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Embarks that cross midmap tiles break some assumed invariant within 3dveins, causing it to give up and do nothing. Would be nice to figure out a way to make it work on maps that cross midmap tiles.
Embarks that cross midmap tiles break some assumed invariant within
3dveins, causing it to give up and do nothing. Would be nice to figure out a way to make it work on maps that cross midmap tiles.