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---
layout: project-page
title: Dreamwillow
team: WolverineSoft Studio
role: Production Director
trailer:
poster:
gallery:
- path1
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itch_embed_code: 534937
itch_embed_link: https://wolverinesoft-studio.itch.io/dreamwillow
description: <i>Dreamwillow</i> is a top-down 2D twin-stick shooter made by the University of Michigan's video game
development club, where you resurrect your felled foes to fight alongside you in a dreamlike forest.
development_info:
- 11 Week Development Cycle
- 32 Developers
- Unity Engine
responsibilities:
- Handled detailed task and bug tracking across all departments to assess progress towards milestones
- Created high level development schedule to communicate milestones to studio members and leadership
- Coordinated with level design and combat teams to align workflows for designing enemy encounters
- Communicated with art and programming directors to address dependencies within the character pipeline
- Prioritized and maintained product & sprint backlogs in Jira to streamline sprint planning and execution
postmortem_right:
- Team members felt involved and had a lot of creative control
- Set up an effective pipeline for quality assurance
- Final deadline was met with little work being done at the last minute
postmortem_wrong:
- Didn't have as much time to polish & iterate on gameplay design
- Audio team felt their work was too reactive
- Creative direction wasn't always completely clear
postmortem_learned:
- Important to integrate audio (sfx particularly) into the workflow earlier on
- When possible, try to give team members creative control within their tasks
- Long-term schedules go a long way to keep everyone on the same page
---