const handleClickPieceInBench = () => {
}
const handleClickTile = () => { if(!selectedPiece) { selectPiece() verifyMoves() return }
if(selectedPieceIsFromBench){ placeItIntoBoardAndRemoveFromBench() passTurn() return }
verifyIfCanMoveToThisTile() if(!piece){ placeItIntoTheBoard() passTurn() return }
if(pieceIsEnemy){ handleCapture() passTurn() return }
}