diff --git a/source/funkin/ui/freeplay/FreeplayState.hx b/source/funkin/ui/freeplay/FreeplayState.hx index 1e18d035db8..89dc21f0c66 100644 --- a/source/funkin/ui/freeplay/FreeplayState.hx +++ b/source/funkin/ui/freeplay/FreeplayState.hx @@ -258,8 +258,6 @@ class FreeplayState extends MusicBeatSubState var fromCharSelect:Bool = false; var forceSkipIntro:Bool = false; - public var freeplayArrow:Null; - public function new(?params:FreeplayStateParams, ?stickers:StickerSubState) { var fetchPlayableCharacter = function():PlayableCharacter @@ -533,15 +531,6 @@ class FreeplayState extends MusicBeatSubState topLeftCornerText.font = 'VCR OSD Mono'; topLeftCornerText.visible = false; - var freeplayTxtBg:FlxSprite = new FlxSprite().makeGraphic(Math.round(topLeftCornerText.width + 16), Math.round(topLeftCornerText.height + 16), - FlxColor.BLACK); - freeplayTxtBg.x = topLeftCornerText.x - 8; - freeplayTxtBg.visible = false; - - freeplayArrow = new FlxText(Math.max(FullScreenScaleMode.gameNotchSize.x, 8), 8, 0, '<---', 48); - freeplayArrow.font = 'VCR OSD Mono'; - freeplayArrow.visible = false; - ostName.font = 'VCR OSD Mono'; ostName.alignment = RIGHT; ostName.visible = false; @@ -562,9 +551,7 @@ class FreeplayState extends MusicBeatSubState overhangStuff, topLeftCornerText, ostName, - charSelectHint, - freeplayTxtBg, - freeplayArrow + charSelectHint ], { y: -overhangStuff.height, x: 0, @@ -576,9 +563,7 @@ class FreeplayState extends MusicBeatSubState overhangStuff, topLeftCornerText, ostName, - charSelectHint, - freeplayTxtBg, - freeplayArrow + charSelectHint ], { y: -300, speed: 0.8, @@ -587,7 +572,6 @@ class FreeplayState extends MusicBeatSubState var sillyStroke:StrokeShader = new StrokeShader(0xFFFFFFFF, 2, 2); topLeftCornerText.shader = sillyStroke; - freeplayArrow.shader = sillyStroke; var fnfHighscoreSpr:FlxSprite = new FlxSprite(FlxG.width - (FullScreenScaleMode.gameNotchSize.x + 420), 70); fnfHighscoreSpr.frames = Paths.getSparrowAtlas('freeplay/highscore'); @@ -684,8 +668,6 @@ class FreeplayState extends MusicBeatSubState // putting these here to fix the layering add(overhangStuff); - add(freeplayArrow); - add(freeplayTxtBg); add(topLeftCornerText); add(ostName); @@ -755,8 +737,6 @@ class FreeplayState extends MusicBeatSubState { fnfHighscoreSpr.visible = true; topLeftCornerText.visible = true; - freeplayTxtBg.visible = true; - if (freeplayArrow != null) freeplayArrow.visible = true; ostName.visible = true; updateOSTName(true); fpScoreDisplay.visible = true;