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Copy pathpokepy_server.py
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executable file
·66 lines (59 loc) · 1.6 KB
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#!/usr/bin/env python3
# coding:utf-8
'''Server for the game'''
import argparse
import sys
from lib.server import Server
from lib.user import User
argparser: argparse.ArgumentParser = argparse.ArgumentParser()
argparser.add_argument(
'-H',
'--host',
help='host of the server, default is localhost',
default='0.0.0.0')
argparser.add_argument(
'-p',
'--port',
help='port to listen',
type=int,
default=3333)
argparser.add_argument(
'-v',
'--verbose',
help='increase output verbosity',
action='store_true')
args = argparser.parse_args()
host: str = args.host
port: int = args.port
verbose = args.verbose
##################################MAIN#############################################
if __name__ == '__main__':
try:
server: Server = Server(host, port)
print(f'Server is running on {host}:{port}')
users: list[User] = []
while True:
user = server.listen()
if user:
users.append(user)
if len(users) == 2:
user1, user2 = users
users = []
if verbose:
print('2 users connected')
if verbose:
print('Sending game...')
###
# Put this part in a thread
server.game((user1, user2))
user1.stop()
user2.stop()
###
except KeyboardInterrupt:
print('\nStopping server...')
server.stop()
print('Server stopped')
sys.exit(0)
except OSError:
print('Address already in use')
sys.exit(1)