts": "Sprouts", + "block.tofucraft.sprouts": "芽", "block.tofucraft.rice": "水稻", "block.tofucraft.rice_root": "水稻根", "block.tofucraft.blocktofukinu": "嫩豆腐塊", @@ -184,15 +184,15 @@ "block.tofucraft.blocktofudiamond": "鑽石豆腐塊", "block.tofucraft.blocktofugrilled": "烤豆腐塊", "block.tofucraft.blocktofuhell": "地獄豆腐塊", - "block.tofucraft.blocktofu_hellmetal": "HellMetal Tofu Block", + "block.tofucraft.blocktofu_hellmetal": "地獄鋼豆腐方塊", "block.tofucraft.blocktofusoul": "靈魂豆腐塊", - "block.tofucraft.blocktofuegg": "EggTofu Block", + "block.tofucraft.blocktofuegg": "蛋豆腐方塊", "block.tofucraft.blocktofuzunda": "毛豆泥豆腐塊", "block.tofucraft.blocktofuzunda_ishi": "毛豆泥豆腐石塊", - "block.tofucraft.blocktofu_zundametal": "ZundaMetal Tofu Block", - "block.tofucraft.blockcrying_tofu": "Crying Tofu Block", + "block.tofucraft.blocktofu_zundametal": "毛豆泥鋼豆腐方塊", + "block.tofucraft.blockcrying_tofu": "哭泣的豆腐方塊", "block.tofucraft.blocktofuminced": "碎豆腐塊", - "block.tofucraft.tofu_chikuwa_block": "Tofu Chikuwa Block", + "block.tofucraft.tofu_chikuwa_block": "豆腐竹輪方塊", "block.tofucraft.tofuishi_brick": "豆腐石磚", "block.tofucraft.tofuishi_smooth_brick": "平滑豆腐石磚", "block.tofucraft.tofuishi_chiseled_brick": "浮雕豆腐石磚", @@ -317,20 +317,20 @@ "advancements.tofucraft.bittern_bottle.description": "鹽場邊框中加水,一段時間後用瓶子從鹽場中取得鹽滷。", "advancements.tofucraft.make_tofu.title": "製成豆腐!", "advancements.tofucraft.make_tofu.description": "用鹽滷點擊豆奶製作豆腐,並破壞它", - "advancements.tofucraft.harder_tofu.title": "More harder", - "advancements.tofucraft.harder_tofu.description": "Place stones on the top and bottom to harden the tofu", + "advancements.tofucraft.harder_tofu.title": "來點更硬的!", + "advancements.tofucraft.harder_tofu.description": "把石頭放在豆腐的上方進行硬化", "advancements.tofucraft.tofustick.title": "豆腐世界通行證", "advancements.tofucraft.tofustick.description": "取得豆腐魔杖", "advancements.tofucraft.tofuworld.title": "豆腐世界!", "advancements.tofucraft.tofuworld.description": "進入豆腐世界", - "advancements.tofucraft.tofugem.title": "Force Gem", - "advancements.tofucraft.tofugem.description": "Obtain TofuGem", - "advancements.tofucraft.tofudiamond.title": "TofuWorld's Diamond", - "advancements.tofucraft.tofudiamond.description": "Digging up TofuDiamond nuggets and collecting 9 to make TofuDiamond", + "advancements.tofucraft.tofugem.title": "力量寶石", + "advancements.tofucraft.tofugem.description": "獲得豆腐寶石", + "advancements.tofucraft.tofudiamond.title": "豆腐世界的鑽石", + "advancements.tofucraft.tofudiamond.description": "挖出並收集9個豆腐鑽石粒以製作豆腐鑽石", "advancements.tofucraft.tofuvillage.title": "可愛的豆腐之家", "advancements.tofucraft.tofuvillage.description": "找到豆腐村", - "advancements.tofucraft.trade_with_tofunian.title": "Fresh Trade", - "advancements.tofucraft.trade_with_tofunian.description": "Trade With Cutest Tofunian", + "advancements.tofucraft.trade_with_tofunian.title": "新鮮的貿易", + "advancements.tofucraft.trade_with_tofunian.description": "和最可愛的豆腐人交易", "advancements.tofucraft.nottofu.title": "像豆腐,卻不是豆腐", "advancements.tofucraft.nottofu.description": "找到豆腐梗", "advancements.tofucraft.tofufarmers_tool.title": "豆腐村民的秘密工具", @@ -339,14 +339,14 @@ "advancements.tofucraft.tofucastle.description": "發現豆腐戰神的藏身之處", "advancements.tofucraft.tofugandlem.title": "遠古豆腐能機甲", "advancements.tofucraft.tofugandlem.description": "戰勝豆腐戰神", - "advancements.tofucraft.tofu_industrial.title": "Tofu Industrial", - "advancements.tofucraft.tofu_industrial.description": "Make TFStorage", - "advancements.tofucraft.nether_soybeans.title": "Nether's Soybeans", - "advancements.tofucraft.nether_soybeans.description": "find and get Nether Soybeans", - "advancements.tofucraft.very_strange_soybeans.title": "Very Strange Soybeans", - "advancements.tofucraft.very_strange_soybeans.description": "find and get Soul Soybeans", - "advancements.tofucraft.tofu_mental.title": "Tofu Mental", - "advancements.tofucraft.tofu_mental.description": "Harden tofu with Crying Obsidian", + "advancements.tofucraft.tofu_industrial.title": "豆腐工業", + "advancements.tofucraft.tofu_industrial.description": "製造一個豆腐儲物箱", + "advancements.tofucraft.nether_soybeans.title": "地獄大豆", + "advancements.tofucraft.nether_soybeans.description": "找到並取得地獄大豆", + "advancements.tofucraft.very_strange_soybeans.title": "非常奇怪的大豆", + "advancements.tofucraft.very_strange_soybeans.description": "找到並取得靈魂大豆", + "advancements.tofucraft.tofu_mental.title": "豆腐腦", + "advancements.tofucraft.tofu_mental.description": "用哭泣的黑曜石來強化豆腐", "tofucraft.radar.result.success": "已發現豆腐史萊姆區塊", "tofucraft.radar.result.failed": "未找到豆腐史萊姆區塊", "itemGroup.tofucraft": "豆腐工藝", @@ -355,22 +355,22 @@ "item.minecraft.lingering_potion.effect.tofu_resistance": "滯留 豆腐抗性藥水", "item.minecraft.tipped_arrow.effect.tofu_resistance": "豆腐抗性之箭", "effect.tofucraft.tofu_resistance": "豆腐抗性", - "item.minecraft.potion.effect.unstable_resistance": "Potion of Unstable Resistance", + "item.minecraft.potion.effect.unstable_resistance": "不穩定抗性藥水", "item.minecraft.splash_potion.effect.unstable_resistance": "Splash Potion of Unstable Resistance", - "item.minecraft.lingering_potion.effect.unstable_resistance": "Lingering Potion of Unstable Resistance", - "item.minecraft.tipped_arrow.effect.unstable_resistance": "Arrow of Unstable Resistance", - "effect.tofucraft.unstable_resistance": "Unstable Resistance", - "item.minecraft.potion.effect.anti_toxic": "Potion of Anti Toxic", - "item.minecraft.splash_potion.effect.anti_toxic": "Splash Potion of Anti Toxic", - "item.minecraft.lingering_potion.effect.anti_toxic": "Lingering Potion of Anti Toxic", - "item.minecraft.tipped_arrow.effect.anti_toxic": "Arrow of Anti Toxic", - "effect.tofucraft.anti_toxic": "Anti Toxic", + "item.minecraft.lingering_potion.effect.unstable_resistance": "不穩定抗性滯留藥水", + "item.minecraft.tipped_arrow.effect.unstable_resistance": "不穩定抗性之箭", + "effect.tofucraft.unstable_resistance": "不穩定的抗性", + "item.minecraft.potion.effect.anti_toxic": "抗毒藥水", + "item.minecraft.splash_potion.effect.anti_toxic": "抗毒飛濺藥水", + "item.minecraft.lingering_potion.effect.anti_toxic": "抗毒滯留藥水", + "item.minecraft.tipped_arrow.effect.anti_toxic": "抗毒之箭", + "effect.tofucraft.anti_toxic": "百毒不侵", "container.tofucraft.tofuchest": "豆腐儲物箱", "container.tofucraft.salt_furnace": "鹽爐", - "container.tofucraft.tfstorage.name": "TFStorage", - "container.tofucraft.tfoven.name": "TFOven", - "container.tofucraft.tfadvanced_aggregator": "TFAdvanced Aggregator", - "container.tofucraft.tfaggregator": "TFAggregator", + "container.tofucraft.tfstorage.name": "豆腐儲物箱", + "container.tofucraft.tfoven.name": "豆腐烤箱", + "container.tofucraft.tfadvanced_aggregator": "高級豆腐聚合器", + "container.tofucraft.tfaggregator": "豆腐聚合器", "tooltip.tofucraft.energy": "豆腐能, 能量: %d/%d", "tooltip.tofucraft.tofuforce.broken": "損壞", "death.attack.tofucraft.tofuforce": "%1$s被%2$s的豆腐能所轟殺", @@ -380,9 +380,9 @@ "item.tofucraft.tofu_gauntlet.mode": "模式", "item.tofucraft.tofu_gauntlet.soyshot": "發射大豆", "item.tofucraft.tofu_gauntlet.homing_shot": "制導發射", - "biome.tofucraft.tofu_waste": "豆腐の荒野", + "biome.tofucraft.tofu_waste": "豆腐荒野", "biome.tofucraft.tofu_plain": "豆腐平原", - "biome.tofucraft.zunda_tofu_fungi_forest": "ずんだ豆腐の森", + "biome.tofucraft.zunda_tofu_fungi_forest": "毛豆泥豆腐之森", "biome.tofucraft.zundatofu_plain": "毛豆泥平原", "fluid.tofucraft.soymilk": "豆奶", "fluid.tofucraft.soymilk_hell": "地獄豆奶", @@ -395,12 +395,12 @@ "subtitles.entity.zombie_tofunian.idle": "殭屍豆腐村民:咆哮", "subtitles.entity.zombie_tofunian.hurt": "殭屍豆腐村民:受傷", "subtitles.entity.zombie_tofunian.death": "殭屍豆腐村民:死亡", - "subtitles.block.soybean_soul.soul_breath": "Soul breath", + "subtitles.block.soybean_soul.soul_breath": "靈魂之息", "subtitles.block.soybean.soybean_crack": "Soybean cracking", "item.tofucraft.bittern_bottle.jei_desc": "用來將豆奶轉變為豆腐。將它對著豆奶點擊滑鼠右鍵,使豆奶變得更堅硬。", - "item.tofucraft.tofuhoe.jei_desc": "Tofunian's farm tools. You can use this to cultivate Tofu. The cultivated tofu becomes farmland and can grow leek and soybeans.", - "block.tofucraft.blocktofukinu.jei_desc": "This block that can be made by hardening tofu with bittern. Be careful as it will break if you fall from above.", - "block.tofucraft.blocktofumomen.jei_desc": "This block gets harder over time with stones on top and bottom.", + "item.tofucraft.tofuhoe.jei_desc": "豆腐人的農具。你可以用它來耕種豆腐。 開墾過豆腐將變成耕地,可以種植韭菜和大豆。", + "block.tofucraft.blocktofukinu.jei_desc": "這個方塊可以用鹵水硬化豆腐來製成。請小心,如果從上面掉下來,它還是會破裂。", + "block.tofucraft.blocktofumomen.jei_desc": "如果放置石頭在這個方塊上,它會變得更堅硬。", "entity.tofucraft.slabfish.type.bagu_chan": "bagu_chan", - "entity.tofucraft.slabfish.type.tofu": "Tofu" + "entity.tofucraft.slabfish.type.tofu": "豆腐" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/tombstone/lang/zh_tw.json b/zh-TW/1.16/assets/tombstone/lang/zh_tw.json index 5ee13837095c..d0e60c8ace4a 100644 --- a/zh-TW/1.16/assets/tombstone/lang/zh_tw.json +++ b/zh-TW/1.16/assets/tombstone/lang/zh_tw.json @@ -1,5 +1,5 @@ { - "tombstone.lang.version": "2.2.2", + "tombstone.lang.version": "2.7.1", "tombstone.grave.grave_simple": "簡易墳墓", "tombstone.grave.grave_normal": "普通墳墓", "tombstone.grave.grave_cross": "十字架墳墓", @@ -9,21 +9,21 @@ "tombstone.block.dark_marble": "暗黑大理石", "tombstone.block.white_marble": "灰白大理石", "tombstone.item.grave_plate": "墓碑", - "tombstone.item.scroll_buff.use1": "右擊一個帶有靈魂的裝飾性墳墓可啟動該卷軸", + "tombstone.item.scroll_buff.use1": "Right click on a Grave Soul to enchant", "tombstone.item.scroll_buff.use2": "按住右鍵可以施展此法術", - "tombstone.item.grave_dust": "墓灰", + "tombstone.item.grave_dust": "Grave Dust", "tombstone.item.strange_scroll": "神秘卷軸", "tombstone.item.strange_tablet": "神秘石板", "tombstone.item.impregnated_diamond": "浸漬鑽石", - "tombstone.item.grave_key": "墳墓之鑰", + "tombstone.item.grave_key": "Grave Key", "tombstone.item.grave_key.desc1": "讓你可以在遠處直接看見你的墳墓\n右擊或者於你的墳墓上進入潛行狀態可取回墳墓中的物品", "tombstone.item.grave_key.desc2": "讓你可以直接傳送到你的墳墓\n右擊或者於你的墳墓上進入潛行狀態可取回墳墓中的物品", - "tombstone.item.grave_key.use1": "右擊一個帶有靈魂的裝飾性墳墓可使它獲得傳送的能力", + "tombstone.item.grave_key.use1": "Right click on a Grave Soul for teleportation", "tombstone.item.grave_key.use2": "按住右鍵可傳送到你的墳墓", "tombstone.item.scroll_of_knowledge": "知識卷軸", "tombstone.item.scroll_of_knowledge.desc1": "Allows you to store your experience (%d%% will be lost in the transfer)", "tombstone.item.scroll_of_knowledge.desc2": "這個卷軸中藏有神秘的知識", - "tombstone.item.scroll_of_knowledge.use1": "右擊一個帶有靈魂的裝飾性墳墓可儲存你的經驗", + "tombstone.item.scroll_of_knowledge.use1": "Right click on a Grave Soul to store your experience", "tombstone.item.scroll_of_knowledge.use2": "按住右鍵可以取得卷軸中的經驗", "tombstone.item.scroll_of_preservation": "保留卷軸", "tombstone.item.scroll_of_preservation.desc": "死亡時保留經驗和增益效果", @@ -42,34 +42,34 @@ "tombstone.item.tablet_of_recall": "召返石板", "tombstone.item.tablet_of_recall.desc": "可以將你傳送到一個標記過的墳墓", "tombstone.item.tablet_of_recall.desc_ancient": "你周圍的所有生物也會隨著你一起傳送", - "tombstone.item.tablet_of_recall.use1": "右擊一個帶有靈魂的裝飾性墳墓可啟動該石板", + "tombstone.item.tablet_of_recall.use1": "Right click on a Grave Soul to link", "tombstone.item.tablet_of_recall.use2": "在一個裝飾性墳墓上按住 Shift 可重置標記點", "tombstone.item.tablet_of_recall.use3": "按住右鍵可傳送到標記點", "tombstone.item.tablet_of_home": "歸鄉石板", "tombstone.item.tablet_of_home.desc": "可以將你傳送回你的重生點", "tombstone.item.tablet_of_home.desc_ancient": "你周圍的所有生物也會隨著你一起傳送", - "tombstone.item.tablet_of_home.use1": "右擊一個帶有靈魂的裝飾性墳墓以啟動該石板", + "tombstone.item.tablet_of_home.use1": "Right click on a Grave Soul to enchant", "tombstone.item.tablet_of_home.use2": "按住右鍵進行傳送", "tombstone.item.tablet_of_assistance": "支援石板", "tombstone.item.tablet_of_assistance.desc": "可以將你快速傳送到另一個玩家身邊", - "tombstone.item.tablet_of_assistance.use1": "右擊一個帶有靈魂的裝飾性墳墓可啟動該石板", - "tombstone.item.tablet_of_assistance.use2": "在鐵砧上消耗 1 個 %s 可刻上其他玩家的名字", + "tombstone.item.tablet_of_assistance.use1": "Right click on a Grave Soul to enchant", + "tombstone.item.tablet_of_assistance.use2": "Engrave a player's name", "tombstone.item.tablet_of_assistance.use3": "按住右鍵可傳送到刻有名字的玩家身邊", "tombstone.item.tablet_of_cupidity": "貪婪石板", "tombstone.item.tablet_of_cupidity.desc": "這些石板會給你帶來累累財富,哪怕歸來者寥寥無幾", - "tombstone.item.tablet_of_cupidity.use1": "右擊一個帶有靈魂的裝飾性墳墓可啟動該石板", + "tombstone.item.tablet_of_cupidity.use1": "Right click on a Grave Soul to enchant", "tombstone.item.tablet_of_cupidity.use2": "按住右鍵進行傳送", "tombstone.item.fishing_rod_of_misadventure": "厄運魚竿", "tombstone.item.fishing_rod_of_misadventure.desc1": "預示著一場不幸的垂釣", "tombstone.item.fishing_rod_of_misadventure.desc2": "預示著一場悲慘的垂釣", - "tombstone.item.fishing_rod_of_misadventure.use1": "右擊一個帶有靈魂的裝飾性墳墓可進行附魔", + "tombstone.item.fishing_rod_of_misadventure.use1": "Right click on a Grave Soul to enchant", "tombstone.item.fishing_rod_of_misadventure.use2": "墳墓的魔力將使這根魚竿垂釣速度加快,且不可損壞", "tombstone.item.lost_tablet": "迷失石板", "tombstone.item.lost_tablet.desc1": "這塊石板曾擁有強大的力量", "tombstone.item.lost_tablet.desc2": "石板上似乎描繪了一個遙遠的地方", "tombstone.item.lost_tablet.desc3": "它的力量可以將你傳送到這個神秘的地方", "tombstone.item.lost_tablet.use1": "需要一些時間來喚醒它的魔力", - "tombstone.item.lost_tablet.use2": "右擊一個帶有靈魂的裝飾性墳墓可啟動該石板", + "tombstone.item.lost_tablet.use2": "Right click on a Grave Soul to provide teleportation", "tombstone.item.lost_tablet.use3": "按住右鍵可傳送到這個地方", "tombstone.item.dust_of_vanishing": "消失之塵", "tombstone.item.dust_of_vanishing.desc": "能讓你輕鬆撤離", @@ -80,13 +80,13 @@ "tombstone.item.soul_receptacle.use2": "右擊一個裝飾性墳墓可以將縛魂瓶中的靈魂綁定在墳墓中", "tombstone.item.familiar_receptacle": "相依瓶", "tombstone.item.familiar_receptacle.desc1": "這個瓶子可以捕獲你一個剛剛死去的伙伴的靈魂", - "tombstone.item.familiar_receptacle.desc2": "瓶中容納著你伙伴的靈魂: %s", + "tombstone.item.familiar_receptacle.desc2": "The receptacle contains the soul of a creature: %s", "tombstone.item.familiar_receptacle.use1": "被囚禁的靈魂必須通過吸收你的血量來恢復自己的生命", "tombstone.item.familiar_receptacle.use2": "將該瓶放在非慣用手,在一個裝飾性墳墓附近祈禱,你的伙伴將重新回到你身邊", "tombstone.item.voodoo_poppet": "巫毒玩偶", "tombstone.item.voodoo_poppet.desc": "讓你免於某些原因導致的死亡", - "tombstone.item.voodoo_poppet.use1": "在工作檯中進行合成,可為它加入保護能力", - "tombstone.item.voodoo_poppet.use2": "右擊一個帶有靈魂的裝飾性墳墓為玩偶封存保護能力", + "tombstone.item.voodoo_poppet.use1": "Add protections by combining", + "tombstone.item.voodoo_poppet.use2": "Right click on a Grave Soul to seal the protections", "tombstone.item.voodoo_poppet.use3": "這個玩偶已啟動,可以用於防止某些類型的死亡", "tombstone.item.voodoo_poppet.suffocation": "窒息保護", "tombstone.item.voodoo_poppet.burn": "火焰保護", @@ -96,12 +96,12 @@ "tombstone.item.voodoo_poppet.cold": "Prevention of Cold", "tombstone.item.book_of_disenchantment": "解除附魔書", "tombstone.item.book_of_disenchantment.desc": "可以褪取物品的部分附魔,並以附魔書的形式返還", - "tombstone.item.book_of_disenchantment.use": "手持解除附魔書,非慣用手放上已附魔的物品,右擊一個帶有靈魂的裝飾性墳墓", + "tombstone.item.book_of_disenchantment.use": "Right click on a Grave Soul with this book in the offhand and an enchanted item in the mainhand", "tombstone.item.ankh_of_pray": "安卡的祈禱", "tombstone.item.ankh_of_pray.desc": "可用其在墳墓邊為你的靈魂祈禱", "tombstone.item.ankh_of_pray.use1": "這似乎不是祈禱 %s 的最佳時機", "tombstone.item.ankh_of_pray.use2": "在裝飾性墳墓附近按住右鍵進行祈禱", - "tombstone.item.ankh_of_pray.use3": "右擊一個帶有靈魂的裝飾性墳墓以重置你的所有技能點", + "tombstone.item.ankh_of_pray.use3": "Left click on a Grave Soul reset all your perks", "tombstone.item.lollipop": "Magic Lollipop", "tombstone.item.lollipop.desc": "效果難以預測(最好帶著牛奶以防萬一)", "tombstone.item.bone_needle": "骨針", @@ -109,8 +109,8 @@ "tombstone.item.bone_needle.use": "右擊一個生物可填充骨針", "tombstone.tooltip.in_beta": "這個物品還處於測試階段;歡迎意見回饋", "tombstone.tooltip.more_info": "按住 shift 鍵以取得更多訊息", - "tombstone.tooltip.actual_bonus": "目前機率:%d%%", - "tombstone.message.engravable": "在鐵砧上消耗 1 個 %s 可為其雕刻", + "tombstone.tooltip.actual_bonus": "目前機率", + "tombstone.message.engravable": "Engravable", "tombstone.message.engraved": "其上碑文清晰可讀:%s", "tombstone.message.engraved_item": "已銘刻的 %s", "tombstone.message.enchanted_item": "附魔的 %s", @@ -119,7 +119,7 @@ "tombstone.message.impregnate_duration": "該生物的精華將在 %s 後消失", "tombstone.message.item_bound_to_place": "你的物品現在保存在這個位置", "tombstone.message.use_left": "剩餘使用次數:%d", - "tombstone.message.distance": "距離:%d [%d, %d, %d] 位於維度 %d", + "tombstone.message.distance": "Distance: %d", "tombstone.message.spell_cast_on_you": "%s 已被施加到你身上", "tombstone.message.dispel_bad_omen": "你的祈禱顯現出了一些不好的徵兆", "tombstone.message.stored_experience": "儲存的經驗: %d", @@ -180,7 +180,7 @@ "tombstone.message.enchant_voodoo_poppet.failed": "巫毒玩偶沒有被封存任何保護能力", "tombstone.message.disenchantment.success": "解除附魔書褪取了這個物品的所有附魔", "tombstone.message.disenchantment.partial_success": "解除附魔書褪取了這個物品的部分附魔,現在它還剩下 %d 個附魔", - "tombstone.message.disenchantment.failed": "你需要把一個已附魔的物品放在非慣用手", + "tombstone.message.disenchantment.failed": "你的主手需要一個附魔物品", "tombstone.message.your_knowledge": "你的死亡知識", "tombstone.message.player_knowledge": "%s 的死亡知識", "tombstone.message.earn_knowledge": "%s 增加(+%s)", @@ -225,7 +225,7 @@ "tombstone.message.show_knowledge": "玩家 %s 擁有 %s 點死亡知識", "tombstone.message.disabled_command": "這個指令在設定檔案中是停用的", "tombstone.message.unloaded_dimension": "這個維度沒有被載入", - "tombstone.message.difficulty_peaceful": "這個指令不能在和平模式下使用", + "tombstone.message.difficulty_peaceful": "在和平困難中不可能", "tombstone.message.denied_dimension": "這個指令不能在這個維度下使用", "tombstone.message.start_siege.failed": "圍攻正在進行中", "tombstone.message.start_siege.success": "圍攻已開始", @@ -264,9 +264,9 @@ "tombstone.message.tablet_search.failed": "石板的力量看起來衰弱了,沒有任何效果", "tombstone.message.impregnate_needle.success": "這根針被 %s 的精華所填充", "tombstone.message.impregnate_needle.failed": "這根針已經被填充過精華了", - "tombstone.message.pray_of_protection.success": "你的祈禱保護已經奏效 %s", - "tombstone.message.pray_of_protection.failed": "%s 已經被保護", - "tombstone.message.reset_ankh": " %s 的安卡冷卻時間已被重設", + "tombstone.message.pray_of_protection.success": "你祈禱的保護已經奏效 %s", + "tombstone.message.pray_of_protection.failed": "目標已被保護", + "tombstone.message.reset_ankh": "The Ankh cooldown of %s has been reset", "tombstone.message.grave_plate_replacement_not_allowed": "你不能將你寫的墓碑替換上去。", "tombstone.message.pvp_steal_experience": "你通過擊殺 %2$s 偷到了該玩家的 %1$d 點經驗值", "tombstone.button.config": "設定", @@ -281,7 +281,7 @@ "effect.tombstone.reach": "臂展", "effect.tombstone.lightning_resistance": "雷抗", "enchantment.tombstone.shadow_step": "遮影步", - "enchantment.tombstone.shadow_step.desc": " -> 減少生物探測到你的距離", + "enchantment.tombstone.shadow_step.desc": " ->當你潛行時,減少生物發現你的距離", "enchantment.tombstone.soulbound": "靈魂綁定", "enchantment.tombstone.soulbound.desc": " -> 防止物品死亡掉落", "enchantment.tombstone.magic_siphon": "魔法虹吸", @@ -291,19 +291,19 @@ "tombstone.perk.bone_collector": "集骨者", "tombstone.perk.bone_collector.desc": "的機率從不死生物上獲得特殊的掉落物", "tombstone.perk.jailer": "獄監", - "tombstone.perk.jailer.desc": "的機率獲得附魔的鑰匙", + "tombstone.perk.jailer.desc": "improves Grave Key", "tombstone.perk.treasure_seeker": "尋寶者", - "tombstone.perk.treasure_seeker.desc": "的機率通過迷失石板檢索到稀有的結構而不是村莊", + "tombstone.perk.treasure_seeker.desc": "增加找到特殊物品的機會", "tombstone.perk.scribe": "謄寫", - "tombstone.perk.scribe.desc": "卷軸效果持續時間", + "tombstone.perk.scribe.desc": "改善魔法書", "tombstone.perk.rune_inscriber": "刻符者", - "tombstone.perk.rune_inscriber.desc": "chance to not consume a tablet use", + "tombstone.perk.rune_inscriber.desc": "改善魔法片", "tombstone.perk.memento_mori": "死之懸臨", - "tombstone.perk.memento_mori.desc": "的經驗在死亡後保留", + "tombstone.perk.memento_mori.desc": "保留死亡經驗", "tombstone.perk.disenchanter": "解除附魔者", "tombstone.perk.disenchanter.desc": "個附魔可以同時褪取", "tombstone.perk.alchemist": "鍊金術師", - "tombstone.perk.alchemist.desc": "藥水持續時間", + "tombstone.perk.alchemist.desc": "改善魔法捲軸和藥水", "tombstone.perk.tomb_raider": "盜墓者", "tombstone.perk.tomb_raider.desc": "允許挖掘遺棄的墳墓", "tombstone.death.beyond_the_grave": "你的靈魂衰弱了", @@ -316,13 +316,13 @@ "tombstone.advancement.cancel_ghostly_shape.title": "他們來了", "tombstone.advancement.cancel_ghostly_shape.desc": "你取消了幽靈形態 [獎勵]", "tombstone.advancement.enchant_grave_key.title": "最好用的鑰匙", - "tombstone.advancement.enchant_grave_key.desc": "附魔一把墳墓之鑰", + "tombstone.advancement.enchant_grave_key.desc": "You enchanted the Grave Key", "tombstone.advancement.teleport_to_grave.title": "迅速返回", "tombstone.advancement.teleport_to_grave.desc": "以傳送的形式返回你的墳墓", "tombstone.advancement.choose_grave_type.title": "做鬼也風流", "tombstone.advancement.choose_grave_type.desc": "你選擇了你的墳墓類型 (在遊戲中設定) [獎勵]", - "tombstone.advancement.find_grave_dust.title": "一撮神秘的墓灰", - "tombstone.advancement.find_grave_dust.desc": "從不死生物身上獲得墓灰", + "tombstone.advancement.find_grave_dust.title": "A Strange Grave Dust", + "tombstone.advancement.find_grave_dust.desc": "You found Grave Dust from undead, breaking tablets and cat morning gift", "tombstone.advancement.create_grave_marble.title": "黑或白", "tombstone.advancement.create_grave_marble.desc": "合成一個大理石墳墓 [獎勵]", "tombstone.advancement.create_decorative_grave.title": "一座小墳", @@ -363,7 +363,7 @@ "tombstone.advancement.use_assistance.desc": "你使用了支援石板", "tombstone.advancement.use_cupidity.title": "貪婪或將得不償失", "tombstone.advancement.use_cupidity.desc": "你使用了貪婪石板", - "tombstone.advancement.use_disenchantment.title": "魔法回收", + "tombstone.advancement.use_disenchantment.title": "Magic Disenchantment", "tombstone.advancement.use_disenchantment.desc": "你使用了祛魔魔法", "tombstone.advancement.use_reach.title": "手長管得寬", "tombstone.advancement.use_reach.desc": "你使用了臂展卷軸", @@ -420,11 +420,11 @@ "tombstone.advancement.expert_tasting.title": "賞味專家", "tombstone.advancement.expert_tasting.desc": "嚐遍所有萬聖節棒棒糖", "tombstone.advancement.pass_april_fool.title": "Like a fish in water [REWARD]", - "tombstone.advancement.pass_april_fool.desc": "度過愚人節", + "tombstone.advancement.pass_april_fool.desc": "愚人節結束了", "tombstone.advancement.pray_of_protection.title": "保護祈禱", "tombstone.advancement.pray_of_protection.desc": "傾向於善良陣營的你為一個實體進行了保護祈禱", "tombstone.config_cat.player_death": "玩家死亡", - "tombstone.config_cat.player_death.tooltip": "關係到玩家死亡的選項", + "tombstone.config_cat.player_death.tooltip": "Options related to player death", "tombstone.config.handle_player_death.tooltip": "是否管控玩家的死亡", "tombstone.config.handle_player_xp.tooltip": "是否管控玩家的經驗", "tombstone.config.restore_effects_on_death.tooltip": "玩家死亡後是否恢復增益效果", @@ -442,15 +442,15 @@ "tombstone.config.chance_loss_on_death.tooltip": "一些物品在死亡後直接丟失的機率", "tombstone.config.percent_loss_on_death.tooltip": "死亡後丟失物品的百分比", "tombstone.config.prevent_death_outside_world.tooltip": "防止在世界邊界外的死亡", - "tombstone.config.graves_by_pass_griefing_rules.tooltip": "墳墓是否可以忽略 anti-griefing (防止惡意破壞)規則", + "tombstone.config.graves_by_pass_griefing_rules.tooltip": "墳墓是否可以忽略 anti-griefing(防止惡意破壞)規則", "tombstone.config.allow_to_fill_existing_grave.tooltip": "是否允許將掉落的物品填入一個現成的還未被填滿物品的墳墓,而不重新再生成一個新的墳墓", "tombstone.config.allow_tomb_raiding.tooltip": "允許邪惡陣營和有盜墓者技能點的玩家挖掘被遺棄的墓碑", "tombstone.config.loss_on_death_only_for_abandoned_grave.tooltip": "只有被遺棄的墳墓才會有被丟失的物品(遺棄的判定基於 decay_time)", "tombstone.config.loss_on_death_only_for_stackable_items.tooltip": "只有可堆疊的物品才會在死亡時丟失", "tombstone.config_cat.alignment": "陣營", - "tombstone.config_cat.alignment.tooltip": "關係到玩家陣營的選項", + "tombstone.config_cat.alignment.tooltip": "Options related to player alignment", "tombstone.config.points_free_soul_receptacle.tooltip": "從瓶中解放一個靈魂的點數", - "tombstone.config.points_plunder_player_grave.tooltip": "掠奪玩家墳墓的點數", + "tombstone.config.points_plunder_player_grave.tooltip": "Points for plundering a player grave", "tombstone.config.points_exorcism_zombie_villager.tooltip": "淨化殭屍村莊的點數", "tombstone.config.points_kill_villager.tooltip": "擊殺村民的點數", "tombstone.config.points_kill_raider.tooltip": "擊殺盜墓者的點數", @@ -463,7 +463,7 @@ "tombstone.config.teleport_dim.tooltip": "是否允許傳送到其他維度", "tombstone.config.nerf_ghostly_shape.tooltip": "是否取消玩家在幽靈形態下的挖掘和打開儲物箱的權限", "tombstone.config.unhandled_beneficial_effects": "未處理的增益效果", - "tombstone.config.unhandled_beneficial_effects.tooltip": "在部分功能的影響下, 某些增益效果將會失效, 比如安卡的祈禱, 棒棒糖, 保留卷軸, 鍊金術師技能以及魔法虹吸附魔", + "tombstone.config.unhandled_beneficial_effects.tooltip": "在部分功能的影響下,某些增益效果將會失效,比如安卡的祈禱,棒棒糖,保留卷軸,鍊金術師技能以及魔法虹吸附魔", "tombstone.config.unhandled_harmful_effects": "未處理的負面效果", "tombstone.config.unhandled_harmful_effects.tooltip": "在部分功能的影響下, 某些負面效果將會失效, 比如貪婪石板以及瘟疫使者附魔", "tombstone.config.knowledge_reduce_phantom_spawn.tooltip": "根據玩家死亡知識的等級,增加他們的因不睡覺而在周圍生成夜魅的最短時間", @@ -476,11 +476,11 @@ "tombstone.config.cooldown_tomb_raiding.tooltip": "Cooldown in minutes to use the perk Tomb Raider", "tombstone.config.fishing_treasure_in_open_water.tooltip": "只有在開闊的水域才能通過垂釣的方式獲得寶藏", "tombstone.config.ghostly_shape_duration.tooltip": "死亡後幽靈形態的持續時間(秒)", - "tombstone.config.chance_enchanted_grave_key.tooltip": "玩家死亡後獲得附魔的墳墓之鑰的機率", + "tombstone.config.chance_enchanted_grave_key.tooltip": "The chance that a player receives an already enchanted Grave Key on death", "tombstone.config.familiar_receptacle_required_level.tooltip": "合成相依瓶所需要的死亡知識等級", "tombstone.config.scroll_duration.tooltip": "Scroll duration", - "tombstone.config_cat.client": "客戶端", - "tombstone.config_cat.client.tooltip": "即使在伺服器上也可以通過客戶端編輯個人設定", + "tombstone.config_cat.client": "用戶端", + "tombstone.config_cat.client.tooltip": "即使在伺服器上也可以通過用戶端編輯個人設定", "tombstone.config.fog_density": "迷霧濃度", "tombstone.config.fog_density.tooltip": "墳墓周圍的迷霧密度", "tombstone.config.fog_period": "迷霧產生時間", @@ -514,10 +514,10 @@ "tombstone.config.equip_elytra_in_priority.tooltip": "在找回丟失物品時優先裝上鞘翅", "tombstone.config.favorite_grave.tooltip": "最喜愛的墳墓", "tombstone.config.favorite_grave_marble.tooltip": "最喜愛的大理石墳墓", - "tombstone.config.show_info_on_enchantment": "顯示附魔的詳細訊息", - "tombstone.config.show_info_on_enchantment.tooltip": "在工具提示欄中顯示墓碑模組附魔的用法", + "tombstone.config.show_info_on_enchantment": "Enchantment Infos", + "tombstone.config.show_info_on_enchantment.tooltip": "Shows the use of the Tombstone enchantments in tooltip", "tombstone.config.grave_skin_rule": "墳墓外觀", - "tombstone.config.grave_skin_rule.tooltip": "闡明使用墳墓外觀的規則", + "tombstone.config.grave_skin_rule.tooltip": "Defines the rule to use for grave skin", "tombstone.config.priorize_tool_on_hotbar": "快捷欄偏好工具", "tombstone.config.priorize_tool_on_hotbar.tooltip": "追回墳墓後將偏好工具自動裝入快捷欄", "tombstone.config.activate_grave_by_sneaking": "通過潛行啟動墳墓", @@ -543,7 +543,7 @@ "tombstone.config.shuffle_players_for_siege.tooltip": "測試圍攻位置之前先整理玩家列表", "tombstone.config.glowing_creature_test.tooltip": "圍攻的生物具有發光效果(僅用於測試)", "tombstone.config_cat.decorative_grave": "裝飾性墳墓", - "tombstone.config_cat.decorative_grave.tooltip": "關於裝飾性墳墓和魔法物品的設定", + "tombstone.config_cat.decorative_grave.tooltip": "對於與裝飾墳墓相關的設定", "tombstone.config.chance_soul.tooltip": "墳墓上出現靈魂的機率(輸入的數值除以1000才是機率)", "tombstone.config.time_soul.tooltip": "如果一個靈魂出現在一個墳墓上將以分鐘為單位進行檢查", "tombstone.config.unbreakable_decorative_grave.tooltip": "裝飾性墳墓是否不可損壞", @@ -559,7 +559,7 @@ "tombstone.config.cooldown_to_pray.tooltip": "透過安卡的祈禱重置獎勵的冷卻時間(以小時計)", "tombstone.config.black_list_capturable_souls.tooltip": "這個生物無法被捕捉到瓶中", "tombstone.config.purification_affect_neutral_effects.tooltip": "是否允許淨化效果清除身上的中性效果", - "tombstone.config.duration_voodoo_poppet_effects.tooltip": "觸發巫毒玩偶死亡保護效果後的持續時間(單位:秒)", + "tombstone.config.duration_voodoo_poppet_effects.tooltip": "Duration of Voodoo Poppet effects in seconds when preventing death", "tombstone.config_cat.enchantments": "附魔", "tombstone.config_cat.enchantments.tooltip": "是否允許自訂或禁止附魔", "tombstone.config.enable_enchantment_shadow_step.tooltip": "啟用附魔:遮影步", @@ -589,7 +589,7 @@ "tombstone.config_cat.loot": "戰利品", "tombstone.config_cat.loot.tooltip": "允許變更掉落物品的機率", "tombstone.config.chance_loot_lost_tablet.tooltip": "通過釣魚釣上迷失石板的機率", - "tombstone.config.chance_grave_dust.tooltip": "不死生物掉落墳墓的塵埃的機率(輸入的數值除以1000才是最終機率)", + "tombstone.config.chance_grave_dust.tooltip": "Chance on 1000 for undead mobs to drop Grave Dust", "tombstone.config.undead_can_drop_skull.tooltip": "讓不死生物有機率掉落它們的頭顱", "tombstone.config.chance_soul_receptacle_on_boss.tooltip": "從不死生物的 Boss 身上獲得縛魂瓶的機率(輸入的數值除以1000才是最終機率)", "tombstone.config.chance_random_scroll_on_boss.tooltip": "從不死生物的 Boss 身上獲得隨機效果的卷軸的機率(輸入的數值除以1000才是最終機率)", @@ -614,8 +614,8 @@ "tombstone.command.tbteleport.player.usage": "傳送到一個玩家處\nentity=實體,targetEntity=準心所指的實體\n/tbteleport player [entity] ", "tombstone.command.tbrestoreinventory.usage": "從最後一個已知墳墓中恢復玩家背包物品\nplayer=玩家\n/tbrestoreinventory [player]", "tombstone.command.tbrecovery.usage": "為玩家備份和恢復\nsave_all_player=保存所有玩家存檔,save_player=保存特定玩家存檔,load_player=載入特定玩家存檔,load_offline=載入離線玩家存檔,player=玩家,save=保存,uuid=UUID\n/tbrecovery |load_player [save]|load_offline [save]", - "tombstone.command.tbknowledge.usage": "調整玩家死亡知識\nplayer=玩家,show=顯示,set=設定,give=給予,remove=扣除,amount=數值\n/tbknowledge \n你可以通過這個指令重置安卡的冷卻時間 /tbknowledge reset_ankh", - "tombstone.command.tbsiege.usage": "開始或停止在主世界對一個村莊的圍攻\nstart=開始,stop=停止\n/tbsiege ", + "tombstone.command.tbknowledge.usage": "Adjusts the Knowledge of Death of a player\n/tbknowledge \nSets the player alignment\n/tbknowledge <-4; 4>\nYou can also reset the Ankh cooldown with /tbknowledge reset_ankh", + "tombstone.command.tbsiege.usage": "Launches or interrupt a village siege\n/tbsiege [dim]", "tombstone.command.tbrevivefamiliar.usage": "復活玩家最後一個死去的伙伴\nplayer=玩家\n/tbrevivefamiliar ", "tombstone.command.tbacceptteleport.usage": "這個指令不應該通過手動輸入實現", "tombstone.command.tbrequestteleport.usage": "給其他玩家發送傳送到他們身邊的請求\nplayer=玩家\n/tbrequestteleport ", @@ -624,59 +624,59 @@ "tombstone.compendium.main.title": "概要", "tombstone.compendium.main.desc": "概要收集了關於本模組的一些訊息,以便幫助新玩家更快上手本模組。\n為了方便閱讀,你可以從右側的幾個選項去了解到每個訊息。", "tombstone.compendium.alignment.title": "陣營", - "tombstone.compendium.alignment.desc": "The alignment depends on the actions performed by the player.\nAlignment increases:\n- by using a soul receptacle on a grave to free the soul\n- by killing pillagers and zombies during a village siege\n- by exorcising a zombie-villager with the Ankh prayer\n- by protecting a villager with the Ankh prayer\nAlignment decreases:\n- by killing villagers\n- by using a tablet of cupidity\n- by plundering an abandoned player's grave without the key\nThe citizens and raiders of Minecolonies are considered to be villagers and pillagers, respectively.\nIt can unlock some perks or allow to use some magical items.\nEach level of alignment also reduces the damage done by undead / living creatures depending on your side of alignment.\nThe damage reduction does not affect those of others players.", - "tombstone.compendium.ankh_of_pray.desc": "安卡的祈禱是一個可以取得死亡知識的物品,但是需要冷卻。\n當該物品可以使用時,可以用來在裝飾性墳墓附近進行祈禱(+1 點),有機率會給予你正面藥水效果(設定 + 死亡知識的等級),或者你也可以用它去治癒殭屍村民(+3 點)。\n而右擊一個帶有靈魂的裝飾性墳墓則會重置你的技能點。\n如果玩家的陣營偏向傾向於善良陣營,就可以通過祈禱給予村民保護(模擬殖民地的市民也可以)。", + "tombstone.compendium.alignment.desc": "The alignment depends on the actions performed by the player.\nAlignment increases:\n- by using a soul receptacle on a grave to free the soul\n- by killing pillagers and zombies during a village siege\n- by exorcising a zombie-villager with the Ankh prayer\n- by protecting a villager with the Ankh prayer\nAlignment decreases:\n- by killing villagers\n- by using a tablet of cupidity\n- by plundering an abandoned player grave without the key\nThe citizens and raiders of Minecolonies are considered to be villagers and pillagers, respectively.\nIt can unlock some perks or allow to use some magical items.\nEach level of alignment also reduces the damage done by undead / living creatures depending on your side of alignment.\nThe damage reduction does not affect those of others players.", + "tombstone.compendium.ankh_of_pray.desc": "The Ankh of Pray is an item allowing to earn Knowledge of Death but with a cooldown.\nWhen the Ankh is usable, it can be used to pray near a Decorative Grave or on some creatures based on your alignment.\nIt can also be used to reset your assigned Perks by using it on a Grave Soul.", "tombstone.compendium.bone_needle.desc": "骨針可用於與生物創建魔法連接,只需用骨針取走一小部分生物的精華即可。填滿精華的骨針便可用於浸漬鑽石,這些處理過後的鑽石便可參與到更複雜的合成中來,例如相依瓶的合成。", - "tombstone.compendium.book_of_disenchantment.desc": "這本書可以在你右擊一個帶有靈魂的裝飾性墳墓時將物品裡的部分附魔隨機褪取下來。\n需要褪取附魔的物品必須放在非慣用手。\n可以同時褪取的附魔的數量隨著你的技能等級逐步遞增一個。", + "tombstone.compendium.book_of_disenchantment.desc": "The book can extract enchantments from an item when in contact with a Grave Soul.\nThe item to be disenchanted must be held in your right hand.\nThe Perk Scribe allows you to remove one more enchantment by level.", "tombstone.compendium.contributor.title": "貢獻者", "tombstone.compendium.contributor.desc": "為了感謝為墓碑模組的貢獻者,活躍的貢獻者會在遊戲中被給予一些獎勵。\n通過翻譯和報告錯誤,你也可以成為一個貢獻者。\n目前的獎勵(後續可能會出現變化):\n- 使用安卡的祈禱冷卻時間降低 50%% \n- 即便不是萬聖節,也能從生物掉落中獲得棒棒糖\n- 可以無視陣營需求進行保護祈禱", "tombstone.compendium.grave_marble.desc": "暗黑大理石由墓灰和石頭製作而成,可以用來製作裝飾性墳墓。\n也可以在合成中加入骨粉製作灰白大理石。\n大理石有著驚人的爆炸抗性。", "tombstone.compendium.death.title": "墓碑模組中的死亡", - "tombstone.compendium.death.desc": "當玩家死亡時,會自動生成一個帶有玩家所有遺失物品的墳墓。\n玩家在重生時會攜帶著一枚墳墓之鑰,附魔的墳墓之鑰可以將你傳送回你的墳墓處,同時,在重生後你還會獲得幽靈形態的效果,這可以防止生物攻擊你。\n你可以在設定檔案中設定死亡後損失的經驗,並且死之懸臨還會進一步影響這一數值。每一級的死之懸臨將會減少經驗損失量 20 %% ,最高減少 100 %% 。", - "tombstone.compendium.decorative_grave.desc": "裝飾性墳墓是一種特殊方塊,會於夜間瀰漫出陣陣煙霧。\n它們可以用暗黑大理石和任意頭顱合成得到,採集工具則為鎬和鏟。\n你可以在墓碑上雕刻名字,然後替換原有墳墓的墓碑。\n雕刻需要在鐵砧上完成,並且需要消耗一個鐵錠,替換原有墳墓的墓碑後,墓碑上面的名字會變成你在鐵砧中所修改的名字。\n裝飾性墳墓會在一段時間後自動生成靈魂(取決於設定檔案),靈魂可以用來給某些可以附魔的物品附魔。\n裝飾性墳墓上出現的靈魂機率不會受到區塊載入的影響。", - "tombstone.compendium.dust_of_vanishing.desc": "消失之塵可以在工作檯上用墓灰和火藥合成得到。\n使用之後,你會消隱於一片濃霧之中,生物會因此丟失你的視野。消失之後,你會在原先位置的後方幾步之處重新出現,如此便可於戰鬥之中輕鬆脫身。", + "tombstone.compendium.death.desc": "When a player dies, a grave is created containing all lost items.\nThe player reappears with the Grave Key allowing to teleport if enchanted, as well as a Ghostly Shape effect preventing creatures from attacking you.\nThe amount of experience lost is defined in the config and adjusted by the Perk Memento Mori by 20 %% per level allowing to reach 100 %%.", + "tombstone.compendium.decorative_grave.desc": "Decorative Graves are special blocks that emit smoke at night.\nThey can be harvested with a pickaxe or shovel.\nYou can engrave them with a Grave Plate.\nThe Decorative Graves are sometimes haunted by a soul (defined by the config) that can be used to enchant certain magical items such as the Grave Key, Scrolls and Tablets.\nThe chance to have a soul on a decorative grave is not influenced if the chunk is unloaded.", + "tombstone.compendium.dust_of_vanishing.desc": "消失之塵由墓塵和火藥合成。它可以讓你輕鬆地在一片煙霧雲中從生物的眼中消失,然後再次出現在舊位置後面幾步。", "tombstone.compendium.enchantments.title": "附魔", "tombstone.compendium.enchantments.desc": "§n靈魂綁定§r: 附有此種附魔的物品可在你死亡後保留,不會掉落。\n§n遮影步§r: 減少生物探測到你的距離。\n距離受是否是白天,附魔等級,和玩家是否為潛行狀態的影響。\n§n魔法虹吸§r: 每次攻擊生物都有機率根據附魔等級從生物身上偷取魔法效果(藥水效果視為魔法效果)。\n§n瘟疫使者§r: 每次攻擊生物都有一定機率向其施加隨機的負面藥水效果。如果使用該附魔的人沒有邪惡陣營傾向,那麼佩戴者還會受到負面效果影響(可設定)。正常情況下這個附魔無法與魔法虹吸附魔共存,兩者不會同時出現在附魔台中。", "tombstone.compendium.familiar_receptacle.desc": "想合成這個瓶子,你必須要對死亡知識有更深層次的了解。\n它可以捕獲你已亡伙伴的靈魂和它身上的所有物。\n然後,瓶中之魂必須通過緩慢吸收持有者的生命來進行恢復。\n當瓶中之魂完全恢復後,你就可以使用安卡的祈禱復活這個死去的伙伴。\n需要一定等級才能合成相依瓶,該等級限定可以在設定檔案中進行修改。", - "tombstone.compendium.fishing_rod_of_misadventure.desc": "使用這根魚竿釣魚似乎會遭遇種種不幸。\n使用墳墓中的靈魂附魔該物品,似乎會使這種厄運進一步惡化。", - "tombstone.compendium.ghostly_shape.desc": "幽靈形態是一種死亡後獲得的效果,它可以防止生物攻擊你。\n提高該死亡知識技能,你的幽靈形態將會額外增加一些效果。\n當你攻擊一個生物或找回你的墳墓時,這個效果會消失。\n如果在設定檔案中對它的一些限制進行了修改,那麼該效果將會在打開一個儲物箱,破壞一個方塊,亦或者推動了一個敵對性生物之後消失。", - "tombstone.compendium.grave_dust.desc": "墓灰是一種合成材料,可用於一些合成,如: 暗黑大理石,卷軸和石板。\n擊殺不死生物可掉落該物品,迷失石板崩碎時也會有極小機率產生此物。", - "tombstone.compendium.grave_key.desc": "當你死而復生後,你將會得到墳墓之鑰。\n如果你和你的墳墓在同一維度,你將可以通過手持它來取得你墳墓的位置。\n鑰匙可以通過帶有靈魂的裝飾性墳墓進行附魔,也可以通過合成附魔,附魔後的墳墓之鑰可以讓你直接傳送到你的墳墓旁.\n設定檔案和獄監技能可以調整你直接獲得附魔的墳墓之鑰的機率,此機率會隨著獄監技能等級的提高而提高,每級提高 20 %% ,最高 100 %%。", + "tombstone.compendium.fishing_rod_of_misadventure.desc": "This fishing rod seems to be bad luck fishing.\nEnchanting the item with a Grave Soul seems to worsen this bad luck.", + "tombstone.compendium.ghostly_shape.desc": "Ghostly Shape is an neutral effect received after a death that prevents creatures from attacking you, slowing falls, negating harmful effects and damage received, and grants True Sight.\nThe duration of the effect is reduced to 10 seconds when teleporting with a Grave Key (configurable) and to 5 seconds when pickup items from a grave.\nThe effect is canceled if you attack a creature.\nDepending on your configuration, the effect will also be negated if you open a chest, break a block, or push a hostile creature.", + "tombstone.compendium.grave_dust.desc": "The Grave Dust is a crafting ingredient used in several recipes such as Grave Marble, Scrolls and Tablets.\nIt can be dropped from the undead creatures, with cat morning gifts and sometimes when the lost tablets break.", + "tombstone.compendium.grave_key.desc": "After you reappear from a death, you receive the Grave Key.\nThis allows you to locate your grave at a distance when you are in the same dimension.\nThe key can be enchanted with a Soul haunting a Decorative Grave, or by combining an Ender Pearl, allowing you to teleport directly to your grave.\nThe key has a chance to be directly enchanted defined in the config and adjusted by the Perk Jailer of 20 %% per level to reach 100 %%.", "tombstone.compendium.grave_plate.desc": "墓碑可以幫助你在裝飾性墳墓上雕刻名字。設定允許的情況下,墓碑可以相互替換。在鐵砧上使用墓碑與一個鐵錠,即可在墓碑上刻下名字。", - "tombstone.compendium.impregnated_diamond.desc": "浸漬鑽石是一種合成材料,由鑽石和墓灰合成。\n它可以用來製作一些瓶之容器。", + "tombstone.compendium.impregnated_diamond.desc": "浸漬鑽石是製作一些容器的工藝原料。\n它可以與浸漬骨針結合使用", "tombstone.compendium.halloween.title": "萬聖夜", - "tombstone.compendium.halloween.desc": "萬聖夜期間,也就是安息日期間,墓碑模組會有所改變:\n- 裝飾性墳墓會帶上特殊的裝飾\n- 死亡後會直接獲得附魔的墳墓之鑰,你的幽靈形態等級為 5 級(設定中幽靈形態的持續時間大於 0 才會生效)\n- 魔法卷軸持續時間提高 50%% \n- 可以不受技能等級限制的使用巫毒玩偶 & 解除附魔書 \n- 在一個裝飾性墳墓旁祈禱必定獲得一個 BUFF \n- 如果設定檔案中設定了死亡後會有機率使部分物品在墳墓中直接丟失,那麼這些已丟失的垃圾物品就會被一些棒棒糖替換掉。\n- 集骨者技能等級提升到 2 級\n- 如果在設定檔案中取回墳墓裡的物品時有機率生成生物的這項設定是開啟的,那麼當生物生成時它將自帶南瓜頭\n- 夜晚,幽靈將會出現在沒有到墳墓旁進行祈禱的玩家身邊", + "tombstone.compendium.halloween.desc": "During the Halloween period:\n- Grave Guardians exchanges new items and disguises themselves for the occasion.\n- Grave Keys are always enchanted when respawning from a death.\n- pray on a Decorative Grave always provides a buff\n- some lollipops can drop from undead and Cat Morning Gift\n- multiple Perks are increased.\n- the chance to get a Blue Soul is increased.\n- ghosts appears during night to haunt players that don't pray on graves\n- some advancements\n- Decorative Graves have special decorations", "tombstone.compendium.knowledge_of_death.desc": "技能需要消耗技能點進行解鎖或升級,技能點可以通過各種手段升級死亡知識等級從而獲得:\n- 通過安卡的祈禱\n- 通過完成墓碑模組中的成就\n- 通過從帶有靈魂的裝飾性墳墓上附魔\n- 通過把靈魂從靈魂容器中釋放出來\n死亡知識還延長了夜魅在玩家身邊出現的最短不睡覺時間,每個等級增加 10%%(如果設定檔案中允許的話)", "tombstone.compendium.lollipop.desc": "萬聖節棒棒糖會提供給你一個隨機的效果。\n你也可以在設定檔案中將此項設定調整為不提供任何效果。", - "tombstone.compendium.lost_tablet.desc": "這些石板往往會被一些倒霉的漁夫所發現。\n首先,它必須通過緩慢的吸收持有者的生命精華來恢復自己的能量。\n其次,通過設定檔案允許的話,它們可以帶著你前往遠處的村莊,或更稀有的結構,若相應設定打開,它甚至能帶你前往其他世界。\n更高等級的尋寶者技能可以提高你找到更稀有的結構的機率。\n使用帶有靈魂的裝飾性墳墓可以對其進行附魔,隨後便可使用石板直接進行傳送。", + "tombstone.compendium.lost_tablet.desc": "These tablets tend to be found by unlucky fishermen.\nFirst, they must recover their energy by absorbing slowly the vital essence of the wearer.\nThen, they can lead to remote villages, or rarer structures, or even in other worlds if config allows it.\nThe Perk Treasure Seeker allows you to find rare structures more often.\nEnhance the tablet with a Grave Soul can teleport to this place.", "tombstone.compendium.magic_items.title": "魔法物品", - "tombstone.compendium.magic_items.desc": "大多數墓碑模組的物品都可以在墳墓擁有靈魂的前提下右擊墳墓進行附魔,這些靈魂會隨機地出現在裝飾性墳墓上。", + "tombstone.compendium.magic_items.desc": "Most Tombstone items can be enchanted with the help of Grave Soul that are haunting randomly Decorative Graves, by using the item on the grave with a right click.", "tombstone.compendium.magic_scrolls.title": "魔法卷軸", - "tombstone.compendium.magic_scrolls.desc": "魔法卷軸是使用神秘卷軸來製作的。\n一旦通過墳墓的靈魂進行附魔,就可以通過按住游標右鍵消耗該卷軸的同時獲得相應的效果。\n卷軸的持續時間可以在設定檔案中進行修改。", + "tombstone.compendium.magic_scrolls.desc": "Once enchanted with a Grave Soul, they can provide an effect by holding the right mouse button, destroying the scroll at the same time.\nThe duration of the scrolls can be defined in config.", "tombstone.compendium.magic_tablets.title": "魔法石板", - "tombstone.compendium.magic_tablets.desc": "魔法石板是使用神秘石板來製作的。\n一旦通過墳墓的靈魂進行附魔,就可以通過按住游標右鍵進行各種形式的傳送。\n在古代,一些石板有能力同時傳送大量生物,但它們的合成方法卻早已失傳。", + "tombstone.compendium.magic_tablets.desc": "一旦通過墳墓的靈魂進行附魔,就可以通過按住游標右鍵進行各種形式的傳送。\n在古代,一些石板有能力同時傳送大量生物,但它們的合成方法卻早已失傳。", "tombstone.compendium.perk.title": "技能", "tombstone.compendium.perk.desc": "技能可以通過消耗技能點進行解鎖或升級,技能點可以通過完成模組成就等方式升級死亡知識等級獲得。", "tombstone.compendium.scroll_of_feather_fall.desc": "這個卷軸將給予你像羽毛一樣緩慢下降的效果。", - "tombstone.compendium.scroll_of_knowledge.desc": "這個卷軸是用來儲存你經驗的。\n當你將它附魔後,它將會把你所有的經驗吸乾並儲存在其中。\n再次使用卷軸可取回其中的經驗。", + "tombstone.compendium.scroll_of_knowledge.desc": "This scroll is used to preserve your experience.\nWhen you make contact with a Grave Soul, all your experience will be drained by the scroll.\nUse again the scroll will restore this experience.", "tombstone.compendium.scroll_of_preservation.desc": "這個卷軸將給予你死亡後保存增益效果的效果。\n你可以在設定檔案中設定玩家死亡後不能恢復其身上的增益效果。", "tombstone.compendium.scroll_of_purification.desc": "這個卷軸將給予你一個在一定時期內清除所有負面效果的效果。", "tombstone.compendium.scroll_of_true_sight.desc": "這個卷軸將給予你與夜視差不多的效果,在霧中、水中、夜晚都能明察秋毫。\n它還可以讓你看見正常肉眼不可見的生物。", "tombstone.compendium.scroll_of_unstable_intangibleness.desc": "這個卷軸將給予在一定時間內每5秒出現一次時長 1 秒的免疫傷害的效果。", "tombstone.compendium.scroll_of_reach.desc": "這個卷軸可以增加你的攻擊以及採集距離。", "tombstone.compendium.scroll_of_lightning_resistance.desc": "This scroll reduces damage taken by lightning by 75%.", - "tombstone.compendium.soul.title": "墳墓的靈魂", + "tombstone.compendium.soul.title": "Grave Soul", "tombstone.compendium.soul.desc": "一些靈魂被放逐於人間,只能四處遊蕩,它們最終會出現在這些裝飾性墳墓上。\n這些靈魂可以幫助你附魔一些魔法物品,讓它們從永恆的罪責中獲得解脫。\n除此之外,你還可以將它們捕入瓶中。", "tombstone.compendium.soul_receptacle.desc": "在一些故事裡有著這樣的記載: 巫師有時會將靈魂囚禁於瓶中,以防它們死去。\n如果你將這些靈魂帶回一個裝飾性墳墓,讓他們重回自由,便可以獲得 10 點死亡知識。\n這些瓶子有可能會在不死生物 Boss 死亡後掉落。", "tombstone.compendium.special_bonus.title": "特殊獎勵", "tombstone.compendium.special_bonus.desc": "在每年的特殊時刻,本模組都會分發一些福利。此外本章還包括一些保證本模組連續性的特性。", - "tombstone.compendium.strange_scroll.desc": "神秘卷軸是使用墓灰、紙和木棒合成的。它們可以用來合成魔法卷軸。", - "tombstone.compendium.strange_tablet.desc": "神秘石板是使用墓灰、暗黑大理石合成的,它們可以用來合成魔法石板。", - "tombstone.compendium.tablet_of_assistance.desc": "支援石板可以將你快速傳送到另一個玩家身邊。\n為此, 你必須使用墳墓的靈魂對它進行附魔,再花費一個墓灰在鐵砧刻上另一個玩家的名字。", + "tombstone.compendium.strange_scroll.desc": "奇異捲軸用於通過在物品欄中合成來製作魔法捲軸。", + "tombstone.compendium.strange_tablet.desc": "奇怪的木碑用於通過在物品欄中合成來製作魔法木碑。", + "tombstone.compendium.tablet_of_assistance.desc": "The Tablet of Assistance allows you to teleport to a player.\nFor this, it must be enchanted with a Grave Soul and then the name of the player must be engraved with the Anvil and a Grave Dust.", "tombstone.compendium.tablet_of_home.desc": "歸鄉石板可以將你傳送回你的重生點。", "tombstone.compendium.tablet_of_recall.desc": "召返石板可以讓你傳送到一個曾經標記過的裝飾性墳墓旁。", "tombstone.compendium.tablet_of_cupidity.desc": "貪婪石板可以讓你傳送到一個神秘地方,探索後你可能變得腰纏萬貫,也可能直接一無所有。", - "tombstone.compendium.voodoo_poppet.desc": "巫毒玩偶可以有效防止某些類型的死亡。", + "tombstone.compendium.voodoo_poppet.desc": "The Voodoo Poppet helps protect against certain types of death.\nOnce crafted, you can apply protections and enchant it with Grave Soul to seal the magic.\nThe chance to trigger is 50% + 10 % per level in the Perk Witch Doctor.\nEach protection confers different beneficial effects when triggered, the duration of theses effects being configurable.\nThe item remains enchanted until destroyed after all protections have been triggered.", "tombstone.item.essence_of_undeath": "Essence of Undeath", "tombstone.item.scroll_of_frost_resistance": "冰霜抗性卷轴", "tombstone.item.scroll_of_frost_resistance.desc": "Protects against frost", @@ -705,7 +705,7 @@ "enchantment.tombstone.blessing": "Blessing", "enchantment.tombstone.blessing.desc": " -> chance to receive a short buff when hit", "tombstone.perk.shadow_walker": "Shadow Walker", - "tombstone.perk.shadow_walker.desc": "discretion", + "tombstone.perk.shadow_walker.desc": "提高隱身速度並減少範圍檢測", "tombstone.perk.ghostly_shape.desc": "improves the effect received on death", "tombstone.perk.voodoo_poppet.desc": "chance to trigger", "tombstone.perk.concentration": "Concentration", @@ -731,7 +731,7 @@ "tombstone.advancement.knowledge_wasted.title": "Knowledge Wasted", "tombstone.advancement.knowledge_wasted.desc": "Soul could be better used", "tombstone.advancement.soul_eater.title": "Soul Eater", - "tombstone.advancement.soul_eater.desc": "You consumed 50 Grave Souls", + "tombstone.advancement.soul_eater.desc": "You used 50 Grave Souls", "tombstone.advancement.disenchanter.title": "解除附魔台", "tombstone.advancement.disenchanter.desc": "You disenchanted with magic 10 items", "tombstone.advancement.master_disenchanter.title": "Master Disenchanter", @@ -781,7 +781,7 @@ "tombstone.advancement.discreet_search.title": "Discreet Search", "tombstone.advancement.discreet_search.desc": "You activate your grave by sneaking", "tombstone.advancement.funeral_theft.title": "Funeral Theft", - "tombstone.advancement.funeral_theft.desc": "You looted another player's grave", + "tombstone.advancement.funeral_theft.desc": "You looted another player grave", "tombstone.advancement.tomb_raiding.title": "Tomb Raiding", "tombstone.advancement.tomb_raiding.desc": "You looted 10 players' graves", "tombstone.advancement.create_ancient_tablet.title": "Ancient Knowledge", @@ -802,7 +802,7 @@ "tombstone.advancement.zombify.desc": "You converted a villager in a zombie-villager", "tombstone.config.prevent_death_outside_world_border.tooltip": "Prevents death outside the borders of the world", "tombstone.config.prevent_death_outside_build_height.tooltip": "Prevents death outside the build height", - "tombstone.config.nerf_ghostly_shape.teleport_with_key.tooltip": "Caps the duration of Ghostly Shape effect to 10 seconds when teleporting with a Grave's Key", + "tombstone.config.nerf_ghostly_shape.teleport_with_key.tooltip": "Caps the duration of Ghostly Shape effect to 10 seconds when teleporting with a Grave Key", "tombstone.config.nerf_ghostly_shape.enemy_collision.tooltip": "Cancel the Ghostly Shape effect when colliding an enemy", "tombstone.config.nerf_ghostly_shape.open_chest.tooltip": "Cancel the Ghostly Shape effect when opening a chest", "tombstone.config.nerf_ghostly_shape.break_block.tooltip": "Cancel the Ghostly Shape effect when breaking a block", @@ -818,7 +818,7 @@ "tombstone.compendium.soulbound.title": "Soulbound", "tombstone.compendium.soulbound.desc": "Items with this enchantment remain on you when you die", "tombstone.compendium.shadow_step.title": "Shadow Step", - "tombstone.compendium.shadow_step.desc": "You move discreetly in the shadows, reducing the distance to be detected by creatures.\nDistance is affected by light, level of enchantment and whether the player is discrete.\nIt cumulates with the perk Shadow Walker.", + "tombstone.compendium.shadow_step.desc": "你在陰影中快速而謹慎地移動,減少被生物發現的距離。\n距離受光線、魔法等級和玩家是否離散的影響。\n它可與 \"影子行者 \"技能疊加。", "tombstone.compendium.magic_siphon.title": "Magic Siphon", "tombstone.compendium.magic_siphon.desc": "Each hit on a creature has a chance, depending on the level of the enchantment, to steal a magical effect from the creature (potions count as magical effect).", "tombstone.compendium.plague_bringer.title": "Plague Bringer", @@ -827,7 +827,7 @@ "tombstone.compendium.curse_of_bones.desc": "Each time you're hit, you have a chance to get an effect Bone Shield protecting against melee damages and reflecting a part.\nThere's a delay to get the Bone Shield again.", "tombstone.compendium.blessing.title": "護佑", "tombstone.compendium.blessing.desc": "Each time you're hit, you have a chance to get a short buff with a cooldown delay.\nThe effect depends on the number of pieces of armor equiped with this enchantment.", - "tombstone.compendium.essence_of_undeath.desc": "The Essence of Undeath is a crafting ingredient to build decorative graves.\nIt can be dropped rarely from the undead creatures, by fishing in deep water or with cat morning gifts.", + "tombstone.compendium.essence_of_undeath.desc": "亡靈精華是建造裝飾墳墓的合成材料。\n它很少會從不死生物身上掉落,方法是在深水中釣魚或與貓的早晨禮物一起掉落。", "tombstone.compendium.scroll_of_frost_resistance.desc": "This scroll reduces damage taken by frost by 75%.", "tombstone.compendium.scroll_of_aquatic_life.desc": "This scroll allows you to move freely and breathe in the water.", "stat.tombstone.capture_soul": "Captured Souls", @@ -837,7 +837,7 @@ "stat.tombstone.free_soul": "Freed Souls", "stat.tombstone.kill_undead_boss": "Undead Boss Kills", "stat.tombstone.pray_of_protection": "Villager Protected", - "stat.tombstone.pray_on_grave": "Prayers Of Grave", + "stat.tombstone.pray_on_grave": "Prayers On Grave", "stat.tombstone.raider_killed": "Raider Kills", "stat.tombstone.revive_familiar": "Revived Familiars", "stat.tombstone.sneak_grave": "Discreetly Recovered Tombs", @@ -862,7 +862,7 @@ "tombstone.message.helper_bonus": "Bonus by providing translations or reporting bugs", "tombstone.message.light": "明亮", "tombstone.message.darkness": "黑暗", - "bonus.tombstone.pray_of_protection": "Can protect villagers from a future death", + "bonus.tombstone.pray_of_protection": "Can protect villagers and golems from a future death", "bonus.tombstone.zombify": "Can convert villagers to zombie-villagers by using the Ankh", "bonus.tombstone.exorcism": "Can convert zombie-villagers to villagers by using the Ankh", "tombstone.advancement.talk_grave_guardian.title": "Strange Encounter", @@ -887,31 +887,31 @@ "tombstone.advancement.trade_50_lollipop.desc": "你和墳墓守衛者交易了50個萬聖節棒棒糖", "tombstone.advancement.trade_lollipop_for_essence.title": "亡靈精華", "tombstone.advancement.trade_lollipop_for_essence.desc": "你用萬聖節棒棒糖和墳墓守衛者交易了亡靈精華", - "stat.tombstone.traded_lollipop": "交易萬聖節棒棒糖", + "stat.tombstone.traded_lollipop": "Traded Lollipop", "tombstone.config.perk_progression_scale.tooltip": "Defines the progression scale to be able to upgrade perks to higher level (based on the level in Knowledge of Death)", "tombstone.config.astral_sorcery_ignore_enchantment_bonus.tooltip": "忽略星輝 魔法提供的附魔獎勵", - "tombstone.config.fix_anvil_custom_name": "當字符串空時,使用鐵砧修復自定義名稱", + "tombstone.config.fix_anvil_custom_name": "當字符串空時,使用鐵砧修復自訂名稱", "tombstone.config.fix_repair_cost_zero": "fix the RepairCost:0 added by the anvil & grindstone in nbt preventing theses items to stack", "tombstone.item.book_of_recycling": "Book of Recycling", "tombstone.item.book_of_recycling.desc": "Can recycle an item to obtain its crafting ingredients", - "tombstone.item.book_of_recycling.use": "右鍵一個墳墓的靈魂來回收你手上的物品", + "tombstone.item.book_of_recycling.use": "Right click on a Grave Soul with this book in the offhand and an item to recycle in the mainhand", "tombstone.item.book_of_repairing": "Book of Repairing", "tombstone.item.book_of_repairing.desc": "Can magically repair an item", - "tombstone.item.book_of_repairing.use": "Right click on a grave's soul with an item to repair in your offhand", + "tombstone.item.book_of_repairing.use": "Right click on a Grave Soul with this book in the offhand and an item to repair in the mainhand", "tombstone.item.book_of_magic_impregnation": "Book of Magic Impregnation", "tombstone.item.book_of_magic_impregnation.desc": "Strengthens with magic an item", - "tombstone.item.book_of_magic_impregnation.use": "Right click on a grave's soul with an enchantable item in your offhand", + "tombstone.item.book_of_magic_impregnation.use": "Right click on a Grave Soul with this book in the offhand and an enchantable item in the mainhand", "tombstone.message.recycling.success": "The recycling has succeeded", - "tombstone.message.recycling.failed": "You need an item that can be recycled in your offhand", + "tombstone.message.recycling.failed": "你需要一個可以在你的主手中回收的物品", "tombstone.message.recycling.not_enough": "Not enough items for this recycling", "tombstone.message.recycling.denied": "The item is forbidden for recycling", "tombstone.message.cant_recycle_damaged": "You can't recycle a damaged item", "tombstone.message.cant_recycle_container": "You can't recycle a container", "tombstone.message.no_recipe_to_recycle": "No recipes found to recycle this item", "tombstone.message.repairing.success": "The repairing has succeeded", - "tombstone.message.repairing.failed": "You need a damaged item in your offhand", + "tombstone.message.repairing.failed": "你的主手需要一件損壞的物品", "tombstone.message.magic_impregnation.success": "The enchanted item has been imbued", - "tombstone.message.magic_impregnation.failed": "You need an enchanted item in your offhand", + "tombstone.message.magic_impregnation.failed": "You need an enchantable item in your mainhand", "tombstone.message.magic_impregnation.max": "This item is already impregnated to the maximum", "tombstone.advancement.use_recycling.title": "Magic Recycling", "tombstone.advancement.use_recycling.desc": "You recycled with magic an item", @@ -921,9 +921,9 @@ "tombstone.advancement.use_magic_impregnation.desc": "You impregnated with magic an item", "tombstone.config.can_recycle_damaged_item.tooltip": "Damaged items can be recycled with the Book of Recycling", "tombstone.config.denied_item_to_recycle.tooltip": "The items that can't be recycled by the Book of Recycling", - "tombstone.compendium.book_of_recycling.desc": "With the help of a Grave's Soul, the book allows to recycle the pile of items in your other hand in order to collect its crafting ingredients.\nThe item to be recycled cannot be a container.\nIf any enchantments are present on this item, they will be lost.", - "tombstone.compendium.book_of_repairing.desc": "The book allows you to repair your items and erase the wear and tear left by non-magical methods", - "tombstone.compendium.book_of_magic_impregnation.desc": "The book allows you to enchant or strengthen the magic contained in certain items", + "tombstone.compendium.book_of_recycling.desc": "With the help of a Grave Soul, the book allows to recycle the pile of items in your other hand in order to collect its crafting ingredients.\nThe item to be recycled cannot be a container.\nIf any enchantments are present on this item, they will be lost.", + "tombstone.compendium.book_of_repairing.desc": "這本書允許你修復你的物品,消除非魔法方法留下的磨損。", + "tombstone.compendium.book_of_magic_impregnation.desc": "The book allows you to enchant or strengthen the magic contained in certain enchantable items as well as arrows.", "stat.tombstone.use_recycling": "Magic Recycling", "stat.tombstone.use_repairing": "Magic Repairing", "stat.tombstone.use_magic_impregnation": "Magic Impregnation", @@ -943,7 +943,7 @@ "tombstone.advancement.mysterious_gift.desc": "A gift appeared out of nowhere", "tombstone.advancement.villager_gift.title": "Gift Delivery", "tombstone.advancement.villager_gift.desc": "You have successfully deposited a Villager Gift", - "tombstone.block.decorative_grave.desc": "Decorative graves are used for praying with an Ankh and are sometimes haunted by souls allowing the practice of magic", + "tombstone.block.decorative_grave.desc": "裝飾墳墓用於與安赫一起祈禱,有時會被允許練習魔法的靈魂出沒", "tombstone.item.grave_key.desc3": "Recover your lost items by right clicking on your grave or sneaking over it", "tombstone.item.seeker_rod": "Seeker Rod", "tombstone.item.seeker_rod.desc": "A slightly special rod guiding you to places holding secret knowledges", @@ -964,7 +964,7 @@ "tombstone.message.use_seeker_rod": "Use the rod to that place", "enchantment.tombstone.fishing_bad_luck": "Fishing Bad Luck", "tombstone.config.marker_type": "Marker Type", - "tombstone.config.marker_type.tooltip": "Defines the type of marker when holding in hand some items like the Grave's Key", + "tombstone.config.marker_type.tooltip": "Defines the type of marker when holding in hand some items like the Grave Key", "tombstone.config.show_fishing_marker": "Fishing Marker", "tombstone.config.show_fishing_marker.tooltip": "Display an icon when fishing with the Rod of Misadventure showing if you're in openwater", "entity.tombstone.cloud": "Cloud", @@ -979,5 +979,179 @@ "tombstone.message.familiar_already_owned": "This familiar is already owned", "bonus.tombstone.exorcism.title": "Exorcism", "effect.tombstone.prayer": "Prayer", - "tombstone.config.max_xp_lost_page.tooltip": "Maximum xp rewarded with a Lost Page of Erdös" + "tombstone.config.max_xp_lost_page.tooltip": "Maximum xp rewarded with a Lost Page of Erdös", + "cursed_arrow": "Cursed Arrow", + "item.minecraft.tipped_arrow.effect.bait": "Arrow of Bait", + "tombstone.config.log_auto_backup.tooltip": "Log when players are automatically back up", + "tombstone.item.scroll_of_knowledge.loot": "Lost Page of Erdös", + "tombstone.item.scroll_of_unstable_intangibility": "Scroll of Unstable Intangibility", + "tombstone.item.scroll_of_unstable_intangibility.desc": "Prevents damage for a full second every five seconds", + "tombstone.item.scroll_of_mercy": "Scroll of Mercy", + "tombstone.item.scroll_of_mercy.desc": "Shares your beneficial effects", + "tombstone.item.soul_receptacle.desc1": "A soul is trapped in this magical container", + "tombstone.item.soul_receptacle.desc2": "The magic of this item prevents you from dying when in your inventory", + "tombstone.item.soul_receptacle.use": "Right click a decorative grave to bind the soul", + "tombstone.item.bag_of_seeds": "Bag of Seeds", + "tombstone.item.bag_of_seeds.desc": "Seeds are present inside", + "tombstone.item.bag_of_seeds.use": "Right click to reveal the content", + "tombstone.tooltip.next_bonus": "下個獎勵", + "tombstone.message.prayer_of_undead": "The undead will follow you to death", + "bonus.tombstone.pray_of_undead.title": "Pray of Undead", + "bonus.tombstone.pray_of_undead": "Can control humanoid undead by using the Ankh", + "effect.tombstone.unstable_intangibility": "Unstable Intangibility", + "effect.tombstone.earthly_garden": "人間花園", + "effect.tombstone.mercy": "Mercy", + "item.minecraft.tipped_arrow.effect.earthly_garden": "Arrow of Earthly Garden", + "item.minecraft.potion.effect.spectral": "Spectral Potion", + "item.minecraft.potion.effect.earthly_garden": "人間花園藥水", + "item.minecraft.potion.effect.bait": "魚餌藥水", + "item.minecraft.lingering_potion.effect.spectral": "Spectral Lingering Potion", + "item.minecraft.lingering_potion.effect.earthly_garden": "滯留 人間花園藥水", + "item.minecraft.lingering_potion.effect.bait": "滯留 誘餌藥水", + "item.minecraft.splash_potion.effect.spectral": "Spectral Splash Potion", + "item.minecraft.splash_potion.effect.earthly_garden": "飛濺 人間花園藥水", + "item.minecraft.splash_potion.effect.bait": "飛濺 誘餌藥水", + "tombstone.perk.alchemist.bonus": "持續時間", + "tombstone.perk.concentration.bonus": "投擲速度", + "tombstone.perk.jailer.bonus": "有機會在死亡時獲得魔法鑰匙", + "tombstone.perk.memento_mori.bonus": "經驗", + "tombstone.perk.rune_inscriber.bonus": "的機率使用物品後不消耗數量", + "tombstone.perk.scribe.bonus": "個附魔可以同時褪取", + "tombstone.perk.shadow_walker.bonus1": "discretion", + "tombstone.perk.shadow_walker.bonus2": "Peaceful Sleep", + "tombstone.perk.treasure_seeker.bonus1": "不死的機會", + "tombstone.perk.treasure_seeker.bonus2": "有機會獲得失落的石板的結構", + "tombstone.perk.witch_doctor": "女巫醫生", + "tombstone.perk.witch_doctor.desc": "改善了巫毒玩偶", + "tombstone.perk.witch_doctor.bonus": "觸發的機會", + "tombstone.advancement.use_unstable_intangibility.title": "To be or not to be", + "tombstone.advancement.use_unstable_intangibility.desc": "You used Unstable Intangibility Magic", + "tombstone.advancement.use_mercy.title": "A self-respecting Soul", + "tombstone.advancement.use_mercy.desc": "You used Mercy Magic", + "tombstone.advancement.create_spectral_potion.title": "The alchemy of time on the soul", + "tombstone.advancement.create_spectral_potion.desc": "You created a Spectral Potion", + "tombstone.config_cat.magic_item": "魔法物品", + "tombstone.config_cat.magic_item.tooltip": "關於魔法物品的設定", + "tombstone.config.curio_auto_equip.tooltip": "Allows to auto-equip the slots from Curio mod", + "tombstone.compendium.intro.title": "Compendium", + "tombstone.compendium.intro.desc": "The Compendium is a collection of information about Tombstone to help new players.\nEach information is linked to several others in the right hand menu for a consistent reading.", + "tombstone.compendium.april_fools_day.title": "愚人節", + "tombstone.compendium.april_fools_day.desc": "愚人節期間:\n- 所有的墳墓都會扔出讓玩家減速的骨頭\n- 在裝飾墳墓上祈禱會給你帶來不祥之兆的效果,並有機會獲得一個隨機的魔寵\n- Perk尋寶者處於最高等級\n- 該活動的獎勵在第二天等待玩家", + "tombstone.compendium.christmas.desc": "聖誕節期間:\n- 墳墓守護者交換新物品並為這個場合偽裝自己\n- Perk Shadow Walker 增加 3 並且 Perk Treasure Seeker 達到最高等級\n- 一些進步\n- 裝飾墳墓有特殊的裝飾", + "tombstone.compendium.magic_books.title": "魔法書", + "tombstone.compendium.magic_books.desc": "They must be used in offhand, with the aid of a Grave Soul, in order to apply their effect to the item in the main hand.\nThe book is destroyed when the effect occurs.\nThe perk Scribe enhances the effect of books.", + "tombstone.compendium.prayer.title": "祈禱", + "tombstone.compendium.prayer.desc": "安赫允許您按時期使用祈禱。\n您可以在裝飾墳墓附近祈禱,讓您有機會獲得有益效果(可配置)或根據您的陣營對某些生物進行祈禱。\n如果您的陣營是中立或更好,您可以使用驅魔將殭屍村民轉變為村民(如果您的陣營為負數,則殭屍化則相反。\n如果你的陣營是 +1,你可以對村民(或 Minecolony 的公民)使用保護祈禱防止其下一次死亡。\n如果你的陣營是+2,你可以使用移情祈禱來召集一個可馴服的生物。", + "tombstone.compendium.scroll_of_unstable_intangibility.desc": "This scroll gives you an effect making you invulnerable for a full second every 5 seconds.", + "tombstone.compendium.scroll_of_mercy.desc": "This scroll allows you to share your beneficial effects among your nearby allies.", + "stat.tombstone.prayer_of_empathy": "Prayer of Empathy", + "stat.tombstone.prayer_of_undead": "Prayer of Undead", + "tombstone.item.magic_scroll": "Magic Scroll", + "tombstone.item.scroll_of": "Scroll of %s", + "tombstone.item.arrow_of": "Arrow of %s", + "tombstone.item.cursed_arrow": "Cursed Arrow", + "curios.identifier.bundle": "Bundle", + "tombstone.message.position": "[%d, %d, %d] in dimension %d", + "tombstone.message.spell_cast_around": "%s has been cast on you and your nearby allies", + "tombstone.message.spell_cast_on_target": "%s has been cast on %s", + "tombstone.message.disenchantment.no_enchantment": "你主手中的物品沒有附魔", + "tombstone.message.disenchantment.denied_item": "%s can't be disenchanted", + "tombstone.message.alignment": "校準", + "tombstone.message.sync_to_server": "在伺服器上同步首選項", + "tombstone.message.area_buff": "All your nearby allies will benefit from the magic effect", + "tombstone.message.useable_on_ally": "Can be used on an ally", + "tombstone.message.cant_apply_effect": "This effect can't be used on %s", + "effect.tombstone.discretion": "離散式", + "item.minecraft.tipped_arrow.effect.discretion": "Arrow of Discretion", + "item.minecraft.potion.effect.discretion": "離散藥水", + "item.minecraft.lingering_potion.effect.discretion": "滯留 離散藥水", + "item.minecraft.splash_potion.effect.discretion": "飛濺 離散藥水", + "tombstone.perk.necromancer": "Necromancer", + "tombstone.perk.necromancer.desc": "improves Zombify and Pray of Undead", + "tombstone.perk.necromancer.bonus": "chance that controlled undead will become spellcasters", + "tombstone.advancement.ancient_knowledge.title": "Ancient Knowledge", + "tombstone.advancement.ancient_knowledge.desc": "You used the magic of a blue soul", + "tombstone.config.scroll_of_knowledge_loss.tooltip": "Set the % of experience lost when storing experience in a Scroll of Knowledge", + "tombstone.config.font_rule": "字體規則", + "tombstone.config.font_rule.tooltip": "Defines the font to use in Tombstone screens (only for english, french and dutch languages)", + "tombstone.config.distance_between_grave_guardian.tooltip": "Minimum distance between Grave Gardians to spawn", + "tombstone.config.restock_time_grave_guardian.tooltip": "Time in minutes for a Grave Guardian to restock its offers", + "tombstone.compendium.intro": "概要收集了關於本模組的一些訊息,以便幫助新玩家更快上手本模組。\n為了方便閱讀,你可以從右側的幾個選項去了解到每個訊息。", + "tombstone.compendium.dust_of_frost.desc": "霜之塵通過製造一堵雪粉牆,讓你輕鬆撤退,並將你傳送到你原來位置的後面幾步。", + "stat.tombstone.create_ancient_item": "Ancient Items Created", + "config.jade.plugin_tombstone.graves": "插件 Corail 墓碑", + "tombstone.item.familiar_stone": "Familiar Stone", + "tombstone.item.familiar_stone.desc": "Theses rare magic stones allow to bring back to life your last dead familiar", + "tombstone.item.familiar_stone.use": "Hold right click to revive your familiar", + "tombstone.item.enchanted_scroll_of": "Enchanted Scroll of %s", + "tombstone.item.ancient_scroll_of": "Ancient Scroll of %s", + "tombstone.message.no_familiar_to_revive": "None of your familiars can be revived", + "tombstone.item.merchant_stone": "Merchant Stone", + "tombstone.item.merchant_stone.desc": "Theses rare magic stones allow to obtain better exchanges with a merchant", + "tombstone.item.merchant_stone.use": "Hold right click on a merchant", + "tombstone.message.trade_improved.success": "Better exchanges await you", + "tombstone.message.trade_improved.failed": "The merchant already offers all his exchanges", + "tombstone.message.enchant_with_offhand": "Magic books can only enchant with offhand", + "tombstone.advancement.soul_magic.title": "Soul Magic", + "tombstone.advancement.soul_magic.desc": "You used 10 Grave Souls", + "tombstone.advancement.mutual_aid.title": "Mutual Aid", + "tombstone.advancement.mutual_aid.desc": "You cast a scroll on an ally", + "tombstone.advancement.ally_enhancer.title": "Ally Enhancer", + "tombstone.advancement.ally_enhancer.desc": "You cast 10 scrolls on an ally", + "tombstone.advancement.master_ally_enhancer.title": "Master Ally Enhancer", + "tombstone.advancement.master_ally_enhancer.desc": "You cast 50 scrolls on an ally", + "tombstone.advancement.recycler.title": "Recycler", + "tombstone.advancement.recycler.desc": "You recycled with magic 10 items", + "tombstone.advancement.master_recycler.title": "Master Recycler", + "tombstone.advancement.master_recycler.desc": "You recycled with magic 50 items", + "tombstone.advancement.repairer.title": "Repairer", + "tombstone.advancement.repairer.desc": "You repaired with magic 10 items", + "tombstone.advancement.master_repairer.title": "Master Repairer", + "tombstone.advancement.master_repairer.desc": "You repaired with magic 50 items", + "tombstone.advancement.impregnator.title": "Impregnator", + "tombstone.advancement.impregnator.desc": "You impregnated with magic 10 items", + "tombstone.advancement.master_impregnator.title": "Master Impregnator", + "tombstone.advancement.master_impregnator.desc": "You impregnated with magic 50 items", + "tombstone.advancement.halloween.title": "Halloween", + "tombstone.advancement.candy_sick.title": "Candy Sick", + "tombstone.advancement.candy_sick.desc": "You eaten 50 Halloween Lollipop", + "tombstone.advancement.magic_siphoner.title": "Magic Siphoner", + "tombstone.advancement.magic_siphoner.desc": "You stole 10 effects with Magic Siphon", + "tombstone.advancement.master_siphoner.title": "Master Siphoner", + "tombstone.advancement.master_siphoner.desc": "You stole 50 effects with Magic Siphon", + "tombstone.advancement.master_of_zombify.title": "Master of Zombify", + "tombstone.advancement.master_of_zombify.desc": "You converted 10 villagers in a zombie-villager", + "tombstone.advancement.prayer_of_undead.title": "Prayer of Undead", + "tombstone.advancement.prayer_of_undead.desc": "You controlled an undead", + "tombstone.advancement.prayer_of_empathy.title": "Prayer of Empathy", + "tombstone.advancement.prayer_of_empathy.desc": "You charmed a familiar", + "tombstone.advancement.drink_potion_of_earthly_garden.title": "The earth is too old to be laughed at", + "tombstone.advancement.drink_potion_of_earthly_garden.desc": "You brew a Potion of Earthly Garden", + "tombstone.advancement.wololo.title": "A colorful sheep stays a sheep", + "tombstone.advancement.wololo.desc": "Your servants have changed the color of a sheep", + "tombstone.advancement.master_wololo.title": "Rainbow Sheep", + "tombstone.advancement.master_wololo.desc": "Your servants have dyed sheep in all colors", + "tombstone.advancement.create_imbued_arrow.title": "Imbued Arrow", + "tombstone.advancement.create_imbued_arrow.desc": "You enchanted an arrow with a Book of Magic Impregnation", + "tombstone.config.no_blinking_nightvision": "No Blinking Nightvision", + "tombstone.config.no_blinking_nightvision.tooltip": "Prevent night vision from flashing when less than 5 seconds left", + "stat.tombstone.eaten_lollipop": "Eaten Lollipop", + "stat.tombstone.cast_on_ally": "Spells cast on allies", + "description.effect.tombstone.ghostly_shape": "Ghostly appearance received after a death", + "description.effect.tombstone.preservation": "Preserves experience and beneficial effects on death", + "description.effect.tombstone.unstable_intangibility": "Prevents damage for a full second every five seconds", + "description.effect.tombstone.diversion": "Prevents creatures to target you", + "description.effect.tombstone.feather_fall": "Slows down your falls", + "description.effect.tombstone.purification": "Dispels negative effects over time", + "description.effect.tombstone.true_sight": "Lets you in the dark, in the fog and under the water", + "description.effect.tombstone.reach": "Increases the range to hit creatures or to harvest", + "description.effect.tombstone.lightning_resistance": "Reduces damage taken by lightning by 75%", + "description.effect.tombstone.frost_resistance": "Reduces damage taken by frost by 75%", + "description.effect.tombstone.aquatic_life": "Allows to move freely and breathe in the water", + "description.effect.tombstone.bone_shield": "Protects against melee damages and reflects a part", + "description.effect.tombstone.bait": "Attracts agressive creatures", + "description.effect.tombstone.prayer": "Received when a prayer is cast on the target", + "description.effect.tombstone.earthly_garden": "Makes the surroundings more flowery", + "description.effect.tombstone.discretion": "Improves stealth speed and reduces range detection", + "description.effect.tombstone.mercy": "Share beneficial effects among nearby allies" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/touhou_little_maid/lang/zh_tw.json b/zh-TW/1.16/assets/touhou_little_maid/lang/zh_tw.json index eff6de9afb6f..e59acd503276 100644 --- a/zh-TW/1.16/assets/touhou_little_maid/lang/zh_tw.json +++ b/zh-TW/1.16/assets/touhou_little_maid/lang/zh_tw.json @@ -302,7 +302,7 @@ "patchouli.touhou_little_maid.book.entries.other.chair.pages.0.text": "自訂坐墊是純裝飾向的物品,直接右擊放置在地上,shift 左擊能夠打掉它。右擊能夠坐上,shift 右擊可以打開切換坐墊樣式的 GUI。", "patchouli.touhou_little_maid.book.entries.other.chair.pages.1.text": "部分坐墊在女僕靠近時可以直接坐上,shift 右擊女僕能夠使其離開坐墊。$(br2)坐墊模型也可以完全自訂,也可透過資源包快捷加入自訂模型。", "patchouli.touhou_little_maid.book.entries.other.command.name": "指令", - "patchouli.touhou_little_maid.book.entries.other.command.pages.0.text": "$(#f00)/tlm$():這是本模組提供的指令。$(br2)你可以透過它設定 P 點,女僕數量或者重載模型包。", + "patchouli.touhou_little_maid.book.entries.other.command.pages.0.text": "$(#f00)/tlm$():這是本模組提供的指令。$(br2)你可以透過它設定 P 點,女僕數量或者重新載入模型包。", "patchouli.touhou_little_maid.book.entries.other.extinguisher.name": "滅火器", "patchouli.touhou_little_maid.book.entries.other.extinguisher.pages.0.text": "配合女僕滅火模式進行使用的物品,玩家無法使用。", "patchouli.touhou_little_maid.book.entries.other.maid_bed.name": "女僕床", @@ -330,7 +330,7 @@ "patchouli.touhou_little_maid.book.entries.overview.world_spawn.pages.0.text": "這個模組加入了一種怪物。$(br2)怪物的掉落物是重要的合成材料。$(br2)本模組敵對性生物的生成機率均可在設定檔案中進行修改,設定為 0 時可以禁止這些怪物生成。", "patchouli.touhou_little_maid.book.entries.overview.world_spawn.pages.1.text": "在任意群系的夜晚生成,會以飛行狀態彈幕攻擊玩家和女僕。", "patchouli.touhou_little_maid.book.entries.overview.make_custom_model.name": "製作自訂模型", - "patchouli.touhou_little_maid.book.entries.overview.make_custom_model.pages.0.text": "製作一個自訂模型包非常簡單,你只需要 Blockbech。 Blockbench 是一個免費開源的軟件,而且非常易於上手。", + "patchouli.touhou_little_maid.book.entries.overview.make_custom_model.pages.0.text": "製作一個自訂模型包非常簡單,你只需要 Blockbech。Blockbench 是一個免費開源的軟件,而且非常易於上手。", "patchouli.touhou_little_maid.book.entries.overview.make_custom_model.pages.1.text": "我特意設計了一個 Blockbench 外掛用於製作模型包,存取下方連結學習如何安裝此外掛。", "patchouli.touhou_little_maid.book.entries.overview.make_custom_model.pages.1.link_text": "打開連結", "patchouli.touhou_little_maid.book.entries.overview.download_custom_model.name": "下載自訂模型", diff --git a/zh-TW/1.16/assets/transport/lang/zh_tw.json b/zh-TW/1.16/assets/transport/lang/zh_tw.json index d30f734fc99d..81402f110bad 100644 --- a/zh-TW/1.16/assets/transport/lang/zh_tw.json +++ b/zh-TW/1.16/assets/transport/lang/zh_tw.json @@ -78,7 +78,7 @@ "text.transport.installed_modules": "已安裝的模塊", "text.transport.milli_bucket": "mB", "text.transport.module_slot": "%s 模塊插槽", - "tooltip.transport.contents": "內容: ", + "tooltip.transport.contents": "內容:", "tooltip.transport.contents.fluid": " * %s mB - %s", "tooltip.transport.contents.item": " * %sx - %s" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/trashcans/lang/zh_tw.json b/zh-TW/1.16/assets/trashcans/lang/zh_tw.json index 7b6b4349a917..9f0adee8c3a3 100644 --- a/zh-TW/1.16/assets/trashcans/lang/zh_tw.json +++ b/zh-TW/1.16/assets/trashcans/lang/zh_tw.json @@ -6,7 +6,7 @@ "trashcans.gui.item_trash_can.title": "物品垃圾桶", "trashcans.gui.item_trash_can.filter": "過濾器", "trashcans.gui.liquid_trash_can.title": "流體垃圾桶", - "trashcans.gui.liquid_trash_can.filter": "Filter", + "trashcans.gui.liquid_trash_can.filter": "過濾器", "trashcans.gui.energy_trash_can.title": "能量垃圾桶", "trashcans.gui.energy_trash_can.limit": "傳輸上限", "trashcans.gui.energy_trash_can.limit.change1": "SHIFT %s", @@ -27,8 +27,8 @@ "trashcans.advancement.trash_can.description": "Craft a trash can", "trashcans.advancement.ultimate_trash_can.title": "The Ultimate Trash Can", "trashcans.advancement.ultimate_trash_can.description": "Craft an ultimate trash can", - "trashcans.item_trash_can.info": "Can void items, also contains a filter for up to 9 items", - "trashcans.liquid_trash_can.info": "Can void liquids and gasses, also contains a filter for up to 9 fluids", - "trashcans.energy_trash_can.info": "Can void energy, can also limit the energy transfer rate", - "trashcans.ultimate_trash_can.info": "Can void items, fluids, and energy" + "trashcans.item_trash_can.info": "可銷毀物品,並包含可篩選最多 9 種物品的過濾器", + "trashcans.liquid_trash_can.info": "可銷毀液體和氣體,並包含可篩選最多 9 種流體的過濾器", + "trashcans.energy_trash_can.info": "可銷毀能量,並限制能量傳輸速率", + "trashcans.ultimate_trash_can.info": "可銷毀物品、流體與能量" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/travelersbackpack/lang/zh_tw.json b/zh-TW/1.16/assets/travelersbackpack/lang/zh_tw.json index 2e81ea6707fb..a3dc6fa3cdfa 100644 --- a/zh-TW/1.16/assets/travelersbackpack/lang/zh_tw.json +++ b/zh-TW/1.16/assets/travelersbackpack/lang/zh_tw.json @@ -21,7 +21,7 @@ "information.travelersbackpack.warning.4": "否則這些物品將會永久消失。", "information.travelersbackpack.warning.5": "這段提示只會顯示一遍。", "obtain.travelersbackpack.bat": "這個背包僅能從地下礦坑或地牢中的箱子獲得", - "obtain.travelersbackpack.iron_golem": "Backpack obtainable in Armorer villager's chests", + "obtain.travelersbackpack.iron_golem": "這個背包僅能從鐵匠村民的箱子獲得", "obtain.travelersbackpack.electric": "這個背包僅能在揹著鑽石背包時被雷打到才能獲得", "obtain.travelersbackpack.pigman": "這個背包僅能在揹著豬背包時被雷打到才能獲得", "obtain.travelersbackpack.deluxe": "這個背包僅能從要塞獲得", @@ -34,16 +34,16 @@ "item.travelersbackpack.hose.suck": "吸取模式", "item.travelersbackpack.hose.spill": "倒出模式", "item.travelersbackpack.hose.drink": "飲用模式", - "hose.travelersbackpack.not_assigned": "未分配的水管", - "hose.travelersbackpack.current_mode_suck": "Current mode: suck", - "hose.travelersbackpack.current_mode_spill": "Current mode: spill", - "hose.travelersbackpack.current_mode_drink": "Current mode: drink", - "hose.travelersbackpack.current_tank_left": "Current tank: left", - "hose.travelersbackpack.current_tank_right": "Current tank: right", + "hose.travelersbackpack.not_assigned": "水管尚未連接至背包", + "hose.travelersbackpack.current_mode_suck": "當前模式: 汲取模式", + "hose.travelersbackpack.current_mode_spill": "當前模式: 噴灑模式", + "hose.travelersbackpack.current_mode_drink": "當前模式: 飲用模式", + "hose.travelersbackpack.current_tank_left": "當前水箱: 左", + "hose.travelersbackpack.current_tank_right": "當前水箱: 右", "block.travelersbackpack.standard": "標準", "block.travelersbackpack.netherite": "獄髓", "block.travelersbackpack.diamond": "鑽石", - "block.travelersbackpack.gold": "金", + "block.travelersbackpack.gold": "黃金", "block.travelersbackpack.emerald": "綠寶石", "block.travelersbackpack.iron": "鐵", "block.travelersbackpack.lapis": "青金石", @@ -119,7 +119,66 @@ "block.travelersbackpack.wither_skeleton": "凋零骷髏", "block.travelersbackpack.yellow": "黃色", "block.travelersbackpack.zombie": "殭屍", - "block.travelersbackpack.hay": "Hay", - "block.travelersbackpack.magma_cube": "Magma Cube", - "block.travelersbackpack.bee": "Bee" + "block.travelersbackpack.hay": "乾草", + "block.travelersbackpack.magma_cube": "岩漿立方怪", + "block.travelersbackpack.bee": "蜜蜂", + "screen.travelersbackpack.ability_enabled": "啟用技能", + "screen.travelersbackpack.ability_disabled": "停用技能", + "screen.travelersbackpack.ability_ready": "Ability Ready", + "ability.travelersbackpack.hold_shift": "按住 shift 鍵來檢視特殊技能的描述", + "ability.travelersbackpack.item_and_block": "§6Ability available for: §eBlock & Item", + "ability.travelersbackpack.item": "§6Ability available for: §eItem", + "ability.travelersbackpack.block": "§6Ability available for: §eBlock", + "ability.travelersbackpack.emerald": "給予一些很酷的粒子效果,沒了", + "ability.travelersbackpack.redstone": "紅石方塊以一種形式成為背包.將提供強大的紅石訊號", + "ability.travelersbackpack.bookshelf": "擁有強大的知識,像書櫃一樣放在附魔台附近以取得更強大的附魔等級", + "ability.travelersbackpack.sponge": "Works like sponge block and stores water in backpack tanks. It is required to have empty or not fully water filled tanks for ability to work", + "ability.travelersbackpack.cactus": "就像現實生活中的仙人掌一樣,當天氣為下雨且背包上方沒有任何遮蔽物時,背包會隨著時間流逝填充空的水箱,\n如果你想要更多的水,那就自己處理! 當背包為方塊時也可以填充", + "ability.travelersbackpack.creeper": "如果玩家處於瀕死狀態,將召喚可傷害附近生物的爆炸\n,玩家則會獲得吸收,回復和火焰保護效果\n每隔幾分鐘即可使用一次", + "ability.travelersbackpack.dragon": "Backpack for real warriors, combines Magma's Cube and Squid's backpack abilities, plus gives you strength and regeneration! You'll be invincible!... but.. what did it cost?", + "ability.travelersbackpack.blaze": "Immunity to fall damage and small fireballs sent by blaze", + "ability.travelersbackpack.magma_cube": "免疫火焰傷害", + "ability.travelersbackpack.wither": "免疫凋零效果", + "ability.travelersbackpack.bat": "提供看見黑暗裡的世界! Batman Batman Batman", + "ability.travelersbackpack.ocelot": "如果附近有敵對生物,你將會獲得加速效果", + "ability.travelersbackpack.chicken": "你曾經想過當一隻雞嗎?沒有?嗯,那你現在是了!你會下蛋了!", + "ability.travelersbackpack.squid": "在水中獲得水下呼吸和夜視效果", + "fluid.travelersbackpack.potion_fluid": "Potion", + "screen.travelersbackpack.ability_disabled_config": "Abilities disabled by config option", + "ability.travelersbackpack.netherite": "+4 盔甲", + "ability.travelersbackpack.diamond": "+3 盔甲", + "ability.travelersbackpack.gold": "+2 盔甲", + "ability.travelersbackpack.iron": "+2 盔甲", + "screen.travelersbackpack.sort": "Sort items", + "screen.travelersbackpack.quick_stack": "Quick stack items", + "screen.travelersbackpack.transfer_to_backpack": "Transfer items to backpack", + "screen.travelersbackpack.transfer_to_player": "Transfer items to player inventory", + "screen.travelersbackpack.sort_shift": "Hold shift: Enter select mode and choose which slots won't be affected by sorting", + "screen.travelersbackpack.quick_stack_shift": "Hold shift: Quick stacks items from hotbar too", + "screen.travelersbackpack.transfer_to_backpack_shift": "Hold shift: Moves items from hotbar too", + "ability.travelersbackpack.cake": "Feeds you slowly with delicious pieces of cake", + "ability.travelersbackpack.melon": "Can drop up to 3 melon slices when harvested", + "ability.travelersbackpack.pumpkin": "Staring at the enderman no longer makes him angry", + "ability.travelersbackpack.enderman": "Extends range distance by 1 block", + "ability.travelersbackpack.ghast": "Ghasts see you as an allay, unless you attack them", + "ability.travelersbackpack.spider": "Have you ever tried climbing walls?", + "ability.travelersbackpack.bee": "Attacking creatures stings them causing poisoning, which lasts 4 seconds", + "ability.travelersbackpack.cow": "Cleanses all negative effects", + "ability.travelersbackpack.lapis": "Chance to multiply amount of experience which is received by player", + "block.travelersbackpack.white_sleeping_bag": "White Sleeping bag", + "block.travelersbackpack.orange_sleeping_bag": "Orange Sleeping bag", + "block.travelersbackpack.magenta_sleeping_bag": "Magenta Sleeping bag", + "block.travelersbackpack.light_blue_sleeping_bag": "Light Blue Sleeping bag", + "block.travelersbackpack.yellow_sleeping_bag": "Yellow Sleeping bag", + "block.travelersbackpack.lime_sleeping_bag": "Lime Sleeping bag", + "block.travelersbackpack.pink_sleeping_bag": "Pink Sleeping bag", + "block.travelersbackpack.gray_sleeping_bag": "Gray Sleeping bag", + "block.travelersbackpack.light_gray_sleeping_bag": "Light Gray Sleeping bag", + "block.travelersbackpack.cyan_sleeping_bag": "Cyan Sleeping bag", + "block.travelersbackpack.purple_sleeping_bag": "Purple Sleeping bag", + "block.travelersbackpack.blue_sleeping_bag": "Blue Sleeping bag", + "block.travelersbackpack.brown_sleeping_bag": "Brown Sleeping bag", + "block.travelersbackpack.green_sleeping_bag": "Green Sleeping bag", + "block.travelersbackpack.red_sleeping_bag": "Red Sleeping bag", + "block.travelersbackpack.black_sleeping_bag": "Black Sleeping bag" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/travelerstitles/lang/zh_tw.json b/zh-TW/1.16/assets/travelerstitles/lang/zh_tw.json index 79a46e34d621..71ab18d40596 100644 --- a/zh-TW/1.16/assets/travelerstitles/lang/zh_tw.json +++ b/zh-TW/1.16/assets/travelerstitles/lang/zh_tw.json @@ -7,7 +7,7 @@ "travelerstitles.atum.atum": "沙漠次元", "travelerstitles.atum.atum.color": "8c6b07", "travelerstitles.lostcities.lostcity": "失落的城市", - "travelerstitles.mining_dimension.mining": "採礦維度", + "travelerstitles.mining_dimension.mining": "採礦次元", "travelerstitles.the_bumblezone.the_bumblezone": "蜂窩世界", "travelerstitles.the_bumblezone.the_bumblezone.color": "d1bd0d", "travelerstitles.twilightforest.twilightforest": "暮光森林", diff --git a/zh-TW/1.16/assets/treasure2/lang/zh_tw.json b/zh-TW/1.16/assets/treasure2/lang/zh_tw.json index 646b2379811c..24b0f6486356 100644 --- a/zh-TW/1.16/assets/treasure2/lang/zh_tw.json +++ b/zh-TW/1.16/assets/treasure2/lang/zh_tw.json @@ -32,7 +32,7 @@ "item.treasure2.sapphire_lock": "藍寶石鎖", "item.treasure2.spider_lock": "蜘蛛鎖", "item.treasure2.wither_lock": "凋零鎖", - "item.treasure2.copper_coin": "Copper Coin", + "item.treasure2.copper_coin": "銅幣", "item.treasure2.silver_coin": "銀幣", "item.treasure2.gold_coin": "金幣", "item.treasure2.topaz": "Topaz", @@ -41,13 +41,13 @@ "item.treasure2.sapphire": "藍寶石", "item.treasure2.white_pearl": "白珍珠", "item.treasure2.black_pearl": "黑珍珠", - "item.treasure2.copper_charm": "Copper Charm", - "item.treasure2.silver_charm": "Silver Charm", - "item.treasure2.gold_charm": "Gold Charm", + "item.treasure2.copper_charm": "銅製護身符", + "item.treasure2.silver_charm": "銀製護身符", + "item.treasure2.gold_charm": "金製護身符", "item.treasure2.charm_book": "Charm Book", - "item.treasure2.pouch": "Pouch", - "item.treasure2.copper_ring": "Copper Ring", - "item.treasure2.silver_ring": "Silver Ring", + "item.treasure2.pouch": "袋子", + "item.treasure2.copper_ring": "銅戒指", + "item.treasure2.silver_ring": "銀戒指", "item.treasure2.gold_ring": "Gold Ring", "item.treasure2.copper_necklace": "Copper Necklace", "item.treasure2.silver_necklace": "Silver Necklace", @@ -160,7 +160,7 @@ "tooltip.label.treasure_tool": "用以合成鑰匙及撬鎖工具", "tooltip.label.max_locks": "最大裝鎖數量:%s", "tooltip.label.container_size": "物品容量:%s", - "tooltip.charmable.usage": "Hold in hand or equip for buffs", + "tooltip.charmable.usage": "Hold in hand or bind to adornment for buffs", "tooltip.charmable.usage.adornment": "Hold in hand or equip for buffs", "tooltip.label.charm_book": "Use to imbue charm onto charmables.", "tooltip.charmable.slots": "Capacity: [%s/%s]", @@ -187,20 +187,20 @@ "tooltip.charm.type.dirt_walk": "Dirt", "tooltip.charm.type.ruin": "Ruin", "tooltip.charm.level": "%s %s", - "tooltip.charm.rate.aegis": "- absorbs all damage", - "tooltip.charm.rate.drain": "- drains 0.5 hearts/5 sec from all in %s block radius", - "tooltip.charm.rate.fire_immunity": "- absorbs all fire damage", - "tooltip.charm.rate.fire_resistence": "- absorbs %s%% of fire damage", - "tooltip.charm.rate.greater_healing": "- heals 1 hearts/sec", - "tooltip.charm.rate.healing": "- heals 0.5 hearts/sec", - "tooltip.charm.rate.illumination": "- illuminates every 5 sec", - "tooltip.charm.rate.life_strike": "- inflicts +%s%% damage for 1 heart health", - "tooltip.charm.rate.reflection": "- reflects %s%% damage to all in %s block radius", - "tooltip.charm.rate.satiety": "- restores 0.5 hunger/sec", - "tooltip.charm.rate.shielding": "- absorbs %s%% of damage", - "tooltip.charm.rate.decay": "- your health decays 1 heart/5 sec", - "tooltip.charm.rate.decrepit": "- you take +%s%% damage when hit", - "tooltip.charm.rate.ruin": "- your equipment ruins 1 damage/%s sec", + "tooltip.charm.rate.aegis": "absorbs all damage", + "tooltip.charm.rate.drain": "drains 0.5 hearts/5 sec from all in %s block radius", + "tooltip.charm.rate.fire_immunity": "absorbs all fire damage", + "tooltip.charm.rate.fire_resistence": "absorbs %s%% of fire damage", + "tooltip.charm.rate.greater_healing": "heals 1 hearts/%s sec", + "tooltip.charm.rate.healing": "heals %s hearts/%s sec", + "tooltip.charm.rate.illumination": "illuminates every 5 sec", + "tooltip.charm.rate.life_strike": "inflicts +%s%% damage for 1 heart health", + "tooltip.charm.rate.reflection": "reflects %s%% damage to all in %s block radius", + "tooltip.charm.rate.satiety": "restores 0.5 hunger/%s sec", + "tooltip.charm.rate.shielding": "absorbs %s%% of damage", + "tooltip.charm.rate.decay": "your health decays %s heart/%s sec", + "tooltip.charm.rate.decrepit": "you take +%s%% damage when hit", + "tooltip.charm.rate.ruin": "your equipment ruins %s damage/%s sec", "tooltip.charm.uses_gauge": "[%s/%s]", "tooltip.adornment.type.ring": "Ring", "tooltip.adornment.type.necklace": "Necklace", @@ -252,5 +252,354 @@ "display.treasure_map.uncommon": "罕見的藏寶圖", "display.treasure_map.scarce": "稀少的藏寶圖", "display.treasure_map.rare": "稀有的藏寶圖", - "display.treasure_map.epic": "史詩的藏寶圖" + "display.treasure_map.epic": "史詩的藏寶圖", + "block.treasure2.blackstone": "Blackstone", + "block.treasure2.jeweler_bench": "Jeweler's Bench", + "block.treasure2.charming_table": "Charming Table", + "item.treasure2.angel_blessed": "Angel Blessed", + "item.treasure2.fools_coin": "Fool's Coin", + "item.treasure2.bracelet_of_wonder": "Bracelet of Wonder", + "item.treasure2.gottschs_ring_of_moon": "Gottsch's Ring of the Moon", + "item.treasure2.gottschs_amulet_of_heavens": "Gottsch's Amulet of the Heavens", + "item.treasure2.shadows_gift": "The Shadow's Gift", + "item.treasure2.ring_of_life_death": "Ring of Life and Death", + "item.treasure2.miners_friend": "Miner's Friend", + "item.treasure2.dwarven_talisman": "Dwarven Talisman", + "item.treasure2.castle_ring": "Castle Ring", + "item.treasure2.iron_ring": "Iron Ring", + "item.treasure2.diamond_iron_ring": "Iron Diamond Ring", + "item.treasure2.emerald_iron_ring": "Iron Emerald Ring", + "item.treasure2.topaz_iron_ring": "Iron Topaz Ring", + "item.treasure2.onyx_iron_ring": "Iron Onyx Ring", + "item.treasure2.ruby_iron_ring": "Iron Ruby Ring", + "item.treasure2.sapphire_iron_ring": "Iron Sapphire Ring", + "item.treasure2.white_pearl_iron_ring": "Iron White Pearl Ring", + "item.treasure2.black_pearl_iron_ring": "Iron Black Pearl Ring", + "item.treasure2.great_iron_ring": "Great Iron Ring", + "item.treasure2.great_diamond_iron_ring": "Great Iron Diamond Ring", + "item.treasure2.great_emerald_iron_ring": "Great Iron Emerald Ring", + "item.treasure2.great_topaz_iron_ring": "Great Topaz Iron Ring", + "item.treasure2.great_onyx_iron_ring": "Great Onyx Iron Ring", + "item.treasure2.great_ruby_iron_ring": "Great Iron Ruby Ring", + "item.treasure2.great_sapphire_iron_ring": "Great Iron Sapphire Ring", + "item.treasure2.great_white_pearl_iron_ring": "Great Iron White Pearl Ring", + "item.treasure2.great_black_pearl_iron_ring": "Great Iron Black Pearl Ring", + "item.treasure2.iron_bracelet": "Iron Bracelet", + "item.treasure2.diamond_iron_bracelet": "Iron Diamond Bracelet", + "item.treasure2.emerald_iron_bracelet": "Iron Emerald Bracelet", + "item.treasure2.topaz_iron_bracelet": "Iron Topaz Bracelet", + "item.treasure2.onyx_iron_bracelet": "Iron Onyx Bracelet", + "item.treasure2.ruby_iron_bracelet": "Iron Ruby Bracelet", + "item.treasure2.sapphire_iron_bracelet": "Iron Sapphire Bracelet", + "item.treasure2.white_pearl_iron_bracelet": "Iron White Pearl Bracelet", + "item.treasure2.black_pearl_iron_bracelet": "Iron Black Pearl Bracelet", + "item.treasure2.great_iron_bracelet": "Great Iron Bracelet", + "item.treasure2.great_diamond_iron_bracelet": "Great Iron Diamond Bracelet", + "item.treasure2.great_emerald_iron_bracelet": "Great Iron Emerald Bracelet", + "item.treasure2.great_topaz_iron_bracelet": "Great Iron Topaz Bracelet", + "item.treasure2.great_onyx_iron_bracelet": "Great Iron Onyx Bracelet", + "item.treasure2.great_ruby_iron_bracelet": "Great Iron Ruby Bracelet", + "item.treasure2.great_sapphire_iron_bracelet": "Great Iron Sapphire Bracelet", + "item.treasure2.great_white_pearl_iron_bracelet": "Great Iron White Pearl Bracelet", + "item.treasure2.great_black_pearl_iron_bracelet": "Great Iron Black Pearl Bracelet", + "item.treasure2.iron_necklace": "Iron Necklace", + "item.treasure2.diamond_iron_necklace": "Iron Diamond Necklace", + "item.treasure2.emerald_iron_necklace": "Iron Emerald Necklace", + "item.treasure2.topaz_iron_necklace": "Iron Topaz Necklace", + "item.treasure2.onyx_iron_necklace": "Iron Onyx Necklace", + "item.treasure2.ruby_iron_necklace": "Iron Ruby Necklace", + "item.treasure2.sapphire_iron_necklace": "Iron Sapphire Necklace", + "item.treasure2.white_pearl_iron_necklace": "Iron White Pearl Necklace", + "item.treasure2.black_pearl_iron_necklace": "Iron Black Pearl Necklace", + "item.treasure2.great_iron_necklace": "Great Iron Necklace", + "item.treasure2.great_diamond_iron_necklace": "Great Iron Diamond Necklace", + "item.treasure2.great_emerald_iron_necklace": "Great Iron Emerald Necklace", + "item.treasure2.great_topaz_iron_necklace": "Great Iron Topaz Necklace", + "item.treasure2.great_onyx_iron_necklace": "Great Iron Onyx Necklace", + "item.treasure2.great_ruby_iron_necklace": "Great Iron Ruby Necklace", + "item.treasure2.great_sapphire_iron_necklace": "Great Iron Sapphire Necklace", + "item.treasure2.great_white_pearl_iron_necklace": "Great Iron White Pearl Necklace", + "item.treasure2.great_black_pearl_iron_necklace": "Great Iron Black Pearl Necklace", + "item.treasure2.diamond_copper_ring": "Copper Diamond Ring", + "item.treasure2.emerald_copper_ring": "Copper Emerald Ring", + "item.treasure2.topaz_copper_ring": "Copper Topaz Ring", + "item.treasure2.onyx_copper_ring": "Copper Onyx Ring", + "item.treasure2.ruby_copper_ring": "Copper Ruby Ring", + "item.treasure2.sapphire_copper_ring": "Copper Sapphire Ring", + "item.treasure2.white_pearl_copper_ring": "Copper White Pearl Ring", + "item.treasure2.black_pearl_copper_ring": "Copper Black Pearl Ring", + "item.treasure2.great_copper_ring": "Great Copper Ring", + "item.treasure2.great_diamond_copper_ring": "Great Copper Diamond Ring", + "item.treasure2.great_emerald_copper_ring": "Great Copper Emerald Ring", + "item.treasure2.great_topaz_copper_ring": "Great Copper Topaz Ring", + "item.treasure2.great_onyx_copper_ring": "Great Copper Onyx Ring", + "item.treasure2.great_ruby_copper_ring": "Great Copper Ruby Ring", + "item.treasure2.great_sapphire_copper_ring": "Great Copper Sapphire Ring", + "item.treasure2.great_white_pearl_copper_ring": "Great Copper White Pearl Ring", + "item.treasure2.great_black_pearl_copper_ring": "Great Copper Black Pearl Ring", + "item.treasure2.diamond_copper_bracelet": "Copper Diamond Bracelet", + "item.treasure2.emerald_copper_bracelet": "Copper Emerald Bracelet", + "item.treasure2.topaz_copper_bracelet": "Copper Topaz Bracelet", + "item.treasure2.onyx_copper_bracelet": "Copper Onyx Bracelet", + "item.treasure2.ruby_copper_bracelet": "Copper Ruby Bracelet", + "item.treasure2.sapphire_copper_bracelet": "Copper Sapphire Bracelet", + "item.treasure2.white_pearl_copper_bracelet": "Copper White Pearl Bracelet", + "item.treasure2.black_pearl_copper_bracelet": "Copper Black Pearl Bracelet", + "item.treasure2.great_copper_bracelet": "Great Copper Bracelet", + "item.treasure2.great_diamond_copper_bracelet": "Great Copper Diamond Bracelet", + "item.treasure2.great_emerald_copper_bracelet": "Great Copper Emerald Bracelet", + "item.treasure2.great_topaz_copper_bracelet": "Great Copper Topaz Bracelet", + "item.treasure2.great_onyx_copper_bracelet": "Great Copper Onyx Bracelet", + "item.treasure2.great_ruby_copper_bracelet": "Great Copper Ruby Bracelet", + "item.treasure2.great_sapphire_copper_bracelet": "Great Copper Sapphire Bracelet", + "item.treasure2.great_white_pearl_copper_bracelet": "Great Copper White Pearl Bracelet", + "item.treasure2.great_black_pearl_copper_bracelet": "Great Copper Black Pearl Bracelet", + "item.treasure2.diamond_copper_necklace": "Copper Diamond Necklace", + "item.treasure2.emerald_copper_necklace": "Copper Emerald Necklace", + "item.treasure2.topaz_copper_necklace": "Copper Topaz Necklace", + "item.treasure2.onyx_copper_necklace": "Copper Onyx Necklace", + "item.treasure2.ruby_copper_necklace": "Copper Ruby Necklace", + "item.treasure2.sapphire_copper_necklace": "Copper Sapphire Necklace", + "item.treasure2.white_pearl_copper_necklace": "Copper White Pearl Necklace", + "item.treasure2.black_pearl_copper_necklace": "Copper Black Pearl Necklace", + "item.treasure2.great_copper_necklace": "Great Copper Necklace", + "item.treasure2.great_diamond_copper_necklace": "Great Copper Diamond Necklace", + "item.treasure2.great_emerald_copper_necklace": "Great Copper Emerald Necklace", + "item.treasure2.great_topaz_copper_necklace": "Great Copper Topaz Necklace", + "item.treasure2.great_onyx_copper_necklace": "Great Copper Onyx Necklace", + "item.treasure2.great_ruby_copper_necklace": "Great Copper Ruby Necklace", + "item.treasure2.great_sapphire_copper_necklace": "Great Copper Sapphire Necklace", + "item.treasure2.great_white_pearl_copper_necklace": "Great Copper White Pearl Necklace", + "item.treasure2.great_black_pearl_copper_necklace": "Great Copper Black Pearl Necklace", + "item.treasure2.diamond_silver_ring": "Silver Diamond Ring", + "item.treasure2.emerald_silver_ring": "Silver Emerald Ring", + "item.treasure2.topaz_silver_ring": "Silver Topaz Ring", + "item.treasure2.onyx_silver_ring": "Silver Onyx Ring", + "item.treasure2.ruby_silver_ring": "Silver Ruby Ring", + "item.treasure2.sapphire_silver_ring": "Silver Sapphire Ring", + "item.treasure2.white_pearl_silver_ring": "Silver White Pearl Ring", + "item.treasure2.black_pearl_silver_ring": "Silver Black Pearl Ring", + "item.treasure2.great_silver_ring": "Great Silver Ring", + "item.treasure2.great_diamond_silver_ring": "Great Silver Diamond Ring", + "item.treasure2.great_emerald_silver_ring": "Great Silver Emerald Ring", + "item.treasure2.great_topaz_silver_ring": "Great Silver Topaz Ring", + "item.treasure2.great_onyx_silver_ring": "Great Silver Onyx Ring", + "item.treasure2.great_ruby_silver_ring": "Great Silver Ruby Ring", + "item.treasure2.great_sapphire_silver_ring": "Great Silver Sapphire Ring", + "item.treasure2.great_white_pearl_silver_ring": "Great Silver White Pearl Ring", + "item.treasure2.great_black_pearl_silver_ring": "Great Silver Black Pearl Ring", + "item.treasure2.diamond_silver_bracelet": "Silver Diamond Bracelet", + "item.treasure2.emerald_silver_bracelet": "Silver Emerald Bracelet", + "item.treasure2.topaz_silver_bracelet": "Silver Topaz Bracelet", + "item.treasure2.onyx_silver_bracelet": "Silver Onyx Bracelet", + "item.treasure2.ruby_silver_bracelet": "Silver Ruby Bracelet", + "item.treasure2.sapphire_silver_bracelet": "Silver Sapphire Bracelet", + "item.treasure2.white_pearl_silver_bracelet": "Silver White Pearl Bracelet", + "item.treasure2.black_pearl_silver_bracelet": "Silver Black Pearl Bracelet", + "item.treasure2.great_silver_bracelet": "Great Silver Bracelet", + "item.treasure2.great_diamond_silver_bracelet": "Great Silver Diamond Bracelet", + "item.treasure2.great_emerald_silver_bracelet": "Great Silver Emerald Bracelet", + "item.treasure2.great_topaz_silver_bracelet": "Great Silver Topaz Bracelet", + "item.treasure2.great_onyx_silver_bracelet": "Great Silver Onyx Bracelet", + "item.treasure2.great_ruby_silver_bracelet": "Great Silver Ruby Bracelet", + "item.treasure2.great_sapphire_silver_bracelet": "Great Silver Sapphire Bracelet", + "item.treasure2.great_white_pearl_silver_bracelet": "Great Silver White Pearl Bracelet", + "item.treasure2.great_black_pearl_silver_bracelet": "Great Silver Black Pearl Bracelet", + "item.treasure2.diamond_silver_necklace": "Silver Diamond Necklace", + "item.treasure2.emerald_silver_necklace": "Silver Emerald Necklace", + "item.treasure2.topaz_silver_necklace": "Silver Topaz Necklace", + "item.treasure2.onyx_silver_necklace": "Silver Onyx Necklace", + "item.treasure2.ruby_silver_necklace": "Silver Ruby Necklace", + "item.treasure2.sapphire_silver_necklace": "Silver Sapphire Necklace", + "item.treasure2.white_pearl_silver_necklace": "Silver White Pearl Necklace", + "item.treasure2.black_pearl_silver_necklace": "Silver Black Pearl Necklace", + "item.treasure2.great_silver_necklace": "Great Silver Necklace", + "item.treasure2.great_diamond_silver_necklace": "Great Silver Diamond Necklace", + "item.treasure2.great_emerald_silver_necklace": "Great Silver Emerald Necklace", + "item.treasure2.great_topaz_silver_necklace": "Great Silver Topaz Necklace", + "item.treasure2.great_onyx_silver_necklace": "Great Silver Onyx Necklace", + "item.treasure2.great_ruby_silver_necklace": "Great Silver Ruby Necklace", + "item.treasure2.great_sapphire_silver_necklace": "Great Silver Sapphire Necklace", + "item.treasure2.great_white_pearl_silver_necklace": "Great Silver White Pearl Necklace", + "item.treasure2.great_black_pearl_silver_necklace": "Great Silver Black Pearl Necklace", + "item.treasure2.silver_signet_ring": "Silver Signet Ring", + "item.treasure2.diamond_gold_ring": "Gold Diamond Ring", + "item.treasure2.emerald_gold_ring": "Gold Emerald Ring", + "item.treasure2.topaz_gold_ring": "Gold Topaz Ring", + "item.treasure2.onyx_gold_ring": "Gold Onyx Ring", + "item.treasure2.ruby_gold_ring": "Gold Ruby Ring", + "item.treasure2.sapphire_gold_ring": "Gold Sapphire Ring", + "item.treasure2.white_pearl_gold_ring": "Gold White Pearl Ring", + "item.treasure2.black_pearl_gold_ring": "Gold Black Pearl Ring", + "item.treasure2.great_gold_ring": "Great Gold Ring", + "item.treasure2.great_diamond_gold_ring": "Great Gold Diamond Ring", + "item.treasure2.great_emerald_gold_ring": "Great Gold Emerald Ring", + "item.treasure2.great_topaz_gold_ring": "Great Topaz Gold Ring", + "item.treasure2.great_onyx_gold_ring": "Great Onyx Gold Ring", + "item.treasure2.great_ruby_gold_ring": "Great Gold Ruby Ring", + "item.treasure2.great_sapphire_gold_ring": "Great Gold Sapphire Ring", + "item.treasure2.great_white_pearl_gold_ring": "Great Gold White Pearl Ring", + "item.treasure2.great_black_pearl_gold_ring": "Great Gold Black Pearl Ring", + "item.treasure2.diamond_gold_bracelet": "Gold Diamond Bracelet", + "item.treasure2.emerald_gold_bracelet": "Gold Emerald Bracelet", + "item.treasure2.topaz_gold_bracelet": "Gold Topaz Bracelet", + "item.treasure2.onyx_gold_bracelet": "Gold Onyx Bracelet", + "item.treasure2.ruby_gold_bracelet": "Gold Ruby Bracelet", + "item.treasure2.sapphire_gold_bracelet": "Gold Sapphire Bracelet", + "item.treasure2.white_pearl_gold_bracelet": "Gold White Pearl Bracelet", + "item.treasure2.black_pearl_gold_bracelet": "Gold Black Pearl Bracelet", + "item.treasure2.great_gold_bracelet": "Great Gold Bracelet", + "item.treasure2.great_diamond_gold_bracelet": "Great Gold Diamond Bracelet", + "item.treasure2.great_emerald_gold_bracelet": "Great Gold Emerald Bracelet", + "item.treasure2.great_topaz_gold_bracelet": "Great Gold Topaz Bracelet", + "item.treasure2.great_onyx_gold_bracelet": "Great Gold Onyx Bracelet", + "item.treasure2.great_ruby_gold_bracelet": "Great Gold Ruby Bracelet", + "item.treasure2.great_sapphire_gold_bracelet": "Great Gold Sapphire Bracelet", + "item.treasure2.great_white_pearl_gold_bracelet": "Great Gold White Pearl Bracelet", + "item.treasure2.great_black_pearl_gold_bracelet": "Great Gold Black Pearl Bracelet", + "item.treasure2.diamond_gold_necklace": "Gold Diamond Necklace", + "item.treasure2.emerald_gold_necklace": "Gold Emerald Necklace", + "item.treasure2.topaz_gold_necklace": "Gold Topaz Necklace", + "item.treasure2.onyx_gold_necklace": "Gold Onyx Necklace", + "item.treasure2.ruby_gold_necklace": "Gold Ruby Necklace", + "item.treasure2.sapphire_gold_necklace": "Gold Sapphire Necklace", + "item.treasure2.white_pearl_gold_necklace": "Gold White Pearl Necklace", + "item.treasure2.black_pearl_gold_necklace": "Gold Black Pearl Necklace", + "item.treasure2.great_gold_necklace": "Great Gold Necklace", + "item.treasure2.great_diamond_gold_necklace": "Great Gold Diamond Necklace", + "item.treasure2.great_emerald_gold_necklace": "Great Gold Emerald Necklace", + "item.treasure2.great_topaz_gold_necklace": "Great Gold Topaz Necklace", + "item.treasure2.great_onyx_gold_necklace": "Great Gold Onyx Necklace", + "item.treasure2.great_ruby_gold_necklace": "Great Gold Ruby Necklace", + "item.treasure2.great_sapphire_gold_necklace": "Great Gold Sapphire Necklace", + "item.treasure2.great_white_pearl_gold_necklace": "Great Gold White Pearl Necklace", + "item.treasure2.great_black_pearl_gold_necklace": "Great Gold Black Pearl Necklace", + "item.treasure2.great_blood_ring": "Great Blood Ring", + "item.treasure2.great_diamond_blood_ring": "Great Blood Diamond Ring", + "item.treasure2.great_emerald_blood_ring": "Great Blood Emerald Ring", + "item.treasure2.great_topaz_blood_ring": "Great Blood Topaz Ring", + "item.treasure2.great_onyx_blood_ring": "Great Blood Onyx Ring", + "item.treasure2.great_ruby_blood_ring": "Great Blood Ruby Ring", + "item.treasure2.great_sapphire_blood_ring": "Great Blood Sapphire Ring", + "item.treasure2.great_white_pearl_blood_ring": "Great Blood White Pearl Ring", + "item.treasure2.great_black_pearl_blood_ring": "Great Blood Black Pearl Ring", + "item.treasure2.great_blood_necklace": "Great Blood Necklace", + "item.treasure2.great_diamond_blood_necklace": "Great Blood Diamond Necklace", + "item.treasure2.great_emerald_blood_necklace": "Great Blood Emerald Necklace", + "item.treasure2.great_topaz_blood_necklace": "Great Blood Topaz Necklace", + "item.treasure2.great_onyx_blood_necklace": "Great Blood Onyx Necklace", + "item.treasure2.great_ruby_blood_necklace": "Great Blood Ruby Necklace", + "item.treasure2.great_sapphire_blood_necklace": "Great Blood Sapphire Necklace", + "item.treasure2.great_white_pearl_blood_necklace": "Great Blood White Pearl Necklace", + "item.treasure2.great_black_pearl_blood_necklace": "Great Blood Black Pearl Necklace", + "item.treasure2.great_blood_bracelet": "Great Blood Bracelet", + "item.treasure2.great_diamond_blood_bracelet": "Great Blood Diamond Bracelet", + "item.treasure2.great_emerald_blood_bracelet": "Great Blood Emerald Bracelet", + "item.treasure2.great_topaz_blood_bracelet": "Great Blood Topaz Bracelet", + "item.treasure2.great_onyx_blood_bracelet": "Great Blood Onyx Bracelet", + "item.treasure2.great_ruby_blood_bracelet": "Great Blood Ruby Bracelet", + "item.treasure2.great_sapphire_blood_bracelet": "Great Blood Sapphire Bracelet", + "item.treasure2.great_white_pearl_blood_bracelet": "Great Blood White Pearl Bracelet", + "item.treasure2.great_black_pearl_blood_bracelet": "Great Blood Black Pearl Bracelet", + "item.treasure2.great_black_ring": "Great Shadow Ring", + "item.treasure2.great_diamond_black_ring": "Great Shadow Diamond Ring", + "item.treasure2.great_emerald_black_ring": "Great Shadow Emerald Ring", + "item.treasure2.great_topaz_black_ring": "Great Shadow Topaz Ring", + "item.treasure2.great_onyx_black_ring": "Great Shadow Onyx Ring", + "item.treasure2.great_ruby_black_ring": "Great Shadow Ruby Ring", + "item.treasure2.great_sapphire_black_ring": "Great Shadow Sapphire Ring", + "item.treasure2.great_white_pearl_black_ring": "Great Shadow White Pearl Ring", + "item.treasure2.great_black_pearl_black_ring": "Great Shadow Black Pearl Ring", + "item.treasure2.great_black_necklace": "Great Shadow Necklace", + "item.treasure2.great_diamond_black_necklace": "Great Shadow Diamond Necklace", + "item.treasure2.great_emerald_black_necklace": "Great Shadow Emerald Necklace", + "item.treasure2.great_topaz_black_necklace": "Great Shadow Topaz Necklace", + "item.treasure2.great_onyx_black_necklace": "Great Shadow Onyx Necklace", + "item.treasure2.great_ruby_black_necklace": "Great Shadow Ruby Necklace", + "item.treasure2.great_sapphire_black_necklace": "Great Shadow Sapphire Necklace", + "item.treasure2.great_white_pearl_black_necklace": "Great Shadow White Pearl Necklace", + "item.treasure2.great_black_pearl_black_necklace": "Great Shadow Black Pearl Necklace", + "item.treasure2.great_black_bracelet": "Great Shadow Bracelet", + "item.treasure2.great_diamond_black_bracelet": "Great Shadow Diamond Bracelet", + "item.treasure2.great_emerald_black_bracelet": "Great Shadow Emerald Bracelet", + "item.treasure2.great_topaz_black_bracelet": "Great Shadow Topaz Bracelet", + "item.treasure2.great_onyx_black_bracelet": "Great Shadow Onyx Bracelet", + "item.treasure2.great_ruby_black_bracelet": "Great Shadow Ruby Bracelet", + "item.treasure2.great_sapphire_black_bracelet": "Great Shadow Sapphire Bracelet", + "item.treasure2.great_white_pearl_black_bracelet": "Great Shadow White Pearl Bracelet", + "item.treasure2.great_black_pearl_black_bracelet": "Great Shadow Black Pearl Bracelet", + "item.treasure2.topaz_charm": "Topaz Charm", + "item.treasure2.onyx_charm": "Onyx Charm", + "item.treasure2.diamond_charm": "Diamond Charm", + "item.treasure2.emerald_charm": "Emerald Charm", + "item.treasure2.ruby_charm": "Ruby Charm", + "item.treasure2.sapphire_charm": "Sapphire Charm", + "item.treasure2.legendary_charm": "Legendary Charm", + "item.treasure2.mythical_charm": "Mythical Charm", + "item.treasure2.anvil_runestone": "Runestone of the Anvil", + "item.treasure2.mana_runestone": "Runestone of Mana", + "item.treasure2.greater_mana_runestone": "Runestone of Greater Mana", + "item.treasure2.durability_runestone": "Runestone of Durability", + "item.treasure2.quality_runestone": "Runestone of Quality", + "item.treasure2.equip_mana_runestone": "Runestone of Equipment Mana", + "item.treasure2.angels_runestone": "Angel Blessed Artifact", + "item.treasure2.persistence_runestone": "Runestone of Persistence", + "item.treasure2.sockets_runestone": "Runestone of Capacity", + "item.treasure2.double_charge_runestone": "Runestone of Double Charge", + "item.treasure2.eye_patch": "Eye Patch", + "tooltip.indent4": " %s", + "tooltip.runestones.usage": "Combine with adornment on anvil for enchancements", + "tooltip.charm_book.usage": "Use to imbue charm onto charmables.", + "tooltip.charm.type.cheat_death": "Cheat Death", + "tooltip.charm.rate.cheat_death": "prevents death from fatal damage", + "tooltip.charm.cooldown.meter": "%ss", + "tooltip.adornment.upgradable": "(Upgradable)", + "# runestone (typically but not necessary the same as the runestone item)": "", + "runestone.treasure2.anvil_rune": "Rune of the Anvil", + "runestone.treasure2.mana_rune": "Rune of Mana", + "runestone.treasure2.greater_mana_rune": "Rune of Greater Mana", + "runestone.treasure2.durability_rune": "Rune of Durability", + "runestone.treasure2.quality_rune": "Rune of Quality", + "runestone.treasure2.equip_mana_rune": "Rune of Equipment Mana", + "runestone.treasure2.angels_rune": "Angel Blessed Rune", + "runestone.treasure2.persistence_rune": "Rune of Persistence", + "runestone.treasure2.sockets_rune": "Rune of Capacity", + "runestone.treasure2.double_charge_rune": "Rune of Double Charge", + "tooltip.runestones.title": "Runestones:", + "tooltip.runestones.effects": "Rune Effects:", + "tooltip.runestones.inventory.socket": "[Socket] ", + "tooltip.runestones.slots": "Capacity: [%s/%s]", + "tooltip.runestone.lore.anvil_rune": "Adds Infinite durability to the adornment.", + "tooltip.runestone.lore.mana_rune": "Adds 25% mana to all charms.", + "tooltip.runestone.lore.greater_mana_rune": "Adds 50% mana to all charms.", + "tooltip.runestone.lore.durability_rune": "Adds 25% durability to the adornment.", + "tooltip.runestone.lore.quality_rune": "Adds 25% effect (damange, healing, etc) to all charms.", + "tooltip.runestone.lore.equip_mana_rune": "Reduces random armor/equipment durability at 2x cost instead of mana.", + "tooltip.runestone.lore.angels_rune": "Adds 2x mana to all Healing and Shielding charms.~Adds Infinite durability.", + "tooltip.runestone.lore.persistence_rune": "Removes Curse of Vanishing from adornment.", + "tooltip.runestone.lore.sockets_rune": "Adds an extra charm socket slot to the adornment.", + "tooltip.runestone.lore.double_charge_rune": "Doubles the recharges of all charms.", + "tooltip.durability.amount": "Durability: [%s/%s]", + "tooltip.durability.amount.infinite": "Durability: Infinite", + "tooltip.durability.repairs": "R[%s/%s]", + "tooltip.charm.recharges": "R[%s/%s]", + "display.jeweler_bench.name": "Jeweler's Bench", + "display.jeweler_bench.cost": "Cost: %s", + "display.charming_table.name": "Charming Table", + "display.charming_table.charms": "Modifiable Charms:", + "display.charming_table.runes": "Modifiable Runes:", + "display.charming_table.cost": "Cost: %s", + "chat.key_break": "Your key broke whilst attempting to unlock the lock!", + "chat.key_not_fit": "Your key doesn't fit the lock!", + "chat.key_unable_unlock": "Your key failed to unlock the lock!", + "tooltip.charm.type.fire_resistance": "Fire Resistance", + "tooltip.charm.type.poison_immunity": "Poison Immunity", + "tooltip.charm.type.poison_resistance": "Poison Resistance", + "tooltip.charm.type.wither_immunity": "Wither Immunity", + "tooltip.charm.type.wither_resistance": "Wither Resistance", + "tooltip.charm.rate.fire_resistance": "absorbs %s%% of fire damage", + "tooltip.charm.rate.poison_resistance": "absorbs %s%% of poison damage", + "tooltip.charm.rate.poison_immunity": "absorbs all poison damage", + "tooltip.charm.rate.wither_resistance": "absorbs %s%% of wither damage", + "tooltip.charm.rate.wither_immunity": "absorbs all wither damage" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/tweakeroo/lang/zh_tw.json b/zh-TW/1.16/assets/tweakeroo/lang/zh_tw.json index 6e0bed4b50ac..f35aed7ba3f5 100644 --- a/zh-TW/1.16/assets/tweakeroo/lang/zh_tw.json +++ b/zh-TW/1.16/assets/tweakeroo/lang/zh_tw.json @@ -50,16 +50,16 @@ "tweakeroo.message.toggled": "將%s切換為%s", "tweakeroo.message.toggled_after_clicker_on": "「放置後右鍵」已%s,點擊次數為:%s", "tweakeroo.message.toggled_breaking_grid_on": "「方塊破壞限制模式-網格」已%s,網格間距:%s", - "tweakeroo.message.toggled_fly_speed_on": "調整飛行速度為 %s, 初始速度 %s, 目前速度 %s", - "tweakeroo.message.toggled_fast_placement_mode_on": "切換快速放置模式 %s, 模式為 %s", - "tweakeroo.message.toggled_placement_grid_on": "調整放置網格區域 %s, 區域範圍 %s", - "tweakeroo.message.toggled_placement_limit_on": "調整放置數量 %s, 數量為 %s", - "tweakeroo.message.toggled_slot_cycle_on": "切換快捷欄循環為 %s, 最大欄位為 %s", - "tweakeroo.message.toggled_slot_randomizer_on": "切換快捷欄隨機為 %s, 最大欄位為 %s", - "tweakeroo.message.toggled_snap_aim_on_both": "對齊旋轉與翻轉角度 %s, 旋轉角度為 %s, 翻轉角度為 %s", - "tweakeroo.message.toggled_snap_aim_on_pitch": "對齊翻轉角度為 %s, 翻轉角度為 %s", - "tweakeroo.message.toggled_snap_aim_on_yaw": "對齊旋轉角度為 %s, 旋轉角度為 %s", - "tweakeroo.message.toggled_zoom_on": "調整縮放視角 %s, 視角範圍為: %s", + "tweakeroo.message.toggled_fly_speed_on": "調整飛行速度為 %s,初始速度 %s,目前速度 %s", + "tweakeroo.message.toggled_fast_placement_mode_on": "切換快速放置模式 %s,模式為 %s", + "tweakeroo.message.toggled_placement_grid_on": "調整放置網格區域 %s,區域範圍 %s", + "tweakeroo.message.toggled_placement_limit_on": "調整放置數量 %s,數量為 %s", + "tweakeroo.message.toggled_slot_cycle_on": "切換快捷欄循環為 %s,最大欄位為 %s", + "tweakeroo.message.toggled_slot_randomizer_on": "切換快捷欄隨機為 %s,最大欄位為 %s", + "tweakeroo.message.toggled_snap_aim_on_both": "對齊旋轉與翻轉角度 %s,旋轉角度為 %s,翻轉角度為 %s", + "tweakeroo.message.toggled_snap_aim_on_pitch": "對齊翻轉角度為 %s,翻轉角度為 %s", + "tweakeroo.message.toggled_snap_aim_on_yaw": "對齊旋轉角度為 %s,旋轉角度為 %s", + "tweakeroo.message.toggled_zoom_on": "調整縮放視角 %s,視角範圍為: %s", "tweakeroo.message.unfocusing_game": "§6Un-focusing§f the game (un-grabbing the cursor)", "tweakeroo.message.value.off": "關閉", "tweakeroo.message.value.on": "開啟" diff --git a/zh-TW/1.16/assets/tweakroo/lang/zh_tw.json b/zh-TW/1.16/assets/tweakroo/lang/zh_tw.json index 74c8a8e8bad7..6330339dc12e 100644 --- a/zh-TW/1.16/assets/tweakroo/lang/zh_tw.json +++ b/zh-TW/1.16/assets/tweakroo/lang/zh_tw.json @@ -48,18 +48,18 @@ "tweakeroo.message.swapped_low_durability_item_for_dummy_item": "將低耐久物品自動切換為虛擬物品", "tweakeroo.message.swapped_low_durability_item_off_players_hand": "移除玩家手中的低耐久物品", "tweakeroo.message.toggled": "已切換 %s %s", - "tweakeroo.message.toggled_after_clicker_on": "切換連點器 %s, 點選頻率 %s", - "tweakeroo.message.toggled_breaking_grid_on": "調整破壞網格區域 %s, 區域範圍 %s", - "tweakeroo.message.toggled_fly_speed_on": "調整飛行速度為 %s, 初始速度 %s, 目前速度 %s", - "tweakeroo.message.toggled_fast_placement_mode_on": "切換快速放置模式 %s, 模式為 %s", - "tweakeroo.message.toggled_placement_grid_on": "調整放置網格區域 %s, 區域範圍 %s", - "tweakeroo.message.toggled_placement_limit_on": "調整放置數量 %s, 數量為 %s", - "tweakeroo.message.toggled_slot_cycle_on": "切換快捷欄循環為 %s, 最大欄位為 %s", - "tweakeroo.message.toggled_slot_randomizer_on": "切換快捷欄隨機為 %s, 最大欄位為 %s", - "tweakeroo.message.toggled_snap_aim_on_both": "對齊旋轉與翻轉角度 %s, 旋轉角度為 %s, 翻轉角度為 %s", - "tweakeroo.message.toggled_snap_aim_on_pitch": "對齊翻轉角度為 %s, 翻轉角度為 %s", - "tweakeroo.message.toggled_snap_aim_on_yaw": "對齊旋轉角度為 %s, 旋轉角度為 %s", - "tweakeroo.message.toggled_zoom_on": "調整縮放視角 %s, 視角範圍為: %s", + "tweakeroo.message.toggled_after_clicker_on": "切換連點器 %s,點選頻率 %s", + "tweakeroo.message.toggled_breaking_grid_on": "調整破壞網格區域 %s,區域範圍 %s", + "tweakeroo.message.toggled_fly_speed_on": "調整飛行速度為 %s,初始速度 %s,目前速度 %s", + "tweakeroo.message.toggled_fast_placement_mode_on": "切換快速放置模式 %s,模式為 %s", + "tweakeroo.message.toggled_placement_grid_on": "調整放置網格區域 %s,區域範圍 %s", + "tweakeroo.message.toggled_placement_limit_on": "調整放置數量 %s,數量為 %s", + "tweakeroo.message.toggled_slot_cycle_on": "切換快捷欄循環為 %s,最大欄位為 %s", + "tweakeroo.message.toggled_slot_randomizer_on": "切換快捷欄隨機為 %s,最大欄位為 %s", + "tweakeroo.message.toggled_snap_aim_on_both": "對齊旋轉與翻轉角度 %s,旋轉角度為 %s,翻轉角度為 %s", + "tweakeroo.message.toggled_snap_aim_on_pitch": "對齊翻轉角度為 %s,翻轉角度為 %s", + "tweakeroo.message.toggled_snap_aim_on_yaw": "對齊旋轉角度為 %s,旋轉角度為 %s", + "tweakeroo.message.toggled_zoom_on": "調整縮放視角 %s,視角範圍為: %s", "tweakeroo.message.unfocusing_game": "§6Un-focusing§f the game (un-grabbing the cursor)", "tweakeroo.message.value.off": "關閉", "tweakeroo.message.value.on": "開啟" diff --git a/zh-TW/1.16/assets/twilightforest/lang/zh_tw.json b/zh-TW/1.16/assets/twilightforest/lang/zh_tw.json index 8f3fe5f0228a..9578500e785a 100644 --- a/zh-TW/1.16/assets/twilightforest/lang/zh_tw.json +++ b/zh-TW/1.16/assets/twilightforest/lang/zh_tw.json @@ -47,7 +47,7 @@ "advancement.twilightforest.progress_ur_ghast.desc": "觸摸%s的紅色熾熱眼淚。", "advancement.twilightforest.experiment_115": "神秘的肉?", "advancement.twilightforest.experiment_115.desc": "雖然它看起來像蛋糕...", - "advancement.twilightforest.experiment_115_2": "做個記錄: 大成功!", + "advancement.twilightforest.experiment_115_2": "做個記錄:大成功!", "advancement.twilightforest.experiment_115_2.desc": "這實在是太美味、太多汁了!", "advancement.twilightforest.progress_yeti": "頂級的皮毛", "advancement.twilightforest.progress_yeti.desc": "用%s柔軟的皮毛來縫製你的服裝,能讓你抵抗冰川的急凍溫度。", @@ -65,7 +65,7 @@ "advancement.twilightforest.troll.desc": "找到並殺死一個%s。", "advancement.twilightforest.beanstalk": "傑克與魔豆", "advancement.twilightforest.beanstalk.desc": "在巨魔洞穴中獲取一些 %s ,並在雲層下發光的土壤上使用它們。", - "advancement.twilightforest.giants": "I'm on Cloud Nine", + "advancement.twilightforest.giants": "我在雲端", "advancement.twilightforest.giants.desc": "殺掉在雲裡的%s,取回%s,並返回巨魔洞穴。", "advancement.twilightforest.progress_troll": "我想燒盡一切", "advancement.twilightforest.progress_troll.desc": "在巨魔洞穴中找到%s,你就能用來清除荊棘障礙。", @@ -76,23 +76,23 @@ "advancement.twilightforest.twilight_dining": "我們在永恆黃昏之時大快朵頤", "advancement.twilightforest.twilight_dining.desc": "吃掉屬於暮光森林的各種食物", "advancement.twilightforest.experiment_115_3": "每天吃115、115年、永遠", - "advancement.twilightforest.experiment_115_3.desc": "整天吃實驗品115, 永遠, 115次的實驗品115, 實驗品115.com, www.實驗品115.com, 115年, 每分鐘實驗品115.com, www.115次的實驗品115.com", + "advancement.twilightforest.experiment_115_3.desc": "整天吃實驗品115,永遠,115次的實驗品115,實驗品115.com,www.實驗品115.com,115年,每分鐘實驗品115.com,www.115次的實驗品115.com", "advancement.twilightforest.arborist": "瘋狂樹木學家", - "advancement.twilightforest.arborist.desc": "帶著你的斧頭和剪刀, 在每個縫隙角落搜尋所有來自樹木的任何東西! 不論是合成或搜刮來的半磚、樹苗、樹葉...等等任何東西, 通通都算!", + "advancement.twilightforest.arborist.desc": "帶著你的斧頭和剪刀,在每個縫隙角落搜尋所有來自樹木的任何東西!不論是合成或搜刮來的半磚、樹苗、樹葉...等等任何東西,通通都算!", "twilightforest.twilight_portal.unsafe": "我覺得這裡不太安全...", "twilightforest.trophy_pedestal.ineligible": "你不夠格。", - "twilightforest.ore_meter.range": "距離: %s, 原點: [%s, %s]", - "twilightforest.ore_meter.exposed": "已暴露: %s", + "twilightforest.ore_meter.range": "距離:%s,原點:[%s,%s]", + "twilightforest.ore_meter.exposed": "已暴露:%s", "twilightforest.scepter_charges": "剩餘 %d 次", "commands.tffeature.usage": "/tffeature ", "commands.tffeature.not_in_twilight_forest": "你並不在暮光森林的世界中", "commands.tffeature.nearest": "距離最近的場景是 %s", - "commands.tffeature.center": "場景的中心: %s", - "commands.tffeature.chunk": "是否位於場景的區塊中: %s", + "commands.tffeature.center": "場景的中心:%s", + "commands.tffeature.chunk": "是否位於場景的區塊中:%s", "commands.tffeature.structure.inside": "你在該場景的建築物內", "commands.tffeature.structure.outside": "你不在該場景的建築物內", "commands.tffeature.structure.required": "你不在建築物內", - "commands.tffeature.structure.conquer.status": "建築物征服旗幟: %s", + "commands.tffeature.structure.conquer.status": "建築物征服旗幟:%s", "commands.tffeature.structure.conquer.update": "建築物征服旗幟原本是%s,改變至%s", "commands.tffeature.locate.usage": "/tffeature locate <場景名稱>", "commands.tfreload.reload": "正在重新載入暮光森林著色器!", @@ -158,7 +158,7 @@ "block.twilightforest.boss_spawner_final_boss": "最終王生怪磚", "block.twilightforest.firefly_jar": "螢火蟲罐", "block.twilightforest.cicada_jar": "裝著蟬的罐子", - "block.twilightforest.moss_patch": "Moss Patch [WIP]", + "block.twilightforest.moss_patch": "修補苔蘚[WIP]", "block.twilightforest.mayapple": "鬼臼果", "block.twilightforest.clover_patch": "Clover Patch [NYI]", "block.twilightforest.fiddlehead": "捲旋蕨葉", @@ -261,8 +261,8 @@ "block.twilightforest.castle_brick_roof": "城堡頂部瓦磚", "block.twilightforest.castle_brick_mossy": "長青苔的城堡磚", "block.twilightforest.castle_brick_frame": "厚的城堡磚", - "block.twilightforest.castle_stairs_brick": "城堡磚樓梯", - "block.twilightforest.castle_stairs_worn": "磨平的城堡磚樓梯", + "block.twilightforest.castle_stairs_brick": "城堡磚階梯", + "block.twilightforest.castle_stairs_worn": "磨平的城堡磚階梯", "block.twilightforest.castle_stairs_cracked": "裂紋城堡磚階梯", "block.twilightforest.castle_stairs_mossy": "青苔城堡磚階梯", "block.twilightforest.castle_door_yellow": "黃色城堡門", @@ -277,8 +277,8 @@ "block.twilightforest.castle_pillar_encased_tile": "十字黑紋城堡磚", "block.twilightforest.castle_pillar_bold": "直條粗紋城堡磚", "block.twilightforest.castle_pillar_bold_tile": "方格粗紋城堡磚", - "block.twilightforest.castle_stairs_encased": "黑紋城堡磚樓梯", - "block.twilightforest.castle_stairs_bold": "粗紋城堡磚樓梯", + "block.twilightforest.castle_stairs_encased": "黑紋城堡磚階梯", + "block.twilightforest.castle_stairs_bold": "粗紋城堡磚階梯", "block.twilightforest.force_field_purple": "紫色力場", "block.twilightforest.force_field_pink": "粉紅色力場", "block.twilightforest.force_field_orange": "橘色力場", @@ -300,16 +300,16 @@ "block.twilightforest.lapis_block": "青金石方塊 [尚未實施]", "block.twilightforest.etched_nagastone": "刻印納迦石塊", "block.twilightforest.nagastone_pillar": "納迦石柱", - "block.twilightforest.nagastone_stairs_left": "納迦石樓梯(左)", - "block.twilightforest.nagastone_stairs_right": "納迦石樓梯(右)", + "block.twilightforest.nagastone_stairs_left": "納迦石階梯(左)", + "block.twilightforest.nagastone_stairs_right": "納迦石階梯(右)", "block.twilightforest.etched_nagastone_mossy": "青苔刻印納迦石塊", "block.twilightforest.nagastone_pillar_mossy": "青苔納迦石柱", - "block.twilightforest.nagastone_stairs_mossy_left": "青苔納迦石樓梯(左)", - "block.twilightforest.nagastone_stairs_mossy_right": "青苔納迦石樓梯(右)", + "block.twilightforest.nagastone_stairs_mossy_left": "青苔納迦石階梯(左)", + "block.twilightforest.nagastone_stairs_mossy_right": "青苔納迦石階梯(右)", "block.twilightforest.etched_nagastone_weathered": "毀壞的刻印納迦石塊", "block.twilightforest.nagastone_pillar_weathered": "毀壞的納迦石柱", - "block.twilightforest.nagastone_stairs_weathered_left": "風化的納迦石樓梯(左)", - "block.twilightforest.nagastone_stairs_weathered_right": "風化的納迦石樓梯(右)", + "block.twilightforest.nagastone_stairs_weathered_left": "風化的納迦石階梯(左)", + "block.twilightforest.nagastone_stairs_weathered_right": "風化的納迦石階梯(右)", "block.twilightforest.iron_ladder": "鐵梯子", "block.twilightforest.terrorcotta_circle": "陶土 (環狀紋)", "block.twilightforest.terrorcotta_diagonal": "陶土 (斜條紋)", @@ -997,7 +997,7 @@ "twilightforest.loading.title.enter": "飛速帶你進入暮光森林...", "twilightforest.loading.title.leave": "飛速帶你離開暮光森林...", "twilightforest.config.dimension": "維度設定", - "twilightforest.config.dimension.tooltip": "如果不重新啟動這些設置,您將無法更改這些設置。", + "twilightforest.config.dimension.tooltip": "如果不重新啟動這些設定,您將無法更改這些設定。", "twilightforest.config.dimension_id": "維度 ID", "twilightforest.config.dimension_id.tooltip": "分配給暮光森林世界的ID號碼。如果與另一個模組發生衝突則更改。", "twilightforest.config.dimension_seed": "維度種子", @@ -1021,7 +1021,7 @@ "twilightforest.config.fallen_small_log_weight": "倒下的小型原木比重", "twilightforest.config.druid_hut_weight": "德魯伊小屋比重", "twilightforest.config.hollow_hill_stalactites": "Custom Hollow Hill Stalactites", - "twilightforest.config.hollow_hill_stalactites.tooltip": "定義在空心山丘中生成的自定義鐘乳石。\n_格式為 \\\"modid:block<:meta> size max_Length min_Height weight\\\", 其中屬性為:\n_Size - 鐘乳石相對於山地地板和天花板之間的最大長度\n_Max length - 鐘乳石的最大長度\n_Min height - 山底和鍾乳石之間可生成的最小空間\n_Weight - 它生成的頻率\n\n_例如: \\\"minecraft:iron_ore 0.7 8 1 24\\\" 將添加鐘乳石在預設鐵礦處。", + "twilightforest.config.hollow_hill_stalactites.tooltip": "定義在空心山丘中生成的自訂鐘乳石。\n_格式為 \\\"modid:block<:meta> size max_Length min_Height weight\\\", 其中屬性為:\n_Size - 鐘乳石相對於山地地板和天花板之間的最大長度\n_Max length - 鐘乳石的最大長度\n_Min height - 山底和鍾乳石之間可生成的最小空間\n_Weight - 它生成的頻率\n\n_例如: \\\"minecraft:iron_ore 0.7 8 1 24\\\" 將添加鐘乳石在預設鐵礦處。", "twilightforest.config.large_hill": "Large Hills", "twilightforest.config.large_hill.tooltip": "Blocks generating as stalactites in large hills only.", "twilightforest.config.medium_hill": "Medium and Large Hills", @@ -1032,12 +1032,12 @@ "twilightforest.config.stalactite_config_only.tooltip": "If true, default stalactites and stalactites defined by other mods will not be used.", "twilightforest.config.compat": "相容性", "twilightforest.config.compat.tooltip": "Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired.", - "twilightforest.config.performance": "性能調校", - "twilightforest.config.performance.tooltip": "讓你犧牲各種東西來提高世界性能。", + "twilightforest.config.performance": "效能調校", + "twilightforest.config.performance.tooltip": "讓你犧牲各種東西來提高世界效能。", "twilightforest.config.canopy_coverage": "Canopy Coverage", "twilightforest.config.canopy_coverage.tooltip": "Amount of canopy coverage. Lower numbers improve chunk generation speed at the cost of a thinner forest.", "twilightforest.config.twilight_oaks": "暮光橡木機率", - "twilightforest.config.twilight_oaks.tooltip": "暮光森林中的一個區塊有可能包含一棵暮光橡木。更高的數字會減少樹木的數量,從而提高性能。", + "twilightforest.config.twilight_oaks.tooltip": "暮光森林中的一個區塊有可能包含一棵暮光橡木。更高的數字會減少樹木的數量,從而提高效能。", "twilightforest.config.leaves_light_opacity": "暮光樹葉不透明度", "twilightforest.config.leaves_light_opacity.tooltip": "這控制了樹葉的不透明度,改變了被阻擋的光量。可用於降低某些照明檢查的複雜性。", "twilightforest.config.glacier_packed_ice": "Glaciers made of Packed Ice instead of Ice", @@ -1047,7 +1047,7 @@ "twilightforest.config.silent_cicadas": "沉默的蟬", "twilightforest.config.silent_cicadas.tooltip": "讓蟬保持沉默,為那些有音效函式庫問題,或者發現牠們很煩人的人而設。", "twilightforest.config.first_person_effects": "繪製第一人稱效果", - "twilightforest.config.first_person_effects.tooltip": "控制模組的各種效果是否載入了第一人稱視角中。如果你覺得它們很惱人, 就關掉它。", + "twilightforest.config.first_person_effects.tooltip": "控制模組的各種效果是否載入了第一人稱視角中。如果你覺得它們很惱人,就關掉它。", "twilightforest.config.origin_dimension": "原始尺寸", "twilightforest.config.origin_dimension.tooltip": "你可以隨時前往暮光森林的維度,以及你將返回的維度。預設為主世界。", "twilightforest.config.portals_in_other_dimensions": "其他世界裡的傳送門", @@ -1059,17 +1059,17 @@ "twilightforest.config.portal_creator": "傳送門創造物品", "twilightforest.config.portal_creator.tooltip": "用於創建暮光森林傳送門物品的註冊字串 ID。(domain:regname:meta)meta 是可選的。", "twilightforest.config.portal_lighting": "創建傳送門時點燃火焰", - "twilightforest.config.portal_lighting.tooltip": "如果您希望擊中傳送門的閃電不會著火,請將此設置為 true。對於那些不喜歡樂趣的人而設。", + "twilightforest.config.portal_lighting.tooltip": "如果您希望擊中傳送門的閃電不會著火,請將此設定為 true。對於那些不喜歡樂趣的人而設。", "twilightforest.config.portal_return": "傳送門是否應該生成為雙向傳送門", "twilightforest.config.portal_return.tooltip": "如果為 false,返回傳送門將需要啟動的物品。", "twilightforest.config.check_portal_destination": "預先檢查傳送門目的地", - "twilightforest.config.check_portal_destination.tooltip": "決定是否應預先檢查新傳送門是否安全。 如果啟用,傳送門不會重新導向至另一個安全的替代目的地,而是直接生成失敗。(注意,啟用此選項同時也會降低傳送門生成檢查的速率。)", + "twilightforest.config.check_portal_destination.tooltip": "決定是否應預先檢查新傳送門是否安全。如果啟用,傳送門不會重新導向至另一個安全的替代目的地,而是直接生成失敗。(注意,啟用此選項同時也會降低傳送門生成檢查的速率。)", "twilightforest.config.progression_default": "進度規則預設值", "twilightforest.config.progression_default.tooltip": "設定控制強制進度的遊戲規則的預設值。", "twilightforest.config.uncrafting": "停用暮光工作台的逆合成", "twilightforest.config.uncrafting.tooltip": "停用暮光工作台的逆合成功能。一個當其他模組有可用配方時的選項。", - "twilightforest.config.optifine": "安裝Optifine時禁用頁面。", - "twilightforest.config.optifine.tooltip": "在安裝Optifine時,禁用啟動時顯示的頁面。", + "twilightforest.config.optifine": "安裝Optifine時停用頁面。", + "twilightforest.config.optifine.tooltip": "在安裝Optifine時,停用啟動時顯示的頁面。", "twilightforest.config.antibuilder_blacklist": "Antibuilder Blacklist", "twilightforest.config.antibuilder_blacklist.tooltip": "Anti-Builder blacklist. (domain:block:meta) meta is optional.", "twilightforest.config.animate_trophyitem": "Rotate Trophy Heads on Item model", @@ -1088,7 +1088,7 @@ "twilightforest.config.shield_Parry_Ticks_Beam.tooltip": "???", "twilightforest.config.loading_screen": "正在載入畫面", "twilightforest.config.loading_screen.tooltip": "Client only: Controls for the Loading screen", - "twilightforest.config.loading_icon_enable": "啟用加載圖示動畫", + "twilightforest.config.loading_icon_enable": "啟用載入圖示動畫", "twilightforest.config.loading_icon_enable.tooltip": "Wobble the Loading icon. Has no performance impact at all. For those who don't like fun.", "twilightforest.config.loading_screen_swap_frequency": "載入畫面切換", "twilightforest.config.loading_screen_swap_frequency.tooltip": "How many ticks between each loading screen change. Set to 0 to not cycle at all.", @@ -1110,13 +1110,13 @@ "twilightforest.book.lichtower.4": "我發現鱗片中似乎有我所需要的那種能夠破壞咒語的魔法性質。\n但是這片的魔法已經太弱了,我可能必須直接從那隻生物的身上取得較新鮮的樣本...", "twilightforest.book.labyrinth.1": "§4《一本寫在防水紙上的探險家筆記》§0\n----------------------------\n這片沼澤裡的蚊子實在令人討厭,但是卻很奇怪。\n它們當中大部分都不是自然生成的,在當地的生態裡似乎也沒有作用。", "twilightforest.book.labyrinth.2": "我已經開始懷疑它們來自於某種魔法咒語。\n----------------------------\n§8<<<<<<《下一項記載》>>>>>>§0\n----------------------------\n現在,我在之前遇到一種防護法術的迷宮廢墟裡,證實了我的想法。", - "twilightforest.book.labyrinth.3": "無論是防護法術還是蚊子都是一種咒語。\n這個咒語似乎跟其它我遇過的不太一樣。\n我要再進一步的研究...", + "twilightforest.book.labyrinth.3": "無論是防護法術還是蚊子都是一種咒語。\n這個咒語似乎跟其他我遇過的不太一樣。\n我要再進一步的研究...", "twilightforest.book.labyrinth.4": "§8<<<<<<《下一項記載》>>>>>>§0\n----------------------------\n這種咒語若是獨立施展的話似乎太過強大了,我想應該是好幾個法師一起施展的。\n所以要是其中一個法師停止施展,覆蓋在整個沼澤地區的咒語效果就會下降。", "twilightforest.book.labyrinth.5": "奇怪的是,\n我的探測結果並沒有顯示附近有任何法師居住的跡象,\n雖然我確實在附近的一座尖頂塔中看到一些令我在意的事...", "twilightforest.book.hydralair.1": "§4《一本寫在防火紙上的探險家筆記》§0\n----------------------------\n火焰對我這種曾經越過火海,也游過岩漿湖的探險大師來說,根本是微不足道的障礙。", "twilightforest.book.hydralair.2": "在這裡會出現燃燒的空氣,算是有點意思的花樣。\n但最終還是無法對我造成阻礙。\n----------------------------\n那是什麼阻止我通過呢 ?\n我遇到了另一種防護法術,這次圍繞著一隻強大的生物。", - "twilightforest.book.hydralair.3": "牠應該就是這片燃燒沼澤之王吧。\n這已經不是我第一次遇到防護法術了,我開始著手解開造成這種影響的神秘現象。\n----------------------------\n如果這個法術就像其它一樣,那應該也是由附近一隻強大的生物來維持著。", - "twilightforest.book.hydralair.4": "圍繞在燃燒沼澤周圍的是數個潮濕的沼澤,而在這些沼澤的下方是充滿牛頭人的迷宮。\n邏輯上這樣的法術應該跟某種強大的牛頭人有關聯,並以圍繞著它的其它不一樣的某種方式...", + "twilightforest.book.hydralair.3": "牠應該就是這片燃燒沼澤之王吧。\n這已經不是我第一次遇到防護法術了,我開始著手解開造成這種影響的神秘現象。\n----------------------------\n如果這個法術就像其他一樣,那應該也是由附近一隻強大的生物來維持著。", + "twilightforest.book.hydralair.4": "圍繞在燃燒沼澤周圍的是數個潮濕的沼澤,而在這些沼澤的下方是充滿牛頭人的迷宮。\n邏輯上這樣的法術應該跟某種強大的牛頭人有關聯,並以圍繞著它的其他不一樣的某種方式...", "twilightforest.book.tfstronghold.1": "§4《一本寫在微微發光的紙上的探險家筆記》§0\n----------------------------\n黑暗的觸手圍繞著的這個地區,展現了一種壟罩在整個黑暗森林的防護法術。\n這種法術所造成的失明狀態相當棘手。", "twilightforest.book.tfstronghold.2": "我已經在這個地區發現幾個值得注意的事,準備要持續的進行探索。\n----------------------------\n§8<<<<<<《下一項記載》>>>>>>§0\n----------------------------\n我在黑暗森林中發現了廢墟,屬於一種通常會是騎士在裡面活動的堡壘。", "twilightforest.book.tfstronghold.3": "然而這個堡壘中卻充滿了哥布林。\n牠們穿著像是騎士的鎧甲,但卻做出最違反騎士的行為。\n----------------------------\n§8<<<<<<《下一項記載》>>>>>>§0\n----------------------------\n位於廢墟的深處,我發現了一個底座。", @@ -1131,10 +1131,10 @@ "twilightforest.book.icetower.1": "§4《一本已結成冰的探險家筆記》§0\n----------------------------\n我克服了暴風雪,卻只跑到冰川頂部就碰上這個可怕的冰風暴。\n我在探索中看到壯觀的冰之宮殿,它閃爍著極光的色彩。\n這一切似乎被某種咒語防護著。", "twilightforest.book.icetower.2": "§8<<<<<<《下一項記載》>>>>>>§0\n----------------------------\n我的經驗告訴我,這個咒語是靠附近生物的力量所維繫著的。\n就像燃燒沼澤周圍咒語的起因,就是建立在附近牛頭人首領的力量一樣。", "twilightforest.book.icetower.3": "在這個冰川的周圍也有成群的雪怪,也許雪怪也有某種領導者...", - "twilightforest.book.trollcave.1": "§4《一本被強酸腐蝕過的探險家筆記》§0\n----------------------------\n看來我無法在這個地區周圍有毒的暴風雨中保護自己。\n在我短暫的旅行中,我也親眼見過其它類似的防護法術。", + "twilightforest.book.trollcave.1": "§4《一本被強酸腐蝕過的探險家筆記》§0\n----------------------------\n看來我無法在這個地區周圍有毒的暴風雨中保護自己。\n在我短暫的旅行中,我也親眼見過其他類似的防護法術。", "twilightforest.book.trollcave.2": "這種法術必須以某種方式來控制有毒的風暴。\n要再繼續做進一步的調查...", "twilightforest.book.trollcave.3": "§8<<<<<<《下一項記載》>>>>>>§0\n----------------------------\n像這樣最高級的天氣魔法必須由這裡多個未被擊敗的巨大邪惡力量所產生。\n我所研究的幾條線索都指向一片灼熱的沼澤、一個漆黑的森林,還有一個被雪覆蓋的王國。", - "twilightforest.book.unknown.1": "§4《這本書顯示出已被複製很多次的跡象》§0\n----------------------------\n我無法解釋這個結構周圍的力場,不過這個魔法相當強大。\n如果這個咒語就像其它的一樣,那解開這個鎖的答案應該就在其它地方。", + "twilightforest.book.unknown.1": "§4《這本書顯示出已被複製很多次的跡象》§0\n----------------------------\n我無法解釋這個結構周圍的力場,不過這個魔法相當強大。\n如果這個咒語就像其他的一樣,那解開這個鎖的答案應該就在其他地方。", "twilightforest.book.unknown.2": "或許有什麼事情我沒有完成,或是什麼怪物我還沒打敗。\n我必須要回去了。\n我之後會再回來這個地方,\n看看是否有任何改變。", "fluid.fierymetal": "液態熾熱金屬", "fluid.knightmetal": "液態騎士金屬", @@ -1146,18 +1146,18 @@ "material.raven_feather": "烏鴉羽毛", "modifier.twilit": "暮光", "modifier.twilit.desc": "§o暮光森林的照明祝福。§r\n在暮光森林中的速度更快。\n在暮光森林外會造成更多傷害。", - "modifier.twilit.extra.speed": "在暮光森林中的挖掘速度: +%s", - "modifier.twilit.extra.damage": "在暮光森林外的傷害: +%s", + "modifier.twilit.extra.speed": "在暮光森林中的挖掘速度:+%s", + "modifier.twilit.extra.damage": "在暮光森林外的傷害:+%s", "modifier.precipitate": "加速", "modifier.precipitate.desc": "§o最終常備逃生計畫。§r\n你的生命值愈低則跑得愈快!", "modifier.synergy": "共同作用", - "modifier.synergy.desc": "§o你看, 沒青苔也行!§r\n如果你把鋼葉放在快捷欄中則會自行修復。", + "modifier.synergy.desc": "§o你看,沒青苔也行!§r\n如果你把鋼葉放在快捷欄中則會自行修復。", "modifier.stalwart": "英勇", "modifier.stalwart.desc": "§o勇氣與膽量。§r\n打到生物會讓你感到更加勇敢。", "modifier.veiled": "掩飾", "modifier.veiled.desc": "§o像幽靈一樣!!§r\n投射物會隱形。", "desc.immersiveengineering.info.shader.rarity.twilight": "暮光", - "item.twilightforest.shader": "暮光材質:%s", + "item.twilightforest.shader": "暮光材質:%s", "item.twilightforest.shader_bag": "暮光森林%s變色器獎勵袋", "item.twilightforest.shader.name.twilight": "暮光", "item.twilightforest.shader.name.firefly": "螢火蟲", diff --git a/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/bosses/hydra.json b/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/bosses/hydra.json index fc0920e8e190..9be35aef5c92 100644 --- a/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/bosses/hydra.json +++ b/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/bosses/hydra.json @@ -12,7 +12,7 @@ }, { "type": "text", - "text": "九頭蛇是燃燒沼澤的巨大怪獸, 牠具有堅韌的表皮, 而且每個頭都有自己的思想及攻擊方式。 任何事都沒辦法阻止其接連不斷的噴射火焰、爆破火球, 還有致命的咬擊, 牠的頭甚至還有再生能力。" + "text": "九頭蛇是燃燒沼澤的巨大怪獸, 牠具有堅韌的表皮, 而且每個頭都有自己的思想及攻擊方式。任何事都沒辦法阻止其接連不斷的噴射火焰、爆破火球, 還有致命的咬擊, 牠的頭甚至還有再生能力。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/entities/arthopods.json b/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/entities/arthopods.json index b66e067fc1b7..9754f24f385e 100644 --- a/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/entities/arthopods.json +++ b/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/entities/arthopods.json @@ -23,7 +23,7 @@ { "type": "text", "advancement": "twilightforest:alt/entities/swarm_spider", - "text": "在黑暗、充滿寶藏的地方遇到這些小型節肢動物的機率很高。 謝天謝地,他們雖然數量眾多但群體攻擊無法穿透堅固的盔甲,但那片腿海足以讓不那麼勇敢的人為他們躊躇。" + "text": "在黑暗、充滿寶藏的地方遇到這些小型節肢動物的機率很高。謝天謝地,他們雖然數量眾多但群體攻擊無法穿透堅固的盔甲,但那片腿海足以讓不那麼勇敢的人為他們躊躇。" }, { "type": "entity", @@ -33,7 +33,7 @@ { "type": "text", "advancement": "twilightforest:alt/entities/slime_beetle", - "text": "史萊姆甲蟲很討厭,而且很危險。 常在地底發現,他們準確的瞄準和不積極戰鬥的特性會使他們難以抵擋。" + "text": "史萊姆甲蟲很討厭,而且很危險。常在地底發現,他們準確的瞄準和不積極戰鬥的特性會使他們難以抵擋。" }, { "type": "entity", @@ -43,7 +43,7 @@ { "type": "text", "advancement": "twilightforest:alt/entities/fire_beetle", - "text": "這甲殼蟲一點也不酷! 他們會呼出高溫火焰,所以最好與他們保持距離。 也許遠程武器是最好的......" + "text": "這甲殼蟲一點也不酷!他們會呼出高溫火焰,所以最好與他們保持距離。也許遠程武器是最好的......" }, { "type": "entity", @@ -53,7 +53,7 @@ { "type": "text", "advancement": "twilightforest:alt/entities/pinch_beetle", - "text": "巨鉗甲蟲是一種遠離陽光的危險生物。 它們巨大的鉗子試圖咬住獵物,移動速度令人震驚。" + "text": "巨鉗甲蟲是一種遠離陽光的危險生物。它們巨大的鉗子試圖咬住獵物,移動速度令人震驚。" }, { "type": "entity", @@ -73,7 +73,7 @@ { "type": "text", "advancement": "twilightforest:alt/entities/king_spider", - "text": "國王蜘蛛果然名不虛傳! 這種巨大的節肢動物可以非常快速地解決敵人,即使它的背上沒有骷髏德魯伊也是如此。" + "text": "國王蜘蛛果然名不虛傳!這種巨大的節肢動物可以非常快速地解決敵人,即使它的背上沒有骷髏德魯伊也是如此。" }, { "type": "entity", diff --git a/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/entities/giants.json b/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/entities/giants.json index 573080ef8969..91af78bca912 100644 --- a/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/entities/giants.json +++ b/zh-TW/1.16/assets/twilightforest/patchouli_books/guide/zh_tw/entries/entities/giants.json @@ -13,7 +13,7 @@ { "type": "text", "advancement": "twilightforest:alt/entities/giant_miner", - "text": "礦工巨人與裝甲巨人位於雲小屋中。 它是一個巨大的人形生物,揮舞著同樣巨大的鎬。 如此獨特的物品一定是為了萬能的目的......" + "text": "礦工巨人與裝甲巨人位於雲小屋中。它是一個巨大的人形生物,揮舞著同樣巨大的鎬。如此獨特的物品一定是為了萬能的目的......" }, { "type": "entity", @@ -23,7 +23,7 @@ { "type": "text", "advancement": "twilightforest:alt/entities/armored_giant", - "text": "裝甲巨人與它的親戚礦工巨人一起在雲小屋中被發現。 然而,它的裝甲使它比它們更堅強。 像礦工巨人一樣,它會變形以反映遇到它的生物的身體。 或許他們會這樣做,因為他們的真實形態太醜陋而無法揭示。" + "text": "裝甲巨人與它的親戚礦工巨人一起在雲小屋中被發現。然而,它的裝甲使它比它們更堅強。像礦工巨人一樣,它會變形以反映遇到它的生物的身體。或許他們會這樣做,因為他們的真實形態太醜陋而無法揭示。" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/twist/lang/zh_tw.json b/zh-TW/1.16/assets/twist/lang/zh_tw.json index fcc8b9cb7e37..06de56bd260a 100644 --- a/zh-TW/1.16/assets/twist/lang/zh_tw.json +++ b/zh-TW/1.16/assets/twist/lang/zh_tw.json @@ -269,7 +269,7 @@ "block.twist.crimsonrootbale": "緋紅蕈菇索塊", "item.twist.hosthat_boots": "宿主帽靴子", "block.twist.volcanicpillar": "火山岩柱", - "block.twist.sulfurbrickstair": "硫磺磚樓梯", + "block.twist.sulfurbrickstair": "硫磺磚階梯", "block.twist.nethersulfurore": "地獄硫磺礦", "block.twist.intestinesblock": "腸子方塊", "block.twist.cobbledmarrock": "髓岩鵝卵石", diff --git a/zh-TW/1.16/assets/twitchspawn/lang/zh_tw.json b/zh-TW/1.16/assets/twitchspawn/lang/zh_tw.json index f3ef53201917..ad0dc47268df 100644 --- a/zh-TW/1.16/assets/twitchspawn/lang/zh_tw.json +++ b/zh-TW/1.16/assets/twitchspawn/lang/zh_tw.json @@ -4,7 +4,7 @@ "modloader.twitchspawn.error.toml": "TOML 錯誤: §4{2}", "modloader.twitchspawn.error.unknown": "未知錯誤: §4{2} ({3})", "commands.twitchspawn.reloadcfg.success": "§3>> 成功重新載入所有配置", - "commands.twitchspawn.reloadcfg.invalid_syntax": "§4>> 重新載入失敗。 語法錯誤:\n{0}", + "commands.twitchspawn.reloadcfg.invalid_syntax": "§4>> 重新載入失敗。語法錯誤:\n{0}", "commands.twitchspawn.reloadcfg.already_started": "§4>> TwitchSpawn should be stopped in order to be able to reload configs.", "commands.twitchspawn.reloadcfg.no_perm": "§4>> You do not have permission to reload TwitchSpawn configs.", "commands.twitchspawn.status.on": "§3>> TwitchSpawn is currently running. [ON]", diff --git a/zh-TW/1.16/assets/ultimate_unicorn_mod/lang/zh_tw.json b/zh-TW/1.16/assets/ultimate_unicorn_mod/lang/zh_tw.json index 3b5176ce5fd9..8a5ed285f3b6 100644 --- a/zh-TW/1.16/assets/ultimate_unicorn_mod/lang/zh_tw.json +++ b/zh-TW/1.16/assets/ultimate_unicorn_mod/lang/zh_tw.json @@ -125,7 +125,7 @@ "tile.ultimate_unicorn_mod_oracle.name": "啟示木馬", "tile.ultimate_unicorn_mod_tree_hollow_block.name": "空心樹幹", "tile.ultimate_unicorn_mod_spirit_tree_sapling_block.name": "靈樹樹苗", - "tile.ultimate_unicorn_mod_codex_block.name": "禁用知識法典", + "tile.ultimate_unicorn_mod_codex_block.name": "停用知識法典", "inventoryUI.inventoryTitleText": "奇幻馬物品欄", "inventoryUI.newVersion": "有新版本的終極獨角獸模組!", "inventoryUI.newVersion2": "下載新版:", diff --git a/zh-TW/1.16/assets/undead_expansion/lang/zh_tw.json b/zh-TW/1.16/assets/undead_expansion/lang/zh_tw.json index 256cc24789d6..e7e930b9b8c4 100644 --- a/zh-TW/1.16/assets/undead_expansion/lang/zh_tw.json +++ b/zh-TW/1.16/assets/undead_expansion/lang/zh_tw.json @@ -108,7 +108,7 @@ "block.undead_world.mossy_grimstone_bricks": "覆苔死靈石磚", "subtitles.sword_slash": "", "item.undead_expansion.frozen_bone": "凍結之骨", - "block.undead_expansion.grimstone_brick_stairs": "死靈石磚樓梯", + "block.undead_expansion.grimstone_brick_stairs": "死靈石磚階梯", "item.undead_expansion.withered_bone_hoe": "凋零骨制鏟", "item.undead_expansion.bone_axe": "骨制斧", "entity.undead_expansion.shadow_smoke_particle": "暗影煙霧粒子", @@ -165,7 +165,7 @@ "item.hostile_expansion.demon_spawn_egg": "Demon Spawn Egg", "effect.hostile_expansion.mark_of_evil": "Mark of Evil", "entity.hostile_expansion.demon": "Demon", - "item.undead_expansion.ashes_of_zombie": "Ashes of Zombie", + "item.undead_expansion.ashes_of_zombie": "Monster Ashes", "item.undead_expansion.heart_of_flames": "Heart of Flames", "item.hostile_expansion.spawner_shard": "Spawner Shard", "effect.cooldown": "Cooldown", @@ -178,7 +178,7 @@ "item.hostile_expansion.ashes_of_skeleton": "Ashes of Skeleton", "effect.hostile_expansion.curse": "Curse", "item.undead_expansion.wicked_cloth": "Wicked Cloth", - "item.undead_expansion.ashes_of_skeleton": "Ashes of Skeleton", + "item.undead_expansion.ashes_of_skeleton": "Monster Ashes", "effect.mark_of_evil": "Mark of Evil", "item.undead_expansion.accursed_leggings": "詛咒護腿", "itemGroup.tabhostile_expansion": "Undead Expansion", @@ -189,9 +189,77 @@ "item.undead_expansion.accursed_boots": "詛咒靴子", "item.undead_expansion.rotting_arm": "腐爛手臂", "item.undead_expansion.accursed_chestplate": "詛咒胸甲", - "item.undead_expansion.ashes_of_enderman": "Ashes of Enderman", + "item.undead_expansion.ashes_of_enderman": "Monster Ashes", "effect.undead_expansion.curse": "Curse", "block.hostile_expansion.empty_spawner": "Empty Spawner", "effect.curse": "Curse", - "item.undead_expansion.ashes_of_spider": "Ashes of Spider" + "item.undead_expansion.ashes_of_spider": "Monster Ashes", + "advancements.genocide_farming.title": "Genocidial Farming", + "advancements.ghostbuster.descr": "Encounter and kill a Haunter", + "item.undead_expansion.impact_grenade": "Impact Grenade", + "item.undead_expansion.rusty_shovel": "Rusty Shovel", + "item.undead_expansion.rusty_pickaxe": "Rusty Pickaxe", + "entity.undead_expansion.wandering_knight": "Wandering Knight", + "item.undead_expansion.impact_grenade_bullet": "Impact Grenade Projectile", + "item.undead_expansion.rusty_axe": "Rusty Axe", + "block.undead_expansion.shaded_stone_bricks": "Shaded Stone Bricks", + "item.undead_expansion.wandering_knight_helmet_2_boots": "Fractured Knight Boots", + "block.undead_expansion.hollow_spawner": "Hollow Spawner", + "block.undead_expansion.mossy_shaded_stone_bricks": "Mossy Shaded Stone Bricks", + "subtitles.murasama_unsheath": "", + "effect.undead_expansion.bloodshed_cooldown": "Bloodshed Cooldown", + "item.undead_expansion.wandering_knight_helmet_2_helmet": "Wandering Leader Helmet", + "item.undead_expansion.wandering_knight_helmet_2_leggings": "Fractured Knight Leggings", + "block.undead_expansion.cracked_shaded_stone_bricks": "Cracked Shaded Stone Bricks", + "block.undead_expansion.grave_soil": "Grave Soil", + "item.undead_expansion.wandering_knight_spawn_egg": "Wandering Knight Spawn Egg", + "item.undead_expansion.wandering_knight_armor_helmet": "Wandering Knight Helmet", + "advancements.there_will_be_blood_shed.title": "Let's Dance!", + "item.undead_expansion.hf_murasama_blade": "H-F Murasama Blade", + "block.undead_expansion.shaded_stone_brick_slab": "Shaded Stone Brick Slab", + "entity.undead_expansion.wandering_knight_leader": "Wandering Knight Leader", + "effect.death_blight": "Death Blight", + "item.undead_expansion.wandering_knight_armor_leggings": "Wandering Knight Leggings", + "block.undead_expansion.chiseled_shaded_bricks": "Chiseled Shaded Stone Bricks", + "item.undead_expansion.fracturedplating": "Fractured Plating", + "item.undead_expansion.haunter_spawn_egg": "Haunter Spawn Egg", + "item.undead_expansion.wandering_knight_armor_boots": "Wandering Knight Boots", + "block.undead_expansion.blight_o_lantern": "Blight O'Lantern", + "gamerule.doSpawnHaunters.description": "Determine if you want to make Haunters spawn with a small chance after killing a non undead hostile mob.", + "item.undead_expansion.wandering_knight_armor_chestplate": "Wandering Knight Chestplate", + "advancements.undead_expansion.descr": "Join the world!", + "gamerule.doSpawnHaunters": "Allow Haunters Spawning", + "item.undead_expansion.wandering_knight_helmet_2_chestplate": "Fractured Knight Chestplate", + "entity.undead_expansion.haunter": "Haunter", + "item.undead_expansion.ashes_of_creeper": "Monster Ashes", + "item.undead_expansion.hf_murasama_blade_sheathed": "HF Murasama Blade", + "item.undead_expansion.gun_trigger_sheath": "Gun-Trigger Sheath", + "effect.bloodshed_cooldown": "Bloodshed Cooldown", + "block.undead_expansion.shaded_stone_brick_wall": "Shaded Stone Brick Wall", + "advancements.burnt_to_a_crisp.descr": "Find and pick up Ashes of a creature that has burned to death", + "advancements.burnt_to_a_crisp.title": "Burnt to a Crisp", + "effect.undead_expansion.knights_resolve": "Knight's Resolve", + "item.undead_expansion.rusty_sword": "Rusty Sword", + "advancements.there_will_be_blood_shed.descr": "Obtain the High-Frequency Murasama Blade by upgrading a Netherite Sword with the Gun-Trigger Sheath", + "advancements.git_gud.descr": "Die for the first time", + "item.undead_expansion.embers": "Embers", + "item.undead_expansion.wandering_knight_leader_spawn_egg": "Wandering Knight Leader Spawn Egg", + "item.undead_expansion.blighted_remains": "Blighted Remains", + "item.undead_expansion.rusty_hoe": "Rusty Hoe", + "block.undead_expansion.shaded_stone_brick_stairs": "Shaded Stone Brick Stairs", + "advancements.git_gud.title": "Git Gud", + "effect.undead_expansion.death_blight": "Death Blight", + "advancements.genocide_farming.descr": "Construct and activate your own Monster Spawner", + "effect.knights_resolve": "Knight's Resolve", + "item.undead_expansion.creeper_husk": "Creeper Husk", + "advancements.ghostbuster.title": "Ghostbuster", + "advancements.undead_expansion.title": "Undead Expansion", + "effect.deaths_hand": "Death's Hand", + "item.undead_expansion.deathbringer_helmet": "Deathbringer Helmet", + "item.undead_expansion.cursed_cloth": "Cursed Cloth", + "item.undead_expansion.deathbringer_leggings": "Deathbringer Leggings", + "effect.undead_expansion.deaths_hand": "Death's Hand", + "item.undead_expansion.deathbringer_boots": "Deathbringer Boots", + "item.undead_expansion.deathbringer_chestplate": "Deathbringer Chestplate", + "item.undead_expansion.grave_scythe": "Grave Scythe" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/undergarden/lang/zh_tw.json b/zh-TW/1.16/assets/undergarden/lang/zh_tw.json index 4b0f85cf238e..4bad5a8b59e1 100644 --- a/zh-TW/1.16/assets/undergarden/lang/zh_tw.json +++ b/zh-TW/1.16/assets/undergarden/lang/zh_tw.json @@ -42,7 +42,7 @@ "advancement.summon_minion.desc": "用一個雕刻過的黯瓜和一個遺憶塊創造一個遺憶僕從。", "advancement.summon_minion.title": "造個哨兵", "advancement.trade_with_stoneborn.desc": "與石生體交易。", - "advancement.trade_with_stoneborn.title": "跨維度事務", + "advancement.trade_with_stoneborn.title": "跨次元事務", "advancement.underbeans.desc": "從灌木中採集深暗豆。", "advancement.underbeans.title": "上好的豆子!", "advancement.undergarden.desc": "被遺忘的土地就在前方……", diff --git a/zh-TW/1.16/assets/untamedwilds/lang/zh_tw.json b/zh-TW/1.16/assets/untamedwilds/lang/zh_tw.json index c644218ac3a9..be5dc6f22027 100644 --- a/zh-TW/1.16/assets/untamedwilds/lang/zh_tw.json +++ b/zh-TW/1.16/assets/untamedwilds/lang/zh_tw.json @@ -240,7 +240,7 @@ "entity.untamedwilds.softshell_turtle_pig_nose.sciname": "Carettochelys insculpta", "entity.untamedwilds.softshell_turtle_spiny": "刺鱉", "entity.untamedwilds.softshell_turtle_spiny.sciname": "Apalone spinifera", - "item.untamedwilds.tortoise_spawn_egg": "陸龜 生怪蛋", + "item.untamedwilds.tortoise_spawn_egg": "陸龜蛋", "item.untamedwilds.egg_tortoise": "陸龜蛋", "entity.untamedwilds.tortoise": "陸龜", "entity.untamedwilds.tortoise_asian_box": "亞洲箱龜", @@ -298,9 +298,9 @@ "item.untamedwilds.ownership_deed": "馴養證書", "item.untamedwilds.ownership_deed_desc_1": "對著你已馴服的動物右鍵點擊,將你對該動物的所有權證明謄至證書上", "item.untamedwilds.ownership_deed_desc_2": "這份文件是為了轉移了有關這隻動物的訓養權", - "item.untamedwilds.ownership_deed_desc_3": "持證書右鍵點擊以突出顯示文件裏指涉的動物,右鍵點擊文件裏指涉的動物來獲得馴養權", + "item.untamedwilds.ownership_deed_desc_3": "持證書右鍵點擊以突出顯示文件裡指涉的動物,右鍵點擊文件裡指涉的動物來獲得馴養權", "item.untamedwilds.ownership_deed_desc_4": "這份文件是為了轉移了有關 %s的訓養權", - "item.untamedwilds.ownership_deed_desc_5": "持證書右鍵點擊以突出顯示文件裏指涉的動物", + "item.untamedwilds.ownership_deed_desc_5": "持證書右鍵點擊以突出顯示文件裡指涉的動物", "item.untamedwilds.ownership_deed_desc_6": "署名:%s", "item.untamedwilds.spawn_egg_info": "Shift+右鍵點擊瀏覽現有的變體", "item.untamedwilds.spawn_egg_change": "將目前的生成種類改為%s", diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/aardvark/aardvark_common.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/aardvark/aardvark_common.json index f6b33795b415..e59f301a67f8 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/aardvark/aardvark_common.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/aardvark/aardvark_common.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:aardvark{Variant: 0}" + "entity": "untamedwilds:aardvark{Variant: 0, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/black.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/black.json index 21e0908cc596..49bcc69514fb 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/black.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/black.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:arowana{Variant: 0}", + "entity": "untamedwilds:arowana{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/green.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/green.json index be05384ef047..6d90abba5ef5 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/green.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/green.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:arowana{Variant: 1}", + "entity": "untamedwilds:arowana{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/jardini.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/jardini.json index 5b28acb8ec71..9b47f37b6a91 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/jardini.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/jardini.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:arowana{Variant: 2}", + "entity": "untamedwilds:arowana{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/silver.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/silver.json index d618661ff466..468a34daa3a5 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/silver.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/arowana/silver.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:arowana{Variant: 3}", + "entity": "untamedwilds:arowana{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_black.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_black.json index 3634d3b98947..f88b65f379ac 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_black.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_black.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 0}", + "entity": "untamedwilds:bear{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_blind.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_blind.json index 0d2442d15d22..221bbf02e0a1 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_blind.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_blind.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 1}", + "entity": "untamedwilds:bear{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_brown.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_brown.json index c35160007418..e769c99d2859 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_brown.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_brown.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 2}", + "entity": "untamedwilds:bear{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_cave.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_cave.json index e77fd9fac363..064bce2658cb 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_cave.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_cave.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 3}", + "entity": "untamedwilds:bear{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_panda.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_panda.json index 25a0138c913b..f6b30dc94ced 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_panda.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_panda.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 4}", + "entity": "untamedwilds:bear{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_polar.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_polar.json index 21e6490f9af8..c6f9038248e3 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_polar.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_polar.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 5}", + "entity": "untamedwilds:bear{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_spectacled.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_spectacled.json index e2757fdbe8b8..c3aa164f8a39 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_spectacled.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_spectacled.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 6}", + "entity": "untamedwilds:bear{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_sun.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_sun.json index 022c5e8c72d1..9f1d3ff0be47 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_sun.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bear/bear_sun.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 7}", + "entity": "untamedwilds:bear{Variant: 7, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_jaguar.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_jaguar.json index 235006a8d2ed..ffe855c99f68 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_jaguar.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_jaguar.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 1}" + "entity": "untamedwilds:big_cat{Variant: 1, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_leopard.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_leopard.json index d25c69167112..1acfb9495a5a 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_leopard.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_leopard.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 2}" + "entity": "untamedwilds:big_cat{Variant: 2, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_lion.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_lion.json index 44249727eb3f..22d5db87a872 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_lion.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_lion.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 3}" + "entity": "untamedwilds:big_cat{Variant: 3, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_puma.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_puma.json index 19b0cca42f1c..62ac8dc0f534 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_puma.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_puma.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 5}" + "entity": "untamedwilds:big_cat{Variant: 5, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_snow_leopard.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_snow_leopard.json index 8ff78ec0db10..a43f2ba7386c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_snow_leopard.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_snow_leopard.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 7}" + "entity": "untamedwilds:big_cat{Variant: 7, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_tiger.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_tiger.json index e161e01e62e3..ec8a7f8277f7 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_tiger.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/big_cat/bigcat_tiger.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 8}" + "entity": "untamedwilds:big_cat{Variant: 8, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bison/plains.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bison/plains.json index c58e011ba9a2..8836b24191a1 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bison/plains.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bison/plains.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bison{Variant: 0}", + "entity": "untamedwilds:bison{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bison/wisent.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bison/wisent.json index 718062d1d965..b2617fa42164 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bison/wisent.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/bison/wisent.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bison{Variant: 1}", + "entity": "untamedwilds:bison{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/eurasian.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/eurasian.json index 95209fd71c7e..b2f2faec46a1 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/eurasian.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/eurasian.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:boar{Variant: 0}", + "entity": "untamedwilds:boar{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/peccary.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/peccary.json index 8badf593b0b5..9fb6cfa3d177 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/peccary.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/peccary.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:boar{Variant: 1}", + "entity": "untamedwilds:boar{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/red_river.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/red_river.json index 4947165ed436..966c7b90e375 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/red_river.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/boar/red_river.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:boar{Variant: 2}", + "entity": "untamedwilds:boar{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/football_fish/atlantic.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/football_fish/atlantic.json index f07f78bfdc24..05e180ed6944 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/football_fish/atlantic.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/football_fish/atlantic.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:football_fish{Variant: 0}", + "entity": "untamedwilds:football_fish{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/derasa.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/derasa.json index 0a44a454eaa4..1df9bd8d72ef 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/derasa.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/derasa.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_clam{Variant: 0}", + "entity": "untamedwilds:giant_clam{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/gigas.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/gigas.json index c39ccdab27fc..48e39aaa38a8 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/gigas.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/gigas.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_clam{Variant: 1}", + "entity": "untamedwilds:giant_clam{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/maxima.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/maxima.json index 39b88ecd86dd..1722ba952758 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/maxima.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/maxima.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_clam{Variant: 2}", + "entity": "untamedwilds:giant_clam{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/squamosa.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/squamosa.json index acca84c7fc2a..976e9ae28eb8 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/squamosa.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_clam/squamosa.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_clam{Variant: 3}", + "entity": "untamedwilds:giant_clam{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/chinese.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/chinese.json index 67e9957b6a38..09d4e8a049a6 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/chinese.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/chinese.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_salamander{Variant: 0}", + "entity": "untamedwilds:giant_salamander{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/hellbender.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/hellbender.json index a827c59d965d..ede57a2b4eeb 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/hellbender.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/hellbender.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_salamander{Variant: 1}", + "entity": "untamedwilds:giant_salamander{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/japanese.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/japanese.json index b9997d0a5c25..ee246bacb6f4 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/japanese.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/giant_salamander/japanese.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_salamander{Variant: 2}", + "entity": "untamedwilds:giant_salamander{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hippo/hippo_common.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hippo/hippo_common.json index 03641d3baf52..c39fefd374cf 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hippo/hippo_common.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hippo/hippo_common.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:hippo{Variant: 0}" + "entity": "untamedwilds:hippo{Variant: 0, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/aardwolf.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/aardwolf.json index c4f5e4c35a91..e8644c04f8c4 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/aardwolf.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/aardwolf.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:hyena{Variant: 0}", + "entity": "untamedwilds:hyena{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/brown.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/brown.json index 99476cfd3342..ca82785b2158 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/brown.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/brown.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:hyena{Variant: 1}", + "entity": "untamedwilds:hyena{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/shortface.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/shortface.json index 1e6ebaa2bc10..684a6a6a7366 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/shortface.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/shortface.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:hyena{Variant: 4}", + "entity": "untamedwilds:hyena{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/spotted.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/spotted.json index 160b988a80ae..06856db02f95 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/spotted.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/spotted.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:hyena{Variant: 2}", + "entity": "untamedwilds:hyena{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/striped.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/striped.json index daff1b99637b..ded55d46520c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/striped.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/hyena/striped.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:hyena{Variant: 3}", + "entity": "untamedwilds:hyena{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/large_snake/large_snake_anaconda.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/large_snake/large_snake_anaconda.json index 2fd2b60e7c93..de0af07c9e4e 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/large_snake/large_snake_anaconda.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/large_snake/large_snake_anaconda.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:large_snake{Variant: 0}", + "entity": "untamedwilds:large_snake{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/large_snake/large_snake_reticulated_python.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/large_snake/large_snake_reticulated_python.json index e11881ed7189..9a3d3dbe13dc 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/large_snake/large_snake_reticulated_python.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/large_snake/large_snake_reticulated_python.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:large_snake{Variant: 1}", + "entity": "untamedwilds:large_snake{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/coastal.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/coastal.json index cbc0db4fc577..d27e4bb43600 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/coastal.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/coastal.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 0}", + "entity": "untamedwilds:newt{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/crested.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/crested.json index 9d8b22f3572e..5148a9c29d6d 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/crested.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/crested.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 1}", + "entity": "untamedwilds:newt{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/eastern.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/eastern.json index 98a5deb564e5..eec1f739e157 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/eastern.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/eastern.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 2}", + "entity": "untamedwilds:newt{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/fire_salamander.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/fire_salamander.json index 2ba4504d3d46..cacf5f9d0fa1 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/fire_salamander.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/fire_salamander.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 3}", + "entity": "untamedwilds:newt{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/ribbed.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/ribbed.json index c313905afd41..8d04232f7847 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/ribbed.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/ribbed.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 4}", + "entity": "untamedwilds:newt{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/tiger.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/tiger.json index 39e91f38e97d..58212950eade 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/tiger.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/newt/tiger.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 5}", + "entity": "untamedwilds:newt{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/black.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/black.json index e803e3274057..5ff36fe7e42a 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/black.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/black.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 0}", + "entity": "untamedwilds:rhino{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/indian.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/indian.json index c611c4a51ae3..4bf3144a3ee3 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/indian.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/indian.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 1}", + "entity": "untamedwilds:rhino{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/javan.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/javan.json index df7c73994b6d..038b0f66f697 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/javan.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/javan.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 2}", + "entity": "untamedwilds:rhino{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/sumatran.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/sumatran.json index f85fb52a3d4a..f6c3694ea377 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/sumatran.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/sumatran.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 3}", + "entity": "untamedwilds:rhino{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/white.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/white.json index 5e5c3c076bde..1135490fc25e 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/white.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/white.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 4}", + "entity": "untamedwilds:rhino{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/wooly.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/wooly.json index 13dee0730f97..2cac549e7e8c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/wooly.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/rhino/wooly.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 5}", + "entity": "untamedwilds:rhino{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bigeye.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bigeye.json index bff926686059..b48df9ea966f 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bigeye.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bigeye.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 0}", + "entity": "untamedwilds:shark{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bluntnose.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bluntnose.json index fa92becf26ee..c555e69afd87 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bluntnose.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bluntnose.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 1}", + "entity": "untamedwilds:shark{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bull.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bull.json index 6168dea14cc3..b1e356f7ee0b 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bull.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/bull.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 2}", + "entity": "untamedwilds:shark{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/goblin.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/goblin.json index f62ca3f9e6de..e0e0ec93e5ce 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/goblin.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/goblin.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 3}", + "entity": "untamedwilds:shark{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/great_white.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/great_white.json index 03b79f1ae7d0..dc825a3fefd0 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/great_white.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/great_white.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 4}", + "entity": "untamedwilds:shark{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/greenland.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/greenland.json index 331e93e6f16e..fdf2ccb9d67f 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/greenland.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/greenland.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 5}", + "entity": "untamedwilds:shark{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/hammerhead.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/hammerhead.json index be7883a36595..8230e7da4fa5 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/hammerhead.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/hammerhead.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 6}", + "entity": "untamedwilds:shark{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/lemon.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/lemon.json index a504ae18035f..1184bdf394c5 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/lemon.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/lemon.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 7}", + "entity": "untamedwilds:shark{Variant: 7, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/mako.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/mako.json index 4572d5e69165..9f2e77e94bc7 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/mako.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/mako.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 8}", + "entity": "untamedwilds:shark{Variant: 8, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/tiger.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/tiger.json index 81eb846839b1..b930665e08f5 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/tiger.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/tiger.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 9}", + "entity": "untamedwilds:shark{Variant: 9, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/whale.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/whale.json index e062ffae39e1..954f07e52842 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/whale.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/shark/whale.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:whale_shark{Variant: 0}", + "entity": "untamedwilds:whale_shark{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/adder.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/adder.json index 88b4a0b83eaa..4da8ef9deee5 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/adder.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/adder.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 0}", + "entity": "untamedwilds:snake{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/ball_python.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/ball_python.json index 3227cdafcc89..b157974bc9ab 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/ball_python.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/ball_python.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 1}", + "entity": "untamedwilds:snake{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/black_mamba.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/black_mamba.json index b60fc545ca6a..2396579386c1 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/black_mamba.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/black_mamba.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 2}", + "entity": "untamedwilds:snake{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/carpet_python.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/carpet_python.json index 786a413d6028..6bdf412a96f6 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/carpet_python.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/carpet_python.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 3}", + "entity": "untamedwilds:snake{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/cave_racer.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/cave_racer.json index d0fc02400fc9..9833e6facad2 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/cave_racer.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/cave_racer.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 4}", + "entity": "untamedwilds:snake{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/coral.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/coral.json index 6e9476a66932..57b4d7f85169 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/coral.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/coral.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 5}", + "entity": "untamedwilds:snake{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/coral_blue.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/coral_blue.json index 5f99475905bb..2b1eaf0440d1 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/coral_blue.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/coral_blue.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 6}", + "entity": "untamedwilds:snake{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/corn.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/corn.json index 738ed277487f..acf8e98a4bd4 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/corn.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/corn.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 7}", + "entity": "untamedwilds:snake{Variant: 7, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/emerald.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/emerald.json index ca6c667e822b..8d9197530fd3 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/emerald.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/emerald.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 8}", + "entity": "untamedwilds:snake{Variant: 8, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/grass_snake.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/grass_snake.json index 20a0724611ec..de48abed6eeb 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/grass_snake.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/grass_snake.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 9}", + "entity": "untamedwilds:snake{Variant: 9, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/gray_kingsnake.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/gray_kingsnake.json index 69aea3403673..5fd7ed626c4e 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/gray_kingsnake.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/gray_kingsnake.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 10}", + "entity": "untamedwilds:snake{Variant: 10, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/green_mamba.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/green_mamba.json index 4b429c5647b8..09773766c3c0 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/green_mamba.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/green_mamba.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 11}", + "entity": "untamedwilds:snake{Variant: 11, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/rattlesnake.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/rattlesnake.json index 70d96f279bb9..6182df296374 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/rattlesnake.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/rattlesnake.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 12}", + "entity": "untamedwilds:snake{Variant: 12, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/rice_paddy.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/rice_paddy.json index d0a0480efb73..e031adc7fbf3 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/rice_paddy.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/rice_paddy.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 13}", + "entity": "untamedwilds:snake{Variant: 13, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/swamp_moccasin.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/swamp_moccasin.json index e3a1c08394b3..fcdc69c83037 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/swamp_moccasin.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/swamp_moccasin.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 14}", + "entity": "untamedwilds:snake{Variant: 14, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/taipan.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/taipan.json index bfe55fa3522f..3175cf3039a4 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/taipan.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/taipan.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 15}", + "entity": "untamedwilds:snake{Variant: 15, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/western_rattlesnake.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/western_rattlesnake.json index a69418b355a6..355f264d5e9e 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/western_rattlesnake.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/snake/western_rattlesnake.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 16}", + "entity": "untamedwilds:snake{Variant: 16, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/black.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/black.json index ddb3b56b4122..e3229aeaf037 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/black.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/black.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 0}", + "entity": "untamedwilds:softshell_turtle{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/chinese.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/chinese.json index 14eb3de8c871..c0c87117360c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/chinese.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/chinese.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 1}", + "entity": "untamedwilds:softshell_turtle{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/flapshell.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/flapshell.json index 808f1adb5ea3..7222b1fbae8d 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/flapshell.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/flapshell.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 2}", + "entity": "untamedwilds:softshell_turtle{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/nile.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/nile.json index b55cf25d637a..4b673e0dab1c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/nile.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/nile.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 3}", + "entity": "untamedwilds:softshell_turtle{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/peacock.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/peacock.json index 87382ceeba39..7170017ab8a1 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/peacock.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/peacock.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 4}", + "entity": "untamedwilds:softshell_turtle{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/pig_nose.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/pig_nose.json index 8615a81408eb..a5d93e8c95f7 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/pig_nose.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/pig_nose.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 5}", + "entity": "untamedwilds:softshell_turtle{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/spiny.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/spiny.json index 2c692e541052..6eaf4187d020 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/spiny.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/softshell_turtle/spiny.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 6}", + "entity": "untamedwilds:softshell_turtle{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/sunfish/sunfish_southern.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/sunfish/sunfish_southern.json index 78414a5d6aa5..11ce67b05752 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/sunfish/sunfish_southern.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/sunfish/sunfish_southern.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:sunfish{Variant: 1}", + "entity": "untamedwilds:sunfish{Variant: 1, Size: 1}", "text": "A Southern Sunfish" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/sunfish/sunfish_sunfish.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/sunfish/sunfish_sunfish.json index d9271635b19d..55430c6c09e5 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/sunfish/sunfish_sunfish.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/sunfish/sunfish_sunfish.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:sunfish{Variant: 0}", + "entity": "untamedwilds:sunfish{Variant: 0, Size: 1}", "text": "A Ocean Sunfish" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/black.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/black.json index bfd15bc5113f..148b4b7ede0f 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/black.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/black.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 0}", + "entity": "untamedwilds:tarantula{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/black_and_white.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/black_and_white.json index 3a0a5388b3d5..7b5c07796153 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/black_and_white.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/black_and_white.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 1}", + "entity": "untamedwilds:tarantula{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/cobalt.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/cobalt.json index 68c7f8897416..4c17cabd5343 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/cobalt.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/cobalt.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 2}", + "entity": "untamedwilds:tarantula{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/king.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/king.json index 712acb109dd4..bfc08cf997db 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/king.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/king.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 3}", + "entity": "untamedwilds:tarantula{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/red_knee.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/red_knee.json index bfd1dc1ba37d..c0ff65941c60 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/red_knee.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/red_knee.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 4}", + "entity": "untamedwilds:tarantula{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/regalis.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/regalis.json index 9b5bbe598a36..15044c048b1c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/regalis.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/regalis.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 5}", + "entity": "untamedwilds:tarantula{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/rose.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/rose.json index b86104c25e5e..5df6c5d8c228 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/rose.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/rose.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 6}", + "entity": "untamedwilds:tarantula{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/tiger.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/tiger.json index 3c176883060d..68d34f79f907 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/tiger.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tarantula/tiger.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 7}", + "entity": "untamedwilds:tarantula{Variant: 7, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/asian_box.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/asian_box.json index 33d6ac24ce80..d1bb941ed289 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/asian_box.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/asian_box.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 0}", + "entity": "untamedwilds:tortoise{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/gopher.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/gopher.json index 4d3925f8dc4b..ff3f9d055d86 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/gopher.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/gopher.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 1}", + "entity": "untamedwilds:tortoise{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/leopard.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/leopard.json index 5f51c03bdf68..48e47ebcb73e 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/leopard.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/leopard.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 2}", + "entity": "untamedwilds:tortoise{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/marginated.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/marginated.json index 1b0bce4e6c86..d3f0104cee7a 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/marginated.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/marginated.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 3}", + "entity": "untamedwilds:tortoise{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/star.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/star.json index 45ce5e4cdffb..7d470e1c13bc 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/star.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/star.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 4}", + "entity": "untamedwilds:tortoise{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/sulcata.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/sulcata.json index fc4e9abbbdbe..e04ebd8358c4 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/sulcata.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/tortoise/sulcata.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 5}", + "entity": "untamedwilds:tortoise{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/bigeye.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/bigeye.json index 68c7fd55b79d..74f2fcd4e05f 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/bigeye.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/bigeye.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:trevally{Variant: 0}", + "entity": "untamedwilds:trevally{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/bluespotted.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/bluespotted.json index 82086e1db700..d6c857eff219 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/bluespotted.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/bluespotted.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:trevally{Variant: 1}", + "entity": "untamedwilds:trevally{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/giant.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/giant.json index db4060b8d737..a0d6a96bc35c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/giant.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/giant.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:trevally{Variant: 2}", + "entity": "untamedwilds:trevally{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/golden.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/golden.json index 7c4b3a286044..01ff100760d0 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/golden.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/golden.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:trevally{Variant: 3}", + "entity": "untamedwilds:trevally{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/jack.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/jack.json index 1607d609e7f3..73bca9f394c6 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/jack.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/trevally/jack.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:trevally{Variant: 4}", + "entity": "untamedwilds:trevally{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/clown.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/clown.json index 4ebc579fb955..1cfde06f2231 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/clown.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/clown.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 0}", + "entity": "untamedwilds:triggerfish{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/grey.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/grey.json index 10f4e3eb9b4c..38f47cb4c86c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/grey.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/grey.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 1}", + "entity": "untamedwilds:triggerfish{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/orangelined.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/orangelined.json index 3dda840ed6ad..da50a542f075 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/orangelined.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/orangelined.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 2}", + "entity": "untamedwilds:triggerfish{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/picasso.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/picasso.json index 0a327069fee4..647feca5b903 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/picasso.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/picasso.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 3}", + "entity": "untamedwilds:triggerfish{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/redtooth.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/redtooth.json index 345a760a1f08..5ac8c98f57c3 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/redtooth.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/redtooth.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 4}", + "entity": "untamedwilds:triggerfish{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/reef.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/reef.json index 872d464f0b14..b80b361407d6 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/reef.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/reef.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 5}", + "entity": "untamedwilds:triggerfish{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/titan.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/titan.json index df3fdc893cbc..fbf35a693381 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/titan.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopaedia_of_life/zh_tw/entries/triggerfish/titan.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 6}", + "entity": "untamedwilds:triggerfish{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/aardvark/aardvark_common.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/aardvark/aardvark_common.json index 380a18220974..2e00c632f042 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/aardvark/aardvark_common.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/aardvark/aardvark_common.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:aardvark{Variant: 0}" + "entity": "untamedwilds:aardvark{Variant: 0, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/black.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/black.json index 557854c0771c..65a7a420f2b4 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/black.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/black.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:arowana{Variant: 0}", + "entity": "untamedwilds:arowana{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/green.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/green.json index 8218d605e820..2e0079fc42df 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/green.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/green.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:arowana{Variant: 1}", + "entity": "untamedwilds:arowana{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/jardini.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/jardini.json index 5b2ba3b7b556..03def0f949be 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/jardini.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/jardini.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:arowana{Variant: 2}", + "entity": "untamedwilds:arowana{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/silver.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/silver.json index 932821596832..e43c88ffe9f1 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/silver.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/arowana/silver.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:arowana{Variant: 3}", + "entity": "untamedwilds:arowana{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_black.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_black.json index 0ef772d88672..3de1dfd184ac 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_black.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_black.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 0}", + "entity": "untamedwilds:bear{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_blind.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_blind.json index 69f3fcb9115e..95375e81d847 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_blind.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_blind.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 1}", + "entity": "untamedwilds:bear{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_brown.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_brown.json index 9938ca7d0228..6ea9734427d8 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_brown.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_brown.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 2}", + "entity": "untamedwilds:bear{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_cave.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_cave.json index 0800d91de3f2..ea02d8a1d90a 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_cave.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_cave.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 3}", + "entity": "untamedwilds:bear{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_panda.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_panda.json index 1c6a1ade1d1e..08790a379cad 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_panda.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_panda.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 4}", + "entity": "untamedwilds:bear{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_polar.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_polar.json index 9f8a1d3b12e3..39e64a04543b 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_polar.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_polar.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 5}", + "entity": "untamedwilds:bear{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_spectacled.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_spectacled.json index 5bdf3d7193e5..226c1283311c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_spectacled.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_spectacled.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 6}", + "entity": "untamedwilds:bear{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_sun.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_sun.json index fac2c47ce558..e2b6a33be9cf 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_sun.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bear/bear_sun.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bear{Variant: 7}", + "entity": "untamedwilds:bear{Variant: 7, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_jaguar.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_jaguar.json index 163da880ac0c..57191178929c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_jaguar.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_jaguar.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 1}" + "entity": "untamedwilds:big_cat{Variant: 1, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_leopard.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_leopard.json index aabf10d56136..7c492f752f07 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_leopard.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_leopard.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 2}" + "entity": "untamedwilds:big_cat{Variant: 2, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_lion.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_lion.json index 7fd012397904..69eb77e14ca3 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_lion.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_lion.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 3}" + "entity": "untamedwilds:big_cat{Variant: 3, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_puma.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_puma.json index e04f4acd178d..151639654420 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_puma.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_puma.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 5}" + "entity": "untamedwilds:big_cat{Variant: 5, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_snow_leopard.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_snow_leopard.json index 60ca450540ad..8328bbaa4fa8 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_snow_leopard.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_snow_leopard.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 7}" + "entity": "untamedwilds:big_cat{Variant: 7, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_tiger.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_tiger.json index 28a43335d29a..484032a89fe5 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_tiger.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/big_cat/bigcat_tiger.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:big_cat{Variant: 8}" + "entity": "untamedwilds:big_cat{Variant: 8, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bison/plains.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bison/plains.json index 03cf78a0aa86..5a88f2cc8ed8 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bison/plains.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bison/plains.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bison{Variant: 0}", + "entity": "untamedwilds:bison{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bison/wisent.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bison/wisent.json index 306ba8e956f6..70af6fa28dfc 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bison/wisent.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/bison/wisent.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:bison{Variant: 1}", + "entity": "untamedwilds:bison{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/eurasian.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/eurasian.json index 96ea7bb34569..31d7afdbbcf1 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/eurasian.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/eurasian.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:boar{Variant: 0}", + "entity": "untamedwilds:boar{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/peccary.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/peccary.json index 746c64d37973..3df94d81ee60 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/peccary.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/peccary.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:boar{Variant: 1}", + "entity": "untamedwilds:boar{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/red_river.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/red_river.json index fbdcd97753d7..6d3c8fc20fad 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/red_river.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/boar/red_river.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:boar{Variant: 2}", + "entity": "untamedwilds:boar{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/football_fish/atlantic.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/football_fish/atlantic.json index 0b399bec8a1e..78abe45372fb 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/football_fish/atlantic.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/football_fish/atlantic.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:football_fish{Variant: 0}", + "entity": "untamedwilds:football_fish{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/derasa.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/derasa.json index 7e2bb9969fbe..e63de1d47dcb 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/derasa.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/derasa.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_clam{Variant: 0}", + "entity": "untamedwilds:giant_clam{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/gigas.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/gigas.json index 87618c713a05..337e01b9eb2c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/gigas.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/gigas.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_clam{Variant: 1}", + "entity": "untamedwilds:giant_clam{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/maxima.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/maxima.json index 05bbdeb12367..392009983c95 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/maxima.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/maxima.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_clam{Variant: 2}", + "entity": "untamedwilds:giant_clam{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/squamosa.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/squamosa.json index 873b8a7f9cbd..006a92624b4b 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/squamosa.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_clam/squamosa.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_clam{Variant: 3}", + "entity": "untamedwilds:giant_clam{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/chinese.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/chinese.json index efe034e18ef0..4f5c92bb1033 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/chinese.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/chinese.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_salamander{Variant: 0}", + "entity": "untamedwilds:giant_salamander{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/hellbender.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/hellbender.json index 9d6e5e8f3c52..52abf3e07f66 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/hellbender.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/hellbender.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_salamander{Variant: 1}", + "entity": "untamedwilds:giant_salamander{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/japanese.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/japanese.json index 5ad44f90eb9f..9a6c6968d85d 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/japanese.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/giant_salamander/japanese.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:giant_salamander{Variant: 2}", + "entity": "untamedwilds:giant_salamander{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hippo/hippo_common.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hippo/hippo_common.json index 9b331c12d204..3fa94c7be08b 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hippo/hippo_common.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hippo/hippo_common.json @@ -11,7 +11,7 @@ { "type": "entity", "title": "", - "entity": "untamedwilds:hippo{Variant: 0}" + "entity": "untamedwilds:hippo{Variant: 0, Size: 1}" } ] } \ No newline at end of file diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/aardwolf.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/aardwolf.json index 45481b141b94..058328ed8d6c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/aardwolf.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/aardwolf.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:hyena{Variant: 0}", + "entity": "untamedwilds:hyena{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/brown.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/brown.json index c19bae8eeebc..b97ad6fcb096 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/brown.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/brown.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:hyena{Variant: 1}", + "entity": "untamedwilds:hyena{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/shortface.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/shortface.json index fa86cc0f9398..b605cda3b48b 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/shortface.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/shortface.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:hyena{Variant: 4}", + "entity": "untamedwilds:hyena{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/spotted.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/spotted.json index 529c3fdd62a2..8d90260f4ef4 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/spotted.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/spotted.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:hyena{Variant: 2}", + "entity": "untamedwilds:hyena{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/striped.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/striped.json index d35468937552..7559be0d3ed9 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/striped.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/hyena/striped.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:hyena{Variant: 3}", + "entity": "untamedwilds:hyena{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/large_snake/large_snake_anaconda.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/large_snake/large_snake_anaconda.json index b1c494fcf5ff..c4ed4ab0d56a 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/large_snake/large_snake_anaconda.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/large_snake/large_snake_anaconda.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:large_snake{Variant: 0}", + "entity": "untamedwilds:large_snake{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/large_snake/large_snake_reticulated_python.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/large_snake/large_snake_reticulated_python.json index d54d15622930..34fe454ba1a6 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/large_snake/large_snake_reticulated_python.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/large_snake/large_snake_reticulated_python.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:large_snake{Variant: 1}", + "entity": "untamedwilds:large_snake{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/coastal.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/coastal.json index 3f91bb98b588..21f5accee513 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/coastal.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/coastal.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 0}", + "entity": "untamedwilds:newt{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/crested.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/crested.json index f4ff8b1c414d..4efd0c79efed 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/crested.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/crested.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 1}", + "entity": "untamedwilds:newt{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/eastern.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/eastern.json index 60318b22683f..a7381271986b 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/eastern.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/eastern.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 2}", + "entity": "untamedwilds:newt{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/fire_salamander.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/fire_salamander.json index e4f445fcb8f0..aa85b7929d19 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/fire_salamander.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/fire_salamander.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 3}", + "entity": "untamedwilds:newt{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/ribbed.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/ribbed.json index a32c80491017..504bef8ac358 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/ribbed.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/ribbed.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 4}", + "entity": "untamedwilds:newt{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/tiger.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/tiger.json index 72a964c17026..14b600760eae 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/tiger.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/newt/tiger.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:newt{Variant: 5}", + "entity": "untamedwilds:newt{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/black.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/black.json index de593e46cefe..4165b9313ed9 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/black.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/black.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 0}", + "entity": "untamedwilds:rhino{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/indian.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/indian.json index 3446018ad59b..48992abdcd6d 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/indian.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/indian.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 1}", + "entity": "untamedwilds:rhino{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/javan.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/javan.json index 72f6d788503d..4666c0406cbd 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/javan.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/javan.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 2}", + "entity": "untamedwilds:rhino{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/sumatran.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/sumatran.json index c97439865d9b..8691af5f0169 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/sumatran.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/sumatran.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 3}", + "entity": "untamedwilds:rhino{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/white.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/white.json index c33b283055cc..728e6d718434 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/white.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/white.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 4}", + "entity": "untamedwilds:rhino{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/wooly.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/wooly.json index f31c69efc166..b5ccf521e3be 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/wooly.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/rhino/wooly.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:rhino{Variant: 5}", + "entity": "untamedwilds:rhino{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bigeye.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bigeye.json index c31341ad36af..dbf6e423ca34 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bigeye.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bigeye.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 0}", + "entity": "untamedwilds:shark{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bluntnose.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bluntnose.json index aab4b0404f7c..69c54f4cc5eb 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bluntnose.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bluntnose.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 1}", + "entity": "untamedwilds:shark{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bull.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bull.json index b127c28a697b..62e92782e615 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bull.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/bull.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 2}", + "entity": "untamedwilds:shark{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/goblin.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/goblin.json index 88a1a7dee53d..094567251dfe 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/goblin.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/goblin.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 3}", + "entity": "untamedwilds:shark{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/great_white.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/great_white.json index 426c4ebf5975..207f1224f639 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/great_white.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/great_white.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 4}", + "entity": "untamedwilds:shark{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/greenland.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/greenland.json index d140b9527b49..156296a31c76 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/greenland.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/greenland.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 5}", + "entity": "untamedwilds:shark{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/hammerhead.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/hammerhead.json index 7ffe62f8b296..8b266e46911a 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/hammerhead.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/hammerhead.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 6}", + "entity": "untamedwilds:shark{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/lemon.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/lemon.json index 2514c739671b..e083a4524ac4 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/lemon.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/lemon.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 7}", + "entity": "untamedwilds:shark{Variant: 7, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/mako.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/mako.json index cb196b59c293..6c7cefa89216 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/mako.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/mako.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 8}", + "entity": "untamedwilds:shark{Variant: 8, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/tiger.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/tiger.json index 94baeb825c9d..02c806eb0dfa 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/tiger.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/tiger.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:shark{Variant: 9}", + "entity": "untamedwilds:shark{Variant: 9, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/whale.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/whale.json index 7f6672337385..582c4e74079b 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/whale.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/shark/whale.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:whale_shark{Variant: 0}", + "entity": "untamedwilds:whale_shark{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/adder.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/adder.json index 5787a269c264..19c41b029914 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/adder.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/adder.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 0}", + "entity": "untamedwilds:snake{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/ball_python.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/ball_python.json index 48feee7d2918..483af501224b 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/ball_python.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/ball_python.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 1}", + "entity": "untamedwilds:snake{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/black_mamba.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/black_mamba.json index 492a87214efc..347633d1d06d 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/black_mamba.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/black_mamba.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 2}", + "entity": "untamedwilds:snake{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/carpet_python.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/carpet_python.json index 5214cbed4371..7dc9859673ce 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/carpet_python.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/carpet_python.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 3}", + "entity": "untamedwilds:snake{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/cave_racer.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/cave_racer.json index 95b6fd860c87..be0f95a750a9 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/cave_racer.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/cave_racer.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 4}", + "entity": "untamedwilds:snake{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/coral.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/coral.json index 30fb7091ec6d..5377a7e7c288 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/coral.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/coral.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 5}", + "entity": "untamedwilds:snake{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/coral_blue.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/coral_blue.json index 0ca9186d59ab..c1b30c3e9b86 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/coral_blue.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/coral_blue.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 6}", + "entity": "untamedwilds:snake{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/corn.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/corn.json index 7992d684c74e..e003678dc4dd 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/corn.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/corn.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 7}", + "entity": "untamedwilds:snake{Variant: 7, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/emerald.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/emerald.json index e1fe8e526da3..0119355ea59f 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/emerald.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/emerald.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 8}", + "entity": "untamedwilds:snake{Variant: 8, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/grass_snake.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/grass_snake.json index 87334d53ed24..c40b890a6f59 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/grass_snake.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/grass_snake.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 9}", + "entity": "untamedwilds:snake{Variant: 9, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/gray_kingsnake.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/gray_kingsnake.json index b621890d2bec..0bf4b18d76ae 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/gray_kingsnake.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/gray_kingsnake.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 10}", + "entity": "untamedwilds:snake{Variant: 10, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/green_mamba.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/green_mamba.json index 777faaee0639..a2604fcd3161 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/green_mamba.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/green_mamba.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 11}", + "entity": "untamedwilds:snake{Variant: 11, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/rattlesnake.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/rattlesnake.json index d916373666b5..95a001fbebf4 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/rattlesnake.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/rattlesnake.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 12}", + "entity": "untamedwilds:snake{Variant: 12, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/rice_paddy.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/rice_paddy.json index 948695f3136e..e3bf2d6bdd12 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/rice_paddy.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/rice_paddy.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 13}", + "entity": "untamedwilds:snake{Variant: 13, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/swamp_moccasin.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/swamp_moccasin.json index d414add737a1..d8d1d9a01ac1 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/swamp_moccasin.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/swamp_moccasin.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 14}", + "entity": "untamedwilds:snake{Variant: 14, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/taipan.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/taipan.json index e9b2e664fe1d..f2971d535005 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/taipan.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/taipan.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 15}", + "entity": "untamedwilds:snake{Variant: 15, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/western_rattlesnake.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/western_rattlesnake.json index bb6d35f05fd1..a72272b0688a 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/western_rattlesnake.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/snake/western_rattlesnake.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:snake{Variant: 16}", + "entity": "untamedwilds:snake{Variant: 16, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/black.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/black.json index 7c7639f8d9de..988b3fc0924f 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/black.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/black.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 0}", + "entity": "untamedwilds:softshell_turtle{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/chinese.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/chinese.json index bb0b7b810850..49368dd09689 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/chinese.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/chinese.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 1}", + "entity": "untamedwilds:softshell_turtle{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/flapshell.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/flapshell.json index 88b7df7cd1fc..59d1bddf8758 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/flapshell.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/flapshell.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 2}", + "entity": "untamedwilds:softshell_turtle{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/nile.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/nile.json index e1440bd7d8d6..17ff36a248b5 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/nile.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/nile.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 3}", + "entity": "untamedwilds:softshell_turtle{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/peacock.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/peacock.json index 8d59d00d062a..dfe043fcb8e9 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/peacock.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/peacock.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 4}", + "entity": "untamedwilds:softshell_turtle{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/pig_nose.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/pig_nose.json index 0c5cb7091b70..7366c7091b1d 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/pig_nose.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/pig_nose.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 5}", + "entity": "untamedwilds:softshell_turtle{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/spiny.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/spiny.json index 794f3fe09308..abfaefcef06d 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/spiny.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/softshell_turtle/spiny.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:softshell_turtle{Variant: 6}", + "entity": "untamedwilds:softshell_turtle{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/sunfish/sunfish_southern.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/sunfish/sunfish_southern.json index 604a9d25038e..9416c6cee757 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/sunfish/sunfish_southern.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/sunfish/sunfish_southern.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:sunfish{Variant: 1}", + "entity": "untamedwilds:sunfish{Variant: 1, Size: 1}", "text": "A Southern Sunfish" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/sunfish/sunfish_sunfish.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/sunfish/sunfish_sunfish.json index 23d7ab3f2356..a7d0b4f45c1c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/sunfish/sunfish_sunfish.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/sunfish/sunfish_sunfish.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:sunfish{Variant: 0}", + "entity": "untamedwilds:sunfish{Variant: 0, Size: 1}", "text": "A Ocean Sunfish" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/black.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/black.json index ff85ddfabdd9..8a920607c23a 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/black.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/black.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 0}", + "entity": "untamedwilds:tarantula{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/black_and_white.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/black_and_white.json index 1960cdb4770a..ffeed852b173 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/black_and_white.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/black_and_white.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 1}", + "entity": "untamedwilds:tarantula{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/cobalt.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/cobalt.json index ee3c51871652..9455a31144e6 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/cobalt.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/cobalt.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 2}", + "entity": "untamedwilds:tarantula{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/king.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/king.json index e3661485500f..f330455a428f 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/king.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/king.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 3}", + "entity": "untamedwilds:tarantula{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/red_knee.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/red_knee.json index 6710fbabd25a..22ca785bb1e0 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/red_knee.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/red_knee.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 4}", + "entity": "untamedwilds:tarantula{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/regalis.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/regalis.json index 71fa71e50218..a83865f42985 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/regalis.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/regalis.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 5}", + "entity": "untamedwilds:tarantula{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/rose.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/rose.json index 915b9b3a84fb..2326f5b43f88 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/rose.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/rose.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 6}", + "entity": "untamedwilds:tarantula{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/tiger.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/tiger.json index 0bc940df2ec9..0207cee7bddb 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/tiger.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tarantula/tiger.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tarantula{Variant: 7}", + "entity": "untamedwilds:tarantula{Variant: 7, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/asian_box.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/asian_box.json index d566c3a0fabe..7929f03b587f 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/asian_box.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/asian_box.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 0}", + "entity": "untamedwilds:tortoise{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/gopher.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/gopher.json index e2163409ce6e..549bd88b7fc9 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/gopher.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/gopher.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 1}", + "entity": "untamedwilds:tortoise{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/leopard.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/leopard.json index e84455713173..e57c08c02fd0 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/leopard.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/leopard.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 2}", + "entity": "untamedwilds:tortoise{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/marginated.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/marginated.json index 2a4f714cc033..985b7bde0195 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/marginated.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/marginated.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 3}", + "entity": "untamedwilds:tortoise{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/star.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/star.json index 3a89eaad84b5..a76d01f12d15 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/star.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/star.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 4}", + "entity": "untamedwilds:tortoise{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/sulcata.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/sulcata.json index 292f60c74a28..1caef2cb6a70 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/sulcata.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/tortoise/sulcata.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:tortoise{Variant: 5}", + "entity": "untamedwilds:tortoise{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/bigeye.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/bigeye.json index 68c7fd55b79d..74f2fcd4e05f 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/bigeye.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/bigeye.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:trevally{Variant: 0}", + "entity": "untamedwilds:trevally{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/bluespotted.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/bluespotted.json index 82086e1db700..d6c857eff219 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/bluespotted.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/bluespotted.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:trevally{Variant: 1}", + "entity": "untamedwilds:trevally{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/giant.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/giant.json index db4060b8d737..a0d6a96bc35c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/giant.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/giant.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:trevally{Variant: 2}", + "entity": "untamedwilds:trevally{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/golden.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/golden.json index 7c4b3a286044..01ff100760d0 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/golden.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/golden.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:trevally{Variant: 3}", + "entity": "untamedwilds:trevally{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/jack.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/jack.json index 1607d609e7f3..73bca9f394c6 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/jack.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/trevally/jack.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:trevally{Variant: 4}", + "entity": "untamedwilds:trevally{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/clown.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/clown.json index f07406128571..cf16a7f008a7 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/clown.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/clown.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 0}", + "entity": "untamedwilds:triggerfish{Variant: 0, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/grey.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/grey.json index e202dda597b1..835bafc6749b 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/grey.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/grey.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 1}", + "entity": "untamedwilds:triggerfish{Variant: 1, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/orangelined.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/orangelined.json index d726d68e67bd..c84915990466 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/orangelined.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/orangelined.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 2}", + "entity": "untamedwilds:triggerfish{Variant: 2, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/picasso.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/picasso.json index 54de1fd605d2..c448f596db88 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/picasso.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/picasso.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 3}", + "entity": "untamedwilds:triggerfish{Variant: 3, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/redtooth.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/redtooth.json index 30c0fbd74a8e..8a2fb956703c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/redtooth.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/redtooth.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 4}", + "entity": "untamedwilds:triggerfish{Variant: 4, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/reef.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/reef.json index a96a0e8e4477..d923c3867792 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/reef.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/reef.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 5}", + "entity": "untamedwilds:triggerfish{Variant: 5, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/titan.json b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/titan.json index 7d58194c9dcb..1dec1380d13c 100644 --- a/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/titan.json +++ b/zh-TW/1.16/assets/untamedwilds/patchouli_books/encyclopedia_of_life/zh_tw/entries/triggerfish/titan.json @@ -10,7 +10,7 @@ }, { "type": "entity", - "entity": "untamedwilds:triggerfish{Variant: 6}", + "entity": "untamedwilds:triggerfish{Variant: 6, Size: 1}", "text": "" } ] diff --git a/zh-TW/1.16/assets/upgradednetherite/lang/zh_tw.json b/zh-TW/1.16/assets/upgradednetherite/lang/zh_tw.json index f71a37f988f1..525d5d68183b 100644 --- a/zh-TW/1.16/assets/upgradednetherite/lang/zh_tw.json +++ b/zh-TW/1.16/assets/upgradednetherite/lang/zh_tw.json @@ -334,7 +334,7 @@ "upgradednetherite.Wither_Weapon2.TT": "§7• Increase §6Damage§7 dealt to §6targets affected by wither effect§7 by §64%§7.", "upgradednetherite.Poison_Weapon.TT": "§7• 有機率施加§6中毒§7效果。", "upgradednetherite.Phantom_Weapon.TT": "§7• 提升§62§7點對§6夜魅§7造成的§6傷害§7。", - "upgradednetherite.Phantom_Tool.TT": "§7• 對周圍的§6生物§7施以§6發光§7效果。", + "upgradednetherite.Phantom_Tool.TT": "%1$s§6Detects enemies§7 around you.", "upgradednetherite.Phantom_Tool2.TT": "§7• 提升§62§7格§6觸及範圍。", "upgradednetherite.Phantom_Shield.TT": "§7• 有機率對§6夜魅§7造成§61§7點§6傷害§7。", "upgradednetherite.Feather_Tool.TT": "§7• §6吸引§7周圍的物品。", @@ -427,5 +427,9 @@ "upgradednetherite.Corrupt_Tool2.TT": "§7• 實際§6幸運等級§7 §a加成§7 : ", "upgradednetherite.Corrupt_Weapon4.TT": "§7• 實際§6傷害§7 §a加成§7 : ", "effect.upgradednetherite.netherite_corruption": "腐敗", - "upgradednetherite.Disabled.TT": "§c§lD禁用" + "upgradednetherite.Disabled.TT": "§c§lD停用", + "upgradednetherite.Water_Bonus3.TT": "§7• Prevents §6Elder Guardian§7 from inflicting the §6Mining Fatigue§7 effect.", + "upgradednetherite.Feather_Bonus4.TT": "§7• §6Levitation§7 effect §6Immune§7.", + "upgradednetherite.Phantom_Tool_Detect.TT": "§cYou feel %1$s§c enemy near you.", + "upgradednetherite.Phantom_Tool_Detect2.TT": "§cYou feel %1$s§c enemies near you." } \ No newline at end of file diff --git a/zh-TW/1.16/assets/uppers/lang/zh_tw.json b/zh-TW/1.16/assets/uppers/lang/zh_tw.json index dfdb012ab10c..bba70be1aeb2 100644 --- a/zh-TW/1.16/assets/uppers/lang/zh_tw.json +++ b/zh-TW/1.16/assets/uppers/lang/zh_tw.json @@ -1,7 +1,7 @@ { "_comment": "創意標籤", "item.uppers.upper_item": "上吸漏斗", - "block.uppers.upper": "上吸漏斗", + "block.uppers.upper": "上行漏斗", "tooltip.upper_1": "像漏斗一樣,但傳輸方向上下顛倒。", "tooltip.upper_2": "從下方的方塊吸收物品。", "container.upper": "物品上吸", diff --git a/zh-TW/1.16/assets/usefulbackpacks/lang/zh_tw.json b/zh-TW/1.16/assets/usefulbackpacks/lang/zh_tw.json index 351dcfda3f8d..d6246e977eab 100644 --- a/zh-TW/1.16/assets/usefulbackpacks/lang/zh_tw.json +++ b/zh-TW/1.16/assets/usefulbackpacks/lang/zh_tw.json @@ -1,10 +1,10 @@ { "block.usefulbackpacks.filter_configurator": "背包過濾配置器", "container.usefulbackpacks.filter_configurator": "背包過濾配置器", - "container.usefulbackpacks.item_filter.strict": "嚴格符合: ", + "container.usefulbackpacks.item_filter.strict": "嚴格符合:", "container.usefulbackpacks.item_filter.strict.tooltip": "If checked the item NBT must match the configured item", "container.usefulbackpacks.tag_filter.search": "Search for tags", - "general.usefulbackpacks.backpack.tooltip.filter.0": "此背包已設置自動拾取過濾", + "general.usefulbackpacks.backpack.tooltip.filter.0": "此背包已設定自動拾取過濾", "general.usefulbackpacks.backpack.tooltip.filter_applied.0": "套用以下自動拾取過濾器:", "general.usefulbackpacks.backpack.tooltip.filter_applied_item.0": "- 物品: %s", "general.usefulbackpacks.backpack.tooltip.filter_applied_item.1": "(strict)", @@ -17,18 +17,18 @@ "item.usefulbackpacks.backpack_medium": "中型背包", "item.usefulbackpacks.backpack_small": "小型背包", "item.usefulbackpacks.filter_item": "自動拾取過濾(物品)", - "item.usefulbackpacks.filter_item.tooltip.configured.0": "此過濾器已被設置", + "item.usefulbackpacks.filter_item.tooltip.configured.0": "此過濾器已被設定", "item.usefulbackpacks.filter_item.tooltip.configured.1": "Stack: %s", "item.usefulbackpacks.filter_item.tooltip.configured.2": "Strict match: %s", "item.usefulbackpacks.filter_item.tooltip.configured.3": "%s 來移除目前的配置", "item.usefulbackpacks.filter_item.tooltip.not_configured.0": "此過濾器尚未設定", - "item.usefulbackpacks.filter_item.tooltip.not_configured.1": "%s來設置物品過濾器", + "item.usefulbackpacks.filter_item.tooltip.not_configured.1": "%s來設定物品過濾器", "item.usefulbackpacks.filter_tag": "自動拾取過濾(標籤)", - "item.usefulbackpacks.filter_tag.tooltip.configured.0": "此過濾器已被設置", + "item.usefulbackpacks.filter_tag.tooltip.configured.0": "此過濾器已被設定", "item.usefulbackpacks.filter_tag.tooltip.configured.1": "標籤:%s", - "item.usefulbackpacks.filter_tag.tooltip.configured.2": "%s 刪除當前配置", + "item.usefulbackpacks.filter_tag.tooltip.configured.2": "%s 刪除目前配置", "item.usefulbackpacks.filter_tag.tooltip.not_configured.0": "此過濾器尚未設定", - "item.usefulbackpacks.filter_tag.tooltip.not_configured.1": "%s來設置標籤過濾器", + "item.usefulbackpacks.filter_tag.tooltip.not_configured.1": "%s來設定標籤過濾器", "itemGroup.usefulbackpacks.group": "實用背包", "key.usefulbackpacks.curiosintegration.category": "實用背包:物品集合", "key.usefulbackpacks.curiosintegration.description": "打開背包" diff --git a/zh-TW/1.16/assets/useless_sword/lang/zh_tw.json b/zh-TW/1.16/assets/useless_sword/lang/zh_tw.json index bff668fef200..e1fe4a8bc6c1 100644 --- a/zh-TW/1.16/assets/useless_sword/lang/zh_tw.json +++ b/zh-TW/1.16/assets/useless_sword/lang/zh_tw.json @@ -129,7 +129,7 @@ "item.useless_sword.turtle_sword": "海龜劍", "item.useless_sword.woodensandsword": "木製沙劍", "item.minecraft.tipped_arrow.effect.vexeffect": "惱怒之箭", - "itemGroup.tabuseless_sword_compatibility": "§8無用之劍:兼容", + "itemGroup.tabuseless_sword_compatibility": "§8無用之劍:相容", "effect.spider_trap_effect_potion_item": "蜘蛛陷阱", "item.useless_sword.pyro_soul_sword": "魂火劍", "item.netherracksword.name": "地獄岩劍", diff --git a/zh-TW/1.16/assets/usrg/lang/zh_tw.json b/zh-TW/1.16/assets/usrg/lang/zh_tw.json index 121bf56a9d37..dc7503a23abf 100644 --- a/zh-TW/1.16/assets/usrg/lang/zh_tw.json +++ b/zh-TW/1.16/assets/usrg/lang/zh_tw.json @@ -17,8 +17,8 @@ "block.usrg.soulgenerator": "靈魂砂製造機", "block.usrg.oregenerator": "礦石製造機", "block.usrg.dyegenerator": "染料製造機", - "block.usrg.dustgenerator": "Dust Generator", - "block.usrg.endcrushedgenerator": "Crushed Endstone Generator", + "block.usrg.dustgenerator": "塵土製造機", + "block.usrg.endcrushedgenerator": "終界石製造機", "block.usrg.nethercrushedgenerator": "Crushed Netherrack Generator", "block.holdshift.information": "按§eShift §f查看詳細資訊", "block.generator.information": "Generates §e1 x {item} §fevery generation cycle of §e{ticks} §fticks.", diff --git a/zh-TW/1.16/assets/valhelsia_structures/lang/zh_tw.json b/zh-TW/1.16/assets/valhelsia_structures/lang/zh_tw.json index d6ee87b36285..77849d2a7a86 100644 --- a/zh-TW/1.16/assets/valhelsia_structures/lang/zh_tw.json +++ b/zh-TW/1.16/assets/valhelsia_structures/lang/zh_tw.json @@ -87,7 +87,7 @@ "block.valhelsia_structures.bone_pile": "骨堆", "block.valhelsia_structures.bone_pile_block": "骨頭堆方塊", "gui.valhelsia_structures.config.spacing_error": "結構的間距值需要大於分隔值!", - "gui.valhelsia_structures.config.spacing_solution": "改用 %s 作為間距值(分隔值 + 1) ", + "gui.valhelsia_structures.config.spacing_solution": "改用 %s 作為間距值(分隔值 + 1)", "gui.valhelsia_structures.config.invalid_biome_category": "列表包含無效的生態域類別:", "gui.valhelsia_structures.config.invalid_blacklisted_biome": "列表包含無效的生態域:", "comment.blocks": "---Blocks---", diff --git a/zh-TW/1.16/assets/valkyrielib/lang/zh_tw.json b/zh-TW/1.16/assets/valkyrielib/lang/zh_tw.json index 940e70515713..724f836d473f 100644 --- a/zh-TW/1.16/assets/valkyrielib/lang/zh_tw.json +++ b/zh-TW/1.16/assets/valkyrielib/lang/zh_tw.json @@ -4,7 +4,7 @@ "valkyrielib.itemgroup.main": "女武神資料庫", "label.valkyrielib.default": "預設", "label.valkyrielib.documentation": "文件", - "label.valkyrielib.documentation.enabled": "如果啟用此選項,將會在模組的configs目錄中生成文檔,解釋每個設置的作用。", + "label.valkyrielib.documentation.enabled": "如果啟用此選項,將會在模組的configs目錄中生成文檔,解釋每個設定的作用。", "label.valkyrielib.guide.information": "I", "label.valkyrielib.variabletype": "變數類型", "label.valkyrielib.shift": "SHIFT", diff --git a/zh-TW/1.16/assets/vampirism/lang/zh_tw.json b/zh-TW/1.16/assets/vampirism/lang/zh_tw.json index 84118c57c16a..f14efd4bdc82 100644 --- a/zh-TW/1.16/assets/vampirism/lang/zh_tw.json +++ b/zh-TW/1.16/assets/vampirism/lang/zh_tw.json @@ -6,8 +6,8 @@ "text.vampirism.faction_representative": "派系代表", "action.vampirism.cancel": "取消", "text.vampirism.action.not_unlocked": "這個動作未解鎖", - "text.vampirism.action.deactivated_by_serveradmin": "這個動作已被伺服器管理員禁用", - "text.vampirism.action.not_bound": "此按鍵未設定至動作, 請參見 %s", + "text.vampirism.action.deactivated_by_serveradmin": "這個動作已被伺服器管理員停用", + "text.vampirism.action.not_bound": "此按鍵未設定至動作,請參見 %s", "text.vampirism.action.only_faction": "這個行動只能被屬於%s派系的玩家使用", "text.vampirism.blood_potion.might_cause": "可能會導致:", "text.vampirism.blood_potion.any_effect": "無特殊作用", @@ -16,7 +16,7 @@ "text.vampirism.blood_potion.category.normal_vampire_skills": "將擁有吸血鬼技能", "text.vampirism.blood_potion.category.special_vampire_skills": "將擁有特殊吸血鬼技能", "text.vampirism.blood_potion.category.bad_others": "無法預知的負面影響", - "text.vampirism.blood_potion.category.special_other": "其它特殊效果", + "text.vampirism.blood_potion.category.special_other": "其他特殊效果", "keys.vampirism.select_skills": "吸血鬼面板", "keys.vampirism.action": "使用動作", "keys.vampirism.blood_potion_crafting": "可攜式釀造血藥", @@ -58,7 +58,7 @@ "advancement.vampirism.blood_cult": "血腥崇拜", "advancement.vampirism.blood_cult.desc": "在注魔祭壇舉行儀式", "advancement.vampirism.yuck": "好噁!", - "advancement.vampirism.yuck.desc": "從不死生物身上吸血", + "advancement.vampirism.yuck.desc": "Suck Blood from an villager with poisonous blood", "advancement.vampirism.sniped": "狙擊!", "advancement.vampirism.sniped.dec": "在變身成蝙蝠時遭到狙擊", "advancement.vampirism.freeze_kill": "沒用!沒用……", @@ -92,16 +92,16 @@ "fluid.vampirism.impure_blood": "不純淨的血液", "fluid.vampirism.impure_blood.vampirism": "不純淨的吸血鬼之血", "gui.vampirism.hunter_weapon_table": "獵人武器打造臺", - "gui.vampirism.hunter_weapon_table.level": "所需獵人等級: %s", - "gui.vampirism.hunter_weapon_table.skill": "所需技能: %s", + "gui.vampirism.hunter_weapon_table.level": "所需獵人等級:%s", + "gui.vampirism.hunter_weapon_table.skill": "所需技能:%s", "gui.vampirism.blood_potion_table.create": "開始釀造", "gui.vampirism.revertback.head": "轉變回正常人", "gui.vampirism.revertback.desc": "你將失去所有等級並死亡", "gui.vampirism.reset_skills.title": "重置技能", "gui.vampirism.reset_skills.desc": "如果重置技能,你會降低一個等級。確定要重置你的技能嗎?", - "gui.vampirism.reset_skills.desc_test": "確定要重置你的技能嗎? (由於你使用的是測試版吸血鬼傳說模組,所以不會被降低等級)", - "gui.vampirism.alchemical_cauldron.level": "所需獵人等級: %s", - "gui.vampirism.alchemical_cauldron.skill": "所需技能: %s", + "gui.vampirism.reset_skills.desc_test": "確定要重置你的技能嗎?(由於你使用的是測試版吸血鬼傳說模組,所以不會被降低等級)", + "gui.vampirism.alchemical_cauldron.level": "所需獵人等級:%s", + "gui.vampirism.alchemical_cauldron.skill": "所需技能:%s", "gui.vampirism.name_sword.title": "劍名", "gui.vampirism.name_sword.text": "你想為這把劍命名嗎?", "gui.vampirism.minion.appearance": "變更僕從外觀", @@ -124,9 +124,9 @@ "gui.vampirism.taskmaster.accept_task": "同意", "gui.vampirism.taskmaster.abort_task": "放棄", "gui.vampirism.taskmaster.remove_task": "移除", - "gui.vampirism.taskmaster.requirement": "需求: ", - "gui.vampirism.taskmaster.reward": "獎勵: ", - "gui.vampirism.taskmaster.text.vampirism_vampire": "這位大人, 你可以完成一些任務來幫助本地的吸血鬼團。完成後可獲得獎勵及頭銜。請瀏覽並挑選可接受的任務。", + "gui.vampirism.taskmaster.requirement": "需求:", + "gui.vampirism.taskmaster.reward": "獎勵:", + "gui.vampirism.taskmaster.text.vampirism_vampire": "這位大人,你可以完成一些任務來幫助本地的吸血鬼團。完成後可獲得獎勵及頭銜。請瀏覽並挑選可接受的任務。", "gui.vampirism.taskmaster.text.vampirism_hunter": "朋友,\n為了支持當地的獵人社區,您可以完成幾個任務。完成後你會得到獎勵。請瀏覽可用任務並接受任何您喜歡的任務.", "gui.vampirism.taskmaster.not_accepted": "尚未接受", "gui.vampirism.minion_stats": "僕從狀態", @@ -189,26 +189,26 @@ "text.vampirism.can_only_be_used_by_level": "這個只能由%s且等級為%s以上的玩家使用", "text.vampirism.med_chair_other_faction": "你已經是%s了,不能成為獵人", "text.vampirism.already_vampire": "你已經是吸血鬼", - "text.vampirism.can_only_be_used_with_skill": "使用這個所需技能: %s", + "text.vampirism.can_only_be_used_with_skill": "使用這個所需技能:%s", "text.vampirism.need_item_to_use": "你需要《%s》來使用這個", "text.vampirism.immune_to": "你已有抗體保護不會感染", "text.vampirism.required_skill": "需要的技能: %s", "text.vampirism.from_behind": "從背後。", "text.vampirism.unknown": "未知", - "text.vampirism.basic_hunter.cannot_train_you_any_further": "我無法再訓練你了, 你得去找更高級的訓練師。", + "text.vampirism.basic_hunter.cannot_train_you_any_further": "我無法再訓練你了,你得去找更高級的訓練師。", "text.vampirism.basic_hunter.pay_n_vampire_blood_more": "請再付我 %s 瓶吸血鬼的血 來訓練你", - "text.vampirism.basic_hunter.i_will_train_you": "好的, 我可以開始訓練你了", + "text.vampirism.basic_hunter.i_will_train_you": "好的,我可以開始訓練你了", "text.vampirism.basic_hunter.minion.available": "我很樂意為您這樣優秀的吸血鬼獵人做事!", - "text.vampirism.basic_hunter.minion.start_serving": "感謝您的裝備, 我會按照您的要求來為您做事!", + "text.vampirism.basic_hunter.minion.start_serving": "感謝您的裝備,我會按照您的要求來為您做事!", "text.vampirism.basic_hunter.minion.no_free_slot": "但是,我認為你沒有足夠的經驗去指揮一個額外的獵人", "text.vampirism.basic_hunter.minion.require_equipment": "如果你以 %s 道具的形式給我提供合適的裝備, 我將樂意為你效勞", - "text.vampirism.basic_hunter.minion.unavailable": "你看起來是不錯的吸血鬼獵人, 但我不喜歡為別人做事!", + "text.vampirism.basic_hunter.minion.unavailable": "你看起來是不錯的吸血鬼獵人,但我不喜歡為別人做事!", "text.vampirism.basic_vampire.minion.unavailable": "這個吸血鬼太強而無法被你綁定", "text.vampirism.basic_vampire.minion.available": "這個吸血鬼會和你綁定,成為你的僕從", "text.vampirism.basic_vampire.minion.no_free_slot": "你不能控制更多的僕從", - "text.vampirism.basic_vampire.minion.start_serving1": "像您這樣偉大的親王, 我將竭盡全力為您服務!", + "text.vampirism.basic_vampire.minion.start_serving1": "像您這樣偉大的親王,我將竭盡全力為您服務!", "text.vampirism.basic_vampire.minion.start_serving2": "能為您效勞是我的榮幸!", - "text.vampirism.basic_vampire.minion.start_serving3": "感謝您的盛情與好意, 我將為您服務!", + "text.vampirism.basic_vampire.minion.start_serving3": "感謝您的盛情與好意,我將為您服務!", "text.vampirism.basic_vampire.minion.require_binding": "你需要%s來綁定這個吸血鬼", "text.vampirism.i_am_busy_right_now": "我正在忙", "text.vampirism.crossbow.not_loaded": "未裝填", @@ -241,13 +241,13 @@ "text.vampirism.cant_fly_end": "你不能在終界化身成蝙蝠", "text.vampirism.no_more_minions": "你無法控制更多的僕從了", "text.vampirism.coffin.no_sleep": "你只能在白天睡覺", - "text.vampirism.coffin.too_far_away": "你現在無法休息, 離棺材太遠了", + "text.vampirism.coffin.too_far_away": "你現在無法休息,離棺材太遠了", "text.vampirism.coffin.obstructed": "無法進入這個棺材", "text.vampirism.coffin.occupied": "這個棺材已被佔用", "text.vampirism.coffin.stop_sleeping": "離開棺材", "text.vampirism.coffin.cant_use": "你不能睡在棺材裡", "text.vampirism.tent.no_sleep": "你只能在雷電交加的夜晚睡覺", - "text.vampirism.tent.too_far_away": "你現在無法休息, 離帳篷太遠了", + "text.vampirism.tent.too_far_away": "你現在無法休息,離帳篷太遠了", "text.vampirism.tent.obstructed": "無法進入這個帳篷", "text.vampirism.tent.occupied": "這個帳篷已被佔用", "text.vampirism.tent.stop_sleeping": "離開帳篷", @@ -262,8 +262,8 @@ "text.vampirism.no_control_minion": "你還不能控制這個僕從", "text.vampirism.need_empty_bottle": "親王,我需要空瓶以收集血液", "text.vampirism.thanks": "萬分感謝", - "text.vampirism.coming_back": "我回來了, 親王", - "text.vampirism.sorry_i_died_while_doing": "親王, 抱歉我在執行您指派的任務時意外死亡了", + "text.vampirism.coming_back": "我回來了,親王", + "text.vampirism.sorry_i_died_while_doing": "親王,抱歉我在執行您指派的任務時意外死亡了", "text.vampirism.n_minions_are_still_recovering": "%s 他的手下還在恢復中", "text.vampirism.minion_is_still_recovering": "%s仍在恢復中", "text.vampirism.current_task": "目前任務", @@ -275,13 +275,13 @@ "text.vampirism.lord.vampire_replace_absence": "另一吸血鬼在您缺席時取代了您的吸血鬼親王之位", "text.vampirism.lord.portal_disabled": "這個傳送門沒有通往任何地方", "text.vampirism.lord.level_to_low": "你目前的吸血鬼等級太低了,還難以成為吸血鬼親王", - "text.vampirism.guard_stay_away_level_low": "你的吸血鬼等級太低, 無法前往德古拉的城堡! 滾開!", + "text.vampirism.guard_stay_away_level_low": "你的吸血鬼等級太低,無法前往德古拉的城堡!滾開!", "text.vampirism.coffin.wrong_dimension": "你不能在這個世界中睡覺!", - "text.vampirism.deactivated_by_serveradmin": "這個已被伺服器管理員禁用", - "text.vampirism.castle_fail": "吸血鬼傳說無法找到一個適當的位置來生成吸血鬼城堡。建議重新產生一個新的世界。您也可以嘗試指令 \"/ vampirism checkForVampireBiome\", 如果仍然找不到生態域, 有可能是受到其它模組的干擾!", + "text.vampirism.deactivated_by_serveradmin": "這個已被伺服器管理員停用", + "text.vampirism.castle_fail": "吸血鬼傳說無法找到一個適當的位置來生成吸血鬼城堡。建議重新產生一個新的世界。您也可以嘗試指令 \"/ vampirism checkForVampireBiome\",如果仍然找不到生態域,有可能是受到其他模組的干擾!", "text.vampirism.structure": "結構", "text.vampirism.pillar_blocks": "柱狀方塊", - "text.vampirism.no_dracula_to_call": "德古拉已經死了, 無法被呼叫", + "text.vampirism.no_dracula_to_call": "德古拉已經死了,無法被呼叫", "text.vampirism.garlic_weapons": "這把武器已塗上可使吸血鬼中毒的大蒜。/n可是大蒜的效果會逐漸減少。", "text.vampirism.outdated": "目前正在執行的吸血鬼模組的版本為%s,最新版本為%s。", "text.vampirism.action.cooldown_not_over": "冷卻時間還沒結束", @@ -301,16 +301,16 @@ "text.vampirism.trainer_disabled": "我不是獵人", "text.vampirism.trainer_disabled_hunter": "這裡無法安全的對你進行訓練,請先解放這個村莊。", "text.vampirism.actions.bind_action": "綁定《%s》動作至動作鍵《%s》", - "text.vampirism.hunter.cured_sanguinare": "你來找我就對了, 我會治癒你的嗜血症。", - "text.vampirism.hunter_minion.equipment_upgrade": "感謝升級裝備, 請選擇我該在哪個地區訓練。", + "text.vampirism.hunter.cured_sanguinare": "你來找我就對了,我會治癒你的嗜血症。", + "text.vampirism.hunter_minion.equipment_upgrade": "感謝升級裝備,請選擇我該在哪個地區訓練。", "text.vampirism.hunter_minion.equipment_wrong": "我無法使用這個升級", - "text.vampirism.vampire_minion.binding_upgrade": "感激主人幫我升級, 現在我能為您提供更好的服務了, 請選擇我該在哪個地區增進。", + "text.vampirism.vampire_minion.binding_upgrade": "感激主人幫我升級,現在我能為您提供更好的服務了,請選擇我該在哪個地區增進。", "text.vampirism.vampire_minion.binding_wrong": "這個升級我不能用", "text.vampirism.taskmaster.no_tasks": "目前沒有可提供的任務", "text.vampirism.taskmaster.no_tasks_unique": "沒有任務了", "text.vampirism.warning_optifine_bloodvision": "您似乎在使用高清修復執行光影。血瞳下的視野可能不會起作用。因此使用了替代閃光效果。儘管並非所有光影都會顯示出發光效果", "text.vampirism.oblivion_potion.resets_skills": "消耗它重置技能", - "__comment": "村民交易", + "__comment": "Oils", "tasks.vampirism.vampirism:hunter": "獵人實體", "tasks.vampirism.vampirism:advanced_hunter": "高級獵人", "tasks.vampirism.vampirism:advanced_vampire": "高級吸血鬼", @@ -335,7 +335,7 @@ "category.vampirism.balance_mob_prop": "吸血鬼傳說生物屬性", "category.vampirism.balance_mob_prop.tooltip": "改變吸血鬼傳說的生物屬性", "category.vampirism.balance_village": "吸血鬼村民屬性", - "category.vampirism.balance_village.tooltip": "改變獵人在村莊中的行動方式, 以及調整其它跟村莊有關的東西", + "category.vampirism.balance_village.tooltip": "改變獵人在村莊中的行動方式,以及調整其他跟村莊有關的東西", "category.vampirism.balance_leveling.tooltip": "設定玩家升級", "category.vampirism.disable": "關閉功能", "category.vampirism.disable.tooltip": "關閉部分的模組 (不建議)", @@ -363,7 +363,7 @@ "action.vampirism.disguise_vampire": "偽裝", "action.vampirism.disguise_vampire.desc": "暫時偽裝成不是吸血鬼來追蹤生物及玩家。", "action.vampirism.disguise_hunter": "偽裝", - "action.vampirism.disguise_hunter.desc": "暫時大幅度降低生物及玩家偵測及看見你的距離。", + "action.vampirism.disguise_hunter.desc": "Temporarily significantly reduce your the radius in which mobs and players can see and detect you.", "action.vampirism.dark_blood_projectile": "黑血彈", "action.vampirism.dark_blood_projectile.desc": "發射血彈來傷害目標。", "action.vampirism.half_invulnerable": "傷害限制", @@ -464,7 +464,7 @@ "skill.vampirism.efficient_brewing.desc": "節省就是增量", "skill.vampirism.master_brewer.desc": "掌握一些全新的藥水", "skill.vampirism.concentrated_durable_brewing.desc": "終於能夠強力且持久", - "text.vampirism.hunter_trainer.trainer_level_wrong": "我不會訓練像你這種等級的獵人, 去找其他較低等級的吧", + "text.vampirism.hunter_trainer.trainer_level_wrong": "我不會訓練像你這種等級的獵人,去找其他較低等級的吧", "text.vampirism.hunter_trainer.trainer_level_to_high": "我沒有什麼能教給你的,去找訓練師吧", "text.vampirism.potion_table.other": "這個釀藥臺是屬於%s的,你不該使用它。", "text.vampirism.potion_table.cannot_use": "你還沒學會如何使用這個", @@ -485,7 +485,7 @@ "text.vampirism.village.missing_components.home": "缺少住家", "text.vampirism.village.missing_components.workstations": "缺少工作場所", "text.vampirism.village.missing_components.villager": "失蹤村民", - "text.vampirism.village.othertotem": "這個圖騰沒有作用, 去找另外一個", + "text.vampirism.village.othertotem": "這個圖騰沒有作用,去找另外一個", "tile.vampirism.blood_grinder": "磨血機", "tile.vampirism.alchemical_cauldron": "鍊金鍋釜", "tile.vampirism.potion_table": "釀藥臺", @@ -499,12 +499,12 @@ "text.vampirism.skills.points_left": "剩餘 %d 點技能", "text.vampirism.skill.resetall": "重置技能", "text.vampirism.skill.unlocked": "已解鎖", - "text.vampirism.skill.locked": "被其它技能鎖住", + "text.vampirism.skill.locked": "Locked by other skill:", "text.vampirism.skill.excluding": "互相排斥:", "text.vampirism.skill.unlocks_action": "解鎖動作", "text.vampirism.skill.unlock_parent_first": "須先解鎖上層技能", "text.vampirism.skill.skills_reset": "你的技能已經重置", - "text.vampirism.skill.deactivated_by_serveradmin": "這項技能已被伺服器管理員禁用", + "text.vampirism.skill.deactivated_by_serveradmin": "這項技能已被伺服器管理員停用", "text.vampirism.skill.unlock_unavailable": "目前不能解鎖技能", "text.vampirism.skills.reset_req": "您需要一個%s' 才能重置您的技能", "text.vampirism.skills.reset_consume": "這樣做消耗了%s'", @@ -514,9 +514,9 @@ "tile.vampirism.alchemical_cauldron.display": "%s的%s", "tile.vampirism.potion_table.display": "%s的%s", "text.vampirism.level_up": "升級", - "text.vampirism.hunter_table.ritual_missing_items": "儀式缺少%s個“%s”", + "text.vampirism.hunter_table.ritual_missing_items": "儀式缺少%s個「%s」", "text.vampirism.altar_infusion.ritual_missing_items": "這個儀式還缺少 %s 個 《%s》", - "text.vampirism.hunter_trainer.ritual_missing_items": "儀式缺少%s個“%s”", + "text.vampirism.hunter_trainer.ritual_missing_items": "儀式缺少%s個「%s」", "text.vampirism.task_failed": "任務失敗", "text.vampirism.minion_screen.reset_stats": "重置統計訊息。消耗 %s", "text.vampirism.level_min": "最小等級 %s", @@ -533,9 +533,9 @@ "block.vampirism.castle_block_dark_brick_bloody": "染血的深色石磚", "block.vampirism.castle_stairs_dark_brick": "暗磚階梯", "block.vampirism.castle_stairs_purple_brick": "紫磚階梯", - "block.vampirism.castle_stairs_dark_stone": "深色石樓梯", + "block.vampirism.castle_stairs_dark_stone": "深色石階梯", "block.vampirism.blood_container": "血液槽", - "block.vampirism.cursed_earth": "詛咒之土", + "block.vampirism.cursed_earth": "Cursed Dirt", "block.vampirism.vampire_orchid": "吸血鬼蘭花", "block.vampirism.altar_infusion": "注魔祭壇", "block.vampirism.altar_pillar": "祭壇支柱", @@ -567,7 +567,7 @@ "block.vampirism.bloody_spruce_log": "血腥杉木原木", "block.vampirism.vampire_spruce_leaves": "吸血鬼杉木樹葉", "block.vampirism.bloody_spruce_leaves": "血腥杉木樹葉", - "block.vampirism.bloody_spruce_sapling": "血腥杉木樹苗", + "block.vampirism.bloody_spruce_sapling": "Dark Spruce Sapling", "block.vampirism.tent": "帳篷", "block.vampirism.med_chair": "注射用躺椅", "block.vampirism.alchemical_fire": "鍊金之火", @@ -723,12 +723,12 @@ "block.vampirism.garlic_beacon.tooltip1": "散發大蒜粒子。", "block.vampirism.garlic_beacon.tooltip2": "影響範圍為%s×%s個區塊", "tile.vampirism.tent.spawner": "生成獵人", - "command.vampirism.failed_to_execute": "執行命令失敗! 內部錯誤!", - "command.vampirism.failed_to_execute.players": "為 %s 執行命令失敗! 內部錯誤!", + "command.vampirism.failed_to_execute": "執行命令失敗!內部錯誤!", + "command.vampirism.failed_to_execute.players": "為 %s 執行命令失敗!內部錯誤!", "command.vampirism.base.reset_balance.success": "重置 %s 類型的平衡設定成功。請重新啟動 Minecraft。", "command.vampirism.base.reset_balance.not_found": "找不到 %s 類型的平衡設定。", - "command.vampirism.base.reset_balance.help1": "如果您沒有調整過吸血鬼模組的平衡設定, 則建議在每次更新吸血鬼傳說模組後都將平衡設定重置為預設值。", - "command.vampirism.base.reset_balance.help2": "使用指令 '/vampirism resetBalance all' 來重置所有類別, 或使用指令 '/vampirism resetBalance ' 來重置特定類別。", + "command.vampirism.base.reset_balance.help1": "如果您沒有調整過吸血鬼模組的平衡設定,則建議在每次更新吸血鬼傳說模組後都將平衡設定重置為預設值。", + "command.vampirism.base.reset_balance.help2": "使用指令 '/vampirism resetBalance all' 來重置所有類別,或使用指令 '/vampirism resetBalance ' 來重置特定類別。", "command.vampirism.base.levelup.nofaction": "%s必須在一個派系中才能升級", "command.vampirism.base.levelup.max": "%s 已達最高等級", "command.vampirism.base.levelup.newlevel": "%s 現在為%s等級 %s", @@ -740,9 +740,9 @@ "command.vampirism.base.fang.success": "成功改變獠牙的類型為%s", "command.vampirism.base.eye.types": "必須為0至%s之間的數值", "command.vampirism.base.eye.success": "成功改變眼睛的類型為%s", - "command.vampirism.base.currentdimension.dimension": "世界維度 ID: %s", + "command.vampirism.base.currentdimension.dimension": "世界維度 ID:%s", "command.vampirism.base.vampire_biome.time_warning": "這會需要很長的時間,如果確定的話,請使用 '/%s %s !yes'", - "command.vampirism.base.vampire_biome.searching": "搜尋吸血鬼森林生態域, 請稍候", + "command.vampirism.base.vampire_biome.searching": "搜尋吸血鬼森林生態域,請稍候", "command.vampirism.base.vampire_biome.not_found": "未發現吸血鬼森林生態域!", "command.vampirism.base.vampire_biome.found": "最近的吸血鬼森林生態域位於 %s %s", "command.vampirism.base.vampire_biome.disabled": "設定檔案中已停用吸血鬼生態域", @@ -757,11 +757,11 @@ "command.vampirism.test.skill.parent": "上層技能必須先啟用(%s)", "command.vampirism.test.skill.parents": "上層技能必須先啟用(%s或%s)", "command.vampirism.test.skill.nopoints": "無剩餘技能點數", - "command.vampirism.test.skill.othernode": "已啟用其它技能", + "command.vampirism.test.skill.othernode": "已啟用其他技能", "command.vampirism.test.skill.otherfaction": "你的派系不允許使用這個技能", "command.vampirism.test.skill.noinfaction": "你必須加入一個派系", "command.vampirism.test.skill.disabled": "停用技能", - "command.vampirism.test.skill.locked": "因其它的技能節點而鎖住", + "command.vampirism.test.skill.locked": "因其他的技能節點而鎖住", "command.vampirism.test.skill.locked_player_state": "被玩家狀態鎖定", "command.vampirism.test.tent.success": "成功", "command.vampirism.test.swordtrained.nosword": "你的慣用手上必須拿著吸血劍", @@ -773,7 +773,7 @@ "command.vampirism.test.garlicprofiler.tick": "Tick", "command.vampirism.test.garlicprofiler.garlic": "大蒜", "command.vampirism.test.garlicprofiler.print": "%s: %s|%s", - "command.vampirism.test.garliccheck.strength": "大蒜強度: %s", + "command.vampirism.test.garliccheck.strength": "大蒜強度:%s", "command.vampirism.test.entity.notbiteable": "不能咬%s", "command.vampirism.test.village.no_village": "附近沒有村莊", "command.vampirism.test.village.success": "成功將村莊轉換為%s派系", @@ -917,9 +917,9 @@ "stat.vampirism.infected_creatures": "被血吸蟲感染的生物", "stat.vampirism.interact_alchemical_cauldron": "與鍊金術釜的相互作用", "stat.vampirism.weapon_table": "使用武器打造臺", - "stat.vampirism.capture_village": "接管敵對村莊", - "stat.vampirism.defend_village": "我方村莊被保護", - "stat.vampirism.win_village_capture": "村莊突襲獲勝(攻擊/防禦)", + "stat.vampirism.capture_village": "Hostile Villages Captured", + "stat.vampirism.defend_village": "Friendly Villages Defended", + "stat.vampirism.win_village_capture": "Faction Raids Won (attack/defense)", "text.vampirism.lord_title.vampire.male1": "男爵", "text.vampirism.lord_title.vampire.male2": "子爵", "text.vampirism.lord_title.vampire.male3": "數量", @@ -1088,5 +1088,161 @@ "tasks.vampirism.vampirism:zombies": "殭屍生物", "refinement.vampirism.dark_blood_projectile_speed.desc": "Dark Blood Projectile flying speed I", "refinement_set.vampirism.dark_blood_projectile": "of Distribution", - "gui.vampirism.appearance.lord_gender": "Female Gender" + "gui.vampirism.appearance.lord_gender": "Female Gender", + "text.vampirism.cant_fly_dimension": "You are not able to stay as bat in this dimension", + "text.vampirism.oil.effect_on_hit": "Effect On Hit:", + "text.vampirism.blessing": "Blessing", + "gui.vampirism.jei.category.oil_brewing": "Process Oil", + "text.vampirism.coffin.closed": "Coffin is closed", + "effect.vampirism.lord_speed": "Speed", + "effect.vampirism.lord_attack_speed": "Attack Speed", + "gui.vampirism.skill_required": "Required Skill: %s", + "gui.vampirism.skill_screen.no_tab": "You can not learn Skills", + "action.vampirism.infect": "Infect", + "action.vampirism.hunter_lord_speed": "Lord Movement Speed", + "action.vampirism.hunter_lord_attack_speed": "Lord Attack Speed", + "action.vampirism.vampire_lord_speed": "Lord Movement Speed", + "action.vampirism.vampire_lord_attack_speed": "Lord Attack Speed", + "action.vampirism.hunter_lord_speed.desc": "Increases the movement speed of nearby hunters", + "action.vampirism.hunter_lord_attack_speed.desc": "Increases the attack speed of nearby hunters", + "action.vampirism.vampire_lord_speed.desc": "Increases the movement speed of nearby vampires", + "action.vampirism.vampire_lord_attack_speed.desc": "Increases the attack speed of nearby vampire", + "skill.vampirism.enhanced_blessing": "Greater Blessing", + "skill.vampirism.crucifix_wielder": "Crucifix Wielder", + "skill.vampirism.ultimate_crucifix": "Crucifixion", + "skill.vampirism.fledgling": "No longer a fledgling", + "skill.vampirism.vampire_lord": "Become a Vampire Lord", + "skill.vampirism.hunter_lord": "Become a Hunter Lord", + "skill.vampirism.hunter_minion_stats_increase": "Better Minions", + "skill.vampirism.vampire_minion_stats_increase": "Better Minions", + "skill.vampirism.hunter_minion_collect": "Equipment collect", + "skill.vampirism.vampire_minion_collect": "Blood collect", + "skill.vampirism.hunter_minion_recovery": "Minion Recovery", + "skill.vampirism.vampire_minion_recovery": "Minion Recovery", + "skill.vampirism.enhanced_blessing.desc": "Your blessings may create more powerful items", + "skill.vampirism.crucifix_wielder.desc": "Learn how to properly use a crucifix", + "skill.vampirism.ultimate_crucifix.desc": "Allows you to utilize the most holy crucifix", + "skill.vampirism.fledgling.desc": "As a mature vampire you can not only choose to infect other creatures, but also turn into a bat", + "skill.vampirism.hunter_minion_stats_increase.desc": "Increases some stats of your minion", + "skill.vampirism.vampire_minion_stats_increase.desc": "Increases some stats of your minion", + "skill.vampirism.hunter_minion_collect.desc": "Send your minions to collect resources", + "skill.vampirism.vampire_minion_collect.desc": "Send your minions to collect blood", + "skill.vampirism.hunter_minion_recovery.desc": "Speeds up the time your minions need to recover", + "skill.vampirism.vampire_minion_recovery.desc": "Speeds up the time your minions need to recover", + "container.vampirism.alchemy_table": "Alchemy table", + "text.vampirism.skill.incompatible": "Incompatible with:", + "block.vampirism.coffin_white": "White Coffin", + "block.vampirism.coffin_orange": "Orange Coffin", + "block.vampirism.coffin_magenta": "Magenta Coffin", + "block.vampirism.coffin_light_blue": "Light Blue Coffin", + "block.vampirism.coffin_yellow": "Yellow Coffin", + "block.vampirism.coffin_lime": "Lime Coffin", + "block.vampirism.coffin_pink": "Pink Coffin", + "block.vampirism.coffin_gray": "Gray Coffin", + "block.vampirism.coffin_light_gray": "Light Gray Coffin", + "block.vampirism.coffin_cyan": "Cyan Coffin", + "block.vampirism.coffin_purple": "Purple Coffin", + "block.vampirism.coffin_blue": "Blue Coffin", + "block.vampirism.coffin_brown": "Brown Coffin", + "block.vampirism.coffin_green": "Green Coffin", + "block.vampirism.coffin_red": "Red Coffin", + "block.vampirism.coffin_black": "Black Coffin", + "block.vampirism.dark_spruce_leaves": "Dark Spruce Leaves", + "block.vampirism.tent_main": "Tent", + "block.vampirism.cursed_grass": "Cursed Grass", + "block.vampirism.cursed_roots": "Cursed Roots", + "block.vampirism.dark_spruce_log": "Dark Spruce Log", + "block.vampirism.cursed_spruce_log": "Cursed Log", + "block.vampirism.cursed_bark": "Cursed Bark", + "block.vampirism.dark_spruce_sapling": "Dark Spruce Sapling", + "block.vampirism.cursed_spruce_sapling": "Cursed Sapling", + "block.vampirism.stripped_dark_spruce_log": "Stripped Dark Spruce Log", + "block.vampirism.stripped_cursed_spruce_log": "Stripped Cursed Log", + "block.vampirism.dark_spruce_planks": "Dark Spruce Planks", + "block.vampirism.cursed_spruce_planks": "Cursed Planks", + "block.vampirism.dark_spruce_door": "Dark Spruce Door", + "block.vampirism.cursed_spruce_door": "Cursed Door", + "block.vampirism.dark_spruce_trapdoor": "Dark Spruce Trapdoor", + "block.vampirism.cursed_spruce_trapdoor": "Cursed Trapdoor", + "block.vampirism.dark_spruce_stairs": "Dark Spruce Stairs", + "block.vampirism.cursed_spruce_stairs": "Cursed Stairs", + "block.vampirism.dark_spruce_wood": "Dark Spruce Wood", + "block.vampirism.cursed_spruce_wood": "Cursed Wood", + "block.vampirism.stripped_dark_spruce_wood": "Stripped Dark Spruce Wood", + "block.vampirism.stripped_cursed_spruce_wood": "Stripped Cursed Wood", + "block.vampirism.dark_spruce_sign": "Dark Spruce Sign", + "block.vampirism.cursed_spruce_sign": "Cursed Sign", + "block.vampirism.dark_spruce_wall_sign": "Dark Spruce Sign", + "block.vampirism.cursed_spruce_wall_sign": "Cursed Sign", + "block.vampirism.dark_spruce_pressure_place": "Dark Spruce Pressure Plate", + "block.vampirism.cursed_spruce_pressure_place": "Cursed Pressure Plate", + "block.vampirism.dark_spruce_button": "Dark Spruce Button", + "block.vampirism.cursed_spruce_button": "Cursed Button", + "block.vampirism.dark_spruce_slab": "Dark Spruce Slab", + "block.vampirism.cursed_spruce_slab": "Cursed Slab", + "block.vampirism.dark_spruce_fence_gate": "Dark Spruce Fence Gate", + "block.vampirism.cursed_spruce_fence_gate": "Cursed Fence Gate", + "block.vampirism.dark_spruce_fence": "Dark Spruce Fence", + "block.vampirism.cursed_spruce_fence": "Cursed Fence", + "block.vampirism.throne": "Throne", + "block.vampirism.vampire_rack": "Vampire Rack", + "block.vampirism.alchemy_table": "Alchemy Table", + "item.vampirism.crossbow_arrow_teleport": "Teleport Quarrel", + "item.vampirism.item_tent_spawner": "Tent", + "item.vampirism.pure_salt_water": "Pure Salt Water", + "item.vampirism.crucifix_normal": "Wooden crucifix", + "item.vampirism.crucifix_enhanced": "Iron crucifix", + "item.vampirism.crucifix_ultimate": "Golden crucifix", + "item.vampirism.dark_spruce_boat": "Dark Spruce Boat", + "item.vampirism.cursed_spruce_boat": "Cursed Spruce Boat", + "item.vampirism.oil_bottle": "Oil", + "item.vampirism.crossbow_arrow_teleport.tooltip": "Teleports the shooter on impact", + "command.vampirism.test.skill.all_unlocked": "All skills are now unlocked", + "command.vampirism.test.skill.all_locked": "All skills are now locked", + "command.vampirism.base.config.bat_dim.blacklisted": "Dimension %s is now blacklisted", + "command.vampirism.base.config.bat_dim.not_blacklisted": "Dimension %s is no longer blacklisted", + "entity.minecraft.villager.vampirism.priest": "Priest", + "refinement.vampirism.crucifix_resistant.desc": "Lowers the effect of a crucifix on you", + "refinement_set.vampirism.crucifix_resistant": "of Atheism", + "refinement_set.vampirism.crucifix_resistant_health": "of Healthy Atheism", + "refinement_set.vampirism.crucifix_resistant_speed": "of Swift Atheism", + "oil.vampirism.empty": "Uncraftable", + "oil.vampirism.plant": "Plant", + "oil.vampirism.vampire_blood": "Activated", + "oil.vampirism.poison": "Poison", + "oil.vampirism.weakness": "Weakness", + "oil.vampirism.slowness": "Slowness", + "oil.vampirism.healing": "Healing", + "oil.vampirism.fire_resistance": "Fire Resistance", + "oil.vampirism.swiftness": "Swiftness", + "oil.vampirism.regeneration": "Regeneration", + "oil.vampirism.night_vision": "Night Vision", + "oil.vampirism.strength": "Strength", + "oil.vampirism.jump": "Jump Boost", + "oil.vampirism.water_breathing": "Water Breathing", + "oil.vampirism.invisibility": "Invisibility", + "oil.vampirism.slow_falling": "Slow Falling", + "oil.vampirism.luck": "Luck", + "oil.vampirism.harm": "Harm", + "oil.vampirism.smelt": "Smelting", + "oil.vampirism.teleport": "Teleport", + "oil.vampirism.evasion": "Evasion", + "__commend": "Oil description", + "oil.vampirism.smelt.desc": "Can be used on Pickaxes to auto smelt destroyed blocks", + "oil.vampirism.evasion.desc": "Increases evasion chances when applied to armor", + "skill.vampirism.minion_tech_crossbows": "Technology", + "skill.vampirism.minion_tech_crossbows.desc": "Minions can use Semi-Auto Crossbows", + "command.vampirism.base.minion_inventory.no_minion": "Minion could not be found", + "command.vampirism.base.minion_inventory.no_player": "Player could not be found", + "command.vampirism.base.minion_inventory.add_success": "Successfully added %s %s to %s's inventory", + "command.vampirism.base.minion_inventory.item_removed": "%s %s were removed from the %s inventory into your inventory", + "command.vampirism.base.minion_inventory.item_not_found": "Item was not found in the inventory", + "command.vampirism.base.minion_inventory.content": "Inventory of %s:", + "command.vampirism.base.minion_inventory.empty": "Inventory of %s is empty", + "text.vampirism.oils.cannot_use": "You can not handle oiled items", + "text.vampirism.skills.level": "Level Skills", + "text.vampirism.skills.lord": "Lord Skills", + "text.vampirism.faction_specifics": "Faction specifics:", + "text.vampirism.faction_only": " only", + "effect.vampirism.wrong_equipment.note": "Wrong equipment" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/vampirismguide/lang/zh_tw.json b/zh-TW/1.16/assets/vampirismguide/lang/zh_tw.json index 9f11552250a7..50489ab4f7a8 100644 --- a/zh-TW/1.16/assets/vampirismguide/lang/zh_tw.json +++ b/zh-TW/1.16/assets/vampirismguide/lang/zh_tw.json @@ -3,22 +3,22 @@ "guide.vampirism.title": "吸血鬼模組指南", "guide.vampirism.welcome": "歡迎來到吸血鬼模組指南。", "guide.vampirism.overview.title": "概述", - "guide.vampirism.overview.intro": "介紹", - "guide.vampirism.overview.intro.text": "歡迎遊玩吸血鬼模組,我們將為您打開屬於夜之貴族的世界。 \\n作為高貴的血族,吾等無需乾澀無味的麵包與名為「蘋果」的怪異果實果腹——汝所鍾愛的熾熱腥紅的鮮血應從人畜當中獲得供奉,但並非所有凡夫俗子都會心甘情願地將己身獻為犧牲。 \\n倘若汝不願與血族為伍,將其視為畢生之敵…… \\n汝盡可以選擇成獵人之路,以彼之矛攻彼之盾,將不死的惡孽屠戮殆盡。", - "guide.vampirism.overview.getting_started": "開始入門", + "guide.vampirism.overview.intro": "Introduction", + "guide.vampirism.overview.intro.text": "歡迎遊玩吸血鬼模組,我們將為您打開屬於夜之貴族的世界。\\n作為高貴的血族,吾等無需乾澀無味的麵包與名為「蘋果」的怪異果實果腹——汝所鍾愛的熾熱腥紅的鮮血應從人畜當中獲得供奉,但並非所有凡夫俗子都會心甘情願地將己身獻為犧牲。\\n倘若汝不願與血族為伍,將其視為畢生之敵…… \\n汝盡可以選擇成獵人之路,以彼之矛攻彼之盾,將不死的惡孽屠戮殆盡。", + "guide.vampirism.overview.getting_started": "Getting Started", "guide.vampirism.overview.getting_started.text": "首先你需要決定成為吸血鬼還是獵人。翻翻其他章節看看他們分別能做什麼。然後再繼續閱讀新手入門指南吧。", - "guide.vampirism.overview.config": "設定", + "guide.vampirism.overview.config": "Configuration", "guide.vampirism.overview.config.text": "吸血鬼有很多設定和平衡選項。\n設定分成多個檔案。有些將會應用至所有世界的,儲存於「.minecraft/config」下,而其他的一些設定應用於特定世界的,位於世界目錄中的「serverconfig」內。", - "guide.vampirism.overview.config.general.text": "§l客戶端設定§r,例如級別指示器的呈現位置,可以在「config/vampirism-client.toml」中找到. 與遊戲性相關的主要選項是世界特定的,位於「severconfig/vampirism-server.toml」中.", + "guide.vampirism.overview.config.general.text": "§l用戶端設定§r,例如級別指示器的呈現位置,可以在「config/vampirism-client.toml」中找到. 與遊戲性相關的主要選項是世界特定的,位於「severconfig/vampirism-server.toml」中.", "guide.vampirism.overview.config.general.examples": "§l注意的示例:§r\\n§oSundamage Dimensions§r\\您可以為未指定的維度(sundamageUnknownDimension)設定預設值。通過將修改的維度加入到「sundamageDimensionsOverridePositive」,可以在修改的維度中強制執行sundamage。你可以找出你在與吸血鬼遊戲中的維度目前尺寸\".\\n§oAuto轉換玻璃瓶§r\\n預設情況下,吸血鬼會根據目前需要在血瓶和玻璃瓶之間自動轉換。如果你不想這樣做,或者它會導致另一個mod的問題,你可以停用它。", "guide.vampirism.overview.config.balance.text": "另外,「serverconfig/vampirism-balance.toml」允許您微調許多平衡值。", "guide.vampirism.overview.trouble": "報告並解決故障", - "guide.vampirism.overview.trouble.text": "§c§l如果您的遊戲崩潰或無法啟動,我們確實需要一個崩潰報告§r\\n沒有日誌檔案或至少對您的問題進行詳細描述,我們絕對無法為您提供任何幫助。\\請按照以下步驟操作(如果您對這些步驟本身有任何疑問,請隨時詢問)。\\n1。查找Minecraft日誌檔案如果您使用標準的Minecraft啟動器,有趣的日誌檔案是.Minecraft/logs/fml client-最新.txt. (如何找到.minecraft資料夾)。如果您有一個伺服器,那麼感興趣的日誌檔案應該是logs/fmlserver-最新.txt. 如果您使用另一個啟動程序,它可能有一個功能,可以方便地上傳或定位日誌檔案。在Curseforge上發表一篇文章,描述問題,並將日誌放在spoiler中或黏貼在其中。如果您知道自己在做什麼,還可以在Github上創建一個問題。", + "guide.vampirism.overview.trouble.text": "§c§l如果您的遊戲崩潰或無法啟動,我們確實需要一個崩潰報告§r\\n沒有日誌檔案或至少對您的問題進行詳細描述,我們絕對無法為您提供任何幫助。\\請按照以下步驟操作(如果您對這些步驟本身有任何疑問,請隨時詢問)。\\n1。查找Minecraft日誌檔案如果您使用標準的Minecraft啟動器,有趣的日誌檔案是.Minecraft/logs/fml client-最新.txt.(如何找到.minecraft資料夾)。如果您有一個伺服器,那麼感興趣的日誌檔案應該是logs/fmlserver-最新.txt. 如果您使用另一個啟動程序,它可能有一個功能,可以方便地上傳或定位日誌檔案。在Curseforge上發表一篇文章,描述問題,並將日誌放在spoiler中或黏貼在其中。如果您知道自己在做什麼,還可以在Github上創建一個問題。", "guide.vampirism.overview.dev": "開發訊息", "guide.vampirism.overview.dev.text": "這個mod目前由Maxanier和Cheaterpaul開發,並由許多有用的使用者翻譯。如果你有一些很好的Java知識並且想幫忙,請聯繫他。如果沒有,你仍然可以通過翻譯,提供意見回饋或創建紋理來提供幫助。有關更多訊息,請查看側面的連結。", "guide.vampirism.overview.support": "支持開發", "guide.vampirism.overview.support.text": "開發這個mod需要很多時間,即使我大部分時間都喜歡它,但是有一些事情是絕對無聊的,有時我想知道它是否值得麻煩。\\n\\如果你想支持開發並幫助我激勵自己,請考慮捐款。\\它可以在CurseForge頁面上一次性捐款。\\如果你願意的話不能或不想捐錢,你仍然可以在「發展」部分查看如何幫助。", - "guide.vampirism.overview.credits": "開發人員", + "guide.vampirism.overview.credits": "Credits", "guide.vampirism.vampire.title": "吸血鬼", "guide.vampirism.vampire.getting_started": "成為吸血鬼", "guide.vampirism.vampire.getting_started.become": "要成為吸血鬼,你必須被吸血鬼咬。所以要嘛故意讓他們從背後攻擊你,要嘛就等著意外發生。當它們咬你的時候,你有機會得到一種叫做「吸血之疾」的藥劑效果,持續大約一天。藥水效果完成後,你會變成吸血鬼。\\n如果你不想變成吸血鬼,你可以用一個牛奶桶來取消效果。\\n§lAlternatively§r你可以用手中的吸血鬼毒牙右擊,給你注入一些血液,得到與上面相同的效果。", @@ -43,15 +43,15 @@ "guide.vampirism.vampire.leveling.infusion.req": "升級到各等級的要求", "guide.vampirism.vampire.leveling.infusion.req.for_level": "等級", "guide.vampirism.vampire.leveling.infusion.req.structure_points": "建築點數", - "guide.vampirism.vampire.leveling.infusion.req.heart": "心數", - "guide.vampirism.vampire.leveling.infusion.req.book": "書數", + "guide.vampirism.vampire.leveling.infusion.req.heart": "Heart", + "guide.vampirism.vampire.leveling.infusion.req.book": "Book", "guide.vampirism.vampire.leveling.infusion.image1": "第一個未填充材料的結構", "guide.vampirism.vampire.leveling.infusion.image2": "第一個填充了石磚材料的結構(可以升到5級)", "guide.vampirism.vampire.leveling.infusion.image3": "第一個填充了鐵方塊材料的結構(可以升到6-7級)", "guide.vampirism.vampire.leveling.infusion.image4": "第一個填充了黃金方塊材料的結構(可以升到8-11級)", "guide.vampirism.vampire.leveling.infusion.image5": "第二個填充了黃金方塊材料的結構(可以升到12-14級)", "guide.vampirism.vampire.skills": "技能", - "guide.vampirism.vampire.skills.text": "作為吸血鬼,你可以解鎖技能。每次升級,你可以獲得一個技能點。\\n您可以通過吸血鬼選單\\n存取技能選單, 你將無法解鎖所有技能,所以決定好什麼是值得的。", + "guide.vampirism.vampire.skills.text": "作為吸血鬼,你可以解鎖技能。每次升級,你可以獲得一個技能點。\\n您可以通過吸血鬼選單\\n存取技能選單,你將無法解鎖所有技能,所以決定好什麼是值得的。", "guide.vampirism.vampire.skills.actions": "有的技能是一種「行動」(比如說蝙蝠模式)。要使用它請按住%s,然後一個「技能玫瑰欄」就會出現。移動你的游標到你需要使用的行動。在它被高亮後鬆開按鈕即可。您還可以設定按鍵,將其綁定到你的游標中鍵。", "guide.vampirism.vampire.skills.actions2": "大多數的行動都有它自己的冷卻時間,你只能在它沒有處於冷卻狀態時使用。\\n一些行動也有它的持續時間,如果你不再需要它,你可以重新選擇它來關閉它,這可以減少它冷卻的時間。", "guide.vampirism.vampire.skills.refinements": "吸血鬼可以裝備吸血鬼配件。這些獨特的物品可以影響它們的天賦,但也可以提高或改變它們的技能", @@ -99,7 +99,7 @@ "guide.vampirism.overview.vampirism_menu.text": "吸血鬼面板可以通過 %s 按鍵存取,它將作為吸血鬼的核心介面\n它可以顯示已經接收的任務和詳細訊息, 顯示技能選單以及自訂操作選單", "guide.vampirism.overview.vampirism_menu.text_vampire": "此外, 通過吸血鬼面板,可以變更吸血鬼的外觀和裝備 %s", "guide.vampirism.entity.title": "生物", - "guide.vampirism.entity.general": "概述", + "guide.vampirism.entity.general": "General", "guide.vampirism.entity.general.text": "吸血鬼模組加入了幾種生物到遊戲中,除了吸血鬼,剩下的就是獵殺他們的獵人。其中還有幾個生物對所有人都是敵對的。\\n其中一些生物(比如普通吸血鬼,普通獵人等等)生成時會具有不同的等級。更高級的生物通常都會更加強大並擁有一些特殊的能力。當新生物生成時,附近的吸血鬼玩家/獵人玩家的等級會用於決定該新生物的等級。", "guide.vampirism.entity.general.text2": "一些吸血鬼或獵人甚至可以使用某些技能和動作。他們的等級越高,可用的技能就越好。", "guide.vampirism.entity.hunter.text": "獵殺吸血鬼;)\\n會生成在村莊和遍及世界的小營地中,\\n他們具有不同的服裝和等級\\n靠近村莊的吸血鬼獵人會試圖保護該村莊。死亡掉落%s。", @@ -111,13 +111,13 @@ "guide.vampirism.entity.hunter_trainer.text": "在一些村莊裡可以找到訓練員。他們有自己的房子。\\更高等級的獵人玩家可以和他們一起訓練來提高等級", "guide.vampirism.entity.taskmaster": "派系代表", "guide.vampirism.entity.taskmaster.text": "在派系控制的村莊裡,可能有各自派系的代表。他們為玩家提供不同的任務和不同的獎勵。\\不同派系有不同的變體,可以在各自派系控制的村莊中找到。\\有特殊任務,只能完成一次,但所有代表都可以使用。此外,還有可重複的任務,必須在同一個代表處接受並完成。要檢查目標,請點擊某個任務。如果要接受任務,請點擊綠色複選框並開始朝著目標工作。完成後返回以獲得獎勵。\\nItem目標要求您的庫存中包含指定的物品。當您點擊「完成」時,它們將被提供給代表。", - "guide.vampirism.world.title": "世界生成", + "guide.vampirism.world.title": "World", "guide.vampirism.world.vampire_forest": "吸血鬼森林", "guide.vampirism.world.vampire_forest.text": "吸血鬼森林是一種稀有的生態域。它充滿了濃霧,而且被吸血鬼生物占據著,因為濃霧的原因,他們並不會受到陽光的傷害。", "guide.vampirism.world.villages": "村落", "guide.vampirism.world.villages.text": "使用吸血鬼模組的村莊會使遊戲變得更加有趣。他們將會出現地更加頻繁,而且能通過一個派系控制。\n 控制村莊有多種好處。包括但不限於:被保護的村民會拒絕其他派系、一些村民為你提供特殊交易、新的村民偶爾會加入村莊。\n 要控制一個村莊,你需要先進行捕獲操作。建造一個村莊圖騰(如果沒有的話),然後與它互動以開始捕獲過程。但請注意,其他派系可能會嘗試保衛他們自己的村莊。", "guide.vampirism.world.villages.raids": "除了主動占領一個村莊, 一個被控制的村莊也有可能被敵對勢力攻擊\n任何保護村莊的玩家,都會獲得來自村民的獎勵\n此外, 玩家在進入村莊時可能會獲得不祥徵兆並觸發一次敵對的突襲", - "guide.vampirism.items.title": "物品", + "guide.vampirism.items.title": "Items", "guide.vampirism.items.vampire_fang.text": "由吸血鬼掉落。拿著右擊可以讓玩家感染上「吸血之疾」。", "guide.vampirism.items.human_heart.text": "由獵人掉落,可以被吸血鬼用於填滿吸血鬼血條。", "guide.vampirism.items.injection_empty.text": "這個注射器的蒜頭版本可以讓你對「吸血之疾」免疫並成為一名獵人。\n如果你想在成為獵人後變成吸血鬼,這個「嗜血「版本會讓你擺脫對其的免疫並成為吸血鬼。", @@ -132,12 +132,12 @@ "guide.vampirism.items.crossbows.text": "這裡有幾種不同的弩弓,有的需要特殊的技能才能製作。它們都使用%s(機弩使用%s)。\\n§4弩弓只能被吸血鬼獵人所使用。§r", "guide.vampirism.items.crossbow_arrow_normal.text": "被用於弩弓。", "guide.vampirism.items.armor_of_swiftness": "迅捷護甲", - "guide.vampirism.items.armor_of_swiftness.text": "這套護甲十分地輕,所以你可以跑得更快。它有不同的版本,更好的版本甚至會給你一個跳躍提升效果。 §4隻能被吸血鬼獵人使用§r", + "guide.vampirism.items.armor_of_swiftness.text": "這套護甲十分地輕,所以你可以跑得更快。它有不同的版本,更好的版本甚至會給你一個跳躍提升效果。§4隻能被吸血鬼獵人使用§r", "guide.vampirism.items.hunter_coat": "獵人皮套", "guide.vampirism.items.hunter_coat.text": "專為吸血鬼獵人設計的盔甲。如果裝備齊全,可以隱藏吸血鬼血瞳技能下的獵人軌跡,全套的裝備也能免疫凍結技能. 但是吸血鬼伯爵的魔法依舊能使玩家減速\\\\n在特殊版本中還能夠提升獵人偽裝技能的隱蔽性,在裝備齊全時可以提高1級獵人的掠奪等級(最高不超過3級)\\\\n§4隻能由獵人使用§r", "guide.vampirism.items.hunter_axe.text": "給予吸血鬼極高的擊退和額外的傷害。§4隻能被吸血鬼獵人使用§r", "guide.vampirism.items.stake.text": "對於被訓練過的吸血鬼獵人非常有用。如果解鎖了它們對應的技能,它們就可以秒殺生命值低於總生命值%s的吸血鬼。", - "guide.vampirism.items.holy_water_bottle.text": "聖水是抵抗吸血鬼的重要武器。\n它既可以被轉換成飛濺 聖水來直接傷害吸血鬼,也可以使用更進一步的配方。\n\n有兩種方法可以製造聖水。\n它可以從專門從事吸血鬼狩獵的神職人員村民那裡買到,如果你已經學會了怎麼做並解鎖了對應的技能,你也可以通過在教堂祭壇對%s進行祝聖儀式(拿著它右擊祭壇)來製造聖水。\n%s可以通過加入%s到水瓶中獲得。", + "guide.vampirism.items.holy_water_bottle.text": "Holy Water Bottles is an important weapon against vampires.\\nIt can be either converted to splash bottles to directly damage vampires or used in further recipes.\\n\\nThere are two ways to obtain this.\\nIt can be bought from a priest villager that specialised in vampire hunting or, if you learned how and have unlocked the respective skill, by blessing %s at a church altar (hold right-clicking the altar).\\n%s can be obtained by adding %s to a water bottle.", "guide.vampirism.items.holy_salt.text": "聖鹽是聖水的主要成分。\\n你既可以從一些神職人員村民中買到它,也可以在教堂祭壇對%s進行祝聖儀式(拿著它右擊祭壇)。\\n %s也可以在儲物箱中找到,如果你已經學會了怎麼做,將水放入到%s中烹煮也可以獲得它。", "guide.vampirism.items.purified_garlic.text": "在將大蒜的主要成分提取出來之後你就能得到純化大蒜。\\n它可以被用於強力的配方或增強%s的效果。", "guide.vampirism.items.item_alchemical_fire.text": "這種精心製作的複合粉末製造了一種不會熄滅的火種,但它並不會蔓延。\\n你可以用它來裝飾或防禦,也可以用它來製造火之箭。", @@ -147,14 +147,14 @@ "guide.vampirism.items.heart_striker.text": "只要你學會了如何使用它,你就可以輕易地打敗面對你的敵人。\\n它能通過用血液充能(例如使用血之基座充能)來獲得可觀的傷害。\\n但你需要熟練每一把劍。一開始,你只能慢慢地揮動它,但隨著你用它一個個地擊敗怪物,你將能夠更快地揮動它。", "guide.vampirism.items.blood_infused_iron_ingot.text": "這是用血液與鐵錠反應而成的特製鐵錠。可以被用於一些吸血鬼武器的合成。", "guide.vampirism.items.vampire_clothing": "吸血鬼服裝", - "guide.vampirism.items.vampire_clothing.text": "現代吸血鬼注重儀表和時尚, 因此他們需要迷人且輕便的衣物替代厚重的盔甲。\\\\n可能一件時尚的吸血鬼斗篷正是您需要的。不只是有趣的圖案,它也十分適合吸血鬼。 它擁有許多不同顏色。然而時尚通常是昂貴的", + "guide.vampirism.items.vampire_clothing.text": "現代吸血鬼注重儀表和時尚, 因此他們需要迷人且輕便的衣物替代厚重的盔甲。\\\\n可能一件時尚的吸血鬼斗篷正是您需要的。不只是有趣的圖案,它也十分適合吸血鬼。它擁有許多不同顏色。然而時尚通常是昂貴的", "guide.vampirism.items.feeding_adapter.text": "可用於直接從庫存中的血液容器中餵食或填充。", "guide.vampirism.items.vampire_minion_binding.text": "吸血鬼領主可以使用%s右擊吸血鬼NPC使其成為他們的僕從。\\根據僕從的目前等級,可以分別使用%s(%s-%s)、%s(%s-%s)或%s(%s-%s)來提高僕從的能力一個等級並獲得額外的統計點。\\這些物品可以作為%s的獎勵獲得。", "guide.vampirism.items.hunter_minion_equipment.text": "獵人NPC上的獵人領主可以使用%s來正確裝備它並讓它為他們工作。\\根據僕從%s(%s-%s)的目前等級,%s(%s-%s)或%s(%s-%s)可以分別用來提高僕從的能力一個等級並獲得額外的統計點。\\這些物品可以作為獎勵從a%s。", "guide.vampirism.items.oblivion_potion.text": "使用之後,您的技能會慢慢的重置,您將會重新獲得技能點以便於您解鎖不同的技能。\n也可以賦予您的僕從,重置他們的屬性", "guide.vampirism.items.accessories": "吸血鬼飾品", "guide.vampirism.items.accessories.text": "吸血鬼配件是獨特的物品,可以在吸血鬼面板中裝備起來。\n吸血鬼可以通過完成任務獲得,也可以從儲物箱或者戰利品中奪得\n每一個飾品可以提供特殊的增益,副作用或者改變您的能力\n一旦裝備完備,他們就會被綁定到您身上,無法解除,只能被破壞\n當你重生時,他們就會被破壞", - "guide.vampirism.blocks.title": "方塊", + "guide.vampirism.blocks.title": "Blocks", "guide.vampirism.blocks.castle_block_dark_brick.text": "裝飾性方塊。能防止非吸血鬼生物的生成。其變體暗石將不允許實體在其上生成。", "guide.vampirism.blocks.vampire_orchid.text": "一種花。能在吸血鬼生態域被找到。", "guide.vampirism.blocks.altar_infusion.text": "多方塊結構,被用於吸血鬼的升級。", @@ -195,5 +195,18 @@ "guide.vampirism.changelog.v1_8.vampire_immortality.text": "§lVampire immortality§r\n- Vampires do not immediately die from certain damage sources, instead they go into a down-but-not-out (DBNO) state where they can still be hit, but are ignored by mobs\n- After some regeneration phase, they can choose to resurrect. Alternatively, they can always decide to die and respawn instead\n- After resurrecting vampires are weakened and instantly die when they are killed again in the next few minutes\n- While DBNO vampire can be immediately finished using vampire killing weapons like stake, holy water or fire", "guide.vampirism.changelog.v1_8.raids.text": "§lFaction raids§r\nFaction raids can now be triggered by walking into a village with a faction Bad Omen effect. The Bad Omen effect can be obtained by killing hunter or vampire with a faction banner on their back. An increased Bad Omen effect level will result in a stronger attack force and a higher reward. Additionally there can be random weak raids while in a village.", "guide.vampirism.items.heart_seeker_normal.text": "Dance around your enemy and elegantly pierce their heart, as long as you have learned how to use it.\\nHas to be charged with blood (e.g. using a blood pedestal) to deal reasonable damage.\\nYou have to get used to every sword. In the beginning you can only swing it very slowly, but with every defeated mob you will be able to wield it more quickly.", - "guide.vampirism.items.heart_striker_normal.text": "Face your enemy and defeat them with ease, as long as you have learned how to use it.\\nHas to be charged with blood (e.g. using a blood pedestal) to deal reasonable damage.\\nYou have to get used to every sword. In the beginning you can only swing it very slowly, but with every defeated mob you will be able to wield it more quickly." + "guide.vampirism.items.heart_striker_normal.text": "Face your enemy and defeat them with ease, as long as you have learned how to use it.\\nHas to be charged with blood (e.g. using a blood pedestal) to deal reasonable damage.\\nYou have to get used to every sword. In the beginning you can only swing it very slowly, but with every defeated mob you will be able to wield it more quickly.", + "guide.vampirism.items.pure_salt.text": "Pure salt can be found in chests or, if you have learned how, created by cooking water in the %s for a long time.", + "guide.vampirism.vampire.getting_started.infecting": "With level four you also unlock the ability to infect other creatures and players. Make sure you are sneaking up behind them and looking directly at their back, then activate the action %s. This will give the targeted creatures the \"Sanguinare Vampiris\" effect and they will eventually become a vampire/vampiric creature", + "guide.vampirism.items.crucifix.text": "Hunter players can actively use this to fend off vampires and undead creatures. It exists in three tiers with increasing range and strength.", + "guide.vampirism.blocks.alchemy_table.text": "Can be used by hunter players to craft special oils to apply to weapons and other equipments.\nMost oils slowly wear off. Some potion based ones apply their effect to hit entities.\nTo get started you have to obtain plant oil by inserting plain seeds and empty glass bottles. This is then usually mixed with vampire blood to obtain %s as a base for useful oils.", + "guide.vampirism.changelog.v1_9.overview.text": "§lOverview§r\n- General\n- Hunter Oils\n- Lord Skills\n- Item Blessing\n- Crucifix\n- Infection\n- Crossbows\n- Curing Creatures", + "guide.vampirism.changelog.v1_9.general.text": "§lGeneral§r\n- Reworked the Vampire Forest. Have a look\n- Reworked vampire book content\n- Removed obsidian armor\n- Made Vampirism's crossbows work more like vanilla\n- New decorative blocks (throne, vampire rack)\n- Replaced thirst effect with vanilla hunger\n- Reduced blood exhaustion in vampire forest\n- Add vampire accessory recycling recipes\n- Made vampire clothing repairable with human hearts\n- Allow most enchantments for weapons\n- Updated several models and textures\n- Add minion inventory monitoring commands", + "guide.vampirism.changelog.v1_9.oils.text": "§lHunter Oils§r\nHunter players can now apply oils to their weapons and some tools and armor pieces. Oils are crafted using the newly added alchemy table and usually require vampire blood and plant oil (from seeds) as a starting ingredient.\n If you apply certain effect oils to your weapon, it will give that effect to the entities you are hitting. This may be a beneficial effect", + "guide.vampirism.changelog.v1_9.skills.text": "§lLord Skills§r\nOnce reaching lord status a new skill screen is unlocked and you keep gaining skill points with higher lord levels.\nYou can choose to spent them on normal skills or on newly added skills that mostly boost your minion's capabilities", + "guide.vampirism.changelog.v1_9.blessing.text": "§lItem Blessing§r\nHunter players can now bless certain items by right-click holding the altar of cleansing with them. Thereby, they can for example convert pure salt water to holy water.", + "guide.vampirism.changelog.v1_9.crucifix.text": "§lCrucifix§r\nA newly added crucifix item allows hunters to fend of vampires and other undead creatures effectively. While using the item, vampire cannot get close to you. It exists in three different tiers with increasing strength and range", + "guide.vampirism.changelog.v1_9.infection.text": "§Infection§r\nVampire players are now able to actively choose whom to turn.\nSimply feeding of a victim no longer infects them. Instead you simply use a new action that is unlocked with the skill \"No longer a fledgeling\". Look at your target and activate the action. The targeted creature will be infected with sanguinare vampiris and eventually turn into a vmapiric creature", + "guide.vampirism.changelog.v1_9.crossbows.text": "§lCrossbows§r\nCrossbows are now working similar to the vanilla crossbow. They now need to be manually loaded to shoot them.", + "guide.vampirism.changelog.v1_9.curing.text": "§lCuring Vampiric Creature§r\nThe Infested Apple and the Zombie Injection was removed to align the curing process with the curing of Zombie Villager. The process is now the same: 1. Apply weakness the the creature 2. Interact with them with a Golden Apple 3. Wait" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/vanilladeathchest/lang/zh_tw.json b/zh-TW/1.16/assets/vanilladeathchest/lang/zh_tw.json index acc9cab8fd29..927b378ff7ce 100644 --- a/zh-TW/1.16/assets/vanilladeathchest/lang/zh_tw.json +++ b/zh-TW/1.16/assets/vanilladeathchest/lang/zh_tw.json @@ -1,5 +1,5 @@ { - "commands.vdcclientconfigreload.success": "VanillaDeathChest 客戶端設定已重載!", + "commands.vdcclientconfigreload.success": "VanillaDeathChest 用戶端設定已重新載入!", "gamerule.disableDeathChests": "Disable death chests", "text.autoconfig.vanilladeathchest.title": "VanillaDeathChest 配置", "text.autoconfig.vanilladeathchest.category.spawning": "生成", @@ -72,5 +72,5 @@ "text.autoconfig.vanilladeathchest.option.misc.gameRuleName": "Game rule name", "text.autoconfig.vanilladeathchest.option.misc.gameRuleName.@Tooltip": "The name of the game rule that controls whether death chests should be spawned.", "text.autoconfig.vanilladeathchest.option.misc.configReloadCommand": "Configuration reload command", - "text.autoconfig.vanilladeathchest.option.misc.configReloadCommand.@Tooltip": "從硬碟上重新載入此設置的指令名稱。" + "text.autoconfig.vanilladeathchest.option.misc.configReloadCommand.@Tooltip": "從硬碟上重新載入此設定的指令名稱。" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/vanillafoodpantry/lang/zh_tw.json b/zh-TW/1.16/assets/vanillafoodpantry/lang/zh_tw.json index 94182abf6a37..aa93a81e0766 100644 --- a/zh-TW/1.16/assets/vanillafoodpantry/lang/zh_tw.json +++ b/zh-TW/1.16/assets/vanillafoodpantry/lang/zh_tw.json @@ -1,6 +1,6 @@ { "itemGroup.VFP": "基礎食品儲藏室", - "item.vfp.eek_vfp": "Wabbity Mistake (VFP)", + "item.vfp.eek_vfp": "Wabbity Mistake(VFP)", "item.vfp.vfp_icon": "基礎食品儲藏室", "item.vfp.gen_anyfood_portion": "食物部分", "multiuse.food.left": "(可以吃~%1$d次左右)", @@ -42,10 +42,10 @@ "item.vfp.empty_jar_carton": "空黑色玻璃罐", "item.vfp.small_empty_jar": "空小玻璃罐", "item.vfp.full_bucket_jar": "大玻璃罐", - "item.vfp.full_bucket_jar_with": "一大玻璃罐%1$s (%2$d mB)", + "item.vfp.full_bucket_jar_with": "一大玻璃罐%1$s(%2$d mB)", "item.vfp.full_bucket_jar_amount_detail": "%1$d/%2$dmB裝滿", "item.vfp.full_bottle": "一瓶材料", - "item.vfp.full_bottle_of": "一瓶%1$s (%2$d mB)", + "item.vfp.full_bottle_of": "一瓶%1$s(%2$d mB)", "item.vfp.sticky_paste": "黏膏", "item.vfp.empty_paper_bag": "紙袋", "item.vfp.honeycomb_bowl": "蜂巢碗", @@ -59,7 +59,7 @@ "tooltip_summ.item.vfp.iron_stomach": "Keep on hotbar or in a charm slot as a buffer against food poisoning, nausea, and other tummy-twisters.", "item.vfp.bamboo_shoots": "竹筍", "item.vfp.bamboo_shoots_raw": "生竹筍", - "tooltip_summ.item.vfp.bamboo_shoots_raw": "用刀具收割的竹苗。 食用不安全;最好先煮沸", + "tooltip_summ.item.vfp.bamboo_shoots_raw": "用刀具收割的竹苗。食用不安全;最好先煮沸", "item.vfp.oak_acorn": "橡子", "tooltip_summ.item.vfp.oak_acorn": "破壞橡木樹葉和黑橡木樹葉時偶爾會掉落", "item.vfp.acorn_nuts": "橡子堅果", @@ -75,11 +75,11 @@ "item.vfp.dried_mixed_berries": "碎干漿果", "item.vfp.nomads_meal_bar": "遊牧代餐棒", "tooltip_summ.item.vfp.nomads_meal_bar": "大營養,小包裝", - "tooltip_full.item.vfp.nomads_meal_bar": "{SUMM}。 旅途中的超讚食物,吃一塊代餐棒至少可以讓你飽腹半天(minecraft裡的半天既6分鐘)", + "tooltip_full.item.vfp.nomads_meal_bar": "{SUMM}。旅途中的超讚食物,吃一塊代餐棒至少可以讓你飽腹半天(minecraft裡的半天既6分鐘)", "item.vfp.nomads_snack_bar": "遊牧點心", "item.vfp.bird_food": "純趣鳥食", "tooltip_summ.item.vfp.bird_food": "它純粹,它有趣,它是鳥的食物", - "tooltip_full.item.vfp.bird_food": "{SUMM}。 將一隻波莉(常見鸚鵡名)或者鷹嘴豆(應該也是鸚鵡名)的血量完全恢復健康。當然也可以用來討好馴服鸚鵡。", + "tooltip_full.item.vfp.bird_food": "{SUMM}。將一隻波莉(常見鸚鵡名)或者鷹嘴豆(應該也是鸚鵡名)的血量完全恢復健康。當然也可以用來討好馴服鸚鵡。", "item.vfp.compacted_seeds": "壓實的種子", "item.vfp.berries_and_cream": "甜莓拌奶油", "item.vfp.fruit_salad": "水果沙拉", @@ -191,7 +191,7 @@ "item.vfp.molasses_ball": "糖蜜", "item.vfp.crystalized_honey": "晶化蜂蜜", "tooltip_summ.item.vfp.crystalized_honey": "和蜂蜜一樣,但不能裝瓶,可以64層堆疊", - "tooltip_full.item.vfp.crystalized_honey": "{SUMM}。 用乾燥器直接從蜂箱中提取", + "tooltip_full.item.vfp.crystalized_honey": "{SUMM}。用乾燥器直接從蜂箱中提取", "item.vfp.taffy_blob": "太妃糖", "item.vfp.hardened_xylitol_clump": "Xylocraft的甜味劑", "tooltip_summ.item.vfp.hardened_xylitol_clump": "低熱量、低血糖", @@ -309,7 +309,7 @@ "item.vfp.juice_potato": "馬鈴薯飲料", "item.vfp.juice_tomato": "番茄果汁", "item.vfp.juice_veggies": "混合蔬菜汁", - "item.vfp.italian_soda": "手工蘇打 (%1$s)", + "item.vfp.italian_soda": "手工蘇打(%1$s)", "item.vfp.italian_creamsoda": "法式蘇打 (%1$s)", "item.vfp.fizzydrink_plain": "發泡飲料", "item.vfp.fizzydrink_apple": "Cydrax發泡飲料", @@ -783,7 +783,7 @@ "tooltip_summ.item.vfp.decker_steak": "一個簡單的雙層夾心三明治,由牛排、烤箱烘焙的麵包和焦糖淋蔥製成。非常好吃!", "tooltip_summ.item.vfp.decker_cheesesteak": "一種簡單的由烤牛肉、烤箱烤麵包和黏稠美味的奶酪製成的夾心三明治。儲存時可以堆疊放置§d 食用時必須一個一個食用。§7", "tooltip_summ.item.vfp.decker_mutton": "一個簡單的雙層夾心三明治,由烤的完美的羊肉、新鮮出爐的麵包和少許美味的糖蔥製成", - "tooltip_summ.item.vfp.decker_cuban": "以著名的古巴三明治製作方法製作而成但風格狡猾的雙層夾心三明治樣品;或許可以加點醃菜和芥末 (褻瀆!)", + "tooltip_summ.item.vfp.decker_cuban": "以著名的古巴三明治製作方法製作而成但風格狡猾的雙層夾心三明治樣品;或許可以加點醃菜和芥末(褻瀆!)", "tooltip_summ.item.vfp.decker_fish": "一種簡單的由魚或海鮮沙拉製成的「海洋三明治」,麵包由你選擇,湊近細聞,還能聞到一絲絲來自於大海的氣息。儲存時可以堆疊放置§d 食用時必須一個一個食用。§7", "tooltip_summ.item.vfp.decker_veggie": "一種簡單的由大量鮮嫩、烤得完美的蔬菜和特別挑選的配菜製成的餐盤。可疊起堆放的儲存", "tooltip_summ.item.vfp.decker_lumberjack": "為大胃口的人準備的厚重的三明治。做午餐肉,唱首歌,就可以了。可疊起堆放的儲存", @@ -1005,9 +1005,9 @@ "achievement.vfp_portionintime": "時間的一部分", "achievement.vfp_portionintime.desc": "製作一比特量和兩比特或小份額的東西(至少一種食物)。比如一點糖和一片南瓜片", "achievement.vfp_powahaid": "強大的急救", - "achievement.vfp_powahaid.desc": "做肌肉麵包和另一種“肌肉”食物,比如肌肉雞蛋或填充過度的肌肉馬鈴薯。", + "achievement.vfp_powahaid.desc": "做肌肉麵包和另一種「肌肉」食物,比如肌肉雞蛋或填充過度的肌肉馬鈴薯。", "achievement.vfp_singlecookgoodstew": "有一位廚師做的燉菜棒極了", - "achievement.vfp_singlecookgoodstew.desc": "太多的廚師可能會破壞燉菜,但只是一個飢餓的玩家,好吧,這“沒關係!做至少兩種不同的豐盛燉菜;越奇怪越好(燉兔肉不算)", + "achievement.vfp_singlecookgoodstew.desc": "太多的廚師可能會破壞燉菜,但只是一個飢餓的玩家,好吧,這「沒關係!做至少兩種不同的豐盛燉菜;越奇怪越好(燉兔肉不算)", "achievement.vfp_sourplus": "酸和牙買加醜橘", "achievement.vfp_sourplus.desc": "這不會很漂亮,但你需要把所有醜陋的東西都化妝。小心,它們是一堆酸的:醜果酒,Gelo,醜鬆餅,還有醜果醬(這個很複雜,甜,酸,醜,集於一身)", "achievement.vfp_spirtshavingflown": "靈魂已飛", @@ -1031,7 +1031,7 @@ "achievement.vfp_wellthatsnotright": "這是不對的", "achievement.vfp_wellthatsnotright.desc": "這是不對的", "achievement.vfp_worsecrossover": "更糟糕的是交叉過", - "achievement.vfp_worsecrossover.desc": "去沒有Minecrafter去過的地方,在mod裡製作各種“克林貢”道具。沒錯,你不需要走超過9個空間就能看到這個新一代的非原創任務。作為國防部嘗試的一次有魄力的烹飪之旅,我們不應該只是在吸管上蹭來蹭去(我的意思是它們甚至都不是綠色的!)", + "achievement.vfp_worsecrossover.desc": "去沒有Minecrafter去過的地方,在mod裡製作各種「克林貢」道具。沒錯,你不需要走超過9個空間就能看到這個新一代的非原創任務。作為國防部嘗試的一次有魄力的烹飪之旅,我們不應該只是在吸管上蹭來蹭去(我的意思是它們甚至都不是綠色的!)", "achievement.vfp_zombiecuisine": "殭屍菜按需", "achievement.vfp_zombiecuisine.desc": "獲得一罐叢林果汁", "stat.vanillafoodpantry.reheated_food": "加熱食物", diff --git a/zh-TW/1.16/assets/vanillatweaks/lang/zh_tw.json b/zh-TW/1.16/assets/vanillatweaks/lang/zh_tw.json index 0cd919e4af76..360af278bafe 100644 --- a/zh-TW/1.16/assets/vanillatweaks/lang/zh_tw.json +++ b/zh-TW/1.16/assets/vanillatweaks/lang/zh_tw.json @@ -41,7 +41,7 @@ "tooltip.entity": "生成:%s", "slime.chunk": "§a史萊姆區塊", "slime.chunk.false": "這不是一個史萊姆區塊", - "vanillatweaks.bees": "蜜蜂: ", + "vanillatweaks.bees": "蜜蜂:", "vanillatweaks.honey.lvl": "蜂蜜等級: ", "enchantment.level.11": "XI", "enchantment.level.12": "XII", diff --git a/zh-TW/1.16/assets/vehicle/lang/zh_tw.json b/zh-TW/1.16/assets/vehicle/lang/zh_tw.json index e34b1064b9ee..b45a01f72cef 100644 --- a/zh-TW/1.16/assets/vehicle/lang/zh_tw.json +++ b/zh-TW/1.16/assets/vehicle/lang/zh_tw.json @@ -116,7 +116,7 @@ "entity.vehicle.mini_bus": "迷你巴士", "entity.vehicle.dirt_bike": "越野摩托", "vehicle.config.title": "螯蝦先生的載具模組-設定檔案", - "vehicle.config.client": "客戶端", + "vehicle.config.client": "用戶端", "vehicle.config.client.tooltip": "僅用於客戶端的設定", "vehicle.config.client.debug": "除錯", "vehicle.config.client.debug.tooltip": "載具除錯的設定選項", diff --git a/zh-TW/1.16/assets/viafabric/lang/zh_tw.json b/zh-TW/1.16/assets/viafabric/lang/zh_tw.json index 003b45370d32..d14726e8de90 100644 --- a/zh-TW/1.16/assets/viafabric/lang/zh_tw.json +++ b/zh-TW/1.16/assets/viafabric/lang/zh_tw.json @@ -1,12 +1,12 @@ { "gui.protocol_version_field.name": "協議版本", "gui.enable_client_side_button": "啟用 ViaVersion", - "gui.enable_client_side.question": "您確定要啟用客戶端模式?", + "gui.enable_client_side.question": "您確定要啟用用戶端模式?", "gui.enable_client_side.warning": "我無法保證所有(甚至任何一個)伺服器允許您使用這個 mod。這個 mod 可能被反作弊外掛作出誤判。使用後果自負。", "gui.enable_client_side.enable": "啟用", "gui.viafabric_config.title": "ViaFabric設定", - "gui.client_side.enable": "啟用客戶端", - "gui.client_side.disable": "停用客戶端", + "gui.client_side.enable": "啟用用戶端", + "gui.client_side.disable": "停用用戶端", "gui.ping_version.translated": "VIA: %s", "gui.hide_via_button.enable": "隱藏VIA按鈕", "gui.hide_via_button.disable": "顯示VIA按鈕", diff --git a/zh-TW/1.16/assets/villagertools/lang/zh_tw.json b/zh-TW/1.16/assets/villagertools/lang/zh_tw.json index 9a6adc19f930..d140e3db1da0 100644 --- a/zh-TW/1.16/assets/villagertools/lang/zh_tw.json +++ b/zh-TW/1.16/assets/villagertools/lang/zh_tw.json @@ -4,7 +4,7 @@ "entity.villagertools.guard": "小鎮自衛隊", "item.villagertools.guard": "掠奪者護身符", "item.villagertools.guard.tooltip": "可用於將掠奪者轉化為小鎮自衛隊", - "item.villagertools.guard.used": "他們不再是你的敵人了。 ", + "item.villagertools.guard.used": "他們不再是你的敵人了。", "item.villagertools.gears": "遺忘之石", "item.villagertools.gears.tooltip": "升級鐵魔像的防禦和大腦", "item.villagertools.gears.used": "玩家保護系統已啟動。 防禦升級。", diff --git a/zh-TW/1.16/assets/voxelmap/lang/zh_tw.json b/zh-TW/1.16/assets/voxelmap/lang/zh_tw.json index 6ac92feca286..96a60c0446ee 100644 --- a/zh-TW/1.16/assets/voxelmap/lang/zh_tw.json +++ b/zh-TW/1.16/assets/voxelmap/lang/zh_tw.json @@ -107,9 +107,9 @@ "minimap.waypoints.enabled": "啟用: ", "minimap.waypoints.enable": "啟用定位點 ", "minimap.waypoints.disable": "停用定位點", - "minimap.waypoints.applicabledimensions": "此定位點會在這些維度可見", - "minimap.waypoints.dimension.applies": "在這個維度可見", - "minimap.waypoints.dimension.notapplies": "在這個維度不可見", + "minimap.waypoints.applicabledimensions": "此定位點會在這些次元可見", + "minimap.waypoints.dimension.applies": "在這個次元可見", + "minimap.waypoints.dimension.notapplies": "在這個次元不可見", "minimap.waypoints.sortbyname": "依名稱排序", "minimap.waypoints.sortbydistance": "依距離排序", "minimap.waypoints.sortbycreated": "依加入時間排序", diff --git a/zh-TW/1.16/assets/waila/lang/zh_tw.json b/zh-TW/1.16/assets/waila/lang/zh_tw.json index e2e1e6c46ccc..2d63a0157a4e 100644 --- a/zh-TW/1.16/assets/waila/lang/zh_tw.json +++ b/zh-TW/1.16/assets/waila/lang/zh_tw.json @@ -19,7 +19,7 @@ "key.waila.show_overlay": "顯示覆蓋", "key.waila.toggle_liquid": "切換液體", "command.waila.dump_success": "將所有的處理程序轉儲到waila_handlers.md。", - "config.waila.general": "常規", + "config.waila.general": "一般", "config.waila.display_tooltip": "顯示工具提示", "config.waila.display_tooltip_desc": "收集數據並顯示工具提示", "config.waila.display_fluids": "顯示流體", diff --git a/zh-TW/1.16/assets/waystones/lang/zh_tw.json b/zh-TW/1.16/assets/waystones/lang/zh_tw.json index 6592fb38ed56..c302d0c7715e 100644 --- a/zh-TW/1.16/assets/waystones/lang/zh_tw.json +++ b/zh-TW/1.16/assets/waystones/lang/zh_tw.json @@ -92,7 +92,7 @@ "itemGroup.waystones.waystones": "傳送石碑", "stat.waystones.waystone_activated": "傳送石碑已激活", "text.autoconfig.waystones.title": "傳送石碑", - "text.autoconfig.waystones.option.xpCost": "經驗花費設置", + "text.autoconfig.waystones.option.xpCost": "經驗花費設定", "text.autoconfig.waystones.option.xpCost.inverseXpCost": "反轉經驗值花費", "text.autoconfig.waystones.option.xpCost.blocksPerXpLevel": "每經驗值等級所及方塊", "text.autoconfig.waystones.option.xpCost.minimumBaseXpCost": "最低經驗成本", @@ -139,7 +139,7 @@ "text.autoconfig.waystones.option.worldGen.customWaystoneNames": "自訂傳送石碑名稱", "text.autoconfig.waystones.option.worldGen.spawnInVillages": "生成於村莊", "text.autoconfig.waystones.option.worldGen.forceSpawnInVillages": "強制於村莊生成", - "text.autoconfig.waystones.option.client": "客戶端選項", + "text.autoconfig.waystones.option.client": "用戶端選項", "text.autoconfig.waystones.option.client.disableTextGlow": "停用發光字樣", "text.autoconfig.waystones.option.client.disableParticles": "停用粒子效果", "text.autoconfig.waystones.option.compatibility": "模組整合", diff --git a/zh-TW/1.16/assets/werewolves/lang/zh_tw.json b/zh-TW/1.16/assets/werewolves/lang/zh_tw.json index 0377aacb7665..39404a314c63 100644 --- a/zh-TW/1.16/assets/werewolves/lang/zh_tw.json +++ b/zh-TW/1.16/assets/werewolves/lang/zh_tw.json @@ -75,7 +75,7 @@ "action.werewolves.howling.desc": "提高你和你的狼人同伴的攻擊速度", "action.werewolves.sense.desc": "透過牆壁感知生物", "action.werewolves.survival_form.desc": "解鎖新的求生者形式,此型態專注於速度", - "action.werewolves.leap.desc": "你現在可以飛躍而不是跳躍。 飛躍時需要按下額外的鍵。", + "action.werewolves.leap.desc": "你現在可以飛躍而不是跳躍。飛躍時需要按下額外的鍵。", "action.werewolves.fear.desc": "使附近的生物逃離你", "action.werewolves.hide_name.desc": "在狼人形態下隱藏你的名字", "skill.werewolves.sixth_sense.desc": "如果你被附近的生物盯上,畫面會閃爍", diff --git a/zh-TW/1.16/assets/woot/lang/zh_tw.json b/zh-TW/1.16/assets/woot/lang/zh_tw.json index 0a2eab9e4be6..abf0b84c452f 100644 --- a/zh-TW/1.16/assets/woot/lang/zh_tw.json +++ b/zh-TW/1.16/assets/woot/lang/zh_tw.json @@ -18,7 +18,7 @@ "advancements.woot.crusher_perk_1.description": "製造一個壓榨戰鬥 I 升級外掛", "advancements.woot.crusher_perk_1.title": "請不要再壓一次", "advancements.woot.dye_die.description": "在地獄鐵砧上製造一個染料框架模具", - "advancements.woot.dye_die.title": "Dye, Die, My Darling (By Metallica)", + "advancements.woot.dye_die.title": "Dye,Die,My Darling (By Metallica)", "advancements.woot.eff_perk_1.description": "製造一個振奮鍋爐 I 升級外掛", "advancements.woot.eff_perk_1.title": "更多給托馬斯的煤炭", "advancements.woot.ench_fluid.description": "收集一桶附魔原液", @@ -184,8 +184,8 @@ "commands.woot.mob.info.summary": "{0} 生命 {1} 經驗 {2} 等級 {3}", "commands.woot.pupils": "模擬 %s", "commands.woot.simulation.dump.drop": "掉落 {0}", - "commands.woot.simulation.learn.fail": "無法開始學習實體: {0}", - "commands.woot.simulation.learn.ok": "開始學習實體: {0}", + "commands.woot.simulation.learn.fail": "無法開始學習實體:{0}", + "commands.woot.simulation.learn.ok": "開始學習實體:{0}", "commands.woot.simulation.roll": "{0} 掠奪 {1} 掉落 {2}", "commands.woot.simulation.status.simulating": "模擬 {0}", "commands.woot.simulation.status.waiting": "等待單元 {0}", @@ -238,7 +238,7 @@ "guide.woot.basics.tiers.1": "所有工廠都需要下列工廠組件$(br2)$(li)1x工廠核心$(li)1x初級底座$(li)1x原液單元$(li)1x原料輸入口$(li)1x掉落物輸出口", "guide.woot.basics.tiers.10": "$(l)神殿主 [V]$()$(br2)這個等級通常用來生成Boss生物,比如終界龍。它是唯一可以使用奇異鑰的等級。$(br2)支持下列控制器/升級/奇異鑰$(br)$(li)4x生物控制器$(li)4x升級外掛 III$(li)1x奇異鑰$(br2)", "guide.woot.basics.tiers.11": "需要以下額外的方塊:$(br)$(li)10x$(l:factory_blocks/factory_a)不凋花工廠方塊$()$(li)17x$(l:factory_blocks/factory_b)琥珀工廠方塊$()$(li)24x$(l:factory_blocks/factory_c)青瓷工廠方塊$()$(li)8x$(l:factory_blocks/factory_d)天藍工廠方塊$()$(li)8x$(l:factory_blocks/factory_e)拜占庭工廠方塊$()$(li)11x$(l:factory_blocks/factory_connector)工廠連接器$()$(li)3x$(l:factory_blocks/secctrl_base)次級底座$()$(li)4x$(l:factory_blocks/perkslot)升級外掛插槽$()$(li)4x$(l:factory_blocks/cap_a)理論者拱頂石$()$(li)8x$(l:factory_blocks/cap_b)實踐者拱頂石$()$(li)4x$(l:factory_blocks/cap_c)被免達人拱頂石$()$(li)8x$(l:factory_blocks/cap_d)神殿主拱頂石$()", - "guide.woot.basics.tiers.12": "每一個等級都有一個可以處理到的怪物血量上限。 下列頁面顯示的是預設的血量上限及任何例外狀況(咳嗽、咳嗽、終界使者)", + "guide.woot.basics.tiers.12": "每一個等級都有一個可以處理到的怪物血量上限。下列頁面顯示的是預設的血量上限及任何例外狀況(咳嗽、咳嗽、終界使者)", "guide.woot.basics.tiers.13": "$(l)入門 [I]$()$(br2)$(li)生物血量<= 20", "guide.woot.basics.tiers.14": "$(l)基礎 [II]$()$(br2)$(li)生物血量<= 40", "guide.woot.basics.tiers.15": "$(l)熟練 [III]$()$(br2)$(li)生物血量 <= 60$(li)岩漿立方怪$(li)烈焰使者$(li)女巫$(li)地獄幽靈$(li)殭屍豬人\n", @@ -380,8 +380,8 @@ "info.woot.exotic.exotic_c": "增加%0.2f%%萌生原液使用效率", "info.woot.exotic.exotic_d": "將生成需求時間恆定為%d刻", "info.woot.exotic.exotic_e": "生成%d生物", - "info.woot.input_tank": "輸出流體槽: %s %d/%d mB", - "info.woot.input_tank.empty": "輸入流體槽: 0/%d mB", + "info.woot.input_tank": "輸出流體槽:%s %d/%d mB", + "info.woot.input_tank.empty": "輸入流體槽:0/%d mB", "info.woot.intern": "對工廠核心使用,可以組建,建造或檢驗工廠結構", "info.woot.intern.0": "潛行右擊以切換模式", "info.woot.intern.1": "手動放置控制器和單元", diff --git a/zh-TW/1.16/assets/worldhandler/lang/zh_tw.json b/zh-TW/1.16/assets/worldhandler/lang/zh_tw.json index 519ae71d4154..91ddfa1f10d9 100644 --- a/zh-TW/1.16/assets/worldhandler/lang/zh_tw.json +++ b/zh-TW/1.16/assets/worldhandler/lang/zh_tw.json @@ -229,7 +229,7 @@ "gui.worldhandler.scoreboard.team.suboption.hideForOtherTeams": "對其他隊伍隱藏", "gui.worldhandler.scoreboard.team.suboption.hideForOwnTeam": "對己方隊伍隱藏", "gui.worldhandler.scoreboard.team.suboption.pushOwnTeam": "推動己方隊伍", - "gui.worldhandler.scoreboard.team.suboption.pushOtherTeams": "推動其它隊伍", + "gui.worldhandler.scoreboard.team.suboption.pushOtherTeams": "推動其他隊伍", "gui.worldhandler.scoreboard.team.suboption.true": "開啟", "gui.worldhandler.scoreboard.team.suboption.false": "關閉", "gui.worldhandler.scoreboard.team.team": "隊伍", @@ -250,7 +250,7 @@ "gui.worldhandler.entities.player.score.experience_coins": "經驗值", "gui.worldhandler.entities.player.position.copy_position": "複製位置", "gui.worldhandler.entities.player.miscellaneous.set_spawn": "設定重生點", - "gui.worldhandler.entities.player.miscellaneous.set_global_spawn": "設定全局重生點", + "gui.worldhandler.entities.player.miscellaneous.set_global_spawn": "設定全域重生點", "gui.worldhandler.entities.player.miscellaneous.kill": "殺死", "gui.worldhandler.entities.player.miscellaneous.clear_inventory": "清空物品欄", "gui.worldhandler.entities.summon.start": "首選項", diff --git a/zh-TW/1.16/assets/wormhole/lang/zh_tw.json b/zh-TW/1.16/assets/wormhole/lang/zh_tw.json index 5b95c2fb46e2..fda7f05b27f7 100644 --- a/zh-TW/1.16/assets/wormhole/lang/zh_tw.json +++ b/zh-TW/1.16/assets/wormhole/lang/zh_tw.json @@ -63,7 +63,7 @@ "wormhole.color.black": "黑色", "wormhole.color.random": "隨機", "wormhole.target.location": "座標", - "wormhole.target.dimension": "維度", + "wormhole.target.dimension": "次元", "wormhole.target.direction": "方向", "wormhole.target.teleport_cost": "傳送消耗" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/xaerobetterpvp/lang/zh_tw.json b/zh-TW/1.16/assets/xaerobetterpvp/lang/zh_tw.json index d26e6c611d35..169a9432b4c8 100644 --- a/zh-TW/1.16/assets/xaerobetterpvp/lang/zh_tw.json +++ b/zh-TW/1.16/assets/xaerobetterpvp/lang/zh_tw.json @@ -127,8 +127,8 @@ "gui.xaero_preset_bottom_left": "左下", "gui.xaero_preset_bottom_right": "右下", "gui.xaero_ingame_waypoints": "遊戲中的定位點", - "gui.xaero_next": "次頁 >>", - "gui.xaero_previous": "<< 前頁", + "gui.xaero_next": "下一頁 >>", + "gui.xaero_previous": "<< 上一頁", "gui.xaero_lock_north": "小地圖鎖定北方", "gui.xaero_deathpoint": "最近的死亡地點", "gui.xaero_deathpoint_old": "舊的死亡地點", @@ -229,7 +229,7 @@ "gui.xaero_block_transparency": "方塊透明度", "gui.xaero_team": "隊伍", "gui.xaero_world_server": "世界/伺服器", - "gui.xaero_subworld_dimension": "子世界/維度", + "gui.xaero_subworld_dimension": "子世界/次元", "gui.xaero_switch_waypoint_set": "切換定位組", "gui.xaero_waypoint_opacity_ingame": "遊戲中的定位點不透明度", "gui.xaero_waypoint_opacity_map": "地圖上的定位點不透明度", @@ -271,10 +271,10 @@ "gui.xaero_waypoint_name": "定位點名稱", "gui.xaero_set_name": "定位組名稱", "gui.xaero_render_layer": "覆蓋渲染圖層", - "gui.xaero_visit_needed": "§e你必須先前往這個維度才能將其轉換成新的格式!", - "gui.xaero_mp_cross_tp": "多人遊戲跨維度傳送", + "gui.xaero_visit_needed": "§e你必須先前往這個次元才能將其轉換成新的格式!", + "gui.xaero_mp_cross_tp": "多人遊戲跨次元傳送", "gui.xaero_cross_tp": "跨維傳送", - "gui.xaero_unreachable_dimension": "無法到達目的地的維度。", + "gui.xaero_unreachable_dimension": "無法到達目的地的次元。", "gui.xaero_show_time": "顯示遊戲時間", "gui.xaero_24h": "24 小時制", "gui.xaero_12h": "12 小時制", @@ -396,7 +396,7 @@ "gui.xaero_box_waypoints_scale": "遊戲中定位點的大小比例。這個設定會改變遊戲中所有定位點的顯示大小, 包括你附近的。用「縮放鎖定距離」可以設定只影響距離多遠以上的定位點顯示大小。\n \n 對應舊版的預設大小如下: \n 縮放鎖定距離: 12 \n 遊戲中的大小比例: 2.5 \n 名稱文字大小比例: 0.5 \n 距離文字大小比例: 0.8", "gui.xaero_waypoint_shared": "%1$s 分享了一個叫「%2$s」的定位點! §2§n【請按這裡來新增】", "gui.xaero_waypoint_shared_dimension": "%1$s 分享了一個位在 %3$s,名為「%2$s」的定位點! §2§n【請按這裡來新增】", - "gui.xaero_waypoint_unknown_dimension": "未知維度", + "gui.xaero_waypoint_unknown_dimension": "未知次元", "gui.xaero_uses_worldmap_value": "以世界地圖模組的設定值來設定!", "gui.xaero_dots_style": "實體光點樣式", "gui.xaero_dots_style_default": "預設", @@ -417,7 +417,7 @@ "gui.xaero_held_centered_position": "置中時持有的物品", "gui.xaero_held_centered_position_screen_edges": "畫面邊緣", "gui.xaero_held_centered_position_hotbar": "快捷欄", - "gui.xaero_box_cave_maps2": "測繪模式可以比地表方塊更深, 主要顯示地下洞穴和建築物內部。天花板大小是指實心方塊的方形天花板的大小, 這些實心方塊天花板必須檢測到上方才能啟動洞穴模式。實心方塊不必在同一 Y 層。", + "gui.xaero_box_cave_maps2": "測繪模式可以比地表方塊更深,主要顯示地下洞穴和建築物內部。天花板大小是指實心方塊的方形天花板的大小,這些實心方塊天花板必須檢測到上方才能啟動洞穴模式。實心方塊不必在同一 Y 層。", "gui.xaero_box_distance2": "指定遊戲中顯示距離的定位點。這不能保證它會同時顯示多個定位點。請查看「多定位點距離」設定。", "gui.xaero_minimap_frame": "Frame Style", "gui.xaero_minimap_frame_color": "Frame Color", @@ -426,7 +426,7 @@ "gui.xaero_minimap_frame_colored_thick": "Colored", "gui.xaero_minimap_frame_colored_thin": "Colored Thin", "gui.xaero_compass_north": "N", - "gui.xaero_compass_east": "E", + "gui.xaero_compass_east": "東", "gui.xaero_compass_south": "S", "gui.xaero_compass_west": "W", "gui.xaero_compass_scale": "Compass Scale On-Map", @@ -472,7 +472,7 @@ "gui.xaero_entity_radar_category": "類別:", "gui.xaero_settings_not_found": "找不到相符的條目供您輸入!", "gui.xaero_multiple_waypoint_info": "多定位點距離", - "gui.xaero_box_multiple_waypoint_info": "距離是否可以同時顯示多個遊戲內定位點。預設情況下, 只顯示到距離十字準心最近的定位點。使用「定位點顯示距離」設定來配置甚至可以顯示距離的定位點。", + "gui.xaero_box_multiple_waypoint_info": "距離是否可以同時顯示多個遊戲內定位點。預設情況下,只顯示到距離十字準心最近的定位點。使用「定位點顯示距離」設定來配置甚至可以顯示距離的定位點。", "gui.xaero_while_sneaking": "潛行", "gui.xaero_multiple_waypoints_always": "永遠", "gui.xaero_narrator_select_nothing": "無", @@ -531,7 +531,7 @@ "gui.xaero_radar_setting_icons": "顯示圖示", "gui.xaero_toggle_entity_radar": "切換實體雷達", "narration.xaero_ui_list_left_right_usage": "按左鍵和右鍵來選擇條目中的列。", - "gui.xaero_category_help": "當多個子類別包含同一實體時, 將優先考慮清單中較高的子類別! 在創建自訂類別時要記住這一點。通常, 新的自訂類別應放在頂部。", + "gui.xaero_category_help": "當多個子類別包含同一實體時, 將優先考慮清單中較高的子類別! 在建立自訂類別時要記住這一點。通常, 新的自訂類別應放在頂部。", "gui.xaero_update_notification": "更新通知", "gui.xaero_category_cut": "剪下/移動 §e%1$s", "gui.xaero_category_paste": "將 §e%1$s§r 在 §e%2$s§r 貼上", @@ -553,7 +553,7 @@ "gui.xaero_box_category_include_list2": "要包含在「硬包含」所包含實體之上的(子)類別中的實體類型的清單。", "gui.xaero_box_category_exclude_list2": "要從(子)類別中已包含的實體類型中排除的實體類型的清單。可以同時用作「白名單」和「黑名單」,具體取決於您選擇的排除模式。這不會從實體雷達中移除實體,除非您從根「任何」類別中排除。「顯示」設定可以從雷達中移除實體。", "gui.xaero_box_category_hard_include2": "控制要自動包含在(子)類別中的實體,而無需手動將它們放入包含清單中。", - "gui.xaero_category_help2": "選擇一個子類別,然後前往其「設定」以配置光點顏色,名稱,圖示等內容。 \n \n 當多個子類別包含同一實體時,清單中較高的子類別將被優先排序!創建自訂類別時,請記住這一點。通常,新的自訂類別應放在頂部。", + "gui.xaero_category_help2": "選擇一個子類別,然後前往其「設定」以配置光點顏色,名稱,圖示等內容。 \n \n 當多個子類別包含同一實體時,清單中較高的子類別將被優先排序!建立自訂類別時,請記住這一點。通常,新的自訂類別應放在頂部。", "gui.xaero_category_settings_save_confirm": "要在離開之前儲存變更嗎?", "gui.xaero_category_settings_save_confirm_warning": "警告:此確認畫面最近被替換了!", "gui.xaero_start_fading_at": "深度淡入淡出的最小 Y 座標距離", @@ -561,7 +561,7 @@ "gui.xaero_start_fading_at_auto": "自動", "gui.xaero_legacy_color": "傳統", "gui.xaero_partial_y_teleportation": "傳送時使用 Y 和部分", - "gui.xaero_box_partial_y_teleportation": "傳送到定位點或地圖位置時,將 Y 座標偏移 0.5,以避免穿過地毯狀的方塊落入虛空。否則,將使用整數 Y 座標。", + "gui.xaero_box_partial_y_teleportation": "傳送到定位點時,將 Y 座標偏移 0.5,以避免穿過地毯狀的方塊落入虛空。否則,將使用整數 Y 座標。", "gui.xaero_delete_reached_deathpoints": "刪除到達的死亡點", "gui.xaero_box_delete_reached_deathpoints": "當您距離死亡點不到 4 個方塊時,自動刪除死亡點。這要求死亡點在遊戲中或小地圖上可見。死亡點在建立後 5 秒內受到保護,不會被刪除。", "gui.xaero_hide_minimap_under_screen": "在畫面下隱藏", @@ -586,5 +586,43 @@ "gui.xaero_manual_cave_mode_start": "手動洞穴模式起始 Y 座標", "gui.xaero_box_manual_cave_mode_start": "從啟用手動洞穴模式時開始映射方塊的 Y 座標。手動洞穴模式可以通過按鍵進行切換。對於「自動」選項,請一直向左走。", "gui.xaero_manual_cave_mode_start_auto": "自動", - "gui.xaero_chunk_grid_line_width": "區塊格線寬度" + "gui.xaero_chunk_grid_line_width": "區塊格線寬度", + "gui.xaero_uses_worldmap_hard_value": "使用世界地圖區塊時無法配置設定值!", + "gui.xaero_radar_render_over_minimap": "在小地圖框架上繪製", + "gui.xaero_box_radar_render_over_minimap": "在小地圖框架上繪製實體,而不是在框架內繪製它們。以這種方式繪製的實體的行為類似於定位點,並且在超出邊界時會黏在邊界上。可見實體仍然僅限於遊戲用戶端載入的實體。\n \n 選項「玩家列表」 - 僅在按下「列出玩家」按鍵(預設為 TAB)時繪製小地圖。", + "gui.xaero_radar_render_radar_over_frame": "在框架上繪製雷達", + "gui.xaero_radar_over_map_never": "永不", + "gui.xaero_radar_over_map_list": "玩家列表", + "gui.xaero_radar_over_map_always": "永遠", + "gui.xaero_compass_over_everything": "羅盤在一切事物之上", + "gui.xaero_box_compass_over_everything": "在所有地圖元素上方繪製羅盤方位(東、西、南、北),而不是在某些元素下方,例如定位點。", + "gui.xaero_waypoint_server_shared": "伺服器", + "gui.xaero_pac_players": "顯示團隊/盟友玩家", + "gui.xaero_box_pac_players": "Display players whose locations are shared with you (by the Open Parties and Claims mod) when they are out of the minimap frame bounds or not visible for another reason.", + "gui.xaero_toggle_pac_players": "切換團隊/盟友玩家", + "gui.xaero_toggle_pac_chunk_claims": "Toggle Chunk Claims", + "gui.xaero_pac_marked_for_forceload": "(可強制載入)", + "gui.xaero_pac_claim_tooltip": "%1$s's Claim%2$s", + "gui.xaero_pac_server_claim_tooltip": "Server Claim%1$s", + "gui.xaero_pac_expired_claim_tooltip": "Expired Claim%1$s", + "gui.xaero_pac_claims": "Display Chunk Claims", + "gui.xaero_box_pac_claims": "Display chunk claims from the Open Parties and Claims mod as a colored overlay.", + "gui.xaero_pac_claims_opacity": "Chunk Claims Opacity", + "gui.xaero_box_pac_claims_opacity": "The opacity of the chunk claims overlay. Chunk claims require the Open Parties and Claims mod.", + "gui.xaero_pac_current_claim": "顯示目前的生態域", + "gui.xaero_box_pac_current_claim": "Display claim information about the chunk that you are in. Chunk claims require the Open Parties and Claims mod.", + "gui.xaero_category_include_list_include_in_super": "包含在超級類別中", + "gui.xaero_box_category_include_list_include_in_super": "自動將此列表中的所有實體以及此類別中包含的其他列表包含在該類別的超級類別/父類別中,排除列表中的實體除外。這樣您就不必在每一層上手動加入重複項。", + "gui.xaero_waypoint_somebody_shared": "某人", + "gui.xaero_temp_waypoints_global": "全域臨時定位點", + "gui.xaero_box_temp_waypoints_global": "啟用後,臨時定位點將被視為全域定位點並忽略定位點繪製距離限制。", + "gui.xaero_keep_enlarged_minimap_unlocked": "放大時保持旋轉", + "gui.xaero_box_keep_enlarged_minimap_unlocked": "盡可能不要在放大時將小地圖鎖定在北方,這僅適用於在撰寫本文時使用圓形的情況。", + "gui.xaero_enlarged_minimap_a_toggle": "切換放大的小地圖", + "gui.xaero_box_enlarged_minimap_a_toggle": "將「放大小地圖」按鍵綁定視為切換而不是必須按住它。", + "gui.xaero_waypoint_visibility_type_world_map_local": "本機世界地圖", + "gui.xaero_waypoint_visibility_type_world_map_global": "全域世界地圖", + "gui.xaero_box_visibility_type": "遊戲內/小地圖可見性類型\n \n 本機 - 僅在最大定位點繪製距離內可見\n 全域 - 永遠可見 \n 世界地圖本機 - 不可見,但被視為本機\n 世界地圖全域 - 不可見,但被視為全域", + "gui.xaero_option_requires_ingame": "此選項要求您在遊戲中。", + "gui.xaero_alternative_list_players": "「列出玩家」替代方案" } \ No newline at end of file diff --git a/zh-TW/1.16/assets/xaerominimap/lang/zh_tw.json b/zh-TW/1.16/assets/xaerominimap/lang/zh_tw.json new file mode 100644 index 000000000000..05420a3b069b --- /dev/null +++ b/zh-TW/1.16/assets/xaerominimap/lang/zh_tw.json @@ -0,0 +1,535 @@ +{ + "gui.xaero_confirm": "確認", + "gui.xaero_cancel": "取消", + "gui.xaero_back": "返回", + "gui.xaero_delete": "刪除", + "gui.xaero_OK": "確定", + "gui.xaero_add_edit": "新增/編輯", + "gui.xaero_new_waypoint": "新的定位點", + "gui.xaero_initial": "第一個字", + "gui.xaero_edit_waypoint": "編輯定位點", + "gui.xaero_choose_a_preset": "選擇預設", + "gui.xaero_choose_an_interface": "選擇介面", + "gui.xaero_minimap": "小地圖", + "gui.xaero_edit_mode": "編輯模式", + "gui.xaero_instructions": "說明/幫助", + "gui.xaero_not_ingame": "你必須進入遊戲才能開啟編輯模式!", + "gui.xaero_welcome_edit_mode": "歡迎使用編輯模式!", + "gui.xaero_howto_select": "點擊滑鼠左鍵以選擇介面。", + "gui.xaero_howto_drag": "點擊滑鼠左鍵並拖放以移動介面位置。", + "gui.xaero_howto_deselect": "點擊滑鼠右鍵以取消選擇介面。", + "gui.xaero_howto_center": "按下「C」鍵以置中或取消置中所選的介面。", + "gui.xaero_different_centered": "某些介面有不同的置中方式。", + "gui.xaero_howto_flip": "按下「F」鍵以翻轉或取消翻轉所選的介面。", + "gui.xaero_howto_settings": "按下「S」鍵以快速對所選的介面進行設定。", + "gui.xaero_howto_preset": "點擊「選擇預設」按鈕以挑選預設好的位置。", + "gui.xaero_howto_save": "點擊「確認」按鈕以儲存你的變更。", + "gui.xaero_howto_cancel": "點擊「取消」按鈕以取消你的變更。", + "gui.xaero_minimap_settings": "小地圖設定", + "gui.xaero_server_disabled": "伺服器可能停用了某些模組功能", + "gui.xaero_waypoints": "定位點", + "gui.xaero_centered": "置中:", + "gui.xaero_press_c": "(按 C 鍵)", + "gui.xaero_flipped": "翻轉:", + "gui.xaero_press_f": "(按 F 鍵)", + "gui.xaero_reset_defaults": "重設為預設值", + "gui.xaero_cave_maps": "洞穴地圖", + "gui.xaero_display_waypoints": "地圖上的定位點", + "gui.xaero_zoom": "縮放", + "gui.xaero_minimap_size": "大小", + "gui.xaero_entity_amount": "實體數量", + "gui.xaero_black": "黑色", + "gui.xaero_dark_blue": "深藍色", + "gui.xaero_dark_green": "深綠色", + "gui.xaero_dark_aqua": "暗青色", + "gui.xaero_dark_red": "暗紅色", + "gui.xaero_dark_purple": "暗紫色", + "gui.xaero_gold": "金色", + "gui.xaero_gray": "灰色", + "gui.xaero_dark_gray": "深灰色", + "gui.xaero_blue": "藍色", + "gui.xaero_green": "綠色", + "gui.xaero_aqua": "青色", + "gui.xaero_red": "紅色", + "gui.xaero_purple": "紫色", + "gui.xaero_yellow": "黃色", + "gui.xaero_white": "白色", + "gui.xaero_zoom_in": "小地圖放大", + "gui.xaero_zoom_out": "小地圖縮小", + "gui.xaero_on": "開啟", + "gui.xaero_off": "關閉", + "gui.xaero_preset_topleft": "左上", + "gui.xaero_preset_topright": "右上", + "gui.xaero_waypoint_teleport": "傳送", + "gui.xaero_waypoints_key": "開啟定位點畫面", + "gui.xaero_display_coords": "顯示座標", + "gui.xaero_disable_enable": "停用/啟用", + "gui.xaero_disabled": "已停用", + "gui.xaero_minimap_guide": "點擊滑鼠左鍵並拖放以移動小地圖位置", + "gui.xaero_change_position": "改變位置", + "gui.xaero_preset_bottom_left": "左下", + "gui.xaero_preset_bottom_right": "右下", + "gui.xaero_ingame_waypoints": "遊戲中的定位點", + "gui.xaero_next": "下一頁 >>", + "gui.xaero_previous": "<< 上一頁", + "gui.xaero_lock_north": "小地圖鎖定北方", + "gui.xaero_deathpoint": "最近的死亡地點", + "gui.xaero_deathpoint_old": "舊的死亡地點", + "gui.xaero_deathpoints": "死亡地點", + "gui.xaero_chunkgrid": "區塊網格", + "gui.xaero_players": "玩家", + "gui.xaero_mobs": "友好生物", + "gui.xaero_hostile": "敵對生物", + "gui.xaero_items": "物品", + "gui.xaero_other": "其他實體", + "gui.xaero_enlarge_map": "放大小地圖", + "gui.xaero_fbo": "測試版", + "gui.xaero_opacity": "不透明度", + "gui.xaero_slime_chunks": "史萊姆區塊", + "gui.xaero_unlimited": "無限制", + "gui.xaero_old_deathpoints": "保留舊的死亡地點", + "gui.xaero_toggle_map": "切換小地圖", + "gui.xaero_antialiasing": "反鋸齒", + "gui.xaero_safe_mode": "安全模式", + "gui.xaero_transfer": "轉移", + "gui.xaero_transfer_all": "轉移所有定位點", + "gui.xaero_clear": "清空定位組", + "gui.xaero_from": "自", + "gui.xaero_to": "至", + "gui.xaero_used_seed": "使用種子碼:", + "gui.xaero_show_distance": "定位點顯示距離", + "gui.xaero_waypoints_scale": "遊戲中的定位點大小比例", + "gui.xaero_block_colours": "方塊色彩模式", + "gui.xaero_accurate": "精確", + "gui.xaero_vanilla": "原版", + "gui.xaero_lighting": "亮度", + "gui.xaero_looking_at": "僅正在注視的", + "gui.xaero_all": "全部", + "gui.xaero_display_redstone": "顯示紅石", + "gui.xaero_clear_set_message": "你確定要清空目前的定位組", + "gui.xaero_clear_set_message2": "該組中所有的定位點都會被刪除!", + "gui.xaero_default": "預設", + "gui.xaero_create_set": "新的定位組", + "gui.xaero_delete_set": "刪除定位組", + "gui.xaero_delete_set_message": "你確定要刪除目前的定位組", + "gui.xaero_delete_set_message2": "該定位組會從目前的世界中移除。", + "gui.xaero_toggle_waypoints": "切換遊戲中的定位點", + "gui.xaero_dots_size": "實體光點大小", + "gui.xaero_toggle_slime": "切換史萊姆區塊", + "gui.xaero_toggle_grid": "切換區塊網格", + "gui.xaero_compass_over_wp": "方位文字與定位點重疊", + "gui.xaero_current_biome": "顯示目前的生態域", + "gui.xaero_auto_map_size": "自動", + "gui.xaero_reset_message": "你確定要重設為預設的設定值嗎?", + "gui.xaero_reset_message2": "這個動作無法復原!", + "gui.xaero_yaw": "面向", + "gui.xaero_true": "true", + "gui.xaero_false": "false", + "gui.xaero_team_colours": "隊伍顏色", + "gui.xaero_instant_waypoint": "快速建立定位點", + "gui.xaero_entity_depth": "顯示實體的深度", + "gui.xaero_show_flowers": "顯示花朵", + "gui.xaero_waypoint_names": "定位點距離上方顯示名稱", + "gui.xaero_waypoints_distance": "顯示定位點的最遠距離", + "gui.xaero_teleport_default_command": "預設傳送指令", + "gui.xaero_waypoints_distance_min": "顯示定位點的最近距離", + "gui.xaero_other_teams": "其他隊伍", + "gui.xaero_arrow_scale": "箭頭大小比例", + "gui.xaero_arrow_colour": "箭頭顏色", + "gui.xaero_smooth_dots": "平滑光點", + "gui.xaero_cave_zoom": "洞穴模式放大", + "gui.xaero_safe_mode_box": "使用基於模組的等效運算處理器(Java),而非預設的繪圖晶片(OpenGL)。安全模式是預防模組正常失敗的替代計畫。並非所有功能都能運作於安全模式,非必要別使用。", + "gui.xaero_height_limit": "實體深度限制", + "gui.xaero_world_map": "世界地圖", + "gui.xaero_use_world_map": "使用世界地圖模組區塊", + "gui.xaero_patron_capes": "贊助者披風", + "gui.xaero_entity_radar": "實體雷達", + "gui.xaero_terrain_depth": "地形深度", + "gui.xaero_terrain_slopes": "地形斜度", + "gui.xaero_block_transparency": "方塊透明度", + "gui.xaero_team": "隊伍", + "gui.xaero_world_server": "世界/伺服器", + "gui.xaero_subworld_dimension": "子世界/維度", + "gui.xaero_switch_waypoint_set": "切換定位組", + "gui.xaero_waypoint_opacity_ingame": "遊戲中的定位點不透明度", + "gui.xaero_waypoint_opacity_map": "地圖上的定位點不透明度", + "gui.xaero_hide_world_names": "隱藏網路位址/世界名稱", + "gui.xaero_open_slime": "按下按鍵開啟", + "gui.xaero_options": "選項", + "gui.xaero_make_automatic": "使世界/伺服器變為自動", + "gui.xaero_make_automatic_msg1": "您確定嗎?", + "gui.xaero_make_automatic_msg2": "這會在所選的世界/伺服器及自動的世界/伺服器間交換所有的定位點資料,進而看似將所選的世界變為自動。請確定知道自己在做什麼。", + "gui.xaero_make_multi_automatic": "使子世界變為自動", + "gui.xaero_make_multi_automatic_msg1": "您確定嗎?", + "gui.xaero_make_multi_automatic_msg2": "這會在所選的子世界及自動的子世界間交換所有的定位點資料,進而看似將所選的子世界變為自動。請確定知道自己在做什麼。", + "gui.xaero_delete_world": "刪除世界/伺服器", + "gui.xaero_delete_world_msg1": "你要將所選世界/伺服器中的所有定位點都刪除嗎?", + "gui.xaero_delete_world_msg2": "這個動作無法復原!請確定知道自己在做什麼。", + "gui.xaero_delete_multi_world": "刪除子世界", + "gui.xaero_delete_multi_world_msg1": "你要將所選子世界中的所有定位點都刪除嗎?", + "gui.xaero_delete_multi_world_msg2": "這個動作無法復原!請確定知道自己在做什麼。", + "gui.xaero_always_show_distance": "永遠顯示定位點距離", + "gui.xaero_multiply_all_by_8": "子世界座標值 * 8", + "gui.xaero_divide_all_by_8": "子世界座標值 / 8", + "gui.xaero_multiply_msg1": "這個選項僅用於修正錯誤的定位點座標值。", + "gui.xaero_multiply_msg2": "您確定您想要將所有子世界坐標乘以 8 嗎?", + "gui.xaero_divide_msg2": "您確定您想要將所有子世界坐標除以 8 嗎?", + "gui.xaero_share": "分享", + "gui.xaero_share_msg1": "你確定要在聊天室中分享這個定位點給 §c所有的人§f 嗎?", + "gui.xaero_share_msg2": "請確認你不是揭露機密的地點。", + "gui.xaero_roof": "頭頂遮蔽", + "gui.xaero_partial": "部分", + "gui.xaero_full": "完整", + "gui.xaero_show_light_level": "顯示亮度等級", + "gui.xaero_up": "【往上】", + "gui.xaero_down": "【往下】", + "gui.xaero_display_all_sets": "開關顯示所有定位組", + "gui.xaero_waypoint_name": "定位點名稱", + "gui.xaero_set_name": "定位組名稱", + "gui.xaero_render_layer": "覆蓋渲染圖層", + "gui.xaero_visit_needed": "§e你必須先前往這個維度才能將其轉換成新的格式!", + "gui.xaero_cross_tp": "跨維傳送", + "gui.xaero_unreachable_dimension": "無法到達目的地的維度。", + "gui.xaero_show_time": "顯示遊戲時間", + "gui.xaero_24h": "24 小時制", + "gui.xaero_12h": "12 小時制", + "gui.xaero_temporary": "臨時", + "gui.xaero_restore": "復原", + "gui.xaero_biomes_vanilla": "原版模式下的生態域", + "gui.xaero_use_multiworld": "多重世界偵測", + "gui.xaero_close": "關閉", + "gui.xaero_waypoint_distance_visibility_angle": "定位點顯示距離的水平角度", + "gui.xaero_waypoint_distance_vertical_visibility_angle": "定位點顯示距離的垂直角度", + "gui.xaero_teleportation": "傳送", + "gui.xaero_teleportation_tooltip": "一旦關閉後就只能從設定檔中開啟!", + "gui.xaero_use_multiworld_tooltip": "在單一世界的內建伺服器中是停用的(沒有大廳、遊戲模式世界等)。多重世界偵測只會在某些伺服器中產生問題,總之將模組安裝在伺服器中可避免這個問題。", + "gui.xaero_world_teleport_command": "傳送指令", + "gui.xaero_use_default": "使用預設值", + "gui.xaero_centered_enlarged": "地圖擴大時置中", + "gui.xaero_zoomed_out_enlarged": "地圖擴大時拉遠", + "gui.xaero_sort": "排序方式", + "gui.xaero_sort_reversed": "反向排序", + "gui.xaero_sort_unsorted": "不排序", + "gui.xaero_sort_name": "名稱", + "gui.xaero_sort_symbol": "首字母縮寫", + "gui.xaero_sort_distance": "距離", + "gui.xaero_box_cave_maps": "進入地面下的地圖模式,主要用於顯示地底洞穴及建築物內部。頭頂遮蔽的尺寸表示需要在你的上方,偵測到多大區域的水平實心方塊,才會切換成洞穴模式。", + "gui.xaero_box_cave_maps2": "測繪模式可以比地表方塊更深,主要顯示地下洞穴和建築物內部。天花板大小是指實心方塊的方形天花板的大小,這些實心方塊天花板必須檢測到上方才能啟動洞穴模式。實心方塊不必在同一 Y 層。", + "gui.xaero_box_entity_amount": "各類型實體的限制數量。", + "gui.xaero_box_distance": "在遊戲中哪個定位點顯示到的距離。", + "gui.xaero_box_distance2": "指定遊戲中顯示距離的定位點。這不能保證它會同時顯示多個定位點。請查看「多定位點距離」設定。", + "gui.xaero_box_always_distance": "就算很靠近定位點也會顯示距離。這個並不會取代「定位點顯示距離」選項的設定。", + "gui.xaero_box_arrow_scale": "小地圖上或某些情況下顯示的箭頭大小比例。", + "gui.xaero_box_arrow_color": "小地圖上或某些情況下顯示的箭頭顏色。", + "gui.xaero_box_cave_zoom": "進入洞穴模式時要將地圖放大的倍數。", + "gui.xaero_box_entity_depth": "實體會依據與你之間的 Y 軸距離而變暗顯示。", + "gui.xaero_box_height_limit": "只顯示多大 Y 軸距離內的實體。", + "gui.xaero_toggle_map_waypoints": "開關地圖上的定位點", + "gui.xaero_always_entity_nametags": "永遠顯示實體名稱標記", + "gui.xaero_minimap_text_align": "資訊文字對齊", + "gui.xaero_center": "置中", + "gui.xaero_left": "靠左", + "gui.xaero_right": "靠右", + "gui.xaero_show_angles": "顯示視角", + "gui.xaero_box_always_entity_nametags": "無論在「實體雷達」畫面設定的顯示方式為何,總是顯示擁有名稱標籤的實體名稱。", + "gui.xaero_box_teleport_default_command": "若在定位點選項畫面中未設定伺服器特定的指令,則以此指令來執行定位點傳送。", + "gui.xaero_waypoints_edit_mode_individually": "逐一", + "gui.xaero_waypoints_edit_mode_all": "全部", + "gui.xaero_compass": "方位文字", + "gui.xaero_cave_maps_depth": "洞穴地圖深度", + "gui.xaero_waypoints_edit_reset": "重設", + "gui.xaero_main_entity_as": "主體顯示為", + "gui.xaero_arrow": "箭頭", + "gui.xaero_dot": "點", + "gui.xaero_crosshair": "十字準心", + "gui.xaero_teleport_coordinates_hidden": "無法進行傳送,因為傳送會顯示出座標。關閉「避免顯示定位點座標」才能自由的傳送。", + "gui.xaero_hide_wp_coords": "隱藏定位點座標", + "gui.xaero_waypoints_edit_show": "顯示", + "gui.xaero_waypoints_edit_hide": "隱藏", + "gui.xaero_teleport_anyway": "仍要傳送", + "gui.xaero_teleport_shows_coordinates": "會顯示出座標!", + "gui.xaero_render_all_wp_sets": "顯示全部的定位組", + "gui.xaero_waypoints_global": "全球", + "gui.xaero_waypoints_local": "在地", + "gui.xaero_player_arrow_opacity": "箭頭不透明度", + "gui.xaero_box_waypoints_distance": "在地定位點的最大渲染距離。全球定位點不會受到影響。", + "gui.xaero_connect_with_auto": "新增子世界連結", + "gui.xaero_disconnect_from_auto": "刪除子世界連結", + "gui.xaero_world_connection_tooltip": "在目前「自動」的世界中新增/刪除所選的子世界。只會連結相同世界所儲存的子世界。例如有個地獄傳送門能將你從子世界 A 帶到子世界 B,你就可以連結它們。已連結至你目前子世界的子世界,會標記星號且顯示在清單的頂端。", + "gui.xaero_connect_with_auto_msg": "你要建立下列子世界間的連結嗎?", + "gui.xaero_disconnect_from_auto_msg": "你要刪除下列子世界間的連結嗎?", + "gui.xaero_teleport_not_connected": "你試圖要傳送到一個未連結至目前「自動」子世界的子世界。若確定這個子世界是相同的子伺服器/世界所儲存,你可以從「定位點選單」的「選項」中「新增子世界連結」來啟用這個傳送。不過如果你連結了不相關的子世界並進行傳送,可能會卡在方塊中窒息或從空中掉下來摔死,所以請別那麼做!", + "gui.xaero_ignore_heightmaps": "忽略伺服器地圖高度", + "gui.xaero_box_ignore_heightmaps": "某些伺服器會在世界的地圖高度中放置自訂值,如此可能會導致地圖繪製錯誤。有時也會發生在大幅度修改過的單人世界中。這個選項應該能解決這些問題,但是會降低效能,所以除非需要,否則請勿使用。切換選項後請重新進入世界!", + "gui.xaero_error_loading_properties": "伺服器的小地圖屬性載入錯誤。請重試。", + "gui.xaero_light_block": "方塊", + "gui.xaero_light_sky": "天空", + "gui.xaero_light_both": "全部", + "gui.xaero_light_all": "全部", + "gui.xaero_light_both2": "兩者", + "gui.xaero_waypoints_bottom": "新定位點置於底部", + "gui.xaero_box_waypoints_bottom": "將新建立的定位點置於列表的最下面,預設是最上面。", + "gui.xaero_minimap_shape": "形狀", + "gui.xaero_minimap_shape_square": "方形", + "gui.xaero_minimap_shape_circle": "圓形", + "gui.xaero_slopes_legacy": "舊版", + "gui.xaero_names_list": "列出玩家時", + "gui.xaero_names_always": "永遠", + "gui.xaero_names_off": "不顯示", + "gui.xaero_entity_radar_type": "類型:", + "gui.xaero_entity_radar_color": "顏色:", + "gui.xaero_entity_radar_visiblity": "可見度:", + "gui.xaero_entity_radar_names": "名稱:", + "gui.xaero_entity_radar_icons": "圖示/頭像:", + "gui.xaero_box_entity_radar_names": "在光點或頭像圖示下顯示實體名稱。\n \n 「列出玩家時」表示按下列出玩家(預設 TAB 鍵)時顯示。", + "gui.xaero_light_overlay_status": "使用亮度遮罩", + "gui.xaero_light_overlay": "亮度遮罩", + "gui.xaero_light_overlay_type": "亮度遮罩模式", + "gui.xaero_light_overlay_color": "顏色", + "gui.xaero_light_overlay_max_light": "最大亮度", + "gui.xaero_light_overlay_min_light": "最小亮度", + "gui.xaero_toggle_light_overlay": "切換亮度遮罩", + "gui.xaero_box_light_overlay_type": "開啟遮罩對遊戲效能有負面的影響,因為其目前不使用世界地圖模組區塊,且增加小地圖的更新率。請勿讓遮罩一直保持開啟。", + "gui.xaero_day": "天數", + "gui.xaero_tamed": "馴服的生物", + "gui.xaero_untamed_color": "未馴服的顏色", + "gui.xaero_icons_list": "列出玩家時", + "gui.xaero_icons_always": "永遠", + "gui.xaero_icons_off": "無圖示", + "gui.xaero_box_entity_radar_icons": "顯示實體的圖示來取代彩色光點。\n \n 「列出玩家時」表示按下列出玩家(預設 TAB 鍵)時顯示。", + "gui.xaero_dot_name_scale": "光點名稱大小比例", + "gui.xaero_entity_heads_scale": "實體圖示大小比例", + "gui.xaero_box_minimap_size": "小地圖顯示的大小。\n 若大小超過 180,\n 方形小地圖將停用自動旋轉,強制鎖定北方。\n \n 設定拉到最左邊就是「自動」模式。\n \n 對應舊版本的大小如下:\n 迷你 - 57 \n 小型 - 85 \n 中型 - 113 \n 大型 - 169", + "gui.xaero_auto_clamp_depth": "自動", + "gui.xaero_waypoints_clamp_depth": "縮放鎖定距離", + "gui.xaero_waypoints_distance_scale": "定位點距離文字大小比例", + "gui.xaero_waypoints_name_scale": "定位點名稱文字大小比例", + "gui.xaero_box_waypoints_clamp_depth": "遊戲中顯示的定位點會隨著你的距離調整大小,用這個可以使定位點在多少距離內就鎖定縮放的大小。\n 調整「遊戲中的定位點大小比例」還是會改變定位點在靠近這個距離內的顯示大小。\n \n 將設定拉到最左邊就是「自動」模式,會試著以你的視野及畫面高度來調整最佳的預設比例。\n \n 對應舊版的預設大小如下:\n 縮放鎖定距離:12 \n 遊戲中的大小比例:2.5 \n 名稱文字大小比例:0.5 \n 距離文字大小比例:0.8", + "gui.xaero_box_waypoints_distance_scale": "遊戲中定位點顯示的距離文字大小比例。\n \n 對應舊版的預設大小如下:\n 縮放鎖定距離:12 \n 遊戲中的大小比例:2.5 \n 名稱文字大小比例:0.5 \n 距離文字大小比例:0.8", + "gui.xaero_box_waypoints_name_scale": "遊戲中定位點顯示的名稱文字大小比例。\n \n 對應舊版的預設大小如下:\n 縮放鎖定距離:12 \n 遊戲中的大小比例:2.5 \n 名稱文字大小比例:0.5 \n 距離文字大小比例:0.8", + "gui.xaero_box_waypoints_scale": "遊戲中定位點的大小比例。這個設定會改變遊戲中所有定位點的顯示大小,包括你附近的。用「縮放鎖定距離」可以設定只影響距離多遠以上的定位點顯示大小。\n \n 對應舊版的預設大小如下:\n 縮放鎖定距離:12 \n 遊戲中的大小比例:2.5 \n 名稱文字大小比例:0.5 \n 距離文字大小比例:0.8", + "gui.xaero_waypoint_shared": "%1$s 分享了一個叫「%2$s」的定位點!§2§n【請按這裡來新增】", + "gui.xaero_waypoint_shared_dimension": "%1$s 分享了一個位在 %3$s,名為「%2$s」的定位點!§2§n【請按這裡來新增】", + "gui.xaero_waypoint_unknown_dimension": "未知維度", + "gui.xaero_uses_worldmap_value": "以世界地圖模組的設定值來設定!", + "gui.xaero_uses_worldmap_hard_value": "使用世界地圖區塊時無法配置設定值!", + "gui.xaero_dots_style": "實體光點樣式", + "gui.xaero_dots_style_default": "預設", + "gui.xaero_dots_style_legacy": "舊版", + "gui.xaero_slopes_default_3d": "預設 3D", + "gui.xaero_slopes_default_2d": "預設 2D", + "gui.xaero_ui_scale": "顯示比例", + "gui.xaero_ui_scale_auto": "自動", + "gui.xaero_ui_scale_mc": "Minecraft", + "gui.xaero_box_ui_scale": "文字及其他小地圖元素的顯示比例。這不是縮放地圖或改變大小,那個是在別的選項中設定。", + "gui.xaero_pushbox_normal": "一般", + "gui.xaero_pushbox_screen_height": "畫面高度", + "gui.xaero_pushbox_boss_health": "避開 Boss 血量條顯示", + "gui.xaero_pushbox_potion_effects": "避開狀態效果顯示", + "gui.xaero_box_pushbox_boss_health": "使原版 Boss 血量條顯示周圍的隱形區塊會自動推開模組的介面顯示區塊。\n \n 一般的碰撞處理方式,只會依其大小將重疊到的介面推開必要的距離。\n \n 畫面高度的碰撞處理方式,則會推動整個垂直畫面中碰撞到的介面,這對在縱列上顯示多個介面區塊時的自動偏移顯示很有用。", + "gui.xaero_box_pushbox_potion_effects": "使原版狀態效果顯示周圍的隱形區塊會自動推開模組的介面顯示區塊。\n \n 一般的碰撞處理方式,只會依其大小將重疊到的介面推開必要的距離。\n \n 畫面高度的碰撞處理方式,則會推動整個垂直畫面中碰撞到的介面,這對在縱列上顯示多個介面區塊時的自動偏移顯示很有用。", + "gui.xaero_minimap_frame": "小地圖邊框類型", + "gui.xaero_minimap_frame_color": "小地圖邊框顏色", + "gui.xaero_box_minimap_frame_color": "非預設彩色框架樣式的小地圖的顏色。", + "gui.xaero_minimap_frame_default": "預設", + "gui.xaero_minimap_frame_colored_thick": "已著色", + "gui.xaero_minimap_frame_colored_thin": "已著色(薄)", + "gui.xaero_compass_north": "北", + "gui.xaero_compass_east": "東", + "gui.xaero_compass_south": "南", + "gui.xaero_compass_west": "西", + "gui.xaero_compass_scale": "地圖上的羅盤大小", + "gui.xaero_box_compass_scale": "使用地圖指南針位置時的羅盤標記(東、西、南、北)大小。", + "gui.xaero_minimap_compass_inside_frame": "在地圖上", + "gui.xaero_minimap_compass_on_frame": "在框架上", + "gui.xaero_compass_color": "羅盤陰影顏色", + "gui.xaero_box_compass_over_wp2": "在地圖上的定位點上渲染羅盤標記(東、西、南、北)。這僅適用於框架上羅盤位置。", + "effect.xaerominimap.no_minimap": "無小地圖", + "effect.xaerominimap.no_entity_radar": "無實體雷達", + "effect.xaerominimap.no_waypoints": "無定位點", + "effect.xaerominimap.no_cave_maps": "無洞穴地圖", + "effect.xaerominimap.no_minimap_harmful": "無小地圖", + "effect.xaerominimap.no_entity_radar_harmful": "無實體雷達", + "effect.xaerominimap.no_waypoints_harmful": "無定位點", + "effect.xaerominimap.no_cave_maps_harmful": "無洞穴地圖", + "effect.xaerominimap.no_minimap_beneficial": "無小地圖", + "effect.xaerominimap.no_entity_radar_beneficial": "無實體雷達", + "effect.xaerominimap.no_waypoints_beneficial": "無定位點", + "effect.xaerominimap.no_cave_maps_beneficial": "無洞穴地圖", + "gui.xaero_radar_item_frames": "顯示物品展示框點", + "gui.xaero_show_dimension_name": "顯示目前維度", + "gui.xaero_unknown_biome": "未知的生態域", + "gui.xaero_light_value": "亮度:%d", + "gui.xaero_teleport_y_unknown": "您無法傳送到未指定 Y 座標的定位點。請編輯定位點,以便能夠傳送。", + "gui.xaero_box_waypoints_distance_scale2": "顯示距離的遊戲內定位點的文字比例。", + "gui.xaero_box_waypoints_name_scale2": "顯示遊戲中定位點名稱的文字比例。", + "gui.xaero_box_ingame_waypoint_icon_scale": "遊戲中的定位點圖示的比例。", + "gui.xaero_ingame_waypoint_icon_scale": "遊戲中的定位點圖示比例", + "gui.xaero_ingame_waypoint_close_scale": "遊戲中的定位點近距離比例", + "gui.xaero_box_ingame_waypoint_close_scale": "當您非常接近時,遊戲中定位點的比例。要變更遠處定位點的比例,請使用「遊戲中的定位點圖示比例」、「定位點距離文字大小比例」和「定位點名稱文字大小比例」設定。", + "gui.xaero_entity_icon_name_fallback": "圖示失敗時的實體名稱", + "gui.xaero_settings_search": "設定搜尋", + "gui.xaero_settings_search_placeholder": "搜尋...", + "gui.xaero_minimap_view_settings": "檢視設定", + "gui.xaero_entity_radar_settings": "實體雷達設定", + "gui.xaero_entity_radar_categories": "實體類別設定", + "gui.xaero_minimap_block_map_settings": "方塊地圖設定", + "gui.xaero_overlay_settings": "疊加設定", + "gui.xaero_minimap_info_settings": "資訊設定", + "gui.xaero_waypoint_settings": "定位點設定", + "gui.xaero_minimap_misc_settings": "雜項設定", + "gui.xaero_entity_radar_category": "類別:", + "gui.xaero_settings_not_found": "找不到相符的條目供您輸入!", + "gui.xaero_multiple_waypoint_info": "多定位點距離", + "gui.xaero_box_multiple_waypoint_info": "距離是否可以同時顯示多個遊戲內定位點。預設情況下,只顯示到距離十字準心最近的定位點。使用「定位點顯示距離」設定來配置甚至可以顯示距離的定位點。", + "gui.xaero_while_sneaking": "潛行", + "gui.xaero_multiple_waypoints_always": "永遠", + "gui.xaero_narrator_select_nothing": "無", + "gui.xaero_category_setting_inherit": "-", + "gui.xaero_category_expanded_options": "%s(選擇一個選項)", + "gui.xaero_entity_category_root": "任意", + "gui.xaero_entity_category_living": "生物", + "gui.xaero_entity_category_hostile": "敵對生物", + "gui.xaero_entity_category_friendly": "友好生物", + "gui.xaero_entity_category_hostile_tamed": "已馴服生物", + "gui.xaero_entity_category_friendly_tamed": "已馴服生物", + "gui.xaero_entity_category_players": "玩家", + "gui.xaero_entity_category_same_team": "自同一隊伍", + "gui.xaero_entity_category_other_teams": "自其他隊伍", + "gui.xaero_entity_category_items": "物品", + "gui.xaero_entity_category_other_entities": "其他", + "gui.xaero_category_settings": "設定", + "gui.xaero_category_include_list": "包含清單", + "gui.xaero_box_category_include_list2": "要包含在「硬包含」所包含實體之上的(子)類別中的實體類型的清單。", + "gui.xaero_category_exclude_list": "排除清單", + "gui.xaero_box_category_exclude_list2": "要從(子)類別中已包含的實體類型中排除的實體類型的清單。可以同時用作「白名單」和「黑名單」,具體取決於您選擇的排除模式。這不會從實體雷達中移除實體,除非您從根「任何」類別中排除。「顯示」設定可以從雷達中移除實體。", + "gui.xaero_category_add_subcategory": "新增子類別", + "gui.xaero_category_hard_include": "硬包含", + "gui.xaero_box_category_hard_include2": "控制要自動包含在(子)類別中的實體,而無需手動將它們放入包含清單中。", + "gui.xaero_category_list_add": "新增到清單...", + "gui.xaero_category_exclude_list_mode": "排除模式", + "gui.xaero_category_name": "類別名稱...", + "gui.xaero_category_confirm": "確認", + "gui.xaero_category_delete": "刪除類別", + "gui.xaero_category_delete_confirm": "你要刪除以下類別嗎?", + "gui.xaero_category_enable_protection": "保護:關閉", + "gui.xaero_category_disable_protection": "保護:開啟", + "gui.xaero_category_disable_protection_confirm": "你要停用以下類別的保護嗎?", + "gui.xaero_category_enable_protection_confirm": "你要啟用以下類別的保護嗎?", + "gui.xaero_box_category_protection": "類別保護可防止您(意外)刪除、移動、重新命名類別或變更其「硬包含」設定。", + "gui.xaero_category_protected_category": "已保護!", + "gui.xaero_category_category_move_up": "增加優先順序", + "gui.xaero_category_category_move_down": "降低優先順序", + "gui.xaero_category_delete_list_element": "刪除", + "gui.xaero_category_settings_confirm": "確認", + "gui.xaero_category_settings_cancel": "取消", + "gui.xaero_category_settings_cancel_confirm": "您是否不儲存變更就離開?", + "gui.xaero_category_settings_reset": "重設至預設值", + "gui.xaero_category_settings_reset_confirm1": "你要將類別配置重設為預設值嗎?", + "gui.xaero_category_settings_reset_confirm2": "將刪除自訂類別,並重設為預設類別。", + "gui.xaero_radar_displayed": "顯示", + "gui.xaero_radar_dots_color": "光點顏色", + "gui.xaero_radar_icons_displayed": "圖示", + "gui.xaero_radar_names_displayed": "名稱", + "gui.xaero_radar_render_order": "渲染順序", + "gui.xaero_box_radar_render_order": "控制雷達類別的渲染順序。較低的數字意味著更早渲染。但是,在較新的 Minecraft 版本中,光點總是呈現在圖示的頂部。不過,該順序仍然適用於光點或圖示渲染。", + "gui.xaero_radar_dots_color_team_colour": "隊伍顏色", + "gui.xaero_box_always_entity_nametags2": "無論名稱設定設定為什麼,永遠為帶有名稱標記的實體渲染名稱。", + "gui.xaero_radar_setting_displayed": "顯示雷達", + "gui.xaero_radar_setting_names": "顯示名稱", + "gui.xaero_radar_setting_icons": "顯示圖示", + "gui.xaero_toggle_entity_radar": "切換實體雷達", + "narration.xaero_ui_list_left_right_usage": "按左鍵和右鍵來選擇條目中的列。", + "gui.xaero_category_help2": "選擇一個子類別,然後前往其「設定」以配置光點顏色,名稱,圖示等內容。\n \n 當多個子類別包含同一實體時,清單中較高的子類別將被優先排序!創建自訂類別時,請記住這一點。通常,新的自訂類別應放在頂部。", + "gui.xaero_update_notification": "更新通知", + "gui.xaero_category_cut": "剪下/移動 §e%1$s", + "gui.xaero_category_paste": "將 §e%1$s§r 在 §e%2$s§r 貼上", + "gui.xaero_category_paste_cancel": "取消 剪下/貼上", + "gui.xaero_category_duplicate": "複製 §e%1$s", + "gui.xaero_category_duplicate_confirm": "你要複製以下類別嗎?", + "gui.xaero_reverse_entity_radar": "反向雷達渲染順序", + "gui.xaero_adjust_height_for_carpetlike_blocks": "為短方塊調整 Y 座標", + "gui.xaero_box_adjust_height_for_carpetlike_blocks": "從短地毯狀方塊的高度值中減去 1,例如地毯、1 層雪、荷葉等。這可以防止這些方塊在地圖上像一個完整的方塊一樣造成嚴重的陰影。", + "gui.xaero_box_category": "檢視/編輯 §e%1$s", + "gui.xaero_box_category_settings": "§e%1$s§r 的設定", + "gui.xaero_auto_convert_wp_distance_km": "將距離轉換為公里(KM)", + "gui.xaero_auto_convert_wp_distance_km_never": "永不", + "gui.xaero_waypoint_distance_precision": "定位點距離精度", + "gui.xaero_sort_angle": "角距離", + "gui.xaero_toggle_enabled": "已啟用", + "gui.xaero_toggle_disabled": "已停用", + "gui.xaero_main_entity_dot_size": "主實體光點大小", + "gui.xaero_category_settings_save_confirm": "要在離開之前儲存變更嗎?", + "gui.xaero_category_settings_save_confirm_warning": "警告:此確認畫面最近被替換了!", + "gui.xaero_start_fading_at": "深度淡入淡出的最小 Y 座標距離", + "gui.xaero_box_start_fading_at": "啟用「顯示實體深度」設定時,實體在雷達上開始變暗的最小 Y 座標差要求。", + "gui.xaero_start_fading_at_auto": "自動", + "gui.xaero_legacy_color": "傳統", + "gui.xaero_partial_y_teleportation": "傳送時使用 Y 和部分", + "gui.xaero_box_partial_y_teleportation": "傳送到定位點時,將 Y 座標偏移 0.5,以避免穿過地毯狀的方塊落入虛空。否則,將使用整數 Y 座標。", + "gui.xaero_delete_reached_deathpoints": "刪除到達的死亡點", + "gui.xaero_box_delete_reached_deathpoints": "當您距離死亡點不到 4 個方塊時,自動刪除死亡點。這要求死亡點在遊戲中或小地圖上可見。死亡點在建立後 5 秒內受到保護,不會被刪除。", + "gui.xaero_hide_minimap_under_screen": "在畫面下隱藏", + "gui.xaero_box_hide_minimap_under_screen": "當 GUI 畫面開啟時隱藏小地圖,例如物品欄,與小地圖相關的畫面和聊天螢幕除外。", + "gui.xaero_north_compass_color": "北方羅盤顏色", + "gui.xaero_north_compass_color_default": "預設", + "gui.xaero_category_add_to_list_custom": "確認自訂輸入:%1$s", + "gui.xaero_box_category_list_add": "支援帶有特殊字元 * ) ( 和 | 的實體標識符或模式。\n \n * - 匹配任何東西。\n )( - 括號,主要用於 |。\n | - 用於匹配同一位置的不同序列的 OR 運算符。\n \n 例如:\n minecraft:creeper \n minecraft:zombie(_villager|_horse) - 殭屍村民和殭屍馬。\n minecraft:a*l - 任何以「a」開頭並以「l」結尾的原版實體。", + "gui.xaero_using_custom_subworld": "定位點:%1$s", + "gui.xaero_hide_minimap_under_f3": "在 F3 畫面下隱藏", + "gui.xaero_box_hide_minimap_under_f3": "啟用 F3 除錯畫面時隱藏小地圖。", + "gui.xaero_entity_display_y": "顯示 Y 座標", + "gui.xaero_entity_display_y_full": "顯示實體 Y 座標", + "gui.xaero_block_light_value": "方塊:%d", + "gui.xaero_sky_light_value": "天空:%d", + "gui.xaero_all_light_value": "亮度:%d", + "gui.xaero_both_light_value": "方塊:%d 天空:%d", + "gui.xaero_toggle_manual_cave_mode": "切換手動洞穴模式", + "gui.xaero_manual_cave_mode": "手動洞穴模式", + "gui.xaero_manual_cave_mode_start": "手動洞穴模式起始 Y 座標", + "gui.xaero_box_manual_cave_mode_start": "從啟用手動洞穴模式時開始映射方塊的 Y 座標。手動洞穴模式可以通過按鍵進行切換。對於「自動」選項,請一直向左走。", + "gui.xaero_manual_cave_mode_start_auto": "自動", + "gui.xaero_chunk_grid_line_width": "區塊格線寬度", + "gui.xaero_radar_render_over_minimap": "在小地圖框架上繪製", + "gui.xaero_box_radar_render_over_minimap": "在小地圖框架上繪製實體,而不是在框架內繪製它們。以這種方式繪製的實體的行為類似於定位點,並且在超出邊界時會黏在邊界上。可見實體仍然僅限於遊戲用戶端載入的實體。\n \n 選項「玩家列表」 - 僅在按下「列出玩家」按鍵(預設為 TAB)時繪製小地圖。", + "gui.xaero_radar_render_radar_over_frame": "在框架上繪製雷達", + "gui.xaero_radar_over_map_never": "永不", + "gui.xaero_radar_over_map_list": "玩家列表", + "gui.xaero_radar_over_map_always": "永遠", + "gui.xaero_compass_over_everything": "羅盤在一切事物之上", + "gui.xaero_box_compass_over_everything": "在所有地圖元素上方繪製羅盤方位(東、西、南、北),而不是在某些元素下方,例如定位點。", + "gui.xaero_waypoint_server_shared": "伺服器", + "gui.xaero_waypoint_somebody_shared": "某人", + "gui.xaero_pac_players": "顯示團隊/盟友玩家", + "gui.xaero_box_pac_players": "Display players whose locations are shared with you (by the Open Parties and Claims mod) when they are out of the minimap frame bounds or not visible for another reason.", + "gui.xaero_toggle_pac_players": "切換團隊/盟友玩家", + "gui.xaero_toggle_pac_chunk_claims": "Toggle Chunk Claims", + "gui.xaero_pac_marked_for_forceload": "(可強制載入)", + "gui.xaero_pac_claim_tooltip": "%1$s's Claim%2$s", + "gui.xaero_pac_server_claim_tooltip": "Server Claim%1$s", + "gui.xaero_pac_expired_claim_tooltip": "Expired Claim%1$s", + "gui.xaero_pac_claims": "Display Chunk Claims", + "gui.xaero_box_pac_claims": "Display chunk claims from the Open Parties and Claims mod as a colored overlay.", + "gui.xaero_pac_claims_border_opacity": "Chunk Claims Border Opacity", + "gui.xaero_box_pac_claims_border_opacity": "The opacity of the chunk claims overlay border color. Chunk claims require the Open Parties and Claims mod.", + "gui.xaero_pac_claims_fill_opacity": "Chunk Claims Fill Opacity", + "gui.xaero_box_pac_claims_fill_opacity": "The opacity of the chunk claims overlay fill color. Chunk claims require the Open Parties and Claims mod.", + "gui.xaero_pac_current_claim": "顯示目前的生態域", + "gui.xaero_box_pac_current_claim": "Display claim information about the chunk that you are in. Chunk claims require the Open Parties and Claims mod.", + "gui.xaero_category_include_list_include_in_super": "包含在超級類別中", + "gui.xaero_box_category_include_list_include_in_super": "自動將此列表中的所有實體以及此類別中包含的其他列表包含在該類別的超級類別/父類別中,排除列表中的實體除外。這樣您就不必在每一層上手動加入重複項。", + "gui.xaero_temp_waypoints_global": "全域臨時定位點", + "gui.xaero_box_temp_waypoints_global": "啟用後,臨時定位點將被視為全域定位點並忽略定位點繪製距離限制。", + "gui.xaero_keep_enlarged_minimap_unlocked": "放大時保持旋轉", + "gui.xaero_box_keep_enlarged_minimap_unlocked": "盡可能不要在放大時將小地圖鎖定在北方,這僅適用於在撰寫本文時使用圓形的情況。", + "gui.xaero_enlarged_minimap_a_toggle": "切換放大的小地圖", + "gui.xaero_box_enlarged_minimap_a_toggle": "將「放大小地圖」按鍵綁定視為切換而不是必須按住它。", + "gui.xaero_waypoint_visibility_type_world_map_local": "本機世界地圖", + "gui.xaero_waypoint_visibility_type_world_map_global": "全域世界地圖", + "gui.xaero_box_visibility_type": "遊戲內/小地圖可見性類型\n \n 本機 - 僅在最大定位點繪製距離內可見\n 全域 - 永遠可見 \n 世界地圖本機 - 不可見,但被視為本機\n 世界地圖全域 - 不可見,但被視為全域", + "gui.xaero_option_requires_ingame": "此選項要求您在遊戲中。", + "gui.xaero_alternative_list_players": "「列出玩家」替代方案", + "gui.xaero_display_stained_glass": "顯示染色玻璃", + "gui.xaero_waypoint_onmap_scale": "地圖上定位點大小", + "gui.xaero_waypoint_onmap_scale_auto": "全自動" +} \ No newline at end of file diff --git a/zh-TW/1.16/assets/xaeroworldmap/lang/zh_tw.json b/zh-TW/1.16/assets/xaeroworldmap/lang/zh_tw.json index 3c316fc72ea3..b4b9b9dd65e9 100644 --- a/zh-TW/1.16/assets/xaeroworldmap/lang/zh_tw.json +++ b/zh-TW/1.16/assets/xaeroworldmap/lang/zh_tw.json @@ -42,7 +42,7 @@ "gui.xaero_delete_map_msg4": "地圖", "gui.xaero_quick_confirm": "快速手動確認", "gui.xaero_default": "預設", - "gui.xaero_map_selection_box": "手動-每次切換世界或維度時,系統都會要求你選擇並確認世界地圖。 \n \n 世界出生-根據遊戲用戶端所知的世界重生點自動選擇並確認世界地圖。 如果伺服器將原版羅盤用於自訂功能,則可能會中斷。 \n \n 單一-每個維度都有一張自動確認的世界地圖。 對於只有一個世界的簡單伺服器很有用。\n\n 伺服器-在伺服器安裝世界地圖模組以使用此自動模式。", + "gui.xaero_map_selection_box": "手動-每次切換世界或次元時,系統都會要求你選擇並確認世界地圖。 \n \n 世界出生-根據遊戲用戶端所知的世界重生點自動選擇並確認世界地圖。 如果伺服器將原版羅盤用於自訂功能,則可能會中斷。 \n \n 單一-每個次元都有一張自動確認的世界地圖。 對於只有一個世界的簡單伺服器很有用。\n\n 伺服器-在伺服器安裝世界地圖模組以使用此自動模式。", "gui.xaero_select_map": "選擇地圖", "gui.xaero_render_arrow": "渲染玩家箭頭", "gui.xaero_display_zoom": "顯示縮放級別", @@ -66,7 +66,7 @@ "gui.xaero_box_zoom_in": "放大\n(或滑鼠滾輪)", "gui.xaero_box_zoom_out": "縮小\n(或滑鼠滾輪)", "gui.xaero_box_controls": "控制\n \n按一下並拖動以滾動地圖。\n滾動滑鼠滾輪以放大和縮小。\n按右鍵地圖以獲取一些有用的快捷方式。\n 按 §2%2$s §r開啟全域設定。\n 按 §2%3$s §r用於替代放大。\n 按 §2%4$s §r用於替代縮小。\n 按 %1$s 點擊此處編輯按鍵。", - "gui.xaero_box_controls_minimap": "\n定位點控制:\n 按 §2%s §r創建一個新的定位點。\n 按 §2%s §r創建一個快速的臨時定位點。\n按 §2%s §r切換定位點集。\n按 §2%s §r切換渲染所有定位點集。\n按 §2%s §r開啟完整的定位點選單。\n按右鍵現有定位點以進行更多定位點控制。\n \n ", + "gui.xaero_box_controls_minimap": "\n定位點控制:\n 按 §2%s §r建立一個新的定位點。\n 按 §2%s §r建立一個快速的臨時定位點。\n按 §2%s §r切換定位點集。\n按 §2%s §r切換渲染所有定位點集。\n按 §2%s §r開啟完整的定位點選單。\n按右鍵現有定位點以進行更多定位點控制。\n \n ", "gui.xaero_box_export": "將地圖匯出成PNG圖檔", "gui.xaero_export_confirm_1": "確定要將地圖匯出成PNG圖檔嗎?", "gui.xaero_export_confirm_2": "匯出時遊戲會暫時呈現凍結狀態。", @@ -80,8 +80,8 @@ "gui.xaero_filter_waypoints_by_name": "過濾定位點...", "gui.xaero_wm_search_invalid_regex": "無效的規則運算式語法!", "gui.xaero_box_full_waypoints_menu": "按 %s 開啟完整的定位點選單", - "gui.xaero_box_rendering_all_sets": "按 %s 渲染所有定位點設定", - "gui.xaero_box_rendering_current_set": "按 %s 僅渲染當前集", + "gui.xaero_box_rendering_all_sets": "§2%s§r 顯示所有的定位組", + "gui.xaero_box_rendering_current_set": "§2%s§r 只顯示目前的定位組", "gui.xaero_zoom_buttons": "縮放按鈕", "gui.xaero_box_showing_disabled": "顯示停用的定位點", "gui.xaero_box_hiding_disabled": "隱藏停用的定位點", @@ -103,15 +103,15 @@ "gui.xaero_right_click_box_map_export": "將地圖匯出成PNG圖檔", "gui.xaero_waypoint_backgrounds": "渲染定位點背景", "gui.xaero_right_click_map_cant_teleport": "§8(傳送)模棱兩可的 Y 座標...", - "gui.xaero_right_click_map_cant_create_waypoint": "§8Can't Set A Waypoint Here...", - "gui.xaero_no_world_map_item_message": "The mod is configured to require the following item in your hotbar or equipped:", - "gui.xaero_right_click_waypoint_share": "Share Waypoint In Chat", - "gui.xaero_right_click_map_share_location": "Share Location In Chat", - "gui.xaero_right_click_map_cant_share_location": "§8Can't Share This Location...", - "gui.xaero_current_map_locked1": "The currently selected map is used by another process (Minecraft client).", - "gui.xaero_current_map_locked2": "Please select a different map of this server (bottom left icon).", + "gui.xaero_right_click_map_cant_create_waypoint": "§8無法在此設定定位點...", + "gui.xaero_no_world_map_item_message": "該模組被配置為需要在你的快捷鍵中或快捷欄以下物品:", + "gui.xaero_right_click_waypoint_share": "在聊天中分享定位點", + "gui.xaero_right_click_map_share_location": "在聊天中分享位置", + "gui.xaero_right_click_map_cant_share_location": "§8無法分享此位置...", + "gui.xaero_current_map_locked1": "目前選取的地圖由另一個處理程序(Minecraft 用戶端)使用。", + "gui.xaero_current_map_locked2": "請選擇此伺服器的不同地圖(左下角圖示)。", "gui.xaero_wm_detect_ambiguous_y": "檢測發現的模棱兩可的 Y 座標", - "gui.xaero_wm_box_detect_ambiguous_y": "地圖上的單個像素可以包含多個透明層和地圖下方的不透明塊。在較舊的非緩存地圖數據檔中, 在這種情況下, 僅儲存不透明方塊的 Y 層(高度), 這通常使盲目傳送到儲存的 Y 座標不安全。當此設定開啟時, 模組將此類地圖像素視為未發現的方塊。它預設為 2D 定位點, 並停用直接傳送到此類像素。停用這個自擔風險!", + "gui.xaero_wm_box_detect_ambiguous_y": "地圖上的單個像素可以包含多個透明層和地圖下方的不透明塊。在較舊的非快取地圖數據檔中, 在這種情況下, 僅儲存不透明方塊的 Y 層(高度), 這通常使盲目傳送到儲存的 Y 座標不安全。當此設定開啟時, 模組將此類地圖像素視為未發現的方塊。它預設為 2D 定位點, 並停用直接傳送到此類像素。停用這個自擔風險!", "gui.xaero_box_closing_menu_when_hopping": "跳到定位點時關閉選單(選單中左鍵按下)", "gui.xaero_box_not_closing_menu_when_hopping": "跳到定位點時不關閉選單(選單中左鍵按下)", "gui.xaero_wm_update_notification": "更新通知", @@ -133,5 +133,74 @@ "gui.xaero_wm_black": "黑色", "gui.xaero_wm_legacy_color": "傳統", "gui.xaero_wm_team_color": "隊伍", - "gui.xaero_wm_using_custom_subworld": "定位點:%1$s" + "gui.xaero_wm_using_custom_subworld": "定位點:%1$s", + "gui.xaero_box_minimap_radar": "已顯示 %s 小地圖實體雷達(需要 Xaero's Minimap 模組)", + "gui.xaero_box_no_minimap_radar": "不顯示 %s 小地圖實體雷達", + "gui.xaero_wm_toggle_minimap_radar": "在世界地圖上切換小地圖雷達", + "gui.xaero_box_rendering_waypoints": "按 %s 繪製定位點", + "gui.xaero_box_not_rendering_waypoints": "按 %s 不要繪製定位點", + "gui.xaero_map_menu_please_wait": "請稍候…", + "gui.xaero_wm_teleport_command": "地圖傳送指令", + "gui.xaero_wm_teleport_command_waypoints": "定位點指令", + "gui.xaero_wm_teleport_command_waypoints_hint": "定位點傳送由小地圖設定。", + "gui.xaero_wm_teleport_allowed": "地圖傳送", + "gui.xaero_wm_teleport_allowed_tooltip": "是否允許按右鍵來進行地圖傳送。一旦停用,它只能透過 XaeroWorldMap 資料夾中特定於世界的設定檔重新啟用。定位點傳送在完整的定位點選單選項中單獨設定。", + "gui.xaero_wm_right_click_map_teleport_not_allowed": "§8(傳送)已停用", + "gui.xaero_wm_option_requires_minimap": "此選項需要 Xaero 的小地圖(Xaero's Minimap)模組!", + "gui.xaero_wm_option_requires_ingame": "此選項要求您在遊戲中。", + "gui.xaero_wm_settings_search": "設定搜尋", + "gui.xaero_wm_settings_search_placeholder": "搜尋...", + "gui.xaero_wm_settings_not_found": "找不到相符的條目供您輸入!", + "gui.xaero_wm_minimap_settings": "小地圖設定", + "gui.xaero_wm_reset_defaults": "重設至預設值", + "gui.xaero_wm_reset_message": "你確定要重設為預設的設定值嗎?", + "gui.xaero_wm_reset_message2": "這個動作無法復原!", + "gui.xaero_wm_partial_y_teleportation": "傳送時使用 Y 和部分", + "gui.xaero_wm_box_partial_y_teleportation": "傳送到地圖位置時,將 Y 座標偏移 0.5,以避免穿過地毯狀的方塊落入虛空。否則,將使用整數 Y 座標。", + "gui.xaero_box_showing_pac_players": "按 %s 繪製玩家", + "gui.xaero_box_hiding_pac_players": "按 %s 不要繪製玩家", + "gui.xaero_toggle_pac_players": "切換團隊/盟友玩家", + "gui.xaero_toggle_pac_chunk_claims": "Toggle Chunk Claims", + "gui.xaero_pac_claim_chunks": "已選擇領地", + "gui.xaero_pac_unclaim_chunks": "取消認領選擇的領地", + "gui.xaero_pac_forceload_chunks": "已選擇強制載入", + "gui.xaero_pac_unforceload_chunks": "已選擇不要強制載入", + "gui.xaero_pac_claim_selection_out_of_range": "§8(領地) 超過範圍...", + "gui.xaero_wm_pac_claims": "區塊領地邊界不透明度", + "gui.xaero_wm_box_pac_claims": "將來自【團隊與領地】模組的區塊認領顯示為彩色疊加.", + "gui.xaero_wm_pac_claims_border_opacity": "Chunk Claims Border Opacity", + "gui.xaero_wm_box_pac_claims_border_opacity": "The opacity of the chunk claims overlay border color. Chunk claims require the Open Parties and Claims mod.", + "gui.xaero_wm_pac_claims_fill_opacity": "Chunk Claims Fill Opacity", + "gui.xaero_wm_box_pac_claims_fill_opacity": "The opacity of the chunk claims overlay fill color. Chunk claims require the Open Parties and Claims mod.", + "gui.xaero_wm_display_stained_glass": "顯示染色玻璃", + "gui_xaero_wm_dropdown_map_select": "Map Selection", + "gui.xaero_wm_hovered_biome": "Cursor Biome", + "gui.xaero_wm_unknown_biome": "Unknown Biome", + "gui.xaero_wm_cave_mode_depth": "Cave Mode Depth", + "gui.xaero_box_update_chunks": "Update chunks on the non-world-save maps (multiplayer).", + "gui.xaero_box_load_chunks": "Add new chunks to the non-world-save maps (multiplayer).", + "gui.xaero_wm_legible_cave_maps": "Legible Cave Maps", + "gui.xaero_wm_box_legible_cave_maps": "Use depth-based lighting in cave mode instead of actual block lighting, making it easier to mentally separate the different cave layers.", + "gui.xaero_box_cave_mode": "Cave Mode", + "gui.xaero_box_cave_mode_not_allowed": "Cave Mode (not allowed)", + "gui.xaero_wm_cave_mode_start_auto": "auto", + "gui.xaero_wm_cave_mode_start": "Cave Mode Top Y", + "gui.xaero_wm_cave_mode_type": "Cave Mode Type", + "gui.xaero_wm_box_cave_mode_type": "啟用洞穴模式時使用的洞穴模式類型。 \n \n 關閉- 即使在自動或手動啟用洞穴模式時也在地面上顯示(與舊版本的世界地圖無洞穴模式相同)。 \n 分層- 根據使用的頂部 Y 將洞穴地圖分為多個層次。 \n 完整- 忽略使用的頂部 Y,對洞穴地圖使用單一層次,將世界頂部至世界底部的所有內容都映射出來。", + "gui.xaero_wm_default_cave_mode_type": "Default Cave Mode Type", + "gui.xaero_wm_box_default_cave_mode_type": "The default cave mode type assigned to dimensions visited for the first time in a world/server. You can read more about cave mode types by clicking the cave mode icon on the map screen.", + "gui.xaero_wm_cave_mode_type_layered": "Layered", + "gui.xaero_wm_cave_mode_type_full": "Full", + "gui.xaero_auto_cave_mode": "Auto Cave Mode", + "gui.xaero_box_auto_cave_mode": "在查看全屏地圖時,模組應該如何確定「自動」頂部 Y。天花板尺寸是指必須在您上方檢測到的固體方塊的正方形天花板尺寸,以啟用洞穴模式。固體方塊不必在相同的 Y 座標上。 \n \n 小地圖- 如果安裝了小地圖模組,則與小地圖模組的洞穴模式相匹配,否則使用天花板尺寸 3x3。", + "gui.xaero_auto_cave_mode_minimap": "Minimap", + "gui.xaero_wm_ceiling": "Ceiling", + "gui.xaero_wm_display_cave_mode_start": "Display Cave Mode Top Y", + "gui.xaero_wm_cave_mode_start_display": "Top Y: %d", + "gui.xaero_wm_cave_mode_toggle_timer": "Cave Mode Toggle Timer", + "gui.xaero_wm_box_cave_mode_toggle_timer": "The minimum time to wait between toggles of cave mode to prevent flickering when quickly switching between being under blocks and not. This only applies when \"Auto Cave Mode\" isn't redirecting to the minimap mod. The latest minimap mod has a separate setting for this as well.", + "effect.xaeroworldmap.no_cave_maps": "No WM Cave Maps", + "effect.xaeroworldmap.no_cave_maps_harmful": "No WM Cave Maps", + "gui.xaero_wm_biome_blending": "Biome Blending", + "gui.xaero_wm_box_biome_blending": "Smooth out biome color edges by sampling biome colors for multiple blocks for every block on the map. Turning this off can significantly improve performance when biome color calculation is modded to be much more heavyweight than vanilla." } \ No newline at end of file diff --git a/zh-TW/1.16/assets/xray/lang/zh_tw.json b/zh-TW/1.16/assets/xray/lang/zh_tw.json index fadc4f0c5996..96722ebf0d92 100644 --- a/zh-TW/1.16/assets/xray/lang/zh_tw.json +++ b/zh-TW/1.16/assets/xray/lang/zh_tw.json @@ -27,25 +27,25 @@ "xray.message.added_block": "已成功新增 %s。", "xray.message.updated_block": "條目已更新", "xray.message.remove_block": "%s 已經被移除", - "xray.message.block_exists": "%s 已存在。 請輸入不同的名稱。", + "xray.message.block_exists": "%s 已存在。請輸入不同的名稱。", "xray.message.unknown": "您嘗試編輯的方塊似乎不存在。", "xray.message.removed": "已成功刪除 %s。", "xray.message.config_missing": "找不到配置檔案。立即創建。", "xray.message.invalid_hand": "%s 需要是個方塊", "xray.message.thats_odd": "發生錯誤了?很抱歉。如果這種情況持續發生,請向作者提出問題點", "xray.message.nothing_infront": "你是否沒有在看任何東西", - "xray.message.not_a_number": "{%s} 不是一個數字。 請用一個數字代表你的meta", + "xray.message.not_a_number": "{%s} 不是一個數字。請用一個數字代表你的meta", "xray.message.meta_not_supported": "{%s} 不是一個有效的meta資料 {%s}", "xray.message.state_warning": "Warning, this will limit you to default\nblocks. Use looking at or in hand to get\nthe absolute block you require.\nIn some cases (chests) this may be what you need to do\nif that's the case then this is the right option.", "xray.tooltips.add_block": "選取要新增至 XRay的方塊,這會使用預設方塊,如果您需要加入特別的方塊\n,請使用「添加視線目標方塊」。", "xray.tooltips.add_block_in_hand": "自動將你拿在手中的方塊,增加至清單。", "xray.tooltips.add_block_looking_at": "自動將你正在看的目標方塊,增加至清單。", - "xray.tooltips.show_lava": "使用紅色方塊顯示岩漿。 小心燙", + "xray.tooltips.show_lava": "使用紅色方塊顯示岩漿。小心燙", "xray.tooltips.distance": "注意:如果設定超過 128,會Lag", "xray.tooltips.edit1": "按一下以顯示 / 不顯示", "xray.tooltips.edit2": "按住 Shift 然後點擊以開啟編輯。", "xray.message.help.gui": "若要編輯方塊,只需按一下您要編輯的方塊。\n如果你想要啟用或停用方塊,按一下方塊\n ,它就會開啟和關閉。", - "xray.message.help.warning": "作為警告, 使用任何超過 64 的視距將導致 FPS 下降, 因為我們必須掃描的大量方塊。 (就像 256^3)", + "xray.message.help.warning": "作為警告,使用任何超過 64 的視距將導致 FPS 下降,因為我們必須掃描的大量方塊。(就像 256^3)", "xray.config.toggle": "切換 XRay", "xray.config.open": "開啟 XRay 選單", "xray.toggle.activated": "已啟用 XRay", diff --git a/zh-TW/1.16/assets/xreliquary/lang/zh_tw.json b/zh-TW/1.16/assets/xreliquary/lang/zh_tw.json index 508f76480992..55bd2929da8f 100644 --- a/zh-TW/1.16/assets/xreliquary/lang/zh_tw.json +++ b/zh-TW/1.16/assets/xreliquary/lang/zh_tw.json @@ -115,7 +115,7 @@ "item.xreliquary.harvest_rod.tooltip3": "{{!colors.green}}{{plantable}}:{{charge}}", "item.xreliquary.hero_medallion": "英雄之章", "item.xreliquary.hero_medallion.tooltip": "用於儲存經驗;右擊取出經驗。", - "item.xreliquary.hero_medallion.tooltip2": "{{!colors.green}}等級:{{levels}} + 部分經驗: {{experience}}", + "item.xreliquary.hero_medallion.tooltip2": "{{!colors.green}}等級:{{levels}} + 部分經驗:{{experience}}", "item.xreliquary.holy_hand_grenade": "聖水手雷", "item.xreliquary.holy_hand_grenade.tooltip": "用於投擲爆炸;但不會破壞方塊且不會對丟擲者造成傷害。", "item.xreliquary.ice_magus_rod": "冰妖之杖", @@ -246,7 +246,7 @@ "jei.xreliquary.description.hammer_assembly": "這只是手槍配方的一部分部件", "jei.xreliquary.description.barrel_assembly": "這只是手槍配方的一部分部件", "jei.xreliquary.description.handgun": "其後坐力、擊退效果、裝彈速度均取決於你的等級。預設情況下,20 級時(在設定檔案中可修改),所有效果數值都達到最大。", - "jei.xreliquary.description.harvest_rod": "豐收之杖是一個農業輔助工具。 它使用骨粉充能,在耕地模式下可種植種子/作物,你可以按住 shfit 並左擊進行模式切換\\n豐收之杖的效果既可作用於你指向的單方塊,亦可作用於一小片區域(取決於杖子的效果範圍,預設為 3 格)。\\n被啟動時它會自動從玩家背包中吸取骨粉和種子。", + "jei.xreliquary.description.harvest_rod": "豐收之杖是一個農業輔助工具。它使用骨粉充能,在耕地模式下可種植種子/作物,你可以按住 shfit 並左擊進行模式切換\\n豐收之杖的效果既可作用於你指向的單方塊,亦可作用於一小片區域(取決於杖子的效果範圍,預設為 3 格)。\\n被啟動時它會自動從玩家背包中吸取骨粉和種子。", "jei.xreliquary.description.mob_charm_fragment": "%s Charm Fragment is a crafting component of %s Charm", "jei.xreliquary.description.mob_charm_belt": "用於儲存護符,右擊即可打開其 GUI。同時,儲存在其中的護符仍然會發揮效果。", "jei.xreliquary.description.mob_charm": "Makes %s ignore the player even when hit by them.",